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BACK-ON - Chain (TV Size) [Osu|Taiko]

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Topic Starter
Bernkaztl

ThoomyyxD wrote:

I tell you that I had made a very long mod
And closed the page! : (
oh, it's okey

TMAstraf wrote:

Normal:
01:14:429 Here you can make a circle, its a little bit confusing in tact...

Hard:
00:58:288 You can make the slider on the same point from circle

From me thats all =)
i can handel this
thx
Poggo
Hi from my mod Q`


Hard

00:04:647(2,6) - will be looks better if you make this notes symetry http://puu.sh/1Jn5C
00:11:495 - Hm not see reason make break time here~ Music not chage rhythm and not quiet in this place, better mapped this part
00:17:690 - add clap
00:18:342 - ^
00:18:995 - ^
00:19:321 - remove clap e.t.c with claps
00:38:071(3,4) - fix distance between this notes
01:04:321(3,1) - fix terrible stack

You should fix some nc~ Better put nc on every white tick or better follow for music (put nc on each new string the song)~
Plz fix claps on 1 half songs~ Now it sounds terrible
Some streams looks a little ugly~ Example: 00:29:918 - this pattern you can make more beautiful http://puu.sh/1JngQ I mean make stream lines more roundish~

Normal

AR -1

00:11:495(1,2,3) - better fix this overlap http://puu.sh/1Jnjc It's more readable
00:20:625(3) - This slider not sound here, http://puu.sh/1Jnl2 this rhythm sounds better here
00:50:299(2,1) - better make planket here http://puu.sh/1JnmX
01:10:190(1) - stack this slider 2 http://puu.sh/1JnnY

Easy

00:11:495 - the same with break time
00:16:712(1,3) - fix distance between this notes http://puu.sh/1JnqI x184, y312
00:23:886(3,5) - fix this overlap
00:48:016 - remove Nc and add Nc on note 2
00:54:538 - this spin very short for easy diff~ better replace on long slider it will be more playable for begginers
01:29:592 - better end slider here

Hm I suggest put NC on 2 big white ticks bcz now combo very long for easy~

Good luck~
Topic Starter
Bernkaztl
Updated

waiting for Teru
Teru21
No change in my diff.. sorry ;A;
for TMAstraf 's mod, Because its kind of pattern owo;; but i'll change if other modder point out that thing X3
for Katty Pie 's mod, sorry but the link isn't working.. so I don't know what you mean by this and that.. ;A;
Arnold0
Not a mod but when playing your Hard diff I find that :
00:30:408 (3) - Missing clap at end of the slider.
I'm still doing the insane GD, I think I am able to do it :3
(I've mapped only 30 sec now, IDK if i'll have the time to finish it tooday, I'm slowly mapping X: )
Arnold0
Insane GD done :3
EDIT
Hope you'll like it :)
EDIT : New link because in my 1st upload the video was not working.
http://puu.sh/1MmPt
Topic Starter
Bernkaztl

Arnold0 wrote:

Insane GD done :3
EDIT
Hope you'll like it :)
EDIT : New link because in my 1st upload the video was not working.
http://puu.sh/1MmPt
DAfuq,
My hand sliped and klik "give kudosu" D:

I Like your GD :D
Lovelyattack
Queue Soul... Commencing Operation

[Easy]

00:20:625 (1) - remove combo and add combo in 00:21:929
00:54:212 (1) - spinner start on 00:54:538 and end in the first kiai
01:02:364 (1) - remove combo

[Teru]

Too perfect But
00:23:886 (4) - hear it!! and you find its out of beat
01:04:647 (1) - remove combo
01:29:429 (4) - make it only 1/2 on snap divisor... not 1/4

[Hard]
00:16:712 (1) - remove combo
00:20:299 (1) - ^
00:58:125 (7) - new combo

[mintong]
just post my record
im play on laggy on that time .... its good patern soo no mod ^^

[Arnold0]
AR + 1 ^^
HP - 2

thats it ..... Now is the time to retreat.... *SE_Soul Out and stole kudosu XD*
Topic Starter
Bernkaztl

SE_Soul wrote:

Queue Soul... Commencing Operation

[Easy]

00:20:625 (1) - remove combo and add combo in 00:21:929
00:54:212 (1) - spinner start on 00:54:538 and end in the first kiai
01:02:364 (1) - remove combo

[Teru]

Too perfect But
00:23:886 (4) - hear it!! and you find its out of beat
01:04:647 (1) - remove combo
01:29:429 (4) - make it only 1/2 on snap divisor... not 1/4

[Hard]
00:16:712 (1) - remove combo
00:20:299 (1) - ^
00:58:125 (7) - new combo

[mintong]
just post my record
im play on laggy on that time .... its good patern soo no mod ^^

[Arnold0]
AR + 1 ^^
HP - 2

thats it ..... Now is the time to retreat.... *SE_Soul Out and stole kudosu XD*
uhmm...
(indonesian)
gimana ya njelasin na ,
Thx for mod
Teru21
thanks but no change in my diff.. XD
00:23:886 (4) - hear it!! and you find its out of beat <------ nope.. its not off beat ;A;
01:04:647 (1) - remove combo <----- I'm following the vocal
01:29:429 (4) - make it only 1/2 on snap divisor... not 1/4 <-------- it does fit the song, also this is a normal.. so don't take it as easy ;A;

thanks X3
Arnold0

SE_Soul wrote:

Queue Soul... Commencing Operation

[Arnold0]
AR + 1 ^^ Okey
HP - 2 -1

thats it ..... Now is the time to retreat.... *SE_Soul Out and stole kudosu XD*
Thanks
Link : http://puu.sh/1MrMe
Arnold0
There is a little problem on normal :
01:06:277 (1,2) - Reverse arrow of 2 is partially hidden by 1 hitburst

01:07:582 (1,2) - Reverse arrow of 2 is partially hidden by 1 hitburst

01:29:429 (4) - Aslo I think thats confusing and don't follow the music nicely, you should make it end at 01:29:592 - but without reverse arrow, it sound better and it's less confusing
Teru21
^ mehhh ;A; okayy http://puu.sh/1NZEF

thankss ;A;
Topic Starter
Bernkaztl

Teru21 wrote:

As requested xD Done xD

http://puu.sh/1jAaV

don't forget to put in my name on tags in all diff xD

Ganbatte neh..? xD
UPDATED ALL
qoot8123
via M4M request~
[General]
none~
[Kurosanyan's Taiko Muzukashii]
  1. 00:39:864 - add k
  2. 00:40:027 - ^
  3. 00:49:973 - ^ follow00:46:712 (1,2,1,1,2,3,1) -
  4. 01:00:571 - add k
  5. 01:05:788 - add d
[Kurosanyan's Taiko Inner Oni]
  1. 00:38:641 - remove
  2. 00:44:429 - k
  3. 00:44:918 (1,2,3,4,5) - ddkkd
  4. 00:52:663 (4,5) - remove
[mint's Taiko]
  1. i think hitsound 80% is better
  2. 00:09:375 (1,2,3,1,1) - ddkkd
  3. 00:10:679 (1,1,1,1,1) - ddkdd
  4. 00:11:984 (1,2,3,1,1) - same as 00:09:375 (1,2,1,2,1) -
  5. 00:13:288 (1,1,1,1,1) - same as 00:10:679 (1,1,1,1,1) -
  6. 01:25:027 (1,2,3,1,1) - same as 00:09:375 (1,2,3,1,1) -
  7. 01:26:331 (1,1,1,1,1) - same as 00:10:679 (1,1,1,1,1) -
  8. 01:27:636 (1,2,3,1,1) - same
  9. 01:28:940 (1,1,1,1,1) - same

Good Luck~ ;)
Kurosanyan

qoot8123 wrote:

[Kurosanyan's Taiko Muzukashii]
  1. 00:39:864 - add k Nope, I want to leave a break here.
  2. 00:40:027 - ^ ^
  3. 00:49:973 - ^ follow00:46:712 (1,2,1,1,2,3,1) - You mean add a d right?
  4. 01:00:571 - add k Nope, I'm leaving a break
  5. 01:05:788 - add d ^
[Kurosanyan's Taiko Inner Oni]
  1. 00:38:641 - remove Ok
  2. 00:44:429 - k Nope, not fiting imo
  3. 00:44:918 (1,2,3,4,5) - ddkkd I prefer it this way
  4. 00:52:663 (4,5) - remove Nope
athiota33
Hello JT123,
Random mod /o/~ BACK-ON~<3!

[General]

SPOILER
How about adding "opening" to the tag?

[Easy]

SPOILER
It's easy diff, I suggest you to not playing timing in this diff. 'cause it's hard to play for some beginer player. But it's up to you.
00:11:495 (1) - Add clap in the end of sliderto make it consistent with the other?
00:12:799 (3) - ^
00:20:625 (1) - Why NC here? I suggest to remove NC and add NC at 00:21:929
00:56:495 (1) - Add clap in the begining to make it consistent
01:01:060 (1) - Add clap in the end of slider
01:03:016 (3) - Add clap
01:03:668 (4) - ^ in the end of slider
01:04:973 (1) - NC is not needed here. Remove it. Oh, and add clap in the end of slider
01:06:277 (1) - Add finish in the begining of slider. It feels empty without a hitsound imo ><
01:06:929 (2) - Add clap in the begining of slider. Same reason as above
01:07:582 (3) - ^
01:08:234 (4) - ^
01:09:538 (6) - ^
01:18:016 - Add slider until 01:18:995 ? or copy-pas rhythm from 01:16:712 (1)
01:19:973 (2) - How about adding a clap here?
01:22:582 (2) - ^
01:25:190 (2) - ^
01:21:929 (1) - Add finish here to make consistent
Nice flow, but you still need improvement on hitsound ><

[Teru's Normal]

SPOILER
00:11:495 (1) - It'll be nice if you don't overlap (1)'s body with 00:10:190 (3)
00:11:495 (1,2,3) - Suggestion : http://puu.sh/1VrGV
01:27:147 (1) - Same as 0:11:495 (1)
Nice!

[Hard]

SPOILER
00:16:060 (1) - Why NC?
00:17:690 (2) - Add clap
00:19:321 (2) - Remove clap and add clap at 00:18:995
00:19:647 (1) - Remove clap in the end of slider
00:20:299 (1) - Add clap
00:20:951 (5) - ^
00:23:886 (4) - ^ in the end of slider
00:59:429 - Add circle. Feels really empty imo
01:02:038 (2,3,4,5,6,1,2,3,1) - Claps really random here. Try to listen the song and add a clap in the right place.
01:08:560 (2,3,4,5,6) - The pentagon really weird imo. Suggestion : http://puu.sh/1VrVK
463,130,68560,1,0,0:0:0
491,192,68723,1,0,0:0:0
439,239,68886,1,0,0:0:0
378,205,69049,1,0,0:0:0
392,136,69212,1,0,0:0:0
392,136,69538,1,0,0:0:0
01:20:462 (3,4,5,6,7,8,9,10) - This is hard diff. It's overmapped imo. Change it to something like this? http://osu.ppy.sh/ss/592305
01:23:071 (3,4,5,6,7,8,9,10) - ^
01:25:679 (3,4,5,6,7,8,9,10) - ^
01:28:288 (3,4,5,6,7) - ^

[Arn0ld's Insane]

SPOILER
SV is too slow imo and there's only a little jump >< It's just like playing hard with fast AR.
00:45:408 (5) - You can follow the drums instead of vocal. It'll be more epic imo
00:48:016 (5) - ^
01:00:408 (6) - x: 256 y: 224
01:29:103 (6,7) - This part is really fit to make a jump imo ><
It'll be more good if you add more jumps and increase the SV imo. Oh yeah, and there's a part that the clap is not consistent. Try to listen the song again and add a clap in the right place.

That's it
Good luck :D
Topic Starter
Bernkaztl

athiota33 wrote:

Hello JT123,
Random mod /o/~ BACK-ON~<3!

[General]

SPOILER
How about adding "opening" to the tag?

[Easy]

SPOILER
It's easy diff, I suggest you to not playing timing in this diff. 'cause it's hard to play for some beginer player. But it's up to you.
00:11:495 (1) - Add clap in the end of sliderto make it consistent with the other? okay
00:12:799 (3) - ^ okay
00:20:625 (1) - Why NC here? I suggest to remove NC and add NC at 00:21:929 I follow vocal :<
00:56:495 (1) - Add clap in the begining to make it consistent hm... yes
01:01:060 (1) - Add clap in the end of slider okay
01:03:016 (3) - Add clap Okey
01:03:668 (4) - ^ in the end of slider okey
01:04:973 (1) - NC is not needed here. Remove it. Oh, and add clap in the end of slider Nc is need here LUL :D
01:06:277 (1) - Add finish in the begining of slider. It feels empty without a hitsound imo ><
01:06:929 (2) - Add clap in the begining of slider. Same reason as above
01:07:582 (3) - ^
01:08:234 (4) - ^
01:09:538 (6) - ^Okay
01:18:016 - Add slider until 01:18:995 ? or copy-pas rhythm from 01:16:712 (1)nah,aq da pertimbangkan kalo ada slider di situ bakal ngesusahin newbie ,jadi aq kosongin XD Indoan aja
01:19:973 (2) - How about adding a clap here? yes
01:22:582 (2) - ^yes
01:25:190 (2) - ^yay
01:21:929 (1) - Add finish here to make consistentyow
Nice flow, but you still need improvement on hitsound ><
Thaank yooo


[Hard]

SPOILER
00:16:060 (1) - Why NC? I dunno
00:17:690 (2) - Add clap okey
00:19:321 (2) - Remove clap and add clap at 00:18:995 meeeh no
00:19:647 (1) - Remove clap in the end of slider ok
00:20:299 (1) - Add clap ookey
00:20:951 (5) - ^okey
00:23:886 (4) - ^ in the end of sliderokey
00:59:429 - Add circle. Feels really empty imo added
01:02:038 (2,3,4,5,6,1,2,3,1) - Claps really random here. Try to listen the song and add a clap in the right place.offcourse
01:08:560 (2,3,4,5,6) - The pentagon really weird imo. Suggestion : http://puu.sh/1VrVK ....
463,130,68560,1,0,0:0:0
491,192,68723,1,0,0:0:0
439,239,68886,1,0,0:0:0
378,205,69049,1,0,0:0:0
392,136,69212,1,0,0:0:0
392,136,69538,1,0,0:0:0
01:20:462 (3,4,5,6,7,8,9,10) - This is hard diff. It's overmapped imo. Change it to something like this? http://osu.ppy.sh/ss/592305i don't think so
01:23:071 (3,4,5,6,7,8,9,10) - ^
01:25:679 (3,4,5,6,7,8,9,10) - ^
01:28:288 (3,4,5,6,7) - ^


That's it
Good luck :D
LUL,THX 4 MOD
kalo mod bahasa indo aja XD
sama2 orang indo naa LOL
Teru21
fix all at my diff except 00:11:495 (1,2,3) one :D

thanks athiota XD

http://puu.sh/1VKWX
athiota33

JT123 wrote:

kalo mod bahasa indo aja XD
sama2 orang indo naa LOL

ok untuk kedepannya :D~ LOL
Btw star for you~
Topic Starter
Bernkaztl

athiota33 wrote:

JT123 wrote:

kalo mod bahasa indo aja XD
sama2 orang indo naa LOL

ok untuk kedepannya :D~ LOL
Btw star for you~
Thaank youuuuu :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Arnold0

athiota33 wrote:

Hello JT123,
Random mod /o/~ BACK-ON~<3!

[Arn0ld's Insane]

SV is too slow imo and there's only a little jump >< It's just like playing hard with fast AR. Idk my SV is already 0.4 more than hard so I think it's okey, and I don't realy know how to map fine without Distance Snap so no jumps :(
00:45:408 (5) - You can follow the drums instead of vocal. It'll be more epic imo Okey
00:48:016 (5) - ^ ^
01:00:408 (6) - x: 256 y: 224 Looks better :)
01:29:103 (6,7) - This part is really fit to make a jump imo >< Hum, okey I tryed to do one o:
It'll be more good if you add more jumps and increase the SV imo. Oh yeah, and there's a part that the clap is not consistent. Try to listen the song again and add a clap in the right place.I've found one I guess, maybe it still remains one other idk?

That's it
Good luck :D
http://puu.sh/1Wvf1
Teara
[General]
Inconsistency in LetterboxInBreaks.

Easy: 1
Teru's Normal: 0
Hard: 1
Arnold0's Insane: 1
Kurosanyan's Taiko Inner Oni: 0
Kurosanyan's Taiko Muzukashii: 0
mint's Taiko: 1

Tags

Teru's Normal are missing the following Tags.
"teru21 mintong89 Arnold0 Kurosanyan"

Combo Colours

Please make combo colors the same on Easy/Normal/Hard/Insane (for consistency sake) they all use the same background.

[Hard]

Love the hitsounds on the end good job.

01:26:168 (6,7) - not snapped properly ((move 7 closer to 6 then fix the rest)), please fix it, looks ugly ;)

[Kurosanyan's Taiko]

Check AImod for unsapped objects.

[Kurosanyan's Taiko Inner Oni]

Check AImod for unsapped objects.

[Arnold0's Insane]

OD +1

In my honest opinion, the whistle usage in the start to mid of the song doesn't fit, please revisit your hitsounds.

Rest looks good. (plays more like a hard then Insane thou)
Topic Starter
Bernkaztl
Updated
V E
hi again...

easy

ritme clap konsisten di garis putih k2 aja ya... remove clap di bagian downbeat/ garis putih yg paling panjang
00:19:321 (1) - remove clap head
00:21:929 (3) - ^
00:28:451 (4) - ^
00:38:886 (1,2) - swap NC
00:41:495 (1,2) - ^
00:48:016 - NC
00:49:321 - remove NC
00:50:625 - NC
01:04:973 - remove NC
01:12:799 - swap NC
01:18:016 - isi slider dengan panjang yg sama kyk (1)

teru normal

overall oke o.ob
00:24:049 - mending delet slider ganti not aja disini, yg udah ada gk begitu salah sih, tapi mendingan ini, dari pada vocal, 1/2 slider trus vocal lg, agak nanggung sih

hard


00:16:060 - remove NC, gk jelas cuma 2 combo doang
00:17:527 - remove NC
00:19:158 - pindahin (2) kesini, ngikutin vocal
00:19:647 - remove NC
00:20:136 - pindahin (1) kesini, ngikutin vocal.. trus remove NC, nanti yg (2) baru new combo
00:21:440 - add note?
00:21:603 - slidernya pendekin setengah
00:58:451 (9) - ganti kepalanya finnish aja jgn clap, dan juga NC
00:59:755 - finish on head, and remove NC
01:01:060 - remove finnish
01:03:342 - swap NC (6,1)
01:13:451 - NC (6)

Arnold0's

trully it's not really hard, cos locking DS... but insane goes with AR9 hehe

00:27:147 - remove NC
00:28:288 - add NC
00:34:973 - NC
00:36:277 - rem NC
00:37:582 - NC
00:38:886 - rem NC
00:40:190 - NC
00:41:168 - rem NC
00:42:799 - NC
00:44:103 - rem NC
00:45:408 - NC
00:48:016 - NC
00:49:321 - NC
00:49:973 - rem NC
00:50:625 - NC
01:01:060 - swap NC (9,1)
01:11:168 - ^

that's all
thankssssss
Topic Starter
Bernkaztl

selova wrote:

hi again... Hello Selooooo XD

easy

ritme clap konsisten di garis putih k2 aja ya... remove clap di bagian downbeat/ garis putih yg paling panjang okay =w=\
00:19:321 (1) - remove clap head done
00:21:929 (3) - ^done
00:28:451 (4) - ^done
00:38:886 (1,2) - swap NC done
00:41:495 (1,2) - ^ ga pass deh rasa na :/
00:48:016 - NC ^
00:49:321 - remove NC^
00:50:625 - NC ^
01:04:973 - remove NC ^
01:12:799 - swap NC ^
01:18:016 - isi slider dengan panjang yg sama kyk (1) To nenot nenot na ga pas XD


hard[/b]

00:16:060 - remove NC, gk jelas cuma 2 combo doang ah iya ya XD
00:17:527 - remove NC done
00:19:158 - pindahin (2) kesini, ngikutin vocal :(/
00:19:647 - remove NC uda pas gini
00:20:136 - pindahin (1) kesini, ngikutin vocal.. trus remove NC, nanti yg (2) baru new combo X
00:21:440 - add note? okay
00:21:603 - slidernya pendekin setengah ya
00:58:451 (9) - ganti kepalanya finnish aja jgn clap, dan juga NC oke
00:59:755 - finish on head, and remove NC bisa bisa
01:01:060 - remove finnish aq rasa pas ada deh
01:03:342 - swap NC (6,1) bole juga
01:13:451 - NC (6) ho-oh



thankssssss
I'm who must say thankss, not you ;)
Teru21

selova wrote:

hi again...

teru normal

overall oke o.ob
00:24:049 - mending delet slider ganti not aja disini, yg udah ada gk begitu salah sih, tapi mendingan ini, dari pada vocal, 1/2 slider trus vocal lg, agak nanggung sih ngga eh.. kalo ku ganti, menghancurkan semuanya... but yeah.. lumayan sih o3o

that's all
thankssssss
Arnold0

Kaneko wrote:

[Arnold0's Insane]

OD +1 Okey

In my honest opinion, the whistle usage in the start to mid of the song doesn't fit, please revisit your hitsounds. I don't know what is not fitting I used wistle for the vocals

Rest looks good. (plays more like a hard then Insane thou)

selova wrote:

hi again...

Arnold0's[/b]
trully it's not really hard, cos locking DS... but insane goes with AR9 hehe

00:27:147 - remove NC Okey
00:28:288 - add NC ^
00:34:973 - NC ^
00:36:277 - rem NC ^
00:37:582 - NC ^
00:38:886 - rem NC ^
00:40:190 - NC ^
00:41:168 - rem NC ^
00:42:799 - NC ^
00:44:103 - rem NC ^
00:45:408 - NC ^
00:48:016 - NC ^
00:49:321 - NC ^
00:49:973 - rem NC ^
00:50:625 - NC ^
01:01:060 - swap NC (9,1) Not sure about what you want, I think fixed :D
01:11:168 - ^^

that's all
thankssssss
Thanks for mods :)
Link : http://puu.sh/2eADC
Topic Starter
Bernkaztl
okay ,
updated all
Hellzero
Hi from ♥Moe Moe Russian Modding Room♥
[General]
00:01:060 - Add a spinner from here until 00:03:016.
[Easy]
00:03:669 (1) - Add a finish on the start.
00:06:277 (1) - Add a finish on the start.
00:08:886 (1) - Add a finish on the start.
00:11:495 (1) - Add a finish on the start.
These NC more fit music.
00:20:625 (1) - Remove NC.
00:21:929 (3) - Add NC.
00:48:016 (4) - Add NC.
00:49:321 (1) - Remove NC.
00:50:625 (3) - Add NC.
01:12:147 (1) - Remove NC.
01:12:799 (2) - Add NC.
01:15:408 (5) - Add NC.
01:16:712 (1) - Remove NC.
01:16:712 (1) - Actually in easy diffs not recommend use SV multiplier because new players hard suddenly change your speed play. So i think will be better make just 1.0x But if you don't change SV then don't remove NC because it need for highlight change speed

[Normal]
00:06:277 (1) - Add a finish on the start.
00:08:886 (1) - Add a finish on the start.
00:11:495 (1) - Add a finish on the start.
01:04:647 (1) - Remove NC.
01:04:973 (2) - Add NC.
01:21:929 (1) - Add a finish on the start.
01:24:538 (1) - Add a finish on the start.
01:27:147 (1) - Add a finish on the start.

[Hard]
00:03:669 (1) - Add a finish on the start.
00:06:277 (1) - Add a finish on the start.
00:08:886 (1) - Add a finish on the start.
00:11:495 (1) - Add a finish on the start.
00:16:060 (1) - Remove NC.
00:18:669 (1) - Remove NC.
00:19:321 (2) - Add NC.
00:19:647 (1) - Remove NC.
00:20:299 (1) - Remove NC.
These NC more fit music. (just my opinion)

[Arnold0's Insane]
~Hit-sounds mod on PM~

Not bad but still need some work >~< Good luck! :3 Hope you rank it.
Arnold0
New update : http://puu.sh/2kLPB

Because :


Kudo him plz :)
Topic Starter
Bernkaztl

Hellzero wrote:

Hi from ♥Moe Moe Russian Modding Room♥
[General] Hiii hellzero
00:01:060 - Add a spinner from here until 00:03:016.
[Easy]
00:03:669 (1) - Add a finish on the start. Okay,it make the hitsound more good XD
00:06:277 (1) - Add a finish on the start. Okay
00:08:886 (1) - Add a finish on the start. Okay
00:11:495 (1) - Add a finish on the start. Okay
These NC more fit music. Nah,there is ....I don't accept the new combo or else ,cuz i make the combo following the vocal
00:20:625 (1) - Remove NC.
00:21:929 (3) - Add NC.
00:48:016 (4) - Add NC.
00:49:321 (1) - Remove NC.
00:50:625 (3) - Add NC.
01:12:147 (1) - Remove NC.
01:12:799 (2) - Add NC.
01:15:408 (5) - Add NC.
01:16:712 (1) - Remove NC.
01:16:712 (1) - Actually in easy diffs not recommend use SV multiplier because new players hard suddenly change your speed play. So i think will be better make just 1.0x But if you don't change SV then don't remove NC because it need for highlight change speed aaaa,you're right


[Hard]
00:03:669 (1) - Add a finish on the start. Okay
00:06:277 (1) - Add a finish on the start. Okay
00:08:886 (1) - Add a finish on the start. Okay
00:11:495 (1) - Add a finish on the start. Okay
00:16:060 (1) - Remove NC. Okay
00:18:669 (1) - Remove NC.
00:19:321 (2) - Add NC.
00:19:647 (1) - Remove NC.
00:20:299 (1) - Remove NC.
These NC more fit music. (just my opinion)




Not bad but still need some work >~< Good luck! :3 Hope you rank it.

Okay there's good mod :D
Teru21

Hellzero wrote:

Hi from ♥Moe Moe Russian Modding Room♥
[General]
00:01:060 - Add a spinner from here until 00:03:016. aha.. good, but the offset started on 00:03:669 - , so I won't add any, otherwise JT change the offset :D

[Normal]
00:06:277 (1) - Add a finish on the start. kay :D
00:08:886 (1) - Add a finish on the start. ^
00:11:495 (1) - Add a finish on the start. ^
01:04:647 (1) - Remove NC. nope, I follow vocal XD
01:04:973 (2) - Add NC. ^
01:21:929 (1) - Add a finish on the start. kay XD
01:24:538 (1) - Add a finish on the start. ^
01:27:147 (1) - Add a finish on the start. ^

Not bad but still need some work >~< Good luck! :3 Hope you rank it.
thanks for mod XD

SPOILER
osu file format v12

[General]
AudioFilename: Back-On - Chain (Tv Size).mp3
AudioLeadIn: 0
PreviewTime: 55821
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:BACK-ON
ArtistUnicode:BACK-ON
Creator:JT123
Version:Teru's Normal
Source:Air Gear
Tags:teru21 mintong89 Arnold0 Kurosanyan
BeatmapID:186977
BeatmapSetID:60713

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"VID.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3669,326.086956521739,4,1,0,50,1,0
14103,-100,4,1,0,40,0,0
34973,-100,4,1,0,50,0,0
55842,-100,4,1,0,50,0,1
76712,-100,4,1,0,50,0,0
89429,-100,4,2,0,30,0,0


[Colours]
Combo1 : 224,188,175
Combo2 : 148,237,174
Combo3 : 145,145,255
Combo4 : 51,255,255

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Topic Starter
Bernkaztl
Okay,Updated All
Tari
Mod Request~

[General]

  1. Seems fine, but I think the video quality can be better, and I recommend you start diff all the same time.


[Easy]

  1. 00:19:321 (1) - Remove unneeded new combo here please, if you do this, then please add it here 00:21:929 (3) - to keep the combo's flowing and following nicely.
  2. 00:24:538 (1) - Finish would fit better here, you can keep the whistle if you want, but I think you should add the finish with the whistle because there an transition in music (video shows this too)
  3. 00:32:364 (3) - Better to blanket this slider with note 4, There wriggle room for this anyways, and it'll make the slider shape less random and make slider flow nicer, Something like this http://puu.sh/2l67c would work nicely.
  4. 00:27:799 (3,4) - The shape of slider 4 could be better, and it lead to me thinking of a better way to improve that and placement, So here what I think you should do, http://puu.sh/2l6fR , This makes placement look much nicer and makes the slider shape 4 nice and simple to follow.
  5. 00:40:842 (2) - Woaaaah, At first I thought you added a whistle with a clap, because there was a nice whistle sound in this, but then when I clicked on it, there was only a clap, You should really add a whistle here , it mixes perfectly with the music sound and kinda empowers and strengthens the whistle sound already there.
  6. 00:48:016 (4) - Same thing here, whistle sound nice to slider start.
  7. 00:50:625 (3) - Same, but to the end of the slider.
  8. 00:50:625 (3,4,5,6) - Symmetry here would benefit the map more, something like this http://puu.sh/2l6sn would work fine, but its not a big issue if you don't want to change it.
  9. 00:59:103 (4) - Move the end sliderpoint 1 grid up, to make it look better.
  10. 01:06:277 (1,2) - Bad choice, You have been consistent with 1/2 rhythm breaks for the whole map and now you suddenly change rhythm, its not a bad thing to do variety in rhythm , but in this case many reverses can confuse people, especially since this is an easy diff, Maybe you should try this : http://puu.sh/2l6BM , not the best choice, but a change should be made here.
  11. 01:12:147 (1) - NC shouldn't be here since the singer didn't finish saying heee-ay* yet, so technically vocals don't end in this position, but rather sometime after.
  12. 01:12:799 (2) - If you changed the above, you must add a new combo here to keep consistency with the music.
  13. 01:29:103 (4) - Why not make this a single note combo like you did with some of the other notes?

[Teru's Normal]

OD should be raised by +1, this map playwise should match with the AR

  1. 00:24:538 (1) - Need to add a finish here to keep the finishes consistent with the music, and its been a long while since you did not add a finish, so this a good place to start.
  2. 00:29:755 (1) - Same as above.
  3. 00:40:190 (3) - Similar to what I said in easy, you should add a whistle to the end of this slider, Why? well because there a *beep* sound in the end of it and the normal whistle sounds blends in with it beautifully~
  4. 00:45:082 (3) - Same here, add a whistle.
  5. 00:46:060 (5) - ^ but to the end of this slider.
  6. 00:50:625 (1) - To the end here as well,
  7. 00:48:016 (4) - If you apply any of the above changes, you need to add a whistle to the end of this and to the end of 00:48:668 (5) -
  8. 01:01:060 (1) - This slider is being overlapped by the previous note and it doesn't look very nice, I think you should try this shape : http://puu.sh/2mAAP , It might not look very nice, but its better than the shape you have currently.
  9. 01:13:777 (3) - Better to reverse this slider because you miss a vocal point in the following white tick
  10. 01:29:429 (4) - Add new combo like the easy diff?
[Hard]

Well, I am skipping this diff because this has same SV as normal diff, which is strange.

[Insane]

  1. 00:19:484 - You miss a note here, i think you should add it.
  2. 00:24:049 (9) - The break between this note and the next spinner feel a little weird when I testplayed it. The best fix to this would be adding a note here, but if you try to stay under 10 combo, then you should make 00:23:886 (8,9) - a slider + add the note
  3. 00:29:266 (7,8) - Uhm Can you move this whole thing 1/4 tick back, something like this http://puu.sh/2mAVy would suffice, because there no real "beat" 00:29:592 here, so it is unnecessary to add a note there.
  4. 00:34:973 (1) - Can you curve this slider a little bit more, It'll look nicer if you do
  5. 00:45:408 (1,2,3,4,5) - Don't you think this is a little bit too much clicking 0.0? it follows fine, but seems to not fit very well with the excessive clicking here. If you want you can possibly change rhythm
  6. 00:48:016 (1,2,3,4,5) - Same thing here
  7. 01:15:245 (4,5) - Make symmetrical like this ~ http://puu.sh/2mBkz
  8. 01:29:103 (6) - Make separate combo like other diffs by adding new combo?
Kinda worried about normal and hard having the same SV~

Good luck though~
Teru21

Tari wrote:

Mod Request~

[General]

  1. Seems fine, but I think the video quality can be better, and I recommend you start diff all the same time.


[Teru's Normal]

OD should be raised by +1, this map playwise should match with the AR okay

  1. 00:24:538 (1) - Need to add a finish here to keep the finishes consistent with the music, and its been a long while since you did not add a finish, so this a good place to start. added soft whistle
  2. 00:29:755 (1) - Same as above. no, its a pattern and not necessary at all
  3. 00:40:190 (3) - Similar to what I said in easy, you should add a whistle to the end of this slider, Why? well because there a *beep* sound in the end of it and the normal whistle sounds blends in with it beautifully~ okay, add on the other beats
  4. 00:45:082 (3) - Same here, add a whistle. add on the other beat
  5. 00:46:060 (5) - ^ but to the end of this slider. yap
  6. 00:50:625 (1) - To the end here as well, kay
  7. 00:48:016 (4) - If you apply any of the above changes, you need to add a whistle to the end of this and to the end of 00:48:668 (5) - that is what i done
  8. 01:01:060 (1) - This slider is being overlapped by the previous note and it doesn't look very nice, I think you should try this shape : http://puu.sh/2mAAP , It might not look very nice, but its better than the shape you have currently. oh, I purposely do that, its like , its my style..
  9. 01:13:777 (3) - Better to reverse this slider because you miss a vocal point in the following white tick no, if I do that, the flow on 01:15:082 - will be awkward
  10. 01:29:429 (4) - Add new combo like the easy diff? why not :D

Good luck though~
thanks :3 also.. I always forget to mod your map ;w;)a

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Creator:JT123
Version:Teru's Normal
Source:Air Gear
Tags:teru21 mintong89 Arnold0 Kurosanyan
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Alarido
From the Queue (Coffee Party) ^^ let's go!

_______Begin of Mods______________________________

[Easy]

00:04:647 (2) - Move it 1 grid left -- better flow & design
00:32:364 (3) - move the 2nd dot to x:232 y:204 and...
00:32:364 (3) - move thr 3rd dot to x:240 y:328 -- for perfect mutual blankets
00:34:973 (1) - move to x:92 y:224 to keep spacing tuned (after prior mods)

[Teru's Normal]

*Nothing to say here but this: "Nice and PERFECT diff (:"

[Hard]

01:25:842 (4) - Move to x:144 y:80

:?: The pair of notes 01:26:168 (6,7) are a bit apart, compared to the surrounding (on timeline) notes. The following 4 lines will solve this:
01:26:332 (7) - Move to x:48 y:184
01:26:495 (8) - Move to x:56 y:232
01:26:658 (9) - Move to x:88 y:272
01:26:821 (10) - Move to x:136 y:296

[Arnold0's Insane]

*Nothing to say here ^^ PERFECT diff (:

¯¯¯¯¯¯¯E n d of Mods¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

That's it ^^

Nice song (rhythm seems to me as Rap -- or J-Rap? -- I Like Rap ^^)

And the video is very good... that girls magic fighting AWESOME :o From what Anime the video is?

Good luck on RANKING soon ^^

Att.
Topic Starter
Bernkaztl

cFiszpan wrote:

From the Queue (Coffee Party) ^^ let's go!



¯¯¯¯¯¯¯E n d of Mods¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

That's it ^^

Nice song (rhythm seems to me as Rap -- or J-Rap? -- I Like Rap ^^)

And the video is very good... that girls magic fighting AWESOME :o From what Anime the video is?

Good luck on RANKING soon ^^

Att.

thx 4 your Mod :D

That girl magic fighting awesome is from touhou ;)
Arnold0

Tari wrote:

Mod Request~

[Insane]

  1. 00:19:484 - You miss a note here, i think you should add it. Done
  2. 00:24:049 (9) - The break between this note and the next spinner feel a little weird when I testplayed it. The best fix to this would be adding a note here, but if you try to stay under 10 combo, then you should make 00:23:886 (8,9) - a slider + add the note Yep sound good
  3. 00:29:266 (7,8) - Uhm Can you move this whole thing 1/4 tick back, something like this http://puu.sh/2mAVy would suffice, because there no real "beat" 00:29:592 here, so it is unnecessary to add a note there. Awww good <3
  4. 00:34:973 (1) - Can you curve this slider a little bit more, It'll look nicer if you do I don't realy knwo what you want I do,I touched it a little hope it's a little better
  5. 00:45:408 (1,2,3,4,5) - Don't you think this is a little bit too much clicking 0.0? it follows fine, but seems to not fit very well with the excessive clicking here. If you want you can possibly change rhythm I think it fit and the diff is already a little too easy so I think fine
  6. 00:48:016 (1,2,3,4,5) - Same thing here ^
  7. 01:15:245 (4,5) - Make symmetrical like this ~ http://puu.sh/2mBkz Yep
  8. 01:29:103 (6) - Make separate combo like other diffs by adding new combo?Yep
Kinda worried about normal and hard having the same SV~

Good luck though~
Thanks for mod :)
link : http://puu.sh/2on88
Topic Starter
Bernkaztl
Okay,
updated All
Cloudchaser
~ Nuclear Modding Queue ~

Bold: Suggestion, comments.
Red Bold: You must fix it or is highly recommend

Hard
  1. Hard is very very slow and a kinda boring, IMO. moar SV maybe?
  2. 00:19:647 (3) - remove NC
  3. 00:59:755 (3,4,5,6) - remove nc
  4. 01:02:038 (2,3,4,5,1,2,3,4) - Only sliders? a kinda boring
  5. 01:11:821 (1,2,3,4,5,1,2,3,4,5) - ^
Teru's Normal
  1. 00:11:495 (1,3) -make it more blanket. http://puu.sh/2riRh
  2. 00:20:625 (3) - more beautiful please.
  3. 00:34:321 (2) - x:384 y:172
  4. 00:50:625 (1) - this object is too far
  5. I'd like more form in those sliders 00:53:234 (3,1) - actually are ugly (at leas for me). remove new combo in 00:54:538 (1) -
  6. 01:14:755 (4) - follow the flow, this note should be here x:48 y:344(recommend)
  7. 01:28:451 (3) - one grid up please!
I think this map need more and more work~ but good luck!
Teru21

-Cloudchaser wrote:

~ Nuclear Modding Queue ~

Bold: Suggestion, comments.
Red Bold: You must fix it or is highly recommend

Teru's Normal
  1. 00:11:495 (1,3) -make it more blanket. http://puu.sh/2riRh kay too much protest for it -_- changed
  2. 00:20:625 (3) - more beautiful please. added angle on each ticks
  3. 00:34:321 (2) - x:384 y:172 mmnnn.. no mess up the other >_>
  4. 00:50:625 (1) - this object is too far no its not
  5. I'd like more form in those sliders 00:53:234 (3,1) - actually are ugly (at leas for me). remove new combo in 00:54:538 (1) - I don't see any problem there
  6. 01:14:755 (4) - follow the flow, this note should be here x:48 y:344(recommend) kay
  7. 01:28:451 (3) - one grid up please!what? =w= there is nothing wrong with the grid
I think this map need more and more work~ but good luck!
thanks ;w;

SPOILER
osu file format v12

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Version:Teru's Normal
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Tags:teru21 mintong89 Arnold0 Kurosanyan
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176,128,12473,1,2,0:0:0:0:
124,212,12799,2,0,B|68:224|52:296|76:352|128:364,1,200,0|8,0:0|0:0,0:0:0:0:
368,276,14103,6,0,B|436:216|436:216|448:92,1,200,4|0,0:0|0:0,0:0:0:0:
372,40,15082,1,8,0:0:0:0:
348,136,15408,2,0,B|268:208,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
276,64,16386,1,8,0:0:0:0:
180,40,16712,6,0,B|112:40|56:88|48:172,1,200
96,252,17690,1,8,0:0:0:0:
188,288,18016,2,0,B|265:278|311:220|315:155,1,200
404,108,18995,1,8,0:0:0:0:
452,196,19321,6,0,B|452:300,1,100,0|8,0:0|0:0,0:0:0:0:
364,340,19973,2,0,B|364:240,1,100,0|8,0:0|0:0,0:0:0:0:
316,152,20625,2,0,B|216:144|216:144|120:160|120:160|8:148,1,300,0|8,0:0|0:0,0:0:0:0:
36,252,21929,1,0,0:0:0:0:
88,336,22255,5,8,0:0:0:0:
184,368,22582,2,0,B|240:368,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
164,268,23234,2,0,B|200:188,2,75
188,312,23886,2,0,B|288:296,1,100,0|8,0:0|0:0,0:0:0:0:
384,280,24538,6,0,B|392:276|392:276|392:284|392:284|400:276|400:276|400:284|400:284|408:276|408:276|408:284|408:284|416:276|416:276|416:284|416:284|424:276|424:276|424:284|424:284|432:276|432:276|432:284|432:284|440:276|440:276|440:284|440:284|448:276|448:276|448:284|448:284|456:276|456:276|456:284|456:284|464:276|464:276|464:284|464:284|488:276,1,200,2|0,0:2|0:0,0:0:0:0:
504,184,25516,1,8,0:0:0:0:
452,100,25842,2,0,B|392:100|392:100|376:124|344:124,1,100,0|8,0:0|0:0,0:0:0:0:
312,36,26495,1,0,0:0:0:0:
240,108,26821,1,8,0:0:0:0:
292,192,27147,6,0,B|280:312,1,100,0|8,0:0|0:0,0:0:0:0:
196,340,27799,1,0,0:0:0:0:
196,340,28125,1,8,0:0:0:0:
196,340,28451,6,0,B|132:352|96:312|96:312|136:272|128:224,1,200
88,140,29429,1,8,0:0:0:0:
172,88,29755,6,0,B|196:36,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
236,164,30408,2,0,B|296:152,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
140,184,31060,6,0,B|80:196,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
204,260,31712,2,0,B|180:312,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
236,164,32364,6,0,B|292:184|304:248|304:248|312:216|328:212,2,150
276,72,33669,6,0,B|332:92|384:68,1,100,4|8,2:0|0:0,0:0:0:0:
352,168,34321,2,0,B|408:148|460:176,1,100,0|8,0:0|0:0,0:0:0:0:
400,256,34973,2,0,B|400:360,2,100,4|10|10,0:0|0:0|0:0,0:0:0:0:
232,364,36277,6,0,B|176:344|124:368,1,100,4|8,2:0|0:0,0:0:0:0:
160,268,36929,2,0,B|104:288|52:264,1,100,0|8,0:0|0:0,0:0:0:0:
108,180,37582,2,0,B|108:76,2,100,0|2|2,0:0|0:0|0:0,0:0:0:0:
292,96,38886,6,0,B|292:196,1,100,4|8,2:0|0:0,0:0:0:0:
384,156,39538,2,0,B|384:56,1,100,0|8,0:0|0:0,0:0:0:0:
476,96,40190,2,0,B|476:160|476:160|476:200|448:256|380:248,1,200,4|10,0:0|0:0,0:0:0:0:
196,204,41495,2,0,B|196:141|196:141|196:101|232:48|292:56,1,200,0|10,0:0|0:0,0:0:0:0:
292,252,42799,6,0,B|292:148,1,100,4|10,0:0|0:0,0:0:0:0:
376,100,43451,1,10,0:0:0:0:
376,100,44103,6,0,B|400:164|400:164|400:212,1,100,0|8,0:0|0:0,0:0:0:0:
392,296,44755,1,0,0:0:0:0:
316,360,45082,1,8,0:0:0:0:
216,360,45408,2,0,B|112:360,1,100,4|10,2:0|0:0,0:0:0:0:
140,264,46060,2,0,B|84:264,2,50,0|0|10,0:0|0:0|0:0,0:0:0:0:
120,164,46712,6,0,B|188:164|188:164|233:181,1,100,0|8,0:0|0:0,0:0:0:0:
316,152,47364,1,0,0:0:0:0:
296,248,47690,1,8,0:0:0:0:
316,152,48016,2,0,B|353:54,1,100,4|10,2:0|0:0,0:0:0:0:
432,115,48668,2,0,B|452:62,2,50,0|0|10,0:0|0:0|0:0,0:0:0:0:
452,212,49321,6,0,B|392:224|360:180,1,100,0|8,0:0|0:0,0:0:0:0:
264,180,49973,2,0,B|234:221|174:209,1,100,0|8,0:0|0:0,0:0:0:0:
240,132,50625,6,0,B|252:72|312:48|376:76|380:148,1,200,4|10,0:0|0:0,0:0:0:0:
236,276,51929,2,0,B|248:336|308:360|372:332|376:260,1,200,4|8,0:0|0:0,0:0:0:0:
188,204,53234,2,0,B|492:204,1,300,4|2,0:0|0:0,0:0:0:0:
448,112,54538,6,0,B|296:112,2,150,4|4|0,0:0|2:0|1:0,0:0:0:0:
256,192,55842,12,4,58451,0:0:0:0:
112,104,59103,6,0,B|68:148|88:220,1,100,8|0,0:0|0:0,0:0:0:0:
180,176,59755,2,0,B|224:132|212:68|184:36,2,150
148,272,61060,6,0,B|192:192|192:192|204:168|244:120|296:76|368:80,1,300,4|0,2:0|0:0,0:0:0:0:
444,132,62364,2,0,B|464:168|480:184|480:184|472:204|480:224,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
332,296,63668,5,0,0:0:0:0:
332,296,63995,1,0,0:0:0:0:
240,252,64321,1,8,0:0:0:0:
240,252,64647,5,0,0:0:0:0:
324,196,64973,2,0,B|396:60,2,150
264,116,66277,6,0,B|216:204,1,100,4|8,2:0|0:0,0:0:0:0:
136,268,66929,1,0,0:0:0:0:
228,308,67255,1,8,0:0:0:0:
296,384,67582,6,0,B|344:296,1,100,0|8,0:0|0:0,0:0:0:0:
384,204,68234,1,0,0:0:0:0:
368,104,68560,1,8,0:0:0:0:
268,92,68886,6,0,B|240:52|240:52|188:16,1,100,0|8,0:0|0:0,0:0:0:0:
172,120,69538,2,0,B|201:162|201:162|241:190,1,100,0|8,0:0|0:0,0:0:0:0:
336,160,70190,6,0,B|376:188|420:172|420:172|452:220|448:280,1,200,0|0,0:0|0:0,0:0:0:0:
348,276,71168,1,8,0:0:0:0:
348,376,71495,2,0,B|308:348|264:364|264:364|232:316|235:258,1,200,4|0,2:0|0:0,0:0:0:0:
132,88,72799,6,0,B|240:88,1,100,0|8,0:0|0:0,0:0:0:0:
332,104,73451,1,0,0:0:0:0:
268,184,73777,2,0,B|160:184,1,100,8|0,0:0|0:0,0:0:0:0:
48,344,74755,1,0,0:0:0:0:
256,192,75408,12,4,76712,2:0:0:0:
428,300,78016,5,0,0:0:0:0:
428,100,78668,1,0,0:0:0:0:
428,300,79321,6,0,B|388:292|348:300|348:300|368:236|324:184,1,200,4|8,0:0|0:0,0:0:0:0:
256,260,80299,1,0,0:0:0:0:
184,188,80625,2,0,B|143:237|163:301|163:301|123:293|83:301,1,200,0|8,0:0|0:0,0:0:0:0:
88,100,81929,6,0,B|132:64|132:64|220:52|220:52|284:16,1,200,4|8,2:0|0:0,0:0:0:0:
364,52,82908,1,0,0:0:0:0:
296,124,83234,2,0,B|344:151|344:151|432:163|432:163|476:199,1,200,0|8,0:0|0:0,0:0:0:0:
284,260,84538,6,0,B|240:204|148:208|104:264,1,200,4|8,0:0|0:0,0:0:0:0:
100,360,85516,1,0,0:0:0:0:
188,308,85842,2,0,B|221:245|178:163|109:147,1,200,0|8,0:0|0:0,0:0:0:0:
288,48,87147,6,0,B|236:60|212:116|228:188|296:204,1,200,4|8,2:0|0:0,0:0:0:0:
356,128,88125,1,0,0:0:0:0:
424,200,88451,2,0,B|480:188|496:116|472:60|420:48,1,200,0|8,0:0|0:0,0:0:0:0:
356,128,89429,6,4,B|300:128,1,50
Topic Starter
Bernkaztl

-Cloudchaser wrote:

~ Nuclear Modding Queue ~

Bold: Suggestion, comments.
Red Bold: You must fix it or is highly recommend

Hard
  1. Hard is very very slow and a kinda boring, IMO. moar SV maybe? Nope,I Very lazy to Change it
  2. 00:19:647 (3) - remove NC okay
  3. 00:59:755 (3,4,5,6) - remove nc I like NC here
  4. 01:02:038 (2,3,4,5,1,2,3,4) - Only sliders? a kinda boring No problem with this :/
  5. 01:11:821 (1,2,3,4,5,1,2,3,4,5) - ^
^


I think this map need more and more work~ but good luck!

thx for mod
Topic Starter
Bernkaztl
Updated All
Kitsuneko
Hi there.
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

General



  1. Add "opening" to tag.
  2. replace Kiaitime to 00:34:973 ~ 00:55:842.

Easy


  • Setting

  1. SliderMultiplier:0.600000005960464 to 0.6. then use "Recalculate Slider Lengths".
    But not unrankable issues. Is up to you whether you do it.
Hitsounding

  1. 00:24:538 (1) - Remove whistle from only slider end.
  2. 00:29:103 - Add clap
  3. 00:32:364 (3) - Add clap to end
  4. 00:33:669 (4) - (Remove clap from end.)
  5. 01:06:277 (1) - Add Finish to head
  6. 01:12:799 (1) - Add clap to end
Mapping

  1. 00:19:321 (3,1) - - Swap NC

Teru's Normal


  • Setting

  1. Clear
Hitsounding

  1. 00:06:277 (1) - soft hitsound? normal finish fits here.
  2. 00:11:495 (1) - ^
  3. 00:32:364 (1) - Add clap to end
  4. 00:33:669 (1) - Remove finish
  5. 00:55:516 - Volume down to about 30%, and change to soft hitsound.
  6. 01:21:929 (1) - same as 00:06:277 (1) -
  7. 01:27:147 (1) - ^
Mapping

  1. 01:04:647 (1) - Remove NC

Hard


  • Setting

  1. Clear
Hitsounding

  1. 00:03:669 - change volume to 40%, and return to 30% at 00:14:103.
  2. 00:11:495 (1) - Add clap to end
  3. 00:18:669 (1) - ^
  4. 00:19:647 (3) - Remove clap from end
  5. 00:20:299 (1) - Add clap
  6. 00:30:082 (2) - ^
  7. 00:30:571 (5) - Add clap to end
  8. 00:31:386 (4) - Add clap
  9. 00:31:549 (5) - Remove clap from end
  10. 00:32:038 (2) - Add clap
  11. 00:33:995 - here is volume 50%, then change volume to 60% at 00:34:973.
  12. 00:55:516 - Volume 40%
Mapping

  1. 00:27:147 (1) - reduce length to 00:27:479, then put note at 00:27:799
  2. 00:58:125 (7,1) - Swap NC
  3. 01:16:712 (1,1) - move each other left and right 1 grid.

Arnold0's Insane


  • Setting

  1. Clear
Hitsounding

  1. 00:34:973 (1) - Add finish to head
  2. 00:37:582 (1) - ^
  3. 00:45:408 (1) - Add finish
  4. 00:48:016 (1) - ^
  5. 00:54:212 - Volume 50%
  6. 00:55:842 - Volume 60%
Mapping

  1. Okay

Okay, Good luck JT123 :>


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Topic Starter
Bernkaztl
[quote="Kitsuneko"]Hi there.
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

General



  1. Add "opening" to tag.
  2. replace Kiaitime to 00:34:973 ~ 00:55:842.

Easy


  • Setting

  1. SliderMultiplier:0.600000005960464 to 0.6. then use "Recalculate Slider Lengths".
    But not unrankable issues. Is up to you whether you do it.
Hitsounding

  1. 00:24:538 (1) - Remove whistle from only slider end. okay
  2. 00:29:103 - Add clap okay
  3. 00:32:364 (3) - Add clap to end okay
  4. 00:33:669 (4) - (Remove clap from end.) okay
  5. 01:06:277 (1) - Add Finish to head okay
  6. 01:12:799 (1) - Add clap to end
okay

Mapping

  1. 00:19:321 (3,1) - - Swap NC
okay



Hard


  • Setting

  1. Clear
Hitsounding

  1. 00:03:669 - change volume to 40%, and return to 30% at 00:14:103. I it's to loud
  2. 00:11:495 (1) - Add clap to end okay
  3. 00:18:669 (1) - ^
  4. 00:19:647 (3) - Remove clap from end
  5. 00:20:299 (1) - Add clap
  6. 00:30:082 (2) - ^
  7. 00:30:571 (5) - Add clap to end
  8. 00:31:386 (4) - Add clap
  9. 00:31:549 (5) - Remove clap from end
  10. 00:32:038 (2) - Add clap
  11. 00:33:995 - here is volume 50%, then change volume to 60% at 00:34:973.
  12. 00:55:516 - Volume 40%
Mapping

  1. 00:27:147 (1) - reduce length to 00:27:479, then put note at 00:27:799
  2. 00:58:125 (7,1) - Swap NC
  3. 01:16:712 (1,1) - move each other left and right 1 grid.


Accepted All

Okay, Good luck JT123 :>


Thx for mod
Kitsuneko
Where is the kds ;_; was my post not useless?
Topic Starter
Bernkaztl

Kitsuneko wrote:

Where is the kds ;_; was my post not useless?

no,
your mod is usefull
but i'm waiting to Normal and Insane
And i kudosu :3
(that's i do usually)

Okay Kudosu comeee
Kitsuneko

JT123 wrote:

no,
your mod is usefull
but i'm waiting to Normal and Insane
And i kudosu :3
(that's i do usually)

Okay Kudosu comeee
oh it makes sense.
sorry for urge on you.
also Thank you JT123~~
scanter
From Korean queue ~ sry if my mod quality & English is poor

Easy

  1. 00:33:668 (4) - Change finish to clap slider's end.
  2. 00:44:103 (1) - Add clap on 00:44:755
  3. 01:06:277 (1) - Add clap on slider's arrow?

Teru's Normal

  1. 00:25:842 (3) - How about makes more gentle shape? like this. http://osu.ppy.sh/ss/698524
  2. 00:32:364 (1) - Add clap on slider's end.
  3. 00:52:908 - Add 1 circle?
  4. 00:53:234 (3) - fits more vocal's vibration. http://osu.ppy.sh/ss/698533
  5. 01:04:647 (1) - in my opinion, this NC is not needed.
  6. 01:27:147 (1) - looks a little bad some overlap. how about move to better place or change shape? http://osu.ppy.sh/ss/698535

Hard

  1. 00:13:451 (7) - How about change repeat 1 time slider? like this. http://osu.ppy.sh/ss/698536
  2. 00:23:886 (4) - Add clap on slider's end? I heard a little snare sound.
  3. 00:24:538 (1) - I recommend change vibration slider one.
    This is code.
    SPOILER
    480,168,24538,6,0,B|480:156|480:156|469:155|469:155|470:144|470:144|459:143|459:143|460:132|460:132|449:131|449:131|450:119|450:119|438:118|438:118|439:107|439:107|428:106|428:106|429:95|429:95|418:94|418:94|419:83|419:83|408:82|408:82|408:70|408:70|397:69|397:69|398:58|398:58|387:57|387:57|388:46|388:46,1,200
    00:33:505 (8) - Is it intentionally unstacked? unless, move to x:120, y:248.
    01:13:125 (5) - Move it better place. overlap is a little weird.

Arnold0's Insane

  1. 01:29:429 (2) - Ctrl + G?

sry. I dunno osu!'s first time mapping style. so I can't mod well. btw GL on rank ;)
MineC24
From Korean Modding Team~

(Only Taiko diff)

d=don , k=kat

Kurosanyan's Taiko Muzukashii
00:50:136 (3) - k
00:50:299 (1) - d
01:00:571 - add d plz..?

mint's Taiko
diff name change -> mint's Taiko Oni

00:28:614 (1) - d
00:42:473 (1) - d

Kurosanyan's Taiko Inner Oni
00:08:397 - add d..?
00:12:065 - add d..?
00:37:092 (2) - add k (more hardest diff because this diff name is Inner Oni :D )
00:39:701 (2) - add d
00:44:674 - imo, add d and 00:44:837 - add d (more hardest diff :D )
01:29:429 (2,3) - imo, Big d plz

GL :)
Mukufro
wow :D
Topic Starter
Bernkaztl

Teru21 wrote:

Kitsuneko wrote:

Hi there.
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

Teru's Normal


  • Setting

  1. Clear
Hitsounding

  1. 00:06:277 (1) - soft hitsound? normal finish fits here. nope.. its pattern
  2. 00:11:495 (1) - ^ ^
  3. 00:32:364 (1) - Add clap to end kay
  4. 00:33:669 (1) - Remove finish added it on previous mod.. so no change, will change if there are plenty people complain about it already
  5. 00:55:516 - Volume down to about 30%, and change to soft hitsound. added
  6. 01:21:929 (1) - same as 00:06:277 (1) - same as above :D
  7. 01:27:147 (1) - ^ ^
Mapping

  1. 01:04:647 (1) - Remove NC nope.. I'm following vocal


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Thanks xD

scanter wrote:

From Korean queue ~ sry if my mod quality & English is poor

Teru's Normal

  1. 00:25:842 (3) - How about makes more gentle shape? like this. http://osu.ppy.sh/ss/698524 ...okay owo;;;
  2. 00:32:364 (1) - Add clap on slider's end. added on previous mod xD
  3. 00:52:908 - Add 1 circle? its good.. but its ruin the pattern
  4. 00:53:234 (3) - fits more vocal's vibration. http://osu.ppy.sh/ss/698533 uhuuu looks good.. but will look strange with other slider
  5. 01:04:647 (1) - in my opinion, this NC is not needed. following vocal.. why always mentioned this :o
  6. 01:27:147 (1) - looks a little bad some overlap. how about move to better place or change shape? http://osu.ppy.sh/ss/698535 rotate it.. owo;;;

sry. I dunno osu!'s first time mapping style. so I can't mod well. btw GL on rank ;)
SPOILER
osu file format v12

[General]
AudioFilename: Back-On - Chain (Tv Size).mp3
AudioLeadIn: 0
PreviewTime: 55821
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:BACK-ON
ArtistUnicode:BACK-ON
Creator:JT123
Version:Teru's Normal
Source:Air Gear
Tags:teru21 mintong89 Arnold0 Kurosanyan
BeatmapID:186977
BeatmapSetID:60713

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"VID.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3669,326.086956521739,4,1,0,50,1,0
14103,-100,4,1,0,40,0,0
34973,-100,4,1,0,50,0,0
55516,-100,4,2,0,30,0,0
55842,-100,4,1,0,50,0,1
76712,-100,4,1,0,50,0,0
89429,-100,4,2,0,30,0,0


[Colours]
Combo1 : 224,188,175
Combo2 : 148,237,174
Combo3 : 145,145,255
Combo4 : 51,255,255

[HitObjects]
84,88,3669,2,0,B|124:96|164:88|164:88|144:152|188:204,1,200,4|8,0:0|0:0,0:0:0:0:
256,128,4647,1,2,0:0:0:0:
328,200,4973,2,0,B|369:151|349:87|349:87|389:95|429:87,1,200,0|8,0:0|0:0,0:0:0:0:
424,288,6277,6,0,B|380:324|380:324|292:336|292:336|228:372,1,200,4|8,2:0|0:0,0:0:0:0:
148,336,7255,1,2,0:0:0:0:
216,264,7582,2,0,B|168:237|168:237|80:225|80:225|36:189,1,200,0|8,0:0|0:0,0:0:0:0:
228,128,8886,6,0,B|272:184|364:180|408:124,1,200,4|8,0:0|0:0,0:0:0:0:
412,28,9864,1,2,0:0:0:0:
324,80,10190,2,0,B|291:143|334:225|403:241,1,200,0|8,0:0|0:0,0:0:0:0:
224,364,11495,6,0,B|276:352|300:296|284:224|216:208,1,200,4|8,2:0|0:0,0:0:0:0:
176,128,12473,1,2,0:0:0:0:
124,212,12799,2,0,B|68:224|52:296|76:352|128:364,1,200,0|8,0:0|0:0,0:0:0:0:
368,276,14103,6,0,B|436:216|436:216|448:92,1,200,4|0,0:0|0:0,0:0:0:0:
372,40,15082,1,8,0:0:0:0:
348,136,15408,2,0,B|268:208,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
276,64,16386,1,8,0:0:0:0:
180,40,16712,6,0,B|112:40|56:88|48:172,1,200
96,252,17690,1,8,0:0:0:0:
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404,108,18995,1,8,0:0:0:0:
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364,340,19973,2,0,B|364:240,1,100,0|8,0:0|0:0,0:0:0:0:
316,152,20625,2,0,B|216:144|216:144|120:160|120:160|8:148,1,300,0|8,0:0|0:0,0:0:0:0:
36,252,21929,1,0,0:0:0:0:
88,336,22255,5,8,0:0:0:0:
184,368,22582,2,0,B|240:368,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
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504,184,25516,1,8,0:0:0:0:
452,100,25842,2,0,B|400:100|400:100|344:128,1,100,0|8,0:0|0:0,0:0:0:0:
308,32,26495,1,0,0:0:0:0:
240,108,26821,1,8,0:0:0:0:
292,192,27147,6,0,B|280:312,1,100,0|8,0:0|0:0,0:0:0:0:
196,340,27799,1,0,0:0:0:0:
196,340,28125,1,8,0:0:0:0:
196,340,28451,6,0,B|132:352|96:312|96:312|136:272|128:224,1,200
88,140,29429,1,8,0:0:0:0:
172,88,29755,6,0,B|196:36,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
236,164,30408,2,0,B|296:152,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
140,184,31060,6,0,B|80:196,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
204,260,31712,2,0,B|180:312,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
236,164,32364,6,0,B|292:184|304:248|304:248|312:216|328:212,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
276,72,33669,6,0,B|332:92|384:68,1,100,4|8,2:0|0:0,0:0:0:0:
352,168,34321,2,0,B|408:148|460:176,1,100,0|8,0:0|0:0,0:0:0:0:
400,256,34973,2,0,B|400:360,2,100,4|10|10,0:0|0:0|0:0,0:0:0:0:
232,364,36277,6,0,B|176:344|124:368,1,100,4|8,2:0|0:0,0:0:0:0:
160,268,36929,2,0,B|104:288|52:264,1,100,0|8,0:0|0:0,0:0:0:0:
108,180,37582,2,0,B|108:76,2,100,0|2|2,0:0|0:0|0:0,0:0:0:0:
292,96,38886,6,0,B|292:196,1,100,4|8,2:0|0:0,0:0:0:0:
384,156,39538,2,0,B|384:56,1,100,0|8,0:0|0:0,0:0:0:0:
476,96,40190,2,0,B|476:160|476:160|476:200|448:256|380:248,1,200,4|10,0:0|0:0,0:0:0:0:
196,204,41495,2,0,B|196:141|196:141|196:101|232:48|292:56,1,200,0|10,0:0|0:0,0:0:0:0:
292,252,42799,6,0,B|292:148,1,100,4|10,0:0|0:0,0:0:0:0:
376,100,43451,1,10,0:0:0:0:
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392,296,44755,1,0,0:0:0:0:
316,360,45082,1,8,0:0:0:0:
216,360,45408,2,0,B|112:360,1,100,4|10,2:0|0:0,0:0:0:0:
140,264,46060,2,0,B|84:264,2,50,0|0|10,0:0|0:0|0:0,0:0:0:0:
120,164,46712,6,0,B|188:164|188:164|233:181,1,100,0|8,0:0|0:0,0:0:0:0:
316,152,47364,1,0,0:0:0:0:
296,248,47690,1,8,0:0:0:0:
316,152,48016,2,0,B|353:54,1,100,4|10,2:0|0:0,0:0:0:0:
432,115,48668,2,0,B|452:62,2,50,0|0|10,0:0|0:0|0:0,0:0:0:0:
452,212,49321,6,0,B|392:224|360:180,1,100,0|8,0:0|0:0,0:0:0:0:
264,180,49973,2,0,B|234:221|174:209,1,100,0|8,0:0|0:0,0:0:0:0:
240,132,50625,6,0,B|252:72|312:48|376:76|380:148,1,200,4|10,0:0|0:0,0:0:0:0:
236,276,51929,2,0,B|248:336|308:360|372:332|376:260,1,200,4|8,0:0|0:0,0:0:0:0:
188,204,53234,2,0,B|492:204,1,300,4|2,0:0|0:0,0:0:0:0:
448,112,54538,6,0,B|296:112,2,150,4|4|0,0:0|2:0|2:0,0:0:0:0:
256,192,55842,12,4,58451,0:0:0:0:
112,104,59103,6,0,B|68:148|88:220,1,100,8|0,0:0|0:0,0:0:0:0:
180,176,59755,2,0,B|224:132|212:68|184:36,2,150
148,272,61060,6,0,B|192:192|192:192|204:168|244:120|296:76|368:80,1,300,4|0,2:0|0:0,0:0:0:0:
444,132,62364,2,0,B|464:168|480:184|480:184|472:204|480:224,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
332,296,63668,5,0,0:0:0:0:
332,296,63995,1,0,0:0:0:0:
240,252,64321,1,8,0:0:0:0:
240,252,64647,5,0,0:0:0:0:
324,196,64973,2,0,B|396:60,2,150
264,116,66277,6,0,B|216:204,1,100,4|8,2:0|0:0,0:0:0:0:
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228,308,67255,1,8,0:0:0:0:
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384,204,68234,1,0,0:0:0:0:
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332,104,73451,1,0,0:0:0:0:
268,184,73777,2,0,B|160:184,1,100,8|0,0:0|0:0,0:0:0:0:
48,344,74755,1,0,0:0:0:0:
256,192,75408,12,4,76712,2:0:0:0:
428,300,78016,5,0,0:0:0:0:
428,100,78668,1,0,0:0:0:0:
428,300,79321,6,0,B|388:292|348:300|348:300|368:236|324:184,1,200,4|8,0:0|0:0,0:0:0:0:
256,260,80299,1,0,0:0:0:0:
184,188,80625,2,0,B|143:237|163:301|163:301|123:293|83:301,1,200,0|8,0:0|0:0,0:0:0:0:
88,100,81929,6,0,B|132:64|132:64|220:52|220:52|284:16,1,200,4|8,2:0|0:0,0:0:0:0:
364,52,82908,1,0,0:0:0:0:
296,124,83234,2,0,B|344:151|344:151|432:163|432:163|476:199,1,200,0|8,0:0|0:0,0:0:0:0:
284,260,84538,6,0,B|240:204|148:208|104:264,1,200,4|8,0:0|0:0,0:0:0:0:
100,360,85516,1,0,0:0:0:0:
188,308,85842,2,0,B|221:245|178:163|109:147,1,200,0|8,0:0|0:0,0:0:0:0:
268,24,87147,6,0,B|218:44|204:104|233:172|302:176,1,200,4|8,2:0|0:0,0:0:0:0:
348,90,88125,1,0,0:0:0:0:
428,150,88451,2,0,B|481:128|484:54|450:3|397:1,1,200,0|8,0:0|0:0,0:0:0:0:
348,90,89429,6,4,B|292:99,1,50
since teru21 got silenz LOL
Arnold0

Arnold0's Insane


  • Setting

  1. Clear
Hitsounding

  1. 00:34:973 (1) - Add finish to head
  2. 00:37:582 (1) - ^
  3. 00:45:408 (1) - Add finish
  4. 00:48:016 (1) - ^
  5. 00:54:212 - Volume 50%
  6. 00:55:842 - Volume 60%
Mapping

  1. Okay

Arnold0's Insane

  1. 01:29:429 (2) - Ctrl + G?

Done all thanks for mod ;)
http://puu.sh/2zfjO
Kurosanyan

MineC24 wrote:

Kurosanyan's Taiko Muzukashii
00:50:136 (3) - k 00:50:299 (1) - d uh, no. Doesn't fit at all. D:
01:00:571 - add d plz..? yes

Kurosanyan's Taiko Inner Oni
00:08:397 - add d..? No, it needs some breaks
00:12:065 - add d..? Nope
00:37:092 (2) - add k (more hardest diff because this diff name is Inner Oni :D ) It's not because it's an inner oni that I should add random k at places where there's nothing at all
00:39:701 (2) - add d Same here
00:44:674 - imo, add d and 00:44:837 - add d (more hardest diff :D ) I won't overmap! And I like this pattern the way it is.
01:29:429 (2,3) - imo, Big d plz Nope
Topic Starter
Bernkaztl
Okay,Updated All
Shohei Ohtani


Insane:
00:34:321 (3) - Add clap on end of slider
00:34:810 (4) - Add drumfinish
00:36:929 (6) - Remake slider to be like this? https://osu.ppy.sh/ss/717739
00:55:353 (4) - Remove this note. It goes a lot better with the music wihout it :3

Hard:
Make sure you listen to the music for your hitsounding. It's usually good but sometimes it goes off.
00:28:125 (3) - Add clap
00:48:832 (4,5) - Fix this curve, these notes are too wide from the rest of the curve.

Normal:
00:50:625 (1) - Move this so there isn't overlap
00:53:234 (3) - ^
01:01:060 (1) - ^

Easy:
Try avoiding easies that are like (notes on 1st and 3rd white tick, rests on 2nd and 4th white tick), mostly because those get boring fast.
00:32:364 (3,4) - Try making these parallel to the x-axis.

Sorry it's so little for such a long wait ;A;. I do love the insane though.
Flower
Hi~ random mod~

[Arnold0's Insane]
There is quite a few tiny spacing inconsistency issues, I suggest you turn grid snap off and recheck every note, though I will point out some obvious ones (in fact if you make a sightly larger spacing you don't need to adjust this XD). Besides I may name that "Hard". Good diff in all, though.
00:06:277 (1,2,3,4) - better if you manually stack them. auto stack spoils the spacing.
00:07:255 (5,6,7) - I think that's a little spacing inconsistency. the notes should barely touch each other. turn the grid snap off.
00:11:495 (1,2,3) - ^. if you intend to make this, then it's ok. but it's better if you still keep original spacing.
00:19:647 (3) - ^
00:20:462 (6,7) - ^
00:23:071 (6) - ^
00:25:516 (1,2,3) - ^
00:27:310 (1) - ^ . don't forget re-adjusting the following notes.
00:28:288 (4,5) - ^
00:30:408 (4) - ^
00:31:223 (7,8,9) - suggest manual stack
00:35:788 (2) - spacing
00:44:755 (7,8) - I think it's strange combination. difficult to read, and the only strange pattern in the whole map.
00:46:223 (6) - spacing
00:47:690 (4) - ^
00:50:625 (1,2) - ^
in kiai you even use less whistles than the first part. maybe use more.
01:03:668 (1) - spacing
01:05:462 (5) - ^
01:09:538 (3) - slightly reduce the concavity
01:17:038 (2) - spacing

[Hard]
There are even more tiny spacing inconsistency than Insane. Use grid size tiny or turn it off, and check every note.
Umm... you use even more circles than in Insane. reduce the number by changing some to sliders?
00:07:745 (5) - clap?
00:12:962 (5) - ^
00:12:962 (5) - I think it better adding a note here with finish
00:18:668 - clap?
00:21:277 (7,8,9) - I think the sound feels better like this : clap-normal-normal-clap
00:24:538 - finish or soft whistle
00:28:125 - clap
00:31:875 - clap?
00:32:364 (4) - NC
00:32:527 (5,6,7,8) - better think of a better pattern
00:59:429 - clap
01:02:038 (2,3,4,5,1,2,3,4,1) - this stream of papapa does not sound good. keeping a white line clap or 2,4-white line clap is better imo.
01:11:821 (1,2,3,4,5,1,2,3,4,5) - ^. use a 2,4-white line clap with some variety

[Teru's Normal]
00:04:647 (2) - such whistles can be change to soft whistles. depends on your preference.
00:24:538 (1) - not suitable in Normal. players will easily miss this slider. maybe make a slight waving slider instead.
00:50:625 (1) - ugly overlapping.

[Easy]
OK.

[Mint's Oni]
怎么这么善良简直无法直视
00:16:712 (1,1,1,2,3,1,1,2,1,1,2,1,1) - copying from 00:14:103 (1,1,1,2,1,1,1,1,2,1) - is played better.
00:28:777 (1) - k?
00:45:408 - 00:53:234 - 这一段感觉多加点1/4可能更有紧迫感
01:17:690 (4) - K?
01:18:995 (8) - ^

[Kurosanyan's Muzukashii]
playable, but I can hardly find any rhythm in this map. I'm not sure if it needs remap, so skip this diff.

[Kurosanyan's Inner Oni]
Delete Inner in diff name. Though the notes are more, I think it's even easier than mint's Oni, in no mode.
Good diff.
Teru21

CDFA wrote:

Normal:
00:50:625 (1) - Move this so there isn't overlap intentionally did it
00:53:234 (3) - ^ ^
01:01:060 (1) - ^ ^

Flower wrote:

Teru's Normal
00:04:647 (2) - such whistles can be change to soft whistles. depends on your preference. ummnn.. somehow if I use soft-hitwhistle, its just sounds so empty
00:24:538 (1) - not suitable in Normal. players will easily miss this slider. maybe make a slight waving slider instead. errrr.. I don't think so.. just let the player fail and replay the diff again ;w;)a
00:50:625 (1) - ugly overlapping. https://www.dropbox.com/s/9uaucq0tddng5ix/screenshot099.jpg I don't know from where you guys see it ugly meh >3> tell me what makes it looks so ugly huffft~ >3>
no change in mah diff.. and thanks to you both ;w;

JT, I sent you da message, I tho U will post it again like last time >3>
Topic Starter
Bernkaztl

Teru21 wrote:

CDFA wrote:

Normal:
00:50:625 (1) - Move this so there isn't overlap intentionally did it
00:53:234 (3) - ^ ^
01:01:060 (1) - ^ ^

Flower wrote:

Teru's Normal
00:04:647 (2) - such whistles can be change to soft whistles. depends on your preference. ummnn.. somehow if I use soft-hitwhistle, its just sounds so empty
00:24:538 (1) - not suitable in Normal. players will easily miss this slider. maybe make a slight waving slider instead. errrr.. I don't think so.. just let the player fail and replay the diff again ;w;)a
00:50:625 (1) - ugly overlapping. https://www.dropbox.com/s/9uaucq0tddng5ix/screenshot099.jpg I don't know from where you guys see it ugly meh >3> tell me what makes it looks so ugly huffft~ >3>
no change in mah diff.. and thanks to you both ;w;

JT, I sent you da message, I tho U will post it again like last time >3>
I want to post your message ,
with the Arnold diff
meh,
but arnold still off today
._.
Arnold0

CDFA wrote:



Insane:
00:34:321 (3) - Add clap on end of slider Yep
00:34:810 (4) - Add drumfinish I tryed but I don't like how it sounds and also having a "drum" sample alone here is not good I think so nope sorry
00:36:929 (6) - Remake slider to be like this? https://osu.ppy.sh/ss/717739 I Think nope for the flow
00:55:353 (4) - Remove this note. It goes a lot better with the music wihout it :3 Yep

Sorry it's so little for such a long wait ;A;. I do love the insane though.
Thanks ;_;

Flower wrote:

Hi~ random mod~

[Arnold0's Insane]
There is quite a few tiny spacing inconsistency issues, I suggest you turn grid snap off and recheck every note, though I will point out some obvious ones (in fact if you make a sightly larger spacing you don't need to adjust this XD). Besides I may name that "Hard". Good diff in all, though.
00:06:277 (1,2,3,4) - better if you manually stack them. auto stack spoils the spacing. maybe but I don't know how to do this properly ;_;
00:07:255 (5,6,7) - I think that's a little spacing inconsistency. the notes should barely touch each other. turn the grid snap off. Wohhh 0.02 difference ;_; no change
00:11:495 (1,2,3) - ^. if you intend to make this, then it's ok. but it's better if you still keep original spacing. I think fixed (was 1.06 now 0.99)
00:19:647 (3) - ^ 0.02 difference ;_; no fix
00:20:462 (6,7) - ^ On purpose because it looks better for me and it's only 0.03 difference
00:23:071 (6) - ^ 0.02 difference ;_; no fix
00:25:516 (1,2,3) - ^ Due to grid snap and I don't think grid snap should be disabled
00:27:310 (1) - ^ . don't forget re-adjusting the following notes. ^
00:28:288 (4,5) - ^ ^
00:30:408 (4) - ^ ^
00:31:223 (7,8,9) - suggest manual stack As said before, I don't know how to do that ;_;
00:35:788 (2) - spacing 0.02 difference ;_;
00:44:755 (7,8) - I think it's strange combination. difficult to read, and the only strange pattern in the whole map. I don't think it's so bad and it's insane. Also for now idk how to change without broke the things after. May change if some more complain about this.
00:46:223 (6) - spacing Fix
00:47:690 (4) - ^ I think I changed things when fixing the other one (now it's 0.98 / 1.00)
00:50:625 (1,2) - ^ I changed a little but it still have 1.03 due to grid.
in kiai you even use less whistles than the first part. maybe use more. Someone fixed much the hitsounding and I don't want to ruin his work so I don't change
01:03:668 (1) - spacing Due to grid
01:05:462 (5) - ^ Yep
01:09:538 (3) - slightly reduce the concavity I think fixed. I had to move all notes after this for spacing but nothing seams broken.
01:17:038 (2) - spacing Fixed
Thanks for mods.
Sorry JT123 for my lazyness ;_;

link : http://puu.sh/2VNCQ.osu
Topic Starter
Bernkaztl
100th

Updated All
orioncomet
[General]
- [Kurosanyan's Taiko Muzukashii] is missing Video, please make sure to add it.
- And I think song is ended at 01:29:755

[Easy]
01:17:690 to 01:18:668 - Maybe make this last slider to soft hitsound? sound better, imo.
- Fine~

[Teru's Normal]
- Fine~

[Hard]
- First part hitsound is a bit too low, maybe +10%
- Some parts with all circle could be changed to some short of slider instead to make it not too boring.
Like this part 00:20:299 (1,2,3,4,5,6,7,8,9) if you want to give it a try, you can make them to something like... this image or something better!

200,320,20462,6,0,P|256:312|296:296,1,100
280,224,20951,1,0,0:0:0:0:
336,176,21114,1,0,0:0:0:0:
408,184,21277,2,0,P|440:144|448:72,1,100
392,48,21766,2,0,B|296:48,1,50,0|0,0:0|0:0,0:0:0:0:

If you want any suggestion about mapping those patterns, I'd be glad to help you out! (in-game PM).

[Arnold0's Insane]
- This diff is too fine, patterns feel the same, while is a good diff, I find it to play kind of boring. Would be nice if you had different patterns throughout the map!
(Same as Hard)



:)
Topic Starter
Bernkaztl
thx

i have remaked my Hard :D
Coro
Taiko mod~
All are suggestions unless in red.

[Kurosanyan's Taiko Muzukashii]
01:29:102 (1,1,2,3) - add finish?

[Kurosanyan's Taiko Inner Oni]
It's not really harder than mint's Oni, maybe should rename difficulty to just "Kurosanyan's Taiko Oni".
other than that, it's fine~

[mint's Taiko Oni]
01:20:625 (2) - k?
01:23:234 (2) - ^

really good map~
good luck for rank~
sheela
Hi! From my queue~

[General]
- Maybe add "soundtrack, anime, manga, opening" in the tags

[Easy]
01:06:277 (1) - The repeat will be at 01:07:418 ?

[Hard]
00:24:538 (1) - Should end at 00:25:190 ?
00:48:016 (5) - Move it at x:356 y:152 for a clear star
00:52:255 (4) - Copy 00:51:277 (2) and Ctrl + H and Ctrl + J so they could be identical
01:24:538 (4) - Add NC here

Sorry if it's not enough. Good Luck and star!
Topic Starter
Bernkaztl

sheela901 wrote:

Hi! From my queue~

[General]
- Maybe add "soundtrack, anime, manga, opening" in the tags
i think not

[Easy]
01:06:277 (1) - The repeat will be at 01:07:418 ? Noup

[Hard]
00:24:538 (1) - Should end at 00:25:190 ? Yup :D , i have to correct it
00:48:016 (5) - Move it at x:356 y:152 for a clear star yup
00:52:255 (4) - Copy 00:51:277 (2) and Ctrl + H and Ctrl + J so they could be identical yup
01:24:538 (4) - Add NC hereyup

Sorry if it's not enough. Good Luck and star!
thx for your mod :D


Edit:

Sorry for long kudos :D Coroque,

i have update it
GIDZ
Hi~ From modding queue: t/139620&start=0

General:
~Check AiMod

Easy:
~I think it's fine.

Normal:
~00:24:538 (1) - Looks too normal, can't see the difference between slowing down, try to make it more obvious.
~00:43:451 (2) - Stack this on top of slider 1's end instead.
~00:47:364 (2,3) - Try not to reverse circle patterns in Normal diff.
~00:50:625 (1) - Blanket slider 2 by moving to X: 200 Y: 112.
~00:51:929 (2) - Move to X: 204 Y: 260
~00:53:234 (3) - Move to X: 156 Y: 184
~00:54:538 (1) - Distance snap after change.
~01:04:973 (1) - NC here instead to keep consistency of NCs in downbeats.
~01:06:277 (1) - Remove NC.
~01:13:451 (2) - Move to X: 332 Y: 88 for cursor flow.
~Distance snap everything else after.

Hard:
~Inconsistent NCs. NC on every downbeat? It's the easiest.
~01:09:538 (7) - Move to X: 328 Y: 316 for cursor flow.
~Dun find anything else here.

Arnold0's insane:
~Distance snap 1/2 beat circles by 1.5x? Since it's insane and it's a bit too easy to get the notes.
~I think it's fine overall except for the diff being a bit too easy for insane :P

That's all from me ^^ Good luck!~
eniyan
hi! from modding queoe :)


[Easy]

  1. if you want to make this beatmap become ranked,you should not change Slider Velocity needlessly in easy.
[Normal]

  1. i couldn't find the point you should fix.
[Hard]

  1. 00:24:538 (1) - The time when slider finish change 00:25:353


[Insane]

  1. The rhythm is good :)
    However i think that you should start placement again generally.
    As a reason,movement is simple.
    You should fix the part that circles in particular continue.
[Hard and Insane]

  1. There is more insane the number of combos.
    however ,Hard changed on the way in Slider Velocity .
    so i feel hard is more difficult than insane :(
Topic Starter
Bernkaztl
Done :D

Sorry for taking so long ._.
Arnold0
I wont remap my insane because this:
1 - It's the map I made which I think is my best, redoing it may just give worst result.
2 - I'm completly not in mapping mood actualy and complety lazy to remap, so it would take ages. I don't think JT123 should wait rank because some found my map a little too easy.
3 - It's probably not the easiest insane published, too

I wonder why this map still not have at least a star icon... I don't think that song is so unpopular, and the map is actualy published since so many time (almost a year), have recived many mods and is pretty good.

JT123 I liked your new hard ;) At start it seamed wired because I almost know the rythm of my insane and it's pretty different, but after few secs I enjoyed it :)
Topic Starter
Bernkaztl
Thx :D
Myxo
Well, here's my mod. Since I'm a newbie modder and this map was already modded by many, many people, it's going to be pretty short ^^

Easy and normal: no complaints.

Hard

00:13:125 (5) - x 224, y 104?
00:46:712 (1,2,3,4,5) - Even though you can see those standard-stars in every 2nd beatmap, I think it would look much better.

Arnlod0's Insane

While the other difficultys are almost perfect, I don't really like this one. There are no real "problems" or specific notes, but it's the whole concept of the difficulty. You shouldn't call this an insane diff, because there is no real challenge. The distances are incredibly low, and it doesn't even include tapping, because it's mainly build out of sliders. Also, it has parts where it's just a chain of sliders and circles going around the middle of the grid. I mean those parts:
00:07:255 (5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - Going around counter-clockwise.
00:25:516 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,1,2) - Going counter-clockwise.
01:04:973 (4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Going counter-clockwise again.
01:16:712 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Clockwise.
I don't want to sound harsh, but my english isn't the best you know. I think, this difficulty could be ranked like that, but it's really boring in my opinion. A good insane diff needs some jumps, some interesting sliders or some interesting formations. This one has got none of these.

Still, great mapset. If you give me kudosu I'll give back a star, but currently I don't have any :b
Topic Starter
Bernkaztl

Desperate-kun wrote:

Well, here's my mod. Since I'm a newbie modder and this map was already modded by many, many people, it's going to be pretty short ^^

Easy and normal: no complaints.

Hard

00:13:125 (5) - x 224, y 104?
00:46:712 (1,2,3,4,5) - Even though you can see those standard-stars in every 2nd beatmap, I think it would look much better.


Still, great mapset. If you give me kudosu I'll give back a star, but currently I don't have any :b
Thx btw :D
DeletedUser_2010275
Hi ~ :3

[Easy]
  • 00:14:103 (1,2,3) - what do you think about this pattern ?
    00:28:451 (4) - opposite slider

    [Teru'sNormal]
    00:46:712 (1) - straight slider

    • [Hard]
      • 00:43:777 - add circle
        01:03:995 (3) - a little bent

        [Arnold0's Insane]
        • 00:14:429 (2) - remove whistle on body
          00:52:908 (9) - move to (300,116)
Lally
hi from queue o3o

[Easy]
  1. 00:42:147 (4) - try to improve the flow placing this slider like:
[Teru]
  1. OD -1
  2. 00:11:495 (1) - why a soft finishon slider start? ò-ò use a normal one
  3. 00:24:538 (1) - this kind of sliders are a) confusional b) recomended to not use and if to slow are unrankable.so please change this slider into a normal one.
  4. 00:46:712 (1) - whistle on slider end
  5. 00:47:690 (3) - whistle
  6. 00:49:321 (1,2) - whistle
  7. 00:51:929 (2) - whistle on slider end
  8. 01:02:364 (2) - use a slider like this here: flows better as the actual one
[Hard]
  1. 00:14:429 (1,2,3) - try something like: is more original as 3 stacked circles
  2. 01:02:038 (2) - ctrl+g for a better flow
[Arnold0]
  1. 00:31:223 (7) - new combo here
[Kurosanyan's Taiko Muzukashii]
Snapping:
  1. 01:00:732 (1) - Unsnapped circle.
  2. 01:00:895 (1) - Unsnapped circle.
  3. 01:03:993 (2) - Unsnapped circle.
  4. 01:04:156 (3) - Unsnapped circle.
  5. 01:04:319 (1) - Unsnapped circle.
  6. 01:04:645 (2) - Unsnapped circle.
  7. 01:04:808 (1) - Unsnapped circle.
  8. 01:05:297 (2) - Unsnapped circle.
  9. 01:05:949 (1) - Unsnapped circle.
  10. 01:06:112 (1) - Unsnapped circle.
  11. 01:11:330 (1) - Unsnapped circle.
  12. 01:15:080 (2) - Unsnapped circle.
  13. 01:15:243 (1) - Unsnapped circle.
  14. 01:15:732 (2) - Unsnapped circle.
[Kurosanyan's Taiko Oni ]
Snapping
  1. 00:59:346 (2) - Unsnapped circle.
  2. 00:59:672 (2) - Unsnapped circle.
  3. 01:00:080 (1) - Unsnapped circle.
  4. 01:00:243 (3) - Unsnapped circle.
  5. 01:00:406 (1) - Unsnapped circle.
  6. 01:00:732 (1) - Unsnapped circle.
  7. 01:00:895 (2) - Unsnapped circle.
  8. 01:01:058 (3) - Unsnapped circle.
  9. 01:01:955 (2) - Unsnapped circle.
  10. 01:02:281 (2) - Unsnapped circle.
  11. 01:02:770 (2) - Unsnapped circle.
  12. 01:09:781 (2) - Unsnapped circle.
  13. 01:10:107 (2) - Unsnapped circle.
  14. 01:10:596 (2) - Unsnapped circle.
  15. 01:11:330 (2) - Unsnapped circle.
  16. 01:11:493 (3) - Unsnapped circle.
  17. 01:13:205 (2) - Unsnapped circle.
Teru21

Lally wrote:

hi from queue o3o

[Teru]
  1. OD -1 k
  2. 00:11:495 (1) - why a soft finishon slider start? ò-ò use a normal one pattern X'D
  3. 00:24:538 (1) - this kind of sliders are a) confusional b) recomended to not use and if to slow are unrankable.so please change this slider into a normal one. I follow vocal so no change X'D
  4. 00:46:712 (1) - whistle on slider end aa... its a pattern but mehh k
  5. 00:47:690 (3) - whistle ^
  6. 00:49:321 (1,2) - whistle ^
  7. 00:51:929 (2) - whistle on slider end this one no ;A;)w it sounds so awkward =w=;;
  8. 01:02:364 (2) - use a slider like this here: flows better as the actual one awkay X'D
SPOILER
osu file format v12

[General]
AudioFilename: Back-On - Chain (Tv Size).mp3
AudioLeadIn: 0
PreviewTime: 55821
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:BACK-ON
ArtistUnicode:BACK-ON
Creator:JT123
Version:Teru's Normal
Source:Air Gear
Tags:teru21 mintong89 Arnold0 Kurosanyan
BeatmapID:186977
BeatmapSetID:60713

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"VID.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3669,326.086956521739,4,1,0,50,1,0
14103,-100,4,1,0,40,0,0
34973,-100,4,1,0,50,0,0
55516,-100,4,2,0,30,0,0
55842,-100,4,1,0,50,0,1
76712,-100,4,1,0,50,0,0
89429,-100,4,2,0,30,0,0


[Colours]
Combo1 : 224,188,175
Combo2 : 148,237,174
Combo3 : 145,145,255
Combo4 : 51,255,255

[HitObjects]
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268,92,68886,6,0,B|240:52|240:52|188:16,1,100,0|8,0:0|0:0,0:0:0:0:
172,120,69538,2,0,B|201:162|201:162|241:190,1,100,0|8,0:0|0:0,0:0:0:0:
336,160,70190,6,0,B|376:188|420:172|420:172|452:220|448:280,1,200,0|0,0:0|0:0,0:0:0:0:
348,276,71168,1,8,0:0:0:0:
348,376,71495,2,0,B|308:348|264:364|264:364|232:316|235:258,1,200,4|0,2:0|0:0,0:0:0:0:
132,88,72799,6,0,B|240:88,1,100,0|8,0:0|0:0,0:0:0:0:
332,88,73451,1,0,0:0:0:0:
284,176,73777,2,0,B|176:176,1,100,8|0,0:0|0:0,0:0:0:0:
64,336,74755,1,0,0:0:0:0:
256,192,75408,12,4,76712,2:0:0:0:
428,300,78016,5,0,0:0:0:0:
428,100,78668,1,0,0:0:0:0:
428,300,79321,6,0,B|388:292|348:300|348:300|368:236|324:184,1,200,4|8,0:0|0:0,0:0:0:0:
256,260,80299,1,0,0:0:0:0:
184,188,80625,2,0,B|143:237|163:301|163:301|123:293|83:301,1,200,0|8,0:0|0:0,0:0:0:0:
88,100,81929,6,0,B|132:64|132:64|220:52|220:52|284:16,1,200,4|8,2:0|0:0,0:0:0:0:
364,52,82908,1,0,0:0:0:0:
296,124,83234,2,0,B|344:151|344:151|432:163|432:163|476:199,1,200,0|8,0:0|0:0,0:0:0:0:
284,260,84538,6,0,B|240:204|148:208|104:264,1,200,4|8,0:0|0:0,0:0:0:0:
100,360,85516,1,0,0:0:0:0:
188,308,85842,2,0,B|221:245|178:163|109:147,1,200,0|8,0:0|0:0,0:0:0:0:
268,24,87147,6,0,B|218:44|204:104|233:172|302:176,1,200,4|8,2:0|0:0,0:0:0:0:
348,90,88125,1,0,0:0:0:0:
428,150,88451,2,0,B|481:128|484:54|450:3|397:1,1,200,0|8,0:0|0:0,0:0:0:0:
348,90,89429,6,4,B|292:99,1,50

Thanks ;;

Thankuu to all modders too ;w;)/ I didn't reply cause I didn't change anything to the other modder's mod ;w;)a;;
mingmichael
hello, we are from Ono's Taiko Modding Team come to help :) here your taiko mods that you requested to us. btw, sorry for the late mod orz

Kurosonyan's Taiko Muzukashii
  • you can change HP drain to be 5
  1. 00:21:440 (1) - move to 00:21:277 - << to follow the vocal?
  2. 00:22:418 (1) - move to 00:22:582 - and 00:22:908 (3,1) - kat don << to follow the vocal sound again
  3. 00:39:864 - add a kat here. i added kat there because it still has vocal sound there ;w; it appears at that part, but you didn't use any notes there. hmm, it's like something missing sound there. much better to put a note there, and it's kat because to keep the vocal sound which increases there to be higher
  4. 00:45:082 (2) - change to be kat, to follow the vocal sound again, like 00:44:755 (1) -
  5. 01:29:103 (1,1,2,3) - you can use normal notes. i saw at your Oni diff too, you just used normal notes there and it's fine too. but, because it's muzukashii diff, and i think 4big dons at will increase a bit difficulty of the diff

mint's Taiko Oni
  • change all the volume to be 80% at least? 60% is too low @-@
  1. 00:32:038 - add kat here, and then change 00:32:201 - to be don. i changed them to follow the pattern which you used. look the previous notes, you use "kat" pattern at all kat in the white strike (from 00:14:103 (1) - ). so, to make it consistent, i change them
  2. 00:28:777 - ohyah, kat too here if you are agree with the previous mod ^
  3. 00:34:647 - kat too here, same like the first mod
  4. 00:34:973 - you miss finsiher at here D: the song gives finisher sound at here. don't miss it :c
  5. 00:44:918 - don here. i changed it to make the vocal sound sounds obvious at 00:44:429 (1,1,3) - with kats which you used to follow the vocal sounds
  6. 00:45:408 - finisher here too, the reason same like the previous mod. the song gives finsiher sound at here
  7. 00:55:842 - much better use finisher here, for the kiai starts too C:
  8. 01:06:277 - finsiher here, if you use my previous mod ^ , because it must be consistent
  9. 01:19:321 - finsiher here? the sound becomes quite stronger here

Kurosonyan's Taiko Oni
  • HP and OD can be changed to be 5. i don't think if this Oni will be nice to use 6. but, if you still want to use 6, just use for HP and 5 for OD.
  1. 00:25:516 (6) - change to be kat and 00:25:679 (1) - don << to follow the vocal sound 00:25:516 (6,2,1) -
  2. 00:44:511 (5) - move to 00:44:185 - and change 00:44:429 (5) - to be kat. 00:45:163 (4) - move to 00:44:837 - and change 00:44:837 - and 00:45:082 - to be kats. you can see http://puu.sh/4QCrm.jpg if you are confused. okay, i changed them all because it's much better to follow the vocal which will apppear at 00:44:429 - ; 00:44:755 - ; and 00:45:082 - , so i changed them to be kats them. you put two ddddd streams at there before, and it's quite monotonous. give more variation notes, so i changed them c:
  3. 00:52:500 (2) - move to 00:52:826 - << because the stream which you put before isn't fit well there =w= k ddddd k try to be k d ddddk, much better to follow the background song
  4. add don at 00:53:071 - if you use my previous mod ^

that's all :) hope these mods are usefull for you guys :D
Topic Starter
Bernkaztl
Updated All :D :D

Thx mingmichael
OnosakiHito
I'm also from Ono's Taiko Modding Team and want to do some last rechecks.

[ Kurosonyan's Taiko Muzukashii]
SPOILER
00:21:929 (1) - Maybe move the note to 00:22:092 ? I'm not quite sure if the d k d fits here so well.
00:35:951 (1,1) - These notes or 00:38:560 (1,1) - these. It is not a must, but you could delete these notes or some others in this section. This part is the calm one in the whole song, so you could map to this calm-part with some less notes up to 00:45:408. I actually think it would sounds nice and emphasize the up coming part a bit more due to a rise of notes. Think about it, I'm sure it is some consideration worth.
01:17:690 (3) - When deleting this note, you might be able to emphasize the feeling which comes up at 01:17:853.
01:18:995 (3) - Same here, just with the difference that we don't have this low tuned sound. But might emphasize the up coming part at really well 01:19:321.

Actually this is quite a nice map. Interesting pattern constellation you there.
Only thing you might want to consider is to use the "deletion" suggestion I gave you. After all, you mapped nearly the whole map in one row without a break if we don't consider the gap at 00:55:516. Remember: Some gaps / breaks can emphasize certain parts in the song as well~
Good job.

[ mint's Taiko Oni]
SPOILER
00:33:668~00:34:973 - Maybe consider mapping here to the vocal with finishers, e.g. D x K x D x K x D. I do believe that it could sound more interesting.
00:37:255 (1) - Maybe you would like to delete this note. This part is pretty calm compared to the other parts in the song, so reducing the notes wouldn't be bad, right?
00:39:864 (2,1) - ^
00:43:451 (2) - This note you might want to delete because it would fit pretty well to the vocal and the background "peep" sound which both of them end at 00:43:288.
{
00:57:147 (1) -
00:59:185 (2) - and 00:59:755 (1) -
} Hm... yes, might be a bit annoying for you, but maybe delete these notes as well...? The pattern somehow fits to constellation you have. The first note is not a must, but you might want to delete the other two I suggested.
01:17:690 (4,8) - how about deleting these as well? I suggested this in the muzukashii as well, it would sound interesting to the deep sound we have at 01:17:853 and the deletion at 01:18:995 would be an additional effect of this. You would emphasize up coming part a bit more.

That's all. The Oni is so far fine. Nice.

[ Kurosonyan's Taiko Oni]
SPOILER
You improved a lot in mapping, Kuro. This map has consistent beats which are placed really good. Kat ration has been tuned down which emphasizes them really much when using in the mass of don. Good solution and pattern understanding. I have nothing to say here anymore.


That's it. These Taikos are really good map and I see no reason why not to approve them. Recall me after some stuff got applied.
Star for the good work of these Taiko Mappers. ☆
Topic Starter
Bernkaztl
Updated ._.
OnosakiHito
Checked my PM box, we still have to finish this. So I'm here to recheck it. :p

Muzukashi:
{
00:42:473 (2) - delete
00:44:266 (2) - change to kat
00:44:918 (1,3) - delete
} I think in this way it sounds better.


mint's oni:
00:57:147 (1) - Are you sure about not deleting this note? I suggested it before and I would still do so.

After that we are done.
Topic Starter
Bernkaztl

OnosakiHito wrote:

Checked my PM box, we still have to finish this. So I'm here to recheck it. :p

Muzukashi:
{
00:42:473 (2) - delete
00:44:266 (2) - change to kat
00:44:918 (1,3) - delete
} I think in this way it sounds better.


mint's oni:
00:57:147 (1) - Are you sure about not deleting this note? I suggested it before and I would still do so.

After that we are done.

Done :D :D :D
OnosakiHito
Good luck on ranking this.

Taiko-approved.
mingmichael
wohoo i just remembered that i had modded it a months ago ww and it already gets taiko'd now :oops:
go go ranked /o/
Arnold0
Why this grave ? :<
Topic Starter
Bernkaztl

Arnold0 wrote:

Why this grave ? :<
._ .
i'm just back to osu! again
just had a busy days before
p3n
[Easy]
Generally you should try to avoid SV multiplier changes in easy maps. It is no major change here so I could let it pass if everything else was really great and the SV change was justified. But here it looks more like settings were taken from mapping a higher diff. If you can sort this out this otherwise solid diff would be good to go.

00:03:669 (1,2,3,1,2,3,1,2,3,1,2,3) - avoid the overlaps. You can do this by increasing the snapping distance. Make sure your DS is still consistent after the changes throughout the whole map. This might require adjustments of all other snappings as well.
01:06:277 (1) - interesting...
01:16:712 (1) - also interesting
01:16:712 (1,1) - spacing


[Teru's Normal]
00:49:973 (2,1,2,3) - not a fan of these overlaps (especially in a 'Normal')

Otherwise the most solid and by far best executed standard map in the set.


[Hard]
Many inconsistencies in combo settings and what beats you follow in your map. I'll try to point out the most important ones but the list is not complete.

Case 1:
00:13:614 - there should be another one of those sliders here...did you delete one by accident? http://osu.ppy.sh/ss/1531761
00:14:429 (1,2,3,4,5,6) - the 1/2 triplet doesn't follow anything here. Try selecting the whole combo and use CTRL + G

After following those 2 steps you can see how the resulting jump distances (roughly doubled due to reversing one pattern and adding in another object) make this part much more interesting to play. The same techniques can be applied in other places. You can experiement a bit but be sure to not overdo it since this is a 'Hard'.


Case 2:
00:28:451 (7,8) - if you want try something like this to make the baet feel more natural and consistent with your partial vocal follow: http://osu.ppy.sh/ss/1531746
00:29:755 - do NOT leave out this downbeat, I suggest mapping this properly

This one is more fundamental. You should NEVER leave out dominant downbeats that start a new verse or an entirely new part of a song. It is very confusing for players who don't know this song like you do (because you mapped it).


Case 3:
00:32:364 (4,5) - spacing error (should be 1,20x)
00:32:853 (5,6,7) - starting the sliders on red ticks (1/2 notes) is counter intuitive here and doesn't make much sense from a compositing perspective. Try to offset the sliders by using a circle after the long slider before.
00:33:505 (7,1,2,3,4) - the end of the slider (7) is already part of the new combo and belongs to the next part. Try to map it seperately and use the NC on the downbeat appropriately. While you are at it you could shift the pattern into something with a bit more flow and spread it out a bit to reflect the increased volume. http://osu.ppy.sh/ss/1531868
00:35:299 (1,2) - the slider (2) also ends on a downbeat that marks a new line. You should make the player "do" something here (start slider or place circle) to make this part fit the song
00:36:603 (1,2,3,4) - same as before...this would profit from spreading it out a bit to make it more interesting (you can use the resize feature since the pattern itself is very fitting here) http://osu.ppy.sh/ss/1531865

You can check all of the above with this and customize to your likes (already includes fixed combo settings but not hitsounds):
156,104,32364,6,0,L|92:136|52:200,1,120,0|8,0:0|0:0,0:0:0:0:
66,249,32853,1,0,0:0:0:0:
88,316,33016,2,0,L|152:316,1,60,0|8,0:0|0:0,0:0:0:0:
168,248,33342,2,0,L|240:248,1,60,0|8,0:0|0:0,0:0:0:0:
256,184,33668,5,4,0:0:0:0:
468,96,33995,1,4,0:0:0:0:
336,296,34321,1,4,0:0:0:0:
328,64,34647,1,4,0:0:0:0:
468,244,34973,6,0,P|488:316|452:376,1,143.999995605469
316,192,35625,2,0,P|296:120|332:60,1,143.999995605469
392,220,36277,5,0,0:0:0:0:
214,325,36603,1,8,0:0:0:0:
148,133,36929,1,0,0:0:0:0:
57,320,37255,1,8,0:0:0:0:
234,210,37582,5,4,0:0:0:0:


[Arnold0's Insane]
I had to check twice to see if I was on the right mapset. This map feels so retro down to the great use of normal whistles...I don't know what to say. Overall I think the mapping style somehow fits the theme of the song/show combination. It surely is not what players will expect from an 'Insane' diff nowadays but as an hommage to the maps of the past I would let it slide (no pun intended).

00:16:549 (1,2) - if you switch the order to circle -> slider you can actually map the downbeat here and use a proper NC (don't forget to keep the hitsounds where they used to be): http://osu.ppy.sh/ss/1531950
00:21:929 (1,2) - NC could start on (2) if you want (not a requirement) since you delay some combos for the vocal parts later on like 00:27:147 (7,1) -

Now if the whole map was snapped pixel perfect I would've thought everything done here was 100% intentional. But I'm still not sure. I'll just wait for a reply and then decide what to do later.




Overall I don't mind the classic/different/unusual/whatever approach of the Insane map here. The 'Easy' has to be fixed with the overlaps and different SVs. The 'Hard' needs a lot of work but I gave you some crucial examples of how to handle it. Some effort from your side is still required ;) The standard maps of this set are not yet worth a bubble as a whole. If you need further help you can try to catch me ingame and we can go over some changes or ideas together. Otherwise you should focus on getting some mods to polish the 'Hard' and revamp the 'Easy'. Maybe even get some more feedback for your GD Insane to see if people like this oldschool approach or not.
Teru21
SPOILER
osu file format v12

[General]
AudioFilename: Back-On - Chain (Tv Size).mp3
AudioLeadIn: 0
PreviewTime: 55821
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:BACK-ON
ArtistUnicode:BACK-ON
Creator:JT123
Version:Teru's Normal
Source:Air Gear
Tags:teru21 mintong89 Arnold0 Kurosanyan
BeatmapID:186977
BeatmapSetID:60713

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3669,326.086956521739,4,1,0,50,1,0
14103,-100,4,1,0,40,0,0
34973,-100,4,1,0,50,0,0
55516,-100,4,2,0,30,0,0
55842,-100,4,1,0,50,0,1
76712,-100,4,1,0,50,0,0
89429,-100,4,2,0,30,0,0


[Colours]
Combo1 : 224,188,175
Combo2 : 148,237,174
Combo3 : 145,145,255
Combo4 : 51,255,255

[HitObjects]
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376,100,44103,6,0,B|400:164|400:164|400:212,1,100,0|8,0:0|0:0,0:0:0:0:
392,296,44755,1,0,0:0:0:0:
316,360,45082,1,8,0:0:0:0:
216,360,45408,2,0,B|112:360,1,100,4|10,2:0|0:0,0:0:0:0:
140,264,46060,2,0,B|84:264,2,50,0|0|10,0:0|0:0|0:0,0:0:0:0:
120,164,46712,6,0,B|188:164|188:164|233:181,1,100,0|10,0:0|0:0,0:0:0:0:
316,152,47364,1,0,0:0:0:0:
292,248,47690,1,10,0:0:0:0:
316,152,48016,2,0,B|353:54,1,100,4|10,2:0|0:0,0:0:0:0:
432,115,48668,2,0,B|452:62,2,50,0|0|10,0:0|0:0|0:0,0:0:0:0:
452,212,49321,6,0,B|392:224|360:180,1,100,0|10,0:0|0:0,0:0:0:0:
264,180,49973,2,0,B|234:221|174:209,1,100,0|10,0:0|0:0,0:0:0:0:
240,132,50625,6,0,B|252:72|312:48|376:76|380:148,1,200,4|10,0:0|0:0,0:0:0:0:
236,276,51929,2,0,B|248:336|308:360|372:332|376:260,1,200,4|8,0:0|0:0,0:0:0:0:
188,204,53234,2,0,B|492:204,1,300,4|2,0:0|0:0,0:0:0:0:
448,112,54538,6,0,B|296:112,2,150,4|4|0,0:0|2:0|2:0,0:0:0:0:
256,192,55842,12,4,58451,0:0:0:0:
112,104,59103,6,0,B|68:148|88:220,1,100,8|0,0:0|0:0,0:0:0:0:
180,176,59755,2,0,B|224:132|212:68|184:36,2,150,0|4|4,0:0|0:3|0:3,0:0:0:0:
148,272,61060,6,0,B|196:236|196:188|196:188|304:192|264:56|368:80,1,300,4|0,2:0|0:0,0:0:0:0:
444,100,62364,2,0,P|472:142|467:199,2,100,0|4|8,0:0|0:3|0:0,0:0:0:0:
332,296,63668,5,0,0:0:0:0:
332,296,63995,1,4,0:3:0:0:
240,252,64321,1,8,0:0:0:0:
240,252,64647,5,0,0:0:0:0:
324,196,64973,2,0,B|396:60,2,150
264,116,66277,6,0,B|216:204,1,100,4|8,2:0|0:0,0:0:0:0:
136,268,66929,1,4,0:3:0:0:
228,308,67255,1,8,0:0:0:0:
296,384,67582,6,0,B|344:296,1,100,0|8,0:0|0:0,0:0:0:0:
384,204,68234,1,4,0:3:0:0:
368,104,68560,1,8,0:0:0:0:
268,92,68886,6,0,B|240:52|240:52|188:16,1,100,0|8,0:0|0:0,0:0:0:0:
172,120,69538,2,0,B|201:162|201:162|241:190,1,100,4|8,0:3|0:0,0:0:0:0:
336,160,70190,6,0,B|376:188|420:172|420:172|452:220|448:280,1,200,0|4,0:0|0:3,0:0:0:0:
348,276,71168,1,8,0:0:0:0:
348,376,71495,2,0,B|308:348|264:364|264:364|232:316|235:258,1,200,4|4,2:0|0:3,0:0:0:0:
132,88,72799,6,0,B|240:88,1,100,0|8,0:0|0:0,0:0:0:0:
332,88,73451,1,4,0:3:0:0:
284,176,73777,2,0,B|176:176,1,100,8|0,0:0|0:0,0:0:0:0:
64,336,74755,1,0,0:0:0:0:
256,192,75408,12,4,76712,2:0:0:0:
428,300,78016,5,0,0:0:0:0:
428,100,78668,1,0,0:0:0:0:
428,300,79321,6,0,B|388:292|348:300|348:300|368:236|324:184,1,200,4|8,0:0|0:0,0:0:0:0:
256,260,80299,1,0,0:0:0:0:
184,188,80625,2,0,B|143:237|163:301|163:301|123:293|83:301,1,200,0|8,0:0|0:0,0:0:0:0:
88,100,81929,6,0,B|132:64|132:64|220:52|220:52|284:16,1,200,4|8,2:0|0:0,0:0:0:0:
364,52,82908,1,0,0:0:0:0:
296,124,83234,2,0,B|344:151|344:151|432:163|432:163|476:199,1,200,0|8,0:0|0:0,0:0:0:0:
284,260,84538,6,0,B|240:204|148:208|104:264,1,200,4|8,0:0|0:0,0:0:0:0:
100,360,85516,1,0,0:0:0:0:
188,308,85842,2,0,B|221:245|178:163|109:147,1,200,0|8,0:0|0:0,0:0:0:0:
268,24,87147,6,0,B|218:44|204:104|233:172|302:176,1,200,4|8,2:0|0:0,0:0:0:0:
348,90,88125,1,0,0:0:0:0:
428,150,88451,2,0,B|481:128|484:54|450:3|397:1,1,200,0|8,0:0|0:0,0:0:0:0:
348,90,89429,6,4,B|292:99,1,50

Didn't change the stack ._. but Added some more drum set at the last reff

Thanks
SkyperOne
Working in Osu Mania?
BlueBeadSky
Hello. Can you fix the video in Teru's Normal map? It's not working.
Topic Starter
Bernkaztl

BlueBeadSky wrote:

Hello. Can you fix the video in Teru's Normal map? It's not working.
done
Dyzack
Is a nice beatman Good Joob :)
erlinadewi-
woah.. air gear soundtrack :)


goodluck >w<)/
m i l r
GO GO
BanchoBot
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