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16th Labo - Nobodyknows (TV Size)

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Topic Starter
[Luxord]

Zexion_Vi wrote:

Just a small thing, if your diff's are ready, move your mapset to pending so you can get more mods there :3

No kudosu!
Okay, thank you! Will do :)
Guy
Hi! from your m4m queue.

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. BG size is little large. please use this .jpg file.
  2. Combo color (1) and (2) is similar. please change diffrent color.
  3. Add Lead-In 1500 in all diff.
  4. Please exclude a check of the countdown in all diff.

[Insane]
  1. AR-1 BPM160 and AR9 is not match.
  2. 00:19:671 (5) - remove clap of slider end.
  3. 00:30:732 - volume is very low. Please 15%~20% up.

[Hard]
  1. HP-1
  2. 00:30:732 - same reason above in insane diff.

[Normal]
  1. 00:06:734 (7) - add clap
  2. 00:09:734 (5) - ^
  3. 00:15:734 (7) - ^
  4. 00:30:732 - same reason above in insane diff.

[Easy]
  1. HP-1
    This diff is well done in comparison with other diff.
I did an error check mainly.
good luck~ ;)
kelvinli

Guy wrote:

Hi! from your m4m queue.

[Easy]
  1. HP-1 fixed
    This diff is well done in comparison with other diff.
Thanks~:3

good luck~ ;)
thanks for mod~
http://puu.sh/24vqB
Topic Starter
[Luxord]
Thanks for the mods!

Updated!
TrigonometrY
Hi, m4m from your queue
[General]
Effect copy.png has 1024*768 resolution, but osu!wiki says:
Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.
00:37:107 - Effect copy.png placed higher on playfield than BG.png. Is it purposely?
[Easy]
00:19:108 (1,2) - they are too gripped. Spread the ends of sliders:
00:37:107 (1) - rotate by 3 degrees and move to 196;140?
01:01:105 (1,2,1) - they overlap a bir ugly, especially 01:02:605 (2,1) - how about like this:
[Normal]
00:17:608 (2,3,4) - spread them
00:20:796 (4,1) - fix spacing
00:22:858 (3,1) - ^
00:24:733 (1) - this is unexpected for Normal, more appropriate for Hard. Replace with slider without reverse
00:30:732 (1) - ^
00:42:919 (1) - delete and put circle here 00:43:110 - 1/4 slider, starts on red tick really breaks the rhythm
00:54:918 (3) - again
01:02:605 (3) - this slider confuses me.
01:05:979 (5,6) - too many reverses and again this 1/4 slider. Try this:
01:10:479 (7,1) - spacing
[Hard]
00:54:355 (3,4,5) - oh that overlap...
[Insane]
So fast!
00:37:110 - 1.3 Slider Velocity Multiplier - this is too much. I recommend reduce Slider Velocity to 2 at least
00:43:106 (1,1,2) - I think smooth sliders will be better follow the vocal
00:50:418 (5,7) - less copy-paste, please
00:53:418 (2,7) - ^
01:13:110 - since this moment you may use Soft hitsounds.

Good luck.

upd: I see, you changed timing. Resnap all notes.
Topic Starter
[Luxord]
Thanks for your mod, I did fixed some stuff.

The insane speed will stay as it is, it's not very fast to be unplayable and I didn't do any copy paste ;) I skipped some of your suggestions since they are limited to Distance snap and they will stay there.

Resnapped all notes. Waiting for Kelvinli's Easy and I'll update.

Edit;
I don't see your map in my Queue .-.
kelvinli

TrigonometrY wrote:

Hi, m4m from your queue
[Easy]
00:19:108 (1,2) - they are too gripped. Spread the ends of sliders: fixed
00:37:107 (1) - rotate by 3 degrees and move to 196;140? fixed
01:01:105 (1,2,1) - they overlap a bir ugly, especially 01:02:605 (2,1) - how about like this: fixed

Good luck.

upd: I see, you changed timing. Resnap all notes.

changed as well
thanks

http://puu.sh/250B8

Edit:Kiyoshi please add "Holy Knight" to the source, or the game won't recognize my diffs(for some reason)
Topic Starter
[Luxord]
Updated!

Thanks for the note, Kelvinli :)
Foreverends
hi, come for mod :)
I think the original mp3 is a bit whispered, here is the mp3 which is more louder 8-)
http://www.sendspace.com/file/inf69f
just replace it 8-)

Easy
I think this diff is a bit hard, just like normal
00:01:110 (1,2,3) - here is my opinion that the rhythm of it is a bit fast, here is the suggestion to fix it
00:02:047 (2) - delete this slider, 00:01:110 (1) - change to reverse slider and press ctrl+g to this slider, 00:02:797 (3) - put it on 00:02:610 - and pull this slider to 00:03:735 - like this 00:13:672 (2) - delete this slider, 00:13:110 (1) - pull this slider to 00:13:672 - and you may add a note on 00:14:235 - like this 00:19:110 (1,2) - ^

Normal
AR+1 please
00:02:610 (2) - too far away, put it on x:128 y:192
00:05:610 (4,5,6,7) - oAo, suggest use two slider to replace this circle oAo(so jump in normal :P
00:13:110 (3) - NC
00:13:860 (4) - ctrl + g
00:53:047 (8) - like this?
Hard
CS+1 please
00:04:110 (1) - delete NC
seems nice :)

really nice map that i cant find so many problems :D
sorry for the poor mod and English :(
keep going for rank :)
Star;)
Topic Starter
[Luxord]
hsjkadgfk Thanks!!

Waiting for Kelvinli's Easy and I'll update! :)
kelvinli

Foreverends wrote:

hi, come for mod :)

Easy
I think this diff is a bit hard, just like normal
00:01:110 (1,2,3) - here is my opinion that the rhythm of it is a bit fast, here is the suggestion to fix it
00:02:047 (2) - delete this slider, 00:01:110 (1) - change to reverse slider and press ctrl+g to this slider, 00:02:797 (3) - put it on 00:02:610 - and pull this slider to 00:03:735 - like this 00:13:672 (2) - delete this slider, 00:13:110 (1) - pull this slider to 00:13:672 - and you may add a note on 00:14:235 - like this 00:19:110 (1,2) - ^

ok to all
thanks
http://puu.sh/25x90

Also delete all tags, they are already in the source as well as the metadatas
Lucyii
M4m. Sorry for my shitty english~

[Easy]
00:13:110 (1,2) - 1/2 is too hard for an easy. http://puu.sh/25xhm
00:19:110 (1,2) - ^
00:50:610 (3) - Ugly slider btw, delete the red point.
00:55:110 (1) - 2 reverse are confusing. http://puu.sh/25xj4
01:01:110 (1) - ^
01:04:110 (1) - ^
01:02:610 (2) - Make it symmetrical.

[Normal]
You've used too much spacing for a [Normal] diff. Use 0,80x and not 1,00x.
00:04:110 (3) - Stacked with 00:01:110 (1)
00:33:922 (1) - The spinner should starts on the big white tick
01:02:610 (3) - DAFUQ IS DAT SHIT. You should use just 3 points D:

[Hard]
Circle size+1
01:15:172 (1) - Delete new combo

[Insane]
Wat. Drain-1 Od-1 Cs+1 Ar+1.
There are too much shitty-nonsense sliders. Like 00:44:422 (2) . Fix them.
00:36:922 (1) - Delete new combo
00:39:172 (6) - Delete the first red point
kelvinli

Kiyro wrote:

[Easy]
00:13:110 (1,2) - 1/2 is too hard for an easy. http://puu.sh/25xhm
00:19:110 (1,2) - ^
00:50:610 (3) - Ugly slider btw, delete the red point.
00:55:110 (1) - 2 reverse are confusing. http://puu.sh/25xj4
01:01:110 (1) - ^
01:04:110 (1) - ^
01:02:610 (2) - Make it symmetrical.

ok to all
thanks

http://puu.sh/25xBQ
Also delete all tags, they are already in the source as well as the metadatas
Topic Starter
[Luxord]
Updated!
Reiji-RJ
Hello

General

  1. The title should be Nobodyknows, fix it, please
  2. Your combo colours are... not suitable. Especially in Kiai part. It should be epic and bright, but your colours are gray D: Maybe change them? Or use same colours within whole map
  3. Audio lead-in - 1 in all diffs
  4. PreviewTime: 37110 in Easy as it is inconsistent with other diffs
  5. Disable countdown in Insane
  6. You have inconsistent combo colour code in all diffs, fix it
Easy

  1. 00:01:110 (1) - finish due to it's beginning and sounds good
  2. 00:01:110 (1,2) - this slider looks not nice with the second one D: Try this:
  3. 00:04:110 (1) - maybe finish too? In music there is one
  4. 00:07:110 (1) - same here (and so on)
  5. 00:25:110 (1) - would be better if you put finish here
  6. 00:28:110 (3) - maybe new combo?
  7. 00:59:235 - add a note here as it has the strong vocal
  8. 01:05:610 (3) - fix this slider, osu update broke it D:
  9. 00:37:110 - snap kiai to timing. It must be snapped
  10. 01:01:108 - snap the kiai's ending
Normal

  1. 00:04:110 (3,4,5,6,7,1) - Distance between them is wider than between 00:01:110 (1,2), though it have 1/1 between them. Fix it and make consistent
  2. 00:05:610 (4) - put new combo here
  3. 00:13:110 (1,2,3) - again, distance is low, you can fix it this way for example:
  4. 00:25:110 - add a note here
  5. 00:25:110 - volume up please, I can't hear a note
  6. 00:26:797 (1) - 4 reverses are too much. They are unexpected and read badly. Players may fail here, so split this reverse slider, please. For example:
  7. 00:30:735 (1,2,3,4,5) - too fast gradation in volume. In the end it's too loud
  8. 00:37:110 (1) - remove nc, it's unecessary
  9. 00:38:797 (6,7) - don't stack it, please. Before there are 1/2 notes that are stacked (00:38:235 (4,5) - ), so players may think that this is 1/2 too
  10. 00:37:110 (1) - change clap to finish
  11. 00:40:110 (1) - same here
  12. 00:48:922 (1) - finish to the reverse
  13. 00:50:610 (4) - move to 00:50:422? To make rhythm as you used before
  14. 00:50:797 and 00:51:172 - add notes too?
  15. 00:55:860 (5) - again, 4 reverses. Split it
  16. 00:57:360 (7) - remove finish, sounds bad
  17. 01:05:985 (5) - too many reverses!
  18. 01:09:172 (6,7) - maybe arrange them this way (and also how to fix reverses on (7))
Hard

  1. Fix your comboes
  2. 00:01:485 (2) - move clap here
  3. 00:01:672 (3) - remove clap
  4. 00:04:110 (5,1) - move them so that they won't touch each other?
  5. 00:22:110 (1,2,3,1,2,3) - maybe use this rhythm:
  6. 00:24:828 (3) - finish in the end
  7. 00:25:297 (4) - new combo here, due to new part
  8. 00:25:110 ~ also, add some soft whistles to this part
  9. 00:29:047 (5) - finish don't suit this note
  10. 00:42:547 - add note here, please. it's better to play and sounds better too
  11. 00:48:547 (7,8,9,1) - may seem as 1/1 because of sudden jump. maybe fix like here:
  12. 00:54:360 (3,4,5) - they look bad for me D: Try to arrange it better way or change slider stream to circle stream?
  13. 00:55:860 (1,2,1,2) - they have same spacing, but between 00:56:235 (2,1) - 1/1. May seem that they are all 1/2, so I advise you to change spacing:
  14. 01:01:110 ~ this part has strange claps D: Maybe put it on every second beat?
  15. 01:11:047 (5,6,7,8) - distance between them must be equal
  16. 01:14:797 (4) - remove clap, sounds awful
  17. 01:06:917 (18) - unsnapped
  18. 01:07:011 (19) - ^
Insane

  1. AR -1, as 9 is too high and doesn't fit this song D:
  2. Also, your sliders are broken, so Timing -> Recalculate slider length
  3. Resnap all notes
  4. 00:01:110 (1) - remove clap
  5. Why you have claps on every first beat? D:
  6. 00:25:110 (1) - finish and add some whistles to this part
  7. 00:46:110 (4) - maybe ctrl+g for better flow?
  8. 01:00:547 (1,2,3) - ctrl+g in this way:
Good map!
BounceBabe
Hi, from the Queue!

General


You shouldnt use almost the same combo colour. Use a different one. General you could use more different colours

The SB BG is too big should be 640x480 and the codes are also wrong, use this to fix that:

Sprite,Background,Centre,"SB\Effect copy.png",320,240
S,0,36732,,1
F,0,36732,37107,0,1
F,0,37107,61105,1
F,0,61105,61855,1,0

Easy

00:28:110 (3) - NC
00:31:110 (1,2,3,4,1,2,3,4) - Pattern is too hard for Easy, you shouldnt place so many circles after each other. Make 1-2 sliders

Normal

00:13:110 (1,2,3) - Spacing should be normal
00:17:610 (2,3,4) - ^


Hard

00:57:172 (2,1) - First you had jumps and then this broken spacing, fix this

Insane

This diff is too overmapped, i would say reduce the Insane difficultie but you pretty much wont anyway

00:42:641 (4) - From now on, make the spacing so the streams are actually playable
:)
00:52:860 (1) - Remove NC

GL
Topic Starter
[Luxord]
Updated!

Not changing the SB cause I like the way it is.
Changed the Combo 2 to Yellow to make the difference between the two combos, the Grey colors will stay only in the Kiai time. If there are suggestions for more color combos to the rest besides the Kiai, please feel free!

Kelvinli look the other diff combo and color changes and apply them to easy as well :)

When I get the Easy as well I'll change the title name as it should be - Nobodyknows

Thank you for your mods! <3
kelvinli
updated, all mods considered
http://puu.sh/26wkX
But the combo colours didn't change, so I guess I don't have to?I think I'd need some guidelines
Topic Starter
[Luxord]

kelvinli wrote:

updated, all mods considered
http://puu.sh/26wkX
But the combo colours didn't change, so I guess I don't have to?I think I'd need some guidelines
I will change the details as name, combo colors etc


Edit;
Updated!
Cygnus
Hi there! Here's the mod that I promised from my queue. Thanks for the M4M btw. ^^

[Storyboard]
  1. 00:36:735 ~ 00:37:110 - The turning of the Background into black white looks cool but one thing I noticed is that the background kind of moved a few grids to the left on [Easy]. I don't if it's just me but I tried redownloading and the problem is still there. You might want to fix that because it'll be a total mess if people play this map.
[Easy]
  1. 00:07:110 (1) - You better find a way to turn this slider into a beat blanket. It'll improve your map structures as well as it's flow. If you're not so sure about what a beat blanket looks like, try checking the image together with the description below:
    SPOILER

    As you can see, the curve slider (1) is trying to surround the previous slider which is (2) perfectly.. Right now, your current beat blanket surrounds the previous slider but it is not well placed. If you will check the distance around (2), you will notice that they are not all the same compared to the image that i showed above, the spacing remains consistent throughout the slider head.
  2. 00:11:610 (2) - It would be better if this slider makes a mini blanket too with the slider on 00:13:485 (2), same thing that you did with 00:13:485 (2,1). Try following the map structure I did below:
    SPOILER

    Meanwhile, it's your choice whether you wanna change the slider on 00:10:110 (1) since I believe you made them identical to form a symmetry. But I already tried doing that and it doesn't look good. One thing I can suggest you for this one is to avoid having two identical sliders for this part. Try to look for a way to avoid this problem, but it's fine if you keep it that way, I'm pretty sure it's not that obvious to some players.
  3. 00:15:360 (2) - This slider also has blanket issues with 00:13:485 (2). Can you at least try fixing them to improve the gameplay for this difficulty? I know I'm trying to act so picky about this one, but every suggestion is worth a fix so I hope you'll fix them. ^^
  4. 00:21:360 (2,1,3,4,1) - I really don't like how this flow. Just like the rest of my suggestions, you should fix these sliders and circles. I'm not sure if you're trying to make blankets out of this objects but you should turn this one into perfect blanket, you not only improve the visuals of this difficulty, but also the flow of gameplay so it's best that you fix this objects.
  5. 00:38:610 (3,4) - Another one of these blankets. Please fix them to improve your difficulty's flow in gameplay and visuals. ^^
  6. 00:40:110 (1,2) - These sliders I believe doesn't make any sense at the music at all. It feels like you're just trying to fill up the rhythm with some random long sliders just for the sake of having a 'flow' of objects. What I can suggest here is you to not use [1 1/2] sliders and use [1/1] sliders instead, maybe add a note perhaps if you find it more fitting (which I do) XD
  7. 00:50:610 (3) - I know I don't have the right to judge maps badly, but using a simple curve sliders with 3 anchors could've been better. These sliders don't make a great flow since it's not a perfectly curve slider. Feels like this slider came from the old school. lol. But I don't hate this one, you can keep it this way if you think it's not wrong. But I would really suggest you change it to a simple curve slider instead.
  8. 00:59:610 (3) - Another one of your beat blanket problems. Can you try to find a way to fix them please?
  9. 01:05:610 (3) - Almost perfect blanket. Try to fix this one a little bit more.
Just a side note, if you can't seem to find a way to fix the blankets/spacing in your map, you could try turning off the grid snap. This way, you would be able to have a freedom to place the anchor points wherever you want. Good luck fixing all the errors. I'll be looking forward to getting this difficulty fixed XD
[Normal]
  1. Bump your Overall Difficulty and HP Drain +1 to maintain a good diff spread with this difficulty.
  2. 00:01:110 (1,2,3) - Why is the spacing used for these three sliders .8 (0.77 to be specific) when all of the other hit objects you used have x1.0 spacing? Fix this up please. Also, you might want to make some cute blankets too if you want ^^ But don't mind me, it feels like I've been modding blankets all this time. lol
  3. 00:05:610 (1,2,3,4) - I feel like these circles were just placed randomly just for the sake of filling up empty timelines. D: Can you just make a square pattern with these circles? They don't look good, especially since two circles (00:05:985 (2,4)) are overlapping with each other. Please find a way to fix this one.
  4. 00:11:610 (2) - This slider is totally off and is not making any sense with the music. I say you replace this one with [1/1] sliders instead. They will make much more sense if you'll try doing my suggestion.
  5. 00:22:860 (3,1) - Please fix the spacing. Circle (1) is too near from the previous circle. This will make quite a confusion for Normal players because you remained consistent with the spacing and all throughout suddenly, you have this sudden change in spacing. D:
  6. 00:26:610 (5) - I believe the new combo should be marked here instead of the circle in 00:26:797. Meanwhile, this part feels so hard for Normal players. I would suggest you to unstack this circle instead to make it a bit more readable for players. OR. Reduce a few circles in this part.
  7. 00:30:735 (1) - Okay, you're overmapping. >.> This is a normal diff, don't put any gimmicks around here. Please change this one into a hit circle instead or a [1/1] slider.
  8. 00:50:610 (4,5,6) - It would make much more sense if you'll move [1/2] beat backwards since there is a loud beat that occurred on this part and it's bad to just ignore it. I hope you'll follow this one so you could emphasize the big beat a lot more. By the way, you should add a finish on (4) if you followed my suggestion.
  9. 00:52:110 - If you happen to follow my suggestion above, add a note here.
I gotta be honest with this one. I don't feel comfortable with this difficulty. The placement of the circles in the timeline are fine but I don't like how they are placed on the gameplay itself. There are some parts that I believe are fine and rankable but they don't make me feel good. But you may ignore this one that I'm saying since this is just an opinion ^^ You don't have to go serious about it. lol But I suggest you try to ask some people about this one.
[Hard]
  1. 00:04:110 (5,1) - Can you somehow try to look for a way to avoid this kind of overlap? I'm sorry if my strictness came over again XD But fixing this won't be a bad you know XD
  2. 00:17:610 (1,2,3,4) - I hope you could notice what's wrong here. There's a spacing error here so better fix it for better flow of gameplay.
  3. 00:22:110 (1,2,3,1,2,3) - Weird overlaps. They don't look good for my taste. Can you somehow try to avoid them? Try doing the thing that you did on 01:04:485 (1,2). If you'll look carefully, they don't overlap and thus, they look a lot more better XD
  4. 00:25:672 (3,4,5) - These circles are better if they're unstacked. Why not follow the image instead? I know there's a lot more ideas other than that but they play good to me XD:
  5. 00:30:735 (1) - I'm not sure If still have to point this out, but you're overmapping. Yes, I stated that this one in Normal, but really, there's no need for a 1/4 reverse slider on this part. Why not just add a simple circle? It'll emphasize the map a bit more/
  6. 00:44:422 (3) - This wave slider is poorly done in my honest opinion. Can you try to make a perfect curve? I'm not really good at making one too since I'm not a fan of wave sliders. But you could try visiting this page to learn more about making sliders: Making Delicious Sliders: A Guide.
I don't if it's just me, but I'm seeing this Hard diff a bit overmapped in the beginning. I'm spotting some little streams around. I know it's okay, but some I believe are not necessary. I don't wanna point them out since I believe this is just my opinion. I don't want anything to be changed but I want to warn you to avoid these stuffs on your future maps. XD
[Insane]
  1. You're HP Drain is so painful. Please change it to 6 instead. x.x
  2. Can you do AR8? The circles appear fast in a wrong way. I believe using AR 8 would solve this problem.
  3. 00:06:547 (3) - Please stop this overmapping. D: Replace this slider with a circle instead. This thing is not necessary.
  4. 00:42:547 (4,5,6,7,8,1) - Please.. Just no. This is too much. You are demanding too much in terms of difficulty and challenge when in fact, the song doesn't calls for one. Please try to reduce the spacing for this one. This is too insane for this song.
  5. 00:43:860 (1) - The little turns near the slider's head doesn't look good. Why not try doing the image I provided below?:
  6. 00:46:485 (5,6,7) - Too much x.x What about stacking these circles instead?
  7. 00:59:422 (5) - This is the most not-so-creative sliders i've seen throughout the whole difficulty. Can you try replacing this with a more unique and creative slider? Please? XD
  8. 01:09:922 (4) - I think you should replace this with a hit circle instead. Since I believe you need to emphasize the change in rhythm on 01:10:110. And by this, I am suggesting you to add a [1/2] slider on 01:10:110 to emphasize the change in rhythm.
  9. 01:11:047 (1) - This slider feels random. Making a straight or a curve slider would best do this one in my opinion.
Okay, first things first, this difficulty is so hard which made me dislike it (But I don't hate it so don't worry ;D). This song doesn't demand a super hard difficulty so you don't have to make it so challenging. I know the whole difficulty is rankable and I can play them too.. But this doesn't mean it's okay. The song itself is not calling for a super insane diff so you really should reduce the difficulty of this map. But if you are persistent and you wanna keep this one, I suggest you to make another easier-Insane diff and rename this one Extra. I think that would be better.
kelvinli

Philippines wrote:

Hi there! Here's the mod that I promised from my queue. Thanks for the M4M btw. ^^

[Storyboard]
  1. 00:36:735 ~ 00:37:110 - The turning of the Background into black white looks cool but one thing I noticed is that the background kind of moved a few grids to the left on [Easy]. I don't if it's just me but I tried redownloading and the problem is still there. You might want to fix that because it'll be a total mess if people play this map.
I'll leave Kiyoshi to fix this.Although it seems that it is easy as fuck, I suck at storyboarding.

[Easy]
  1. 00:07:110 (1) - You better find a way to turn this slider into a beat blanket. It'll improve your map structures as well as it's flow. If you're not so sure about what a beat blanket looks like, try checking the image together with the description below:
    SPOILER

    As you can see, the curve slider (1) is trying to surround the previous slider which is (2) perfectly.. Right now, your current beat blanket surrounds the previous slider but it is not well placed. If you will check the distance around (2), you will notice that they are not all the same compared to the image that i showed above, the spacing remains consistent throughout the slider head.
  2. 00:11:610 (2) - It would be better if this slider makes a mini blanket too with the slider on 00:13:485 (2), same thing that you did with 00:13:485 (2,1). Try following the map structure I did below:
    SPOILER

    Meanwhile, it's your choice whether you wanna change the slider on 00:10:110 (1) since I believe you made them identical to form a symmetry. But I already tried doing that and it doesn't look good. One thing I can suggest you for this one is to avoid having two identical sliders for this part. Try to look for a way to avoid this problem, but it's fine if you keep it that way, I'm pretty sure it's not that obvious to some players.
  3. 00:15:360 (2) - This slider also has blanket issues with 00:13:485 (2). Can you at least try fixing them to improve the gameplay for this difficulty? I know I'm trying to act so picky about this one, but every suggestion is worth a fix so I hope you'll fix them. ^^
  4. 00:21:360 (2,1,3,4,1) - I really don't like how this flow. Just like the rest of my suggestions, you should fix these sliders and circles. I'm not sure if you're trying to make blankets out of this objects but you should turn this one into perfect blanket, you not only improve the visuals of this difficulty, but also the flow of gameplay so it's best that you fix this objects.
  5. 00:38:610 (3,4) - Another one of these blankets. Please fix them to improve your difficulty's flow in gameplay and visuals. ^^
  6. 00:40:110 (1,2) - These sliders I believe doesn't make any sense at the music at all. It feels like you're just trying to fill up the rhythm with some random long sliders just for the sake of having a 'flow' of objects. What I can suggest here is you to not use [1 1/2] sliders and use [1/1] sliders instead, maybe add a note perhaps if you find it more fitting (which I do) XD
  7. 00:50:610 (3) - I know I don't have the right to judge maps badly, but using a simple curve sliders with 3 anchors could've been better. These sliders don't make a great flow since it's not a perfectly curve slider. Feels like this slider came from the old school. lol. But I don't hate this one, you can keep it this way if you think it's not wrong. But I would really suggest you change it to a simple curve slider instead.
  8. 00:59:610 (3) - Another one of your beat blanket problems. Can you try to find a way to fix them please?
  9. 01:05:610 (3) - Almost perfect blanket. Try to fix this one a little bit more.
Just a side note, if you can't seem to find a way to fix the blankets/spacing in your map, you could try turning off the grid snap. This way, you would be able to have a freedom to place the anchor points wherever you want. Good luck fixing all the errors. I'll be looking forward to getting this difficulty fixed XD
ok to all
Wow, a high-quality mod,I really appreciate it

http://puu.sh/289aL

by the way, the folder contains 2 osb. file.I believe one of them goes with my easy since its SB is different.Could you please seek a method to solve this?I am so sorry for this as I really, really suck at these thingy
Topic Starter
[Luxord]
Hey Philippines!

Thanks for this useful mod, really appreciated! However I do not wish to decrease the insane difficulty but to improve my personal mapping way :)
Even though I follow all your mods above! Thank you very much again! :)

@Kelvinli, I don't know what kind of magic is this but well, I found the error with the BG and I'll fix it. Once I update the map(in few minutes) just delete the old and redownload :)

Inb4 my Edit here~

Edit;
Updated, fixed the BG error.
@Kelvinli, Your Easy is now 3.05 Stars :/ It should be less than 3 stars to be a Rankable as far as I know :c
kelvinli
Edited something so it is 2.91 now.
http://puu.sh/28Ej0
thanks for the note!

Edit:change "Edit" to "Edited"
Topic Starter
[Luxord]
Remapped insane... Again D:<

I hope it's better now~
kelvinli
No kudos
[Insane]
00:12:360 (2) - move this to the y-axis
00:17:610 (1,2,3,4,1) - good work on flow
00:46:485 (3) - how about using a curved here?Since It does not look good with (4) on current
00:49:485 (2,3) - could be a beat blanket
01:04:485 (1,2,3,4,5) - nice flow
01:06:547 (1,1) - a beat blanket problem.

You made this more awesome than before!A really good one
Good Luck on the way~
Cygnus
Since I'm stalking you and I've seen you remap Insane, here's a recheck..

[Insane]
  1. 00:06:828 (2,3) - lol this circles should start on 00:06:735 not on 00:06:828 XD.
  2. 00:45:735 (1,2) - Can you avoid these sliders from overlapping? They don't look good. Meanwhile, the new combo should be on 00:46:110 (2) not on 00:45:73 (1) since the downbeat is on 00:46:110 and that's the part where the rhythm changes.
  3. 00:58:110 (1,3) - Avoid the overlaps of these two sliders too. :3
  4. 01:09:172 (4,5) - Can you make a beat blanket out of these sliders? It'll improve the flow of your gameplay if you'll do.
/me runs
Topic Starter
[Luxord]
Thanks for the remod both of you :**

Kevlinli doesn't want Kudo, not sure about Philippines though, if you want just send me a PM >.<;

[Updated]
Did my best with the beat blankets, the slider length didn't let me do much more :<
Ayu
I'm drunk

Insane

00:04:297 (2,3) - These 2 look bad together. Either move 3 more to the left or adjust the curves.
00:06:828 (2,3) - These play REALLY awkward, especially because it just feels like you've been mapping on the vocals, but here you're mapping on the back.
00:08:235 (2,3,4) - Looks badly, especially 00:08:235 (2,3)
00:09:922 (1,2) - Looks badly
00:10:672 (4) - Approach circle should be perfectly lined up with (3)'s border
00:17:047 (5) - Not symmetrical with (1), atleast 1 grid up.
00:21:172 (2) - 1 grid up.
00:22:672 (2,2) - Not fitting the (1)'s, adjust curves.
00:29:047 (4) - 1 grid down
00:29:422 (1,2,3,4) - Should put a note on the white ticks.
00:40:110 (1,3) - Not symmetrical.

bla bla rest speaks for itself

Hard

00:01:485 (2,3) - Spacing
00:10:672 (2,3,4) - bad overlap
00:26:985 (1,2,3) - bad overlaps
00:29:610 (7,8) - bad overlaps
00:34:672 (4) - ugly slider
00:56:797 (1) - spacing
01:01:110 (1) - ugly slider
01:11:047 (5) - ugly slider

sorry I'm bored
Topic Starter
[Luxord]
Hello~

Thanks for your Mod :)

[Updated]
Fixed some. Not all of your mods satisfied me for lots of reasons :)
Loooctav
Hi!

I teach something called "Flow", The Flow is a concept that is added to the maps, which is to make every jump paresca normal movement of the Mouse ...
[Easy]
00:08:610 (2,3) Do not think it could be better with one single slider? I say not to rush ..
00:20:610 (1,2) ^

[Normal]
00:05:610 (1,2,3,4) Have poor Flow
00:15:735 (4,1) Do not put notes on

[Hard]
00:01:485 (2,3) Bad Spacing!

[Insane]
Good:D

Good Luck :3
Topic Starter
[Luxord]
Thank you very much :)!!
Entreal
Hello! M4M...

Insane
00:04:110 - Finish, liike on hard
00:06:735 - Maybe add a circle here?
00:14:797 - NC
00:14:985 - If following ^, then remove NC.
00:40:110 - Add a finish?
00:47:422 - Maybe move this slider to by symmetrical to the previous slider
00:56:797 - NC
00:56:985 - Same with 00:14:985
01:05:422 - Finish?
01:12:922 - Circle?

Hard
00:20:797 - NC?
01:06:547 - ^

Normal
00:01:110 - Add a finish here, you did this on Hard and Insane.
00:04:110 - ^
00:26:235 - Clap, make it like the beginning to the other two claps :D
01:13:110 - NC

Easy
01:10:110 - I don't think you actually need this, since the other diff doesn't have that.

I really hope this can be of use to you. Good Luck :) :) :) :)
kelvinli

ThoomyyxD wrote:

Hi!

[notice]I teach something called "Flow", The Flow is a concept that is added to the maps, which is to make every jump paresca normal movement of the Mouse ...
[Easy]
00:08:610 (2,3) Do not think it could be better with one single slider? I say not to rush ..
Upbeat sliders plays very awkard IMO
00:20:610 (1,2) ^
There is lyrics in that verse
Good Luck :3

Entreal wrote:

01:10:110 - I don't think you actually need this, since the other diff doesn't have that.
I think you mean the green line.I use them to emphasize the dimming part of the song.And I can use that since it is a guest diff.
thanks both of your mods

http://puu.sh/2crtb
Topic Starter
[Luxord]
Thanks for the Mod :) Much appreciated.

Updated.
NewRulerNA
hi
from Queue
m4m~

[General]
  1. had two osb files. you must remove one.
  2. lead-in should be set to 2000ms in all diffs imo.
  3. Preview Time is not same as between diffs. you must adjust Easy
[Easy]
  1. 00:07:110 (1) - what is this note follow? the slider is not follow instrument/vocal imo.
    00:07:110 (1,2) - should exchange these.

    00:07:110 (1) - circle
    00:07:485 (2) - 2/1 slider
    ^like this.
  2. 01:10:860 (3,4) - these hitsound is hard to hear. this volume may confuse to the beginner.
    01:10:110 - 30%
    01:10:485 - 28%
    01:10:860 - 26%
    01:11:235 - 24%
    01:11:610 - 22%
    01:12:735 - 20%
    try this.
  3. 01:14:985 - why did you put green line here? I think should place in 01:15:172 -
[Normal]
  1. sorry, I could not mod this diff. I was not able to suggest those because could not understand many pattern.
[Hard]
  1. AR+1
    this map had many continuous circles. so AR7 is low imo.
  2. 00:04:672 (2,3) - exchange these notes. these did not follow vocal and instrument, so that would be better.
  3. 00:05:422 (4,5,6) - remove (5,6) and add reverce (4). or remove only (5).
    vocal did not have large volume in 00:05:985, so not fit that.
  4. 00:16:672 (2,3) - same as 00:04:672 (2,3)
  5. 00:21:735 (5,1) - this jump is not follow song. instrument and vocal does not have large volume and not needs uplift here imo.
    ^ my suggestion
  6. 00:22:860 (3,1) - same as above.
  7. 00:30:735 (1) - this rhythm / volume setting is too bad.... not follow song. in addition not fit kick slider here.
    you should remove green lines and change 1/1 slider.
  8. 00:56:235 (2,1) - this placement would confuse players. I suggest to add circle in 00:56:610 - .
    sorry, I could not find to other suggestions.
[Insane]
  1. you forgot to uncheck countdown.
  2. 00:02:797 (1,2,3) - suggest to add symmetry.
    like this.
that's all

gl
Topic Starter
[Luxord]
Updated.

Found some tragic errors and fixed them.
Kelvinli, don't forget to update to latest version before apply the latest Mod. I fixed some minor issues.

Updated and Remapped Normal!
shARPII
Hello! :)
From popner's queue :3
My mod
Must be changed
Should be changed
Mostly suggestions (it can be nazi-suggestions ^^ but it's when i think it could be perfect like that)

[Easy]
  1. 00:09:360 (4) Clap on sllider's end (if I follow your rythm)
  2. 00:21:360 (2) You can fit this slider with (1) like this :
    Screen and code

    420,152,20610,38,0,P|400:184|344:208,1,100,0|8,0:0|0:0,0:0:0:0:
    270,177,21360,2,0,P|264:224|292:272,1,100,0|8,0:0|0:0,0:0:0:0:
    368,288,22110,6,0,P|304:348|212:296,1,200,4|0,0:0|0:0,0:0:0:0:
  3. 00:26:610 (2) I think you can do this slider with only 3 points (looks like the previous algorithm). Remake it imo.
  4. 00:37:860 (2) You can fit this slider with (1) if you move (2) one grid right (x: 144; y:204). Move (3) if you fix this point ^^
  5. 00:43:110 (1,2,3) Yeah, I don't really like that because I have the feeling this is too repetitive. (4* the same pattern) I think you can try this instead of what you're doing : http://puu.sh/2fSSm. The singer is holding the note so you can do a slider instead of 2 circles and if you want to do a symetry, you can do exactly what I have done on the screenshot.
  6. 00:54:735 (6,1) I think you can do a better curve than this. Try to put (6) => x:276 ; y:260 and (1) => x:292 ; y:180
Everything else is good for me :)

[Normal]
  1. 00:09:735 (4) Move to x:408 ; y:72
  2. 00:22:110 (1) I think you can move the red point in this slider 1 grid right to be on the middle of the grid.
  3. 00:23:610 (3) CTRL + J (1) for the general symetry.
  4. 00:45:360 (5,1) I think this is better to replace these two circles by one slider. If you don't want to do this, please, do this : 00:45:735 (1,2) rever
  5. 00:51:360 (4) clap on slider's end?
  6. 00:55:860 (1,2,3,4,5,6,7) There is too much clap here : for me, remove clap on (2) (3) and (7)'s start
  7. 01:04:110 (5) CTRL + J (3) and reverse selection for the symetry.
  8. 01:05:985 (1,2) Reverse clap (following your previous rythm)
  9. 01:06:735 (3) clap here (^)
  10. 01:07:485 (6) ^
  11. 01:07:860 (7) remove clap at the beginning and put it at the end of this slider
  12. 01:08:985 (1) clap (slider's end)
  13. 01:09:360 (2) remove clap
  14. 01:09:735 (3) clap
[Hard]
  1. 00:18:360 (4) Move to x:216; y:24 (you can move (5) a little bit to the right)
  2. 00:34:672 (4) I think you can rework a little this slider to fit more with (2,3)
  3. 00:36:922 (3,1) reverse NC
  4. 01:14:797 (4) Reverse is not needed for me on this slider. Remove the reverse but finish the slider at 01:14:985 -
Really enjoyable diff ^^ Well done :)

[Insane]
  1. 00:10:016 (2) Move to x:224 ; y:252 => do a better curve here.
  2. 01:00:547 (1,2,3) You don't put a lot of jump in this diff so this jump is wayyy to big here. Please reduce distance spacing between these circles. It could be unreadable if this the distance spacing is too big.
  3. 01:14:891 (2,3,4) You can do a better curve (follow (1)'s direction)
I think you can put more jumps in this diff but not too big like 01:00:547 (1,2,3) -. You can still do some improvements in this diff imo :)

That's all for me!
Good luck for the next and if you have a question about my mod, PM me, I'll answer for sure :)
Topic Starter
[Luxord]
Thank you~!!

Updated

Waiting for Kelvinli to finish the Mod in Easy.

-sits-
kelvinli
Updated, ok to all
http://puu.sh/2gqnh
Topic Starter
[Luxord]
Updated~
Not updated. Issues with Submission system. >.<
wonders
:( i have to delay my mod one day, please do not be angry
rezoons
Hi :),

Mod for popner's queue
Here is some suggestions:

[Easy]
  1. 00:17:610 (3,4,1,2) - 4 and 2 are at the same heigh but not the end of 3 and 1. Moreover the blanket of 1 isn't really good but if you move 4,1 and 2 a little higher you'll fix both issues.
  2. 01:02:610 (3) - It's nearly aligned with the previous and the following note. Maybe move it up a little (or if you don't want the alignement because i think it doesn't look good like this)
  3. Very good diff. I hardly find anything.
[Normal]
  1. 00:04:860 (2) - I think it suits fits better the music if you remove it.
  2. 00:05:047 (3) - Move it one grid right in order to be aligned with 4 and 5 (and match with 6) or move it one grid left in order to smooth the shape of your 3 notes.
  3. 00:05:422 (5) - It's a long combo for a normal. Maybe NC?
  4. 00:23:610 (3) - Not really symmetrical. Fix this.
  5. 00:29:985 (6) - I'm not sure the clap is really useful here. (And again it's a long combo. Maybe NC?)
  6. 00:38:422 (3) - Again, it's not perfectly symmetrical (The end point should be a little lower and the red point on the axis)
  7. 00:45:735 (1) - Move it one grid up in order to be at the same high than the previous note (and the slider).
  8. 00:46:482 (3) - Move it one grid down in order to be at the same high than the previous note.
  9. 00:46:860 (4) - Move it to x=128 and y=220 (because of 1 and 5)
  10. 00:52:110 (1,2) - I know i repeat myself but they aren't at the same high. I know it's not a big deal but when it's just a difference of one grid it's.... I don't know how to describe it but it's bothering.
[Hard]
Overall Difficulty of 5? For a Hard? It's generous. Maybe +1?
  1. 00:20:235 (3,4) - Move them one grid right in order to be aligned with the slider.
  2. 00:30:735 (1) - Why this slider? It doesn't match with the song and bring no hotsound?
  3. 00:44:422 (3) - The blanket isn't very good. Move it a little higher.
  4. Correct diff. A little straight to my taste. I think it would work better with more curve but it's just my opinion.
[Insane]
  1. 00:04:110 (1,2) - I find this jump a little too hard. Moreover the placement of the note 1 seems random.
  2. 00:10:016 (2) - Move it to x=228 y=248.
  3. 00:10:672 (4) - Move it to x=356 y=212. In this place it's tails is on the same place than 00:09:922 (1).
  4. 00:23:235 (3,1) - Nearly at the same high (i think i might start upsetting you with that).
  5. 00:32:235 (4,5) - Ctrl+g is maybe more pleasant to play than the square.
  6. 00:46:860 (3) - The blanket is bad and the slider isn't symmetrical. Try this:
  7. 01:04:485 (1,3,6) - I'll let you guess this one.
Well i really like the Easy and Insane Diff. Good luck getting it ranked ;).
Topic Starter
[Luxord]

angelfix wrote:

:( i have to delay my mod one day, please do not be angry
It's fine, don't hurry :)

I'll check the mod up there later on~ I'm not home atm~

Thank you!
kelvinli

rezoons wrote:

Hi :),

Mod for popner's queue
Here is some suggestions:

[Easy]
  1. 00:17:610 (3,4,1,2) - 4 and 2 are at the same heigh but not the end of 3 and 1. Moreover the blanket of 1 isn't really good but if you move 4,1 and 2 a little higher you'll fix both issues. ok
  2. 01:02:610 (3) - It's nearly aligned with the previous and the following note. Maybe move it up a little (or if you don't want the alignement because i think it doesn't look good like this) linear seems not so pretty here,so no
  3. Very good diff. I hardly find anything.

Well i really like the Easy and Insane Diff. Good luck getting it ranked ;).

thanks :3
http://puu.sh/2gZf7
Topic Starter
[Luxord]
Updated!

Thank you for your mods~ :)
ojisannyu
hi kiyoshi :3

[Easy]
nice map :) I can't mod this map. sorry...
[Normal]
AR-1
00:13:110 (1) - this slider's shape should change ↓


00:47:422 (6) - this slider don't fit 00:46:860 (4) - Approach Circle really well.

[Hard]
00:11:985 (5,6,7,8,1) - It' my suggestion :3

01:11:797 (6,7,8,9) - suggestion :3

[Insane]
00:21:735 (4) - add clap start of slider.

sorry about cheap mod :? nice map ;)
wonders
HI
[insane]
00:10:016 x:246 y:244
00:10:100 x:276 y:264
00:29:422 - 00:30:547 there are no obviously changes in music, so unrecommended to slow down
00:32:235 NC
00:32:797 cancel NC
00:39:375 try to make a blanket with the previous slider
00:50:985 x:380 y:8
00:51:735 make a blanket
01:09:922 x:304 y:4
01:11:422 x:232 y:180
[Hard]
00:03:828 x:256 y:300
00:38:328 redo this slider make a blanket with next
00:40:100 too close
00:44:422 x:128 y:116
01:04:860 repeat on slider (if so, ctrl+G with next slider)
[Nomal]
remove all whistle hitsounds(uncomfortable)
[Easy]
generally a little bit hard(usually easy is 1-2 stars, but it is fine)
00:37:860 x:148 y:200 so please adjust next 7 objects
nice diff~ :)
Birdy
hello from popner's queue~

[Easy]
00:09:360 (4) - Move middle sliderpoint one square right for better blanket
00:20:610 (1,2,1) - 00:32:610 (3) - Move the last sliderpoint one square left
00:37:110 (1) - x188 y136
00:37:860 (2) - x136 y204
00:41:610 (3,1) - Overlaps are not nice
00:46:486 (2,3) - ^
01:11:610 (4) - One square right

[Normal]
00:20:797 (1) - Cubic ugly curve, either add a second non-red sliderpoint, or move the only white point a bit downwards.
00:56:422 (5,6,7) - Straight sliders and 90-degree corners, I don't like this design, but it's just an opinion.

[Hard]
00:31:110 (10) - New combo

[Insane]
00:06:735 (2,3,4) - Don't make it turn so harshly
00:09:922 (1) - Stack to next (4)'s end
00:46:860 (3,4) - Move one square up for better symmetry (confirmed with vertical flip, don't worry about the sliderpoint)
01:08:235 (1,2) - Stack the ends at same point
01:09:922 (5) - x332 y80

That's it, good luck!
kelvinli
Ok to all mods, and thank you for the ones who praised

http://puu.sh/2itA4
Topic Starter
[Luxord]
Updated!! :)
Xagrok
Hi. Mod from popner's queue.
Feel free to ignore my suggestions... And sorry If I repeat rejected ones.

[General]
If this is the TV Size Version... Why isn't the Title Nobodyknows (TV Size) then?
Easy has different Timing Sections... I don't know if it's important, so I might as well point it out.

[Hard]
00:02:797 (4) NC maybe? I'm not sure about that because the spacing between (2) and (3) is kind of weird compared to (1, 2) :/


All I could find, sorry ._. Good luck!
Topic Starter
[Luxord]
Thank you.

Fixed :3
kajiyatta
from this queue
General
there are 2 osb files in ths song folder, delete one.
add "opening" in the tags
Uncheck "Letterbox" since there are no Break Time.
Easy
Placement
00:32:610(3,4) make blanket better?
01:05:235(2,3) to make beautiful, like this?
Rhythm
00:47:235 add a note better to follow the vocal.
Hit Sonud
00:28:110(1,2) delete whistle at end? there isn't whistle at 00:25:110(1,2)
00:34:110(1) finish is loud, maybe whistle better

Normal
Placement
00:15:360(3) use ×0.8 spacing.in this diff, you should set same spacing for newbie.
00:32:047(2)^
Rhythm
00:04:860(2,3,4,5) this 4 combos seem difficult for newbie, try to make easier? e.g)
00:55:860(2,3,4,5)^
00:06:547(4) start at 00:06:360 better
00:47:422(6) it's too long and weird... please follow the vocal?
00:54:922(6) a bit difficult for Normal... consider to replace a note or something.
00:58:110(1) end at 01:00:360? current seems difficult because the note at 01:01:110 is too far from center line.
01:10:672(2) delete 1 reverse better, it's difficult to expect.
Hit Sonud
some Normal-whistle hears loudly and overadded I suppose.
00:34:110(1) same as Easy

Hard
AR7 better because Insane has AR8
Placement
00:05:235(3) move like this? it's more clear
00:15:735(2) too far for Hard, please replace.
00:34:297(2,3,4) just suggestion, but it's more beautiful than current imo
Rhythm
00:06:922(4) to follow the music more consistence,I suppose this would be better
00:07:485(2) you shouldn't set like this long slider. it's Hard diff, so put notes & slider positively.
00:26:047(5) move at 00:26:235?
00:51:735 umm, blank is weird. add a note here?
01:02:422 add a note better to follow the music.

Insane
Placement
01:02:235(2) Ctrl+G?
Rhythm
00:07:485(1) too long slider for Insane, like this?
00:29:422(1,2,3,4) to follow the vocal, maybe like this?
Hit Sonud
00:10:110(3) add finish at head

need more work I suppose, good luck.
Topic Starter
[Luxord]

kajiyatta wrote:

from this queue
General
there are 2 osb files in ths song folder, delete one. Wierd. I already deleted the one once and it still appears -.-
add "opening" in the tags Lol it's ending and it is not needed in tags. Never seen it to a map so far.
Uncheck "Letterbox" since there are no Break Time. Fixed


Normal
Placement
00:15:360(3) use ×0.8 spacing.in this diff, you should set same spacing for newbie. Normal difficulties are from a bit higher level than "newbie" however, it wont be hard to predict it. Although, I refuse to change this as it kills the beat blanket.
00:32:047(2)^ ^
Rhythm
00:04:860(2,3,4,5) this 4 combos seem difficult for newbie, try to make easier? e.g) Fixed
00:55:860(2,3,4,5)^ I wont change it here, it's a Kiai time so it's more enjoyable to be a bit harder there.
00:06:547(4) start at 00:06:360 betterNot really. Listen to the song carefully.
00:47:422(6) it's too long and weird... please follow the vocal? Just because it's a normal difficulty I do not wish to use more sliders or circles to cover a lot similar parts of the map. I did it to specific places where it fits. It wont change there.
00:54:922(6) a bit difficult for Normal... consider to replace a note or something. No need, the stream is kinda fast so even a small click will get it done, it's not hard for the player to react afterwards.
00:58:110(1) end at 01:00:360? current seems difficult because the note at 01:01:110 is too far from center line. I wont change this yet, but I'll note it. I'm fifty fifty so I would like to hear it from some more mods.
01:10:672(2) delete 1 reverse better, it's difficult to expect. Fixed
Hit Sonud
some Normal-whistle hears loudly and overadded I suppose.
00:34:110(1) same as Easy I don't understand you here..

Hard
AR7 better because Insane has AR8 AR is not meant to be different to all difficulties. AR8 is good enough to read the hard and insane.
Placement
00:05:235(3) move like this? it's more clear Fixed
00:15:735(2) too far for Hard, please replace. That was actually a accidental move. Thanks for noticing. Fixed.
00:34:297(2,3,4) just suggestion, but it's more beautiful than current imo Fixed
Rhythm
00:06:922(4) to follow the music more consistence,I suppose this would be better
00:07:485(2) you shouldn't set like this long slider. it's Hard diff, so put notes & slider positively. There's no rule saying I shouldn't use such slider. This slider follows the vocal behind and it will simply look terrible to replace it as it will simply add more sound there.
00:26:047(5) move at 00:26:235? No. It's off sync.
00:51:735 umm, blank is weird. add a note here? That blank covers a part of the song. I want it this way for lots of reasons
01:02:422 add a note better to follow the music. There's a break in the lyrics there. It does actually follow the music. Listen more carefully. :)

Insane
Placement
01:02:235(2) Ctrl+G? Changed the previous one instead. Your way did not feel comfortable for my hand.
Rhythm
00:07:485(1) too long slider for Insane, like this? No, I said why above~
00:29:422(1,2,3,4) to follow the vocal, maybe like this? No thanks, it feels better this way :)
Hit Sonud
00:10:110(3) add finish at head Fixed

need more work I suppose, good luck.
Thanks for your suggestions and mods. :)

Updated~
kelvinli

kajiyatta wrote:

from this queue

Easy
Placement
00:32:610(3,4) make blanket better? good enough
01:05:235(2,3) to make beautiful, like this?blanket is better
Rhythm
00:47:235 add a note better to follow the vocal. good enough
Hit Sonud
00:28:110(1,2) delete whistle at end? there isn't whistle at 00:25:110(1,2) fixed
00:34:110(1) finish is loud, maybe whistle better start of kiai time, does not affect the gameplay at all



need more work I suppose, good luck.
nice suggestions actually
gyuwife
random mod one of my friend modded this map, and i got attracted with the bg filled with handsome men

i'll just give some suggestions and my opinions when i played this map

Normal

00:10:110 (1,2) - i got confused at this part. Don't aim for good-looking sliders, their distance should be closer
00:19:485 (4) - because you're following the vocal line for the combo, this should nc
01:13:110 (8) - nc
01:14:422 (1) - remove nc

Hard

at the prologue, you used many unnecessary nc .__. idk if you're using the vocal line or the rhythm for combo, because i think it's all messed up at the prologue
00:02:797 (1) - remove nc
00:15:547 (1) - ^
00:55:110 (5) - nc (big white line)
00:55:860 (1) - remove nc
00:56:797 (1) - ^

Insane

too many nc's x.x idk if it's okay or not, normally nc start at big white line. But these are only suggestions
00:02:797 (1) - remove nc
00:09:922 (1) - ^
00:10:110 (3) - add nc
00:51:547 (1) - remove nc
00:52:110 (3) - add nc
01:04:110 (4) - ^ (big white line)
01:04:485 (1) - remove nc
01:08:235 (1) - ^
01:08:610 (2) - add nc

if you bother to see my awful replay
.. http://puu.sh/2rJRA

i use shitty mouse and i was playing with small screen x.x

Overall, nice mapset :D Everything looks beautiful especially the handsome men on the bg >:D, and i can't find anything wrong in easy diff
Have my star~
Topic Starter
[Luxord]
Updated and thenks for the Star *Hugs*

I fixed everything you said, now the New combos make more sense o_o;
Mikkuri
~random from #modreqs~ :D
*hitsound mod only, you can ignore this mod if useless*

[General]
clear!

[Easy]
  1. 00:13:485 (2) - add clap head
  2. 00:19:485 (2) - ^
  3. 00:23:610 (3) - add finish head
  4. 00:25:110 (1) - ^
  5. 00:25:110 (1,2) - add whistle tail like 00:28:110 (1,2) -
  6. 00:50:610 (3) - remove finish head
  7. 00:52:110 (1) - add finish head
  8. 00:58:110 (1) - ^
[Normal]
  1. 00:04:110 (1) - add clap tail
  2. 00:04:860 (2) - ^
  3. 00:06:547 (4) - add clap head
  4. 00:07:485 (1) - ^
  5. 00:10:672 (2) - ^
  6. 00:11:985 (5) - add clap
  7. 00:14:985 (2) - add clap head
  8. 00:16:485 (4) - add clap
  9. 00:17:985 (2) - add clap head
  10. 00:19:485 (1) - add clap
  11. 00:20:422 (3) - add finish
  12. 00:27:735 (4) - add clap head
  13. 00:41:422 (5) - change clap to finish at head & remove clap tail
  14. 00:44:422 (4) - add finish head
  15. 00:47:422 (6) - ^
  16. 00:53:422 (4) - ^ & add clap tail
  17. 00:54:360 (5) - add clap tail
  18. 00:56:422 (5) - change clap to finish at head
  19. 01:01:110 (1) - remove clap tail
  20. 01:02:235 (2) - add clap
  21. 01:02:610 (3) - remove clap tail
  22. 01:03:735 (4) - add clap
  23. 01:04:110 (5) - add finish head & remove clap at reverse
  24. 01:05:985 (1) - add clap
  25. 01:06:360 (2) - remove clap
  26. 01:06:735 (3) - add clap
  27. 01:07:485 (6) - ^
  28. 01:07:860 (7) - swap clap head to tail
  29. 01:08:610 (1) - add clap tail
  30. 01:09:360 (2) - remove clap
  31. 01:09:735 (3) - add clap head
  32. 01:10:485 (1) - add clap
  33. 01:11:422 (3) - add finish
  34. 01:12:547 (6,7) - ^
  35. 01:13:110 (1) - swap clap head to tail
[Hard]
  1. 00:05:235 (3) - add clap
  2. 00:07:485 (1) - add clap tail
  3. 00:08:328 (2) - add clap
  4. 00:11:235 (3) - ^
  5. 00:15:360 (4) - remove clap
  6. 00:17:235 (3) - add clap
  7. 00:18:360 (4) - add clap tail
  8. 00:20:235 (3) - add clap
  9. 00:20:422 (4) - add finish
  10. 00:21:735 (5) - add clap
  11. 00:22:860 (3) - add clap tail
  12. 00:30:172 (8) - remove clap tail
  13. 00:33:735 (1) - add clap head
  14. 00:38:422 (3) - add finish head
  15. 00:41:422 (3) - ^
  16. 00:42:735 (5) - add clap tail
  17. 00:43:016 (6) - add clap
  18. 00:43:860 (2) - add clap tail
  19. 00:44:422 (3) - add finish head
  20. 00:47:422 (6) - ^
  21. 00:48:547 (7,8) - add finish
  22. 00:50:422 (4) - add finish head
  23. 00:53:422 (2) - ^
  24. 00:53:422 (2) - add clap tail
  25. 00:54:922 (4) - add clap
  26. 00:56:235 (3) - change clap to finish at tail
  27. 00:57:172 (6) - remove clap at reverse & tail
  28. 00:59:422 (4) - add finish head
  29. 01:00:922 (7) - remove clap
  30. 01:02:610 (4) - add clap tail
  31. 01:04:485 (1) - add clap head
  32. 01:05:422 (3) - add finish head
  33. 01:07:110 (1) - swap clap head to tail
  34. 01:08:422 (4) - add finish
  35. 01:10:485 (2) - add clap
  36. 01:11:047 (5) - add finish tail
  37. 01:12:735 (9) - add finish
  38. 01:13:110 (1) - add clap at reverse
lazy to mod Insane and it's bed time D:
really sorry :o
Topic Starter
[Luxord]
Updated, I used some of your hit sounds, but not all cause I didn't want to change the rhythm in some parts .-. If you can do the same for Insane it would be nice q-q

Thank you for the Mod~
Topic Starter
[Luxord]
New BG

Changed some stuff in difficulties

Searching for better quality MP3 .-.
Nemis
From the TAM's Queue

[Insane]
00:01:672 (3,1) - There is a spacing issue
00:02:797 (2,3,4) - I suggest to make this pattern perfectly symmetric and move it in the center
00:04:297 (2,3) - Fix the blanket
00:16:485 (5,6,7) - I suggest to flip this pattern vertically to have a zigzag movement /\/\
00:22:110 (1,2) - Make a blanket here
00:23:610 (5,6) - I suggest to make it here too
00:23:610 (5) - New combo
00:31:672 (2) - Why don't you flip this horizontally? it flows better like this 00:33:360 (9,10) -
00:37:485 (2) - Same as above
00:45:360 (6) - Same again
00:50:422 (4,5) - I suggest to make a blanket here
00:55:860 (2) - I suggest to move this slider 1 square to right to make the start centrate
00:57:360 (6) - Same
01:03:172 (2) - CTRL + G? It flows a lot
01:04:110 (1) - I suggest to flip this slider horizontally
01:04:485 (2,3,4,5,6,7) - Try to make a perfect triangle
01:08:610 (5) - I suggest to flip this slider horizontally again
01:15:172 (4) - I suggest to start a slider here that finishes on 01:15:735 (5) -

[Hard]
00:13:110 (1,2) - I suggest to move this pattern in the center fixing the stream
00:18:922 (6,1) - Make a blanket here
00:28:110 (1) - Blanket here with 00:27:360 (2) - 's start
00:29:610 (4,5) - I would try to make a blanked here
00:39:172 (5,1) - The blanket is good but not the spacing... fix it
00:52:860 (3,4) - You should unstack them
01:01:110 (1,2,3) - Fix the spacing
01:15:172 (4) - I suggest to start a slider here that finishes on 01:15:735 (5) -

[Normal]

00:55:860 (2,3,4,5) - You should try something else for this
01:03:735 (4) - Move this note 1 square down to stack it with 01:05:985 (2) -
01:15:172 (4) - I suggest to start a slider here that finishes on 01:15:735 (5) -

[Easy]
Nothing to say except that 00:10:110 (1,2) - 'cause I think you should fix their forms... but since you did a blanked with 00:13:485 (2) - it's fine :D
Topic Starter
[Luxord]

Nemis wrote:

[notice]From the TAM's Queue

[Insane]
00:01:672 (3,1) - There is a spacing issue - Fixed
00:02:797 (2,3,4) - I suggest to make this pattern perfectly symmetric and move it in the center - Fixed
00:04:297 (2,3) - Fix the blanket - Fixed
00:16:485 (5,6,7) - I suggest to flip this pattern vertically to have a zigzag movement /\/\ - I don't get what you mean .-. Picture please? D:
00:22:110 (1,2) - Make a blanket here - I'm not sure if I got your point here but I did a change .-.
00:23:610 (5,6) - I suggest to make it here too - ^
00:23:610 (5) - New combo - Fixed
00:31:672 (2) - Why don't you flip this horizontally? it flows better like this 00:33:360 (9,10) - - Fixed
00:37:485 (2) - Same as above - Fixed
00:45:360 (6) - Same again - Fixed
00:50:422 (4,5) - I suggest to make a blanket here - Distance wont allow me - If you have a more clear suggestion of how to do it, feel free~
00:55:860 (2) - I suggest to move this slider 1 square to right to make the start centrate - I think you mean left(Fixed)
00:57:360 (6) - Same - Fixed
01:03:172 (2) - CTRL + G? It flows a lot - Umm okay I think the jump afterwards is kinda big but we'll see.
01:04:110 (1) - I suggest to flip this slider horizontally - Fixed
01:04:485 (2,3,4,5,6,7) - Try to make a perfect triangle - Fixed
01:08:610 (5) - I suggest to flip this slider horizontally again - Fixed
01:15:172 (4) - I suggest to start a slider here that finishes on 01:15:735 (5) - - Not sure, I like how it ends here - I'll keep it in mind though.

[Hard]
00:13:110 (1,2) - I suggest to move this pattern in the center fixing the stream - Did my best .-.
00:18:922 (6,1) - Make a blanket here - Fixed
00:28:110 (1) - Blanket here with 00:27:360 (2) - 's start - Fixed
00:29:610 (4,5) - I would try to make a blanked here - http://osu.ppy.sh/ss/692868 I did this to create a rectangle with their center, I couldn't make a Blanket .-.
00:39:172 (5,1) - The blanket is good but not the spacing... fix it - Fixed
00:52:860 (3,4) - You should unstack them - Fixed
01:01:110 (1,2,3) - Fix the spacing - Fixed
01:15:172 (4) - I suggest to start a slider here that finishes on 01:15:735 (5) - - Same as in Insane~

[Normal]

00:55:860 (2,3,4,5) - You should try something else for this - 00:56:047 (3) - Deleted, I hope it's better now
01:03:735 (4) - Move this note 1 square down to stack it with 01:05:985 (2) - - Fixed
01:15:172 (4) - I suggest to start a slider here that finishes on 01:15:735 (5) - - Same as others above!

Thank you~~ ;w;
kelvinli

Nemis wrote:

From the TAM's Queue
[Easy]
Nothing to say except that 00:10:110 (1,2) - 'cause I think you should fix their forms... but since you did a blanked with 00:13:485 (2) - it's fine :D
it's fine :D
Nothing has changed, thanks for modding
Topic Starter
[Luxord]
Updated then~ :P
Nemis
[Insane]
00:16:485 (5,6,7) - http://puu.sh/2v1mo
00:22:110 (1,2) - It's good
00:55:860 (2) - Yes, left*

[Hard]
00:29:610 (4,5) - your screen http://osu.ppy.sh/ss/692868 is a good idea

:D
Topic Starter
[Luxord]

Nemis wrote:

[Insane]
00:16:485 (5,6,7) - http://puu.sh/2v1mo
00:22:110 (1,2) - It's good
00:55:860 (2) - Yes, left*

[Hard]
00:29:610 (4,5) - your screen http://osu.ppy.sh/ss/692868 is a good idea

:D
Thank you! :)
BounceBabe
Hi, from popner's queue!

General

Right timing:
1. Offset: 1.120ms BPM: 160,00
Resnap after and set the timing points right!

Easy

00:14:620 (1) - Remove NC
00:20:620 (1) - ^

Normal

You have to keep one spacing here, you used different ones

00:05:422 (3) - is too close from previous slider
00:07:110 (5) - ^
Check this on others too

Hard

00:01:485 (2,3) - Spacing is incorrect. You have 00:01:672 (3,1) - with the same spacing so you cant use it like that since the first one is classed as 1/1 but you have a 1/2 instead timing wise
00:06:360 (8) - Spacing is a little off
00:06:922 (11) - Remove the reverse doesnt fit
00:33:735 (1,2,3,4) - Spacing change, make normal spacing
00:55:860 (2,3,4,5,6) - Unexpected and too confusing to play you need to find another solution

Insane

Too many spacing mistakes, you need to make consistent spacing
According to your combo patterns you have to add a NC at 00:05:422 (5) -
- You made this on your whole map, changing combo settings, check this on other diffs too, its really messed up.
00:04:110 (1,2) - Spacing
00:24:172 (2,3) - ^
00:58:860 (3,1) - ^

Good luck
Topic Starter
[Luxord]
Hello!

Thanks for your suggestions, tho I used only the timing and the mod for normal. The spacing doesn't break the flow in Hard and Insane therefore, it's not a "mistake". Insane and Hard difficulties are not 100% a must to use the same distance to all notes. :) I'll keep your mod in ming in case I get more similar mods - One is not enough to make me change the whole flow. The spacing errors you mentioned are just some special jumps or a shape, the way they are placed is easy and predictable for the most who tried it, I see no problem them :3

Thanks for the mod :) Much appreciated.
kelvinli

BounceBabe wrote:

Hi, from popner's queue!

Easy

00:14:620 (1) - Remove NC
00:20:620 (1) - ^

fixed all
Click me!
FrzR
Hi~ from #osu M4M. XD
[General]
You may need to enable the epilepsy warning.
[Easy]
00:08:620 (3) - Would look better if the end point is facing up.
01:02:620 (3) - I dunno, but this looked weird imo. XD
[Normal]
00:10:682 (2) - Slider overlaps with 00:10:120 (1)
[Hard]
At least maintain a good distance spacing. Dem Jumps. :|
01:10:495 (1,2,3) - Making a Triangle here looks good with the flow. :)
01:14:807 (4) - Set this to 1/4 Repeat slider. Sounds better.
[Insane]
Lots of Distance issues here. But still playable. :3
00:10:026 (10) - Move this to X:228 Y:240, looks better aswell.
00:43:026 (7) - ^ to X:460 Y:292.
00:59:432 (1,2,3,1,2,3) - These notes have reversed, Might look good but it'll ruin the flow.
01:02:620 (1,2) - Jump too far. >.<

[Notes]
Spacing is just minor problems, but it ruins the flow especially on mid to high AR. Good map so far, Hope our maps will turn out well and gets ranked. :3
McLaren12
Greetings from #modreqs~

My mod

SPOILER
Easy

00:30:048 (2) - Move to x:256 y:236 and/or fix blanket
00:45:048 (1) - Remove NC
00:48:048 (1) - Remove NC
00:59:673 (2) - Move to (or around) x:148 x:120
01:13:548 (1) - Clap w finish perhaps? (same with other difficulties)

Normal

00:33:975 (5) - Make this a single hitcircle instead

Hard
00:25:735 (2) (4) (5) (6) (7) - Feel awkward and can be really confusing coming in right after 00:25:266 (1) . id consider remapping this bit

Insane

00:32:486 (3) - Really rough floor here

Didn't notice much else, nice job on this beatmap ;)
Topic Starter
[Luxord]
Hello McLaren12!

Thanks a lot for your mod! I really appreciate it! I've made quite some changes!
whymeman
Well, we already talked about the timing, but just recap...

2015-08-23 23:15 [Luxord]: No hope
2015-08-23 23:18 whymeman: screw this.......
2015-08-23 23:18 *whymeman uses 1/16
2015-08-23 23:18 [Luxord]: LOL
2015-08-23 23:20 [Luxord]: 1540
2015-08-23 23:20 [Luxord]: seems ok
2015-08-23 23:20 [Luxord]: try it
2015-08-23 23:20 whymeman: pretty close
2015-08-23 23:20 whymeman: 1541
2015-08-23 23:20 whymeman: have to test it though
2015-08-23 23:20 [Luxord]: damn,. :shock:
2015-08-23 23:21 [Luxord]: you can actually tell the difference of one ms
2015-08-23 23:21 [Luxord]: ok.
2015-08-23 23:23 whymeman: i'm PICKY with timing
2015-08-23 23:23 whymeman: >:V
2015-08-23 23:24 whymeman: Okay, need to do about 7 or 8 +ms
2015-08-23 23:25 [Luxord]: 1549?
2015-08-23 23:25 [Luxord]: 48?
2015-08-23 23:25 whymeman: i'd try 48
______________________________________________________________________________

2015-08-24 00:02 whymeman: Also
2015-08-24 00:03 whymeman: you just updated the map?
2015-08-24 00:03 [Luxord]: yes
2015-08-24 00:03 [Luxord]: why
2015-08-24 00:03 [Luxord]: o.o
2015-08-24 00:03 whymeman: Just making sure
2015-08-24 00:03 whymeman: also, I you got the timing in Normal wrong
2015-08-24 00:04 [Luxord]: really?
2015-08-24 00:04 whymeman: xx38 =/= xx48 ([b]Note: Other difficulties had 1548ms[/b])
2015-08-24 00:04 [Luxord]: yes
2015-08-24 00:04 [Luxord]: noticed
2015-08-24 00:04 [Luxord]: updating
2015-08-24 00:04 [Luxord]: ;D
2015-08-24 00:04 [Luxord]: done
2015-08-24 00:04 whymeman: good

Mod Edit: I was wrong. My hits got lagged from automatic update (gg Windows....). Its actually 1538ms. Hopefully its within -/+ 2ms accuracy without any issues.




Also be very careful when replacing .mp3 files. They risk inconsistency with the previously set timing if you replace it. As for the song itself, I might be slightly tone def with the bass, but I guess the "sound dropping" feel i'm getting might be my imagination due to how the song is made up. Hope to see this make it into the Rankings soon.
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