Taiko mod, only Norbi's part :<
In bold red, what you have to fix
In bold blue, please, fix it ;w;
In blue, it'd be better if you could fix it
In normal text, just some suggestions.
Also, I have separated some suggestion with "-----------". This means that every sugestion within the same cell, should be all fixed. So be aware if you decide to only fix some, I won't be responsible for map destruction or randomness ;_; (This also means you should try to test those suggestion by block).
I barely modified your structure (deleted few note and adding only one), ecause I thin it's good. Though, there is a lot of HS changes, because some were totally random. I also totally didn't think about difficulty gap or whatever, just what sounded GREAT compared to what you already had.
For those you will think it's still too difficult or nonsense, I suggest them to listen to it with auto, and to focus on the rhythm made by the dons (don't mind the kats).
Once you'll get that rhythm, you'll understand kats are just ghost beats (dunno the exact term, but this is how we call it in drumming), and see that the map/my mod isn't random or difficult on purpose.
That's all folks ~~
Maybe if I have time I'll mod some other parts :< *Nashmun disappears*
In bold red, what you have to fix
In bold blue, please, fix it ;w;
In blue, it'd be better if you could fix it
In normal text, just some suggestions.
Also, I have separated some suggestion with "-----------". This means that every sugestion within the same cell, should be all fixed. So be aware if you decide to only fix some, I won't be responsible for map destruction or randomness ;_; (This also means you should try to test those suggestion by block).
I barely modified your structure (deleted few note and adding only one), ecause I thin it's good. Though, there is a lot of HS changes, because some were totally random. I also totally didn't think about difficulty gap or whatever, just what sounded GREAT compared to what you already had.
For those you will think it's still too difficult or nonsense, I suggest them to listen to it with auto, and to focus on the rhythm made by the dons (don't mind the kats).
Once you'll get that rhythm, you'll understand kats are just ghost beats (dunno the exact term, but this is how we call it in drumming), and see that the map/my mod isn't random or difficult on purpose.
Norbi's part
14:06:814 (2) - k ?
-----------
14:11:814 (1) - d ?
-----------
14:47:814 (2) - d
14:48:564 (2) - d
14:48:626 (1) - k
14:48:689 (2) - k
14:49:439 (2) - k
14:51:814 (2) - d
Okay those suggestions are juste here to make your dons fit more the rhythm and be more diversified.
However, nothing were REALLY wrong on this part, so if you don't like it you can keep it like this. (Although I recommand you to fix it :3)
-----------
14:53:814 (3) - d
14:53:939 (1) - k
14:54:064 (1) - d
Basically here you have to make the dons support the beat AND support the bar change. By adding those d d d d, you'll show clearly that you're are changing to another bar.
-----------
14:55:814 (1) - d
14:56:001 (1) - k
14:56:064 (1) - d
14:56:251 (1) - k
14:56:314 (1) - d
14:56:439 (1) - k
14:56:564 (1) - d
14:56:626 (1) - k
14:56:689 (1) - d
14:56:876 (3) - d
14:56:939 - Add a d here
14:57:001 (1) - k
14:57:064 (1) - d
14:57:251 (1) - k
Wow wow wow... this was totally nonsense. Here you HAVE to apply those suggestion, which will add a real rhythm which fits the music instead of this random dons placement.
-----------
14:57:501 (1) - k
14:57:564 (1) - d
14:57:689 (1) - k
14:57:814 (1) - d
14:58:001 (1) - k
14:58:064 (1) - d
14:58:189 (1, 2) - k, k
14:58:439 (2) - k
14:58:564 (1) - d
Same as 14:53:814 and 14:55:814, so do it :3
-----------
14:59:001 (2) - k
14:59:064 (1) - d
14:59:189 (1) - k
14:59:251 (2) - k
14:59:314 (1) - d
14:59:689 (2) - k
14:59:814 (1) - d
15:00:064 (3) - d
15:00:189 (1) - k
15:00:314 (2) - d
Same :3
-----------
15:20:314 (1) - d, sounds better imo.
-----------
15:45:939 (1,2,1) - Make it dkd so that it'll follow the rhythm.
15:46:939 (1,2,1) - Make it dkk ^
15:48:939 (2,1, 2) - Same as 15:45:939
15:55:064 (4) - d
-----------
15:58:314 (1) - Maybe make it a little bit shorter ? :<
-----------
16:33:064 (1,2, 3) - delete those three notes, let the player have some rest xD (Plus there is no music/voice during this part, so those are useless)
-----------
16:52:439 (2,3,1) - Inverse those three. This ddk should be a kkd.
16:53:814 (2) - d
Basically those two suggestion help your map to fit to the ending climax. You heard the drum bass being heavy and persistant on every beat. You should renforce it with a don in every beat.
This will make the player feel the beat and the rhythm even more.
-----------
17:04:564 (1) - k
17:04:689 (1) - d
17:04:876 (2) - k
17:05:189 (1) - d
17:05:314 (1) - k
17:05:439 (1) - d
17:05:626 (2) - delete this note
17:05:814 (2) - d
Same as above. This is the end of your song, the drum is showing it by this persistant dd dd dd dd just before comming to the final part. Here again, you should follow it.
-----------
17:06:189 (1,2,1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,4,5,6,7,1,1,2,3,1,2,1,2,3,1) - Okay, this stream doesn't totally fit the drum, but tbh I'm ok with it. So maybe if someone tell you to change it you should do it, but I don't mind keeping it.
-----------
14:11:814 (1) - d ?
-----------
14:47:814 (2) - d
14:48:564 (2) - d
14:48:626 (1) - k
14:48:689 (2) - k
14:49:439 (2) - k
14:51:814 (2) - d
Okay those suggestions are juste here to make your dons fit more the rhythm and be more diversified.
However, nothing were REALLY wrong on this part, so if you don't like it you can keep it like this. (Although I recommand you to fix it :3)
-----------
14:53:814 (3) - d
14:53:939 (1) - k
14:54:064 (1) - d
Basically here you have to make the dons support the beat AND support the bar change. By adding those d d d d, you'll show clearly that you're are changing to another bar.
-----------
14:55:814 (1) - d
14:56:001 (1) - k
14:56:064 (1) - d
14:56:251 (1) - k
14:56:314 (1) - d
14:56:439 (1) - k
14:56:564 (1) - d
14:56:626 (1) - k
14:56:689 (1) - d
14:56:876 (3) - d
14:56:939 - Add a d here
14:57:001 (1) - k
14:57:064 (1) - d
14:57:251 (1) - k
Wow wow wow... this was totally nonsense. Here you HAVE to apply those suggestion, which will add a real rhythm which fits the music instead of this random dons placement.
-----------
14:57:501 (1) - k
14:57:564 (1) - d
14:57:689 (1) - k
14:57:814 (1) - d
14:58:001 (1) - k
14:58:064 (1) - d
14:58:189 (1, 2) - k, k
14:58:439 (2) - k
14:58:564 (1) - d
Same as 14:53:814 and 14:55:814, so do it :3
-----------
14:59:001 (2) - k
14:59:064 (1) - d
14:59:189 (1) - k
14:59:251 (2) - k
14:59:314 (1) - d
14:59:689 (2) - k
14:59:814 (1) - d
15:00:064 (3) - d
15:00:189 (1) - k
15:00:314 (2) - d
Same :3
-----------
15:20:314 (1) - d, sounds better imo.
-----------
15:45:939 (1,2,1) - Make it dkd so that it'll follow the rhythm.
15:46:939 (1,2,1) - Make it dkk ^
15:48:939 (2,1, 2) - Same as 15:45:939
15:55:064 (4) - d
-----------
15:58:314 (1) - Maybe make it a little bit shorter ? :<
-----------
16:33:064 (1,2, 3) - delete those three notes, let the player have some rest xD (Plus there is no music/voice during this part, so those are useless)
-----------
16:52:439 (2,3,1) - Inverse those three. This ddk should be a kkd.
16:53:814 (2) - d
Basically those two suggestion help your map to fit to the ending climax. You heard the drum bass being heavy and persistant on every beat. You should renforce it with a don in every beat.
This will make the player feel the beat and the rhythm even more.
-----------
17:04:564 (1) - k
17:04:689 (1) - d
17:04:876 (2) - k
17:05:189 (1) - d
17:05:314 (1) - k
17:05:439 (1) - d
17:05:626 (2) - delete this note
17:05:814 (2) - d
Same as above. This is the end of your song, the drum is showing it by this persistant dd dd dd dd just before comming to the final part. Here again, you should follow it.
-----------
17:06:189 (1,2,1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,4,5,6,7,1,1,2,3,1,2,1,2,3,1) - Okay, this stream doesn't totally fit the drum, but tbh I'm ok with it. So maybe if someone tell you to change it you should do it, but I don't mind keeping it.
That's all folks ~~
Maybe if I have time I'll mod some other parts :< *Nashmun disappears*