the taiko dif‘s Big circles.......
Yeah, all those taikos are his first maps aiming to rank.OnosakiHito wrote:
Okay, okay, okay. So let's get things straight:
I just came back from my 3 months osu break, because people from the Taiko community told me about some problems. And the first thing I need to see now here is that,
A. the Taiko difficulties received just 3 mods,
B. No one, not even a single BAT has modded the Taiko difficulties,
and C. p/2257026 mod hasn't been even considered serious enough,
but this set still got ranked. Can someone explain the system of osu to me? I think I misunderstood here something?
peppy and other higher BATs disagree with a Taiko Team or some guys who are experienced in it to join the BAT team, because they think the current team can handle it already pretty well. But all I can see here is a skim or ignore of the Taiko difficulties which has the consequence that the Taiko difficultie has been checked too insufficiently.
The problem here is, that this isn't the first time something like that happened, but still, the same mistake has been done. How is that even possible?
4 BATs out of 4 didn't notice the massive issues of the map. This is truly a masterful performance.
So far it goes well with the ranking system when an experienced Taiko Mapper is doing a guest diff.. But if it happens once, that a new mapper is coming and doing a difficultie, this confident to a mapper of the BAT Team can't help anymore. New mappers need proper mods to be able to learn of it and be able to get a decent taiko map ranked so next time they might be able to improve their mapping skill. Unfortunaley this isn't the case here. Unfortunaley.
It is not the current BATs fault, they are just not experienced enough to do the work. It is rather a problem of the current system which is Taiko unfriendly.
Neither it's the fault of the mapper who made the Taiko difficultie. I assume this mapper is a fresh one, so he/she isn't able to considere the usage of patterns well enough right now, which is actually the reason to have some mods for this mapper.
To show you what I mean, I will give here an after-mod for this map, with some examples:
[wtb's Taiko Oni]
General:
As Lukareia mentioned before, the difficultie of this Oni is really hard. It has by far an overusage of hitcircles which make the map inkonsistent and look messy. Actually there are some parts which are good, but they go under the wave of too many streams which don't belong to certain sections; overusage of big dons and missplacement of notes, lost.
Also there is no clear containment of the mappers mapping way seeable, like, if he is mapping to the beat or the vocal. That's a problem. Styles can be mixed sometimes together, but on this map it didn't went well due to unexperience of the mapper. Even experienced mappers have problems with this kind of mapping, so I can't blame you for this wtb, don't worry.
Hitcircles:
00:07:930 (31) - vocal based, this would need to be a kat
00:08:335 (32,33) - And this rather don kat
00:13:200 (52) - unreasonable and unfitting finisher
00:13:605 (54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70) - This is one of the better streams, but can be by far mapped better and more simple which is also fair to the song.
00:18:065 (88,89,90) - The finishers are not consistent with the previous part at 00:15:227 (70,71,72) -
00:19:281 (94,95,96,97,98,99,100) - The pattern sounds strange here and should be changed to a more easier one which is clearly determinated as vocal- or beat-based pattern.
00:21:714~00:28:200 - Inconsistent usage of the main beat. The kats feel like random placed.
00:29:416 (163,164,165,166,167,168,169) - Out of a sudden there are comming too many finisher, the up coming part is totally overwaved by the finishers and has no real effect on the player anymore.
00:56:578 (336,337,338,339,340) - A pattern which hasn't been used before in the whole map.
[...]
The whole project should be unranked for now, since the Taiko isn't ready yet and should be remapped. There are way too many things which must be fixed, so it saves the time of modder and mapper by just having a new and fresh Taiko guest diff..People in #taiko are just wondering about, how something like that could happen again.
I'm gladly giving my support for this and will wait for a message from the mapper him-self or some BATs.
As the person who originally brought this up in #taiko, I can confidently say this needs to be unranked. The finish spam and random streams and lack of rhythm sense make this map very distasteful. Ono has basically made it very clear why this needs to be unranked as well.Zeroarg wrote:
Thanks everyone <3
Yeah, all those taikos are his first maps aiming to rank.
I read all mods as map were modded and taiko diffs seems pretty bad, but, since (as far as I know) whosthebox applied all mods, I thought they were decent enough to be ranked. And since Kurai modded it and he has knowledge of all osu modes, i thought they were ok.
I'll be honest. I dunno anything about Taiko, so i don't know if that is enough to be unranked or not.
ty, y ojalá lo sea si es que queda re-ranked antes de fin de mes orz[Yue] wrote:
Gratz owo
Creo que este mapa sera el map del mes o:
Already talked about this and yes, fits better with Cup and Rain.Deif wrote:
I've checked both CTB maps quickly, and they're not ready at all to be ranked:
- Salad: It's in fact a Cup at the moment (SS'd without using the dash button at all). It could've been made much more interesting, and those hitsounds need more work either.
- Overdose: It's only a Rain... There's not a single pattern that really offers a real challenge to players. In fact, somebody FC'd it with HD/HR. some stuff must be polished as well: unexpected jumps, shape of some streams...
I'll ask some players to mod both difficulties and I'll drop a full mod either here.
That's right, also a bit sad that there is no platter here. Makes much more sense with that. However, in my opinion this map definitely cannot be ranked yet (Though I am not the one who is having the final word in this anyway). There are some really weird pattern in both CtB difficulties and they definitely need more mods!eldnl wrote:
Already talked about this and yes, fits better with Cup and Rain.
And here I come /o/Deif wrote:
I've checked both CTB maps quickly, and they're not ready at all to be ranked:
- Salad: It's in fact a Cup at the moment (SS'd without using the dash button at all). It could've been made much more interesting, and those hitsounds need more work either.
- Overdose: It's only a Rain... There's not a single pattern that really offers a real challenge to players. In fact, somebody FC'd it with HD/HR. some stuff must be polished as well: unexpected jumps, shape of some streams...
I'll ask some players to mod both difficulties and I'll drop a full mod either here.
Thanks for mod Dekaranger :3DakeDekaane wrote:
Holi <:
General mod.
[Normal]
Your hitsounding pattern for finishes is a bit inconsistent, you use them too often in some parts and suddenly there's no finish, it sounds and feels a bit weird. Basically hitsounds here.
00:11:173 (3) - Whistle in the beginning. fixed.
00:39:551 (3) - Remove finish. It fits imo, i'll keep it.
00:44:011 (5) - Put finish in the end, for consistency. Fixed.
And for the kiai you could use finishes every downbeat (big white tick), you have empty parts and somehow spammy parts like 01:15:227 (1,2,3,4,1,2,3).
I've checked somehow the finishes in the kiai and tried to use them on downbeats.
[Hard]
Same as Normal, your hitsounding for finishes looks a bit sloppy. The same suggestion in kiai for finishes
00:51:511 (2) - Finish in the end.
00:52:524 (5,6,1,2,3) - Finishes in white ticks, sounds pretty good imo.
Try to keep your hitsounding consistent in your diffs if possible. All fixed in hard
Is there still room for 13th di-*shot* I'll make room for you in my next mapset
I fixed everything and tried to imrpove it the best i could.Sey wrote:
That's right, also a bit sad that there is no platter here. Makes much more sense with that. However, in my opinion this map definitely cannot be ranked yet (Though I am not the one who is having the final word in this anyway). There are some really weird pattern in both CtB difficulties and they definitely need more mods!eldnl wrote:
Already talked about this and yes, fits better with Cup and Rain.And here I come /o/Deif wrote:
I've checked both CTB maps quickly, and they're not ready at all to be ranked:
- Salad: It's in fact a Cup at the moment (SS'd without using the dash button at all). It could've been made much more interesting, and those hitsounds need more work either.
- Overdose: It's only a Rain... There's not a single pattern that really offers a real challenge to players. In fact, somebody FC'd it with HD/HR. some stuff must be polished as well: unexpected jumps, shape of some streams...
I'll ask some players to mod both difficulties and I'll drop a full mod either here.
[General]Fixed both.
- The hitsounds are not really good, you must fix it. You are totally abusing of claps in sections where they just make no sense or sound very weird...That counts for both CtB difficulties.
- The overdose is a Rain, the salad is a Cup. Change difficulty names please in both difficulties!
[Overdose]Well, I really want to see this ranked someday but please work a bit more on the patterns in the CtB difficulties. Many parts in this song can be mapped much more interesting. Still good luck in it.
- Hitsounds need to be improved, as I already described in General.
- That diff could have some more New Combos due that it's recommendable concerning CtB Ranking Criterias to put a max. Combo of 10 in CtB Mapsets.
- OD must be 9, should be the same as AR.
- 00:05:497 (1) - I find this boring, make it more interesting for the player.
- 00:11:984 (1) - Here could also be a spinner instead of that pattern.
- 00:13:605 (1,2,3,4,5,6,7,8,9,10,11,12) - That stream could be more interesting and much more challenging. Especially because it directly leads into a new rhythm.
- 00:16:646 (1,2,3) - , 00:17:051 (4,5,6) - , 00:17:457 (7,8,9,10,11) - Those streams are just boring, why are they all vertical?
- 00:20:295 (1) - That slider is boring. I would use the notes here.
- 00:33:876 (4,5,6,7,8,9,10) - Meh. Don't know what to say about that stream... I didn't really have to move my Ryuuta a lot here.
- 00:38:335 (1,2,3,1,2,3) - Would you mind doing that part a bit more difficult?
- 00:46:646 (1,2,3,4,5,6,7,8,9,10) - Quite boring, I suggest you to change it.
- 01:08:741 (1,2,3) - Same. This is definitely too easy, you could make that part a bit jumpy imo. As long as you do not destroy the rhythm with it completely.
- 01:15:227 (1,2,3,4) - Couldn't that be mapped much more interesting? I find it too easy
- 01:19:687 (9) - What is that doing there? It's just... very, very weird.
- 01:27:389 (1,2,3,4,5,6,7,8,9) - I find this almost a bit too easy for such an epic ending of the song.
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what do you expect with kenji..Deif wrote:
In fact, somebody FC'd it with HD/HR
0,0,"BG.jpg",0,50
All fixed.Seph wrote:
[Rain]
- 00:05:497 (1) - remove NC, start new combo at 00:06:511 (1) - and remove NC at 00:07:119 (1) -
- 00:08:335 (4) - move it to where 00:09:349 (5) - will be at?
- 00:18:673 (2,3,4) - have you considered copy pasting this to 00:19:484 ? looks good imo lol
- 00:24:754 (6) - ctrl+h this?
- 01:02:254 (1,2,3,4) - maybe put consistent increasing spacing on these sliders? landing on the same spot seems boring imo, and its on kiai time so making it a bit hard wouldnt hurt, its the highlight of the song anyway
- 01:15:227 (1,2,3,4) - ^
what do you expect with kenji..Deif wrote:
In fact, somebody FC'd it with HD/HR
Ya hice todos los cambios.eldnl wrote:
Bien, como ahora puedes cambiar mas la diff hare un mod mas completo:3
[Rain]
00:00:633 (1,2,3,4,5) - A mi parecer debes reducir la distancia de estos saltos, ya que es solo el comienzo y al ser una parte lenta no encaja para nada.
00:01:849 (1,2,3,4,5) - ^ Lo mismo de arriba
00:05:497 (5,6,7,8,1,2,3) - Estoy totalmente en contra de esta parte, ni si quiera sigue el ritmo y los saltos son muy grandes, trata de cambiarlo, si no se te ocurre nada dime para darte algun ejemplo.
00:09:957 (1,3,5) - Intenta hacer estos sliders un poco mas verticales, algo como esto, ya que al estar jugando se sienten raros.
00:15:227 (1) - Cambia la direccion de este slider porque no se siente bien al jugaral tener que devolverse a atrapar los droplets.
00:18:065 (1) - Te recomiendo cambiar la posicion de este slider (a la misma de los sliders que siguen)
00:29:822 (1) - Podrias mover esta nota unos cuantos grids a la derecha, ya que dejandola en medio no se ve bien al jugar.
00:31:646 (4,5) - Incrementa el spacing entre estas notas un poco, se sienten muy juntas al jugar.
00:38:335 - Creo que esta parte esta bien, pero el salto entre (2,3) y (1,2) es muy grande para una diff rain, intenta juntarlos un poco.
01:16:038 (3,4) - Creo que este salto es un poco inesperado, probablemente molesto para la mayoria, si te parece puedes disminuir la distancia.
01:28:200 (1) - Usa un volumen normal para esta nota y para el slider en si, ya que no es lo mismo que en standard. Ademas agrega un finish.
Eso es todo por ahora, si quieres que la revise denuevo cuando este mas cerc del rank avisame!
This:balter 666 wrote:
WTF a pendind D:
Makar wrote:
Okay, after discussion with a few BATs, it was agree'd that we should unrank this map due to quality issues in the Taiko difficulties.
Please take a look at onosakihito's mod. lolcubes is in the process of modding this now, and Loctav, mancusojuanmattos and I will be able to throw our mods in the next 24 hours. We ask that you please work with us so we can get this re-ranked in a timely manner with no problems.
To any Taiko Modders: your help is also appreciated, if you have anything to suggest.
That doesn't limit it to taiko-only. You should be accepting suggestions to make your map the best possible, rather than speeding it back to a ranked status.Zeroarg wrote:
eldnlYa hice todos los cambios.eldnl wrote:
Bien, como ahora puedes cambiar mas la diff hare un mod mas completo:3
[Rain]
00:00:633 (1,2,3,4,5) - A mi parecer debes reducir la distancia de estos saltos, ya que es solo el comienzo y al ser una parte lenta no encaja para nada.
00:01:849 (1,2,3,4,5) - ^ Lo mismo de arriba
00:05:497 (5,6,7,8,1,2,3) - Estoy totalmente en contra de esta parte, ni si quiera sigue el ritmo y los saltos son muy grandes, trata de cambiarlo, si no se te ocurre nada dime para darte algun ejemplo.
00:09:957 (1,3,5) - Intenta hacer estos sliders un poco mas verticales, algo como esto, ya que al estar jugando se sienten raros.
00:15:227 (1) - Cambia la direccion de este slider porque no se siente bien al jugaral tener que devolverse a atrapar los droplets.
00:18:065 (1) - Te recomiendo cambiar la posicion de este slider (a la misma de los sliders que siguen)
00:29:822 (1) - Podrias mover esta nota unos cuantos grids a la derecha, ya que dejandola en medio no se ve bien al jugar.
00:31:646 (4,5) - Incrementa el spacing entre estas notas un poco, se sienten muy juntas al jugar.
00:38:335 - Creo que esta parte esta bien, pero el salto entre (2,3) y (1,2) es muy grande para una diff rain, intenta juntarlos un poco.
01:16:038 (3,4) - Creo que este salto es un poco inesperado, probablemente molesto para la mayoria, si te parece puedes disminuir la distancia.
01:28:200 (1) - Usa un volumen normal para esta nota y para el slider en si, ya que no es lo mismo que en standard. Ademas agrega un finish.
Eso es todo por ahora, si quieres que la revise denuevo cuando este mas cerc del rank avisame!This:balter 666 wrote:
WTF a pendind D:Makar wrote:
Okay, after discussion with a few BATs, it was agree'd that we should unrank this map due to quality issues in the Taiko difficulties.
Please take a look at onosakihito's mod. lolcubes is in the process of modding this now, and Loctav, mancusojuanmattos and I will be able to throw our mods in the next 24 hours. We ask that you please work with us so we can get this re-ranked in a timely manner with no problems.
To any Taiko Modders: your help is also appreciated, if you have anything to suggest.
and what I've being doing? I made almost any changes that any modder said since unrank...dkun wrote:
That doesn't limit it to taiko-only. You should be accepting suggestions to make your map the best possible, rather than speeding it back to a ranked status.
Sorry for reacting like this but I feel that you didn't read anything but Makar's quote in this page. Hope i'm wrong tho...Zeroarg wrote:
Currently trying to improve the whole mapset before re-rank. Specially Taiko & CTB difficulties.
Yo también estoy impaciente xDmancusojuanmattos wrote:
I think you misunderstood him, dkun.
He just quote Makar's post to show balter 666 why the map is in pending (I don't really understand what you understood xD)
(Zero, I know I talk to you in-game, but really talk to me when both taiko diffs. were fixed. I want to mod them yeah,I'm kinda impacient xD)
done ~ thank you for the mod (o.o)/eldnl wrote:
[Salad]
00:20:497 (6,7) - Reduce a bit the distance between these notes, because you should add a note on the next white tick.
00:20:903 - Add a note here, if you want to follow a stream you should do it completely.
00:45:835 (6,7,1,2) - This pattern is a bit hard for a Salad, strongly suggest to change it.
00:46:849 - Actually, I don't think an stream like this could fit here, please use vertical sliders instead.
00:52:727 (3,4) ^ Same as above.
00:59:416 (7,1) - Reduce the distance a bit, seems too hard for this difficulty.
01:05:092 (5,6) - Reduce the distance here too, same reason, could be very hard for beginners.
01:15:227 (7,1,2) - The jump between (1,2) feels too big, move (1) a bit to the right, and then move (2) to make it symmetrical to (1).
01:18:065 (3,4) - Here you can put a big jump I guess, but try to reduce it just a bit.
01:28:200 - Add a note here and move the slider to the next red tick, it's actually too close to the slider.
Good luck!
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