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ALTIMA - Burst The Gravity (TV Size) [Osu|OsuMania|CatchTheB

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Saten
01:24:957 - add a green timeline here with 1,0x. I guess you removed it for some general reason.
Topic Starter
Mythiax

Saten wrote:

01:24:957 - add a green timeline here with 1,0x. I guess you removed it for some general reason.
Fixed. sry for that Saten.
Lukareia
[Taiko Oni]

00:11:578 (45) - move to 00:11:477

00:30:227 (163) - k

00:30:430 (164) - k

00:30:936 (167) - d , totally unrankable, no big notes inside stream.

00:34:585 (192) - d

00:39:247 (221) - delete

00:40:666 (231) - delete

00:41:984 (241,242,243,244,245,246,247,248,249,250) - remove finishers

.....

Your map is too random, I can't really understand what are you following. So I stop here.

Recommendation:

1.Don't force yourself to make stream, but to make correct stream. Those kkdkdkdkdkk are really nonsense.

2.Play more taiko specific map, and stop putting insane or hard converted thing into taiko.

3.Remap

4.Remap
yurunneram
WHOAH :D Crazy Diffs you got there~ Aweshum I like it :) Thumbs up for you!~

Xinely's Easy
Uh, easy has no video
00:09:957 (5) - This should be the NC instead of 00:10:362 (1)
00:11:578 (2) - Move to x300 y212
01:20:497 (3) - add finish? (end of slider only)
01:21:308 (4) - ^

Normal
00:08:335 - Add note?
00:09:957 (1) - how about
00:18:065 (1,2) - Rhythm-wise I suggest you switch these two objects around (hit circle at 00:18:065 and slider at 00:18:470)
01:10:362 (5) - Move to x280 y240 so you get this diamond shape

Hard
00:05:497 (6,7) - I think you should change these two into a slider.
01:00:227 (1) - Why is it so close to 6?
01:23:132 (1,2,3,4,5,6) - Not a hitsound expert but I think you should put a clap on every one. (maybe remove on 1, 3 and 5)

DS's Hard
00:20:903 (5) - I suggest you add two more repeats then delete the following two notes.
Not much for this diff

That was nice~ ^^ I'm really glad to see a collaboration between so many users! Gambatte and good luck for the rank~

You have been modded out by Yurun Ceroia Neram~
ampzz
Requested mod as given in my modding queue.

General
Wow at the amount of difficulties in this mapset. I swear I remember reading a rule that clearly stated the maximum allowed difficulties was only eight in total inclusive of other game modes.

Xinely's Easy
Revise your sliders in this diff as they're generally uneven and/or wonky. It was getting bored seeing most of the same shaped sliders being used quite frequently too.
  1. 00:00:633 (1,2,3) - Please make this flow nicer.
  2. 00:03:876 (1,2) -I didn't like how this was at all. Advised correction:
    SPOILER
    00:03:876 (1) - Remove the repeat.
    00:05:092 - Circle here.
    00:05:497 - 2/1 slider.
    00:06:714 - Circle.
    00:07:119 - 1/1 slider.
  3. 00:14:822 - Circle here located at x:92 y:160 for example.
  4. 00:28:200 (1,3) - Set the mid points correctly.
  5. 00:24:957 (1,2,3) - A blanket would look nice if you changed the sliders.
  6. 00:31:443 (1) - Remove the repeat and have two circles on the white ticks instead. Or you could use this rhythm:
    SPOILER
    00:32:660 (2) - Circle.
    00:33:065 - 1/1 slider with a repeat.
  7. 00:34:281 - Circle here.
  8. 00:36:308 (3) - Change for a circle here and 2/1 slider starting on 00:36:714 -.
  9. 00:39:551 (3) - Same as above.
  10. 00:46:849 (3,1) - Blanket the sliders.
  11. 00:48:876 (2) - Don't like this circle at all.
  12. 00:50:497 - Circle here.
  13. 00:52:930 (2) - Two circles instead.
  14. 01:02:254 (1,2,3,4,5,6) - This is painful to look at and even worse to play as it doesn't have a natural arc or snap at all, please change it and the two end sliders didn't blanket nicely either.
  15. 01:15:227 (1,2,3,4,5,1) - Same as above minus the blanketing.
  16. 01:19:687 (2) - This is bad as there's a really dominant downbeat on the big white tick. Change it out for a circle then do the slider.
  17. 01:26:781 (1) - Having a spinner start that soon would trip up quite a few beginner players. Get rid of the prior (3) before it and start the spinner there instead.

Normal
Not going to lie. I really don't like how you've broken up the rhythm in this difficulty nor do I like how sloppy the mapping itself is.

Only going to pick out the stuff prior to the spinner for starters but basically most of this will require a remap.
  1. 00:01:241 (2,3,4) - This is not good and really messy to read for the rhythm. Recommend having this as a base to follow:
    SPOILER
    00:00:633 (1) - Add a repeat end on this slider.
    00:01:849 - Circle here.
    00:02:254 - Here you can do one of two things: having a 1/1 slider or having three circles mapped on the 1/2 beats.
  2. 00:03:876 (3,4,5,1) - Another messy rhythm and the mapping for it didn't help in understanding it either.Recommend having a rhythm like this:
    SPOILER
    00:03:876 (3) - 1/1 slider with a repeat.
    00:05:092 (4) - Circle.
    00:05:497 (5) - 1/1 slider.
    00:06:308 (6) - 1/1 slider.
  3. 00:07:930 (3) - Swap this out for a 1/1 slider so you get a better transition onto the next vocal.
  4. 00:09:957 (1) - Swap this for a circle and remove the NC.
  5. 00:10:362 - Have a 1/1 slider start here with NC on it.
  6. 00:10:970 - You had the same vocal transition before so add a circle here.
  7. 00:11:173 (3) - Sounds really poor, recommend you to change it to:
    SPOILER
    00:11:173 (3) - Circle.
    00:11:578 - Circle.
    00:11:984 (1) - Spinner starts here instead and ends on 00:13:605 -
  8. 00:14:822 - Circle here.
  9. 00:15:227 (1,3) - Blanketing stuff like this works a treat.
Going to stop here.

If I'm in a good mood, hit me up on another day to do the other difficulties (mainly your own) as they will more than likely require a lot of work.
okamiratsu
[Hard]
00:01:849(1,2,3,4,5) 1 x284 y108, 2 x344 y176, 3 x404 y236, 4 x344 y304, 5 x284 y372
Xinely
fix some in yurunneram's mod
and almost refuse ampzz's mod
i prefer my pattern

fix
osu file format v12

[General]
AudioFilename: ALTIMA - Burst The Gravity.mp3
AudioLeadIn: 1500
PreviewTime: 62246
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Burst The Gravity (TV Size)
TitleUnicode:Burst The Gravity (TV Size)
Artist:ALTIMA
ArtistUnicode:ALTIMA
Creator:Zeroarg
Version:Xinely's Easy
Source:Accel World
Tags:opening Xinely Entozer whosthebox newtoniorock8 Natsu Saten Saten-san
BeatmapID:232877
BeatmapSetID:79038

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Altima Burst The Gravity.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
633,405.405405405405,4,2,1,40,1,0
15227,-100,4,2,2,50,0,0
21714,-100,4,2,1,40,0,0
34687,-100,4,2,2,50,0,0
47660,-100,4,2,1,40,0,0
62254,-100,4,2,2,60,0,1
73605,-100,4,2,2,50,0,1
88200,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 192,192,192
Combo3 : 255,128,255
SliderBorder : 255,255,255

[HitObjects]
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240,256,2254,2,0,P|176:300|76:272,1,160,2|2,0:0|0:0,0:0:0:0:
44,228,3470,1,0,0:0:0:0:
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88,244,7524,5,0,0:0:0:0:
144,188,7930,1,2,0:0:0:0:
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400,104,9551,1,2,0:0:0:0:
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Darksonic

neonat wrote:

DS's Hard

00:19:484 (3) - how about replacing with 2 notes and a slider: Nah, fits better the way I did.
01:23:335 (2,4) - add finish I can't hear something in the music that can fit with a Finish.
01:24:146 (6) - add finish to start of slider ^
01:24:551 (7) - add finish on end of slider Ok.

yurunneram wrote:

DS's Hard
00:20:903 (5) - I suggest you add two more repeats then delete the following two notes. No, if you listen a bit better you will realize than these repeats fits with the music, not less, not more.
Not much for this diff
Thanks for modding.
Topic Starter
Mythiax

yurunneram wrote:

WHOAH :D Crazy Diffs you got there~ Aweshum I like it :) Thumbs up for you!~

Normal
00:08:335 - Add note? No, i don't like how it sounds.
00:09:957 (1) - how about mmm ok.
00:18:065 (1,2) - Rhythm-wise I suggest you switch these two objects around (hit circle at 00:18:065 and slider at 00:18:470)
01:10:362 (5) - Move to x280 y240 so you get this diamond shape Fixed.

Hard
00:05:497 (6,7) - I think you should change these two into a slider. ok
01:00:227 (1) - Why is it so close to 6? ops.fixed.
01:23:132 (1,2,3,4,5,6) - Not a hitsound expert but I think you should put a clap on every one. (maybe remove on 1, 3 and 5) it's ok imo

That was nice~ ^^ I'm really glad to see a collaboration between so many users! Gambatte and good luck for the rank~

You have been modded out by Yurun Ceroia Neram~
Thanks a lot for the mod and the star!

ampzz wrote:

Requested mod as given in my modding queue.

General
Wow at the amount of difficulties in this mapset. I swear I remember reading a rule that clearly stated the maximum allowed difficulties was only eight in total inclusive of other game modes.
Well kinda. There is no diff limit anymore. Previous limit was 8 for only one mod mapsets(only standard for example) and 12 diffs for hybrid mapsets.

Normal
Not going to lie. I really don't like how you've broken up the rhythm in this difficulty nor do I like how sloppy the mapping itself is.

Only going to pick out the stuff prior to the spinner for starters but basically most of this will require a remap. Not going to remap. I like most of my current patterns.
  1. 00:01:241 (2,3,4) - This is not good and really messy to read for the rhythm. Recommend having this as a base to follow: ok.
    SPOILER
    00:00:633 (1) - Add a repeat end on this slider.
    00:01:849 - Circle here.
    00:02:254 - Here you can do one of two things: having a 1/1 slider or having three circles mapped on the 1/2 beats.
  2. 00:03:876 (3,4,5,1) - Another messy rhythm and the mapping for it didn't help in understanding it either.Recommend having a rhythm like this: Changed a little
    SPOILER
    00:03:876 (3) - 1/1 slider with a repeat.
    00:05:092 (4) - Circle.
    00:05:497 (5) - 1/1 slider.
    00:06:308 (6) - 1/1 slider.
  3. 00:07:930 (3) - Swap this out for a 1/1 slider so you get a better transition onto the next vocal. Ok
  4. 00:09:957 (1) - Swap this for a circle and remove the NC. No
  5. 00:10:362 - Have a 1/1 slider start here with NC on it. No.
  6. 00:10:970 - You had the same vocal transition before so add a circle here. No.
  7. 00:11:173 (3) - Sounds really poor, recommend you to change it to: ok
    SPOILER
    00:11:173 (3) - Circle.
    00:11:578 - Circle.
    00:11:984 (1) - Spinner starts here instead and ends on 00:13:605 -
  8. 00:14:822 - Circle here. No.I intentionally want leave this empty.
  9. 00:15:227 (1,3) - Blanketing stuff like this works a treat. Is ok imo
Going to stop here.

If i wrote "No", means that i want to keep my current pattern.

If I'm in a good mood, hit me up on another day to do the other difficulties (mainly your own) as they will more than likely require a lot of work.
Thanks a lot for mod.

okamiratsu wrote:

[Hard]
00:01:849(1,2,3,4,5) 1 x284 y108, 2 x344 y176, 3 x404 y236, 4 x344 y304, 5 x284 y372 little mod

Updated my diffs, Xinely's Easy, DS's Hard and Saten's Insane.
Azer
Hi, from my queue.

General
  1. I'm not one for forced skins, but if you insist on forcing this one, I would remove the spinner skin because a 4:3 spinner skin really doesn't look good on a 16:9 client.

Natsu's Insane
  1. 00:05:903 (5,6) - I would reorder this from to and make 00:06:105 (end of slider) and 00:06:207 low volume. It fits the audio more and just improves the flow instead of having a 6 note stream.
  2. 00:11:173 (3) - End this slider at 00:11:477 to fit the audio.
  3. 00:24:653 (9) - Remove this note and move 00:24:754 (10) to improve flow.
  4. 00:27:592 (4) - Remove this note to fit the audio, or make it low volume. (Same for 00:40:565 (2) )
  5. 00:34:687 - Kiai maybe?
  6. 00:47:660 (1) - Fix the slider shape.
  7. 00:58:200 (2) - End this slider at 00:58:504 and add a note at 00:58:605
  8. 01:07:930 (5) - Fix the slider shape.
  9. 01:08:234 - Add a note here and move 01:07:930 (5,6) appropriately
  10. 01:08:741 (1,2,3,4) - Snap the ends properly
  11. 01:10:362 (1,2,3,4) - ^
  12. 01:21:105 (3,6) - Since these notes don't represent anything in the song and are solely here for flow, I would decrease the volume of these two notes.
  13. 01:22:524 (3) - Remove Clap.
  14. 01:22:524 (3) - Add Clap.

Saten's Insane
  1. 00:10:362 (1) - End this slider at 00:10:666
  2. 00:11:173 (3) - End this slider at 00:11:477
  3. 00:28:200 (1) - End at 00:28:504 and add note at 00:28:605
  4. 00:40:362 (5,6) - Snap properly
  5. 00:45:227 (3,4) - ^
  6. 00:50:903 (1,2,3,1,2,3,1,2,3) - Honestly this section is alright but it really doesn't match the audio properly, I suggest changing the patterns.
  7. 01:20:092 (1,3,5) - Snap properly
  8. 01:28:200 (11) - Silent note. I believe this is unrankable. Put the volume change at 01:28:301 instead.

Edit: 100th post, yaaaaayy /party
Entozer

Natsu wrote:

Entonzer easy:
  • 00:00:633 (633|3) - have to be a whistle here and i dont understand in the first part ofthe song you easyly can add whistles to make a nice fit with music but you just ignore the sounds imo maybe can you try to add some added
    00:12:04200: this have to be holded to 00:13:605 also delete this 00:13:200 (13200|1) - is unnecesary you can clearly hear the long vocal this have to be holded orz.... was not following vocals here, sorry. did not add
    00:21:714 (21714|3) - forget whistle?
    00:28:200 (28200|0) - finish is necesary to empathize well with music Sadly I can't add another hitsound when I use a custom one
    00:33:876 (33876|0) - same as above ^
    00:47:660 (47660|0) - whistle orz you are ignoring importnt part of the song who have to be empathize with hitsounds... ^
    01:00:632 (60632|3) - finish ^
    01:02:254 (62254|3) - remove whistle and add finish the music is calling for a strong sound here retained whistle added finish
    01:04:281 add a circle in (64281|3) - for empathize the vocals is necesary not following vocals, sorry
    01:15:227 (75227|0) - remove whistle add finish necesary .-. added
    also the diff have to finish here 01:29:822 for consistency with all the others orz... (necesary to do) same as your insane
Entonzer Insane:
  • 00:00:633 (633|0,633|1,633|3) - add whistle on they to start the song like he other diffs for consistency and fiting the music too
    00:02:964 (2964|6) - remove this is not following nothing in music piano part sorry
    00:13:605 (13605|6,13605|0) - should be a finish here is necesary to empathize the music added
    00:16:443 (16443|4) - finish gonna fit better i suggest you to remove whistle added
    00:25:362 (25362|6) - forget whistle? have to be one here
    00:34:687 (34687|2) - ad finish here to have to be the same with 00:34:687 (34687|5) - for consistency with the hit in this point already there
    00:47:660 (47660|6) - same as above already there
    01:18:470 (78470|6) - finish here is necesary added
    also the diff have to finish here 01:29:822 for consistency with all the others orz... (necesary to do) you can extend they to the point i told you to have to end the song 01:26:578 (86578|1,86882|5) - gonna be nice
    nice diff

shankishiro wrote:

Entonzer's easy (o!m)

00:53:741 (53741|0,54146|3) - this is hard delete 00:54:146 (54146|3) -
01:26:578 (86578|2,88200|3) - ^ delete 01:28:200 (88200|3) - and delete whistle and add a finish here 01:26:578 (86578|2) -
Did not change anything sorry
Thanks for the mod.

http://puu.sh/2GD6Z.zip - Entozer's easy and Insane
Natsu

Azer wrote:

Hi, from my queue.

Natsu's Insane
  1. 00:05:903 (5,6) - I would reorder this from to and make 00:06:105 (end of slider) and 00:06:207 low volume. It fits the audio more and just improves the flow instead of having a 6 note stream. im following the vocals here so im keeping this
  2. 00:11:173 (3) - End this slider at 00:11:477 to fit the audio. following vocals
  3. 00:24:653 (9) - Remove this note and move 00:24:754 (10) to improve flow. i dont thing gonna be a good idea
  4. 00:27:592 (4) - Remove this note to fit the audio, or make it low volume. (Same for 00:40:565 (2) ) if you listen it to 25% you will se it fit alot
  5. 00:34:687 - Kiai maybe? i wanna be consistent with mapper kiai
  6. 00:47:660 (1) - Fix the slider shape. looks fine for me
  7. 00:58:200 (2) - End this slider at 00:58:504 and add a note at 00:58:605 following vocals
  8. 01:07:930 (5) - Fix the slider shape. what is wrong with it?
  9. 01:08:234 - Add a note here and move 01:07:930 (5,6) appropriately prefr my rhythm
  10. 01:08:741 (1,2,3,4) - Snap the ends properly ok
  11. 01:10:362 (1,2,3,4) - ^
  12. 01:21:105 (3,6) - Since these notes don't represent anything in the song and are solely here for flow, I would decrease the volume of these two notes. why they follow music imo
  13. 01:22:524 (3) - Remove Clap. done
  14. 01:22:524 (3) - Add Clap.
why you told me to remove and now to add xD btw maybe you copy wrong time orz

Edit: 100th post, yaaaaayy /party
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scanter
:O 4 play mod full set. btw, o3o/ Ahh.. get in slumped now =3=

General

  1. your video's resolution is 800x448. if you want 16:9 size, I recommend resize prototype video to 854x480

Xinely's Easy

  1. Your diff has not any stacked notes. so, how about set stack leniency 2~3?
  2. 00:01:849 (2,3) - Distance error. move to x:256, y:172
  3. 00:09:957 (5) - If you following vocals, it is useless circle.
  4. 00:41:173 (1) - Same as 00:01:849 (2,3). it will be moved to better place :D
  5. 00:46:849 (3) - How about this? http://osu.ppy.sh/ss/726343
  6. 00:55:768 (3) - Move to x:104, y:156
  7. 01:28:200 - Timing point is a little weird. how about this? http://puu.sh/2Ivv5.jpg

Normal

  1. 00:05:497 (5,1) - Looks a little weird rhythm. how about this? look at number 5,6,1 http://puu.sh/2Iwff.jpg
  2. 01:02:862 (2) - Move to x:160, y:76? it will be better moving line.
  3. 01:19:281 (3) - distance is x1.1 I recommend move to x:416, y:300
  4. 01:21:308 (1) - Change clap to finish slider's end.
  5. 01:22:119 (2,3,4,1,2) - A little bit noisy, claps should delete like this check points.
  6. 01:28:200 - Timing point is a little weird. how about this? http://puu.sh/2Ivv5.jpg

Hard

  1. 00:07:119 (4,5,6) - looks really weird. how about this rhythm? I recommend following vocals. http://puu.sh/2IwLx.jpg
  2. 00:14:822 (1,2) - same opinion. look at number 1,2,3 http://puu.sh/2IwPd.jpg
  3. 00:26:984 (2,3,4) - maybe, players confuse this at 3 repeated slider. how about this pattern? http://osu.ppy.sh/ss/726405
    This is code. I changed several notes at good shape.
    SPOILER
    281,236,26984,2,0,L|252:260,2,37.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
    131,235,27389,2,0,L|161:259,2,37.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
    205,375,27795,2,0,L|205:338,2,37.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
    64,296,28200,6,0,P|40:236|80:156,1,150,4|8,0:0|0:0,0:0:0:0:
    162,175,28808,1,0,0:0:0:0:
    232,232,29011,1,0,0:0:0:0:
    248,144,29214,1,0,0:0:0:0:
    180,84,29416,6,0,B|224:40|272:40|316:84,1,150,8|0,0:0|0:0,0:0:0:0:
    375,144,30024,1,0,0:0:0:0:
    438,207,30227,1,8,0:0:0:0:
    374,270,30430,1,0,0:0:0:0:
    310,333,30632,1,0,0:0:0:0:
  4. 01:23:132 (1,2,3,5,6) - Clear clap sounds.
  5. 01:24:551 (1) - ^ at 01:24:957 this point.

DS's Hard

  1. 00:18:065 (4) - Add finish sound on 00:18:470 this point.
  2. 00:20:903 (5) - Claps are a little bit noisy. I recommend clear claps at 00:21:004 and 00:21:207 this points.
  3. 00:47:660 (1) - Clear clap at slider's first.
  4. 00:50:700 (6) - I think, stack is not good this sound. how about move to different place? like x:216, y:160 this point.
  5. 01:28:200 - I recommend turn up volume at 30~50% and add 5% this point 01:29:822

Saten's Insane

  1. 00:14:822 (1) - It has delay symbal sound. so, how about change 1/8 bit slider? http://osu.ppy.sh/ss/726439
    This is code. and I moved better place some notes.
    SPOILER
    348,184,14822,6,0,L|328:164,6,16.2499992561341
    296,148,15227,2,0,P|242:146|179:79,1,150,4|8,0:0|0:0,0:0:0:0:
    179,80,15632,2,0,P|104:71|80:75,1,100,0|8,1:2|0:0,0:0:0:0:
  2. 00:33:065 (2) - Is it intentionally added on? unless, delete slider's passing whistle.
  3. 00:34:281 (5) - Add clap.
  4. 00:34:687 (3,7) - HP bar little touched. it will be move to better place. like x:260, y:200 this point.
  5. 01:28:200 - I recommend turn up volume at 30~50% and add 5% this point 01:29:822

Natsu's Insane

  1. 00:27:795 (6) - Change whistle to clap. it will be more suitable.
  2. 00:28:200 (1) - Add finish on slider's first.
  3. 00:35:903 (4) - Add clap on slider's first.
  4. 00:48:470 (3) - Ctrl + G? moving a little strange.
  5. 00:53:741 (5) - Add clap
  6. 00:54:957 (3) - Why added finish on first baka =w=
  7. 01:22:119 (2,4) - too boring pattern. if using Ctrl + G, it will be more funnier xD
  8. 01:28:200 - Change 30% volumes. 80% is too high in this song's end.
  9. 01:29:011 - Useless timing point. I recommend delete this.
GL \o/ if this rank on, this will be 4 mod first rank on ! don't slap me
Natsu

scanter wrote:

:O 4 play mod full set. btw, o3o/ Ahh.. get in slumped now =3=

Natsu's Insane

  1. 00:27:795 (6) - Change whistle to clap. it will be more suitable. ok
  2. 00:28:200 (1) - Add finish on slider's first. ^
  3. 00:35:903 (4) - Add clap on slider's first. ^-
  4. 00:48:470 (3) - Ctrl + G? moving a little strange. no baka if i do wanna do a weird jump orz
  5. 00:53:741 (5) - Add clap done
  6. 00:54:957 (3) - Why added finish on first baka =w= cuz i can ok no chanhe to whistle are you happy now baka? /me slaps
  7. 01:22:119 (2,4) - too boring pattern. if using Ctrl + G, it will be more funnier xD nah i like in my way /me slaps
  8. 01:28:200 - Change 30% volumes. 80% is too high in this song's end. did something
  9. 01:29:011 - Useless timing point. I recommend delete this.i change volume here so i keep it i3i
GL \o/ if this rank on, this will be 4 mod first rank on ! don't slap me/ME SLAPS X100000000000
SPOILER
osu file format v12

[General]
AudioFilename: ALTIMA - Burst The Gravity.mp3
AudioLeadIn: 1500
PreviewTime: 62246
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 39037
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Burst The Gravity (TV Size)
TitleUnicode:Burst The Gravity (TV Size)
Artist:ALTIMA
ArtistUnicode:ALTIMA
Creator:Zeroarg
Version:Natsu's Insane
Source:Accel World
Tags:opening Xinely Entozer whosthebox newtoniorock8 Natsu Saten Saten-san Darksonic
BeatmapID:238264
BeatmapSetID:79038

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Altima Burst The Gravity.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
633,405.405405405405,4,2,0,40,1,0
1646,-100,4,2,0,5,0,0
1849,-100,4,2,0,40,0,0
2862,-100,4,2,0,5,0,0
3066,-100,4,2,0,40,0,0
15227,-100,4,2,1,80,0,0
35193,-100,4,2,1,80,0,0
62254,-100,4,2,1,80,0,1
88200,-100,4,2,1,80,0,0
89011,-100,4,2,1,60,0,0
89822,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 192,192,192
Combo3 : 255,128,255
SliderBorder : 255,255,255

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Xinely
omg, scanter pro.
fix all

fix
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captin1
Hey! From my queue

sorry for delay, had exams then got lazy D:

Xinely's Easy

Replay
yeah I don't know why I do replays for easy either

Add Darksonic to tags

00:07:930 (2) - move to x112 y168, I think it looks a bit better since it curves with (2,1) beforehand and then leads to (3) better
00:21:308 (4) - if you ask me this looks nicer at x336 y212, I've never agreed with this straight symmetrical pattern haha
00:26:173 (2) - same as ^ x268 y332
00:29:416 (2) - ^ x404 y156
00:34:687 (1) - red node to x332 y144, looks a little nicer
00:36:308 (3) - ^ x364 y264
00:37:930 (1,2,3) - see! doesn't this look so much better than a straight one? :D
00:45:227 (1,2,3) - x100 y324, x256 y340, x412 y324 in that order. This puts (2) on the center line, has (3) blanketing (1) after, and even has (1) symmetrical with (3), all with spacing. Yay patterns!
00:53:335 (3,4) - x200 y 232, x260 y176 in that order, puts (2,3,4,1) in a straight line
00:55:362 (2) - x132 y68, reason should be clear by now ;)
01:24:551 (3) - perhaps add a finish on the slidertick? it sounds empty without it

remember to check for any bad spacing caused by my suggestions~

Normal

Replay
uh...yeah

00:02:254 (3) - x228 y144 for triangle
00:07:930 (3) - x456 y192 for blanket
00:15:227 (1) - NC bug!? orz... Q here even though it is displayed as a new combo
00:24:957 (1,2,3) - hmm... (1) last node to x320 y92, (2) to x244 y152, (3) to 216 y248, blankets and spacing
00:42:795 (3) - x136 y72 triaanglleee~
00:59:010 (3,4,5) - x324 y204, x224 y204, x184 y296 in that order, cleans up trapezoid thing
01:06:308 (4) - x216 y216 for blanket
01:13:605 (2) - x380 y140 gets it nice and tucked in
01:22:524 (3) - 2nd node x108 y44 3rd node x160 y32 niiiice and comfy

newtoniorock8's Salad

wish I could map/mod ctb :( still too bad at it. I'll just leave this here even though it'll be completely useless to you
Replay

Entozer's Insane

add Darksonic in tags
orz I can't play mania

Hard

Replay
Couple spots that are noticably harder to play than the rest of the map, and the difficulty spike doesn't always seem justified for how much it is. 00:20:092 (1,2,3,4,5,6,7)-, 01:07:119 (4,5,6,7,8,9,10), and 01:23:132 (1,2,3,4,5,6) are the spots that came to mind. Just fyi, not saying something needs to be done

00:22:524 (3) - D: not pretty. Kill one of the center nodes and move the other to x196 y100
00:24:957 (1) - kill second node move first to x272 y136, second x188 y148 and red to x184 y236, think this works, probably not tho D:
00:28:200 (1,1) - if you insist on having sliders with four points at least make them look nicer than this ;_;
00:37:727 (1,2) - x92 y204 triangle~
00:48:876 (5) - remove this note, sounds better without it
01:06:714 (3) - x312 y296 looks better
00:48:876 (5) - straighten this out, it's a little bumpy
01:08:335 (2) - rotate 5 anti-clockwise and move to x144 y192
01:09:146 (4) - rotate 15 around selection center, get some nice interlocking sliders here heh
01:16:038 (3) - move to x360 y80
01:18:268 (3) - x64 y104
01:27:389 (7) - end a repeat earlier lol, it's at the same time (8) starts atm :P unrankable

DS's Hard

Replay
really nice >w<

00:27:693 (7) - just a little hard to read first play
00:30:835 (4,5) - rotate 15 and restack 4, gets 5 in as a triangle while keeping blanket
00:43:403 (4,1) - this transition doesn't exactly flow the best, I know you've got a nice pattern here but it sacrifices playability a little imo
01:06:308 (3) - move third tick up a grid to fit it into (1) better

Saten's Insane

Replay
real fun, great job

00:14:822 (1) - move endpoint to x300 y196? so it connects to (2)
01:10:362 (1) - move this down a bit? flow from (1,2) is a little funky

um... yeah that's all I got D: so good

Natsundere's Insane

Replay
so many star patterns :o

00:05:497 (1,2,3,4,5,6,7) - I would increase the spacing on this stream, the slider after moves pretty quick compared to it, higher spacing would get more momentum going in the direction of the end
00:13:605 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - lol that's long
00:21:308 (7) - grid over for better curve, heil hitler
00:24:754 (10) - x152 y336 same reason
00:47:558 (13) - x332 y72 orz ^
00:55:768 (1,2,3,4,5,6,7,8) - this thing flows a little odd, especially (3,4,5,6)
00:57:389 (1) - :3 it's uneven
01:02:254 (1,2,3,4,5,1,2,3,4,5) - check the stars on these two three, not quite perfect
01:04:687 (1,2,3,4,1) - ^

sorry I'm so lazy >w< hope it helps, good luck!

EDIT: Oh, quick thing I forgot to mention, I randomly picked up from #modhelp the other day that in the CTB diff spread naming scheme, "Overdose" has been replaced with "Rain." (Don't quote me on that) Probably just a minor thing but food for thought (hehe)
Natsu

captin1 wrote:

Hey! From my queue

Natsundere's Insane captin1oli

Replay
so many star patterns :o yeah they fit the song perfect

00:05:497 (1,2,3,4,5,6,7) - I would increase the spacing on this stream, the slider after moves pretty quick compared to it, higher spacing would get more momentum going in the direction of the end I know but i like keep consistency in 1/4 spacing
00:13:605 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - lol that's long yeah fit the music and is fun for an insane imo
00:21:308 (7) - grid over for better curve, heil hitler done you like brocoly xD
00:24:754 (10) - x152 y336 same reason ^
00:47:558 (13) - x332 y72 orz ^ ^
00:55:768 (1,2,3,4,5,6,7,8) - this thing flows a little odd, especially (3,4,5,6) did something
00:57:389 (1) - :3 it's uneven ^
01:02:254 (1,2,3,4,5,1,2,3,4,5) - check the stars on these two three, not quite perfect they are perfect o.o!
01:04:687 (1,2,3,4,1) - ^ ^

sorry I'm so lazy >w< hope it helps, good luck!
thanks

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311,287,80700,2,0,P|256:310|222:345,1,100,0|2,0:0|0:0,0:0:0:0:
119,377,81105,1,0,0:0:0:0:
105,355,81207,1,0,0:0:0:0:
92,334,81308,1,8,0:0:0:0:
79,313,81410,1,0,0:0:0:0:
66,292,81511,1,0,0:0:0:0:
9,205,81714,6,0,L|91:144,1,100,4|0,0:0|0:0,0:0:0:0:
134,223,82119,2,0,L|216:162,1,100,8|0,0:0|0:0,0:0:0:0:
251,246,82524,2,0,L|333:185,1,100,2|0,0:0|0:0,0:0:0:0:
380,263,82930,2,0,L|462:202,1,100,8|0,0:0|0:0,0:0:0:0:
471,70,83335,6,0,P|395:55|354:73,1,100,4|0,0:0|0:0,0:0:0:0:
341,164,83741,2,0,P|265:179|224:161,1,100,8|0,0:0|0:0,0:0:0:0:
179,79,84146,2,0,P|124:152|166:241,1,200,2|4,0:0|0:0,0:0:0:0:
268,304,84754,1,4,0:0:0:0:
369,242,84957,6,0,P|424:169|382:80,1,200,4|8,0:0|0:0,0:0:0:0:
280,36,85565,1,0,0:0:0:0:
181,78,85768,1,12,0:0:0:0:
58,248,86072,1,8,0:0:0:0:
174,341,86376,1,8,0:0:0:0:
261,253,86578,6,0,P|306:185|338:168,1,100,4|0,0:0|0:0,0:0:0:0:
432,166,86984,2,0,P|415:113|369:70,1,100,8|0,0:0|0:0,0:0:0:0:
364,66,87288,1,0,0:0:0:0:
340,56,87389,1,2,0:0:0:0:
315,57,87491,1,0,0:0:0:0:
291,63,87592,1,0,0:0:0:0:
269,75,87693,1,0,0:0:0:0:
250,91,87795,1,8,0:0:0:0:
235,111,87896,1,0,0:0:0:0:
225,134,87997,1,0,0:0:0:0:
220,159,88099,1,0,0:0:0:0:
221,184,88200,1,4,0:0:0:0:
256,192,88301,12,0,89822,0:0:0:0:
Darksonic

scanter wrote:

DS's Hard

  1. 00:18:065 (4) - Add finish sound on 00:18:470 this point. Ok.
  2. 00:20:903 (5) - Claps are a little bit noisy. I recommend clear claps at 00:21:004 and 00:21:207 this points. Nah, sounds a bit ugly.
  3. 00:47:660 (1) - Clear clap at slider's first. Sure.
  4. 00:50:700 (6) - I think, stack is not good this sound. how about move to different place? like x:216, y:160 this point. Why? o.o, combo finishes here, so stacking is not a problem imo.
  5. 01:28:200 - I recommend turn up volume at 30~50% and add 5% this point 01:29:822 Good idea, done.

captin1 wrote:

DS's Hard

Replay
really nice >w<

00:27:693 (7) - just a little hard to read first play But fits good with the music.
00:30:835 (4,5) - rotate 15 and restack 4, gets 5 in as a triangle while keeping blanket Why? D:, isn't it almost the same stuff?
00:43:403 (4,1) - this transition doesn't exactly flow the best, I know you've got a nice pattern here but it sacrifices playability a little imo I don't have a better idea than what I did.
01:06:308 (3) - move third tick up a grid to fit it into (1) better No, that slider is on purpose like that because it's a copy of (1) and I did it to make a blanket between (1,3)
Thanks for modding.

http://puu.sh/2X31i.osu
Topic Starter
Mythiax

scanter wrote:

:O 4 play mod full set. btw, o3o/ Ahh.. get in slumped now =3=

General

  1. your video's resolution is 800x448. if you want 16:9 size, I recommend resize prototype video to 854x480
4:3 is ok imo.

Normal

  1. 00:05:497 (5,1) - Looks a little weird rhythm. how about this? look at number 5,6,1 http://puu.sh/2Iwff.jpg
  2. 01:02:862 (2) - Move to x:160, y:76? it will be better moving line.
  3. 01:19:281 (3) - distance is x1.1 I recommend move to x:416, y:300
  4. 01:21:308 (1) - Change clap to finish slider's end.
  5. 01:22:119 (2,3,4,1,2) - A little bit noisy, claps should delete like this check points.
  6. 01:28:200 - Timing point is a little weird. how about this? http://puu.sh/2Ivv5.jpg
All fixed in normal

Hard

  1. 00:07:119 (4,5,6) - looks really weird. how about this rhythm? I recommend following vocals. http://puu.sh/2IwLx.jpg I want to keep mine x.x
  2. 00:14:822 (1,2) - same opinion. look at number 1,2,3 http://puu.sh/2IwPd.jpg same here
  3. 00:26:984 (2,3,4) - maybe, players confuse this at 3 repeated slider. how about this pattern? http://osu.ppy.sh/ss/726405 did something like this
    This is code. I changed several notes at good shape.
    SPOILER
    281,236,26984,2,0,L|252:260,2,37.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
    131,235,27389,2,0,L|161:259,2,37.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
    205,375,27795,2,0,L|205:338,2,37.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
    64,296,28200,6,0,P|40:236|80:156,1,150,4|8,0:0|0:0,0:0:0:0:
    162,175,28808,1,0,0:0:0:0:
    232,232,29011,1,0,0:0:0:0:
    248,144,29214,1,0,0:0:0:0:
    180,84,29416,6,0,B|224:40|272:40|316:84,1,150,8|0,0:0|0:0,0:0:0:0:
    375,144,30024,1,0,0:0:0:0:
    438,207,30227,1,8,0:0:0:0:
    374,270,30430,1,0,0:0:0:0:
    310,333,30632,1,0,0:0:0:0:
  4. 01:23:132 (1,2,3,5,6) - Clear clap sounds. Fixed hitsounds
  5. 01:24:551 (1) - ^ at 01:24:957 this point. ^
GL \o/ if this rank on, this will be 4 mod first rank on ! don't slap me why not? /me slaps scanter pro
thanks a lot scater o3o

captin1 wrote:

Hey! From my queue

sorry for delay, had exams then got lazy D:

Normal

uh...yeah

00:02:254 (3) - x228 y144 for triangle
00:07:930 (3) - x456 y192 for blanket
00:15:227 (1) - NC bug!? orz... Q here even though it is displayed as a new combo
00:24:957 (1,2,3) - hmm... (1) last node to x320 y92, (2) to x244 y152, (3) to 216 y248, blankets and spacing
00:42:795 (3) - x136 y72 triaanglleee~
00:59:010 (3,4,5) - x324 y204, x224 y204, x184 y296 in that order, cleans up trapezoid thing
01:06:308 (4) - x216 y216 for blanket
01:13:605 (2) - x380 y140 gets it nice and tucked in
01:22:524 (3) - 2nd node x108 y44 3rd node x160 y32 niiiice and comfy

All fixed.

Hard

Couple spots that are noticably harder to play than the rest of the map, and the difficulty spike doesn't always seem justified for how much it is. 00:20:092 (1,2,3,4,5,6,7)-, 01:07:119 (4,5,6,7,8,9,10), and 01:23:132 (1,2,3,4,5,6) are the spots that came to mind. Just fyi, not saying something needs to be done

00:22:524 (3) - D: not pretty. Kill one of the center nodes and move the other to x196 y100 hmm ok
00:24:957 (1) - kill second node move first to x272 y136, second x188 y148 and red to x184 y236, think this works, probably not tho D: I stay with mine
00:28:200 (1,1) - if you insist on having sliders with four points at least make them look nicer than this ;_; What's the problem with them? be more expressive lol
00:37:727 (1,2) - x92 y204 triangle~
00:48:876 (5) - remove this note, sounds better without it
01:06:714 (3) - x312 y296 looks better
00:48:876 (5) - straighten this out, it's a little bumpy
01:08:335 (2) - rotate 5 anti-clockwise and move to x144 y192
01:09:146 (4) - rotate 15 around selection center, get some nice interlocking sliders here heh
01:16:038 (3) - move to x360 y80
01:18:268 (3) - x64 y104
01:27:389 (7) - end a repeat earlier lol, it's at the same time (8) starts atm :P unrankable Nice catch. Didn't saw that. Fixed.

Fixed all the rest.

sorry I'm so lazy >w< hope it helps, good luck!

EDIT: Oh, quick thing I forgot to mention, I randomly picked up from #modhelp the other day that in the CTB diff spread naming scheme, "Overdose" has been replaced with "Rain." (Don't quote me on that) Probably just a minor thing but food for thought (hehe) Rain is for Insane and Overdose is for extra. This is harder than an Insane so i'll keep it.
Thanks a lot for mod o3o

Will update asap. when BSS wants to work Updated

Ignore this. Just a self memory help
Status of this map:

All the map is Up to date.
Saten
Leorda
Hi

[General]
* For Entozer's diff, don't use diff name that osu! diff use (e.g. "Normal", "Insane"). Otherwise, players could be confused that the diff is osu!mania. Consider to change it into diff name for osu!mana (e.g. "4K EZ")


[Normal]
* The volume are too high that makes the music are hard to hear, consider to reduce a bit

00:34:687 (1) - Better stack with (2)
00:35:903 (2) - Better stack with tail slider for making a good looking


[Hard]
* The volume are too high that makes the music are hard to hear, consider to reduce a bit

00:07:119 (4,5,6) - These triplets are not fit to the song. Consider to change the pattern to following the vocal?
01:05:092 (1) - Why new combo?
01:05:903 (1,2,3) - Same suggestion as 00:07:119 (4,5,6)
01:07:119 (4,5,6,7,8,9,10) - Stream are not fit to following vocal. Consider to change it into slider?


[DS' Hard]
00:27:693 (7) - This slider makes break the flow due to slider shape and the object that place in blue tick. Consider to move backward to red tick and add one repeating slider
01:00:430 (8,1) - Add 1 repeating slider for (8) and move to blue tick for spinner for creating a post-spinner


Good luck
Cloudchaser
I'll just mod the ctb diffs

My first ctb mod! :)

newtoniorock8's Salad

Mapped with distance snap? x.x it's a bit boring...try to make creative patterns

00:01:849 (2,3,4) - try this
00:21:004 (6) - new combo
00:42:795 (4) - new combo
00:44:822 (1) - remove new combo
00:59:011 (1) - remove new combo
01:06:714 (4) - try this pattern
01:09:957 (3) - try this pattern, stack (3) with 01:10:362 (4) -
01:10:362 (4) - add a note
01:17:660 (1) - move to x:256 y:192
01:21:207 (6) - this note sounds a bit weird

Overdose

En general está bien hecho y es divertido al jugar , así que todo mis pollos para esta diff :3

00:03:673 (3) - Este finish suena algo raro, no sé, déjalo como está si quieres... sólo digo :3
00:20:497 (1) - este spinner empieza desde 00:20:193 - y termina en 00:21:308 - , suena bastante mejor de esta manera


Probably if I'm in mood I'll mod the other diffs x_x ~good luck! :3
Frostmourne
hi hi , sry for really lateness, I do think I can't apologize because it's just bad to late it for over a month but I hope you can forgive me.
From my modding queue.

Normal
00:09:957 (1) - Based on music, most of player would go for vocal here so I suggest you this rhythm instead. It's not confusing at all because it's a normal diff plus using slider will help a lot.

Hard
01:07:119 (4,5,6,7,8,9,10) - Not too sure if this stream is fine in Hard diff because it's still way too hard. I would change it to a repeated slider instead.

Saten's Insane
Does it really need AR9? I still think AR8 fits better since it's not too jumpy map compared with your other maps and also bpm is not that fast.
01:17:153 (3,4) - Mind unstacking it a bit? This triplet is quite unexpected so giving a better chance to see it under the slider's tail would be great.

Natsu's Insane
00:05:497 (1,2,3,4,5,6,7) - Not sure what this stream stands for. If you think it follows vocal, I would say it berely follow which is not enough. Vocal is really vague here , adding stream on it just feels quite strange. At the very least, if you want to keep these sound, do it with a slider repeated instead so that it wouldn't distract the game-play. I'm not going to force you though, I just don't like it and can't see any sense from here.
00:24:045 (3,4,5,6,7,8,9,10) - ^
00:46:443 (2,3,4,5,6,7,8,9,10,11,12,13,1) - I would remove some of notes like I did in below this screenshot in order to follow it correctly.
01:00:328 (8) - Remove this note according to above ^
01:21:410 (6) - ^
01:26:984 (2,3,4,5,6,7,8,9,10,11,12) - This again but I'm ok with it because it fits vocal + almost the end of map.

newtoniorock8's Salad
Missing a video file here.
00:42:795 (4) - Remove one of timing point at this note because it has two as is.

call me back :)
Darksonic

Leorda wrote:

[DS' Hard]
00:27:693 (7) - This slider makes break the flow due to slider shape and the object that place in blue tick. Consider to move backward to red tick and add one repeating slider Ok.
01:00:430 (8,1) - Add 1 repeating slider for (8) and move to blue tick for spinner for creating a post-spinner Nah, not necessary.
Thanks for modding.

http://puu.sh/3aMol.osu
Natsu
Just keep the last one :D

SPOILER
osu file format v12

[General]
AudioFilename: ALTIMA - Burst The Gravity.mp3
AudioLeadIn: 1500
PreviewTime: 62246
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 39037
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Burst The Gravity (TV Size)
TitleUnicode:Burst The Gravity (TV Size)
Artist:ALTIMA
ArtistUnicode:ALTIMA
Creator:Zeroarg
Version:Natsu's Insane
Source:Accel World
Tags:opening Xinely Entozer whosthebox newtoniorock8 Natsu Saten Saten-san Darksonic
BeatmapID:238264
BeatmapSetID:79038

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Altima Burst The Gravity.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
633,405.405405405405,4,2,0,40,1,0
1646,-100,4,2,0,5,0,0
1849,-100,4,2,0,40,0,0
2862,-100,4,2,0,5,0,0
3066,-100,4,2,0,40,0,0
15227,-100,4,2,1,80,0,0
35193,-100,4,2,1,80,0,0
62254,-100,4,2,1,80,0,1
88200,-100,4,2,1,80,0,0
89011,-100,4,2,1,60,0,0
89822,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 192,192,192
Combo3 : 255,128,255
SliderBorder : 255,255,255

[HitObjects]
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355,24,1849,5,2,0:0:0:0:
439,139,2051,1,2,0:0:0:0:
303,94,2254,1,2,0:0:0:0:
439,51,2457,1,2,0:0:0:0:
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217,351,3065,37,2,0:0:0:0:
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12,256,24146,2,0,P|44:288|104:304,1,100,2|0,0:0|0:0,0:0:0:0:
168,232,24551,2,0,P|196:276|188:340,1,100,8|0,0:0|0:0,0:0:0:0:
292,324,24957,6,0,P|308:272|336:236,1,100,2|0,0:0|0:0,0:0:0:0:
448,316,25362,2,0,B|481:279|465:214,1,100,8|0,0:0|0:0,0:0:0:0:
456,112,25768,2,0,B|405:113|377:165,1,100,2|0,0:0|0:0,0:0:0:0:
255,164,26173,2,0,B|227:112|175:111,1,100,8|0,0:0|0:0,0:0:0:0:
41,155,26578,5,2,0:0:0:0:
20,283,26781,1,0,0:0:0:0:
126,356,26984,2,0,P|228:339|273:250,1,200,8|2,0:0|0:0,0:0:0:0:
299,134,27592,1,0,0:0:0:0:
299,134,27693,1,0,0:0:0:0:
299,134,27795,1,8,0:0:0:0:
409,65,27997,1,0,0:0:0:0:
489,169,28200,6,0,P|430:259|340:278,1,200,6|8,0:0|0:0,0:0:0:0:
256,192,28808,1,0,0:0:0:0:
167,105,29011,2,0,P|82:125|23:215,1,200,2|8,0:0|0:0,0:0:0:0:
45,334,29619,1,0,0:0:0:0:
214,280,29822,5,2,0:0:0:0:
319,136,30024,1,0,0:0:0:0:
150,191,30227,1,8,0:0:0:0:
319,246,30430,1,0,0:0:0:0:
214,102,30632,2,0,P|156:51|126:43,1,100,2|0,0:0|0:0,0:0:0:0:
13,158,31038,2,0,P|71:209|101:217,1,100,8|0,0:0|0:0,0:0:0:0:
248,196,31443,6,0,P|248:251|204:297,1,100,2|0,0:0|0:0,0:0:0:0:
136,340,31849,2,0,P|175:370|242:378,1,100,8|0,0:0|0:0,0:0:0:0:
313,333,32254,2,0,P|379:254|475:232,1,200,2|8,0:0|0:0,0:0:0:0:
440,331,32862,1,0,0:0:0:0:
315,194,33065,6,0,B|237:115,1,100,2|0,0:0|0:0,0:0:0:0:
219,23,33470,2,0,P|169:37|146:85,1,100,8|0,0:0|0:0,0:0:0:0:
132,179,33876,1,2,0:0:0:0:
131,203,33977,1,0,0:0:0:0:
127,228,34078,1,0,0:0:0:0:
118,251,34180,1,0,0:0:0:0:
106,273,34281,2,0,P|109:321|162:362,1,100,8|0,0:0|0:0,0:0:0:0:
169,356,34585,1,0,0:0:0:0:
193,349,34687,6,0,P|233:316|295:306,1,100,4|0,0:0|0:0,0:0:0:0:
411,347,35092,2,0,P|421:280|407:239,1,100,8|0,0:0|0:0,0:0:0:0:
325,181,35497,2,0,P|362:144|419:134,1,100,2|0,0:0|0:0,0:0:0:0:
485,210,35903,2,0,P|504:141|488:103,1,100,8|0,0:0|0:0,0:0:0:0:
419,29,36308,6,0,P|379:65|332:75,1,100,2|0,0:0|0:0,0:0:0:0:
209,33,36714,2,0,P|152:102|177:202,1,200,8|2,0:0|0:0,0:0:0:0:
197,215,37220,1,0,0:0:0:0:
217,228,37322,1,0,0:0:0:0:
236,243,37423,1,0,0:0:0:0:
253,260,37524,2,0,P|265:312|243:357,1,100,8|0,0:0|0:0,0:0:0:0:
127,355,37930,6,0,B|46:274,1,100,4|0,0:0|0:0,0:0:0:0:
0,199,38335,2,0,B|72:126,1,100,8|0,0:0|0:0,0:0:0:0:
140,55,38741,1,2,0:0:0:0:
241,55,38943,1,0,0:0:0:0:
341,55,39146,1,8,0:0:0:0:
321,205,39349,2,0,P|241:256|156:206,1,200
241,56,39957,6,0,B|241:264,1,200,8|2,0:0|0:0,0:0:0:0:
241,346,40565,1,0,0:0:0:0:
242,348,40666,1,0,0:0:0:0:
241,346,40768,1,8,0:0:0:0:
141,348,40970,1,8,0:0:0:0:
38,348,41173,6,0,P|6:255|34:148,1,200,4|8,0:0|0:0,0:0:0:0:
107,70,41781,2,0,P|151:88|208:80,1,100,0|2,0:0|0:0,0:0:0:0:
315,27,42187,1,0,0:0:0:0:
424,93,42389,2,0,P|384:131|365:183,1,100,8|0,0:0|0:0,0:0:0:0:
367,303,42795,5,4,0:0:0:0:
210,238,42997,1,0,0:0:0:0:
367,173,43200,1,8,0:0:0:0:
302,329,43403,1,0,0:0:0:0:
237,173,43605,1,2,0:0:0:0:
393,238,43808,1,0,0:0:0:0:
237,303,44011,1,8,0:0:0:0:
302,146,44214,1,0,0:0:0:0:
389,60,44416,6,0,P|300:23|207:62,1,200,4|8,0:0|0:0,0:0:0:0:
129,152,45024,1,0,0:0:0:0:
79,261,45227,2,0,P|127:279|172:263,1,100,2|0,0:0|0:0,0:0:0:0:
185,242,45531,1,0,0:0:0:0:
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234,363,46038,6,4,P|291:375|331:358,1,100
352,248,46443,1,8,0:0:0:0:
464,272,46646,1,0,0:0:0:0:
465,153,46849,1,2,0:0:0:0:
458,129,46950,1,0,0:0:0:0:
445,107,47051,1,0,0:0:0:0:
428,89,47153,1,0,0:0:0:0:
407,76,47254,1,8,0:0:0:0:
296,68,47457,1,0,0:0:0:0:
296,68,47558,1,0,0:0:0:0:
296,69,47660,6,0,P|216:123|226:229,1,200,4|8,0:0|0:0,0:0:0:0:
362,202,48268,1,0,0:0:0:0:
495,211,48470,2,0,P|478:295|378:330,1,200,2|8,0:0|0:0,0:0:0:0:
260,269,49078,1,0,0:0:0:0:
124,262,49281,6,0,P|133:211|165:177,1,100,4|0,0:0|0:0,0:0:0:0:
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260,268,50295,1,0,0:0:0:0:
179,339,50497,2,0,P|221:368|285:365,1,100,8|0,0:0|0:0,0:0:0:0:
380,350,50903,6,0,B|384:299|418:259,1,100,4|0,0:0|0:0,0:0:0:0:
512,203,51308,2,0,B|508:152|474:112,1,100,8|0,0:0|0:0,0:0:0:0:
375,63,51714,2,0,B|324:59|284:25,1,100,2|0,0:0|0:0,0:0:0:0:
174,21,52119,2,0,B|134:55|83:59,1,100,8|0,0:0|0:0,0:0:0:0:
54,165,52524,6,0,B|88:205|92:256,1,100,2|0,0:0|0:0,0:0:0:0:
91,280,52828,1,0,0:0:0:0:
93,304,52930,2,0,P|137:321|197:305,1,100,8|0,0:0|0:0,0:0:0:0:
239,227,53335,2,0,P|277:260|292:314,1,100,2|0,0:0|0:0,0:0:0:0:
392,312,53741,1,8,0:0:0:0:
396,287,53842,1,0,0:0:0:0:
407,265,53943,1,0,0:0:0:0:
424,246,54045,1,0,0:0:0:0:
444,232,54146,6,0,P|505:159|481:61,1,200,4|8,0:0|0:0,0:0:0:0:
367,39,54754,1,0,0:0:0:0:
246,50,54957,2,0,P|185:123|209:221,1,200,2|8,0:0|0:0,0:0:0:0:
305,265,55565,1,0,0:0:0:0:
234,348,55768,5,4,0:0:0:0:
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150,187,56173,1,8,0:0:0:0:
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155,66,56781,1,0,0:0:0:0:
259,26,56984,1,8,0:0:0:0:
360,72,57187,1,0,0:0:0:0:
414,169,57389,6,0,P|399:278|248:239,1,300,4|0,0:0|0:0,0:0:0:0:
251,134,58200,2,0,P|155:129|123:214,1,200,2|8,0:0|0:0,0:0:0:0:
202,314,58808,1,0,0:0:0:0:
323,362,59011,6,0,P|375:327|402:280,1,100,4|0,0:0|0:0,0:0:0:0:
291,227,59416,2,0,P|311:196|363:161,1,100,8|0,0:0|0:0,0:0:0:0:
476,138,59822,1,2,0:0:0:0:
474,113,59923,1,0,0:0:0:0:
466,89,60024,1,0,0:0:0:0:
452,68,60126,1,0,0:0:0:0:
434,52,60227,1,8,0:0:0:0:
320,24,60430,1,0,0:0:0:0:
320,24,60531,1,0,0:0:0:0:
320,24,60633,1,4,0:0:0:0:
256,192,60734,12,4,61849,0:0:0:0:
108,39,62254,5,4,0:0:0:0:
96,202,62457,1,0,0:0:0:0:
204,71,62660,1,8,0:0:0:0:
44,111,62862,1,0,0:0:0:0:
196,167,63065,2,0,P|233:207|254:255,1,100,2|0,0:0|0:0,0:0:0:0:
404,345,63470,5,4,0:0:0:0:
416,182,63673,1,0,0:0:0:0:
308,313,63876,1,8,0:0:0:0:
468,273,64078,1,0,0:0:0:0:
316,217,64281,2,0,P|279:177|258:129,1,100,2|0,0:0|0:0,0:0:0:0:
218,45,64687,5,4,0:0:0:0:
71,57,64889,1,0,0:0:0:0:
41,201,65092,1,8,0:0:0:0:
160,286,65295,1,0,0:0:0:0:
262,180,65497,6,0,P|349:134|430:184,1,200,4|8,0:0|0:0,0:0:0:0:
434,303,66105,1,0,0:0:0:0:
346,229,66308,1,2,0:0:0:0:
258,303,66511,1,0,0:0:0:0:
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166,232,67119,6,0,P|202:144|296:106,1,200,4|8,0:0|0:0,0:0:0:0:
318,111,67626,1,0,0:0:0:0:
341,118,67727,1,0,0:0:0:0:
360,133,67828,1,0,0:0:0:0:
378,150,67930,2,0,P|416:182|435:236,1,100,2|0,0:0|0:0,0:0:0:0:
411,336,68335,1,8,0:0:0:0:
308,297,68538,1,0,0:0:0:0:
218,366,68741,6,0,P|175:312|172:268,1,100,4|0,0:0|0:0,0:0:0:0:
87,329,69146,2,0,P|141:286|185:283,1,100,8|0,0:0|0:0,0:0:0:0:
123,198,69551,2,0,P|166:252|169:296,1,100,2|0,0:0|0:0,0:0:0:0:
254,235,69957,2,0,P|200:278|156:281,1,100,8|0,0:0|0:0,0:0:0:0:
347,204,70362,6,0,P|390:150|393:106,1,100,4|0,0:0|0:0,0:0:0:0:
478,167,70768,2,0,P|424:124|380:121,1,100,8|0,0:0|0:0,0:0:0:0:
442,36,71173,2,0,P|399:90|396:134,1,100,2|0,0:0|0:0,0:0:0:0:
311,73,71578,2,0,P|365:116|409:119,1,100,8|0,0:0|0:0,0:0:0:0:
233,117,71984,6,0,P|280:193|244:309,1,200,4|8,0:0|0:0,0:0:0:0:
166,347,72592,1,0,0:0:0:0:
71,309,72795,2,0,P|24:233|48:130,1,200,2|8,0:0|0:0,0:0:0:0:
122,58,73403,1,0,0:0:0:0:
234,117,73605,6,0,P|295:172|320:179,1,100,4|0,0:0|0:0,0:0:0:0:
434,123,74011,2,0,P|460:179|439:237,1,100,8|0,0:0|0:0,0:0:0:0:
363,306,74416,1,2,0:0:0:0:
344,322,74518,1,0,0:0:0:0:
322,334,74619,1,0,0:0:0:0:
298,342,74720,1,0,0:0:0:0:
273,344,74822,1,8,0:0:0:0:
249,341,74923,1,0,0:0:0:0:
225,333,75024,1,0,0:0:0:0:
204,320,75126,1,0,0:0:0:0:
185,303,75227,6,0,P|152:251|153:202,1,100,4|0,0:0|0:0,0:0:0:0:
237,182,75632,2,0,B|219:128|151:111,1,100,8|0,0:0|0:0,0:0:0:0:
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178,235,76646,1,0,0:0:0:0:
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428,103,77254,2,0,B|348:163,1,100,8|0,0:0|0:0,0:0:0:0:
207,266,77660,2,0,B|286:205,1,100,2|0,0:0|0:0,0:0:0:0:
482,165,78065,2,0,B|402:225,1,100,8|0,0:0|0:0,0:0:0:0:
166,338,78470,6,0,P|82:275|82:179,1,200,4|8,0:0|0:0,0:0:0:0:
148,96,79078,1,0,0:0:0:0:
255,59,79281,2,0,P|310:85|344:132,1,100,2|0,0:0|0:0,0:0:0:0:
266,191,79687,2,0,B|304:231|377:224,1,100,8|0,0:0|0:0,0:0:0:0:
452,152,80092,6,0,P|478:229|408:329,1,200,4|8,0:0|0:0,0:0:0:0:
311,287,80700,2,0,P|256:310|222:345,1,100,0|2,0:0|0:0,0:0:0:0:
119,377,81105,1,0,0:0:0:0:
105,355,81207,1,0,0:0:0:0:
92,334,81308,1,8,0:0:0:0:
79,313,81410,1,0,0:0:0:0:
66,292,81511,1,0,0:0:0:0:
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134,223,82119,2,0,L|216:162,1,100,8|0,0:0|0:0,0:0:0:0:
251,246,82524,2,0,L|333:185,1,100,2|0,0:0|0:0,0:0:0:0:
380,263,82930,2,0,L|462:202,1,100,8|0,0:0|0:0,0:0:0:0:
471,70,83335,6,0,P|395:55|354:73,1,100,4|0,0:0|0:0,0:0:0:0:
341,164,83741,2,0,P|265:179|224:161,1,100,8|0,0:0|0:0,0:0:0:0:
179,79,84146,2,0,P|124:152|166:241,1,200,2|4,0:0|0:0,0:0:0:0:
268,304,84754,1,4,0:0:0:0:
369,242,84957,6,0,P|424:169|382:80,1,200,4|8,0:0|0:0,0:0:0:0:
280,36,85565,1,0,0:0:0:0:
181,78,85768,1,12,0:0:0:0:
58,248,86072,1,8,0:0:0:0:
174,341,86376,1,8,0:0:0:0:
261,253,86578,6,0,P|306:185|338:168,1,100,4|0,0:0|0:0,0:0:0:0:
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364,66,87288,1,0,0:0:0:0:
340,56,87389,1,2,0:0:0:0:
315,57,87491,1,0,0:0:0:0:
291,63,87592,1,0,0:0:0:0:
269,75,87693,1,0,0:0:0:0:
250,91,87795,1,8,0:0:0:0:
235,111,87896,1,0,0:0:0:0:
225,134,87997,1,0,0:0:0:0:
220,159,88099,1,0,0:0:0:0:
221,184,88200,1,4,0:0:0:0:
256,192,88301,12,0,89822,0:0:0:0:
Saten

Frostmourne wrote:

Saten's Insane
Does it really need AR9? I still think AR8 fits better since it's not too jumpy map compared with your other maps and also bpm is not that fast. it fits kinda well with AR 9 imo
01:17:153 (3,4) - Mind unstacking it a bit? This triplet is quite unexpected so giving a better chance to see it under the slider's tail would be great. It is visible o_O http://puu.sh/3aMD7/4281ee827d.png
Topic Starter
Mythiax
Cloudchaser

-Cloudchaser wrote:

I'll just mod the ctb diffs

Overdose

En general está bien hecho y es divertido al jugar , así que todo mis pollos para esta diff :3

00:03:673 (3) - Este finish suena algo raro, no sé, déjalo como está si quieres... sólo digo :3 sigo el agudo vocal con ese finish
00:20:497 (1) - este spinner empieza desde 00:20:193 - y termina en 00:21:308 - , suena bastante mejor de esta manera lo ubiqué así para que no se cofundan las frutas normales de los beat con las bananas del spinner


Probably if I'm in mood I'll mod the other diffs x_x ~good luck! :3
thanks for mod :3

Leorda

Leorda wrote:

Hi

[General]
* For Entozer's diff, don't use diff name that osu! diff use (e.g. "Normal", "Insane"). Otherwise, players could be confused that the diff is osu!mania. Consider to change it into diff name for osu!mana (e.g. "4K EZ")


[Normal]
* The volume are too high that makes the music are hard to hear, consider to reduce a bit

00:34:687 (1) - Better stack with (2)
00:35:903 (2) - Better stack with tail slider for making a good looking


[Hard]
* The volume are too high that makes the music are hard to hear, consider to reduce a bit

00:07:119 (4,5,6) - These triplets are not fit to the song. Consider to change the pattern to following the vocal?
01:05:092 (1) - Why new combo?
01:05:903 (1,2,3) - Same suggestion as 00:07:119 (4,5,6) both follow voice + bg music.
01:07:119 (4,5,6,7,8,9,10) - Stream are not fit to following vocal. Consider to change it into slider?


Good luck
Most fixed. Thanks for mod.

Frostmourne wrote:

hi hi , sry for really lateness, I do think I can't apologize because it's just bad to late it for over a month but I hope you can forgive me. Don't worry frost, is ok.
From my modding queue.

Normal
00:09:957 (1) - Based on music, most of player would go for vocal here so I suggest you this rhythm instead. It's not confusing at all because it's a normal diff plus using slider will help a lot.


Hard
01:07:119 (4,5,6,7,8,9,10) - Not too sure if this stream is fine in Hard diff because it's still way too hard. I would change it to a repeated slider instead.

newtoniorock8's Salad
Missing a video file here.
00:42:795 (4) - Remove one of timing point at this note because it has two as is.

call me back :)
All fixed. Thanks a lot for mod. All diff updated:3
Frostmourne

Saten wrote:

Frostmourne wrote:

Saten's Insane
Does it really need AR9? I still think AR8 fits better since it's not too jumpy map compared with your other maps and also bpm is not that fast. it fits kinda well with AR 9 imo
01:17:153 (3,4) - Mind unstacking it a bit? This triplet is quite unexpected so giving a better chance to see it under the slider's tail would be great. It is visible o_O http://puu.sh/3aMD7/4281ee827d.png
it's because it sounds overmapping which is unexpected. also because of AR9 that's why it's unexpected and unfitting
I'll be checking this soon

Edit : Good luck for your first map.
Natsu
go go zero baka omg :D
Topic Starter
Mythiax
OMG thanks a lot Frost <3
eldnl
[Salad]

Change the AR/OD to 6, because it is too fast to be a Salad! now.

New Combo
00:08:741 (1) - Delete new combo
00:10:970 (1) - Delete new combo
00:17:660 (1) - ^
00:18:876 (2) - Add new combo here
00:24:957 (5) - Add new combo
00:31:443 (6) - Add new combo
00:44:416 (6) ^
00:54:551 (5) ^
00:57:389 (9) ^
01:03:470 (1,1) Delete new combo on both sliders
01:05:903 (2) Add new combo here
01:16:443 (1,1) Delete new combo on both sliders
01:18:876 (2) Add new combo

00:04:281 (2) - In my opinion this slider should be horizontal, fits better with the previous one.
00:09:957 (1,2,3) - Move these notes 6 grids to the right, feels better when playing.
00:11:477 (3) - Move this note to the blue tick, fits better with the voice.
00:11:984 - I'm pretty sure the spin should start here.
00:27:997 - Try moving (12,1) to look like this. (don't forget to move a bit the notes after the slider)
00:46:241 (12,13,14,15) - Try something like this.
00:50:700 (1,2,1,2,1,2) - Maybe you can put some jumps here, could fit with the song I guess.
01:02:254 (1,1,1) - Something like this feels much better!
01:08:538 (7,1) - Same as before, you can put these notes like this.
01:15:227 (1,1,1) - Probably you can add an increasing effect, the sliders should be like this. (I guess you should move a bit the notes after the slider!)
01:21:511 (7,1) - Same suggestion as before, try something like this.

[Overdose]

I like your map, but this feels too overjumped on quiet parts, remember that a ctb difficulty shouldn't be only jumps, the jumps must fit with the songs, and most of the time, big jumps doesn't fit on quiet parts.
I personally prefer AR9 for a jumpy map like this, feels better.

New Combo
00:11:984 (8) - Add new combo
00:14:822 (1) - Remove new combo here
00:15:227 (2) - Add new combo
00:16:646 (6) - Add new combo
00:16:849 (1) - Remove new combo
00:19:687 (1) - Remove new combo
00:22:930 (1) - Remove new combo
00:23:335 (3) - Add new combo here
00:24:146 (1) - Remove new combo
00:29:416 (1) - Remove new combo
00:29:822 (2) - Add here
00:32:051 (1) - Remove new combo
00:33:065 (5) - Add new combo
00:33:876 (1) - Remove
00:36:308 (6) - Add new combo
00:37:119 (1) - Remove
00:37:930 (4) - Add here
00:49:078 (1) - Remove new combo
00:49:484 (2) - Add
00:50:295 (1) - Remove
00:50:903 (4) - Add
00:51:916 (1) - Remove
00:52:727 (4) - Add
00:54:146 (10) - Add here and remove in the next note
00:55:565 - Remove here and add in the next note
00:57:997 - Remove
01:05:497 (7) - Add new combo
01:06:308 (1) - Remove here
01:07:930 (1) - Remove
01:08:741 (5) - Add new combo
01:19:281 (1) - Remove

00:05:497 (1) - This slider feels too fast, try to move it a bit like this.
00:20:295 - The spin should start here I guess.
00:25:768 (3,4) - Reduce the space a bit, the jump is quite random and doesn't fit with the song.
00:33:876 - The stream looks bad when playing, try to do something like this.
00:35:295 (3,4) - Reduce the spacing between these note just a little, the jump is very big and doesn't fit.
00:36:511 (7,8) - ^ Same as before.
00:59:011 - Seems like you missed some notes in this part, please cover all sounds.
01:16:849 (5,6,7) - The jump between these notes feels a bit weird, because the spacing between the previous sliders are not that big, suggest to reduce the spacing a little.
01:28:403 - The spin should start here I guess.

Call me back for a recheck when you're done.
Topic Starter
Mythiax

eldnl wrote:

[Overdose]

I like your map, but this feels too overjumped on quiet parts, remember that a ctb difficulty shouldn't be only jumps, the jumps must fit with the songs, and most of the time, big jumps doesn't fit on quiet parts.
I personally prefer AR9 for a jumpy map like this, feels better.

New Combo
00:11:984 (8) - Add new combo
00:14:822 (1) - Remove new combo here
00:15:227 (2) - Add new combo
00:16:646 (6) - Add new combo
00:16:849 (1) - Remove new combo
00:19:687 (1) - Remove new combo
00:22:930 (1) - Remove new combo
00:23:335 (3) - Add new combo here
00:24:146 (1) - Remove new combo
00:29:416 (1) - Remove new combo
00:29:822 (2) - Add here
00:32:051 (1) - Remove new combo
00:33:065 (5) - Add new combo
00:33:876 (1) - Remove
00:36:308 (6) - Add new combo
00:37:119 (1) - Remove
00:37:930 (4) - Add here
00:49:078 (1) - Remove new combo
00:49:484 (2) - Add
00:50:295 (1) - Remove
00:50:903 (4) - Add
00:51:916 (1) - Remove
00:52:727 (4) - Add
00:54:146 (10) - Add here and remove in the next note
00:55:565 - Remove here and add in the next note
00:57:997 - Remove
01:05:497 (7) - Add new combo
01:06:308 (1) - Remove here
01:07:930 (1) - Remove
01:08:741 (5) - Add new combo
01:19:281 (1) - Remove

00:05:497 (1) - This slider feels too fast, try to move it a bit like this. Fixed
00:20:295 - The spin should start here I guess.
00:25:768 (3,4) - Reduce the space a bit, the jump is quite random and doesn't fit with the song.
00:33:876 - The stream looks bad when playing, try to do something like this.
00:35:295 (3,4) - Reduce the spacing between these note just a little, the jump is very big and doesn't fit.
00:36:511 (7,8) - ^ Same as before.
00:59:011 - Seems like you missed some notes in this part, please cover all sounds.
01:16:849 (5,6,7) - The jump between these notes feels a bit weird, because the spacing between the previous sliders are not that big, suggest to reduce the spacing a little.
01:28:403 - The spin should start here I guess.

Call me back for a recheck when you're done.
All fixed. Thanks a lot for mod :3

EDIT: Fixed all in salad as well
eldnl
Everything seems fine:3
Topic Starter
Mythiax

eldnl wrote:

Everything seems fine:3
Thanks a lot for rebubble <3
scanter
baka ! you made it !
Kurai
Okay, I'm fine with the mapset, it's pretty cool actually :3
Andrea
Congrats Zero! :)
[Epicz]

Andrea wrote:

Congrats Zero! :)
Satellite
Congratz~~!!
Raging Bull
Well you sure did get it ranked. haha
Stefan
Biggest ranked Mapset! Congrats
Topic Starter
Mythiax
OMG Ranked thanks everyone <3
scanter
gratz \o/
xHappy-
congratz :)
Zejky
Zeroarg
congratz :)
Lolicakey
wait, cuando bubblearon esto? o3o
ajnad congratz <3
yuan_0312
the taiko dif‘s Big circles.......
Umi
Gratz amazing mapset x) !!
Gero
OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMGOMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG V OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG SUPERMEGA CONGRATS!!! T.T

/me late
mathi747
Yay finally ranked, gratz zero!!
OnosakiHito
Okay, okay, okay. So let's get things straight:

I just came back from my 3 months osu break, because people from the Taiko community told me about some problems. And the first thing I need to see now here is that,

A. the Taiko difficulties received just 3 mods,
B. No one, not even a single BAT has modded the Taiko difficulties,
and C. p/2257026 mod hasn't been even considered serious enough,

but this set still got ranked. Can someone explain the system of osu to me? I think I misunderstood here something?
peppy and other higher BATs disagree with a Taiko Team or some guys who are experienced in it to join the BAT team, because they think the current team can handle it already pretty well. But all I can see here is a skim or ignore of the Taiko difficulties which has the consequence that the Taiko difficultie has been checked too insufficiently.

The problem here is, that this isn't the first time something like that happened, but still, the same mistake has been done. How is that even possible?
4 BATs out of 4 didn't notice the massive issues of the map. This is truly a masterful performance.
So far it goes well with the ranking system when an experienced Taiko Mapper is doing a guest diff.. But if it happens once, that a new mapper is coming and doing a difficultie, this confident to a mapper of the BAT Team can't help anymore. New mappers need proper mods to be able to learn of it and be able to get a decent taiko map ranked so next time they might be able to improve their mapping skill. Unfortunaley this isn't the case here. Unfortunaley.


It is not the current BATs fault, they are just not experienced enough to do the work. It is rather a problem of the current system which is Taiko unfriendly.
Neither it's the fault of the mapper who made the Taiko difficultie. I assume this mapper is a fresh one, so he/she isn't able to considere the usage of patterns well enough right now, which is actually the reason to have some mods for this mapper.

To show you what I mean, I will give here an after-mod for this map, with some examples:

[wtb's Taiko Oni]

General:
As Lukareia mentioned before, the difficultie of this Oni is really hard. It has by far an overusage of hitcircles which make the map inkonsistent and look messy. Actually there are some parts which are good, but they go under the wave of too many streams which don't belong to certain sections; overusage of big dons and missplacement of notes, lost.
Also there is no clear containment of the mappers mapping way seeable, like, if he is mapping to the beat or the vocal. That's a problem. Styles can be mixed sometimes together, but on this map it didn't went well due to unexperience of the mapper. Even experienced mappers have problems with this kind of mapping, so I can't blame you for this wtb, don't worry.

Hitcircles:
00:07:930 (31) - vocal based, this would need to be a kat
00:08:335 (32,33) - And this rather don kat
00:13:200 (52) - unreasonable and unfitting finisher
00:13:605 (54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70) - This is one of the better streams, but can be by far mapped better and more simple which is also fair to the song.
00:18:065 (88,89,90) - The finishers are not consistent with the previous part at 00:15:227 (70,71,72) -
00:19:281 (94,95,96,97,98,99,100) - The pattern sounds strange here and should be changed to a more easier one which is clearly determinated as vocal- or beat-based pattern.
00:21:714~00:28:200 - Inconsistent usage of the main beat. The kats feel like random placed.
00:29:416 (163,164,165,166,167,168,169) - Out of a sudden there are comming too many finisher, the up coming part is totally overwaved by the finishers and has no real effect on the player anymore.
00:56:578 (336,337,338,339,340) - A pattern which hasn't been used before in the whole map.

[...]


The whole project should be unranked for now, since the Taiko isn't ready yet and should be remapped. There are way too many things which must be fixed, so it saves the time of modder and mapper by just having a new and fresh Taiko guest diff..People in #taiko are just wondering about, how something like that could happen again.
I'm gladly giving my support for this and will wait for a message from the mapper him-self or some BATs.
Topic Starter
Mythiax
Thanks everyone <3

OnosakiHito wrote:

Okay, okay, okay. So let's get things straight:

I just came back from my 3 months osu break, because people from the Taiko community told me about some problems. And the first thing I need to see now here is that,

A. the Taiko difficulties received just 3 mods,
B. No one, not even a single BAT has modded the Taiko difficulties,
and C. p/2257026 mod hasn't been even considered serious enough,

but this set still got ranked. Can someone explain the system of osu to me? I think I misunderstood here something?
peppy and other higher BATs disagree with a Taiko Team or some guys who are experienced in it to join the BAT team, because they think the current team can handle it already pretty well. But all I can see here is a skim or ignore of the Taiko difficulties which has the consequence that the Taiko difficultie has been checked too insufficiently.

The problem here is, that this isn't the first time something like that happened, but still, the same mistake has been done. How is that even possible?
4 BATs out of 4 didn't notice the massive issues of the map. This is truly a masterful performance.
So far it goes well with the ranking system when an experienced Taiko Mapper is doing a guest diff.. But if it happens once, that a new mapper is coming and doing a difficultie, this confident to a mapper of the BAT Team can't help anymore. New mappers need proper mods to be able to learn of it and be able to get a decent taiko map ranked so next time they might be able to improve their mapping skill. Unfortunaley this isn't the case here. Unfortunaley.


It is not the current BATs fault, they are just not experienced enough to do the work. It is rather a problem of the current system which is Taiko unfriendly.
Neither it's the fault of the mapper who made the Taiko difficultie. I assume this mapper is a fresh one, so he/she isn't able to considere the usage of patterns well enough right now, which is actually the reason to have some mods for this mapper.

To show you what I mean, I will give here an after-mod for this map, with some examples:

[wtb's Taiko Oni]

General:
As Lukareia mentioned before, the difficultie of this Oni is really hard. It has by far an overusage of hitcircles which make the map inkonsistent and look messy. Actually there are some parts which are good, but they go under the wave of too many streams which don't belong to certain sections; overusage of big dons and missplacement of notes, lost.
Also there is no clear containment of the mappers mapping way seeable, like, if he is mapping to the beat or the vocal. That's a problem. Styles can be mixed sometimes together, but on this map it didn't went well due to unexperience of the mapper. Even experienced mappers have problems with this kind of mapping, so I can't blame you for this wtb, don't worry.

Hitcircles:
00:07:930 (31) - vocal based, this would need to be a kat
00:08:335 (32,33) - And this rather don kat
00:13:200 (52) - unreasonable and unfitting finisher
00:13:605 (54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70) - This is one of the better streams, but can be by far mapped better and more simple which is also fair to the song.
00:18:065 (88,89,90) - The finishers are not consistent with the previous part at 00:15:227 (70,71,72) -
00:19:281 (94,95,96,97,98,99,100) - The pattern sounds strange here and should be changed to a more easier one which is clearly determinated as vocal- or beat-based pattern.
00:21:714~00:28:200 - Inconsistent usage of the main beat. The kats feel like random placed.
00:29:416 (163,164,165,166,167,168,169) - Out of a sudden there are comming too many finisher, the up coming part is totally overwaved by the finishers and has no real effect on the player anymore.
00:56:578 (336,337,338,339,340) - A pattern which hasn't been used before in the whole map.

[...]


The whole project should be unranked for now, since the Taiko isn't ready yet and should be remapped. There are way too many things which must be fixed, so it saves the time of modder and mapper by just having a new and fresh Taiko guest diff..People in #taiko are just wondering about, how something like that could happen again.
I'm gladly giving my support for this and will wait for a message from the mapper him-self or some BATs.
Yeah, all those taikos are his first maps aiming to rank.

I read all mods as map were modded and taiko diffs seems pretty bad, but, since (as far as I know) whosthebox applied all mods, I thought they were decent enough to be ranked. And since Kurai modded it and he has knowledge of all osu modes, i thought they were ok.

I'll be honest. I dunno anything about Taiko, so i don't know if that is enough to be unranked or not.
Natsu
omg omg finally baka gratz awesome set o3o
Makar
I am poking in to completely agree with Ono here. This map was checked by 4 inexperienced-in-taiko BATs, and the result is letting a very poor quality taiko map get ranked. I can understand if this is your first map, but that means you have to get more mods for it to be ranked. We will discuss if this should be unranked.
Kuro

Zeroarg wrote:

Thanks everyone <3

Yeah, all those taikos are his first maps aiming to rank.

I read all mods as map were modded and taiko diffs seems pretty bad, but, since (as far as I know) whosthebox applied all mods, I thought they were decent enough to be ranked. And since Kurai modded it and he has knowledge of all osu modes, i thought they were ok.

I'll be honest. I dunno anything about Taiko, so i don't know if that is enough to be unranked or not.
As the person who originally brought this up in #taiko, I can confidently say this needs to be unranked. The finish spam and random streams and lack of rhythm sense make this map very distasteful. Ono has basically made it very clear why this needs to be unranked as well.
From my viewpoint it doesn't look like he applied any of the mods either and yes, I've looked at them.
Also, just because Kurai modded it doesn't mean they're good either.
[Yue]
Gratz owo
Creo que este mapa sera el map del mes o:
Stefan
Oh well didn't noticed that Taiko Mods lacked really hard. However, as (still) Taiko Noob Mapper I can say that a safe number of (qualified) Mods are really necessary to reach the maximum of potential what you can bring on for your Diff. It's really bad that the Mapper didn't took enough care for these Diffs but now.. let's try to fix this Failure and then it shouldn't be a Problem. And yes, I'd say to unrank it because for that.
Topic Starter
Mythiax

[Yue] wrote:

Gratz owo
Creo que este mapa sera el map del mes o:
ty, y ojalá lo sea si es que queda re-ranked antes de fin de mes orz

Well sure, if you guys says that it has enough problems. If gets unranked, I guess we have no choice but to fix all issues and wait for re-rank. After all, Taiko diff are the only ones with trouble here.
Makar
Okay, after discussion with a few BATs, it was agree'd that we should unrank this map due to quality issues in the Taiko difficulties.

Please take a look at onosakihito's mod. lolcubes is in the process of modding this now, and Loctav, mancusojuanmattos and I will be able to throw our mods in the next 24 hours. We ask that you please work with us so we can get this re-ranked in a timely manner with no problems.

To any Taiko Modders: your help is also appreciated, if you have anything to suggest.
Topic Starter
Mythiax
Sure, already talked with wtb and will try to fix what he can based in onosakihito's mod and also try to make the best map quality possible for subsequent mods.
Flaus
wtb's Taiko Oni

00:02:457 (9,10) - 9 = kat, 10 = don
00:05:903 (23,24,25) - These notes seem unnecessary since they do not follow the vocals of the song. I suggest adding a don 1 tick right of note 24 and changing note 25 into a don, otherwise just remove these notes.
00:08:335 (32) - unnecessary note
00:10:768 (42,43,44,45,46,47) - These notes are timed in a way which does not follow the vocals. I suggest shifting notes 42 and 45 1 tick left.

As for the rest of the map I believe that it should be completely redone, there are just too many random note placements that can be pointed out.
Deif
I've checked both CTB maps quickly, and they're not ready at all to be ranked:

- Salad: It's in fact a Cup at the moment (SS'd without using the dash button at all). It could've been made much more interesting, and those hitsounds need more work either.
- Overdose: It's only a Rain... There's not a single pattern that really offers a real challenge to players. In fact, somebody FC'd it with HD/HR. some stuff must be polished as well: unexpected jumps, shape of some streams...

I'll ask some players to mod both difficulties and I'll drop a full mod either here.
eldnl

Deif wrote:

I've checked both CTB maps quickly, and they're not ready at all to be ranked:

- Salad: It's in fact a Cup at the moment (SS'd without using the dash button at all). It could've been made much more interesting, and those hitsounds need more work either.
- Overdose: It's only a Rain... There's not a single pattern that really offers a real challenge to players. In fact, somebody FC'd it with HD/HR. some stuff must be polished as well: unexpected jumps, shape of some streams...

I'll ask some players to mod both difficulties and I'll drop a full mod either here.
Already talked about this and yes, fits better with Cup and Rain.
DakeDekaane
Holi <:

General mod.

[Normal]
Your hitsounding pattern for finishes is a bit inconsistent, you use them too often in some parts and suddenly there's no finish, it sounds and feels a bit weird. Basically hitsounds here.
00:11:173 (3) - Whistle in the beginning.
00:39:551 (3) - Remove finish.
00:44:011 (5) - Put finish in the end, for consistency.
And for the kiai you could use finishes every downbeat (big white tick), you have empty parts and somehow spammy parts like 01:15:227 (1,2,3,4,1,2,3).

[Hard]
Same as Normal, your hitsounding for finishes looks a bit sloppy. The same suggestion in kiai for finishes
00:51:511 (2) - Finish in the end.
00:52:524 (5,6,1,2,3) - Finishes in white ticks, sounds pretty good imo.

Try to keep your hitsounding consistent in your diffs if possible.

[Saten's Insane]
There are some objects touching the HP bar in 4:3 resolutions, not a big issue, but looks quite bad imo. like 00:26:376 (4) -

Other standard diffs looked fine.

[newtoniorock8's Salad]
Turn up the volume here, it's really low, use values around 80%

[wtb's Taiko Muzukashii]
The beginning is the somehow the same as in Oni, it's a bit inconsistent as you use 1/2 patterns and 1/1 patterns for the vocals, you have high density parts (00:00:633 (1,2,3,4,5,6,7,8,9,10)) and low density parts (00:05:903 (22,23,24,25,26,27)), for the same intensity in the song, I'd use a mix of both, like, beginning from 00:00:633, d kdk k dkd ddk k or similar.
I'd use ddd instead all those kkk 1/4 triples, maybe it's just me.
00:10:362 - I'd use this pattern, fits very nice with vocals

00:16:038 (13) - You could delete this.
00:20:092 - Maybe use this pattern, you're following vocals and it could sound better, if you do, add a don in 00:20:903.

00:22:119 (40,41,42,43,44,45,46,47,48) - This is quite dull and boring imo, remove 00:23:335 (46) - use ddkkdkddk, fits better with the song.
00:25:160 (54) - Remove this.
00:24:146 (49,50,51,52,53,55) - Inverse the colors here.
00:32:051 (81) - Remove this.
00:32:862 (84) - ^
00:38:132 (108) - ^
00:39:551 (114,115) - Remove any of these.
00:42:997 (130,135) - Delete both, in my opinion the finish would play better if you do.
00:47:457 (148) - Remove, same reason as above.
00:51:105 (160,161,162) - make it ddd or kkk, kdk may be a bit hard to handle in a Muzu imo.
00:52:524 - If you're going to keep the triples here, make it like this, your actual triples are delayed by 1/2, and with this, they really play bad

01:00:430 - Add a note here, it feels a bit ankward after that stream.
01:02:254 (213,214,215,216,217) - Use ddkdk, it fits better imo.
01:05:700 (228) - Remove, long 1/2 patterns may be a bit tiring in Muzu.
01:12:389 (253,256) - Move these two 1/4 beat earlier, they'll fit very nice with vocals.
01:14:416 - Put a drumroll (slider) of 2 beats long here? It could fit very nice.
01:18:673 (280) - Remove.

[Oni]
In the beginning you could use some 1/4 triples that fits with the piano. I'll just suggest to remove some of your finishes, they play very bad imo and looks/sounds pretty spammy,
00:04:281 (16,17,18,19,20,21,22) - ddkkddk
00:07:930 (31) - k
00:10:362 - The same I suggested for Muzu
00:12:389 (48,49,50,51,52,53) - ddkdkd
00:18:065 (88,89) - Remove finish
00:19:788 (99) - Remove this note
00:21:612 (113) - ^
00:29:416 (163,164,165,166,167,168,169) - Remove all finishes here.
00:33:268 (187,188,189) - ^
00:41:984 (246,247,248,249,250,251,252,253,254,255) -
00:46:646 (277,278,279) - ^
00:48:065 (284) - ^
00:51:511 (304) - ^
00:52:423 (310) - Remove this.
01:02:254 (376) - Put finish here.
Sadly I can't play Oni properly, so I can't help further than this, but I noticed many overmapped streams, maybe it's just me though.

That's all from my part, I hope it helps, good luck re-ranking this o/

Is there still room for 13th di-*shot*
Sey

eldnl wrote:

Already talked about this and yes, fits better with Cup and Rain.
That's right, also a bit sad that there is no platter here. Makes much more sense with that. However, in my opinion this map definitely cannot be ranked yet (Though I am not the one who is having the final word in this anyway). There are some really weird pattern in both CtB difficulties and they definitely need more mods!


Deif wrote:

I've checked both CTB maps quickly, and they're not ready at all to be ranked:

- Salad: It's in fact a Cup at the moment (SS'd without using the dash button at all). It could've been made much more interesting, and those hitsounds need more work either.
- Overdose: It's only a Rain... There's not a single pattern that really offers a real challenge to players. In fact, somebody FC'd it with HD/HR. some stuff must be polished as well: unexpected jumps, shape of some streams...

I'll ask some players to mod both difficulties and I'll drop a full mod either here.
And here I come /o/

[General]
  1. The hitsounds are not really good, you must fix it. You are totally abusing of claps in sections where they just make no sense or sound very weird...That counts for both CtB difficulties.
  2. The overdose is a Rain, the salad is a Cup. Change difficulty names please in both difficulties!
[Overdose]
  1. Hitsounds need to be improved, as I already described in General.
  2. That diff could have some more New Combos due that it's recommendable concerning CtB Ranking Criterias to put a max. Combo of 10 in CtB Mapsets.
  3. OD must be 9, should be the same as AR.
  4. 00:05:497 (1) - I find this boring, make it more interesting for the player.
  5. 00:11:984 (1) - Here could also be a spinner instead of that pattern.
  6. 00:13:605 (1,2,3,4,5,6,7,8,9,10,11,12) - That stream could be more interesting and much more challenging. Especially because it directly leads into a new rhythm.
  7. 00:16:646 (1,2,3) - , 00:17:051 (4,5,6) - , 00:17:457 (7,8,9,10,11) - Those streams are just boring, why are they all vertical?
  8. 00:20:295 (1) - That slider is boring. I would use the notes here.
  9. 00:33:876 (4,5,6,7,8,9,10) - Meh. Don't know what to say about that stream... I didn't really have to move my Ryuuta a lot here.
  10. 00:38:335 (1,2,3,1,2,3) - Would you mind doing that part a bit more difficult?
  11. 00:46:646 (1,2,3,4,5,6,7,8,9,10) - Quite boring, I suggest you to change it.
  12. 01:08:741 (1,2,3) - Same. This is definitely too easy, you could make that part a bit jumpy imo. As long as you do not destroy the rhythm with it completely.
  13. 01:15:227 (1,2,3,4) - Couldn't that be mapped much more interesting? I find it too easy
  14. 01:19:687 (9) - What is that doing there? It's just... very, very weird.
  15. 01:27:389 (1,2,3,4,5,6,7,8,9) - I find this almost a bit too easy for such an epic ending of the song.
[Salad]
  1. Hitsounds need to be improved, as I already described in General.
  2. 00:03:065 (1) - Could be more symmetrical to 00:00:633 (1) -
  3. 00:03:065 (1,2) - Why this slider so often in a row with reverse arrow? I do not like to play this section, it's too repeating.
  4. 00:17:660 (4) - Why is it having the same direction as 00:15:227 (1) - ? Could be the opposite direction here.
  5. 00:20:092 (4,5,6,7,8) - The whole section is weird. I would change it completely.
  6. 00:45:430 (4,5,6,7,8,9) - That section could look much cleaner in my opinion
  7. 01:00:430 (7) - That doesn't fit to the slider before.
  8. 01:02:254 (1,2,3) - You use the same pattern 3 consecutive times, that is really boring to play.
  9. 01:08:741 (1) - Why is it not the same direction as 01:07:119 (4) - (just symmetrical for example)?
  10. 01:12:795 (2) - Reverse selection, maybe?
  11. 01:15:227 (1) - Could be more interesting, I don't even need to move my Ryuuta from the slider before here.
Well, I really want to see this ranked someday but please work a bit more on the patterns in the CtB difficulties. Many parts in this song can be mapped much more interesting. Still good luck in it. :oops:
Topic Starter
Mythiax
Dakedekaane

DakeDekaane wrote:

Holi <:

General mod.

[Normal]
Your hitsounding pattern for finishes is a bit inconsistent, you use them too often in some parts and suddenly there's no finish, it sounds and feels a bit weird. Basically hitsounds here.
00:11:173 (3) - Whistle in the beginning. fixed.
00:39:551 (3) - Remove finish. It fits imo, i'll keep it.
00:44:011 (5) - Put finish in the end, for consistency. Fixed.
And for the kiai you could use finishes every downbeat (big white tick), you have empty parts and somehow spammy parts like 01:15:227 (1,2,3,4,1,2,3).
I've checked somehow the finishes in the kiai and tried to use them on downbeats.

[Hard]
Same as Normal, your hitsounding for finishes looks a bit sloppy. The same suggestion in kiai for finishes
00:51:511 (2) - Finish in the end.
00:52:524 (5,6,1,2,3) - Finishes in white ticks, sounds pretty good imo.

Try to keep your hitsounding consistent in your diffs if possible. All fixed in hard

Is there still room for 13th di-*shot* I'll make room for you in my next mapset :D
Thanks for mod Dekaranger :3

Sey

Sey wrote:

eldnl wrote:

Already talked about this and yes, fits better with Cup and Rain.
That's right, also a bit sad that there is no platter here. Makes much more sense with that. However, in my opinion this map definitely cannot be ranked yet (Though I am not the one who is having the final word in this anyway). There are some really weird pattern in both CtB difficulties and they definitely need more mods!


Deif wrote:

I've checked both CTB maps quickly, and they're not ready at all to be ranked:

- Salad: It's in fact a Cup at the moment (SS'd without using the dash button at all). It could've been made much more interesting, and those hitsounds need more work either.
- Overdose: It's only a Rain... There's not a single pattern that really offers a real challenge to players. In fact, somebody FC'd it with HD/HR. some stuff must be polished as well: unexpected jumps, shape of some streams...

I'll ask some players to mod both difficulties and I'll drop a full mod either here.
And here I come /o/

[General]
  1. The hitsounds are not really good, you must fix it. You are totally abusing of claps in sections where they just make no sense or sound very weird...That counts for both CtB difficulties.
  2. The overdose is a Rain, the salad is a Cup. Change difficulty names please in both difficulties!
Fixed both.

[Overdose]
  1. Hitsounds need to be improved, as I already described in General.
  2. That diff could have some more New Combos due that it's recommendable concerning CtB Ranking Criterias to put a max. Combo of 10 in CtB Mapsets.
  3. OD must be 9, should be the same as AR.
  4. 00:05:497 (1) - I find this boring, make it more interesting for the player.
  5. 00:11:984 (1) - Here could also be a spinner instead of that pattern.
  6. 00:13:605 (1,2,3,4,5,6,7,8,9,10,11,12) - That stream could be more interesting and much more challenging. Especially because it directly leads into a new rhythm.
  7. 00:16:646 (1,2,3) - , 00:17:051 (4,5,6) - , 00:17:457 (7,8,9,10,11) - Those streams are just boring, why are they all vertical?
  8. 00:20:295 (1) - That slider is boring. I would use the notes here.
  9. 00:33:876 (4,5,6,7,8,9,10) - Meh. Don't know what to say about that stream... I didn't really have to move my Ryuuta a lot here.
  10. 00:38:335 (1,2,3,1,2,3) - Would you mind doing that part a bit more difficult?
  11. 00:46:646 (1,2,3,4,5,6,7,8,9,10) - Quite boring, I suggest you to change it.
  12. 01:08:741 (1,2,3) - Same. This is definitely too easy, you could make that part a bit jumpy imo. As long as you do not destroy the rhythm with it completely.
  13. 01:15:227 (1,2,3,4) - Couldn't that be mapped much more interesting? I find it too easy
  14. 01:19:687 (9) - What is that doing there? It's just... very, very weird.
  15. 01:27:389 (1,2,3,4,5,6,7,8,9) - I find this almost a bit too easy for such an epic ending of the song.
Well, I really want to see this ranked someday but please work a bit more on the patterns in the CtB difficulties. Many parts in this song can be mapped much more interesting. Still good luck in it. :oops:
I fixed everything and tried to imrpove it the best i could.


Also want to thanks all modders who mod it for their own will and to the BAT in general. I guess i had a wrong thought about them after all.
Xinely
not fix from mod but i fix missing hitsound in my diff

fix ~
osu file format v12

[General]
AudioFilename: ALTIMA - Burst The Gravity.mp3
AudioLeadIn: 1500
PreviewTime: 62246
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Burst The Gravity (TV Size)
TitleUnicode:Burst The Gravity (TV Size)
Artist:ALTIMA
ArtistUnicode:ALTIMA
Creator:Zeroarg
Version:Xinely's Easy
Source:Accel World
Tags:opening Xinely Entozer whosthebox newtoniorock8 Natsu Saten Saten-san Darksonic
BeatmapID:232877
BeatmapSetID:79038

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Altima Burst The Gravity.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
633,405.405405405405,4,2,1,40,1,0
15227,-100,4,2,2,50,0,0
21714,-100,4,2,1,40,0,0
34687,-100,4,2,2,50,0,0
47660,-100,4,2,1,40,0,0
62254,-100,4,2,2,60,0,1
73605,-100,4,2,2,50,0,1
88200,-100,4,2,1,30,0,0
89822,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 192,192,192
Combo3 : 255,128,255
SliderBorder : 255,255,255

[HitObjects]
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go Zero ~ w ~
it's unlimited *runs
Seph
[Rain]
  1. 00:05:497 (1) - remove NC, start new combo at 00:06:511 (1) - and remove NC at 00:07:119 (1) -
  2. 00:08:335 (4) - move it to where 00:09:349 (5) - will be at?
  3. 00:18:673 (2,3,4) - have you considered copy pasting this to 00:19:484 ? looks good imo lol
  4. 00:24:754 (6) - ctrl+h this?
  5. 01:02:254 (1,2,3,4) - maybe put consistent increasing spacing on these sliders? landing on the same spot seems boring imo, and its on kiai time so making it a bit hard wouldnt hurt, its the highlight of the song anyway
  6. 01:15:227 (1,2,3,4) - ^

Deif wrote:

In fact, somebody FC'd it with HD/HR
what do you expect with kenji..
qoot8123
Taiko mod~

[General]
  1. shift the BG to
    0,0,"BG.jpg",0,50
[Muzu]
  1. OD and HP-1 because this is muzu
  2. 00:00:835 - and 00:02:051 and 00:03:268 - - have vocal sound, but here is not as powerful as others so i suggest remove these.
  3. 00:05:497 - remove finish there is no accent
  4. 00:06:308 - change k and 00:06:916 - add k because you follow the vocal in the forward part
  5. 00:08:943 - remove this vocal is also not as powerful as others
  6. 00:11:376 (37,38) - remove and 00:11:477 - add d to follow the vocal
  7. 00:13:808 (2,3,4) - remove and 00:13:910 - and 00:14:214 - add k
  8. 00:14:619 (5,6,7) - change ddd,because it can emphasize 00:15:024 -
  9. 00:16:038 - remove, this note is unnecessary
  10. 00:17:660 - move to 00:18:268 -
  11. 00:19:382 (25,27) - remove dddd is so hard
  12. 00:22:322 - remove ,this note is unnecessary
  13. 00:23:132 - change d and 00:23:335 - remove to follow the vocal
  14. 00:24:349 - remove
  15. 00:24:754 - ^
  16. 00:27:592 (56,57) - ^
  17. 00:28:808 - add d, because it can make 00:29:416 (62,63,64,65,66,67,68) - balanced
  18. 00:33:268 - add d means to change next part
  19. 00:36:308 - remove
  20. 00:38:132 - ^
  21. 00:40:666 - ^
  22. 00:41:376 (112,113) - remove and 00:41:477 - add note to follow the vocal
  23. 00:43:403 (120,121) - reverse and 00:43:808 - add k
  24. 00:44:416 - remove finish
  25. 00:45:531 - remove
  26. 00:46:646 - add k
  27. 00:49:889 - add note to follow the vocal
  28. 00:51:207 - and 00:51:308 - and 00:52:119 - remove
  29. 00:51:916 - add d
  30. 00:52:930 (157,158,159,160,161,162) - this is so hard, change to :http://osu.ppy.sh/ss/807002
  31. 00:55:768 - remove
  32. 00:59:822 (187,188,189,190,191) - you can change slider
  33. 01:02:051 - remove and 01:02:254 - add finish
  34. 01:05:700 - remove
  35. 01:07:930 - remove finish and 01:08:132 - add d
  36. 01:14:011 (244,245) - reverse and 01:14:822 - remove finish
  37. 01:15:430 - remove finish
  38. 01:18:673 - remove
  39. 01:20:497 - remove finish
[Oni]
  1. i roughly point out some problem on this diff
  2. 00:21:714 - ~ 00:34:687 - is not more powerful than 00:15:227 - ~ 00:21:714 - you should not put too many notes on 00:21:714 - ~ 00:34:687 -
  3. 00:29:416 (163,164,165,166,167,168,169) - this part should not put finish on here , for this song,finish is unnecessary
  4. 00:39:146 (225,226,227,228,229,230,231) - the last note on this pattern is not on the ordinary tempo,it must make the map strange
  5. 00:47:660 - ~00:54:146 - must put less notes on here to can aid the next part more powerful
  6. finally, make sure your patterns are put on the correct place.
Hope it could help you:3
Makar
Please forum pm me when mods are applied asap so I can throw my mod in ~
mintong89
hi

[Taiko Oni]
00:04:281 (16,17,18,19,20,21,22) - this should be d d k d k k d, because there's 00:04:687 (18) - high pitch and 00:04:889 (19) - lower pitch.
00:07:930 (31) - k, higher pitch and it's same as 00:07:119 (29) - .
00:18:065 (88,89) - can you give the reason why you want to put big D and K? if is lyric isn't good reason.
00:19:180 - it should add a note because it have sound.
00:22:524 (119) - k please, d d d d isn't good and it's weird.
00:24:653 - add a d, it's more fun if you add it.
00:33:268 (188,189,190) - same, why you put big D? also, d d k is better.
00:41:984 (247,248,249,250,251,252,253,254) - ^. after this i will not write again this same thing.
00:53:943 (322,323,324) - kkd is better.

[Taiko Muzukashii]
00:06:714 (24) - k

good luck~
Kuro
I don't want to say anything redundant so I would like a forum pm too so I can mod the taiko diffs.
Topic Starter
Mythiax
Seph

Seph wrote:

[Rain]
  1. 00:05:497 (1) - remove NC, start new combo at 00:06:511 (1) - and remove NC at 00:07:119 (1) -
  2. 00:08:335 (4) - move it to where 00:09:349 (5) - will be at?
  3. 00:18:673 (2,3,4) - have you considered copy pasting this to 00:19:484 ? looks good imo lol
  4. 00:24:754 (6) - ctrl+h this?
  5. 01:02:254 (1,2,3,4) - maybe put consistent increasing spacing on these sliders? landing on the same spot seems boring imo, and its on kiai time so making it a bit hard wouldnt hurt, its the highlight of the song anyway
  6. 01:15:227 (1,2,3,4) - ^

Deif wrote:

In fact, somebody FC'd it with HD/HR
what do you expect with kenji..
All fixed.

Thanks a lot to:
Flaus
DakeDekaane
qoot8123
mintong89
mancusojuanmattos
Makar
Kuro
lolcubes

for their taiko mods/their willing to mod the taikos after being partially fixed.

Update Rain and Xinely's Easy
eldnl
Bien, como ahora puedes cambiar mas la diff hare un mod mas completo:3

[Rain]

00:00:633 (1,2,3,4,5) - A mi parecer debes reducir la distancia de estos saltos, ya que es solo el comienzo y al ser una parte lenta no encaja para nada.
00:01:849 (1,2,3,4,5) - ^ Lo mismo de arriba
00:05:497 (5,6,7,8,1,2,3) - Estoy totalmente en contra de esta parte, ni si quiera sigue el ritmo y los saltos son muy grandes, trata de cambiarlo, si no se te ocurre nada dime para darte algun ejemplo.
00:09:957 (1,3,5) - Intenta hacer estos sliders un poco mas verticales, algo como esto, ya que al estar jugando se sienten raros.
00:15:227 (1) - Cambia la direccion de este slider porque no se siente bien al jugaral tener que devolverse a atrapar los droplets.
00:18:065 (1) - Te recomiendo cambiar la posicion de este slider (a la misma de los sliders que siguen)
00:29:822 (1) - Podrias mover esta nota unos cuantos grids a la derecha, ya que dejandola en medio no se ve bien al jugar.
00:31:646 (4,5) - Incrementa el spacing entre estas notas un poco, se sienten muy juntas al jugar.
00:38:335 - Creo que esta parte esta bien, pero el salto entre (2,3) y (1,2) es muy grande para una diff rain, intenta juntarlos un poco.
01:16:038 (3,4) - Creo que este salto es un poco inesperado, probablemente molesto para la mayoria, si te parece puedes disminuir la distancia.
01:28:200 (1) - Usa un volumen normal para esta nota y para el slider en si, ya que no es lo mismo que en standard. Ademas agrega un finish.

Eso es todo por ahora, si quieres que la revise denuevo cuando este mas cerc del rank avisame!
balter 666
WTF a pendind D:
Topic Starter
Mythiax
eldnl

eldnl wrote:

Bien, como ahora puedes cambiar mas la diff hare un mod mas completo:3

[Rain]

00:00:633 (1,2,3,4,5) - A mi parecer debes reducir la distancia de estos saltos, ya que es solo el comienzo y al ser una parte lenta no encaja para nada.
00:01:849 (1,2,3,4,5) - ^ Lo mismo de arriba
00:05:497 (5,6,7,8,1,2,3) - Estoy totalmente en contra de esta parte, ni si quiera sigue el ritmo y los saltos son muy grandes, trata de cambiarlo, si no se te ocurre nada dime para darte algun ejemplo.
00:09:957 (1,3,5) - Intenta hacer estos sliders un poco mas verticales, algo como esto, ya que al estar jugando se sienten raros.
00:15:227 (1) - Cambia la direccion de este slider porque no se siente bien al jugaral tener que devolverse a atrapar los droplets.
00:18:065 (1) - Te recomiendo cambiar la posicion de este slider (a la misma de los sliders que siguen)
00:29:822 (1) - Podrias mover esta nota unos cuantos grids a la derecha, ya que dejandola en medio no se ve bien al jugar.
00:31:646 (4,5) - Incrementa el spacing entre estas notas un poco, se sienten muy juntas al jugar.
00:38:335 - Creo que esta parte esta bien, pero el salto entre (2,3) y (1,2) es muy grande para una diff rain, intenta juntarlos un poco.
01:16:038 (3,4) - Creo que este salto es un poco inesperado, probablemente molesto para la mayoria, si te parece puedes disminuir la distancia.
01:28:200 (1) - Usa un volumen normal para esta nota y para el slider en si, ya que no es lo mismo que en standard. Ademas agrega un finish.

Eso es todo por ahora, si quieres que la revise denuevo cuando este mas cerc del rank avisame!
Ya hice todos los cambios.

balter 666 wrote:

WTF a pendind D:
This:

Makar wrote:

Okay, after discussion with a few BATs, it was agree'd that we should unrank this map due to quality issues in the Taiko difficulties.

Please take a look at onosakihito's mod. lolcubes is in the process of modding this now, and Loctav, mancusojuanmattos and I will be able to throw our mods in the next 24 hours. We ask that you please work with us so we can get this re-ranked in a timely manner with no problems.

To any Taiko Modders: your help is also appreciated, if you have anything to suggest.
Zejky
hahahahahahahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
dkun

Zeroarg wrote:

eldnl

eldnl wrote:

Bien, como ahora puedes cambiar mas la diff hare un mod mas completo:3

[Rain]

00:00:633 (1,2,3,4,5) - A mi parecer debes reducir la distancia de estos saltos, ya que es solo el comienzo y al ser una parte lenta no encaja para nada.
00:01:849 (1,2,3,4,5) - ^ Lo mismo de arriba
00:05:497 (5,6,7,8,1,2,3) - Estoy totalmente en contra de esta parte, ni si quiera sigue el ritmo y los saltos son muy grandes, trata de cambiarlo, si no se te ocurre nada dime para darte algun ejemplo.
00:09:957 (1,3,5) - Intenta hacer estos sliders un poco mas verticales, algo como esto, ya que al estar jugando se sienten raros.
00:15:227 (1) - Cambia la direccion de este slider porque no se siente bien al jugaral tener que devolverse a atrapar los droplets.
00:18:065 (1) - Te recomiendo cambiar la posicion de este slider (a la misma de los sliders que siguen)
00:29:822 (1) - Podrias mover esta nota unos cuantos grids a la derecha, ya que dejandola en medio no se ve bien al jugar.
00:31:646 (4,5) - Incrementa el spacing entre estas notas un poco, se sienten muy juntas al jugar.
00:38:335 - Creo que esta parte esta bien, pero el salto entre (2,3) y (1,2) es muy grande para una diff rain, intenta juntarlos un poco.
01:16:038 (3,4) - Creo que este salto es un poco inesperado, probablemente molesto para la mayoria, si te parece puedes disminuir la distancia.
01:28:200 (1) - Usa un volumen normal para esta nota y para el slider en si, ya que no es lo mismo que en standard. Ademas agrega un finish.

Eso es todo por ahora, si quieres que la revise denuevo cuando este mas cerc del rank avisame!
Ya hice todos los cambios.

balter 666 wrote:

WTF a pendind D:
This:

Makar wrote:

Okay, after discussion with a few BATs, it was agree'd that we should unrank this map due to quality issues in the Taiko difficulties.

Please take a look at onosakihito's mod. lolcubes is in the process of modding this now, and Loctav, mancusojuanmattos and I will be able to throw our mods in the next 24 hours. We ask that you please work with us so we can get this re-ranked in a timely manner with no problems.

To any Taiko Modders: your help is also appreciated, if you have anything to suggest.
That doesn't limit it to taiko-only. You should be accepting suggestions to make your map the best possible, rather than speeding it back to a ranked status.
Topic Starter
Mythiax

dkun wrote:

That doesn't limit it to taiko-only. You should be accepting suggestions to make your map the best possible, rather than speeding it back to a ranked status.
and what I've being doing? I made almost any changes that any modder said since unrank...

Zeroarg wrote:

Currently trying to improve the whole mapset before re-rank. Specially Taiko & CTB difficulties.
Sorry for reacting like this but I feel that you didn't read anything but Makar's quote in this page. Hope i'm wrong tho...
mancuso_JM_
I think you misunderstood him, dkun.
He just quote Makar's post to show balter 666 why the map is in pending :P (I don't really understand what you understood xD)
(Zero, I know I talk to you in-game, but really talk to me when both taiko diffs. were fixed. I want to mod them yeah,I'm kinda impacient xD)
Topic Starter
Mythiax
After all this, updated salad and taikos.

mancusojuanmattos wrote:

I think you misunderstood him, dkun.
He just quote Makar's post to show balter 666 why the map is in pending :P (I don't really understand what you understood xD)
(Zero, I know I talk to you in-game, but really talk to me when both taiko diffs. were fixed. I want to mod them yeah,I'm kinda impacient xD)
Yo también estoy impaciente xD

Both taikos are ready to mod now.
lolcubes
Taiko mod!
Instead of pointing out every possible spot (I could really do this, but then it would feel like I am mapping and also the post would be too long), I will try to isolate sections and give comments and general advice.

[Oni]
  1. Drain 7 and OD6 isn't really a good setting. Use drain 6 imo. Higher drain should be discouraged over higher OD because lower drain allows more people to pass the map, and higher OD allows more competition for everyone.
  2. 00:11:376 (43,44) - It would be really nice if you expressed the vocals here, since you were mapping it in this whole section. I would recommend removal of these and mapping the tick on 00:11:477.
  3. 00:13:605 (53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69) - Maybe consider kkkkddddkkddkdkkd? Just a suggestion, I don't think kkddkkddkdkdkkkkd sounds that nice as a pattern and I think the pattern i am suggesting has a nicer logical progression.
  4. Section 00:15:227 - 00:21:714 - This section is just 1/2 spam with occasional 1/4. I don't think this is a good idea. There are a lot of interesting rhythms in this section and the music gives off a more elegant rhythm than something that just flows through the most simple rhythm.
    I would suggest to isolate some specific rhythms, such as spots where the vocals meet other instruments and map double rhythms.
    For example, 00:15:430 (70) - if you move this note to 00:15:531 it's a lot more fun and is more true to the song. There are a lot of other rhythms here as well, and you should consider mapping them too.

    What is also interesting is that there are moments where you could just have 1/1 notes, and maybe finishers on them, on the spots where something feels quite heavy. It's a lot better choice because it's more interesting. A plain 1/2 rhythm will always get beaten by a combination of other rhythms, even if they are more simple, simply because they create diversity. For example: 00:16:849 (78,79,80,81) - Notes 78 and 81 could be finishers, and then you could remove 00:17:660 (82). This creates diversity and is a lot more fun.

    If you need more specific help on what to search for or how to do this, just let me know and I will be happy to help.
  5. 00:18:268 (85,86,87) - I would suggest that you avoid using kdd as a "lead-in" pattern (a pattern which has focus on the final don). There are cases where it fits, but in most cases kkd would work better. Compare it to 00:20:903 (101,102,103) - for example, this kdd pattern is good, because the focus is on the first note. Just apply this logic to all your kdd patterns that start on a red tick pretty much.
  6. Section 00:21:714 - 00:34:687 - Everything kinda looks the same, only note spam, and completely random 1/4 rhythms. While you are free to use almost any rhythms you wish, you should think of a structure. To me, this whole section looks quite random. The triple patterns change ticks at will without any consistency and a lot of kats are "just there". While it's still your map and your style should be considered, I believe that you should try to think of a structure here.
    What this means is that you should probably pick spots for your triple patterns first and make them consistent through the section if possible. If you just have random triples everywhere, I ask myself "what does this represent?", because I also listen to the music while I play.
  7. 00:23:132 (113,114,115,116,117) - This pattern makes no sense because most of your triple rhythm patterns in this section are located on completely different ticks. If you just move your patterns on different ticks at random, you create a lot of inconsistencies which don't flow nicely, and don't sound as good.
    Also what you did here is that you mapped 00:23:335, I would suggest not to map this tick at all because it's not important. This also creates more diversity because all you have here is note spam. The heavy part of the vocals is located on the red tick just before and that's really important to have mapped and to have the focus on.
    Same happens with 00:26:578 (135) and other similar notes. This may also apply to the next section too.
  8. 00:27:795 (142,143,144,145,146) - This pattern is really bad. What you did here is that you completely ignored the music and just mapped something bland. kdddk doesn't really fit here because if you were mapping vocals, it would make sense to have 00:27:997 (144) as a kat too. What really makes this pattern bad is that you mapped ticks which don't exist in the music (00:27:896 (143,145)) and you missed a tick where the music suggests you should map (00:27:693).
  9. 00:33:065 (173,174,175,176) - You should probably make a choice here. If you want to map the beats, you should probably stick to dons only. Kats can express multiple things, and if you just have them placed like this while also mapping the beats, I think the notes lose their meaning. My impression is, you are trying to follow multiple things but never catch up. If you just map the beats, then the stream also feels a lot better because it has a proper lead in.
  10. Section 00:34:687 - 00:47:660 - In this section, you did something I really like. You introduced more density. This is good because this section is very similar to the last ones, and gives off a progressive feeling.
    However it still suffers from the same issues just like the previous section. The same advice would apply here as well.
  11. 00:40:565 (220,221,222,223,224,225,226) - This is bad because the original rhythm is a lot more interesting and has a better impact. Removing 00:40:565 (220,223,225) - these 3, changing 00:40:970 (224) - to a don and having a finish on 00:41:173 (226) is a lot better if you ask me.
  12. 00:41:173 (226,227,228,229,230,231,232,233,234) - The rhythm of the song really doesn't suggest to use 1/2 only. Listen to the beats and the vocals. You can create many interesting double rhythms here for example.
  13. 00:45:835 (252,253,254,255,256) - Using a stream like this is a bad idea. If you listen to the music, you will notice that there is a distinct beat pattern here which is different to what you had until here and the vocal is finishing a phrase. That can be expressed with just single notes much better than a stream.
  14. 00:46:950 - There is a beat here.
  15. 00:47:660 (264) - Having a finish for a new section is nice.
  16. 00:49:281 (270) - This note is bad, consider removing it. I explained in one of the sections above why, the vocals are quite heavy on the tick before so this note is meaningless.
  17. 00:51:308 (282) - You should really consider removing this note. dkk is bad here and is not really a common pattern which fits every song.
    Just to show you what you could do: http://puu.sh/3eqM9/a0ed37665c.jpg
    If you have a sudden double like this, it expresses the rhythm of the song perfectly. You really need to stray away from the 1/2 rhythms only.
  18. 00:53:842 - There is a beat here.
  19. Kiai Section - Just too many 1/2 notes. There are no interesting rhythms. You should check for spots where you can introduce something new (or even remove some notes just to create diversity).
    For example, 01:05:700 (366) - this note is completely meaningless. There is nothing in the music here. There are more spots like this you just have to find them. Another example of such notes is 01:11:376 (397). This one is even better to remove because if you remove it and place a finish on 01:11:173 (396), you create something really nice here which stands out. It's not longer bland.

    You should still think about structure though, because a lot of the 1/4 rhythms used, while they are on better ticks than before, still feel misplaced. For example the note 01:07:828 (378) - is just there, while you missed a beat at 01:08:234. If you move it there, suddenly it makes much more sense and instead of a bland ddd pattern you get a ddk pattern which fits.
  20. 01:09:754 (388,389,390,391) - Just remember that kkd k will in most cases be a far better option than kdd k if placed on ticks like this. You are still free to have a pattern like this though, but I would recommend to consider kkd k instead.
  21. 01:11:984 (400,401,402) - This makes no sense because there is absolutely nothing in the music to cover for 01:12:085 (401,402). However, if you remove one of those and put the other one to 01:12:288, you create a new rhythm which also fits really nicely and sounds a lot better and more true to the song.
  22. 01:13:099 - This is a great spot to have a triple rhythm. dkd sounds really good here.
  23. 01:13:605 (409,410,411,412,413,414,415,416,417,418,419,420) - Ehhhhhhhhhhhhhhhh. You really shouldn't do this in my opinion. What you did here is that you mapped a stream over a buildup, and then when the stream would be appropriate you have pretty much nothing.
    Consider for this whole measure something like d d k d ddddkkkkD. This is very simple, but it represents the music quite nicely and it also allows the finisher at the end of the stream because it's a simple stream.
    I recommend dons for the beats because the beats are the buildup for the stream, which is why I believe is the best choice.

    This is still your map and you can think of patterns which work on your own, the above is just an example. I would probably map this without the finisher on the downbeat though, and create a more interesting stream, something like kkddkdkkd, but that's just me.
  24. 01:26:781 (486,487,488,489,490,491,492,493,494,495,496,497,498,499) - This stream also makes no sense because it "tramples" over the buildup. Just because this is an Oni diff doesn't mean you really need to try to make it exceptionally hard . I know that this pattern isn't hard, but my point is that it's very bland. The music has such an epic buildup which half of this stream completely destroys.
    Since I talked about streams and buildups above, you should probably apply similar logic here to solve the bland rhythm problem.
I will mod the muzukashii later, I spent a lot of time on Oni diff and it will probably need more polishing after the mod is considered too. :3
eldnl
[Salad]

00:20:497 (6,7) - Reduce a bit the distance between these notes, because you should add a note on the next white tick.
00:20:903 - Add a note here, if you want to follow a stream you should do it completely.
00:45:835 (6,7,1,2) - This pattern is a bit hard for a Salad, strongly suggest to change it.
00:46:849 - Actually, I don't think an stream like this could fit here, please use vertical sliders instead.
00:52:727 (3,4) ^ Same as above.
00:59:416 (7,1) - Reduce the distance a bit, seems too hard for this difficulty.
01:05:092 (5,6) - Reduce the distance here too, same reason, could be very hard for beginners.
01:15:227 (7,1,2) - The jump between (1,2) feels too big, move (1) a bit to the right, and then move (2) to make it symmetrical to (1).
01:18:065 (3,4) - Here you can put a big jump I guess, but try to reduce it just a bit.
01:28:200 - Add a note here and move the slider to the next red tick, it's actually too close to the slider.

Good luck!
StickyPicky

eldnl wrote:

[Salad]

00:20:497 (6,7) - Reduce a bit the distance between these notes, because you should add a note on the next white tick.
00:20:903 - Add a note here, if you want to follow a stream you should do it completely.
00:45:835 (6,7,1,2) - This pattern is a bit hard for a Salad, strongly suggest to change it.
00:46:849 - Actually, I don't think an stream like this could fit here, please use vertical sliders instead.
00:52:727 (3,4) ^ Same as above.
00:59:416 (7,1) - Reduce the distance a bit, seems too hard for this difficulty.
01:05:092 (5,6) - Reduce the distance here too, same reason, could be very hard for beginners.
01:15:227 (7,1,2) - The jump between (1,2) feels too big, move (1) a bit to the right, and then move (2) to make it symmetrical to (1).
01:18:065 (3,4) - Here you can put a big jump I guess, but try to reduce it just a bit.
01:28:200 - Add a note here and move the slider to the next red tick, it's actually too close to the slider.

Good luck!
done ~ thank you for the mod (o.o)/

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Topic Starter
Mythiax
Updated salad. Thanks eldnl and lolcubes for mods.
whosthebox
taiko oni modded, thanks Lolcubes <3
http://puu.sh/3gDsv.rar
Topic Starter
Mythiax
Updated. Taiko Oni.
ZHSteven
CTB modding

[rain]
No big issues generally, but I suggest you to take care of the spacing in jump.
Yes, it is safe to make everything the same, but I think you can make something different. Try to make some jump with varies spacing next time. I believe you can do it.
and also, maybe you can try to use varies of patterns in a series next time. expecting your work~~
And for the most important, please ask some experience player to test. I am not sure if this is too jump or not.


00:07:119 (4,5,6) - feels weird to have a left movement of 4. Suggestion:
00:38:335 (1,2,1,2,1,2) - same pattern till the end... I suggest to make some difference in between.
00:40:970 (1) - drag it further to create a jump(or hyperdash)
00:42:592 (1,2,3,4,5,6,1,2,3,4,5,6) - same thing. try to make some difference. suggestion will be change direction of 00:43:403 (1,2,3,4,5,6) -
00:44:214 (7,1) - make a movment between these 2?
00:53:335 (3,4,5,6) - suggest to make a jump beween 34 and 56, not sure if it is too jumpy or not. your choice.
01:04:484 (4,5) - bad connection bewteen these 2. consider to change the direction of the pattern before this. and also, no need to make every jump same spacing. it will be good if you create a hyper in this set of jump.
01:11:376 (7) - I think we don't need this note.
01:27:389 (1,2,3,4,5,6,7,8,9) - think twice before you put this.

that's all. nice arrangement of the jump, I am looking forward to your next map 8-)


[salad]
I am not an expert to mod a normal but.. I will try my best.

This map contains a lot of patterns that I think not suitable for a CTB-normal. I will blod and red them in my mod post. Please check with other modders or players.

00:10:768 (4,5,6,7,8) - strange rhythm.. you can make them all 1/3 or all 1/4, but please do not make a 1/4 plus a 1/3.. really strange.
00:20:092 (4,5,6,7,8) - not sure it is allowed or not in a normal diff. and if it is allowed, try to keep 8 the same spacing as before.
00:27:693 (1,2) - weird..
00:31:241 (5,6) - if you insist to put jump here please reduce this a bit, actually I don't suggest to put a jump here.
00:40:666 (5,6) - please reduce a bit. really weird.
00:48:065 - note?
00:52:727 (3,1) - not a fan of this put in normal. really unfriendly for new comer.
00:58:605 (3,4,5,6,7,1) - same, you should check with somebody if it is too hard for a normal diff.
and, if it is allowed, the slider begins here 00:59:822 (1) - , and dont forget to add a note 00:59:822 (1) - here.
01:00:430 (2) - dont know the purpose of this if you dont have special reasons.
01:04:687 (3,4,5,6) - Check with other players or modders
01:14:416 (1,1) - Check with other players or modders
01:15:227 (1,2) - Check with other players or modders

01:21:207 (1,2,3) - better make it a line. use reverse is not suitable here in normal I think.
01:24:957 (3,4) - Check with other players or modders
01:26:578 (1,2,3,4) - Check with other players or modders
01:27:389 (1,2,3,4,5) - Check with other players or modders



I think Salad diff needs further mod before ranking.
StickyPicky

ZHSteven wrote:

CTB modding

[salad]
I am not an expert to mod a normal but.. I will try my best.

This map contains a lot of patterns that I think not suitable for a CTB-normal. I will blod and red them in my mod post. Please check with other modders or players.

00:10:768 (4,5,6,7,8) - strange rhythm.. you can make them all 1/3 or all 1/4, but please do not make a 1/4 plus a 1/3.. really strange. didn't notice this >.< fixed
00:20:092 (4,5,6,7,8) - not sure it is allowed or not in a normal diff. and if it is allowed, try to keep 8 the same spacing as before. i think its ok ~
00:27:693 (1,2) - weird.. its not weird, imo..
00:31:241 (5,6) - if you insist to put jump here please reduce this a bit, actually I don't suggest to put a jump here. fixed ~
00:40:666 (5,6) - please reduce a bit. really weird. ok ~
00:48:065 - note? no
00:52:727 (3,1) - not a fan of this put in normal. really unfriendly for new comer. fixed ~
00:58:605 (3,4,5,6,7,1) - same, you should check with somebody if it is too hard for a normal diff. i think its not >.< but i will ask somebody about this,
and, if it is allowed, the slider begins here 00:59:822 (1) - , and dont forget to add a note 00:59:822 (1) - here.
01:00:430 (2) - dont know the purpose of this if you dont have special reasons. fixed ~
01:04:687 (3,4,5,6) - Check with other players or modders
01:14:416 (1,1) - Check with other players or modders
01:15:227 (1,2) - Check with other players or modders

01:21:207 (1,2,3) - better make it a line. use reverse is not suitable here in normal I think.
01:24:957 (3,4) - Check with other players or modders
01:26:578 (1,2,3,4) - Check with other players or modders
01:27:389 (1,2,3,4,5) - Check with other players or modders



I think Salad diff needs further mod before ranking.
thank you for the mod ~ (o.o)/
SPOILER
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Source:Accel World
Tags:opening Xinely Entozer whosthebox newtoniorock8 Natsu Saten Saten-san Darksonic
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Deif
I've taken a deep look at Salad, as it looks more inconsistent than Rain:

[Salad]
  1. 00:06:004 (1) - Nah... Remove 1 repetition and move the whole slider to the next red tick (00:06:105), where it should really be.
  2. 00:10:565 (4) - This note must go in the blue tick (00:10:666). After moving it, try to put the same distance between the notes (3,4)-(4,5).
  3. 00:11:477 (7,8,1) - (8) is definitely too close to the spinner, taking into account this is a Salad. My suggestion: Remove (8) and move (7) to the next white tick (00:11:578).
  4. 00:44:011 (6,7,1) - A bit extreme for a Salad? Stack (1) under (7) to make it a bit easier.
  5. 00:58:605 (3,4,5,6,7,8,1) - I agree with Steven that the difficty should be reduced a bit here. If you want to keep the jump effect but with less intensity, move altogether (6,7,8) to X:224 or so (7 should be now in X:168 and 8 in X:128).
  6. 00:59:822 (1) - Same as the previous case, too close to the spinner. In addition, hearing the music properly, that slider should finish in 01:00:227 by reducing the number of repetitions.
  7. 01:04:687 (3) - NC, to keep the consistency with the next "twin" pattern.
  8. 01:04:687 (3,4,5,6,7) - It requires a fast movement of the ryuuta + sudden direction change. (5,6) closer to the Y-axis, please!
  9. 01:15:227 (1,2) - They're at a similar position as the ones in 01:02:254 (1,2), but in this case both sliders are inverted, which means you have to do a much faster movement with the ryuuta to catch both, compared to the other ones. Put them closer to the Y-axis, keeping the symmetry (e.g. X:120,392).
  10. 01:17:660 (1,2,3,4,5) - Same case as 01:04:687 (3,4,5,6,7), its twin pattern.
  11. 01:21:207 (1) - Why don't you make this slider inclined, as you did in 01:08:234 (1)? It makes the flow in that part much better.
  12. 01:24:551 - Add a note here, please. That space looks too empty.
  13. 01:24:957 (3,4,1) - Way way TOO spaced. Make those sliders vertical to reduce the distance (or put them much closer).
  14. 01:26:578 (1,2,3,4,5) - Distance (1,2) - (3,4) - (1,...) is quite big. Use Ctrl-G on (1,2) and (3,4), or direct reduce the distance between those groups of notes.
  15. 01:27:389 (1,2,3,4,5) - I don't see this last stream bad at all, but at least put all those sliders at the same distance :p
That's all I could find by now. I know you've been asking more guys as Drafura to check your map, so call me back to make a full mod, when you're ready ;)
xSnow x
:) :|
Topic Starter
Mythiax
Updated salad.

ZHSteven wrote:

CTB modding

[rain]
No big issues generally, but I suggest you to take care of the spacing in jump.
Yes, it is safe to make everything the same, but I think you can make something different. Try to make some jump with varies spacing next time. I believe you can do it.
and also, maybe you can try to use varies of patterns in a series next time. expecting your work~~
And for the most important, please ask some experience player to test. I am not sure if this is too jump or not.


00:07:119 (4,5,6) - feels weird to have a left movement of 4. Suggestion: did something
00:38:335 (1,2,1,2,1,2) - same pattern till the end... I suggest to make some difference in between. they're moving to the left
00:40:970 (1) - drag it further to create a jump(or hyperdash) i think is ok
00:42:592 (1,2,3,4,5,6,1,2,3,4,5,6) - same thing. try to make some difference. suggestion will be change direction of 00:43:403 (1,2,3,4,5,6) -
00:44:214 (7,1) - make a movment between these 2? changed the jumps of this part
00:53:335 (3,4,5,6) - suggest to make a jump beween 34 and 56, not sure if it is too jumpy or not. your choice. did something
01:04:484 (4,5) - bad connection bewteen these 2. consider to change the direction of the pattern before this. and also, no need to make every jump same spacing. it will be good if you create a hyper in this set of jump.r=fixed
01:11:376 (7) - I think we don't need this note.
01:27:389 (1,2,3,4,5,6,7,8,9) - think twie you put this. it's ok

that's all. nice arrangement of the jump, I am looking forward to your next map 8-)
Thanks for the mod.

Deif wrote:

I know you've been asking more guys as Drafura to check your map, so call me back to make a full mod, when you're ready ;)
Thanks a lot for mod. and sure, it'd be great if you can mod it later.
StickyPicky

Deif wrote:

I've taken a deep look at Salad, as it looks more inconsistent than Rain:

[Salad]
  1. 00:06:004 (1) - Nah... Remove 1 repetition and move the whole slider to the next red tick (00:06:105), where it should really be.
  2. 00:10:565 (4) - This note must go in the blue tick (00:10:666). After moving it, try to put the same distance between the notes (3,4)-(4,5).
  3. 00:11:477 (7,8,1) - (8) is definitely too close to the spinner, taking into account this is a Salad. My suggestion: Remove (8) and move (7) to the next white tick (00:11:578).
  4. 00:44:011 (6,7,1) - A bit extreme for a Salad? Stack (1) under (7) to make it a bit easier.
  5. 00:58:605 (3,4,5,6,7,8,1) - I agree with Steven that the difficty should be reduced a bit here. If you want to keep the jump effect but with less intensity, move altogether (6,7,8) to X:224 or so (7 should be now in X:168 and 8 in X:128).
  6. 00:59:822 (1) - Same as the previous case, too close to the spinner. In addition, hearing the music properly, that slider should finish in 01:00:227 by reducing the number of repetitions.
  7. 01:04:687 (3) - NC, to keep the consistency with the next "twin" pattern.
  8. 01:04:687 (3,4,5,6,7) - It requires a fast movement of the ryuuta + sudden direction change. (5,6) closer to the Y-axis, please!
  9. 01:15:227 (1,2) - They're at a similar position as the ones in 01:02:254 (1,2), but in this case both sliders are inverted, which means you have to do a much faster movement with the ryuuta to catch both, compared to the other ones. Put them closer to the Y-axis, keeping the symmetry (e.g. X:120,392).
  10. 01:17:660 (1,2,3,4,5) - Same case as 01:04:687 (3,4,5,6,7), its twin pattern.
  11. 01:21:207 (1) - Why don't you make this slider inclined, as you did in 01:08:234 (1)? It makes the flow in that part much better.
  12. 01:24:551 - Add a note here, please. That space looks too empty.
  13. 01:24:957 (3,4,1) - Way way TOO spaced. Make those sliders vertical to reduce the distance (or put them much closer).
  14. 01:26:578 (1,2,3,4,5) - Distance (1,2) - (3,4) - (1,...) is quite big. Use Ctrl-G on (1,2) and (3,4), or direct reduce the distance between those groups of notes.
  15. 01:27:389 (1,2,3,4,5) - I don't see this last stream bad at all, but at least put all those sliders at the same distance :p
That's all I could find by now. I know you've been asking more guys as Drafura to check your map, so call me back to make a full mod, when you're ready ;)
all fixed >.< thank you for modding ~ (o.o)/

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472,160,69551,1,0,0:0:0:0:
296,276,69957,5,0,0:0:0:0:
200,160,70362,2,0,L|92:160,2,99.9999999999998
416,160,71578,1,0,0:0:0:0:
464,160,71781,1,0,0:0:0:0:
364,160,71984,2,0,L|252:160,1,99.9999999999998,4|0,0:0|0:0,0:0:0:0:
144,160,72795,6,0,L|244:160,1,99.9999999999998,4|0,0:0|0:0,0:0:0:0:
308,280,73403,1,0,0:0:0:0:
352,280,73605,1,0,0:0:0:0:
212,280,73808,1,0,0:0:0:0:
168,280,74011,1,0,0:0:0:0:
352,280,74214,1,0,0:0:0:0:
264,48,74416,5,0,0:0:0:0:
240,84,74518,1,0,0:0:0:0:
228,128,74619,1,0,0:0:0:0:
252,168,74720,1,0,0:0:0:0:
280,208,74822,1,0,0:0:0:0:
276,252,74923,1,0,0:0:0:0:
252,288,75024,1,0,0:0:0:0:
120,168,75227,6,0,L|232:200,2,99.9999999999998,4|0|0,0:0|0:0|0:0,0:0:0:0:
396,168,76443,2,0,L|300:196,2,99.9999999999998
228,240,77660,5,0,0:0:0:0:
284,240,77862,1,0,0:0:0:0:
168,184,78065,1,0,0:0:0:0:
344,184,78268,1,0,0:0:0:0:
228,240,78470,1,0,0:0:0:0:
172,120,78876,5,0,0:0:0:0:
256,120,79281,1,0,0:0:0:0:
340,120,79687,1,0,0:0:0:0:
152,192,80092,2,0,L|52:192,2,99.9999999999998
388,208,81207,6,0,L|416:172,1,25
272,156,81511,1,0,0:0:0:0:
372,156,81714,2,0,L|264:156,1,99.9999999999998,4|0,0:0|0:0,0:0:0:0:
128,256,82524,1,0,0:0:0:0:
192,256,82930,5,0,0:0:0:0:
100,196,83335,2,0,L|-8:196,2,99.9999999999998,4|0|0,0:0|0:0|0:0,0:0:0:0:
256,216,84551,1,0,0:0:0:0:
216,196,84754,1,0,0:0:0:0:
376,192,84957,2,0,L|400:88,1,99.9999999999998,4|0,0:0|0:0,0:0:0:0:
136,196,85768,2,0,L|112:96,1,99.9999999999998,4|0,0:0|0:0,0:0:0:0:
372,128,86578,5,0,0:0:0:0:
328,128,86781,1,0,0:0:0:0:
144,128,86984,1,0,0:0:0:0:
184,128,87187,1,0,0:0:0:0:
320,280,87389,6,0,L|344:264,1,25
296,224,87591,2,0,L|324:204,1,25
252,280,87794,2,0,L|276:260,1,25
224,224,87997,2,0,L|249:208,1,25
188,176,88200,1,4,0:0:0:0:
256,192,88403,12,4,89822,0:0:0:0:
Loctav
'sup - as promised by Makar, Taiko and Mania mod incoming.

[wtb's Taiko Muzukashii]

OD,LD 5 please. The map isnt that intense (only 1/2 on low BPM) that such an easy setting is needed. This is a Muzukashii (a Hard), not a Futsuu (Normal).

Naming your diff "Taiko Muzukashii" is not needed - you could simply name it "Muzukashii", since we have icons to tell you the game mode.

Mostly some inconsistencies, which are supposed to be fixed, also the suggestions are less explained but usually tend to fix the flow of the patterns or attempt to follow the music better. Try them out. Imo, they worked out pretty good.

00:03:065 (9,10,11,12) - d kdk
00:05:497 (18) - don
00:11:781 (38) - kat?
00:32:660 (74) - kat
00:39:349 (101) - kat
00:44:011 (120) - don
00:44:822 (122) - kat
00:49:889 (140) - kat
00:59:619 (180) - kat
01:24:957 (276) - kat
01:26:578 (282) - kat

[wtb's Taiko Oni]

Same goes for the "Taiko Oni" name. You can reduce the diff name to "wtb's Oni" and it's still sufficient.
LD 7? Why? The density is way higher, thus more unforgiving if you miss. OD6,LD6 should be suffcient.

00:17:051 (78,81) - the placement of the finishers is unreasonable here. There is no emphasizing on this notes. Remove the finishers, please.
00:18:369 (84) - remove this one
00:18:673 (85) - move this one to the blue tick on 00:18:774 - to stay consistent with 00:15:531 (69,70) -
00:23:741 (115,116,117) - unnecessary triplet, thus flowbreaking. Remove 00:23:842 (116) -, make 00:23:741 (115) - a kat and 00:24:349 (117) - a kat, too (for flow)
00:28:200 (139) - since you placed no finishers on 00:28:504 (140,141,142) -, you shouldn't place one, here, too - since all 4 notes have the same emphasizing. tl;dr: remove finisher
00:36:308 (182) - remove? make 00:36:714 (184) - a kat?
00:39:551 (201) - remove?
00:39:855 (202) - remove? (sudden triplet is sudden)
00:41:173 (208) - why is there a finisher? The placement of your finishers is so inconsistent and unpredictable ;_;
00:46:038 (237) - remove?
00:42:491 (216) - don, the pitch climax is not reached here yet, thus you shouldnt place the kat here.
00:55:768 (288) - remove?
01:01:443 (326) - rather put a finisher here or remove it on 01:01:849 (327) -
01:11:173 (378) - remove finish
01:12:997 (385,386,387) - kkd works better here, imo
01:14:214 (392) - kat?
01:15:227 (401) - remove finisher?
01:16:241 (406) - remove?
01:16:849 (408) - kat
01:17:254 (410) - don
01:17:457 (411) - kat
01:22:828 (442) - kat (same pitch reason as the other triplet)
01:24:957 (454) - kat
01:25:362 (457) - don
01:25:970 (460,461,462,463) - dk kd maybe?
01:26:781 - place a don here?
01:26:882 (465) - kat?
01:28:200 (1) - spinners in taikos shouldn't be used for hold-sounds or fading outs (because the way there are played contradicts with the calmness of the fadeout). Just place a don at 01:28:200 - (maybe with a finisher)

[Entozer's 4k EZ]

Let me number the lines beforehand: 1,2,3,4 (like in the time stamp code) from left to right
If no longer specified, notes shall stay on they current line/bar/whateveryouwanttocallit

Sometimes it's hard to guess what you want to follow. Somehow people in mania mapping tend to follow the most unobvious musical layer, which turns out to be rather confusing sometimes, my below suggestions try to fix that.

00:02:254 (2254|2) - place on 00:01:849 instead?
Place notes on 00:03:065 (3065|2) - on line 3
Place note on 00:03:470 (3470|1) - on line 2
00:08:335 (8335|3) - move to 00:07:930?
00:45:835 (45835|2) - move to 00:45:735?
place note on 00:45:835 (45835|1) - on line 2
00:46:038 (46038|0) - move to 00:46:241?
00:48:470 - add note on line 1?
00:49:281 (49281|2) - move to 00:49:484?
Add note on 00:49:687 - on line 4
Add note on 00:49:889 - on line 3
01:00:632 (60632|3) - maybe replace with a hold till 01:01:849?

[Entozer's 7K MX]

Lines are: 1,2,3,4,5,6,7

00:01:342 (1342|5) - overmapped, remove.
00:01:646 (1646|1,1646|3) - overmapped, remove.
00:02:964 (2964|6) - overmapped, remove.
00:04:078 (4078|2) - remove, leave a rhythmical gap, please.
00:40:970 (40970|3) - move to line 5, pitch relevancy is same as in 00:40:666 (40666|4) -
00:53:741 (53741|4) - move to 7
00:53:943 (53943|6) - remove
01:04:281 - add note on line 6, to stay consistent with 01:03:065 (63065|5,63065|1,63065|0) -
Roxas
I disagree with some things Loctav:

Loctav wrote:

[Entozer's 7K MX]
00:01:342 (1342|5) - overmapped, remove.
Take a look carefully, here Entozer follows vocals and piano both, and that circle follows perfectly the piano...

Loctav wrote:

00:01:646 (1646|1,1646|3) - overmapped, remove.
I'd remove only one, because here still follows piano

Loctav wrote:

00:02:964 (2964|6) - overmapped, remove.
Same, follows piano

Loctav wrote:

00:53:741 (53741|4) - move to 7
00:53:943 (53943|6) - remove
Why? The pattern is perfect how it is now D:

don't slap me Loctav </3
Loctav
Leave this to Entozer, please.
Following both can also be rather confusing, especially when one of the followed layers is very very dominant and covers the other to a level that it might not be noticed. Removing 1/4 from a generally calm part improves readability, predictability, playability and flow.
Topic Starter
Mythiax
Thanks Loctav for the awesome mod. wtb is a little busy irl so it might take some time until he answers. Entozer is busy too and he told me to fix the diff in someone mod it but i'm not confidence about my mania skills so i'll wait for him as well.
Roxas

Loctav wrote:

Leave this to Entozer, please.
Following both can also be rather confusing, especially when one of the followed layers is very very dominant and covers the other to a level that it might not be noticed. Removing 1/4 from a generally calm part improves readability, predictability, playability and flow.
Sure that I leave this to Entozer, I wanted to mod this but I only told the things I disagree with your mod
Topic Starter
Mythiax
Updated CTB and Taikos.
eldnl
I'll ask Deif to check this again, he can give his approve for this map, someone should do this for taiko too, this unrank has been for too long:3
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