AWESOME mapset
... i don't see thiskanpakyin wrote:
Confirmed. Please fix this and I will rerank this. Score won't be deleted.Melophobia wrote:
the title has a terrible translation and obviously wrong. needs to be changed.
and wrong artist coincides too. Nakamura Masaki is the flutist so i think it cannot be artist.
Artist: Ranko (ランコ)
Title: Yoru Naku Usagi wa Yume wo Miru (夜啼く兎は夢を見る)
nope. I didn't touch the score...but after rerank, only the score of A32's Challenging remains. This might be a bug.LoGo wrote:
Confirmed. Please fix this and I will rerank this. Score won't be deleted.
... i don't see this
I have talked with other staff members and yea, that's true. I'm sorry but the mapset needs to be unranked again ;_;Aqo wrote:
How did this get ranked with slider tick rate 1 !? this is unreadable... needs TR2
personally, i think the sv changes on BakaNA is fine. but they are all depend on what bakabaka think. :3grumd wrote:
First of all, set a Slider Tick Rate 2. sure sir.~
Lunatic
- 00:47:767 (8,9,1) - This 1/3 is unreadable. Different snapping is always unreadable if not shown directly by obvious rhythm consistencies or sliders. We have never seen before that this song has some 1/3s, so it's impossible to predict. Just replace 1/3s with sliders, it will make it clear. I'd make it like that: http://osu.ppy.sh/ss/584068 yea, i tried, but i feel that plays wired so i changed (8,9) to 1/3 slider and i think they are fine to read now.
- 02:01:467 (2,3,4,5) - This rhythm is actually very hard to read. The anti-jump under the slider is quite bad and meh. Just redo this part without stacking that all under the slider. okay, i moved (5) to cover with the previous combo (7)'s start.
- 02:02:442 (7) - This way of placing the repeating slider is bad. Here you start a slider from a blue point, but it's offbeat and fits the rhythm poorly. It's better to place a circle there, but starting repeating slider from the next line, white or red tick: http://osu.ppy.sh/ss/584081 thanks for advice, changed.
- 03:07:017 (4,5,1) - This is unreadable. 4-5 and 5-1 positions are exactly the same, but the rhythm is totally different. I suggest you to stack (1) under (5) and (2) under (4). ...okay
- 03:14:067 (7,8,9) - Again, that's quite hard to read due to lack of 1/3s and huge amount of 1/4s. Just replace this by a slider. done.
tutuhaha wrote:
大草莓你怎么大草莓你还好么大草莓你要振作啊起来起来PiaPiaPIA!(o `-′)ノ”(ノ﹏<。)
grumd wrote:
First of all, set a Slider Tick Rate 2.
BakaNA
- I'm not touching your style, not touching the overmap. Let it be. I'll only talk about readability or useless speedups.
- 01:09:267 (1) - 01:11:667 (1) - Music has nothing special here. It doesn't get higher, faster or stronger. These speedups are just your imagination, the only thing they do is confusing. Remove the speed up here.
★ changed TR to 2,for the much more fluency jump,it's my style ;3- 01:15:567 (1,2) - Here the only excuse is finish sound. Yeah, this is something kinda special for the music, so the speedups can fit. But don't forget to fix the slider tick rate, it's the only thing that makes this readable.
In general, I'd not suggest to use 2.0x speedups. It looks exactly the same as usual 1.0x, but is actually faster. This brings the biggest confusions into osu!, try to place 1.5x or 1.7x instead. But this is in general, your choice to use 2.0x here is fine.
★ the slider is accelerated on the previous pattern,so i want to keep consistency with them :3- 02:14:967 (1) - Well. Two similar sliders before, but twice faster... That is confusing. Slider ticks make it a bit better, but still... You should change this slider's shape. If this one is different from others, they will not confuse so much.
★ but there already has slider tick >_<- 02:46:617 (2) - Placing this one at the same distance as previous two is a bad idea too, it looks too similar to previous rhythm. Make it closer for better readability: http://osu.ppy.sh/ss/584050
★ OK fixed :33- 02:59:817 (2,3) - I'd make something similar here too: http://osu.ppy.sh/ss/584052
★ i think the current pattern is fine ;w;- 03:32:367 (1,2,3,4,5,6,7,8) - This part is the most intensive in the whole map. You really should reduce these jumps. It's too much. Edit: go check Aqo's post below, he provides a nice idea of a fitting fix.
★ change to my style lol- 03:54:192 (1) - To make this slowdown more readable, I'd add a new combo to the circle (2) and would make them closer to each other. This reduces the change in speeds to something more lenient. http://puu.sh/1SF6j
★ OK fixed ;D
不能忍Amamiya Yuko wrote:
xsk
能服?Amamiya Yuko wrote:
xsk
Other diffs are fine.Taiko Guidelines wrote:
Custom Hitsound Volume
Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.