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Kugimiya Rie & Kitamura Eri - Holy Night (Short Ver.)

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Topic Starter
Wafu

Yu-Izanagi-12 wrote:

Hi for the M4M

[Hard]
00:15:789 add note with whistle
00:18:216 remove NC
thats all i could find

oh by the way try using this skin to add more to atmosphere http://www.mediafire.com/?z7eehz1k52561#myfiles you may have to download one file at a time sorry.
Fixed NC. Sorry but I don't support skins, so I'm not adding it.
kurohana


General

  1. Silencing hitsounds is unrankable, fix that.
  2. You have to change AutoLeadIn in Hard to 1500 like the other diffs too.
  3. You got 2 .osb-files in your songfolder, delete one of them. You only need one.

Hard

  1. 01:33:243 (1,2) - Looks strange, move them like this?
  2. 00:26:151 (2) - Unsnapped circle
  3. 00:27:242 (4) - ^

Allright, you have to fix the bold red things.

Good luck ^^
Topic Starter
Wafu

kurohana wrote:



General

  1. Silencing hitsounds is unrankable, fix that. -explain...
  2. You have to change AutoLeadIn in Hard to 1500 like the other diffs too. -OK
  3. You got 2 .osb-files in your songfolder, delete one of them. You only need one.-OK

Hard

  1. 01:33:243 (1,2) - Looks strange, move them like this? -sorry but "looks strange" is not good explain to know, why to fix it and I like it how I already made it
  2. 00:26:151 (2) - Unsnapped circle -you think distance snap? Sad think that you don't know that it's rankable.
  3. 00:27:242 (4) - ^
-^

Allright, you have to fix the bold red things.

Good luck ^^
-Thanks
those
Yo where's the title and artist LOL
Topic Starter
Wafu

those wrote:

Yo where's the title and artist LOL
Fixed, submission error.
Heatherfield
[Easy]
I think putting whistle on the first and the third white lines would fit more at the beginning part.

[Normal]
00:15:788 (1) - whistle?
00:19:334 (2) - mid of the slider add whistle? lower volume would be best
00:21:516 (4) - end of slider ^
^this part is kinda lack of hitsound so i made these recommends, Hard feels different.

[Hard]
01:04:334 (1) - maybe move nc to 01:04:880? i know what you mean but this makes more sense to me
I think you should try more jumps in this map, it seems a little boring atm.
01:32:698 (5) - try convert this into 2 notes' jump, seems good


all of the above are just suggestions, actually this map has nothing much to mod, good luck :)
Topic Starter
Wafu

Heatherfield wrote:

[Easy]
I think putting whistle on the first and the third white lines would fit more at the beginning part.

[Normal]
00:15:788 (1) - whistle?
00:19:334 (2) - mid of the slider add whistle? lower volume would be best
00:21:516 (4) - end of slider ^
^this part is kinda lack of hitsound so i made these recommends, Hard feels different.

[Hard]
01:04:334 (1) - maybe move nc to 01:04:880? i know what you mean but this makes more sense to me
I think you should try more jumps in this map, it seems a little boring atm.
01:32:698 (5) - try convert this into 2 notes' jump, seems good -only this fixed


all of the above are just suggestions, actually this map has nothing much to mod, good luck :)
Well, the reason, why I didn't use lot of jumps is easy.. It's not insane diff, and main is to make jumps where it's really necessary and this map doesn't call for jumps so much, really.
Birdy
M4M from mod queue~

[Easy]
00:57:243 (2) - Add clap (slider end)
01:29:970 (3) - Add whistle

[Normal]
01:08:153 (3) - Add clap (slider end)

And everything else seems fine.

Good luck, I'd like to see this ranked near Christmas~
Topic Starter
Wafu

Static Noise Bird wrote:

M4M from mod queue~

[Easy]
00:57:243 (2) - Add clap (slider end) -unnecessary
01:29:970 (3) - Add whistle -^

[Normal]
01:08:153 (3) - Add clap (slider end) -oh.. it was missing thanks

And everything else seems fine.

Good luck, I'd like to see this ranked near Christmas~
Thank you for M4M~
those
Alright, here I go...

[General]
  1. 00:05:971 - This time needs to be a stanza multiple of 4 , so either set a new red line here, or just bring the offset to 5971 (much easier to hitsound now since we can change the sampleset without using green lines, so the position of the first timing point isn't as important).
  2. 00:27:789 - Red line here.
  3. 01:13:607 - Red line here.
  4. I also noticed at least one unnecessary inherited timing point. Please go through your three diffs to check for green lines that can be deleted.
[SB]
  1. If I'm downloading this correctly it shows you have unused .osb files because of artist/title name mishaps. Delete them.
  2. It also shows that you should move all elements 1ms forward to be in sync with offset.
  3. ami.png and taiga.png should only consist of the character without the text box. This way you can keep both.png on the screen while just placing the characters over this image instead of a new image. Additionally, if you pay attention, you can actually notice the fading away of the text box, which is a bit of a problem on the aesthetic level.
  4. The lyrics are not vertically centered; perhaps you'd wanna move them so that they are?
  5. logo.png might be better if centered and moved up from 1062 to 2698, while keeping the fade the same. Something about the stopping and fading at the same time is a little displeasing. Try this code.
    Sprite,Foreground,Centre,"storyboard\logo.png",320,240
    _F,0,1062,1607,0,1
    _MY,0,1062,3789,150,120
    _F,0,3789,4880,1
    _F,0,4880,5426,1,0
Topic Starter
Wafu

those wrote:

Alright, here I go...

[General]
  1. 00:05:971 - This time needs to be a stanza multiple of 4 , so either set a new red line here, or just bring the offset to 5971 (much easier to hitsound now since we can change the sampleset without using green lines, so the position of the first timing point isn't as important).
  2. 00:27:789 - Red line here.
  3. 01:13:607 - Red line here.
  4. I also noticed at least one unnecessary inherited timing point. Please go through your three diffs to check for green lines that can be deleted.
[SB]
  1. If I'm downloading this correctly it shows you have unused .osb files because of artist/title name mishaps. Delete them.
  2. It also shows that you should move all elements 1ms forward to be in sync with offset.
  3. ami.png and taiga.png should only consist of the character without the text box. This way you can keep both.png on the screen while just placing the characters over this image instead of a new image. Additionally, if you pay attention, you can actually notice the fading away of the text box, which is a bit of a problem on the aesthetic level.
  4. The lyrics are not vertically centered; perhaps you'd wanna move them so that they are?
  5. logo.png might be better if centered and moved up from 1062 to 2698, while keeping the fade the same. Something about the stopping and fading at the same time is a little displeasing. Try this code.
    Sprite,Foreground,Centre,"storyboard\logo.png",320,240
    _F,0,1062,1607,0,1
    _MY,0,1062,3789,150,120
    _F,0,3789,4880,1
    _F,0,4880,5426,1,0
Fixed everything. Btw. All storyboard stuff wasn't move +1ms, because 1ms late was just randomly. Thank you for mod those~~
Lizellota
Sorry for that ><.. but i didnt found anything, really nice map and song~ stared :<
Topic Starter
Wafu

Lizellota wrote:

Sorry for that ><.. but i didnt found anything, really nice map and song~ stared :<
No problem. Thanks for a star~
Kawayi Rika
Hi ~ dragonxcz ~ :)

Mod time for bliss's xmas Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. You can't silence both slider ticks and slider slides together,it's unrankable.

[Hard]


  1. I guess AR7 is fitting with this song.
  2. 00:23:425 (1,2) - Make a perfect symmetry.
  3. 00:25:606 (1,2,3,4,5) - Same as above,here is code.
    180,192,25606,53,2,0:0:0
    332,192,26151,1,2,0:0:0
    208,284,26697,1,0,0:0:0
    258,135,27244,1,2,0:0:0
    304,284,27788,1,4,0:0:0
  4. 01:04:880 (2) - Add new combo and Remove 01:04:334 (1).
  5. 01:13:607 - Remove whistle,sound better to me.
  6. 01:22:334 - ^
  7. 01:22:334 (2) - Add new combo and Remove 01:22:334 (2).

[Normal]


  1. 00:37:062 (3) - Change curved slider,same as 00:36:516 (2).
  2. 00:49:061 - Add a circle and clap,sound much better.
  3. 01:13:607 - Same as Hard.
  4. 01:22:334 - ^

[Easy]


  1. HP-1 is better.
  2. 01:13:607 - Same as Hard.
  3. 01:22:334 - ^

OK ~ I hope you can getting rank on xmas ~

Good luck and fight ~
;)
Topic Starter
Wafu

Kawayi Rika wrote:

Hi ~ dragonxcz ~ :)

Mod time for bliss's xmas Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. You can't silence both slider ticks and slider slides together,it's unrankable.

[Hard]


  1. I guess AR7 is fitting with this song.
  2. 00:23:425 (1,2) - Make a perfect symmetry.
  3. 00:25:606 (1,2,3,4,5) - Same as above,here is code.
    180,192,25606,53,2,0:0:0
    332,192,26151,1,2,0:0:0
    208,284,26697,1,0,0:0:0
    258,135,27244,1,2,0:0:0
    304,284,27788,1,4,0:0:0
  4. 01:04:880 (2) - Add new combo and Remove 01:04:334 (1).
  5. 01:13:607 - Remove whistle,sound better to me.
  6. 01:22:334 - ^
  7. 01:22:334 (2) - Add new combo and Remove 01:22:334 (2).

[Normal]


  1. 00:37:062 (3) - Change curved slider,same as 00:36:516 (2).
  2. 00:49:061 - Add a circle and clap,sound much better.
  3. 01:13:607 - Same as Hard.
  4. 01:22:334 - ^

[Easy]


  1. HP-1 is better.
  2. 01:13:607 - Same as Hard.
  3. 01:22:334 - ^

OK ~ I hope you can getting rank on xmas ~

Good luck and fight ~
;)
Fixed all, but I don't understand "You can't silence both slider ticks and slider slides together,it's unrankable." (I think I understand it now so I fixed it how it was possible.)
blissfulyoshi
Time for me to finally start on the Christmas queue

I am really wondering what the red lines those suggested actually do. I will confirm with him later.

Easy:
Normal/Aesthetics mod:
00:06:516 (2) - make the curves more defined because the slider currently looks like a malformed straight line imo
00:12:516 (4) - ^ (I'll just stop mentioning them from here on out)
00:19:061 (2) - align the ends (if you look at the grid, one end crosses the next line while the other end does not
00:21:243 (1) - ^

Combo mod:
00:38:698 (1) - remove new combo because most of the following combos are 2 tall white ticks long
00:56:152 (1) - ^

Normal:
Normal/Aesthetics mod:
00:17:425 (4,2) - I don't like the overlap between the 300 from the 4 and 2
01:33:243 (1) - don't like how this touches the hp bar

Combo mod:
00:38:425 (1) - Same as Easy. If you want to make all the combos in this section 1 white tick long, that is fine by me as well (I'll leave it up to you to fis the rest of the section before the kiai section
01:17:425 (4,1) - remove 1's new combo and add a new combo to 4 to be consistent with 00:10:062 (1)

Hard:
Normal/Aesthetics mod:
00:01:062 (1,2,3,4,5,6) - Why did you use such a small spacing with normal slider speed? It is awkward to play with such a high slider speed in comparison to ds
00:19:334 (2,3) - make these sliders symmetrical across the x-axis
00:56:152 (1,2,3,4,5,6,1,2,3) - same as 00:01:062 (1,2,3,4,5,6). If you want to do a technique like this, try changing the BPM with an inherited timing section

Combo mod:
00:43:061 (5) - New combo. In general, due to the note density, I highly advise you make the combos in this section 1 white tick long
00:47:698 (5) - ^
After the kiai, why did you want to change the way you added combos here?
01:14:698 (3) - new combo? (consistent with 00:07:334 (1))
01:21:788 (7,1) - remove 1's new combo and add a new combo to 7 to be consistent with 00:14:425 (1)

================================

Not a fan of the weak wave slider, but besides that, the map is not bad. After I talk with those about the red lines, I'll decide what to do with the map next.
Topic Starter
Wafu

blissfulyoshi wrote:

Time for me to finally start on the Christmas queue

I am really wondering what the red lines those suggested actually do. I will confirm with him later.

Easy:
Normal/Aesthetics mod:
00:06:516 (2) - make the curves more defined because the slider currently looks like a malformed straight line imo
00:12:516 (4) - ^ (I'll just stop mentioning them from here on out)
00:19:061 (2) - align the ends (if you look at the grid, one end crosses the next line while the other end does not
00:21:243 (1) - ^

Combo mod:
00:38:698 (1) - remove new combo because most of the following combos are 2 tall white ticks long
00:56:152 (1) - ^

Normal:
Normal/Aesthetics mod:
00:17:425 (4,2) - I don't like the overlap between the 300 from the 4 and 2
01:33:243 (1) - don't like how this touches the hp bar

Combo mod:
00:38:425 (1) - Same as Easy. If you want to make all the combos in this section 1 white tick long, that is fine by me as well (I'll leave it up to you to fis the rest of the section before the kiai section
01:17:425 (4,1) - remove 1's new combo and add a new combo to 4 to be consistent with 00:10:062 (1)

Hard:
Normal/Aesthetics mod:
00:01:062 (1,2,3,4,5,6) - Why did you use such a small spacing with normal slider speed? It is awkward to play with such a high slider speed in comparison to ds
00:19:334 (2,3) - make these sliders symmetrical across the x-axis
00:56:152 (1,2,3,4,5,6,1,2,3) - same as 00:01:062 (1,2,3,4,5,6). If you want to do a technique like this, try changing the BPM with an inherited timing section

Combo mod:
00:43:061 (5) - New combo. In general, due to the note density, I highly advise you make the combos in this section 1 white tick long
00:47:698 (5) - ^
After the kiai, why did you want to change the way you added combos here?
01:14:698 (3) - new combo? (consistent with 00:07:334 (1))
01:21:788 (7,1) - remove 1's new combo and add a new combo to 7 to be consistent with 00:14:425 (1)

================================

Not a fan of the weak wave slider, but besides that, the map is not bad. After I talk with those about the red lines, I'll decide what to do with the map next.


Thank you for mod. I fixed all, but not these on easy, because I somehow don't understand them, can you explain more please?

00:06:516 (2) - make the curves more defined because the slider currently looks like a malformed straight line imo
00:12:516 (4) - ^ (I'll just stop mentioning them from here on out)
00:19:061 (2) - align the ends (if you look at the grid, one end crosses the next line while the other end does not
00:21:243 (1) - ^

Red lines was suggested, because big white tick changes, simply for make better metronome.
Star Stream
All the red lines are on downbeat, they don't make any change of metronome..
Topic Starter
Wafu

Star Stream wrote:

All the red lines are on downbeat, they don't make any change of metronome..
Thanks. Fixed
those
Red lines are needed to fix Nightcore mod. If you've removed them, put them back.
Topic Starter
Wafu
Oh... sorry :D I didn't know this :D
blissfulyoshi
Just to note, I made a feature request after talking to those about how nightcore works. t/106041

Will be remodding in a bit.
Star Stream

those wrote:

Red lines are needed to fix Nightcore mod. If you've removed them, put them back.
Oh I didn't know that. No doubt the map would be better if take care of mod plays too.
blissfulyoshi
Note: No need for kds.

First off, let me answer your questions.

dragonxcz wrote:

00:06:516 (2) - make the curves more defined because the slider currently looks like a malformed straight line imo Personally, I think this slider shape is ugly and just wanted you to change it
00:12:516 (4) - ^ (I'll just stop mentioning them from here on out)
00:19:061 (2) - align the ends (if you look at the grid, one end crosses the next line while the other end does not If you look at the start and end of the slider, they don't form a striaght line and up and down, so I want you to move the end point such that the the start and end have the same horizontal position.
00:21:243 (1) - ^

Red lines was suggested, because big white tick changes, simply for make better metronome.
I am not sure if that made things more clear or not, but I hope it helped.

Normal:
00:56:152 (1) - if you want to be consistent with your pattern of 2 long white ticks for every combo, remove this combo
01:04:062 (1) - ^
01:31:062 (1,1) - I think this is a more elegant way to fix your problem. (look at where 01:31:062 (1) is in respect to 4)
===============
That is really all I need to suggest for now. Call me back when you are finished, and I might be able to bubble.
Topic Starter
Wafu

blissfulyoshi wrote:

Note: No need for kds.

First off, let me answer your questions.

dragonxcz wrote:

00:06:516 (2) - make the curves more defined because the slider currently looks like a malformed straight line imo Personally, I think this slider shape is ugly and just wanted you to change it
00:12:516 (4) - ^ (I'll just stop mentioning them from here on out)
00:19:061 (2) - align the ends (if you look at the grid, one end crosses the next line while the other end does not If you look at the start and end of the slider, they don't form a striaght line and up and down, so I want you to move the end point such that the the start and end have the same horizontal position.
00:21:243 (1) - ^

Red lines was suggested, because big white tick changes, simply for make better metronome.
I am not sure if that made things more clear or not, but I hope it helped.

Normal:
00:56:152 (1) - if you want to be consistent with your pattern of 2 long white ticks for every combo, remove this combo
01:04:062 (1) - ^
01:31:062 (1,1) - I think this is a more elegant way to fix your problem. (look at where 01:31:062 (1) is in respect to 4)
===============
That is really all I need to suggest for now. Call me back when you are finished, and I might be able to bubble.
All was fixed, but not 00:56:152 (1). I'd like to have NC here to keep consistent with other diffs even if I broke 2 long white tick new combo. It's here because I wanted those first 2 sliders in gray color, so you can count it as combo art, not as NC. If it's problem, I'll fix it.
blissfulyoshi
Sorry for the very long wait, but I am finally here again

I had some problems with the offset, so I am going to try to confirm with others.

Easy:
01:04:879 (3,1) - this slider overlap is slightly annoying when playing, so I would advise you rearrange it.

Hard:

00:06:243 (4,5) - Was talking to Gabe, and he mentioned that it makes mroe sense for the slider to follow the lyrics rather than the bells. If you want to change that, go right ahead, but I personally don't care either way xD.

=================
Basically respond on what you want to do about easy and let me handle the offset scenario. Afterward, I'll be more than happy to bubble the map.
Topic Starter
Wafu

blissfulyoshi wrote:

Sorry for the very long wait, but I am finally here again

I had some problems with the offset, so I am going to try to confirm with others.

Easy:
01:04:879 (3,1) - this slider overlap is slightly annoying when playing, so I would advise you rearrange it. -fixed

Hard:

00:06:243 (4,5) - Was talking to Gabe, and he mentioned that it makes mroe sense for the slider to follow the lyrics rather than the bells. If you want to change that, go right ahead, but I personally don't care either way xD. -nope, sorry ._.

=================
Basically respond on what you want to do about easy and let me handle the offset scenario. Afterward, I'll be more than happy to bubble the map.
Well I don't a bit understand you with: "Basically respond on what you want to do about easy and let me handle the offset scenario." I'll discuss about it with you later, if you have a time.
blissfulyoshi
Don't worry about what I said, I admit I didn't phrase it that well.
I had a little bit of doubt about timing before, but I think it is fine now. As a result, have a bubble.
Aurele
I will explain the point on Hard and give you some suggestions to changes it:

When I was talking with blissfulyoshi, this was the first thing that I've seen on the map that was more obvious than the other imperfections. When I saw it, I thought the slider was starting a bit late, if you follow the vocal. After that, bliss told me you wanted to fit the bells. So I was like: Well, that's true, but the vocal is more obvious than the bells and it would be better if it emphasize the vocal instead of the bells. so I have a suggestion for you, that will fit with the vocal AND the bells!

Well first, 00:05:971 (3,4) - move these circles somewhere else, since you will move the slider near of these circles, it will be better for you if you move it somewhere else for now. After that, move the slider 5 to 00:05:971 and, move these two circles to 00:06:789. If you're satisfied of this, make sure to rearrange your emplacement and of course, your hitsounds.

Oh also, if you pop it, bliss will be glad to rebubble it!

Edit: Want me to mod it? If you pop it, I would like to take a look to your map. After, bliss may rebubble.
Gonzvlo
|General|
  1. Storyboard: logo.png sort of blends with the colourful BG, that's why I would suggest to try this. Look at the difference
    .
|Hard|
  1. 00:05:971 - Here's my suggestion to what's being discussed.
  2. 00:18:516 (5) - You need to increase the spacing between this and the last object, otherwise it is a little confusing due to the constant spacing used in the previous patterns. Here's a suggestion.
|Easy|
  1. 01:28:879 (1,2,3,4) - This pattern doesn't seem to fit the music well. Try to use a slider for (1) & (2) and that should be enough. i.e
Just some minor stuff, let me know when you're ready and then I should be able to rank.
Topic Starter
Wafu
Okay, I've fixed everything. Thank you for a mod Gonzvlo, thanks to gabe for explain, I've fixed it.
Gonzvlo
Congratulations, dragonxcz

Merry (early) Christmas!
kurohana
congratz to first ranked map :3
Sure
Congrats :D
[Yue]
I love this song!!

Congratz to first ranked map x3
PainSinger
Gratz on 1st ranked map :D
h-728
Gratz~
Topic Starter
Wafu
So... I'm first czech who ranked a map.
I love you for this. Arigato minna~

I wish you merry christmas~
Aurele
Congratulation Dragon!
Stefan
Kinda NSFW-like the BG.
Aurele
Stefanmoechan, no. Not at all.
Topic Starter
Wafu

Stefan wrote:

Kinda NSFW-like the BG.
Oh, you think this because it look like she has hands in her crotch, but it doesn't mean it's nsfw, she just hold her dress down to don't show
her panties or something more. I don't think that she is doing thing even if it a bit looks like that...
It was on konachan in safe posts, so it is no meant to be this...
Kanari
Gongrats! ~ >w<
Saten



Edit: lol Stefan wat. Are you drunk?
Birdy
Gratz~
Nymph
:3 finally I can grats here~
Akemi_Homura
gratz~~~~~~~!!!!!!!!!!! :3
Stefan

Saten wrote:

Edit: lol Stefan wat. Are you drunk?
No, I wasn't drunk at this Moment when I posted. It is just my opinion and I can say what I want. (Not that it should sounds offensive)
About dragon's Post, I didn't meant it so, so don't worry. As I said it is kinda, and this word says nothing at least.

Oh and

Gabe wrote:

Stefanmoechan
fak u
Sekai
GG on your map >< and gratz~
Saten
it was a rhetorical question but w/e

either way, I love dragonxcz maps
Topic Starter
Wafu

Saten wrote:

it was a rhetorical question but w/e

either way, I love dragonxcz maps
Haha XD I'm so glad that you like them even if they aren't perfect XD
Thank you :3
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