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Mikakuning! - Masshiro World (TV Size)

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Setsurei
M4M
damn I only can find this much orz

[Easy]
00:20:648 (3) - make it a bit curve?

00:30:398 (3) - nazi, 2nd white point 308 256, first red point 328 340
01:06:398 (3) - extend slider to 01:07:523 -
01:12:398 (3) - extend slider to 01:13:148 -

[Normal]
nothing wrong here

[Hard]
01:13:523 (7) - convert to streams?

[Insane]
00:12:960 (2) - delete, seems overmapped

good map good luck!
Topic Starter
P A N
thanks Setsurei, some fixed :3
Sonnyc
Random modding~

Easy:

00:14:648 (2,1) - I'm not quite sure, but this kind of a pattern in Easy doesn't feels good.
00:36:398 (3) - Mind making a perfect symmetry?
01:00:585 (3) - Whistle doesn't suit, since it's actually in 01:00:773. Adjust the rhythm?
01:07:523 - Add note?

Normal:

00:55:148 (4) - Add clap at the head?
01:06:210 (3) - Remove Finish at the end. Didn't sound nice.

Hard:

00:08:273 (2,3,4) - Make the shape this way to place (3) up on 00:06:398 (2). http://osu.ppy.sh/ss/1422585
01:21:398 (5) - The end's hitsound should be clap instead Whistle.

Insane:

00:09:398 (1,2,3,4,5,6,7,8,1) - I think this zigzag stream is too harsh. Hope you can make it more flat.
00:12:210 (6,1) - Hmm.. not sure if this is a nice pattern.
00:43:523 (9) - Add Clap?
Topic Starter
P A N
thanks so much :3 all fixed.
tokainitomarou
sound big
my heat bad///
oh
Topic Starter
P A N

tokainitomarou wrote:

sound big
my heat bad///
oh
heh? I don't get ;w;
Natsu
Hi hi hi ~

[General]
  1. Clean
[Insane]
  1. 00:05:273 (3,4,1) - this rhythm is really hard to get in first play D:, what about using two 1/4 sliders instead? like:
  2. 00:06:398 (1,3) - ah you can improve a bit this blanket
  3. 00:09:398 (1,2,3,4,5,6,7,8,1) - normal samples fit better imo
  4. 00:09:023 (4) - try to stack this with 00:10:523 (2) - better? just for better design
  5. 00:25:429 remove this green line you're not using it
  6. 00:25:523 (1) - ^
  7. 00:26:648 (7) - add NC? will be consistent with the ones at the beginning
  8. 00:27:210 (10,3) - stack them properly
  9. 00:28:898 (1,2) - ^
  10. 00:30:960 (2) - use two circles instead? they will follow better the vocals
  11. 00:31:523 (5) - add finish? sound nice with the highest pitch in the vocals here
  12. 00:33:491 add a circle? since you was mapping the vocals in almost all the diff, I don't get why you're ignoring this one
  13. 00:34:898 (11,1) - swap NC
  14. 00:36:398 (5) - add NC following your every one stanza pattern?
  15. 00:37:898 (1) - use finish + whistle? like you was doing before
  16. 00:39:398 (8,1) - swap NC
  17. 00:42:398 (5) - missing NC
  18. 00:43:898 (1,2) - I really don't like this rhythm orz, since It doesn't follow the song properly, my suggestion:
  19. 00:46:898 (10,1) - swap NC
  20. 00:50:273 (3,5) - I don't get what are you following with this sliders o:, since the first 1/1 slider sound better as two 1/2 slider and the last extended one sound better as 1/2 too, my suggestion:
  21. 00:54:398 (4,5,6) - stack this properly?
  22. 01:05:835 (3) - 2 circles fit better the vocals and music
  23. 01:08:460 (3,4) - CTRL G? rhythm will follow better the drum line and vocals
  24. 01:09:960 (3,4) - same as above
  25. 01:15:398 (6) - missing NC
  26. 01:18:398 (5,1) - swap NC
  27. 01:22:898 (4) - you should add NC here following your pattern
  28. 01:24:398 (8,1) - swap NC
  29. 01:25:898 I guess you're missing one here too
[Hard]
  1. OD and HP +1 (6) for better diff spread
  2. your comboing seems kinda not consistent for me, try to change them in this way if you agree:
  3. 00:12:398 (4,1) - swap NC
  4. 00:13:898 (3,1) - ^
  5. 00:15:398 add NC
  6. 00:16:148 remove NC
  7. 00:16:898 (3,1) - swap NC
  8. 00:18:398 (3,1) - ^
  9. 00:19:898 (3,1) - ^
  10. 00:21:398 (3) - add NC
  11. 00:22:148 (1) - remove NC
  12. 00:24:398 (3) - mising NC, I suppose
  13. 00:25:523 consider adding a circle here following the vocals
  14. 00:28:898 (6,1) - swap NC (having a stanza patter will be better imo)
  15. 00:30:398 (2) - missing NC ( just if you follow the previous suggestion)
  16. 00:34:898 (5,1) - same as 00:28:898
  17. 00:36:398 (3) - same as 00:30:398
  18. 00:37:523 (6,1,2,3,4,5,6,1,2,3) - this part look kinda dirty for the overlaps maybe rearrange them to avoid they
  19. 00:42:398 (3) - missing NC
  20. 00:46:710 (7) - ending sliders in strong beats doesn't follow the song nicely and broke your combo pattern, try this:
  21. 00:48:398 (5,1) - swap NC
  22. 00:51:398 (5) - missing NC
  23. 00:54:398 (3) - ^
  24. 01:00:585 (5) - add NC and remove it from 01:01:335 (1) -
  25. 01:12:773 (5) - missing NC being consistent with 01:06:773 (1) -
  26. 01:21:398 (5) - missing NC here too
  27. 01:24:398 (4,1) - swap NC
  28. 01:25:898 (6) - add NC

[Normal]
  1. same as Hard, OD and HP +1 (4) for better diff spread
  2. 00:11:648 (2) - avoid using this repeat slider, there is not way to know how many repeats it have
  3. 00:11:648 (2,1,2) - also try to avoid the overlaps :l
  4. 00:14:648 (4) - there is not way to know how many repeats it have
  5. 00:17:648 (2) - ^
  6. 00:18:398 (3,1) - swap NC to keep your comboing consistent
  7. 00:19:898 (3,1) - ^
  8. 00:20:648 (1) - same as 00:14:648
  9. 00:21:398 (2) - missing NC
  10. 00:22:898 (1) - this one is oks since the slider is long enough to give the player the time to notice the double repeat
  11. 00:25:148 (4) - this green line is not necessary
  12. 00:28:898 (4,1) - swap NC
  13. 00:36:398 (4) - this should be NC too being consistent with previous pattern
  14. 00:42:398 (3) - ^
  15. 01:07:898 (1,3) - try to avoid the overlap
  16. same as hard, your combo pattern seems really inconsistent, try to use every 1 stanza or 2 imo
[Easy]
  1. 00:21:398 (1,2,3) - parts like this make your combo pattern inconsistent, this is the only issue i have with your mapset try to keep them consistent



GL P A N :D
Topic Starter
P A N
fix almost all, some NC im not fix because my nc is up to vocal :3

thanks so much
Momochikun
Pervert IRC ( with a little hitsound modding ww)
13:08 Momochikun: pan
13:08 P A N: yes sir
13:08 Momochikun: 00:31:523 (6) - why don't you slowdown this ?
13:09 P A N: I wonder too
13:10 P A N: LOL
13:10 Momochikun: LOL
13:11 Momochikun: 01:22:148 (3) - change clap into whistle maybe ?
13:12 Momochikun: 00:16:148 (5,7) - same for these too o.o
13:16 P A N: k k
13:16 P A N: all fix
13:16 Momochikun: 00:29:273 (2,3,4,5,1,2,3) - i like this part
13:17 P A N: why? XD
13:18 Momochikun: the vocal is so moe
13:18 P A N: aw god
13:18 P A N: I think you proud of my note
13:18 P A N: so sad
13:18 P A N: so saddd
13:19 Momochikun: LOL
13:19 P A N: really : (
13:19 P A N: I love mashiro sound anyway
13:20 P A N: I want to rank it already
13:20 Momochikun: masshiro sound was so moe.. but for some reason i think kobeni's sounds more sexy XD
13:21 P A N: lol you hentai
13:21 P A N: i see
13:21 P A N: btw
13:21 Momochikun: why hentai ? i'm normal :(
13:21 P A N: kobeni is not sexy at sound you know
13:21 P A N: she is sexy with her body
13:22 Momochikun: oh.. did you mean sexy with her leg
13:22 P A N: body
13:22 P A N: also leg
13:22 P A N: XD
13:22 P A N: sound is moe!
13:22 Momochikun: i see,, you're leg maniac
13:22 P A N: meh you can say that
13:23 P A N: I think every guy like legs
13:23 Momochikun: it can't be helped
13:23 P A N: lol
13:23 P A N: don't they? :X
13:23 P A N: are you?
13:23 P A N: nah
13:23 Momochikun: i like boobs more than leg
13:23 P A N: hmm
13:23 P A N: I can say that too
13:23 P A N: they are so skinny
13:23 Momochikun: so soft
13:24 P A N: girls body (cute) always soft
13:24 P A N: all of their body
13:24 P A N: even arm
13:24 Momochikun: it taste delicious sir
13:24 P A N: exactly
13:25 Momochikun: what a pervert conversation.. pan so baka
13:25 P A N: lol what
13:25 P A N: XD
13:25 P A N: seems like im the one who start about hentai stuff too
13:25 P A N: so sad
13:26 Momochikun: yeah
13:27 P A N: please post this conversation in forum
13:27 P A N: gonna give kds
13:28 P A N: im lolicon you know
13:28 P A N: http://puu.sh/7EJLh.jpg
13:28 Momochikun: Hard : 01:12:960 (2) - change clap into whistle to keep consistency with your Insane
13:28 Momochikun: KDS pls
13:28 Momochikun: omg that was so moe
13:29 P A N: yea
13:30 P A N: btw
13:30 P A N: http://tomato.s-ul.eu/ilewd
13:30 P A N: oh and fixed
13:30 Momochikun: holyshit
13:30 P A N: we are still in irc mod ok
13:31 Momochikun: i want that skin for my android
13:31 P A N: LOL
13:31 P A N: damn cute and meh
13:31 P A N: such a
13:31 Momochikun: yeah
13:32 P A N: im gonna afk : (
13:32 P A N: please save this conversation
13:32 P A N: and post in forum
13:32 P A N: :P
BeatofIke
Topic Starter
P A N

BeatofIke wrote:

omg may I give you kds for this? LOL so kawaii ♥♥♥
Kodora
yo, as requested

[General]

  1. All clean~
[Insane]

*Consider reduse Stack Leniency to 0.4 for more neat stacked patterns.

  1. 00:05:273 (3,4) - Feels better if you will stack them perfectly
  2. 00:10:523 (2,3,1) - Kinda weird to play, try something like this for smoother flow:

  3. 00:15:773 (3,4) - This stack feels here kinda random and does not express feelings of strong and powerful part like this. I'd suggest slighty redo this stuck to little jump for better playability, something like this:

    SPOILER


    Code (would work for 00:15:398 (1,2,3,4,5,6,7,8,9) -

    192,277,15398,5,2,0:0:0:0:
    327,165,15585,1,0,0:0:0:0:
    300,269,15773,1,0,0:0:0:0:
    150,177,15960,1,0,0:0:0:0:
    300,269,16148,1,2,0:0:0:0:
    300,269,16241,1,8,0:0:0:0:
    300,269,16335,1,2,0:0:0:0:
    234,103,16523,1,8,0:0:0:0:
    192,277,16710,1,2,0:0:0:0:
  4. 00:28:898 (1,2) - That's works kinda tricky and it may be hard to tell rhythm what these notes represents, especially with hidden on; i'd recommend unstack it and make a little blanket with 00:29:648 (4) - looks better, and will be easier to catch:

  5. 00:32:366 (6,7,8) - Circular flow doesn't looks here smooth & natural, perhaps try something like this?

  6. 00:34:898 (11,1) - Swap NCs follow lyrics
  7. 00:39:398 (1,2,3,4,5) - I was expecting here same spacing as at 00:37:898 (1,2,3,4,5) - , such sudden decreace plays bad. Thought i personally prefer if you'd decrease spacing at 00:37:898 (1,2,3,4,5) -
  8. 00:40:898 (1,2,3,4) - I personally prefer if you'd simple copy and rotate 00:40:898 (1) - for more smooth flow
  9. 00:42:960 (2,3,4) - Linear pattern doesn't looks smooth here compare to the rest of map. Try this?

  10. 00:44:085 (2,3,4) - This part will feels better if you would stack them perfectly
  11. 00:51:398 (1,2) - This rhythm feels kinda weird since you have continiued section of vocals... try something like this instead?

  12. 00:52:898 (1,2) - After 1/2 intense jump section two 1/1 sliders feels kinda boring and doesn't represents song's tempo well, either not plays good. Consider using 1/2 rhythm here too?
  13. 00:55:898 (1,2) - Same here
  14. 01:04:898 (1,2) - It is very not recommended to have strong beats on slidertails since they are passive hitobjects and does not require hitting, which feels weird while playing. Try to re-arrange your rhythm to something like this to improve playability:

  15. 01:09:210 (6,1,2,3) - - Heh, i was expecting jump here more than spacing decrease. Try something like this?

  16. 01:14:648 (4,5,6,7) - Pretty strange that this is onliest symmetrial pattern what was used at the whole diff.
[Hard]

*Same about Stack Leniency
*Suggesting AR8 for better difficulty spread and to improve readability
*I kinda afraid of diff spread, your Insane is quite challenging while Hard is kinda too easy :< Try to make it at least a bit harder.

  1. 00:14:648 (2) - Curved slider doesn't flows well, try this:

  2. 00:18:398 (1,3) - overlap :<
  3. 00:22:898 (1,2) - Suggesting check spacing for all similiar patterns if you are going to keep stacked slider heads like this - usually it may looks cool in editor but you will have pretty huge antijump while playing which may beels very weird.
  4. 00:35:648 (2,3) - I'd keep them with same snape for smoother pattern
  5. 00:51:398 (1) - Flows bad, try this:

  6. 00:59:741 (4) - Mute this slidertick since it goes off-beat here
  7. 01:16:523 (4,5,1) - Pretty strange that this is only one stack like this for a whole diff, suggesting unstack a bit
[Normal]

*Suggesting use ticksounds to keep consistent clap-patterns

  1. 00:11:648 (2) - short multiple-repeat sliders are highly not recommended to use since they simple goest too fast to let beginners react - thought, if you really want to keep it for the sake of proper rhythm i's suggest to separate it to two 1/2 sliders. Same goes to all sliders like that.
  2. 00:13:148 (2) - I'd make it linear. Also suggesting make blanket with 00:12:398 (1) -
  3. 01:05:460 (2) - looks bad, try this?

[Easy]

*Suggesting use ticksounds to keep consistent clap-patterns

  1. 01:03:023 - Feels empty without note here
  2. 01:09:023 - ^
  3. 01:19:898 (1,2,3) - Eeh, only one linear pattern for a whole diff feels kinda out of place
Well, that's it, cute song & nice map. Good luck!
Topic Starter
P A N

Kodora wrote:

yo, as requested

[General]

  1. All clean~
[Insane]

*Consider reduse Stack Leniency to 0.4 for more neat stacked patterns.

  1. 00:05:273 (3,4) - Feels better if you will stack them perfectly the spacing to 00:05:835 (2) will decrease down and not balance so i will keep this one ;w;
  2. 00:10:523 (2,3,1) - Kinda weird to play, try something like this for smoother flow: ok

  3. 00:15:773 (3,4) - This stack feels here kinda random and does not express feelings of strong and powerful part like this. I'd suggest slighty redo this stuck to little jump for better playability, something like this: hmm I think stack is more playable than some note that have low spacing, I think it's weird to play when spacing is not balance but stacking is just stop then jump to the next note in equal spacing.

    SPOILER


    Code (would work for 00:15:398 (1,2,3,4,5,6,7,8,9) -

    192,277,15398,5,2,0:0:0:0:
    327,165,15585,1,0,0:0:0:0:
    300,269,15773,1,0,0:0:0:0:
    150,177,15960,1,0,0:0:0:0:
    300,269,16148,1,2,0:0:0:0:
    300,269,16241,1,8,0:0:0:0:
    300,269,16335,1,2,0:0:0:0:
    234,103,16523,1,8,0:0:0:0:
    192,277,16710,1,2,0:0:0:0:
  4. 00:28:898 (1,2) - That's works kinda tricky and it may be hard to tell rhythm what these notes represents, especially with hidden on; i'd recommend unstack it and make a little blanket with 00:29:648 (4) - looks better, and will be easier to catch: The hidden player should remember it since they want to hd :P and I try that, I think the flow is a bit weird.

  5. 00:32:366 (6,7,8) - Circular flow doesn't looks here smooth & natural, perhaps try something like this? It will not flow to 8 well imo.

  6. 00:34:898 (11,1) - Swap NCs follow lyrics sure
  7. 00:39:398 (1,2,3,4,5) - I was expecting here same spacing as at 00:37:898 (1,2,3,4,5) - , such sudden decreace plays bad. Thought i personally prefer if you'd decrease spacing at 00:37:898 (1,2,3,4,5) - ok change a bit since the play field has a limit
  8. 00:40:898 (1,2,3,4) - I personally prefer if you'd simple copy and rotate 00:40:898 (1) - for more smooth flow hmm I like the current one, can't tell the reason DX
  9. 00:42:960 (2,3,4) - Linear pattern doesn't looks smooth here compare to the rest of map. Try this? I plan to player move their cursor to a straight line through so..

  10. 00:44:085 (2,3,4) - This part will feels better if you would stack them perfectly same as above, it's continue the above pattern.
  11. 00:51:398 (1,2) - This rhythm feels kinda weird since you have continiued section of vocals... try something like this instead? hmm it want to but It will ruin my pattern ;w; if you have a idea to make pattern, it's ok

  12. 00:52:898 (1,2) - After 1/2 intense jump section two 1/1 sliders feels kinda boring and doesn't represents song's tempo well, either not plays good. Consider using 1/2 rhythm here too? hmm I follow vocal there and I can't here sound on 00:53:085 either so I prefer 1/1 but I will keep this
  13. 00:55:898 (1,2) - Same here same as above, can't here sound on 00:56:085 and I want to follow the vocal too but I will keep this too.
  14. 01:04:898 (1,2) - It is very not recommended to have strong beats on slidertails since they are passive hitobjects and does not require hitting, which feels weird while playing. Try to re-arrange your rhythm to something like this to improve playability: ok I'm shorter the slider and add note instead bacause 01:05:460 (3) is a long vocal sound too so I prefer it to head of slider.

  15. 01:09:210 (6,1,2,3) - - Heh, i was expecting jump here more than spacing decrease. Try something like this? lol that's is your style XD and I prefer this one since it has a pattern and the jump not that big.

  16. 01:14:648 (4,5,6,7) - Pretty strange that this is onliest symmetrial pattern what was used at the whole diff.
aw I think let it be XD

[Hard]

*Same about Stack Leniency
*Suggesting AR8 for better difficulty spread and to improve readability k
*I kinda afraid of diff spread, your Insane is quite challenging while Hard is kinda too easy :< Try to make it at least a bit harder. :(

  1. 00:14:648 (2) - Curved slider doesn't flows well, try this: try different thing, I make it harder too.

  2. 00:18:398 (1,3) - overlap :< aw please :(
  3. 00:22:898 (1,2) - Suggesting check spacing for all similiar patterns if you are going to keep stacked slider heads like this - usually it may looks cool in editor but you will have pretty huge antijump while playing which may beels very weird.ok
  4. 00:35:648 (2,3) - I'd keep them with same snape for smoother pattern I just want to make them various :'(
  5. 00:51:398 (1) - Flows bad, try this: how bad ;A; just slide your cursor continue the first slider until arrive the second

  6. 00:59:741 (4) - Mute this slidertick since it goes off-beat here ok
  7. 01:16:523 (4,5,1) - Pretty strange that this is only one stack like this for a whole diff, suggesting unstack a bit ok a bit.
[Normal]

*Suggesting use ticksounds to keep consistent clap-patterns I will think about it since I think it's already fine now, you can hear clap sound obviously even don't have a hitsound but if BAT mention it, I will do.

  1. 00:11:648 (2) - short multiple-repeat sliders are highly not recommended to use since they simple goest too fast to let beginners react - thought, if you really want to keep it for the sake of proper rhythm i's suggest to separate it to two 1/2 sliders. Same goes to all sliders like that.OKKK!! every people say about this but I see some map has map it, but some I use 1 repeat + one note instead, hope that's ok
  2. 00:13:148 (2) - I'd make it linear. Also suggesting make blanket with 00:12:398 (1) - hmm I want to keep (3)'s tail perfect stack so not for this.
  3. 01:05:460 (2) - looks bad, try this? sure

[Easy]

*Suggesting use ticksounds to keep consistent clap-patterns as I tell on normal

  1. 01:03:023 - Feels empty without note here I will keep this, I know where should I put a note but I want to follow the vocal now.
  2. 01:09:023 - ^ same as above
  3. 01:19:898 (1,2,3) - Eeh, only one linear pattern for a whole diff feels kinda out of place
nah let them be XD

Well, that's it, cute song & nice map. Good luck!
thanks so much!
Kodora

P A N wrote:

hmm it want to but It will ruin my pattern ;w; if you have a idea to make pattern, it's ok
Ah, maybe something like this would work? Kinda similiar with your previous pattern.

SPOILER


188,315,51023,2,0,P|128:285|109:216,1,135,8|0,0:0|0:0,0:0:0:0:
108,223,51398,2,0,P|113:180|146:137,1,90
264,108,51773,1,0,0:0:0:0:
Topic Starter
P A N
yea but your (8)'s spacing will not balance with 00:51:960 (3,4) like the current one http://puu.sh/7JYyI.jpg and 00:52:335 (5) will not stack with everything.
Quenser_old
cool map!!
Topic Starter
P A N

Quenser wrote:

cool map!!
thanks :3
Jemmmmy
[insane]
00:06:585 (2,3) - distance too far
00:24:398 (1,2,3,4,5,6,7,8,9) -
00:43:991 - add note
00:46:898 (10) - nc
00:47:273 (1) - cancel nc
[hard]
00:19:148 (2) - put up a little
00:35:648 (2) - put red Anchor on the middle of the slider
[normal]
00:11:648 (2,3) -

good map
Topic Starter
P A N
almost all fixed, thanks :3
keeeeeeko
Hi.
from your M4M queue.
But I can't find anything. nooooob lol
So I will not ask for M4M request.

[General]
  1. This mp3 has clipping noise imo. So you can use this if you want change. http://puu.sh/7VyxH.mp3
[Easy]
  1. 00:07:898 (1) - add whistle.
  2. 00:13:148 (3) - add whistle slider head.
  3. 00:14:648 (2) - add whistle.
  4. 00:15:398 (1) - add whistle slider head & end?
[Normal]
  1. 00:15:398 (1) - add whistle slider head & end? same as 00:10:898 (1,1,1) -
  2. 00:16:898 (1) - add whistle slider end.
  3. 00:19:148 (1) - add whistle slider head.
  4. 00:21:398 (1) - ^
  5. 00:22:148 (2) - add whistle slider head.
[Hard]
  1. 00:14:648 (2) - add whistle slider head.
  2. 00:22:148 (5) - ^
  3. 00:32:273 (4,5,6) - same hitsound pattern as 00:26:460 (3,4,5) - is better imo.
nice mapset :)
Good Luck!
desudesud
M4M mod, although I can't really mod Insane diffs, so no help on that diff. Sorry! ;_;

[General]

I have no idea what anime this is from, but this opening is really cute :3

[Easy]

00:04:898 (1,2,1) - Spacing is very small in comparison to the DS set to 1.0. You may want to increase the grid level up by 1 or 2 notches so you can keep the spacing here 1.0x rather than 0.79x.

01:24:398 (2) - I would straighten this slider. Even if its done on purpose, it kind of ruins the neatness and organization of the map so far.

[Normal]

00:04:898 (1,2,1) - Refer to Easy's 00:04:898

00:22:898 (1) - A normal player who's more new to osu! may not know when to let go of the repeat. I would get rid of one repeat and add a circle to where the slider ends TIMEWISE.

00:24:398 (2,3,4) - Don't stack 4 with 2, it was very hard for me to notice and it'll be much harder for new players to notice due to 2 still fading out.

00:36:960 (2,3) - Don't stack 2 with 3, as newer players don't really know how to deal with stacks, and they will most likely end up jumping the gun, resulting in a part of the map that's a bit too hard for newer players.

00:39:210 (4,1) - ^^, instead 4 with 1

00:42:960 (2,3) - ^^, instead 2 with 3

00:46:710 (5,1) - ^^, Instead 5 with 1, especially on this because newer players will assume they need to quickly jump to the next slider only to realize that they need to click a circle first.

01:08:648 (2,3) - I would make 3 be aligned with 2 on the y axis for a nicer looking series of sliders. Don't be afraid to use a more precise grid level. The more precise ones don't bite :P

01:24:773 (4,5) - Refer to 00:36:960, only 4 with 5

[Hard]

General - Definitely up the grid level on this one for the sake of more precise spacing options for a better map.

General - Bump the AR down to 1. The song is already decently fast, and AR 8 doesn't really fit.

00:58:898 (1) - This is very hard to notice due to the AR and fast pace of the song. I definitely would not stack this and I would probably move it somewhere else.
Topic Starter
P A N
fixed almost all for keeko :3 and thanks for that .gif, i will add it.

hm for virtualninja, the 0.8 spacing is fine since they're on the opposite side of map so I will keep it, and all stack is fine imo, thanks for mod anyway :3
RandF
M4M!

[General]
  1. Airtist: みかくにんッ!
  2. tags suggetion:
    ending
[Easy]
  1. 01:25:898 (1) - it's too short sppiner for easy, imo...
[Normal]
  1. 00:52:898 (1,2) - I prefer symmetric sliders
  2. 01:15:960- add a note
[Hard]
  1. 00:46:710 (7,8) - I prefer slider
[Insane]
  1. 00:44:835 (6,7,8,9,1,2,3,4,5) - you can make more symmetric
    SPOILER

    341,105,44835,1,0,0:0:0:0:
    395,241,45023,1,8,0:0:0:0:
    395,241,45116,1,0,0:0:0:0:
    395,241,45210,1,0,0:0:0:0:
    419,77,45398,5,2,0:0:0:0:
    263,133,45585,1,0,0:0:0:0:
    407,159,45773,1,8,0:0:0:0:
    309,8,45960,1,2,0:0:0:0:
    329,187,46148,1,2,0:0:0:0:
  2. 00:46:335 (6) - how about stack on 00:44:648 (5) - ?
  3. 00:51:023 (6,1) - I prefer not to stack
Good anime song~
I hope to be ranked ;)
~☆
~Good Luck~
moonlightleaf
hi~ M4M , just some suggestion

[Easy]

00:17:648 (2) - maybe no straight slider will be better

01:04:523 (3) - baybe dellte the same with 01:03:023

01:10:523 (3) - same reason with↑

no much to say

[Normal]

00:22:898 (1) - 2 returns is a litttle confuse~ ,try to depart

00:24:398 (2,3,4) - slider 00:24:398 - 00:25:148 and 00:24:773 do

return

00:26:460 (2,2) - delete

00:33:023 (3) - change to note

00:33:960 (2) - delete

01:14:460 (2) - delete reason: 01:15:960

[hard]

00:38:085 (2,3) - delete , i think better

00:59:085 (2) - move to 00:59:273

01:16:523 (4,5,1) - ds is too small

01:25:523 (5,6) - return to 01:25:898 ? then delete 6

[Insane]

00:07:335 (2,3) - maybe too far , 2 put(220,84) 3 put(324,192) then 00:07:898 (1,3) ctrl+g , then 00:09:023 (4) put on 00:09:398 (1)

00:22:898 (1,2,3,4,5,6,7,8) - too many note , tey to use 2-3 sliders

00:28:148 (6,7,8,9) - change to 2 silders

00:51:023 (6) - end at 00:51:210

01:05:460 (3,4) - return 1 time at 01:05:835 then delete 4 , add note at 01:06:023

01:19:523 (3) - end at 01:19:710

nice song~ :)

good luck
Sellenite
Hello!From your M4M

[Easy]
00:54:398 (3) - slider head change to clap,end perhaps add clap is better
01:00:585 (3) - slider end remove finish is better
01:03:023 add note or delete behind cuz 01:04:523 (3) have a note,I suggest delete 01:04:523 (3)
01:06:398 (3) - slider head remove finish
01:09:023 add note or delete behind cuz 01:10:523 (3) have a note,I suggest delete 01:10:523 (3)
01:24:960 add clap

[Normal]
00:54:398 (3) - slider head change to clap
01:10:148 (4) - slider end change to finish is better

[Hard]
00:54:398 (1) - slider head change to clap
01:21:398 (1) - this a bit strange flow ,I suggest like
[Insane]
00:06:398 (1,2,3) - so difficult in the begining
00:07:335 (2,3,4) - hope you reduce de DS about this
00:51:398 (1,2) - I suggest this rhythm like
00:53:460 add note cuz 00:54:210 (3) have a note
00:56:460 add note cuz 00:57:210 (3) have a note
01:18:023 (4,5,6,1) - bad flow imo,hmm..but I don't how to suggest,If you like this please ignore my word
01:25:898 (8) - can NC

hope it help you!
good luck~
lolia
Hi, try M4M :3

General
  1. Check out the 'Widescreen Support' plz.
  2. Check out the 'Letterbox during breaks' plz.

Easy
  1. 00:30:398 (2) - End at 00:31:148 and add a note at 00:32:523 is better for following the vocal like 00:48:398 (3,4) - this.
  2. 01:03:023 - weird blank IMO. Add a note like 01:15:023 (2) - ?
  3. 01:06:398 (3,4) - Following the vocal is better IMO.
  4. 01:09:023 - Same as 01:03:023
  5. 01:18:023 (2,3) - Try this
  6. 01:24:398 (2) - This rhythm is better IMO

Normal
  1. 00:30:023 (2,3) - Swap them
  2. 01:12:773 (4) - Try this. (5) is stream part, so note is better IMO.
  3. 01:16:898 (1,2,3) - Too hard in Normal diff IMO..
  4. 01:24:960 (5) - Try this

Hard
  1. 00:24:960 (3) - change into two notes and make jump is better IMO.
  2. 00:31:335 (5) - Slider's tail on 00:31:523 is not good for vocal IMO. How about this?
  3. 00:59:085 (2) - like this?
  4. 01:06:210 (4) - Whistle on head

Insane
  1. 00:10:148 (1,2) - swap the NC is better IMO.
  2. 00:12:210 (6,1) - Not stacking is better IMO cuz (1)'s beat is strong..
  3. 00:28:335 (7,8) - swap the clap.
  4. 00:37:523 (1) - Well, maybe you put the NC on here following the vocal. But this is same DS stream so NC is unnecessary IMO.
  5. 00:43:148 (3,4) - ctrl + g?
  6. 01:03:398 (5) - NC for consistency
  7. 01:08:460 (3,4) - swap
  8. 01:15:398 (6) - NC for consistency

GL~
Topic Starter
P A N
oh erm.. sorry for not reply since you all come to mod in a same time ;w;
im so confuse plus headache but im still try of all mod you mention.
fixed fixed fixed
_koinuri
Hii Mikakunin <3

I was going to ask for m4m but you don't have to if you're too busy with the others.

[General]
Try sky blue color instead of brown for combo color? Brown seem too close to Benio's orange color to me. The op uses sky blue for Mashiro:

[Easy]
00:12:773 (2) - Add whistle here
00:58:898 (1,2,3) - I think moving 3 to blanket the head for 00:57:398 (3) will look and flow better.
01:04:523 (3) - either remove this note or add one at 01:10:523 for consistency. I think removing the note is better

[Normal]
01:04:898 (1) - I think this blanket is too small to look good. Either curve the whole slider and make the blanket more noticeable, or just make this slider straight

[Hard]
Since there's a pretty big difficulty spike at the beginning of Insane, I think it would be better if you make the beginning resemble the Insane more instead of only placing notes on big white tick like Easy and Normal
00:34:898 (5) - Nazi but it'll look better if you straighten it with 00:34:523 (4) , it's slightly off
00:35:648 (2,3) - Symmetry?

[Insane]
00:21:398 (1,2,3,4,5,6) - Move the entire thing to (465,60) so the jump to 00:21:210 (6,1) feels smaller to match the smaller jump thing happening here and makes the overlay between 00:21:210 (6,2) is less ugly. I just picked this coordinate because the 00:21:023 (5,3) stack, but anything that satisfies the criteria is fine.
00:44:648 (5,6,7,8,9,1,2,3,4,5,6,7,8,9) - Awesome triangle jumps! I think moving 00:45:960 (4) to (361,31) is better though. Though it breaks the symmetry, 00:45:585 (2,3,4) and 00:45:960 (4,5,6) will form an equilateral triangle like the other parts, making them flow more consistently, and also makes zigzag spacing at 00:45:960 (4,5,6,7) the same throughout.

Sorry the mod is so short x_x. The whole mapset already look great. Have a star to compensate :). The Hard and Insane was fun.
The gif is a bit too big though
-S c a r l e t-
Hello~ Mikakuning! Gonna love Mashiro-tan <3

From your m4m queue~ Take your time if there's too many mods ._.

[General]

I believe the artist should be "みかくにんッ!" like what RandomEffect suggested
Why didn't you add (TV Size) in your title? Since this is only short version of the song
Maybe add "engaged to the unidentified" , "ed" and "ending" in your tags

[Insane]

Not much comments, this Insane is perfectly clean! Just a few suggestion here~

00:22:429 - Why not add a circle here? There's a 1/4 guitar rhythm here so I believe it'll fit the music better. But it might ruin a bit of you zigzag jumps though @
00:27:398 (1,2) - Maybe change these to 1/4 sliders instead? 1/2 circles here doesn't bring excitement in the music for me
00:32:366 (1) - End the slider at 00:32:460 and then add a circle at 00:32:554 ? Sounds nicer to me~
00:33:960 (5) - Maybe change this to 1/4 slider instead? Feels weird leaving 00:34:054 empty
00:34:804 (10,1) - You sure about the spacing here? I don't find anything significant to actually increase the spacing here though
00:43:898 (1) - Change this to 1/4 slider? You're probably tired of me kept saying the same thing already @@
00:59:179 (2) - Maybe remove this and extent your (1) slider to 00:59:179 ? Same thing for 00:59:648 (4) and move the (5) slider to 00:59:648 . Adding the circles here feels very weird for the music.
01:04:898 (1) - Remove finish/cymbal here? I notice in your kiai section you added a lot of cymbal like 01:06:210 (6) ,01:10:898 (1) etc. For me adding cymbals here doesn't really sounds nice. I think you added too much cymbals though

Overall, very neat and nice map :D

[Hard]

00:24:398 (1,2,3,4) - Maybe do the same thing like you did for 00:09:398 (1,2,3) ?
00:25:523 - Add a slider here like you did in here like you did in Insane? Feels a bit weird for me leaving this part empty
01:06:773 (1,2,3) - Changing them into 1/2 slider might be nicer?

01:18:773 (1,2,3) - Same ^

Nothing much to comment your Hard, really nice and neat again!

[Normal]

I'm bad in modding/mapping Normal maps, hope these will help 8-)

00:25:523 - Add a circle here? Maybe stack it at the start of 00:25:898 (1) ?
00:38:648 (3) - Maybe move this to x:192 y:160 ?

Perfect Normal diff map~ But I kinda feel that too much 1/2 in the diff is kinda hard for Normal diff though :?

[Easy]

Perfect :D

That's it~ Take a star~ Good luck ranking this :)
Topic Starter
P A N
thanks both kuniri and scarlet so much, I fixed most of them and yea sky blue is nice :3
10crystalmask01
Hey, mod from queue 8-)
[Insane]
00:09:398 (1,2,3,4,5,6,7,8,1) - Is this cluster international? I think a curved flow would look more neater for this stream.
00:34:241 (7,8) - Would sound better here if these notes were just 2 slider instead. That way, it will follow properly with the vocals saying "juu" in kojuutome.

[Hard]
00:20:648 (2,3) - Should be jumps so it's consistent with how you've made jumps with 00:14:648 (2,3) - . If you listen, you'll see that their rhythm is the same (as the 3rd repeated cycle for 00:10:898 and 00:16:898).

01:23:460 (2,3) - Forms a funny flow, because it seems like the tail of 01:23:460 (2) - runs smoothly into 01:24:023 (3) - 's tail then the actually head itself.

[Normal]
01:04:898 (1) - Curve the tail a bit less, so it doesn't look like its attached to what's left of 01:03:960 (2) -

01:16:148 (6) - CTRL+J and re-position, imo it looks better if it's flipped vertically so it forms a bit of a 90° 'S' sort of flow.

[Easy]
01:19:898 (1,3) - Curved sliders would look better, because those can actually create nice blankets. That's really up to you though, since there's nothing wrong with using these straight sliders really. It's just that they look really....dull.

Nice mapset :) Good luck!
Topic Starter
P A N

10crystalmask01 wrote:

Hey, mod from queue 8-)
[Insane]
00:09:398 (1,2,3,4,5,6,7,8,1) - Is this cluster international? I think a curved flow would look more neater for this stream. I think it's fine since many people can play it will

[Easy]
01:19:898 (1,3) - Curved sliders would look better, because those can actually create nice blankets. That's really up to you though, since there's nothing wrong with using these straight sliders really. It's just that they look really....dull. I want to make it as simple as much for easiest diff so I will keep this

Nice mapset :) Good luck!
not mention = fix, thank you
AIR
for M4M

Another

  1. 00:59:648 (2,3) - one suggestion
  2. 01:04:898 (1,2,3,4) - ↑
  3. 01:12:398 (3) - to fit the vocal better
Normal

  1. 00:22:898 (1) - 建议分开
  2. 00:25:523 - 添一个Note
  3. 00:58:898 (1,2) - 建议配合乐声,使用滑条
  4. 01:22:898 (1,2,3,4,5) - suggestion
Hard

  1. 00:59:648 (3,4) - 不建议
Insane

  1. 音效需要调整
Topic Starter
P A N

ids wrote:

for M4M

Another

  1. 00:59:648 (2,3) - one suggestion
  2. 01:04:898 (1,2,3,4) - ↑
  3. 01:12:398 (3) - to fit the vocal better
Normal

  1. 00:22:898 (1) - 建议分开
  2. 00:25:523 - 添一个Note
  3. 00:58:898 (1,2) - 建议配合乐声,使用滑条
  4. 01:22:898 (1,2,3,4,5) - suggestion
Hard

  1. 00:59:648 (3,4) - 不建议
Insane

  1. 音效需要调整
thanks for mod :3 all fix on easy some fix on other.
alacat
Rechecked and discussed hitsound files and Tags with mapper at IRC :D

Good luck !

Bubbled

My mod : https://osu.ppy.sh/forum/p/2925745
Topic Starter
P A N
thanks so much alacat :D
Zero__wind
hi~

General
clear

Hard
00:31:148 (4) - missing clap on head
00:58:335 (5) - a clap would fit better at its end instead of whistle
01:00:585 (1) - ^
01:00:960 (2) - try adding a finish at end for emphasize?
01:25:898 (6) - better add a whistle like Insane

Insane
00:15:960 (4) - this stack feels a bit weird to me as the guitar is going quite smoothly, maybe stack it on 2 instead? stack it on 8 is also good!
00:36:023 (5) - you probably need a whistle at end just like 00:34:523 (8) -
00:50:085 (2) - this whistle is not neccessary, there's no such sound according to the music
00:51:585 (2) - ^
00:50:273 (3) - but you're missing a whistle at end
00:50:835 (5) - ^ they should all be quite the same for this part
00:54:679 (2) - a whistle would fit the bassdrum here nicely
01:05:835 (4) - this whistle doesn't really fit in any instruments imo, better remove it?
01:07:148 (3) - whistle sounds better than clap on head?
01:07:898 (1) - the whistle at end is pretty redundant, there's only a hithat sound at that point in the music
01:08:648 (4) - ^
01:09:398 (1) - ^
01:10:148 (4) - ^
01:13:898 (1) - ^
01:20:085 (2) - ^
01:20:648 (4) - ^
01:21:960 (2) - ^
01:24:398 (5) - try a finish to go with the cymbals?

nothing else, pretty decent mapset
call me back~
Topic Starter
P A N
all fixed, thanks zero :3
Zero__wind
Ranked
Topic Starter
P A N

Zero__wind wrote:

Ranked
love you♥ thank you!
Unsfamiliar
Oh yay, grats pan :3
10crystalmask01
Good job! ;)
alacat
omedeto PAN :P
DeletedUser_3044645
gratz P A N ~
Topic Starter
P A N
thanks all ♥♥
Natsu

No Dap wrote:

gratz P A N ~ con queso
Sapphiire_old_1
Gratz ~
Oyatsu
Moe map! =o=
Congratz! PAN-chan :)
koreapenguin
Noob
CrystilonZ
ดีใจด้วย :)
congrats
Kisetsunotori

Oyatsu wrote:

Moe map! =o=
Congratz! PAN-chan :)
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