09:48 dragonxcz: HI~~ So I fixed almost everything you wrote in your mod. But I must ask you first about "bell hitsounds". Do
09:48 dragonxcz: you think that I can use custom whistle for them and it will solve problem with consistent hitsounding style
09:48 dragonxcz: and it will not sound weird if there will be 2 diffirent whistles in a row?
09:48 grumd: it will not sound weird imo
09:48 grumd: i though about adding custom hitsound there
09:48 grumd: it could fit if you find a good one
09:49 dragonxcz: Okay. So I'll try to find some awesome bells and use them. Thank you
09:49 grumd: good luck :3
09:53 grumd: btw you havent updated reply to my mod :v
09:55 dragonxcz: Okay, I'll only write what I didn't fixed, becasuse I don't want to write everywhere "done, done done.." okay?
09:55 dragonxcz:
09:56 grumd: yea-yea
10:05 dragonxcz: Okay, I edited it
10:19 grumd: are you here?
10:19 dragonxcz: yeah i'm
10:19 grumd: 01:31:062 (1) - forgot about it
10:19 grumd: please make it similar shaped to 01:32:152 (4) -
10:20 dragonxcz: Oh.. yep
10:20 grumd: 00:40:334 (6,7,1) - also: i don't really like 1.2x here, it kinda doesnt fit..
10:20 grumd: cuz you mostly placed 1.2 at kiai, you know
10:20 grumd: 00:39:789 (5) - also this jump, im not sure it's needed here
10:21 grumd: 00:43:061 (5,6) - and this 1.2x too
10:21 grumd: it would be better to keep constant 1.0 at this part imo
10:22 grumd: 00:50:152 (2) - uh, 1 grid up pls... it's still a bit off
10:22 grumd: 01:02:562 (2) - 1 grid left
10:22 grumd: 01:02:425 (1) - and 1 grid up if you like it
10:22 dragonxcz: Upss... 1,2 was meant only for kiai and I used it in normal part lol
10:22 grumd: yep
10:23 grumd: i was a bit lazy and havent mentioned it xD
10:23 grumd: 01:14:152 (2) - a bit of phylosophy about this one
10:24 grumd: it is at 1.2 from prev and next object but
10:24 grumd: it look closer to previous
10:24 grumd: why?
10:24 grumd: because most of it's body is closer to it
10:24 grumd: wellp, i mean that you'd better move it a bit to the right or something like that, to place it closer to the center
10:24 grumd: between prev and next
10:24 grumd: let me screenshot
10:25 grumd:
http://puu.sh/19YGX changed shape a bit also
10:25 dragonxcz: I'll answer you everything, just bit can't catch it all
10:25 grumd: yea, you still have this log so just move on
10:26 grumd: i'm going to eat anyway, see you in some minutes
10:26 dragonxcz: yea
10:33 grumd: 01:21:789 (1) - here again
10:33 grumd: visually (1) is closer to (6)
10:33 grumd: far closer
10:34 grumd:
http://puu.sh/19YMq something like that looks better
10:35 dragonxcz: fixed
10:35 grumd: fine!
10:38 grumd: 00:19:061 (2) - in rasy
10:38 grumd: easy
10:38 grumd: its still not symmetrical
10:41 dragonxcz: 00:19:061 (2) - Do you think nonsymmetrical shape?
10:41 grumd: yea, press ctrl+j and see how slider points move
10:41 grumd: solution
10:41 grumd: first point (slider start) 1 grid up
10:41 grumd: second point 1 grid left
10:41 grumd: oh wait sorry
10:42 grumd: second point 1 grid _right_
10:42 grumd: and first 1 grid up, yea
10:42 dragonxcz: Uhm... when I was making this slider I wasn't skilled at making perfectly symmetrical sliders so it's not perfect
10:42 dragonxcz:
Fixing it already.
10:43 grumd: to make a perfectly symmetrical slider, make it's handle point to be symmetrical, that's all
10:43 grumd: 00:21:243 (1) - ofc dont forget to copypaste
10:43 dragonxcz: ofc
10:44 grumd: 00:45:243 - try to replace this one with circles too
10:44 grumd: [easy] still
10:45 grumd:
http://osu.ppy.sh/ss/44699110:45 dragonxcz: yay
10:46 grumd: im also interested
10:46 grumd: wtf is with your combo colors?
10:46 grumd: it looks like you placed them manually
10:46 grumd: all the kiai is grey-blue, and only one red combo in the end
10:47 grumd: lol yea
10:47 dragonxcz: Yeah, and it makes sense. I'll explain how it makes sense.
10:47 grumd: and start of the song is colorful
10:47 grumd: huh i like it somewhy
10:47 grumd: ok explain
10:51 dragonxcz: Song starts with light gray color, because it starts calm. Normal stuff is colored like - blue, red, light brown,
10:51 dragonxcz: 00:53:970 - since this it gets calm again so I'm using light gray, gray and light brown (because of singing
10:51 dragonxcz: character). And light gray color on and because it gets calmly and ends.
10:51 grumd: true1
10:51 grumd: yep i like it
10:52 dragonxcz: I'm glad
10:52 grumd: post the log if you want btw