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solfa feat. Chata - Miracle infinity

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Total Posts
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Topic Starter
Nichiyouki
This beatmap was submitted using in-game submission on 6 มีนาคม 2567 at 3:47:14

Artist: solfa feat. Chata
Title: Miracle infinity
Source: ゆめこい~夢見る魔法少女と恋の呪文~
Tags: Parasol opening Yumekoi ~Yume Miru Mahou Shoujo to Koi no Jumon~ nich95 Momochikun japanese pop eroge galgame visual novel video game vn op featured artist fa
BPM: 180
Filesize: 19252kb
Play Time: 01:42
Difficulties Available:
  1. Easy (1.68 stars, 112 notes)
  2. Insane (4.56 stars, 326 notes)
  3. Mochi's Hard (3.48 stars, 242 notes)
  4. Normal (2.11 stars, 163 notes)
Download: solfa feat. Chata - Miracle infinity
Download: solfa feat. Chata - Miracle infinity (no video)
Information: Scores/Beatmap Listing
---------------
My 6th ranked beatmap

Yumekoi ~Yume Miru Mahou Shoujo to Koi no Jumon~ Opening Song

Easy - Done by me
Normal - Done by me
Hard - Done by Momochikun
Insane - Done by me

Thank you for~
Momochikun for your guest diff

Enjoy!
Momochikun
SPOILER
osu file format v12

[General]
AudioFilename: solfa feat. Chata - miracle infinity (Short Ver.).mp3
AudioLeadIn: 0
PreviewTime: 67076
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 36910,64576,76743
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:miracle infinity (Short Ver.)
TitleUnicode:ミラクルinfinity (Short Ver.)
Artist:solfa feat. Chata
ArtistUnicode:solfa feat. 茶太
Creator:Nichiyouki
Version:Mochi's Hard
Source:Yumekoi ~Yume Miru Mahou Shoujo to Koi no Jumon~
Tags:Parasol opening ゆめこい ~夢見る魔法少女と恋の呪文~ nich95
BeatmapID:0
BeatmapSetID:104315

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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196,204,77076,5,4,0:0:0:0:
256,48,77410,1,4,0:0:0:0:
296,124,77576,2,8,L|308:160,3,35,0|8|8|0,1:0|0:0|0:0|1:0,0:0:0:0:
324,196,77910,6,0,P|280:244|204:232,1,140,4|8,0:0|0:0,0:0:0:0:
128,212,78410,1,2,0:0:0:0:
128,212,78576,2,0,P|172:164|248:176,1,140,0|8,0:0|0:0,0:0:0:0:
324,196,79076,1,2,0:0:0:0:
372,264,79243,2,0,P|448:256|512:300,2,140,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,140,80243,1,8,0:0:0:0:
108,60,80576,6,0,P|48:96|60:164,1,140,4|8,0:0|0:0,0:0:0:0:
136,140,81076,1,2,0:0:0:0:
234,192,81243,2,0,P|198:132|136:140,1,140,0|8,0:0|0:0,0:0:0:0:
55,158,81743,1,0,0:0:0:0:
84,236,81910,2,0,P|120:296|182:288,2,140,0|8|0,0:0|0:0|0:0,0:0:0:0:
55,158,82743,2,0,L|88:80,1,70,2|8,0:0|0:0,0:0:0:0:
136,32,83076,1,0,0:0:0:0:
256,112,83243,6,0,P|328:104|380:160,1,140,4|8,0:0|0:0,0:0:0:0:
316,208,83743,1,2,0:0:0:0:
316,208,83910,2,0,P|376:248|380:324,1,140,0|8,0:0|0:0,0:0:0:0:
312,352,84410,1,0,0:0:0:0:
312,352,84576,2,0,P|251:311|247:235,2,140,0|8|0,0:0|0:0|0:0,0:0:0:0:
404,212,85576,1,8,0:0:0:0:
452,144,85743,1,2,0:0:0:0:
404,212,85910,6,0,P|336:188|296:128,1,140,4|8,0:0|0:0,0:0:0:0:
376,108,86410,1,0,0:0:0:0:
376,108,86576,2,0,P|308:132|268:192,1,140,0|8,0:0|0:0,0:0:0:0:
280,268,87076,1,0,0:0:0:0:
208,308,87243,5,8,0:0:0:0:
128,276,87410,1,0,0:0:0:0:
128,276,87493,1,0,0:0:0:0:
128,276,87576,1,8,0:0:0:0:
96,196,87743,1,4,0:0:0:0:
208,72,88076,1,4,0:0:0:0:
268,132,88243,2,8,L|320:152,3,35
324,168,88576,6,0,P|376:200|428:184,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
412,64,89243,1,8,0:0:0:0:
412,64,89576,1,2,0:0:0:0:
324,88,89743,1,0,1:0:0:0:
288,172,89910,1,0,3:3:0:0:
340,244,90076,1,0,1:0:0:0:
280,312,90243,2,0,P|224:312|184:272,1,105.000004005432,0|8,0:0|0:0,0:0:0:0:
216,104,90910,5,2,0:0:0:0:
216,104,91243,2,0,L|104:140,2,105.000004005432,0|0|8,0:0|0:0|0:0,0:0:0:0:
312,256,92243,1,2,0:0:0:0:
400,232,92410,2,0,L|424:180,1,52.5000020027161,0|0,1:0|3:0,0:0:0:0:
370,88,92743,2,0,L|348:136,1,52.5000020027161,0|0,1:0|0:0,0:0:0:0:
276,300,93243,1,8,0:0:0:0:
276,300,93576,1,0,0:0:0:0:
112,232,93910,6,0,P|128:184|184:156,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
276,300,94576,1,8,0:0:0:0:
256,124,94910,1,2,0:0:0:0:
324,64,95076,2,0,L|368:28,2,52.5000020027161,0|0|0,1:0|3:0|1:0,0:0:0:0:
256,124,95576,2,0,P|300:156|368:152,1,105.000004005432,0|8,0:0|0:0,0:0:0:0:
444,312,96243,5,2,0:0:0:0:
444,312,96576,1,0,3:0:0:0:
444,312,96910,2,0,L|328:336,1,105.000004005432,0|8,0:0|0:0,0:0:0:0:
256,176,97576,1,0,0:0:0:0:
256,176,97910,6,0,L|256:240,1,52.5000020027161
156,288,98243,2,0,L|156:235,1,52.5000020027161
356,288,98576,2,0,L|356:235,1,52.5000020027161
256,176,98910,2,0,L|256:123,1,52.5000020027161
256,36,99243,1,4,0:0:0:0:
256,192,99326,12,0,102743,0:0:0:0:

o_o ~
Topic Starter
Nichiyouki
Okay, revived and move to pending beatmap.
BeatofIke
moe~ Nich! Go Go! ^_^
alacat
Hi moe Nich :3

[General]
  1. nothing to say!
[Easy]
  1. 00:15:410 (4,5) - add a finish instead of whistle here to follow the crash cymbal in the music ? it needs stronger sound imo
  2. 00:37:576 - ,00:41:243 - whistle ? i hope you put more whistle sound in this part :3
  3. 00:42:410 - add a finish same as your previous 00:41:743 -
  4. 01:20:576 (5) - How about adding a new combo ? it looks long for easy diff to me.
  5. 01:14:576 (4,2) - mmm... it is better to stack these points
  6. 01:31:243 (4) - Same as above. 01:20:576 (5) -
  7. 01:38:243 - ~ 01:38:910 - How about putting normal sound ? :3
[Normal]
  1. 00:15:743 (3,4) - Same as Easy diff.
  2. 00:28:910 (4) - add a whistle. it is better to put sound with constant rhythm for normal diff.
  3. 00:42:910 - finish.
  4. 01:07:576 (1) - This slider feels too hard.so i'd remove this for better rhythm and lower the difficulty. i think you should put 1/1 rhythm for normal diff. Fix this one, so it prevents the player from misreading
  5. 01:17:076 (5,6) - add a finish to the head of the slider here to follow the crash cymbal in the music. like your previous part. 01:12:576 -
  6. 01:38:243 - ~ 01:38:910 - How about putting normal sound ? :3
[Hard]
  1. 00:17:076 (5) - add a finish instead of whistle here to follow the crash cymbal in the music ?
  2. 00:17:743 (7) - 00:18:410 (2) - ^ same as here.
  3. 00:39:076 (4) - add a clap to the repeat of the slider.
  4. 00:57:076 (2,3) - having these stacked breaks your flow. so consider moving to next slider head this note. they will flow more naturally imo
  5. 01:06:243 (8) - add a finish to the tail of the slider.
  6. 01:06:243 (8,1,2,3,4,5,6) - Try aligning this parts parallel to each other by moving the last point of the slider a grid to the left. it looks better to me.
  7. 01:08:410 (4,5,6) - a bit nazi mod, make the spacing of these notes consistent since the combo is still going , so would look better.
  8. 01:12:076 (7) - add a whistle to the tail of the slider here to follow the vocal in the music. like this your previous slider
  9. 01:13:743 - i feel kinda empty here, it is better to follow the vocal "sho" for playing. so consider adding a note here.
  10. 01:17:576 (3) - Same as Insane diff. 00:21:576 (6,7,8,9) -
  11. 01:27:243 (1) - finish.
  12. 01:36:243 (1,2,3) - this part is a little boring imo, so i hope you remove it and remake another pattern.
[Insane]
  1. OD+1, it is too low for this kind of difficulty.
  2. 00:15:743 (1,1) - add a finish instead of whistle here to follow the crash cymbal in the music ? it needs stronger sound imo
  3. 00:17:076 - ,00:18:410 - ^ Same as here.
  4. 00:18:243 (2) - ,00:19:743 (2) - a bit nazi mod, it is better to stack these notes :3 it looks good to me.
  5. 00:21:576 (6,7,8,9) - I feel that these consecutive claps do not match. so consider adding a normal sound all notes ! you should be able to apply my suggestion for the rest of the parts and other diffs.
  6. 00:21:910 (1,2) - hmm.. this part looks crowded to me. please put more distance around x0.7.
  7. 00:22:910 (3,4) - ^ Same as here.
  8. 00:42:743 (5) - add a finish to the head of the slider.
  9. 00:48:410 (5) - flow suggestion: try to move this note down for the flow. so the jumps will flow more naturally and beautifully.
  10. 00:51:910 (3,4,5) - why don't you make the spacing of these notes consistent since the combo is still going ?, so would look better.
  11. 00:55:910 (3) - As you can see here, since you already have the up and down motion from your previous patterns, the transition from this to the next slider almost feels like unnatural jump. so i recommend you to use ctrl + G command :3
  12. 00:58:076 (5,1) - i feel having these use the same combo colour makes it easier to read.
  13. 01:06:243 (5) - add a finish to the tail of the slider.
  14. 01:16:410 (6) - I feel that these consecutive whistles do not match. so How about removing this whistle here ?
all difficulties are really nice flow @.@!! Good luck :D
Topic Starter
Nichiyouki

alacat wrote:

Hi moe Nich :3 Hi alanyan :3

[General]
  1. nothing to say!
[Easy]
  1. 00:15:410 (4,5) - add a finish instead of whistle here to follow the crash cymbal in the music ? it needs stronger sound imo Nope. It's too strong sound in this diff ><
  2. 00:37:576 - ,00:41:243 - whistle ? i hope you put more whistle sound in this part :3 Okay, added
  3. 00:42:410 - add a finish same as your previous 00:41:743 - Added
  4. 01:20:576 (5) - How about adding a new combo ? it looks long for easy diff to me. I'm baka xD I know this is unrankable, but I forget to add it >< So, added
  5. 01:14:576 (4,2) - mmm... it is better to stack these points Moved 01:16:576 (2) to stack with this.
  6. 01:31:243 (4) - Same as above. 01:20:576 (5) - Added
  7. 01:38:243 - ~ 01:38:910 - How about putting normal sound ? :3 ehh x3 Is it weird? I think these are suitable enough
[Normal]
  1. 00:15:743 (3,4) - Same as Easy diff. Nope as well
  2. 00:28:910 (4) - add a whistle. it is better to put sound with constant rhythm for normal diff. Added, but I will consider again, because I feel weird about this sound on this note
  3. 00:42:910 - finish. I don't like to use many finish hitsound x3
  4. 01:07:576 (1) - This slider feels too hard.so i'd remove this for better rhythm and lower the difficulty. i think you should put 1/1 rhythm for normal diff. Fix this one, so it prevents the player from misreading I don't sure about this, but since this is my styte, So, I will consider again, if someone mention same with you :3
  5. 01:17:076 (5,6) - add a finish to the head of the slider here to follow the crash cymbal in the music. like your previous part. 01:12:576 - Added both
  6. 01:38:243 - ~ 01:38:910 - How about putting normal sound ? :3 This, too. I didn't fix about this like with the easy diff
[Insane]
  1. OD+1, it is too low for this kind of difficulty. I don't like to use high OD, but I will up it
  2. 00:15:743 (1,1) - add a finish instead of whistle here to follow the crash cymbal in the music ? it needs stronger sound imo Nope again, I think this is too loud to listen.
  3. 00:17:076 - ,00:18:410 - ^ Same as here. Nope, too, I don't like to add many finish hitsound in this part.
  4. 00:18:243 (2) - ,00:19:743 (2) - a bit nazi mod, it is better to stack these notes :3 it looks good to me. Moved
  5. 00:21:576 (6,7,8,9) - I feel that these consecutive claps do not match. so consider adding a normal sound all notes ! you should be able to apply my suggestion for the rest of the parts and other diffs. But for this diff, I prefer to use clap, which it's suitable enough to use imo.
  6. 00:21:910 (1,2) - hmm.. this part looks crowded to me. please put more distance around x0.7. Moved
  7. 00:22:910 (3,4) - ^ Same as here. Moved
  8. 00:42:743 (5) - add a finish to the head of the slider. Added
  9. 00:48:410 (5) - flow suggestion: try to move this note down for the flow. so the jumps will flow more naturally and beautifully. It's beautiful, but the flow of this is weird for me. I think xD
  10. 00:51:910 (3,4,5) - why don't you make the spacing of these notes consistent since the combo is still going ?, so would look better. Oops, moved these
  11. 00:55:910 (3) - As you can see here, since you already have the up and down motion from your previous patterns, the transition from this to the next slider almost feels like unnatural jump. so i recommend you to use ctrl + G command :3 Changed
  12. 00:58:076 (5,1) - i feel having these use the same combo colour makes it easier to read. Umm... I will switch NC in this.
  13. 01:06:243 (5) - add a finish to the tail of the slider. Added
  14. 01:16:410 (6) - I feel that these consecutive whistles do not match. so How about removing this whistle here ? Nope, I just add it to follow the vocal
all difficulties are really nice flow @.@!! Good luck :D
Thanks alanyan for your mod
and thanks BeatofIke for star, too :)

Note: I have adjusted about offset to 564 (-13)
Momochikun

alacat wrote:

Hi moe Nich :3


[Hard]
  1. 00:17:076 (5) - add a finish instead of whistle here to follow the crash cymbal in the music ? Uhm.. it don't fit imo, i've try to reduced the volume but it still doesn't. Maybe it'll work if i use custom hitsound. But whistle still nice
  2. 00:17:743 (7) - 00:18:410 (2) - ^ same as here. ^
  3. 00:39:076 (4) - add a clap to the repeat of the slider. k
  4. 00:57:076 (2,3) - having these stacked breaks your flow. so consider moving to next slider head this note. they will flow more naturally imo ^
  5. 01:06:243 (8) - add a finish to the tail of the slider. whistle fit better
  6. 01:06:243 (8,1,2,3,4,5,6) - Try aligning this parts parallel to each other by moving the last point of the slider a grid to the left. it looks better to me. maybe.. moved a bit
  7. 01:08:410 (4,5,6) - a bit nazi mod, make the spacing of these notes consistent since the combo is still going , so would look better. my bad.. fix
  8. 01:12:076 (7) - add a whistle to the tail of the slider here to follow the vocal in the music. like this your previous slider oh.. okay
  9. 01:13:743 - i feel kinda empty here, it is better to follow the vocal "sho" for playing. so consider adding a note here. ^
  10. 01:17:576 (3) - Same as Insane diff. 00:21:576 (6,7,8,9) - o.o
  11. 01:27:243 (1) - finish.the vocal not high here.. it don't need too
  12. 01:36:243 (1,2,3) - this part is a little boring imo, so i hope you remove it and remake another pattern. moved (2)


all difficulties are really nice flow @.@!! Good luck :D
Thanks~
http://puu.sh/5dQvp.osu
Topic Starter
Nichiyouki
Updated~
-Neipezi
hello~

[Easy, Normal]
slider tick rate -1?

[Mochi's Hard]
00:37:897 (1) - ctrl + g?
00:49:897 (5) - blanket also really off
00:51:230 (1) - ^
00:57:563 (4) - ^
01:36:397 - circle add?

[Insane]
00:16:063 (1,1) - NC remove
00:18:397 - finish add?
00:35:230 (9) - x:0 y:348 move?
00:39:397 - here a clap add?
00:45:063 - ^
01:11:730 - clap add?
01:22:397 - ^
01:29:730 (4) - clap add?
01:30:063 - ^
01:30:230 - ^
01:31:063 - ^
01:32:397 (5) - ^

x_x :o
cirnocon
hi~
Easy
Slider tick rate -1?
Mochi's Hard
00:49:230 (3,5) - try to adjust the slider coordinate to make blanket looks nice
Like this

Insane
01:06:730 (6,7,8,9,10,11) - , 00:10:897 (1,2,3,4) - increase the 'gap' of the hitsounds volume so it will feel better.

Good luck. :)
Topic Starter
Nichiyouki
Some fixed and change offset myself...

Thank you both for mod :)
eironeia
Hi Nichiyouki! This is my first time modding an experienced mapper's map so please bear with me.

General
SUCH LOLI OAO
Easy
01:27:214 (3) - A finish at the tail of this?
01:28:047 (4) - A finish?
Normal
00:33:714 (3) - Use your N:C1 sample for the bass drum sound
00:36:381 (3) - ^
01:27:714 (1) - Finish here
01:28:047 (2) - ^
01:33:047 (2) - Something's wrong with a hitsound in the middle of this slider--move your timing sector inside the slider to 01:33:214.
01:35:714 (4) - Here as well--early by a quarter beat.
Mochi's Hard
00:21:881 (1) - The finish here sounds too silent, consider moving your timing section here to just behind of the head of this slider.
2nd tick of 00:33:714 (3) - A clap here
Tail of 00:33:714 (3) - Use your N:C1 sample for the bass drum sound
00:36:547 (4) - A clap here
Head and tail of 00:36:881 (5) - Use your N:C1 sample for the bass drum sound
01:16:714 (5) - Circles 6 and 7 use a clap, so I expect this circle to have a clap as well. For 01:27:381 (2) however it doesn't sound awkward whereas for 01:16:714 (5) it does.
Insane
00:21:881 (1) - The finish here sounds too silent, consider moving your timing section here to just behind of the head of this slider.
00:34:047 (5) - A clap here
00:34:214 (6) and head of 00:34:381 (7) - Use your N:C1 sample for the bass drum sound
Tail of 00:36:547 (5) - A clap here
00:36:881 (6) and head of 00:37:047 (7) - Use your N:C1 sample for the bass drum sound
Head of 00:37:047 (7) - A clap here
2nd and 3rd ticks of 00:37:047 (7) - Use your N:C1 sample for the bass drum sound
01:16:547 (1) - A finish here?
Apart from the very much preferential usage of the hitsounds, I couldn't find much to improve these already beautiful maps. Apart from a few errors in Normal, I think this map is 99% ready for ranking. I wish you all the best!
Topic Starter
Nichiyouki
Fixed something in my diffs...

I'm sorry that no say the reason whether I have fixed any suggestion on these, because I were not remember xD
but thank you for the mod :)
kajiyatta
M4M.
[General]
Delete (Short Ver.) since the original name doesn't include one.
t/169720&start=0
[Easy]
For the easiest diff, I suppose tkck 2 would be difficult for newbie since it tends to make a mistake easily.
Placement
00:58:881(2) 1 grd up better for consistence.
Rhythm
00:15:381(4) This 1/2 kick slider would be difficult for newbie, so replace 1/1 slider here?
00:42:881(2) Move at 00:42:714 betterfor playing.
Hit Sound
01:27:214(3) Prefer finish than whistle at end.
[Normal]
Placement
00:11:547(1) Delete NC beter, I don't suppose it is better to spam NC for easier diff.
00:22:547(1) Add NC.
01:03:214(3) Move at 256:216 better for flow.
Rhythm
00:41:214(2,3) Delete (3) and extend (2) to 00:41:714 better.
Hit Sound
01:04:547(1,2,3,4) Add clap or finish at end.
01:27:714(1,2) Prefer finish than whistle same as Insane.
01:33:131 What is this sound of tick? I don't suppose it is necessary, so silence beter.
01:35:797 ^
[Hard]
Placement
Some blanket looks forced flow, so the movement for playing looks not good I suppose.
00:12:881(1,2) Swap NC better since (2) is emphasized with finish.
00:17:047(5) I highly suggest to be small spacing here, over ×3.00 spacing is beyond Hard diff.
00:45:047(5) This blank looks forced and not reasonable, so move like this?
00:59:714 ^
01:10:381 ^
01:21:047(2,3) It looks not clearly because of end stack. e.g.)
Rhythm
00:22:381 Add a note here, I just feel odd this blank.
00:35:881(2,3,4) I suppose this rhythm sounds a bit weird, so to follow the vocal I recommend this.
00:43:714 Add a note here to follow the vocal, this blank looks odd.
01:06:714(1,2,3,4,5,6) Consider to chnage 1/4 kick slider.
Hit Sound
00:40:547(1,2,3,4) Sounds loudly, so turn down volume to 30% or change to soft-hitsound? These part doesn't include normal-hitsound I suppose...
[Insane]
I don't mind AR8 but due to high BPM and some jumping, maybe AR9 would be fine for lots of players.
Placement
00:12:381(5) I suppose you can put a jumping here since the sound of beginning is emphasized.So move (4) at 208:312? or other placement.
00:20:881(4) Change this direction like this? It would be nice flow from (4) to (5).
00:31:047(6) I suppose opposite direction would be fine for next note.
00:48:881(2,3) Well, I just suppose this placement would be more fine than current one for playing.
01:01:881(1,2) The spacing looks arkward for me, well you can stack (1) at (2)' s head?
01:22:714(4) Move this note at 220:368, and the spacing (3) to (4) and (5) to (6) is symmetrical.
Rhythm
00:10:881 Unnecessary green line
00:29:797 Add a note here to follow the drum sound.
00:40:464 ^
00:48:464 ^
00:48:047(4) This 1/8 repeat slider sounds overmapped, you can listen carefully and replace 1/4 slider or notes better.

I suppose you can improve this mapset more, but looks fine now. Good luck :)
Topic Starter
Nichiyouki

kajiyatta wrote:

M4M.
[General]
Delete (Short Ver.) since the original name doesn't include one. Deleted. Because this song hasn't full version, too.
t/169720&start=0
[Easy]
For the easiest diff, I suppose tkck 2 would be difficult for newbie since it tends to make a mistake easily. Umm... I know it's difficult, but I necessary use 2 ticks. However. I will consider about this again if it's really difficult for newbie.
Placement
00:58:881(2) 1 grd up better for consistence. Moved
Rhythm
00:15:381(4) This 1/2 kick slider would be difficult for newbie, so replace 1/1 slider here? Umm... nope, but however, I will consider this again, too.
00:42:881(2) Move at 00:42:714 betterfor playing. I don't want to follow the vocal, because I think this was fine imo.
Hit Sound
01:27:214(3) Prefer finish than whistle at end. Changed
[Normal]
Placement
00:11:547(1) Delete NC beter, I don't suppose it is better to spam NC for easier diff. Removed
00:22:547(1) Add NC. I forget x3 Added
01:03:214(3) Move at 256:216 better for flow. Moved
Rhythm
00:41:214(2,3) Delete (3) and extend (2) to 00:41:714 better. I don't think it is too hard for this diff. So no change.
Hit Sound
01:04:547(1,2,3,4) Add clap or finish at end. Added finish all.
01:27:714(1,2) Prefer finish than whistle same as Insane. Changed
01:33:131 What is this sound of tick? I don't suppose it is necessary, so silence beter. Umm... I really weird, but when I move a green line section, I could follow the rhythm. So I will change a green line section instead.
01:35:797 ^ This, too.
[Insane]
I don't mind AR8 but due to high BPM and some jumping, maybe AR9 would be fine for lots of players. Umm... I have testplayed. So, okay.
Placement
00:12:381(5) I suppose you can put a jumping here since the sound of beginning is emphasized.So move (4) at 208:312? or other placement. The flow of these sn't problem for me. So no change.
00:20:881(4) Change this direction like this? It would be nice flow from (4) to (5). Okay
00:31:047(6) I suppose opposite direction would be fine for next note. I think the original is flowed better.
00:48:881(2,3) Well, I just suppose this placement would be more fine than current one for playing. It's good, but I don't want to move 00:49:214 (4), which it resulted the flow is problem.
01:01:881(1,2) The spacing looks arkward for me, well you can stack (1) at (2)' s head? Okay
01:22:714(4) Move this note at 220:368, and the spacing (3) to (4) and (5) to (6) is symmetrical. Moved
Rhythm
00:10:881 Unnecessary green line Removed
00:29:797 Add a note here to follow the drum sound. Drum sound? I felt it doesn't have.
00:40:464 ^ ^
00:48:464 ^ ^
00:48:047(4) This 1/8 repeat slider sounds overmapped, you can listen carefully and replace 1/4 slider or notes better. but I heard this is 1/8

I suppose you can improve this mapset more, but looks fine now. Good luck :)
Thank you kajiyatta for the mod :)
Swayzo_old
M4M

General:
01:17:797 Kiai is supposed to be toggled on at this time point

Insane:
SPOILER
01:01:881 (1) suggestion: make slider 1/2 beat long
01:31:881 remove 3,4 and add a slider 1 beat long @ 01:31:881

Hard:
SPOILER
00:35:881 (2,3) remove 2 and move slider 3 to 00:35:881 then add a circle @ 00:36:381
00:37:214 (6) slider 6 placed at wrong time
01:11:214 (5) slider should be a beat long
00:33:714 (3) don't make slider repeat and add circle @ 00:34:214
01:16:714 remove 5,6,7 and make slider 4 1.5 beats long

Normal:
SPOILER
00:37:214 remove 4 and add a slider 1/2 beat long @ 00:37:047
01:00:547 (3,4) doesn't play well
01:01:547 (5) slider 5 not timed properly. It should start @ 01:01:714 and only be 1/2 a beat long
01:16:547 (4) slider 4 should start at 01:16:381
01:37:214 (6) slider 6 should start at 01:37:047
BanchoBot
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