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Renard - Because Maybe! pt. 3 [Osu|Taiko]

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Topic Starter
Mismagius

Chewin wrote:

General

  1. Disable letterbox during breaks? They are ugly IMO done
  2. Honestly I don't like the Combo Colour 2, it will be hard to read without BG.. What about to use yellow or orange that fits much better with "Because Maybe" of the Background? meh... nah D: you can disable skin anyway if you're playing without BG because there's no sense on making fitting combo colours with BG when there is no BG
Marathon

  1. 00:00:627 (1,2,3,4,5,6,1) - I would move the whole pattern some grid down because, actually, the slider 00:01:717 (1) - touches the HP bar, and it's bad. Obviously when you have fixed that you should fix next elements placements as well meh... done but not so much, I don't like fixing hp bar issues lol
  2. 00:05:808 (3,4) - CTRL + G these two elements? Applying this you would also reduce the spacing between 00:05:945 (4,1) making it consistent with all other parts meh, I like it the way it is, it flows better now imo
  3. 00:08:604 - What about to add circle here with whistle? It would fill that "laser" (?) sound you can hear in the music in this beginning I wanted to create some 1/1 'breaks' that flow kinda well with the instrument i'm following, so nah
  4. 00:54:627 (5) - The sound is still going after the spinner is finished here. What about to add two more repeats till the blue tick on 00:54:831? I mean: http://puu.sh/2nbd9 Moreover, I would suggest you the same for 00:58:990 (8) grumd asked me to keep it this way because all of the other ones were this number of repeats, so to avoid even more combobreaks I left it like this
  5. 00:57:626 (2) - Uh, this slider is unsnapped by 1ms. I don't know why AIBat or AIMat doesn't catch is but oh well, snap it manually on the timeline i don't think that makes any difference ._. but done
  6. 01:01:717 (1) - Add finish to emphasize that clash in the cymbals. Actually I feel finish here sounds much better than whistle ;3 done
  7. 01:05:536 (1) - Is this new combo really needed? You didn't use it on the next part and so I would remove it to keep consistency removed
  8. 01:39:899 (1,3) - I would avoid totally overlapped sliders like 01:39:217 (3,1). Then what about to CTRL those two sliders 01:39:899 (1,3)? The flow won't change, it will be the same, but at least you will fix that issue blehhh okay
  9. 01:44:536 (1) - This is just a suggestion: If I were you I would set new combo on this circe because squares are much easier to play if on the first circle is set a new combo done
  10. 02:04:990 (1) - This slider touches HP bar.. It's the same for 02:09:763 (2). Move them elsewhere <.< nah
  11. 02:35:657 (3) - What about to move this circle till x:196 y:20 to make a square? http://puu.sh/2nbLg done but in a better position
  12. 02:52:975 (9) - I guess you forgot to set new combo on this slider oops
  13. 03:21:338 (1) - What about to add finish here? done
  14. 04:20:248 (5) - Add new combo? nah, I want it to be kinda obvious that the order is 4 then 5 here to not confuse anyone
  15. 04:39:611 (1,3) - It would be more logical if you removed the new combo from the actual (1) adding it on that downbeat where is placed the slider (3)
  16. 04:45:884 (7,10) - Claps only on (7)
  17. 05:04:702 (3) - I don't like 1/4 sliders with so much repeats that end on the downbeat.. What about to use this other rhythm instead? http://puu.sh/2nc3C I really like them, adds some variation to the rhythm instead of only 1-repeat sliders
  18. 05:07:293 (1) - New combo? done
  19. 05:32:985 (5,1) - Add new combo on (5) removing it from (1) done
  20. 05:42:985 (5) - Add clap and remove from 05:43:485 (2) to keep consistency. Moreover, add clap on 05:44:985 (4)'s head and on 05:45:985 (4)'s head as well. done
  21. 05:48:735 (5) - I would suggest you the same thing I wrote about 05:04:702 (3) nah
  22. 05:55:985 (7) - New combo done
  23. 06:26:235 (5) - New combo to warn about the new 1/1 rhythm you are using done
  24. 06:30:485 (7,9) - To make them easier to read, set new combo on both done
  25. 07:04:485 (3) - ^ these should be way easier to read than before
  26. 07:05:860 (6,7) - Why don't you keep the same rhythm you used for the previous 07:04:985 (1,2,3,4,5,6)? I mean, slider/circle - slider/circle - slider/circle. The slider/slider you used here breaks the rhythm and the flow you created :\ fixed
  27. 07:12:110 (6) - Remove a repeat and add a circle on the next red tick: http://puu.sh/2ncsU This rhythm is more intuitive removed 1 repeat but didn't add the new note
  28. 07:15:985 (1,1) - Add two finished on these two circles, they sound much better with them done
  29. 07:18:360 (5) - Move this circle 1/2 later on the time line? (fixing the spacing, of course). That empty white line could confuse the players IMO done
  30. 07:23:985 (7) - New combo done
  31. 07:39:735 (1,2) - Remove new combo from (1) adding it on (2) instead done
  32. 07:43:110 (12,1) - Do the same here. Change the new combos done
  33. 07:47:735 (1) - I guess you already know what I want to suggest you here xD Remove one repeat from this slider adding a circle on the empty downbeat. Don't forget to fix the hitsounds as well nah
  34. 07:55:235 (5) - New combo done
  35. 07:59:992 (5) - From here: listening the music with 25% playback rate this rhythm would fill all the sounds in the music: http://puu.sh/2ncU2 yeah, but here I want to keep a more listen-able rhythm
  36. 08:40:992 (4) - New combo done
  37. 11:24:242 (6) - ^? done
  38. 11:58:814 (6) - You should use this rhythm to keep consistency with previous parts: http://puu.sh/2ndrd i want some variation though
  39. 12:41:314 (8) - New combo done
  40. 12:48:314 (4) - New combo for consistency done
  41. 13:03:314 (6) - New combo done
  42. 13:06:064 (2) - This slider would flow better if you decided to ctrl+g it done
  43. 13:28:564 (6) - You should CTRL + G this slider as well because to keep consistency with 13:27:814 (3,4) / 13:28:814 (7,8) rearranged the pattern
Stuff I mentioned above are just some minor issues. It's long just because the song is long.
Fix those and I will approve then. :3
IT'S DONE
Zare

iRape wrote:

SOON
[Luanny]
SOON.
Gaba
Ja era
[Luanny]
ja era nada
af cade esse app q n sai
Chewin
SPOILER
Oh God, what am I doing.

APPROVED
[Luanny]
grats.~



y huehuehuehuehue <3











first?
Topic Starter
Mismagius
YES YES YES YES OH GOD OH MAN OH GOD MAN OYES
Deni

[Luanny] wrote:

first?
yes

Grats! :3/
Kite
Congrats :3
Mirage
DUDE OMG CRI
puncia
Congrats :3
Aqo
Grats yo! :D
cheesiest
gz
Zare
congratz BD
Andrea
Congratulations~
LQA20Ans
Yeah! Congratulation!
Lally
\o3o/ gratz
Nemis
OMG GRATZ BD *-*
Cloudchaser
Faptastic
Reviz
Gratz!
Dark_Ai
aaah omedeto BD :33
Backfire
:I

:I

:)
grumd

Blue Dragon wrote:

YES YES YES YES OH GOD OH MAN OH GOD MAN OYES
I think I saw similar comment on Big Black or Airman map.

Congratulations!
Loooctav
OMG! NEW RANKED! Congratz :)
Great Job
[Luanny]
10 rate lel
that was expected since not everyone can rate this lol
GamerX4life
YESYESYESSSS!!!! Congratz BD!
UnderminE
Finally, i was waiting for that goddamn taiko
OnosakiHito

UnderminE wrote:

Finally, i was waiting for that goddamn taiko
Haha

Anyway, congratulation BD.
P o M u T a
gratz BD really god :)
-Kazu-


YOU ARGUMENT IS INVALID ;_;
I DID IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT
/me runs*
Plus_old_1
I love you BD
Osu Tatakae Ouendan
finalllyyyyyyyyyyyyyyyyyyyyyy
congratulations BD.
Topic Starter
Mismagius
Thanks, everyone! :D
primrose
Congratulations for getting approved~ :)
cheesiest
what if this gets unapped
Yocake
BD!!!
ryza
why is the kiai so unplayable
Frostmourne
Hey gratz BD !
[Luanny]

Silynn wrote:

why is the kiai so unplayable
because
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