Okay, thank you! Will doZexion_Vi wrote:
Just a small thing, if your diff's are ready, move your mapset to pending so you can get more mods there :3
No kudosu!
Okay, thank you! Will doZexion_Vi wrote:
Just a small thing, if your diff's are ready, move your mapset to pending so you can get more mods there :3
No kudosu!
thanks for mod~Guy wrote:
Hi! from your m4m queue.
[Easy]Thanks~:3
- HP-1 fixed
This diff is well done in comparison with other diff.
good luck~
Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.00:37:107 - Effect copy.png placed higher on playfield than BG.png. Is it purposely?
thanksTrigonometrY wrote:
Hi, m4m from your queue
[Easy]
00:19:108 (1,2) - they are too gripped. Spread the ends of sliders: fixed
00:37:107 (1) - rotate by 3 degrees and move to 196;140? fixed
01:01:105 (1,2,1) - they overlap a bir ugly, especially 01:02:605 (2,1) - how about like this: fixed
Good luck.
upd: I see, you changed timing. Resnap all notes.
changed as well
thanksForeverends wrote:
hi, come for mod
Easy
I think this diff is a bit hard, just like normal
00:01:110 (1,2,3) - here is my opinion that the rhythm of it is a bit fast, here is the suggestion to fix it
00:02:047 (2) - delete this slider, 00:01:110 (1) - change to reverse slider and press ctrl+g to this slider, 00:02:797 (3) - put it on 00:02:610 - and pull this slider to 00:03:735 - like this 00:13:672 (2) - delete this slider, 00:13:110 (1) - pull this slider to 00:13:672 - and you may add a note on 00:14:235 - like this 00:19:110 (1,2) - ^
ok to all
thanksKiyro wrote:
[Easy]
00:13:110 (1,2) - 1/2 is too hard for an easy. http://puu.sh/25xhm
00:19:110 (1,2) - ^
00:50:610 (3) - Ugly slider btw, delete the red point.
00:55:110 (1) - 2 reverse are confusing. http://puu.sh/25xj4
01:01:110 (1) - ^
01:04:110 (1) - ^
01:02:610 (2) - Make it symmetrical.
ok to all
Sprite,Background,Centre,"SB\Effect copy.png",320,240
S,0,36732,,1
F,0,36732,37107,0,1
F,0,37107,61105,1
F,0,61105,61855,1,0
I will change the details as name, combo colors etckelvinli wrote:
updated, all mods considered
http://puu.sh/26wkX
But the combo colours didn't change, so I guess I don't have to?I think I'd need some guidelines
Wow, a high-quality mod,I really appreciate itPhilippines wrote:
Hi there! Here's the mod that I promised from my queue. Thanks for the M4M btw. ^^
[Storyboard]I'll leave Kiyoshi to fix this.Although it seems that it is easy as fuck, I suck at storyboarding.
- 00:36:735 ~ 00:37:110 - The turning of the Background into black white looks cool but one thing I noticed is that the background kind of moved a few grids to the left on [Easy]. I don't if it's just me but I tried redownloading and the problem is still there. You might want to fix that because it'll be a total mess if people play this map.
[Easy]
- 00:07:110 (1) - You better find a way to turn this slider into a beat blanket. It'll improve your map structures as well as it's flow. If you're not so sure about what a beat blanket looks like, try checking the image together with the description below:
SPOILER
As you can see, the curve slider (1) is trying to surround the previous slider which is (2) perfectly.. Right now, your current beat blanket surrounds the previous slider but it is not well placed. If you will check the distance around (2), you will notice that they are not all the same compared to the image that i showed above, the spacing remains consistent throughout the slider head.- 00:11:610 (2) - It would be better if this slider makes a mini blanket too with the slider on 00:13:485 (2), same thing that you did with 00:13:485 (2,1). Try following the map structure I did below:
SPOILER
Meanwhile, it's your choice whether you wanna change the slider on 00:10:110 (1) since I believe you made them identical to form a symmetry. But I already tried doing that and it doesn't look good. One thing I can suggest you for this one is to avoid having two identical sliders for this part. Try to look for a way to avoid this problem, but it's fine if you keep it that way, I'm pretty sure it's not that obvious to some players.- 00:15:360 (2) - This slider also has blanket issues with 00:13:485 (2). Can you at least try fixing them to improve the gameplay for this difficulty? I know I'm trying to act so picky about this one, but every suggestion is worth a fix so I hope you'll fix them. ^^
- 00:21:360 (2,1,3,4,1) - I really don't like how this flow. Just like the rest of my suggestions, you should fix these sliders and circles. I'm not sure if you're trying to make blankets out of this objects but you should turn this one into perfect blanket, you not only improve the visuals of this difficulty, but also the flow of gameplay so it's best that you fix this objects.
- 00:38:610 (3,4) - Another one of these blankets. Please fix them to improve your difficulty's flow in gameplay and visuals. ^^
- 00:40:110 (1,2) - These sliders I believe doesn't make any sense at the music at all. It feels like you're just trying to fill up the rhythm with some random long sliders just for the sake of having a 'flow' of objects. What I can suggest here is you to not use [1 1/2] sliders and use [1/1] sliders instead, maybe add a note perhaps if you find it more fitting (which I do) XD
- 00:50:610 (3) - I know I don't have the right to judge maps badly, but using a simple curve sliders with 3 anchors could've been better. These sliders don't make a great flow since it's not a perfectly curve slider. Feels like this slider came from the old school. lol. But I don't hate this one, you can keep it this way if you think it's not wrong. But I would really suggest you change it to a simple curve slider instead.
- 00:59:610 (3) - Another one of your beat blanket problems. Can you try to find a way to fix them please?
- 01:05:610 (3) - Almost perfect blanket. Try to fix this one a little bit more.
Just a side note, if you can't seem to find a way to fix the blankets/spacing in your map, you could try turning off the grid snap. This way, you would be able to have a freedom to place the anchor points wherever you want. Good luck fixing all the errors. I'll be looking forward to getting this difficulty fixed XDok to all
ThoomyyxD wrote:
Hi!
[notice]I teach something called "Flow", The Flow is a concept that is added to the maps, which is to make every jump paresca normal movement of the Mouse ...
[Easy]
00:08:610 (2,3) Do not think it could be better with one single slider? I say not to rush ..
Upbeat sliders plays very awkard IMO
00:20:610 (1,2) ^
There is lyrics in that verse
Good Luck :3
thanks both of your modsEntreal wrote:
01:10:110 - I don't think you actually need this, since the other diff doesn't have that.
I think you mean the green line.I use them to emphasize the dimming part of the song.And I can use that since it is a guest diff.
420,152,20610,38,0,P|400:184|344:208,1,100,0|8,0:0|0:0,0:0:0:0:
270,177,21360,2,0,P|264:224|292:272,1,100,0|8,0:0|0:0,0:0:0:0:
368,288,22110,6,0,P|304:348|212:296,1,200,4|0,0:0|0:0,0:0:0:0:
It's fine, don't hurryangelfix wrote:
:( i have to delay my mod one day, please do not be angry
http://puu.sh/2gZf7rezoons wrote:
Hi ,
Mod for popner's queue
Here is some suggestions:
[Easy]
- 00:17:610 (3,4,1,2) - 4 and 2 are at the same heigh but not the end of 3 and 1. Moreover the blanket of 1 isn't really good but if you move 4,1 and 2 a little higher you'll fix both issues. ok
- 01:02:610 (3) - It's nearly aligned with the previous and the following note. Maybe move it up a little (or if you don't want the alignement because i think it doesn't look good like this) linear seems not so pretty here,so no
- Very good diff. I hardly find anything.
Well i really like the Easy and Insane Diff. Good luck getting it ranked .
thanks :3
Thanks for your suggestions and mods.kajiyatta wrote:
from this queue
General
there are 2 osb files in ths song folder, delete one. Wierd. I already deleted the one once and it still appears -.-
add "opening" in the tags Lol it's ending and it is not needed in tags. Never seen it to a map so far.
Uncheck "Letterbox" since there are no Break Time. Fixed
Normal
Placement
00:15:360(3) use ×0.8 spacing.in this diff, you should set same spacing for newbie. Normal difficulties are from a bit higher level than "newbie" however, it wont be hard to predict it. Although, I refuse to change this as it kills the beat blanket.
00:32:047(2)^ ^
Rhythm
00:04:860(2,3,4,5) this 4 combos seem difficult for newbie, try to make easier? e.g) Fixed
00:55:860(2,3,4,5)^ I wont change it here, it's a Kiai time so it's more enjoyable to be a bit harder there.
00:06:547(4) start at 00:06:360 betterNot really. Listen to the song carefully.
00:47:422(6) it's too long and weird... please follow the vocal? Just because it's a normal difficulty I do not wish to use more sliders or circles to cover a lot similar parts of the map. I did it to specific places where it fits. It wont change there.
00:54:922(6) a bit difficult for Normal... consider to replace a note or something. No need, the stream is kinda fast so even a small click will get it done, it's not hard for the player to react afterwards.
00:58:110(1) end at 01:00:360? current seems difficult because the note at 01:01:110 is too far from center line. I wont change this yet, but I'll note it. I'm fifty fifty so I would like to hear it from some more mods.
01:10:672(2) delete 1 reverse better, it's difficult to expect. Fixed
Hit Sonud
some Normal-whistle hears loudly and overadded I suppose.
00:34:110(1) same as Easy I don't understand you here..
Hard
AR7 better because Insane has AR8 AR is not meant to be different to all difficulties. AR8 is good enough to read the hard and insane.
Placement
00:05:235(3) move like this? it's more clear Fixed
00:15:735(2) too far for Hard, please replace. That was actually a accidental move. Thanks for noticing. Fixed.
00:34:297(2,3,4) just suggestion, but it's more beautiful than current imo Fixed
Rhythm
00:06:922(4) to follow the music more consistence,I suppose this would be better
00:07:485(2) you shouldn't set like this long slider. it's Hard diff, so put notes & slider positively. There's no rule saying I shouldn't use such slider. This slider follows the vocal behind and it will simply look terrible to replace it as it will simply add more sound there.
00:26:047(5) move at 00:26:235? No. It's off sync.
00:51:735 umm, blank is weird. add a note here? That blank covers a part of the song. I want it this way for lots of reasons
01:02:422 add a note better to follow the music. There's a break in the lyrics there. It does actually follow the music. Listen more carefully.
Insane
Placement
01:02:235(2) Ctrl+G? Changed the previous one instead. Your way did not feel comfortable for my hand.
Rhythm
00:07:485(1) too long slider for Insane, like this? No, I said why above~
00:29:422(1,2,3,4) to follow the vocal, maybe like this? No thanks, it feels better this way
Hit Sonud
00:10:110(3) add finish at head Fixed
need more work I suppose, good luck.
nice suggestions actuallykajiyatta wrote:
from this queue
Easy
Placement
00:32:610(3,4) make blanket better? good enough
01:05:235(2,3) to make beautiful, like this?blanket is better
Rhythm
00:47:235 add a note better to follow the vocal. good enough
Hit Sonud
00:28:110(1,2) delete whistle at end? there isn't whistle at 00:25:110(1,2) fixed
00:34:110(1) finish is loud, maybe whistle better start of kiai time, does not affect the gameplay at all
need more work I suppose, good luck.
Nemis wrote:
[notice]From the TAM's Queue
[Insane]
00:01:672 (3,1) - There is a spacing issue - Fixed
00:02:797 (2,3,4) - I suggest to make this pattern perfectly symmetric and move it in the center - Fixed
00:04:297 (2,3) - Fix the blanket - Fixed
00:16:485 (5,6,7) - I suggest to flip this pattern vertically to have a zigzag movement /\/\ - I don't get what you mean .-. Picture please? D:
00:22:110 (1,2) - Make a blanket here - I'm not sure if I got your point here but I did a change .-.
00:23:610 (5,6) - I suggest to make it here too - ^
00:23:610 (5) - New combo - Fixed
00:31:672 (2) - Why don't you flip this horizontally? it flows better like this 00:33:360 (9,10) - - Fixed
00:37:485 (2) - Same as above - Fixed
00:45:360 (6) - Same again - Fixed
00:50:422 (4,5) - I suggest to make a blanket here - Distance wont allow me - If you have a more clear suggestion of how to do it, feel free~
00:55:860 (2) - I suggest to move this slider 1 square to right to make the start centrate - I think you mean left(Fixed)
00:57:360 (6) - Same - Fixed
01:03:172 (2) - CTRL + G? It flows a lot - Umm okay I think the jump afterwards is kinda big but we'll see.
01:04:110 (1) - I suggest to flip this slider horizontally - Fixed
01:04:485 (2,3,4,5,6,7) - Try to make a perfect triangle - Fixed
01:08:610 (5) - I suggest to flip this slider horizontally again - Fixed
01:15:172 (4) - I suggest to start a slider here that finishes on 01:15:735 (5) - - Not sure, I like how it ends here - I'll keep it in mind though.
[Hard]
00:13:110 (1,2) - I suggest to move this pattern in the center fixing the stream - Did my best .-.
00:18:922 (6,1) - Make a blanket here - Fixed
00:28:110 (1) - Blanket here with 00:27:360 (2) - 's start - Fixed
00:29:610 (4,5) - I would try to make a blanked here - http://osu.ppy.sh/ss/692868 I did this to create a rectangle with their center, I couldn't make a Blanket .-.
00:39:172 (5,1) - The blanket is good but not the spacing... fix it - Fixed
00:52:860 (3,4) - You should unstack them - Fixed
01:01:110 (1,2,3) - Fix the spacing - Fixed
01:15:172 (4) - I suggest to start a slider here that finishes on 01:15:735 (5) - - Same as in Insane~
[Normal]
00:55:860 (2,3,4,5) - You should try something else for this - 00:56:047 (3) - Deleted, I hope it's better now
01:03:735 (4) - Move this note 1 square down to stack it with 01:05:985 (2) - - Fixed
01:15:172 (4) - I suggest to start a slider here that finishes on 01:15:735 (5) - - Same as others above!
Nothing has changed, thanks for moddingNemis wrote:
From the TAM's Queue
[Easy]
Nothing to say except that 00:10:110 (1,2) - 'cause I think you should fix their forms... but since you did a blanked with 00:13:485 (2) - it's fine
it's fine
Thank you!Nemis wrote:
[Insane]
00:16:485 (5,6,7) - http://puu.sh/2v1mo
00:22:110 (1,2) - It's good
00:55:860 (2) - Yes, left*
[Hard]
00:29:610 (4,5) - your screen http://osu.ppy.sh/ss/692868 is a good idea
2015-08-23 23:15 [Luxord]: No hope
2015-08-23 23:18 whymeman: screw this.......
2015-08-23 23:18 *whymeman uses 1/16
2015-08-23 23:18 [Luxord]: LOL
2015-08-23 23:20 [Luxord]: 1540
2015-08-23 23:20 [Luxord]: seems ok
2015-08-23 23:20 [Luxord]: try it
2015-08-23 23:20 whymeman: pretty close
2015-08-23 23:20 whymeman: 1541
2015-08-23 23:20 whymeman: have to test it though
2015-08-23 23:20 [Luxord]: damn,. :shock:
2015-08-23 23:21 [Luxord]: you can actually tell the difference of one ms
2015-08-23 23:21 [Luxord]: ok.
2015-08-23 23:23 whymeman: i'm PICKY with timing
2015-08-23 23:23 whymeman: >:V
2015-08-23 23:24 whymeman: Okay, need to do about 7 or 8 +ms
2015-08-23 23:25 [Luxord]: 1549?
2015-08-23 23:25 [Luxord]: 48?
2015-08-23 23:25 whymeman: i'd try 48
______________________________________________________________________________
2015-08-24 00:02 whymeman: Also
2015-08-24 00:03 whymeman: you just updated the map?
2015-08-24 00:03 [Luxord]: yes
2015-08-24 00:03 [Luxord]: why
2015-08-24 00:03 [Luxord]: o.o
2015-08-24 00:03 whymeman: Just making sure
2015-08-24 00:03 whymeman: also, I you got the timing in Normal wrong
2015-08-24 00:04 [Luxord]: really?
2015-08-24 00:04 whymeman: xx38 =/= xx48 ([b]Note: Other difficulties had 1548ms[/b])
2015-08-24 00:04 [Luxord]: yes
2015-08-24 00:04 [Luxord]: noticed
2015-08-24 00:04 [Luxord]: updating
2015-08-24 00:04 [Luxord]: ;D
2015-08-24 00:04 [Luxord]: done
2015-08-24 00:04 whymeman: good