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Mikakuning! - Tomadoi Recipe [Taiko|Osu]

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Total Posts
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Topic Starter
GugUCorn
This beatmap was submitted using in-game submission on 2014년 3월 31일 월요일 at 오후 6:24:16

Artist: Mikakuning!
Title: Tomadoi Recipe
Source: Mikakunin DE Sinkoukei
Tags: TKSalt Junky Terui Haruka Matsui Eriko Yoshida Yu-ri op opening tv size 未確認で進行形 natsu 0gre
BPM: 170
Filesize: 11012kb
Play Time: 01:28
Difficulties Available:
  1. 0gre's Oni (4.89 stars, 463 notes)
  2. Easy (2.93 stars, 104 notes)
  3. Hard (4.97 stars, 277 notes)
  4. Insane (5 stars, 337 notes)
  5. Natsu's Normal (4.44 stars, 174 notes)
  6. TK'S Muzukashii (4.76 stars, 348 notes)
  7. TK'S Oni (4.89 stars, 475 notes)
Download: Mikakuning! - Tomadoi Recipe
Information: Scores/Beatmap Listing
---------------
Easy - Done!
Normal - Done! By Natsu
Hard -Done!
Insane - Done!
TK's Taiko Muzu,Oni - Done! By TKSalt
0gre's Oni - Done! By 0gre
[MOD History]
  1. 2014-02-21 kajiyatta STANDARD MOD
  2. 2014-02-22 taiko_maniac1811 Taiko MOD
  3. 2014-02-24 Flappy Bird STANDARD MOD
  4. 2014-02-27 Desperate-kun STANDARD MOD
  5. 2014-03-03 smallboat STANDARD MOD
  6. 2014-03-04 Nwolf Taiko MOD
  7. 2014-03-08 Sheryl STANDARD MOD
  8. 2014-03-09 10crystalmask01 STANDARD MOD
  9. 2014-03-09 lZenxl TAIKO MOD
  10. 2014-03-12 pkmnyab STANDARD MOD
  11. 2014-03-13 bbj0920 TAIKO MOD
  12. 2014-03-26 T_Terry_T STANDARD MOD
TOTAL 12 MODs || 8 STANDARD MODs || 4 Taiko MODs ||
HonKAn
lol
TKS
Tagsを変更してください!
https://dl.dropboxusercontent.com/u/263 ... Recipe.rar

thanks! :roll:
Topic Starter
GugUCorn

TKSalt wrote:

Tagsを変更してください!
https://dl.dropboxusercontent.com/u/263 ... Recipe.rar

thanks! :roll:
Updated! ;)
Thanks! Arigato!
KantoKun
add tv size in title?
it's tv size map
TKS

KantoKun wrote:

add tv size in title?
it's tv size map
Topic Starter
GugUCorn
Because of Just Rule... >:(
Sonnyc
http://m.soundcloud.com/ranjiko

여기는 믿을수 없는 곳일까요? 역시 티비 있는게 좋을텐데<<
TKS
i guess its unofficial.
Natsu
http://puu.sh/741zQ.rar

Hope you like it ;)
Topic Starter
GugUCorn

Natsu wrote:

http://puu.sh/741zQ.rar

Hope you like it ;)
Good! Thanks! ;)
kajiyatta
M4M
[General]
Some blanks of tags have two words spacing, you should set 1 spacing between words.
Add "未確認で進行形" to Tags better.
[Easy]
Well I don't agree with tick2 since it tends to miss notes for newbie.
Placement
00:45:224(1) It's ok but if you put 1/2 rhythm on Easy, you can put this note more easy to read, current looks a bit difficult imo.
01:12:596(3) Not reasonable placement, the flow from (2) looks odd I suppose. So put this note like this?
Rhythm
00:34:126(1) Not good rhythm since you don't cantch the downbeat, so pick the sound at 00:34:479 in beginning of note better. And 00:35:185, you can put a note here since here is a vocal and drum sound, so it's not reasonable to make a blank.
00:41:538(2,3) Again, you should pick the sound at 00:42:067 and 00:42:332, I know it's red line but heard strongly. e.g.)
Hit Sound
01:24:596(3) Add finish at end.
[Normal]
Rhythm
00:38:008(2,3) It's not bad rhythm, but to follow the vocal and music I suppose it would be more fitting to it.
Hit Sound
00:27:067(3) Add whistle here to follow the beginning of vocal.
00:51:420(1) Prefer finish than whistle to follow the instrumental.
01:18:244(4)^
01:06:773(3) Add finish here?
[Hard]
SV×1.7 looks a bit faster for Hard, and there are a lot of jumps, so I just suppose AR8 would be nice.
Placement
00:09:067(3) NC here to follow the downbeat.
00:15:773(2) Just reverse of the direction would be nice flow for playing.

00:26:714(1,1) These NC is really needed? I don't suppose it works well.
Rhythm
00:42:767(7) I suppose you can begin the 1/2 slider from here to follow the vocal, vocal sounds bigger than drums & music, so it would be better. e.g.)
Hit Sound
00:45:420(1) Delete whistle and add finish at reverse same as Insane.
01:06:773(3) Add finish?
[Insane]
Placement
00:07:126(2,3,4) This flow of movement looks a bit forced and not good I suppose, for now I don't have any idea of placement but you can replace better by your own.
00:15:067(2) The spacing from (1) looks a bit confused for playing since it looks same distance compared with normal spacing.So you can place this part like 00:17:185(4,1), it looks much better.
00:21:067(4) Stack not (1) but (2) (164:88) better to follow the end of slider at (3).
00:21:773(1) Maybe you can reverse the direction of slider better, just suggestion.
00:24:949(5) I don't like this overlap with (4), so move a bit away and bent this slider like this?
00:56:008(8,1) This jumping looks suddenly and really hard to read, maybe you can decrease spacing or replace placement better.
Rhythm
00:12:773(6,7) Swap these notes better to follow the vocal since 00:13:126 has a beginning of vocal "ta", it would fit to play much more.
00:45:244(6) I don't agree this 1/1 slider, it sounds really odd. You should pick the drum sound at 00:45:220.
Hit Sound
00:33:420(3,5) Add whistle at end to follow the instrumental.
00:38:808(5) Perfer finish than clap to follow the music.
01:06:596(4) Add finish at end?

Good luck.
taiko_maniac1811
Taiko mod as req by TaMul :3

Mod
  • [TK'S Muzukashii]
  1. 00:22:744 (50) - delete? not suitable here since the drumming ends at 00:22:655
  2. 00:48:244 (152) - kat? plays nice imo .w.
  3. 01:17:714 (280) - move this to 01:17:891 ? plays better here .w.

    [TK'S Oni]
  4. 00:11:891 (3) - add finish? plays nice imo
    00:12:067 (4) - if above is done, delete? have a pause here is nice
  5. 00:14:891 (20) - move this to 00:14:802 ? plays with the drum better
  6. 00:17:538 (38) - add finish? same as 00:11:891 (3)
    00:17:714 (39) - delete? if above is done
  7. 00:22:744 (74) - delete? not suitable here since the drumming ends at 00:22:655
  8. 00:38:361 (148) - don? kat is abit loud for me
  9. 01:25:302 (421) - add finish? same as 00:11:891 (3)
    01:25:479 (423) - delete? if above is done

that's all from me, hope it helps ww
good luck :3
Topic Starter
GugUCorn

kajiyatta wrote:

M4M
[General]
Some blanks of tags have two words spacing, you should set 1 spacing between words.
Add "未確認で進行形" to Tags better.
fixed!
[Easy]
Well I don't agree with tick2 since it tends to miss notes for newbie. but i want to use slidertick sound perfectly..i'll use 2 tick
Placement
00:45:224(1) It's ok but if you put 1/2 rhythm on Easy, you can put this note more easy to read, current looks a bit difficult imo. hmm..think about that!
01:12:596(3) Not reasonable placement, the flow from (2) looks odd I suppose. So put this note like this? good placement! thanks! :)
Rhythm
00:34:126(1) Not good rhythm since you don't cantch the downbeat, so pick the sound at 00:34:479 in beginning of note better. And 00:35:185, you can put a note here since here is a vocal and drum sound, so it's not reasonable to make a blank.
fixed!
00:41:538(2,3) Again, you should pick the sound at 00:42:067 and 00:42:332, I know it's red line but heard strongly. e.g.)
fixed!

Hit Sound
01:24:596(3) Add finish at end. fixed!

[Hard]
SV×1.7 looks a bit faster for Hard, and there are a lot of jumps, so I just suppose AR8 would be nice. ha...i forgot to change SV when i make Hard diff..:( AR 8 maybe make more harder. so i think about that.
Placement
00:09:067(3) NC here to follow the downbeat. fixed!
00:15:773(2) Just reverse of the direction would be nice flow for playing. fixed!

00:26:714(1,1) These NC is really needed? I don't suppose it works well. oh, fixed!
Rhythm
00:42:767(7) I suppose you can begin the 1/2 slider from here to follow the vocal, vocal sounds bigger than drums & music, so it would be better. e.g.) sorry, i like my rhythm than this rhythm.
Hit Sound
00:45:420(1) Delete whistle and add finish at reverse same as Insane. fixed!
01:06:773(3) Add finish? no :P
[Insane]
Placement
00:07:126(2,3,4) This flow of movement looks a bit forced and not good I suppose, for now I don't have any idea of placement but you can replace better by your own. It's not have problem..? i think about fixing
00:15:067(2) The spacing from (1) looks a bit confused for playing since it looks same distance compared with normal spacing.So you can place this part like 00:17:185(4,1), it looks much better. think about that! pass! :P
00:21:067(4) Stack not (1) but (2) (164:88) better to follow the end of slider at (3). good, fixed!
00:21:773(1) Maybe you can reverse the direction of slider better, just suggestion. fixed!
00:24:949(5) I don't like this overlap with (4), so move a bit away and bent this slider like this? fixed!
00:56:008(8,1) This jumping looks suddenly and really hard to read, maybe you can decrease spacing or replace placement better. hmm..pass!
Rhythm
00:12:773(6,7) Swap these notes better to follow the vocal since 00:13:126 has a beginning of vocal "ta", it would fit to play much more. no :P
00:45:244(6) I don't agree this 1/1 slider, it sounds really odd. You should pick the drum sound at 00:45:220. no :P
Hit Sound
00:33:420(3,5) Add whistle at end to follow the instrumental. i don't want to use whistle sequentially.
00:38:808(5) Perfer finish than clap to follow the music. where is 00:33:808 ? there is 00:33:802..
01:06:596(4) Add finish at end? no

Good luck.
thanks mod!
TKS

taiko_maniac1811 wrote:

Taiko mod as req by TaMul :3

Mod
  • [TK'S Muzukashii]
  1. 00:22:744 (50) - delete? not suitable here since the drumming ends at 00:22:655 - kept. cymbal sound is prolongation.
  2. 00:48:244 (152) - kat? plays nice imo .w. - fixed.
  3. 01:17:714 (280) - move this to 01:17:891 ? plays better here .w. - i want to use the same pattern as 01:14:361 (262,263,264,265) -

    [TK'S Oni]
  4. 00:11:891 (3) - add finish? plays nice imo - nope. emphasize the 00:14:008 (17,18) -
    00:12:067 (4) - if above is done, delete? have a pause here is nice - kept.
  5. 00:14:891 (20) - move this to 00:14:802 ? plays with the drum better - - kept. i prefer the simple pattern on this part.
  6. 00:17:538 (38) - add finish? same as 00:11:891 (3) - kept.
    00:17:714 (39) - delete? if above is done - kept.
  7. 00:22:744 (74) - delete? not suitable here since the drumming ends at 00:22:655 - nope. same reason as Muzu.
  8. 00:38:361 (148) - don? kat is abit loud for me - in fact, 00:38:361 (149) has a snaredrum sound. also, 00:38:538 (150) has a bit heavy sound.
  9. 01:25:302 (421) - add finish? same as 00:11:891 (3) - kept.
    01:25:479 (423) - delete? if above is done - kept.

that's all from me, hope it helps ww
good luck :3
2014-02-20 00:42 lolcubes: just
2014-02-20 00:42 lolcubes: 00:28:126 -
2014-02-20 00:42 lolcubes: 1.0x SV pls :D
2014-02-20 00:42 lolcubes: fits better i think
2014-02-20 00:42 TKSalt: right ;_;

thanks for mod!
https://dl.dropboxusercontent.com/u/263 ... Recipe.rar
Topic Starter
GugUCorn

TKSalt wrote:

taiko_maniac1811 wrote:

Taiko mod as req by TaMul :3

Mod
  • [TK'S Muzukashii]
  1. 00:22:744 (50) - delete? not suitable here since the drumming ends at 00:22:655 - kept. cymbal sound is prolongation.
  2. 00:48:244 (152) - kat? plays nice imo .w. - fixed.
  3. 01:17:714 (280) - move this to 01:17:891 ? plays better here .w. - i want to use the same pattern as 01:14:361 (262,263,264,265) -

    [TK'S Oni]
  4. 00:11:891 (3) - add finish? plays nice imo - nope. emphasize the 00:14:008 (17,18) -
    00:12:067 (4) - if above is done, delete? have a pause here is nice - kept.
  5. 00:14:891 (20) - move this to 00:14:802 ? plays with the drum better - - kept. i prefer the simple pattern on this part.
  6. 00:17:538 (38) - add finish? same as 00:11:891 (3) - kept.
    00:17:714 (39) - delete? if above is done - kept.
  7. 00:22:744 (74) - delete? not suitable here since the drumming ends at 00:22:655 - nope. same reason as Muzu.
  8. 00:38:361 (148) - don? kat is abit loud for me - in fact, 00:38:361 (149) has a snaredrum sound. also, 00:38:538 (150) has a bit heavy sound.
  9. 01:25:302 (421) - add finish? same as 00:11:891 (3) - kept.
    01:25:479 (423) - delete? if above is done - kept.

that's all from me, hope it helps ww
good luck :3
2014-02-20 00:42 lolcubes: just
2014-02-20 00:42 lolcubes: 00:28:126 -
2014-02-20 00:42 lolcubes: 1.0x SV pls :D
2014-02-20 00:42 lolcubes: fits better i think
2014-02-20 00:42 TKSalt: right ;_;

thanks for mod!
https://dl.dropboxusercontent.com/u/263 ... Recipe.rar
Updated!
Natsu

kajiyatta wrote:

M4M

[Normal]
Rhythm
00:38:008(2,3) It's not bad rhythm, but to follow the vocal and music I suppose it would be more fitting to it. I prefer my current one, but I'll take your in consideration

Hit Sound
00:27:067(3) Add whistle here to follow the beginning of vocal.
00:51:420(1) Prefer finish than whistle to follow the instrumental.
01:18:244(4)^
01:06:773(3) Add finish here?

all fixed ^


Good luck.
thanks for mod

SPOILER
osu file format v12

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61622
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Tomadoi Recipe
TitleUnicode:とまどい→レシピ
Artist:Mikakuning!
ArtistUnicode:みかくにんぐッ!
Creator:TaMul
Version:Natsu's Normal
Source:Mikakunin De Sinkoukei
Tags:TKSalt Junky Terui Haruka Matsui Eriko Yoshida Yuri op opening tv size 未確認で進行形 natsu
BeatmapID:374175
BeatmapSetID:151269

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"mikakunin.flv"
0,0,"mikakunin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
597,352.941176470588,4,2,99,40,1,0
11891,-100,4,2,99,60,0,0
13655,-100,4,2,2,50,0,0
13744,-100,4,2,99,60,0,0
15773,-100,4,2,2,50,0,0
15861,-100,4,2,99,60,0,0
18596,-100,4,2,2,50,0,0
18685,-100,4,2,99,60,0,0
20361,-100,4,2,2,60,0,0
23185,-100,4,2,99,50,0,0
28655,-100,4,2,99,60,0,0
33067,-100,4,2,99,40,0,0
34126,-100,4,2,99,60,0,0
62714,-100,4,2,99,65,0,1
65185,-100,4,2,2,55,0,1
65273,-100,4,2,99,65,0,1
70832,-100,4,2,2,55,0,1
70920,-100,4,2,99,65,0,1
73655,-100,4,2,99,50,0,0
74008,-100,4,2,99,65,0,1
76479,-100,4,2,2,55,0,1
76567,-100,4,2,99,65,0,1
79302,-100,4,2,2,55,0,1
79391,-100,4,2,99,65,0,1
80714,-100,4,2,2,55,0,1
80802,-100,4,2,99,65,0,1
85302,-100,4,2,1,60,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 128,0,255
Combo3 : 128,64,0
Combo4 : 32,143,255
Combo5 : 255,128,128

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Topic Starter
GugUCorn

Natsu wrote:

kajiyatta wrote:

M4M

[Normal]
Rhythm
00:38:008(2,3) It's not bad rhythm, but to follow the vocal and music I suppose it would be more fitting to it. I prefer my current one, but I'll take your in consideration

Hit Sound
00:27:067(3) Add whistle here to follow the beginning of vocal.
00:51:420(1) Prefer finish than whistle to follow the instrumental.
01:18:244(4)^
01:06:773(3) Add finish here?

all fixed ^


Good luck.
thanks for mod

SPOILER
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[Metadata]
Title:Tomadoi Recipe
TitleUnicode:とまどい→レシピ
Artist:Mikakuning!
ArtistUnicode:みかくにんぐッ!
Creator:TaMul
Version:Natsu's Normal
Source:Mikakunin De Sinkoukei
Tags:TKSalt Junky Terui Haruka Matsui Eriko Yoshida Yuri op opening tv size 未確認で進行形 natsu
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BeatmapSetID:151269

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updated!
Flappy Bird_old
[Easy]
  1. 00:02:361 (2) - 100:48 for better blanket?
  2. 00:03:067 (3) - Maybe try this? Flows better in my opinion: https://osu.ppy.sh/ss/1363305
  3. 00:45:244 (1) - Try putting this on 00:45:067 and extend it by 1/2
  4. 00:57:067 (4,5) - *NAZI.. Can you try making this sliders a bit prettier? o3o
  5. 00:59:891 (1,2) - Try making this blanket a bit neater
[Natsu's Normal]
  1. 00:04:655 (3) - 2 grids down to make better flow
  2. 00:43:655 (2) - 240:276 - Maybe better?
  3. 00:50:008 (4) - This slider is ugly shaped in my opinion, try making it a bit prettier
  4. 00:59:008 (4) - 304:216 - Better flow maybe?
  5. Nice diff!
[Hard]
  1. I feel like 1.70 SV is a bit high for hard diff. Just because you made such a hard diff, I recommend you to lower OD by 1
  2. 00:12:508 (3) - Remove this? my opinion
  3. 00:17:185 (7,1) - Maybe try making a nice blanket here?
  4. 00:19:302 (3) - Slider after this one is a bit hard to read, but not so much of a problem
  5. 00:29:891 (5) - CTRL+g?
  6. Cool diff! Definitely best in mapset! o3o
[Insane]
  1. I found no mistakes here >.< Perfect!
I will star this right away!
Also feel free to ignore kudosu, I think my mod was not useful at all but ok! <.<
Topic Starter
GugUCorn

Flappy Bird wrote:

[Easy]
  1. 00:02:361 (2) - 100:48 for better blanket? no, my placement is better :P
  2. 00:03:067 (3) - Maybe try this? Flows better in my opinion: https://osu.ppy.sh/ss/1363305 ^
  3. 00:45:244 (1) - Try putting this on 00:45:067 and extend it by 1/2 no,pass!
  4. 00:57:067 (4,5) - *NAZI.. Can you try making this sliders a bit prettier? o3o eh?! it's not pretty?! it's not bad i see. little fixed!
  5. 00:59:891 (1,2) - Try making this blanket a bit neater it's already good blanket.. :roll:

[Hard]
  1. I feel like 1.70 SV is a bit high for hard diff. Just because you made such a hard diff, I recommend you to lower OD by 1 I forgot decreasing SV when i making Hard Diff.. :cry: but i don't want to change SV and OD. OD 5 is enough low.
  2. 00:12:508 (3) - Remove this? my opinion no, i want to add 3 notes! :P
  3. 00:17:185 (7,1) - Maybe try making a nice blanket here? no
  4. 00:19:302 (3) - Slider after this one is a bit hard to read, but not so much of a problem yup, no problem!
  5. 00:29:891 (5) - CTRL+g? no, i want to make jump.
  6. Cool diff! Definitely best in mapset! o3o
I will star this right away!
Also feel free to ignore kudosu, I think my mod was not useful at all but ok! <.<
kaji_
Hiya! Taiko mod as requested by TaMul

d: don | k: kat | D: big don | K: big kat

[TK's Muzukashii]
  1. 00:16:302 (21, 22) - kd (こちらの方がギターと合っている気がしますね)
  2. 00:33:244 (91, 92, 93) - ddd (ただの意見ですが音が上がりますのでこういうパターンはどうでしょうか?)
  3. 01:00:420 (204, 205) - kd (ドラムはこうじゃないかと。)
  4. 01:14:008 ~ 01:18:244 - ここは 01:02:714 ~ 01:06:949と大体同じリズムなので譜面でもそうするのも悪くないかもしれませんね
[TK's Oni]
  1. 00:19:832 - ドラムと合わせるため、こういうのはどうですか? 多分ノートの数は変わらないと思います。
  2. 00:25:832 - ボーカルありますのでdまたはk追加してください (流れ的にkの方がよさそうですね)
  3. 00:50:185 - d?
  4. 00:50:449 - ^?
  5. 01:00:508 - k (ドラム)
  6. 01:00:949 - こちらはddkkd どうでしょうか… 連続にdが出るのがちょっとでしたら 01:00:596 (269, 270) をdkに変更するのも一つの案です。
  7. 01:07:479 - K
全体的に出来の良い譜面だと思いました。(・ω・) 少しでも役に立てたら嬉しいです。
ランクドまでファイトです!
PS - これ使わせていただきました。本当に便利ですね :lol: ありがとうございます!

Good Taikos overall; hope this helped.
Good luck!
TKS

kjwkjw wrote:

Hiya! Taiko mod as requested by TaMul

d: don | k: kat | D: big don | K: big kat

[TK's Muzukashii]
  1. 00:16:302 (21, 22) - kd (こちらの方がギターと合っている気がしますね) - 素晴らしい!
  2. 00:33:244 (91, 92, 93) - ddd (ただの意見ですが音が上がりますのでこういうパターンはどうでしょうか?) - 意図的に、simpleにしています!
  3. 01:00:420 (204, 205) - kd (ドラムはこうじゃないかと。) - 01:00:596 (205) - に強いsnaredrumの音があるので、keepします!
  4. 01:14:008 ~ 01:18:244 - ここは 01:02:714 ~ 01:06:949と大体同じリズムなので譜面でもそうするのも悪くないかもしれませんね - 意図的です。 退屈しないように、少しだけ変化が欲しいです!
[TK's Oni]
  1. 00:19:832 - ドラムと合わせるため、こういうのはどうですか? 多分ノートの数は変わらないと思います。 - got it!
  2. 00:25:832 - ボーカルありますのでdまたはk追加してください (流れ的にkの方がよさそうですね) - それが正しいです!
  3. 00:50:185 - d?
  4. 00:50:449 - ^? - 両方追加しました!
  5. 01:00:508 - k (ドラム) - sounds good!
  6. 01:00:949 - こちらはddkkd どうでしょうか… 連続にdが出るのがちょっとでしたら 01:00:596 (269, 270) をdkに変更するのも一つの案です。 - ddkkd に変更しました!
  7. 01:07:479 - K - kept. taikoのsoundに良く合うのでこのままがいいです!
全体的に出来の良い譜面だと思いました。(・ω・) 少しでも役に立てたら嬉しいです。
ランクドまでファイトです!
PS - これ使わせていただきました。本当に便利ですね :lol: ありがとうございます! - ありがとうございます!でも、問題が多いので、時間があれば修正します;~;

Good Taikos overall; hope this helped.
Good luck!
thanks for mod!
凄く上手な日本語でした! ありがとうございます!

update お願いします! https://dl.dropboxusercontent.com/u/263 ... Recipe.rar
Topic Starter
GugUCorn
↑Updated!
Natsu

Flappy Bird wrote:

[Natsu's Normal]
  1. 00:04:655 (3) - 2 grids down to make better flow It will broke the distance
  2. 00:43:655 (2) - 240:276 - Maybe better? ^
  3. 00:50:008 (4) - This slider is ugly shaped in my opinion, try making it a bit prettier It's fun to play imo
  4. 00:59:008 (4) - 304:216 - Better flow maybe? sure
  5. Nice diff!
SPOILER
osu file format v12

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61622
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Tomadoi Recipe
TitleUnicode:とまどい→レシピ
Artist:Mikakuning!
ArtistUnicode:みかくにんぐッ!
Creator:TaMul
Version:Natsu's Normal
Source:Mikakunin De Sinkoukei
Tags:TKSalt Junky Terui Haruka Matsui Eriko Yoshida Yuri op opening tv size 未確認で進行形 natsu
BeatmapID:374175
BeatmapSetID:151269

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"mikakunin.flv"
0,0,"mikakunin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 255,128,0
Combo2 : 128,0,255
Combo3 : 128,64,0
Combo4 : 32,143,255
Combo5 : 255,128,128

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Topic Starter
GugUCorn
updated! thanks ;)
Myxo
M4M :3

[General]

  1. Would prefer it to have TV Size in the title not in the tags, but I think it's just because I'm used to that. Nothing else~
[Easy]

  1. 00:34:479 - This beat needs to be mapped in my opinion. It's emphasized much more than 00:34:832 this beat. Secondly, 00:34:126 (1,2) these offbeat sliders are unusual for your map and don't fit here imo, because the beat or vocals is not different from other parts in the map. For consistency, the timline should be like this:
    Also, if you don't change that... Please 00:34:126 (1) no spacing error, just for the sake of symmetry. Keep the spacing consistent in the easiest diffs.
  2. 01:07:655 (4) - This slider doesn't fit here timeline-wise. This beat 01:08:361 is placed on the end of the slider, which makes it less emphasized than the beginning. But in musical terms, it is the most emphasized beat around this place, especially because it's the big white tick. So I suggest to map it like this:
  3. 01:16:126 (4,1,2) - There is no rhytmical difference between this and the phrase before. The slider ends on the big white tick again, though that tick is emphasized very much. And the offbeat circle don't fit very much either, especially because you didn't use them at the phrase before. What I mean is, 01:16:126 (4,1,2) this is more important than the circle before, for example. I suggest a timeline like this maybe:
    The big white tick is more emphasized then, because it's a repeat. And the more important beats would be mapped :3
  4. Nazi - There are a lot of wrong blankets in this diff. Probably they exist because of grid snap. I always suggest turning grid snap off for easy and normal diffs, because the blankets and the spacing needs to be correct (or it can be correct for a better look). I'll list the most obvious blankets here:
    00:00:597 (1,2) - 00:07:655 (3,4) - 00:10:126 (2,3) - 00:33:420 (1,1) (if you didn't fix my timeline suggestion) - 00:41:538 (2,3) - 00:41:538 (2,3) - 01:02:361 (3,1) - 01:15:067 (2,3) - 01:17:891 (2,3)
    Secondly, grid snap causes some spacing "errors". I think spacing differences bigger than + or - 0.03x don't look good in easy and normal difficultys. Sorry, this is really nazi, but it would make your diff better if you consider to fix those:
    01:12:596 (3) - 01:22:126 (4,1) (you could change the sliders here a little bit to have symmetry but the right spacing)
  5. Very nice diff, just fix the timeline issues and maybe some nazi stuff~ Hitsounding is so damn good, I love it <3
[Natsu's Normal]

  1. 00:07:479 (4) - Nazi ~ These are y-flipped sliders, so it would look better if you place it exactly over the previous one, at x:66 y:120
  2. 00:20:361 (1,2,3,4) - I think this part is weird timline-wise. Your 3 sliders end on the offbeat, though the offbeat and the red ticks after it are the most emphasized, because of the special drum. I think it would be better to emphasize that with slider-stars + slider-ticks. Also, you are mapping 00:22:655 this, but not emphasizing it with circle. What I want to say is, this would be better timeline imo:
    I'm not really sure about my version either, but I think with yours, the sliders are not fitting really well, especially because of the loud slider-ticks. If you keep your timeline, consider to use softer slider-ticks here ;w;
  3. 00:33:596 (4) - Naziii ~ Spacing "error" -0.04x, consider to fix... Well, maybe it's unnecessary to mention it here, because one really doesn't notice while playing, but I just write it down like I always do
  4. 01:10:302 (5) - And again, small spacing difference..
  5. 01:14:008 (1) - You could make a better-looking s-slider by moving the end-point to x:228 y:305
  6. I love this normal, only problem I have is the one phrase I mentioned ;w;
[Hard]

  1. 00:06:244 (1) - This might be really cruel for hard players. In my opinion, after the big triangle 00:05:891 (4,5,1), the natural flow leads to the lower right, like you did with your slider, but the sharp curve caused by the slider doesn't feel intuitive. I suggest you to ctrl+g these circles 00:05:891 (4,5), to make the flow better. Probably this whole thing 00:05:185 (2,3,4,5) won't look as good as before, but the flow is more important in my opinion.
  2. 00:14:008 (5) - Maybe you could add a clap at the beginning of the slider because of the vocals "ooh ooh"? You did that here 00:19:655 (1,2,3) aswell.
  3. 00:23:185 - Consider to reduce volume to 40%, you also did this in the insane diff. The hitsounds appear to loud to me here o: Also, it's strange that you use different volumes for the diffs... But that's no problem I think.
  4. 00:25:655 (8) - Ok, but here you should definitely lower the volume to 30%, like you did in the insane diff, because this slider with drum samples is just too loud and you really notice this when playing.
  5. Well, I didn't find much, though I don't really like the diff as much as your other difficultys... In my opinion, hards are good with some jumps, but you often use really hard-to-do jumps in my opinion, wich aren't appropriate for a hard diff... But that's just personal opinion, and I won't try to change your mapping, just mentioned it here. Your style fits more for insane difficultys :)
[Insane]

  1. You should really think about using OD8 in this diff, because it doesn't have fast streams or things like that... I mean, I do SS everytime I play this, so it might be more of a challenge if you increase the OD ^^
  2. 00:02:714 (1) - Consider to use the drum-sampleset and the end of the slider instead, like you did in your Hard diff. Sounds much better in my opinion.
  3. 00:05:538 (1) - ^
  4. 00:08:361 (1) - ^
  5. 00:11:185 (1,2) - Use drum-sampleset at the ends? Like in hard diff~ Sounds good
  6. 00:14:008 (6) - Same as in Hard, maybe add clap at the beginning?
  7. Well, this map is really fun ^^ And I didn't found stuff except minor hitsounding ;w; Flow is nice! Good job
Nice mapset <3 Insane is great fun! Angel is still your masterpiece *-* but this is good aswell. Keep up the good work :3 And I hope you will fix something, so I get kudos and mod from you. Please reply to my mod and tell me what you didn't change and why ^^ Thank youuuu~

(Btw, sorry that I'm talking so much, and sorry for my poor English sometimes, but expressing musical stuff is difficult for me in English, because I don't find the right words)
Natsu

Desperate-kun wrote:

M4M :3


[Natsu's Normal]

  1. 00:07:479 (4) - Nazi ~ These are y-flipped sliders, so it would look better if you place it exactly over the previous one, at x:66 y:120 It's on purpose I'm afraid of simetry lol
  2. 00:20:361 (1,2,3,4) - I think this part is weird timline-wise. Your 3 sliders end on the offbeat, though the offbeat and the red ticks after it are the most emphasized, because of the special drum. I think it would be better to emphasize that with slider-stars + slider-ticks. Also, you are mapping 00:22:655 this, but not emphasizing it with circle. What I want to say is, this would be better timeline imo:
    I'm not really sure about my version either, but I think with yours, the sliders are not fitting really well, especially because of the loud slider-ticks. If you keep your timeline, consider to use softer slider-ticks here ;w; I know but I still prefer my rhythm, since is more easy to do for a normal than 1/2 spam IMO
  3. 00:33:596 (4) - Naziii ~ Spacing "error" -0.04x, consider to fix... Well, maybe it's unnecessary to mention it here, because one really doesn't notice while playing, but I just write it down like I always do K
  4. 01:10:302 (5) - And again, small spacing difference.. K
  5. 01:14:008 (1) - You could make a better-looking s-slider by moving the end-point to x:228 y:305 K
  6. I love this normal, only problem I have is the one phrase I mentioned ;w;
thanks for mod

SPOILER
osu file format v12

[General]
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AudioLeadIn: 0
PreviewTime: 61622
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Tomadoi Recipe
TitleUnicode:とまどい→レシピ
Artist:Mikakuning!
ArtistUnicode:みかくにんぐッ!
Creator:TaMul
Version:Natsu's Normal
Source:Mikakunin De Sinkoukei
Tags:TKSalt Junky Terui Haruka Matsui Eriko Yoshida Yuri op opening tv size 未確認で進行形 natsu
BeatmapID:374175
BeatmapSetID:151269

[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
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344,32,4655,2,0,P|404:32|452:76,1,120,2|0,0:0|0:0,0:0:0:0:
452,188,5361,1,0,0:0:0:0:
452,188,5538,2,0,P|406:225|347:224,1,120,2|0,0:0|0:0,0:0:0:0:
232,192,6244,5,2,0:0:0:0:
240,312,6596,1,0,0:0:0:0:
140,248,6949,2,0,B|112:228|80:236|80:236|64:172,1,120,2|0,0:0|0:0,0:0:0:0:
64,120,7479,2,0,B|77:64|77:64|109:72|137:52,1,120,2|0,0:0|0:0,0:0:0:0:
248,12,8185,1,0,0:0:0:0:
248,12,8361,2,0,B|304:36|304:36|328:100,1,120,2|0,0:0|0:0,0:0:0:0:
308,212,9067,6,0,B|252:188|252:188|228:124,1,120,2|0,0:0|0:0,0:0:0:0:
248,12,9773,2,0,P|188:12|136:56,1,120,2|0,0:0|0:0,0:0:0:0:
116,100,10302,1,0,0:0:0:0:
100,220,10655,1,2,0:0:0:0:
176,312,11008,1,0,0:0:0:0:
176,312,11185,2,0,L|240:304,1,60,2|0,0:0|0:0,0:0:0:0:
244,364,11538,2,0,L|308:356,1,60
364,348,11891,6,0,P|392:300|352:256,1,120,4|8,0:0|0:0,0:0:0:0:
248,208,12596,2,0,P|212:204|184:180,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
308,192,13126,2,0,P|344:144|348:80,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
248,208,14008,1,2,0:0:0:0:
140,152,14361,1,8,0:0:0:0:
76,48,14714,6,0,B|108:36|164:64|204:44,1,120,6|8,0:0|0:0,0:0:0:0:
316,48,15420,1,2,0:0:0:0:
316,48,15596,2,0,B|348:60|404:32|434:48,1,120,0|0,0:0|0:0,0:0:0:0:
476,92,16126,2,0,B|483:123|483:123|461:169|461:169|472:220,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
368,144,17185,1,8,0:0:0:0:
284,228,17538,5,6,0:0:0:0:
252,112,17891,1,8,0:0:0:0:
368,144,18244,1,2,0:0:0:0:
368,144,18420,2,0,P|400:188|400:256,1,120,0|0,0:0|0:0,0:0:0:0:
316,340,19126,2,0,P|340:360|380:372,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
276,296,19655,1,2,0:0:0:0:
256,176,20008,1,8,0:0:0:0:
260,56,20361,6,0,P|196:68|152:116,1,120,2|2,0:0|0:0,0:0:0:0:
36,104,21067,2,0,P|48:168|96:212,1,120,2|2,0:0|0:0,0:0:0:0:
80,328,21773,2,0,P|144:316|188:268,1,120,2|2,0:0|0:0,0:0:0:0:
196,220,22302,2,0,P|204:184|220:160,2,60,2|2|2,0:0|0:0|0:0,0:0:0:0:
312,360,23185,5,6,0:0:0:0:
420,308,23538,1,0,0:0:0:0:
488,208,23891,2,0,B|496:168|472:152|472:152|396:140,1,120,2|0,0:0|0:0,0:0:0:0:
356,136,24420,2,0,B|298:128|298:128|271:137|267:178,1,120,2|0,0:0|0:0,0:0:0:0:
256,236,24949,1,0,0:0:0:0:
256,356,25302,2,0,P|220:372|192:372,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
175,266,26008,6,0,P|174:207|216:160,1,120,2|0,0:0|0:0,0:0:0:0:
272,152,26538,2,0,L|395:136,1,120,2|0,0:0|0:0,0:0:0:0:
452,128,27067,1,2,0:0:0:0:
504,20,27420,2,0,L|384:32,1,120,2|0,0:0|0:0,0:0:0:0:
264,36,28126,1,2,0:0:0:0:
272,152,28479,1,8,0:0:0:0:
272,152,28655,6,0,P|232:188|176:152,1,120,4|0,0:0|0:0,0:0:0:0:
168,100,29185,2,0,P|128:64|72:100,1,120,8|2,0:0|0:0,0:0:0:0:
72,211,29891,2,0,P|64:272|84:328,1,120,8|2,0:0|0:0,0:0:0:0:
198,354,30596,1,8,0:0:0:0:
259,250,30949,1,2,0:0:0:0:
179,161,31302,1,8,0:0:0:0:
60,136,31655,6,0,P|24:96|60:52,1,120,2|8,0:0|0:0,0:0:0:0:
180,56,32361,2,0,B|240:64|240:64|308:52,1,120,2|8,0:0|0:0,0:0:0:0:
420,52,33067,2,0,P|455:94|419:135,1,120,2|0,0:0|0:0,0:0:0:0:
356,136,33596,2,0,P|324:140|292:160,1,60,2|0,0:0|0:0,0:0:0:0:
208,228,34126,1,8,0:0:0:0:
160,340,34479,5,6,0:0:0:0:
280,320,34832,1,8,0:0:0:0:
208,228,35185,2,0,P|209:167|227:105,1,120,2|8,0:0|0:0,0:0:0:0:
286,110,35714,2,0,P|302:168|304:228,1,120,2|0,0:0|0:0,0:0:0:0:
300,288,36244,1,8,0:0:0:0:
216,372,36596,1,2,0:0:0:0:
100,348,36949,1,8,0:0:0:0:
16,264,37302,6,0,P|0:208|24:144,1,120,2|8,0:0|0:0,0:0:0:0:
100,64,38008,1,2,0:0:0:0:
100,64,38185,2,0,P|132:60|168:68,1,60,4|8,0:0|0:0,0:0:0:0:
256,136,38714,2,0,P|308:165|372:154,1,120,2|8,0:0|0:0,0:0:0:0:
440,64,39420,1,2,0:0:0:0:
488,172,39773,1,8,0:0:0:0:
488,172,39949,6,0,B|484:232|484:232|424:272,1,120,6|0,0:0|0:0,0:0:0:0:
380,292,40479,2,0,B|328:320|328:320|256:300,1,120,8|2,0:0|0:0,0:0:0:0:
164,248,41185,1,8,0:0:0:0:
60,188,41538,2,0,P|100:144|160:128,1,120,2|8,0:0|0:0,0:0:0:0:
216,136,42067,1,6,0:0:0:0:
320,192,42420,1,6,0:0:0:0:
412,272,42773,6,0,P|416:352|336:340,1,180,6|8,0:0|0:0,0:0:0:0:
248,264,43655,2,0,P|196:232|116:216,1,120,2|8,0:0|0:0,0:0:0:0:
188,108,44361,2,0,P|240:136|299:147,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
92,36,45420,1,8,0:0:0:0:
64,152,45773,6,0,P|39:206|0:251,2,120,6|0|2,0:0|0:0|0:0,0:0:0:0:
92,36,46832,1,0,0:0:0:0:
188,108,47185,2,0,P|224:124|300:84,1,120,2|0,0:0|0:0,0:0:0:0:
308,36,47714,2,0,P|357:5|414:22,1,120,2|0,0:0|0:0,0:0:0:0:
440,76,48244,1,0,0:0:0:0:
436,196,48596,6,0,B|432:244|432:244|452:256|452:256|448:308,1,120,2|0,0:0|0:0,0:0:0:0:
348,368,49302,1,2,0:0:0:0:
256,292,49655,1,0,0:0:0:0:
164,368,50008,2,0,B|92:364|68:308|68:308|80:280|124:268,1,180,2|0,0:0|0:0,0:0:0:0:
220,212,50891,2,0,P|248:200|276:164,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
160,200,51420,5,4,0:0:0:0:
236,104,51773,2,0,P|300:104|348:156,1,120,0|2,0:0|0:0,0:0:0:0:
332,260,52479,1,0,0:0:0:0:
252,348,52832,2,0,P|304:376|380:368,1,120,2|0,0:0|0:0,0:0:0:0:
420,356,53361,1,8,0:0:0:0:
484,256,53714,2,0,P|480:188|440:144,1,120,2|8,0:0|0:0,0:0:0:0:
388,152,54244,6,0,P|352:199|352:258,1,120,2|0,0:0|0:0,0:0:0:0:
420,356,54949,1,0,0:0:0:0:
300,356,55302,1,2,0:0:0:0:
196,296,55655,1,0,0:0:0:0:
128,196,56008,2,0,P|128:136|160:72,1,120,6|0,0:0|0:0,0:0:0:0:
256,24,56714,1,8,0:0:0:0:
359,81,57067,6,0,P|384:136|384:196,1,120,6|8,0:0|0:0,0:0:0:0:
312,294,57773,2,0,P|254:307|196:296,1,120,2|8,0:0|0:0,0:0:0:0:
132,192,58479,2,0,P|190:180|248:193,1,120,2|8,0:0|0:0,0:0:0:0:
304,216,59008,2,0,P|364:220|408:180,1,120,2|0,0:0|0:0,0:0:0:0:
416,124,59538,1,8,0:0:0:0:
256,192,59891,12,6,61302,0:0:0:0:
96,148,62714,6,0,P|156:148|196:108,1,120,6|8,0:0|0:0,0:0:0:0:
316,108,63420,2,0,P|357:149|416:148,1,120,2|8,0:0|0:0,0:0:0:0:
376,36,64126,2,0,P|312:16|248:44,1,120,2|8,0:0|0:0,0:0:0:0:
212,60,64655,1,0,0:0:0:0:
108,120,65008,2,0,B|56:156|56:156|64:216,1,120,2|0,0:0|0:0,0:0:0:0:
104,260,65538,6,0,B|160:267|160:267|196:215,1,120,6|8,0:0|0:0,0:0:0:0:
244,104,66244,2,0,P|300:96|332:148,1,120,2|8,0:0|0:0,0:0:0:0:
320,204,66773,1,4,0:0:0:0:
312,264,66949,2,0,P|343:311|400:303,1,120,2|8,0:0|0:0,0:0:0:0:
444,264,67479,1,2,0:0:0:0:
436,144,67832,2,0,P|464:144|496:156,2,60,0|12|0,0:0|0:0|0:0,0:0:0:0:
376,156,68361,5,6,0:0:0:0:
260,192,68714,1,8,0:0:0:0:
196,292,69067,2,0,P|136:312|80:288,1,120,2|8,0:0|0:0,0:0:0:0:
149,191,69773,2,0,P|204:171|260:192,1,120
280,248,70302,2,0,P|300:304|356:340,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
260,192,71185,5,2,0:0:0:0:
196,88,71538,1,8,0:0:0:0:
316,88,71891,1,2,0:0:0:0:
260,192,72244,2,0,P|196:210|131:189,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
316,88,73302,2,0,P|360:128|380:192,1,120,2|8,0:0|0:0,0:0:0:0:
348,300,74008,6,0,B|312:316|268:288|228:304,1,120,6|8,0:0|0:0,0:0:0:0:
112,320,74714,2,0,P|64:276|56:220,1,120,2|8,0:0|0:0,0:0:0:0:
80,108,75420,1,2,0:0:0:0:
196,140,75773,1,8,0:0:0:0:
196,140,75949,2,0,P|184:197|139:235,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
192,80,76832,6,0,P|228:32|284:20,1,120,6|8,0:0|0:0,0:0:0:0:
396,68,77538,2,0,P|412:124|388:177,1,120,2|8,0:0|0:0,0:0:0:0:
268,196,78244,1,4,0:0:0:0:
152,228,78596,1,8,0:0:0:0:
152,228,78773,2,0,B|104:240|104:240|84:256|84:256|32:264,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
208,212,79655,5,4,0:0:0:0:
320,172,80008,1,8,0:0:0:0:
408,88,80361,1,2,0:0:0:0:
408,88,80538,2,0,P|436:144|432:224,1,120
424,260,81067,1,2,0:0:0:0:
316,308,81420,1,8,0:0:0:0:
316,308,81597,2,0,P|256:288|202:228,1,120,2|0,0:0|0:0,0:0:0:0:
183,197,82126,1,8,0:0:0:0:
244,96,82479,5,2,0:0:0:0:
360,122,82832,1,8,0:0:0:0:
371,242,83185,1,2,0:0:0:0:
260,289,83538,1,8,0:0:0:0:
183,197,83891,1,2,0:0:0:0:
244,96,84244,2,0,P|184:80|116:100,1,120,8|2,0:0|0:0,0:0:0:0:
64,196,84949,1,8,0:0:0:0:
124,300,85302,5,4,0:0:0:0:
232,348,85655,1,8,0:0:0:0:
352,360,86008,2,0,P|408:340|440:284,1,120,2|8,0:0|0:0,0:0:0:0:
440,228,86538,1,10,0:0:0:0:
372,128,86891,1,10,0:0:0:0:
252,144,87244,1,10,0:0:0:0:
252,144,87420,2,0,P|256:80|300:32,1,120,2|8,0:0|0:0,0:0:0:0:
372,128,88126,5,4,0:0:0:0:
Topic Starter
GugUCorn

Desperate-kun wrote:

M4M :3

[General]

  1. Would prefer it to have TV Size in the title not in the tags, but I think it's just because I'm used to that. Nothing else~
    As rule, i can't add "TV Size" in the title.
[Easy]
I followed not vocal but background rhythm.
  1. 00:34:479 - This beat needs to be mapped in my opinion. It's emphasized much more than 00:34:832 this beat. Secondly, 00:34:126 (1,2) these offbeat sliders are unusual for your map and don't fit here imo, because the beat or vocals is not different from other parts in the map. For consistency, the timline should be like this:
    Also, if you don't change that... Please 00:34:126 (1) no spacing error, just for the sake of symmetry. Keep the spacing consistent in the easiest diffs.
  2. 01:07:655 (4) - This slider doesn't fit here timeline-wise. This beat 01:08:361 is placed on the end of the slider, which makes it less emphasized than the beginning. But in musical terms, it is the most emphasized beat around this place, especially because it's the big white tick. So I suggest to map it like this:
  3. 01:16:126 (4,1,2) - There is no rhytmical difference between this and the phrase before. The slider ends on the big white tick again, though that tick is emphasized very much. And the offbeat circle don't fit very much either, especially because you didn't use them at the phrase before. What I mean is, 01:16:126 (4,1,2) this is more important than the circle before, for example. I suggest a timeline like this maybe:
    The big white tick is more emphasized then, because it's a repeat. And the more important beats would be mapped :3
  4. Nazi - There are a lot of wrong blankets in this diff. Probably they exist because of grid snap. I always suggest turning grid snap off for easy and normal diffs, because the blankets and the spacing needs to be correct (or it can be correct for a better look). I'll list the most obvious blankets here:
    00:00:597 (1,2) - 00:07:655 (3,4) - 00:10:126 (2,3) - 00:33:420 (1,1) (if you didn't fix my timeline suggestion) - 00:41:538 (2,3) - 00:41:538 (2,3) - 01:02:361 (3,1) - 01:15:067 (2,3) - 01:17:891 (2,3)
    Secondly, grid snap causes some spacing "errors". I think spacing differences bigger than + or - 0.03x don't look good in easy and normal difficultys. Sorry, this is really nazi, but it would make your diff better if you consider to fix those:
    01:12:596 (3) - 01:22:126 (4,1) (you could change the sliders here a little bit to have symmetry but the right spacing)
  5. Very nice diff, just fix the timeline issues and maybe some nazi stuff~ Hitsounding is so damn good, I love it <3
[Hard]
decreasing volume is accpeted. i don't want to change! :P
  1. 00:06:244 (1) - This might be really cruel for hard players. In my opinion, after the big triangle 00:05:891 (4,5,1), the natural flow leads to the lower right, like you did with your slider, but the sharp curve caused by the slider doesn't feel intuitive. I suggest you to ctrl+g these circles 00:05:891 (4,5), to make the flow better. Probably this whole thing 00:05:185 (2,3,4,5) won't look as good as before, but the flow is more important in my opinion.
  2. 00:14:008 (5) - Maybe you could add a clap at the beginning of the slider because of the vocals "ooh ooh"? You did that here 00:19:655 (1,2,3) aswell.
  3. 00:23:185 - Consider to reduce volume to 40%, you also did this in the insane diff. The hitsounds appear to loud to me here o: Also, it's strange that you use different volumes for the diffs... But that's no problem I think.
  4. 00:25:655 (8) - Ok, but here you should definitely lower the volume to 30%, like you did in the insane diff, because this slider with drum samples is just too loud and you really notice this when playing.
  5. Well, I didn't find much, though I don't really like the diff as much as your other difficultys... In my opinion, hards are good with some jumps, but you often use really hard-to-do jumps in my opinion, wich aren't appropriate for a hard diff... But that's just personal opinion, and I won't try to change your mapping, just mentioned it here. Your style fits more for insane difficultys :)
[Insane]

  1. You should really think about using OD8 in this diff, because it doesn't have fast streams or things like that... I mean, I do SS everytime I play this, so it might be more of a challenge if you increase the OD ^^ lol..SS...ok! fixed!
  2. 00:02:714 (1) - Consider to use the drum-sampleset and the end of the slider instead, like you did in your Hard diff. Sounds much better in my opinion.
  3. 00:05:538 (1) - ^
  4. 00:08:361 (1) - ^
  5. 00:11:185 (1,2) - Use drum-sampleset at the ends? Like in hard diff~ Sounds good
  6. 00:14:008 (6) - Same as in Hard, maybe add clap at the beginning?
fixed! Well, this map is really fun ^^ And I didn't found stuff except minor hitsounding ;w; Flow is nice! Good jobNice mapset <3 Insane is great fun! Angel is still your masterpiece *-* but this is good aswell. Keep up the good work :3 And I hope you will fix something, so I get kudos and mod from you. Please reply to my mod and tell me what you didn't change and why ^^ Thank youuuu~

(Btw, sorry that I'm talking so much, and sorry for my poor English sometimes, but expressing musical stuff is difficult for me in English, because I don't find the right words)
thanks for mod! :D
Myxo
Of course. You follow vocals with your decision of using circle/slider, like almost everybody. Also, you can add TV Size, look at other ranked maps :b It's allowed to add TV Size if it's an official cut version of the song, which is used in the series you added in source.
smallboat
Hi,TaMul, M4M.

Hope you reply to this mod saying what you didn't fix (and what you did) and why.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Fine.

[Easy]

00:02:361 (2) - I found cancel this hitsound,it has no hitsound at this here,
and if you want add this drum,I think about this drum hitsound volume a bit big voice and strange,because this is a quiet part,and I suggest turn down 25~30% is good set in this part.
00:05:538 (3) - ^
00:08:361 (4) - ^
00:35:538 (2) - This DS seems error.
00:57:067 (4) - This vocal(and strong beat) is turn up,I think you set finish here.
00:59:891 (1) - ^ (And beacuse this vocal is turn up,maybe you can make the slider flow turn up to fit the music, not down)
01:12:596 (3) - Maybe you can add whistle this here.
01:22:479 (1) - Forget add finish here? This is a strong beat.
01:23:891 (2) - ^
01:26:538 (3) - This slider head have a bit finish hitsound,try to add finish?

[Natsu's Normal]

01:22:479 (1,3,5) - I feel add finish at this many notes is good effect,listen the vocal,have the strong beat and turn up "s vocal,try to add it!

[Hard] Maybe you can add a sliderslide mute the slide sound ? A bit noise.

SPOILER
00:02:714 (3,4) - As the same easy diff (00:02:361 (2))
00:05:538 (3,5) - ^
00:08:361 (1,2) - ^
00:07:479 (2,3,4,5,1) - Feel you have make a pentagon at this here,but this 00:08:185 (5,1) a bit crooked off?
00:11:538 (2) - Seems a bit close 00:11:891 (1) ?
00:33:067 (1) - Seems can stack 00:31:655 (1) slider end make a good flow.
00:42:949 (1) - This is a strong beat,forget add finish?
00:44:185 (6,1) - DS is not consistent (1/4 here, a bit far),a bit hard to read,look the 00:43:655 (4,5), is good placement,try to replace this 2 part.
01:05:538 (1) - Maybe you can add finish at this here.(strong beat)
01:06:949 (4) - ^
01:18:244 (1,2) - ^
01:22:479 (1,1) - ^

[Insane]

SPOILER
00:02:714 (1,2) - As the same easy diff (00:02:361 (2))
00:05:538 (1,2) - ^
00:08:361 (1,2) - ^
00:09:067 (1,2) - ^
00:34:126 (6) - Maybe you can make this slider do a speed up effect,because the music is fit in this part,imo.
00:42:420 (2) - Seems stack crooked off?
00:56:008 (8) - Excellent blanket~! lol (As the same 00:34:126 (6))
00:57:067 (1) - This is a strong beat,forget add finish?
01:05:538 (1) - ^
01:22:479 (1,2,3,4) - Maybe you can add finish in slider head will have a good effect.(The vocal is turn up and have strong beat)
01:26:538 (7) - Seems the head crooked off?

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
4.My map : https://osu.ppy.sh/s/153614
Topic Starter
GugUCorn

smallboat wrote:

Hi,TaMul, M4M.

Hope you reply to this mod saying what you didn't fix (and what you did) and why.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Fine.

[Easy]

00:02:361 (2) - I found cancel this hitsound,it has no hitsound at this here,
and if you want add this drum,I think about this drum hitsound volume a bit big voice and strange,because this is a quiet part,and I suggest turn down 25~30% is good set in this part.
00:05:538 (3) - ^
00:08:361 (4) - ^ no, i want to add drum-hitsound. and 25~30% volume is so low.
00:35:538 (2) - This DS seems error. good, fixed!
00:57:067 (4) - This vocal(and strong beat) is turn up,I think you set finish here. i can't heard sound like finish hitsound. so i add finish on (3).
00:59:891 (1) - ^ (And beacuse this vocal is turn up,maybe you can make the slider flow turn up to fit the music, not down) yes. but i think about that. i don't want to change it.
01:12:596 (3) - Maybe you can add whistle this here. fixed!
01:22:479 (1) - Forget add finish here? This is a strong beat.
01:23:891 (2) - ^ it's not place as finish i though.
01:26:538 (3) - This slider head have a bit finish hitsound,try to add finish? no

[Hard] Maybe you can add a sliderslide mute the slide sound ? A bit noise.
good! i'll add it.

SPOILER
00:02:714 (3,4) - As the same easy diff (00:02:361 (2))
00:05:538 (3,5) - ^
00:08:361 (1,2) - ^ same of reason!
00:07:479 (2,3,4,5,1) - Feel you have make a pentagon at this here,but this 00:08:185 (5,1) a bit crooked off? fixed!
00:11:538 (2) - Seems a bit close 00:11:891 (1) ? it's just 0.99x. same as 1.00x
00:33:067 (1) - Seems can stack 00:31:655 (1) slider end make a good flow. good, fixed!
00:42:949 (1) - This is a strong beat,forget add finish? good, fixed!
00:44:185 (6,1) - DS is not consistent (1/4 here, a bit far),a bit hard to read,look the 00:43:655 (4,5), is good placement,try to replace this 2 part. hmm..few people can read this part. first of all, i don't want to change it. i think about that!
01:05:538 (1) - Maybe you can add finish at this here.(strong beat) fixed!
01:06:949 (4) - ^ fixed!
01:18:244 (1,2) - ^ no
01:22:479 (1,1) - ^ no

[Insane]

SPOILER
00:02:714 (1,2) - As the same easy diff (00:02:361 (2))
00:05:538 (1,2) - ^
00:08:361 (1,2) - ^
00:09:067 (1,2) - ^ no! :P
00:34:126 (6) - Maybe you can make this slider do a speed up effect,because the music is fit in this part,imo. not bad, fixed!
00:42:420 (2) - Seems stack crooked off? no!
00:56:008 (8) - Excellent blanket~! lol (As the same 00:34:126 (6))
00:57:067 (1) - This is a strong beat,forget add finish? no :P
01:05:538 (1) - ^ no :P
01:22:479 (1,2,3,4) - Maybe you can add finish in slider head will have a good effect.(The vocal is turn up and have strong beat) no, sorry~ :P
01:26:538 (7) - Seems the head crooked off? fixed!

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
4.My map : https://osu.ppy.sh/s/153614
OK! look your turn at my m4m queue. thanks! ;)
Nwolf
woof, taiko mod

[TK'S Muzukashii]

01:14:891 (266) - Maybe move to 01:15:067 - kinda plays against the vocals here
01:17:714 (280) - ^

[0gre's Oni]

Reduce volume from 100% --> 80%
01:05:802 (105) - Delete, then trade 01:05:891 (106) - with 107
01:12:508 - Maybe add a kat to follow drums


uhm that's it I guess
0gre_old

Nwolf wrote:

woof, taiko mod

[TK'S Muzukashii]

01:14:891 (266) - Maybe move to 01:15:067 - kinda plays against the vocals here
01:17:714 (280) - ^

[0gre's Oni]

Reduce volume from 100% --> 80%
01:05:802 (105) - Delete, then trade 01:05:891 (106) - with 107
01:12:508 - Maybe add a kat to follow drums


uhm that's it I guess
http://puu.sh/7jyEc.zip
thx for mod!
Topic Starter
GugUCorn
0gre's oni updated!
thanks Nwolf, 0gre!
TKS

Nwolf wrote:

woof, taiko mod
[TK'S Muzukashii]
01:14:891 (266) - Maybe move to 01:15:067 - kinda plays against the vocals here
01:17:714 (280) - ^ - its a deliberate pattern.
thanks for mod! sorry but no changed for my diff.
Xiaolin
Oh hey there~ (M4M)
-Add ''(TV Size)'' in the title since its an OP
That's it~ The mappu is fine~ >.<''
Topic Starter
GugUCorn

Lapis Aoki wrote:

Oh hey there~ (M4M)
-Add ''(TV Size)'' in the title since its an OP
That's it~ The mappu is fine~ >.<''
no. because of rule, i can't add "tv size".
check ranking criteria in this page↓. (Metadata 4th sentence)
https://osu.ppy.sh/wiki/Ranking_Criteria
kintyan
hi~~
I can't see Taiko diff xc sorry,,

[General]
yoshida yu-ri , bad yoshida yuri

[Easy]
00:02:361 (2,3) - switch?

00:34:126 (1) - how about this?
SPOILER

00:34:126 - circle
00:34:479 - 1/2slider
00:37:302 (3) - nc
00:43:302 (4) - ^
00:57:067 (4) - ^
01:05:185 (3,1) - suggestion

[Natsu's Normal]
00:02:714 (6) - nc
00:05:361 (4) - ^
00:08:185 (5) - ^
00:11:185 (6) - ^
00:14:008 (4) - ^
00:16:126 (4) - ^
00:19:655 (6) - ^
00:20:538 - 00:21:244 - 00:21:949 - slider tick is soft sound better, now sound is miss match, IMO
00:33:067 (3) - nc
00:53:714 (6,1) - switch nc
00:59:008 (4) - gently
01:01:655 - 2/1slider?
01:27:244 (6,7) - suggestion
SPOILER

01:27:420 - 01:26:008 (3) - ctrl+V

[Hard]
00:01:832 (1) - remove nc
00:02:714 (3) - nc
00:04:655 (1) - remove nc
00:05:538 (3) - nc
00:06:949 (1) - remove nc
00:09:067 (3) - ^
00:09:773 (1) - ^
00:14:008 (5) - nc
00:15:420 (1) - remove nc
00:16:126 (3) - nc
00:18:596 (1) - remove nc
00:44:185 (6,1) - over jump. probably I cannot predict it

[Insane]
00:14:008 (6) - nc
00:34:391 - remove drum sound
00:48:949 (2) - ctrlG
00:55:479 (4) - remove drum sound
00:56:361 (1) - ctrlG

good luck!!
Topic Starter
GugUCorn

Sheryl wrote:

hi~~
I can't see Taiko diff xc sorry,, don't worry.. :?

[General]
yoshida yu-ri , bad yoshida yuri
fixed!
[Easy]
00:02:361 (2,3) - switch? fixed!

00:34:126 (1) - how about this? fixed,another rhythm!
SPOILER

00:34:126 - circle
00:34:479 - 1/2slider
00:37:302 (3) - nc fixed!
00:43:302 (4) - ^ fixed!
00:57:067 (4) - ^ fixed!
01:05:185 (3,1) - suggestion what's difference? :?

[Hard]
00:01:832 (1) - remove nc fixed!
00:02:714 (3) - nc fixed!
00:04:655 (1) - remove nc fixed!
00:05:538 (3) - nc fixed!
00:06:949 (1) - remove nc fixed!
00:09:067 (3) - ^ you mean NC? :D
00:09:773 (1) - ^ no!
00:14:008 (5) - nc fixed!
00:15:420 (1) - remove nc fixed!
00:16:126 (3) - nc fixed!
00:18:596 (1) - remove nc fixed!
00:44:185 (6,1) - over jump. probably I cannot predict it yes,but..no!

[Insane]
00:14:008 (6) - nc fixed!
00:34:391 - remove drum sound no! :P
00:48:949 (2) - ctrlG no! :P
00:55:479 (4) - remove drum sound no! :P
00:56:361 (1) - ctrlG not bad,fixed!

good luck!!
Evening
Mod from Queueuhuehu

Not much to mod, all taiko charts are pretty good - Don't kudosu if nothing is fixed!

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

[TK's Muzu]

00:11:891 (3) - d > K | This note feels underemphasized, the music emphasizes with a cymbal here, I would suggest a big kat since it is most similar to the cymbal
00:33:244 (91,92,93,94,95,96) - kkkkkd > dddddk | The pitch is going up so I suggest to use dons then kats

No Other Problems, very good usage of finishes and good kat rhythms

[0gre's Oni]

00:34:479 (153) - k > K | This is a start of a new section of the music and the music emphasizes on this note, I suggest to change to a big kat
From Note 363 TO 392 | The kat density is inconsistent in this section even though the pitches in this section is quite similar

No other Problems, the kat spread was generally smooth

[TK's Oni]

00:20:273 (57,58) - Swap | The vocal "Yay" falls on 58, putting a kat on 57 feels like the kat is too early, I suggest to map the kat to the vocal here

Same comment as Muzu

Good luck for ranku
10crystalmask01
Ello, mod from queue 8-)
[Insane]
00:43:655 (3,4) - Really weird flow here. Consider moving 00:43:655 (3) - more higher, or re-positioning 00:43:920 (4) - .
00:46:126 (2,5) - Move more apart, so their tails aren't overlapping each other.
00:59:891 (2) - Add finish.

[Hard]
01:09:773 (1,2) - Not going to create a blanket here?

[Natsu's Normal]
01:02:361 - Consider adding a note here with a clap.
01:23:891 (5) - Add finish.

[Easy]
00:34:479 (1) - Add finish on the head.
00:42:420 (2) - Add finish on the tail.
00:57:067 (1) - Add finish on the head.

Not much to point out here. Good luck!
Topic Starter
GugUCorn

10crystalmask01 wrote:

Ello, mod from queue 8-)
[Insane]
00:43:655 (3,4) - Really weird flow here. Consider moving 00:43:655 (3) - more higher, or re-positioning 00:43:920 (4) - .
00:46:126 (2,5) - Move more apart, so their tails aren't overlapping each other.
00:59:891 (2) - Add finish. ok

[Hard]
01:09:773 (1,2) - Not going to create a blanket here? what's mean? it's not perfect?

[Easy]
00:34:479 (1) - Add finish on the head. it's already added finish.
00:42:420 (2) - Add finish on the tail. no
00:57:067 (1) - Add finish on the head. it's already added finish.

Not much to point out here. Good luck!
TKS

lZenxl wrote:

Mod from Queueuhuehu

Not much to mod, all taiko charts are pretty good - Don't kudosu if nothing is fixed!

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

[TK's Muzu]

00:11:891 (3) - d > K | This note feels underemphasized, the music emphasizes with a cymbal here, I would suggest a big kat since it is most similar to the cymbal - its unnecessary for the flow.
00:33:244 (91,92,93,94,95,96) - kkkkkd > dddddk | The pitch is going up so I suggest to use dons then kats - i want to emphasize the bassdrum.

No Other Problems, very good usage of finishes and good kat rhythms

[TK's Oni]

00:20:273 (57,58) - Swap | The vocal "Yay" falls on 58, putting a kat on 57 feels like the kat is too early, I suggest to map the kat to the vocal here - no. you should hear the drum sound again and you should understand my mapping style.

Same comment as Muzu

Good luck for ranku
thanks for mod.
sorry but no changed.
Natsu
D: too much mods nice, I'll check in some hours, sorry I was busy doing IRL stuff :(

Sheryl wrote:

hi~~
I can't see Taiko diff xc sorry,,

[Natsu's Normal]
00:02:714 (6) - nc about the NC I'm keeping a 2 stanzas pattern, that's why
00:05:361 (4) - ^
00:08:185 (5) - ^
00:11:185 (6) - ^
00:14:008 (4) - ^
00:16:126 (4) - ^
00:19:655 (6) - ^
00:20:538 - 00:21:244 - 00:21:949 - slider tick is soft sound better, now sound is miss match, IMO It's fine now
00:33:067 (3) - nc
00:53:714 (6,1) - switch nc
00:59:008 (4) - gently did some here
01:01:655 - 2/1slider? ah no, since there are just vocals, leaving a gap between the spinner and kiai make a cool effect
01:27:244 (6,7) - suggestion did some
SPOILER

01:27:420 - 01:26:008 (3) - ctrl+V

good luck!!

10crystalmask01 wrote:

Ello, mod from queue 8-)


[Natsu's Normal]
01:02:361 - Consider adding a note here with a clap. nah it broke what I'm trying to do here
01:23:891 (5) - Add finish. nice


Not much to point out here. Good luck!
SPOILER
osu file format v12

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61622
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tomadoi Recipe
TitleUnicode:とまどい→レシピ
Artist:Mikakuning!
ArtistUnicode:みかくにんぐッ!
Creator:TaMul
Version:Natsu's Normal
Source:Mikakunin De Sinkoukei
Tags:TKSalt Junky Terui Haruka Matsui Eriko Yoshida Yuri op opening tv size 未確認で進行形 natsu
BeatmapID:374175
BeatmapSetID:151269

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"mikakunin.flv"
0,0,"mikakunin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
597,352.941176470588,4,2,99,40,1,0
11891,-100,4,2,99,60,0,0
13655,-100,4,2,2,50,0,0
13744,-100,4,2,99,60,0,0
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34126,-100,4,2,99,60,0,0
62714,-100,4,2,99,65,0,1
65185,-100,4,2,2,55,0,1
65273,-100,4,2,99,65,0,1
70832,-100,4,2,2,55,0,1
70920,-100,4,2,99,65,0,1
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79302,-100,4,2,2,55,0,1
79391,-100,4,2,99,65,0,1
80714,-100,4,2,2,55,0,1
80802,-100,4,2,99,65,0,1
85302,-100,4,2,1,60,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 128,0,255
Combo3 : 128,64,0
Combo4 : 32,143,255
Combo5 : 255,128,128

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60,136,31655,6,0,P|24:96|60:52,1,120,2|8,0:0|0:0,0:0:0:0:
180,56,32361,2,0,B|240:64|240:64|308:52,1,120,2|8,0:0|0:0,0:0:0:0:
420,52,33067,2,0,P|455:94|419:135,1,120,2|0,0:0|0:0,0:0:0:0:
360,136,33596,2,0,P|328:140|296:160,1,60,2|0,0:0|0:0,0:0:0:0:
208,228,34126,1,8,0:0:0:0:
160,340,34479,5,6,0:0:0:0:
280,320,34832,1,8,0:0:0:0:
208,228,35185,2,0,P|209:167|227:105,1,120,2|8,0:0|0:0,0:0:0:0:
286,110,35714,2,0,P|302:168|304:228,1,120,2|0,0:0|0:0,0:0:0:0:
300,288,36244,1,8,0:0:0:0:
216,372,36596,1,2,0:0:0:0:
100,348,36949,1,8,0:0:0:0:
16,264,37302,6,0,P|0:208|24:144,1,120,2|8,0:0|0:0,0:0:0:0:
100,64,38008,1,2,0:0:0:0:
100,64,38185,2,0,P|132:60|168:68,1,60,4|8,0:0|0:0,0:0:0:0:
256,136,38714,2,0,P|308:165|372:154,1,120,2|8,0:0|0:0,0:0:0:0:
440,64,39420,1,2,0:0:0:0:
488,172,39773,1,8,0:0:0:0:
488,172,39949,6,0,B|484:232|484:232|424:272,1,120,6|0,0:0|0:0,0:0:0:0:
380,292,40479,2,0,B|328:320|328:320|256:300,1,120,8|2,0:0|0:0,0:0:0:0:
164,248,41185,1,8,0:0:0:0:
60,188,41538,2,0,P|100:144|160:128,1,120,2|8,0:0|0:0,0:0:0:0:
216,136,42067,1,6,0:0:0:0:
320,192,42420,1,6,0:0:0:0:
412,272,42773,6,0,P|416:352|336:340,1,180,6|8,0:0|0:0,0:0:0:0:
248,264,43655,2,0,P|196:232|116:216,1,120,2|8,0:0|0:0,0:0:0:0:
188,108,44361,2,0,P|240:136|299:147,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
92,36,45420,1,8,0:0:0:0:
64,152,45773,6,0,P|39:206|0:251,2,120,6|0|2,0:0|0:0|0:0,0:0:0:0:
92,36,46832,1,0,0:0:0:0:
188,108,47185,2,0,P|224:124|300:84,1,120,2|0,0:0|0:0,0:0:0:0:
308,36,47714,2,0,P|357:5|414:22,1,120,2|0,0:0|0:0,0:0:0:0:
440,76,48244,1,0,0:0:0:0:
436,196,48596,6,0,B|432:244|432:244|452:256|452:256|448:308,1,120,2|0,0:0|0:0,0:0:0:0:
348,368,49302,1,2,0:0:0:0:
256,292,49655,1,0,0:0:0:0:
164,368,50008,2,0,B|92:364|68:308|68:308|80:280|124:268,1,180,2|0,0:0|0:0,0:0:0:0:
220,212,50891,2,0,P|248:200|276:164,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
160,200,51420,5,4,0:0:0:0:
236,104,51773,2,0,P|300:104|348:156,1,120,0|2,0:0|0:0,0:0:0:0:
332,260,52479,1,0,0:0:0:0:
252,348,52832,2,0,P|304:376|380:368,1,120,2|0,0:0|0:0,0:0:0:0:
420,356,53361,1,8,0:0:0:0:
484,256,53714,2,0,P|480:188|440:144,1,120,2|8,0:0|0:0,0:0:0:0:
388,152,54244,6,0,P|352:199|352:258,1,120,2|0,0:0|0:0,0:0:0:0:
420,356,54949,1,0,0:0:0:0:
300,356,55302,1,2,0:0:0:0:
196,296,55655,1,0,0:0:0:0:
128,196,56008,2,0,P|128:136|160:72,1,120,6|0,0:0|0:0,0:0:0:0:
256,24,56714,1,8,0:0:0:0:
359,81,57067,6,0,P|384:136|384:196,1,120,6|8,0:0|0:0,0:0:0:0:
312,294,57773,2,0,P|254:307|196:296,1,120,2|8,0:0|0:0,0:0:0:0:
132,192,58479,2,0,P|190:180|248:193,1,120,2|8,0:0|0:0,0:0:0:0:
304,216,59008,2,0,P|364:220|408:180,1,120,2|0,0:0|0:0,0:0:0:0:
416,124,59538,1,8,0:0:0:0:
256,192,59891,12,6,61302,0:0:0:0:
96,148,62714,6,0,P|156:148|196:108,1,120,6|8,0:0|0:0,0:0:0:0:
316,108,63420,2,0,P|357:149|416:148,1,120,2|8,0:0|0:0,0:0:0:0:
376,36,64126,2,0,P|312:16|248:44,1,120,2|8,0:0|0:0,0:0:0:0:
212,60,64655,1,0,0:0:0:0:
108,120,65008,2,0,B|56:156|56:156|64:216,1,120,2|0,0:0|0:0,0:0:0:0:
104,260,65538,6,0,B|160:267|160:267|196:215,1,120,6|8,0:0|0:0,0:0:0:0:
244,104,66244,2,0,P|300:96|332:148,1,120,2|8,0:0|0:0,0:0:0:0:
320,204,66773,1,4,0:0:0:0:
312,264,66949,2,0,P|343:311|400:303,1,120,2|8,0:0|0:0,0:0:0:0:
444,264,67479,1,2,0:0:0:0:
436,144,67832,2,0,P|464:144|496:156,2,60,0|12|0,0:0|0:0|0:0,0:0:0:0:
376,156,68361,5,6,0:0:0:0:
260,192,68714,1,8,0:0:0:0:
196,292,69067,2,0,P|136:312|80:288,1,120,2|8,0:0|0:0,0:0:0:0:
149,191,69773,2,0,P|204:171|260:192,1,120,2|8,0:0|0:0,0:0:0:0:
276,252,70302,2,0,P|296:308|352:344,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
260,192,71185,5,2,0:0:0:0:
196,88,71538,1,8,0:0:0:0:
316,88,71891,1,2,0:0:0:0:
260,192,72244,2,0,P|196:210|131:189,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
316,88,73302,2,0,P|360:128|380:192,1,120,2|8,0:0|0:0,0:0:0:0:
348,300,74008,6,0,B|312:316|268:288|220:300,1,120,6|8,0:0|0:0,0:0:0:0:
112,320,74714,2,0,P|64:276|56:220,1,120,2|8,0:0|0:0,0:0:0:0:
80,108,75420,1,2,0:0:0:0:
196,140,75773,1,8,0:0:0:0:
196,140,75949,2,0,P|184:197|139:235,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
192,80,76832,6,0,P|228:32|284:20,1,120,6|8,0:0|0:0,0:0:0:0:
396,68,77538,2,0,P|412:124|388:177,1,120,2|8,0:0|0:0,0:0:0:0:
268,196,78244,1,4,0:0:0:0:
152,228,78596,1,8,0:0:0:0:
152,228,78773,2,0,B|104:240|104:240|84:256|84:256|32:264,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
208,212,79655,5,4,0:0:0:0:
320,172,80008,1,8,0:0:0:0:
408,88,80361,1,2,0:0:0:0:
408,88,80538,2,0,P|436:144|432:224,1,120
424,260,81067,1,2,0:0:0:0:
316,308,81420,1,8,0:0:0:0:
316,308,81597,2,0,P|256:288|202:228,1,120,2|0,0:0|0:0,0:0:0:0:
183,197,82126,1,8,0:0:0:0:
244,96,82479,5,2,0:0:0:0:
360,122,82832,1,8,0:0:0:0:
371,242,83185,1,2,0:0:0:0:
260,289,83538,1,8,0:0:0:0:
183,197,83891,1,4,0:0:0:0:
244,96,84244,2,0,P|184:80|116:100,1,120,8|2,0:0|0:0,0:0:0:0:
64,196,84949,1,8,0:0:0:0:
124,300,85302,5,4,0:0:0:0:
232,348,85655,1,8,0:0:0:0:
352,360,86008,2,0,P|408:340|440:284,1,120,2|8,0:0|0:0,0:0:0:0:
440,228,86538,1,10,0:0:0:0:
372,128,86891,1,10,0:0:0:0:
252,144,87244,1,10,0:0:0:0:
252,144,87420,2,0,P|256:80|300:32,1,120,2|8,0:0|0:0,0:0:0:0:
372,128,88126,5,4,0:0:0:0:
Topic Starter
GugUCorn
updated! ;) thanks!
pkk
From my modding queue~

Source, tags and letterbox in break is not consistent throughout all difficulties. Make sure all your tags are the same.
The source should be "Mikakunin de Shinkoukei", case sensitive. You also forgot to add the 'h' in 'Shinkoukei'.

Also, combo 2's colour doesn't look that good to me, try a lighter brown/beige to match the theme of the background. Just my suggestion~
You can copy paste the combo colours throughout the .osu files.

[Easy]
00:45:244 (1) - I think you should remove new combo here, it looks a bit out of place to me, even if you added it to match the vocal since the previous combo is already really short (only two notes). Also consider removing combo at 00:43:302 (1) - to make the combo longer, also there doesn't really have to be a combo here since nothing new occurs in the music/vocal. If you do this then I think it's fine to keep 00:45:244 (1) - as NC.

01:17:538 - consider adding a note here, I find that the silence/pause feels a bit awkward. Same here 01:23:538 -
Add a note and test it out a couple of times to see if it sounds any better, if not you can just keep it as it is.

01:28:126 (2) - consider having a new combo here to emphasize the ending of the song. If you're worried about the short combo on 01:27:420 (1) - , you can remove the combo there. It would then become (1)(2)(3)(4)(1).

[Natsu's Normal]
00:24:420 (4) - perhaps have a different slider shape here. The shape that 00:23:891 (3,4) - makes looks a bit weird to me, maybe because the inside corners are too sharp. To me the vocal here suggests an upward slider movement, so maybe you could curve this slider up. This isn't that significant though, just something that bothers me.

00:26:538 (2) - try curving this upwards. The reason I say this is because the vocal here dips down then back up, and by curving the slider upwards, you can match the vocal. Also more fun when you have curvy sliders:
01:05:008 (5) - this part doesn't feel right, try moving the start back to the white tick at 01:04:832 - . I find that this sounds better, you should test it to confirm. If you insist on keeping it the way it was before, I'd check the hitsounds out on the slider, maybe something doesn't sound right.

[Hard]
00:43:920 (5,6,1) - this part may be unexpected to some people as on the timeline there is more time between (5) and (6), but you physically have more distance between (1) and (6). Have it so the distance between the end of (6) and the start of (1) is smaller than the distance between (5) and (6). Here is one way to fix it
[Insane]
I don't see anything visibly wrong here, seems to be fine~

Overall the map appears to be well-mapped. Have fun mapping! Good luck getting this ranked~
Akiyama Mizuki
Sorry for being late again D:
TK'S Muzu
SPOILER
00:11:891 (3) - D
01:22:479 (300) - K
0gre's Oni
SPOILER
00:51:067 (232) - d
00:51:244 (233) - k
01:01:038 (285) - ^
01:22:126 (418) - d
TK'S Oni
SPOILER
01:15:243 (362) - d
Woah This diff is perfect woahwoah
Topic Starter
GugUCorn

pkmnyab wrote:

From my modding queue~

Source, tags and letterbox in break is not consistent throughout all difficulties. Make sure all your tags are the same. ok, fixed!
The source should be "Mikakunin de Shinkoukei", case sensitive. You also forgot to add the 'h' in 'Shinkoukei'. No, According to this, it's not correct.

Also, combo 2's colour doesn't look that good to me, try a lighter brown/beige to match the theme of the background. Just my suggestion~
You can copy paste the combo colours throughout the .osu files. sorry, i like my combo colours.

[Easy]
00:45:244 (1) - I think you should remove new combo here, it looks a bit out of place to me, even if you added it to match the vocal since the previous combo is already really short (only two notes). Also consider removing combo at 00:43:302 (1) - to make the combo longer, also there doesn't really have to be a combo here since nothing new occurs in the music/vocal. If you do this then I think it's fine to keep 00:45:244 (1) - as NC. i deleted 00:45:244 (1). but i don't want to remove NC on 00:43:302 (1) :roll:

01:17:538 - consider adding a note here, I find that the silence/pause feels a bit awkward. Same here 01:23:538 -
Add a note and test it out a couple of times to see if it sounds any better, if not you can just keep it as it is. no, sorry :P

01:28:126 (2) - consider having a new combo here to emphasize the ending of the song. If you're worried about the short combo on 01:27:420 (1) - , you can remove the combo there. It would then become (1)(2)(3)(4)(1). not bad sound. but no! :P

[Hard]
00:43:920 (5,6,1) - this part may be unexpected to some people as on the timeline there is more time between (5) and (6), but you physically have more distance between (1) and (6). Have it so the distance between the end of (6) and the start of (1) is smaller than the distance between (5) and (6). Here is one way to fix it not bad! similarly fixed!

Overall the map appears to be well-mapped. Have fun mapping! Good luck getting this ranked~
Thanks mod! ;)
TKS
@bbj0920
thanks for mod!!
sorry but no changed for my diffs ;_;
Natsu

pkmnyab wrote:

[Natsu's Normal]
00:24:420 (4) - perhaps have a different slider shape here. The shape that 00:23:891 (3,4) - makes looks a bit weird to me, maybe because the inside corners are too sharp. To me the vocal here suggests an upward slider movement, so maybe you could curve this slider up. This isn't that significant though, just something that bothers me. slider shape is on purpose it look nice to me, also it make the gameplay interesting for players

00:26:538 (2) - try curving this upwards. The reason I say this is because the vocal here dips down then back up, and by curving the slider upwards, you can match the vocal. Also more fun when you have curvy sliders idk why people think straight sliders doesn't flow nice, I preffer to keep this :l

01:05:008 (5) - this part doesn't feel right, try moving the start back to the white tick at 01:04:832 - . I find that this sounds better, you should test it to confirm. If you insist on keeping it the way it was before, I'd check the hitsounds out on the slider, maybe something doesn't sound right. It clearly is following the vocals, is really intuitive right now and I guess is what a new player will follow in hes first time
thanks for mod
0gre_old

bbj0920 wrote:

Sorry for being late again D:
TK'S Muzu
SPOILER
00:11:891 (3) - D
01:22:479 (300) - K
0gre's Oni
SPOILER
00:51:067 (232) - d
00:51:244 (233) - k
01:01:038 (285) - ^
01:22:126 (418) - d
TK'S Oni
SPOILER
01:15:243 (362) - d
Woah This diff is perfect woahwoah
yep checked ! + renewed
thankyou ~


http://puu.sh/7zofC.zip
Topic Starter
GugUCorn
updated! thanks!
Len
Tamul onii chan go rank this

Sorry I can't mod cuz I'm troll q.q
Topic Starter
GugUCorn

Fast wrote:

Tamul onii chan go rank this

Sorry I can't mod cuz I'm troll q.q
:x
Yumeno Himiko
Hi coming for M4M~
I'm a newbie mapper. Some suggestions may seem useless,just ignore them ;w;

Natsu's Normal
00:22:302 (4) - May seem a bit strange in a normal diff.Consider to replace it with a slider on 00:22:479.It may feel better.

Hard
00:13:302 (1,2,3,4) - hmm this pattern seems strange.Maybe put them with the same distance feels better.
00:21:773 (1,2,3,4,5) - same ^
00:32:891 (4,5,1) - same ^
00:57:067 (1,2,3,4) - These patterns may not expected in a Hard map.

Overall the Hard map seems a bit hard,you can consider to make it easier. Maybe those patterns feel good,but I suggest you change them (Of course these are words from a newbie mapper.Change or not is up to you)


I think the Easy map and Insane map are good~
If you have problems or I say something wrong just feel free to tell me~
Cheers~~
Natsu

examination wrote:

Hi coming for M4M~
I'm a newbie mapper. Some suggestions may seem useless,just ignore them ;w;

Natsu's Normal
00:22:302 (4) - May seem a bit strange in a normal diff.Consider to replace it with a slider on 00:22:479.It may feel better. It's ok, since is easy to play and fit the music nicely
Topic Starter
GugUCorn

examination wrote:

Hi coming for M4M~
I'm a newbie mapper. Some suggestions may seem useless,just ignore them ;w;

Natsu's Normal
00:22:302 (4) - May seem a bit strange in a normal diff.Consider to replace it with a slider on 00:22:479.It may feel better.

Hard
00:13:302 (1,2,3,4) - hmm this pattern seems strange.Maybe put them with the same distance feels better.
00:21:773 (1,2,3,4,5) - same ^
00:32:891 (4,5,1) - same ^
00:57:067 (1,2,3,4) - These patterns may not expected in a Hard map.

Overall the Hard map seems a bit hard,you can consider to make it easier. Maybe those patterns feel good,but I suggest you change them (Of course these are words from a newbie mapper.Change or not is up to you)


I think the Easy map and Insane map are good~
If you have problems or I say something wrong just feel free to tell me~
Cheers~~
some jump is not bad in hard diff. so no fix.
Thanks and sorry :(
T_Terry_T
Hi! I'm here from your queue for a M4M.
I'm a beginner modder, but I hope you'll find my mod usefull anyway.

[General]
Something wrong with the tags: in the Insane one there's "TKSalt", while in all the others is "KSalt". Correct that.
In my opinion, 00:02:714, 00:05:538 and 00:08:361 should sound the same in every diff.

[Easy]
I think some long pauses could be a little too hard - it's easy to lose the song's time.
As that said, I would do these changes.
00:20:361 (1,2) - 2 repeats instead of 1 for both the slider + repositioning due to snap distance, like so:

00:35:538 - Add a circle
00:48:949 - Add a circle
01:17:538 - Add a circle
01:23:538 - Add a circle

Plus:
00:45:244 (3) - I would make start the new combo here instead of 00:45:773
00:47:891 (4) - ^ instead of 00:49:302

[Natsu's Normal]
Aside from the sound thing I said in "General", all good.

[Hard]
00:21:861 (1,2,3,4,5) - I would put both (2) and (3) or just (3) under (1). Right now is more for an "Insane" than a "Hard" . (Or maybe it's just my noob-ness)

[Insane]
Fail after 13s. :cry: I'm too bad for this kind of maps.
Anyway! I let osu play for me and I didn't see particular problems. No overmap, no overlap... seems good enough to me!

No Taiko mod because I don't know how to play that mode. Sorry! :(
Topic Starter
GugUCorn

T_Terry_T wrote:

Hi! I'm here from your queue for a M4M.
I'm a beginner modder, but I hope you'll find my mod usefull anyway.

[General]
Something wrong with the tags: in the Insane one there's "TKSalt", while in all the others is "KSalt". Correct that.
In my opinion, 00:02:714, 00:05:538 and 00:08:361 should sound the same in every diff.

[Easy]
I think some long pauses could be a little too hard - it's easy to lose the song's time.
As that said, I would do these changes.
00:20:361 (1,2) - 2 repeats instead of 1 for both the slider + repositioning due to snap distance, like so:

00:35:538 - Add a circle
00:48:949 - Add a circle
01:17:538 - Add a circle
01:23:538 - Add a circle

Plus:
00:45:244 (3) - I would make start the new combo here instead of 00:45:773
00:47:891 (4) - ^ instead of 00:49:302

[Natsu's Normal]
Aside from the sound thing I said in "General", all good.

[Hard]
00:21:861 (1,2,3,4,5) - I would put both (2) and (3) or just (3) under (1). Right now is more for an "Insane" than a "Hard" . (Or maybe it's just my noob-ness)

[Insane]
Fail after 13s. :cry: I'm too bad for this kind of maps.
Anyway! I let osu play for me and I didn't see particular problems. No overmap, no overlap... seems good enough to me!

No Taiko mod because I don't know how to play that mode. Sorry! :(
only fixed tag. thanks ;)
mingmichael
hey~ taiko mod comes as request~

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
☞ okay

Notes Structure
☞ nothing much to say~ perfect pattern huehuee

Notes
• add finisher at 00:11:891 - for the new part of song which comes at here. and this finisher will follow the cymbal sound from the song. it's much better to follow it than a normal note only there

• change 00:16:479 - to be kat. this kat will make a good emphasize for the vocal at 00:16:655 - which is don. i saw you used don for the vocals (and they are low) at 00:16:126 - and 00:16:655 - . it's nice~ but when i checked it again, a don at 00:16:479 - isn't really fit to emphasize the vocal too

• an additional note at 00:22:744 - ? what is it for? the latest sounds (and it's a kick sound?) stop at 00:22:655 - . so automatically this note 00:22:744 - that you used doesn't follow any sounds. well i suggest to delete it

• how about don at 00:23:891 - to make a good dropping pitch sounds too from 00:23:185 - until 00:24:244 - with the balance notes (o o o o) >> http://puu.sh/7NLGi.png

• change 00:50:361 - to be don, to emphasize a kat for the vocal at 00:50:538 - . same like you did at 00:49:832 - and 00:50:008 -

• move 01:14:891 - and 01:17:714 - 1/2 backward. it sounds weird that you used xxxx-xx pattern at there. you used xxx notes at the previous part at 01:03:067 - ; 01:03:244 - ; 01:03:420 -



====================


[ G*ySalt Oni]

General
☞ OD and HP are 6? is it not too extream? how about change OD to be 5 and keep HP to be 6?

Notes Structure
☞ perfect =w=)b

Notes
• move 000:01:479 - ; 00:04:302 - ; 00:07:126 - 1/2 backwards. it's much better than you used before. and those notes will follow the instrument sounds much better than the previous one

• finisher too at 00:11:891 - . same like Muzukashii

• 00:22:744 - delete this, same like Muzukashii

• 00:23:891 - don too, same like Muzukashii again x__x

• kat at 00:48:244 - to follow the vocal sound like 00:47:185 - and 00:47:538 - ?

• a kat at 00:51:067 - to follow the o o o pattern. like you used it too at 00:49:655 (210,211,212) - . btw a kat at 00:51:067 - will follow the vocal too

• a kat again at 00:53:891 - . basically just wanted to make a good pattern from 00:53:185 - until 00:54:244 - which will be o o o o o o o if you change 00:53:891 - to be kat. and this kat will follow the vocal too
* extra explanation : o o o at 00:53:891 - ; 00:54:067 - and 00:54:244 - will support for the next pattern which is o o o too

• changed 01:00:596 - and 01:00:773 - to be o o. i changed them to follow the drum hits from 00:59:891 - and the drum hits appears at all the white strikes, like at 01:00:244 - ; 01:00:596 - ; 01:00:949 - . it is much better if we follow that hits. you can see this

• add a finisher too at 01:25:302 - if you add it too at 00:11:891 - to keep the consistency of the note (they have a same part of song and same pitch sounds too)


====================


[ ogre's Oni]

General
becareful with the volumes. like 30% and 90%. the distance is too high between them. try to change 30% to be 50% or 60%

☞ OD and HP are 6? is it not too extream? how about change OD to be 5 and keep HP to be 6?

Notes Structure
☞ becareful with the kats, especially during kiai part. some suggestions could be checked on Notes box

Notes
• a missing note at 00:11:185 - . i saw that you follow the instrument sounds from the beginning right? the instrument still comes at 00:11:185 - even though it's really small (the vocal is too louder there, so the instrument disappears)

• add a note (don) at 00:19:302 - . you used a note too at 00:13:655 - btw. so why don't you use a note too at 00:19:302 - ? :P

• from 00:50:008 - until 00:51:420 - i have a suggestion. << those notes will follow the vocals better too with the balance notes in 1/2 bsd (o o o o o o o o o). and it makes a good consistency of the notes too

• change 00:55:126 - and 00:55:479 - to be o and o. you can look the pattern after you change them. it's much better right with the balance notes. and it will keep the consistency much better too than the previous pattern that you used

• i don't really understand with a kat at 01:03:420 - . it looks like a strange pattern because of the kats. well, i just wanted to give a solution. move 01:03:508 - to 01:03:332 - and change 01:03:420 - to be don

• from 01:06:067 - until 01:06:420 - same like above

• change 01:10:655 - to be don. well i saw that you used o o o o pattern from 01:08:361 - . it's nice~ but why did i change 01:10:655 - to be don? well after i saw the next notes 01:10:832 - until 01:11:185 - which has o o o 1/2 notes at 01:10:832 - ; 01:11:008 - and 01:11:185 - that you didn't use o o o o pattern again, the previous note (just one note) should follow that pattern, i mean it should be o o o o o. and it comes back to o o o o pattern in the new beat at 01:11:185 -

• add a note too at 01:27:067 - . same like the previous point for the explanation


====================


kay, that's all from me~
goodluck guys o/
qoot8123
Hi , TaMul,TKS and 0gre~
here is a taiko mod that request via in PM~

Red : unrankable issue
Purple : strongly recommend
Black : just suggestion


[ TK'S Muzukashii]

  1. 00:32:185 (87) - how about use k? because the vocal's pitch is higher than 00:32:891 (90) -
  2. 00:47:008 (147) - move to 00:47:538 - and change to k ,you use OO OOOO pattern on 00:50:361 (160,161,162,163,164,165) - and 00:53:185 (172,173,174,175,176,177) - so i think you use the similar pattern would be better

[ TK'S Oni]

  1. 00:32:185 (118) - same as muzu, change to k?
  2. although 00:41:449 (166) - have drum sound , but i think move to 00:41:802 - also can follow drum sound and sounds better to me
  3. 00:44:891 (187,188,189) - how about use kkk to follow the guitar and drum's pitch
  4. 01:07:479 (313) -i found you useK on muzu,so change it?
  5. 01:21:596 (402,403) - I focus on the usage of the kat on 00:11:891 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ,you seems to follow the drum and vocal's accent,and 01:21:420 (401,402,403) - is similar with 00:12:596 (8,9,10) - ,so i think you can reverse it
  6. 01:24:420 (423,424) - i know you want to follow the drum here, but i prefer to reverse these two notes because the song on 01:24:596 (424) - is more light than 01:24:067 (421,422,423) -

[ 0gre's Oni]

  1. 00:16:302 (64,65,66,67,68,69,70,71,72,73,74) - this pattern really weird to me, how about this?http://osu.ppy.sh/ss/1462918
  2. 00:50:714 (21) - move to 00:50:538 - to reflect the pattern you used on 00:47:185 (6,7,8,9) -
  3. 01:03:949 (97,98) - you seems to follow the vocal on the kiai time,but these notes it really not fit the vocal and 01:02:714 (88,89,90,91,92,93,94,95) - so try to reverse it?
  4. 01:06:773 (117,118,119,120,121) - same as above,change to converse color
That's all~
really nice taiko maps>w<~
Good Luck for rank~ :)
TKS

mingmichael wrote:

hey~ taiko mod comes as request~

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
☞ okay

Notes Structure
☞ nothing much to say~ perfect pattern huehuee

Notes
• add finisher at 00:11:891 - for the new part of song which comes at here. and this finisher will follow the cymbal sound from the song. it's much better to follow it than a normal note only there - hmm, if i add finisher here, i should more add finisher here 00:17:538 (26) for the uniformity. so i want to keep this.

• change 00:16:479 - to be kat. this kat will make a good emphasize for the vocal at 00:16:655 - which is don. i saw you used don for the vocals (and they are low) at 00:16:126 - and 00:16:655 - . it's nice~ but when i checked it again, a don at 00:16:479 - isn't really fit to emphasize the vocal too - nooooooooo i have follow the drum sound(there is the drumroll sound, maybe the toms sound). current pattern is working well for the drum sound already.

• an additional note at 00:22:744 - ? what is it for? the latest sounds (and it's a kick sound?) stop at 00:22:655 - . so automatically this note 00:22:744 - that you used doesn't follow any sounds. well i suggest to delete it - for the cymbal sound. this cymbal sound is prolongation slightly. its plays better imo :3

• how about don at 00:23:891 - to make a good dropping pitch sounds too from 00:23:185 - until 00:24:244 - with the balance notes (o o o o) >> http://puu.sh/7NLGi.png - nope. please listen again these dons. 00:24:244 (54,57,60,62,65) - just follow the bass drum sound.

• change 00:50:361 - to be don, to emphasize a kat for the vocal at 00:50:538 - . same like you did at 00:49:832 - and 00:50:008 - - i have follow the sound like maracas. plus, 00:50:008 (159,160) - these vocal sounds are almost same pitch.

• move 01:14:891 - and 01:17:714 - 1/2 backward. it sounds weird that you used xxxx-xx pattern at there. you used xxx notes at the previous part at 01:03:067 - ; 01:03:244 - ; 01:03:420 - - its an intentional pattern for not boring. also i dont think its weird xD



====================


[ G*ySalt Oni]

General
☞ OD and HP are 6? is it not too extream? how about change OD to be 5 and keep HP to be 6? - OD5 is too easy on this song.

Notes Structure
☞ perfect =w=)b

Notes
• move 000:01:479 - ; 00:04:302 - ; 00:07:126 - 1/2 backwards. it's much better than you used before. and those notes will follow the instrument sounds much better than the previous one - beautiful.

• finisher too at 00:11:891 - . same like Muzukashii - i dont, same reason as Muzu.

• 00:22:744 - delete this, same like Muzukashii - ^

• 00:23:891 - don too, same like Muzukashii again x__x - ^

• kat at 00:48:244 - to follow the vocal sound like 00:47:185 - and 00:47:538 - ? - no i want to keep the pattern of don only. i think its a good accent with the both side patterns.

• a kat at 00:51:067 - to follow the o o o pattern. like you used it too at 00:49:655 (210,211,212) - . btw a kat at 00:51:067 - will follow the vocal too - i have follow the drum and bass? sounds.

• a kat again at 00:53:891 - . basically just wanted to make a good pattern from 00:53:185 - until 00:54:244 - which will be o o o o o o o if you change 00:53:891 - to be kat. and this kat will follow the vocal too
* extra explanation : o o o at 00:53:891 - ; 00:54:067 - and 00:54:244 - will support for the next pattern which is o o o too - its working for the vocal sound already imo.

• changed 01:00:596 - and 01:00:773 - to be o o. i changed them to follow the drum hits from 00:59:891 - and the drum hits appears at all the white strikes, like at 01:00:244 - ; 01:00:596 - ; 01:00:949 - . it is much better if we follow that hits. you can see this - nope. 01:00:773 (274) - this point has a weak sound reliably. so here is don better. also i dont like the continuity of the same pattern like kkd kkd(except "fit very well").

• add a finisher too at 01:25:302 - if you add it too at 00:11:891 - to keep the consistency of the note (they have a same part of song and same pitch sounds too) - so i kept.


====================


kay, that's all from me~
goodluck guys o/
i mistook "goodluck gays" :o
thanks for mod!

qoot8123 wrote:

Hi , TaMul,TKS and 0gre~
here is a taiko mod that request via in PM~

Red : unrankable issue
Purple : strongly recommend
Black : just suggestion


[ TK'S Muzukashii]

  1. 00:32:185 (87) - how about use k? because the vocal's pitch is higher than 00:32:891 (90) - - got it!
  2. 00:47:008 (147) - move to 00:47:538 - and change to k ,you use OO OOOO pattern on 00:50:361 (160,161,162,163,164,165) - and 00:53:185 (172,173,174,175,176,177) - so i think you use the similar pattern would be better - there is longer vowel sound from 00:47:361 to 00:47:714 . so current pattern is fine.

[ TK'S Oni]

  1. 00:32:185 (118) - same as muzu, change to k? - fixed.
  2. although 00:41:449 (166) - have drum sound , but i think move to 00:41:802 - also can follow drum sound and sounds better to me - also sounds nice to me.
  3. 00:44:891 (187,188,189) - how about use kkk to follow the guitar and drum's pitch - also nice sound. but i want to keep the current pattern. i like this.
  4. 01:07:479 (313) -i found you useK on muzu,so change it? - its intentional.
  5. 01:21:596 (402,403) - I focus on the usage of the kat on 00:11:891 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ,you seems to follow the drum and vocal's accent,and 01:21:420 (401,402,403) - is similar with 00:12:596 (8,9,10) - ,so i think you can reverse it - sounds a bit weird to me because 01:21:773 (402) - there is the cymbal crash sound here.
  6. 01:24:420 (423,424) - i know you want to follow the drum here, but i prefer to reverse these two notes because the song on 01:24:596 (424) - is more light than 01:24:067 (421,422,423) - - hmm, current pattern is really good fit the drum/guitar sound. also i want to place the reverse color notes before next finisher.
That's all~
really nice taiko maps>w<~
Good Luck for rank~ :)
thanks for mod!! ;)

(っ ・ㅂ・)っ https://dl.dropboxusercontent.com/u/263 ... Recipe.rar
Topic Starter
GugUCorn

TKS wrote:

mingmichael wrote:

hey~ taiko mod comes as request~

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
☞ okay

Notes Structure
☞ nothing much to say~ perfect pattern huehuee

Notes
• add finisher at 00:11:891 - for the new part of song which comes at here. and this finisher will follow the cymbal sound from the song. it's much better to follow it than a normal note only there - hmm, if i add finisher here, i should more add finisher here 00:17:538 (26) for the uniformity. so i want to keep this.

• change 00:16:479 - to be kat. this kat will make a good emphasize for the vocal at 00:16:655 - which is don. i saw you used don for the vocals (and they are low) at 00:16:126 - and 00:16:655 - . it's nice~ but when i checked it again, a don at 00:16:479 - isn't really fit to emphasize the vocal too - nooooooooo i have follow the drum sound(there is the drumroll sound, maybe the toms sound). current pattern is working well for the drum sound already.

• an additional note at 00:22:744 - ? what is it for? the latest sounds (and it's a kick sound?) stop at 00:22:655 - . so automatically this note 00:22:744 - that you used doesn't follow any sounds. well i suggest to delete it - for the cymbal sound. this cymbal sound is prolongation slightly. its plays better imo :3

• how about don at 00:23:891 - to make a good dropping pitch sounds too from 00:23:185 - until 00:24:244 - with the balance notes (o o o o) >> http://puu.sh/7NLGi.png - nope. please listen again these dons. 00:24:244 (54,57,60,62,65) - just follow the bass drum sound.

• change 00:50:361 - to be don, to emphasize a kat for the vocal at 00:50:538 - . same like you did at 00:49:832 - and 00:50:008 - - i have follow the sound like maracas. plus, 00:50:008 (159,160) - these vocal sounds are almost same pitch.

• move 01:14:891 - and 01:17:714 - 1/2 backward. it sounds weird that you used xxxx-xx pattern at there. you used xxx notes at the previous part at 01:03:067 - ; 01:03:244 - ; 01:03:420 - - its an intentional pattern for not boring. also i dont think its weird xD



====================


[ G*ySalt Oni]

General
☞ OD and HP are 6? is it not too extream? how about change OD to be 5 and keep HP to be 6? - OD5 is too easy on this song.

Notes Structure
☞ perfect =w=)b

Notes
• move 000:01:479 - ; 00:04:302 - ; 00:07:126 - 1/2 backwards. it's much better than you used before. and those notes will follow the instrument sounds much better than the previous one - beautiful.

• finisher too at 00:11:891 - . same like Muzukashii - i dont, same reason as Muzu.

• 00:22:744 - delete this, same like Muzukashii - ^

• 00:23:891 - don too, same like Muzukashii again x__x - ^

• kat at 00:48:244 - to follow the vocal sound like 00:47:185 - and 00:47:538 - ? - no i want to keep the pattern of don only. i think its a good accent with the both side patterns.

• a kat at 00:51:067 - to follow the o o o pattern. like you used it too at 00:49:655 (210,211,212) - . btw a kat at 00:51:067 - will follow the vocal too - i have follow the drum and bass? sounds.

• a kat again at 00:53:891 - . basically just wanted to make a good pattern from 00:53:185 - until 00:54:244 - which will be o o o o o o o if you change 00:53:891 - to be kat. and this kat will follow the vocal too
* extra explanation : o o o at 00:53:891 - ; 00:54:067 - and 00:54:244 - will support for the next pattern which is o o o too - its working for the vocal sound already imo.

• changed 01:00:596 - and 01:00:773 - to be o o. i changed them to follow the drum hits from 00:59:891 - and the drum hits appears at all the white strikes, like at 01:00:244 - ; 01:00:596 - ; 01:00:949 - . it is much better if we follow that hits. you can see this - nope. 01:00:773 (274) - this point has a weak sound reliably. so here is don better. also i dont like the continuity of the same pattern like kkd kkd(except "fit very well").

• add a finisher too at 01:25:302 - if you add it too at 00:11:891 - to keep the consistency of the note (they have a same part of song and same pitch sounds too) - so i kept.


====================


kay, that's all from me~
goodluck guys o/
i mistook "goodluck gays" :o
thanks for mod!

qoot8123 wrote:

Hi , TaMul,TKS and 0gre~
here is a taiko mod that request via in PM~

Red : unrankable issue
Purple : strongly recommend
Black : just suggestion


[ TK'S Muzukashii]

  1. 00:32:185 (87) - how about use k? because the vocal's pitch is higher than 00:32:891 (90) - - got it!
  2. 00:47:008 (147) - move to 00:47:538 - and change to k ,you use OO OOOO pattern on 00:50:361 (160,161,162,163,164,165) - and 00:53:185 (172,173,174,175,176,177) - so i think you use the similar pattern would be better - there is longer vowel sound from 00:47:361 to 00:47:714 . so current pattern is fine.

[ TK'S Oni]

  1. 00:32:185 (118) - same as muzu, change to k? - fixed.
  2. although 00:41:449 (166) - have drum sound , but i think move to 00:41:802 - also can follow drum sound and sounds better to me - also sounds nice to me.
  3. 00:44:891 (187,188,189) - how about use kkk to follow the guitar and drum's pitch - also nice sound. but i want to keep the current pattern. i like this.
  4. 01:07:479 (313) -i found you useK on muzu,so change it? - its intentional.
  5. 01:21:596 (402,403) - I focus on the usage of the kat on 00:11:891 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ,you seems to follow the drum and vocal's accent,and 01:21:420 (401,402,403) - is similar with 00:12:596 (8,9,10) - ,so i think you can reverse it - sounds a bit weird to me because 01:21:773 (402) - there is the cymbal crash sound here.
  6. 01:24:420 (423,424) - i know you want to follow the drum here, but i prefer to reverse these two notes because the song on 01:24:596 (424) - is more light than 01:24:067 (421,422,423) - - hmm, current pattern is really good fit the drum/guitar sound. also i want to place the reverse color notes before next finisher.
That's all~
really nice taiko maps>w<~
Good Luck for rank~ :)
thanks for mod!! ;)

(っ ・ㅂ・)っ https://dl.dropboxusercontent.com/u/263 ... Recipe.rar
Updated! Thanks ;)
0gre_old

qoot8123 wrote:

Hi , TaMul,TKS and 0gre~
here is a taiko mod that request via in PM~

Red : unrankable issue
Purple : strongly recommend
Black : just suggestion

[ 0gre's Oni]

  1. 00:16:302 (64,65,66,67,68,69,70,71,72,73,74) - this pattern really weird to me, how about this?http://osu.ppy.sh/ss/1462918
  2. 00:50:714 (21) - move to 00:50:538 - to reflect the pattern you used on 00:47:185 (6,7,8,9) -
  3. 01:03:949 (97,98) - you seems to follow the vocal on the kiai time,but these notes it really not fit the vocal and 01:02:714 (88,89,90,91,92,93,94,95) - so try to reverse it?
  4. 01:06:773 (117,118,119,120,121) - same as above,change to converse color
That's all~
really nice taiko maps>w<~
Good Luck for rank~ :)
oh my god ** how did i miss this mod!?
sorry for being very late
thx qoot ><
0gre_old

mingmichael wrote:

hey~ taiko mod comes as request~

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ ogre's Oni]

General
becareful with the volumes. like 30% and 90%. the distance is too high between them. try to change 30% to be 50% or 60%

☞ OD and HP are 6? is it not too extream? how about change OD to be 5 and keep HP to be 6?

Notes Structure
☞ becareful with the kats, especially during kiai part. some suggestions could be checked on Notes box

Notes
• a missing note at 00:11:185 - . i saw that you follow the instrument sounds from the beginning right? the instrument still comes at 00:11:185 - even though it's really small (the vocal is too louder there, so the instrument disappears)

• add a note (don) at 00:19:302 - . you used a note too at 00:13:655 - btw. so why don't you use a note too at 00:19:302 - ? :P

• from 00:50:008 - until 00:51:420 - i have a suggestion. << those notes will follow the vocals better too with the balance notes in 1/2 bsd (o o o o o o o o o). and it makes a good consistency of the notes too

• change 00:55:126 - and 00:55:479 - to be o and o. you can look the pattern after you change them. it's much better right with the balance notes. and it will keep the consistency much better too than the previous pattern that you used

• i don't really understand with a kat at 01:03:420 - . it looks like a strange pattern because of the kats. well, i just wanted to give a solution. move 01:03:508 - to 01:03:332 - and change 01:03:420 - to be don

• from 01:06:067 - until 01:06:420 - same like above

• change 01:10:655 - to be don. well i saw that you used o o o o pattern from 01:08:361 - . it's nice~ but why did i change 01:10:655 - to be don? well after i saw the next notes 01:10:832 - until 01:11:185 - which has o o o 1/2 notes at 01:10:832 - ; 01:11:008 - and 01:11:185 - that you didn't use o o o o pattern again, the previous note (just one note) should follow that pattern, i mean it should be o o o o o. and it comes back to o o o o pattern in the new beat at 01:11:185 -

• add a note too at 01:27:067 - . same like the previous point for the explanation


====================


kay, that's all from me~
goodluck guys o/
thx too micheal :o
0gre_old

lZenxl wrote:

Mod from Queueuhuehu

Not much to mod, all taiko charts are pretty good - Don't kudosu if nothing is fixed!

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

[TK's Muzu]

00:11:891 (3) - d > K | This note feels underemphasized, the music emphasizes with a cymbal here, I would suggest a big kat since it is most similar to the cymbal
00:33:244 (91,92,93,94,95,96) - kkkkkd > dddddk | The pitch is going up so I suggest to use dons then kats

No Other Problems, very good usage of finishes and good kat rhythms

[0gre's Oni]

00:34:479 (153) - k > K | This is a start of a new section of the music and the music emphasizes on this note, I suggest to change to a big kat
From Note 363 TO 392 | The kat density is inconsistent in this section even though the pitches in this section is quite similar

No other Problems, the kat spread was generally smooth

[TK's Oni]

00:20:273 (57,58) - Swap | The vocal "Yay" falls on 58, putting a kat on 57 feels like the kat is too early, I suggest to map the kat to the vocal here

Same comment as Muzu

Good luck for ranku
I got your mod now xC
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