BEST. Love your style <3
Oh god, thank you SO much. Really. If I could give you 40 kudosu for that, I would.Static Noise Bird wrote:
40 stars, I hope that helps a bit.
Ask Dax. LELBlue Dragon wrote:
gahhhhhhhhhhhh how to get mods for marathon maps? -.-
00:52:445 (7) - x:172|y:228.If you don't like the change in the Distance Snap between the (10) and the next Note. Rotate the pattern by angle to make the consistency keeping the Place of the note (6) ^^.
00:52:582 (8) - x:116|y:272.
00:52:718 (9) - x:144|y:340
00:52:854 (10) - x:216|y:336.
All in Grid lvl: 4.
Thank you so much for moddingDaxMasterix wrote:
Ask Dax. LELBlue Dragon wrote:
gahhhhhhhhhhhh how to get mods for marathon maps? -.-Yes, nazi mod.fghsafjkdf i gotta talk to ono about thisGeneral:
- Taiko BG is unrankeable now. Use the original BG (or Another is better imo) eerrrr about the SB.. Gomenasai for the Taiko mappers :c
Marathonindependentemente que este mapa é mais do que 240'BPM (Fucking Portuguese ;^;) I think wasn't created for ''OMG IS SO HARD'' ... Because you used always the Distance Snap xD... I think this map was created with happiness.. >w< So.. I really wanna ser this map approved. Imo.. Is a good map.. But isn't your best work. Is funny~
- OD8 and HP5 ? Change it to HP6 and OD7 and Keep calm. why OD 7? It's a pretty hard map and we shouldn't give forgiving accuracy to players just because "it's hard". Also, Hp is a bit low because some people just want to pass the map without suffering too much
(and this doesn't affect scores like OD would, so..)
- 00:00:082 (1) - Move this Slider 1 grid up.[Grid lvl: 4] Why? dsasadsda The Distance between the End of this Slider and the next Slider isn't the same in the Distance between the end of the next Slider and 00:00:627 (1) .. NAZI >:D okno.. ._. [b]I don't see why this is a problem. This was originally mapped with grid 3 so this is pretty common. Fixed anyways.
- 00:03:218 (2,3,4) - Move this Patter to x:340|y:332 [Grid lvl: 4]:33 kinda breaks spacing, but ok
- 00:03:559 (3,4) - These notes aren't Stacked Perfectly in the end of the Previous Slider :33 they are stacked in-game, so this doesn't matter lol
- 00:05:400 (2,3) - Move this Pattern to x:380|108 [Grid lvl: 4] rearranged this pattern in another way
- 00:06:081 (1) - Move this Slider 1 Grid up. [Grid lvl: 4] done
- 00:07:922 (4,5) - These notes aren't Stacked Perfectly in the end of the Previous Slider :33 they are stacked in-game.
- 00:11:809 (1,2,1,2) - IMO- I don't like these positions.. :c ... Or that ''transition'' xD I think you can notes in 00:11:672 , 00:12:081 , 00:12:490 .. But you will need make another Pattern (? xD I really like it the way it is.
- 00:22:445 (1) - Move the last x:240|y:264 [Grid lvl: 4] done
- 00:41:263 (6) - Move the 2nd Slider Point 1 grid to the left [Grid lvl: OFF] fixed note placement instead
- 00:52:309 (6,7,8,9,10) - Bad Flower? Try make This ... Yeah.. You will have a little jump between the (10) and the next note. A little change of the Distance Snap.. But Cme'on. xD Here is the Inf about the positions.
00:52:445 (7) - x:172|y:228.If you don't like the change in the Distance Snap between the (10) and the next Note. Rotate the pattern by angle to make the consistency keeping the Place of the note (6) ^^. fixed by myself
00:52:582 (8) - x:116|y:272.
00:52:718 (9) - x:144|y:340
00:52:854 (10) - x:216|y:336.
All in Grid lvl: 4.- 01:30:218 (2) - Move this Slider 2 grid to the right [Grid lvl: 4] I really don't understand why, but done
- 01:30:627 (4) - ^ If you make my last Suggestion. Move this Slider 1 Grid to the left [Grid lvl: 4] ehh ok
- 01:52:990 (1,2,3) - I don't if this was Intencional.. But these notes aren't stacked Perfectly in the same position of 01:52:717 (5) that's not even noticeable in-game..
- 02:36:338 (3) - Ctrl+G breaks spacing
- 02:39:202 (1,2,3,4,5,1) - Move these notes, Clicking the (3), to x:395|y:98 [Grid lvl: 4] You will have This done
- 02:54:748 (2) - Move this note to x:256|y:72 (? WELL you know.. If for make another flower with the others Notes :c i want it this way, sorry
- 03:24:611 (6) - Move the 2nd SliderPoint to x:104|y:312 [Grid lvl: 4] why? that breaks the flow
- 04:01:429 (3) - Move this note to x:116|y:4 (? xD You know.. A mirrowed Note of 04:01:020 (1) that'd play horribly with the next slider though lol
- 04:20:111 (4,5) - Ctrl+G fixed this square
- 05:28:985 (1,2) - Move the (1) 2 Grids to the Right [Grid lvl: 4] and the (2) to the same position of 05:28:735 (4). That is because This looks much better than This. done
- 05:48:735 (5) - Move this to the same position of 05:47:485 (2) o3o If this is Intencional.. Yeah.. The ''imperfect'' looks good if is a bit obviously. fixed
- 06:11:922 (5,6) - These notes aren't perfectly in the same place of 06:11:735 (4) they stack ingame.
- 06:12:797 (8,9) - These notes aren't necessary.. The stream finish in 06:12:735 (7). I recommend erase (8) And move the (9) To make a jump. :33 made it into a slider
- 07:39:485 (3) - Move this note to the same place of 07:37:860 (1) fghfjdsklsflk
- 08:37:867 (x) - Why not.. Add a note here. o3o there isn't any 1/4 sound there though...
- 12:47:064 (3) - Add a clap to the end of the Slider. doesn't seem any fitting..
- 12:49:064 (6) - (^) Same
- 12:50:064 (4) - Add a Clap.
- 12:53:189 (3) - (^) Same
- 12:55:189 (5) - (^) Same
- 12:57:189 (8) - (^) Same
- 13:02:939 (5) - Add a clap to the end of the Slider.
- 13:07:064 (5) - Add a Clap. done
- 13:09:314 (1) - I remember this pattern. LOL Will be ''Wonderful!'' for some players.. And for others haters. A simple Copy-paste. But is good. NEVER SURRENDER. well uh I think 99% of people like it
- 16:08:064 (1,1) - Ctrl+J why? o.o it looks much uglier
Good luck!
Just Remember. Never Surrender.
PD: Maybe will mod the taiko too.. idk huh
396,80,153748,6,0,B|432:116|476:108,1,80
500,172,154021,1,2,0:0:0:0:
252,240,154157,6,0,B|288:204|280:160,1,80
344,136,154429,1,2,0:0:0:0:
412,380,154567,6,0,B|376:344|332:352,1,80
308,288,154838,1,2,0:0:0:0:
292,160,154975,6,0,B|224:104,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
236,204,155384,5,0,0:0:0:0:
I'll have to wait for Backfire to finish his part, thoughJacob wrote:
screw placeholders~
[Marathon]
Use tick rate 2. should be used for most maps when it can fit nicely. Explained this in PM
00:18:218 (1,2,3,4,5,6,7) - why are the hitsounds bland (non-existant) at this small part? feels empty to play. fixed
00:45:763 (2,3) - Overlaps in-game. fixed
00:56:400 (6) - seperate this into two sliders? The music calls for it here IMO since there was just a part like that (2 1/8 sliders), I prefer to not make it a easily combobreakable part because of it
01:00:764 (6) - ^ [b]^
01:09:491 (5) - reverse arrow on this slider is pretty much entirely hidden by 01:08:809 (3). fixed, i guess
02:01:717 (1) - Remove the whistle from the body of this slider; sounds gr0ss fixed
02:33:338 (1,2,1,2,1,2,1,2) - this gets really confusing to read on a first try with hitbursts obstructing a player's view. You could increase the spacing, like this done
03:50:248 (6) - Thought this had only 1 or 2 repeats due to the previous patterns (03:48:884 (14,15,16,1,2,3,4,5)). you could make this easier to read by turning it into two repeat sliders (like this). fixed in another way
05:29:985 (2) - remove the finish from the beginning of this slider. done
08:21:992 (1,2) - Ugly sliders. I'm sure there's something pretty you could do with these. done
08:26:992 (1,2) - wouldn't it be a better idea to make these blanket? Looks kinda awkward probably a mistake, fixed
[Taiko Collab]
Remove the taiko BG ): ok (dunno what to do with the SB though, ono may want to help on this)
Taiko Collab
[Metadata]
Title:Because Maybe! pt. 3
TitleUnicode:Because Maybe! pt. 3
Artist:Renard
ArtistUnicode:Renard
Marathon
[Metadata]
Title:Because Maybe! pt. 3
TitleUnicode:
Artist:Renard
ArtistUnicode:
Harez wrote:
no kds, just weird mod
[General]
pt. 3? what's that mean? part 3
add Kurosanyan, Cristian, Loctav, OnosakiHito, [Luanny], Norbi to tags will do when ono decides to do something..
^^ not sure must be same or not, i don't knowdoesn't seem to be a real issue, but i'll fix it when i have the right .osu
[Marathon]
Disable Countdown & Letterbox why? lol
star~
Silynn wrote:
I'm not going to do a full mod post for this because it would be way too much work and I don't have the time, but I do have a few things to point out after one run --
first, I think this should be OD9. With a BPM of 220, for most people that can get good combos on this, it's basically free accuracy. the problem is, I think it will be too much unforgiving considering it's a pretty insane marathon and some sections are draining, like the end of Let's Move, and 100s/50s there could make things pretty bad.accu
(all of the 50's were on the very last stream because my fingers were too tired to do it properly)
this is a play with no warmup and no pauses, so this is actually pretty bad accuracy
anyways, up to you, but I think OD9 would do this map much better
another thing: 02:54:611 (1,2,3) - this is very hard to read, I think you should remove the overlap here. This map is LONG, it's okay to make it hard, but please please please do not make it annoying. I have missed here multiple times just because I can't see what's going on made it a star, probably is a bit better now
and final thing: I think it is in pretty bad taste to make the last 20 seconds of the map much harder than anything before them. I understand the song increases a lot in energy, but you are placing jumps more than twice as hard as anything before them and not to mention it's 1/2 spam with no sliders (the player is already tired enough, seriously) I seriously don't know what to do on this part. I've tried making it easier several times, but there's no way I can map it without making it really hard. I tried to make it easier once again, but I seriously dunno how to make it feel like the music without making it too hard.
I almost failed here just because of how fatigued I was, if you are going to keep the long stream and all of the 1/2, at least tone down the spacing a bit and make it a little easier to read (17:05:064 (1,2,3,4,1,2,3,4,1,2,3,4) - these jumps are not particularly intuitive at all)
anyways that is all, I may play it again in the future and see other things that stand out
hope I could be of use
edit: wow I didn't even realize the entire second half is 240 bpm, what the hell lol many people don't :V
Jacob wrote:
[General]
add this line to the tags: "cristian kurisuchianu backfire onosakihito [luanny] norbi"
delete "taiko_bg.jpg" and the extra SB files. explained in pm
[Marathon]
08:44:992 (11) - you should remove the short break after this note. it creates a nice "waiting" atmosphere during this part and the HP drain is low enough so that you don't lose a lot of it. done
08:49:367 (14) - ^
08:53:367 (11) - ^
17:08:189 (19) - why does this stream stop here? you can still map for two more notes. the section 'officially' stops at (19). There is a 1/4 break then the next part starts.
[Taiko Collab]
09:48:992 (5) - in the SB, during the break after this note, you should make the "OnosakiHito" SB image fade out like you did at the end of [Luanny]'s part. even though this isn't the end of Ono's part, you should still fade it out since nobody's mapping here and it looks weird to have it there during the break. honestly, since this is supposed to replicate the old SB names we had back then (with the black bar on BG, etc) it should be better to keep the name until the end of the part. Probably this is what taiko players would say since it keeps a bit of consistency with the other taiko ranked maps.
yeahhhChewin wrote:
wow will mod it probably :3
y u so slowChewin wrote:
I wanted to mod it too ._.
Buh, good luck blue dragon
Blue Dragon asked me to wait grumd's mod before to mod it, that's why I still didn't mod the mapset.Kurai wrote:
y u so slowChewin wrote:
I wanted to mod it too ._.
Buh, good luck blue dragon
I didn't find anything unrankable so I didn't pop the bubble instantly. BD self-popped it.Cristian wrote:
Wait i didn't see where is the bubble popped post, like 4hrs ago was bubbled and no problems...
IT'S DONEChewin wrote:
GeneralMarathon
- Disable letterbox during breaks? They are ugly IMO done
- Honestly I don't like the Combo Colour 2, it will be hard to read without BG.. What about to use yellow or orange that fits much better with "Because Maybe" of the Background? meh... nah D: you can disable skin anyway if you're playing without BG because there's no sense on making fitting combo colours with BG when there is no BG
Stuff I mentioned above are just some minor issues. It's long just because the song is long.
- 00:00:627 (1,2,3,4,5,6,1) - I would move the whole pattern some grid down because, actually, the slider 00:01:717 (1) - touches the HP bar, and it's bad. Obviously when you have fixed that you should fix next elements placements as well meh... done but not so much, I don't like fixing hp bar issues lol
- 00:05:808 (3,4) - CTRL + G these two elements? Applying this you would also reduce the spacing between 00:05:945 (4,1) making it consistent with all other parts meh, I like it the way it is, it flows better now imo
- 00:08:604 - What about to add circle here with whistle? It would fill that "laser" (?) sound you can hear in the music in this beginning I wanted to create some 1/1 'breaks' that flow kinda well with the instrument i'm following, so nah
- 00:54:627 (5) - The sound is still going after the spinner is finished here. What about to add two more repeats till the blue tick on 00:54:831? I mean: http://puu.sh/2nbd9 Moreover, I would suggest you the same for 00:58:990 (8) grumd asked me to keep it this way because all of the other ones were this number of repeats, so to avoid even more combobreaks I left it like this
- 00:57:626 (2) - Uh, this slider is unsnapped by 1ms. I don't know why AIBat or AIMat doesn't catch is but oh well, snap it manually on the timeline i don't think that makes any difference ._. but done
- 01:01:717 (1) - Add finish to emphasize that clash in the cymbals. Actually I feel finish here sounds much better than whistle ;3 done
- 01:05:536 (1) - Is this new combo really needed? You didn't use it on the next part and so I would remove it to keep consistency removed
- 01:39:899 (1,3) - I would avoid totally overlapped sliders like 01:39:217 (3,1). Then what about to CTRL those two sliders 01:39:899 (1,3)? The flow won't change, it will be the same, but at least you will fix that issue blehhh okay
- 01:44:536 (1) - This is just a suggestion: If I were you I would set new combo on this circe because squares are much easier to play if on the first circle is set a new combo done
- 02:04:990 (1) - This slider touches HP bar.. It's the same for 02:09:763 (2). Move them elsewhere <.< nah
- 02:35:657 (3) - What about to move this circle till x:196 y:20 to make a square? http://puu.sh/2nbLg done but in a better position
- 02:52:975 (9) - I guess you forgot to set new combo on this slider oops
- 03:21:338 (1) - What about to add finish here? done
- 04:20:248 (5) - Add new combo? nah, I want it to be kinda obvious that the order is 4 then 5 here to not confuse anyone
- 04:39:611 (1,3) - It would be more logical if you removed the new combo from the actual (1) adding it on that downbeat where is placed the slider (3)
- 04:45:884 (7,10) - Claps only on (7)
- 05:04:702 (3) - I don't like 1/4 sliders with so much repeats that end on the downbeat.. What about to use this other rhythm instead? http://puu.sh/2nc3C I really like them, adds some variation to the rhythm instead of only 1-repeat sliders
- 05:07:293 (1) - New combo? done
- 05:32:985 (5,1) - Add new combo on (5) removing it from (1) done
- 05:42:985 (5) - Add clap and remove from 05:43:485 (2) to keep consistency. Moreover, add clap on 05:44:985 (4)'s head and on 05:45:985 (4)'s head as well. done
- 05:48:735 (5) - I would suggest you the same thing I wrote about 05:04:702 (3) nah
- 05:55:985 (7) - New combo done
- 06:26:235 (5) - New combo to warn about the new 1/1 rhythm you are using done
- 06:30:485 (7,9) - To make them easier to read, set new combo on both done
- 07:04:485 (3) - ^ these should be way easier to read than before
- 07:05:860 (6,7) - Why don't you keep the same rhythm you used for the previous 07:04:985 (1,2,3,4,5,6)? I mean, slider/circle - slider/circle - slider/circle. The slider/slider you used here breaks the rhythm and the flow you created :\ fixed
- 07:12:110 (6) - Remove a repeat and add a circle on the next red tick: http://puu.sh/2ncsU This rhythm is more intuitive removed 1 repeat but didn't add the new note
- 07:15:985 (1,1) - Add two finished on these two circles, they sound much better with them done
- 07:18:360 (5) - Move this circle 1/2 later on the time line? (fixing the spacing, of course). That empty white line could confuse the players IMO done
- 07:23:985 (7) - New combo done
- 07:39:735 (1,2) - Remove new combo from (1) adding it on (2) instead done
- 07:43:110 (12,1) - Do the same here. Change the new combos done
- 07:47:735 (1) - I guess you already know what I want to suggest you here xD Remove one repeat from this slider adding a circle on the empty downbeat. Don't forget to fix the hitsounds as well nah
- 07:55:235 (5) - New combo done
- 07:59:992 (5) - From here: listening the music with 25% playback rate this rhythm would fill all the sounds in the music: http://puu.sh/2ncU2 yeah, but here I want to keep a more listen-able rhythm
- 08:40:992 (4) - New combo done
- 11:24:242 (6) - ^? done
- 11:58:814 (6) - You should use this rhythm to keep consistency with previous parts: http://puu.sh/2ndrd i want some variation though
- 12:41:314 (8) - New combo done
- 12:48:314 (4) - New combo for consistency done
- 13:03:314 (6) - New combo done
- 13:06:064 (2) - This slider would flow better if you decided to ctrl+g it done
- 13:28:564 (6) - You should CTRL + G this slider as well because to keep consistency with 13:27:814 (3,4) / 13:28:814 (7,8) rearranged the pattern
Fix those and I will approve then. :3
iRape wrote:
SOON
I think I saw similar comment on Big Black or Airman map.Blue Dragon wrote:
YES YES YES YES OH GOD OH MAN OH GOD MAN OYES
HahaUnderminE wrote:
Finally, i was waiting for that goddamn taiko
becauseSilynn wrote:
why is the kiai so unplayable
because maybeSilynn wrote:
why is the kiai so unplayable