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NRGFORCE - Brony Appreciation Medley

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Topic Starter
TheVileOne
This beatmap was submitted using in-game submission on Thursday, June 04, 2015 at 4:57:01 PM

Artist: NRGFORCE
Title: Brony Appreciation Medley
Tags: My Little Pony MLP Daniel Ingram Remix Double Rainbow You're Gonna Go Far Kid TheOffSpring VinylDash14 Avast Fluttershy's Ass Winter Wrap Up Art Of The Dress VinylDash14 rainmon
BPM: 112.5
Filesize: 5099kb
Play Time: 03:23
Difficulties Available:
  1. Easy (1.65 stars, 192 notes)
  2. Insane (4.08 stars, 596 notes)
  3. Normal (2.15 stars, 252 notes)
  4. Rainmon's Insane (3.29 stars, 436 notes)
  5. VinylDash's Hard (2.96 stars, 428 notes)
Download: NRGFORCE - Brony Appreciation Medley
Information: Scores/Beatmap Listing
---------------
Here's one for the bronies.
Warning: There are swears in this song

11/17 Added rainmon's Insane
11/18 Vinyl's difficulty remapped
1/13 Name change to Vinyl's difficulty, and timing change
2/2 Extensive hitsounding and fixes to Vinyl's difficulty, Rainmon's diff updated
2/20 Some improvements to Easy
5/11 Finally realized my diffs were terrible thanks to ztrot and started making considerable improvements.
6/14 Made large improvements to Normal
9/21 Pattern/hitsound changes to Easy
6/4/15 Revived with pattern fixes to Insane.
pimp
small irc mod for vile's diffs and timing :)
20:31 TheVileOne: : my brony song is submitted
20:32 pimpG: : cool
20:32 *TheVileOne is editing (NRGFORCE - Brony Appreciation Medley)[http://osu.ppy.sh/s/58384]
20:33 pimpG: : okay
20:33 pimpG: : lets see what i can find
20:34 pimpG: : i'm cleaning my folders, it will take a while but i'll try to mod it today
21:32 TheVileOne: : how was it
21:32 pimpG: : huh?
21:32 pimpG: : i did not started to mod
21:32 TheVileOne: : you were looking at it weren't you
21:32 TheVileOne: : ?
21:32 pimpG: : i take a quick look
21:33 pimpG: : vinyl diff looks good
21:35 pimpG: : will you make an insane?
21:35 pimpG: : his hard looks like a normal +
21:36 TheVileOne: : yes
21:37 pimpG: : there are something wrong with the timing
21:38 pimpG: : in the end
21:39 TheVileOne: : ?
21:40 pimpG: : timing starts to get off in the end of your new beatmap
21:41 TheVileOne: : fix?
21:41 pimpG: : i'll try
21:44 pimpG: : 1st timeline is random placed?
21:46 TheVileOne: : ??
21:47 TheVileOne: : ???
21:47 TheVileOne: : there's only one timeline
21:48 TheVileOne: : and it's your offset i believe
21:48 pimpG: : http://puu.sh/10PQn
21:49 pimpG: : puush from latest version of your map's timeline
21:50 TheVileOne: : what
21:51 TheVileOne: : oh yeah
21:51 TheVileOne: : i forgot about the first timeline
21:51 TheVileOne: : None of the beats seem to land on long white ticks
21:51 TheVileOne: : So
21:52 TheVileOne: : idk what to do with the first red line
21:52 pimpG: : if you are not going to map it remove the timeline
21:54 TheVileOne: : oh it's not harming anyone there
21:54 TheVileOne: : timing sounds correct to me
21:54 pimpG: : not in the end
21:55 TheVileOne: : then add a red line at the end?
21:55 pimpG: : yes
21:57 TheVileOne: : where
21:57 pimpG: : i better check all song timing first
21:57 pimpG: : before adding new ones
21:58 TheVileOne: : seems only the last two notes are off
21:59 pimpG: : at least the last two
21:59 TheVileOne: : 03:23:146 -
21:59 TheVileOne: : well anything past this
21:59 TheVileOne: : is off
21:59 pimpG: : do you want me to time the unmapped part?
22:00 TheVileOne: : i want to know what bpm it is and where the measure starts. but beyond my curiosity you don't have to
22:00 pimpG: : okay
22:00 pimpG: : 1st timeline starts earlyer i gess
22:01 pimpG: : ops
22:01 pimpG: : not really
22:01 pimpG: : best timing *0*
22:02 TheVileOne: : wow
22:03 pimpG: : 02:20:838 - sounds off here
22:04 pimpG: : ah
22:04 pimpG: : not really
22:04 TheVileOne: : 03:23:146 -
22:05 TheVileOne: : Are you tired or something
22:05 pimpG: : why?
22:06 TheVileOne: : Oh you just usually know what's off right away. You seem out of the zone
22:07 pimpG: : not that easy to find out in a song like that
22:07 pimpG: : its mixing with other songs
22:07 TheVileOne: : Well it's pretty much 1 bpm
22:09 pimpG: : 03:23:210 - for now add a timeline here, same bpm
22:09 pimpG: : i'll listen the song at 50%
22:10 TheVileOne: : that's a bad place for a red line
22:10 TheVileOne: : ._.
22:10 pimpG: : why?
22:11 TheVileOne: : I guess it will work
22:11 pimpG: : it do work
22:13 TheVileOne: : you're right it works
22:14 pimpG: : i was confused about this new timeline because this sounds starts in the previous timeline, then the singers stops
22:14 pimpG: : singing and the bpm change with this sound
22:15 pimpG: : but yeah this is surelly a new timeline
22:17 TheVileOne: : yes
22:19 pimpG: : no new timelines found
22:19 TheVileOne: : great!
22:19 pimpG: : time to mod : D
22:20 pimpG: : good "~" sliders
22:20 pimpG: : can i irc mod too?
22:21 pimpG: : this map is less flaws than the other i gess
22:21 TheVileOne: : Sure.
22:21 TheVileOne: : ._.
22:22 pimpG: : 00:48:069 - add note here and move spinner to long white tick?
22:22 pimpG: : or
22:23 pimpG: : do as i said and remove the note in red tick
22:23 pimpG: : keeping 1/1
22:24 TheVileOne: : meh
22:24 pimpG: : ?
22:25 TheVileOne: : done
22:26 pimpG: : 01:55:915 - just imo, a stack like that in easy would not be a good idea
22:26 pimpG: : (1,2)
22:27 TheVileOne: : It's important to my pattern. Can't change
22:27 pimpG: : i see
22:28 TheVileOne: : I'm sure you're not going to like the other stacks
22:28 TheVileOne: : xD
22:29 pimpG: : they are fine with this AR i gess
22:29 pimpG: : thats all : D
22:29 pimpG: : lets see normal
22:31 pimpG: : oh your spacing is surelly difficult
22:32 TheVileOne: : 00:31:453 - I'm thinking of starting the spinner here
22:32 TheVileOne: : The wait is strange
22:32 pimpG: : better a circle?
22:33 pimpG: : or 2
22:33 pimpG: : red and white lines
22:34 pimpG: : 02:25:223 (1,2) - idont like this overlap : D
22:36 TheVileOne: : I do
22:36 TheVileOne: : why i spaced it like that
22:37 pimpG: : nothing else in normal ;_;
22:38 TheVileOne: : you could bother vinyl if you want
22:38 TheVileOne: : he's online
22:38 pimpG: : no way
22:38 pimpG: : i preffer posting a mod
22:38 pimpG: : btw his diff looks fine too
22:42 TheVileOne: : My insane probably wont look like a hard
22:45 pimpG: : cool

good luck 8-)
BeatofIke
Mod 4 Mod request (in return). Nothing much to say here.

General
-> Add your guest mapper in tags.
-> Why is there a red timing section at 03:23:210?

-> Your Easy and Normal diffciulties are okay, but some of the spacing is either too big or a bit inconsistent. Also, reduce the HP Drain Rate to 4 on your Normal Diffculty.

Vinyl's Hard
-> Why is the drain rate higher than Normal? Increase it so it's at least higher than your Normal difficulty.
-> Reduce Overall Difficulty -1.
-> There is no hitsounds on this difficulty. You must add hitsounds so it's rankable.

Insane
-> This difficulty is in progress (WIP) i see? It looks good so far. Keep it up!

Good/Soild Map. Keep it up (Future MAT) ;)
ColdTooth
I apologize for the very long wait.

BeatofIke wrote:

Vinyl's Hard
-> Why is the drain rate higher than Normal? Increase it so it's at least higher than your Normal difficulty. It is now higher
-> Reduce Overall Difficulty -1. Got it
-> There is no hitsounds on this difficulty. You must add hitsounds so it's rankable. Hitsounds are added
Again I apologize for this long wait, but here it is.


http://puu.sh/1boAM
Aurele
You've been BAM'd !

BAM> Brony Appreciation Medley
SC-DrawerX3
M4M :3

Fix Kiai Time! Only Insane Has Kiai!

Easy

00:31:453 (2) - Move last sliderpoint 3 grid up
00:33:761 (1) - move first sliderpoint 3 grid down and last one one grid right and one grid up
00:58:223 (3) - new combo?
01:28:684 (1) - move last sliderpoint one grid up
02:53:146 (5) - add whistle
(sorry for being picky on the sliders, i just think u would like to have them smetrical or more symetrical, that
would look better)

Normal

General

The Spacing is really unconsistant. There are a lot of jumps and anti-jumps which can confuse new player imo

00:35:607 (1,2) - this confuses a bit here with the distance
01:10:684 (7,1) - ^
00:37:453 (1,2) - ^ + Why repeting the same thing? make something diffrent here
01:21:761 (1,2,4,5,2,3) - Maby reduce this jump
01:30:992 (5,6) - ^
01:32:838 (2,3) - ^
02:49:915 (1,2) - ^
03:01:915 (2,1) - ^
02:23:607 (4) - new combo?
03:23:671 add note
03:23:902 ^

Vinyl's Hard

General

The spacing between the half beats is really small while there is a huge jump on the very last
2 hitcircles, fix that please. The Slider Velocity shoud be higher. Finish is overused.

00:54:992 (7) - new combo?
01:22:684 (2) - remove finish
01:24:069 (5) - ^
01:13:453 (7) - ^
01:14:376 (3) - ^
01:15:992 (7) - ^
01:17:838 (5) - ^
01:20:838 (5) - ^
01:22:684 (2) - ^
01:21:761 (1) - add finish on slider begin
01:24:069 (5) - remove finish
01:30:069 (3,4,5) - ^
01:31:915 (2) - remove whistle
01:33:069 (2,3) - remove finish
01:36:530 (1) - addfinish on slider begin
01:42:069 (4) - remove finish
01:43:453 (9) - remove finish and add finish on slider end
01:49:453 (2,3,4) - remove finish
01:50:376 (5) - ^
01:52:684 (2,3,4) - ^
01:54:530 (5,6,1) - ^
01:56:376 (4) - ^
01:58:453 (10) - ^
01:58:684 (1) - remove finish on slider end
02:05:607 (7) - remove finish
02:06:069 (9) - add finish
02:24:761 (2,3) - remove finish
02:27:761 (9,10) - ^
02:30:992 (3) - ^
02:39:300 (1,2) - ^
02:43:915 (3) - ^
02:49:915 (8) - ^
02:51:300 (4) - ^
02:50:376 (1) - add finish
03:04:453 (9) - remove circle
03:08:607 (4) - remove finish
03:12:530 (1) - ^
03:13:453 (2) - ^
03:18:530 (2) - ^
03:18:069 (1) - add finish
03:23:210 (5) - remove finish

Insane

I can't play this one, I'm not a pro sorry >.<

The only thing i can say on insane is that the map appears to be compleatly random imo.
I don't know if u want it that way or not.

Good luck~
ColdTooth

SC-DrawerX3 wrote:

Vinyl's Hard

General

The spacing between the half beats is really small while there is a huge jump on the very last
2 hitcircles, fix that please. The Slider Velocity shoud be higher. Finish is overused. Spacing is fixed, and I'm not sure bout velocity, will think that over.

00:54:992 (7) - new combo? New combo added
01:22:684 (2) - remove finish Removed
01:24:069 (5) - ^ ^
01:13:453 (7) - ^ ^
01:14:376 (3) - ^ ^
01:15:992 (7) - ^ ^
01:17:838 (5) - ^ ^
01:20:838 (5) - ^ ^
01:22:684 (2) - ^ ^
01:21:761 (1) - add finish on slider begin Added
01:24:069 (5) - remove finish Removed
01:30:069 (3,4,5) - ^ ^
01:31:915 (2) - remove whistle Removed
01:33:069 (2,3) - remove finish Removed
01:36:530 (1) - addfinish on slider begin Added
01:42:069 (4) - remove finish Removed
01:43:453 (9) - remove finish and add finish on slider end Removed and added finish on slider end
01:49:453 (2,3,4) - remove finish Removed
01:50:376 (5) - ^ ^
01:52:684 (2,3,4) - ^ ^
01:54:530 (5,6,1) - ^ ^
01:56:376 (4) - ^ ^
01:58:453 (10) - ^ ^
01:58:684 (1) - remove finish on slider end Removed
02:05:607 (7) - remove finish Removed
02:06:069 (9) - add finish Added
02:24:761 (2,3) - remove finish Removed
02:27:761 (9,10) - ^ ^
02:30:992 (3) - ^ ^
02:39:300 (1,2) - ^ ^
02:43:915 (3) - ^ ^
02:49:915 (8) - ^ ^
02:51:300 (4) - ^ ^
02:50:376 (1) - add finish Added
03:04:453 (9) - remove circle Removed
03:08:607 (4) - remove finish Removed
03:12:530 (1) - ^ ^
03:13:453 (2) - ^ ^
03:18:530 (2) - ^ ^
03:18:069 (1) - add finish Added
03:23:210 (5) - remove finish Removed
And I will increase slider velocity tomorrow ;)

http://puu.sh/1gR7K
Topic Starter
TheVileOne

SC-DrawerX3 wrote:

M4M :3

Fix Kiai Time! Only Insane Has Kiai!Oh derp. I forgot.

Easy

00:31:453 (2) - Move last sliderpoint 3 grid up Made uniform
00:33:761 (1) - move first sliderpoint 3 grid down and last one one grid right and one grid up ^^^
00:58:223 (3) - new combo? No. This whole section follows the same combo pattern.
01:28:684 (1) - move last sliderpoint one grid up I want to leave these alone
02:53:146 (5) - add whistle Done
(sorry for being picky on the sliders, i just think u would like to have them smetrical or more symetrical, that
would look better)

Normal

General

The Spacing is really unconsistant. There are a lot of jumps and anti-jumps which can confuse new player imo It's not inconsistent. I'm just using more than one distance snap.

00:35:607 (1,2) - this confuses a bit here with the distance Fixed
01:10:684 (7,1) - ^ Not changing
00:37:453 (1,2) - ^ + Why repeting the same thing? make something diffrent here Updated this part
01:21:761 (1,2,4,5,2,3) - Maby reduce this jump Nah. It's perfectly balanced.
01:30:992 (5,6) - ^ I would but there's no other pattern I could do. So it's going to have to stay.
01:32:838 (2,3) - ^ ^
02:49:915 (1,2) - ^ i'll think about it.
03:01:915 (2,1) - ^ Perfectly balanced spacing.
02:23:607 (4) - new combo? Done
03:23:671 add note Don't really want to
03:23:902 ^ ^


Good luck~
bomber34
orz I wanted to mod this earlier but i forgot it D: sry

[General]
  1. mmmh The Hitsounds don't fit in my opionion especially the clap sound
[Easy]
  1. 00:35:607 (3) - new combo
  2. 00:55:453 (4) - this one feels a bit weird, because it seems a bit obvious that it is a mirrored version of (2)
  3. 00:58:223 (3) - not sure about this jump, because it is a Easy after all. Maybe move 00:58:223 (3,4,5) - so that (5) is in the middle of the grid. It would still be a "jump" but much easier
  4. 01:34:684 (2) - Flow feels better with ctrl + j
  5. 01:52:223 (1,2) - Why such a huge spacing suddenly? I think it were better to just have mirrored version of each other (mirrored on X- Axis)
  6. 02:05:146 - I miss a Hitcircle
  7. 02:22:684 (1) - ending of the slider sounds weird. Make the slider 1/2 longer or shorter.
  8. 02:25:453 (3) - ^
  9. 02:52:223 (3) - new combo
  10. 03:12:069 (2) - stack it with 03:09:761 (4) -
[Normal]
  1. Why does circle size 4 feel to small and 3 to big? I guess you can stay with 4.
  2. 00:20:838 (4) - I can't describe why but it feels a bit to close to the slider (3)
  3. 00:28:223 (1) - New combo
  4. 00:54:300 - add note
  5. 00:57:992 - ^
  6. 01:10:684 (7) - new combo here instead of 01:12:069 (1) -
  7. 01:35:838 (1) - spinner is "almost" to short for a normal D:
  8. 01:40:684 (1,2,3,4) - doesn't feel good. I don't know maybe the flow isn't nice or I miss hitsounds ... rythm itself is okay
  9. 01:45:761 (4,5) - either one of them new combo
  10. 02:25:915 (4) - overlap with previous slider isn't that nice, could be better. Maye stack slider end of (4) with slider end of (3)
  11. 02:49:915 (1,2) - jump feels to hard for a Normal
  12. 03:01:915 (2,1) - this jump is seriously to far for a normal
  13. 03:04:223 (3,4,5) - here too. This is a normal difficulty not a hard o.o
This diff feels more like a mix between hard and normal

[Hard]
  1. sliderwhistle sounds annoying
  2. 00:59:607 (1) - slider looks kind of bad
  3. 01:42:530 (5) - new combo
  4. 02:48:530 (5) - slider would be better if it was less "compressed"
Not hat just to complain about but i have to say this diff feels easier than the Normal ...

[Insane]
  1. 00:18:992 (1,3) - thse long sliders don't fit
  2. 00:41:146 (3,4) - this jump is so far that the flow and rythm feel choppy
  3. 00:42:992 (3,4) - ^
  4. 00:55:915 (6) - feels weird that it isn't stacked to (3). Even though i would stack (3) over (6)
  5. 01:12:530 (4,5,6) - the angle between (3) and (4) feels bad. Put these 3 more to the right
  6. 01:24:530 (11) - Flow feels better if you put this one on the Y-Axis of the grid
  7. 01:27:300 (8,9,10) - map the gaps between them ... feels empty for no reason
  8. 02:55:223 (5) - why isn't this one a mirrored version of (3)
  9. 02:56:376 (4) - stack it under 02:55:223 (5) -
  10. 03:12:069 (5) - dunno slider feels to slow
Except of some slow sliders it is a nice Insane
ColdTooth

bomber34 wrote:

[Hard]
  1. sliderwhistle sounds annoying
  2. 00:59:607 (1) - slider looks kind of bad Slider fixed
  3. 01:42:530 (5) - new combo New Combo added
  4. 02:48:530 (5) - slider would be better if it was less "compressed" Alrighty
Not hat just to complain about but i have to say this diff feels easier than the Normal ...Yeah, I would say, this would probably be more of a Normal+ than a Hard.
http://puu.sh/1l0S6

Here, improved ^^
Topic Starter
TheVileOne

bomber34 wrote:

orz I wanted to mod this earlier but i forgot it D: sry

[General]
  1. mmmh The Hitsounds don't fit in my opionion especially the clap sound
[Easy]
  1. 00:35:607 (3) - new combo I guess.
  2. 00:55:453 (4) - this one feels a bit weird, because it seems a bit obvious that it is a mirrored version of (2) It's a transitional note.
  3. 00:58:223 (3) - not sure about this jump, because it is a Easy after all. Maybe move 00:58:223 (3,4,5) - so that (5) is in the middle of the grid. It would still be a "jump" but much easier i'm maintaing distance snap after it. It shouldn't be an issue considering the gap. This part i'm bound to get upset about if i change.
  4. 01:34:684 (2) - Flow feels better with ctrl + j It doesn't look as good though.
  5. 01:52:223 (1,2) - Why such a huge spacing suddenly? I think it were better to just have mirrored version of each other (mirrored on X- Axis) This doesn't fit my patterns though, which is why I didn't have it mirroring the x-axis to begin with. Although I might consider it at a later time.
  6. 02:05:146 - I miss a Hitcircle I left it out for a better effect.
  7. 02:22:684 (1) - ending of the slider sounds weird. Make the slider 1/2 longer or shorter. I don't agree. I feel that the appropriate beat is on red tick, it's just not as well defined.
  8. 02:25:453 (3) - ^ ^
  9. 02:52:223 (3) - new combo No. I'd rather not.
  10. 03:12:069 (2) - stack it with 03:09:761 (4) - Done
[Normal]
  1. Why does circle size 4 feel to small and 3 to big? I guess you can stay with 4. It's fine to me.
  2. 00:20:838 (4) - I can't describe why but it feels a bit to close to the slider (3) It is close, but I don't like what the proper spacing looks like so I'm keeping it.
  3. 00:28:223 (1) - New combo Added to 30 seconds instead.
  4. 00:54:300 - add note I'd rather not. Gap is for effect.
  5. 00:57:992 - ^ ^
  6. 01:10:684 (7) - new combo here instead of 01:12:069 (1) - i'll add a new combo on 5 instead and i'll keep the next combo where it is.
  7. 01:35:838 (1) - spinner is "almost" to short for a normal D: Noted.
  8. 01:40:684 (1,2,3,4) - doesn't feel good. I don't know maybe the flow isn't nice or I miss hitsounds ... rythm itself is okay It's staying until I can think of a better way to design it.
  9. 01:45:761 (4,5) - either one of them new combo Done
  10. 02:25:915 (4) - overlap with previous slider isn't that nice, could be better. Maye stack slider end of (4) with slider end of (3) I planned it that way.
  11. 02:49:915 (1,2) - jump feels to hard for a Normal Lowered it by a unit.
  12. 03:01:915 (2,1) - this jump is seriously to far for a normal It's actually quite comfortable to me. I'm reflecting a particular mapping style with this song. This song supports nice smooth jumps and i'm going to take advantage!
  13. 03:04:223 (3,4,5) - here too. This is a normal difficulty not a hard o.o It felt fitting. I don't really want to change it.
This diff feels more like a mix between hard and normal I might have been going for that. Overall I have done nothing a Normal player cannot do. Just because the jump seems fast, it's not faster than some high BPM song's Normal difficulties. It's just low BPM, so the pace is just jumping around where I felt it was necessary.

[Insane]
  1. 00:18:992 (1,3) - thse long sliders don't fit Broken up
  2. 00:41:146 (3,4) - this jump is so far that the flow and rythm feel choppy No it doesn't read the jump and its fine
  3. 00:42:992 (3,4) - ^ I was meaning to change this
  4. 00:55:915 (6) - feels weird that it isn't stacked to (3). Even though i would stack (3) over (6) I'll put this change on hold. I'm not exactly sure how I want to fix
  5. 01:12:530 (4,5,6) - the angle between (3) and (4) feels bad. Put these 3 more to the right Tweaked this
  6. 01:24:530 (11) - Flow feels better if you put this one on the Y-Axis of the grid I'd rather not
  7. 01:27:300 (8,9,10) - map the gaps between them ... feels empty for no reason I rather like the simplified beat. That emptiness kind of focuses on the beat. I might change it if I find it no longer relevant to the map, but I want to keep it right now.
  8. 02:55:223 (5) - why isn't this one a mirrored version of (3) idk didn't think of it I made it a bit cleaner through here but its still not a mirror
  9. 02:56:376 (4) - stack it under 02:55:223 (5) - That misaligns the next pattern
  10. 03:12:069 (5) - dunno slider feels to slow I don't think so
Except of some slow sliders it is a nice Insane
Cloudchaser
General
Hitsounds are very poor in all diffs.

[Hard]

what and why? e.e


timing

argh, I don't know how to explain it in English.
every two white notes one hit.
u.u


GL
Behon
General:
Maybe consider changing the combo colors to match the 6 pony colors?

Easy:
00:59:607: Consider adding a new combo circle here.
01:00:530: New circle here too.
01:03:299: And here...
01:04:222: ...here...
01:32:838: And here.
02:04:222 (5): Move 1 square to the right (Nazi).
02:20:838 (1): Consider adding a finish here.
02:21:992 (4): Get rid of this circle, it's a bit tricky for Easy.
02:28:222 (1): Consider a finish here, too.
02:30:761 (2): Move to 02:30:992.
02:43:453 (3): Change to new combo.
02:43:915 (1): Get rid of new combo.
02:50:376 (1): Consider adding a finish to the start of this slider.
02:57:761 (1): Consider a finish here as well.
03:08:607 (2): Move to 03:08:838.

Normal:
00:27:299 (3): Either move this right below the 2 circle or to the right a bit more.
02:47:146 (2): Either move directly to the left of 1 or up/down a bit more.
02:48:530 (5): Put this on the same horizontal line as 4.
03:23:671 & 03:23:902: Put some circles here! All the harder difficulties have them, and Easy has one too.

Vinyl's Hard:
Why is Normal faster than this in terms of slider speed? This is the same as Easy, which is weird.
02:57:761 (9): Consider a finish for this slider end.

Both Insane diffs seem fine.
Snaggletooth
A little Mod~ :3

[Easy]

00:20:376 (3,4) - Eh, this could be too hard too play on Easy, A slider instead would fit as well and is easier to play. This pattern would
Look good~ http://puu.sh/1rcqX It lines perfectly up with (1)
00:21:300 (1,2) - Ugly Overlap, place (2) somewhere else plz
00:47:607 (2,3) - Hm I think a slider would fit better but that's just my personal preference so you may ignore this.
00:56:838 (2) - I would place it like this so It lines up with (1)~ http://puu.sh/1rcwL Also the player will know in which direction he has to go next ;3
00:59:607 Ah add a circle here or make a slider so the "winter wrapup" is not so lonely~
01:00:530 ^
01:03:299 ^
01:04:222 ^
01:09:300 (3,1) - Overlap, I would place sliderpath diffrently
01:32:838 To keep the flow, add a circle or slider
01:34:223 (1) - move one grid up, this looks better and more uniform with 01:33:300 (2,3,2)
01:36:992 - 01:40:222 Use claps constantly so It fits with the rest of the Double rainbow song
01:46:684 (4) - hm A whistle or ust nothing sound better imo
01:52:223 (1,2) - Spacing? theres a big Jump, reduce it so new players don't get confused.
02:05:607 (6,7) - A slider instead is easier to hit correct than 2 single circles after a small pause.
02:21:761 (3,4,5) - This is a bit Hard to hit, A slider with one repeat instead?
02:25:453 (3) - extend to 02:26:376 so It sounds better.
02:27:300 (2) - remove clap
02:31:915 (1,2) - this sounds awekward to me, Id change this pattern. I would delete (2) and make (1) a reverse slider instead. This works better
than the current pattern and is easier to play.
02:43:453 (3) - There was no clap in the previous section, add claps from 02:36:530 to 02:42:992 . This would add to the hitsound "flow".
02:52:223 (3) - add whistle to keep the rythm.
02:57:761 (1) - add finish?
03:07:915 (1,2,3) - This pattern is really hard to hit, I even combobroke on it. move 03:08:607 (2) to 03:08:838 .
03:16:223 (1,2,3) - a slider with repeat on (2) is easiert to hit, but this is my personal preference so ignore this if you want.
03:21:761 (1,2) - hm, I would make this symmetrical http://puu.sh/1rcZw looks better to me.

[Normal]

hm Some of the spacing is really weird. There are 1/2 beats that are spaced pretty far apart and later there are 1/2 beats that are mor compressed.

00:18:069 (3,4,5) - Hmm, add a circle on 00:18:761 . This would sound way better or you could do 2 sliders http://puu.sh/1rdsJ
00:19:915 (3) - not sure if multiple reverse is a good idea for normal. you could simply remove one reverse and extend it so it's a 1/1 beat slider. then remove 00:20:838 (4) obviously
00:24:992 (5) - same here.
00:25:915 (6,4) - maybe move sliderpath so its fully stacked on (6). otherwise it's a overlap and dosn't look very good.
00:35:146 (2,3,2,4) - this stack is not quiet good, I combobroke playing this part and the hitbursts hide the next circle. so please move them on diffrent posisions.
00:42:992 (3,1) - overlap, move (1) down so it dose not touch the slider.
01:06:069 (4,2) - ugly overlap, stack the end of (2) with (4). this looks better.
01:35:838 (1) - hm, spinner should start at 01:35:146 ..
02:35:607 (1) - Stack slider end with 02:34:453 (2) , so theres no overlap anymore orz
02:36:761 (2,3) - the nakedness between them is confusing D: move 02:38:146 (3) to 02:37:915
02:39:761 (1,2,3,4,5) - Well I'm not sure if this pattern is too hard for a normal..
02:41:607 (5,7) - ugly overlap
03:04:223 (3,4,5) - HUGE jump compared to the rest of the map. Maybe reduce them? Well generally on the last part you got really inconsistant with the spacing.

[Vinyl's Hard]

Generally, I would recommend to remap this diff. The rythm you mapped sounds awkward and not fiting. You use circles
where slider are obviously better and the spacing is inconsistant. Try to have at least some kind of consistancy
in the hitsounding. Some whistles where extremly out of place especially on the last part.. The slider Velo is too slow,
Velo 1.4 or 1.5 would be good.

[Insane]

Awesome Jumps but you already know that xDD

00:20:607 (1,4) - Ugly overlap :/ make (1) a curve slider~ http://puu.sh/1reIq
00:25:453 (3,4,5) - The stack stops the flow imo. Maybe simply space the stream?
00:48:992 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - You could just make a spinner instead but yeah, both works fine.
01:06:761 (6,2) - stack the end of slider with (6) properly, otherwise it looks like a mess
01:07:915 (3,7) - stack properly
01:10:223 (1) - stack or place diffrently, looks bad imo
01:12:530 (4,5,6) - hm I see no reason why a tripple should be here. A slider fits better.
01:13:453 (8,9) - same here
01:42:069 (5) - remove finish?
01:54:069 (3,4,5,8) - hm place (3,4,5) properly on sliderpath, this would look better.
03:05:146 (1) - Add finish~



:3
Topic Starter
TheVileOne

Behonkiss wrote:

General:
Maybe consider changing the combo colors to match the 6 pony colors? That's an interesting concept. I'll experiment

Easy:
00:59:607: Consider adding a new combo circle here. I'm not ready to add one there yet. I rather like how it plays currently.
01:00:530: New circle here too.I'm not going to make the rhythm boring.
01:03:299: And here...
01:04:222: ...here... ^
01:32:838: And here. Added
02:04:222 (5): Move 1 square to the right (Nazi). Done
02:20:838 (1): Consider adding a finish here. Yes
02:21:992 (4): Get rid of this circle, it's a bit tricky for Easy. I agree, It's unnecessary.
02:28:222 (1): Consider a finish here, too. Sure
02:30:761 (2): Move to 02:30:992. I don't like it.
02:43:453 (3): Change to new combo. okay
02:43:915 (1): Get rid of new combo.^
02:50:376 (1): Consider adding a finish to the start of this slider. Okay
02:57:761 (1): Consider a finish here as well. okay
03:08:607 (2): Move to 03:08:838.I'd rather not

Normal:
00:27:299 (3): Either move this right below the 2 circle or to the right a bit more. Moved right 1 unit
02:47:146 (2): Either move directly to the left of 1 or up/down a bit more. I'm happy where it is
02:48:530 (5): Put this on the same horizontal line as 4. Nah
03:23:671 & 03:23:902: Put some circles here! All the harder difficulties have them, and Easy has one too. I would if I knew how to place them.


Both Insane diffs seem fine.
Snaggletooth
Just a Quick mod on Vinyl's new hard

Wow now this map is a LOT better than the last one :3 Still not perfect, but the map can become perfect, right? ;3
There where some misplaced hitsounds but it did not bother me soo much. Now Tell me why did you always use soft soundstamples? o.o
00:17:146 (1,2,3,4,5,6) - If you want to play with finish this much then I recommend a constant rythm~ http://puu.sh/1ryej (highlited notes have finish on, others dont.)
00:18:992 (1) - sliderbegin gets finish because the song starts here.
00:22:915 (2,4) - no whistle, whistle is overused on this part so remove them.
00:24:069 (6) - hm naw just one gets whistle, end or begin of slider, you decide. Imo both works well.
00:25:453 (5,6) - No whistle on both ends, sounds to overused.
00:30:299 (2,4,6) - whistle spam~ Remove them.
00:33:299 (5,6) - I don't see why finish would make sense here, instead put one on slider begin 00:33:761 (1)
00:35:838 add note? the flow suffers because of this.
00:39:069 Important vocal part imo so add note here.
00:40:453 (4) - remove whistle~
00:42:992 (1) - Naw whistles used in this way don't sound good and rarely fit well. I would only put whistle
on slider begin.
01:00:530 (2) - hm, a whistle instead of finish sounds better to me.
01:22:453 to keep flow add note here~
01:24:299 same here
01:30:992 (1) - why finish? no need for finish here so remove.
01:34:684 (1,2,3,4,5,6,1,2,3,4,5) - Whistle spam, rework this please. (I'm sure you can figure out yourself what has to be done, if not, then ask me in-game)
01:39:530 (2,4) - remove whistles~
01:44:838 huge gap, add note here and here 01:45:069
01:51:299 (1) - finish on sliderbegin~ Also the Kiai time sounds better if you use Normal soundstamples.
01:58:222 (4) - remove finish~
02:05:838 (6) - hm double finish rarely work good so remove it please.
02:23:376 add note to keep the flow~
02:24:069 (7) - finish dose not make sense and sounds awkward :/ instead put finish here 02:24:530 (1)
02:35:376 (5) - remove finish and add it on 02:35:607 (1) slider begin~
02:38:146 (7) - Remove whistle, you know why.
02:44:607 (3) - clap is not needed, remove please. It sounds strange if single clapsounds are used this way.
02:45:299 (5) - same here.
02:49:453 (6,7,8) - remove finish, istead add it here 02:50:376 (1)
02:50:838 (3) - why finish? T___T
02:51:299 (4) - same
02:53:607 (9) - ..^
03:04:222 (1,2,3,4) - two sliders would work as well

03:09:069 (2) - clap sounds awkward here :/
03:23:210 (6) - no finish..
03:23:671 (1,2) - normal stamples would sound good >:


If you have questions just ask~
ColdTooth

Rainmon wrote:

Just a Quick mod on Vinyl's new hard

Wow now this map is a LOT better than the last one :3 Still not perfect, but the map can become perfect, right? ;3
There where some misplaced hitsounds but it did not bother me soo much. Now Tell me why did you always use soft soundstamples? o.o
00:17:146 (1,2,3,4,5,6) - If you want to play with finish this much then I recommend a constant rythm~ http://puu.sh/1ryej (highlited notes have finish on, others dont.) Alright
00:18:992 (1) - sliderbegin gets finish because the song starts here. Added
00:22:915 (2,4) - no whistle, whistle is overused on this part so remove them. Removed
00:24:069 (6) - hm naw just one gets whistle, end or begin of slider, you decide. Imo both works well. Kay
00:25:453 (5,6) - No whistle on both ends, sounds to overused. Alright
00:30:299 (2,4,6) - whistle spam~ Remove them. Done
00:33:299 (5,6) - I don't see why finish would make sense here, instead put one on slider begin 00:33:761 (1) Removed it at 5, but I'm not sure if it sounds alright to me imo on the next combo.
00:35:838 add note? the flow suffers because of this. Alright
00:39:069 Important vocal part imo so add note here. Doesn't sound right, so no.
00:40:453 (4) - remove whistle~ Removed
00:42:992 (1) - Naw whistles used in this way don't sound good and rarely fit well. I would only put whistle
on slider begin. No whistle sounds better
01:00:530 (2) - hm, a whistle instead of finish sounds better to me. Follows a flow with a finish, so no.
01:22:453 to keep flow add note here~ Yup
01:24:299 same here Not going to
01:30:992 (1) - why finish? no need for finish here so remove. k
01:34:684 (1,2,3,4,5,6,1,2,3,4,5) - Whistle spam, rework this please. (I'm sure you can figure out yourself what has to be done, if not, then ask me in-game) Reworked
01:39:530 (2,4) - remove whistles~ K
01:44:838 huge gap, add note here and here 01:45:069 Nah
01:51:299 (1) - finish on sliderbegin~ Also the Kiai time sounds better if you use Normal soundstamples. IMO it sounds all soft to me :/
01:58:222 (4) - remove finish~ kay
02:05:838 (6) - hm double finish rarely work good so remove it please. Removed
02:23:376 add note to keep the flow~ Added
02:24:069 (7) - finish dose not make sense and sounds awkward :/ instead put finish here 02:24:530 (1) Done
02:35:376 (5) - remove finish and add it on 02:35:607 (1) slider begin~ ^
02:38:146 (7) - Remove whistle, you know why. Alright..
02:44:607 (3) - clap is not needed, remove please. It sounds strange if single clapsounds are used this way. I seriously hear the claps in the background.
02:45:299 (5) - same here. ^
02:49:453 (6,7,8) - remove finish, istead add it here 02:50:376 (1) I don't like it here, theres a flow after that.
02:50:838 (3) - why finish? T___T It sounds better with the flow
02:51:299 (4) - same ^
02:53:607 (9) - ..^ ^
03:04:222 (1,2,3,4) - two sliders would work as well Done

03:09:069 (2) - clap sounds awkward here :/ Removed
03:23:210 (6) - no finish.. kk
03:23:671 (1,2) - normal stamples would sound good >: I'll leave it like that, but if others complain, then I'll add normal samples


If you have questions just ask~

Here 8-)

http://puu.sh/1rzXU
Topic Starter
TheVileOne
I am very attached to my difficulties. I will be highly restrictive in what I will change.

Rainmon wrote:

A little Mod~ :3

[Easy]

00:20:376 (3,4) - Eh, this could be too hard too play on Easy, A slider instead would fit as well and is easier to play. This pattern would
Look good~ http://puu.sh/1rcqX It lines perfectly up with (1) I'm not sure i like another straight slider. I just moved the note to the white tick and fixed spacing.
00:21:300 (1,2) - Ugly Overlap, place (2) somewhere else plz I'd rather not.
00:47:607 (2,3) - Hm I think a slider would fit better but that's just my personal preference so you may ignore this. Made into one long slider instead.
00:56:838 (2) - I would place it like this so It lines up with (1)~ http://puu.sh/1rcwL Also the player will know in which direction he has to go next ;3 I'm content with this part. Don't really want to change.
00:59:607 Ah add a circle here or make a slider so the "winter wrapup" is not so lonely~
01:00:530 ^
01:03:299 ^
01:04:222 ^ No. I'd wish people would stop suggesting it. I don't want to crowd this part with notes and clicking.
01:09:300 (3,1) - Overlap, I would place sliderpath diffrently I wouldn't. I spent long enough trying to find a symmetry pattern with that timeline. I'm happy with this.
01:32:838 To keep the flow, add a circle or slider i'm not sure how to fix. If I add a note and fix spacing, it pushes my patterns too far to the right, and they feel too close to the right wall. I don't know how to fix this. If you have any ideas be sure to post with screenshots.

01:34:223 (1) - move one grid up, this looks better and more uniform with 01:33:300 (2,3,2) Doesn't to me. Following distance snap makes it feel too close for some reason.
01:36:992 - 01:40:222 Use claps constantly so It fits with the rest of the Double rainbow song Vocals here are different than the rest of the rainbow song. I'm happy with how it sounds regardless of consistency anyways. Not changing.
01:46:684 (4) - hm A whistle or ust nothing sound better imo I will keep for now.
01:52:223 (1,2) - Spacing? theres a big Jump, reduce it so new players don't get confused. I don't want the spinner hitburst to overlap. >.<
02:05:607 (6,7) - A slider instead is easier to hit correct than 2 single circles after a small pause. I prefer circles- not changing
02:21:761 (3,4,5) - This is a bit Hard to hit, A slider with one repeat instead? Fixed in previous mod
02:25:453 (3) - extend to 02:26:376 so It sounds better. Lowered volume
02:27:300 (2) - remove clap No. I'll keep
02:31:915 (1,2) - this sounds awekward to me, Id change this pattern. I would delete (2) and make (1) a reverse slider instead. This works better
than the current pattern and is easier to play. Ew. I don't want a large repeat slider that isn't centered. It's fine.
02:43:453 (3) - There was no clap in the previous section, add claps from 02:36:530 to 02:42:992 . This would add to the hitsound "flow". Already fixed
02:52:223 (3) - add whistle to keep the rythm. Done
02:57:761 (1) - add finish? added, but i really don't like it and may remove it in the near future.
03:07:915 (1,2,3) - This pattern is really hard to hit, I even combobroke on it. move 03:08:607 (2) to 03:08:838 . It sounds better where it is, and I probably will not change it. I don't need this song ranked that bad.
03:16:223 (1,2,3) - a slider with repeat on (2) is easiert to hit, but this is my personal preference so ignore this if you want. Easier but sounds terrible.
03:21:761 (1,2) - hm, I would make this symmetrical http://puu.sh/1rcZw looks better to me. Maybe. i'll consider it, but really that doesn't match the rest of the styling of the map

[Normal]

hm Some of the spacing is really weird. There are 1/2 beats that are spaced pretty far apart and later there are 1/2 beats that are mor compressed.

00:18:069 (3,4,5) - Hmm, add a circle on 00:18:761 . This would sound way better or you could do 2 sliders http://puu.sh/1rdsJ That would follow less of the beat and wouldn't sound better.
00:19:915 (3) - not sure if multiple reverse is a good idea for normal. you could simply remove one reverse and extend it so it's a 1/1 beat slider. then remove 00:20:838 (4) obviously Complaining about double repeat sliders in a Normal? Seriously.
00:24:992 (5) - same here. ^
00:25:915 (6,4) - maybe move sliderpath so its fully stacked on (6). otherwise it's a overlap and dosn't look very good. There is no overlap.
00:35:146 (2,3,2,4) - this stack is not quiet good, I combobroke playing this part and the hitbursts hide the next circle. so please move them on diffrent posisions. It's not that hard to read. It's not like I switch beats. It's the same beat. Pay attention.
00:42:992 (3,1) - overlap, move (1) down so it dose not touch the slider. Done for now
01:06:069 (4,2) - ugly overlap, stack the end of (2) with (4). this looks better. I'm sure an entire measure is more than enough time to clear that slider and it is. There is no reason to change anything here.
01:35:838 (1) - hm, spinner should start at 01:35:146 .. Done
02:35:607 (1) - Stack slider end with 02:34:453 (2) , so theres no overlap anymore orz i'd rather not break distance snap.
02:36:761 (2,3) - the nakedness between them is confusing D: move 02:38:146 (3) to 02:37:915 No. My patterns are balanced where this slider currently is.
02:39:761 (1,2,3,4,5) - Well I'm not sure if this pattern is too hard for a normal.. Even if it was I'm not changing for that reason alone.
02:41:607 (5,7) - ugly overlap Fixed
03:04:223 (3,4,5) - HUGE jump compared to the rest of the map. Maybe reduce them? Well generally on the last part you got really inconsistant with the spacing. My goal was to make a fun and interesting map. I'm not lessening a proper transition for the sake of ranking guidelines.It's more enjoyable the way I have it. And it's not inconsistent, because I'm mapping to how I felt the song should play.

[Vinyl's Hard]

Generally, I would recommend to remap this diff. The rythm you mapped sounds awkward and not fiting. You use circles
where slider are obviously better and the spacing is inconsistant. Try to have at least some kind of consistancy
in the hitsounding. Some whistles where extremly out of place especially on the last part.. The slider Velo is too slow,
Velo 1.4 or 1.5 would be good.

[Insane]

Awesome Jumps but you already know that xDD

00:20:607 (1,4) - Ugly overlap :/ make (1) a curve slider~ http://puu.sh/1reIq Doesn't bother me, don't want to change.
00:25:453 (3,4,5) - The stack stops the flow imo. Maybe simply space the stream? No. I've gotten used to the stack there and don't want to ugly it up with a stream. There's a reason why I don't have very many streams in this map.
00:48:992 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - You could just make a spinner instead but yeah, both works fine. Umm why would i do that?
01:06:761 (6,2) - stack the end of slider with (6) properly, otherwise it looks like a mess Fixed
01:07:915 (3,7) - stack properly I'd rather not. I don't see a point.
01:10:223 (1) - stack or place diffrently, looks bad imo Looks bad, flows nicely; fits my needs. It's a tradeoff.
01:12:530 (4,5,6) - hm I see no reason why a tripple should be here. A slider fits better. Personal preference?
01:13:453 (8,9) - same here Because each sound is distinct and clicking is more fun than sliding.
01:42:069 (5) - remove finish? I'll keep.
01:54:069 (3,4,5,8) - hm place (3,4,5) properly on sliderpath, this would look better. Done
03:05:146 (1) - Add finish~ Meh



:3
BounceBabe
Hi M4M

General
You have two Insane, delete one

Easy

00:21:300 (1) - Remove NC
00:24:646 (1) - ^
00:28:223 (1) - ^
00:39:300 (1) - ^
00:53:607 (2,3) - Spacing mistake, move them closer to each other
01:26:838 (1) - Remove NC
01:30:530 (1) - ^
01:32:376 (1) - ^
01:32:838 - Add circle and add new combo here
01:34:223 (1) - Remove NC
02:30:069 (1) - ^
02:33:069 (2) - Id say remove this slider and make a reserve one with the preview one
03:08:607 (2) - Dont make this in an Easy diff, also you didnt use it so far, remove it
03:16:915 (2) - This is confusing for beginners, make two circles instead between 1 and 3 on the white ticks


Normal

00:24:992 (5) - , 01:05:146 (3) - This might be unrankable on Normal, not sure, try fixiing it though!
00:46:223 (3,4) - Spacing again, too far away, make them closer
00:48:530 (1) - You need to give 1 tick space at the end to make them beginners let prepare to continue on the next elements

01:17:607 (1) - Remove NC add on next element
01:23:146 (3,4,5,1,) - , 01:25:915 (3,4,5,6) - , 01:28:684 (1,2,3,4,5,6,1,2,3,4) - Too big antijumps, you shouldnt do this on Normal diffs, fix it by putting them closer to each other
01:55:453 (6) - NC
02:25:915 (4) - Distance and overlapp, fix it by maybe Ctrl + J the preview slider and move it where it was
02:30:992 (2,3,4) - Too big antijumps, you shouldnt do this on Normal diffs, fix it by putting them closer to each other
02:36:530 (1,2,3,4) - Breaks the flow of the song and map, try something differnt, also too big jump
02:50:838 (2) - Spacing, move it closer to preview one
02:52:223 (1,2,3,4,5,6) - ^
02:56:376 (7) - Move it deffinately closer to preview circle
02:58:223 (2,3,4) - Spacing again, move them closer to each other
03:00:992 (6) - Make this circle more visible by moving it further up
03:01:453 (1) - Spacing is too big, reduce it
03:02:838 (1) - ^
03:04:684 (4,5) - ^ Seriously, this should be in a Normal
03:06:530 (2,3,4) - Closer to each other
03:12:992 (1,2,3,4,5,6) - ^
03:22:915 (4,5) - I suggest to not overlapp them, move them away


Hard

General
This map behaves like an Insane, try reducing the difficulty by deleting some stuff and making it simplier!

Overall
00:30:069 (1,2,3,4,5,6,7) - Dont use such kinds of antijumps on a Hard diff
01:33:761 (6) - NC
01:47:376 (1) - Remove NC add on next element
02:57:761 (1) - This circle isnt fully visible, move it further away

Insane (Guest diff)

00:40:453 (1) - Remove NC add here 00:41:146 (3) -
00:46:453 (5) - Reserve arrow isnt fully visible, try putting the 2nd slider point a bit away from the preview sliderend
00:56:607 (2) - , 01:00:069 (1) - , 00:52:684 (1) - ,01:03:761 (1) - Remove NC
01:03:761 (1) - Circle is too close to the preview one
01:54:530 (4) - Slider isnt fully visible, move it a bit lower
01:56:607 (6,1,1,1) - , 02:26:376 (1,1,1) - This slowdown is too sudden, add a warning!

02:38:607 (1) - Remove NC actually should be here 02:39:300 (3) -
02:40:223 (1) - ^ 02:41:146 (4) - add here
02:41:838 (1) - Remove NC
02:48:069 (1) - ^
03:01:223 (2,3) - I wouldnt do this antijump, move the 3 further away please
03:04:223 (1,1) - Remove NC

Insane

General
Take care of spacing, avoid unnecessary anti jumps. Until 00:52:222 - you wasnt so jumpy, but then you change the style, which you should do. Fix the spacing please overall!

Overall
00:18:530 (5,6) - Spacing, move them how the spacing wants it please
00:18:992 (1) - Remove NC add here 00:19:223 (2) -
00:22:684 (1) - This doesnt fit with the song, make the preview slider longer, till it reaches the white tick
00:25:453 (3,4,5) - Big jump, make it different
00:33:992 (1,3) - Put them closer to the centre
00:35:376 (1,2,3,4) - Wrong spacing overall, move the 2nd circle bit more to the last slider
00:36:761 (5) - Wrong spacing, move it closer to preview circle

00:50:607 (7) - NC
01:23:607 (9) - ^
01:26:838 (7) - ^
02:22:915 (8) - ^
02:26:376 (7) - ^
02:27:069 (1) - Remove NC
03:16:453 (1) - Huge spacing mistake, move them closer please

Thats it, good luck!
Topic Starter
TheVileOne

BounceBabe wrote:

Hi M4M

General
You have two Insane, delete one I'm allowed to have Two insanes

Easy

00:21:300 (1) - Remove NC Each combo is compartmentalized within it's own measure.
00:24:646 (1) - ^ ^
00:28:223 (1) - ^ Why?
00:39:300 (1) - ^ No sense doing so...
00:53:607 (2,3) - Spacing mistake, move them closer to each other Doesn't look that way to me...
01:26:838 (1) - Remove NC I reduced the previous combo's size to match the rest.
01:30:530 (1) - ^ No. I have a combo theme here. My combo starts on vocal starts.
01:32:376 (1) - ^ ^
01:32:838 - Add circle and add new combo here I'll add a note, but a new combo does not belong there
01:34:223 (1) - Remove NC Meh
02:30:069 (1) - ^ Doesn't fit my combos. Trying to fit each combo within it's own measure.
02:33:069 (2) - Id say remove this slider and make a reserve one with the preview one
03:08:607 (2) - Dont make this in an Easy diff, also you didnt use it so far, remove it I agree. Made into one slider.
03:16:915 (2) - This is confusing for beginners, make two circles instead between 1 and 3 on the white ticks[/color] I'm pretty sure I gave enough red tick transitions with the sliders to clue the beginners into hitting a 3/4th time transition.

Normal

00:24:992 (5) - , 01:05:146 (3) - This might be unrankable on Normal, not sure, try fixiing it though!
00:46:223 (3,4) - Spacing again, too far away, make them closer Fixed
00:48:530 (1) - You need to give 1 tick space at the end to make them beginners let prepare to continue on the next elements[/color] IMO they have enough time to react. I can get a bonus without even spinner at the start. The BPM is low enough to allow this.
01:17:607 (1) - Remove NC add on next element Added new combo here 01:19:473 - instead.
01:23:146 (3,4,5,1,) - , 01:25:915 (3,4,5,6) - , 01:28:684 (1,2,3,4,5,6,1,2,3,4) - Too big antijumps, you shouldnt do this on Normal diffs, fix it by putting them closer to each other I'd rather not since its readable.
01:55:453 (6) - NC Added on 5 instead
02:25:915 (4) - Distance and overlapp, fix it by maybe Ctrl + J the preview slider and move it where it was
02:30:992 (2,3,4) - Too big antijumps, you shouldnt do this on Normal diffs, fix it by putting them closer to each other I shouldn't, but I'm mapping it the way I want it to be played.
02:36:530 (1,2,3,4) - Breaks the flow of the song and map, try something differnt, also too big jump Fixed
02:50:838 (2) - Spacing, move it closer to preview one Don't want to change. It's fits the song.
02:52:223 (1,2,3,4,5,6) - ^ ^
02:56:376 (7) - Move it deffinately closer to preview circle The reason I'm not changing these, is the flow allows me to do this.
02:58:223 (2,3,4) - Spacing again, move them closer to each other ^
03:00:992 (6) - Make this circle more visible by moving it further up i'll consider it.
03:01:453 (1) - Spacing is too big, reduce it Nah
03:02:838 (1) - ^ ^
03:04:684 (4,5) - ^ Seriously, this should be in a Normal Nah
03:06:530 (2,3,4) - Closer to each other Remapped this part. It's better.
03:12:992 (1,2,3,4,5,6) - ^ I'll consider it
03:22:915 (4,5) - I suggest to not overlapp them, move them away[/color] Changed how it ends a bit. It looks better.

Insane

General
Take care of spacing, avoid unnecessary anti jumps. Until 00:52:222 - you wasnt so jumpy, but then you change the style, which you should do. Fix the spacing please overall! I did change my style. I got bolder with my mapping there. However consider my intro as a warmup for the harder stuff later on.

Overall
00:18:530 (5,6) - Spacing, move them how the spacing wants it please
00:18:992 (1) - Remove NC add here 00:19:223 (2) - I see no point in doing so.
00:22:684 (1) - This doesnt fit with the song, make the preview slider longer, till it reaches the white tick i'm not making the slider longer. This is intentional.
00:25:453 (3,4,5) - Big jump, make it different I thought you said my style wasn't the same until later on. Would this be suggesting I make it further different?
00:33:992 (1,3) - Put them closer to the centre Done
00:35:376 (1,2,3,4) - Wrong spacing overall, move the 2nd circle bit more to the last slider I don't think so. i'll wait for more opinions.
00:36:761 (5) - Wrong spacing, move it closer to preview circle[/color] This slider's been split up.
00:50:607 (7) - NC Oh fine....
01:23:607 (9) - ^ Done
01:26:838 (7) - ^ ^
02:22:915 (8) - ^ I think done
02:26:376 (7) - ^ ^
02:27:069 (1) - Remove NC ^
03:16:453 (1) - Huge spacing mistake, move them closer please I might. Once you know they are there its not terribly hard to hit them.


Thats it, good luck!
cirno-_old
M4M if you want. Just really wanted to mod this anyways <3

General
Maybe change the Green CC to something yellowish? to match fluttershy :)
Easy and Normal's hitsounds are like 100%. I'd lower it. Even if it's just 90%. I tested 90% and it's so much better imo.

Easy
00:33:781 (1) - Not sure entirely, but this slider may show up off screen for certain resolutions. The sliderball's ring does at least. Probably not a big deal.

Normal
I feel that the CS is too small for such large distance spacing. Maybe CS5?
Add a bookmark here 02:20:858 so modders can skip to it
03:22:935 (4) - Consider deleting

Hard
02:57:781 (1) - I liked the finish you had around 02:50:396 through 02:53:166 - maybe do the same thing at this point?
03:23:671 (1,2) - Consider whistle or finish
I like the soft hitsounds on this

Rainmon's Insane
00:47:050 (1) - kinda plays weird
01:19:012 (2) - Finish maybe
03:08:858 (1,2) - Consider CTRL+G (2) http://i.imgur.com/wpu8e.png
03:08:858 through 03:17:627 - Consider adding hitsounds, but with a very soft volume

I got no problems with insane. That's all I got. GL! ~star
ColdTooth

cirno- wrote:

Hard
02:57:781 (1) - I liked the finish you had around 02:50:396 through 02:53:166 - maybe do the same thing at this point? I don't think so necessary.
03:23:671 (1,2) - Consider whistle or finish Drum hitsounds sound better.
I like the soft hitsounds on this Thanks, it sounds like a soft song, so it would be soft hitsounds. Normal could be fine.



I got no problems with insane. That's all I got. GL! ~star
Star~ Yay~
ColdTooth
M4M~~

[Easy]

00:44:396 (4,1,2,3) - I dislike this pattern. A more of a simple curve would be much better.
00:58:242 (3,4,5) - http://puu.sh/222xC Better and not a big jump from 2
01:19:935 (2,3) - Avoid stacks.
01:43:473 (3,1) - I dislike this jump. It's harsh for new players. What you could do is put then blanketing each other, like what you did to 00:41:166 (1,3) - or something like that
01:52:242 (1,2) - I dislike this jump.
01:55:012 (1,2) - Try something like... http://puu.sh/222JL
01:56:858 (1,2,3) - Annoying to play for easy players. Try making 1 into a curve slider to 2
01:58:704 (1,2,1,2,1,2,3,4) - Avoid stacks.
02:28:242 (1) - Not symmetric, if you were going for that.
02:39:781 (1,2,3,1) - Not a square shape
02:43:473 (1,2) - Stacks.. They're annoying for easy players..
02:44:858 (1) - Try a left curve?
03:13:935 (3) - 1 or 2 down

[Normal]

CS 3?

00:19:935 (3) - 1 repeat please
00:25:012 (5) - ^
01:05:166 (3) - ^
01:10:242 (1,2,3) - bit bigger spacing would look better
01:21:781 (1,2,3,4,5) - We got some big jumps here, could reduce em
01:25:012 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - Same goes for these
01:40:704 (1,2,3) - Eh... I don't like this IMO
02:39:319 (1,2,3,4,1,2,3,4) - Most oddest shape in the map, and it barely fits with it.
02:49:935 (1,2) - Forward 1 beat
Beyond that point is a series of 1/1 jumps, and some don't fit along with the map.
03:22:935 (4) - not under 3

[Rainmon's Insane]

This map is FULL of 3/4 sliders and stuff like that. A few don't fit here, but the rest are okay.
There is an EXTRA kiai time after the break, and the others don't. Remove it.
This also has another set of colors. All diffs should have the same color set (unless it's for a specific use)


01:11:050 (2) - Not a good placement in the timeline. And it doesn't fit well.
01:23:396 (1,2,3,4,5) - Make better pentagon
03:04:242 (1,2) - Doesn't look right with the way it is. Try 1/1 jump.
03:18:089 (1) - A spinner doesn't fit here for an insane.

[Insane]

Jumps are PERFECT in this beatmap. Love em.

00:30:089 (4) - NC
00:31:012 (1) - Remove NC
02:40:704 (5) - Awkard slider
03:23:671 (1,2) - Jumps would be fine, but I'm okay with this

Good map, just easy and normal needs some work.
Snaggletooth

VinylDash14 wrote:

[Rainmon's Insane]

This map is FULL of 3/4 sliders and stuff like that. A few don't fit here, but the rest are okay.
There is an EXTRA kiai time after the break, and the others don't. Remove it.
This also has another set of colors. All diffs should have the same color set (unless it's for a specific use)
[/color] Thats because I
find them much mor fitting and beautiful that way >:


01:11:050 (2) - Not a good placement in the timeline. And it doesn't fit well.True.
01:23:396 (1,2,3,4,5) - Make better pentagon Its a star but sure.
03:04:242 (1,2) - Doesn't look right with the way it is. Try 1/1 jump. changed
03:18:089 (1) - A spinner doesn't fit here for an insane. should i put an endless slider instead?
Mrscookie
nice beatmap
timing and design are perfect
:)
a "must have" for all bronies
ztrot
[Disclaimer]
If you take these suggestions good, if not alright I'm spending my time to help make your map be the best it can be! Feel free to use the spaces between each mod for feed back

[Easy]
Overall I think the beat you are using is fine but the creativity on this is a bit on the bland side yes I'm going there let's review some patterns that could be spiced up, just because it is a easy doesn't mean it has to be bland!

00:41:166 (1,2,3) - a pattern like this one can be changed in to a very fun and visually stunning object with a few minor tweaks it is important to know while DS can be your best friend it is okay to bitch slap it across the room for minor tweaks. giving you end results like this

00:55:935 (1,2) - reallt this is one of them to each there own kinda things but I really enjoy to see more curves in maps when possible there is nothing wrong with these as is but I think the possibilities for more creative design open up when you use sliders with arcs

01:01:935 (3) - when I see a slider like this and it is disconnected from the pattern it makes me sad but this happens to the best of us I would suggest trying to find a way to make it work with the other notes here is an idea.

01:21:781 (1,2,1) - I like this this is good. but this 01:25:012 (1) - breaks up the patter flow that had going for it try to rework that if possible.

01:31:012 (2) - why not make this interlock with the slider before it?

01:32:396 (1,2,3,4) - Give the player a bit more movement in places like this even in a easy it is good to teach movement early on

01:45:319 (2) - two great sliders in this pattern met with a flat clashing line slider imo that throws off the pattern by miles of course line sliders have a place but I wouldn't of used them like that.

01:55:012 (1,2,1) - a nice idea for this pattern is something like this

02:22:704 (1) - I don't think it would kill you to blanket this slider around the circles before it :P

02:41:165 (1,2) - here is a good use of line sliders.

[Normal]

overall I think the circle size is to small imo for a normal well at least not to my liking.

00:19:935 (3,4) - I really dislike patterns like this for one they look pretty tacky and two it becomes a guessing game for new plays on when yo release the slider.

00:25:012 (5,6) - Same as above my reason remains the same.

00:59:627 (1,2,3) - Tidy this up a bit man it can look and play so much better with a bit of time.

I've also noticed some sliders overlap on the 1/2 beat with circles do not why is that?

02:46:704 (1,2,3,4,5,6) - that pattern could be improved quite a bit.

03:22:935 (4) - stack that correctly.

[VD's Hard]

holy shit is is really well made!

01:27:781 (5) - move this to here

01:48:550 (4) - kill that overlap if you would please.

01:51:319 (1,2,3) - This can be worked on a bit more refer to my screen shot in the easy for ideas.

[RM' Insane]

okay now that is a beatmap god damn. No really there is nothing that twerks a nerve here.

[Insane]

Overall this map fits the bar of being a insane but a lot of the patterns don't interlock and from a play stand point visuals do count for something as well so this wouldn't net but maybe one play through for me then I would go mindlessly play RM's Insane.

00:32:627 (1,2,3,4,5,6,7) - I would take this pattern to symmetric town.

I've already spent too much time on this mod crap there isn't anything really game breaking in the insane for course so good luck and all
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