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Pendulum - Witchcraft

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Total Posts
203
Topic Starter
quiz-chan_DELETED
This beatmap was submitted using in-game submission on Samstag, 3. August 2013 at 15:18:27

Artist: Pendulum
Title: Witchcraft
Tags: Immersion Drum'n'Bass DnB Reiji-RJ Aleks719 IceBeam narakucrimson Mystyk MystykAMV
BPM: 174
Filesize: 10704kb
Play Time: 04:03
Difficulties Available:
  1. Easy (1,41 stars, 169 notes)
  2. Escalation (4,82 stars, 616 notes)
  3. Hard (4,84 stars, 440 notes)
  4. Normal (3,12 stars, 253 notes)
  5. RAIN (4,99 stars, 626 notes)
Download: Pendulum - Witchcraft
Information: Scores/Beatmap Listing
---------------
Girl, you haven't got time.
You gotta get out~


Special thanks to Reiji-RJ, Aleks719, IceBeam and Narakucrimson for their great Collaboration Guest Difficulty!! 8-)

About the diffs...
Escalation (raising difficulty by progressing) = made by me
RAIN (Insane Collab) = made by Reiji-RJ, Aleks719, IceBeam and narakucrimson! Thank you!
Hard *hahah, me is copying hitsoundz~* = made by me
Normal *orz tasteless C&P* = made by me
Easy = made by Mystyk and me! yay

Enjoy!

[ ]
69653863
this song <3

I'd like to make a guest diff but please don't expect anything. I might make it or not ._.

Well, if I really make it and gonna submit it, I'll let you know~
Let's see, am I gonna make Hard or Normal?
Topic Starter
quiz-chan_DELETED
Haha, no spoilers for you~

inverness wrote:

Let's see, am I gonna make Hard or Normal?
Rather Normal. There might be a Hard from two other people. (EDIT: maybe even three! EDIT #2: it's four people!!)
EDIT #3: Sorry, I am also doing the Normal on my own. ^^
Cloudchaser
M4M c:

[Escalation]
00:29:880 (7) - remove it
00:30:915 (2) - start with white line and end in red line, fix it
00:34:363 (6) - remov
00:59:190 (3) - sounds good with one turn more?
01:55:397 (5) - ugly slider
02:42:811 (2) - sounds a little weird

Also, Nice map and song!!
Topic Starter
quiz-chan_DELETED
Thanks for your modding, but I will start making use of mods after this has been moved to pending maps!
EDIT: Fine... but next time, wait for it to be moved to pending maps! And look a little more closely!

-Cloudchaser wrote:

M4M c: I am currently lacking on time, but I look when I can get to your map.

[Escalation]
00:29:880 (7) - remove it I would rather not remove this. If there is one more complaint about this, I will consider removing.
00:30:915 (2) - start with white line and end in red line, fix it I like it this way.
00:34:363 (6) - remov Same as first.
00:59:190 (3) - sounds good with one turn more? Spacing would be completely destroyed then.
01:55:397 (5) - ugly slider I can only give this a veeeery slight fix.
02:42:811 (2) - sounds a little weird Indeed, it was the whistle sound.

Also, Nice map and song!! Thanks! :)
BounceBabe
Here is the Guest diff you wanted from me, have fun!
Topic Starter
quiz-chan_DELETED
You have one commendable mapping speed oO
Thanks a lot! :)
Aleks719
to Quiz-chan :
i fixed some patterns and hisounds in my last part, update please!
http://puu.sh/1MD9z

to IceBeam and Naraku :
02:02:294 (1,2) - this looks and feels as jump, but actually it's antijump(or just low spacing) and breaks flow, can you do something?
neonat
Escalation
00:48:328 (2) - change it to a slider from 00:48:328 to 00:48:673
add circles at 00:48:846; 00:49:018; 00:49:190; 00:49:363; 00:49:535; 00:49:708
00:52:983 - add a circle here
00:55:225 - ^
01:05:052 (2) - move slider to 01:04:880, add a circle at 01:05:397


I like the song. This difficulty seemed to only get into it after 03:18:242 lol. I can imagine/think of one that could be harder right now...but I'm not sure that would be what you want. heh. EDIT: But it does seem harder than the other insane.
Zare
Considering you're still using my metadata (and my BG, but w/e), I'd like to at least be mentioned in the Creator's words.
Topic Starter
quiz-chan_DELETED

Zarerion wrote:

Considering you're still using my metadata (and my BG, but w/e), I'd like to at least be mentioned in the Creator's words.
OK then. Should be fine now.
Topic Starter
quiz-chan_DELETED

neonat wrote:

Escalation
00:48:328 (2) - change it to a slider from 00:48:328 to 00:48:673
add circles at 00:48:846; 00:49:018; 00:49:190; 00:49:363; 00:49:535; 00:49:708 Meh... m'kay.
00:52:983 - add a circle here Fine
00:55:225 - ^ Absolutely no.
01:05:052 (2) - move slider to 01:04:880, add a circle at 01:05:397 Okay.


I like the song. This difficulty seemed to only get into it after 03:18:242 lol. I can imagine/think of one that could be harder right now...but I'm not sure that would be what you want. heh. EDIT: But it does seem harder than the other insane.
Thank you for your mod!
But to be honest, I don't get why you didn't take a look at the other diffs. And if you did, did you find improvements to be suggested here? Post them!
neonat

Quiz-chan wrote:

neonat wrote:

Escalation
00:48:328 (2) - change it to a slider from 00:48:328 to 00:48:673
add circles at 00:48:846; 00:49:018; 00:49:190; 00:49:363; 00:49:535; 00:49:708 Meh... m'kay.
00:52:983 - add a circle here Fine
00:55:225 - ^ Absolutely no.
01:05:052 (2) - move slider to 01:04:880, add a circle at 01:05:397 Okay.


I like the song. This difficulty seemed to only get into it after 03:18:242 lol. I can imagine/think of one that could be harder right now...but I'm not sure that would be what you want. heh. EDIT: But it does seem harder than the other insane.
Thank you for your mod!
But to be honest, I don't get why you didn't take a look at the other diffs. And if you did, did you find improvements to be suggested here? Post them!
When I mod, I usually look at 1 difficulty at a time for each song. I can look at the rest when I have the time though.
Xgor
[General]
Why have normal difficulity names on some difficulites and odd difficulity names at some, It's quite jarring. Aand why just RAINas diff name. it's pretty unfitting imo.

Every difficulity w/o RAIN have quite low hitsound volume. Please raise them

The preview time is kinda odd imo, I think having it at 110225 (01:50:225) would be nice as it feels like the climax of the song for me.

This set really need a Hard, Escalation while it starts like an Normal/Hard is clearly harder than so.

[Easy]
Quite a lot of stacks here, I'd suggest you keep avoid stacks for the most parts on easies because newcomers have quite a hard time with them.
And if you wanna keep them please raise the stacking latency. It looks so ugly when they aren't stacked.

00:43:674 (4) - I suggest you remove the repeat here to.....
00:45:052 (x) - make a 3/2 slider with one repeat here. Having rythms like that is quite tricky and starting of with circles instead of repeating slider will probably result in a miss.

[Normal]
01:00:915 (1,2,1,2) - This looks kinda ugly, maybe do something like this http://osu.ppy.sh/ss/577240

[Escalation]
I find stuff like this pretty cool but damn, sometimes when the difficulty went "Up" it acually went down for me.
For an example i find "Hard" harder than harder (Wow that sounded weird)
The anti-jumps at hard like 00:51:949 (3,4,5,6,1,2) - was pretty weird and messes me up while harder is very straightforward...
To think of it, I'm not that found of the use of anti-jumps in this diff at all, they felt to inappropriate.

... Also it would be nice with at least one break.

[RAIN]
20s break is zzzzzzzz. can't you at least map half of that.

That diff looks nice otherwise.
Broccoly
Hi~. I saw you from #modreq.

[Rain]
02:55:397 (5,6) - This is just a suggestion but the problem I had here is that the 8 beat starting from 02:55:397 (5) to 02:57:466 (1) is divided with unequal distances... in a way that doesn't feel right.

So here, the 8 beats are divided into 5,6,1,2 and 3,4,5,6 which doesn't feel right for me to jump from 3 to 4.

Here's how I would fix this:

First, adjust the notes before to something like this (u don't have to exactly follow how i did)

and then,

something like this; 1,2,3,4 - jump - 5,6,7,8.

and adjust 02:58:156 (2) this note's location to:

here maybe?

Again, this is just a suggestion. If you don't like it u don't have to follow :D

[Escalation]
00:52:983 - how about adding a note between 6 and 1? and move the 4 notes little bit to the left so that the distance between the new note and 1 is not far away.
00:58:501 - I would add a note here and arrange them like this:

2 by 2 (5,6 and 7,8)

03:22:294 (1)
03:28:846 (3,4,5)
- the notes might be looked as blended in with the background image due to their color and shape..

-------------------------
Great map! I really enjoyed it.
Good luck on getting it ranked ;)
TrigonometrY
Hello from #modreqs!

[BounceBabe's Easy]
HP Drain Rate - 5 and AR - 5, same as in Normal. But Easy must be easier then Normal, so DR - 3, AR - 3
00:16:777 - add note
00:23:156 - 00:24:363 - 01:29:535 - delete these Inherited Points if you won't use them
00:29:190 - add note
[Normal]
OD - 4
03:45:742 (2) - slider does not fit the rhythm. Replace it with circle and slider:
03:56:776 (2) - same
[Escalation]
HP Drain Rate - 7
AR - 8
Too many Anti-Jumps and stacks like these 00:47:639 (3) - 00:52:466 (4,5,6) - 00:53:328 (2) - 00:59:880 (4,5,6,1,2,3) - reduce them
You must add break. 02:57:639 - 03:14:018 - here, for example, and shorter one in beginning, because song is quite long
01:05:742 (4,5) - you missed blue ticks. Replace it with stream or sliders:
03:17:466 (3,4) - unsnapped sliders
Topic Starter
quiz-chan_DELETED

Broccoly wrote:

Hi~. I saw you from #modreq. Hi! :)

[Escalation]
00:52:983 - how about adding a note between 6 and 1? and move the 4 notes little bit to the left so that the distance between the new note and 1 is not far away. Hmmm.... I'd... I'd rather not... :/
00:58:501 - I would add a note here and arrange them like this: Upon second request.

2 by 2 (5,6 and 7,8)

03:22:294 (1)
03:28:846 (3,4,5) You think so?
- the notes might be looked as blended in with the background image due to their color and shape..

-------------------------
Great map! I really enjoyed it. Thanks! :)
Good luck on getting it ranked ;)
Topic Starter
quiz-chan_DELETED

TrigonometrY wrote:

Hello from #modreqs! Hi~

[Normal]
OD - 4 I don't feel good with OD 4 on Normals :| Changing upon second request.
03:45:742 (2) - slider does not fit the rhythm. Replace it with circle and slider: I prefer it my way.
03:56:776 (2) - same ^
[Escalation]
HP Drain Rate - 7 Procrastinating with decision, but whatever. OK.
AR - 8 Would be too slow for the higher levels then.
Too many Anti-Jumps and stacks like these 00:47:639 (3) (F) - 00:52:466 (4,5,6) (NF) - 00:53:328 (2) - 00:59:880 (NF) (4,5,6,1,2,3) (F) - reduce them
You must add break. 02:57:639 - 03:14:018 - here (destroys difficulty concept), for example, and shorter one in beginning, because song is quite long
01:05:742 (4,5) - you missed blue ticks. Replace it with stream or sliders: Upon second request.
03:17:466 (3,4) - unsnapped sliders Would never have found that without you telling me. Thanks!
BounceBabe
No changes
Topic Starter
quiz-chan_DELETED

BounceBabe wrote:

No changes
Well.... HPDR, AR and OD were lowered. But nothing else changed.

EDIT: RAIN remains unchanged.
HeatKai
Helo Quiz-chan ^^
Please give me feedback which one you fix and which one you're not. :)

[General]
  1. the "RAIN" diff got different kiai times then other diffs.maybe it's better to make it the same with all other diff?
  2. The storyboard "SB\Hard" got so many overlap on the storyboard.fix it.change place or something.Maybe you should delete the osb. and make an update in the osu. notepad.
[BounceBabe's Easy]
There's an overlap happening in the storyboard.
Hard and BounceBabe.Well there's nothing should be hard in this diff.So I guess you should remove it from the bg? just let the name stays.

  1. 00:30:570 (1,2,3,4) - this sounds kinda odd,because I'm not really sure which beat are you following.
  2. 00:51:087 (2,3,1) - this is confusing for newbie player *easiest diff* because they maybe thought after (2) goes to (1) but actually there's (3),because the distance is similar.try like this maybe.
  3. 01:05:742 (3) - other then straight slider,try to make a shape for this slider?
  4. 01:23:328 (4) - add clap at the end? to make it consistent.and the beat at the music really fits with a clap.
  5. 01:33:673 (3,4) - unstack this will be better,player may think that this is still on the same beat like before,but actually it's on a gap,so you better show some distance that it's on a gap.
  6. 02:01:604 (5) - why don't you take this and bring it down? to evade the overlap.if you move it down,the spacing is still fine.
  7. 02:09:190 (3) - make a better blanket.
  8. 02:29:535 (4) - add clap at the end? to make it consistent.and the beat at the music really fits with a clap.
  9. 02:39:880 (3,4) - same as 01:33:673 (3,4)
  10. 02:43:673 (1) - this long slider doesn't sound right.maybe you should just map normally based on the song.
  11. 03:08:501 (1) - putting whistle at the slider really sounds bad for this one,how bout put a whistle at the end,and 03:11:259 (3) - put a whistle at the end of this slider too.
  12. 03:25:742 (3,4) - why dont you make this two slider as a blanket slider?
  13. 04:00:225 (3) - make a better blanket
Awesome diff :3! the hitsounds pattern are good.I love it ! ^^

[Normal]
HP drain rate - 1?

  1. 00:16:087 (5) - move the second grid down by 1 tiny grid.
  2. 00:59:535 (6) - why don't you make it like this? so it looks balance.
  3. 01:05:052 (6) - same as above ^
  4. 01:24:708 (3) - this overlap makes it looks ugly.maybe move it somewhere else to evade the overlap.
  5. 01:27:466 (2) - this overlap too.maybe need to try to think of something.
  6. 01:49:535 (2) - this overlap really ugly and got a spacing error.maybe like this is better.
  7. how to say it,it's better to evade an overlap that can be seen in the gameplay,because it can ruin some people playing because it's hidden/blocked.02:02:294 (1) - 02:07:811 (1) - 03:14:018 (1) you should fix it.or just try to make it not overlap.
  8. 03:31:604 (2) - same as above.
  9. 03:42:638 (2) - ^
got some problem about the overlaps but others are lovely :>!

[Escalation]
  1. 00:38:156 (6) - better blanket this.looks more good.
  2. 00:46:259 - add a circle here,there's a beat here really fits for a circle.
  3. 00:46:949 (2) - this is confusing @@ because of the sudden near spacing.people would think that this is 1/4 beat but actually it's still the same.maybe move it a bit more far or based on the normal spacing.
  4. 00:56:087 (1) - remove whistle at the starting,it's kinda odd when there's whistle there.
  5. 01:55:052 (4) - i dont really think that this is fit.just make the slider before end here? delete this circle.
  6. 03:22:294 (1) - do you know started from here, "Extreme and Maximum power" I think that you're saying that this is the harder and hardest part in the map right? I was hoping for a high SV changes,long sliders and etc.
  7. 04:05:139 and 04:05:311 - please add a circle ;w; don't ever make a gap on stream,sounds empty so sudden when you do it like that.
[RAIN]
  1. 00:13:328 (2) - started from here,the hitsounds pattern kinda change.you do it by yourself? or you don't mean it to be like that lol.
  2. 01:44:708 (1) - make it as a normal distance? this anti-spacing kinda confusing then others,because the beat from the music still the same,no slow-mo or anything.
  3. 02:53:328 (1,2,1) - this part,rather then like this

    I like more if its like this.

  4. 03:24:363 (3) - make a better blanket! don't be lazy reiji =w=
  5. 03:31:777 (6) - why don't you just put it with a normal spacing rather then having a small jump here?
Awesome collab diff!!! Love it omg TAT


Good luck Quiz-chan and others :3
BounceBabe
Update
osu file format v11

[General]
AudioFilename: 12 - Witchcraft.mp3
AudioLeadIn: 2000
PreviewTime: 110225
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Witchcraft
TitleUnicode:Witchcraft
Artist:Pendulum
ArtistUnicode:Pendulum
Creator:Quiz-chan
Version:BounceBabe's Easy
Source:
Tags:Immersion Drum'n'Bass Reiji-RJ Aleks719 IceBeam narakucrimson BounceBabe
BeatmapID:209029
BeatmapSetID:69076

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_witchcraft.png"
//Break Periods
2,67321,76716
2,133528,142923
2,177666,187061
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
M,0,915,,412,413
S,0,915,,0.4960002
F,0,915,1259,0,0.5239999
F,0,1259,66777,0.5239999
F,0,66777,67121,0.5239999,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
S,0,144363,,0.4960002
F,0,144363,144707,0,0.5239999
M,0,144363,199190,412,413
F,0,144707,177121,0.5239999,0.4807463
F,0,177121,177466,0.4807463,0
F,0,177466,188501,0
F,0,188501,188846,0,0.4585661
F,0,188846,199190,0.4585661,0.4512971
M,0,199190,199535,412,413
F,0,199190,199535,0.4512971,0
F,0,199535,210139,0
F,0,199535,210569,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
S,0,78156,,0.4960002
F,0,78156,78500,0,0.5239999
M,0,78156,132983,412,413
F,0,78500,132983,0.5239999,0.4512971
M,0,132983,133328,412,413
F,0,132983,133328,0.4512971,0
F,0,133328,143932,0
F,0,133328,144362,0
F,0,144362,177121,0
F,0,177121,177466,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
M,0,202294,,412,413
S,0,202294,,0.4960002
F,0,202294,202638,0,0.5239999
F,0,202638,246087,0.5239999
F,0,246087,246432,0.5239999,0
F,0,246432,,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,106,81,174

[TimingPoints]
915,344.827586206897,4,2,0,30,1,0
915,-100,4,1,0,40,0,0
1001,-100,4,2,0,30,0,0
22983,-100,4,1,0,40,0,0
23156,-100,4,2,0,17,0,0
24363,-100,4,2,0,5,0,0
24708,-100,4,2,0,30,0,0
39535,-100,4,1,0,30,0,0
40915,-100,4,1,0,35,0,0
42294,-100,4,1,0,40,0,0
43673,-100,4,1,0,45,0,0
45052,-100,4,1,0,50,0,1
67121,-100,4,1,0,50,0,0
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194018,-100,4,1,0,50,0,0
194104,-100,4,2,0,20,0,0
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197121,-100,4,1,0,25,0,0
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197811,-100,4,1,0,35,0,0
198156,-100,4,1,0,40,0,0
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224363,-100,4,1,0,50,0,1
246346,-100,4,1,0,50,0,0
246432,-100,4,1,0,60,0,1
246518,-100,4,1,0,60,0,0


[Colours]
Combo1 : 185,185,185
Combo2 : 250,214,69
Combo3 : 253,62,62
Combo4 : 137,164,254
Combo5 : 125,240,129

[HitObjects]
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256,128,1949,1,0,0:0:0
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400,144,42294,2,0,P|240:144,1,160,4|0,0:0|0:0,0:0:0
112,48,43674,2,0,P|272:48,2,160,4|0|12,0:0|0:0|0:0,0:0:0
48,160,45570,5,8,0:0:0
112,272,46087,1,8,0:0:0
176,320,46432,6,2,P|304:320,2,120
192,240,47811,2,2,P|288:160,2,120
128,192,49190,2,2,P|128:64,1,120
320,48,50570,5,8,0:0:0
416,112,51087,1,8,0:0:0
304,160,51604,1,8,0:0:0
384,192,51949,6,2,P|464:288,2,120
320,240,53328,2,2,P|320:368,2,120
240,224,54708,2,2,P|112:224,1,120
256,64,56087,5,8,0:0:0
368,48,56604,1,8,0:0:0
448,128,57121,1,8,0:0:0
464,208,57466,6,2,P|464:256|400:288,2,120
384,212,58846,2,2,P|326:244|326:292,2,120
424,144,60225,2,2,P|488:32,1,120
288,64,61604,5,8,0:0:0
208,144,62121,1,8,0:0:0
176,32,62639,1,8,0:0:0
96,64,62983,6,2,P|32:96|32:96|48:144,2,120
128,144,64363,2,2,P|143:189|143:189|79:221,2,120
176,80,65742,2,4,P|336:80,2,160,2|2|6,0:0|0:0|0:0,0:0:0
32,240,78156,6,0,P|176:320,1,160,12|0,0:0|0:0,0:0:0
256,304,79190,1,0,0:0:0
340,317,79535,2,0,P|480:240,1,160,8|0,0:0|0:0,0:0:0
464,80,80915,6,0,P|368:80|368:80|304:112,1,160,8|0,0:0|0:0,0:0:0
256,48,81949,1,0,0:0:0
201,108,82294,2,0,P|144:80|144:80|48:80,1,160,8|0,0:0|0:0,0:0:0
48,160,83328,2,0,P|64:240,1,80,0|4,0:0|0:0,0:0:0
224,260,84363,6,0,P|384:260,1,160,0|8,0:0|0:0,0:0:0
288,124,85742,2,0,P|128:124,1,160,0|8,0:0|0:0,0:0:0
256,192,86604,12,4,89190,0:0:0
320,352,89880,6,0,P|436:312|432:208,1,240,8|0,0:0|0:0,0:0:0
464,128,91259,1,2,0:0:0
432,48,91604,1,2,0:0:0
352,80,91949,6,0,P|256:144|160:80,1,240,8|0,0:0|0:0,0:0:0
80,48,93328,1,2,0:0:0
48,128,93673,1,2,0:0:0
152,248,94363,1,2,0:0:0
78,210,94708,6,0,P|76:312|192:352,1,240,12|0,0:0|0:0,0:0:0
256,288,96087,2,0,P|256:208,2,80,2|2|2,0:0|0:0|0:0,0:0:0
344,152,97466,6,8,P|255:43|168:152,2,320,12|8|12,0:0|0:0|0:0,0:0:0
412,296,100915,5,0,0:0:0
412,296,101259,1,0,0:0:0
372,224,101604,2,0,P|132:224,1,240,8|0,0:0|0:0,0:0:0
64,176,102983,2,0,P|16:64,2,120,8|0|0,0:0|0:0|0:0,0:0:0
56,256,104363,1,2,0:0:0
184,344,105052,1,2,0:0:0
340,308,105742,6,0,P|452:272|452:164,1,240,12|0,0:0|0:0,0:0:0
380,220,107121,2,0,P|380:113|492:77,1,240,8|0,0:0|0:0,0:0:0
256,192,108501,12,4,110570,0:0:0
112,144,111259,6,2,P|32:48,2,120,4|0|0,0:0|0:0|0:0,0:0:0
112,224,112639,1,8,0:0:0
80,336,113156,1,8,0:0:0
192,304,113673,1,8,0:0:0
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320,304,115397,1,8,0:0:0
432,336,115914,1,8,0:0:0
400,224,116431,1,8,0:0:0
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400,224,118156,2,2,P|480:320,2,120
328,184,119535,2,2,P|256:288,2,120
328,184,120915,1,8,0:0:0
256,32,121604,1,8,0:0:0
184,200,122294,6,2,P|256:96,2,120,6|2|2,0:0|0:0|0:0,0:0:0
112,224,123673,2,2,P|35:316,2,120
112,144,125052,2,2,P|35:51,2,120
112,144,126432,1,8,0:0:0
172,292,127121,1,8,0:0:0
332,292,127811,6,2,P|460:292,1,120,6|2,0:0|0:0,0:0:0
384,192,128846,1,8,0:0:0
464,160,129190,2,2,P|432:116|368:112,1,120
256,144,130225,1,8,0:0:0
176,112,130570,2,2,P|64:64,2,120
256,144,131949,6,0,P|256:320,2,160,12|0|4,0:0|0:0|0:0,0:0:0
416,240,144363,6,0,P|400:320|400:320|320:336,1,160,12|0,0:0|0:0,0:0:0
256,288,145397,1,0,0:0:0
188,335,145742,2,0,P|112:320|112:320|96:240,1,160,8|0,0:0|0:0,0:0:0
48,80,147121,6,0,P|144:48|160:96|208:48,1,160,8|0,0:0|0:0,0:0:0
256,112,148156,1,0,0:0:0
309,53,148501,2,0,P|352:96|368:48|464:80,1,160,8|0,0:0|0:0,0:0:0
448,160,149535,2,0,P|400:240,1,80,0|4,0:0|0:0,0:0:0
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64,80,151949,2,0,P|96:112|176:112|208:144,1,160,0|8,0:0|0:0,0:0:0
256,192,152811,12,4,155397,0:0:0
48,320,156087,6,0,P|48:80,1,240,8|0,0:0|0:0,0:0:0
112,32,157466,1,2,0:0:0
128,112,157811,1,2,0:0:0
192,64,158156,6,0,P|256:166|256:166|320:64,1,240,8|0,0:0|0:0,0:0:0
384,112,159535,1,2,0:2:0
384,192,159880,1,2,0:2:0
400,32,160570,1,2,0:0:0
464,80,160915,6,0,P|464:320,1,240,12|0,0:0|0:0,0:0:0
384,352,162294,2,0,P|304:368,2,80,2|2|2,0:0|0:0|0:0,0:0:0
256,272,163673,6,8,P|112:176|400:112|256:8,2,320,4|0|4,0:0|0:0|0:0,0:0:0
112,336,167121,5,2,0:0:0
112,336,167466,1,2,0:0:0
48,288,167811,2,0,P|-4:176|48:80,1,240,8|0,0:0|0:0,0:0:0
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416,48,173328,2,0,P|320:64|320:64|288:208,1,240,8|0,0:0|0:0,0:0:0
256,192,174708,12,4,177466,0:0:0
176,320,188501,6,2,P|352:320,2,160,4|0|0,0:0|0:0|0:0,1:0:0
80,192,190570,1,0,0:0:0
192,64,191259,2,0,P|256:106|320:64,2,160,4|0|0,0:0|0:0|0:0,0:0:0
80,192,193328,1,0,0:0:0
176,320,194018,6,2,P|336:320,1,160,6|2,0:0|0:0,0:0:0
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256,144,196432,1,0,0:0:0
184,104,196777,2,2,P|88:32,2,120
192,184,198156,2,2,P|96:256,2,120
256,144,199535,1,4,0:0:0
48,32,202294,5,12,0:0:0
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144,320,204018,2,0,P|224:352,1,80
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388,216,207811,6,0,P|424:144|384:80,1,160,8|0,0:0|0:0,0:0:0
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424,192,225398,1,0,0:0:0
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206,53,237466,2,2,P|190:101|126:85|112:176,1,160,10|2,0:0|0:0,0:0:0
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256,256,239880,1,0,0:0:0
304,320,240225,2,0,P|336:288|336:256,2,80,8|0|4,0:0|0:0|0:0,0:0:0
320,160,241604,6,2,P|368:104|320:48,1,160,8|0,0:0|0:0,0:0:0
256,104,242639,1,0,0:0:0
192,48,242983,2,2,P|144:104|192:160,1,160,10|6,0:0|0:0,0:0:0
256,192,243846,12,4,246432,0:0:0

Nur so nebenbei ich hab gemerkt, dass die AudioLeadIn nicht gleich ist sie sollte 2000 sein. Habs bei mir schon geändert!
Topic Starter
quiz-chan_DELETED

HeatKai wrote:

Helo Quiz-chan ^^
Please give me feedback which one you fix and which one you're not. :)

[General]
  1. the "RAIN" diff got different kiai times then other diffs.maybe it's better to make it the same with all other diff?
  2. The storyboard "SB\Hard" got so many overlap on the storyboard.fix it.change place or something.Maybe you should delete the osb. and make an update in the osu. notepad.
[BounceBabe's Easy]
There's an overlap happening in the storyboard.
Hard and BounceBabe. This was just fixed in the evening. Sorry for that. :D
Well there's nothing should be hard in this diff.So I guess you should remove it from the bg? just let the name stays.

[Normal]
HP drain rate - 1?

  1. 00:16:087 (5) - move the second grid down by 1 tiny grid. The slider is now perfectly symmetrical. Wanna keep it that way now.
  2. 00:59:535 (6) - why don't you make it like this? so it looks balance.
  3. 01:05:052 (6) - same as above ^
  4. 01:24:708 (3) - this overlap makes it looks ugly.maybe move it somewhere else to evade the overlap.
  5. 01:27:466 (2) - this overlap too.maybe need to try to think of something.
  6. 01:49:535 (2) - this overlap really ugly and got a spacing error.maybe like this is better.
  7. how to say it,it's better to evade an overlap that can be seen in the gameplay,because it can ruin some people playing because it's hidden/blocked.02:02:294 (1) - 02:07:811 (1) - 03:14:018 (1) you should fix it.or just try to make it not overlap.
  8. 03:31:604 (2) - same as above.
  9. 03:42:638 (2) - ^
got some problem about the overlaps but others are lovely :>!

Just in general: I tried to fix all those suggestions but that wasn't always possible.

[Escalation]
  1. 00:38:156 (6) - better blanket this.looks more good. M'kay.
  2. 00:46:259 - add a circle here,there's a beat here really fits for a circle. Inevitable anti-jump occuring at 00:47:639.
  3. 00:46:949 (2) - this is confusing @@ because of the sudden near spacing.people would think that this is 1/4 beat but actually it's still the same.maybe move it a bit more far or based on the normal spacing. Fixed with aspect above.
  4. 00:56:087 (1) - remove whistle at the starting,it's kinda odd when there's whistle there. Personally I liked it o_ o
  5. 01:55:052 (4) - i dont really think that this is fit.just make the slider before end here? delete this circle. D'awww.... does that have to be? :| Upon second request.
  6. 03:22:294 (1) - do you know started from here, "Extreme and Maximum power" I think that you're saying that this is the harder and hardest part in the map right? I was hoping for a high SV changes,long sliders and etc. Slider velocity changes with transition from "Extreme" to "MAX. POWER".
  7. 04:05:139 and 04:05:311 - please add a circle ;w; don't ever make a gap on stream,sounds empty so sudden when you do it like that. I hope sharp stream curve will do as well.

Good luck Quiz-chan and others :3
Thanks :)

BounceBabe wrote:

Update
osu file format v11

[General]
AudioFilename: 12 - Witchcraft.mp3
AudioLeadIn: 2000
PreviewTime: 110225
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Witchcraft
TitleUnicode:Witchcraft
Artist:Pendulum
ArtistUnicode:Pendulum
Creator:Quiz-chan
Version:BounceBabe's Easy
Source:
Tags:Immersion Drum'n'Bass Reiji-RJ Aleks719 IceBeam narakucrimson BounceBabe
BeatmapID:209029
BeatmapSetID:69076

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_witchcraft.png"
//Break Periods
2,67321,76716
2,133528,142923
2,177666,187061
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
M,0,915,,412,413
S,0,915,,0.4960002
F,0,915,1259,0,0.5239999
F,0,1259,66777,0.5239999
F,0,66777,67121,0.5239999,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
S,0,144363,,0.4960002
F,0,144363,144707,0,0.5239999
M,0,144363,199190,412,413
F,0,144707,177121,0.5239999,0.4807463
F,0,177121,177466,0.4807463,0
F,0,177466,188501,0
F,0,188501,188846,0,0.4585661
F,0,188846,199190,0.4585661,0.4512971
M,0,199190,199535,412,413
F,0,199190,199535,0.4512971,0
F,0,199535,210139,0
F,0,199535,210569,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
S,0,78156,,0.4960002
F,0,78156,78500,0,0.5239999
M,0,78156,132983,412,413
F,0,78500,132983,0.5239999,0.4512971
M,0,132983,133328,412,413
F,0,132983,133328,0.4512971,0
F,0,133328,143932,0
F,0,133328,144362,0
F,0,144362,177121,0
F,0,177121,177466,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
M,0,202294,,412,413
S,0,202294,,0.4960002
F,0,202294,202638,0,0.5239999
F,0,202638,246087,0.5239999
F,0,246087,246432,0.5239999,0
F,0,246432,,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,106,81,174

[TimingPoints]
915,344.827586206897,4,2,0,30,1,0
915,-100,4,1,0,40,0,0
1001,-100,4,2,0,30,0,0
22983,-100,4,1,0,40,0,0
23156,-100,4,2,0,17,0,0
24363,-100,4,2,0,5,0,0
24708,-100,4,2,0,30,0,0
39535,-100,4,1,0,30,0,0
40915,-100,4,1,0,35,0,0
42294,-100,4,1,0,40,0,0
43673,-100,4,1,0,45,0,0
45052,-100,4,1,0,50,0,1
67121,-100,4,1,0,50,0,0
88501,-100,4,1,0,50,0,0
89190,-100,4,1,0,50,0,0
89535,-100,4,1,0,45,0,0
110052,-100,4,1,0,45,0,0
111259,-100,4,1,0,50,0,1
133328,-100,4,1,0,50,0,0
155397,-100,4,1,0,50,0,0
174708,-100,4,1,0,45,0,0
176087,-100,4,1,0,50,0,0
188501,-100,4,1,0,30,0,0
194018,-100,4,1,0,50,0,0
194104,-100,4,2,0,20,0,0
196777,-100,4,1,0,20,0,0
197121,-100,4,1,0,25,0,0
197466,-100,4,1,0,30,0,0
197811,-100,4,1,0,35,0,0
198156,-100,4,1,0,40,0,0
198846,-100,4,1,0,50,0,0
224363,-100,4,1,0,50,0,1
246346,-100,4,1,0,50,0,0
246432,-100,4,1,0,60,0,1
246518,-100,4,1,0,60,0,0


[Colours]
Combo1 : 185,185,185
Combo2 : 250,214,69
Combo3 : 253,62,62
Combo4 : 137,164,254
Combo5 : 125,240,129

[HitObjects]
112,48,915,6,0,P|112:128|176:160,1,160,4|0,0:0|0:0,0:0:0
256,128,1949,1,0,0:0:0
336,96,2294,2,0,P|400:128|400:208,1,160,10|0,0:0|0:0,0:0:0
256,288,3673,6,0,P|256:128,2,160,2|0|10,0:0|0:0|0:0,0:0:0
256,288,5742,1,0,0:0:0
256,288,6432,1,2,0:0:0
96,320,7121,6,0,P|32:224|112:160,1,240,0|2,0:0|0:0,0:0:0
112,160,8501,1,8,0:0:0
256,96,9190,2,0,P|357:84|380:197,1,240,2|0,0:0|0:0,0:0:0
432,264,10570,2,0,P|330:275|307:162,1,240,10|0,0:0|0:0,0:0:0
307,161,11949,5,2,0:0:0
176,80,12639,1,0,0:0:0
96,208,13328,1,10,0:0:0
224,288,14018,1,0,0:0:0
308,160,14708,2,0,P|448:80,2,160,2|2|12,0:0|0:0|0:0,0:0:0
48,352,17466,5,2,0:0:0
80,192,18156,1,2,0:0:0
208,288,18846,2,0,P|304:288|336:336,2,160,10|0|2,0:0|0:0|0:0,0:0:0
80,192,20915,2,0,P|147:124|204:135,2,160,0|10|0,0:0|0:0|0:0,0:0:0
48,352,22983,1,4,0:0:0
328,64,24708,5,2,0:0:0
392,112,25052,1,2,0:0:0
416,192,25397,2,0,P|432:240|432:240|368:336,1,160,8|0,0:0|0:0,0:0:0
292,332,26432,2,0,P|231:240|231:240|247:192,2,160,2|2|8,0:0|0:0|0:0,0:0:0
371,331,28156,2,0,P|432:240|432:240|416:192,1,160,0|2,0:0|0:0,0:0:0
48,48,30570,5,2,0:0:0
192,96,31259,2,0,P|172:168|96:192,1,160,8|0,0:0|0:0,0:0:0
176,336,32639,2,0,P|336:336,1,160,8|0,0:0|0:0,0:0:0
416,192,34018,2,0,P|340:168|320:96,1,160,4|0,0:0|0:0,0:0:0
256,240,35397,5,2,0:0:0
256,240,36087,1,2,0:0:0
192,96,36777,2,0,P|256:55|320:96,2,160,4|0|4,0:0|0:0|0:0,0:0:0
400,336,39535,6,0,P|240:336,1,160,4|0,0:0|0:0,0:0:0
112,240,40915,2,0,P|272:240,1,160,4|0,0:0|0:0,0:0:0
400,144,42294,2,0,P|240:144,1,160,4|0,0:0|0:0,0:0:0
112,48,43674,2,0,P|272:48,2,160,4|0|12,0:0|0:0|0:0,0:0:0
48,160,45570,5,8,0:0:0
112,272,46087,1,8,0:0:0
176,320,46432,6,2,P|304:320,2,120
192,240,47811,2,2,P|288:160,2,120
128,192,49190,2,2,P|128:64,1,120
320,48,50570,5,8,0:0:0
416,112,51087,1,8,0:0:0
304,160,51604,1,8,0:0:0
384,192,51949,6,2,P|464:288,2,120
320,240,53328,2,2,P|320:368,2,120
240,224,54708,2,2,P|112:224,1,120
256,64,56087,5,8,0:0:0
368,48,56604,1,8,0:0:0
448,128,57121,1,8,0:0:0
464,208,57466,6,2,P|464:256|400:288,2,120
384,212,58846,2,2,P|326:244|326:292,2,120
424,144,60225,2,2,P|488:32,1,120
288,64,61604,5,8,0:0:0
208,144,62121,1,8,0:0:0
176,32,62639,1,8,0:0:0
96,64,62983,6,2,P|32:96|32:96|48:144,2,120
128,144,64363,2,2,P|143:189|143:189|79:221,2,120
176,80,65742,2,4,P|336:80,2,160,2|2|6,0:0|0:0|0:0,0:0:0
32,240,78156,6,0,P|176:320,1,160,12|0,0:0|0:0,0:0:0
256,304,79190,1,0,0:0:0
340,317,79535,2,0,P|480:240,1,160,8|0,0:0|0:0,0:0:0
464,80,80915,6,0,P|368:80|368:80|304:112,1,160,8|0,0:0|0:0,0:0:0
256,48,81949,1,0,0:0:0
201,108,82294,2,0,P|144:80|144:80|48:80,1,160,8|0,0:0|0:0,0:0:0
48,160,83328,2,0,P|64:240,1,80,0|4,0:0|0:0,0:0:0
224,260,84363,6,0,P|384:260,1,160,0|8,0:0|0:0,0:0:0
288,124,85742,2,0,P|128:124,1,160,0|8,0:0|0:0,0:0:0
256,192,86604,12,4,89190,0:0:0
320,352,89880,6,0,P|436:312|432:208,1,240,8|0,0:0|0:0,0:0:0
464,128,91259,1,2,0:0:0
432,48,91604,1,2,0:0:0
352,80,91949,6,0,P|256:144|160:80,1,240,8|0,0:0|0:0,0:0:0
80,48,93328,1,2,0:0:0
48,128,93673,1,2,0:0:0
152,248,94363,1,2,0:0:0
78,210,94708,6,0,P|76:312|192:352,1,240,12|0,0:0|0:0,0:0:0
256,288,96087,2,0,P|256:208,2,80,2|2|2,0:0|0:0|0:0,0:0:0
344,152,97466,6,8,P|255:43|168:152,2,320,12|8|12,0:0|0:0|0:0,0:0:0
412,296,100915,5,0,0:0:0
412,296,101259,1,0,0:0:0
372,224,101604,2,0,P|132:224,1,240,8|0,0:0|0:0,0:0:0
64,176,102983,2,0,P|16:64,2,120,8|0|0,0:0|0:0|0:0,0:0:0
56,256,104363,1,2,0:0:0
184,344,105052,1,2,0:0:0
340,308,105742,6,0,P|452:272|452:164,1,240,12|0,0:0|0:0,0:0:0
380,220,107121,2,0,P|380:113|492:77,1,240,8|0,0:0|0:0,0:0:0
256,192,108501,12,4,110570,0:0:0
112,144,111259,6,2,P|32:48,2,120,4|0|0,0:0|0:0|0:0,0:0:0
112,224,112639,1,8,0:0:0
80,336,113156,1,8,0:0:0
192,304,113673,1,8,0:0:0
256,256,114018,2,2,P|256:128,2,120
320,304,115397,1,8,0:0:0
432,336,115914,1,8,0:0:0
400,224,116431,1,8,0:0:0
400,144,116777,6,2,P|476:51,2,120,6|2|2,0:0|0:0|0:0,0:0:0
400,224,118156,2,2,P|480:320,2,120
328,184,119535,2,2,P|256:288,2,120
328,184,120915,1,8,0:0:0
256,32,121604,1,8,0:0:0
184,200,122294,6,2,P|256:96,2,120,6|2|2,0:0|0:0|0:0,0:0:0
112,224,123673,2,2,P|35:316,2,120
112,144,125052,2,2,P|35:51,2,120
112,144,126432,1,8,0:0:0
172,292,127121,1,8,0:0:0
332,292,127811,6,2,P|460:292,1,120,6|2,0:0|0:0,0:0:0
384,192,128846,1,8,0:0:0
464,160,129190,2,2,P|432:116|368:112,1,120
256,144,130225,1,8,0:0:0
176,112,130570,2,2,P|64:64,2,120
256,144,131949,6,0,P|256:320,2,160,12|0|4,0:0|0:0|0:0,0:0:0
416,240,144363,6,0,P|400:320|400:320|320:336,1,160,12|0,0:0|0:0,0:0:0
256,288,145397,1,0,0:0:0
188,335,145742,2,0,P|112:320|112:320|96:240,1,160,8|0,0:0|0:0,0:0:0
48,80,147121,6,0,P|144:48|160:96|208:48,1,160,8|0,0:0|0:0,0:0:0
256,112,148156,1,0,0:0:0
309,53,148501,2,0,P|352:96|368:48|464:80,1,160,8|0,0:0|0:0,0:0:0
448,160,149535,2,0,P|400:240,1,80,0|4,0:0|0:0,0:0:0
256,304,150570,6,0,P|224:272|144:272|112:240,1,160,0|8,0:0|0:0,0:0:0
64,80,151949,2,0,P|96:112|176:112|208:144,1,160,0|8,0:0|0:0,0:0:0
256,192,152811,12,4,155397,0:0:0
48,320,156087,6,0,P|48:80,1,240,8|0,0:0|0:0,0:0:0
112,32,157466,1,2,0:0:0
128,112,157811,1,2,0:0:0
192,64,158156,6,0,P|256:166|256:166|320:64,1,240,8|0,0:0|0:0,0:0:0
384,112,159535,1,2,0:2:0
384,192,159880,1,2,0:2:0
400,32,160570,1,2,0:0:0
464,80,160915,6,0,P|464:320,1,240,12|0,0:0|0:0,0:0:0
384,352,162294,2,0,P|304:368,2,80,2|2|2,0:0|0:0|0:0,0:0:0
256,272,163673,6,8,P|112:176|400:112|256:8,2,320,4|0|4,0:0|0:0|0:0,0:0:0
112,336,167121,5,2,0:0:0
112,336,167466,1,2,0:0:0
48,288,167811,2,0,P|-4:176|48:80,1,240,8|0,0:0|0:0,0:0:0
128,48,169190,2,0,P|256:32,2,120,8|0|0,0:0|0:0|0:0,0:0:0
112,128,170570,1,2,0:0:0
176,272,171259,1,2,0:0:0
336,272,171949,6,0,P|432:256|432:256|464:112,1,240,12|0,0:0|0:0,0:0:0
416,48,173328,2,0,P|320:64|320:64|288:208,1,240,8|0,0:0|0:0,0:0:0
256,192,174708,12,4,177466,0:0:0
176,320,188501,6,2,P|352:320,2,160,4|0|0,0:0|0:0|0:0,1:0:0
80,192,190570,1,0,0:0:0
192,64,191259,2,0,P|256:106|320:64,2,160,4|0|0,0:0|0:0|0:0,0:0:0
80,192,193328,1,0,0:0:0
176,320,194018,6,2,P|336:320,1,160,6|2,0:0|0:0,0:0:0
408,176,195397,2,2,P|408:112|360:88,1,120
256,144,196432,1,0,0:0:0
184,104,196777,2,2,P|88:32,2,120
192,184,198156,2,2,P|96:256,2,120
256,144,199535,1,4,0:0:0
48,32,202294,5,12,0:0:0
48,32,202639,1,0,0:0:0
96,96,202983,2,0,P|112:176|112:176|96:256,1,160,0|8,0:0|0:0,0:0:0
144,320,204018,2,0,P|224:352,1,80
384,352,205052,5,8,0:0:0
384,352,205397,1,0,0:0:0
428,284,205742,2,0,P|492:220,2,80,0|0|8,0:0|0:0|0:0,0:0:0
348,284,206777,2,0,P|284:220,2,80
388,216,207811,6,0,P|424:144|384:80,1,160,8|0,0:0|0:0,0:0:0
304,72,208846,1,0,0:0:0
224,48,209190,2,0,P|128:48,2,80,8|0|0,0:0|0:0|0:0,0:0:0
64,80,210570,6,0,P|32:192|104:280,1,240,8|0,0:0|0:0,0:0:0
184,304,211949,1,8,0:0:0
256,256,212294,1,0,0:0:0
328,304,212639,1,0,0:0:0
408,280,212983,1,0,0:0:0
408,280,213328,6,0,P|480:192|448:80,1,240,8|0,0:0|0:0,0:0:0
374,113,214708,2,0,P|134:113,1,240,8|0,0:0|0:0,0:0:0
64,80,216087,6,0,P|32:192|104:280,1,240,8|0,0:0|0:0,0:0:0
176,320,217466,2,0,P|216:248,1,80,8|0,0:0|0:0,0:0:0
297,250,218156,2,0,P|336:320,1,80
416,312,218846,6,0,P|416:72,1,240,12|0,0:0|0:0,0:0:0
336,56,220225,1,8,0:0:0
256,72,220570,1,0,0:0:0
176,56,220915,1,0,0:0:0
256,192,221604,12,4,223673,0:0:0
368,344,224363,6,2,P|456:312|456:312|480:248,1,160,12|0,0:0|0:0,0:0:0
424,192,225398,1,0,0:0:0
479,134,225743,2,2,P|456:72|456:72|368:40,1,160,10|2,0:0|0:0,0:0:0
216,84,227121,6,2,P|136:92|88:156,1,160,8|0,0:0|0:0,0:0:0
20,192,228156,1,0,0:0:0
89,232,228501,2,2,P|136:292|216:300,1,160,10|2,0:0|0:0,0:0:0
296,300,229535,2,0,P|376:300,1,80,0|4,0:0|0:0,0:0:0
400,144,230570,6,2,P|400:64|400:64|320:48,1,160,8|0,0:0|0:0,0:0:0
256,96,231604,1,0,0:0:0
190,48,231949,2,2,P|112:64|112:64|112:144,1,160,10|2,0:0|0:0,0:0:0
48,288,233328,6,2,P|112:332|192:320,1,160,8|0,0:0|0:0,0:0:0
256,272,234363,1,0,0:0:0
322,321,234708,2,2,P|400:336,2,80,8|0|4,0:0|0:0|0:0,0:0:0
400,176,236087,6,2,P|385:85|321:101|305:53,1,160,10|2,0:0|0:0,0:0:0
256,128,237121,1,0,0:0:0
206,53,237466,2,2,P|190:101|126:85|112:176,1,160,10|2,0:0|0:0,0:0:0
48,320,238846,6,2,P|208:320,1,160,10|2,0:0|0:0,0:0:0
256,256,239880,1,0,0:0:0
304,320,240225,2,0,P|336:288|336:256,2,80,8|0|4,0:0|0:0|0:0,0:0:0
320,160,241604,6,2,P|368:104|320:48,1,160,8|0,0:0|0:0,0:0:0
256,104,242639,1,0,0:0:0
192,48,242983,2,2,P|144:104|192:160,1,160,10|6,0:0|0:0,0:0:0
256,192,243846,12,4,246432,0:0:0

Nur so nebenbei ich hab gemerkt, dass die AudioLeadIn nicht gleich ist sie sollte 2000 sein. Habs bei mir schon geändert!
OK. Danke! :)
Topic Starter
quiz-chan_DELETED
Don't die :<
Elly-chan
i love this song
Topic Starter
quiz-chan_DELETED

Elly-chan wrote:

i love this song
Me too actually °u°
That's why I chose this song rofl
Mystyk
Hi! So here's the mod4mod finally, I finished >.< Sorry for being so late with it X_X

BounceBabe's Easy:
00:30:570 (1,2,3,4) - this timing (I mean placement of the sliders) is weird imo, something like this would fit better - http://puu.sh/26Jro
00:35:397 (1,2) - I think it's not a good idea to stack notes so many times (you did it at the beginning as well), so try another placement
00:49:190 (3) - this should last until 00:49:880 - because there is a big beat there, it's really weird like this (when it's so short)
00:54:708 (3) - same as above ^
00:57:466 (1,2) - you should make these nicer, and blanket each other - http://puu.sh/26JI1
01:00:225 (3) - same as mentioned before >.< lengthen it a bit
01:33:328 (2) - I think you should remove this, and add a hit circle here 01:34:018 - it sounds like there is a little bit of break after he sings so it would fit imo
01:36:087 (2) - try this, it would fit better to the beats in my opinion, and wouldn't break flow - http://puu.sh/26JVr
01:55:914 (7) - I think you should place this here - 01:56:087 - because of the melody, and it's a bit confusing if it stays like as it is right now
02:02:294 (1) - change the direction of this slider a little bit (rotate a bit) so that it won't reach 02:01:604 (5) - it would look nicer
02:39:535 (2,3,4) - the same as I mentioned before, remove (2) and add hit circle at 02:40:225 - also, the spacing wouldn't be confusing like this :P
02:42:294 (2) - I think this would sound nice and would fit (similar to what I mentioned before) - http://puu.sh/26Kka
03:57:121 (2) - put this a few grids up? (only a little bit so it won't reach the sliders, but would still be better for distance)

Normal:
Check AiMod because it says there are some unsnapped objects.
OD+1?
from 00:07:121 (1) to 00:39:535 (1) - very small thing but it would be a bit nicer if the objects didn't reach >< so if you left a little bit more distance (a few grids) - for example this one - http://puu.sh/29brj and this one - http://puu.sh/29bqY etc. it's not so appealing like this imo ><
00:47:811 (1,2) and 00:53:329 (1,2) - I don't really like that pattern, they are both curvy but they are too different, maybe if the second slider would be flipped vertically it would look nicer (but flow would break a bit) so maybe you could try something like this? - http://puu.sh/29byV
01:01:259 (2,1) - why is that jump? you could try other placement you could just place 01:00:915 (1,1) - closer, so the first (1) to the right a bit and the second (1) to the left a bit, and pattern would stay the same
01:33:673 (3) - it feels weird to click this circle, it's a bit too sudden in my opinion, beacuse before you used to put long slider and the circles followed an easier rythm, I know it fits the lyrics, but it still plays weird to me (and the following ones too which are similar to this)
01:38:501 (2) - you can make this a better blanket :P - http://puu.sh/29bH6
01:39:708 (3) - this plays very weird so I would suggest this - http://puu.sh/29bIq - so basically remove 01:40:397 (1,2) - put 01:39:708 (3) - on the white tick (a bit later) and add a repeat, it would still fit the music and wouldn't feel weird
01:39:708 (3) - well even if you don't do the above, at least remove the claps from this slider, I think they don't fit, there is no special sound there (like beats) so not really necessary to put claps
01:44:707 (3) - same as mentioned before 01:33:673 (3)
01:55:397 (2,2) - mentioned before too 00:47:811 (1,2)
01:57:122 (2) - maybe you could place this to some other place? stacking is a bit boring, so it might be more fun to play if you changed :P just example - http://puu.sh/29bMX
03:20:915 (1) - I think this slider is too short moreover the slider afterwards comes too quickly (and this is only a normal diff, i know it doesn't have to be like very easy but still...) so either remove the spinner or make it longer? (for example remove 03:23:328 (2) - and put (1) one white tick later....etc. up to you)
03:32:294 (3) - remove hit circle? and 03:32:639 (4) - put this at the place where (3) was (on the timeline) and add a repeat, it would fit better to the music imo and like this you could avoid stacking
03:39:191 (2) - I think you missed a clap from the beginning of the slider

Escalation:

I personally don't think tick rate 2 fits this difficulty, the long sliders sound good with tick rate 1, because many times they tick when he sings something, also with tick rate one 00:22:983 (1) - the ticks would fit well to the melody on this slider <<
Plz lower AR, I think it's too fast and doesn't really fit << it feels forced to me
00:43:673 (1,2,3,4,5,6) - this plays weird in my opinion, especially the first 4 hit circles, I think unstacking them would solve the problem, put a distance between them
00:57:121 (3) - make this a bit more curvy so that it is a better blanket
00:57:466 (4) - it's a bit annoying that this doesn't fit to the beat properly << it fits the melody, but the beat is louder so I think you should hit it somehow
plz try this - http://puu.sh/29cDd - it fits so well in my opinion and like this it doesn't feel uncomfortable to click the hit circles (01:00:397 (5,6) - )
01:40:397 (1,2,3) - these feel unnecessary for me, I don't hear anything that would mean stream, and I feel uncomfortable hitting them, I would delete 01:40:483 (2) - the others are fine
01:49:018 - add hit circle, it fits the lyrics and it's empty without it >.<
02:04:880 (4) - I don't really like this placed here, put it somehere else? (and it kinda breaks flow imo)
02:22:639 (3) - ctrl+G in this slider? again because of flow, when I played it before this was one of the things I thought should be changed >.<
02:39:535 (5) - try to place this a bit to the right? so that the small stream is straight and doesn't look messy
02:42:811 (2,3) - I think this doesn't fit so well to the beat, since the blue tick is not really a beat, so I think properly it should be like this - http://puu.sh/29HTP
02:54:708 (1,2,3) - 02:55:225 (5,6,7) - 02:55:742 (9,10,11) - these streams feel unnecessary and forced, or maybe don't stack them? so it would feel better to click them
02:56:776 (1,2) - put these a bit further from the center, because it's not really appealing that they reach (3) >.<
03:14:190 (2,3) - honestly, it feels weird to click on these >.< I think you should put (3) on the red tick, so here 03:14:535 - i think it woudl fit better to the melody(?) it's like türü-türü-tü türü-türü-tü...lol yeah hard to explain
03:16:777 (1,2,3,4) - don't make them reach each other :P
03:20:915 (1,1) - delete 03:22:294 (1) - and lengthen the spinner? it would fit better imo, and the spinner ends on a weird spot since there is not sound there (yet you even added a hitsound)
03:24:018 (1,2) - place further from the center
03:51:432 (5,6) - stack them properly

RAIN:
00:25:052 (4,1) - maybe try this instead? - http://puu.sh/29IkF - it feels more fitting to the music, I think "feel" needs a long slider and not 2 short ones :P
00:46:087 (3) - don't wanna sound nazi but I think you should put this a bit up so that it can become a blanket for 00:46:432 (4)
00:49:018 (6) - add something here? because the melody starts here and not later << also the flow wouldn't break since you continue mapping like you did before
01:29:190 (1) - I think this slider should start earlier, or at least add a hit circle? because he starts singing on the red tick and not on the white one <<
01:33:673 (7) - weird placement, stack properly
01:39:880 (1,2,1) - suddenly smaller distance doesn't look nice, so try to make them a bit bigger
01:55:397 (6,8) - tbh I don't really like this kind of placement, it's not appealing for me >.< also 01:56:087 (8) - I think you could put a shorter slider here with a repeat because of the melody, like this - http://puu.sh/29ItH
02:01:604 (6) - ^ same as mentioned above
02:10:570 (1) - again I feel like you start the silder later then it should start, same as here 00:49:018 (6)
02:58:846 (3,4,1,2) - I don't really understand why you put those hit circles before the sliders, I can't hear anything in the music which gives reason, so I would remove those hit circles, start the slider at the place of the hit circle and lengthem them
03:04:363 (2,3,1,2) - ^ same here
03:07:639 - add hit circle because of the lyircs
03:13:673 (7,8,1) - you should make the distance equal between these, so that it would look nicer imo :P

Sorry if my mod is not really useful, it's a nice beatmap. Good Luck!
Topic Starter
quiz-chan_DELETED

MystykAMV wrote:

Hi! So here's the mod4mod finally, I finished >.< Sorry for being so late with it X_X

Normal:
Check AiMod because it says there are some unsnapped objects. Fixed.
OD+1? Hmpf... m'kay.
from 00:07:121 (1) to 00:39:535 (1) - very small thing but it would be a bit nicer if the objects didn't reach >< so if you left a little bit more distance (a few grids) - for example this one - http://puu.sh/29brj and this one - http://puu.sh/29bqY etc. it's not so appealing like this imo >< I don't think this is really that bad, nevertheless tried to fix some of them.
00:47:811 (1,2) and 00:53:329 (1,2) - I don't really like that pattern, they are both curvy but they are too different, maybe if the second slider would be flipped vertically it would look nicer (but flow would break a bit) so maybe you could try something like this? - http://puu.sh/29byV Fine.
01:01:259 (2,1) - why is that jump? you could try other placement you could just place 01:00:915 (1,1) - closer, so the first (1) to the right a bit and the second (1) to the left a bit, and pattern would stay the same Okay.
01:33:673 (3) - it feels weird to click this circle, it's a bit too sudden in my opinion, beacuse before you used to put long slider and the circles followed an easier rythm, I know it fits the lyrics, but it still plays weird to me (and the following ones too which are similar to this) Problem is I can't figure out what else to do.
01:38:501 (2) - you can make this a better blanket :P - http://puu.sh/29bH6 Isn't it perfect already? :o
01:39:708 (3) - this plays very weird so I would suggest this - http://puu.sh/29bIq - so basically remove 01:40:397 (1,2) - put 01:39:708 (3) - on the white tick (a bit later) and add a repeat, it would still fit the music and wouldn't feel weird I am doing this without wanting to.
01:39:708 (3) - well even if you don't do the above, at least remove the claps from this slider, I think they don't fit, there is no special sound there (like beats) so not really necessary to put claps
01:44:707 (3) - same as mentioned before 01:33:673 (3) ^
01:55:397 (2,2) - mentioned before too 00:47:811 (1,2) ^
01:57:122 (2) - maybe you could place this to some other place? stacking is a bit boring, so it might be more fun to play if you changed :P just example - http://puu.sh/29bMX I'll take the example!
03:20:915 (1) - I think this slider is too short moreover the slider afterwards comes too quickly (and this is only a normal diff, i know it doesn't have to be like very easy but still...) so either remove the spinner or make it longer? (for example remove 03:23:328 (2) - and put (1) one white tick later....etc. up to you) But it looks right to me :c
03:32:294 (3) - remove hit circle? and 03:32:639 (4) - put this at the place where (3) was (on the timeline) and add a repeat, it would fit better to the music imo and like this you could avoid stacking
03:39:191 (2) - I think you missed a clap from the beginning of the slider It was intention, but I like this even more with clap.

Escalation:

I personally don't think tick rate 2 fits this difficulty, the long sliders sound good with tick rate 1, because many times they tick when he sings something, also with tick rate one 00:22:983 (1) - the ticks would fit well to the melody on this slider << M'kay.
Plz lower AR, I think it's too fast and doesn't really fit << it feels forced to me Duh.... I really wanted to keep this off but fine...
00:43:673 (1,2,3,4,5,6) - this plays weird in my opinion, especially the first 4 hit circles, I think unstacking them would solve the problem, put a distance between them Okay
00:57:121 (3) - make this a bit more curvy so that it is a better blanket Fine.
00:57:466 (4) - it's a bit annoying that this doesn't fit to the beat properly << it fits the melody, but the beat is louder so I think you should hit it somehow
plz try this - http://puu.sh/29cDd - it fits so well in my opinion and like this it doesn't feel uncomfortable to click the hit circles (01:00:397 (5,6) - ) I tried somehow else
01:40:397 (1,2,3) - these feel unnecessary for me, I don't hear anything that would mean stream, and I feel uncomfortable hitting them, I would delete 01:40:483 (2) - the others are fine Okay.
01:49:018 - add hit circle, it fits the lyrics and it's empty without it >.< Fine.
02:04:880 (4) - I don't really like this placed here, put it somehere else? (and it kinda breaks flow imo) I seriously don't know where.
02:22:639 (3) - ctrl+G in this slider? again because of flow, when I played it before this was one of the things I thought should be changed >.< ...fine
02:39:535 (5) - try to place this a bit to the right? so that the small stream is straight and doesn't look messy It didn't look messy to me but whatever...
02:42:811 (2,3) - I think this doesn't fit so well to the beat, since the blue tick is not really a beat, so I think properly it should be like this - http://puu.sh/29HTP Okay
02:54:708 (1,2,3) - 02:55:225 (5,6,7) - 02:55:742 (9,10,11) - these streams feel unnecessary and forced, or maybe don't stack them? so it would feel better to click them Okii
02:56:776 (1,2) - put these a bit further from the center, because it's not really appealing that they reach (3) >.< Fine
03:14:190 (2,3) - honestly, it feels weird to click on these >.< I think you should put (3) on the red tick, so here 03:14:535 - i think it woudl fit better to the melody(?) it's like türü-türü-tü türü-türü-tü...lol yeah hard to explain haha, you're right
03:16:777 (1,2,3,4) - don't make them reach each other :P Sure.
03:20:915 (1,1) - delete 03:22:294 (1) - and lengthen the spinner? it would fit better imo, and the spinner ends on a weird spot since there is not sound there (yet you even added a hitsound) Fine
03:24:018 (1,2) - place further from the center Right.
03:51:432 (5,6) - stack them properly M'kay


Sorry if my mod is not really useful, it's a nice beatmap. Good Luck! Thanks! :)
Thanks for your mod!!!
Aleks719

HeatKai wrote:

02:53:328 (1,2,1) - this part,rather then like this <- fixed
03:24:363 (3) - make a better blanket! don't be lazy reiji =w= <- fixed

MystykAMV wrote:

00:25:052 (4,1) - maybe try this instead? - http://puu.sh/29IkF - it feels more fitting to the music <- fixed
01:29:190 (1) - I think this slider should start earlier, or at least add a hit circle? because he starts singing on the red tick and not on the white one << <- fixed
03:07:639 - add hit circle because of the lyircs <- fixed
also, added some hitsounds and fixed nc placements. fixed some note placements too

http://puu.sh/2eBfH <--- enjoy /o/
Lally
ohai from Andrea's and Lally's Mod4Mod Queue ♥

[General]
uhm actualy i think you should map a hard because Escalation diff is a insane diff and RAIN dif too :/
[BB's Easy]
General
  1. 00:03:673 (1,2,3) - 00:07:121 (1,2) - try to don't stack objecks in a easy diff i don't wanna mention all the stacked objecks but is recomended to unstalk they first because it will be more simple to play for beginners and second because i don't see a reason to stack they since it's not necessary
  2. 00:23:156 - this line is useless
  3. 00:24:363 - same about this inherited point is useless
  4. i ask me which spacing do you wanna use 1.0 or 1.10 decide you and work on you spacing again.
Spacing:
  1. 00:00:915 (1,2,3) - this pattern have inconsistent spacing
  2. 00:11:949 (1,2,3,4,5) - this square have inconsistent spacing is lower as you used always
  3. 00:25:052 (2) - spacing
  4. 00:30:570 (1,2) - spacing
  5. 00:42:294 (3,4,1,2) - fix it pls
  6. 00:51:604 (3,1) - spacing
  7. 00:54:708 (3,1,2,3) - spacing
  8. 01:02:121 (2,3,1,2) - spacing
  9. 01:18:156 (1,2,3) - spacing
  10. 01:34:363 (4) - keep spacing consistent
don't wanna continue to mention anymore.

Placement:
  1. 00:49:190 (3) - why don't you add a reverse slider here too it will sound much better and same about this slider : 00:54:708 (3) - and 01:00:225 (3) - like you did in the next kiai
  2. 02:39:535 (2,3,4) - this can be very confuse someone try to change it in a other way
Hitsounds:
  1. 00:06:432 (3) - what do you think about a clap here?
  2. 00:11:949 - clap? even if here and ^ will fit a clap or a finish
  3. 03:14:104 - why this big jump from 50 to 20% ? i think it will sound nicer with 30%
[Normal]
General:
  1. 03:20:915 - are here really neded all this lines? try to do 5-10-15-20-25-30-35-40-45-50 and not numbers like 43-46-47-48 - this is considered for me lines spamm
Spacing:
  1. 00:01:604 (2,3,4,5,6) - keep spacing consistent with the rest
  2. 00:13:673 (2,3,4) - spacing
  3. 00:44:363 (4,1) - o3o spacing
  4. 00:50:225 (3,1) - to near to the next circle
  5. 00:55:742 (3,1) - same ^
  6. 01:30:570 (4,1) - spacing
  7. 01:41:604 (3,1) - spacing
  8. 01:51:604 (1) - move to x: 310 y : 141 so you'll have a better spacing :V
  9. 01:56:432 (3,1) - spacing
Placement:
  1. 00:26:432 (4,5,6) - why don't you try a pattern like thi? it will be sinmplier to read
  2. 00:52:294 (4,1) - why don't you try a blanket here?
  3. 00:56:777 (3) - thi slider can be a better blanket for 00:56:432 (2) - and 00:58:156 (5) -
  4. 00:58:156 (5) - this slider is not simmetric o3o i did it better here is the code:
    368,260,58156,2,0,B|336:295|268:283|256:191|256:191|244:283|176:295|144:260,1,337.500012874604,2|8,0:0|0:0,0:0:0:0:
  5. 01:03:673 (5) - copy paste the slider that i did here
  6. 01:28:501 (4,1) - this can be a better blanket
  7. 01:38:501 (2) - one grind up the second white point
  8. 01:57:466 (3,4,1) - can be a better blanket
[Escalation]
  1. you need a breake in this diff
  2. 01:41:087 - spacing
[RAIN]
  1. 00:32:294 (3) - this slider touch HP drain
  2. 01:07:121 (1) - 01:12:639 (1) - ecc - try to make these slider better :c
  3. 01:58:328 (7) - new combo
  4. 02:40:225 (8) - new combo
wah \o3o/ good luck
Topic Starter
quiz-chan_DELETED
@Lally: thanks for you mod!
@Aleks: gonna upload today :D
Topic Starter
quiz-chan_DELETED

Lally wrote:

ohai from Andrea's and Lally's Mod4Mod Queue ♥

[General]
uhm actualy i think you should map a hard because Escalation diff is a insane diff and RAIN dif too :/ orz... fine

[Normal]
General:
  1. 03:20:915 - are here really neded all this lines? try to do 5-10-15-20-25-30-35-40-45-50 and not numbers like 43-46-47-48 - this is considered for me lines spamm
didn't know if I did that intentionally, whatever, k

Spacing:
  1. 00:01:604 (2,3,4,5,6) - keep spacing consistent with the rest Spacing *is* consistent
  2. 00:13:673 (2,3,4) - spacing consistent
  3. 00:44:363 (4,1) - o3o spacing I hope this will do
  4. 00:50:225 (3,1) - to near to the next circle
  5. 00:55:742 (3,1) - same ^
  6. 01:30:570 (4,1) - spacing
  7. 01:41:604 (3,1) - spacing
  8. 01:51:604 (1) - move to x: 310 y : 141 so you'll have a better spacing :V
  9. 01:56:432 (3,1) - spacing
done

Placement:
  1. 00:26:432 (4,5,6) - why don't you try a pattern like thi? it will be sinmplier to read Because (6) is a blanket and stacking would ruin it
  2. 00:52:294 (4,1) - why don't you try a blanket here? slightly changed
  3. 00:56:777 (3) - thi slider can be a better blanket for 00:56:432 (2) - and 00:58:156 (5) I think I'll leave this for now
  4. 00:58:156 (5) - this slider is not simmetric o3o i did it better here is the code:
    368,260,58156,2,0,B|336:295|268:283|256:191|256:191|244:283|176:295|144:260,1,337.500012874604,2|8,0:0|0:0,0:0:0:0:
  5. 01:03:673 (5) - copy paste the slider that i did here made the slider symmetric myself, thanks for pointing out though
  6. 01:28:501 (4,1) - this can be a better blanket I actually didn't want this to be a blanket
  7. 01:38:501 (2) - one grind up the second white point fine
  8. 01:57:466 (3,4,1) - can be a better blanket I think I fixed this before


[Escalation]
  1. you need a breake in this diff okay
  2. 01:41:087 - spacing
okay

wah \o3o/ good luck
Thanks a lot!!
riffy
Yo. from your M4M with TicClick

Tickie-nyan, I've done it for you! :3

[General]
  1. Using AudioLeadIn 1000 would be much better, imo
  2. Try Slider Tick Rate 2, sounds much better.
[Escalation]
Note: I will check only this diff, as requested.

  1. First of all, I really don't like that increasing difficulity.I don't understand it. It looks weird and doesn't make any sense. It's not even funny, it's just weird, imo. Sorry.
  2. Try to use AR9 because your Extreme part feels unreadable and weird with lower ARs. Btw, don't forget to increase OD by one tick as well to keep diff settings balanced.
  3. If you still want to keep this (pointless, in my opinion) escalation, why didn't you start with [Easy]?
  4. 00:03:328 - vocals start here, it TOTALLY feels off the slider (00:02:294 (5)) and flows really weird. I have re-arranged this pattern for you, see if you will like it. pattern
  5. 00:14:363 - same as above, slider feels totally off vocals. Vocals here are TOO loud, you can't just ignore them! re-arranged pattern
  6. 00:16:087 (3,4,5,1) - this pattern feels awkward and doesn't fits with [Normal] diff good enough. Personally, i want you to place more sliders here.
    If you remove 00:17:121 (4,5) - and add repeat aa (3) it would be great! what's more, use circles instead of 00:17:811 (1) - because this slider feels weird here! pattern
  7. 00:39:535 (1,2,3,4,1,2,3,4,1,2,3,4) - This pattern is not even close to [Normal] diff. It feels weird and ruins the balance here. :< Atijumps with growing distance are not acceptable for [Normal] diffs, for sure!
  8. 00:43:673 (1,2,3,4,5) - you have a calm [Hard] part, and this 1/2 "stream" looks here too hard. It feels wrong here, because normally you don't use this kind of things.
  9. 00:45:052 (1,2,3,4,1) - x1.1 > x1.2 > x1.0 / What's the meaning og those weird spacing changes? I feel like you wanted to copy "that cool flow style" and obviously failed here. It feels pointless, inconsistent and random, sorry.
  10. 00:46:949 (2,3) - What is it? Distance is the way TOO big for manual stack and the way too small for regular pattern. This part doesn't feel antijumpy, and this spacing change looks like random and weird to me.
  11. 00:49:880 (1,2,3) - every single parttern at this part is EASY to read, but (3) here is overlapped with hitburst. It makes this pattern kinda too hard. It feel more like [Insane], so it doesn't plays good enough here.
  12. 00:51:087 (2) - nazi - how do you want us to enjoy your diff if we have to guess where to start slider? Slider start is OVERLAPPED and it looks messy.When I see messy patterns, I think that mapper doesn't care about his map and I feel kinda disrespected. It makes people very sad. So, try not to use messy//overlapped patterns.
    Note: Why don't you spend some time and clean your map up by yourself? I'm pretty sure you can do it!
  13. 00:49:708 - 00:50:397 - these beats are ignored to keep this part [Hard] but it feels empty and confuses me a lot. I don't know why, but I feel like you shouldn't ignore those beats. can you follow music closer and keep ppatterns easy enough?
  14. 01:04:363 (1) - suddenly x2.0 jump. As I said, your [Hard] feels calm, and those jumps are UNEXPECTED. They will be too much stress here, try to reduce jump distance.
  15. 01:54:966 - there's no ANY beat, so ending slider here doesn't make ANY sense. Please stop placing offbeat 3/4 patterns because you think "it's cool here" and try to follow music instead.
  16. 02:11:949 (1) - this is unrankable! reverse-arrow of this slider will be overlapped by 02:11:259 (3)'s hitburst if you miss at (3). COvered reverse-arrow = unrankable, y'know.
  17. 02:11:259 (3) - stop ignoring LOUD beats! it doesn't make any sense and confuses players a lot! It is unplayable, any time I hear LOUD beat during dlider I want to hurt someone. What is the point of ignoring LOUD beat at 02:11:259 (3)?
  18. 02:27:294 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - it sounds EXACTLY the same way as previous jumpy-patterns, but there're no ANY jumps. Why? I guess you have never heard of consistency. Try to keep your jump consistent, so we will read/understand them MUCH, MUCH better!
  19. 02:34:363 (5) - nazi - try to place a New Combo here, to warn us about stream It appears too suddenly, imo!
  20. 02:41:949 (6,7) - nazi - can you unstack these circles cause it'll be too hard to click at (6) for some players. After stream stack is too unexpected for players.
  21. 02:45:570 (2,3) - you've crossed the line. Those whistles feel TOTALLY off music and disappointed me a lot. I was like why there're whistles? WHY?
  22. 02:53:156 (4) - this reverse-arrow might be hard to read due to POSSIBLE overlap. Check it out nd make sure it's readable!
  23. 03:01:949 (1,2,3) - why did you ruined this break to place THREE OBJECTS with RANDOM jump? It ruins the flow here and feels unexpected. :<
  24. 03:08:846 (1,2,3,4,1,2,3,4,1,2,3,1,2) - even when I increase volume, I can't hear ANY hitsounds. It is weird, because every object must be hearable for playes (unless it's a spinner with fading sound)
  25. 03:14:363 - 03:14:880 - 03:15:225 - 03:15:915 - did you just cut out some circles to keep rhythm easier? I feel like you've deleted random circles and it feels weird cause some important beats are missed.
    Later, you go on with even more pointless/random/inconsistent jumps. What makes things even worser, is that you have a slow AR. AR8 gfeels TOO slow for final part and too fast for start part. You've ruined your diff with too much "creativity", I think.

    I'd recommend you to think if you really need this diff and if you still want to keep it, try to clean up! Fix some messy overlaps, some weird patterns and try to improve your flow.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sorry, if something sounds too rude or I'm too picky/strict. I just did my best to help you and I really want you to improve your style!

Good luck, you'll need it!


Everyone makes mistakes, and I'm sorry about this one.
Topic Starter
quiz-chan_DELETED

-Bakari- wrote:

Yo. from your M4M with TicClick

Tickie-nyan, I've done it for you! :3

[General]
  1. Using AudioLeadIn 1000 would be much better, imo
  2. Try Slider Tick Rate 2, sounds much better. Contradiction with MystykAMV's mod happening now.


[Escalation]
Note: I will check only this diff, as requested.
  1. First of all, I really don't like that increasing difficulity.I don't understand it. It looks weird and doesn't make any sense. It's not even funny, it's just weird, imo. Sorry.
  2. Try to use AR9 because your Extreme part feels unreadable and weird with lower ARs. Btw, don't forget to increase OD by one tick as well to keep diff settings balanced. ^
  3. If you still want to keep this (pointless, in my opinion) escalation, why didn't you start with [Easy]? ok, that sounded offensive now... well, I didn't because I didn't feel like it
  4. 00:03:328 - vocals start here, it TOTALLY feels off the slider (00:02:294 (5)) and flows really weird. I have re-arranged this pattern for you, see if you will like it. pattern ...'kay
  5. 00:14:363 - same as above, slider feels totally off vocals. Vocals here are TOO loud, you can't just ignore them! re-arranged pattern I don't see any problem with this, noone has ever complained about this, so I will not change this
  6. 00:16:087 (3,4,5,1) - this pattern feels awkward and doesn't fits with [Normal] diff good enough. Personally, i want you to place more sliders here. Would destroy the flow then
    If you remove 00:17:121 (4,5) - and add repeat aa (3) it would be great! what's more, use circles instead of 00:17:811 (1) - because this slider feels weird here! pattern How would you have handled the placement of that slider then?
  7. 00:39:535 (1,2,3,4,1,2,3,4,1,2,3,4) - This pattern is not even close to [Normal] diff. It feels weird and ruins the balance here. :< Atijumps with growing distance are not acceptable for [Normal] diffs, for sure! It is just that little part... the diff is becoming harder, besides.
  8. 00:43:673 (1,2,3,4,5) - you have a calm [Hard] part, and this 1/2 "stream" looks here too hard. It feels wrong here, because normally you don't use this kind of things. Fine...
  9. 00:45:052 (1,2,3,4,1) - x1.1 > x1.2 > x1.0 / What's the meaning og those weird spacing changes? I feel like you wanted to copy "that cool flow style" and obviously failed here. It feels pointless, inconsistent and random, sorry. I guess you should rethink what you just suggested. And that sounded offensive, too.
  10. 00:46:949 (2,3) - What is it? Distance is the way TOO big for manual stack and the way too small for regular pattern. This part doesn't feel antijumpy, and this spacing change looks like random and weird to me. Haha, ain't life funny: if I stack it normally, a jump would occur and if I spaced it properly it would overlap at least one other hit object.
  11. 00:49:880 (1,2,3) - every single parttern at this part is EASY to read, but (3) here is overlapped with hitburst. It makes this pattern kinda too hard. It feel more like [Insane], so it doesn't plays good enough here. works for me
  12. 00:51:087 (2) - nazi - how do you want us to enjoy your diff if we have to guess where to start slider? Slider start is OVERLAPPED and it looks messy.When I see messy patterns, I think that mapper doesn't care about his map and I feel kinda disrespected. It makes people very sad. So, try not to use messy//overlapped patterns.
    Note: Why don't you spend some time and clean your map up by yourself? I'm pretty sure you can do it! Y U so rude ;v;
  13. 00:49:708 - 00:50:397 - these beats are ignored to keep this part [Hard] but it feels empty and confuses me a lot. I don't know why, but I feel like you shouldn't ignore those beats. can you follow music closer and keep ppatterns easy enough? NO.
  14. 01:04:363 (1) - suddenly x2.0 jump. As I said, your [Hard] feels calm, and those jumps are UNEXPECTED. They will be too much stress here, try to reduce jump distance. I SERIOUSLY DON'T WANNA and besides: another contradiction with neonat's mod.
  15. 01:54:966 - there's no ANY beat, so ending slider here doesn't make ANY sense. Please stop placing offbeat 3/4 patterns because you think "it's cool here" and try to follow music instead. omg, you should read what you are writing.... besides, it was their idea
  16. 02:11:949 (1) - this is unrankable! reverse-arrow of this slider will be overlapped by 02:11:259 (3)'s hitburst if you miss at (3). COvered reverse-arrow = unrankable, y'know. this does not overlap, next time, use default skin
  17. 02:11:259 (3) - stop ignoring LOUD beats! it doesn't make any sense and confuses players a lot! It is unplayable, any time I hear LOUD beat during dlider I want to hurt someone. What is the point of ignoring LOUD beat at 02:11:259 (3)? Sir, what loud beat did you actually hear here??
  18. 02:27:294 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - it sounds EXACTLY the same way as previous jumpy-patterns, but there're no ANY jumps. Why? I guess you have never heard of consistency. Try to keep your jump consistent, so we will read/understand them MUCH, MUCH better! I guess you have never heard of intention.
  19. 02:34:363 (5) - nazi - try to place a New Combo here, to warn us about stream It appears too suddenly, imo! fine
  20. 02:41:949 (6,7) - nazi - can you unstack these circles cause it'll be too hard to click at (6) for some players. After stream stack is too unexpected for players. Naah'I don't really think it is that bad.
  21. 02:45:570 (2,3) - you've crossed the line. Those whistles feel TOTALLY off music and disappointed me a lot. I was like why there're whistles? WHY? I am opposing now. You know why? Because if THIS crossed the line, someone would have suggested to fix it!
  22. 02:53:156 (4) - this reverse-arrow might be hard to read due to POSSIBLE overlap. Check it out nd make sure it's readable! TBH, it is readable.
  23. 03:01:949 (1,2,3) - why did you ruined this break to place THREE OBJECTS with RANDOM jump? It ruins the flow here and feels unexpected. :< On second request
  24. 03:08:846 (1,2,3,4,1,2,3,4,1,2,3,1,2) - even when I increase volume, I can't hear ANY hitsounds. It is weird, because every object must be hearable for playes (unless it's a spinner with fading sound)
  25. 03:14:363 - 03:14:880 - 03:15:225 - 03:15:915 - did you just cut out some circles to keep rhythm easier? I feel like you've deleted random circles and it feels weird cause some important beats are missed. No.
    Later, you go on with even more pointless/random/inconsistent jumps. What makes things even worser, is that you have a slow AR. AR8 gfeels TOO slow for final part and too fast for start part. You've ruined your diff with too much "creativity", I think. You are seriously being rude ;v;

    I'd recommend you to think if you really need this diff and if you still want to keep it, try to clean up! Fix some messy overlaps, some weird patterns and try to improve your flow.I actually think about deleting it since you insulted it like noone ever did. ;v;
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sorry, if something sounds too rude or I'm too picky/strict. I just did my best to help you and I really want you to improve your style!

Good luck, you'll need it!
... thanks for that mod...
riffy
I have not insulted you, man! I didn't even think about insulting you! I DO care about the map and I know that you can make it better. If you find it offensive, I'm sorry! Everything mentioned above is just my opinion, and I really think that it may IMPROVE your map a lot.
Topic Starter
quiz-chan_DELETED
Turned Escalation into a real killer now to express my anger.

It's OK, Bakari, I just was in a bad mood..... but it still sounded rude though ;v;
riffy
Well, ok. Let me explain my point more detailed.
  1. First, rhythm at first half of the map is similar with rhythm at second half of the map. So, this "escalating" feels kinda..uhm..unreasonable.
  2. Second, yoy should start this map with [Easy] part, I think. So, we will be able to play all the diffs.
  3. Third, (opinion) I don't think this diff is really needed here, to be honest. Why? Let me explain:
    ~If a high-skilled player will try it - he won't play it (or vote 1) because start part is too boring
    ~If an average player will try it - he will think that start is too boring and end is too crazy.
    ~Af a low-skilled player will try it - he will think that map is TOO crazy.

Hope you understand my point now. Try to think about it. :<

Edit: ok, I got it. Thak you for explaining me this.It was the first time I've modded this kind of diffs.
BounceBabe
Update
osu file format v12

[General]
AudioFilename: 12 - Witchcraft.mp3
AudioLeadIn: 2000
PreviewTime: 110225
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Witchcraft
TitleUnicode:Witchcraft
Artist:Pendulum
ArtistUnicode:Pendulum
Creator:Quiz-chan
Version:BounceBabe's Easy
Source:
Tags:Immersion Drum'n'Bass Reiji-RJ Aleks719 IceBeam narakucrimson BounceBabe
BeatmapID:209029
BeatmapSetID:69076

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_witchcraft.png",0,0
//Break Periods
2,67321,76716
2,133528,142923
2,177666,187061
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
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S,0,915,,0.4960002
F,0,915,1259,0,0.5239999
F,0,1259,66777,0.5239999
F,0,66777,67121,0.5239999,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
S,0,144363,,0.4960002
F,0,144363,144707,0,0.5239999
M,0,144363,199190,412,413
F,0,144707,177121,0.5239999,0.4807463
F,0,177121,177466,0.4807463,0
F,0,177466,188501,0
F,0,188501,188846,0,0.4585661
F,0,188846,199190,0.4585661,0.4512971
M,0,199190,199535,412,413
F,0,199190,199535,0.4512971,0
F,0,199535,210139,0
F,0,199535,210569,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
S,0,78156,,0.4960002
F,0,78156,78500,0,0.5239999
M,0,78156,132983,412,413
F,0,78500,132983,0.5239999,0.4512971
M,0,132983,133328,412,413
F,0,132983,133328,0.4512971,0
F,0,133328,143932,0
F,0,133328,144362,0
F,0,144362,177121,0
F,0,177121,177466,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
M,0,202294,,412,413
S,0,202294,,0.4960002
F,0,202294,202638,0,0.5239999
F,0,202638,246087,0.5239999
F,0,246087,246432,0.5239999,0
F,0,246432,,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,106,81,174

[TimingPoints]
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1001,-100,4,2,0,30,0,0
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246346,-100,4,1,0,50,0,0
246432,-100,4,1,0,60,0,1
246518,-100,4,1,0,60,0,0


[Colours]
Combo1 : 185,185,185
Combo2 : 250,214,69
Combo3 : 253,62,62
Combo4 : 137,164,254
Combo5 : 125,240,129

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464,352,205397,1,0,0:0:0:0:
428,280,205742,2,0,L|492:216,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
348,280,206777,2,0,L|284:216,2,80
384,208,207811,6,0,P|420:136|380:72,1,160,8|0,0:0|0:0,0:0:0:0:
304,72,208846,1,0,0:0:0:0:
224,48,209190,2,0,L|128:48,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
64,80,210570,6,0,P|32:192|104:280,1,240,8|0,0:0|0:0,0:0:0:0:
184,304,211949,1,8,0:0:0:0:
256,256,212294,1,0,0:0:0:0:
328,304,212639,1,0,0:0:0:0:
344,224,212983,1,0,0:0:0:0:
408,280,213328,6,0,P|480:192|448:80,1,240,8|0,0:0|0:0,0:0:0:0:
374,113,214708,2,0,L|134:113,1,240,8|0,0:0|0:0,0:0:0:0:
64,80,216087,6,0,P|32:192|104:280,1,240,8|0,0:0|0:0,0:0:0:0:
176,320,217466,2,0,L|216:248,1,80,8|0,0:0|0:0,0:0:0:0:
297,250,218156,2,0,L|336:320,1,80
416,312,218846,6,0,L|416:72,1,240,12|0,0:0|0:0,0:0:0:0:
336,56,220225,1,8,0:0:0:0:
256,72,220570,1,0,0:0:0:0:
176,56,220915,1,0,0:0:0:0:
256,192,221604,12,4,223673,0:0:0:0:
368,344,224363,6,2,B|456:312|456:312|480:248,1,160,12|0,0:0|0:0,0:0:0:0:
424,192,225398,1,0,0:0:0:0:
479,134,225743,2,2,B|456:72|456:72|368:40,1,160,10|2,0:0|0:0,0:0:0:0:
216,84,227121,6,2,P|136:92|88:156,1,160,8|0,0:0|0:0,0:0:0:0:
20,192,228156,1,0,0:0:0:0:
89,232,228501,2,2,P|136:292|216:300,1,160,10|2,0:0|0:0,0:0:0:0:
296,300,229535,2,0,L|376:300,1,80,0|4,0:0|0:0,0:0:0:0:
400,144,230570,6,2,B|400:64|400:64|320:48,1,160,8|0,0:0|0:0,0:0:0:0:
256,96,231604,1,0,0:0:0:0:
190,48,231949,2,2,B|112:64|112:64|112:144,1,160,10|2,0:0|0:0,0:0:0:0:
48,288,233328,6,2,P|112:332|192:320,1,160,8|0,0:0|0:0,0:0:0:0:
256,272,234363,1,0,0:0:0:0:
322,321,234708,2,2,L|400:336,2,80,8|0|4,0:0|0:0|0:0,0:0:0:0:
400,176,236087,6,2,B|385:85|321:101|305:53,1,160,10|2,0:0|0:0,0:0:0:0:
256,128,237121,1,0,0:0:0:0:
206,53,237466,2,2,B|190:101|126:85|112:176,1,160,10|2,0:0|0:0,0:0:0:0:
48,320,238846,6,2,L|208:320,1,160,10|2,0:0|0:0,0:0:0:0:
256,256,239880,1,0,0:0:0:0:
304,320,240225,2,0,P|336:288|336:256,2,80,8|0|4,0:0|0:0|0:0,0:0:0:0:
320,160,241604,6,2,P|368:104|320:48,1,160,8|0,0:0|0:0,0:0:0:0:
256,104,242639,1,0,0:0:0:0:
192,48,242983,2,2,P|144:104|192:160,1,160,10|6,0:0|0:0,0:0:0:0:
256,192,243846,12,4,246432,0:0:0:0:
Aleks719

-Bakari- wrote:

Well, ok. Let me explain my point more detailed. let's see, since i had experience of mapping kinda "escalation" diffs
  1. First, rhythm at first half of the map is similar with rhythm at second half of the map. So, this "escalating" feels kinda..uhm..unreasonable. don't you get a point in increasing difficulty? tell this awesome story to 2/3 of mappers (number is random, but major part of them), who uses hard patterns in the end, for making it more challenge.
  2. Second, yoy should start this map with [Easy] part, I think. So, we will be able to play all the diffs.
    Easy with so high AR? rly? Normal is lowest that is possible to use here. So, it has a sense only if Quiz will rename parts. i don't like "Harder" and "Very Hard" names, but in comparing with next parts they can be simply renamed into other parts. Name of difficulty means nothing. As example, your "Hard" is "Normal+" for me, and my "Hard" is "Insane" for you. So, Quiz can rename it without any problems. "that's how i feel this part and that's it" is a good reason.
  3. Third, (opinion) I don't think this diff is really needed here, to be honest. Why? Let me explain:
    ~If a high-skilled player will try it - he won't play it (or vote 1) because start part is too boring
    ~If an average player will try it - he will think that start is too boring and end is too crazy.
    ~Af a low-skilled player will try it - he will think that map is TOO crazy.
    it's escalation, it should be like that. escalation from the middle of stairs has less sense, isn't it?
    ~If an average player will try it - he will think that start is too boring and end is too crazy. (well, high ar doesn't make it easy enough). Since i'm average player, i can't say "start is too boring and end is too crazy", this diff is good for average players as is, there is nothing impossible in it, you can't fall asleep in start.
    and i repeat, you miss "how far can i go" game in escalation diffs. "omg, i failed on Very Hard :/ < after 1 month: > wow, almost passed Frenzy!"
Hope you understand my point now. Try to think about it. :< i even tried. ignorance other diffs doesn't give you any respect
narakucrimson
@Bakari:

I don't even want to write to much, but escalation isn't boring, nor would I vote it 1, etc.

It might be true that it is a little messy, but the rest is just your point of view. So please, if you don't like it, restrain yourself from commenting on it. No further explanation needed.

If you wanna mod it to try and improve it, then do it in an appropriate manner.

Case closed, I don't wanna see any more comments on the matter.
Topic Starter
quiz-chan_DELETED
Hard diff finished.
Open for mods again!
IceBeam
I don't know who made such horrible changes to my parts without notifying me,but I won't let this shit pass.
go find the originally mapped parts and paste them back or delete all my parts,my nickname and everything related from your map.
Topic Starter
quiz-chan_DELETED

Quiz-chan wrote:

Open for mods again!
NOT opened for mods yet...

FIRST EDIT: Restored IceBeam's parts due to request. Still not open for mods, yet.
SECOND EDIT: Now open for mods.
Smoothie
Heya Quiz

From #Smoothie #mod request

[BounceBabe's Easy]
00:09:190 (3,4) - (Nazi) This blanket could be better.
00:14:708 (5) - Remove whistle on the reverse.
00:49:190 (3) - Why don't you extend this slider to the next white tick? Fits better to the music imo.
00:54:708 (3) - ^
01:00:225 (3) - ^
02:08:846 (2,3) - (Nazi) Make a better blanket.
03:08:501 (1) - Please, remove the whistle on this slider.
03:14:018 (1) - Same here... it sounds really weird imo.

[Normal]
Mainly hitsound modding. Sorry 'bout that. ._.

00:22:983 (1) - Add a whistle on the reverse?
00:39:535 (1) - Like this?:
01:20:915 (1) - Add a whistle on the slider-start.
01:23:673 (1) - Whistle
01:30:570 (4) - Add a whistle on the slider-start, reverse and end.
01:33:673 (3) - Add Whistle
01:34:018 (4) - Remove the whistle on the slider trail
01:41:604 (3) - Same as i mentioned above. Whistle on start, reverse and end.
01:44:707 (3) - Whistle
01:45:052 (4) - Remove whistle on slider trail..
02:03:673 (2) - Add whistle on slider end.
02:09:190 (2) - ^
02:33:673 (2) - Add whistle
02:34:018 (3) - Whistle on the slider end.
03:20:915 (1) - This spinner might be a bit too short for a normal. You can fix this problem by starting the spinner here: 03:19:880
03:25:053 (1) - Add a whistle here for consistency.
03:27:811 (1) - ^
03:36:087 (1) - ^
03:38:846 (1) - ^
04:05:742 (1,2,3) - how about this?:

[Escalation]
00:08:501 (2) - Why don't you stack it with 00:07:121 (1)'s end?
00:29:880 (8) - Move to x:176 y:168
00:52:639 (3) - Whistle on the end for consistency.
00:53:156 (1) - Remove Whistle
00:53:328 (2) - Whistle on the start
00:53:846 (3) - ^
00:54:708 (4) - ^
00:57:121 (3) - ^
01:28:501 (1,2,3) - This dosn't really fit to the music. How about this? It flows & sounds better:
02:42:121 (7) - How about placing it on 02:42:811 (2)'s start? It flows way better this way.
03:20:915 (1) - Keep things moving! Start the spinner here: 03:19:621
03:34:363 (3,4) - CTRL+G for a better flow.
03:45:397 (4,5) - ^
03:56:087 (2) - ^

[Rain]
00:33:328 (1) - Why is there a NC?
01:22:983 (7) - Remove the whistle on the slider trail. It sounds better without it imo.
03:58:156 (1) - How about this?

That's all
Awsome song and map!
I hope you get it ranked soon :)

And with soon i mean NAO!
Topic Starter
quiz-chan_DELETED

Smoothie wrote:

Heya Quiz

From #Smoothie #mod request

[BounceBabe's Easy]

In her recently unranked map's thread, BounceBabe wrote:

The whole community itself changed so much that I was 3 times close to quitting, and you know what, THIS will happen now. You will loose a user who tried to make this community and game better and put a lot effort and loyality into the game. Be happy with that and just go on with these naziness, I don't have the nevers for that anymore. Goodbye.
I don't know if she still cares about this diff. I hope she will come back though. :|

[Normal]
Mainly hitsound modding. Sorry 'bout that. ._. Not a problem though.

00:22:983 (1) - Add a whistle on the reverse? It's next to not audible at all, but OK.
00:39:535 (1) - Like this?: Mkay
01:20:915 (1) - Add a whistle on the slider-start. Okay
01:23:673 (1) - Whistle Sure thing
01:30:570 (4) - Add a whistle on the slider-start, reverse and end. Start and reverse yes, end no.
01:33:673 (3) - Add Whistle I don't really wanna but OK.
01:34:018 (4) - Remove the whistle on the slider trail OK.
01:41:604 (3) - Same as i mentioned above. Whistle on start, reverse and end. ^
01:44:707 (3) - Whistle ^
01:45:052 (4) - Remove whistle on slider trail.. ^
02:03:673 (2) - Add whistle on slider end. Naaah, I don't think it really fits there.
02:09:190 (2) - ^ ^
02:33:673 (2) - Add whistle I don't think it fits there either.
02:34:018 (3) - Whistle on the slider end. Okay
03:20:915 (1) - This spinner might be a bit too short for a normal. You can fix this problem by starting the spinner here: 03:19:880 ...really?
03:25:053 (1) - Add a whistle here for consistency. Sure
03:27:811 (1) - ^ ^
03:36:087 (1) - ^ ^
03:38:846 (1) - ^ ^
04:05:742 (1,2,3) - how about this?: I actually like that!

[Escalation]
00:08:501 (2) - Why don't you stack it with 00:07:121 (1)'s end? Okay
00:29:880 (8) - Move to x:176 y:168 I don't want to but I guess you are right.
00:52:639 (3) - Whistle on the end for consistency. Okay
00:53:156 (1) - Remove Whistle Of course
00:53:328 (2) - Whistle on the start Sure
00:53:846 (3) - ^ ^
00:54:708 (4) - ^ ^
00:57:121 (3) - ^ ^
01:28:501 (1,2,3) - This dosn't really fit to the music. How about this? It flows & sounds better: THANX, A LOT BETTER NAO
02:42:121 (7) - How about placing it on 02:42:811 (2)'s start? It flows way better this way. Haha okay
03:20:915 (1) - Keep things moving! Start the spinner here: 03:19:621
03:34:363 (3,4) - CTRL+G for a better flow. hmmm.... okay
03:45:397 (4,5) - ^ I am not sure... both about if this improves flow and if I did this right.
03:56:087 (2) - ^

[Rain]
00:33:328 (1) - Why is there a NC? Removed (IceBeam)
01:22:983 (7) - Remove the whistle on the slider trail. It sounds better without it imo. I support this. Waiting on Naraku's response. Disagreed. (narakucrimson)
03:58:156 (1) - How about this? I prefer it as it is. Waiting on Naraku's response. Disagreed. (narakucrimson)

That's all
Awsome song and map! Thanks! :)
I hope you get it ranked soon :) I am trying <3

And with soon i mean NAO!

I AM TRYINGH
BounceBabe
No changes
Jinxy
Your sliders are really well made, I must say.

[Normal]
00:09:535 (4) - The start isn't mapped to anything audible at all. Remove it and add a beat on 00:09:880.
00:20:570 (4) - Same as above.

[Hard]
Minor: 00:20:915 (6) - Could be blanketed better. Go to grid 4, then move the mid point and end point 1 grid right each. Result.
00:56:087 (1) - Personally, this overlap looks really ugly, especially since it only overlapped because you made them 0.4x distance instead of 1.0. Maybe stack it or something?
01:01:604 (1) - Same as above.
Minor: 01:22:121 (4) - Moving this 1 grid down (in grid 4) makes it look nicer imo, no overlaps.

[Escalation]
01:16:259 (2) - Maybe put this on the other side, like this? I think it flows better, too, due to (1)'s sliderball's leniency.
The "Maximum Power" SB is kinda hard to see, imo.
The style of this difficulty is interesting, though the one section with 0.85x sv seems a little unnecessary... It's almost the same as the 0.90x after it, anyway.
Kei
Modding as promised. I won't mod the collab though. Sorry but I hate modding collabs.. plus it's a kinda long song with 5 difficulties.

  • General
  1. Inconsistency in AudioLeadIn: Easy : 2000 - Escalation : 2007 - Hard : 2007 - Normal : 2007 - RAIN : 2007
  2. Inconsistency in kiai times. The collab has different kiai times. You should pick one of the two ways, your kiai times or apply the collab kiai times to yours.
  3. That gray combo colour with such a colorful background.. doesn't fit imo. I suggest you to remove it, since the other 4 combo colour look good together. It's the gray colour that derails them.
  • [Easy]
    *For a moment I thought this was another collab. I think the SB name is unnecessary.. but if you want to put it there instead of renaming the diff to BounceBabe's Easy then it's fine, I guess.
  1. 00:25:052 (2) - This is an easy diff, so it would be better to avoid placing notes like this like in a Normal. My suggestion is removing this note away.
  2. 00:36:777 (3) - The finish at the end of this slider sounds too redundant imo. Consider replacing the finish with a soft whistle. Sounds better with the music to me.
  3. 00:45:570 (1) - I'm personally against notes at red tick, but it's up to you though.. i think this kind of patterns would be better for a Normal diff rather than for an Easy.
  4. 00:49:190 (3) - This seems done in purpose but I'll point it out anyway. This slider should end at the next white tick, at 00:49:190 (3), not here, since at the white tick is where an important beat can be heard and you ignore it by ending the slider at the red tick. I suggest you to make the slider larger, to make it end at 00:49:190 to follow better the music. The same goes to the rest of sliders like this one, such as 00:54:708 (3).. etc.
  5. 01:21:949 (2) - I think this pattern would flow better if you move this note down
  6. 01:23:328 (4) - Since here can be heard a drum sound, I suggest you to add a clap.
  7. 01:31:259 (2) - Unnecesary note imo. This would be better if you remove it so you can make a rhythm similar as at 01:33:328 (2,3,4) and so on.
  8. 01:42:983 (4) - I suggest you to add a NC to follow the vocals since they change here.
  9. 02:00:915 (4) - Stacking notes at slider end isn't a good idea for easy diff, you know.. beginners are slow to read and probably will get confused by this so better unstack this.
  10. 02:09:190 (3) - Kinda nazi but i guess it's useful. Try to improve this blanket, like this:
  11. 02:29:535 (4) - Claps for drums?
  12. 02:37:466 (2) - Unnecesary note imo (again). It would be better if you make this part more easy since there's a spinner at 02:32:811 (1,2). It would be good for beginners to click properly 02:36:087 (1), then leave a empty space to make a small pause at 02:37:466. This will make the player recover its hand and he'll probably avoid rushing on clicking these notes 1/2 consecutive notes.
  13. 03:18:156 (5) - The melody changes here, and this combo number is a bit too high so my suggestion here is adding nc to this slider.
  14. 03:25:052 (1,2,3,4,1,2,3) - Too many consecutive notas imo, feels kinda like a normal. What happened to the pauses you were doing before? It would be good if you add some pauses here too because everything got harder all of a sudden.
  15. 03:32:294 (3) - This pattern doesn't flow good imo. At least try to move this note a tad down to improve the flow of it a bit
    04:03:846 (1) - This spinner starts too early after 04:02:983 (3) for a easy diff.. you should leave a small pause before the spinner starts so beginners can read properly that the spinner is going to show up. The best solution i could think of was replacing (3) with a circle and moving the spinner to the big white tick

    Personally disliked the difficulty. Kinda complicated for an easy, with mixes of notes at red and white ticks. You should keep this consistent in easy diffs so beginners can read patterns more easily and get less confused by sudden changes of rhythm. They are learning how the game works after all. Adding notes at white ticks with pauses and then adding all of a sudden a 1/2 pattern isn't friendly for them.
  • [Normal]
  1. 00:04:363 (5) - Why did you place this note over here? Plays bad imo. Since you made 00:02:983 (4) so perfect and symmetrical, try copying 00:02:639 (3), replace 00:04:363 (5) with it and CTRL+H it to make perfect symmetry
  2. 00:12:639 (1,2,3,4,5) - Copypaste, how surprising. :o This means that above suggestion ^ applies here too.
  3. 00:24:708 (2) - This slider flows baadly imo. It would flow muuuch better if you place it over 00:22:983 (1) end, like this
  4. 00:30:915 (2,3,4) - Another pattern that flows bad imo. Try to be more careful with the way you place notes! Try to make any other pattern with better flow and more appealing.. perhaps this? Looks basic, but works out very well
  5. 01:25:742 (5) - IMO this whistle at the sliderpath sounds noisy and doesn't fit at all. I personally prefer removing whistle there and adding it to the start of the slider.
  6. 01:38:501 (2) - This change of spacing just to make a perfect blanket is unnecesary, really. It looks like the slider has to be clicked later than where it should. It will be probably confusing for beginners so better snap it with DS.

    I feel like I'm running around in circles .. everything is copy pasted. I'm just wasting time here. I'm very dissapointed. Perhaps at the end of the map you didn't copypaste but I lost motivation to keep up modding this. If you want the full mod please contact me via forum PM and i'll see what I can do. Since everything is copypasted the flow issues are repeated over and over again due to this. Please take a look at them and fix as much as you can if you want to improve the overall flow of the difficulty. That's the most important problem here. Oh and also, try to avoid overlapping borders and nazi stuff like at 02:42:295 (3). You can move that slider a grid up to avoid that, the same goes to the same copypasted pattern at 02:36:777 (3). I know copypaste can come in handy when you need it and it fits the song, but I think this song gives out too many possibilities of patterns and fun stuff but instead of doing it all original you just copypasted. That is what dissapoints me of this copypaste.
_________________________

If I have time I'll give you some advices about [Hard]. From what I've seen it has the exactly same flow problems as your Normal. Perhaps if you take into account what I've said about Normal you can improve [Hard] by yourself, and with this I won't have to repeat myself twice. I don't want to be annoying repeating very similar stuff lots of times. Escalation has similar problems too, i think it's because you mapped them both too. Oh, as for Escalation, I suggest you to decrease AR by -1. The start of the map feels way too unnecesarily fast, and it's supposed to be Easy > Normal. Also the song sounds calm and the vocals slow.

The collab is fun to play, I played it and it was enjoyable. Good luck with ranking :>
Topic Starter
quiz-chan_DELETED
^ I am pretty much frustrated now; oh wait, handing this map over to another user would be my plan B, because I am seriously in the worst mood I've ever been, too bad to continue changing this any longer. Maybe I will update this in the future, but please know that my motivation is nearly gone. tyvm
Kei
What. Well, sorry. I just tried to point out the problem being kind? it isn't really a problem talking about copypaste, it's just what I personally think. Don't demotivate like that, because that's what frustrates me as a modder. It's frustrating when I try to help people and they lose motivation like this just because they overreact over my personal point of view.

Edit: Also, that's not a very kind way to thank somebody who spent TIME and EFFORT to mod your map. I think I don't deserve this, but whatever. Good luck with what you decide to do with this mapset.
Topic Starter
quiz-chan_DELETED
Two things:

First, I have asked around.... 31 people about my map, like... dunno, they should testplay or whatnot.
Now let's say they all did (I never received an answer from several people), 24 thought my map was ready for ranking and the rest criticized my map badly.
It is just confusion now from this point on: who should I listen to? All the suggestions are crossing themselves in some aspect or in anothe

Second is, knowing that Hard was the diff with the MOST flow that I made and it still has flow problems, is ticking my off crazily.

I am sorry if this is disrespecting your opinion (in my eyes, it's not...... yet), but I can't seem to put my hands to work on diffs that seemed perfectly ready for me.

EDIT: for now...
Snepif

Quiz-chan wrote:

Two things:

First, I have asked around.... 31 people about my map, like... dunno, they should testplay or whatnot.
Now let's say they all did (I never received an answer from several people), 24 thought my map was ready for ranking and the rest criticized my map badly.
It is just confusion now from this point on: who should I listen to? All the suggestions are crossing themselves in some aspect or in anothe

Second is, knowing that Hard was the diff with the MOST flow that I made and it still has flow problems, is ticking my off crazily.

I am sorry if this is disrespecting your opinion (in my eyes, it's not...... yet), but I can't seem to put my hands to work on diffs that seemed perfectly ready for me.

EDIT: for now...
If you don't have patience and you go all emo instead of improving every time more if someone gives you constructive feedback, you are weak.
Most of the people are just like you, they won't tell you when your map is bad if they think so. Most of the times.
Also, most of the people don't even consider flow - there are very few mappers/modders who are really good. 1 out of 10 maps that get ranked nowadays are "good". The rest make me want to punch a wall. So, meaning the map is ready for ranking is just saying "it doesn't have unrankeable stuff".

If you think your diffs are perfect:
1. Don't ask for mods or response to them
2. Defend your points with valid arguments. Right now you just said "my diff is perfect cuz ppl say so gtfo i kno what im doing n00b". I see no good points regarding why your map is perfect as it is.

Remember the modders aren't perfect either. In my opinion, as 1 out of 10 maps are good, 1 out of 10 modders/mappers are good (or maybe even less). But it's not permanent, they are improving, I am improving too, we all are.
So accept constructive feedback and reply with valid arguments, instead of being emo because she told you your map is bad. If you only receive possitive feedback and go emo over the negative (and she told you valid points with respect), you shouldn't even map.

Kei wrote:

It's frustrating when I try to help people and they lose motivation like this just because they overreact over my personal point of view.

Edit: Also, that's not a very kind way to thank somebody who spent TIME and EFFORT to mod your map. I think I don't deserve this, but whatever. Good luck with what you decide to do with this mapset.
THIS. She told you what she thought. Do you think all feedback is possitive? Lol. She was kind and raised valid arguments. That's what cares. If she said "omg your map sucks gtfo" that would be different, but she did not.

You are the one being rude replying like that to constructive criticism.

Tl;dr: Buaaaaaa~~ she didn't give me positive feedback i'm so sadddd ;------; My map is perfect all feedback must be positive!


And for the record, I agree with her mod, specially Easy diff c:
Topic Starter
quiz-chan_DELETED
Anyone lock this thread. I'm done.
BounceBabe
Arguments... Arguments everywhere
Topic Starter
quiz-chan_DELETED
Now, Snepif, there are only two possible points:

Either everyone before Kei was dishonest and it was only her being honest (which I appreciate) OR everyone was honest and it was just Kei pointing her opinion out that nobody but you might share.

@Kei

narakucrimson wrote:

It might be true that it is a little messy, but the rest is just your point of view. So please, if you don't like it, restrain yourself from commenting on it. No further explanation needed.
[ ]

@Snepif

narakucrimson wrote:

If you wanna mod it to try and improve it, then do it in an appropriate manner.
Case closed, I don't wanna see any more comments on the matter.
I am proud that there are honest people like Kei, but your post was next to not useful at all. If you think my map is shit, why not helping me improving it, too?
As you might have noticed, I edited that answer to Kei "EDIT: for now...", which means I don't wanna change anything for now.
But if you keep on turning my map down or my "mapping skills", you won't help any further and therefore also not help the community reach their goals, if you do that all the time.
Sure, I might have overreacted (I am calm now, I am ok with this), but I don't get why noone has ever mentioned the things Kei mentioned. Either everyone else is rude or it is just me.

I HEREBY APOLOGIZE, I WANNA GET THIS MAP RANKED, COST WHAT IT MAY. Without people's help, I would never have made it this far. It would be too ridiculous stopping right here, right now, now, that it took so much time, I want it to pay out too.
Aleks719
Inconsistency in kiai times. The collab has different kiai times. You should pick one of the two ways, your kiai times or apply the collab kiai times to yours.
Guess diff can have another kiai time. Just saying
BounceBabe
Update
osu file format v12

[General]
AudioFilename: 12 - Witchcraft.mp3
AudioLeadIn: 2000
PreviewTime: 110225
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Witchcraft
TitleUnicode:Witchcraft
Artist:Pendulum
ArtistUnicode:Pendulum
Creator:Quiz-chan
Version:Easy
Source:
Tags:Immersion Drum'n'Bass Reiji-RJ Aleks719 IceBeam narakucrimson BounceBabe
BeatmapID:209029
BeatmapSetID:69076

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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296,300,229535,2,0,L|376:300,1,80,0|4,0:0|0:0,0:0:0:0:
400,144,230570,6,2,B|400:64|400:64|320:48,1,160,8|0,0:0|0:0,0:0:0:0:
256,96,231604,1,0,0:0:0:0:
190,48,231949,2,2,B|112:64|112:64|112:144,1,160,10|2,0:0|0:0,0:0:0:0:
48,288,233328,6,2,P|112:332|192:320,1,160,8|0,0:0|0:0,0:0:0:0:
256,272,234363,1,0,0:0:0:0:
322,321,234708,2,2,L|400:336,2,80,8|0|4,0:0|0:0|0:0,0:0:0:0:
400,176,236087,6,2,B|385:85|321:101|305:53,1,160,10|2,0:0|0:0,0:0:0:0:
256,128,237121,1,0,0:0:0:0:
206,53,237466,2,2,B|190:101|126:85|112:176,1,160,10|2,0:0|0:0,0:0:0:0:
48,320,238846,6,2,L|208:320,1,160,10|2,0:0|0:0,0:0:0:0:
256,256,239880,1,0,0:0:0:0:
304,320,240225,2,0,P|336:288|336:256,2,80,8|0|4,0:0|0:0|0:0,0:0:0:0:
320,160,241604,6,2,P|368:104|320:48,1,160,8|0,0:0|0:0,0:0:0:0:
256,104,242639,1,0,0:0:0:0:
192,48,242983,2,2,P|144:104|192:160,1,160,10|6,0:0|0:0,0:0:0:0:
256,192,243846,12,4,246432,0:0:0:0:

@Kei:

03:25:052 (1,2,3,4,1,2,3) - Too many consecutive notas imo, feels kinda like a normal. What happened to the pauses you were doing before? It would be good if you add some pauses here too because everything got harder all of a sudden.

No to that because nowadays this is pretty fine what i've seen.
And no to the last spinner, theres no need for a break, never heard that before.

Everything else is changed except hitsounds.
Snepif

Quiz-chan wrote:

Now, Snepif, there are only two possible points:

Either everyone before Kei was dishonest and it was only her being honest (which I appreciate) OR everyone was honest and it was just Kei pointing her opinion out that nobody but you might share.

@Kei

narakucrimson wrote:

It might be true that it is a little messy, but the rest is just your point of view. So please, if you don't like it, restrain yourself from commenting on it. No further explanation needed.
[ ]

@Snepif

narakucrimson wrote:

If you wanna mod it to try and improve it, then do it in an appropriate manner.
Case closed, I don't wanna see any more comments on the matter.
I am proud that there are honest people like Kei, but your post was next to not useful at all. If you think my map is shit, why not helping me improving it, too?
As you might have noticed, I edited that answer to Kei "EDIT: for now...", which means I don't wanna change anything for now.
But if you keep on turning my map down or my "mapping skills", you won't help any further and therefore also not help the community reach their goals, if you do that all the time.
Sure, I might have overreacted (I am calm now, I am ok with this), but I don't get why noone has ever mentioned the things Kei mentioned. Either everyone else is rude or it is just me.

I HEREBY APOLOGIZE, I WANNA GET THIS MAP RANKED, COST WHAT IT MAY. Without people's help, I would never have made it this far. It would be too ridiculous stopping right here, right now, now, that it took so much time, I want it to pay out too.
I never said your map is shit, and I never judged your mapping skills. Reading comprehension? I judged your attitude towards constructive criticism.
I didn't turn either you nor your map down.
Anyway let's stop it here. Good luck on the rank. And no, I won't help you now, seeing how your attitude is.

Still I wish you all the best and good luck again, let's stop it~
Kei

Aleks719 wrote:

Inconsistency in kiai times. The collab has different kiai times. You should pick one of the two ways, your kiai times or apply the collab kiai times to yours.
Guess diff can have another kiai time. Just saying
Oh fine, I'll have it in mind for my next mods. I'll be careful. Thanks for letting me know!

@BounceBabe: Okay~ np!

narakucrimson wrote:

It might be true that it is a little messy, but the rest is just your point of view. So please, if you don't like it, restrain yourself from commenting on it. No further explanation needed.
Well I just tried to give out my point of view, since modders try to help out with constructive criticism, giving out suggestions based out of the modder's view.

But whatever, that doesn't matter.. let's stop everything here. I'm still learning and I'll try to improve this. I didn't want to bring out arguments and all of this drama. It was just a mod and I tried to help being honest with you and telling you the issues in a good manner. I'm sorry, and I'm happy to see that you really want to rank this. It's an awesome song, and you shouldn't give up. You have to keep improving and fighting for your map.

Like Snep said, I wish you the best of luck too. I hope this doesn't happen again. :)
And sorry if I sounded rude in my mod, it really wasn't my intention.. we have talked ingame and such, you know I'm not rude.
narakucrimson
Hey hey I wrote that to Bakari, don't generalize like that man
Topic Starter
quiz-chan_DELETED
@narakucrimson
okay.png (yet the quote was quite fitting to the situation, you need to admit)

And now just to notify everyone:
It might take a while until I get to updating the diffs, just mentioning.
Worst case 8+ days, but if I am lucky, less than 3 days. :/
Topic Starter
quiz-chan_DELETED

JInxyjem wrote:

Your sliders are really well made, I must say. If that wasn't sarcasm, thanks.

[Normal]
00:09:535 (4) - The start isn't mapped to anything audible at all. Remove it and add a beat on 00:09:880. okay
00:20:570 (4) - Same as above. fine

[Hard]
Minor: 00:20:915 (6) - Could be blanketed better. Go to grid 4, then move the mid point and end point 1 grid right each. Result. Wasn't blanketed perfectly by intention. But ok.
00:56:087 (1) - Personally, this overlap looks really ugly, especially since it only overlapped because you made them 0.4x distance instead of 1.0. Maybe stack it or something? Naaah'I don't think it is thaat bad.
01:01:604 (1) - Same as above. ^
Minor: 01:22:121 (4) - Moving this 1 grid down (in grid 4) makes it look nicer imo, no overlaps. But that's a sliiiiight spacing issue then *ironic, cuz the things above are spacing issues too, but... whatever*

[Escalation]
01:16:259 (2) - Maybe put this on the other side, like this? I think it flows better, too, due to (1)'s sliderball's leniency. Okay
The "Maximum Power" SB is kinda hard to see, imo.
The style of this difficulty is interesting, though the one section with 0.85x sv seems a little unnecessary... It's almost the same as the 0.90x after it, anyway.
Thanks for the mod.

Kei, I will be answering your mod later, I am lacking on time right now. Sry

Kei wrote:

Modding as promised. I won't mod the collab though. Sorry but I hate modding collabs.. plus it's a kinda long song with 5 difficulties.

  • General
  1. Inconsistency in AudioLeadIn: Easy : 2000 - Escalation : 2007 - Hard : 2007 - Normal : 2007 - RAIN : 2007
  2. Inconsistency in kiai times. The collab has different kiai times. You should pick one of the two ways, your kiai times or apply the collab kiai times to yours.
  3. That gray combo colour with such a colorful background.. doesn't fit imo. I suggest you to remove it, since the other 4 combo colour look good together. It's the gray colour that derails them. I'll think about it
^ Erase combo color gray?
Reiji-RJ: disagreed
BounceBabe: agreed
Aleks719: disagreed
IceBeam: disagreed
I'll post Naraku's opinion later

  • [Easy]
    *For a moment I thought this was another collab. I think the SB name is unnecessary.. but if you want to put it there instead of renaming the diff to BounceBabe's Easy then it's fine, I guess. Well, I just don't like too long diff names, so that's why it has SB.

    [list:12849][Normal]
  1. 00:04:363 (5) - Why did you place this note over here? Plays bad imo. Since you made 00:02:983 (4) so perfect and symmetrical, try copying 00:02:639 (3), replace 00:04:363 (5) with it and CTRL+H it to make perfect symmetry First tell me what to do with (6).
  2. 00:12:639 (1,2,3,4,5) - Copypaste, how surprising. :o This means that above suggestion ^ applies here too. ^
  3. 00:24:708 (2) - This slider flows baadly imo. It would flow muuuch better if you place it over 00:22:983 (1) end, like this Same problem as above. You didn't think the pattern through to 100%. How am I supposed to arrange the rest of the combo?
  4. 00:30:915 (2,3,4) - Another pattern that flows bad imo. Try to be more careful with the way you place notes! Try to make any other pattern with better flow and more appealing.. perhaps this? Looks basic, but works out very well Duh... hard to arrange with the rest, but fine
  5. 01:25:742 (5) - IMO this whistle at the sliderpath sounds noisy and doesn't fit at all. I personally prefer removing whistle there and adding it to the start of the slider. ok
  6. 01:38:501 (2) - This change of spacing just to make a perfect blanket is unnecesary, really. It looks like the slider has to be clicked later than where it should. It will be probably confusing for beginners so better snap it with DS. sure

    I feel like I'm running around in circles .. everything is copy pasted. I'm just wasting time here. I'm very dissapointed. Perhaps at the end of the map you didn't copypaste but I lost motivation to keep up modding this. You only modded around 1/3 of the diff, but ok..... lol
    If you want the full mod please contact me via forum PM and i'll see what I can do. Since everything is copypasted the flow issues are repeated over and over again due to this. Please take a look at them and fix as much as you can if you want to improve the overall flow of the difficulty. That's the most important problem here. Oh and also, try to avoid overlapping borders and nazi stuff like at 02:42:295 (3). You can move that slider a grid up to avoid that, the same goes to the same copypasted pattern at 02:36:777 (3). I know copypaste can come in handy when you need it and it fits the song, but I think this song gives out too many possibilities of patterns and fun stuff but instead of doing it all original you just copypasted. That is what dissapoints me of this copypaste. You may be right, but I actually suck at mapping Normals, tried to at least make a diff with perfect sliders.
_________________________

If I have time I'll give you some advices about [Hard]. From what I've seen it has the exactly same flow problems as your Normal. Perhaps if you take into account what I've said about Normal you can improve [Hard] by yourself, and with this I won't have to repeat myself twice. I don't want to be annoying repeating very similar stuff lots of times. Escalation has similar problems too, i think it's because you mapped them both too. Oh, as for Escalation, I suggest you to decrease AR by -1. Okay...
The start of the map feels way too unnecesarily fast, and it's supposed to be Easy > Normal. Also the song sounds calm and the vocals slow.

The collab is fun to play, I played it and it was enjoyable. Good luck with ranking :>
Thanks for your mod but, be aware, you modded like.... 40% of the map, and I'd like to have some advices, too :<
Smoothie
(´°_°)ノ''~☆
Topic Starter
quiz-chan_DELETED
thx <3



EDIT: Holy friq! 22 favs!! Thank you all!! :3
Topic Starter
quiz-chan_DELETED
I've been recently thinking the same thing Aleks mentiond once.

Aleks wrote:

I don't like "Harder" and "Very Hard" names, but in comparing with next parts they can be simply renamed into other parts.
So, Quiz can rename it without any problems.
With that in mind, I have renamed the "Very Hard" part into "Advanced". Does that sound better? I believe so, at least.
69653863
Mod request via forum/in-game
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. Tell the BATs to move the title text to 00:45:052 - 00:50:570 - .
  2. Personally, I don't like the gray colour on the combocolours. Also the red seems too strong (among other 'light' colours), maybe a lighter shade of red?
  3. Audio LeadIn 1500 (1.5 sec)?
Easy
  1. I think besides of putting BounceBabe's name on the storyboard, it'll be better if you put it on diff name. Don't worry, it won't be that long, it's just "BounceBabe's Easy" come on! Besides, putting her name on SB will make the players think that this is a collab, but then they found out that it wasn't.
  2. 00:07:121 (1,2) - Make the slider blanket the circle?
  3. 00:09:190 (3,4) - Imperfect blanket.
  4. 00:14:708 (5) - Remove finish on slider end? Sounds unfitting ;w;
  5. 00:25:397 (2,3,4) - How about this: http://puu.sh/2zOjL looks better imo
  6. 00:36:087 (2) - Remove whistle?
  7. 00:54:708 (3) - Extend this slider until 00:55:397 - ?
  8. 01:00:225 (3) - similar to ^
  9. 01:34:363 (4,1) - blanket please ;w;
  10. 03:14:104 - Why do you add a drastic volume change here? It make the hitsounds rather inaudible o.o
Normal
  1. 00:27:121 (6) - NC?
  2. 00:36:777 (4,5) - Could you please unstack? It feels weird imo o.o
  3. 01:25:397 (4) - Seems that you missed a clap here
  4. 01:39:535 - Add note here please ;w;
  5. 02:13:328 (1) - Remove NC. When you played this diff on TAG multi mode, is it fun to play only 1 note on your turn?
    I see a lot of pattern copypaste here q: please avoid that, players will be bored if you do so (because you're copypasting the whole part lol)
    But overall, nice job here, I like the sliders :3
Hard
  1. 00:39:535 - 00:43:673 - Crescendo volume feels too low. Raise 10~20% maybe?
  2. 01:03:846 (3,4) - Stack properly please ;w;
  3. 01:23:673 (1) - Please remove this SV slowdown, it doesn't make sense and very confusing even for advanced player (Might detect it as 1/2 slider at normal SV)
  4. 01:35:052 (1,2) - This won't feel that empty if you could combine these into one (long) slider.
  5. 01:40:915 - Add note here so it won't feel empty.
  6. 02:05:915 - ^
  7. 02:24:363 (1) - Same reason here, why SV slowdown?
  8. 02:32:466 (5,6) - Stack properly please ;w;
  9. 02:46:087 (5,6) - ^
  10. 03:08:587 - Volume too low D: you don't need to follow the same exact volume on music, try raise it a bit higher so it's more audible
  11. 03:58:156 (1,2) - Spacing too near. Remember, consistant spacing thorought the map :3 like this http://puu.sh/2zOKZ
  12. 04:06:432 (4) - Right on center of the playfield please, it'l be 20,316666% cooler ;3
    I don't think there's a lot of design issues in this map, because you did real good and flowed the map smooth. Good job.
Escalation
  • mmhm.
  1. I think the parts need to be generalized, the current one is too much while didn't make significant differences. How about Normal - Hard - Insane - Extreme - MAXIMUM. Also, it makes more sense if there were less parts `-` plus it'll help you to differentiate one part from another part
  2. Personally, I don't see much differences between the parts. Maybe because some pattern feels the same, some feels too easy for the current part and vice versa, or some pattern feels empty.
  3. My opinions for the parts on this diff: (this is based on personal preference, if somehow it offends you I'm sorry)
    1. Normal: Feels like Normal+
    2. Hard: Fine, but some parts feels too empty
    3. Insane: On kiai is fine, but after kiai feels like Hard (02:32:983 (1,2,3,4) - also this feels really empty)
    4. Frenzy: I don't see much difference between this part and Insane part. Well, maybe because it was mapped on a slower part of the music, but still, what do I get is this part doesn't make much difference from Insane
    5. Extreme: This part feels easier than Frenzy o.o and most of the patterns here feels empty
    6. Maximum: Not "maximum" enough, just feels like Insane, also because the patterns mapped in rather same way like Extreme
  4. What to do then? I suggest you to remap some of the parts, or maybe the whole diff if you prefer to. The thing that makes a part different from another is their pattern; if some has same patterns that means you failed to make it "escalate" Here I give an example how to map the patterns for the parts and make them look significantly different. I only map the generalized parts (no Very Hard & Frenzy) because mapping more parts will make you harder to differentiate the patterns. I'll give you the explanations for my example.
    1. Normal: Map only on 1/1. More sliders, especially long sliders (2/1, 4/1). More gaps between patterns (i can say "mini-break" or whatever it called) Add some spinners.
    2. Hard: Start mapping on 1/2, map patterns in simple way and give a lot of gaps but don't make them too long (for example 1/2 or 1/1 gap). Don't use streams or 1/4 triplets. Also no real jumps or long jumps, and don't add lot of them, just use few.
    3. Insane: Still mapping on 1/2, but start adding more jumps and use less sliders (Add more circles! :3). You can use triplets but please only a few. Make shorter spinners (but no ninja spinners please).
    4. Extreme: Now you can map on 1/4. Start adding more triplets especially circle triplets, and add some streams (but don't make them long, a 4 or 6 circles will do).
    5. Maximum: Throw the party, play with streams, and go crazy (I mean overmap). Overmap is a must here but please do it in a cool way, like adding more streams or jumps. Be careful to add some slow patterns (maybe 1/1 sliders or whatever) but don't too much (Let the players party hard! ;3)
  5. Although the difference between the parts is now visible, don't forget to make one part's ending blend with next part's beginning (I mean, escalate them properly :3 you know what I mean right)
    That's all I can try to help you on this diff (: good luck!
RAIN
  1. Is this Extra diff? Personally I feel this diff isn't hard enough to be Extra :/ maybe more streams or jumps? Or higher diff setting?
  2. 00:10:915 (2) - Remove whistle?
  3. 00:17:811 (1,2) - Add whistle on slider end and remove the whistle on circle?
  4. 00:19:190 (4,5,1) - Somehow similar ^
  5. 00:43:673 (7,8) - D: how about copy paste the http://puu.sh/2ArQY so it'll be cooler and this part doesn't feel empty
  6. 01:20:052 - Add note please ;w;
  7. 01:23:501 - ^
  8. 01:39:880 (1,2) - Combine into one slider please, it feels weird and it doesn't look nice :/
  9. 01:50:225 (1,2,3,4,5,6) - Could you make these have same spacing? It feels weird ;-;
  10. 01:57:811 (4,5,6,7,8) - Why not polygon formation instead?
  11. 02:34:018 (1) - End on white tick please D:
  12. 04:03:156 - Add note here? Without it, this part feels empty ;-;
  13. 04:03:673 (1,2,3,4) - how about http://puu.sh/2As0D
    Nice diff.
If you have anything to ask, feel free to.

Starred. Good luck.
BounceBabe
Update
osu file format v12

[General]
AudioFilename: 12 - Witchcraft.mp3
AudioLeadIn: 2007
PreviewTime: 110225
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Witchcraft
TitleUnicode:Witchcraft
Artist:Pendulum
ArtistUnicode:Pendulum
Creator:Quiz-chan
Version:Easy
Source:
Tags:Immersion Drum'n'Bass Reiji-RJ Aleks719 IceBeam narakucrimson BounceBabe
BeatmapID:209029
BeatmapSetID:69076

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_witchcraft.png",0,0
//Break Periods
2,67321,76716
2,133528,142923
2,177666,187061
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
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S,0,915,,0.4960002
F,0,915,1259,0,0.5239999
F,0,1259,66777,0.5239999
F,0,66777,67121,0.5239999,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
S,0,144363,,0.4960002
F,0,144363,144707,0,0.5239999
M,0,144363,199190,412,413
F,0,144707,177121,0.5239999,0.4807463
F,0,177121,177466,0.4807463,0
F,0,177466,188501,0
F,0,188501,188846,0,0.4585661
F,0,188846,199190,0.4585661,0.4512971
M,0,199190,199535,412,413
F,0,199190,199535,0.4512971,0
F,0,199535,210139,0
F,0,199535,210569,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
S,0,78156,,0.4960002
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M,0,78156,132983,412,413
F,0,78500,132983,0.5239999,0.4512971
M,0,132983,133328,412,413
F,0,132983,133328,0.4512971,0
F,0,133328,143932,0
F,0,133328,144362,0
F,0,144362,177121,0
F,0,177121,177466,0
Sprite,Foreground,Centre,"SB\BounceBabe.png",320,240
M,0,202294,,412,413
S,0,202294,,0.4960002
F,0,202294,202638,0,0.5239999
F,0,202638,246087,0.5239999
F,0,246087,246432,0.5239999,0
F,0,246432,,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,106,81,174

[TimingPoints]
915,344.827586206897,4,2,0,30,1,0
915,-100,4,1,0,40,0,0
1001,-100,4,2,0,30,0,0
22983,-100,4,1,0,40,0,0
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246346,-100,4,1,0,50,0,0
246432,-100,4,1,0,60,0,1
246518,-100,4,1,0,60,0,0


[Colours]
Combo1 : 185,185,185
Combo2 : 250,214,69
Combo3 : 253,62,62
Combo4 : 137,164,254
Combo5 : 125,240,129

[HitObjects]
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256,128,1949,1,0,0:0:0:0:
336,96,2294,2,0,P|400:128|400:208,1,160,10|0,0:0|0:0,0:0:0:0:
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96,320,5742,1,0,0:0:0:0:
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72,64,12639,1,0,0:0:0:0:
80,224,13328,1,10,0:0:0:0:
232,272,14018,1,0,0:0:0:0:
224,112,14708,2,0,L|364:32,2,160,2|2|8,0:0|0:0|0:0,0:0:0:0:
48,352,17466,5,2,0:0:0:0:
80,192,18156,1,2,0:0:0:0:
208,288,18846,2,0,P|304:288|336:336,2,160,10|0|2,0:0|0:0|0:0,0:0:0:0:
80,192,20915,2,0,P|147:124|204:135,2,160,0|10|0,0:0|0:0|0:0,0:0:0:0:
48,352,22983,1,4,0:0:0:0:
328,64,24708,5,2,0:0:0:0:
412,200,25397,2,0,B|428:248|428:248|364:344,1,160,8|0,0:0|0:0,0:0:0:0:
288,340,26432,2,0,B|227:248|227:248|243:200,2,160,2|2|8,0:0|0:0|0:0,0:0:0:0:
367,339,28156,2,0,B|428:248|428:248|412:200,1,160,0|2,0:0|0:0,0:0:0:0:
48,48,30570,5,2,0:0:0:0:
200,96,31259,2,0,P|180:168|104:192,1,160,8|0,0:0|0:0,0:0:0:0:
176,336,32639,2,0,L|336:336,1,160,8|0,0:0|0:0,0:0:0:0:
408,192,34018,2,0,P|332:168|312:96,1,160,4|0,0:0|0:0,0:0:0:0:
256,240,35397,5,2,0:0:0:0:
96,216,36087,1,2,0:0:0:0:
192,88,36777,2,0,P|256:47|320:88,2,160,4|0|2,0:0|0:0|0:0,0:0:0:0:
400,336,39535,6,0,L|240:336,1,160,4|0,0:0|0:0,0:0:0:0:
112,240,40915,2,0,L|272:240,1,160,4|0,0:0|0:0,0:0:0:0:
400,144,42294,2,0,L|240:144,1,160,4|0,0:0|0:0,0:0:0:0:
112,48,43674,2,0,L|272:48,2,160,4|0|12,0:0|0:0|0:0,0:0:0:0:
48,160,45570,5,8,0:0:0:0:
112,272,46087,1,8,0:0:0:0:
176,320,46432,6,2,L|304:320,2,120
192,240,47811,2,2,L|288:160,2,120
128,192,49190,2,2,B|128:96|128:96|144:64|176:56,1,160
336,56,50570,5,8,0:0:0:0:
432,120,51087,1,8,0:0:0:0:
320,168,51604,1,8,0:0:0:0:
400,200,51949,6,2,L|480:296,2,120
336,248,53328,2,2,L|336:376,2,120
256,232,54708,2,2,L|128:232,1,120
272,72,56087,5,8,0:0:0:0:
384,56,56604,1,8,0:0:0:0:
464,136,57121,1,8,0:0:0:0:
480,216,57466,6,2,P|480:264|416:296,2,120
400,220,58846,2,2,P|342:252|342:300,2,120
440,152,60225,2,2,L|504:40,1,120
304,72,61604,5,8,0:0:0:0:
224,152,62121,1,8,0:0:0:0:
192,40,62639,1,8,0:0:0:0:
112,72,62983,6,2,B|48:104|48:104|64:152,2,120
144,152,64363,2,2,B|159:197|159:197|95:229,2,120
192,88,65742,2,4,L|352:88,2,160,2|2|6,0:0|0:0|0:0,0:0:0:0:
32,240,78156,6,0,L|176:320,1,160,12|0,0:0|0:0,0:0:0:0:
256,304,79190,1,0,0:0:0:0:
340,317,79535,2,0,L|480:240,1,160,8|0,0:0|0:0,0:0:0:0:
464,80,80915,6,0,B|368:80|368:80|304:112,1,160,8|0,0:0|0:0,0:0:0:0:
256,168,81949,1,0,0:0:0:0:
201,108,82294,2,0,B|144:80|144:80|48:80,1,160,8|0,0:0|0:0,0:0:0:0:
48,160,83328,2,0,L|64:240,1,80,0|4,0:0|0:0,0:0:0:0:
224,260,84363,6,0,L|384:260,1,160,0|8,0:0|0:0,0:0:0:0:
288,124,85742,2,0,L|128:124,1,160,0|8,0:0|0:0,0:0:0:0:
256,192,86604,12,4,89190,0:0:0:0:
320,352,89880,6,0,P|436:312|432:208,1,240,8|0,0:0|0:0,0:0:0:0:
464,128,91259,1,2,0:0:0:0:
432,48,91604,1,2,0:0:0:0:
352,80,91949,6,0,P|256:144|160:80,1,240,8|0,0:0|0:0,0:0:0:0:
80,48,93328,1,2,0:0:0:0:
48,128,93673,1,2,0:0:0:0:
152,248,94363,1,2,0:0:0:0:
78,210,94708,6,0,P|76:312|192:352,1,240,12|0,0:0|0:0,0:0:0:0:
256,288,96087,2,0,L|256:208,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
344,152,97466,6,8,P|255:43|168:152,2,320,12|8|12,0:0|0:0|0:0,0:0:0:0:
412,296,100915,5,0,0:0:0:0:
456,224,101259,1,0,0:0:0:0:
372,224,101604,2,0,L|132:224,1,240,8|0,0:0|0:0,0:0:0:0:
64,176,102983,6,0,L|16:64,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
56,256,104363,1,2,0:0:0:0:
184,344,105052,1,2,0:0:0:0:
340,308,105742,6,0,P|452:272|452:164,1,240,12|0,0:0|0:0,0:0:0:0:
380,220,107121,2,0,P|380:113|492:77,1,240,8|0,0:0|0:0,0:0:0:0:
256,192,108501,12,4,110570,0:0:0:0:
112,144,111259,6,2,L|32:48,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
112,224,112639,1,8,0:0:0:0:
80,336,113156,1,8,0:0:0:0:
192,304,113673,1,8,0:0:0:0:
256,256,114018,2,2,L|256:128,2,120
320,304,115397,1,8,0:0:0:0:
432,336,115914,1,8,0:0:0:0:
400,224,116431,1,8,0:0:0:0:
328,168,116777,6,2,L|256:272,2,120,6|2|2,0:0|0:0|0:0,0:0:0:0:
400,144,118156,2,2,L|477:52,2,120
400,224,119535,2,2,L|477:317,2,120
320,224,120915,1,8,0:0:0:0:
288,64,121604,1,8,0:0:0:0:
184,184,122294,6,2,L|256:288,2,120,6|2|2,0:0|0:0|0:0,0:0:0:0:
112,160,123673,2,2,L|35:68,2,120
112,240,125052,2,2,L|35:333,2,120
192,240,126432,1,8,0:0:0:0:
172,80,127121,1,8,0:0:0:0:
340,80,127811,6,2,L|468:80,1,120,6|2,0:0|0:0,0:0:0:0:
392,180,128846,1,8,0:0:0:0:
472,216,129190,2,2,P|436:256|372:264,1,120
264,228,130225,1,8,0:0:0:0:
184,260,130570,2,2,L|72:308,2,120
264,228,131949,6,0,L|264:52,2,160,12|0|4,0:0|0:0|0:0,0:0:0:0:
416,240,144363,6,0,B|400:320|400:320|320:336,1,160,12|0,0:0|0:0,0:0:0:0:
256,288,145397,1,0,0:0:0:0:
188,335,145742,2,0,B|112:320|112:320|96:240,1,160,8|0,0:0|0:0,0:0:0:0:
48,80,147121,6,0,B|144:48|160:96|208:48,1,160,8|0,0:0|0:0,0:0:0:0:
256,112,148156,1,0,0:0:0:0:
309,53,148501,2,0,B|352:96|368:48|464:80,1,160,8|0,0:0|0:0,0:0:0:0:
448,160,149535,2,0,L|400:240,1,80,0|4,0:0|0:0,0:0:0:0:
256,304,150570,6,0,B|224:272|144:272|112:240,1,160,0|8,0:0|0:0,0:0:0:0:
64,80,151949,2,0,B|96:112|176:112|208:144,1,160,0|8,0:0|0:0,0:0:0:0:
256,192,152811,12,4,155397,0:0:0:0:
48,320,156087,6,0,L|48:80,1,240,8|0,0:0|0:0,0:0:0:0:
200,168,157811,1,2,0:0:0:0:
192,256,158156,6,0,B|256:358|256:358|320:256,1,240,8|0,0:0|0:0,0:0:0:0:
312,168,159535,1,2,0:2:0:0:
256,96,159880,1,2,0:2:0:0:
400,32,160570,1,2,0:0:0:0:
480,72,160915,6,0,L|480:312,1,240,12|0,0:0|0:0,0:0:0:0:
400,352,162294,2,0,L|320:368,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,272,163673,6,8,B|112:176|400:112|256:8,2,320,4|0|4,0:0|0:0|0:0,0:0:0:0:
112,336,167121,5,2,0:0:0:0:
120,256,167466,1,2,0:0:0:0:
48,288,167811,2,0,P|-4:176|48:80,1,240,8|0,0:0|0:0,0:0:0:0:
120,48,169190,2,0,L|248:32,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
112,128,170570,1,2,0:0:0:0:
176,272,171259,1,2,0:0:0:0:
336,272,171949,6,0,B|432:256|432:256|464:112,1,240,12|0,0:0|0:0,0:0:0:0:
416,48,173328,2,0,B|320:64|320:64|288:208,1,240,8|0,0:0|0:0,0:0:0:0:
256,192,174708,12,4,177466,0:0:0:0:
176,320,188501,6,2,L|352:320,2,160,4|0|0,0:0|0:0|0:0,1:0:0:0:
80,192,190570,1,0,0:0:0:0:
192,64,191259,2,0,P|256:106|320:64,2,160,4|0|0,0:0|0:0|0:0,0:0:0:0:
80,192,193328,1,0,0:0:0:0:
176,320,194018,6,2,L|336:320,1,160,6|2,0:0|0:0,0:0:0:0:
408,176,195397,2,2,P|408:112|360:88,1,120
256,144,196432,1,0,0:0:0:0:
184,104,196777,2,2,L|88:32,2,120
184,184,198156,6,2,L|88:256,2,120
256,144,199535,1,4,0:0:0:0:
48,32,202294,5,12,0:0:0:0:
128,20,202639,1,0,0:0:0:0:
96,96,202983,2,0,B|112:176|112:176|96:256,1,160,0|8,0:0|0:0,0:0:0:0:
144,320,204018,2,0,L|224:352,1,80
384,352,205052,5,8,0:0:0:0:
464,352,205397,1,0,0:0:0:0:
428,280,205742,2,0,L|492:216,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
348,280,206777,2,0,L|284:216,2,80
384,208,207811,6,0,P|420:136|380:72,1,160,8|0,0:0|0:0,0:0:0:0:
304,72,208846,1,0,0:0:0:0:
224,48,209190,2,0,L|128:48,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
64,80,210570,6,0,P|32:192|104:280,1,240,8|0,0:0|0:0,0:0:0:0:
184,304,211949,1,8,0:0:0:0:
256,360,212294,1,0,0:0:0:0:
328,304,212639,1,0,0:0:0:0:
344,224,212983,1,0,0:0:0:0:
408,280,213328,6,0,P|480:192|448:80,1,240,8|0,0:0|0:0,0:0:0:0:
374,113,214708,2,0,L|134:113,1,240,8|0,0:0|0:0,0:0:0:0:
64,80,216087,6,0,P|32:192|104:280,1,240,8|0,0:0|0:0,0:0:0:0:
176,320,217466,2,0,L|216:248,1,80,8|0,0:0|0:0,0:0:0:0:
297,250,218156,2,0,L|336:320,1,80
416,312,218846,6,0,L|416:72,1,240,12|0,0:0|0:0,0:0:0:0:
336,56,220225,1,8,0:0:0:0:
256,72,220570,1,0,0:0:0:0:
176,56,220915,1,0,0:0:0:0:
256,192,221604,12,4,223673,0:0:0:0:
368,344,224363,6,2,B|456:312|456:312|480:248,1,160,12|0,0:0|0:0,0:0:0:0:
424,192,225398,1,0,0:0:0:0:
479,134,225743,2,2,B|456:72|456:72|368:40,1,160,10|2,0:0|0:0,0:0:0:0:
216,84,227121,6,2,P|136:92|88:156,1,160,8|0,0:0|0:0,0:0:0:0:
20,192,228156,1,0,0:0:0:0:
89,232,228501,2,2,P|136:292|216:300,1,160,10|2,0:0|0:0,0:0:0:0:
296,300,229535,2,0,L|376:300,1,80,0|4,0:0|0:0,0:0:0:0:
400,144,230570,6,2,B|400:64|400:64|320:48,1,160,8|0,0:0|0:0,0:0:0:0:
256,96,231604,1,0,0:0:0:0:
190,48,231949,2,2,B|112:64|112:64|112:144,1,160,10|2,0:0|0:0,0:0:0:0:
48,288,233328,6,2,P|112:332|192:320,1,160,8|0,0:0|0:0,0:0:0:0:
256,272,234363,1,0,0:0:0:0:
322,321,234708,2,2,L|400:336,2,80,8|0|4,0:0|0:0|0:0,0:0:0:0:
400,176,236087,6,2,B|385:85|321:101|305:53,1,160,10|2,0:0|0:0,0:0:0:0:
256,128,237121,1,0,0:0:0:0:
206,53,237466,2,2,B|190:101|126:85|112:176,1,160,10|2,0:0|0:0,0:0:0:0:
48,320,238846,6,2,L|208:320,1,160,10|2,0:0|0:0,0:0:0:0:
256,256,239880,1,0,0:0:0:0:
304,320,240225,2,0,P|336:288|336:256,2,80,8|0|4,0:0|0:0|0:0,0:0:0:0:
320,160,241604,6,2,P|368:104|320:48,1,160,8|0,0:0|0:0,0:0:0:0:
256,104,242639,1,0,0:0:0:0:
192,48,242983,2,2,P|144:104|192:160,1,160,10|6,0:0|0:0,0:0:0:0:
256,192,243846,12,4,246432,0:0:0:0:

Fixed everything except 1 or 2 things
Topic Starter
quiz-chan_DELETED

inverness wrote:

Mod request via forum/in-game
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. Tell the BATs to move the title text to 00:45:052 - 00:50:570 - . Trying to persuade xAT.
  2. Personally, I don't like the gray colour on the combocolours. Also the red seems too strong (among other 'light' colours), maybe a lighter shade of red? The guests in this mapset have already declined a request to erase that gray. I don't know about the red.
  3. Audio LeadIn 1500 (1.5 sec)?
Easy
I think besides of putting BounceBabe's name on the storyboard, it'll be better if you put it on diff name. Don't worry, it won't be that long, it's just "BounceBabe's Easy" come on! Besides, putting her name on SB will make the players think that this is a collab, but then they found out that it wasn't. I just find that SB soooo cool there ;v;

Normal
  1. 00:27:121 (6) - NC? Meh.... okay
  2. 00:36:777 (4,5) - Could you please unstack? It feels weird imo o.o Sure
  3. 01:25:397 (4) - Seems that you missed a clap here Originally, that was intention, but whatever, okay.
  4. 01:39:535 - Add note here please ;w; OFC
  5. 02:13:328 (1) - Remove NC. When you played this diff on TAG multi mode, is it fun to play only 1 note on your turn? Meh
    I see a lot of pattern copypaste here q: please avoid that, players will be bored if you do so (because you're copypasting the whole part lol)
    But overall, nice job here, I like the sliders :3 Thanks, the reason for copy-and-paste is merely the same as mentioned in the response to Kei's mod.
Hard
  1. 00:39:535 - 00:43:673 - Crescendo volume feels too low. Raise 10~20% maybe? If you mean 10% with every section, that would be a lot, wouldn't it
  2. 01:03:846 (3,4) - Stack properly please ;w; Sure thing
  3. 01:23:673 (1) - Please remove this SV slowdown, it doesn't make sense and very confusing even for advanced player (Might detect it as 1/2 slider at normal SV) To me, it makes sense, in the way that there is this instrumental bass sound that's quite audible. And that sound is also kind of slow'n'stretched, if you get my point now.
  4. 01:35:052 (1,2) - This won't feel that empty if you could combine these into one (long) slider. But I like it this way :/
  5. 01:40:915 - Add note here so it won't feel empty. Okay
  6. 02:05:915 - ^ ^
  7. 02:24:363 (1) - Same reason here, why SV slowdown? Same reason as above. If it is really that senseless, I need to be proven wrong, because it doesn't seem wrong to my eyes.
  8. 02:32:466 (5,6) - Stack properly please ;w; Ruins that blanket, though
  9. 02:46:087 (5,6) - ^ But..... but.... spacing! ;_;
  10. 03:08:587 - Volume too low D: you don't need to follow the same exact volume on music, try raise it a bit higher so it's more audible Mkay
  11. 03:58:156 (1,2) - Spacing too near. Remember, consistant spacing thorought the map :3 like this http://puu.sh/2zOKZ Correct me if I'm wrong, but on x1,0 , spacing is perfectly right in my editor. :|
  12. 04:06:432 (4) - Right on center of the playfield please, it'l be 20,316666% cooler ;3 What does that change....
    I don't think there's a lot of design issues in this map, because you did real good and flowed the map smooth. Good job. Thanks! :)
Escalation
  • mmhm.
  1. I think the parts need to be generalized, the current one is too much while didn't make significant differences. How about Normal - Hard - Insane - Extreme - MAXIMUM. Also, it makes more sense if there were less parts `-` plus it'll help you to differentiate one part from another part
  2. Personally, I don't see much differences between the parts. Maybe because some pattern feels the same, some feels too easy for the current part and vice versa, or some pattern feels empty.
  3. My opinions for the parts on this diff: (this is based on personal preference, if somehow it offends you I'm sorry)
    1. Normal: Feels like Normal+
    2. Hard: Fine, but some parts feels too empty
    3. Insane: On kiai is fine, but after kiai feels like Hard (02:32:983 (1,2,3,4) - also this feels really empty)
    4. Frenzy: I don't see much difference between this part and Insane part. Well, maybe because it was mapped on a slower part of the music, but still, what do I get is this part doesn't make much difference from Insane
    5. Extreme: This part feels easier than Frenzy o.o and most of the patterns here feels empty
    6. Maximum: Not "maximum" enough, just feels like Insane, also because the patterns mapped in rather same way like Extreme
  4. What to do then? I suggest you to remap some of the parts, or maybe the whole diff if you prefer to. The thing that makes a part different from another is their pattern; if some has same patterns that means you failed to make it "escalate" Here I give an example how to map the patterns for the parts and make them look significantly different. I only map the generalized parts (no Very Hard & Frenzy) because mapping more parts will make you harder to differentiate the patterns. I'll give you the explanations for my example.
    1. Normal: Map only on 1/1. More sliders, especially long sliders (2/1, 4/1). More gaps between patterns (i can say "mini-break" or whatever it called) Add some spinners.
    2. Hard: Start mapping on 1/2, map patterns in simple way and give a lot of gaps but don't make them too long (for example 1/2 or 1/1 gap). Don't use streams or 1/4 triplets. Also no real jumps or long jumps, and don't add lot of them, just use few.
    3. Insane: Still mapping on 1/2, but start adding more jumps and use less sliders (Add more circles! :3). You can use triplets but please only a few. Make shorter spinners (but no ninja spinners please).
    4. Extreme: Now you can map on 1/4. Start adding more triplets especially circle triplets, and add some streams (but don't make them long, a 4 or 6 circles will do).
    5. Maximum: Throw the party, play with streams, and go crazy (I mean overmap). Overmap is a must here but please do it in a cool way, like adding more streams or jumps. Be careful to add some slow patterns (maybe 1/1 sliders or whatever) but don't too much (Let the players party hard! ;3)
  5. Although the difference between the parts is now visible, don't forget to make one part's ending blend with next part's beginning (I mean, escalate them properly :3 you know what I mean right)
    That's all I can try to help you on this diff (: good luck!
    Thanks but..... all I could agree with would be one part of the diff, or more specifically, its name; "Frenzy" really is redundant, I think about making it "Extreme" too.
    About the overmapping: it is just this one question again; who should I listen to? I once asked D33d in-game and I was returned the answer:
    "It is ridiculously overmapped."
    I once had my diff overmapped like hell, but again, I don't know who I shall listen to.
If you have anything to ask, feel free to.

Starred. Good luck.
Thanx a friqin' lot~
Updated BB's diff, but left the name as it is now.
Steelwix
NORMAL
-01:07:466 Why put a break time here?
-01:40:915 put a circle
-02:13:501 same question
ESCALATION
Nothing to say, beautiful map.
RAIN
-02:13:501 Why break time?
-02:43:156 (6) put this circle in the beginning of the previous slider (4)
-03:16:432 (6) put a finish song in the beginning of the slider
Topic Starter
quiz-chan_DELETED

Steelwix wrote:

NORMAL
-01:07:466 Why put a break time here? Because this is a Normal. Frequent breaks are obligatory.
-01:40:915 put a circle Did it my way.
-02:13:501 same question same answer
ESCALATION
Nothing to say, beautiful map. Thanks!
Thanks for your mod! Next time, mod the two other diffs, too!
Steelwix
I have moded RAIN. I will mod the last difficulty ;)
Topic Starter
quiz-chan_DELETED
Changed some fonts in the SB. Please re-download!!

EDIT: fixed asymmetry in maxpower.png.
Faust
Hi.

After maybe 2 weeks(?), I've finally gotten around to this. My apologies for the wait, ahaha..

Easy:

Nothing of consequence here. Looked at it, but I won't suggest to perfectly blanket every single slider/note or anything.

- 00:31:259 (2) - Can't help but pick this one out, it seems sort of out of place. Perhaps you could point the slider end lower to form a better sloping.

- 00:34:018 (4) - If you followed the above, you could mirror this.

- 01:26:604 (1) - Propose you start the spinner at - 01:26:777 - instead. And - 02:32:811 (1) - could be pushed to the next white line.

- 03:27:811 (1,2,3) - Sort of a minor thing here, just that the spacing from 2 onwards isn't the same.

- 04:03:846 (1) - Move the spinner to - 04:04:018 -

Normal:

Mmm, rather good usage of slider repeats and shaping to minimize note density.

Try resnapping your notes, at say.. - 00:53:328 (5) - here.
If I'm right, you'll see that there'll be a slight change and the sliderball will appear at the start. Also, remove the new combo on this slider.

- 01:00:915 (1) - Remove the new combo.

- 01:33:673 (3) - Hmmm. Note is sort of in a grey area for me, I wouldn't recommend keeping it.

- 01:42:983 (1) - Mind if I implore you to shape this slider nicer to blanket the next one perfectly ?


- 01:48:846 (5) - Remove new combo. Move the slider at - 02:36:777 (3) - 1 grid up. Same for - 02:42:294 (3) -

- 03:52:983 (1) - 1 grid up. Same for - 04:04:018 (1) -

Hard:

- 01:18:156 (1,1,2,3,4) - Really bad idea.

There's no indication as to whether this is or isn't a slowdown or not, or whether the next few sliders follow the same slider velocity (with the lack of visible sliderticks and all) Having a new combo after this doesn't do anything to make this better either.

It's the same length as the other sliders running on normal slider velocity.
And lastly, the spacing is identical. Do something about this.

- 01:23:673 (1) - I suggest that, to avoid having the same situation play out like before, you characterize the slowdown sliders with a discernable distance between it and the previous note. For the added effect, and to make it easier for the player to identify.

Example:
- 01:34:708 (7) - New combo. Remove the one at - 01:34:535 -

- 01:54:880 (3,4) - Would be nice if you did the same with - 02:04:535 (6,7) - , - 02:05:915 (2,3) - & - 02:07:121 (5,6,7) -

- 02:11:259 (4) - Hmm, rotate this slider 40 degrees clockwise ?

- 02:24:363 (1) - Again, with what I wrote about the slowdowns.

- 02:35:397 (1) - Placing a note directly under a spinner end is another idea that's frowned upon.

- 02:40:397 (1) - New combo. Remove the one at - 02:40:915 -

- 02:48:673 (3) - Better if you moved this slider to - 02:48:501 - and extended it to - 02:48:846 -

- 03:01:949 (1,2,3,4) - Reduced volume would be nice.

- 03:58:673 (2) - Shift this 1 grid left, and remove the new combo at 04:05:052 (4) -

Escalation:

My take on this is that it's pretty well made.

While the mapping isn't as complex or heavy as the collaboration, the usage of the alternating rhythms and sliders forms a very solid map.
The improvisation, rather than strictly mapping solely to the songs instruments, carries quite nicely while not over-simplifying the rhythm to dullness.
eg. - 01:41:087 (4,5,6,7) - One of the good examples of what I just mentioned.

Still, has some things worth noting, which I've provided starting from:

- 00:09:190 (1) - No need for the new combo here, in my opinion.

- 00:12:294 - Could deserve a note here.

- 00:22:983 (1) - Haha, this is a nice surprise. Good usage here.

- 01:55:052 (4) - Not really seeing much to this note here. Seems rather unnecessary. I don't know if it's there for intended 'effect' but it's really not apparent to me.

- 01:56:604 (1) - Remove the new combo ?

- 01:57:121 (7) - New combo.

- 01:59:018 (6,7,8) - Mmm, I suppose one avoids messing the place up if they choose to stack the notes under.

- 02:15:915 (2,3) - Better if you replaced this triple with a stack of 2 notes. I think that provides a better hit-on, like at - 02:18:673 (6,7) -

- 02:34:190 - I feel that if you're going to pull a heavy stream after this, you should provide at least a note here.

- 02:35:915 (3,4,5,6) - This rhythm is alright, but isn't as outstanding as if you decided to focus on trailing the vocals, since at this point of time, his voice holds the emphasis.

- 02:36:173 (4) - Why this note ?

- 02:37:639 (8,9,10) - Seems weird to anticipate.. at the least.

From here on, its mostly a drastic turn. It becomes somewhat needlessly striving, as if trying a bit hard to attach itself to the "Frenzy" level of difficulty.
I don't really see much reason to pull triplets here and there (Even if for hype) .

You're getting the player closer and closer to the real meat of the song, so I feel you should slowly whip out the intensity rather than bring it from the start and introduce more complicated mapping that the player hasn't quite adjusted to yet.

- 02:46:087 (3) - This is a no-go, unfortunately. Don't hide the start of the slider underneath another slider.

- 02:54:708 (1,2,3,4,5,6,7,8,9) - Don't think the song really warrants the triples here.

- 03:01:949 (1,2,3) - Could try to lower the volume here, as what I suggested above.

- 03:13:673 (1,2) - Not the best thing to read, suggest you move 2 to - 03:14:363 - on the timeline.

- 03:15:397 (6,7) - Pull these in closer and move 2 to - 03:15:915 - then place a note at - 03:16:432 -

- 03:41:346 (2,3,4,1) - Entire stream is not a good idea at all. It's not suited here.

- 03:41:604 (1,2,3,4,1,2,3,4,1,2,3,4) - I get your idea, except the cluttering problem outweighs the pattern.

- 03:43:673 (1,2,3,4,5,6,7) - This is where you let loose the streams, it's better to use them very choicely because if not they're really going to be a nuisance.

- 03:49:708 (7) - You used a slider for a kick here but not at - 03:52:121 - ?

- 04:00:742 (5,6,7) - I won't call on this because it "isn't consistent", but this comes out of nowhere, and you seem to alternate between using sliders and note triplets already, rather you pair this with the one at - 04:02:811 (4,5,6) - and have the same spacing.

- 04:04:794 (4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,1) - No need for all this.

Here's my suggestion:
RAIN:

Pretty cool blend of mapping styles. Pulls and hits the right notes.

Only thing is that I'd suggest using slidertick 1 instead. The ticking doesn't really have much impact at the beginning, so you probably could lower their volume levels until the song picks the adrenaline levels up.

That's all. Let me know when you've gone through my mod.
Topic Starter
quiz-chan_DELETED

Faust wrote:

Hi.

After maybe 2 weeks(?), I've finally gotten around to this. My apologies for the wait, ahaha..

Easy:

Nothing of consequence here. Looked at it, but I won't suggest to perfectly blanket every single slider/note or anything.

- 00:31:259 (2) - Can't help but pick this one out, it seems sort of out of place. Perhaps you could point the slider end lower to form a better sloping.

- 00:34:018 (4) - If you followed the above, you could mirror this.

- 01:26:604 (1) - Propose you start the spinner at - 01:26:777 - instead. And - 02:32:811 (1) - could be pushed to the next white line.

- 03:27:811 (1,2,3) - Sort of a minor thing here, just that the spacing from 2 onwards isn't the same.

- 04:03:846 (1) - Move the spinner to - 04:04:018 -

I hope BB will come back. :|

Normal:

Mmm, rather good usage of slider repeats and shaping to minimize note density.

Try resnapping your notes, at say.. - 00:53:328 (5) - here.
If I'm right, you'll see that there'll be a slight change and the sliderball will appear at the start. Also, remove the new combo on this slider. Mkay

- 01:00:915 (1) - Remove the new combo. Fine

- 01:33:673 (3) - Hmmm. Note is sort of in a grey area for me, I wouldn't recommend keeping it. Um, I don't see that much of a problem in it :/

- 01:42:983 (1) - Mind if I implore you to shape this slider nicer to blanket the next one perfectly ? Iiiis.... this better? *changes*


- 01:48:846 (5) - Remove new combo. Move the slider at - 02:36:777 (3) - 1 grid up. Same for - 02:42:294 (3) -

- 03:52:983 (1) - 1 grid up. Same for - 04:04:018 (1) -

Hard:

- 01:18:156 (1,1,2,3,4) - Really bad idea. I did it just like you described below.

There's no indication as to whether this is or isn't a slowdown or not, or whether the next few sliders follow the same slider velocity (with the lack of visible sliderticks and all) Having a new combo after this doesn't do anything to make this better either.

It's the same length as the other sliders running on normal slider velocity.
And lastly, the spacing is identical. Do something about this.

- 01:23:673 (1) - I suggest that, to avoid having the same situation play out like before, you characterize the slowdown sliders with a discernable distance between it and the previous note. For the added effect, and to make it easier for the player to identify. I'll take the example!

Example:
- 01:34:708 (7) - New combo. Remove the one at - 01:34:535 - Did I do it right this way?

- 01:54:880 (3,4) - Would be nice if you did the same with - 02:04:535 (6,7) - , - 02:05:915 (2,3) - & - 02:07:121 (5,6,7) - OK!

- 02:11:259 (4) - Hmm, rotate this slider 40 degrees clockwise ? Naaah, I think I'll keep this

- 02:24:363 (1) - Again, with what I wrote about the slowdowns. Sure thing

- 02:35:397 (1) - Placing a note directly under a spinner end is another idea that's frowned upon. I don't think this is really that bad. Besides, I like how it flows here this way :<

- 02:40:397 (1) - New combo. Remove the one at - 02:40:915 - Right this way?

- 02:48:673 (3) - Better if you moved this slider to - 02:48:501 - and extended it to - 02:48:846 - But it is just soooo cool here. :<

- 03:01:949 (1,2,3,4) - Reduced volume would be nice. OK!

- 03:58:673 (2) - Shift this 1 grid left, and remove the new combo at 04:05:052 (4) - Hpmf.... okay

Escalation:

My take on this is that it's pretty well made.

While the mapping isn't as complex or heavy as the collaboration, the usage of the alternating rhythms and sliders forms a very solid map.
The improvisation, rather than strictly mapping solely to the songs instruments, carries quite nicely while not over-simplifying the rhythm to dullness.
eg. - 01:41:087 (4,5,6,7) - One of the good examples of what I just mentioned. Wow.... I am glad you like it!

Still, has some things worth noting, which I've provided starting from:

- 00:09:190 (1) - No need for the new combo here, in my opinion. If you say so.

- 00:12:294 - Could deserve a note here. Okay.

- 00:22:983 (1) - Haha, this is a nice surprise. Good usage here. Thanks!

- 01:55:052 (4) - Not really seeing much to this note here. Seems rather unnecessary. I don't know if it's there for intended 'effect' but it's really not apparent to me. Duh... fine

- 01:56:604 (1) - Remove the new combo ? No way... sorry, but no! I like it soo much here. Dunno why, I just do! :3

- 01:57:121 (7) - New combo. I disagreed to the aspect above, making a NC here would make the current combo too short then.

- 01:59:018 (6,7,8) - Mmm, I suppose one avoids messing the place up if they choose to stack the notes under. I don't quite get your point.

- 02:15:915 (2,3) - Better if you replaced this triple with a stack of 2 notes. I think that provides a better hit-on, like at - 02:18:673 (6,7) - OK, got it

- 02:34:190 - I feel that if you're going to pull a heavy stream after this, you should provide at least a note here. Sure

- 02:35:915 (3,4,5,6) - This rhythm is alright, but isn't as outstanding as if you decided to focus on trailing the vocals, since at this point of time, his voice holds the emphasis. I don't have anything different in mind now.

- 02:36:173 (4) - Why this note ? Dunno actually, did I do this right?

- 02:37:639 (8,9,10) - Seems weird to anticipate.. at the least. Erased.

From here on, its mostly a drastic turn. It becomes somewhat needlessly striving, as if trying a bit hard to attach itself to the "Frenzy" level of difficulty.
I don't really see much reason to pull triplets here and there (Even if for hype) . [color=#0000FF]I tried where I could, even if I only did little/awkward changes. If something's bad, tell me. :o


You're getting the player closer and closer to the real meat of the song, so I feel you should slowly whip out the intensity rather than bring it from the start and introduce more complicated mapping that the player hasn't quite adjusted to yet. Deleted some triplets, like you said, and adjusted one pattern.

- 02:46:087 (3) - This is a no-go, unfortunately. Don't hide the start of the slider underneath another slider. Duh... okay. Iiiis... this better now? *changes this, too*

- 02:54:708 (1,2,3,4,5,6,7,8,9) - Don't think the song really warrants the triples here. Better?

- 03:01:949 (1,2,3) - Could try to lower the volume here, as what I suggested above. Okay.

- 03:13:673 (1,2) - Not the best thing to read, suggest you move 2 to - 03:14:363 - on the timeline. If you say so

- 03:15:397 (6,7) - Pull these in closer and move 2 to - 03:15:915 - then place a note at - 03:16:432 - I like it the way it is. 1/1 is pretty straightforward here, isn't it?

- 03:41:346 (2,3,4,1) - Entire stream is not a good idea at all. It's not suited here. Okay.

- 03:41:604 (1,2,3,4,1,2,3,4,1,2,3,4) - I get your idea, except the cluttering problem outweighs the pattern. Fixed now?

- 03:43:673 (1,2,3,4,5,6,7) - This is where you let loose the streams, it's better to use them very choicely because if not they're really going to be a nuisance. If you think it is unfitting here, I am sorry but this is OK for me.

- 03:49:708 (7) - You used a slider for a kick here but not at - 03:52:121 - ?

- 04:00:742 (5,6,7) - I won't call on this because it "isn't consistent", but this comes out of nowhere, and you seem to alternate between using sliders and note triplets already, rather you pair this with the one at - 04:02:811 (4,5,6) - and have the same spacing. Didn't exactly follow to 100%, but changed 04:02:811 (4,5,6) a bit. Is that ok?

- 04:04:794 (4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,1) - No need for all this. Changed.

Here's my suggestion:
RAIN:

Pretty cool blend of mapping styles. Pulls and hits the right notes.

Only thing is that I'd suggest using slidertick 1 instead. The ticking doesn't really have much impact at the beginning, so you probably could lower their volume levels until the song picks the adrenaline levels up.

That's all. Let me know when you've gone through my mod.
Thanks a lot!!

EDIT: I got BounceBabe's update for her diff. Uploading (ovo)/
Faust
We'll see where this goes from here on. Hopefully the next BAT could have a couple of pointers to share on this.
Topic Starter
quiz-chan_DELETED
Thanks!
Aurele
o

it's bubbled. you could have told me ingame, lol
69653863
Yay, bubbled! Way to go!
Topic Starter
quiz-chan_DELETED

Gabe wrote:

o

it's bubbled. you could have told me ingame, lol
Now, guess why I asked you after all :)
Lolicakey
O3O WITCHCRAFT
OH
*slaps myself* I love this song...
Good luck~
Topic Starter
quiz-chan_DELETED

Lolicakes wrote:

O3O WITCHCRAFT
OH
*slaps myself* I love this song...
Good luck~
Me too~
Thanks!!
DW28A
Thanks !
Topic Starter
quiz-chan_DELETED

DW28A wrote:

Thanks !
...?
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Maybe add "dnb" to the tags. Apart from that, nothing.
  2. Tick rate 2 ? T.T The drums are a constant 1/2 here, it would fit better.
Easy
  1. 00:09:190 (3,4) - These could easily look better by making a more proper blanket.
  2. 00:24:708 (1) - This baet feels off. What's expected in this case would be for it to be 1/1 before, on the big white tick, because it makes more sense and is easier to follow.
  3. 00:43:674 (4) - For the comboing to be more consistent, this slider shouldn't have a repeat, and there should be a circle where it used to end. Also, generally avoid using sliderends on storng beats, especially if you're troggling a kiai time where the slider ends.
  4. 00:43:674 (4,1,2) - It would be better because more understandable to use a slider for the first few times this rhythm appears. Right now, having circles instantly might be quite confusing because this rythm involves 1/2 beats, while there was no such beat ever before in the map.
  5. 00:57:466 (1,2) - These could easily look better, too.
  6. 01:23:328 (4) - 02:29:535 (4) - 03:49:535 (4) - Missing clap on the slider's end ?
  7. 02:27:121 (1,3) - Make them properly symmetric waves ? These look a bit weird
  8. 02:43:673 (1) - If you're willing to, you should give this a smoother curve - current shape has sharp inner edges
  9. 03:50:570 (1) - Starting with this, the claps are on the wrong tick if you want to keep them consistant. They should be on big white ticks - 1/1 after their current placement.
Normal
  1. 01:32:983 (2,3) - 01:44:018 (2,3) - This was very confusing to me. All the stacks before were 1/1, and I didn't expect a 1/2 rhyhm here, because the vocals don't go for such rhythm.
  2. 01:50:915 (3) - Same problem as in Easy - the slider ends on a strong beat and ruins the comboing.
  3. 02:02:294 (1,2) - Make these two blanket each other better ? especially the end... These two and all the other similar ones actually
Hard
  1. AR7 OD4 is a very bad difficulty setting. This kind of OD is used for lower diffs - your Normal has it - so there is basically no difference between Hard and Normal in terms of accuracy, and a huge gap between Hard and the two Insanes. It also makes the Hard feel abnormally easy.
  2. 00:43:673 (1,2) - this felt a bit too big for this part - might be because the rest of the circles are spaced with 1.0 distance snapping apart from the jumps. I think it'd be better to reduce this a bit.
  3. 01:03:846 (3,4) - This looks awfully weird and kinda bad. It would be better to stack them properly.
  4. 01:18:156 (1,1,2) - 01:23:673 (1,1) - 02:24:363 (1,1) - This was confusing as all hell. The slow slider is a gimmick that I didn't expect AT ALL in a Hard diff, and it comes extremely surprising because I don't find anything in the song to justifiy it. The spacing after this is a bit weird, but has been used before in the diff. Really, don' tmake this a slow slider.
  5. 01:48:501 (1,2,3) - this is pretty original, I liked it
  6. 02:32:466 (5,6) - 02:46:087 (5,6) - 03:27:639 (4,5) - 03:33:156 (5,6) - looks bad. Just use a stack, or proper spacing
Escalation
  1. ... meh. You started overmapping after "Insane"... which spoils the fun.
  2. 01:44:018 (2,3,4) - that was pretty cool
  3. 02:06:949 (6,7) - this jump has horrible flow. It would flow much better if the slider was going to the left.
  4. 02:11:949 (1) - hidden under 02:11:259 (3) -
  5. 02:15:052 (1,2) - Very surprising jump, all the more so because 02:16:087 (3,1) - looks the same but the time gap is different
  6. 02:49:190 (1,2) - very confusing because 02:46:432 (1,2,1,2) - were jumps and... the pattern is similar. You can add a circle on the x axis at 02:49:708 - to fix it
  7. 03:18:156 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - This stream has a very weird shape that's pretty hard to follow. Maybe make it simpler or reduce the distance between the circles ?
  8. 03:44:535 (1) - It might be better to remove this note. The jump as it is is quite surprising, and the rhythms you used before imply there would be no circle here
  9. 04:06:259 (4,5,6) - Move this down so it makes a triangle with 04:05:915 (2,3) - because it feels pretty inconsistent right now: you use a superjump on 2,3 but then 3,4 is boring DS'd
RAIN
I'm globally okay with the diff so have a cat

EDIT: I was so focused on the map I forgot to pop >.> taking the bubble for the Hard diff settings and slow sliders, and the hidden slider in insane
Topic Starter
quiz-chan_DELETED

Shiro wrote:

As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Maybe add "dnb" to the tags. Apart from that, nothing. "Drum'n'Bass" will already do, I guess.
  2. Tick rate 2 ? T.T The drums are a constant 1/2 here, it would fit better. No way. Apply that to the easier diffs: does that *look* good IYO?
Easy
  1. 00:09:190 (3,4) - These could easily look better by making a more proper blanket.
  2. 00:24:708 (1) - This baet feels off. What's expected in this case would be for it to be 1/1 before, on the big white tick, because it makes more sense and is easier to follow.
  3. 00:43:674 (4) - For the comboing to be more consistent, this slider shouldn't have a repeat, and there should be a circle where it used to end. Also, generally avoid using sliderends on storng beats, especially if you're troggling a kiai time where the slider ends.
  4. 00:43:674 (4,1,2) - It would be better because more understandable to use a slider for the first few times this rhythm appears. Right now, having circles instantly might be quite confusing because this rythm involves 1/2 beats, while there was no such beat ever before in the map.
  5. 00:57:466 (1,2) - These could easily look better, too.
  6. 01:23:328 (4) - 02:29:535 (4) - 03:49:535 (4) - Missing clap on the slider's end ?
  7. 02:27:121 (1,3) - Make them properly symmetric waves ? These look a bit weird
  8. 02:43:673 (1) - If you're willing to, you should give this a smoother curve - current shape has sharp inner edges
  9. 03:50:570 (1) - Starting with this, the claps are on the wrong tick if you want to keep them consistant. They should be on big white ticks - 1/1 after their current placement.
Updated (BounceBabe).

Normal
  1. 01:32:983 (2,3) - 01:44:018 (2,3) - This was very confusing to me. All the stacks before were 1/1, and I didn't expect a 1/2 rhyhm here, because the vocals don't go for such rhythm. Destroys flow if you ask me but... ok.
  2. 01:50:915 (3) - Same problem as in Easy - the slider ends on a strong beat and ruins the comboing. Deal w/it. As for the following combo, it isn't too short, I'll keep this as it is ATM.
  3. 02:02:294 (1,2) - Make these two blanket each other better ? especially the end... These two and all the other similar ones actually Mkay.
Hard
  1. AR7 OD4 is a very bad difficulty setting. This kind of OD is used for lower diffs - your Normal has it - so there is basically no difference between Hard and Normal in terms of accuracy, and a huge gap between Hard and the two Insanes. It also makes the Hard feel abnormally easy. I'll raise it by +2 then. Oh, and HP Drain too. But I think it was actually quite fine.
  2. 00:43:673 (1,2) - this felt a bit too big for this part - might be because the rest of the circles are spaced with 1.0 distance snapping apart from the jumps. I think it'd be better to reduce this a bit. Exaclty, reduced by a bit.
  3. 01:03:846 (3,4) - This looks awfully weird and kinda bad. It would be better to stack them properly. Sure thing.
  4. 01:18:156 (1,1,2) - 01:23:673 (1,1) - 02:24:363 (1,1) - This was confusing as all hell. The slow slider is a gimmick that I didn't expect AT ALL in a Hard diff, and it comes extremely surprising because I don't find anything in the song to justifiy it. The spacing after this is a bit weird, but has been used before in the diff. Really, don' tmake this a slow slider. Okay.
  5. 01:48:501 (1,2,3) - this is pretty original, I liked it Glad to hear that!
  6. Just use a stack, or proper spacing- looks bad.
    02:32:466 (5,6) - Definitely no. This is a refinement in my eyes, normal stacking would ruin flow IMO.
    02:46:087 (5,6) - Just the same as above.
    03:27:639 (4,5) - Well, ok, I can handle this one.
    03:33:156 (5,6) - Uhm... yeah, ok, this one too.
Escalation
  1. ... meh. You started overmapping after "Insane"... which spoils the fun. That is up to discussion, that's just matter of taste.
  2. 01:44:018 (2,3,4) - that was pretty cool Nice!
  3. 02:06:949 (6,7) - this jump has horrible flow. It would flow much better if the slider was going to the left. Uhm... sure.
  4. 02:11:949 (1) - hidden under 02:11:259 (3) - In my eyes, it isn't but... yeah, ok. Is this right now?
  5. 02:15:052 (1,2) - Very surprising jump, all the more so because 02:16:087 (3,1) - looks the same but the time gap is different So? Surprising doesn't mean buzzkilling.
  6. 02:49:190 (1,2) - very confusing because 02:46:432 (1,2,1,2) - were jumps and... the pattern is similar. You can add a circle on the x axis at 02:49:708 - to fix it I'll apply your suggestion.
  7. 03:18:156 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - This stream has a very weird shape that's pretty hard to follow. Maybe make it simpler or reduce the distance between the circles? I think I keep this. Pretty simple reason: the curves are circular and beautiful. I like them.
  8. 03:44:535 (1) - It might be better to remove this note. The jump as it is is quite surprising, and the rhythms you used before imply there would be no circle here Okay then.
  9. 04:06:259 (4,5,6) - Move this down so it makes a triangle with 04:05:915 (2,3) - because it feels pretty inconsistent right now: you use a superjump on 2,3 but then 3,4 is boring DS'd I guess I'll keep this too. A final jump on hardest part wouldn't hurt, since it isn't really overmapped now.
RAIN
I'm globally okay with the diff so have a cat

EDIT: I was so focused on the map I forgot to pop >.> taking the bubble for the Hard diff settings and slow sliders, and the hidden slider in insane
Thanks for taking your time!!
Elly-chan
random modding.

[General]
  1. add 'dnb' to the tags as shiro suggested. not only is it searched more than the long term 'drum'n'bass', but it also is easier to search up. i also advise changing your current tag 'drum'n'bass' to 'drum and bass' for a more clean search. if not, try 'drum' and 'bass' only.
[Easy]
  1. 00:07:121 - this would be better shortened to the downbeat of the measure, the first big white tick, which is at 00:07:811. 'you want to get different variation from 00:09:190 (3, 4), and plus, the guitar / bass drops an octave here, which would be good to emphasize.
  2. 00:25:052 - i would suggest adding a note here to follow the lead singer's 'it'. to better suit this easy difficulty, i'd say make this a short slider starting at (1) and ending here.
  3. 00:54:708 - there was already two straight sliders previous to this. try to add in some diversity and make this an arc slider arcing upwards. perhaps try an arc at 01:05:742 as well.
  4. 00:55:225 - why does this slider end here? the sound in the music you mapped the repeats to at 00:53:846 - are also present here at 00:55:397 yet you ended the slider on the red tick following no music whatsoever (just a self-created rhythm). please extend it as well as the one at 01:00:742.
  5. 00:57:466 (1, 2) - try to create a better blanket here for aesthetic purposes.
  6. 01:34:708 - blanket this better for aesthetic purposes.
  7. 01:54:018 (5) - add a new combo here. the combo extends up to an eight which is pushing it for an easier difficulty, and the music pattern that's occured on (1, 2, 3, 4) already repeats here, so why not emphasize it?
  8. 02:10:570 (5) - the mood of the music starts to change here. add a new combo and remove the one at 02:11:949 to emphasize?
  9. 02:36:087 - the slider doesn't very well fit the music as it has potential to. i propose breaking it up into two separate sliders and filling in the empty space in the music like this. also try something similar at the next long straight slider (not directly after this, but the one coming after that).
  10. 04:02:639 (1, 2, 3) - make the blanket better for aesthetics?
i may conclude that the usage of hitsounds were definitely not the brightest in this difficulty. no offense (yet some may be taken), they almost gave me a migraine. i would suggest rehitsounding everything and make the hitsounds actually not be randomly placed. i also advise trying to use soft sample hitsounds instead of normal hitsounds. it sounds plain out obnoxious.

[Normal]
  1. lower the hp drain by one.
  2. 00:27:121 (1) - this breaks the flow.. i liked the other areas you used this slider, but try something more like an arc here, like this. it flows much better.
  3. 00:53:328 (5) - add a new combo to keep consistent with your current combo pattern that was used previous to this and in the second kiai where this part is somewhat similarly mapped if not copy-pasted.
  4. 02:49:190 (3) - nice blanket. but i do want to point out that this doesn't follow the music to the best of it's abilities. could you possibly shorten the slider to here so it's mapped to finish at the bass drop and then add a note where it originally ended?
  5. 02:56:432 (7) - new combo here, please. it emphasizes the drums here and it's a tad bit long for an easier difficulty's combo length.
  6. 02:54:363 (3) - same as above, but consider cutting the slider down to here to follow the vocals for a more unique effect instead.
  7. 03:14:018 (1, 2) - these sliders are kind of.. oddly placed together on the playfield. can you try doing something like what you did at 03:08:501 (1, 2) - so it blankets a bit better?
overall a nice normal difficulty. it looks pretty clean already, so not much to say about it aside from small stuff.

[Hard]
  1. 00:36:432 (3, 4) - could you maybe replace these sliders with something that follows the vocals a bit better? i'm fine with the (4) slider but the (3) slider's duration covers three seperate words where other sliders like at 00:32:294 - cover only two. maybe make these into something like this.
  2. 00:57:639 (4) - new combo to keep consistent with your combo pattern.
  3. 02:24:880 (1) - remove the nc here, the previous nc only lasted one slider and should be extended to keep consistent the combo pattern.
  4. 02:35:397 (1, 2, 3, 4) - this plays pretty mild for a hard. can you try making the beat pattern a bit less 1/2 following here and do something like what you did with the blue combo that comes after this?
  5. 02:46:259 (6) - can you either directly stack this under five or space it out please?
very nice hard difficulty. loved almost everything about it.

[Escalation]
  1. 00:57:121 (3) - unstack this and instead do something like this for better flow.
switching this map to a star icon for the time being since this is the second mod after it was popped. don't worry, i have intentions of rebubbling.
Topic Starter
quiz-chan_DELETED

Elly-chan wrote:

first half of mod
random modding.

[General]
  1. add 'dnb' to the tags as shiro suggested. not only is it searched more than the long term 'drum'n'bass', but it also is easier to search up. i also advise changing your current tag 'drum'n'bass' to 'drum and bass' for a more clean search. if not, try 'drum' and 'bass' only.
[Easy]
  1. 00:07:121 - this would be better shortened to the downbeat of the measure, the first big white tick, which is at 00:07:811. 'you want to get different variation from 00:09:190 (3, 4), and plus, the guitar / bass drops an octave here, which would be good to emphasize.
  2. 00:25:052 - i would suggest adding a note here to follow the lead singer's 'it'. to better suit this easy difficulty, i'd say make this a short slider starting at (1) and ending here.
  3. 00:54:708 - there was already two straight sliders previous to this. try to add in some diversity and make this an arc slider arcing upwards. perhaps try an arc at 01:05:742 as well.
  4. 00:55:225 - why does this slider end here? the sound in the music you mapped the repeats to at 00:53:846 - are also present here at 00:55:397 yet you ended the slider on the red tick following no music whatsoever (just a self-created rhythm). please extend it as well as the one at 01:00:742.
  5. 00:57:466 (1, 2) - try to create a better blanket here for aesthetic purposes.
  6. 01:34:708 - blanket this better for aesthetic purposes.
  7. 01:54:018 (5) - add a new combo here. the combo extends up to an eight which is pushing it for an easier difficulty, and the music pattern that's occured on (1, 2, 3, 4) already repeats here, so why not emphasize it?
  8. 02:10:570 (5) - the mood of the music starts to change here. add a new combo and remove the one at 02:11:949 to emphasize?
  9. 02:36:087 - the slider doesn't very well fit the music as it has potential to. i propose breaking it up into two separate sliders and filling in the empty space in the music like this. also try something similar at the next long straight slider (not directly after this, but the one coming after that).
  10. 04:02:639 (1, 2, 3) - make the blanket better for aesthetics?
i may conclude that the usage of hitsounds were definitely not the brightest in this difficulty. no offense (yet some may be taken), they almost gave me a migraine. i would suggest rehitsounding everything and make the hitsounds actually not be randomly placed. i also advise trying to use soft sample hitsounds instead of normal hitsounds. it sounds plain out obnoxious.

Updated (BounceBabe)

[Normal]
  1. lower the hp drain by one. okay
  2. 00:27:121 (1) - this breaks the flow.. i liked the other areas you used this slider, but try something more like an arc here, like this. it flows much better. I can't seem to figure out how this breaks the flow. An arc would not improve it if you ask me.
  3. 00:53:328 (5) - add a new combo to keep consistent with your current combo pattern that was used previous to this and in the second kiai where this part is somewhat similarly mapped if not copy-pasted. 'kay
  4. 02:49:190 (3) - nice blanket. but i do want to point out that this doesn't follow the music to the best of it's abilities. could you possibly shorten the slider to here so it's mapped to finish at the bass drop and then add a note where it originally ended? Changed this somehow.
  5. 02:56:432 (7) - new combo here, please. it emphasizes the drums here and it's a tad bit long for an easier difficulty's combo length. Sure thing
  6. 02:54:363 (3) - same as above, but consider cutting the slider down to here to follow the vocals for a more unique effect instead.I don't remember if I fixed this with the suggestion above *so awkward*
  7. 03:14:018 (1, 2) - these sliders are kind of.. oddly placed together on the playfield. can you try doing something like what you did at 03:08:501 (1, 2) - so it blankets a bit better? You can try and set it up to see for yourself, that in that case, an overlap would occur with that previous long arc.
overall a nice normal difficulty. it looks pretty clean already, so not much to say about it aside from small stuff. Thanks!

second half
[Hard]
  1. 00:36:432 (3, 4) - could you maybe replace these sliders with something that follows the vocals a bit better? i'm fine with the (4) slider but the (3) slider's duration covers three seperate words where other sliders like at 00:32:294 - cover only two. maybe make these into something like this. Did it my way.
  2. 00:57:639 (4) - new combo to keep consistent with your combo pattern. Aye.
  3. 02:24:880 (1) - remove the nc here, the previous nc only lasted one slider and should be extended to keep consistent the combo pattern. Sure thing.
  4. 02:35:397 (1, 2, 3, 4) - this plays pretty mild for a hard. can you try making the beat pattern a bit less 1/2 following here and do something like what you did with the blue combo that comes after this? But it plays soooo smooth :c
  5. 02:46:259 (6) - can you either directly stack this under five or space it out please? nyaaaa..... ok. ;~;
very nice hard difficulty. loved almost everything about it. I am so glad to hear (read) that!

[Escalation]
  1. 00:57:121 (3) - unstack this and instead do something like this for better flow. I'll take the example!
switching this map to a star icon for the time being since this is the second mod after it was popped. don't worry, i have intentions of rebubbling.
( ovo)/
Beige
Go Go ~ :3
Elly-chan
can bouncebabe supply me some reasons why some of the mods i gave her for her diff weren't fixed? i do not feel comfortable rebubbling with some of those being fixed, which i could discuss with her over irc uvu"
Topic Starter
quiz-chan_DELETED
Handled and answered the mod above!! °u°

EDIT: Also, I meanwhile noticed that after the update, not just not much was fixed; indeed, nothing from your mod has been applied, Elly
I messaged BB already, but she won't reply... u_û

EDIT #2: OK, I rechecked the PM update, in fact, it contained one or two fixes, but those were just NCs.


EDIT #3: huh...
Is this map going to die or what?
I am running out of patience here.


EDIT #4: You know what? I've had it. BounceBabe doesn't want my map to get through the ranking process, it seems. She has lost interest in this game, that might be true, but she could at least just answer the messages I sent her. But, oh hell no, that's too demanding. I am sick of this and I don't wanna put my finger on this, again. I don't know if I will change my mind, but for the moment, I am really livid about this. tyvm for understanding

EDIT #5: OK, I may be really mad about this, but I had promised Aleks to get this ranked, hadn't I.
Lally
if a GD mapper is afk from the game, the mapper (Quiz-chan) should care about all the diffs imo o3o why don't you give a look alone and reply to the mod what for you is right to fix, this map waited enought time for now
Topic Starter
quiz-chan_DELETED

Lally wrote:

if a GD mapper is afk from the game, the mapper (Quiz-chan) should care about all the diffs imo o3o why don't you give a look alone and reply to the mod what for you is right to fix, this map waited enought time for now
...and that's not like... forbidden?

I'll just quote a PM in which jericho2442 wrote:

I´ll get her to check it out after her finals are done, thats more important atm
Now I dunno anymore.
:/
Aleks719

Quiz-chan wrote:

...and that's not like... forbidden?
it's not tbh. depends on mapper anyway.
D33d
If the guest mapper is reasonable and understands that their absence is holding up the map, then I see no problem with it. If you can't get hold of them, then go ahead and change things.
Topic Starter
quiz-chan_DELETED
I am really sorry, BounceBabe, but I guess I'll have to take care of this. You won't have to be too mad at me, will ya.
You could have answered my message which I sent you 2 weeks ago, so...

Elly-chan wrote:

[Easy]
  1. 00:07:121 - this would be better shortened to the downbeat of the measure, the first big white tick, which is at 00:07:811. 'you want to get different variation from 00:09:190 (3, 4), and plus, the guitar / bass drops an octave here, which would be good to emphasize. Okay
  2. 00:25:052 - i would suggest adding a note here to follow the lead singer's 'it'. to better suit this easy difficulty, i'd say make this a short slider starting at (1) and ending here. I handled this with a slider
  3. 00:54:708 - there was already two straight sliders previous to this. try to add in some diversity and make this an arc slider arcing upwards. perhaps try an arc at 01:05:742 as well. Now guess what, I did it that way beFORE I read this.
  4. 00:55:225 - why does this slider end here? the sound in the music you mapped the repeats to at 00:53:846 - are also present here at 00:55:397 yet you ended the slider on the red tick following no music whatsoever (just a self-created rhythm). please extend it as well as the one at 01:00:742. I got this.
  5. 00:57:466 (1, 2) - try to create a better blanket here for aesthetic purposes. Sure
  6. 01:34:708 - blanket this better for aesthetic purposes. Okay
  7. 01:54:018 (5) - add a new combo here. the combo extends up to an eight which is pushing it for an easier difficulty, and the music pattern that's occured on (1, 2, 3, 4) already repeats here, so why not emphasize it? Fixed already
  8. 02:10:570 (5) - the mood of the music starts to change here. add a new combo and remove the one at 02:11:949 to emphasize? Fixed as well
  9. 02:36:087 - the slider doesn't very well fit the music as it has potential to. i propose breaking it up into two separate sliders and filling in the empty space in the music like this. also try something similar at the next long straight slider (not directly after this, but the one coming after that). Okay
  10. 04:02:639 (1, 2, 3) - make the blanket better for aesthetics? Sure
i may conclude that the usage of hitsounds were definitely not the brightest in this difficulty. no offense (yet some may be taken), they almost gave me a migraine. i would suggest rehitsounding everything and make the hitsounds actually not be randomly placed. i also advise trying to use soft sample hitsounds instead of normal hitsounds. it sounds plain out obnoxious. I re-hitsounded the diff. I hope you like it a little more now.... >_>
Did some other minor changes, and renamed the diff to BB's Easy, so there is at least a hint of whose diff the player will be playing.
There is no going back anymore because I don't have another copy of the old version left. Updated.

Let's finally get this to Ranked status, now!
And suddenly, nothing happened...
UnderminE
Come oon rank rank rank
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