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Itou Kanako - Find the blue (Short Ver) [Osu|Taiko|CatchTheB

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Hanabi
Oh my god

What did i do?! So stupid sorry XD
Sey
Hi,
I am sorry that I need so long but I had a lot of exam stress the last days. I will mod this as soon as possible.
Topic Starter
Kurokami
you don't need to hurry, since my HDD is broken now. So as long as you don't forget it, it will be fine. :3
Sey
Mod info:

Suggestion, not really a must to fix.
Highly suggest you to fix that!
Unrankable issue!

[Rain]

  1. Awesome mapset. Please inform me when you have finished checking my mod advices and I call a BAT for recheck.
  2. Slider Tick Rate 0,5? Why so? According to its rhythm 1,0 is much better here.
  3. 00:09:582 (4) - 00:10:994 (4) - , Personally I think it's not enjoyable to play when these ones reach the border of the screen. There are two options to improve this part. 1) Reduce the grid of your map and put move 00:08:523 (1,2,3,4) - and 00:09:935 (1,2,3,4) - more to the middle. 2) Choose the ones I mentioned in first step and move all of them 1 grid more to the middle (though that will be a big distance and I don't know if you want it like that).
  4. Does it really have to be so much on the border? I suggest you to move it a bit more right, a HDash so close on the border of the screen is really not comfortable to play.
  5. 00:35:347 (1,2,3,4) - You put a HDash here, same rhythm is following at 00:38:700 (4,5,1,2) - . Both sections are very different right now. I suggest you to decide for one of those sections and repeat it or even making the distance a bit higher on the second part, but still the same structure.
  6. 00:38:700 (4,5,1,2) - You were using sections like this pretty often but I do not suggest you to use them since it's strange when the sliders suddenly change their shape a bit (I feel that while playing), there are more sections of this kind. Please make them symmetrical, this gives your whole mapset a better structure and more flow.
  7. 00:40:288 (4) - Center the note between 3 and 1 to keep a better flow here.
  8. 00:49:994 (1) - Same here as above, you can simply avoid that by CTRL + G 00:50:170 (2) - , this slider also reaches the bottom of the screen anyway. Can you move the whole section a bit more to the right, please?
  9. 01:32:435 (4,5,6,7) - Those parts are too spiky and could be much more comfortable to play, try to reduce the distance a bit with a lower distance snap and don't make it so spiky as it is right now. Same counts for 01:41:170 (1,2,3,4,5) - ofc.
  10. 01:42:758 (3,1,1) - I highly suggest you not to keep a 1/2 distance between notes and spinners. I quote the Ranking Criterias here for you: "Avoid placing notes closer than 1/2 to a spinner (1/2 is acceptable) as far as possible. This is because, depending on the BPM of the song and length of the spinner self, fruits are largely indistinguishable from spinner fruits when too close together.". 1/2 is accepted, however your song is having a pretty high BPM. With this BPM fruits become unreadable before and after the spinner. Also spinner is normally ending on the left side but the next note appears apruptly on the right side. I have no option in mind now but keep a 1/1 distance at least here.
  11. 01:49:641 (3,4) - How about to move 4 more to the right to keep the same distance of notes as in the slider? x:288 should be working here well.
  12. 01:53:700 (3,4,5,6,7,8,9) - This time it's pretty nice, it fits well with the drums and I like playing it :) Creates a cool ending feeling. :p
Really cool Rain, I enjoyed it a lot.
Topic Starter
Kurokami

Sey wrote:

Mod info:

Suggestion, not really a must to fix.
Highly suggest you to fix that!
Unrankable issue!

[Rain]

  1. Awesome mapset. Please inform me when you have finished checking my mod advices and I call a BAT for recheck.
  2. Slider Tick Rate 0,5? Why so? According to its rhythm 1,0 is much better here. I don't how how this happened, corrected.
  3. 00:09:582 (4) - 00:10:994 (4) - , Personally I think it's not enjoyable to play when these ones reach the border of the screen. There are two options to improve this part. 1) Reduce the grid of your map and put move 00:08:523 (1,2,3,4) - and 00:09:935 (1,2,3,4) - more to the middle. 2) Choose the ones I mentioned in first step and move all of them 1 grid more to the middle (though that will be a big distance and I don't know if you want it like that). I moved (3,4) in both combo one grid closer to the middle. This way the distance only became smaller between (2,3) and I think its still looks good.
  4. Does it really have to be so much on the border? I suggest you to move it a bit more right, a HDash so close on the border of the screen is really not comfortable to play. No. lol
  5. 00:35:347 (1,2,3,4) - You put a HDash here, same rhythm is following at 00:38:700 (4,5,1,2) - . Both sections are very different right now. I suggest you to decide for one of those sections and repeat it or even making the distance a bit higher on the second part, but still the same structure. I used the first pattern since I like that more.
  6. 00:38:700 (4,5,1,2) - You were using sections like this pretty often but I do not suggest you to use them since it's strange when the sliders suddenly change their shape a bit (I feel that while playing), there are more sections of this kind. Please make them symmetrical, this gives your whole mapset a better structure and more flow. Eh, we are using the same color. :3 Anyways, since I changed this I think its now better, I will look at the others too.
  7. 00:40:288 (4) - Center the note between 3 and 1 to keep a better flow here. Done.
  8. 00:49:994 (1) - Same here as above, you can simply avoid that by CTRL + G 00:50:170 (2) - , this slider also reaches the bottom of the screen anyway. Can you move the whole section a bit more to the right, please? I moved the whole combo two grid to right.
  9. 01:32:435 (4,5,6,7) - Those parts are too spiky and could be much more comfortable to play, try to reduce the distance a bit with a lower distance snap and don't make it so spiky as it is right now. Same counts for 01:41:170 (1,2,3,4,5) - ofc. I moved the outer ones 2 grid to the center in both case. I think its better now.
  10. 01:42:758 (3,1,1) - I highly suggest you not to keep a 1/2 distance between notes and spinners. I quote the Ranking Criterias here for you: "Avoid placing notes closer than 1/2 to a spinner (1/2 is acceptable) as far as possible. This is because, depending on the BPM of the song and length of the spinner self, fruits are largely indistinguishable from spinner fruits when too close together.". 1/2 is accepted, however your song is having a pretty high BPM. With this BPM fruits become unreadable before and after the spinner. Also spinner is normally ending on the left side but the next note appears apruptly on the right side. I have no option in mind now but keep a 1/1 distance at least here. Removed (3) and used CTRL+H on everything after the spinner. This should help to catch the next slider.
  11. 01:49:641 (3,4) - How about to move 4 more to the right to keep the same distance of notes as in the slider? x:288 should be working here well. Done, in a mirrored position because of the previous mirroring.
  12. 01:53:700 (3,4,5,6,7,8,9) - This time it's pretty nice, it fits well with the drums and I like playing it :) Creates a cool ending feeling. :powo Thanks. This one is completely missing any other diff so I think at least CtB most contain this rhythm. :3


Really cool Rain, I enjoyed it a lot.
Thanks for your mod. I was lucky to be online when you posted it so the changes were fast. I used everything in order to create a really good map. I improved my mapping in the last few month and the previous map was sucks so I remapped it from scratches. I'm happy to hear you enjoyed this unmoded version of the map. Now I know my mapping isn't as bad as I though. Thanks for your mod. :3
Deif
[General]
  1. There's no need to have "ctb" in tags nowadays.
[Rain!-ing Delusions]

Nice to see this map again! The beginning looks so interesting! But the kiai compared to it is quite boring sometimes... I've tried to focus some points in adding difficulty to the kiai time.

  1. Why this difficulty doesn't have a standardised name as the other ones? (Rain)
  2. I believe there's not a real need of adding those extra uninherited timing sections. The beginning of the kiai is completely off, and after the uninherited section 01:07:641 the metronome is completely wrong, making main beats where red ticks are. I'm not a timing expert, but you should try finding one to fix it. Imo, the only "off-timed" notes should be the ones between ~01:03:530 - start of kiai, where there's only a vocal part.
  3. 00:12:670 (10) - That note doesn't make sense there. The stream can finish perfectly in (9), where the singer starts, and you would avoid an unnecessary 1/4 HDash there. Therefore, it's better to remove it.
  4. 00:19:994 (3) - It could sound stupid, but moving this note 1 grid at the left with that grid snap, you'll reduce the surprise-effect to hit properly the next note, which needs a relatively sharp dash. Same can be applied to the mirrored one that follows.
  5. 00:26:700 (1,2) - You got 2 options here, and both imply starting the slider (3) in the next red tick. It's up to you to make a 3-plet adding a note in
  6. 00:26:788, or just leaving that blue tick without anything.
  7. 00:29:523 (2,3) - I expected for both notes a HDash, or just a dash, cos it's a rhythm change. Is it possible to include one?
  8. 00:34:112 (2,3) - Invert the position of both notes, please. 2 where 3 is, and viceversa to create a better effect.
  9. 00:34:464 (3,4) - If you applied the previous suggestion, I suggest you to put those sliders a bit more separated. x=128,384?
  10. 00:37:112 (7,8) - Make those sliders inclined, or at least put them closer to each other. After those HDashes, it's not that easy to handle them.
  11. 00:43:641 (7) - More separated from the previous note? A lil dash could fit to the high voice.
  12. 00:45:759 (5,1,2) - The HDash doesn't fit in (1) imo. Try to invert the direction of (2) and move it to x=~416, to create a HDash at the end of this slider.
  13. 00:52:112 (1) - Again a pace change without anything remarkable in the map. I'd split that slider with repetition into note + slider (1/2 long), and a dash between them would be perfect.
  14. 01:03:882 (1,2,3,4) - I'd leave those notes more calm. It's just the bridge to the chorus, which doesn't need to be remarked specially. Just the HDash (4,1) you have could be enough.
  15. 01:09:052 (5,1) - Please HDash.
  16. 01:10:464 (1) - Split this 1/1 slider into note + 1/2 slider, adding a dash between them. You're missing an important beat right now.
  17. 01:13:817 (2,3,4,5,6,1,2,3,4,5) - To emphazise this part, it's necessary to re-arrange some notes. There's an example of what you can do: http://osu.ppy.sh/ss/921723 / http://osu.ppy.sh/ss/921727 In the 2nd picture, (3) is in the same position as (5). I hope it's visible enough.
    SPOILER
    160,160,73817,1,8,0:0:0:0:
    352,160,73993,2,0,L|256:128,1,100,0|0,0:0|0:0,0:0:0:0:
    128,208,74346,1,0,0:0:0:0:
    256,288,74523,1,10,0:0:0:0:
    384,208,74699,1,0,0:0:0:0:
    80,192,74876,5,4,0:0:0:0:
    432,192,75052,1,0,0:0:0:0:
    160,144,75229,1,8,0:0:0:0:
    352,144,75405,2,0,L|256:112,1,100,4|0,0:0|0:0,0:0:0:0:
    160,144,75758,2,0,L|256:112,1,100,0|12,0:0|0:0,0:0:0:0:
    352,192,76111,1,0,0:0:0:0:
  18. 01:18:935 (1) - Again a slider that could be splitted to cause a better effect...
  19. 01:19:993 (3,4) - Stacked? There's a main beat in (4) which suggests to add at least a dash there.
  20. 01:22:993 (4,1) - Main beat in (1), but the distance is quite short between those notes. Is it possible to increase it?
  21. 01:29:876 (1,2,3,4) - To keep a similar effect with those jumps, try to move the beginning of (2) and (3) at the same X value as (1). (4) could be in the mirrored position as (3) then.
  22. 01:32:876 (1,2) - Too close to each other once more ^^"
  23. 01:42:758 - Add a note? It looks quite empty, and the singer cannot "Find the BURU", just "Find the" /badjoke
  24. 01:47:876 (2) - x=224? To keep a similar distance (1,2,3) and avoid that surprise jump.
  25. 01:53:700 (3,4,5,6,7,8,9) - If you hear properly the melody, the stream would end a bit later, where the spinner begins atm. I'd suggest you to add 2 more notes for that stream, and start that spinner 1/2 later.
I'd be more confident to give you an apple icon after some more mods, and seeing that timing fine. Poke me up then!
Skystar

Timing check.
Topic Starter
Kurokami

Deif wrote:

[General]
  1. There's no need to have "ctb" in tags nowadays. Meh, pain in the ass, removed. lol
[Rain!-ing Delusions]

Nice to see this map again! The beginning looks so interesting! But the kiai compared to it is quite boring sometimes... I've tried to focus some points in adding difficulty to the kiai time.

  1. Why this difficulty doesn't have a standardised name as the other ones? (Rain) I'm using this on every CtB specific diff which mapped by me. I prefer it this way and makes my maps unique. :3
  2. I believe there's not a real need of adding those extra uninherited timing sections. The beginning of the kiai is completely off, and after the uninherited section 01:07:641 the metronome is completely wrong, making main beats where red ticks are. I'm not a timing expert, but you should try finding one to fix it. Imo, the only "off-timed" notes should be the ones between ~01:03:530 - start of kiai, where there's only a vocal part. Will ask some expert about this, maybe Charles or Andrea willing to take a look.
  3. 00:12:670 (10) - That note doesn't make sense there. The stream can finish perfectly in (9), where the singer starts, and you would avoid an unnecessary 1/4 HDash there. Therefore, it's better to remove it. Done.
  4. 00:19:994 (3) - It could sound stupid, but moving this note 1 grid at the left with that grid snap, you'll reduce the surprise-effect to hit properly the next note, which needs a relatively sharp dash. Same can be applied to the mirrored one that follows. Hmm, done.
  5. 00:26:700 (1,2) - You got 2 options here, and both imply starting the slider (3) in the next red tick. It's up to you to make a 3-plet adding a note in
  6. 00:26:788, or just leaving that blue tick without anything. Added a 1/4 triplet and started a repeat slider at the red tick as you mentioned. Small change hope it's better now.
  7. 00:29:523 (2,3) - I expected for both notes a HDash, or just a dash, cos it's a rhythm change. Is it possible to include one? I put (2) in the other direction made a jump with this way. Hope its good.
  8. 00:34:112 (2,3) - Invert the position of both notes, please. 2 where 3 is, and viceversa to create a better effect. Done.
  9. 00:34:464 (3,4) - If you applied the previous suggestion, I suggest you to put those sliders a bit more separated. x=128,384? Done too. Yeah, looks better. :3
  10. 00:37:112 (7,8) - Make those sliders inclined, or at least put them closer to each other. After those HDashes, it's not that easy to handle them. Placed them closer by 2 grid from each side.
  11. 00:43:641 (7) - More separated from the previous note? A lil dash could fit to the high voice. I placed the start at the center of y line.
  12. 00:45:759 (5,1,2) - The HDash doesn't fit in (1) imo. Try to invert the direction of (2) and move it to x=~416, to create a HDash at the end of this slider. Ctrl+H always helps. :3 Done and moved.
  13. 00:52:112 (1) - Again a pace change without anything remarkable in the map. I'd split that slider with repetition into note + slider (1/2 long), and a dash between them would be perfect. Done and hopefully it is good. :3
  14. 01:03:882 (1,2,3,4) - I'd leave those notes more calm. It's just the bridge to the chorus, which doesn't need to be remarked specially. Just the HDash (4,1) you have could be enough. I think a small jump to (2) still good and changed that way. Placed them in one line as they appearing.
  15. 01:09:052 (5,1) - Please HDash. Placed (5) at the repeat of (4) make a HDash between (5,1) as you said.
  16. 01:10:464 (1) - Split this 1/1 slider into note + 1/2 slider, adding a dash between them. You're missing an important beat right now. Hmm, I liked that slider. o.o Done.
  17. 01:13:817 (2,3,4,5,6,1,2,3,4,5) - To emphazise this part, it's necessary to re-arrange some notes. There's an example of what you can do: http://osu.ppy.sh/ss/921723 / http://osu.ppy.sh/ss/921727 In the 2nd picture, (3) is in the same position as (5). I hope it's visible enough.
    SPOILER
    160,160,73817,1,8,0:0:0:0:
    352,160,73993,2,0,L|256:128,1,100,0|0,0:0|0:0,0:0:0:0:
    128,208,74346,1,0,0:0:0:0:
    256,288,74523,1,10,0:0:0:0:
    384,208,74699,1,0,0:0:0:0:
    80,192,74876,5,4,0:0:0:0:
    432,192,75052,1,0,0:0:0:0:
    160,144,75229,1,8,0:0:0:0:
    352,144,75405,2,0,L|256:112,1,100,4|0,0:0|0:0,0:0:0:0:
    160,144,75758,2,0,L|256:112,1,100,0|12,0:0|0:0,0:0:0:0:
    352,192,76111,1,0,0:0:0:0:
    I like your changes. applied. :3
  18. 01:18:935 (1) - Again a slider that could be splitted to cause a better effect... Hmm, hope it's better now.
  19. 01:19:993 (3,4) - Stacked? There's a main beat in (4) which suggests to add at least a dash there. Uhm, you mean between (4,5) right? If yes done.
  20. 01:22:993 (4,1) - Main beat in (1), but the distance is quite short between those notes. Is it possible to increase it? Increased a bit, but the placement does not allowed me more. q.q
  21. 01:29:876 (1,2,3,4) - To keep a similar effect with those jumps, try to move the beginning of (2) and (3) at the same X value as (1). (4) could be in the mirrored position as (3) then. I like it, done. :3
  22. 01:32:876 (1,2) - Too close to each other once more ^^" I mirrored (1), maybe better this way.
  23. 01:42:758 - Add a note? It looks quite empty, and the singer cannot "Find the BURU", just "Find the" /badjoke It was there until the last mod post. o.o Steven asked for removing. /me goes and kill him.
  24. 01:47:876 (2) - x=224? To keep a similar distance (1,2,3) and avoid that surprise jump. Done.
  25. 01:53:700 (3,4,5,6,7,8,9) - If you hear properly the melody, the stream would end a bit later, where the spinner begins atm. I'd suggest you to add 2 more notes for that stream, and start that spinner 1/2 later. Hmm, done.
I'd be more confident to give you an apple icon after some more mods, and seeing that timing fine. Poke me up then! I will try search some more CtB modder then. :3 About timing, I hope it will be better soon.
Thanks for the mod. Really refreshing to know my new mapping style is way better then the previous one. :3
Seph
I promise to mod this again when I get my osu! fixed u.u
StickyPicky
hi ! (o.o)/ # ctb modreqs via pm >.<

well.. i rarely play Rain (overdose,deluge) diffs but i'll try to mod this.. >.<

SPOILER
00:02:523 (5) - end combo..
00:02:700 (6) - start new combo here, end combo 00:03:935 (5) -
00:03:582 (4) - ^
00:06:229 (5) - ^
00:13:817 (4) - ^
00:15:229 (5) - ^
00:15:229 (5) - remove this..
00:16:641 (7) - start new combo ~
00:18:053 (1) - remove this slider..
00:18:406 (12) - move this to the right side.. (ctrl-H)
00:18:406 (6) - start new combo
00:20:523 (5) - ^
00:22:112 (5) - ^ end combo 00:23:523 (4) -
00:23:700 (1) - start new combo
00:25:112 (7) - ^ end combo 00:26:347 (6) -
00:27:053 (5) - start new combo
00:27:935 (3) - ^
00:30:935 (6) - ^ end combo 00:31:464 (2) -
00:31:112 (1) - Ctrl- G
00:31:817 (3) - ^
00:33:053 (1) - start new combo
00:36:053 (1) - ^
00:36:935 (4) - ^
00:39:053 (5) - ^ end combo 00:40:288 (5) -
00:41:700 (5) - start new combo, end combo 00:42:759 (3) -
00:45:759 (5) - start new combo, end combo 00:46:288
00:49:288 (10) - move this a little bit to the left , its too hard to catch followed by a hyper dash >.<
00:47:876 (4) - start new combo
00:49:288 (5) - ^
00:50:700 (4) - ^
00:53:170 (4) - ^
00:54:935 (5) - ^ , end combo 00:55:817
00:58:817 (4) - start new combo
00:59:876 (6) - ^
01:00:406 (1,2,3,4,5,6,7,8,9,10) - i like this part! nice ~ :3
01:01:817 (4) - ^
01:02:848 (3) - ^
01:02:700 - remove clap
01:29:704 - add finish
.. uhh too much for that start/end combo >.<, from what i have read in Ranking Criteria of CtB: "Make sure your combos aren't too long (15+)! Have in mind that sliders count as two fruits (and some slider lines/droplets) on Ryuuta's plate, and that can make you unable to see new fruits while in gameplay. A good, general baseline is a maximum of ten (10) fruits for a full combo. This is so that the fruit you catch doesn't block your view!" pls fix your combos..

that's all i can help, sorry if my mod doesn't help you >.< btw the ctb diff is really nice! ~ Good luck for Ranking this!
Topic Starter
Kurokami

newtoniorock8 wrote:

hi ! (o.o)/ # ctb modreqs via pm >.<

well.. i rarely play Rain (overdose,deluge) diffs but i'll try to mod this.. >.<

SPOILER
00:02:523 (5) - end combo..
00:02:700 (6) - start new combo here, end combo 00:03:935 (5) -
00:03:582 (4) - ^
00:06:229 (5) - ^
00:13:817 (4) - ^
00:15:229 (5) - ^
00:15:229 (5) - remove this..
00:16:641 (7) - start new combo ~
00:18:053 (1) - remove this slider..
00:18:406 (12) - move this to the right side.. (ctrl-H)
00:18:406 (6) - start new combo
00:20:523 (5) - ^
00:22:112 (5) - ^ end combo 00:23:523 (4) -
00:23:700 (1) - start new combo
00:25:112 (7) - ^ end combo 00:26:347 (6) -
00:27:053 (5) - start new combo
00:27:935 (3) - ^
00:30:935 (6) - ^ end combo 00:31:464 (2) -
00:31:112 (1) - Ctrl- G
00:31:817 (3) - ^
00:33:053 (1) - start new combo
00:36:053 (1) - ^
00:36:935 (4) - ^
00:39:053 (5) - ^ end combo 00:40:288 (5) -
00:41:700 (5) - start new combo, end combo 00:42:759 (3) -
00:45:759 (5) - start new combo, end combo 00:46:288
00:49:288 (10) - move this a little bit to the left , its too hard to catch followed by a hyper dash >.<
00:47:876 (4) - start new combo
00:49:288 (5) - ^
00:50:700 (4) - ^
00:53:170 (4) - ^
00:54:935 (5) - ^ , end combo 00:55:817
00:58:817 (4) - start new combo
00:59:876 (6) - ^
01:00:406 (1,2,3,4,5,6,7,8,9,10) - i like this part! nice ~ :3
01:01:817 (4) - ^
01:02:848 (3) - ^
01:02:700 - remove clap
01:29:704 - add finish
.. uhh too much for that start/end combo >.<, from what i have read in Ranking Criteria of CtB: "Make sure your combos aren't too long (15+)! Have in mind that sliders count as two fruits (and some slider lines/droplets) on Ryuuta's plate, and that can make you unable to see new fruits while in gameplay. A good, general baseline is a maximum of ten (10) fruits for a full combo. This is so that the fruit you catch doesn't block your view!" pls fix your combos..

that's all i can help, sorry if my mod doesn't help you >.< btw the ctb diff is really nice! ~ Good luck for Ranking this!
I unable to tell you where I changed the combos but I sortened them at a few place. Yeah some of them was really long and I for some reason can't notice it. And one other thing, because of your mod I realized some notes weren't snapped at the start of the kiai, I corected it. So your mod was useful even tho it is full of NC. :3 You will be better in no time so even if the first mods are looking like this they will improve in the future.

Thanks for your fast mod. It really helpes to make this mapset one step closer to the ranking.
Kin
Hi

Rain :

00:44:523 (2) - how about ctrl+g this one ? I like the flow hyper dash right + hyper dash left
01:11:876 (1) - add a dash or hyper dash ? it fit the vocal
01:30:405 (2) - I prefer make this jump a lil harder, like spacing x2,3
01:30:935 (3) - ^
01:54:229 (7,8,9) - how about x1,8 spacing between 7 and 8, and x1,2 between 8 and 9 ? I find it more easier to catch

well my mod is really poor, that all I can say <_<
nice map \o
Topic Starter
Kurokami

Kin wrote:

Hi

Rain :

00:44:523 (2) - how about ctrl+g this one ? I like the flow hyper dash right + hyper dash left Done.
01:11:876 (1) - add a dash or hyper dash ? it fit the vocal I changed a bit but because of the following spacing I can't do much.
01:30:405 (2) - I prefer make this jump a lil harder, like spacing x2,3 How? I don't really know what you want here. o.o The spacing is currently around x2,1 now.
01:30:935 (3) - ^ I changed a bit for better symetry but also can't do much about it.
01:54:229 (7,8,9) - how about x1,8 spacing between 7 and 8, and x1,2 between 8 and 9 ? I find it more easier to catch Changed, a bit weird jump but I like it.

well my mod is really poor, that all I can say <_<
nice map \o
Thanks for your mod. I dunno maybe I need a few more to ask Deif again, but .... Anyways, with your mod this mapset is moved again one step closer for ranked. :3 I really want to see this as bubbled already. o.o
ZHSteven
As promised I come~
I noticed I only have the old version of this diff....looks like you completely remap it =.=

The new Rain seems no problem for me, Nothing much to say, a well-made diff. I think this is ready to go.

If you dont mind I give some nazi modding then I will look in detail, but trust me it is really unnecessary...(just some pattern suggestion, hyperdash movements, etc)

just 1 gereral thing: 00:07:112 (1,2,3,4) - pattern like this can be further adjust. the spacing between 12 and 34 changes too much. x2.5 for 12 and only 1.5 for 34. that cannot perform this pattern well.
consider lower down 1,2 a bit and higher 3,4 a bit.
Usually for this kind of BPM, x0.6 variation could be maximum in my mind(meaning note--> Jump--> lower x0.3-->lower x0.3). Same goes for your other movement jumping pattern.
just for a referance.


+☆ first
Topic Starter
Kurokami
Okay, I changed them a bit at least at 2 from 3. Will try to do something about them on my future maps but here my movements are kinda restricted from the patterns. Thank you for your mod. Lets look after Deif now. /me searches

And another note, yeah I remaped it since my mapping style changed and I just couldn't stand if something is bad in my collection. :3
Deif
[General]

  1. Using a custom Taiko BG with that overlay is not allowed anymore, since osu! generates it automatically now. Also, try to keep the same BG through all your difficulties, if possible.
[kajiyatta's Hard]
  1. 01:03:556 (1) - This object has to be snapped via editor, I'm afraid.
[Rain!-ing Delusions]
  1. HP8 is quite cruel, imo. It's quite hard to recover the HP bar when the player is only at those 1/2 parts. Try using HP7 please.
  2. 00:18:406 (2) - Is it possible to move the beginning of the slider more to the left? That way you'll create a HDash similar to 00:29:523 (2,3), to fit the lyrics.
  3. 01:22:997 (4,1) - A HDash between those notes would be highly appreciated as well. Same reason as before.
After fixing those unsnapped notes mentioned in IRC, this should be ready to go. Take a look at those last suggestions and call me back.
Topic Starter
Kurokami

Deif wrote:

[General]

  1. Using a custom Taiko BG with that overlay is not allowed anymore, since osu! generates it automatically now. Also, try to keep the same BG through all your difficulties, if possible. Sad, but I prefer as they are for now. I will try to look after a new bg soon.
[kajiyatta's Hard]
  1. 01:03:556 (1) - This object has to be snapped via editor, I'm afraid. I'm afraid I need some knowledge first or I need to contact with the mapper about how this is possible to be solved through re-map.
[Rain!-ing Delusions]
  1. HP8 is quite cruel, imo. It's quite hard to recover the HP bar when the player is only at those 1/2 parts. Try using HP7 please. Hehe, yeah, thats why I almost never passed. lol Done.
  2. 00:18:406 (2) - Is it possible to move the beginning of the slider more to the left? That way you'll create a HDash similar to 00:29:523 (2,3), to fit the lyrics. I moved a bit to the left, well I forgot to check if its got hdash or not. orz
  3. 01:22:997 (4,1) - A HDash between those notes would be highly appreciated as well. Same reason as before. Done, although maybe a bit weird now. o.o
After fixing those unsnapped notes mentioned in IRC, this should be ready to go. Take a look at those last suggestions and call me back.
/me calls Deif back
Deif
(*・_・)ノ⌒
Topic Starter
Kurokami


/me eats it
Norbi


Yay, it has been Appleved. /o/

Now where is my Taiko BAT? ;_;
LunaticP
Request taken from ono's baka modding queue

This song is not easy for mapping taiko.


Before talking about notes, the map is actually unrankable

1.
just to see your diff name, what is Lussy's Taiko? However you have Norbi's Taiko Oni as the other taiko diff, so I will consider you use "Name" + "Taiko" +"diff level" as your naming method. So Lussy's Taiko should be something like Lussy's Taiko Oni or Lussy's Taiko Muzu or whatever. You must unify your diff name.

And as suggestion, the new naming method of taiko diff should be "Name"+"Diff level". In this case should be Norbi's Oni, and Lussy's whatever.

2.
After checking Lussy's Taiko, it is ONI diff, and this makes 2 oni diff without a muzu in a mapset. This is also unrankable, you can have 2 oni but you MUST have a muzu or easier diff. Actually I see a muzu on the description board, you have to put it together in order to get to the basic requirement.

[Lussy's Taiko]
00:25:112 - add d

00:29:170 (109) - D

00:47:788 (182) - delete

00:48:847 - add d

00:52:112 (208) - delete

00:56:700 - add k

01:17:439 (347) - delete

01:27:057 (395) - d

01:30:939 (407) - D

01:42:586 (467,468) - d , k

[Norbi's Taiko Oni]

00:04:288 (1) - D

00:29:170 (1) - K

01:08:527 (2) - D

01:14:968 - add k

01:31:027 - add d

01:31:380 (4) - delete
Topic Starter
Kurokami

LunaticP wrote:

Request taken from ono's baka modding queue

This song is not easy for mapping taiko.


Before talking about notes, the map is actually unrankable

1.
just to see your diff name, what is Lussy's Taiko? However you have Norbi's Taiko Oni as the other taiko diff, so I will consider you use "Name" + "Taiko" +"diff level" as your naming method. So Lussy's Taiko should be something like Lussy's Taiko Oni or Lussy's Taiko Muzu or whatever. You must unify your diff name.

And as suggestion, the new naming method of taiko diff should be "Name"+"Diff level". In this case should be Norbi's Oni, and Lussy's whatever.
First of all, I don't even give a shit about the naming method. (deleted content.) Secondly, Lussy's diff is easier but not that easy to call it as Muzu so thats why it is just a normal Taiko. And I heard nothing about it, if this is wrong or not.

2.
After checking Lussy's Taiko, it is ONI diff, and this makes 2 oni diff without a muzu in a mapset. This is also unrankable, you can have 2 oni but you MUST have a muzu or easier diff. Actually I see a muzu on the description board, you have to put it together in order to get to the basic requirement.
This map is more older than any rules about this. So its not unrankable because of this. And NO I will never add another taiko to this mapset. If you need just download from the description.
Norbi

LunaticP wrote:

Request taken from ono's baka modding queue

This song is not easy for mapping taiko.


Before talking about notes, the map is actually unrankable

1.
just to see your diff name, what is Lussy's Taiko? However you have Norbi's Taiko Oni as the other taiko diff, so I will consider you use "Name" + "Taiko" +"diff level" as your naming method. So Lussy's Taiko should be something like Lussy's Taiko Oni or Lussy's Taiko Muzu or whatever. You must unify your diff name.

And as suggestion, the new naming method of taiko diff should be "Name"+"Diff level". In this case should be Norbi's Oni, and Lussy's whatever.

I think taiko in the diff name doesn't matter, and I like having it there. Also this mapset was made long ago before this became a rule or guideline or whatever. Lussy's Taiko is just... taiko, because she didn't want to put Oni in there, and my diff is harder anyways. But I'll change the diff name if really need to.

2.
After checking Lussy's Taiko, it is ONI diff, and this makes 2 oni diff without a muzu in a mapset. This is also unrankable, you can have 2 oni but you MUST have a muzu or easier diff. Actually I see a muzu on the description board, you have to put it together in order to get to the basic requirement.

This mapset was made long ago before this became a rule, if you didn't notice. So having only Onis is acceptable in this mapset.

[Norbi's Taiko Oni]

00:04:288 (1) - D Sure.

00:29:170 (1) - K ^

01:08:527 (2) - D ^

01:14:968 - add k ^

01:31:027 - add d ^

01:31:380 (4) - delete ^
So yeah, used everything you suggested, thanks for the mod.

Here's the new file, Kurokami: http://puu.sh/4iPRE.osu
Topic Starter
Kurokami
Updated.
Andrea
~Easy~
  1. 00:55:112 (1,2,3,4) - I don't really like much how this pattern looks, I'd try something like this instead for better looking and flow.
  2. 01:30:939 (2,3) - I'd prefer if you could try to avoid this small overlap here, it doesn't look so good to me.
  3. 01:35:880 (4) - New combo due to the new stanza and music change.
  4. 01:37:468 (1) - Remove new combo.
  5. 01:38:527 (3) - New combo.
  6. 01:40:292 (1) - Remove new combo.
  7. 01:42:409 (4) - New combo.
~Normal~
  1. 00:08:523 (1) - This new combo here feels not necessary, I'd remove it.
  2. 01:40:821 (4) - I don't know why but this slider has a really weird shape if you ask me, I'm sure you can make it much better than this.
  3. 01:42:409 (1,2,3) - This triple all of a sudden after a break feels way too hard to play, change these 3 circles into a slider with repeat instead.
  4. 01:47:351 (1) - Consider adding a NC here, since this note follows a spinner.
~kajiyatta's Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 01:03:556 (1) - Slider end is unsnapped.
  2. 01:23:174 (5,6) - Add a finish at the begin on (5) and add a clap at the begin of (6), it seems like you missed to hitsound these two.
  3. 01:52:998 (1,2,3) - Make the spacing of this pattern consistent, it looks somehow bad rhythm now.
~Insane~
  1. 00:42:759 (3,4,5,6) - Spacing is inconsistent here, please fix it properly with distance snap enabled.
  2. 00:50:700 (4,5,6) - ^
  3. 01:04:083 (1) - This slider doesn't follow anything and it's also silenced so it's completely unrankable.
  4. 01:05:969 (4,5) - Something went wrong with the snapping here, make sure to fix it.
  5. 01:08:703 (6) - This sliderend sounds weird to me, but it might be just me.
  6. 01:29:880 (8) - Remove the clap from this sliderstart and add it on the previous sliderend on (7).
  7. 01:37:468 (5,6) - Really bad anti-jump, it ruins the flow of the whole difficulty if you ask me.
  8. 01:38:174 (7) - This stack could be improved if you disable the grid snap.
This map could use still some more improvement for the standard difficulties.
Topic Starter
Kurokami

Andrea wrote:

~Easy~
  1. 00:55:112 (1,2,3,4) - I don't really like much how this pattern looks, I'd try something like this instead for better looking and flow. Done.
  2. 01:30:939 (2,3) - I'd prefer if you could try to avoid this small overlap here, it doesn't look so good to me. Done.
  3. 01:35:880 (4) - New combo due to the new stanza and music change. Done.
  4. 01:37:468 (1) - Remove new combo. Done.
  5. 01:38:527 (3) - New combo. Done.
  6. 01:40:292 (1) - Remove new combo. Done.
  7. 01:42:409 (4) - New combo. Done.
~Normal~
  1. 00:08:523 (1) - This new combo here feels not necessary, I'd remove it. O_O Done.
  2. 01:40:821 (4) - I don't know why but this slider has a really weird shape if you ask me, I'm sure you can make it much better than this. Old style slider lol. Changed it.
  3. 01:42:409 (1,2,3) - This triple all of a sudden after a break feels way too hard to play, change these 3 circles into a slider with repeat instead. Done.
  4. 01:47:351 (1) - Consider adding a NC here, since this note follows a spinner.New system give it automatically, but meh...o.o.
~kajiyatta's Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.Done.
  1. 01:03:556 (1) - Slider end is unsnapped. Done.
  2. 01:23:174 (5,6) - Add a finish at the begin on (5) and add a clap at the begin of (6), it seems like you missed to hitsound these two. Done.
  3. 01:52:998 (1,2,3) - Make the spacing of this pattern consistent, it looks somehow bad rhythm now. Done.
~Insane~
  1. 00:42:759 (3,4,5,6) - Spacing is inconsistent here, please fix it properly with distance snap enabled. Done.
  2. 00:50:700 (4,5,6) - ^ 00:50:700 (4) -
  3. 01:04:083 (1) - This slider doesn't follow anything and it's also silenced so it's completely unrankable. This was originally followed the "boku a mata" part, which is now 1/2 earlier so changed. Also there is nothing to hear in the music and it was just 60% volume so it wasn't silenced at all.
  4. 01:05:969 (4,5) - Something went wrong with the snapping here, make sure to fix it. Yeah, (4) needs to be on red tick.
  5. 01:08:703 (6) - This sliderend sounds weird to me, but it might be just me. Nope it was wrong to begin with..
  6. 01:29:880 (8) - Remove the clap from this sliderstart and add it on the previous sliderend on (7). Done.
  7. 01:37:468 (5,6) - Really bad anti-jump, it ruins the flow of the whole difficulty if you ask me. Changed.
  8. 01:38:174 (7) - This stack could be improved if you disable the grid snap. Muhahaha, this is changed along with the previous one.
This map could use still some more improvement for the standard difficulties. Indeed, but I need a really good modder for it and its rare. o.o So my only choice is to search after BATs. :3 Thank you for the mod I hope this mapset will be at least bubbled once. *_*
RandF
From my queue~

[Easy]
  1. For Easy-diff, SV is a little high, imo
  2. 00:54:053 (3) - end at 00:54:759 (and, check DS)
  3. 01:23:351 (3) - start at 01:23:174
  4. 01:42:409 (1,1) - I prefer this
[Normal]
  1. 00:06:759- add a note
  2. 00:23:347 (4) - it is better to change for a slider: 00:23:347~00:23:700 and add finish at 00:23:700
  3. 00:35:700 (1) - end at 00:39:582 ?
  4. 00:40:464 (1) - it is better to end at 00:40:817
  5. 00:59:170 (4) - end at 01:00:053
  6. 01:10:468 (1) - how about this?
  7. 01:23:174 (3) - finish?
  8. 01:26:174 (3) - move to 01:25:998
  9. 01:40:821 (2) - end at 01:41:704 and finish
  10. 01:43:115 (1) - start at 01:42:939
[kajiyatta's Hard]
  1. 00:23:700- I prefer to add a note and delete 00:23:700 (1) -
  2. 01:04:955- NC?
  3. 01:25:998- finish
  4. 01:33:233 (1,2) - too close
大した文章じゃないので英語でmodしました

[Insane]
  1. 00:09:229- remove clap
  2. 00:42:053- add a note and clap
  3. 00:43:464- ^
  4. 00:47:700- ^
  5. 00:49:817- ^
  6. 01:00:759- remove clap?
  7. 01:23:174 (7) - rotate 2 degree anti-clockwise
  8. 01:27:233- add a note
  9. 01:29:880 (8) - move to 01:30:057
  10. 01:30:057- clap?
Good job for your long work, you'll reach ranked nearly ;)
~Good Luck~
Topic Starter
Kurokami

RandomEffect wrote:

From my queue~

[Easy]
  1. For Easy-diff, SV is a little high, imo Well, yeah, I'm using 0,8x nowadays but I won't change this now since it will be pain in the ass.
  2. 00:54:053 (3) - end at 00:54:759 (and, check DS) Dat DS. o.o I changed it and the placement until the spinner too.
  3. 01:23:351 (3) - start at 01:23:174 Done.
  4. 01:42:409 (1,1) - I prefer this Okay. :3
[Normal]
  1. 00:06:759- add a note k
  2. 00:23:347 (4) - it is better to change for a slider: 00:23:347~00:23:700 and add finish at 00:23:700 Done.
  3. 00:35:700 (1) - end at 00:39:582 ? Done.
  4. 00:40:464 (1) - it is better to end at 00:40:817 Done.
  5. 00:59:170 (4) - end at 01:00:053 If I want to keep that repeat slider, this is impossible. I leave this for now.
  6. 01:10:468 (1) - how about this?
  7. 01:23:174 (3) - finish? Done.
  8. 01:26:174 (3) - move to 01:25:998 Done.
  9. 01:40:821 (2) - end at 01:41:704 and finish Done.
  10. 01:43:115 (1) - start at 01:42:939 Done.
[kajiyatta's Hard]
  1. 00:23:700- I prefer to add a note and delete 00:23:700 (1) - Although its hard to understand this but I think its done.
  2. 01:04:955- NC? Done.
  3. 01:25:998- finish Done.
  4. 01:33:233 (1,2) - too close ?
大した文章じゃないので英語でmodしました
I applied this ones quickly, if kajiyatta want to change something just post it and I will update it.

[Insane]
  1. 00:09:229- remove clap k
  2. 00:42:053- add a note and clap k
  3. 00:43:464- ^ k
  4. 00:47:700- ^ k
  5. 00:49:817- ^ k
  6. 01:00:759- remove clap? k
  7. 01:23:174 (7) - rotate 2 degree anti-clockwise Hopefully done.
  8. 01:27:233- add a note k
  9. 01:29:880 (8) - move to 01:30:057 Done.
  10. 01:30:057- clap? Sure.
Good job for your long work, you'll reach ranked nearly ;) I need to get a taiko icon (don-chan) first and then I will ask some BAT for checking. Until then I will gather some more mods especially for insane.
~Good Luck~
Thank you for the mod. My mapping style is so different now so I fear to touch my mapset. q.q But I hope I will get this ranked before the new ranking system. :3
Topic Starter
Kurokami
So long since I last posted here. o.o But now I have a reason. Since I re-maped each difficulty except Hard I want to request a second check from everyone who is still following this thread and have some free time to do it. I only need ~5 mod before asking a BAT to check this out so please help me with it. I will try to lurk around mod queues subforum but I need experienced modders to get enough help.

I also want to contact with a Staff to ask around a bit about give a second kudo to everyone with a mod post. I know the rule but since I re-maped the whole set I think its reasonable enough. So I can reward everyone even if it is his/her second mod post in this thread.

Thanks in advance to everyone who is willing to help.
kofochka
Original Insane was much better, imo.
Topic Starter
Kurokami
I can still bring it back as a second Insane but I don't really want. The flow was bad and too many symetry used during mapping. And at least I can play this one. \o/
Mystyk
Mod on insane as requested (if I remember correctly you wanted a mod on Insane, right? but just tell me again if you need a mod on the other diffs too).

Insane:
00:04:288 (1,1) - add finish, you also added finish here 00:09:935 (1,1) - so it will be more consistent, and it will fit to the song
00:10:288 (2,3) - small thing, but put (3) a little bit up to make it look better, since they are too close
00:12:494 - and 00:12:670 - add a hit circle to make the stream full and to follow the music better
00:21:759 (2,3,4) - the overlap doesn't look nice so try to change the pattern a bit to make it nicer, example:
http://osu.ppy.sh/ss/1358382 and http://osu.ppy.sh/ss/1358384
00:31:817 (6) - remove clap because 3 claps sound weird and because 00:20:523 (6,7,8) - this is similar and you used only 2 claps
00:33:759 (4,5) - don't make them overlap, it doesn't look nice and it's a bit confusing, this would look nicer imo - http://osu.ppy.sh/ss/1358418 - and you could just stack the sliderend with 00:34:994 (6) -
00:35:700 (2,3) - ugly overlap, try this? - http://osu.ppy.sh/ss/1358424
00:37:288 (4,5,6) - select these and use ctrl+G on them (on the timeline) - http://osu.ppy.sh/ss/1358427 (please only look at the timeline) OR maybe this? http://osu.ppy.sh/ss/1358430 (this one follows that drum on the white tick) or etc...
00:40:817 (2) - add finish to the beginning of the slider? I think it would fit quite well
00:50:170 (2,3) - replace these only a little bit, so that the sliderend won't overlap with the other slider - http://osu.ppy.sh/ss/1358469
00:54:405 (5) - remove clap, same reason as 00:31:817 (6) -
00:55:112 (1,2) - sliderend and slider overlaps again T_T
01:02:347 (5,6) - it looks like this is too close to the previous note, put it a little further please
01:03:909 (1) - I think this doesn't really play nice, try to replace it with 1/2 hit circles or shorter sliders or mix them etc...but a long reverse slider is kind of boring and weird
01:12:586 (7) - you miss to hit the beat at 01:13:115 - so I think lengthening this slider would make it better and it also sounds a bit weird to end the slider at that point - http://osu.ppy.sh/ss/1358515
01:14:880 (5) - add NC? because you also emphasized it with a finish sound and it should be also emphasized with a NC imo
01:19:646 (2,3) - remove (3) and make (2) a reverse slider, because she is singing "sora" (or whatever) where you end the slider and having nothing between (2) and (3) is awkward and ruins the flow, so try this - http://osu.ppy.sh/ss/1358528 and afterwards just replace this a bit - 01:21:586 (5) -
01:25:115 (1,2,3,4) - this looks like forced symmetry, you should try to follow the vocals more here, it would be more fun, because you could make a nice jumpy pattern which fits better to the vocals, example: http://osu.ppy.sh/ss/1358550
01:30:057 (7,1) - these are too close again, put them a few grids further from each other
01:46:292 (1) - add NC after spinner
01:46:292 (1,2,3) - put them a little further from each other to make the pattern nicer - http://osu.ppy.sh/ss/1358569
01:48:762 (1) - I think you should add a finish here, it would emphasize the new section in the music better (the melody change or whatever...)
01:49:468 (3,4) - same as 01:46:292 (1,2,3) -
01:50:880 (3,4) - ^

Also open AiMod, it says some objects are not snapped. I think that's it for now, good luck!
Topic Starter
Kurokami

Mystyk wrote:

Mod on insane as requested (if I remember correctly you wanted a mod on Insane, right? but just tell me again if you need a mod on the other diffs too).

Insane:
00:04:288 (1,1) - add finish, you also added finish here 00:09:935 (1,1) - so it will be more consistent, and it will fit to the song
00:10:288 (2,3) - small thing, but put (3) a little bit up to make it look better, since they are too close
00:12:494 - and 00:12:670 - add a hit circle to make the stream full and to follow the music better
00:21:759 (2,3,4) - the overlap doesn't look nice so try to change the pattern a bit to make it nicer, example:
http://osu.ppy.sh/ss/1358382 and http://osu.ppy.sh/ss/1358384
00:31:817 (6) - remove clap because 3 claps sound weird and because 00:20:523 (6,7,8) - this is similar and you used only 2 claps
00:33:759 (4,5) - don't make them overlap, it doesn't look nice and it's a bit confusing, this would look nicer imo - http://osu.ppy.sh/ss/1358418 - and you could just stack the sliderend with 00:34:994 (6) - Nope, I won't stack notes under sliders. Its way more confusing than it is currently. And the slider's end is seeable a bit if you look closely. :3
00:35:700 (2,3) - ugly overlap, try this? - http://osu.ppy.sh/ss/1358424
00:37:288 (4,5,6) - select these and use ctrl+G on them (on the timeline) - http://osu.ppy.sh/ss/1358427 (please only look at the timeline) OR maybe this? http://osu.ppy.sh/ss/1358430 (this one follows that drum on the white tick) or etc...
00:40:817 (2) - add finish to the beginning of the slider? I think it would fit quite well
00:50:170 (2,3) - replace these only a little bit, so that the sliderend won't overlap with the other slider - http://osu.ppy.sh/ss/1358469
00:54:405 (5) - remove clap, same reason as 00:31:817 (6) -
00:55:112 (1,2) - sliderend and slider overlaps again T_T
01:02:347 (5,6) - it looks like this is too close to the previous note, put it a little further please There is a timeline change so the distance is the correct one tho it looks bad.
01:03:909 (1) - I think this doesn't really play nice, try to replace it with 1/2 hit circles or shorter sliders or mix them etc...but a long reverse slider is kind of boring and weird This is a small resting place right before the kiai as there is no music to begin with. I leave as it is for now til someone else comes saying the same.
01:12:586 (7) - you miss to hit the beat at 01:13:115 - so I think lengthening this slider would make it better and it also sounds a bit weird to end the slider at that point - http://osu.ppy.sh/ss/1358515 There was a note but I deleted it. Re-added.
01:14:880 (5) - add NC? because you also emphasized it with a finish sound and it should be also emphasized with a NC imo
01:19:646 (2,3) - remove (3) and make (2) a reverse slider, because she is singing "sora" (or whatever) where you end the slider and having nothing between (2) and (3) is awkward and ruins the flow, so try this - http://osu.ppy.sh/ss/1358528 and afterwards just replace this a bit - 01:21:586 (5) - I don't want to replace (5) so just added a note which follows the drum there.
01:25:115 (1,2,3,4) - this looks like forced symmetry, you should try to follow the vocals more here, it would be more fun, because you could make a nice jumpy pattern which fits better to the vocals, example: http://osu.ppy.sh/ss/1358550 I will try out something here. :3
01:30:057 (7,1) - these are too close again, put them a few grids further from each other The distance is 0,9x so they are at the good distance. If you have problem go to peppy or whoever taking care of the editor. \o/ Moved (7) one grid upper.
01:46:292 (1) - add NC after spinner it changes nothing.
01:46:292 (1,2,3) - put them a little further from each other to make the pattern nicer - http://osu.ppy.sh/ss/1358569
01:48:762 (1) - I think you should add a finish here, it would emphasize the new section in the music better (the melody change or whatever...)
01:49:468 (3,4) - same as 01:46:292 (1,2,3) -
01:50:880 (3,4) - ^

Also open AiMod, it says some objects are not snapped. I think that's it for now, good luck!
Edit: I forgot to say a few things like thank for mod. lol And I only commented at the ones where I didn't do anything. Or I needed to say something. Also I forgot to check AiMod but I did it before the previous submit. Any error is probably just comes because of the timing.

/And I requested a full mod (Easy, Normal, Insane).
Mystyk

Mystyk wrote:

01:46:292 (1) - add NC after spinner it changes nothing.
that's not true :P it changes the next person when playing tag coop in multiplayer, if it has no new combo it will be the previous person (who played before the spinner) but if you add a new combo then it will be the next person's turn

Rest of the mod, obviously no kudosu:

[Easy]
00:04:288 (1) - add finish to the beginning of the slider because it has a similar sound in the music
00:05:700 (3) - ^
00:40:112 (3,1) - it was very weird to play this, because 00:40:994 (1) - should be on a red tick, because of the vocals and the background sound, so I would suggest removing (1) and lengthening (3) until the red tick (00:40:817 - ), you can hear the drums in the background, it would be better if the slider ended on the big finish sound (in the music) and contained all of the smaller drum sounds, well it's hard to explain, and I'm not sure you'll change this, but it would play better - http://puu.sh/7eHZl.jpg
00:48:053 (1) - too much new combo spam, remove it, the vocals still belong to the previous one, and most of your combos here have 2 length, so it wouldn't be a problem to have one which is 3 long, but having something for only 1 is kind of a spam
00:53:700 (1) - remove clap from the end of the slider, the clap should be in the middle of the slider, don't use a clap at the end just to make up for the missing clap at the middle, and you also put a clap 00:54:759 (2) - so 2 claps next to each other don't sound that nice
00:56:170 (2) - add clap, according to your hitsound pattern it looks like you missed one here
01:08:527 (2) - add clap to the end of the slider because of the previous reason
01:12:057 (3) - add clap to the middle of the slider because ^
01:13:115 (4) - ^
01:15:409 (2) - add finish because it will fit to the strong vocals
01:17:704 (2) - add finish to the beginning of the slider maybe? since you also used a finish at the other similar slider beginnings and it sounds kind of empty without it
01:21:586 (3) - missing clap again
01:23:174 (3) - add finish to emphasize the big beat and the strong vocals
01:24:409 (4) - I would rather add clap to the beginning of the slider than the end of the slider, because the beginning has that kind of drum that you used to put a clap on
01:25:115 (1) - add finish because of the sound in the song
01:28:292 (1) - add clap to the beginning of the slider because of the drum sound in the song
01:30:409 (1) - add clap to the end of the slider because ^
01:37:468 (1,2) - it's not quite clear why you placed (2) on a red tick, because I didn't hear anything, but after removing it and listening I understood, so it would be better to use a slider here since the big beats in the music are not so loud, if you don't want to change it, at least add a hitsound on (2)
01:41:174 (3) - add aí bit more curve to make a nicer blanket (since you have nice blankets throughout the whole difficulty)
01:42:409 (1) - I think it would be better if you made this slider go upwards rather than going downwards because in your way it goes back to where the previous slider was, which doesn't play so well imo, but if you made it go upwards it would play better and fit more to the vocals as well (because she finished singing blue on a high note), example: http://osu.ppy.sh/ss/1377923
01:43:115 (1) - add finish because this part of the diff has too low volume and it's also empty without a finish, and since the volume is low using a finish won't hurt
01:48:762 (1,3,1,3) - add finish to the beginning of the sliders just like you did at the previous parts, I know this is a bit different but it's a bit boring just to have claps and no finishes

[Normal]
00:04:288 (1,1) - add finish because of the reasons I already said in the Insane and Easy mod
00:31:111 (3) - remove clap from the end of the slider, it sounds weird to have 2 of them near, just I already said previously in the other diffs
00:43:464 (4,1,2,3,4) - it's just my opinion but it was a bit boring to play so many hit circles after each other, maybe you could change some of them to sliders or something
00:54:053 (4) - remove clap from the middle of the slider, there are too many claps and it doesn't sound good
00:56:170 (2) - add clap (looks like it's missing)
01:05:705 (2,3) - ugly pattern, mert tiszta ferdének néz ki (3), I would rather try something different like this: http://osu.ppy.sh/ss/1378226 or http://osu.ppy.sh/ss/1378240
01:08:880 (3) - add clap (it's missing)
01:12:057 (3) - ^ in the middle of the slider
01:13:115 (4) - ^
01:15:409 (2) - add finish because that part is loud and because it should be emphasized since it's on a red tick
01:20:174 (2) - add clap because of previous reasons
01:21:586 (4) - ^
01:23:174 (3) - add finish to emphasize the strong vocals and the loud music
01:24:409 (4) - add clap to the beginning of the slider because the drum sound is there and remove it from the end of the slider
01:25:115 (1) - add finish because the music is loud
01:28:292 (1) - add clap to the beginning because of the drum in the song
01:37:468 (3,4) - same that I mentioned on the previous diff, use a slider or add a hitsound to (4)
01:42:409 (1) - same as on Easy about slider leading downwards where it came from, but instead it should lead upwards
01:43:115 (1) - add finish because the song has that sound and because it's too empty without it
01:48:762 (1,1,1,1) - add finish to the circles + beginning of the sliders to vary the hitsounds and because of the previous places where you used to use finish sounds

That's all, good luck! The difficulties were quite alright, but you seemed to miss a lot of hitsounds.

EDIT: Garven says the mp3 quality is too bad and needs to be higher quality.
Topic Starter
Kurokami
I won't answer you as I did before since I dunno what I changed and what not. But thanks for your mod, it was useful as almost always. \o/
Raiku
Raiku mod!

[General]

It seems like all the audio lead-ins are conflicting upon each other in each diff. Something is definitely affecting the timing across the board from where I'm at.

I will put this mod on hold until I find out whats going on, contact me and we can sort it out together :)
kajiyatta
Hi,Kurokami, sorry for delay response.
I just feel weird current timing. Based on my Ranked version, I just suggest new timing point and BPM here.
Also I'll remake my Hard diff since it's too old.

Topic Starter
Kurokami
Okay, this will be the last timing change. I will change it no more. q.q Please change the timing for your diff because due to my poor internet right now, I can only update this next week.
Topic Starter
Kurokami
Updated with the latest timing. Kinda different than yours kajiyatta but that is because of the different mp3 file.
kajiyatta
http://puu.sh/7ASOr.osu
Latest my diff. Applied to your last timing.
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