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Takeharu Ishimoto - Battle Theme 1 - arrange - from FINAL FA

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Aldwych
I think you followed konataN's mod.

Sowww ¦ 3

[General]

In tags, delete Final fantasy, ii, battle scene 1 i arrange takeharu ishimoto, it's in your title, artist name source etc... you don't need to say it again.
You can add Firion in tags because it's a character of FF II.

[Easy]

In my opinion (IMO) Slider velocity (SV) is too fast for an easy diff. BPM is 150, if i take for example Senbonzakura (BPM = 152) by natsumeRin, SV = 0,80 or if i take Loco by -Bakari- recently ranked, easy's SV = 0,90. Stay SV at 1,40 make easy diff unrankable. YOu can decrease to 0,80/1,00.

00:16:226 It's better to hear if the slider is move to 00:16:426
00:37:426 I think it's better to this slider to have just one reverse arrow and make something like 00:37:426 (begining) 00:37:826 (reverse) 00:38:226 (end).
01:44:426 End of spinner is ugly and there's nothing at the end. Why not finish it at 01:45:426
01:44:426 Volume hitsound at 30%?
01:45:026 And 10% here?
01:46:026 OF course if you change the spinner, delete this timing section.

I couldn't say something with sliders positions, if you change SV. I will mod it in the future.

[Normal]

00:40:026 Stack them (with the first one)
01:44:426 Same things like easy diff.

[KonataN's insane]

00:14:026 Spacing = x5,00 It's not too much? Maybe not.
00:25:626 Why not a spiral? t/51962
00:41:026 Too higher, it touchs the HP bar.
00:51:226 Same for spiral

I will mode easy/normal diff further if SV are change.

At the next week-end, maybe i will make a spinner for this map. We have time to rank this map.
KonataN

Aldwych wrote:

I think you followed konataN's mod.

(...)

[KonataN's insane]

00:14:026 Spacing = x5,00 It's not too much? Maybe not. It should be like that.
00:25:626 Why not a spiral? t/51962 No.
00:41:026 Too higher, it touchs the HP bar. You're right. fixed :)
00:51:226 Same for spiral Same for above

I will mode easy/normal diff further if SV are change.

At the next week-end, maybe i will make a spinner for this map. We have time to rank this map. Please tell us what you want to say with that sentence o.o
Looks like map is ready for Pending ;)
Topic Starter
Deni
SPOILER

Aldwych wrote:

I think you followed konataN's mod.

Sowww ¦ 3 Yes.. ^^

[General]

In tags, delete Final fantasy, ii, battle scene 1 i arrange takeharu ishimoto, it's in your title, artist name source etc... you don't need to say it again.
You can add Firion in tags because it's a character of FF II. Ok, I deleted them :)

[Easy]

In my opinion (IMO) Slider velocity (SV) is too fast for an easy diff. BPM is 150, if i take for example Senbonzakura (BPM = 152) by natsumeRin, SV = 0,80 or if i take Loco by -Bakari- recently ranked, easy's SV = 0,90. Stay SV at 1,40 make easy diff unrankable. YOu can decrease to 0,80/1,00.
I re-mapped easy. SV is now 0.70 and Distance Snap 1.2


01:44:426 End of spinner is ugly and there's nothing at the end. Why not finish it at 01:45:426 Ok! :)
01:44:426 Volume hitsound at 30%? Ok! :)
01:45:026 And 10% here? Ok! :)
01:46:026 OF course if you change the spinner, delete this timing section. Ok! :)

I couldn't say something with sliders positions, if you change SV. I will mod it in the future. That would be great :)

[Normal]

00:40:026 Stack them (with the first one) Ok! :)
01:44:426 Same things like easy diff. Ok! :)

Thank you very much :)
KonataN
Mod for
Aldwych's Hard:

00:03:226 remove NC
00:04:426 add NC
00:06:026 ^
00:07:626 remove NC
00:09:426^
00:10:026 add NC
00:10:826 remove NC
00:12:826 ^
00:15:426 ^
00:17:426 (6) too close to circle before
00:19:226 (6) ^
00:22:426 (1,2,3,4) Thats a mess to play. Map them proper/get to think about a alternative
00:34:626 remove NC
00:37:226 ^
00:39:626 (1,2,3) if you want to make them like this, do the irregular more regular. hope you know what I mean
00:41:026 remove NC
00:42:026 you never stacked sliders like this before. i recommend not stacking them
00:44:826 remove NC
00:48:026 same for above
01:00:626 remove NC
01:01:826 add NC
01:02:026 remove NC
01:03:426 (3) you better not stack this, because the circle before is stacked neither
01:05:426 remove NC
01:08:426 ^
01:09:226 ^
01:10:026 ^
01:10:826 ^
01:13:426 ^
01:15:626 Maybe remove circle?
01:16:826 remove NC
01:18:226 ^
01:19:626 add NC
01:19:826 remove NC
01:22:826 add NC
01:23:126 remove NC, This part is just confusing. please get a better idea
01:24:026 especially this one is weird
01:24:426 add NC
01:24:626 remove NC
01:26:226 ^
01:27:026 add NC
01:28:026 remove NC
01:29:426 ^
01:30:426 add NC
01:31:026 remove NC
01:32:626 ^
01:33:426 add NC
01:34:026 remove NC

Please do hitsounds~

Easy:
Inherited Points
wegen denen ist ab kiai time bis zum ende 100% volume, stell bei denen bitte 70% ein, also die bei ca. 14s und 25s

00:02:426 NC weg
00:05:626 ^
00:20:426 ^
00:38:426 ^
00:39:626 NC hin
00:44:826 NC weg
01:07:026 ^
01:10:026 ^
01:20:226 ein kleiiiin wenig nach links, so das er die selbe X koordinate wie der circle darunter hat :3
01:34:026 NC weg
01:44:426 kleines problem mit dem spinner, der ist zu kurz für ne easy AI mod meldet das auch :< Ich hab grad kA was tun D:


Normal:
wegen dem Sound das selbe wie bei easy~

00:01:826 NC weg
00:09:026 ^
00:09:826 NC hin
00:10:826 NC weg
00:14:026 NC hin
00:15:426 NC weg
00:18:226 NC weg (nicht 100% sicher)
00:19:626 ^
00:24:026 ^
00:25:226 NC hin
00:25:626 NC weg
00:29:626 ^
00:32:226 ^
00:32:826 NC hin
00:33:226 NC weg
00:36:426 ^
00:38:826 ^
00:47:626 ^
01:00:626 ^
01:08:426 ^
01:09:226 NC hin
01:10:026 NC weg
01:15:426 ^
01:21:826 auf die selbe linie wie der Slider davir zeigt?
01:20:826 NC weg
01:32:626 ^
01:44:426 der spinner ist auch hier etwas zu kurz :I
Topic Starter
Deni
SPOILER

KonataN wrote:

Easy:
Inherited Points
wegen denen ist ab kiai time bis zum ende 100% volume, stell bei denen bitte 70% ein, also die bei ca. 14s und 25s Gemacht! :)

00:02:426 NC weg
00:05:626 ^
00:20:426 ^
00:38:426 ^
00:39:626 NC hin
00:44:826 NC weg
01:07:026 ^
01:10:026 ^
01:20:226 ein kleiiiin wenig nach links, so das er die selbe X koordinate wie der circle darunter hat :3
01:34:026 NC weg
01:44:426 kleines problem mit dem spinner, der ist zu kurz für ne easy AI mod meldet das auch :< Ich hab grad kA was tun D:
Okay, das meiste behoben. :D Das mit dem Spinner müssen wir nochmal überlegen :/


Normal:
wegen dem Sound das selbe wie bei easy~

00:01:826 NC weg
00:09:026 ^
00:09:826 NC hin
00:10:826 NC weg
00:14:026 NC hin
00:15:426 NC weg
00:18:226 NC weg (nicht 100% sicher)
00:19:626 ^
00:24:026 ^
00:25:226 NC hin
00:25:626 NC weg
00:29:626 ^
00:32:226 ^
00:32:826 NC hin
00:33:226 NC weg
00:36:426 ^
00:38:826 ^
00:47:626 ^
01:00:626 ^
01:08:426 ^
01:09:226 NC hin
01:10:026 NC weg
01:15:426 ^
01:21:826 auf die selbe linie wie der Slider davir zeigt?
01:20:826 NC weg
01:32:626 ^
01:44:426 der spinner ist auch hier etwas zu kurz :I
Alles behoben ausser den Slider ;) ..

Dankeee :!: :P
pyransc
[Easy]
00:20:426 (1) - This slider is little ugly, change them , you can copie this slider 00:23:626 (1)
00:58:826 (1) - add one reverse at 00:59:226, end slider at 00:59:626
00:59:826 (2) - delete circle
01:05:426 (1) - start at 01:05:226, add one reverse at 01:05:626, end slider at 01:06:026
01:34:026 (4) - Try to it this slider more symmetrical http://puu.sh/veq

[Normal]
00:16:226 (3) - romove clap on first and third reverse ,add finish, remove finish on last circle, add clap
00:17:226 (4) - add finish to firs circle
00:18:226 (5) - mayby change slider to look like this 00:14:026 , you can copy/paste
00:22:436 (3) - Try to it this slider more symmetrical http://puu.sh/veq
00:25:626 (3) - ^
00:49:226 (1) - ^
01:34:026 (4) - ^ http://osu.ppy.sh/ss/129698

[Aldwych's Hard]
Add Kiai Time and hitsound.

[KonataN's Insane]
Nothing to do.
Aldwych
Hello

KonataN wrote:

Mod for
Aldwych's Hard:

00:03:226 remove NC
00:04:426 add NC
00:06:026 ^
00:07:626 remove NC
00:09:426^
00:10:026 add NC
00:10:826 remove NC
00:12:826 ^
00:15:426 ^
00:17:426 (6) too close to circle before What? It's snap, i won't jump it too. xD
00:19:226 (6) ^ ^
00:22:426 (1,2,3,4) Thats a mess to play. Map them proper/get to think about a alternative. You think it? I won't stream with circles, it's a long stream and i won't stack sliders
00:34:626 remove NC
00:37:226 ^
00:39:626 (1,2,3) if you want to make them like this, do the irregular more regular. hope you know what I mean X and Y = 160? Like that? (for the 3rd)
00:41:026 remove NC
00:42:026 you never stacked sliders like this before. i recommend not stacking them Why not, i didn't know what can i do here
00:44:826 remove NC
00:48:026 same for above
01:00:626 remove NC
01:01:826 add NC
01:02:026 remove NC
01:03:426 (3) you better not stack this, because the circle before is stacked neither Ok i will say positions at the end.
01:05:426 remove NC
01:08:426 ^
01:09:226 ^
01:10:026 ^
01:10:826 ^
01:13:426 ^
01:15:626 Maybe remove circle? Little sound here, and did nothing for 1,5 tick, i think it's ugly (imo)
01:16:826 remove NC
01:18:226 ^
01:19:626 add NC
01:19:826 remove NC
01:22:826 add NC
01:23:126 remove NC, This part is just confusing. please get a better idea Two little sounnd here for a little stream, if you don't want of too circle so make a slider?
01:24:026 especially this one is weird Why weird?
01:24:426 add NC
01:24:626 remove NC
01:26:226 ^
01:27:026 add NC
01:28:026 remove NC
01:29:426 ^
01:30:426 add NC
01:31:026 remove NC
01:32:626 ^
01:33:426 add NC
01:34:026 remove NC

Please do hitsounds~
Positions :

368,216,63426,1,0
336,240,63626,2,0,B|258:317|258:165|194:229,2,170
408,192,65426,6,0,B|472:128,2,85
408,280,66026,2,0,B|472:344,2,85
336,232,66626,1,0
144,64,67026,5,0

It's after
328,144,63026,1,

I let change dub for NC and hitsounds
Topic Starter
Deni

pyransc wrote:

[Easy]
00:20:426 (1) - This slider is little ugly, change them , you can copie this slider 00:23:626 (1)
00:58:826 (1) - add one reverse at 00:59:226, end slider at 00:59:626
00:59:826 (2) - delete circle
01:05:426 (1) - start at 01:05:226, add one reverse at 01:05:626, end slider at 01:06:026
01:34:026 (4) - Try to it this slider more symmetrical http://puu.sh/veq I made it a bit more symmetrical ! :)

[Normal]
00:16:226 (3) - romove clap on first and third reverse ,add finish, remove finish on last circle, add clap Ok!
00:17:226 (4) - add finish to firs circle Ok!
00:18:226 (5) - mayby change slider to look like this 00:14:026 , you can copy/paste Ok!
00:22:436 (3) - Try to it this slider more symmetrical http://puu.sh/veq
00:25:626 (3) - ^
00:49:226 (1) - ^
01:34:026 (4) - ^ http://osu.ppy.sh/ss/129698 I changed it a bit.

Thanks! :)
Behon
Easy:
00:00:426 (1): Replace the whistle at the end (00:01:226) with a finish.
00:20:426 (3): Consider making this look smoother/neater like so: http://up.ppy.sh/files/slider-14.jpg
00:25:226 (2): Add a finish at the end to match 00:22:026.
01:05:426 (1): Move to 01:05:226 and consider shortening to end at 01:05:826 afterwards.
01:19:226 (1,2): Match up horizontally with 01:18:626 to look neater.
01:34:026 (4): Extend so that it ends at 01:36:826.
01:44:426 (Spinner): Too short for Easy. Consider extending this to start at 01:43:826 and get rid of the hitcircle there.

Normal:
00:05:626 (3): Consider making this look more symmetrical/smoother curved.

Hard:
01:01:826 (8): Make this a new combo.
01:02:026 (1): Get rid of the new combo on this.

Insane is fine.
CTB Fia
i know FF but why FF II using FF VII wallpaper???
it just wrong picture u know

Easy
try to use distance snap to rearrange ur beats
01:24:747 - put spinner here

Normal
01:28:787 - put spinner here

Hard
Nothing to say :o

Insane
00:27:247 - in insane,short time song don't need a break so just put some note or sliders here
00:52:797 - this too

all beats in every diff seems to right in place

that's all i can say
good luck and i'm sure ur beatmap will be ranked! :D
Topic Starter
Deni
SPOILER

Behonkiss wrote:

Easy:
00:00:426 (1): Replace the whistle at the end (00:01:226) with a finish. Ok
00:20:426 (3): Consider making this look smoother/neater like so: http://up.ppy.sh/files/slider-14.jpg Ok
00:25:226 (2): Add a finish at the end to match 00:22:026. Ok
01:05:426 (1): Move to 01:05:226 and consider shortening to end at 01:05:826 afterwards.
01:19:226 (1,2): Match up horizontally with 01:18:626 to look neater. Ok
01:34:026 (4): Extend so that it ends at 01:36:826.
01:44:426 (Spinner): Too short for Easy. Consider extending this to start at 01:43:826 and get rid of the hitcircle there. Fix'd

Normal:
00:05:626 (3): Consider making this look more symmetrical/smoother curved. Ok Fix'd

shojimeguro wrote:

i know FF but why FF II using FF VII wallpaper???
it just wrong picture u know Ok, I changed the wallpaper to a Final Fantasy Dissidia Wallpaper with Firion

Easy
try to use distance snap to rearrange ur beats why? I think they are good.
01:24:747 - put spinner here No >.<

Normal
01:28:787 - put spinner here No >.<


that's all i can say
good luck and i'm sure ur beatmap will be ranked! :D Thanks! :D


Thanks for the mods!
Aldwych

Behonkiss wrote:

Hard:
01:01:826 (8): Make this a new combo. Fix for twice
01:02:026 (1): Get rid of the new combo on this.
To dubb : I like your BG, but why not changing combo colors, the previous BG seems good with combo colours but not really now :

Why not something like this? :

[Colours]
Combo1 : 235,5,11
Combo2 : 163,114,252
Combo3 : 60,117,251
Combo4 : 251,210,51

I will gave you my diff with this colours, if you and KonataN find it good, why not making it?

(No kds)
Topic Starter
Deni

Aldwych wrote:

To dubb : I like your BG, but why not changing combo colors, the previous BG seems good with combo colours but not really now

(No kds)

Ok I changed the combo colours.
Meru
hello, m4m for t/91951&start=0

sorry if my mod wasn't helpful =w=

[General]
SPOILER
Inconsistency in combo colours:

- [Aldwych's Hard] :
Combo1 : 235,5,11
Combo2 : 163,114,252
Combo3 : 60,117,251
Combo4 : 251,210,51

- [Easy] :
Combo1 : 255,0,0
Combo2 : 128,128,255
Combo3 : 55,155,255
Combo4 : 255,207,40

- [KonataN's Insane] :
Combo1 : 255,0,0
Combo2 : 128,128,255
Combo3 : 55,155,255
Combo4 : 254,209,33

- [Normal] :
Combo1 : 255,0,0
Combo2 : 128,128,255
Combo3 : 55,155,255
Combo4 : 255,197,21

Inconsistency in AudioLeadIn:
- [Aldwych's Hard] : 0
- [Easy] : 1500
- [KonataN's Insane] : 1500
- [Normal] : 1500

Inconsistency in PreviewTime:
- [Aldwych's Hard] : 7626
- [Easy] : 7526
- [KonataN's Insane] : 7526
- [Normal] : -1

Inconsistency in Countdown:
- [Aldwych's Hard] : 1
- [Easy] : 1
- [KonataN's Insane] : 0
- [Normal] : 1

Inconsistency in Kiai Times:

- [Aldwych's Hard] :
Kiai #1: Starts on 00:14:026, ends on 00:26:826

- [Easy] :
Kiai #1: Starts on 00:14:026, ends on 00:25:626

- [KonataN's Insane] :
Kiai #1: Starts on 00:14:026, ends on 00:26:826

- [Normal] :
Kiai #1: Starts on 00:14:026, ends on 00:26:600[/notice]

[Easy]
  1. Maybe you can add value to HPDrain instead of zero?
  2. 00:32:226 - change to clap?
  3. 01:34:026 - A better curve? I mean fix the slider anchor, make it into neat slider
  4. 01:36:426 - Somehow, it feels awkward to put clap here

[Normal]
  1. A preview point has not yet been set for this difficulty.
  2. Unsnapped inherited (green) sections at 00:26:600
  3. 00:07:826 (1,2) - I suggest to remove the finish at the slider tail
  4. 00:11:826 (4) - I think this slider should stop at 00:12:426 and (5) should start earlier at 00:12:626 and end at 00:13:626 you know, it follow the song, so it becomes like this http://puu.sh/R9lF
  5. 00:16:226 - Only suggestions, but how about like this
    (N)==(C)==(C)==(C)==(N)
    N = Normal hitsound
    C = Clap
  6. 00:22:226 (2,3) - If you're following the instrument, the slider (3) should start at (2) and replace it
  7. 00:25:426 (2,3) - ^
  8. 00:36:426 (4) - Need more curve? (inb4, add more slider anchor perhaps)

  9. [/list

[Aldwych's Hard]
  1. OD 7 is too high for Hard diff, maybe -1 you can see TGR - Romantic Children [BD's Lunatic] the value is only 8 for a diff that have 1 stream and 1 jump
  2. 00:59:526 (2,4) - how about stack these notes?

[KonataN's Insane]
  1. 01:21:826 (1,3) - move the clap to (1)? maybe you forget it or doing that on purpose
  2. 01:24:026 (6,7) - IMO this pattern is quite confusing because it suddenly jumps to left after you jump to the right, but I think it's fine
  3. 01:30:626 (4,5,1) - it would be better if the distance from (5) to (1) are consistent with (4) to (5)


that's all that I can find u,u

My personal opinion:
still need more mod on hitsound
more better looking slider
I like this BGM lol
Aldwych
Hello Matoryoshika

OD 7 is too high for Hard diff, maybe -1 you can see TGR - Romantic Children [BD's Lunatic] the value is only 8 for a diff that have 1 stream and 1 jump Accepted
00:59:526 (2,4) - how about stack these notes? No, i don't need to do it, it looks nice without a stack, and (imo) sliders will be too much close.
Topic Starter
Deni

Matoryoshika wrote:

hello, m4m for t/91951&start=0

sorry if my mod wasn't helpful =w=

[General]
SPOILER
Inconsistency in combo colours:

- [Aldwych's Hard] :
Combo1 : 235,5,11
Combo2 : 163,114,252
Combo3 : 60,117,251
Combo4 : 251,210,51

- [Easy] :
Combo1 : 255,0,0
Combo2 : 128,128,255
Combo3 : 55,155,255
Combo4 : 255,207,40

- [KonataN's Insane] :
Combo1 : 255,0,0
Combo2 : 128,128,255
Combo3 : 55,155,255
Combo4 : 254,209,33

- [Normal] :
Combo1 : 255,0,0
Combo2 : 128,128,255
Combo3 : 55,155,255
Combo4 : 255,197,21

Inconsistency in AudioLeadIn:
- [Aldwych's Hard] : 0
- [Easy] : 1500
- [KonataN's Insane] : 1500
- [Normal] : 1500

Inconsistency in PreviewTime:
- [Aldwych's Hard] : 7626
- [Easy] : 7526
- [KonataN's Insane] : 7526
- [Normal] : -1

Inconsistency in Countdown:
- [Aldwych's Hard] : 1
- [Easy] : 1
- [KonataN's Insane] : 0
- [Normal] : 1

Inconsistency in Kiai Times:

- [Aldwych's Hard] :
Kiai #1: Starts on 00:14:026, ends on 00:26:826

- [Easy] :
Kiai #1: Starts on 00:14:026, ends on 00:25:626

- [KonataN's Insane] :
Kiai #1: Starts on 00:14:026, ends on 00:26:826

- [Normal] :
Kiai #1: Starts on 00:14:026, ends on 00:26:600[/notice]

[Easy]
  1. Maybe you can add value to HPDrain instead of zero?
  2. 00:32:226 - change to clap?
  3. 01:34:026 - A better curve? I mean fix the slider anchor, make it into neat slider
  4. 01:36:426 - Somehow, it feels awkward to put clap here

[Normal]
  1. A preview point has not yet been set for this difficulty.
  2. Unsnapped inherited (green) sections at 00:26:600
  3. 00:07:826 (1,2) - I suggest to remove the finish at the slider tail
  4. 00:11:826 (4) - I think this slider should stop at 00:12:426 and (5) should start earlier at 00:12:626 and end at 00:13:626 you know, it follow the song, so it becomes like this http://puu.sh/R9lF
  5. 00:16:226 - Only suggestions, but how about like this
    (N)==(C)==(C)==(C)==(N)
    N = Normal hitsound
    C = Clap
  6. 00:22:226 (2,3) - If you're following the instrument, the slider (3) should start at (2) and replace it
  7. 00:25:426 (2,3) - ^
  8. 00:36:426 (4) - Need more curve? (inb4, add more slider anchor perhaps)

  9. [/list

[Aldwych's Hard]
  1. OD 7 is too high for Hard diff, maybe -1 you can see TGR - Romantic Children [BD's Lunatic] the value is only 8 for a diff that have 1 stream and 1 jump
  2. 00:59:526 (2,4) - how about stack these notes?

[KonataN's Insane]
  1. 01:21:826 (1,3) - move the clap to (1)? maybe you forget it or doing that on purpose
  2. 01:24:026 (6,7) - IMO this pattern is quite confusing because it suddenly jumps to left after you jump to the right, but I think it's fine
  3. 01:30:626 (4,5,1) - it would be better if the distance from (5) to (1) are consistent with (4) to (5)


that's all that I can find u,u

My personal opinion:
still need more mod on hitsound
more better looking slider
I like this BGM lol
Thank you very much! That was a helpful mod! :)
KonataN

Matoryoshika wrote:

[KonataN's Insane]
  1. 01:21:826 (1,3) - move the clap to (1)? maybe you forget it or doing that on purpose I did that on purpose :)
  2. 01:24:026 (6,7) - IMO this pattern is quite confusing because it suddenly jumps to left after you jump to the right, but I think it's fine It should be like this :)
  3. 01:30:626 (4,5,1) - it would be better if the distance from (5) to (1) are consistent with (4) to (5)done!
Thanks! now i gotta mod your map. since you're really good, you can think how short my mod may be D:
Nagisawa
Hey~ from my moddin Q

You write in my que in yor post, diff easy. so I'll moddin only one complication. I'm sorry.

[Easy]
Delete .osb file in your folder and full submit
Apporoach Rate in Song Setup -1

00:01:826 (2) - NC
00:14:026 (1) - http://puu.sh/VQtQ
00:21:626 (4) - clap
00:44:826 (1) - remove nc
00:59:826 (2,3) - remove clap. does not fit the music. just add here 01:00:226 (3) - the whistle.
01:41:826 (5) - whistle

And so,comboburst


good luck)
Topic Starter
Deni
SPOILER

Nagisawa wrote:

Hey~ from my moddin Q

You write in my que in yor post, diff easy. so I'll moddin only one complication. I'm sorry.

[Easy]
Delete .osb file in your folder and full submit
Apporoach Rate in Song Setup -1

00:01:826 (2) - NC
00:14:026 (1) - http://puu.sh/VQtQ
00:21:626 (4) - clap
00:44:826 (1) - remove nc
00:59:826 (2,3) - remove clap. does not fit the music. just add here 01:00:226 (3) - the whistle.
01:41:826 (5) - whistle

And so,comboburst






good luck)

Fixed everything and added comboburst. Thank you so much! :)
Come[Back]Home
Ich bin nicht wirklich gut in Mods aber ok

Hard:

00:09:826 Circle mit nem Clap?
00:16:226 Circle?

Insane:

00:25:626 Slider weg und dafür bei 00:25:826 nen Stream bis 00:26:826?
00:51:226 das gleiche wie bei 00:25.626

Fertig.
Mein Mod ist zwar nicht wirklich gut.
Aber deine Map ist einfach grandios ^.^
Phish_old
hey~

Folder seems ok
i can mod german? kk..-


[Easy]
> Das Hitsounding klingt noch ein wenig seeehr random... Hitsoundind ist auch schwer zu erklären, grundsätzlich sollte man als Anfänger einem Rythmus folgen mit Claps oder Claps und Whistles und mit Finish hebt man verschiedene Höhepunkte vom Lied hervor. Du machst paar claps hier paar da und hin und wieder random whistles/finishes ._. das hört sich am schluss einfach moe an.. btw haben die Guest Diff Mapper das gleiche Problem mit den Hitsounds, also werd ich mich wahrsch. auch auf das Hitsounding besonders konzentrieren...
> Ich empfehl uuuunbedingt irgendwelche Custom Hitsounds. Such dir passende und bitte gleichzeitig welche die nicht so aufdringlich sind wie die osu! Standard Hitsounds.. Und wenn du das nicht machst, dann bitte ich dich darum nochmal -10 bis -20 Volume auf alle Sections zu machen..
00:02:426 (2,3,1,2,3,4) - hier hast du erst clap clap dann finish finish und whistle whistle, das hört sich aber wirklich nicht sehr schön an.. mach jeweils am Ende von dein Slidern nur einen Clap und nimm die hitsounds von den circlen (3) (2) (4)!
00:04:026 (1) - NC weg
00:16:426 (1,2) - diese 2 Claps zb. passen einfach überhaupt nicht da rein.. mach die bitte weg :c
00:18:026 (3) - bitte lass den slider 00:18:826 - hier enden, ist besser.
00:23:626 (1) - whistle?
00:29:626 (2,3) - finishes wirklich nur selten verwenden, ausser du hast custom hitsounds, oder es passt wirklich gut rein viele finishes zu benutzen, aber hier sind die wieder mal moemoe D: ich würde die zwei finishes wieder mit claps replacen
00:37:626 (2,3,4) - clapspam ._. passt nicht
00:49:226 (1,2) - lösch das, weil der slider eh moe aussieht, und copy paste 00:46:026 (1,2) - das da, und spiegel es horizontinal.
01:05:426 (1) - im allgemeinen soll es ja eine Easy Diff sein, und wenn ich sogar schon Schwierigkeiten damit habe wird es für Anfänger sicherlich sehr schwer sein dein Mapping zu readen. Das Problem ist das du abwechselnd auf verschiedene Instrumente mappst, und in diesem Soundtrack folgen die verschiedenen Instrumente nicht einer einheitlichen Melodie.. Keine Ahnung, vielleicht will das Lied ja irgendwie 'Chaos' ausdrücken oder so, aber wenn du abwechselnd auf die Geige und das Klavier mappst sieht dein Mapping auch aus wie Chaos. an dieser Stelle zb. würde ich den slider am weißen Tick starten, weil es einfach viel logischer ist.
01:10:026 (1) - kein grund für NC, lösch ihn
01:08:826 (1,2,3) - lösch alle Hitsounds von den Circlen bitte.. da ist eine kleine Steigerung in der Musik, und du fängst mit finish clap clap an und dann kommen whistles, die praktisch wieder 'leiser' sind als die claps... das passt einfach so nicht :0 mach die ersten 3 hitsounds weg, dann hört sichs besser an.
01:11:626 (1,2,3,1) - tausch bitte die Finishes gegen Claps aus!
01:21:826 - Die Pause is einfach nur unlogisch o.o mapp das bitte
01:31:026 (1) - das hab ich oben schonmal angesprochen (mit wall-of-text) starte den Slider bitte 01:30:826 - auf dem weißen tick.
01:37:426 - hier ist es auch wieder komisch zu spielen auch wenn die circle natürlich zum klavier passen, aber das Klavier ist einfach nur ein wenig.. aus dem Takt.. und das macht es schwierig. bitte versuch hier einen Slider mit reverse arrow zu machen, der ist nämlich sehr viel einfacher zu spielen:
01:40:626 - ^
01:43:826 (1) - ich würde alle Hitsounds von dem Spinner rausnehmen, ein leises Ende passt wesentlich besser
im allgemeinen eine schöne Diff, braucht nur noch ein bisschen Modding und Arbeit nehme ich an ._.
god bless america, und ich hab noch 3 diffs vor mir >:c fu fu fu

[Normal]
> ich werd glaub ich nicht mehr zu den Hitsounds schreiben, das wär mir zu viel.. vielleicht schaust du einfach nochmal drüber und löscht paar finishes die du obviously overused hast.. o,o
00:11:826 (4) - mach da einen reverse arrow weg und starte den Slider 00:12:626 (5) - schon bei 00:12:426 - (mach den slider dann länger damits wieder passt!)
00:12:426 (5) - der slider muss 1smallgrid links, damits gestackt is
00:17:226 (4) - geht das nicht schöner .____. der sieht moe aus
00:18:226 (5) - schieb den slider auf den weißen tick vorher 00:18:026 -
00:19:626 (6) - was is das denn schon wieder für ein sliderbody D: mach doch einfach 4 sliderpoints und ordne sie symmetrisch an, dann kommt auch kein moe moe raus :c
00:22:426 (3) - >_< ein wenig symmetrischer plz:
SPOILER

symmetrische slider sind wirklich nicht schwierig, und alles was moe moe aussieht lässt die map 2007 wirken wenn du weißt was ich mein
00:25:626 (3) - ... mach ihn bitte schöner ><
00:30:626 (5) - NC
00:32:826 (4) - delete NC
00:33:226 (1) - NC
00:37:226 - add note!!
00:39:626 (1,2) - unreadable für eine Normal Diff, änder das plz (in höheren diffs is sowas natürlich leicht möglich, aber Normal-Spieler kapiern sowas nicht und die niedrige AR lässt auch nicht zu das man sieht ob erst der untere oder obere Slider kommt.)
00:49:226 (1,2,3) - das löschen und dafür wieder 00:46:026 (1,2,3,4,5,6) - copy pasten und horizontinal spiegeln. sieht besser aus!
01:05:426 - fühlt sich immernoch komisch an an dieser stelle auf einem roten tick zu beginnen
01:19:226 (1) - 1smallgrid nach oben
01:21:826 (5) - 1smallgrid nach links
01:22:026 - Die Pause is auch immernoch sehr komisch, da müsste gemappt sein
01:34:026 (4) - holy shit replace das mit einem spinner oder irgendetwas, nur mach diesen slider weg o__o
01:43:826 - spinner hier starten? und die note dafür deleten..
01:44:426 (1) - hitsounds weg von dem ding plz!
*stöhn* mal sehn wie die guest diffs aussehen...

[Aldwych's Hard]
> in this diff i can also see many hitsound overusing and some unfitting placement, but with a bit modding we can get rid of that.. i guess...
00:07:826 - delete clap
00:08:226 - ^
00:10:426 - ^
00:22:426 - if you want that part fitting to the music, you need to make it like this:
SPOILER

---

if you have the sliders ending on a blue tick, it fits perfectly to the music, cause the piano goes like "1234,1234,1234"
00:33:226 (1,2,3) - 5 instant claps and then nothing after? you need to find a rythym to place your claps, please fix this..
00:42:426 (2,3) - this little ugly overlapping looks moe, just move (3) a little bit to the right or something
00:48:026 (1,2,3,4) - again, like above, you have 123,123,123,123; but it is 1234,1234,1234. fix that!
01:23:126 (6,7,8,9) - does not fit at all and is too difficult to read.
01:40:626 (1) - no hitsounds on the last spinner plz
nice diff ><

[KonataN's Insane]
00:08:426 - clap
00:09:226 (1) - ^
00:10:826 - ^
00:25:626 (3) - tu doch sowas den leuten nicht an, das kann man doch keinem zumuten. hast du kein Mitleid mit den Leuten? :c
00:51:226 (3) - ^
00:52:426 - 20 sek. Pause ist definitiv zu lang, sei nicht so faul und mapp was dazu ;) Guidelines sagen 5-10 Sekunden sind optimal.
01:34:026 (8) - den seh ich nich ein, mach das weg >< sowas sieht man einfach nicht in ranked maps, weil es weird und moe zu spielen is, this is so 2007 :c
01:37:226 (1) - spinnerende muten wie alle andren diffs es auch machen sollten :0 hitsounds sind da komisch am spinnerende
Diese diff hat mir eigentlich ganz gut gefallen, auch wenn sie noch seeehr viel modding braucht, aber ich denke die Diff holt noch ein wenig aus dem Mapset raus..

Viel Glück euch weiterhin~
Das hat mich dann wohl meinen halben Vor- und Nachmittag gekostet <3 was tut man nicht alles für kudooos..-
^-^
KonataN

Dick wrote:

KonataN's Insane
00:08:426 - clap gemacht
00:09:226 (1) - ^ gemacht
00:10:826 - ^ gemacht
00:25:626 (3) - tu doch sowas den leuten nicht an, das kann man doch keinem zumuten. hast du kein Mitleid mit den Leuten? :c ich bin supporter ich hab und brauch kein mitleid xD waas? das hat sogar dubbadeni geschafft. (hab dich lieb, deni :3)
00:51:226 (3) - ^ ^
00:52:426 - 20 sek. Pause ist definitiv zu lang, sei nicht so faul und mapp was dazu ;) Guidelines sagen 5-10 Sekunden sind optimal. Editor sagt 10-15 sekunden sind optimal, 5 sekunden mehr sind da egal. und nenn mich halt faul?
01:34:026 (8) - den seh ich nich ein, mach das weg >< sowas sieht man einfach nicht in ranked maps, weil es weird und moe zu spielen is, this is so 2007 :c n eckiger slider = 2007 style MOE? moe moe kyun.übertreib nicht, der slider will dich nur killen
01:37:226 (1) - spinnerende muten wie alle andren diffs es auch machen sollten :0 hitsounds sind da komisch am spinnerende gemacht
moe, was. laberst. du. ? MOE.

Wikipedia:
  • Merkmale von Moe

    Es werden vornehmlich weibliche Charaktere als moe bezeichnet, die bestimmte charakteristische und visuelle Kriterien erfüllen. Meist sind sie jung, unschuldig, niedlich (Kawaii) und besitzen bestimmte skurrile oder eigenartige Verhaltensweisen oder Angewohnheiten.
Also, Dick, danke für deinen mod.

ps.: man sollte über die ausdrucksweise und was man überhaupt schreibt nachdenken :lol:
Topic Starter
Deni

Dick wrote:

[Easy]
> Das Hitsounding klingt noch ein wenig seeehr random
Stimmt! Hatte damals noch nicht so Erfahrung mit den Hitsounds. Danke das du mich auf das Aufmerksam gemacht hast.


00:02:426 (2,3,1,2,3,4) - hier hast du erst clap clap dann finish finish und whistle whistle, das hört sich aber wirklich nicht sehr schön an.. mach jeweils am Ende von dein Slidern nur einen Clap und nimm die hitsounds von den circlen (3) (2) (4)! Ok
00:04:026 (1) - NC weg Ok
00:16:426 (1,2) - diese 2 Claps zb. passen einfach überhaupt nicht da rein.. mach die bitte weg :c Ok
00:18:026 (3) - bitte lass den slider 00:18:826 - hier enden, ist besser. Nein.
00:23:626 (1) - whistle? Ok
00:29:626 (2,3) - finishes wirklich nur selten verwenden, ausser du hast custom hitsounds, oder es passt wirklich gut rein viele finishes zu benutzen, aber hier sind die wieder mal moemoe D: ich würde die zwei finishes wieder mit claps replacen Ok
00:37:626 (2,3,4) - clapspam ._. passt nicht Ok
00:49:226 (1,2) - lösch das, weil der slider eh moe aussieht, und copy paste 00:46:026 (1,2) - das da, und spiegel es horizontinal. Ok
01:05:426 (1) - im allgemeinen soll es ja eine Easy Diff sein, und wenn ich sogar schon Schwierigkeiten damit habe wird es für Anfänger sicherlich sehr schwer sein dein Mapping zu readen. Das Problem ist das du abwechselnd auf verschiedene Instrumente mappst, und in diesem Soundtrack folgen die verschiedenen Instrumente nicht einer einheitlichen Melodie.. Keine Ahnung, vielleicht will das Lied ja irgendwie 'Chaos' ausdrücken oder so, aber wenn du abwechselnd auf die Geige und das Klavier mappst sieht dein Mapping auch aus wie Chaos. an dieser Stelle zb. würde ich den slider am weißen Tick starten, weil es einfach viel logischer ist. Nein.
01:10:026 (1) - kein grund für NC, lösch ihn Ok
01:08:826 (1,2,3) - lösch alle Hitsounds von den Circlen bitte.. da ist eine kleine Steigerung in der Musik, und du fängst mit finish clap clap an und dann kommen whistles, die praktisch wieder 'leiser' sind als die claps... das passt einfach so nicht :0 mach die ersten 3 hitsounds weg, dann hört sichs besser an.
Ok
01:11:626 (1,2,3,1) - tausch bitte die Finishes gegen Claps aus! Ok
01:21:826 - Die Pause is einfach nur unlogisch o.o mapp das bitte Nein.
01:31:026 (1) - das hab ich oben schonmal angesprochen (mit wall-of-text) starte den Slider bitte 01:30:826 - auf dem weißen tick. Nein.
01:37:426 - hier ist es auch wieder komisch zu spielen auch wenn die circle natürlich zum klavier passen, aber das Klavier ist einfach nur ein wenig.. aus dem Takt.. und das macht es schwierig. bitte versuch hier einen Slider mit reverse arrow zu machen, der ist nämlich sehr viel einfacher zu spielen:
Nein.
01:40:626 - ^ Nein.
01:43:826 (1) - ich würde alle Hitsounds von dem Spinner rausnehmen, ein leises Ende passt wesentlich besser Ok
im allgemeinen eine schöne Diff, braucht nur noch ein bisschen Modding und Arbeit nehme ich an ._.
god bless america Ich glaub nicht an Gott.
und ich hab noch 3 diffs vor mir >:c fu fu fu
?

[Normal]
> ich werd glaub ich nicht mehr zu den Hitsounds schreiben, das wär mir zu viel.. vielleicht schaust du einfach nochmal drüber und löscht paar finishes die du obviously overused hast.. o,o Haste Recht. Hab alles geändert und die meisten Finishes gelöscht.

00:11:826 (4) - mach da einen reverse arrow weg und starte den Slider 00:12:626 (5) - schon bei 00:12:426 - (mach den slider dann länger damits wieder passt!) Nein.
00:12:426 (5) - der slider muss 1smallgrid links, damits gestackt is Ok
00:17:226 (4) - geht das nicht schöner .____. der sieht moe aus Ok , PS: Dein Moe wird overused.
00:18:226 (5) - schieb den slider auf den weißen tick vorher 00:18:026 -
00:19:626 (6) - was is das denn schon wieder für ein sliderbody D: mach doch einfach 4 sliderpoints und ordne sie symmetrisch an, dann kommt auch kein moe moe raus :c Ok, PS: Dein Moe wird overused.
00:22:426 (3) - >_< ein wenig symmetrischer plz: Ok
SPOILER

symmetrische slider sind wirklich nicht schwierig, und alles was moe moe aussieht lässt die map 2007 wirken wenn du weißt was ich mein
00:25:626 (3) - ... mach ihn bitte schöner >< Ok
00:30:626 (5) - NC Ok
00:32:826 (4) - delete NC Ok
00:33:226 (1) - NC Ok
00:37:226 - add note!! Nein.
00:39:626 (1,2) - unreadable für eine Normal Diff, änder das plz (in höheren diffs is sowas natürlich leicht möglich, aber Normal-Spieler kapiern sowas nicht und die niedrige AR lässt auch nicht zu das man sieht ob erst der untere oder obere Slider kommt.) Ok geändert
00:49:226 (1,2,3) - das löschen und dafür wieder 00:46:026 (1,2,3,4,5,6) - copy pasten und horizontinal spiegeln. sieht besser aus! Ok
01:05:426 - fühlt sich immernoch komisch an an dieser stelle auf einem roten tick zu beginnen Nein.
01:19:226 (1) - 1smallgrid nach oben Ok
01:21:826 (5) - 1smallgrid nach links Ok
01:22:026 - Die Pause is auch immernoch sehr komisch, da müsste gemappt sein Nein.
01:34:026 (4) - holy shit replace das mit einem spinner oder irgendetwas, nur mach diesen slider weg o__o Nein.
01:43:826 - spinner hier starten? und die note dafür deleten.. Nein.
01:44:426 (1) - hitsounds weg von dem ding plz! Ok


Viel Glück euch weiterhin~
Das hat mich dann wohl meinen halben Vor- und Nachmittag gekostet <3 was tut man nicht alles für kudooos..-
^-^ -------->
Aldwych
Hello Nickname128!

Nickname128 wrote:

Ich bin nicht wirklich gut in Mods aber ok

Hard:

00:09:826 Circle mit nem Clap? Done
00:16:226 Circle? Prefering prepare players for jumps
Hello dick!

[Aldwych's Hard]
> in this diff i can also see many hitsound overusing and some unfitting placement, but with a bit modding we can get rid of that.. i guess...
00:07:826 - delete clap
00:08:226 - ^
00:10:426 - ^ All done
00:22:426 - if you want that part fitting to the music, you need to make it like this: Done even if they are jumps

00:33:226 (1,2,3) - 5 instant claps and then nothing after? you need to find a rythym to place your claps, please fix this.. Delete n°2 & 4
00:42:426 (2,3) - this little ugly overlapping looks moe, just move (3) a little bit to the right or something Ctrl+R and change circles placement after
00:48:026 (1,2,3,4) - again, like above, you have 123,123,123,123; but it is 1234,1234,1234. fix that! change sliders placements and done
01:23:126 (6,7,8,9) - does not fit at all and is too difficult to read. I won't change yet.
01:40:626 (1) - no hitsounds on the last spinner plz Piano note here.
nice diff >< Thanks! ;)
Thanks to you (two)
pw384
hi~ :)
some of the mods are nazi mod, just suggestion...

[Easy]
-Settings-
Fine.
-Mapping-
Fine.

[Normal]
-Settings-
* how about ar=4?
-Mapping-
* 00:07:226 - maybe a hitcircle here?
* 00:11:826 (4,5) - Confusing spacing
* 00:37:226 - maybe a hitcircle
* 00:43:626 - ^
* 01:34:026 (4) - make this symmetrical

[Aldwych's Hard]
-Settings-
* nazi: HP Drain=5 or 6
-Mapping-
* nazi: 00:19:226 (6) - move to (192,168)
* 01:40:226 (1) - the circle will be covered with the hit score of the spinner when using default skins, move it to another place?

[KonataN's Insane]
-Settings-
Fine.
-Mapping-
* 00:25:626 (3,4) - make a beat blanket?
* 00:51:226 (3,4) - ^
* nazi: 01:40:626 - another spinner from here?

-------------------------------------------
good luck~
KonataN

384059043 wrote:

[KonataN's Insane]
-Settings-
Fine.
-Mapping-
* 00:25:626 (3,4) - make a beat blanket? done
* 00:51:226 (3,4) - ^ ^
* nazi: 01:40:626 - another spinner from here? did something like that
Thank you for your mod & help :D
Aldwych
Hello 38405904
[Aldwych's Hard]

-Settings-
* nazi: HP Drain=5 or 6 5
-Mapping-
* nazi: 00:19:226 (6) - move to (192,168) Done, with all next placements chagements
* 01:40:226 (1) - the circle will be covered with the hit score of the spinner when using default skins, move it to another place fix
Thanks to you! ;)
Chewin
Hi Arrange! :3
Mod request from my modding queue ~

[General]
Why are there 2 .mp3 file in your folder? Delete one of them and full submit.
The .mp3 of the folder you are using is 269 kb/s, and the maximum rankable is 192 kb/s, you must fix it :\

Add Audio Lead in 1500 in the hard diff like the others
Add "Aldwych" and "KonataN" to all of your tags
The first kiai time should end on 00:25:583 while the second on 00:50:983 to all diffs

Your timing is completely too late, I have offset: 383. Don't forget to resnap all elements and green lines after timing changes.
I'm going to mod your mapset using my offset (383) accordingly first of all change your current offset to this one and check my mod ;3

[Easy]


00:00:383 (1) - I really don't like hitsounds you used here :\ It'd be awesome if you remove whistle on the slider's start, add it on the reverse arrow and add finish on the slider's end. It fits the music really much better
00:03:383 (3) - To keep consistency with 00:01:783 (1) you should use whistle on this circle too
00:04:983 (5) - ^
00:06:583 (7) - ^
00:07:183 (1,2) - Following the music you should change new combo here. I mean remove from (1) adding it on (2) instead
00:09:983 (1) - Add whistles on this slider's start and end
00:11:983 (2) - Whistle on repeat
00:13:183 (3) - This finish sounds too loud. Remove it and add one on 00:13:983 (1)'s head when first kiai time starts
00:16:383 (1,3) - Add whistles on these sliders' head
00:17:983 (3) - Reduce this slider by 1/2 and add a circle on 00:19:183? It would fit much better for the easiest diff of your mapset:

00:19:983 (2) - Remove whistle adding one on 00:20:383 (3)'s end instead
00:21:583 (4) - Oh this clap is too ugly to hear <.< I suggest you to remove it
00:35:583 (3) - Whistle on this slider's end to accentuate the sound you can hear here
00:38:383 (4) - I don't like this slider because there should be a circle on 00:38:783 being the easiest diff you should map every long white tick. This rhythm looks too empty for me. Follow this one instead? It'd fit much better to the song:

00:39:583 (1) - Finish on this slider's start to accentuate the kiai time's start
00:41:983 (1,3) - Whistles on (1) and (3)'s end
00:45:183 (5,6) - Still ugly hitsounds here ç_ç Remove claps and use whistle on (5) removing clap on (6) instead
00:45:983 (1) - Same of 00:35:583 (3)
00:49:183 (1) - ^
01:06:583 (2,3,4) - Add whistles on the circle and on the sliders' ends
01:09:183 (2,6) - Whistles on the circle and slider's head
01:37:383 (1,2,3) - Add whistles removing clap on the (2)
01:39:783 (1,2,3,4,5) - You should do the opposite here lol remove whistles from 01:39:783 (1,2) adding them on 01:40:583 (3,4,5)


[Normal]

00:00:383 (1,2) - Follow the same hitsound's suggestion I mentioned in the easy.
I'm going to check just the mapset of this diff, for the hitsounds suggestions follow above (stuff I have written in the easy)
00:05:583 (3) - Bend this slider making it symmetric:
SPOILER

304,200,5583,2,0,B|240:224|240:224|160:192,1,140,0|8
00:07:183 This seems too empty to me. What about to add a circle?
00:11:783 (4) - This slider is pretty confusing with so much repeats for this normal diff.. You should remove a repeat on it fixing the spacing of next slider 00:12:583 (5):

00:12:583 (5) - Remove finish from this slider's end adding finish on the 00:13:983 (1)'s head to fit the kiai time
00:17:183 (4) - New combo according to the new rhythm
00:33:183 (1) - What is this random whistle? lol D:
00:35:383 (2,3) - This is confusing, don't use 1/4 slider for 00:35:383 (2) in a normal diff
00:36:383 (4) - Same of 00:17:183 (4) and remove whistle
00:41:983 (1) - This slider should start 1/2 before
01:05:383 (1,2,3,4) - Use some 1/2 sliders instead to use these circles. It's really hard to play for beginners
01:33:383 (1,2,3,4) - Hard to play..


[Aldwych's Hard]

00:10:783 (1) - Extend by 1/4 to follow the rhythm
00:13:983 (1) - 1/8 what? o.o reduce it till the red tick..
00:15:583 (7,8) - I'd remove (7) moving the (8) 1/2 tick earlier extending it by 1/2 to fit the music much better:

And please remove this horrible whistle from the slider
01:16:383 (6) - New combo
01:22:783 (5) - ^
01:22:783 (5) - ^


[KonataN's Insane]

00:13:983 (5) - New combo
00:16:183 (6) - Add a clap on the first reverse arrow, on the long white tick
00:18:783 (6) - Nw combo also to avoid this useless long combo oo
00:52:583 Map something from here o.o this break is really too long
01:22:383 (5) - I guess you forgot to add clap on this slider's head
01:33:983 (8) - New combo


That's all.. I think your mapset still need more work >w<
I wish you good luck :3
Topic Starter
Deni

Chewin wrote:

Hi Arrange! :3
Mod request from my modding queue ~

[General]
Why are there 2 .mp3 file in your folder? Delete one of them and full submit. 1 is applause.mp3 for the ending and 1 is the normal music.
The .mp3 of the folder you are using is 269 kb/s, and the maximum rankable is 192 kb/s, you must fix it :\ fixed.
Add Audio Lead in 1500 in the hard diff like the others fixed.
Add "Aldwych" and "KonataN" to all of your tags fixed.
The first kiai time should end on 00:25:583 while the second on 00:50:983 to all diffs
fixed.
Your timing is completely too late, I have offset: 383. Don't forget to resnap all elements and green lines after timing changes.
I'm going to mod your mapset using my offset (383) accordingly first of all change your current offset to this one and check my mod ;3 Well I now use your offset but I have checked it many times even in timing check and they said it was fine.. mh..

[Easy]


00:00:383 (1) - I really don't like hitsounds you used here :\ It'd be awesome if you remove whistle on the slider's start, add it on the reverse arrow and add finish on the slider's end. It fits the music really much better fixed.
00:03:383 (3) - To keep consistency with 00:01:783 (1) you should use whistle on this circle too fixed.
00:04:983 (5) - ^ fixed.
00:06:583 (7) - ^ fixed.
00:07:183 (1,2) - Following the music you should change new combo here. I mean remove from (1) adding it on (2) instead fixed.
00:09:983 (1) - Add whistles on this slider's start and end fixed.
00:11:983 (2) - Whistle on repeat fixed.
00:13:183 (3) - This finish sounds too loud. Remove it and add one on 00:13:983 (1)'s head when first kiai time starts fixed.
00:16:383 (1,3) - Add whistles on these sliders' head fixed.
00:17:983 (3) - Reduce this slider by 1/2 and add a circle on 00:19:183? It would fit much better for the easiest diff of your mapset: fixed.

00:19:983 (2) - Remove whistle adding one on 00:20:383 (3)'s end instead fixed.
00:21:583 (4) - Oh this clap is too ugly to hear <.< I suggest you to remove it fixed.
00:35:583 (3) - Whistle on this slider's end to accentuate the sound you can hear here fixed.
00:38:383 (4) - I don't like this slider because there should be a circle on 00:38:783 being the easiest diff you should map every long white tick. This rhythm looks too empty for me. Follow this one instead? It'd fit much better to the song: fixed.

00:39:583 (1) - Finish on this slider's start to accentuate the kiai time's start fixed.
00:41:983 (1,3) - Whistles on (1) and (3)'s end fixed.
00:45:183 (5,6) - Still ugly hitsounds here ç_ç Remove claps and use whistle on (5) removing clap on (6) instead fixed.
00:45:983 (1) - Same of 00:35:583 (3) fixed.
00:49:183 (1) - ^ fixed.
01:06:583 (2,3,4) - Add whistles on the circle and on the sliders' ends fixed.
01:09:183 (2,6) - Whistles on the circle and slider's head fixed.
01:37:383 (1,2,3) - Add whistles removing clap on the (2)fixed.
01:39:783 (1,2,3,4,5) - You should do the opposite here lol remove whistles from 01:39:783 (1,2) adding them on 01:40:583 (3,4,5)
fixed.

[Normal]

00:00:383 (1,2) - Follow the same hitsound's suggestion I mentioned in the easy.
I'm going to check just the mapset of this diff, for the hitsounds suggestions follow above (stuff I have written in the easy) Ok...
00:05:583 (3) - Bend this slider making it symmetric: fixed.
SPOILER

304,200,5583,2,0,B|240:224|240:224|160:192,1,140,0|8
00:07:183 This seems too empty to me. What about to add a circle?
00:11:783 (4) - This slider is pretty confusing with so much repeats for this normal diff.. You should remove a repeat on it fixing the spacing of next slider fixed.
00:12:583 (5):

00:12:583 (5) - Remove finish from this slider's end adding finish on the 00:13:983 (1)'s head to fit the kiai time
00:17:183 (4) - New combo according to the new rhythm fixed.
00:33:183 (1) - What is this random whistle? lol D: fixed. lol
00:35:383 (2,3) - This is confusing, don't use 1/4 slider for 00:35:383 (2) in a normal diff
00:36:383 (4) - Same of 00:17:183 (4) and remove whistle fixed.
00:41:983 (1) - This slider should start 1/2 before fixed.
01:05:383 (1,2,3,4) - Use some 1/2 sliders instead to use these circles. It's really hard to play for beginners fixed.
01:33:383 (1,2,3,4) - Hard to play.. fixed.

Thanks very much :)
KonataN

Chewin wrote:

[KonataN's Insane]

00:13:983 (5) - New combo done
00:16:183 (6) - Add a clap on the first reverse arrow, on the long white tick done
00:18:783 (6) - Nw combo also to avoid this useless long combo oo done
00:52:583 Map something from here o.o this break is really too long done-.-
01:22:383 (5) - I guess you forgot to add clap on this slider's head done
01:33:983 (8) - New combo done
Thanks~ :)
Aldwych
Hello Chewin! SOrry for latting! :o

[Aldwych's Hard]

00:10:783 (1) - Extend by 1/4 to follow the rhythm ? i don't understand what did you mean
00:13:983 (1) - 1/8 what? o.o reduce it till the red tick.. It wasn't on the yellow tick don't know why it was
00:15:583 (7,8) - I'd remove (7) moving the (8) 1/2 tick earlier extending it by 1/2 to fit the music much better:
Image
And please remove this horrible whistle from the slider All done and change circle's placements
01:16:383 (6) - New combo
01:22:783 (5) - ^
01:22:783 (5) - ^ ?

Just for these combos if i did it, i have to make NC here :
01:13:383
01:19:583
01:26:183
01:29:383
01:32:383
Thanks for modding, i'm watting your answers for these questions. And good job for becoming a M4T. ;3
Shulin
Hey there random mod because I like this song ~

[General]
  1. Offset 1,215 ~ so it's on the right downbeat and better timing (+32 to current offset). Don't forget to resnap all notes and move inheriting sections. I tested and modded it with this offset so you might want to change the timing first =P
  2. Imo the mp3 cuts out too soon, I think you should add fade out for longer so it's less noticeable that it's been cut.
  3. The title of the song is 「Battle Theme 1 - arrange -」 from FINAL FANTASY II according to itunes. You can check the title at VGMDB How to change the title can be found here.
  4. The source should be "Dissidia Final Fantasy"
  5. Your tags are kinda messy and unrelated remove "tifa, cloud, aerith, vi, vii, 7" ~ not really related unless you want to go ahead and add every character in dissidia and their games. Add "the emperor, FFII, FF2, duodecim, 012" ~ that should be enough.
  6. In my opinion the spinner you are using now is too white and bright. It looks really weird compared with the BG, I think it would be better to use one that's a similar colour / theme to the current BG or use the default spinner.
  7. Please resize "spinner-osu" so it's no bigger than 423 x 128 right now it's bigger than the others and looks kinda weird. Also might want to consider removing the charter image because it looks odd
  8. Please resize your combo bursts so that they are no bigger than 388 x 767.
  9. Please change comboburst-0, comboburst-2 and comboburst-3 so they are orientated to the left side of the screen.
  10. Why are you using Terra and Cloud and combo bursts? Why not just use the 2 characters from Final Fantasy II? It will fit your BG =P
Okay now onto the mapping.

[Hitsounds / Kiai]
  1. On all difficulties soft clap does not fit I recommend removing it. This is a hard song to hitsound, I'd recommend finding custom hitsounds that fit the song or using a little soft whistle and soft finish. I looked through my custom hitsound library but couldn't find anything that fit so maybe someone else can help you with that.
  2. Imo the kiai time doesn't really fit the song that much and would be fine without it. It looks especially strange on Insane when playing so please consider this.
[Easy]
  1. AR +1 and Hp Drain + 1?
  2. You should try to work on some more patterns for this difficulty. At the moment it's quite linear, try smoother curves and patterns and be creative. ^_^
  3. Try to make your sliders tidier and try to use less straight lines. This guide might give you some ideas / tips.
00:13:183 (3) - Move this right so it doesn't overlap with 00:11:983 (2) -
00:16:415 (1,2,3,4) - I think it's better to try and follow the violin here, 00:17:615 (2) - doesn't follow anything and sounds strange. Maybe try longer sliders.
00:29:583 (2) - Flip this slider vertically and then respace for a better flow.
00:37:215 (1,2,3) - 1/1 doesn't sound great here. Consider using longer sliders here instead?
01:05:215 - Note? This sounds odd blank. Stack it on top of 01:05:415 (1) - ?
01:14:415 (2) - Flip it horizontally an then respace for better flow.
01:22:015 - Break is odd here, map it like the other difficulties please.
01:34:015 (4) - - End at 01:36:615 - to follow the violin end.
01:37:415 (1,2,3,1,2,3,4,5,1,2) - Consider using some sliders here the single notes can be kinda hard to catch because of the gaps in the rhythm. If not at least try to come up with a cool better here, atm they're just in a straight line.
01:43:815 (1) - Start this at 01:43:615 - ? Or start it earlier and end the map in the same place as Insane

Overall I think you could work on making some more patterns, improving the rhythm a bit and tidying up sliders.

[Normal]
  1. AR +2. The map looks very cluttered and confusing right now.
  2. HP Drain and OD +1?
  3. Consider increasing the 1/2 spacing on this map. Right now everything is close together and it looks cluttered and doesn't play very well. If you increase the spacing do 1/2 doesn't overlap it will be much more fun to play imo.
00:11:815 (4,5) - Jump is confusing and unexpected. The extra return is hard to predict especially for normal. Space this like regular 1/2 please or use 2 1/2 sliders so it's clearer.
00:16:415 (3,1) - ^
00:21:615 (4) - This is in a very awkward position, it would be better to place it in line with the end of 00:21:215 (3) - imo.
00:22:015 (1,2,3) - Move this further away if you do ^ to make the map look much neater.
00:25:615 (3) - Try to improve the curve of this slider. Also stack it with 00:25:215 (1,2) - to make it look much better.
00:28:015 (2) - Flip this horizontally and respace for better flow.
00:35:415 (2) - Start at 00:35:615 - and add a note at 00:35:215 - it's a better rhythm imo. Also there are too many returns, it's unexpected. Try to use some notes or shorter sliders here instead?
00:37:615 (3) - Same thing about the returns
00:41:815 (1) - Same suggestion as 00:35:415 (2) - use a similar rhythm.
00:46:615 (4) - 2 returns again, it doesn't really fit, better to use 2 sliders or just notes. Also consider adding a longer slider at 00:47:215 - to follow the violin
00:49:815 (4) - ^
01:05:415 (1,2) - Spacing too close?
01:09:415 (2) - Delete doesn't follow the song.
01:10:815 (6) - It's better to follow the main rhythm and keep this 1/1 imo.
01:12:215 (2) - Spacing is too close, try not to put anti jumps in normals.
01:22:015 - Break is odd, keep mapping here please.
01:33:415 (1) - A returning slider or 3 notes would actually fit here better lol.
01:34:015 (2) - End at 01:36:615 and follow the violin.
01:37:415 (1,2,3,1,2,3,4,5,1,2,3) - I think you could come up with some better patterns for these notes.
01:44:415 (1) - This spinner is very short for a Normal, start it earlier at 01:43:615 - or end it in the same place as Insane

Overall I recommend working towards reducing clutter in the map by increasing the spacing a bit, try using less 1/2 sliders and come up with some patterns in these places too. Rhythm is much better on this diff which is good ^_^

[Aldwych's Hard]

  1. HP Drain +2 ~ it shouldn't be similar to Normal
  2. End this map in the same place as Insane?
  3. When playing it feels like you're overmapping this with too many 1/2 notes. Try to follow the melody of the song a little closer.
00:10:815 (1,2,3,4,5,6,7) - I don't understand this slowdown it doesn't make sense. Just compare with 00:36:415 - they are exactly the same but no slowdown there.
00:15:415 (6,7,8) - Why not follow the violin here instead of stacking 1/2 notes?
00:17:415 (6,1) - Strange anti jump here, it will flow better if you space them out some more.
00:19:215 (6) - Delete this note? It doesn't follow the main melody and sounds very strange because the other notes in the combo do.
00:24:415 (2) - Keep this 1/1 like 00:20:815 (2,3,4) -
00:25:615 (1) - Reduce the volume 30% sounds good.
00:37:215 (6) - Extra return is odd, why not use this opportunity to come up a cool pattern?
00:46:015 (1,2,3,4) - Hmm these stacked sliders don't look or play great, I think you could space them out make a pattern with them instead it would play better.
00:50:615 (4,5,6) - Instead of stacking why not move these away and continue the pattern?
00:51:215 (1) - Reduce volume to 30%
01:02:015 - I think x0.50 is too slow here, I recommend using x0.75 instead.
01:02:015 (2) - End this at 01:02:615 - to follow the violin
01:02:815 - Consider starting a new slider here to follow the violin and end it at 01:03:415 -
01:15:615 (4) - Delete, doesn't follow the main melody which you follow with the other notes in the combo.
01:16:615 - Note?
01:17:215 (9) - Delete if you do ^
01:18:815 (2) - Delete?
01:23:115 (6) - Very strange to use 1/4 here, I think you should keep it 1/2.
01:23:715 (9) - ^
01:25:215 (2) - Delete?
01:29:815 (7) - I think this is better as a single note to follow the rhythm of the song better.
01:34:015 (1,2,3) - Slowdown here is strange again, I think keeping it regular speed of x0.75 is better.

Overall you've got some nice patterns here but I think you can improve the rhythm of this map. Try to use less 1/2 and follow the melody of the music closer. Also the slowdowns are pretty strange and not consistent so take a look at those =P

[KonataN's Insane]

  1. Sorry but this diff is completely overmapped. The 1/4 triples follow nothing in the song and the huge streams at 00:20:415 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and 00:23:615 (1,2,3,4,5,6,7,8,9,10,11,12,13) - don't follow anything either! Please try to cut down on this overmapping it's not great and you should be trying to follow the song you're mapping not mapping over it.
00:00:415 (1) - These types of sliders aren't really rankable anymore and they don't look great anyway. If you want to use a similar design make the distance between the red points smaller.
00:08:415 (9) - ^
00:13:015 (3,4) - This jump is huge, you should consider reducing it since it's the biggest jump in your map and a big difficulty spike.
00:25:615 (3,4,5) - I think you should reduce the volume here a little since the music is softer here.
00:36:415 (5) - Same thing about this type of slider.
00:39:415 (1,2,3,4,5) - This is cluttered after 00:37:815 (1,2,3,4) - I think you should space this out more.
00:51:215 (3,4,5) - Same suggestion as 00:25:615 (3,4,5) -
01:34:015 (1) - The end of this doesn't follow the song, consider doing something else here or use 2 long sliders so it ends at 01:36:615
01:36:815 (2) - Sounds bad, maybe just delete this and start the spinner earlier?

Overall the flow of this difficulty is good but it barely follows the song almost as if it was mapped to something else. The streams and triples don't fit and although you have some great ideas here I think it'd be better if you tried to follow the song much more closely ^_^

Phew long mod; that's all from me. Please consider what I've said and if you have any questions feel free to ask me in game or whatever =P
JudgeTheDude
Hi, from my modding queue

[Easy]
00:42:783 (3) - Move the reverse at x:192 y:40

[Normal]
I think you placed the following notes like that on your own, but we're in Normal, so it's a bit too hard
00:07:583 (1,2) - Spacing problem, they have 0,87x
00:11:783 (4,5) - Spacing problem between them: 1.80x
00:16:383 (3,1) - Spacing problem between them: 1.82x
00:41:783 (1,2) - Spacing problem between them: 1.83x

That's all, gl for rank ^^
Aldwych
Hello Shulin!

[Aldwych's Hard]

  1. HP Drain +2 ~ it shouldn't be similar to Normal Done
  2. End this map in the same place as Insane? Imo, for 3 circles and one spinner, no.
  3. When playing it feels like you're overmapping this with too many 1/2 notes. Try to follow the melody of the song a little closer. Yes, some sounds had low volume to hear, so it's maybe strange sometimes to put 1/2
00:10:815 (1,2,3,4,5,6,7) - I don't understand this slowdown it doesn't make sense. Just compare with 00:36:415 - they are exactly the same but no slowdown there When i finished my map i forgot to put 0;80 at 36:415, i did it because volume is lower but i will make 1,0.
00:15:415 (6,7,8) - Why not follow the violin here instead of stacking 1/2 notes? Recheck, i made a long slider before.
00:17:415 (6,1) - Strange anti jump here, it will flow better if you space them out some more. x1,30 at the midle of these 5 circles
00:19:215 (6) - Delete this note? It doesn't follow the main melody and sounds very strange because the other notes in the combo do. Why not
00:24:415 (2) - Keep this 1/1 like 00:20:815 (2,3,4) - Done
00:25:615 (1) - Reduce the volume 30% sounds good. 40%? ok
00:37:215 (6) - Extra return is odd, why not use this opportunity to come up a cool pattern? Why not with 1 slider and 1 circle
00:46:015 (1,2,3,4) - Hmm these stacked sliders don't look or play great, I think you could space them out make a pattern with them instead it would play better. Ok but 5 and 6 are not really snap (0,88) but it make something like a cyclone whit its eye.
00:50:615 (4,5,6) - Instead of stacking why not move these away and continue the pattern? Done but change 3 first circles into a long slider
00:51:215 (1) - Reduce volume to 30% Done
01:02:015 - I think x0.50 is too slow here, I recommend using x0.75 instead. Done
01:02:015 (2) - End this at 01:02:615 - to follow the violin Done
01:02:815 - Consider starting a new slider here to follow the violin and end it at 01:03:415 - Done
01:15:615 (4) - Delete, doesn't follow the main melody which you follow with the other notes in the combo. Done
01:16:615 - Note? Why? There's nothing here. At 01:15:615, there's something, even if it's small.
01:17:215 (9) - Delete if you do ^ I don't =D
01:18:815 (2) - Delete? ^
01:23:115 (6) - Very strange to use 1/4 here, I think you should keep it 1/2. Something small here, and for god i don't really want to delete it, all mapset exept slider are 1/2 and make 1/4 here make this more interesting, harder and less boring
01:23:715 (9) - ^
01:25:215 (2) - Delete? Small note =D
01:29:815 (7) - I think this is better as a single note to follow the rhythm of the song better Ok but i added circle at 01:30:215.
01:34:015 (1,2,3) - Slowdown here is strange again, I think keeping it regular speed of x0.75 is better. The first slider is too much long to make SV at 0,75

Overall you've got some nice patterns here but I think you can improve the rhythm of this map. Try to use less 1/2 and follow the melody of the music closer. Also the slowdowns are pretty strange and not consistent so take a look at those =P Nice lyrics to know where are the problems ;3
Thanks to you!! :D
KonataN

Shulin wrote:

[KonataN's Insane]

  1. Sorry but this diff is completely overmapped. The 1/4 triples follow nothing in the song and the huge streams at 00:20:415 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and 00:23:615 (1,2,3,4,5,6,7,8,9,10,11,12,13) - don't follow anything either! Please try to cut down on this overmapping it's not great and you should be trying to follow the song you're mapping not mapping over it.
done, even if this was kinda arduous :lol:

00:00:415 (1) - These types of sliders aren't really rankable anymore and they don't look great anyway. If you want to use a similar design make the distance between the red points smaller. using new sliders now
00:08:415 (9) - ^
00:13:015 (3,4) - This jump is huge, you should consider reducing it since it's the biggest jump in your map and a big difficulty spike. they are a bit closer now. imo that wasn't really hard to play
00:25:615 (3,4,5) - I think you should reduce the volume here a little since the music is softer here. done
00:36:415 (5) - Same thing about this type of slider. same here
00:39:415 (1,2,3,4,5) - This is cluttered after 00:37:815 (1,2,3,4) - I think you should space this out more. done
00:51:215 (3,4,5) - Same suggestion as 00:25:615 (3,4,5) - same here
01:34:015 (1) - The end of this doesn't follow the song, consider doing something else here or use 2 long sliders so it ends at 01:36:615 not 100% sure if i understoodd this, but done
01:36:815 (2) - Sounds bad, maybe just delete this and start the spinner earlier? ^

Overall the flow of this difficulty is good but it barely follows the song almost as if it was mapped to something else. The streams and triples don't fit and although you have some great ideas here I think it'd be better if you tried to follow the song much more closely ^_^
should be fixed now :?
thank you very much! :)
Topic Starter
Deni

Shulin wrote:

Hey there random mod because I like this song ~

[General]
  1. Offset 1,215 ~ so it's on the right downbeat and better timing (+32 to current offset). Don't forget to resnap all notes and move inheriting sections. I tested and modded it with this offset so you might want to change the timing first =P
  2. Imo the mp3 cuts out too soon, I think you should add fade out for longer so it's less noticeable that it's been cut.
  3. The title of the song is 「Battle Theme 1 - arrange -」 from FINAL FANTASY II according to itunes. You can check the title at VGMDB How to change the title can be found here.
  4. The source should be "Dissidia Final Fantasy"
  5. Your tags are kinda messy and unrelated remove "tifa, cloud, aerith, vi, vii, 7" ~ not really related unless you want to go ahead and add every character in dissidia and their games. Add "the emperor, FFII, FF2, duodecim, 012" ~ that should be enough.
  6. In my opinion the spinner you are using now is too white and bright. It looks really weird compared with the BG, I think it would be better to use one that's a similar colour / theme to the current BG or use the default spinner.
  7. Please resize "spinner-osu" so it's no bigger than 423 x 128 right now it's bigger than the others and looks kinda weird. Also might want to consider removing the charter image because it looks odd
  8. Please resize your combo bursts so that they are no bigger than 388 x 767.
  9. Please change comboburst-0, comboburst-2 and comboburst-3 so they are orientated to the left side of the screen.
  10. Why are you using Terra and Cloud and combo bursts? Why not just use the 2 characters from Final Fantasy II? It will fit your BG =P
Okay now onto the mapping.

[Hitsounds / Kiai]
  1. On all difficulties soft clap does not fit I recommend removing it. This is a hard song to hitsound, I'd recommend finding custom hitsounds that fit the song or using a little soft whistle and soft finish. I looked through my custom hitsound library but couldn't find anything that fit so maybe someone else can help you with that.
  2. Imo the kiai time doesn't really fit the song that much and would be fine without it. It looks especially strange on Insane when playing so please consider this.
[Easy]
  1. AR +1 and Hp Drain + 1?
  2. You should try to work on some more patterns for this difficulty. At the moment it's quite linear, try smoother curves and patterns and be creative. ^_^
  3. Try to make your sliders tidier and try to use less straight lines. This guide might give you some ideas / tips.
00:13:183 (3) - Move this right so it doesn't overlap with 00:11:983 (2) -
00:16:415 (1,2,3,4) - I think it's better to try and follow the violin here, 00:17:615 (2) - doesn't follow anything and sounds strange. Maybe try longer sliders.
00:29:583 (2) - Flip this slider vertically and then respace for a better flow.
00:37:215 (1,2,3) - 1/1 doesn't sound great here. Consider using longer sliders here instead?
01:05:215 - Note? This sounds odd blank. Stack it on top of 01:05:415 (1) - ?
01:14:415 (2) - Flip it horizontally an then respace for better flow.
01:22:015 - Break is odd here, map it like the other difficulties please.
01:34:015 (4) - - End at 01:36:615 - to follow the violin end.
01:37:415 (1,2,3,1,2,3,4,5,1,2) - Consider using some sliders here the single notes can be kinda hard to catch because of the gaps in the rhythm. If not at least try to come up with a cool better here, atm they're just in a straight line.
01:43:815 (1) - Start this at 01:43:615 - ? Or start it earlier and end the map in the same place as Insane

Overall I think you could work on making some more patterns, improving the rhythm a bit and tidying up sliders.

[Normal]
  1. AR +2. The map looks very cluttered and confusing right now.
  2. HP Drain and OD +1?
  3. Consider increasing the 1/2 spacing on this map. Right now everything is close together and it looks cluttered and doesn't play very well. If you increase the spacing do 1/2 doesn't overlap it will be much more fun to play imo.
00:11:815 (4,5) - Jump is confusing and unexpected. The extra return is hard to predict especially for normal. Space this like regular 1/2 please or use 2 1/2 sliders so it's clearer.
00:16:415 (3,1) - ^
00:21:615 (4) - This is in a very awkward position, it would be better to place it in line with the end of 00:21:215 (3) - imo.
00:22:015 (1,2,3) - Move this further away if you do ^ to make the map look much neater.
00:25:615 (3) - Try to improve the curve of this slider. Also stack it with 00:25:215 (1,2) - to make it look much better.
00:28:015 (2) - Flip this horizontally and respace for better flow.
00:35:415 (2) - Start at 00:35:615 - and add a note at 00:35:215 - it's a better rhythm imo. Also there are too many returns, it's unexpected. Try to use some notes or shorter sliders here instead?
00:37:615 (3) - Same thing about the returns
00:41:815 (1) - Same suggestion as 00:35:415 (2) - use a similar rhythm.
00:46:615 (4) - 2 returns again, it doesn't really fit, better to use 2 sliders or just notes. Also consider adding a longer slider at 00:47:215 - to follow the violin
00:49:815 (4) - ^
01:05:415 (1,2) - Spacing too close?
01:09:415 (2) - Delete doesn't follow the song.
01:10:815 (6) - It's better to follow the main rhythm and keep this 1/1 imo.
01:12:215 (2) - Spacing is too close, try not to put anti jumps in normals.
01:22:015 - Break is odd, keep mapping here please.
01:33:415 (1) - A returning slider or 3 notes would actually fit here better lol.
01:34:015 (2) - End at 01:36:615 and follow the violin.
01:37:415 (1,2,3,1,2,3,4,5,1,2,3) - I think you could come up with some better patterns for these notes.
01:44:415 (1) - This spinner is very short for a Normal, start it earlier at 01:43:615 - or end it in the same place as Insane

Overall I recommend working towards reducing clutter in the map by increasing the spacing a bit, try using less 1/2 sliders and come up with some patterns in these places too. Rhythm is much better on this diff which is good ^_^

[Aldwych's Hard]

  1. HP Drain +2 ~ it shouldn't be similar to Normal
  2. End this map in the same place as Insane?
  3. When playing it feels like you're overmapping this with too many 1/2 notes. Try to follow the melody of the song a little closer.
00:10:815 (1,2,3,4,5,6,7) - I don't understand this slowdown it doesn't make sense. Just compare with 00:36:415 - they are exactly the same but no slowdown there.
00:15:415 (6,7,8) - Why not follow the violin here instead of stacking 1/2 notes?
00:17:415 (6,1) - Strange anti jump here, it will flow better if you space them out some more.
00:19:215 (6) - Delete this note? It doesn't follow the main melody and sounds very strange because the other notes in the combo do.
00:24:415 (2) - Keep this 1/1 like 00:20:815 (2,3,4) -
00:25:615 (1) - Reduce the volume 30% sounds good.
00:37:215 (6) - Extra return is odd, why not use this opportunity to come up a cool pattern?
00:46:015 (1,2,3,4) - Hmm these stacked sliders don't look or play great, I think you could space them out make a pattern with them instead it would play better.
00:50:615 (4,5,6) - Instead of stacking why not move these away and continue the pattern?
00:51:215 (1) - Reduce volume to 30%
01:02:015 - I think x0.50 is too slow here, I recommend using x0.75 instead.
01:02:015 (2) - End this at 01:02:615 - to follow the violin
01:02:815 - Consider starting a new slider here to follow the violin and end it at 01:03:415 -
01:15:615 (4) - Delete, doesn't follow the main melody which you follow with the other notes in the combo.
01:16:615 - Note?
01:17:215 (9) - Delete if you do ^
01:18:815 (2) - Delete?
01:23:115 (6) - Very strange to use 1/4 here, I think you should keep it 1/2.
01:23:715 (9) - ^
01:25:215 (2) - Delete?
01:29:815 (7) - I think this is better as a single note to follow the rhythm of the song better.
01:34:015 (1,2,3) - Slowdown here is strange again, I think keeping it regular speed of x0.75 is better.

Overall you've got some nice patterns here but I think you can improve the rhythm of this map. Try to use less 1/2 and follow the melody of the music closer. Also the slowdowns are pretty strange and not consistent so take a look at those =P

[KonataN's Insane]

  1. Sorry but this diff is completely overmapped. The 1/4 triples follow nothing in the song and the huge streams at 00:20:415 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and 00:23:615 (1,2,3,4,5,6,7,8,9,10,11,12,13) - don't follow anything either! Please try to cut down on this overmapping it's not great and you should be trying to follow the song you're mapping not mapping over it.
00:00:415 (1) - These types of sliders aren't really rankable anymore and they don't look great anyway. If you want to use a similar design make the distance between the red points smaller.
00:08:415 (9) - ^
00:13:015 (3,4) - This jump is huge, you should consider reducing it since it's the biggest jump in your map and a big difficulty spike.
00:25:615 (3,4,5) - I think you should reduce the volume here a little since the music is softer here.
00:36:415 (5) - Same thing about this type of slider.
00:39:415 (1,2,3,4,5) - This is cluttered after 00:37:815 (1,2,3,4) - I think you should space this out more.
00:51:215 (3,4,5) - Same suggestion as 00:25:615 (3,4,5) -
01:34:015 (1) - The end of this doesn't follow the song, consider doing something else here or use 2 long sliders so it ends at 01:36:615
01:36:815 (2) - Sounds bad, maybe just delete this and start the spinner earlier?

Overall the flow of this difficulty is good but it barely follows the song almost as if it was mapped to something else. The streams and triples don't fit and although you have some great ideas here I think it'd be better if you tried to follow the song much more closely ^_^

Phew long mod; that's all from me. Please consider what I've said and if you have any questions feel free to ask me in game or whatever =P

Fixed:

  1. Offset.
  2. Title of the song.
  3. Source
  4. Tags
  5. Deleted Spinner-Skin ;_;
  6. Only Firion and The Emperor in Comboburst now.
  7. Removed Clap in every difficulty.
  8. Deleted Kiai Time.
  9. Everything in Easy and Normal.
  10. Made some sliders look better.
  11. Made better rhythm.
Didn't fix :

Shulin wrote:

Please change comboburst-0, comboburst-2 and comboburst-3 so they are orientated to the left side of the screen.
  1. How can I do that?
Shulin
Just flip the image so it's facing left to right. I've gone ahead and done it for you :D

http://puu.sh/12yh0
Topic Starter
Deni

Shulin wrote:

Just flip the image so it's facing left to right. I've gone ahead and done it for you :D

http://puu.sh/12yh0
Ok, done :)
Flower
hi~ mod from the queue~

[Easy]
no big problem.
00:14:015 (1) - slider end add whistle
00:16:415 (3) - slider begin add whistle
00:23:615 (1) - slider end add whistle
00:25:215 (3) - slider begin add whistle
00:34:615 (2) - ^
01:27:215 (1) - slider end add whistle
01:37:415 (1,2,3) - add whistle

[Normal]
00:07:215 (5) - add a note
00:05:615 (3) - slider end add whistle
00:09:815 (1,2) - no hitsound? sound weird
00:16:415 (3,4,1,2) - ^
00:22:015 (1,2) - 1 add whistle, 2 add finish
00:25:215 (1,2) - ^
00:25:615 (3,1,2,3,4,1,2,3,4) - too silent
00:39:615 (1,2,3,4,5) - ^
01:37:415 (1,2,3) - add whistle

[Hard]
(wow see you again :) )
00:22:415 (1,2,3) - slider body remove whistle
00:48:015 (1,2,3) - ^
01:05:415 (1,2) - ^
01:11:615 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - too silent

[Insane]
00:08:415 (4) - slider begin add whistle
00:15:615 (2) - ^. also, rearrange the position, it is strange.
00:18:215 (1) - add whistle
00:22:415 (3) - put a bit further. it's kindof overlap.
how about this?
SPOILER
http://thumbsnap.com/i/64wowZAc.jpg
00:35:515 (1,2) - switch new combo.
00:37:415 (7,1) - ^
00:39:415 (1,2) - ^
00:41:915 (1,2) - ^
00:48:015 (3) - put a bit further
01:14:815 (8) - NC
01:15:815 (1,4) - switch new combo
01:17:815 (3) - NC
01:19:215 (1,3) - switch new combo
01:21:215 (8,1) - ^
01:22:815 (5,1) - ^
01:25:815 (1,2) - ^
01:27:615 (8,1) - ^
01:29:215 (5,1) - ^
Topic Starter
Deni

Flower wrote:

hi~ mod from the queue~

[Easy]
no big problem.
00:14:015 (1) - slider end add whistle
00:16:415 (3) - slider begin add whistle
00:23:615 (1) - slider end add whistle
00:25:215 (3) - slider begin add whistle
00:34:615 (2) - ^
01:27:215 (1) - slider end add whistle
01:37:415 (1,2,3) - add whistle

[Normal]
00:07:215 (5) - add a note
00:05:615 (3) - slider end add whistle
00:09:815 (1,2) - no hitsound? sound weird
00:16:415 (3,4,1,2) - ^
00:22:015 (1,2) - 1 add whistle, 2 add finish
00:25:215 (1,2) - ^
00:25:615 (3,1,2,3,4,1,2,3,4) - too silent
00:39:615 (1,2,3,4,5) - ^
01:37:415 (1,2,3) - add whistle

Almost fixed everything! Thanks for your mod~ :)
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