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Serj Tankian - Goodbye - Gate 21

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Total Posts
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Topic Starter
Sieg
This beatmap was submitted using in-game submission on 11 октября 2013 г. at 10:54:40

Artist: Serj Tankian
Title: Goodbye - Gate 21
Tags: Tom Morello rock system of a down soad imperfect remixes
BPM: 100
Filesize: 8431kb
Play Time: 03:12
Difficulties Available:
  1. Advanced (4,82 stars, 481 notes)
  2. Beginner (1,48 stars, 155 notes)
  3. Medium (4,26 stars, 249 notes)
Download: Serj Tankian - Goodbye - Gate 21
Information: Scores/Beatmap Listing
---------------
The dreams when you see, that goodbyes aren't for long.
Charles445
See if these work for you
Timing
[TimingPoints]
19754,600,4,3,2,40,1,0
24554,594.059405940594,4,3,2,40,1,0
26930,576.923076923077,4,3,2,40,1,0
31545,582.52427184466,4,3,2,40,1,0
33875,588.235294117647,4,3,2,40,1,0
36227,552.995391705069,4,3,2,40,1,0
40650,547.945205479452,4,3,2,40,1,0
49417,545.454545454546,4,3,2,40,1,0
58144,538.116591928251,4,3,2,40,1,0
64601,519.480519480519,4,3,2,40,1,0
68756,512.820512820513,4,3,2,40,1,0
72858,506.329113924051,4,3,2,40,1,0
74883,517.241379310345,4,3,2,40,1,0
87296,526.315789473684,4,3,2,40,1,0
91506,534.521158129176,4,3,2,40,1,0
95782,535.714285714286,4,3,2,40,1,0
106496,533.333333333333,4,3,2,40,1,0
117162,538.116591928251,4,3,2,40,1,0
121466,530.973451327434,4,3,2,40,1,0
125713,550.45871559633,4,3,2,40,1,0
127914,545.454545454546,4,3,2,40,1,0
130095,530.973451327434,4,3,2,40,1,0
132218,521.739130434783,4,3,2,40,1,0
134304,505.263157894737,4,3,2,40,1,0
144409,509.554140127389,4,3,2,40,1,0
154600,500,4,3,2,40,1,0
156600,506.329113924051,4,3,2,40,1,0
158625,504.201680672269,4,3,2,40,1,0
162658,502.092050209205,4,3,2,40,1,0
164666,504.201680672269,4,3,2,40,1,0
166682,508.474576271186,4,3,2,40,1,0
172783,506.329113924051,4,3,2,40,1,0
174808,502.092050209205,4,3,2,40,1,0
178824,500,4,3,2,40,1,0
182824,505.263157894737,4,3,2,40,1,0
188887,508.474576271186,4,3,2,40,1,0
Topic Starter
Sieg
great, updated
thanks Charles
riffy
<3

Just poke me whn you finish!
Topic Starter
Sieg
<3
Tidek
Damn, great map, love these low bpm streams, perfect notes rhythm ; )
M4M

Advanced
  1. 00:24:254 (2,3,4) - I know that u used a lot of these short 1/4 sliders, but in that quiet part u should stay with normal 1/2 circles.
  2. 00:52:689 (5,6) - Stay with 1,0x DS? I dont hear any music changes, so better to keep 1,0x
  3. 00:53:507 - add note? I know u were aiming for vocal, but u can do it when vocal starts (thats why i understand no circle at 00:54:598)
  4. 00:58:144 (1,2,3,4,5,6,7,8,9) - love that part ;3 But u can make it more interesting by adding 1 more slider and 1 circle, better flow and vocal accent, look: http://puu.sh/49e30.jpg
  5. 01:09:781 (4,5,6) - U should stay with 1,5x DS, music is getting more intense and u are lowering DS to 1,0x...
  6. 01:12:089 (6,7,8) - ^
  7. 01:30:453 (5,6,7,8) - Here guitar sounds different and its ideal moment to change flow (i mean make DS higher), look (u dont have to copy my note placement) http://puu.sh/49ew9.jpg
  8. 01:34:445 (1,2,3) - not sure about this, it can dissapoint player because u used a lot of 1/4 triplets, up to u
  9. 01:40:067 (16) - end stream with 1/2 slider?
  10. 01:47:829 (5,6,7,8) - guitar changes, so maybe change flow? http://puu.sh/49eKr.jpg up to u
  11. 01:55:429 (1,2,3,4,5,6,7,8,9,10,11,12,13) - hmm nice stream, but in my opinion it will look more interesting if circle number 6 will be 1/4 reverse slider (only 1 reverse!!!)
  12. 02:04:651 (5,6,7,8,9) - again guitar changes = change DS, example: http://puu.sh/49f10.jpg more interesting in my opinion
  13. 02:37:612 (5,6,7,8) - again...
  14. 02:45:926 (1,2,3,4) - DS 1,5x?
  15. 03:02:574 (13) - Bigger jump between stream and slider?

Medium
  1. 00:39:821 (3) - http://puu.sh/49fqr.jpg ?
  2. 00:57:053 (3) - http://puu.sh/49fyB.jpg ?
  3. 00:58:951 (3) - http://puu.sh/49fAt.jpg ?
  4. 01:06:938 - add circle here, music is more intense
  5. 01:07:458 (2) - http://puu.sh/49fGb.jpg ?
  6. 02:17:840 - u should start using here 1/2 tick, using 1/1 tick throught that whole section is boring.
  7. 03:01:074 (2) - maybe reverse slider 1/4 stream instead of that long slider? its end of music so we can use something more interesting

    Overall sugestion, use more reverse sliders instead of long single sliders, even 1/4 reverse slider can be good here because its only 100-120 bpm.

Sorry, but i suck in modding easy difficulties, for me its looking fine.

Sorry for english, if u dont understand something or i did mistake in timing lines, ask me on pm.

Hope my mod was helpfull, i love your song and skin, GL with ranking ;)
TrigonometrY
Постараюсь быть хоть немного полезным

[General]
В Medium и Beginner Widescreen Support включён, в Advanced - нет, так задумано?

[Advanced]
01:01:238 - зачем здесь Inherited Point?
02:22:388 - ^
00:53:507 - здесь напрашивается нота с финишем. На предыдущих моментах она есть, а здесь словно чего-то не хватает
00:57:871 - тоже. Вот он поёт "Do you love me" - на Do есть круг, на you её тоже хочется выбить. Даже если ты не по вокалу маппишь, то под гитару тоже бы подошло
01:34:445 (1,2,3) - киаи, интенсивная музыка и антиджампы? Немного неудобно играется, антиджампы неожиданны. Может, сделаешь эти три ноты с обычным спейсингом?
01:46:762 (1,2,3,4,5,6,7,8) - вот здесь две ноты+джамп классно смотрятся и подходят под музыку, а 01:45:960 (1,2,3) - эти, опять же, озадачивают
02:18:851 (5) - здесь слышатся два чётких удара, ничего протяжного. Может, заменить двумя кругами? И один под другим, чтобы с этими сочетались 02:19:356 (6,7) -
02:19:861 (1) - ^
02:57:569 (1,2,3) - антиджааампы :<

[Medium]
02:37:612 (3) - три подряд финиша эффектнее выбиваются кругами, почему бы не заменить этот слайдер ими? 02:36:853 - нужно ли упускать эту ноту? 02:36:600 (1,2,3,4,5) - звучит примерно как "туду-туду-тудудудуду" :D В общем, предлагаю такой ритм:

[Beginner]
00:58:682 (2) - аа почему ревёрс на красном тике? Звучит странно, да и на изи такая смена ритма удивляет. Может, подвинуть его на белый левый тик? Абсолютно подойдёт по музыку же. 01:00:296 - а сюда круг тогда.
01:09:268 (3) - аналогично

Больше ни к чему не могу придраться. Шикарные хитсаунды. Моар Сержа!
Stefan
Take the Stars on your way. :3
Topic Starter
Sieg
SPOILER

Tidek wrote:

Advanced
  1. 00:24:254 (2,3,4) - I know that u used a lot of these short 1/4 sliders, but in that quiet part u should stay with normal 1/2 circles.
    yes, maybe but i can speed up things following lyrics here, prefer to leave this as it is
  2. 00:52:689 (5,6) - Stay with 1,0x DS? I dont hear any music changes, so better to keep 1,0x
    nothing big wrong here DS change is not huge and this one made to switch flow and works quite good
  3. 00:53:507 - add note? I know u were aiming for vocal, but u can do it when vocal starts (thats why i understand no circle at 00:54:598)
    yes, i should think more about this one
  4. 00:58:144 (1,2,3,4,5,6,7,8,9) - love that part ;3 But u can make it more interesting by adding 1 more slider and 1 circle, better flow and vocal accent, look: http://puu.sh/49e30.jpg
    additional 1\4 looks good too but i prefer 2\1 finishes way here
  5. 01:09:781 (4,5,6) - U should stay with 1,5x DS, music is getting more intense and u are lowering DS to 1,0x...
    yep, right, expanded to 1.2
  6. 01:12:089 (6,7,8) - ^
    1.2 here
  7. 01:30:453 (5,6,7,8) - Here guitar sounds different and its ideal moment to change flow (i mean make DS higher), look (u dont have to copy my note placement) http://puu.sh/49ew9.jpg
    i'll consider this but this maybe too confusing to play
  8. 01:34:445 (1,2,3) - not sure about this, it can dissapoint player because u used a lot of 1/4 triplets, up to u
    yes, right, changed
  9. 01:40:067 (16) - end stream with 1/2 slider?
    don't think this will fit
  10. 01:47:829 (5,6,7,8) - guitar changes, so maybe change flow? http://puu.sh/49eKr.jpg up to u
    too confusing
  11. 01:55:429 (1,2,3,4,5,6,7,8,9,10,11,12,13) - hmm nice stream, but in my opinion it will look more interesting if circle number 6 will be 1/4 reverse slider (only 1 reverse!!!)
    don't love such repeats in streams
  12. 02:04:651 (5,6,7,8,9) - again guitar changes = change DS, example: http://puu.sh/49f10.jpg more interesting in my opinion
    yep, same, seems way too confusing to me
  13. 02:37:612 (5,6,7,8) - again...
    ugu
  14. 02:45:926 (1,2,3,4) - DS 1,5x?
    i think 1.0 effect is enough afted compressed stream
  15. 03:02:574 (13) - Bigger jump between stream and slider?
    yep, but there is so little rooms for this
Medium
  1. 00:39:821 (3) - http://puu.sh/49fqr.jpg ?
  2. 00:57:053 (3) - http://puu.sh/49fyB.jpg ?
  3. 00:58:951 (3) - http://puu.sh/49fAt.jpg ?
  4. 01:06:938 - add circle here, music is more intense
  5. 01:07:458 (2) - http://puu.sh/49fGb.jpg ?
  6. 02:17:840 - u should start using here 1/2 tick, using 1/1 tick throught that whole section is boring.
  7. 03:01:074 (2) - maybe reverse slider 1/4 stream instead of that long slider? its end of music so we can use something more interesting

    Overall sugestion, use more reverse sliders instead of long single sliders, even 1/4 reverse slider can be good here because its only 100-120 bpm.

    No changes here, mainly because i target this diff as normal, more 1\2 reverses will just harass player and remove variety in rhythm. :\
    thanks for suggestions anyway :3
Thanks Tidek, suggestions on advanced was really useful :3

SPOILER

TrigonometrY wrote:

[General]
В Medium и Beginner Widescreen Support включён, в Advanced - нет, так задумано?
это что-то новое :?: фиксед

[Advanced]
01:01:238 - зачем здесь Inherited Point?
незачем конечно :3
02:22:388 - ^
^
00:53:507 - здесь напрашивается нота с финишем. На предыдущих моментах она есть, а здесь словно чего-то не хватает
ага, надо подумать насчет нее, вроде оно и неплохо вписывается, а вроде и пропуск тут дает свой эффект, подумаю
00:57:871 - тоже. Вот он поёт "Do you love me" - на Do есть круг, на you её тоже хочется выбить. Даже если ты не по вокалу маппишь, то под гитару тоже бы подошло
тут мне надо посильнее финиш выделить на 00:58:144 (1) - это лучше таким пробелом сделать
01:34:445 (1,2,3) - киаи, интенсивная музыка и антиджампы? Немного неудобно играется, антиджампы неожиданны. Может, сделаешь эти три ноты с обычным спейсингом?
да, абсолютно верно
01:46:762 (1,2,3,4,5,6,7,8) - вот здесь две ноты+джамп классно смотрятся и подходят под музыку, а 01:45:960 (1,2,3) - эти, опять же, озадачивают
и джампы там не в тему будут, не знаю, пока оставлю как есть
02:18:851 (5) - здесь слышатся два чётких удара, ничего протяжного. Может, заменить двумя кругами? И один под другим, чтобы с этими сочетались 02:19:356 (6,7) -
идея хороша, только джамп с 1\4 слайдера будет большеват для момента, подумаю что можно сделать
02:19:861 (1) - ^
и тут
02:57:569 (1,2,3) - антиджааампы :<
теперь джампы :3

[Medium]
02:37:612 (3) - три подряд финиша эффектнее выбиваются кругами, почему бы не заменить этот слайдер ими? 02:36:853 - нужно ли упускать эту ноту? 02:36:600 (1,2,3,4,5) - звучит примерно как "туду-туду-тудудудуду" :D В общем, предлагаю такой ритм:
не хочу усложнять для нормала, 4 круга подряд :\

[Beginner]
00:58:682 (2) - аа почему ревёрс на красном тике? Звучит странно, да и на изи такая смена ритма удивляет. Может, подвинуть его на белый левый тик? Абсолютно подойдёт по музыку же. 01:00:296 - а сюда круг тогда.
да
01:09:268 (3) - аналогично
а здесь вроде получше звучит
Спасибо за мод и звезду :3
без анитиджампов действительно лучше

SPOILER

Stefan wrote:

Take the Stars on your way. :3
<3
Asphyxia
Placeholder for mod, gonna mod it probably tomorrow.

Sorry, I checked this and there wasn't anything worth mentioning, great job (:

Oh btw +1 OD on hard.
yachiru4
Ello! :P From my queue

[Beginner:]
Was feelnig lucky so i tried it on hidden, and here's what i got!



Absolutely perfect! Don't you dare try to change it too much! >.<

[Meduim:]
Okay, idk what happened but puush wouldn't let me upload the screenshot for this mode :S

In the end, I managed to get an SS, after 3 tries so...this map still needs a bit of work. A few sliders caught me off-guard.
Also,looks more like Hard mode, then Medium IMO.

[Advanced]

D:< Hey, I thought i mentioned I'm not playing maps with streams!
01:13:870 - I couldn't pass around this point, sorry.

____________
btw, I like the skin you made! ^.^ Think you could also use that sketchy type for the score numbers too?
Topic Starter
Sieg
Thanks Asphyxia for taking your time.
changed od on hard.

Thanks yachiru4 for feedback I'll look what I can do there.
riffy
Yo!

[General]
  1. You don't even have a storyboard. There's no point in keeping Widescreen support enabled! Disable it!
  2. Rock will be used as a ganre. There's no need to keep it in tags :P / Add Harmonies to tags, part of the album's name! confirmation
[Beginner]
  1. Try to reduce all diff settings except CS by one or even two ticks! THis is a [Beginner] diff! Keep it easy!
  2. If it's possible, remove all unused green lines. They make no sense and may confuse some modders!
  3. 01:17:986 (2,3) - nazi - both you and I nkow that you can mae this blanket MUCH better! So, go ahead and change it!
  4. 01:42:210 (3,4) - nazi - flow between (3) and (4) doesn't look good.If you re-arrange you patterns a bit, you'll be able to create an interesting flow here! example!
  5. 02:01:466 (1) - that's a cute slider! Try to avoid overlap between head/tail to make this slider even more readable for beginners!
  6. 03:06:866 (1) - just follow strong beats and finish your slider on 03:08:381. So, players will have more time to prepare for the spinner or recover.

    Awesome diff. Diff settings bug me a lot, but rhythm and patterns are really nice!
[Medium]
  1. 01:13:364 (1,2,3) - sounds a bit off. A specially (3) it hits almost nothing in music. Try to replace (1) with a circle and nudge 01:13:618 (2,3) - to the previous red tick. It may look strange, but it actually fits better! uguu
  2. 02:01:466 (1) - this is awesome.
  3. 02:22:388 (2,1) - swap new combos here to emphasize vocals. It will reflect vocals much better!
  4. 02:54:808 (1,2) - nazi - oh, c'mon, there's only ONE overlap in the whole diff. IT doesn't looks neat here, try to avoid it :<
[Advanced]
Blargh, you named it Advanced. k
  1. 01:00:296 (9) - replace it with 1/4 slider+repeat. It'll make flow smoother + it sounds awesome!
  2. 01:46:762 (1,2,3,4,5,6,7,8) - nazi - Reduce the DS to make it look like stacks.Antijumps won't fit here.

    Great!
Great as always. AR on Beginner confused me a lot, tho.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Topic Starter
Sieg
SPOILER

-Bakari- wrote:

[General]
  1. You don't even have a storyboard. There's no point in keeping Widescreen support enabled! Disable it!
    is this related only to storyboard?
  2. Rock will be used as a ganre. There's no need to keep it in tags :P / Add Harmonies to tags, part of the album's name! confirmation
    rock stays for a while and album name imperfect remixes
[Beginner]
  1. Try to reduce all diff settings except CS by one or even two ticks! THis is a [Beginner] diff! Keep it easy!
    sure
  2. If it's possible, remove all unused green lines. They make no sense and may confuse some modders!
    nah, they doesn't hurt anybody
  3. 01:17:986 (2,3) - nazi - both you and I nkow that you can mae this blanket MUCH better! So, go ahead and change it!
    tuned a little
  4. 01:42:210 (3,4) - nazi - flow between (3) and (4) doesn't look good.If you re-arrange you patterns a bit, you'll be able to create an interesting flow here! example!
    eh, current way works fine i think
  5. 02:01:466 (1) - that's a cute slider! Try to avoid overlap between head/tail to make this slider even more readable for beginners!
    i cant ;_;
  6. 03:06:866 (1) - just follow strong beats and finish your slider on 03:08:381. So, players will have more time to prepare for the spinner or recover.
    they don't need to recover here, spinner 5 sec long and red one beat is stronger here, so no change

    Awesome diff. Diff settings bug me a lot, but rhythm and patterns are really nice!
[Medium]
  1. 01:13:364 (1,2,3) - sounds a bit off. A specially (3) it hits almost nothing in music. Try to replace (1) with a circle and nudge 01:13:618 (2,3) - to the previous red tick. It may look strange, but it actually fits better! uguu
    consider on that
  2. 02:01:466 (1) - this is awesome.
  3. 02:22:388 (2,1) - swap new combos here to emphasize vocals. It will reflect vocals much better!
    alright
  4. 02:54:808 (1,2) - nazi - oh, c'mon, there's only ONE overlap in the whole diff. IT doesn't looks neat here, try to avoid it :<
    :< not so bad overlap

[Advanced]
Blargh, you named it Advanced. k
  1. 01:00:296 (9) - replace it with 1/4 slider+repeat. It'll make flow smoother + it sounds awesome!
    intended, but I'll think about this again
  2. 01:46:762 (1,2,3,4,5,6,7,8) - nazi - Reduce the DS to make it look like stacks.Antijumps won't fit here.
    hm, but i find them funny actually

Thanks -Bakari-, really helpful :3
Topic Starter
Sieg
outcome from UWS irc testplay\lookup on advanced, thanks dude :3

01:45:960 (1,2,3) - reworked with some sort of jump

01:50:229 (3) - moved
01:52:362 (4) -
01:54:496 (4) -

02:36:600 (1,2,3,4,5,6,7,8) - changed a bit

also from Xanandra
01:02:448 (1) - moved a bit
11t
Hello! M4M as requested from #modreqs, here's my map: https://osu.ppy.sh/s/112654

[General]

Great skin! It matches the background very well.

[Advanced]

01:00:296 (9,1) - Consider adding something here to fill the gap, as the spacing implies that these are 1/2 beats apart, and not a full beat apart. Maybe change 9 into a 1/2 beat slider? Or add another hitcircle at 01:00:565.

02:23:398 (2,3,4,5,6) - I feel sort of bad for even considering to point this out, but this arrangement isn't symmetrical. 6 needs to be moved slightly to the left, or you could just convert slider to stream this part to be absolutely sure, if you care enough.

02:25:428 (2,3,4,5,6) - And if you do care enough, here's another one where 6 is off by a bit.

03:04:845 (1,2,3,4,5) - This doesn't follow a smooth curve. Either make it a smooth curve or make it different enough so that it won't be mistaken for an attempt at a smooth curve.

You've made some really interesting aesthetic choices in this map. Normally I'd be upset with things like 01:55:029 (5,1,2) but I think they suit the style of your map just fine. That being said, the angle formed at 01:55:962 (5,6,7) doesn't particularly match the rest of the stream. Consider moving 7 and the rest of the stream slightly to the left.

The way you've changed direction there midstream to match the percussion is genius, by the way.

[Medium]

02:01:466 (1) - Okay.
...
okay

02:38:625 (1,2) - Why is there such a huge delay here? It's sort of disruptive to the flow in my opinion. To me there's no reason not to map this section with another slider or some hitcircles to match the vocals or percussion.

02:46:682 (6) - 72,220 might look better for this one.

[Beginner]

01:20:572 (4) - This here is the only spacing issue that you have on the map; at 1.16x, this is the only note that aimod points out. I personally think it's insignificant, doesn't affect play at all, and isn't necessary to change, but it is the only thing that aimod points out...

01:48:096 (5) - Remove finish? This sounds out-of-place at the moment.

No other issues here. I think this map is well-suited for a novice osu player. You keep your object patterns consistent and easy to read.

[Closing]

Amazing mapset! Everything flows nicely and suits the rhythms present in the song; I especially liked how you utilized certain elements of the percussion in your streams in Advanced.

Given your style I didn't think you were too concerned about making everything perfectly symmetrical, so I didn't mention some of the more insignificant issues with note placement. Send me a PM if you do want me to give you a full list, however.

Good luck with ranking!
Topic Starter
Sieg
SPOILER

11t wrote:

[General]

Great skin! It matches the background very well.

[Advanced]

01:00:296 (9,1) - Consider adding something here to fill the gap, as the spacing implies that these are 1/2 beats apart, and not a full beat apart. Maybe change 9 into a 1/2 beat slider? Or add another hitcircle at 01:00:565.
finish-finish requires 1\1 beat here and i don't want to change finish-finish thing here, so :3

02:23:398 (2,3,4,5,6) - I feel sort of bad for even considering to point this out, but this arrangement isn't symmetrical. 6 needs to be moved slightly to the left, or you could just convert slider to stream this part to be absolutely sure, if you care enough.
yep but not supposed to be

02:25:428 (2,3,4,5,6) - And if you do care enough, here's another one where 6 is off by a bit.

03:04:845 (1,2,3,4,5) - This doesn't follow a smooth curve. Either make it a smooth curve or make it different enough so that it won't be mistaken for an attempt at a smooth curve.
tuned a bit

You've made some really interesting aesthetic choices in this map. Normally I'd be upset with things like 01:55:029 (5,1,2) but I think they suit the style of your map just fine. That being said, the angle formed at 01:55:962 (5,6,7) doesn't particularly match the rest of the stream. Consider moving 7 and the rest of the stream slightly to the left.

The way you've changed direction there midstream to match the percussion is genius, by the way.

[Medium]

02:01:466 (1) - Okay.
...
okay
i know, i know, nobody likes long sliders, but it is enough notes spam for this section

02:38:625 (1,2) - Why is there such a huge delay here? It's sort of disruptive to the flow in my opinion. To me there's no reason not to map this section with another slider or some hitcircles to match the vocals or percussion.
yes, but this one is intended

02:46:682 (6) - 72,220 might look better for this one.
yes

[Beginner]

01:20:572 (4) - This here is the only spacing issue that you have on the map; at 1.16x, this is the only note that aimod points out. I personally think it's insignificant, doesn't affect play at all, and isn't necessary to change, but it is the only thing that aimod points out...
tuned

01:48:096 (5) - Remove finish? This sounds out-of-place at the moment.
indeed

No other issues here. I think this map is well-suited for a novice osu player. You keep your object patterns consistent and easy to read.

[Closing]

Amazing mapset! Everything flows nicely and suits the rhythms present in the song; I especially liked how you utilized certain elements of the percussion in your streams in Advanced.

Given your style I didn't think you were too concerned about making everything perfectly symmetrical, so I didn't mention some of the more insignificant issues with note placement. Send me a PM if you do want me to give you a full list, however.

Good luck with ranking!

Thanks for mod 11t :3
I'll mod your map today-tomorrow
10crystalmask01
Ello! ^^ Random mod!

[Beginner]
00:58:144 (1,3) - Properly stack :) It'll look more neater that way.

Wow it looks so perfect already! :D I especially love the skin you've made for this map, it's really hard making one for this type of song imo :)

[Normal]
02:01:466 (1) - Oh my!
03:00:824 - I think 03:01:074 (2) - Should be moved to here instead,since that's where the long hold on 'ny~' in 'Destiny' (in the lyrics) start. Remove 03:00:824 (1).

[Advanced]
00:22:754 (5,6) - Bad spacing here.
00:52:689 (5,6) - ^

Wow...so many feels ;_; I'm jealous of that 'Goodbye' he says in the end, in such a high note.
Wonderful map, this has to be ranked! >w<
Hope this helps!
Topic Starter
Sieg
Thanks 10crystalmask01

stacked notes on beginner
on normal this slider follows @stream@ not lyrics
and spacing for advanced is fine to play
DakeDekaane


Hi there, thanks for participating in Round 3 from QAT!

Really, really awesome job you did here, all difficulties are very good, but we're afraid of the spread itself as the gap between Normal and Advanced is quite big as in Advanced you have large streams and 1/4 slider jumps which is the only thing that hurts the spread ;_;. You should consider adding a difficulty between these two, to create a nicer spread and make this mapset even better.

And this is more a personal opinion, but I think many of the 1/4 sliders with silenced ends may fit better as single circles, I felt a bit weird while playing, but again, it's up to you this part.

Good luck o/
Topic Starter
Sieg
Hello, thanks for looking in.

I think you lack of playing experience to make such proposals and need to understand better what the spread is.

Look on rhythm closely and you'll see that Medium is just almost the same rhythm as Advanced but out of 1\4. As for low bpm stream, they easy playable with decent accuracy by most of ~#10k players which is generally fine for Hard diffs, same for slider-slider jumps.

Good luck o/
riffy
Just a friendly post here! Everything in this post is just my opinion!

DakeDekaane wrote:


Seriously, you guys should make these banners clickable. That'd be great. :<

Really, really awesome job you did here, all difficulties are very good, but we're afraid of the spread itself as the gap between Normal and Advanced is quite big as in Advanced you have large streams and 1/4 slider jumps which is the only thing that hurts the spread ;_;. You should consider adding a difficulty between these two, to create a nicer spread and make this mapset even better. Actually, it's not a default E/N/H mapset. Such mapset wouldn't fit with the song, that's why Sieg decided to map it this way. It's a Easy+/Normal-Hard/Hard+ mapset. It's pretty balanced and gaps are reasonable.

And this is more a personal opinion, but I think many of the 1/4 sliders with silenced ends may fit better as single circles, I felt a bit weird while playing, but again, it's up to you this part. Duuuuuude, please, don't! I liked this map so much, these 1/4s are so awesome! They're here to emphasize vocals and they make kiai much smoother. I am strongly agains removing them but it's up to Sieg. :<
That's a very nice map and it's greatly balanced, imo. Anyway, maybe it's just my opinion!
Jenny
I personally like this map (though the skin makes it a bit clunky-looking; maybe remove it for editing purposes, check all your blankets and then add it again? - is what I'd do, anyways), but about the spread, it feels more like you have an E+ a N and an H+ rather than E+ N+ H+.

What I'm trying to say is, Medium feels way closer to Beginner than to Advanced and I'd rather have it the other way around, as Easy diffs are well played on HR/DT by newbies (or so did I do it when I was at that stage, anyways), which gets significantly harder in a Normal one - you get me?
So I'd rather have Medium a bit harder in order to 'fix' the spread (currently, it feels like a 3:1:1.75-weighting while it should be more like 2:1.5:2.25, if I was to put it in numbers).

I've also checked your difficulty settings and I'd suggest you to use 5-4-6-4 for Medium, in order to achieve more balance in your set; will give a more fluid transition between the difficulty levels without forcing you to remap major parts and so forth (I'd also suggest OD7 for Advanced but then again, this song has a very flobby timing, so I'm really okay with 6).
Topic Starter
Sieg
Thanks for your opinion Jenny.
First of all rhythm. Spread for rhythm completely fine, we have low bpm streams on hard which makes it little harder in general but this is still nowhere near to nowadays insane diffs and of course this is not overmap or anything, rhythm on [advanced] is "native". In [medium] rhythm uses a lot of 1\2 with no 1\4 which is standard for normal, quantity of 1\2 makes this little harder then general normal but closer to [advanced] that is also good for rhythm spread. Beginner must be playable for newbies, so 1\1 in general rhythm on low bpm suits here perfectly.

Next, objects count spread is totally fine we have
◾Advanced (4,89 stars, 483 notes)
◾Medium (4,19 stars, 249 notes)
◾Beginner (1,46 stars, 155 notes)

And last one, settings spread. In this one I kind agree with you that [medium] maybe little tweaked by changing setting to 5-4-6-4. CS4 definitely will move this closer to [advanced]. But I'm still sure that old CS 3 was totally fine too.

updated
Topic Starter
Sieg
updated, thanks to Frostmourne for spread suggestions
AR2 on beginner
reduced AR to 7 on Advanced
reduced spacing on slider jumps on Advanced

also applied some other irc mods
EneDZakura
General
00:59:220 - мне кажется или тут звук лагнул.
Можно ещё начало замапать и концовку.

Beginner
01:09:268 (3) - не идет в такт, лучше поделить на два слайдера.

Medium
00:52:417 (2) - замени на слайдер со стрелкой.
00:58:951 (3) - сделай круг на красном тике, а слайдер с белого.
01:00:296 (6) - тут лучше слайдер

Advanced
Короткие слайдеры сбивают с толку их очень много, лучше заменить на слайдеры со стрелкой или просто удлиннить.
00:22:154 (4,5,6) - дистанция
00:26:930 (7,1,2,3) - ^
00:36:227 (1,2,3,4,5,6,7,8) - ^
01:00:834 (1) - тут лучше сделать слайдер начиная с предыдущего красного тика
01:45:960 (1,2,3,1,2,3,4,5,6,7,8) - тут дистанция

Ну вроде всё. Удачки! :)
Topic Starter
Sieg
Спасибо DnJeiser
пофиксил на медиуме немного
EneDZakura

Sieg wrote:

Спасибо DnJeiser
пофиксил на медиуме немного
В адванседе пофикси дистанцию она хромает на тех кругах и сбивает с толку.
Topic Starter
Sieg
Нет, спасибо. Я предпочитаю оставить как есть.
Kirin
Hi from my queue.

Sorry :( i didn't find something wrong in your map.

But i will do 2 things.
1)I will star your map because i love serj
2)I will ask you WHY THE GRID LEVEL IS 1? LOL

By the way good job :)
Topic Starter
Sieg

MasterKirin wrote:

Hi from my queue.

Sorry :( i didn't find something wrong in your map.

But i will do 2 things.
1)I will star your map because i love serj
2)I will ask you WHY THE GRID LEVEL IS 1? LOL

By the way good job :)
Thanks MasterKirin.
I rarely use grid snap. So I don't really care 1 or 4.
wcx19911123
form my queue

[General]
fine

[Advanced]
AR+1 please, 7 is too low for this diff imo

nice anti-jumps
feel free to call me back
Topic Starter
Sieg
tbh not really sure about AR, but alright, set +1
Thanks
wcx19911123
bubbled
mancuso_JM_
LOL! I was seeing this map yesterday to mod it and now is bubble! :D. I'll give it a try then!

[General:]

  1. Just wondering a bit about the position of the Preview Time. I mean, you have more interesting parts in the song, so I'd use one of them instead of the intro. If I were you, I'd place it in 01:31:506 - instead.
[Advanced:]

- The main problem that I had in this difficulty were the silenced Slider ends (especially when you used kick Sliders (1/4 Sliders)). This is technically unrankable, if there is no sound over the tick just don't add anything, and if it sounds lower than the other parts, just reduce the volume a bit but don't silence the Slider end entierly. I'll focus on that in my mod.

  1. 00:21:254 - Just remove this green line, is pretty useless since the music goes on a similar pitch, it doesn't make sense the 5% in this Slider end (the same goes to 00:21:854).
  2. 00:24:254 (2) - There is no sound over the red tick, so unrankable. Use a single note instead to make the pattern rankable, silenced slider ends is not acceptable in the actual criteria.
  3. 00:24:999 (T) - There is a sound over the blue tick, remove this green line entirely.
  4. 00:42:293 (1) - Use a single note here instead, because there is no sound over the blue tick.
  5. 00:42:704 (T) - Vocals is acting over the blue tick, so the usage of this green line with 5% is completely unnecesary. Remove it please
  6. 00:46:814 - 00:47:088 (T-T) - Since vocals are acting here, remove these green lines because are useless. Keeping the volume do a good effect too.
  7. 00:51:189 - 00:51:462 (T-T) - (^).
  8. 00:55:417 (1) - Use a single note instead because there is no sound over the blue tick.. And remove the green line from 00:55:826 - because in there the vocals are acting and the Slider is justificated.
  9. 00:58:144 (1,2,3,4,5,6,7,8,9) - Esthetically a great pattern, but sorry.. You must change this one. No sound over the blue ticks, so unrankable, in addition the 5% is not used on a good way. Remember, the 5% should be used in special cases (for example the end of the map), but not to silence places where there is no music.
  10. 01:08:237 (8,9) - Use single notes here too! Definetly there is no sound over blue ticks. I think you can do a good pattern with Notes too.
  11. 01:26:779 (1,2) - (^)
  12. 01:32:842 (1,2) - (^)
  13. 01:33:510 (T) - The Slider (3) is justificated with the music, but remove this green line pls. And this continue in the whole of the map, just listen the music by yourself and decide where is necessary to delete the green lines and where is necessary to use single notes instead of the Slider. You Must change these points if you want to get your map ranked, as I said you before 5% is unrankable, it is justificated only in special cases (at the end of a map for example).
That's all, all difficulties look very cute, I don't have anything to point out in them.. But sadly you made this bad experiment with the 5%.
Remember, is unrankable nowadays :/.
After all of these (and the others in the map) are fixed, Call me back!
I'll pop over this..
Topic Starter
Sieg

mancuso_JM_ wrote:

LOL! I was seeing this map yesterday to mod it and now is bubble! :D. I'll give it a try then!
Heeelo

[General:]

  1. Just wondering a bit about the position of the Preview Time. I mean, you have more interesting parts in the song, so I'd use one of them instead of the intro. If I were you, I'd place it in 01:31:506 - instead.
Just personal preference.

[Advanced:]

- The main problem that I had in this difficulty were the silenced Slider ends (especially when you used kick Sliders (1/4 Sliders)). This is technically unrankable, if there is no sound over the tick just don't add anything, and if it sounds lower than the other parts, just reduce the volume a bit but don't silence the Slider end entierly. I'll focus on that in my mod.
Alright, I guess we discussed this in irc already.
also custom soft-hitnormal changed to standard (have higher volume than it was) it was used only on 5% slider ends.

  1. 00:21:254 - Just remove this green line, is pretty useless since the music goes on a similar pitch, it doesn't make sense the 5% in this Slider end (the same goes to 00:21:854).
    volume raised up to 20% on both sliderends, so it audible now, still quiet but can be heard
  2. 00:24:254 (2) - There is no sound over the red tick, so unrankable. Use a single note instead to make the pattern rankable, silenced slider ends is not acceptable in the actual criteria.
    actually there is no drum on red tick but there is guitar and lyrics start "you" which is quite strong that makes this 00:24:254 able to put a slider start here, as for slider end (blue tick), I raised volume to 20% to make this audible, and call it naturally playable end of "you" lyrics or overmap which makes sense because we have another stress beat on 00:24:554 (3) - and slider (hold feeling) not circle placed to correspond "you"
  3. 00:24:999 (T) - There is a sound over the blue tick, remove this green line entirely.
    raised to 20%
  4. 00:42:293 (1) - Use a single note here instead, because there is no sound over the blue tick.
    as I described above (same as for "you") this used to make hold feeling on lyrics, somebody don't like this somebody loves this, volume on ends raised to 20%
  5. 00:42:704 (T) - Vocals is acting over the blue tick, so the usage of this green line with 5% is completely unnecesary. Remove it please
    raised to 20%
  6. 00:46:814 - 00:47:088 (T-T) - Since vocals are acting here, remove these green lines because are useless. Keeping the volume do a good effect too.
    raised to 20%
  7. 00:51:189 - 00:51:462 (T-T) - (^).
    raised to 20%
  8. 00:55:417 (1) - Use a single note instead because there is no sound over the blue tick.. And remove the green line from 00:55:826 - because in there the vocals are acting and the Slider is justificated.
    raised to 20%
  9. 00:58:144 (1,2,3,4,5,6,7,8,9) - Esthetically a great pattern, but sorry.. You must change this one. No sound over the blue ticks, so unrankable, in addition the 5% is not used on a good way. Remember, the 5% should be used in special cases (for example the end of the map), but not to silence places where there is no music.
    all ends raised to 20% all I can do here, all this slider still correspond hold fast lyrics to me, that how I hear that how I map :\
  10. 01:08:237 (8,9) - Use single notes here too! Definetly there is no sound over blue ticks. I think you can do a good pattern with Notes too.
  11. 01:26:779 (1,2) - (^)
  12. 01:32:842 (1,2) - (^)
  13. 01:33:510 (T) - The Slider (3) is justificated with the music, but remove this green line pls. And this continue in the whole of the map, just listen the music by yourself and decide where is necessary to delete the green lines and where is necessary to use single notes instead of the Slider. You Must change these points if you want to get your map ranked, as I said you before 5% is unrankable, it is justificated only in special cases (at the end of a map for example).

    And for all 5% raised to 20%.
    Sorry I can't replace any 1\4 slider with note because in my point of view they correspond parts of lyrics which I wanted to stress. Maybe that is not true for you maybe you can't even call this reasonable\music-wise overmap. If that is the case and you decide this as unrankable issue so let it be so. :\


That's all, all difficulties look very cute, I don't have anything to point out in them.. But sadly you made this bad experiment with the 5%.
Remember, is unrankable nowadays :/.
After all of these (and the others in the map) are fixed, Call me back!
I'll pop over this..
Thanks for mod Mancuso.

updated
mancuso_JM_
At least everything is audible now, let's see what other BAT think
Rebubbled!!
Lally
waaaah (ノ≧∀≦)ノ・‥…━━━★ staru for you i love this song >3<
Topic Starter
Sieg
<3
Topic Starter
Sieg
still not happy about this 20% and asked few bats (UWS and Shiro moreover wcx and Frostmourne don't have problems with this too) about this so in general

aaand I'll selfpop this and return my 5% silenced sliderends on Advanced
mancuso_JM_
What is the point on have silenced ticks, if there is no sound over those ticks? is just makes no sense at all.
I don't know why you say that they make sense, if there is no sound just don't add anything is easy as this.. Oh well.. I won't rebubble this, sorry (I know that you didn't call me, but still).
Andrea

mancuso_JM_ wrote:

What is the point on have silenced ticks, if there is no sound over those ticks? is just makes no sense at all.
I don't know why you say that they make sense, if there is no sound just don't add anything is easy as this.. Oh well.. I won't rebubble this, sorry (I know that you didn't call me, but still).
I have to agree here, if you're using silenced sliderends, why did you put them in the first place? They shouldn't be there at all, since they can only be confusing through playing and they're also not fun to play, since they don't make any sound or anything, just my opinion though.
Topic Starter
Sieg

Andrea wrote:

mancuso_JM_ wrote:

What is the point on have silenced ticks, if there is no sound over those ticks? is just makes no sense at all.
I don't know why you say that they make sense, if there is no sound just don't add anything is easy as this.. Oh well.. I won't rebubble this, sorry (I know that you didn't call me, but still).
I have to agree here, if you're using silenced sliderends, why did you put them in the first place? They shouldn't be there at all, since they can only be confusing through playing and they're also not fun to play, since they don't make any sound or anything, just my opinion though.
Mancuso, I already tried to explain that there is no "no sound" they all have sounds or lyrics on end that I don't want to express (because it's weak compared to main rhythm) but I want go get hold play from players on this "long beats". eg 00:20:954 (2) - ends on piano but holds lyrics and follows drums. This is absolutely perfectly playable, this have great rhythm/play flow with 5% far better then with 20% and this is not only mine opinion

Andrea did you tried to testplay this? You saying this is plays bad\have bad rhythms based on testplay? Did all 5% sliderends confused you? Well if you do and you still think there is no fun to play this that just means opinions on this is quite... mixed. If you don't please try this. I don't feel that making from eg 00:20:954 (2) - 1 circle leads to any map improvement, sorry.

Well, guys, thanks. I just hope you can understand my point of view here.
Luvdic
Idk whats so unrankable about those sliders, the ranking criteria clearly states that its okay for slider slide, spinner ends AND slider ends.

Anyways, I thought that those sliders played really cool since I could "feel" the song in a different manner and not many maps can achieve that, also, Im not sure why the complain of these sliders when there were other parts more confusing than these sliders. And last... I didnt even knew that they were silenced when I was playing them, because the fact that they are silent is not important :>
tiper
Well, let's start the consideration.
Silenced sliderends may be a bit annoying if a map is hard for you. I mean, I have no problems here, but someone who has less experience of playing osu! than me may get some problems. But I have to agree that there's no need to put loud hitsounds. So, the best way is that you can put something that won't be loud. As for me I'd use 35-50%vol S:C1 normalhit or D:C1 clap in the case of quite drum hit in the music. Those samples fit the song and with this volume value it won't be that loud and annoying but players will feel the impact of ending a slider.
Good luck.
Kodora
Sieg asked me to check this, sooo..

First of all, using blank hitnormal for silent sliderends is rankable. 5% volume is minimal audible volume level, and this was already discussed before. However, current rules allowes silent slider/spinner ends only in case if it makes sense (for example long note what ends in silence). I will just give my opinion about this usage:

[Advanced]

  1. 00:20:954 (2,3) - Both this sliders following vocals, what ends in audible beat. Reducing volume instead of silence would work better here.
  2. 00:23:954 (1,2) - I disagree with silent sliderend here. Following vocals would be better in this case, for example try something like this

  3. 00:42:293 (1,2) - Again, please don't silence sliderends for gameplay reasons. Following vocals here works much better too:

  4. 00:51:053 (1,2) - Two sliders what follows vocals what ends on weak beat. Mapping this part with single notes will sounds a bit empty, so i completely agree with 5% sliderends at this part.
  5. 00:55:417 (1,2) - And here it was done bad. Vocals dont require 5% here :\
  6. 00:58:144 (1,2,3,4,5,6,7,8) - Disagree with all silent sliderends here. It's ok to create your own rhythm while mapping, but it doesnt fit well here as for me. If you want to keep your rhythm at this part you should raise volume at sliderends.
  7. 01:08:237 (8,9) - Sliders snapped to vocals what have weak ending. Makes sense here.
  8. 01:26:779 (1,2) - Same here.
  9. 01:32:842 (1,2,3) - But not here :\ Vocals have audible beats and would be better to re-adjust this part follow vocals.
  10. 01:35:247 (1,2) - And here it's makes sense again
  11. 01:49:162 (1,2,3,1,2,3,4,1,2,3,4) - Don't sinence sliderends here. They snapped to audible beats. Actually, try to add whistles to the ends of sliders, it would sounds even better.
  12. 01:57:162 (1,2,3,4,1,2,3,4,1,2,3,4) - ^
  13. 02:05:713 (9) - wanna add kiai-fountain? XD
  14. 02:14:304 (1,2,3,4) - Disagree. Please don't silence ends just to create 1/4 jumps, music dont requires silence here and it can be mapped just with single notes. If you want to keep your rhythm here you must raise volume at this part.
  15. 02:17:840 (1,2,3,4) - ^
  16. 02:30:523 (7) - wanna add kiai-fountain? XD
  17. 02:34:090 (1,2) - Here it works. Vocals goes longer than one note and end on weak beat, so 5% would be enoug audible here.
  18. 02:42:154 (1,2) - ^
  19. 02:43:913 (2) - "OF destiny". Vocals at this part have audible ending, so 5% is unnesessary here.
  20. 02:56:063 (1,2,3) - All beath here are audible, please raise volume or re-adjust to vocals as i suggested before
  21. 02:58:322 (1,2) - Well-used here, good job.
  22. 03:00:074 (4) - OF destiny again, it should be more audible.
  23. 03:06:108 (1) - Any reason to slider at all here? Single note works much better for this case, IMO.
Very nice map overral, hope to see it ranked soon. Good luck~

будешь должен мод
Topic Starter
Sieg
SPOILER

Kodora wrote:

Sieg asked me to check this, sooo..

First of all, using blank hitnormal for silent sliderends is rankable. 5% volume is minimal audible volume level, and this was already discussed before. However, current rules allowes silent slider/spinner ends only in case if it makes sense (for example long note what ends in silence). I will just give my opinion about this usage:

[Advanced]

  1. 00:20:954 (2,3) - Both this sliders following vocals, what ends in audible beat. Reducing volume instead of silence would work better here.
  2. 00:23:954 (1,2) - I disagree with silent sliderend here. Following vocals would be better in this case, for example try something like this
    this ones follows drum begging with some lyrics capturing, louder end makes this out of chosen rhythms
  3. 00:42:293 (1,2) - Again, please don't silence sliderends for gameplay reasons. Following vocals here works much better too:
    and about this ones i explained on prev. page
  4. 00:51:053 (1,2) - Two sliders what follows vocals what ends on weak beat. Mapping this part with single notes will sounds a bit empty, so i completely agree with 5% sliderends at this part.
    and about short sliders, rhythm doesn't following lyrics it follows drums and catch lyrics as addition to improve feeling of gameplay, actually imo with this it sounds a bit littered
  5. 00:55:417 (1,2) - And here it was done bad. Vocals dont require 5% here :\

  6. 00:58:144 (1,2,3,4,5,6,7,8) - Disagree with all silent sliderends here. It's ok to create your own rhythm while mapping, but it doesnt fit well here as for me. If you want to keep your rhythm at this part you should raise volume at sliderends.
    this is 'speed up' based by lyrics but still following drums
  7. 01:08:237 (8,9) - Sliders snapped to vocals what have weak ending. Makes sense here.
    great
  8. 01:26:779 (1,2) - Same here.
    great
  9. 01:32:842 (1,2,3) - But not here :\ Vocals have audible beats and would be better to re-adjust this part follow vocals.
    actually this is the same drum rhythms and stressing lyrics would be not good here imo
  10. 01:35:247 (1,2) - And here it's makes sense again
    great
  11. 01:49:162 (1,2,3,1,2,3,4,1,2,3,4) - Don't sinence sliderends here. They snapped to audible beats. Actually, try to add whistles to the ends of sliders, it would sounds even better.
  12. 01:57:162 (1,2,3,4,1,2,3,4,1,2,3,4) - ^
    silenced ends here not really noticeable on play and sliders follows riff and drums and only drums is stressed, that's a good trick i already use on my other maps, works well...
  13. 02:05:713 (9) - wanna add kiai-fountain? XD
    nope :3
  14. 02:14:304 (1,2,3,4) - Disagree. Please don't silence ends just to create 1/4 jumps, music dont requires silence here and it can be mapped just with single notes. If you want to keep your rhythm here you must raise volume at this part.
  15. 02:17:840 (1,2,3,4) - ^
    lyrics speed up requeries 1\4 jumps here imo

  16. 02:30:523 (7) - wanna add kiai-fountain? XD
    yeah
  17. 02:34:090 (1,2) - Here it works. Vocals goes longer than one note and end on weak beat, so 5% would be enoug audible here.
  18. 02:42:154 (1,2) - ^
    great
  19. 02:43:913 (2) - "OF destiny". Vocals at this part have audible ending, so 5% is unnesessary here.
    agree
  20. 02:56:063 (1,2,3) - All beath here are audible, please raise volume or re-adjust to vocals as i suggested before
  21. 02:58:322 (1,2) - Well-used here, good job.
    alright
  22. 03:00:074 (4) - OF destiny again, it should be more audible.
    agree
  23. 03:06:108 (1) - Any reason to slider at all here? Single note works much better for this case, IMO.
    lyrics 'the'
Very nice map overral, hope to see it ranked soon. Good luck~

будешь должен мод
Спасибо :)

also thanks Xanandra and tiper for your opinions
mancuso_JM_

Sieg wrote:

mancuso_JM_ wrote:

What is the point on have silenced ticks, if there is no sound over those ticks? is just makes no sense at all.
I don't know why you say that they make sense, if there is no sound just don't add anything is easy as this.. Oh well.. I won't rebubble this, sorry (I know that you didn't call me, but still).
Mancuso, I already tried to explain that there is no "no sound" they all have sounds or lyrics on end that I don't want to express (because it's weak compared to main rhythm) but I want go get hold play from players on this "long beats". eg 00:20:954 (2) - ends on piano but holds lyrics and follows drums. This is absolutely perfectly playable, this have great rhythm/play flow with 5% far better then with 20% and this is not only mine opinion

Well, guys, thanks. I just hope you can understand my point of view here.
And I tried to explained it that if there is sound, 20% at least is a bit audible, 5% is almost inaudible. If you listen some sound, go ahead and use 20%, as I said you is not that audible but at the same time 5% is inaudible during the gameplay.

As I said you, inaudible things are unnecesary in any map, if you don't want to listen that beat, why do you make this place inaudible? It makes no sense at all as I said before, in most of the places there are no sound and I could listen using 25/50% playback (try it, is useful) because I didn't listen anything in a normal velocity.

Well, these are my opinions here. I wouldn't like to have ranked map with this kind of things but if other BATs think that this is ok, go ahead and ask to other BAT to check your map.

Concluding, I'm not conveinced at all with that.. Sorry.
Topic Starter
Sieg
obviously
i have nothing more to say here
thanks anyway Mancuso, i understand and respect your point of view
Topic Starter
Sieg
nah
i admit my bad attitude, hope you people enjoy my sufferings
made some changes
also title fixed
don't forget to redownload please
Jenny

Andrea wrote:

mancuso_JM_ wrote:

What is the point on have silenced ticks, if there is no sound over those ticks? is just makes no sense at all.
I don't know why you say that they make sense, if there is no sound just don't add anything is easy as this.. Oh well.. I won't rebubble this, sorry (I know that you didn't call me, but still).
I have to agree here, if you're using silenced sliderends, why did you put them in the first place? They shouldn't be there at all, since they can only be confusing through playing and they're also not fun to play, since they don't make any sound or anything, just my opinion though.
Sliders do not act in the way of "1 click 2 hits" - they are originally meant for hold notes, so if you have a stronger or echoing sound, you may very well put a slider without the ticks/end hitting on an actually audible beat; that's when you silence them.

Making active hitsounds inaudible is a problem, yes, but passive ones - no.

I myself use them fairly often, specifically on strong chorus-y lyrics that just gain so much pressure through the whole way they are built up that a plain circle would not contain their echoing and lasting presence, and I have yet to find a place where that's unsuiting when well thought-out and used.

  • -> My take on this; 01:05:480 (6,7) - this and similars are just exact cases of the above mentioned; the vocals have fairly much pressure behind them and also are longer lasting, so a silenced sliderend feels well in place as it expresses the lasting vocals without putting and unfitting hitsound there; if I wanted a hit there, I would have put circles on them, and yes, then that'd be both overmapped and unfitting, but a silenced sliderend is just perfectly fine here (or so I believe on that whole thing)
Active/Passive Hitsounding??
Active Hitsounding refers to hitsounds that you actually take an active part in (-> click), therefore, this refers to circles and sliderstarts; active hitsounds generate pressure behind the notes played and therefore should predominantly be set on already existing beats (or extremely natural-feeling additive mapping, but that's a rare exception).

Passive Hitsounding refers to hitsounds that occur without you actively participating (-> hitting) on them, such as sliderticks, reverse arrows, slider- or spinnerends; these do not generate pressure in playing and therefore should be feeling natural when silenced to emphasize longer/stronger notes in the music.

If anything, kicksliders are wrong, as they basically sound like they should be actively played but are entirely passively hitsounded: You hit once, then do nothing anymore, but you get a consistent hail of 1/4 hitsounds, which is just wrong, but noone complains about that but about silenced/low volume sliderends on vocal emphasis? I find that a bit... ironic.


Thought I'd leave that here or smth.

(Also, I'm not in favor of 0% volume because that just sucks in taiko, but you should pick one that is so low it's not noticable in normal standard play if you go for this - in most cases of where normal sample is used, simply switching to soft will do)
Topic Starter
Sieg
you're so adorable Jenny :3
mancuso_JM_
Everything is better now, let me point out some little things that I missed before..

Advanced:

• 00:29:237 (1,2) - You can maybe try to avoid this overlap, it looks a bit weird actually.
• 00:37:332 (5) - new combo to emphasize the jump and the change in the music (?
• 00:39:544 (5) - (^)
• 01:30:453 (5) - (^)
• 02:23:398 (2,3,4,5,6) - i'd space out a bit more this 1/2 pattern, actually it has a similar spacing as 1/4 patterns and could cause some of confusion I think.
• 02:25:428 (2,3,4,5,6) - (^)
• 02:26:319 (x) - Are you not missing a note here? xD
• 02:37:612 (5) - new combo (?

Medium:

• 01:24:451 (2,3) - Use the y axis for a perfect symetry, the pattern will look much better :P. Is simpler like this
Screenshoot + Code

79,24,84451,2,0,P|119:21|218:51,1,140,8|4,0:0|0:0,0:0:0:0:
298,48,85227,2,0,P|363:24|433:24,2,140,14|14|14,0:0|0:0|0:0,0:0:0:0:

Beginner:

• 00:29:237 (4,1) - Swap this combo placement? fits better with vocals at least

Nothing else to say here.
Consider this stuff and call me back again!
Topic Starter
Sieg

mancuso_JM_ wrote:

Everything is better now, let me point out some little things that I missed before..
yeah... i guess so

Advanced:

• 00:29:237 (1,2) - You can maybe try to avoid this overlap, it looks a bit weird actually.
maybe but it supposed to be there as for me i find this one very cute

• 00:37:332 (5) - new combo to emphasize the jump and the change in the music (?
• 00:39:544 (5) - (^)
• 01:30:453 (5) - (^)
usually I don't mind to make NC changes but there's so many combo colors here and they arranged in such a balance (imo :3) so I'm afraid to touch them again e.g. dark colors 00:36:227 (1) - 00:38:438 (1) - on heavy part here fits great and when music become stronger 00:58:144 (1) - i use new color and so on 01:31:506 (1) - etc etc . Again, I don't mind to change them but prefer to leave this as it is until this is critical needed.

• 02:23:398 (2,3,4,5,6) - i'd space out a bit more this 1/2 pattern, actually it has a similar spacing as 1/4 patterns and could cause some of confusion I think.
10% more spaced
• 02:25:428 (2,3,4,5,6) - (^)
10% more spaced

• 02:26:319 (x) - Are you not missing a note here? xD
yeah but with this anitijumps it's hard to grab 1\4 and make all-way good pattern :\

• 02:37:612 (5) - new combo (?
described above

again wall of red text, i'm starting to afraid this xd

Medium:

• 01:24:451 (2,3) - Use the y axis for a perfect symetry, the pattern will look much better :P. Is simpler like this
Screenshoot + Code

79,24,84451,2,0,P|119:21|218:51,1,140,8|4,0:0|0:0,0:0:0:0:
298,48,85227,2,0,P|363:24|433:24,2,140,14|14|14,0:0|0:0|0:0,0:0:0:0:
great

Beginner:

• 00:29:237 (4,1) - Swap this combo placement? fits better with vocals at least
swap is fine, don't harms NC pattern over the song

Nothing else to say here.
Consider this stuff and call me back again!
Thanks again :3
mancuso_JM_
again wall of red text, i'm starting to afraid this xd
I was expecting something like that, I was not really convinced when I did the combos suggestions especially, but I needed to mentioned them still :P
The volume is fixed now, and this is the most important thing actually.. I'd like to see this ranked (I really like this song :P)
So, Rebubbled!
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