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ClariS - reunion (TV Size) [Osu|Taiko]

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Total Posts
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Topic Starter
jossieP
This beatmap was submitted using in-game submission on miércoles, 01 de mayo de 2013 at 12:26:47 a.m.

Artist: ClariS
Title: reunion (TV Size)
Source: Ore no Imouto ga Konna ni Kawaii Wake ga Nai.
Tags: alice clara kz livetune Kei oreimo second season
BPM: 135
Filesize: 7337kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1,88 stars, 77 notes)
  2. Insane (4,86 stars, 243 notes)
  3. Kei's Hard (4,82 stars, 186 notes)
  4. Normal (3,25 stars, 104 notes)
  5. Taiko Muzukashii (4,41 stars, 223 notes)
  6. Taiko Oni (4,83 stars, 453 notes)
Download: ClariS - reunion (TV Size)
Download: ClariS - reunion (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Alice Clara
Thanks Kei for awesome [Hard] diff c:
Quotes and stuffs
(◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿) (◡ ᴗ ◡ ✿)
Kei
http://puu.sh/2xv7I

~


Finished: http://puu.sh/2y5ka

Termina el kiai en 01:28:545. (◡ ᴗ ◡ ✿)
BeatofIke
Good luck with your map! :3
FrzR
Hi :D heres my mod. Cute song btw. :3

Easy
00:23:212 (3,1,2) - Finish Hitsounds on the first note of the 3 sliders would sound better :D
00:33:878 (2) - You can re-adjust your slider 2 to create a better arch. The circles on those sliders are not in line with the gird, ;)
00:35:656 (2) - Slider 2 is overlapped with the slider ^. You can change it if you prefer. :)
01:05:878 (1) - Finish Hitsound on the first note :)


Normal
00:24:767 (1) - Remove clap hitsound. I dunno if its only me i feel its kinda off. :|
00:38:323 (2) - You may need to fix that slider, it overlapped slider 3, if you want to you can adjust your slider 2 to the right part of the slider 3 making a good angle. :D
00:41:656 (3) - A finish Hitsound would be nice at the 3rd note of the slider.
01:04:989 (2) - ^
01:20:100 (1) - Finish hitsound on the first note of the slider.
01:21:656 (3) - ^

Notes
Kiai Time starting at 00:58:767 and ending at 01:28:545 is too long. I would suggest setting it at least 20 seconds.
The difference in the SV(Slider Velocity) is too much of a difference. 0.75 would be better imo.
Some sliders on the 2 Difficulties are overlapped. You can fix it if you want to. ^_^

I hope you liked my mod :)
Kirino Kousaka
Hello~! Modding from In-game PM request

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  1. Offset: 103 I feel good with it =w=d
  2. Please delete your taiko BG, it is not rankable. Also consulted someone to make sure: http://puu.sh/2ytOT
  3. Your BG is 800x600, it's so small compared to 1024x768. Please find one with a higher resolution. Or I suggest you to use this.
  4. Audio Lead-In's are inconsistent, please make them all the same for all diffs. I suggest you to use 1500.

[Easy]
  1. 00:01:878 - This slowdown would cause confusion to beginners as they play the whole map. Try to get rid of this.
  2. 00:56:989 (1,1) - This would be hard to play for beginners imo. They would find it hard to hit slider (1). Allow them to recover by doing: Delete slider 00:58:767 (1) and let spinner 00:56:989 (1) end on 00:58:767. Same problem with 00:07:212 (1,1) btw.
  3. 00:50:323 (4) - I don't like how this slider sounds like, maybe change it to 1/1 beats instead.
  4. 01:27:434 (1) - How about making this slider start at 01:27:212?

[Normal]
  1. 01:25:212 (2) - Why does this slider end in a blue tick? I find it ugly. Try ending this slider on 01:25:656. And add a note on 01:25:878. =w=d

[Taiko Muzukashii]
  1. 00:18:323 (32) - Turn into kat? To have some alternative pattern.
  2. 00:28:100 (58) - Delete note. It would be better to emphasize the vocals.
  3. 00:52:100 - Add kat?
  4. 00:53:878 - ^
  5. 01:15:434 (193) - Delete note?

[Kei's Hard]
  • clear~

[Taiko Oni]
  1. 00:55:212 (273,275,277,278) - These big Dons aren't really necessary, turn them into small ones.
  2. Lots of other big Katu's and big Don's are misused in the diff imo, though I can't really point out since I'm only starting to mod taiko. Just try reducing them. :3

[Insane]
  1. 00:43:656 (4,5,6,7,8) - Try making this pattern more nice, it's not very readable in its current state imo. Try something like this: http://osu.ppy.sh/ss/701283

That's all orz
Pretty nice map~ Good luck~ :3
wmfchris
Taiko mod as requested.

- The vocal actually stops 01:28:767 - instead of 1/2 beat later.

[Oni]
00:31:656 - I would prefer d here considering the vocal.
00:49:878 - comparing with 00:51:656 (256) - this one isn't really so heavy that needs a finish there.

[Muzu]
00:07:656 - Sliders are not preferred in muzu since it gives 1/4 streams and these does not fit the rest of the diff.
01:22:989 - I don't really get why the notes are putting like that here, following the song x x xx starting here sounds fine.

As usual not much to say with your unique styled maps. Good job.

Perhaps the only thing I would like to mention is that sometimes the finishes are placed at where the accents aren't really significant. They make sense, but might not be that consistant with the rest.
Topic Starter
jossieP

Fr33z3R wrote:

Hi :D heres my mod. Cute song btw. :3

Easy
00:23:212 (3,1,2) - Finish Hitsounds on the first note of the 3 sliders would sound better :D added
00:33:878 (2) - You can re-adjust your slider 2 to create a better arch. The circles on those sliders are not in line with the gird, ;) yes, not simmetrical
00:35:656 (2) - Slider 2 is overlapped with the slider ^. You can change it if you prefer. :) not a big deal I think
01:05:878 (1) - Finish Hitsound on the first note :) it actually has


Normal
00:24:767 (1) - Remove clap hitsound. I dunno if its only me i feel its kinda off. :| it is concistant with normal clapping
00:38:323 (2) - You may need to fix that slider, it overlapped slider 3, if you want to you can adjust your slider 2 to the right part of the slider 3 making a good angle. :D

Jenny wrote:

lookslikelesjuh

00:41:656 (3) - A finish Hitsound would be nice at the 3rd note of the slider. clap is enough, also the soft finish is hmm not so god
01:04:989 (2) - ^
01:20:100 (1) - Finish hitsound on the first note of the slider. added
01:21:656 (3) - ^ not high part

Notes
Kiai Time starting at 00:58:767 and ending at 01:28:545 is too long. I would suggest setting it at least 20 seconds. well yeah is certainly long but I cant see a better place to finish it
The difference in the SV(Slider Velocity) is too much of a difference. 0.75 would be better imo. I like old school x0.5
Some sliders on the 2 Difficulties are overlapped. You can fix it if you want to. ^_^

I hope you liked my mod :)


ty, m4m will be done soon


Kirino Kousaka wrote:

Hello~! Modding from In-game PM request

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  1. Offset: 103 I feel good with it =w=d I'm actually fine with current offset
  2. Please delete your taiko BG, it is not rankable. Also consulted someone to make sure: http://puu.sh/2ytOT when this absurd rule was made? srry I was like 7 months away, so I'm not updated with this things, although, the auto bg was cutting the faces of the kids, so I made a new template for me due new taiko tittle add-on. but rules actually dont says anything about the bg, can you link me something to confirmate it?, also my mentor chris is not pointing anything about it
  3. Your BG is 800x600, it's so small compared to 1024x768. Please find one with a higher resolution. Or I suggest you to use this.

    da rules wrote:

    most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480)
  4. Audio Lead-In's are inconsistent, please make them all the same for all diffs. I suggest you to use 1500.taiko diffs can have different lead-in and also they start ealier :P

[Easy]
  1. 00:01:878 - This slowdown would cause confusion to beginners as they play the whole map. Try to get rid of this. trying to be concistant, will be deleted later if its pointed
  2. 00:56:989 (1,1) - This would be hard to play for beginners imo. They would find it hard to hit slider (1). Allow them to recover by doing: Delete slider 00:58:767 (1) and let spinner 00:56:989 (1) end on 00:58:767. Same problem with 00:07:212 (1,1) btw. the space between them are enough, that is why I made that 2 times
  3. 00:50:323 (4) - I don't like how this slider sounds like, maybe change it to 1/1 beats instead. I like it though
  4. 01:27:434 (1) - How about making this slider start at 01:27:212? is not harder that way? also is a spinner

[Normal]
  1. 01:25:212 (2) - Why does this slider end in a blue tick? I find it ugly. Try ending this slider on 01:25:656. And add a note on 01:25:878. =w=d made slider larger instead, sounded nice on normal playback but I checked at 25% again

[Taiko Muzukashii]
  1. 00:18:323 (32) - Turn into kat? To have some alternative pattern. Im trying to make this the relaxing part
  2. 00:28:100 (58) - Delete note. It would be better to emphasize the vocals. k
  3. 00:52:100 - Add kat?
  4. 00:53:878 - ^ nope.png
  5. 01:15:434 (193) - Delete note? why?

[Kei's Hard]
  • clear~
Kei is pro

[Taiko Oni]
  1. 00:55:212 (273,275,277,278) - These big Dons aren't really necessary, turn them into small ones.
  2. Lots of other big Katu's and big Don's are misused in the diff imo, though I can't really point out since I'm only starting to mod taiko. Just try reducing them. :3 removed and will consider

[Insane]
  1. 00:43:656 (4,5,6,7,8) - Try making this pattern more nice, it's not very readable in its current state imo. Try something like this: [url]http://osu.ppy.sh/ss/701283[/url I read it, I like it and I saw it on other maps ;3]

That's all orz
Pretty nice map~ Good luck~ :3
ty


wmfchris wrote:

Taiko mod as requested.

- The vocal actually stops 01:28:767 - instead of 1/2 beat later. all moved, ty

[Oni]
00:31:656 - I would prefer d here considering the vocal.
00:49:878 - comparing with 00:51:656 (256) - this one isn't really so heavy that needs a finish there. yes and yes

[Muzu]
00:07:656 - Sliders are not preferred in muzu since it gives 1/4 streams and these does not fit the rest of the diff. copied, what about spin?
01:22:989 - I don't really get why the notes are putting like that here, following the song x x xx starting here sounds fine.

As usual not much to say with your unique styled maps. Good job. ty

Perhaps the only thing I would like to mention is that sometimes the finishes are placed at where the accents aren't really significant. They make sense, but might not be that consistant with the rest. yes, Ill re-check finishes
ty~
Kei
No mods for my diff yet :<
Aurele
ohmygod, hai ikari_kyon!
Topic Starter
jossieP
hi person that is not modding xd
Aurele

ikari_kyon wrote:

hi person that is not modding xd
okay, I'm not important.

/walksaway
riffy
ClariS_kyon is trap moe :3

[General]
  1. Do you really need taiko bg? I think osu can create one automatically :V
  2. Video and BG are quite bright. Can't you use more combo colours?
  3. I guess you need to fix your tags a bit.
    tags
    ...oreimo second season 2...
  4. Using only two combo colours here? It makes gameplay quite boring. Try to add more colours! something cute <3
[Insane]
  1. 00:06:323 (1) - x2.6 jump for the calm part of the song? Give players some time to get ready. This jump here is quite unexpected and doesn't fits with calm part of the song. Try to reduce distance a bit!
  2. 00:09:989 (4,5) - you haven't stacked previous notes but 00:09:989 (4,5) - here you have a stack. Why? It's quite hard to read, try to unstack them, so you will have consistent flow here.
  3. 00:11:212 (3,4,5,6,7) - almst the same as above. That unstack looks random here! Try to stack them all or not to stack these notes at all!
  4. 00:43:656 (4,5,6,7,8) - nazi - it's all about stacks again. Just imagine how players will hit those 1/4s. It is very hard to read/understand this pattern because of stacked circles :<
  5. 00:51:656 (4) - actual slowdown starts here, that's why you should place a new combo here. Ut is impossible to read that slowdown without new combo.
  6. 01:28:545 - since kiai ends here, it is reasonable to end spinner here as well. Just to follow rhythm a bit closer.

    Nice diff, but I didn't like 1/4 patterns. They are kinda messy: some notes are stacked, some aren't. IT will confuse players :<
[Kei's Hard]
  1. 00:31:656 (4,1) - ultra-nazi - this overlap here looks a bit messy. It is cute, but this overlap is the only overlap in this diff, that's why it looks a bit messy. Won't take too much time to fix it, anyway.
  2. 00:51:656 (7,1) - I'd swap these new combos to follow vocals. It will also fit with your regular comboing.

    Those slowdowns here were too sudden. Try something softer, for example x0,75. This is [Hard]diff and flow here should be soft, imo.
[Normal]
  1. Try to use Circle Size 4 HP Drain 4 and OD4. It will make diff spread more consistent.
    Note: about that Circle Size. Your current CS looks too messy. 1/2 notes are a bit overlapped and it looks messy. CS4 will fix that problem perfectly, I guess.
  2. 00:36:100 (1,2) - even if you follow vocals only, cicle here will perfectly fit. It'll make your rhythm more consistent, too!
  3. 00:37:878 - those 3/2 gaps are confusing. Sounds like something is missing here, that's why I want you to place a circle at 00:37:878
    Note: 00:38:100 (1,2,3,1,2,3) - in fact, I don't really like patterns like this one. 3/2 gap > wave of 1/2 notes > gap > wave > gap > wave. It is too stressful for players. I'd try to keep here consistent 1/1 pattern by mixing vocals and background music. It gives awesome effect, try it!
  4. 00:51:656 - slowdown here is the way too sudden Try to use faster SV (x0,75 for example). It is [Normal] diff, and [Normal] diffs shouldn't be hard, y'know.
    Note: I wouldn't use ANY slowdowns here. What if you will try to make rhythm easier? I'm sure it will make map even easier to play!
  5. 01:27:212 (1) - same as [Insane]. Try to end that spinner 1/2 earlier.
[Easy]
  1. I am strongly against using ANY slowdowns at [Easy]diff. It is unacceptable for beginners. THey can't even imagine that sliderball can move faster or slower. It is oo stressful for them. Please consider removing these slowdowns!
  2. 00:08:989 (1) - too soon after spinner for the easiest diff. Beginners won't be able to focus on this slider and will miss it! Try to do something else here, if it is possible!
  3. 00:21:434 (1,2,3) - no-no-no. overlaps like this one aren't okay for easiest diff in the mapset. It is too hard to read for beginners.
    Imagine that you see osu for the first time. Ask yourself: "Can I read/pass this pattern?" if the answer is "no" try to do another pattern.
  4. 00:58:767 (1) - same as 00:08:989 (1). You should fix both of them or not to fix both of them. So, you will be able to keep consistency.
  5. 01:09:434 (1) - sliderball moves are kinda weird in the middle of this slider. Try to make something easier to read? Current shape may stress beginners.
  6. 01:14:767 (2,1) - nazi - this overlap looks messy. It is readable, but still looks a bit messy. Try to fix it, if it is possible.
  7. 01:27:434 (1) - same suggestion about spinner. I guess you already know what to do.
~~~~~~~~~~~~~~~~~~
Good luck!
Kirino Kousaka
"Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen)."

Sorry for not noticing orzzzz
/me noob
Topic Starter
jossieP
Aion event is over T.T lets re-take this ;)
cRyo[iceeicee]
Hi hi :P
Easy
  1. 00:07:212 (1) - i think this spinner is short + time distance between spinner and next pattern is very low,and some BAT will surrely complain about that, i suggest you to remove 00:05:434 (3) - , start spinner at 00:05:434 and end it at 00:08:100
  2. 00:08:989 (1) - finish ?
  3. 00:12:989 (2,3,1) - i prefer this rhytm instead http://puu.sh/2IGjm.jpg
  4. 00:21:434 (1) - ctrl+j o.o? http://puu.sh/2IGlf.jpg
  5. 00:23:212 (3,1) - idk but even after few plays i feel like this sliders end too early, try to extend them till next white tick, i think it sounds better
  6. 00:28:323 (1) - emm maybe finish o.o?
  7. 00:44:100 (2) - finish tail
  8. 00:52:100 - i think this slow down a bit stressfull, try to use 0.75x or 0.85x multiplier (if you change it then change intro part 0.5x sliders also)
  9. 00:56:989 (1,1) - same thing about short spinner and small time distance, i think its better to map through this part, personally i think slider/notes fits better then spinner here so try this:
    1- 00:55:656 (3) - use regular 1.0x multiplier from here because music changes in this point
    2- add 1/1 slider at 00:56:989
    3- add 2notes at 00:57:434 / 00:57:434
  10. 00:58:767 (1) - finish
  11. 01:16:545 (1,2) - umm dont like this placement because this sliders hidden by hitburst, try this o.o? http://puu.sh/2IGVX.jpg
  12. 01:25:212 (1,2) - maybe place them symmetrical? http://puu.sh/2IGY8.jpg
  13. 01:27:434 (1) - start spinner at 01:27:212 and end it at 01:28:545
Normal
  1. 00:07:212 (1) - start spinner little bit earlier ? 00:06:767
  2. 00:08:989 (1) - finish
  3. 00:13:212 (3) - for some reason i was waiting one more repeat here, i guess i listened this song too much xD
  4. 00:38:100 (1) - i prefer to play this note at 00:37:878
  5. 00:49:878 (4) - move this slider to 00:49:656, i think it sounds much better
  6. 00:51:656 (1) - finish (same thing about slowdowns in both parts, i prefer 0.75x+ >_<)
  7. 00:55:212 (3) - change this to two 1/1 sliders http://puu.sh/2IH6N.jpg, and use regular 1.0x multiplier because music change from slow to normal
  8. 01:12:989 (3) - finish
  9. 01:14:323 (5,1) - dont like this pause, its too big...maybe same pattern as before o.o? http://puu.sh/2IH9C.jpg
  10. 01:25:212 (2) - finish
  11. 01:27:212 (1) - end spinner at 01:28:545
Kei's Hard
  1. 00:12:545 (6) - i think this tail finish shouldnt be here o.o
  2. 00:13:878 (3) - it should be here xD
  3. 00:14:989 (3) - finish
  4. 00:15:212 (4) - remove
  5. 00:15:434 (5) - tail finish too loud, i prefer only soft hit here, because even without finish Nhit sounds too loud
  6. 00:16:100 (1) - finish
  7. 00:30:323 (1) - finish
  8. 00:42:989 (4) - whistle
  9. 00:45:212 (1) - soft note + whistle
  10. 00:46:100 (3) - tail whistle aswell o.o?
  11. 00:50:100 (4) - arrow whistle
  12. 00:51:656 (7) - finish
  13. 00:52:100 (1,2,3) - dont like this part >_<, this super slow sliders, + pattern can follow bgm better, its too long to write suggestion i just attach *suggestion diff* http://puu.sh/2IHDd.osu
  14. 00:57:878 (1) - use higher SV for this slider (and i think this clap sounds not good >_<)
  15. 01:00:100 (4) - prefer only clap here (dont understand the rhytm between claps and whistles that you used, so i'll just skip it )
  16. 01:10:989 (7) - finish
Insane
  1. 00:08:545 (3,4,5) - maybe move it littli bit higher o:http://puu.sh/2IHQ7.jpg ,just dont like this overlap
  2. 00:08:989 (1) - finish
  3. 00:10:323 (1,2) - http://puu.sh/2IHRZ.jpg
  4. 00:14:989 (4) - finish
  5. 00:15:656 (5) - place this note at x:256 y:192
  6. 00:34:323 (3) - http://puu.sh/2IHWk.jpg
  7. 00:53:434 (3) - finish
  8. 00:57:212 (1) - same thing about spinner, i think slider/notes fits better http://puu.sh/2II6v.osu
  9. 00:58:767 (1) - finish
  10. 01:00:100 (2,3) - i prefer small jump here o.o http://puu.sh/2II8O.jpg
  11. 01:04:767 (1,2,3,4,1) - i think only notes + small jumps fits better oo! http://puu.sh/2IIbT.jpg (you can check it in attached diff xD)
  12. 01:06:989 (2) - maybe remove this note ? like here 01:21:434 (1,2) -
  13. 01:15:434 (1,2,3,4,5,6) - prefer little bit different placement http://puu.sh/2IIeT.jpg
  14. 01:19:434 (1,2,3,4) - and here too xD, want to see some jumps http://puu.sh/2IIgu.jpg
  15. 01:23:100 (5,6) - http://puu.sh/2IIhl.jpg
  16. 01:24:989 (5) - finish tail
  17. 01:25:434 (1) - i feel that this jump is a bit unexpectable, and i think if you want huge jump it should be at 01:25:212 because this note emphasised with finish in bgm, so i suggesting you to make easier spacing http://puu.sh/2IImn.jpg
  18. 01:27:212 (1) - start spinner from downbeat ?
Good luck, me waiting for dling full ver (:
Topic Starter
jossieP

-Bakari- wrote:

ClariS_kyon is trap moe :3 lol no

[General]
  1. Do you really need taiko bg? I think osu can create one automatically :V I do
  2. Video and BG are quite bright. Can't you use more combo colours? pink and blue due ClariS
  3. I guess you need to fix your tags a bit. fixing
    tags
    ...oreimo second season 2...
  4. Using only two combo colours here? It makes gameplay quite boring. Try to add more colours! something cute <3 lol ClariS colours
[Insane]
  1. 00:06:323 (1) - x2.6 jump for the calm part of the song? Give players some time to get ready. This jump here is quite unexpected and doesn't fits with calm part of the song. Try to reduce distance a bit! I tested with new mouse, so I noticed it =3=\
  2. 00:09:989 (4,5) - you haven't stacked previous notes but 00:09:989 (4,5) - here you have a stack. Why? It's quite hard to read, try to unstack them, so you will have consistent flow here. trying tsuka's stacks here
  3. 00:11:212 (3,4,5,6,7) - almst the same as above. That unstack looks random here! Try to stack them all or not to stack these notes at all!
  4. 00:43:656 (4,5,6,7,8) - nazi - it's all about stacks again. Just imagine how players will hit those 1/4s. It is very hard to read/understand this pattern because of stacked circles :<
  5. 00:51:656 (4) - actual slowdown starts here, that's why you should place a new combo here. Ut is impossible to read that slowdown without new combo. k I got it :P
  6. 01:28:545 - since kiai ends here, it is reasonable to end spinner here as well. Just to follow rhythm a bit closer.

    Nice diff, but I didn't like 1/4 patterns. They are kinda messy: some notes are stacked, some aren't. IT will confuse players :< hell yeah ;D
[Normal]
  1. Try to use Circle Size 4 HP Drain 4 and OD4. It will make diff spread more consistent.
    Note: about that Circle Size. Your current CS looks too messy. 1/2 notes are a bit overlapped and it looks messy. CS4 will fix that problem perfectly, I guess.
  2. 00:36:100 (1,2) - even if you follow vocals only, cicle here will perfectly fit. It'll make your rhythm more consistent, too!
  3. 00:37:878 - those 3/2 gaps are confusing. Sounds like something is missing here, that's why I want you to place a circle at 00:37:878
    Note: 00:38:100 (1,2,3,1,2,3) - in fact, I don't really like patterns like this one. 3/2 gap > wave of 1/2 notes > gap > wave > gap > wave. It is too stressful for players. I'd try to keep here consistent 1/1 pattern by mixing vocals and background music. It gives awesome effect, try it! I just cant get those new terms lol
  4. 00:51:656 - slowdown here is the way too sudden Try to use faster SV (x0,75 for example). It is [Normal] diff, and [Normal] diffs shouldn't be hard, y'know.
    Note: I wouldn't use ANY slowdowns here. What if you will try to make rhythm easier? I'm sure it will make map even easier to play!lets make some shapes ;)
  5. 01:27:212 (1) - same as [Insane]. Try to end that spinner 1/2 earlier.
[Easy]
  1. I am strongly against using ANY slowdowns at [Easy]diff. It is unacceptable for beginners. THey can't even imagine that sliderball can move faster or slower. It is oo stressful for them. Please consider removing these slowdowns!
  2. 00:08:989 (1) - too soon after spinner for the easiest diff. Beginners won't be able to focus on this slider and will miss it! Try to do something else here, if it is possible! suggest, cant think on anything else actually :S
  3. 00:21:434 (1,2,3) - no-no-no. overlaps like this one aren't okay for easiest diff in the mapset. It is too hard to read for beginners.
    Imagine that you see osu for the first time. Ask yourself: "Can I read/pass this pattern?" if the answer is "no" try to do another pattern.
  4. 00:58:767 (1) - same as 00:08:989 (1). You should fix both of them or not to fix both of them. So, you will be able to keep consistency.
  5. 01:09:434 (1) - sliderball moves are kinda weird in the middle of this slider. Try to make something easier to read? Current shape may stress beginners. k, /me kills simetry
  6. 01:14:767 (2,1) - nazi - this overlap looks messy. It is readable, but still looks a bit messy. Try to fix it, if it is possible.
  7. 01:27:434 (1) - same suggestion about spinner. I guess you already know what to do.
~~~~~~~~~~~~~~~~~~
Good luck!
ty



cRyo[iceeicee] wrote:

Hi hi :P
Easy
  1. 00:07:212 (1) - i think this spinner is short + time distance between spinner and next pattern is very low,and some BAT will surrely complain about that, i suggest you to remove 00:05:434 (3) - , start spinner at 00:05:434 and end it at 00:08:100 ty c: easy fix
  2. 00:08:989 (1) - finish ? not so loud but.. why not
  3. 00:12:989 (2,3,1) - i prefer this rhytm instead http://puu.sh/2IGjm.jpg tried to make like that, gib code plox lol
  4. 00:21:434 (1) - ctrl+j o.o? http://puu.sh/2IGlf.jpg
  5. 00:23:212 (3,1) - idk but even after few plays i feel like this sliders end too early, try to extend them till next white tick, i think it sounds better I made something about this already
  6. 00:28:323 (1) - emm maybe finish o.o?
  7. 00:44:100 (2) - finish tail
  8. 00:52:100 - i think this slow down a bit stressfull, try to use 0.75x or 0.85x multiplier (if you change it then change intro part 0.5x sliders also)
  9. 00:56:989 (1,1) - same thing about short spinner and small time distance, i think its better to map through this part, personally i think slider/notes fits better then spinner here so try this:
    1- 00:55:656 (3) - use regular 1.0x multiplier from here because music changes in this point
    2- add 1/1 slider at 00:56:989
    3- add 2notes at 00:57:434 / 00:57:434 ya, changed some
  10. 00:58:767 (1) - finish
  11. 01:16:545 (1,2) - umm dont like this placement because this sliders hidden by hitburst, try this o.o? http://puu.sh/2IGVX.jpg well new skin dont hide anything but lets see
  12. 01:25:212 (1,2) - maybe place them symmetrical? http://puu.sh/2IGY8.jpg
  13. 01:27:434 (1) - start spinner at 01:27:212 and end it at 01:28:545
Normal
  1. 00:07:212 (1) - start spinner little bit earlier ? 00:06:767
  2. 00:08:989 (1) - finish
  3. 00:13:212 (3) - for some reason i was waiting one more repeat here, i guess i listened this song too much xD
  4. 00:38:100 (1) - i prefer to play this note at 00:37:878
  5. 00:49:878 (4) - move this slider to 00:49:656, i think it sounds much better god I love your ears c;
  6. 00:51:656 (1) - finish (same thing about slowdowns in both parts, i prefer 0.75x+ >_<)
  7. 00:55:212 (3) - change this to two 1/1 sliders http://puu.sh/2IH6N.jpg, and use regular 1.0x multiplier because music change from slow to normal
  8. 01:12:989 (3) - finish
  9. 01:14:323 (5,1) - dont like this pause, its too big...maybe same pattern as before o.o? http://puu.sh/2IH9C.jpg
  10. 01:25:212 (2) - finish
  11. 01:27:212 (1) - end spinner at 01:28:545
Insane
  1. 00:08:545 (3,4,5) - maybe move it littli bit higher o:http://puu.sh/2IHQ7.jpg ,just dont like this overlap lol I actually do
  2. 00:08:989 (1) - finish
  3. 00:10:323 (1,2) - http://puu.sh/2IHRZ.jpg
  4. 00:14:989 (4) - finish
  5. 00:15:656 (5) - place this note at x:256 y:192
  6. 00:34:323 (3) - http://puu.sh/2IHWk.jpg
  7. 00:53:434 (3) - finish
  8. 00:57:212 (1) - same thing about spinner, i think slider/notes fits better http://puu.sh/2II6v.osu
  9. 00:58:767 (1) - finish
  10. 01:00:100 (2,3) - i prefer small jump here o.o http://puu.sh/2II8O.jpg
  11. 01:04:767 (1,2,3,4,1) - i think only notes + small jumps fits better oo! http://puu.sh/2IIbT.jpg (you can check it in attached diff xD)
  12. 01:06:989 (2) - maybe remove this note ? like here 01:21:434 (1,2) -
  13. 01:15:434 (1,2,3,4,5,6) - prefer little bit different placement http://puu.sh/2IIeT.jpg
  14. 01:19:434 (1,2,3,4) - and here too xD, want to see some jumps http://puu.sh/2IIgu.jpg
  15. 01:23:100 (5,6) - http://puu.sh/2IIhl.jpg
  16. 01:24:989 (5) - finish tail
  17. 01:25:434 (1) - i feel that this jump is a bit unexpectable, and i think if you want huge jump it should be at 01:25:212 because this note emphasised with finish in bgm, so i suggesting you to make easier spacing http://puu.sh/2IImn.jpg
  18. 01:27:212 (1) - start spinner from downbeat ?
Good luck, me waiting for dling full ver (:
ty cryo, srry I passed many time on mmo T.T made some jumps and asd

@m4m boy Ill do soon D;
bigfrog
hi
m4m
sorry,i am not good at english :(
and i'm a beginner mod ,maybe my mod is very terrible :?

Easy
00:03:656(2) let's this slide and 00:01:878(1) tail parallel?
00:13:434(4) i think this slide place is not look good,but that only my opinion...
00:24:989(1) change?
00:26:767(3) ^
00:37:434(3) change?
00:55:656(3) what about↓
01:25:212(1) more bend? just like 01:24:545(2)
01:26:545(2) error distance?

Normal
00:11:434(1) let this slide and 00:10:323(4) with symmetry?
00:18:989(1) change?
00:24:100(1) what about as same as 00:22:989(3)?
00:25:434(2) change?
00:46:878(3,4,1) i think the changing will be better
00:55:212(5) let head.tail parallel and change?
01:15:212(1,2,3) let 1,2,3 with same distance?

Ken's Hard
00:31:434(4,5) what about↓
01:26:323(4) let this slide more bend? just like 2,3,5

Insane
00:07:212(4) let this slide and 00:06:767(3) tail parallel?
00:25:434(2) let tail more bend?
00:28:323(2) do you think let this slide tail fit 00:27:656(1) tail will be better?
00:38:545(2) change?
00:52:323(2) same as 00:51:656(1) ?
00:59:878(1,2,3) make a equilateral triangle?
01:26:989(1) move to x:256 y:28

that all
good song :3
Topic Starter
jossieP
asdasdasda
BanchoBot
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