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kalon - CANDY CANDY

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Topic Starter
Vistritium
This beatmap was submitted using in-game submission on 28 marca 2013 at 17:29:26

Artist: kalon
Title: CANDY CANDY
Tags: Yasutaka Nakata Kyary Pamyu Pamyu
BPM: 130
Filesize: 4063kb
Play Time: 03:43
Difficulties Available:
  1. Easy (0,75 stars, 177 notes)
  2. Hard (4,76 stars, 547 notes)
  3. Moka's Candy (4,94 stars, 181 notes)
  4. Normal (3,86 stars, 328 notes)
Download: kalon - CANDY CANDY
Information: Scores/Beatmap Listing
---------------
My first beatmap blah blah
But Im taking this seriously and I will get it ranked! (sooner or laater)
Yeah I know the song is..uhm..well ^^ But I do think is easy to start mapping journey with!
~~
19-21.02.2013 -  normal - 100%
                          storyboard - 100%
22.02.2013 -        easy - 40%
23.02.2013 -        easy - 100%
                           hard - 10%
15.03.2013 -        hard - 33%
25.03.2013 -        hard - 100%
                          MangakaMoka's diff contribution
                          Moka's Candy - 26%
                          Aunxfb mod - thanks :)
26.03.2013 -      Aunxfb mod - thanks :)
27.03.2013 -      Aunxfb mod - thanks :)
27.03.2013 -      pimpG mod - thanks :)


Work in progress now, please do not mod.
Aunxfb
Hi, from popner's special mod queue
-------------------------------------------------------------

[General]
Sotryboard-I can see the background(altough just a line) at the beginning, consider fixing this
Hitsounds - It's a little too loud don't you think? Decrease it a little. And I think you should use soft hitsounds from the beginning until 00:14:976 , it suits the music more
Timings - somehow I think the offset is a little too late, how about 2029? and I suggest you putting the timing points on the white ticks

I'll stop here for now until you fix the offset(to avoid giving the wrong timing points)

P.S: And thanks for modding my map :D
Topic Starter
Vistritium

Aunxfb wrote:

Hi, from popner's special mod queue
-------------------------------------------------------------

[General]
Sotryboard-I can see the background(altough just a line) at the beginning, consider fixing this - fixed
Hitsounds - It's a little too loud don't you think? Decrease it a little. And I think you should use soft hitsounds from the beginning until 00:14:976 , it suits the music more - I changed beginning to soft hitsounds but I'll keep hitsound volume. However if someone else will say about it then I'll change it
Timings - somehow I think the offset is a little too late, how about 2029? and I suggest you putting the timing points on the white ticks- I really dont know ^^ I don't really see the difference so I changed the offset to one you suggested. I hope someone experienced in future will help me with offset
Thank you for mod :)
Aunxfb

Vistritium wrote:

Aunxfb wrote:

Hi, from popner's special mod queue
-------------------------------------------------------------

[General]
Sotryboard-I can see the background(altough just a line) at the beginning, consider fixing this - fixed
Hitsounds - It's a little too loud don't you think? Decrease it a little. And I think you should use soft hitsounds from the beginning until 00:14:976 , it suits the music more - I changed beginning to soft hitsounds but I'll keep hitsound volume. However if someone else will say about it then I'll change it
Timings - somehow I think the offset is a little too late, how about 2029? and I suggest you putting the timing points on the white ticks- I really dont know ^^ I don't really see the difference so I changed the offset to one you suggested. I hope someone experienced in future will help me with offset
Thank you for mod :)
:? Dude, I barely even modded anything....
Sigh...I'll take the kudo first, you don't have to give me kudo for the upcoming mod 8-) ,it's kinda late now, so I'll mod it 2mr :D
Topic Starter
Vistritium
According to http://osu.ppy.sh/wiki/Kudosu I could award you. And you got 2 because you gave first constructive mod since last one (my submission). :)
Aunxfb
Thanks for the kudos then :D
Sorry it took so long...
anyway, here's the rest of the mod, and sorry that I skipped a difficulty(because the offset is not fixed)

==============================================================================================

[General]
Sotryboard - The same problem, I can still see the line for some reason :P
Offset - Moka's Candy difficulty is still using the 225x offset, which seemed off to me, so I'll not be modding that, sorry :P
Timing - timing sections should be put on the white ticks, not that it'll create a very big problem, but please fix these

Let's start with Hard , shall we

[Hard]
SPOILER
00:06:414 (4) - Please fix the placement and spacing, and the angle of the slider doesn't seem right too
00:08:260 (3) - ^
00:09:183 (6) - change the hitsound of second circle to "drum"
00:09:875 (2) - change the hitsound to "drum"
00:10:106 (3) - change the hitsound of second circle to "drum"
00:10:798 (5) - change the hitsound of first circle to "drum"
00:11:260 (1) - change the hitsound to "drum"
00:11:721 (3) - ^
00:11:952 (4) - change the hitsound of second circle to "drum"
00:12:644 (6) - change the hitsound to "drum"
00:13:106 (1,2,3,4) - change the hitsound of first circle to "drum" and add whistle
00:14:952 (1) - consider reshaping this, even though the current one was fine, and add clap to the second circle
00:16:106 - add circle with clap
00:16:337 - add circle with clap+finish
00:17:260 (3) - add clap on first circle
00:18:183 (5) - add clap
00:18:876 (3) - add clap on second circle
00:20:029 (6) - add clap
00:20:721 (2) - add clap on second circle
00:21:644 (5) - ^
00:21:644 (5) - add a circle
00:22:798 (5) - add clap on first circle
00:23:721 - add circle or lengthen slider in timeline, add clap
00:24:644 (4) - add clap on first circle
00:25:567 - add circle or lengthen slider in timeline, add clap
00:26:490 (4) - add clap on first circle
00:27:414 (6) - add clap
00:28:337 (3) - add clap
00:29:260 (6) - add clap
00:29:606 - add circle maybe?
00:30:183 (4) - add clap on first circle
00:30:644 (1,2,3) - change to three circles(1- 00:30:644 - , 2-00:30:875 - ,3-00:31:106 - ), add clap and fninish on the last circle
00:31:567 - From here on out the hitsounds are very out of place, and as it will be a pain in the butt to point out every single one of them, so I'll just tell you how it should be done(IMO) :)
The claps should follow the beats instead of the vocals, listen carefully for snares/claps in the music, and assign claps to the appropriate beat. For example, 00:32:029 (3) - should have a clap wheres 00:31:567 (1),00:32:260 (4,5) - shouldn't have clap as the next clap should be on 00:32:952 (7) , you get the point :) (If you still don't get it use the first part as reference)(P.S also, restraint yourself form placing hitsound randomly/because you felt like it)
SPOILER
00:31:567 (1,2,3,4,5,6,7) - consider changing this kind of pattern, it's not very confusing but it's not very obvious either, anyway I don't really like it
00:33:183 (8) - NC
00:36:875 (8) - NC
00:40:798 (7) - NC
00:44:260 (8) - NC
00:48:644 -(10) NC
00:51:875 (8) - NC
00:55:567 (9) - NC
00:56:375 (11) - this one is misplaced on the timeline, I believe it should start at 00:57:183 (13) -
00:57:414 (1,2,3,4) - change the spacings to match the tempo(1.0 is a good estimate)
01:00:414 (10,11,12) - add three circles which are 1/4beats apart, clap+finish on third circle
01:21:414 (4,5,6,7) - change these into 1/2beat sliders
01:25:106 (5) - NC
01:45:875 (1) - remove NC
01:47:029 (6) - NC
01:50:721 (8) - NC
01:53:260 (1) - remove NC
01:54:644 (7) - NC
01:58:106 (8) - NC
01:58:106 (8,9) - shorten these into half-beat slider
02:01:798 (8) - NC
02:05:721 (8) - NC
02:09:414 (7) - NC
02:14:952 (1) - end slider at 02:14:952 (1) -
02:15:644 - add a circle here if you followed the previous one
02:35:260 (5,6,7,8) - change these into 1/2beat sliders
02:38:952 (5) - NC
03:19:567 (1,2,3,4) - change these into 1/2beat sliders
03:34:337 (1,2,3,4) - ^

The beats placement are fine, but it still needs some improvements. For example, some of the beats (eg:00:47:490 (5,6,7,8,9,1,2,3,4,5,6) - ) can be changed into various sliders.
And spacing shouldn't be ignored completely, for example:00:57:414 (1,2,3,4) - should have at least 1.0 spacing since the speed is decreased suddenly,and should definitely be further away form each other than 00:59:029 (5,6,7,8) - ,if not it'll confuse the players.
Combos should not be too long,and have to follow the beats/pattern change.
Most of the beats added/altered is because I think it suits the songs more
And as I said, hitsounds should be added based on the beats and not the vocals/randomly. It'll have some sort of rythm when done right.

[Normal]
For hitsounds please refer to the Hard difficulty, they should be the same.

SPOILER
00:25:567 - add circle
00:45:182 (7) - either replace the circle+slider or delete this circle
02:12:644 (3,4,5) - a little too hard for normal(just a little)
02:27:875 (1,2,3,4,5) - ^
03:26:953 (1,2,3,4,5) - ^


Sliders like 02:20:952 (4) - arent really necassary, they don't look very nice and may confuse some players, suggesting to change these.
And please use distance snap to make your beatmap, the current beat spacings are too small(and a little inconsistent), which cause the beats to be too close together. Using 1.0 Spacing might be a good Idea

[Easy]

SPOILER
00:30:183 (1) - ya'know what, the '3x reverse' din really help much(I think) :P, consider using circles on white ticks
00:37:106 (1) - this doesn't really needs fixing because the next beat is two beat away from it which allows enough time for some players to react
00:50:606 (5) - slider should start at 00:50:721 - and end at 00:50:952 -
00:55:452 (3) - slider start at 00:55:567 -
01:15:875 - add circle
02:29:721 - add circle
02:51:990 (1,2,1,2,1,2,3) - Nudge foward

It ain't bad,it's just that the beats are missing all the 'claps' which doesn't seemed really right for me
P.S: please bare with me as I'm bad with Easy ><


[Overall]
It's not that bad for your first beatmap :D, but you should really watch out about the beat spacing and patterns in some case.
And try to create more variety instead of just using the same patterns all over again, so ppl don't get bored playing your map :)


Good luck for ranking~ :)
Topic Starter
Vistritium
Wow, thanks a lot! I'll take closer look and edit when Im home. (will edit this post)

edit:

Aunxfb wrote:

Thanks for the kudos then :D
Sorry it took so long...
anyway, here's the rest of the mod, and sorry that I skipped a difficulty(because the offset is not fixed)

==============================================================================================

[General]
Sotryboard - The same problem, I can still see the line for some reason :P - I cant fix it, its some weird bug. I can make this line to appear on left side though when I change:
//Background and Video events
0,0,"background.jpg",1,1
to this:
//Background and Video events
0,0,"background.jpg"
My black is png and is 800x600
and it looks like that in osb:
Sprite,Foreground,Centre,"Storyboard\Black.png",320,240
M,0,0,2052,320,240
F,0,2053,3552,1,0
Also notice that you dont see line in design mode...
I hope someone will help me out with this

Offset - Moka's Candy difficulty is still using the 225x offset, which seemed off to me, so I'll not be modding that, sorry :P- baka moka
Timing - timing sections should be put on the white ticks, not that it'll create a very big problem, but please fix these- Whats the difference really? I have read http://osu.ppy.sh/wiki/Beatmapping and http://osu.ppy.sh/wiki/Timing and there is nothing mentioned about it. Give proper reason (refuses)

Let's start with Hard , shall we

[Hard]
SPOILER
00:06:414 (4) - Please fix the placement and spacing, and the angle of the slider doesn't seem right too- hmm..ok
00:08:260 (3) - ^ok
00:09:183 (6) - change the hitsound of second circle to "drum"-changed
00:09:875 (2) - change the hitsound to "drum"-changed
00:10:106 (3) - change the hitsound of second circle to "drum"-changed
00:10:798 (5) - change the hitsound of first circle to "drum"-changed
00:11:260 (1) - change the hitsound to "drum"-changed
00:11:721 (3) - ^-changed
00:11:952 (4) - change the hitsound of second circle to "drum"-changed
00:12:644 (6) - change the hitsound to "drum"-changed
00:13:106 (1,2,3,4) - change the hitsound of first circle to "drum" and add whistle-changed
00:14:952 (1) - consider reshaping this, even though the current one was fine, and add clap to the second circleClap added, didnt change shape, I think its fine and I like it.
00:16:106 - add circle with clap-changed
00:16:337 - add circle with clap+finish-changed
00:17:260 (3) - add clap on first circle-changed
00:18:183 (5) - add clap-changed
00:18:876 (3) - add clap on second circle-changed
00:20:029 (6) - add clap-changed
00:20:721 (2) - add clap on second circle-changed
00:21:644 (5) - ^-changed
00:21:644 (5) - add a circle- wut? invalid time I suppose
00:22:798 (5) - add clap on first circle-changed
00:23:721 - add circle or lengthen slider in timeline, add clap-added note
00:24:644 (4) - add clap on first circle-changed
00:25:567 - add circle or lengthen slider in timeline, add clap-added note
00:26:490 (4) - add clap on first circle-changed
00:27:414 (6) - add clap-changed
00:28:337 (3) - add clap-changed
00:29:260 (6) - add clap-changed
00:29:606 - add circle maybe?-note added
00:30:183 (4) - add clap on first circle-changed
00:30:644 (1,2,3) - change to three circles(1- 00:30:644 - , 2-00:30:875 - ,3-00:31:106 - ), add clap and fninish on the last circle-changed
00:31:567 - From here on out the hitsounds are very out of place, and as it will be a pain in the butt to point out every single one of them, so I'll just tell you how it should be done(IMO) :)
The claps should follow the beats instead of the vocals, listen carefully for snares/claps in the music, and assign claps to the appropriate beat. For example, 00:32:029 (3) - should have a clap wheres 00:31:567 (1),00:32:260 (4,5) - shouldn't have clap as the next clap should be on 00:32:952 (7) , you get the point :) (If you still don't get it use the first part as reference)(P.S also, restraint yourself form placing hitsound randomly/because you felt like it)- Uh, I can't really hear anything in the background that would indicate clap. I tried to follow vocal with claps and I was editing this a lot thats why this was like this. Its hard also to use ur earlier suggestions as reference because claps are not symmetrical to time, as I said I cant hear it in bg too >.> However ur claps are fine as I listen to them, they just fit.
SPOILER
00:31:567 (1,2,3,4,5,6,7) - consider changing this kind of pattern, it's not very confusing but it's not very obvious either, anyway I don't really like it-changed
00:33:183 (8) - NC-added
00:36:875 (8) - NC-added
00:40:798 (7) - NC-added
00:44:260 (8) - NC-added
00:48:644 -(10) NC-hmm...no, but added on 00:47:952 instead
00:51:875 (8) - NC-added
00:55:567 (9) - NC-added
00:56:375 (11) - this one is misplaced on the timeline, I believe it should start at 00:57:183 (13) - -hmm..looks like I fixed it before, therefore fixed :)
00:57:414 (1,2,3,4) - change the spacings to match the tempo(1.0 is a good estimate)-changed to 0.9 spacing
01:00:414 (10,11,12) - add three circles which are 1/4beats apart, clap+finish on third circle-nice, added
01:21:414 (4,5,6,7) - change these into 1/2beat sliders
01:25:106 (5) - NC-added
01:45:875 (1) - remove NC
01:47:029 (6) - NC-added
01:50:721 (8) - NC-added
01:53:260 (1) - remove NC
01:54:644 (7) - NC-added
01:58:106 (8) - NC-added
01:58:106 (8,9) - shorten these into half-beat slider-changed
02:01:798 (8) - NC-added
02:05:721 (8) - NC-added
02:09:414 (7) - NC-added
02:14:952 (1) - end slider at 02:14:952 (1) - -??, those times are same
02:15:644 - add a circle here if you followed the previous one-added anyway, it sounds good
02:35:260 (5,6,7,8) - change these into 1/2beat sliders -changed into notes instead
02:38:952 (5) - NC-added
03:19:567 (1,2,3,4) - change these into 1/2beat sliders-changed
03:34:337 (1,2,3,4) - ^

The beats placement are fine, but it still needs some improvements. For example, some of the beats (eg:00:47:490 (5,6,7,8,9,1,2,3,4,5,6) - ) can be changed into various sliders.
And spacing shouldn't be ignored completely, for example:00:57:414 (1,2,3,4) - should have at least 1.0 spacing since the speed is decreased suddenly,and should definitely be further away form each other than 00:59:029 (5,6,7,8) - ,if not it'll confuse the players.
Combos should not be too long,and have to follow the beats/pattern change.
Most of the beats added/altered is because I think it suits the songs more
And as I said, hitsounds should be added based on the beats and not the vocals/randomly. It'll have some sort of rythm when done right.

[Normal]
For hitsounds please refer to the Hard difficulty, they should be the same.

SPOILER
00:25:567 - add circle-added
00:45:182 (7) - either replace the circle+slider or delete this circle-changed
02:12:644 (3,4,5) - a little too hard for normal(just a little)-hmm..no, I like them. I dont think they will make players fail, eventually I'll reduce hp drain or something
02:27:875 (1,2,3,4,5) - ^^
03:26:953 (1,2,3,4,5) - ^
^


Sliders like 02:20:952 (4) - arent really necassary, they don't look very nice and may confuse some players, suggesting to change these.
And please use distance snap to make your beatmap, the current beat spacings are too small(and a little inconsistent), which cause the beats to be too close together. Using 1.0 Spacing might be a good Idea-I like them and I think they are easy to do. They will also distinguish may map from others, I want to keep them.

[Easy]

SPOILER
00:30:183 (1) - ya'know what, the '3x reverse' din really help much(I think) :P, consider using circles on white ticks-it did >.< When I was newb those sliders were problem for me, I didnt expect them. I believe sb warning will solve the problem.
00:37:106 (1) - this doesn't really needs fixing because the next beat is two beat away from it which allows enough time for some players to react-great :)
00:50:606 (5) - slider should start at 00:50:721 - and end at 00:50:952 - changed
00:55:452 (3) - slider start at 00:55:567 - ^Changed
01:15:875 - add circleNo, I want to give extra time for newbie
02:29:721 - add circle^
02:51:990 (1,2,1,2,1,2,3) - Nudge foward
Adjusted

It ain't bad,it's just that the beats are missing all the 'claps' which doesn't seemed really right for me
P.S: please bare with me as I'm bad with Easy ><


[Overall]
It's not that bad for your first beatmap :D, but you should really watch out about the beat spacing and patterns in some case.Will try
And try to create more variety instead of just using the same patterns all over again, so ppl don't get bored playing your map :)Same pattern only some times :(


Good luck for ranking~ :)


Uh, epic modding by you ^^
I edited hard and will edit normal and easy soon, I dont have time now. (will edit this post) edited
Thank you a lot, this really helped ^^
Aunxfb

Vistritium wrote:

[General]
Timing - timing sections should be put on the white ticks, not that it'll create a very big problem, but please fix these- Whats the difference really? I have read http://osu.ppy.sh/wiki/Beatmapping and http://osu.ppy.sh/wiki/Timing and there is nothing mentioned about it. Give proper reason (refuses)
xD, Sorry for not explaining this, but it's not a very big problem at all, I'm sorry for making this looked like a big deal :oops:
Like I said, it'll Not create a big problem, it's just that it looks kind of messy to me :P . Timing points are also more precise when put on a white tick.And,in my opinion, for Kiai timing points, it's better to put it on the white ticks (where the chorus starts/ends exactly), it'll be like when I hit the beat ,the fountain come out at the same time(if you put the kiai timing point exactly there instead of earlier), which is sort of an awe moment for me :oops:
It's just personal preference, though :oops:


Vistritium wrote:

- Uh, I can't really hear anything in the background that would indicate clap. I tried to follow vocal with claps and I was editing this a lot thats why this was like this. Its hard also to use ur earlier suggestions as reference because claps are not symmetrical to time, as I said I cant hear it in bg too >.> However ur claps are fine as I listen to them, they just fit.
I agree that the claps are not that obvious to hear in the music, heck, it's actually far from a clap, more like a snare or sumthing.
Anyway, the pattern for this song is 1,2,1,2,1,2(wheres 1 drum kick(no clap), and 2 is snares(clap))
00:16:798 - starting from this beat over here,this whit tick here is not a clap while the next white tick is a clap (00:17:260 - )
the next white tick(00:17:721 - ) is not a clap, while the one following (00:18:183 - ) is a clap , and so on. Basically if you count 00:16:798 (1) - as number 1, and the next white tick as number 2, all the following even numbers should have a clap.
And if you want to count the red ticks in, it would be like (1,1,2,1,1,1,2){Eg-00:16:798 (1,2,3,4,5) - }, but there will be situations where you can put a clap on a red tick too(eg: 00:15:875 (1,2,3) - where all can be claps, and with circle no.2 sitting on a red tick)

Try to listen for the beats in the music again, I know it's not that easy, but it'll definitely help if you can spot them yourself.
Also, listen to it in timing mode instead of compose mode, so that osu'll mute the hitsounds for you.
If you are listening to the music in hard difficulty(with a SV of 1.6):
starting from 00:16:798 - , you'll hear a 'dum' every time the slider ball hit the white dot on the left side, and a 'clap' when the sliderball hit the right dot
this is also what makes the BPM and offset obvious.

Hope this helps somehow :)

EDIT: Accidentally found something to prove my earlier point : https://osu.ppy.sh/wiki/Ranking_Criteria#Guidelines
Kiai should start on a white tick (or more commonly, the big white tick called the downbeat) of a measure. Generally, the main part of the chorus will start at this point.
pimp
from popner's special rules queue

general

timing inconsistency. moka's candy has different offset. timing inconsistency is unrankeable issue and must to be fixed.
you may find some maps that used more red timelines in some difficulties to manipulate slider velocity, but after that, new rules was created to deny this too

A preview point has not yet been set for this beatmap. 01:01:106 is a good point to use as preview imo
and use the same preview point in all difficulties

add "MangakaMoka" to tags since this person created a guest difficulty for your mapset
this is to allow other people to find MangakaMoka's maps that was not created by him/her in the beatmap search


storyboard

look at the strange vertical line in the right side of the screen
SPOILER

this line appears right after you start playing the map
it looks terrible, i don't know why this happened, all looks fine in the SB editor
ask experienced storyboarders about how to fix it
..........
you dont need the "reverse 3x!" in the easy
this kind of warning is used when the song itself has a sudden speed up or slow down, the slider is not difficult to read at all

your folder contains two osb files you must to remove one
remove the "kalon2525 - CANDY CANDY (Vistritium).osb" from the folder
its probably the osb file when the mp3 files had a different name or something like that

you must to use only png images as storyboard elements
SB_background , SB_background_north , SB_background_south , white ..... they are all jpg, convert them to png please

easy

this difficulty has no spinners, you should include some to create variety in the final score between the players

avoid stacking, its one of the most confusing things for newbies, specially when its slider end stacked on a circle.

i dont aprove using inherits to change sliderspeed in an easy, at least not for a single slider and with that big difference in speed

map with consistent spacing as much as possible in easy, newbies are not used to read jumps and aproach circle, anything that looks too far or too close can confuse their ability to read the rhythm

i dont think this black combo color is needed, it does not looks good with the map itself imo
talking about combo colours consider adding colours that would fit the map itself, i dont think the original combo colors works


hitsounds
no hitsounds in this difficulty, its unrankeable issue
most of the songs follows a simple drum rhythm... basically you can add claps in the 2nd and 4th beats after the main beats (long white ticks)
exemple:


clap is used to follow drums as i said before
whistle is mostly used to follow vocal and other instruments, be creative but dont overuse it
finish is used to follow cymbals

thats just guidelines you can create your own hitsounding but that not really recomended since you are new to mapping
look at the newest maps and learn from them, it always helps

nc sugestions
00:03:875 (1) - remove new combo
00:07:567 (1) - remove new combo
00:09:414 (3) - new combo
00:13:106 (5) - new combo
00:20:490 (4) - new combo
00:27:875 (4) - new combo
00:29:721 (5) - new combo
00:30:183 (1) - remove new combo
00:37:106 (1) - remove new combo
00:41:721 (1) - remove new combo
00:42:644 (2) - new combo
00:44:490 (1) - remove new combo
00:50:029 (4) - new combo
00:51:875 (1) - remove new combo
00:59:260 (1) - remove new combo
01:12:183 (6) - new combo
01:15:875 - new combo
01:16:798 (1) - remove new combo
01:17:721 (1) - remove new combo
01:26:952 (6) - new combo
01:52:798 (4) - new combo
01:58:337 (1) - remove new combo
02:29:721 - new combo
02:30:644 (1) - remove new combo
02:34:337 (4) - new combo
02:40:798 (4) - new combo
02:57:414 (3) - new combo
03:25:106 (6) - new combo
03:39:875 (6) - new combo
03:41:721 (1) - remove new combo
03:42:183 (2) - new combo

the point without notes are the places that i think that you should place a circle or anything else, i will talk about it in other part, since its nc sugestions

notes
00:02:031 (1) - Unsnapped circle. hardly noticeable since its just 2 ms off, to fix it just move the circle to another tick and move it back to white tick
00:02:952 (2,1) - spacing issue here, this distance can be considered a jump. basically, jumps are not allowed for easy and normal, please map with distance snap on
00:04:798 (2,1) - same as above
00:06:644 (2,1) - same as above
00:08:490 (2,3) - same as above
00:09:414 (3,4) - the sliders are too close, that's called antijump, placing notes that close can confuse new players, making they think the next note is earlier in the timeline, so this is not recomended for easy too.
okay i introduced the spacing issues i'll stop looking for them now.. or this mod will take forever to finish, its up to you to choose the distance snap for this difficulty and fix all notes. i'll just point weird spacing usage
..........
00:14:952 (1) - this kind of slider speed increasing is not recomended for easy, also it's difficult to figure when will this slider end since it "holds" and you cant see the slider track well.
instead of having this weird slider you could make a spinner that starts at 00:14:490 and ends at 00:15:875
..........
00:30:183 (1) - i think would be more suitable to make this slider end at 00:30:644 - and add just one repeat.
because you only used 1/1 beat and 2/1 beat rhythm until here, and after that slider,
almost all notes are 1/1 and 2/1, this black colored sliders are kinda inconsistent to the general difficulty here.
..........
00:33:875 - add a circle here. i think its a good idea to follow vocal here
all since 00:31:567 is 2/1 rhythm, its a bit boring even for easy, you should fil some of this gaps
00:34:798 - add a circle here?
00:37:106 (1) - i think would be more suitable to make this slider end at 00:37:567 and add just one repeat, same as i said at 00:30:183 (1)
00:38:490 - add a circle here
00:41:260 - add a circle here. same reason as 00:33:875
00:44:490 (1) - same as 00:30:183 (1)
00:45:875 - add a circle here
00:47:952 (3,4) - this kind of stacking is not recomended for easy diff's. they can make newbies think the circle is earlier in the timeline
00:53:260 - add a circle here
00:57:875 - add a circle here
00:58:798 - add a circle here
00:59:260 (1) - same as 00:30:183 (1)
01:01:106 (1,2,3,4,5,1,2) - only circles is a bit boring
01:08:490 (1,2,3,4,5,6,7) - same as above, this kind of pattern is outdated
01:14:490 (2) - i'm not sure but maybe this slider is unrankeable, for similar reasons as 00:14:952 (1)
01:15:875 - note here, its a strong part of the music, the same as the kiai start, should not be ignored
01:17:721 (1) - same as i said before about this black sliders, also she is saying candy here 3 times, and in the white ticks, makes more sense as i said before
01:19:106 - circle here, lets fill gaps as much as possible
01:30:644 - circle here
01:29:721 (2) - same as i said before in 01:14:490 (2) - how about making it a half beat slider with one repeat?
02:09:414 (3,4) - how about making it a slider? you did that at the previous two combos as circle circle slider pattern. do this here too for consistency
02:11:260 (1,2) - i dont like how this sliders are "compressed" and too close
02:18:183 - circle?
02:28:336 (2) - same as 01:14:490 (2)
02:29:721 - same as 01:15:875
02:32:029 - note here
02:36:644 - note here
02:40:337 - note here
02:42:644 - note here
02:43:567 (2) - same as 01:14:490 - and shape is really weird imo. make it a half beat slider with one repeat
02:44:490 - circle here

03:14:029 - all notes since here are obvious copy paste from previous notes,
copy pasting is fine but there is too many of them, please try to remap this part
as its copy paste, it includes the same issues i mentioned before so aply fixes to this part too

inherit
00:14:835 - move this inherit to 00:14:952 because speed changes are allways placed in notes, not in empty ticks
00:16:104 - move to 00:15:875 same reason above
01:01:104 - this inherit is 2 ms off from the white tick, and its not allowed here since its the kiai start, move to 01:01:106
01:15:872 - there is another inherit 1ms after this one, thats not allowed,
if you want to end kiai and start over again you must to make them more far in the timeline
i sugest you move this inherit to 01:15:414
01:15:873 - this inherit is 2 ms off, its not allowed as i said before, move to 01:15:875
01:30:412 - kiai should end in a white tick, move to 01:30:644
02:14:950 - inherit is 2 ms off.. move to 02:14:952
02:29:718 - same as i said at 01:15:872 - move to 02:29:260
02:29:719 - 2 ms off, move to 02:29:721
02:44:258 - same as 01:30:412 - move to 02:44:490
03:28:565 - kiai should start in main beat, move to 03:28:798
03:43:567 - add an inherit here to end the kiai, since kiai should end with the last note

if you apply offset changes later, make sure you will resnap inherits too

thats all for easy i gess

this mod is getting longer than i thought
sorry i'll need to finish later
Topic Starter
Vistritium
This is work in progress now. Please do not mod this untill I do changes from previous mods, and there is a lot to do. Also I have problem with uploading beatmapset. I have holidays in my country now. I need some time.
pimp
call me back when you finish then
BanchoBot
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