forum

Yousei Teikoku - Zetsubou Plantation

posted
Total Posts
68
Topic Starter
EneDZakura
This beatmap was submitted using in-game submission on 21 марта 2015 г. at 16:26:33

Artist: Yousei Teikoku
Title: Zetsubou Plantation
Source: Mirai Nikki
Tags: Yuno Gasai Yukiteru Amano Minene Uryuu Murumuru
BPM: 230
Filesize: 6411kb
Play Time: 03:34
Difficulties Available:
  1. Deus Ex [Expert] (6,43 stars, 789 notes)
  2. Murumuru [Easy] (1,6 stars, 193 notes)
  3. Tsubaki Kasugano [Normal] (2,35 stars, 313 notes)
  4. Yukiteru Amano [Hard] (2,91 stars, 458 notes)
  5. Yuno Gasai [Insane] (4,28 stars, 595 notes)
Download: Yousei Teikoku - Zetsubou Plantation
Information: Scores/Beatmap Listing
---------------
Ver 2.2
My first map ^_^
Thanks for mods and help!
!
Topic Starter
EneDZakura
Easy is completed! :)
Topic Starter
EneDZakura
Jeiserity is completed!
Topic Starter
EneDZakura
Beatmap is completed!
HabiHolic
good map~
Topic Starter
EneDZakura
Thanks =)
Topic Starter
EneDZakura
Map is updated.
acid
Easy:
01:26:121 - 01:30:671 You might want to switch between two hitcircles and a small slider.
02:11:075 - 02:11:345 It went too quick on that part, you can put some distance between them to adjust the timing.
Personally, I also think the hitcircles are a little too large.

Normal:
I find no problem with the normal. It's great work.
Hard:
00:35:369 - 00:35:789 The slider velocity is too quick doesn't match with the beat. 00:37:437 - 00:37:817 Has the same problem as the earlier one.
01:18:695 - 01:22:175 It would be a good idea to put in a long spinner there. The time section that I put isn't exact but you can understand what I mean.:P

Jeiserity:
00:49:558 - 00:50:228 That stream is a little too quick a small slider with repeating reverse arrows would be a better choice in my opinion. 01:07:400 -01:07:850 The same problem as earlier. The stream is way too quick to press.
01:55:298 - 01:55:798 The stream is too quick again. :O
The only problem I find in this difficulty are the streams, they are too compressed in small timespans


That's it. :O I love this map. It's great work.
MMCherry
HI。

[Hard]
I find so many notes‘ and sliders' distance are not consistent and too close or far, that i dont know if it is a intentional setting=A=? or you didn't open the disrance snap mode??
For exmple
01:02:907 (5) - Too close to the previous note。
From02:53:776 (4) - to 02:54:298 (5) - According to the setting of "distance snap",these sliders’ distance are too close and not consistent
02:55:342 (6) - Too close to the previous slider
and so on。

Besides,this song is 230BPM, those successive notes of 1/4 beat are too hard and fast ,it is not appropriate to the [hard diff] i think..you can use slider to replace it 。

I‘m a tyro and my english is poor,hope you can understand my reply =A=!!
Topic Starter
EneDZakura
Thanks all. Done.
Topic Starter
EneDZakura
Updated offset.
Topic Starter
EneDZakura
Updated, added two new diffs.
N E K O
[General]

  • umm..did you play the Dnjeiserity Diff and insane diff?
    I played and thought they're strange.
    First,some parts are not on the beat,that will be a strange part.
    second,it's a 230bpm song,so some blank parts have to be mapped.
[DnJeiserity]

  • From 00:21:404 (1) - to 00:28:709 (2) - and 00:30:013 (6) - to00:36:796 (8) -
    I think there're varieties of way to set notes and sliders,give it a different try.And sliders of high speed are not suggested to use this radian.
    00:38:165 (1,2,3,4,5,6,7,8) - it should start here,you can take 50%speed and listen it again.

    00:41:231 Here's a white line ,it means a "beat",so don't make it a blank.this may be better.
    00:43:839 (6) - make it a reverse slider.

    00:44:361 a note too.
    00:45:013 i suggest to have a note here.and then try this.the previous pattern will make people hard to read what the rythem is.
    00:53:491 a white line again,i prefer to add note here.

    From 00:58:970 (1) - to 01:00:665 (8) - A good part,It Will Be A Good diff if you do it in the whole diff.

    I suggest a breack time from 01:21:665 to 01:25:318

    01:32:361 umm,a strange break here,try to map it.

    01:42:796 (1,2,3,4,5,6) - A good chance to make jumps with notes and sliders!

    01:51:144 (1,2) - note a very good idea to put notes on lyrics in the highest difficulty

    01:55:318 (1) - nice part from here to 02:02:883 (2) - . then i think put two same sliders here like this.02:03:144 (3,4) -


    02:22:448 (1) - really nice part from here to 02:25:448 (8) - .

    02:31:318 also don't make blanks like this.map it.
[Hard]

  • Also some blanks should be mapped in my opinion.
    01:28:187 (1,2) - strange,,,try to start from white line to white line.
    01:39:144 (7,8,9,10) - i suggest to put them apart like this
And I also saw insane diff,many problems like Dej diff so....
I strongly suggest you to look at Saten-san's Yousei Teikoku map.
Yousei Teikoku's songs are very very nice to map,because it has strong beat and fast speed.Try to think what i mean...
I don't mean to blame or something,just see more maps and then come back to your own map, then you'll see new ideas and get new feelings.

If you still need mod,I'll do it then, just send me messages.Good luck.
Topic Starter
EneDZakura
Thanks, N E K O !!!
Thanks for the star!
Cloudchaser
Always Mirai Nikki ;_; by the way I love Yousei Teikoku.
I hope mod this later.~
Topic Starter
EneDZakura

-Cloudchaser wrote:

Always Mirai Nikki ;_; by the way I love Yousei Teikoku.
I hope mod this later.~
Thanks ^_^
I love too!
Ciyus Miapah
hello random mods by me

[General]
change BG, im scared
try reduce kiai time
Delete tags DnJeiser Yousei Teikoku Zetsubou Plantation Mirai Nikki. < tags just for user GD or anything related with your maps
are you follow instrument sound or follow vocal sound? your map is little bit confusing

[Begin]
i think just use 1/1 beat in this map
add some Hitsounds for better map

00:29:752 (3,4,5,6,7,8) - - CTRL+ H or CTRL +J seems legit or i think resnap this
00:29:752 (3) - NC
00:33:926 (6) - NC
00:38:231 (1) - why 1/2 beat in here?
00:43:448 (4) - 1/2 beat, resnap the slider

[Easy]
i think this diff is Normal, so Change Easy diff to Normal and change Song Difficulty to Normal

01:02:100 (6) - New combo
01:02:622 (1) - release NC
01:04:709 (3) - new combo
02:10:709 - add circle
02:33:926 (3) - NC
02:36:535 (5) - NC
02:44:883 (6) - NC
02:46:187 (1) - why you NC this?
02:56:883 (6) - NC

[Normal]
change diff name to Normal+

02:31:839 (5) - NC
03:32:883 - add circle
03:33:144 - add circle


[Hard]

00:36:535 (6) - shorter slider to 00:36:796
00:37:187 (7) - resnap slider to 00:37:057
00:54:144 - Add circle
01:36:796 (9) - NC
01:37:187 (1) - release NC
01:37:709 (2,3,4) - stack this, jumps too hard to read
01:45:926 (1,2) - NC in 2
01:49:057 (6,1) - NC in 6
01:51:144 (4) - NC
01:56:883 (4,5,6) - i think this stream is extreme for 230 bpm simply it to1/2 beat
02:50:361 (3,4,5,6) - ^
03:18:013 (3,4,5,6) - ^

[Insane]

AR+1
OD-1 or -2

just Place notes each beat, is insane diff remember
Try Reduce overmap streaming in this map
try New combo new notes pattern

[DnJeiserity]
HP -1 or -2
OD -1

Im surrender!
Topic Starter
EneDZakura
Thank you so much!
Topic Starter
EneDZakura
Map is general updated!
Please download again :3
Thanks ^_^
DeletedUser_2010275
Hihi ~ :3


[Easy]
  • 00:44:622 (5) - NC
    between 01:13:578 (1) - and 01:17:752 (1) - so bored :( add something !
    01:30:274 (5) - NC
    01:33:404 (1) - remove NC
    01:38:883 (4) - same slider shape 01:36:796 (3) -
    02:08:883 - add circle ?
    between 02:09:404 (4) - and 02:14:100 (1) - add something
    02:51:665 (3,4) - jump ?
    02:57:926 (6,1) - change NC
    03:20:883 (2) - same slider shape 03:16:970 (1) -


    [Normal]
    • 00:24:535 (1,4) - change NC
      00:29:752 - add circle
      01:00:796 (5) - +1 return or add circle
      01:09:926 - add circle
      01:11:491 (4) - same slider shape 01:10:709 (2) -
      01:27:665 (6) - ^ 01:26:622 (3) -
      01:34:578 (4,1) - change NC
      between 02:06:796 - and 02:09:404 (1) - add something
      02:23:491 (3) - change shape
      02:47:491 - add spinner at 02:49:057 -
      02:49:578 (9) - remove NC
      03:16:709 (5,1) - change NC


      [Normal+]
      • between 00:35:361 (8) - and 00:38:231 (1) - insert break time
        00:49:578 (5) - -1 return
        between 00:55:839 - and 00:58:970 (1) - add something
        01:10:970 (3) - move to (232,136)
        01:13:057 (4,1) - change NC
        01:26:100 (1,2,3,4,5,6) - try this rhythm

        01:29:622 (2,4,6) - place on white tick
        01:35:100 (2) - rhythm error
        01:37:057 (7) - same slider shape 01:36:274 (5) -
        01:42:078 - add circle
        01:42:796 - ^
        01:55:318 (1) - straight line
        01:58:709 (2) - move to (392,224)
        02:09:926 (6) - too bent
        02:37:057 (3) - -1 return and 02:37:839 (1) - move to 02:37:578 - finish at 02:39:144 -
        02:51:404 (5) - +1 return
        02:58:709 (2,3) - distance
        03:26:622 (4) - opposite slider


        [Hard]
        • 00:36:535 (6,7) - rhythm error
          00:38:622 (2) - overlapping 00:38:231 (1) - start
          00:44:491 (3) - remove
          00:45:926 (3,4) - distance ?
          00:49:970 (6) - remove
          01:17:491 (1) - move to 01:17:752 -
          01:36:535 (8,1) - too close. Many players will click earlier than necessary.
          01:37:709 (3,4) -exchange
          01:42:535 (8,1) - too close
          01:45:926 (1) - -1 return
          02:05:491 (5) - it's boring :(
          02:13:839 (1) - move to 02:14:100 - and 02:13:839 - add circle
          02:33:926 (2) - remove NC
          02:57:404 - add circle
          03:16:839 (1) - place on long white tick


          [Insane]
          • 00:22:448 (5) - straight slider
            00:38:231 (1) - place on long white tick
            00:45:796 (3,4) - distance
            00:55:839 (4) - -1 return and 00:56:361 - add circle
            01:13:578 (10) - big sv change,it is too sudden
            01:42:665 (3) - move to long white tick
            01:46:448 (6) - 1 gird up
            01:51:926 - add circle
            01:53:100 (1) - move to 01:53:231 - finish at 01:55:057 -
            02:02:883 (2) - -1 return
            02:07:970 (7,8) - remove
            02:13:839 (1) - move to 02:14:100 - and 02:13:839 - add circle
            02:41:100 (3) - rhythm error..
            02:47:231 (1) - move to 02:47:491 -
            02:55:318 (7) - big sv change
            02:58:448 (5) - move to (320,176)
            03:22:187 (1) - remove and add something


            [DnJeiserity]
            • between 00:36:796 (8) - and 00:38:166 (1) - add something
              00:39:600 (8) - +1 return
              00:44:491 (1,2) - move to white tick
              00:56:426 - add circle
              01:07:318 (5) - NC
              01:38:752 (1,2,3,4,5,6) - not with song
              01:46:970 (4) - NC
              02:03:665 (3) - ^
              02:13:448 (4) - +1 return
              02:20:361 (5) - NC
              02:40:187 (1,2,3) - try this rhythm

              03:07:839 (1) - end at 03:08:100 -
              03:16:839 (1,2,3,4,5,6,7,8,9) - move to long white tick
              03:21:013 (1,2,3,4,5,6,7,8,9) - not with song
Topic Starter
EneDZakura
Thanks!
Done.
10crystalmask01
Ello! ^^ Random mod!

[Easy]
hmm, some of your objects appear closer then how they really should be :S You should use DS (Distance snapping) to help, especialyl for Easy/Normal modes.
00:24:274 (2) - ?

00:29:752 (1,2,3) - Too close to each other.
00:38:100 (1,2) - ^
00:55:578 (4) - Move to 00:55:839 for better rhythm consistency (so it has the similar spacing from 00:53:752 (2,3) - as 00:50:622 (1) - )
00:58:970 (1) - Add finish to the head. If your unsure how to, simply double click on the head on your timeline like this:

You'll know its been elected once it been highlighted in red. Add the finish and your done! ^^
01:03:144 (5) - NC
01:07:318 (1) - Add finish on the head.
01:15:665 (1) - ^
01:34:448 (5) - NC
01:42:796 (9) - ^ And add finish
01:51:144 (2) - Add finish
01:55:318 (1) - ^ on the head
02:03:665 (1) - ^
02:09:404 (5) - NC
02:10:970 (6) - Add finish on the tail (And that is not the reverse sign, its this:
)
02:40:187 (4) - NC
02:49:578 (1) - Add finish
02:49:578 (1,2,3) - Spacing?
02:57:926 (1) - Add finish
03:25:057 (3) - NC
03:33:404 (1) - Add finish

You should really fix your DS in this map :(

[Normal]
  1. Approach rate Should be around 5.
  2. Overall difficulty +1
00:23:491 (5) - NC
00:25:057 (1) - Remove NC, not necessary here.
00:53:752 (1) - Add finish on the tail at 00:54:796.
00:55:057 (1) - Appears to soon after the slider. Try moving it to 00:55:839, and extend its tail to 00:57:926.
00:58:970 (1) - Add finish to the head (look back to what I've previously mentioned in Easy mode, at 00:58:970 (1))
00:58:970 - Why is the audio soft here??? Change it back to normal please!
01:07:318 (1) - Add finish
01:26:100 (1) - ^
01:30:274 (1) - ^
01:42:274 (2) - Add finish to the tail.
01:55:318 (1) - Add finish to the head.
02:03:665 (6) - ^ Also NC should be here, not 02:03:926 (1) - ...
02:10:970 - Rhythm suggestion:
So you can add that concluding finish hitsound at 02:12:013.
02:43:057 (5) - Add finish to the tail.
02:44:883 (6) - NC
02:47:491 (1) - Add finish
02:49:578 (1) - ^ On the head.
02:57:926 (1) - ^
03:08:361 - 03:11:491 You could also add a spinner here, buts that's just imo.
03:21:013 (6) - NC, not 03:22:448 (1) - .

[Normal+]
  1. A mapset can only have 1 of each difficulty.Either this diff or the other is removed/changed.
  2. Slider velocity is too high. The song's BPM is already high enough, so like the last diff,just simply keep it at 1.00
00:25:318 (2) - Add a finish.
00:31:839 (1) - ^ Instead of whistle.
00:46:448 (5) - ^
00:58:970 (1) - Add finish on the head.
01:07:318 (1) - ^
01:15:404 (6) - Add finish on the tail.
01:42:796 (6) - ^
01:51:144 (3) - Add finish on the head.
01:55:318 (1) - ^
02:03:665 (3) - ^
02:12:013 (4) - Add finish
02:37:578 (1) - ^
02:49:578 (1) - ^
02:57:926 (1) - ^ On the head.
03:03:665 - 03:06:274 Map this part please, to remove awkward break.
03:33:404 (1) - Add finish

[Hard]
00:29:753 (1) - Add finish
00:38:622 (2) - I suggest replacing it with 00:38:231 (1) - here.
00:46:187 (4) - Add finish to the tail.
00:54:796 (7) - Add finish to the head.
00:58:970 (1) - ^
01:07:318 (3) - ^
01:26:100 (1) - ^
01:32:361 (3) - ^
01:42:796 (1) - ^
01:51:144 (1) - ^
01:55:318 - Rhythm suggestion:

02:03:665 (6) - Add finish to the head.
02:07:839 (4) - NC since slider has change of speed.
02:12:013 (1) - Add finish to the head.
02:26:622 (1) - ^ Instead of whistle.
02:36:535 (1) - ^ On the tail.
02:49:578 (1) - ^ On the head.
02:57:926 (4) - ^ On the head.
03:06:274 (7) - ^ On the head.
03:07:318 - Add something here, song's not over till its over >.<

[Insane]
...Can't mod maps beyond this level :( Sorry.

Overall, I'd say this map looks ok, but there's still lots of room for improvement!
Hope this helps~! :)
Topic Starter
EneDZakura
Thanks!
Done.
Lyase
title is "絶望plantation"
Topic Starter
EneDZakura

Lyase wrote:

title is "絶望plantation"
Thanks!
Topic Starter
EneDZakura
Updated!
New titles diff.
CryOfDeath
Hello, I'm sorry to interrupt, but the streams is too fast, do all to the 300 will not be easy) Interested in whether you rated your beatmaps - I do not know, but the stream it noticeably decreased, and overall good.

P.S. I have not tried to do beatmaps , so I can`t judge your stream)
Topic Starter
EneDZakura

CryOfDeath wrote:

Hello, I'm sorry to interrupt, but the streams is too fast, do all to the 300 will not be easy) Interested in whether you rated your beatmaps - I do not know, but the stream it noticeably decreased, and overall good.

P.S. I have not tried to do beatmaps , so I can`t judge your stream)
Thanks!
Smoothie
Heya~

Your Offset is wrong.
It should be at: 00:21:447

Don't forget to resnap your notes and the green lines after you changed the offset.
Topic Starter
EneDZakura

Smoothie wrote:

Heya~

Your Offset is wrong.
It should be at: 00:21:447

Don't forget to resnap your notes and the green lines after you changed the offset.
Thanks!
Topic Starter
EneDZakura
Offset is updated!
Topic Starter
EneDZakura
Updated!
New Wallpapers!
yoshilove
#modreqs ~~
View --> Grid Level
A small grid can be used.
(sorry my English is not good)

[Easy]
00:33:968 (1,2,3) - 2 is not a center. Check~
01:03:186 (1) - A slider is out of a screen.
01:45:968 (4) - One return. (Unite with vocal.)


[Average]
00:30:316 (5) - Change 00:30:186
00:59:012 (1) - Since it is near, it may push early.
01:41:533 (2) -
How about seeing in this way? --->

[Hard]
00:36:707 (7) - The check of the rhythm of a slider I think that it is good to carry out like 00:37:360 (8)
01:37:751 (3) - near? Add circle 01:37:620 or A position is changed.

[Insane]
00:21:773 (2,4) - change Red line or 00:22:881 (6,8) change blue line
00:39:055 (5) - Distance Snap
00:40:099 (2,3) - It is too far.... ---> 00:40:229 (3) delete circle
01:41:794 (7) - Add circle??

[DnJeiserity]
00:29:794 (6) - New Combo(NC)
00:30:838 (1) - deleteNC
00:31:881 (9) - NC
00:32:925 (1) - deleteNC
00:33:968 (9) - NC
00:36:055 (5) - NC
00:45:055 (3) - near? Add circle 00:44:925 or A position is changed.
00:56:468 (5) - change 00:56:403
00:57:903 (2) -
--->

01:37:881 (4) - near Add circle 01:37:751 or A position is changed.
03:17:533 (1) - near it may push early.
Topic Starter
EneDZakura

yoshilove wrote:

#modreqs ~~
View --> Grid Level
A small grid can be used.
(sorry my English is not good)

[Easy]
00:33:968 (1,2,3) - 2 is not a center. Check~
01:03:186 (1) - A slider is out of a screen.
01:45:968 (4) - One return. (Unite with vocal.)


[Average]
00:30:316 (5) - Change 00:30:186
00:59:012 (1) - Since it is near, it may push early.
01:41:533 (2) -
How about seeing in this way? --->

[Hard]
00:36:707 (7) - The check of the rhythm of a slider I think that it is good to carry out like 00:37:360 (8)
01:37:751 (3) - near? Add circle 01:37:620 or A position is changed.

[Insane]
00:21:773 (2,4) - change Red line or 00:22:881 (6,8) change blue line
00:39:055 (5) - Distance Snap
00:40:099 (2,3) - It is too far.... ---> 00:40:229 (3) delete circle
01:41:794 (7) - Add circle??

[DnJeiserity]
00:29:794 (6) - New Combo(NC)
00:30:838 (1) - deleteNC
00:31:881 (9) - NC
00:32:925 (1) - deleteNC
00:33:968 (9) - NC
00:36:055 (5) - NC
00:45:055 (3) - near? Add circle 00:44:925 or A position is changed.
00:56:468 (5) - change 00:56:403
00:57:903 (2) -
--->

01:37:881 (4) - near Add circle 01:37:751 or A position is changed.
03:17:533 (1) - near it may push early.
Thanks
Knotts
Well this is my second time modding so don't feel like you have to change everything.

[Average]

Overall I feel like there are a lot of oddly placed break times.
01:17:533 (1) - You could probably put in some circles or sliders before the spinner. seems like a long awkward pause for that slider.
02:14:142 (1) - ^
03:27:446 - I think you should add something here to match the rhythm.

[Hard]

I feel like you should experiment more with the slider designs. As of now they all look very similar and bland.
00:57:446 (1) - This spinner seems awkward here. I think you should just replace it with circles/sliders.
01:58:490 (1,2,3) - I feel like you should space these circles out instead of stacking them since you already have so many stacks and the time between them is great.
Topic Starter
EneDZakura

Knotts wrote:

Well this is my second time modding so don't feel like you have to change everything.

[Average]

Overall I feel like there are a lot of oddly placed break times.
01:17:533 (1) - You could probably put in some circles or sliders before the spinner. seems like a long awkward pause for that slider.
02:14:142 (1) - ^
03:27:446 - I think you should add something here to match the rhythm.

[Hard]

I feel like you should experiment more with the slider designs. As of now they all look very similar and bland.
00:57:446 (1) - This spinner seems awkward here. I think you should just replace it with circles/sliders.
01:58:490 (1,2,3) - I feel like you should space these circles out instead of stacking them since you already have so many stacks and the time between them is great.
Thanks!
Topic Starter
EneDZakura
Yes, my main problem is the variety of sliders.
Topic Starter
EneDZakura
Updated!
Add tegs!
ZLOdeuka-
Привет~
мне не нравится песня поэтому я помодю только выборочные дифы. в которых есть что исправить

[General]

http://puu.sh/4rQ4z.png сделай все БГ одинакового типа. Например -Uryuu-Minene и -Yuno-Gasai- - файлы, а остальные рисунки. должны быть все рисунки. И дай им нормальные имена. BG1 BG2 ... BG6 - например.

Kiai time

первый киаи закончить тут 01:16:751
второй закончить тут 02:13:099
третий тут 03:07:360

[Murumuru [Easy]]

велосити очень большой для изи.

00:27:707 (3) - возврат или добавь тут 00:28:751 ноту
00:42:577 (4) - новое комбо. и этот слайдер нужно убрать дальше от предыдущего 00:40:229 (3). И мне не нравится как звучат эти слайдеры. может лучше сделать что-то типо этого? http://puu.sh/4rQsf.jpg
00:44:664 (2) - этот слайдер тоже как-то безобразно звучит тут. передвинь его сюда 00:44:925 (2) и 00:44:403 поставь сиркл без нк
00:47:012 (х) - добавь сюда сиркл с нк
00:54:838 (5) - новое комбо
00:55:360 (6) - добавь сиркл
00:55:881 (7) - сделай возврат
01:01:099 (3) - он должен закончится на тике. а значит тут 01:01:620
01:03:186 (1) - тоже самое. закончить на тике тут 01:04:229
01:02:664 (5,1) - сделать расстояние по дистанс спейсингу
01:07:360 (1) - тоже закончить на тике тут 01:09:446
01:11:533 (3) - закончить на тике тут 01:12:577
01:15:707 (1,2) - закончить на след. тиках
в общем у тебя все слайдеры такие. исправь это. может быть это было сделано не специально.
01:48:055 тут брейк ни к чему. лучше замапай этот перерыв
02:38:925 этот переыв тоже замапать.
02:54:316 тоже самое не оставляй таких больших пробелов
03:03:707 замапать брейк
03:19:881 ^ и т.д.

[Minene Uryuu [Average]]

00:23:533 (5) - новое комбо и тут 00:24:577 (1) - убрать новое комбо
00:25:620 (3) - новое комбо
00:27:707 (7) - новое комбо и тут 00:28:229 (1) - убрать новое комбо
00:29:794 (4) - нк
00:33:968 (5) - ^ расписывать всё нк я не буду о.о посмотри внимательнее. они везде расставлены не так как хотелось бы. обрати внимание на большие белые тики и на музыку. обычно нк ставятся на белых больших тиках.
01:34:620 (1) - перемести сюда 01:34:490
01:59:533 (4,5) - спейсинг
03:21:968 (1) - брейк весь убрать и замапать

Deus Ex [DnJeiserity] хорошая дифа :)

ну ладно, удачки! если что сможешь найти меня в игре ~
HeShu
In General :

Good mapping, no big problem. It flows right and without big matter.

[Mumuru [Easy]]

00:42:577 and 00:43:620 I have the feeling they're both a little bit late according to vocals.
01:16:490 You could improve this slider form so it would fit the previous one


[yuno Gasai [Insane]]

01:46:490 This beat is not neccesary
03:23:012 Very tricky circle. Remove or replace it

[Deus Ex [DnJeiserity]]

01:15:446 It point to the left... for no real reason imo
01:57:707 to 01:57:968 Hard to guess how much hit to do. Put it in order to make it more clear
02:24:577 to 02:25:490 Impossible pattern to predict. Put it in line or else to make it clear to the player
Topic Starter
EneDZakura
Thanks all!
shinjiko-san
break at 03:22:229 - 03:24:968 is pretty unexpected for me :I I think you should add some notes at that part
the Deus Ex diff I mean :I
Topic Starter
EneDZakura
Thanks! Done!
N E K O
As i said i'll do another mod for you these days :) . Hope it still helps you.
Topic Starter
EneDZakura

N E K O wrote:

As i said i'll do another mod for you these days :) . Hope it still helps you.
Of course, I'll wait for your help! :)
N E K O
[General]
I suggest you to map in grid size tiny.
One of the most important thing is that the placement problems.
there're some key words you have to know,blanket,nazi and DS.That makes a map tidy and good to play and look.

[Easy]

  • Easy diff is a kind of regular diff , both the rhythm and the placement of note and sliders
    So I suggest to put them in a more "regular" way...
    Still , watching more other maps'、mappers' easy diff may be a good idea.

    Easy diff have to be mapped in a exactly sertain DS , your DS is 0.8 now.
    So you have to use the function : distance snap
    And in easy diff , rhythm starts on long white line may be better in most conditions.
    00:47:012 (1) -

    00:55:620 (2) - sound strange here. 00:55:360 - add note and move the slider to 00:55:881 (3) -

    01:36:055 (2) - a note here is suggested.

    01:36:838 (3,4) - and this part sounds a little strange.I suggest to start the slider on the long white line.

    01:38:142 (4) - a note here as i suggested the rhythm .

    01:40:751 (7) - starts from here may be better.

[Normal]

  • Really a nice one , whatever rhythm and placement.

    umm , this kind of slider style is not so good.

    this may be better.

    02:17:273 Kiai time should end here.

    02:13:099 map somthing here.

    From 03:14:664 to 03:16:490 map somthing here.

    the last break time should map something to make it an end.
[Hard]

  • There'are some part that the rhythm doesn't feel right.
    Normal diff may be a good example for rhythm.

    01:26:925 (3) - there 's a white line in the middle of the two part
    and a strong beat on it,try to add note. And so does the ohter 7 white lines.

    some break times can be changed.
    such as 03:16:751 (1,2,3,4,5) - here can be deleted,because
    the time before and the time after are all break time,it makes this part a sudden.
[Insane]

  • 00:38:664 (2,3,4) - too near from the sliders.

    00:47:273 - add note

    00:48:316 - add note.

    00:49:360 - ^

    00:51:446 - ^

    00:52:490 - ^

    00:53:533 - ^

    01:00:838 (1) - too near from the tail of 01:00:186 (6) - .

    01:26:925 - add notes. and all the same part...

    01:33:838 (6) - try to hide the head like this.
    01:51:186 (1,2,3,4,5,6,7) - kind of strange here.

    02:35:012 (1) - start the spinner here and ends it here 02:36:316.

    02:36:577 (1,2) - not good here.

    02:37:099 (2) - change it to a single note.
    03:17:533 (1) - not like that...try some other patterns...

    03:20:925 - add 2 notes here
    map the last break time.
All that were my suggestions this time ,hope it may help you. :)
Topic Starter
EneDZakura

N E K O wrote:

[General]
I suggest you to map in grid size tiny.
One of the most important thing is that the placement problems.
there're some key words you have to know,blanket,nazi and DS.That makes a map tidy and good to play and look.

[Easy]

  • Easy diff is a kind of regular diff , both the rhythm and the placement of note and sliders
    So I suggest to put them in a more "regular" way...
    Still , watching more other maps'、mappers' easy diff may be a good idea.

    Easy diff have to be mapped in a exactly sertain DS , your DS is 0.8 now.
    So you have to use the function : distance snap
    And in easy diff , rhythm starts on long white line may be better in most conditions.
    00:47:012 (1) -

    00:55:620 (2) - sound strange here. 00:55:360 - add note and move the slider to 00:55:881 (3) -

    01:36:055 (2) - a note here is suggested.

    01:36:838 (3,4) - and this part sounds a little strange.I suggest to start the slider on the long white line.

    01:38:142 (4) - a note here as i suggested the rhythm .

    01:40:751 (7) - starts from here may be better.

[Normal]

  • Really a nice one , whatever rhythm and placement.

    umm , this kind of slider style is not so good.

    this may be better.

    02:17:273 Kiai time should end here.

    02:13:099 map somthing here.

    From 03:14:664 to 03:16:490 map somthing here.

    the last break time should map something to make it an end.
[Hard]

  • There'are some part that the rhythm doesn't feel right.
    Normal diff may be a good example for rhythm.

    01:26:925 (3) - there 's a white line in the middle of the two part
    and a strong beat on it,try to add note. And so does the ohter 7 white lines.

    some break times can be changed.
    such as 03:16:751 (1,2,3,4,5) - here can be deleted,because
    the time before and the time after are all break time,it makes this part a sudden.
[Insane]

  • 00:38:664 (2,3,4) - too near from the sliders.

    00:47:273 - add note

    00:48:316 - add note.

    00:49:360 - ^

    00:51:446 - ^

    00:52:490 - ^

    00:53:533 - ^

    01:00:838 (1) - too near from the tail of 01:00:186 (6) - .

    01:26:925 - add notes. and all the same part...

    01:33:838 (6) - try to hide the head like this.
    01:51:186 (1,2,3,4,5,6,7) - kind of strange here.

    02:35:012 (1) - start the spinner here and ends it here 02:36:316.

    02:36:577 (1,2) - not good here.

    02:37:099 (2) - change it to a single note.
    03:17:533 (1) - not like that...try some other patterns...

    03:20:925 - add 2 notes here
    map the last break time.
All that were my suggestions this time ,hope it may help you. :)
Thanks N E K O!!!
lundacris
Yukiteru Amano [Hard]

00:53:794 (2,3,4,5,6) - Flip Vertically

01:02:925 (6) - Предлагаю так расположить:

01:15:446 (9) - Так,думаю,лучше будет выглядеть:

01:35:533 (1) - New combo

01:51:186 (1,2,3,4) - Так будет интуитивно проще выбивать:

02:02:664 (3,4,5) - Возможно будет лучше так сделать:

02:49:620 (1,2) - Лучше (1) перетащить поближе к (2)

02:55:620 (3) - Перетащи на четыре квадратика вниз:

03:33:446 - Вместо слайдера,предлагаю сделать так:
Topic Starter
EneDZakura

lundacris wrote:

Yukiteru Amano [Hard]

00:53:794 (2,3,4,5,6) - Flip Vertically

01:02:925 (6) - Предлагаю так расположить:

01:15:446 (9) - Так,думаю,лучше будет выглядеть:

01:35:533 (1) - New combo

01:51:186 (1,2,3,4) - Так будет интуитивно проще выбивать:

02:02:664 (3,4,5) - Возможно будет лучше так сделать:

02:49:620 (1,2) - Лучше (1) перетащить поближе к (2)

02:55:620 (3) - Перетащи на четыре квадратика вниз:

03:33:446 - Вместо слайдера,предлагаю сделать так:
Агась, спасяб.
Moonlit
Easy

00:28:751 to 00:29:794 (1) -
Feels like too big of a gap, try putting a hitcircle at 00:29:273, halfway between the slider's end and the note at 00:29:794 (1) -

Another large gap from 00:31:881 (3) - to 00:33:968 (1) -, perhaps put a note to bridge the combos at 00:32:925? somewhere near centre screen
00:36:055 (3) - to 00:38:142 (1) - same as above, a note on the downbeat could help connect the combos.

00:42:316 (1) - to 00:44:403 (3) - something feels wrong about this part, probably because before you were following the drum but it goes to the melody and the drum is ticking halfway through each slider. May have to change up the previous combo to fix it however.

00:47:533 (2) - copy this and flip to replace the straight slider at 00:48:577 (3) - . this will make it more symmetrical and appealing.
Could use the same copied slider to replace 00:49:620 (4) - too.

The Blue combo from 00:50:664; make all the sliders copies, or take the 3rd slider and use its copy for the 4th slider. Consider making the 4th slider repeat too.

Copy 00:59:012 (1) - and flip to replace 01:00:055 (2) - ?

01:03:186 (1) - and " " " 01:04:751 (2) - ^ Symmetry and consistency is appreciated by newer players.

01:13:620 (1) - this spinner is too short, you could easily replace it with a slider or two from 1:13:099 to 1:14:142 then hitcircles at 1:14:664 and 1:15:186

01:15:707 (1) - and 01:16:751 (2) - should be made so the beginning and end are aligned with the centre, make sure they are identical copies too. Will need a bit of fine tuning to get them to fit and look proper :P
Like this:


01:34:490 (1) - ,01:36:577 (2) - ,01:36:577 (2) - again these should all be the same copies imo and have hitcircles to bridge them at 1:36:055, 1:38:142 etc.

02:00:577 (5) - this slider seems to start randomly. Instead use a hitcircle on the beat then a slider that starts at 2:01:099

Begin this spinner, 03:33:446 (1) - , on 3:32:925 to give the player more time to complete it.

Hope that helps :D
Hollow Wings
m4m w
general
combo color 1 and 3 are too dark with ur bgs imo, change to some brighter ones plz
[box=Deus Ex [DnJeiserity:1337]]
00:44:925 (3,4,5,6) - arrange ds?
01:05:273 (2) - nc
01:06:316 (3) - nc
01:13:099 (2) - nc
01:13:620 (4) - nc
01:57:707 (3,4,5,6,7) - this stream appeared really sudden and unappropriate, thou 02:51:446 (4,5,6,7,8) - is better, maybe it's because objs before have no stream at all until this kiai
02:05:794 (7) - nc
02:42:316 (7,8) - larger ds?
02:50:533 (1,2) - nc 2 or make a larger ds, it feels like u want to follow the vocal but didn't do well here
03:16:751 (1,2,3,4,5,6,7,8,9,10,1) - personally i think this stream make no sense here...

hmm... the whole map gives a random feelling in ds and composing, or even rhythm... so i think u need at least fix the ds problem to make this diff easier to read. and about to the patterns it's effected by the ds problem so some of them didn't feel that nice, maybe u can check other one's maps to improve urs D:[box=Yuno Gasai [Insane:1337]]
00:27:707 (5) - nc
00:42:446 (4) - nc
01:02:794 (4,5) - larger ds plz
01:12:577 (3,4) - nc 4 or larger ds
01:35:273 (4,5) - nc 4 or larger ds
01:41:012 (5,6) - larger ds
02:45:968 (5,6) - ^
02:55:360 (6) - nc
03:33:446 (5) - nc maybe

the same feeling to Deus Ex [DnJeiserity] diff to me[box=Yukiteru Amano [Hard:1337]]
00:45:446 (1,2,3,4) - maybe u can arrange ds like the patterns here

233... maybe u need to watch out the ds problem and maybe use more blanket to give a better version in composing[box=Minene Uryuu [Average:1337]]
00:38:273 (2) - this arrow make no sence imo...
01:11:012 (3) - change to a slider + a long slider?

...other 2 diffs just more attention to the composing plz...
the diff names... orz
good luck
Topic Starter
EneDZakura
Thanks! I m modding your maps today.
Topic Starter
EneDZakura
Big update. Made beginning.
DreaM117er
Murumuru [Easy]
SPOILER
Difficulty
AR: 3 HP: 2 OD:3
Too Easy, up some to increase Difficulty.

00:01:881 - +Break Time
00:06:055 - ^
00:10:229 - ^
02:40:229 (1) - Slider strange, follow lyric or sound??
02:52:751 (4,5,6,7) - Fix distance
02:55:360 - 02:56:403 - 02:57:446 - suggest you can change a slider here
03:17:011 (1) - Slider start 03:16:750

Tsubaki Kasugano [Normal]
SPOILER
Difficulty
HP: 4 AR: 4 OD: 3

00:02:924 - break time
00:07:098 - ^
00:11:272 - ^
00:23:012 (4) - distance fix
01:26:664 (3) - ^
01:42:576 (2) - no break time here, and too long
03:28:750 (5) - ^, strange ending...

Minene Uryuu [Average]
SPOILER
Difficulty
Don't change

00:02:403 - break time
00:06:576 - ^
00:10:750 - ^
00:17:272 (1) - can add a green line to 5% volume
00:38:273 (2) - this is still nomal diff right? don't start red line
01:03:186 to 01:15:446 - fix distance
01:26:403 (2) - ^
01:26:925 (3) - ^
01:28:229 (6) - ^
01:29:011 (8) - No hidden circle for normal diff
01:29:273 (1) - Distance
01:31:620 (6) - ^
01:35:273 (3) - no start red line
01:34:490 to all song...Please check distance, open Distance Snap to make Nonal diff
02:45:185 (1) - this break time can add some your style

Yukiteru Amano [Hard]
SPOILER
Difficulty
It's OK, don't change

00:24:577 (3,4) - too far
00:27:186 (2,3) - ^
00:36:055 (5,6) - too close
00:44:925 (4) - ^
02:07:881 (5,1) - too far
02:23:012 (2,3) - ^
03:34:229 (2) - slider start 03:34:229, end 03:34:229

Yuno Gasai [Insane]
SPOILER
Difficulty
OD: 7
This is Insane diff, OD6 is too easy.

00:25:751 (7) - slider end on blue line
00:56:664 (1) - del, change other style. If you don't want to del this, spinner start 00:56:924
01:46:490 (6) - nc
02:35:011 (1) - spinner start here
03:16:751 (1,2) - can change style, not just slider
03:22:751 (7) - can add something here. You can try not add anything in 03:24:185 to 03:24:968
03:34:229 (2) - slider start 03:34:229, end 03:34:229

And I suggest you should fix distance for this diff because this song's BPM is 230(Too high)
Deus Ex [DnJeiserity] is the most hardest diff, so you can ignore distance.
But Insane should notice this.

Deus Ex [DnJeiserity]
SPOILER
The Most Hardest Diff!!
Difficulty
HP: 7
How many people can play HP9?? HP9 is too high. Should fix.

01:17:533 - spinner start 01:17:794
02:58:229 (8) - Fix distance
03:34:229 (2) - slider start 03:34:229, end 03:34:229

BBQ are so fast, I can't say anything...

My bad english, and my mod
Good lock!!
Topic Starter
EneDZakura

m1223961117 wrote:

Murumuru [Easy]
SPOILER
Difficulty
AR: 3 HP: 2 OD:3
Too Easy, up some to increase Difficulty.

00:01:881 - +Break Time
00:06:055 - ^
00:10:229 - ^
02:40:229 (1) - Slider strange, follow lyric or sound??
02:52:751 (4,5,6,7) - Fix distance
02:55:360 - 02:56:403 - 02:57:446 - suggest you can change a slider here
03:17:011 (1) - Slider start 03:16:750

Tsubaki Kasugano [Normal]
SPOILER
Difficulty
HP: 4 AR: 4 OD: 3

00:02:924 - break time
00:07:098 - ^
00:11:272 - ^
00:23:012 (4) - distance fix
01:26:664 (3) - ^
01:42:576 (2) - no break time here, and too long
03:28:750 (5) - ^, strange ending...

Minene Uryuu [Average]
SPOILER
Difficulty
Don't change

00:02:403 - break time
00:06:576 - ^
00:10:750 - ^
00:17:272 (1) - can add a green line to 5% volume
00:38:273 (2) - this is still nomal diff right? don't start red line
01:03:186 to 01:15:446 - fix distance
01:26:403 (2) - ^
01:26:925 (3) - ^
01:28:229 (6) - ^
01:29:011 (8) - No hidden circle for normal diff
01:29:273 (1) - Distance
01:31:620 (6) - ^
01:35:273 (3) - no start red line
01:34:490 to all song...Please check distance, open Distance Snap to make Nonal diff
02:45:185 (1) - this break time can add some your style

Yukiteru Amano [Hard]
SPOILER
Difficulty
It's OK, don't change

00:24:577 (3,4) - too far
00:27:186 (2,3) - ^
00:36:055 (5,6) - too close
00:44:925 (4) - ^
02:07:881 (5,1) - too far
02:23:012 (2,3) - ^
03:34:229 (2) - slider start 03:34:229, end 03:34:229

Yuno Gasai [Insane]
SPOILER
Difficulty
OD: 7
This is Insane diff, OD6 is too easy.

00:25:751 (7) - slider end on blue line
00:56:664 (1) - del, change other style. If you don't want to del this, spinner start 00:56:924
01:46:490 (6) - nc
02:35:011 (1) - spinner start here
03:16:751 (1,2) - can change style, not just slider
03:22:751 (7) - can add something here. You can try not add anything in 03:24:185 to 03:24:968
03:34:229 (2) - slider start 03:34:229, end 03:34:229

And I suggest you should fix distance for this diff because this song's BPM is 230(Too high)
Deus Ex [DnJeiserity] is the most hardest diff, so you can ignore distance.
But Insane should notice this.

Deus Ex [DnJeiserity]
SPOILER
The Most Hardest Diff!!
Difficulty
HP: 7
How many people can play HP9?? HP9 is too high. Should fix.

01:17:533 - spinner start 01:17:794
02:58:229 (8) - Fix distance
03:34:229 (2) - slider start 03:34:229, end 03:34:229

BBQ are so fast, I can't say anything...

My bad english, and my mod
Good lock!!
Big thanks!
Ikaros_F
from your modding queue
[Yuno Gasai [Insane]:
00:04:750 (1,2,3,4) - make those more like a square.
00:21:968 (3) - make this slider more smoothed,like 00:21:446 (1) -
put 00:38:664 (2,3,4,5,6) - a little far from 00:38:142 (1) -
02:28:229 (7,8) - move a little down
03:00:838 (4,5) - move far from 03:00:316 (3) -

[Yukiteru Amano [Hard]:
00:59:142 and 00:59:403 add a note
01:02:925 (6) - a little ugly

[Deus Ex [DnJeiserity]:
00:49:881 (2) - Symmetry with 00:49:620 (1) -
03:12:055-03:12:316 add five note

[other]
make your map more beautiful :)

i hope it can help you , good luck
Topic Starter
EneDZakura

Ikaros_F wrote:

from your modding queue
[Yuno Gasai [Insane]:
00:04:750 (1,2,3,4) - make those more like a square.
00:21:968 (3) - make this slider more smoothed,like 00:21:446 (1) -
put 00:38:664 (2,3,4,5,6) - a little far from 00:38:142 (1) -
02:28:229 (7,8) - move a little down
03:00:838 (4,5) - move far from 03:00:316 (3) -

[Yukiteru Amano [Hard]:
00:59:142 and 00:59:403 add a note
01:02:925 (6) - a little ugly

[Deus Ex [DnJeiserity]:
00:49:881 (2) - Symmetry with 00:49:620 (1) -
03:12:055-03:12:316 add five note

[other]
make your map more beautiful :)

i hope it can help you , good luck
Thanks! =)
ichivictus
General
I hear some faint whistles in the song now and then usually on big white ticks. Examples: 00:59:011 - , 01:07:359 - , 01:14:533 - and it seems to appear at the other kiai times as well. For these consider adding a whistle hitsound. I'd suggest adding more hitsounds overall to be honest.

Go over the map dozens of many times. Looks for ways to make it look nicer. You don't have to remap everything to do that, just look for ways to stack circles on previous sliders. It really makes a big difference.

[Deus Ex]
OD 8?
02:20:403 (1,2,3,4,5,6,7,8) - This is very tough. IMO too tough and unreasonable because of the jump back to the center. I was able to do it, but it felt way too awkward and out of place.

03:16:751 (1,2,3,4,5,6,7,8,9,10) - This stream doesn't match anything in the music. Felt so random.

03:25:099 (1) - From here to the end is the most challenging part. It makes the rest of the map look like an easy diff. Seriously inconsistent. This will make players very angry as most people who can play insanes will reach this part but most will fail this part.

03:34:229 (2) - Move to 03:34:359 - and make it so it only has one reverse to match the music better.

if you do the above suggestion then 03:33:446 (1) - can be longer. Slider can end at 03:34:229 - So it should look like this http://i.imgur.com/WDRENrB.png
Same goes for the other diffs too^

01:57:707 (3,4,5,6) - Unnecessary stream imo.
02:09:968 (3,4,5,6) - ^
02:51:446 (5,6,7,8) - ^
02:57:968 (1,2,3,4) - ^ and anything else in this diff like that that doesn't fit the music.

01:58:751 (3,4,5,6) - Make this look nicer. Looks so messy

03:18:055 (3,1) - Make it so (3) start and (1) reverse are on the same spot.

00:17:272 (1) - Spinner can have 5% volume? That might be nice.

01:06:446 (2) - Doesn't fit the music at all.

Overall, this diff is way too much 1/2 and not enough style. Play the map back at 50% speed. Focus on making sure most circles and sliders are there for a purpose to the song. No random reverse sliders and no random streams unless it plays well. Lots of them in this diff just doesn't feel right. Sometimes it works out, but in this case I don't think so.

[Yuno Gasai]
The Slider Velocity is very high and feels out of place. Take the suggestions from the last diff as well as lots of it applies here too. Same with the rest of the diffs.

00:13:098 (1,2) - I think it would be better without a reverse. Make slider art :D

00:30:577 (3) - Try to avoid these circles under the sliders. It's a bit awkward while playing.

03:17:533 (3) - DS makes this entire last section feel like antijumps because the slider velocity is still really high.


[Hard]
00:17:272 (5) - Finish
00:21:446 (1) - ^ on slider head
00:31:881 (1) - ^
00:33:969 (1) - ^
00:36:055 (5) - ^
00:38:142 (1) - ^
Replay the map like 10 times and listen for cymbols and consider adding finish whenever you do. Same with the other diffs.

00:59:012 (1,2,3,4,5,6) - This just doesn't fit the music that well. It's like you forgot a circle then added a slider thinking the vocals ended. Doesn't make sense. Consider remapping this section. Plus the DS for the circles is quite high for a hard diff. I would make the circles closer to eachother, remove the reverse on the slider and move it so it finishes at the same spot, and add more circles like this: http://i.imgur.com/p1skTak.png

01:36:576 (4) - Move 1/2 back and add a circle here 01:36:707 - snapped on the slider head of the next slider, so it should look like this: http://i.imgur.com/t4ckj3W.png

01:47:012 (1,2) - Move (2) 1/2 closer to (1). Sounds better.
01:49:099 (5,6) - If you do the above suggestion, perhaps do the same thing with 2 sliders here?

I saw other places you could do the above rhythm but maybe it's just personal preference.

02:40:490 (4,5) - Delete (5) and have the slider end where (5) was.
02:46:229 - Consider adding a long slider. Have it start here and reverse here 02:47:533 -


[Average]
AR should be at 6 or maybe even 7.

00:50:664 (1,2,3) - Not sure why you have reverses on these. I'd remove the reverse but make the slider longer so it ends on the same spot.
01:32:403 - Not sure why there is a break here. I think you should map it.

02:28:750 - Consider a spinner that starts here and ends here 02:30:837 -
03:18:838 (1) - I think this part would be better mapped normally without the spinner

Not much to say about Easy or Normal. I think Easy should have lower slider velocity for sure, but I guess it's okay. They both still suffer from the general problems the rest of the mapset has.

Patterns, stacking, clean up, etc. is what this mapset needs. The flow is good, and it has basic blanketing so it's not horrible or anything. But players generally want something that looks nice while playing or else it will be boring. Put a bit of effort into symmetrical patterns and whatnot.

Good luck :)
Topic Starter
EneDZakura

ichivictus wrote:

General
I hear some faint whistles in the song now and then usually on big white ticks. Examples: 00:59:011 - , 01:07:359 - , 01:14:533 - and it seems to appear at the other kiai times as well. For these consider adding a whistle hitsound. I'd suggest adding more hitsounds overall to be honest.

Go over the map dozens of many times. Looks for ways to make it look nicer. You don't have to remap everything to do that, just look for ways to stack circles on previous sliders. It really makes a big difference.

[Deus Ex]
OD 8?
02:20:403 (1,2,3,4,5,6,7,8) - This is very tough. IMO too tough and unreasonable because of the jump back to the center. I was able to do it, but it felt way too awkward and out of place.

03:16:751 (1,2,3,4,5,6,7,8,9,10) - This stream doesn't match anything in the music. Felt so random.

03:25:099 (1) - From here to the end is the most challenging part. It makes the rest of the map look like an easy diff. Seriously inconsistent. This will make players very angry as most people who can play insanes will reach this part but most will fail this part.

03:34:229 (2) - Move to 03:34:359 - and make it so it only has one reverse to match the music better.

if you do the above suggestion then 03:33:446 (1) - can be longer. Slider can end at 03:34:229 - So it should look like this http://i.imgur.com/WDRENrB.png
Same goes for the other diffs too^

01:57:707 (3,4,5,6) - Unnecessary stream imo.
02:09:968 (3,4,5,6) - ^
02:51:446 (5,6,7,8) - ^
02:57:968 (1,2,3,4) - ^ and anything else in this diff like that that doesn't fit the music.

01:58:751 (3,4,5,6) - Make this look nicer. Looks so messy

03:18:055 (3,1) - Make it so (3) start and (1) reverse are on the same spot.

00:17:272 (1) - Spinner can have 5% volume? That might be nice.

01:06:446 (2) - Doesn't fit the music at all.

Overall, this diff is way too much 1/2 and not enough style. Play the map back at 50% speed. Focus on making sure most circles and sliders are there for a purpose to the song. No random reverse sliders and no random streams unless it plays well. Lots of them in this diff just doesn't feel right. Sometimes it works out, but in this case I don't think so.

[Yuno Gasai]
The Slider Velocity is very high and feels out of place. Take the suggestions from the last diff as well as lots of it applies here too. Same with the rest of the diffs.

00:13:098 (1,2) - I think it would be better without a reverse. Make slider art :D

00:30:577 (3) - Try to avoid these circles under the sliders. It's a bit awkward while playing.

03:17:533 (3) - DS makes this entire last section feel like antijumps because the slider velocity is still really high.


[Hard]
00:17:272 (5) - Finish
00:21:446 (1) - ^ on slider head
00:31:881 (1) - ^
00:33:969 (1) - ^
00:36:055 (5) - ^
00:38:142 (1) - ^
Replay the map like 10 times and listen for cymbols and consider adding finish whenever you do. Same with the other diffs.

00:59:012 (1,2,3,4,5,6) - This just doesn't fit the music that well. It's like you forgot a circle then added a slider thinking the vocals ended. Doesn't make sense. Consider remapping this section. Plus the DS for the circles is quite high for a hard diff. I would make the circles closer to eachother, remove the reverse on the slider and move it so it finishes at the same spot, and add more circles like this: http://i.imgur.com/p1skTak.png

01:36:576 (4) - Move 1/2 back and add a circle here 01:36:707 - snapped on the slider head of the next slider, so it should look like this: http://i.imgur.com/t4ckj3W.png

01:47:012 (1,2) - Move (2) 1/2 closer to (1). Sounds better.
01:49:099 (5,6) - If you do the above suggestion, perhaps do the same thing with 2 sliders here?

I saw other places you could do the above rhythm but maybe it's just personal preference.

02:40:490 (4,5) - Delete (5) and have the slider end where (5) was.
02:46:229 - Consider adding a long slider. Have it start here and reverse here 02:47:533 -


[Average]
AR should be at 6 or maybe even 7.

00:50:664 (1,2,3) - Not sure why you have reverses on these. I'd remove the reverse but make the slider longer so it ends on the same spot.
01:32:403 - Not sure why there is a break here. I think you should map it.

02:28:750 - Consider a spinner that starts here and ends here 02:30:837 -
03:18:838 (1) - I think this part would be better mapped normally without the spinner

Not much to say about Easy or Normal. I think Easy should have lower slider velocity for sure, but I guess it's okay. They both still suffer from the general problems the rest of the mapset has.

Patterns, stacking, clean up, etc. is what this mapset needs. The flow is good, and it has basic blanketing so it's not horrible or anything. But players generally want something that looks nice while playing or else it will be boring. Put a bit of effort into symmetrical patterns and whatnot.

Good luck :)
Thanks!!! ;)

I will work!
DexFrild
Собери еще 2-3 мода и зови меня :з
Topic Starter
EneDZakura

DexFrild wrote:

Собери еще 2-3 мода и зови меня :з
Почему именно 2-3 мода?
Topic Starter
EneDZakura
Normal in the repair.
DexFrild

DnJeiser wrote:

Почему именно 2-3 мода?
У меня очень мало времени.. Я не успею написать большой мод. За 2-3 мода она немного изменится. Вот тогда я еще раз просмотрю и скорее всего напишу мод.
Topic Starter
EneDZakura
Soon ver. 2.0 ;)
Topic Starter
EneDZakura
Ver. 2.0 Completed.
[Kami Kuro]
I Need a ranked on this map
Meandragon
hiii
Topic Starter
EneDZakura

Meandragon wrote:

hiii
Hi!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply