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BACK-ON - Chain (TV Size) [Osu|Taiko]

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Lally
hi from queue o3o

[Easy]
  1. 00:42:147 (4) - try to improve the flow placing this slider like:
[Teru]
  1. OD -1
  2. 00:11:495 (1) - why a soft finishon slider start? ò-ò use a normal one
  3. 00:24:538 (1) - this kind of sliders are a) confusional b) recomended to not use and if to slow are unrankable.so please change this slider into a normal one.
  4. 00:46:712 (1) - whistle on slider end
  5. 00:47:690 (3) - whistle
  6. 00:49:321 (1,2) - whistle
  7. 00:51:929 (2) - whistle on slider end
  8. 01:02:364 (2) - use a slider like this here: flows better as the actual one
[Hard]
  1. 00:14:429 (1,2,3) - try something like: is more original as 3 stacked circles
  2. 01:02:038 (2) - ctrl+g for a better flow
[Arnold0]
  1. 00:31:223 (7) - new combo here
[Kurosanyan's Taiko Muzukashii]
Snapping:
  1. 01:00:732 (1) - Unsnapped circle.
  2. 01:00:895 (1) - Unsnapped circle.
  3. 01:03:993 (2) - Unsnapped circle.
  4. 01:04:156 (3) - Unsnapped circle.
  5. 01:04:319 (1) - Unsnapped circle.
  6. 01:04:645 (2) - Unsnapped circle.
  7. 01:04:808 (1) - Unsnapped circle.
  8. 01:05:297 (2) - Unsnapped circle.
  9. 01:05:949 (1) - Unsnapped circle.
  10. 01:06:112 (1) - Unsnapped circle.
  11. 01:11:330 (1) - Unsnapped circle.
  12. 01:15:080 (2) - Unsnapped circle.
  13. 01:15:243 (1) - Unsnapped circle.
  14. 01:15:732 (2) - Unsnapped circle.
[Kurosanyan's Taiko Oni ]
Snapping
  1. 00:59:346 (2) - Unsnapped circle.
  2. 00:59:672 (2) - Unsnapped circle.
  3. 01:00:080 (1) - Unsnapped circle.
  4. 01:00:243 (3) - Unsnapped circle.
  5. 01:00:406 (1) - Unsnapped circle.
  6. 01:00:732 (1) - Unsnapped circle.
  7. 01:00:895 (2) - Unsnapped circle.
  8. 01:01:058 (3) - Unsnapped circle.
  9. 01:01:955 (2) - Unsnapped circle.
  10. 01:02:281 (2) - Unsnapped circle.
  11. 01:02:770 (2) - Unsnapped circle.
  12. 01:09:781 (2) - Unsnapped circle.
  13. 01:10:107 (2) - Unsnapped circle.
  14. 01:10:596 (2) - Unsnapped circle.
  15. 01:11:330 (2) - Unsnapped circle.
  16. 01:11:493 (3) - Unsnapped circle.
  17. 01:13:205 (2) - Unsnapped circle.
Teru21

Lally wrote:

hi from queue o3o

[Teru]
  1. OD -1 k
  2. 00:11:495 (1) - why a soft finishon slider start? ò-ò use a normal one pattern X'D
  3. 00:24:538 (1) - this kind of sliders are a) confusional b) recomended to not use and if to slow are unrankable.so please change this slider into a normal one. I follow vocal so no change X'D
  4. 00:46:712 (1) - whistle on slider end aa... its a pattern but mehh k
  5. 00:47:690 (3) - whistle ^
  6. 00:49:321 (1,2) - whistle ^
  7. 00:51:929 (2) - whistle on slider end this one no ;A;)w it sounds so awkward =w=;;
  8. 01:02:364 (2) - use a slider like this here: flows better as the actual one awkay X'D
SPOILER
osu file format v12

[General]
AudioFilename: Back-On - Chain (Tv Size).mp3
AudioLeadIn: 0
PreviewTime: 55821
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:BACK-ON
ArtistUnicode:BACK-ON
Creator:JT123
Version:Teru's Normal
Source:Air Gear
Tags:teru21 mintong89 Arnold0 Kurosanyan
BeatmapID:186977
BeatmapSetID:60713

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"VID.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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14103,-100,4,1,0,40,0,0
34973,-100,4,1,0,50,0,0
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55842,-100,4,1,0,50,0,1
76712,-100,4,1,0,50,0,0
89429,-100,4,2,0,30,0,0


[Colours]
Combo1 : 224,188,175
Combo2 : 148,237,174
Combo3 : 145,145,255
Combo4 : 51,255,255

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348,90,89429,6,4,B|292:99,1,50

Thanks ;;

Thankuu to all modders too ;w;)/ I didn't reply cause I didn't change anything to the other modder's mod ;w;)a;;
mingmichael
hello, we are from Ono's Taiko Modding Team come to help :) here your taiko mods that you requested to us. btw, sorry for the late mod orz

Kurosonyan's Taiko Muzukashii
  • you can change HP drain to be 5
  1. 00:21:440 (1) - move to 00:21:277 - << to follow the vocal?
  2. 00:22:418 (1) - move to 00:22:582 - and 00:22:908 (3,1) - kat don << to follow the vocal sound again
  3. 00:39:864 - add a kat here. i added kat there because it still has vocal sound there ;w; it appears at that part, but you didn't use any notes there. hmm, it's like something missing sound there. much better to put a note there, and it's kat because to keep the vocal sound which increases there to be higher
  4. 00:45:082 (2) - change to be kat, to follow the vocal sound again, like 00:44:755 (1) -
  5. 01:29:103 (1,1,2,3) - you can use normal notes. i saw at your Oni diff too, you just used normal notes there and it's fine too. but, because it's muzukashii diff, and i think 4big dons at will increase a bit difficulty of the diff

mint's Taiko Oni
  • change all the volume to be 80% at least? 60% is too low @-@
  1. 00:32:038 - add kat here, and then change 00:32:201 - to be don. i changed them to follow the pattern which you used. look the previous notes, you use "kat" pattern at all kat in the white strike (from 00:14:103 (1) - ). so, to make it consistent, i change them
  2. 00:28:777 - ohyah, kat too here if you are agree with the previous mod ^
  3. 00:34:647 - kat too here, same like the first mod
  4. 00:34:973 - you miss finsiher at here D: the song gives finisher sound at here. don't miss it :c
  5. 00:44:918 - don here. i changed it to make the vocal sound sounds obvious at 00:44:429 (1,1,3) - with kats which you used to follow the vocal sounds
  6. 00:45:408 - finisher here too, the reason same like the previous mod. the song gives finsiher sound at here
  7. 00:55:842 - much better use finisher here, for the kiai starts too C:
  8. 01:06:277 - finsiher here, if you use my previous mod ^ , because it must be consistent
  9. 01:19:321 - finsiher here? the sound becomes quite stronger here

Kurosonyan's Taiko Oni
  • HP and OD can be changed to be 5. i don't think if this Oni will be nice to use 6. but, if you still want to use 6, just use for HP and 5 for OD.
  1. 00:25:516 (6) - change to be kat and 00:25:679 (1) - don << to follow the vocal sound 00:25:516 (6,2,1) -
  2. 00:44:511 (5) - move to 00:44:185 - and change 00:44:429 (5) - to be kat. 00:45:163 (4) - move to 00:44:837 - and change 00:44:837 - and 00:45:082 - to be kats. you can see http://puu.sh/4QCrm.jpg if you are confused. okay, i changed them all because it's much better to follow the vocal which will apppear at 00:44:429 - ; 00:44:755 - ; and 00:45:082 - , so i changed them to be kats them. you put two ddddd streams at there before, and it's quite monotonous. give more variation notes, so i changed them c:
  3. 00:52:500 (2) - move to 00:52:826 - << because the stream which you put before isn't fit well there =w= k ddddd k try to be k d ddddk, much better to follow the background song
  4. add don at 00:53:071 - if you use my previous mod ^

that's all :) hope these mods are usefull for you guys :D
Topic Starter
Bernkaztl
Updated All :D :D

Thx mingmichael
OnosakiHito
I'm also from Ono's Taiko Modding Team and want to do some last rechecks.

[ Kurosonyan's Taiko Muzukashii]
SPOILER
00:21:929 (1) - Maybe move the note to 00:22:092 ? I'm not quite sure if the d k d fits here so well.
00:35:951 (1,1) - These notes or 00:38:560 (1,1) - these. It is not a must, but you could delete these notes or some others in this section. This part is the calm one in the whole song, so you could map to this calm-part with some less notes up to 00:45:408. I actually think it would sounds nice and emphasize the up coming part a bit more due to a rise of notes. Think about it, I'm sure it is some consideration worth.
01:17:690 (3) - When deleting this note, you might be able to emphasize the feeling which comes up at 01:17:853.
01:18:995 (3) - Same here, just with the difference that we don't have this low tuned sound. But might emphasize the up coming part at really well 01:19:321.

Actually this is quite a nice map. Interesting pattern constellation you there.
Only thing you might want to consider is to use the "deletion" suggestion I gave you. After all, you mapped nearly the whole map in one row without a break if we don't consider the gap at 00:55:516. Remember: Some gaps / breaks can emphasize certain parts in the song as well~
Good job.

[ mint's Taiko Oni]
SPOILER
00:33:668~00:34:973 - Maybe consider mapping here to the vocal with finishers, e.g. D x K x D x K x D. I do believe that it could sound more interesting.
00:37:255 (1) - Maybe you would like to delete this note. This part is pretty calm compared to the other parts in the song, so reducing the notes wouldn't be bad, right?
00:39:864 (2,1) - ^
00:43:451 (2) - This note you might want to delete because it would fit pretty well to the vocal and the background "peep" sound which both of them end at 00:43:288.
{
00:57:147 (1) -
00:59:185 (2) - and 00:59:755 (1) -
} Hm... yes, might be a bit annoying for you, but maybe delete these notes as well...? The pattern somehow fits to constellation you have. The first note is not a must, but you might want to delete the other two I suggested.
01:17:690 (4,8) - how about deleting these as well? I suggested this in the muzukashii as well, it would sound interesting to the deep sound we have at 01:17:853 and the deletion at 01:18:995 would be an additional effect of this. You would emphasize up coming part a bit more.

That's all. The Oni is so far fine. Nice.

[ Kurosonyan's Taiko Oni]
SPOILER
You improved a lot in mapping, Kuro. This map has consistent beats which are placed really good. Kat ration has been tuned down which emphasizes them really much when using in the mass of don. Good solution and pattern understanding. I have nothing to say here anymore.


That's it. These Taikos are really good map and I see no reason why not to approve them. Recall me after some stuff got applied.
Star for the good work of these Taiko Mappers. ☆
Topic Starter
Bernkaztl
Updated ._.
OnosakiHito
Checked my PM box, we still have to finish this. So I'm here to recheck it. :p

Muzukashi:
{
00:42:473 (2) - delete
00:44:266 (2) - change to kat
00:44:918 (1,3) - delete
} I think in this way it sounds better.


mint's oni:
00:57:147 (1) - Are you sure about not deleting this note? I suggested it before and I would still do so.

After that we are done.
Topic Starter
Bernkaztl

OnosakiHito wrote:

Checked my PM box, we still have to finish this. So I'm here to recheck it. :p

Muzukashi:
{
00:42:473 (2) - delete
00:44:266 (2) - change to kat
00:44:918 (1,3) - delete
} I think in this way it sounds better.


mint's oni:
00:57:147 (1) - Are you sure about not deleting this note? I suggested it before and I would still do so.

After that we are done.

Done :D :D :D
OnosakiHito
Good luck on ranking this.

Taiko-approved.
mingmichael
wohoo i just remembered that i had modded it a months ago ww and it already gets taiko'd now :oops:
go go ranked /o/
Arnold0
Why this grave ? :<
Topic Starter
Bernkaztl

Arnold0 wrote:

Why this grave ? :<
._ .
i'm just back to osu! again
just had a busy days before
p3n
[Easy]
Generally you should try to avoid SV multiplier changes in easy maps. It is no major change here so I could let it pass if everything else was really great and the SV change was justified. But here it looks more like settings were taken from mapping a higher diff. If you can sort this out this otherwise solid diff would be good to go.

00:03:669 (1,2,3,1,2,3,1,2,3,1,2,3) - avoid the overlaps. You can do this by increasing the snapping distance. Make sure your DS is still consistent after the changes throughout the whole map. This might require adjustments of all other snappings as well.
01:06:277 (1) - interesting...
01:16:712 (1) - also interesting
01:16:712 (1,1) - spacing


[Teru's Normal]
00:49:973 (2,1,2,3) - not a fan of these overlaps (especially in a 'Normal')

Otherwise the most solid and by far best executed standard map in the set.


[Hard]
Many inconsistencies in combo settings and what beats you follow in your map. I'll try to point out the most important ones but the list is not complete.

Case 1:
00:13:614 - there should be another one of those sliders here...did you delete one by accident? http://osu.ppy.sh/ss/1531761
00:14:429 (1,2,3,4,5,6) - the 1/2 triplet doesn't follow anything here. Try selecting the whole combo and use CTRL + G

After following those 2 steps you can see how the resulting jump distances (roughly doubled due to reversing one pattern and adding in another object) make this part much more interesting to play. The same techniques can be applied in other places. You can experiement a bit but be sure to not overdo it since this is a 'Hard'.


Case 2:
00:28:451 (7,8) - if you want try something like this to make the baet feel more natural and consistent with your partial vocal follow: http://osu.ppy.sh/ss/1531746
00:29:755 - do NOT leave out this downbeat, I suggest mapping this properly

This one is more fundamental. You should NEVER leave out dominant downbeats that start a new verse or an entirely new part of a song. It is very confusing for players who don't know this song like you do (because you mapped it).


Case 3:
00:32:364 (4,5) - spacing error (should be 1,20x)
00:32:853 (5,6,7) - starting the sliders on red ticks (1/2 notes) is counter intuitive here and doesn't make much sense from a compositing perspective. Try to offset the sliders by using a circle after the long slider before.
00:33:505 (7,1,2,3,4) - the end of the slider (7) is already part of the new combo and belongs to the next part. Try to map it seperately and use the NC on the downbeat appropriately. While you are at it you could shift the pattern into something with a bit more flow and spread it out a bit to reflect the increased volume. http://osu.ppy.sh/ss/1531868
00:35:299 (1,2) - the slider (2) also ends on a downbeat that marks a new line. You should make the player "do" something here (start slider or place circle) to make this part fit the song
00:36:603 (1,2,3,4) - same as before...this would profit from spreading it out a bit to make it more interesting (you can use the resize feature since the pattern itself is very fitting here) http://osu.ppy.sh/ss/1531865

You can check all of the above with this and customize to your likes (already includes fixed combo settings but not hitsounds):
156,104,32364,6,0,L|92:136|52:200,1,120,0|8,0:0|0:0,0:0:0:0:
66,249,32853,1,0,0:0:0:0:
88,316,33016,2,0,L|152:316,1,60,0|8,0:0|0:0,0:0:0:0:
168,248,33342,2,0,L|240:248,1,60,0|8,0:0|0:0,0:0:0:0:
256,184,33668,5,4,0:0:0:0:
468,96,33995,1,4,0:0:0:0:
336,296,34321,1,4,0:0:0:0:
328,64,34647,1,4,0:0:0:0:
468,244,34973,6,0,P|488:316|452:376,1,143.999995605469
316,192,35625,2,0,P|296:120|332:60,1,143.999995605469
392,220,36277,5,0,0:0:0:0:
214,325,36603,1,8,0:0:0:0:
148,133,36929,1,0,0:0:0:0:
57,320,37255,1,8,0:0:0:0:
234,210,37582,5,4,0:0:0:0:


[Arnold0's Insane]
I had to check twice to see if I was on the right mapset. This map feels so retro down to the great use of normal whistles...I don't know what to say. Overall I think the mapping style somehow fits the theme of the song/show combination. It surely is not what players will expect from an 'Insane' diff nowadays but as an hommage to the maps of the past I would let it slide (no pun intended).

00:16:549 (1,2) - if you switch the order to circle -> slider you can actually map the downbeat here and use a proper NC (don't forget to keep the hitsounds where they used to be): http://osu.ppy.sh/ss/1531950
00:21:929 (1,2) - NC could start on (2) if you want (not a requirement) since you delay some combos for the vocal parts later on like 00:27:147 (7,1) -

Now if the whole map was snapped pixel perfect I would've thought everything done here was 100% intentional. But I'm still not sure. I'll just wait for a reply and then decide what to do later.




Overall I don't mind the classic/different/unusual/whatever approach of the Insane map here. The 'Easy' has to be fixed with the overlaps and different SVs. The 'Hard' needs a lot of work but I gave you some crucial examples of how to handle it. Some effort from your side is still required ;) The standard maps of this set are not yet worth a bubble as a whole. If you need further help you can try to catch me ingame and we can go over some changes or ideas together. Otherwise you should focus on getting some mods to polish the 'Hard' and revamp the 'Easy'. Maybe even get some more feedback for your GD Insane to see if people like this oldschool approach or not.
Teru21
SPOILER
osu file format v12

[General]
AudioFilename: Back-On - Chain (Tv Size).mp3
AudioLeadIn: 0
PreviewTime: 55821
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Chain (TV Size)
TitleUnicode:Chain (TV Size)
Artist:BACK-ON
ArtistUnicode:BACK-ON
Creator:JT123
Version:Teru's Normal
Source:Air Gear
Tags:teru21 mintong89 Arnold0 Kurosanyan
BeatmapID:186977
BeatmapSetID:60713

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3669,326.086956521739,4,1,0,50,1,0
14103,-100,4,1,0,40,0,0
34973,-100,4,1,0,50,0,0
55516,-100,4,2,0,30,0,0
55842,-100,4,1,0,50,0,1
76712,-100,4,1,0,50,0,0
89429,-100,4,2,0,30,0,0


[Colours]
Combo1 : 224,188,175
Combo2 : 148,237,174
Combo3 : 145,145,255
Combo4 : 51,255,255

[HitObjects]
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328,200,4973,2,0,B|369:151|349:87|349:87|389:95|429:87,1,200,0|8,0:0|0:0,0:0:0:0:
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228,128,8886,6,0,B|272:184|364:180|408:124,1,200,4|8,0:0|0:0,0:0:0:0:
412,28,9864,1,2,0:0:0:0:
324,80,10190,2,0,B|291:143|334:225|403:241,1,200,0|8,0:0|0:0,0:0:0:0:
224,364,11495,6,0,B|276:352|300:296|284:224|216:208,1,200,4|8,2:0|0:0,0:0:0:0:
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368,276,14103,6,0,B|436:216|436:216|448:92,1,200,4|0,0:0|0:0,0:0:0:0:
372,40,15082,1,8,0:0:0:0:
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88,140,29429,1,8,0:0:0:0:
172,88,29755,6,0,B|196:36,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
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140,184,31060,6,0,B|80:196,2,50,0|0|8,0:0|0:0|0:0,0:0:0:0:
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108,180,37582,2,0,B|108:76,2,100,4|2|2,0:0|0:0|0:0,0:0:0:0:
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268,24,87147,6,0,B|218:44|204:104|233:172|302:176,1,200,4|8,2:0|0:0,0:0:0:0:
348,90,88125,1,0,0:0:0:0:
428,150,88451,2,0,B|481:128|484:54|450:3|397:1,1,200,0|8,0:0|0:0,0:0:0:0:
348,90,89429,6,4,B|292:99,1,50

Didn't change the stack ._. but Added some more drum set at the last reff

Thanks
SkyperOne
Working in Osu Mania?
BlueBeadSky
Hello. Can you fix the video in Teru's Normal map? It's not working.
Topic Starter
Bernkaztl

BlueBeadSky wrote:

Hello. Can you fix the video in Teru's Normal map? It's not working.
done
Dyzack
Is a nice beatman Good Joob :)
erlinadewi-
woah.. air gear soundtrack :)


goodluck >w<)/
m i l r
GO GO
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