Thanks for your mods!
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Thanks for the mod. Even if i don't change something, that's interesting to see others opinion and how people could map it. I Added a TS which i forgot to add.GamerX4life wrote:
[Aldwych's Hard]Yes but imo, it's an hard diff so i prefer not to use only one instrument, if it was an easy/normal diff yes.
- 00:03:215 try this: http://puu.sh/16mRt Hmmmm, imo no, i don't know why. Maybe because i don't want to make something like the next part, thats reminds me ready steady go.
- 00:58:815 try this: http://puu.sh/16mVl The piano or the violon => Chose the piano. But it fits too with the violon. (And because i don't find patterns for slider x 2 + Circles x2 (poor me))
- Otherwise: nice diff, but i would like to see more notes, which follow the violin. For example: 00:33:215 to 00:38:415 (you only use 1/2 notes, but i think it would be better if you more follow the violin like a slider from 00:34:015 to 00:34:415 or a slider from 00:36:415 to 00:37:015)
dankeGamerX4life wrote:
my mod:
(only suggestions)
[KonataN's Insane]nö
- 00:05:615 I don't like the overlap, so i would use this pattern: k
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152,154,6815,2,0,B|160:97|216:89,2,100.000000298023- 00:11:515 (8,9) i would put them exactly at the endpoint (turn "grid snap" off) k geht auch ohne ausmachen, neusetzen tuts
- 00:14:015 (1,3) overlap^ use this: k
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344,160,14815,2,0,B|351:88|271:80,2,100.000000298023,2|0|0- 00:16:315 (3,4) same like at 00:11:515 k
- 00:35:515 (7,1) same^ (i won't mention it anymore) k die danach sind eh iwie schon gefixt gewesen
- 00:37:815 (2,3,4,5) overlap^ (i know i'm picky xD) use this: k
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358,301,39015,2,0,B|281:216,1,100.000000298023,0|0- 00:40:315 i would add a note at this point (i know it would destroy the pattern) but sounds great nö
- 00:55:615 prolong the slider to 00:56:215 and delete the circle at this point
osu file format v9
[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 96215
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
Artist:Takeharu Ishimoto
Creator:Deni
Version:KonataN's Insane
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.00000000596046
SliderTickRate:2
[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples
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Thank you very much for your modding ' 3 'Chewin wrote:
[KonataN's Insane]
- 00:05:615 (1) - Wrong spacing. This slider should be further from the previous one rotated the whole pattern, hope it'll be fine
- 00:10:815 (7) - New combo done
- 00:17:215 (8) - Add new combo removing it from the next circle done
- 00:25:615 (7) - New combo done
- 00:34:815 (6) - ^ and whistle on the slider's head done
- 00:36:415 (12) - Remove whistle from the slider's body adding it just on the head done
- 00:37:215 Missed sound here, adding a circle would fix it done
- 00:41:215 (7) - Whistle on the slider's start, add new combo removing it from 00:42:015 (1) done
- 00:51:215 (3) - If you used it before, add new combo here too done
- 00:55:615 (1) - Don't silence with 5% volume the slider's tail here. It's unrankable. 30% now
- 01:02:015 (1) - ^ 30% now
- 01:17:615 (6) - Forgot whistle fixed
- 01:27:615 (7) - To keep consistency, use finish. Btw these finishes sound too loud IMO. I'd reduce their volume a bit done, finish is now from 70% to 50% vol
- 01:34:015 (4) - New combo? done
osu file format v9
[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 96215
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
Artist:Takeharu Ishimoto
Creator:Deni
Version:KonataN's Insane
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.00000000596046
SliderTickRate:2
[Events]
//Background and Video events
0,0,"dissidia_firion___the_emperor_by_Ezio_the_assassin.jpg"
//Break Periods
2,27015,32465
2,52615,54865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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[TimingPoints]
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22015,-100,4,2,0,50,0,0
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Combo2 : 163,114,252
Combo3 : 60,117,251
Combo4 : 251,210,51
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Thanks chewin to help us!!Chewin wrote:
[Aldwych's Hard]Done as much as i can.
- 00:01:215 (1) to 00:06:015 (1) - You could use some whistles during this part because the sound looks so empty to me. You can use the same whistles of Easy diff Why not, hitsound in this music is hard. Anyway, it's fixed.
- 00:17:415 (6) - Don't overlap reverse arrows with (2)'s hitburst Ok
- 00:18:815 (4) - A whistle here would sound very well Then if it's sound very well, it will be added.
- 00:20:815 (2,4) - This part sounds empty without hitsounds. Add 2 whistles on these 2 circles I agree with your for the number 4, but not with the second, like if the maind sound of these circles increase with the time, that's it.
- 00:22:815 (2,3) - Whistles on these 2 slider's body sounds realy bad and loud. I highly suggest you to remove them Why not, but here, without whistle, it missing somethning you know.But it's fixed.
- 00:33:215 (1) - Whistle Ok
- 00:37:215 (6) - New combo Ok
- 00:48:415 (2,3) - Same of 00:22:815 (2,3) Same
- 00:49:215 (1,2,3) - This rhythm is really odd to me. I would use a circle on (2) instead of slider and adding that slider 1/2 after it: Why not, if it's better.
- 00:58:815 (1,4,6) - Whistles on (1)'s head and on (4,6) Ok
- 01:07:415 (2,4) - ^ ^
- 01:23:115 (2,3,4,5) - Why 1/4 rhythm here? :\ There's a little sound here (i don't really know what istrument is here), and i will use the same reply as i said to Shulin.
Something small here, and for god i don't really want to delete it, all mapset exept slider are 1/2 and make 1/4 here make this more interesting, harder and less boring- 01:11:615 (1) to 01:31:015 (1) - Same of 00:01:215 (1) to 00:06:015 (1) hitsounds plz
Chewin wrote:
[General]Sorry but I keep the offset. I don't change the offset every mod.
- FULL submit your mapset because download it I don't get the Normal diff. Ok did full submitt. Would you mod Normal too if it doesn't disturb you? :/
- I think the actual offset is a bit late. I have 1026(-9ms). If it's right for you too don't forget to resnap all elements and green lines after timing changes
[Easy]Ok
- 00:07:615 (1) - It seems there is a missed sound on 00:08:415. Adding a whistle on this slider's end would fix this issue Ok
- 00:16:415 (3) - New combo to keep consistency with 00:10:015 (1) that it's the same rhythm Ok
- 00:19:615 (1) - Remove new combo adding it on 00:20:415 (3) instead. Still to keep consistency with the previous part Ok
- 00:20:415 (3) - Whistle on this slider's tail for consistency with 00:23:615 (1)Ok
- 00:35:615 (3) - Remove new combo, you already know why Ok
- 00:35:615 (3) - Always to keep consistency with the previous hitsounding pattern add whistle on this slider's end too. Ok
- 00:37:615 (4) - Why don't use this rhythm instead? I think that this slider doesn't fit the sound how it should:
I think it's fine
- Following my rhythm here add whistle on 00:38:015 (5)'s end- 01:05:215 (1,2,3,4) - I don't think it's a good idea to use this unique and sudden 1/2 rhythm since you mapped all the previous part with an 1/1 one I want to get some alternation so I keep this.
- 01:11:615 (1) - Finish Ok
- 01:12:215 (2) - From here I really don't understand why didn't you use some hitsounds. Add whistle here Ok
- 01:13:815 (2) - ^ Ok
- 01:15:415 (2) - ^ Ok
- 01:17:015 (2) - ^ Ok
- 01:27:215 (1) - Try to make it symmetric Ok it's now more symmetrical
- 01:31:015 (1) - This slider (how every novice player would think) should be snapped on the previous long white tick, 1/2 earlier Ok
- 01:34:015 (4) - New combo Ok
- 01:40:615 (2) - ^
Rhythm in all diffs are enough good but it seems you placed elements randomly and without a flowing arrangement. I know I asked you already what that means but my guest difficulty creators don't know what you mean too. Couldn't you just give an example what you mean? Like this is not good here change this or something..
osu file format v9
[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 96215
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
Artist:Takeharu Ishimoto
Creator:Deni
Version:KonataN's Insane
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.00000000596046
SliderTickRate:2
[Events]
//Background and Video events
0,0,"dissidia_firion___the_emperor_by_Ezio_the_assassin.jpg"
//Break Periods
2,27015,32465
2,52615,54865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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85815,-100,4,2,0,70,0,0
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102415,-100,4,2,0,40,0,0
103015,-100,4,2,0,25,0,0
103615,-100,4,2,0,5,0,0
[Colours]
Combo1 : 235,5,11
Combo2 : 163,114,252
Combo3 : 60,117,251
Combo4 : 251,210,51
[HitObjects]
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Leorda wrote:
Sorry for delay no problem
[Easy]
00:18:215 (2) - Shorten to red tick? Since you follow the violin, probably.... naw
00:29:615 (2) - Would be better if you reverse this slider (Ctrl+R) to make better flow ok
00:39:615 (1) - Why finish at tail slider? Because the music gets more exciting...
[KonataN's Insane]
Updated, thanks Konnaa
Good luck then~ Ty!
[Aldwych's Hard]Thanks for mod!
00:12:815 (5,6) - Spacing error.... Oups, maybe that was a mistake.
00:40:415 (3) - Remove whistle at sliderbody, it's annoying done for all
00:47:215 (4) - ^
01:02:015 (2) - ^
01:34:015 (1) - ^
232,184,415,2,0,B|232:96,2,70,0|2|4,0:0|0:0|0:0,0:0:000:46:015 (1,2,3,4,5) - hitobject order doesn't match the violin follow here. Use circle - circle - slider - slider - circle: http://osu.ppy.sh/ss/460447
232,256,1015,2,0,B|232:336,1,70,2|0,0:0|0:0,0:0:0
408,320,1815,1,0,0:0:0
408,152,2415,2,0,B|328:152,2,70,2|0|2,0:0|0:0|0:0,0:0:0
408,320,3415,1,0,0:0:0
256,248,4015,6,0,B|256:328,2,70,2|0|2,0:0|0:0|0:0,0:0:0
256,80,5015,1,0,0:0:0
189,229,5615,2,0,B|256:256|256:256|320:232,1,140,0|2,0:0|0:0,0:0:0
424,104,6615,1,0,0:0:0
424,104,7215,1,0,0:0:0
252,284,22415,6,0,B|296:240,3,50.000000149011500:47:615 (1,2,3,4,5) - not working very well with the anti-jump and the weird jump spacings. Try this(code for complete block below):
288,200,22815,2,0,B|244:156,3,50.0000001490115
252,116,23215,2,0,B|292:76,3,50.0000001490115
256,64,47615,5,4,0:0:000:52:615 - break is too short, consider removing it
256,320,47815,1,4,0:0:0
364,208,48015,2,0,B|324:168,3,50.0000001490115
280,176,48415,2,0,B|240:216,3,50.0000001490115
196,212,48815,2,0,B|156:172,3,50.0000001490115
Auch wenn ich jetzt hier nicht so viel angewendet hab, ich merke du hast dir mühe gegeben danke!p3n wrote:
[KonataN's Insane]
00:22:215 (2,3) - damn, this anti-jump feels so misplaced I came up with a pretty nice solution (especially in terms of playability and also increasing the difficulty only slightly): http://osu.ppy.sh/ss/460495 mmmh ich wollte da aber nen antijump haben
oh yeah...you should DEFINETELY use a NC on 00:22:415 - to increase readability! ok252,284,22415,6,0,B|296:240,3,50.0000001490115
288,200,22815,2,0,B|244:156,3,50.0000001490115
252,116,23215,2,0,B|292:76,3,50.0000001490115
00:47:615 (1,2,3,4,5) - not working very well with the anti-jump and the weird jump spacings. Try this(code for complete block below):
- 00:47:615 (1,2) - rotate 90° clockwise
- 00:48:015 (3,4,5) - place like I posted in the code before but horizontal: http://osu.ppy.sh/ss/460508 das selbe wie oben256,64,47615,5,4,0:0:000:52:615 - break is too short, consider removing it so lange keine hitobjects kommt vieeeel komischer o;
256,320,47815,1,4,0:0:0
364,208,48015,2,0,B|324:168,3,50.0000001490115
280,176,48415,2,0,B|240:216,3,50.0000001490115
196,212,48815,2,0,B|156:172,3,50.0000001490115
00:59:415 (2,3,4) - spacing doesn't make any sense. anti-jump into small jump for what? I can see you went for a symmetrical pattern but this pattern doesn't work here imo. öhm das spacing muss doch wohl nicht immer sinn machen o.o das macht es hier ja nirgendswo
01:22:815 (5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - OK this is a bit of a mess but nothing you can't fix.01:24:215 (7,1,2) - the jumps between those notes destroy the pattern. If you look at your combo distribution for the first spreading combo 01:23:015 (1,2,3,4,5,6,7) - you can see it starts on the red tick after the downbeat but your second spread 01:24:415 (1,2,3,4,5,6,7) - starts 1/2 earlier on the downbeat. To get a consistent feeling and something players can at least somewhat anticipate you should stick to either one of those. I recommend keeping the first spread as is and remodeling the 2nd spread to start on 01:24:615 - Also get rid of the jumps inbetween the two spreads as they completely destroy what you want to achieve with this mapping technique. .__. hat bisschen gedauert bis ichs gerafft hab aber ja hast recht, done
01:34:015 (1) - better end this slider on 01:34:615 - to match the song and map 01:34:815 - with a circle. Same goes for 01:35:615 (3) - (end on 01:36:215). The form of the sliders might have to be changed. However, you can use scaling of 0,735x (selection centre) to keep this form intact. ich find das es gleich "schlecht" ist wie das was ich gemacht hab
01:37:215 (1,1) - It would be nice if you can end the diff on the same spot as [Easy] and [Normal]. You would have to come up with something less boring than just extending the last spinner though och nööö c:
sidenote:
most (if not all) stacks like 00:34:815 (1,2,3) - , 00:41:215 (1,2,3) - , 00:44:615 (5,6,7) - should be checked. They are slightly off (as in the middle note is not 0,00x away from the slider). This leads to ugly stacking errors in play-mode. hab ich noch nichts von gemerkt aber naja da ist was dran
All in all this diff is pretty good considering it is a very challenging song to map properly. The later parts seem very rushed and a bit repetitive with all the 1/2 spamming. Ja das stimmt, hab mal was ins update gepackt das vielleicht besser ist, ich muss dann Deni noch fragen o; Got a bit lazy there? I wouldn't complain about this normally but the first half of this map is SO much better than the 2nd half. In fact the first half is pretty amazing.
osu file format v10
[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 96215
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
TitleUnicode:
Artist:Takeharu Ishimoto
ArtistUnicode:
Creator:Deni
Version:KonataN's Insane
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012
BeatmapID:171047
BeatmapSetID:56309
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.00000000596046
SliderTickRate:2
[Events]
//Background and Video events
0,0,"dissidia_firion___the_emperor_by_Ezio_the_assassin.jpg"
//Break Periods
2,27015,32465
2,52615,54865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
1215,400,4,2,0,70,1,0
13615,-100,4,2,0,50,0,0
14015,-100,4,2,0,70,0,0
22015,-100,4,2,0,50,0,0
22415,-100,4,2,0,30,0,0
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[Aldwych's Hard]Thanks you! ¦ 3
01:23:115 (2,3,4,5) - the 1/4 notes feel a bit misplaced. They are not "wrong" as they indeed map notes of the song but they stick out as the only ones you ever use in this map. It just feels...odd. Maybe you map this more in the style of the rest of this map? With tears and lot of mod about it i'll make change!
01:40:615 (1) - the ending is a bit sudden. It doesn't match the endings of the other diffs. Maybe you can come up with something else for the ending that matches at least the timing of the last note like [Easy] and [Normal]? Imo, there's not really interest to add one spinner and a slider but only for score. :(
Other than that pretty good. Minor spacing inconsistencies and some not-so-perfect sliders but nothing to worry about. Just polish this a bit and it will be fine. I guess there will be enough ppl to tell you "move this slider point there", "place this blanket like this" so I wont do it
Aldwych's Hard
00:02:015 (3) - 2 grid right to be more symmetrical done
00:17:415 (6) - move the central tick to x304 y168 (4 ticks down from previous position) I made change but not as you said.
01:11:615 (1) - change whistle to finish sound Why not, it's funny to hear
01:13:415 (5) - new combo ok
01:19:615 (1) - ^ same ^
osu file format v10
[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 96215
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
TitleUnicode:
Artist:Takeharu Ishimoto
ArtistUnicode:
Creator:Deni
Version:KonataN's Insane
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012
BeatmapID:171047
BeatmapSetID:56309
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.00000000596046
SliderTickRate:2
[Events]
//Background and Video events
0,0,"dissidia_firion___the_emperor_by_Ezio_the_assassin.jpg"
//Break Periods
2,27015,32465
2,52615,54865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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256,120,415,2,0,B|256:32,2,80.000000596046,0|2|4,0:0|0:0|0:0,0:0:0If you need help to adjust the following patterns,I have something that could work for you. Just call me if you need it!
376,200,1815,5,2,0:0:0
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276,52,73815,2,0,P|200:28|144:88,1,170,2|0,0:0|0:0,0:0:0I had to modify the sliders 3 and 4 to use this kind of flow... See if you like them
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-kevincela- wrote:
Hey! Here's the mod you requested before to me!
[General]Ok!
- 00:52:415 - What do you think on making the break start here? It's a pretty good place to make it start,as it follows pretty good the piano chord used there! (if you have some problems with doing that,just tell me!)
[Easy]
- 00:00:415 (1,1,2,3) - There is not really anthing wrong in this pattern,but the linear transitions you used there are a bit rough to play,imho. What do you think instead of using a symmetric arc-shaped pattern? It plays really good there! Ok but explain how you could help me to adjust the followin patterns please
- 00:10:015 (1) - I don't understand really why you semplified so much the rhythm there,when at first you followed up perfectly the violin. The rhythm's ok,but actually I expected a 1/1 slider with a 2/1 one,as it perfectly matches the violin transitions. If you do that,the same applies for 00:16:415 (1) - Ok! But cannot apply for the second because 00:18:215 (2) - would start too fast
- 00:14:015 (1) - There's a whistle[/color] missing at the head of this slider,add it to keep the consistency and to start the new violin phrase correctly. The same applies for 00:39:615 (1) - ! Ok!
- 00:22:015 (3,3) - I don't really get why you are using this whistle-finish combination to follow the violin again. I mean, the violin chords are exactly the same! You could use instead a couple of finishes or whistles to follow up them. Ok!
- 00:32:815 (x)- After you have followed the piano with the notes before,this sounds rather stranges because you aren't following it here. Try to add a note to follow the piano like the patterns before:it fits really good and keeps your rhythm consistency! Ok!
- 00:39:615 (1) - I see you are using a finish at the end of this slider because the music in this part gets "exciting"...Well,if that's so you should use a finish on 00:14:015 (1) - 's tail either,as again these cords are exactly identical! Ok!
- 01:27:215 (1) - I really do not like again this simplification, as you have always followed the violin beat per beat. What about instead using 2 circles with a 3/2 slider? It sounds much better as I hear,and it represents a good variation,as you didn't use this type of hitobjects placement. Here's a pattern that uses this placement and flows really good,imho: Ok! Thanks
- 01:32:615 (2,3) - I don't really understand why this little part is hitsound-empty. A whistle at the repeat of 01:32:615 (2) - and another one at 01:33:415 (3) - would fit totally good to emphatize these violin chords! Ok!
[Normal]Mod finished! Sorry for taking so long,I hope at least I have been helpful >_< You've been very helpful! Thanks for your detailed description and your codes!
- 00:01:015 (2) - Switch the whistle there at the end of the slider. It emphatizes way better the piano and it keeps the consistency with the following patterns
too! Ok!- 00:06:615 (4,5) - Whis is mostly a personal thing,but I don't really get the reason of this stack... The violin is still progressing,so imho this stack is quite useless and a bit confusionary because of the 3/2 transition. What about moving 00:06:615 (4) - at x:480 y:184 and 00:07:215 (5) - at x:440 y:24 to make a nice flowing traingular pattern? As I said this is pretty much a personal thing ,so just fix if you want it! Ok!
- 00:16:215 (x) - You know,here I expected something to follow the violin,as you already followed that before. What about adding a note here,stacked with the next slider? It fits really good and prevents this emptiness :3 Ok!
- 00:21:615 (4) - What do you think of replacing the finish with a whistle? Hearing a finish here when you used whistles over 00:22:015 (1,2) - sounds pretty much strange,as 00:22:015 (1,2) - follow the "most exciting" part of the violin. Ok!
- 00:34:615 (1,2,3,4,1,2,3) - Why is whole part missing hitsounds? It is pretty strange,as you used them in the previous part... Here,in this spoilerbox I'll tell you what to add there: Ok! Thanks
- 00:44:415 (4) - Just a little thing,just fix if you want: what about following the piano too by adding a repeat there? You did the same before,and honestly it fits pretty good! Ok!
- 00:58:815 (1) - Why the whistle at the sliderbody? Remove it,it's unnecessary and does not fit well Ok!
- 01:02:015 (x)- What about adding a note here? It follows pretty good the piano being played there and finishes the whole phrase/pattern in a better way than you did. Ok!
- 01:05:215 (1,2) - I would actually see better a note/3-repeated 1/2 slider combination here to follow the piano as a block: Imho,this sounds better than the actual pattern you have here: Ok!
- 01:10:015 (3) - What about adding a whistle here just to make the whole pattern 2/1 consistent until the 1/1 whistle part? Ok!
- 01:31:815 (x)- Please,consider adding a note here to follow the violin as you did with 01:30:815 (1) - . Using just a note here does not really fit within the violin,as you literally followed it before. Ok!
- 01:33:415 (1,2) - Uhh,not really a fan of this transition here... A better choice would be to make 01:33:415 (1) - curved to make it properly continue the flow with 01:34:015 (2) - ,as I did here with some tweaking: Ok! Thanks!
Thanks for the mod! All have be done, sorry for no reply at histouds mods, i'm not good at it, so i did all change!-kevincela- wrote:
Hey! Here's the mod you requested before to me!
[Aldwych's Hard]
- There are many spaces without any hitsounds in hit... In this spoiler box I will do a "mod in a mod" (yo dawg,...) to point out what's missing:
SPOILER00:02:415 (4) - A whistle is missing at the sliderend to follow the piano,remember to add that!
00:10:015 (1,1) - Add a whistle at the beginning of both of them,and put a whistle at 00:10:815 (1) - 's end too!
00:12:415 (4) - Again,whistle at the beginning to follow the piano being played there
00:20:815 (2) - A whistle is missing here. Try to keep your 2/1 consistency by adding one here
00:35:615 (1) - Whistle at the start
00:37:215 (1,2,3) - I can't understand why you didn't use any hitsounds there... You could add a whistle at 00:37:215 (1) - 's end,at 00:37:815 (2) - and at 00:38:015 (3) - 's end again to follow the piano
00:42:815 (3) - A whistle should be used at the beginning
01:05:415 (1,2) - Add some whistles at both the slider repeats,they fit really good to emphatize the piano there- 00:15:615 (7) - Why don't you add a whistle at the start of this slider,like your previous pattern? It fits pretty good with the violin's pitch there! This also applies for the other patterns with these violin chords,so remember to add this whistle to them too!
- 00:17:415 (6,1) - This 3/2 gap feels quite strange to play and to hear,as it sounds quite unconsistent and it does not follow well the instruments. There are two solutions: You could add a note at 00:18:015 - to make this simply a 1/1 gap or you could delete 00:17:415 (6) - and replace 00:17:215 (5) - with a 3/2 slider which finishes at 00:17:815 - ,to follow the synth. Also,a note at 00:19:215 - is highly suggested for the same thing and to finish the phrase correctly.
- 00:24:415 (2) - I expected a whistle at the repeat of this slider to keep a 2/1 consistency which fits quite good... What do you think on adding it?
- 00:50:415 (3,4) - Oh well,it's not the best place to continue the flow there... This transition plays quite strange imho,so I would suggest you to place it somewhere... A good place to finish this pattern would be at x:40 y:208. Also,it seems you missed a whistle at 00:50:415 (3) - 's end,remember to add it!
- 00:59:415 (2,3,4) - Heh... This kind of pattern does not really fit that well,especially with the violin... A better solution could be instead using a pattern composed by 2 1/1 sliders (the second one repeated),as it fits much better with the instruments... I made a pattern using this system too,and it flows really good! See if you like it
SPOILER192,240,58815,6,0,P|184:312|264:328,1,170
344,284,59415,2,0,P|384:264|424:292|424:292|464:320|504:300,2,170,2|0|2,0:0|0:0|0:0,0:0:0
184,344,60615,1,0,0:0:0
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264,200,61415,1,0,0:0:0
184,48,61815,5,0,0:0:0- 01:14:415 (4,1,2,3) - There's not really anything wrong with this pattern,but I suggest you to make instead an arc-shaped/diamond pattern continuing from 01:14:415 (4) - . You see,this is really good to play,and flows really natural imho, especially with !
SPOILER276,52,73815,2,0,P|200:28|144:88,1,170,2|0,0:0|0:0,0:0:0I had to modify the sliders 3 and 4 to use this kind of flow... See if you like them
172,176,74415,2,0,P|248:200|304:140,1,170,2|0,0:0|0:0,0:0:0
356,72,75015,5,0,0:0:0
276,52,75215,1,0,0:0:0
228,120,75415,1,2,0:0:0
72,320,76015,1,0,0:0:0- 01:19:615 (1,2,3,4) - Again,nothing wrong with this pattern,but the whole arc could be smooth out for a more natural flow... See if you like this: Yeah that's nice but it breaks my previous slider
SPOILER48,104,79615,5,0,0:0:0
16,184,79815,1,0,0:0:0
68,252,80015,1,0,0:0:0
152,240,80215,2,0,B|272:120,1,170,2|0,0:0|0:0,0:0:0
288,200,80815,2,8,B|168:320,1,170,0|0,0:0|0:0,0:0:0- 01:25:615 (3,4,5,6) - Well,not really a fan of linear flows after curve sliders used like this. Again,I'd make an arc-based pattern to continue perfectly the flow with 01:25:615 (3) - ,just like in this example Saw something better =)
- 01:36:815 (3) - What about adding a whistle at the end to follow the violin reaching the maximum of its pitch? Imho,it sounds really good and fits perfectly the violin being used there!
- 01:37:415 (1,1) - Please,replace these finishes with some whistles. Finished here do not fit AT ALL with the piano there,and you used a whistle at 01:40:615 (1) - too!
-kevincela- wrote:
[KonathaN's Insane] lol
- 00:01:815 (3) - What about adding a whistle here? It sounds pretty good and it fits pretty good due to its piano emphatizing! done
- 00:14:815 (3,1,2) - Dat transition. Really,it doesen't flow really good! Try to use something different,for example a symmetric pattern. Here I made something for you,see if you like and feel free to change it as you want! done, thanks
SPOILER256,192,15415,5,2,0:0:0
172,252,15615,2,0,P|256:356|340:252,1,300.000000894069,2|0,0:0|0:0,0:0:0
341,259,16315,1,0,0:0:0
341,259,16415,1,2,0:0:0
256,192,16615,1,0,0:0:0
96,216,16815,1,0,0:0:0
112,64,17015,1,0,0:0:0
264,32,17215,6,0,B|360:36|408:99|424:180|348:258,1,300.000000894069,2|0,0:0|0:0,0:0:0- 00:25:215 (5,6) - Please,use CTRL+G to exchange these notes' position. As now 00:24:815 (4,5) - feels really weird to play as the flow it's continued in a really odd way. Then,you should add a New Combo at 00:25:215 (5) - too,as you were using this in the previous pattern! done
- 00:34:615 (5,1) - Why don't you place some whistles at the note 5 and at the beginning of the next slider? Other than keeping the consistency,they fit really good to emphatize the violin there! done
- 00:39:015 (5,6,1) - Again,this transition feels quite weird to play... I tried to make a different circle arrangement and I found this,which works pretty good... See if you like it! done, thanks
- 00:42:815 (7,1) - Why this antijump? Now,this isn't really that bad,but it kinda breaks the flow used there,especially because of 00:42:815 (7) - . Please,fix this by spacing 00:43:815 (1) - away from 00:42:815 (7) - . done
- 00:48:015 (3) - Whoops,you forgot to add a New Combo here! You should add it,as other than keeping the consistency with the previous part it distinguishes the piano 1/4 part. done
- 00:50:815 (1,2) - Same as 00:25:215 (5,6) - done
- 00:59:415 (2,3,4) - Well,this antijump/jump combination does not flow that good... Imho,it would be better if you placed 01:00:015 (3) - at x:320 y:192,it flows much better as before and it created a nice ping-pong effect too! done, thanks
- 01:10:015 (3,4) - What about using CTRL+R on each of them? Using these type of oval flows really helps out making the whole flow natural,imho! did you mean ctrl-g? since the "reverse selection" function got put on g with the last few updates.. if yes, [/color]
- 01:22:415 (7,1) - Uhh,this returning back does really not play well as it should... What about instead using this pattern? It would definitely solve this problem! if u say it would definitely solve this problem, done! thanks
SPOILER108,156,82815,5,2,0:0:0
124,56,83015,1,0,0:0:0
204,112,83215,1,0,0:0:0
192,212,83415,1,2,0:0:0
276,52,83615,1,0,0:0:0
364,192,83815,1,0,0:0:0- 01:24:015 (7,6) - Wait,why are you even using these finishes? They overall fit quite bad with the rhythm itself and there really isn't any instrument requiring it! Deleting or replacing them with whistle should be a better idea,imho...done
Orz,sorry for the partial mod,I couldn't do it all for today. :< Tomorrow I'll finish,and I hope in the meanwhile I have been helpful!
Mod finished! Sorry for taking so long,I hope at least I have been helpful >_<
osu file format v10
[General]
AudioFilename: BattleScene1.mp3
AudioLeadIn: 1500
PreviewTime: 7615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 96215
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Battle Theme 1 - arrange - from FINAL FANTASY II
TitleUnicode:
Artist:Takeharu Ishimoto
ArtistUnicode:
Creator:Deni
Version:KonataN's Insane
Source:Dissidia Final Fantasy
Tags:Game Video RPG 2 Firion KonataN Aldwych the emperor FFII FF2 duodecim 012
BeatmapID:171047
BeatmapSetID:56309
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.00000000596046
SliderTickRate:2
[Events]
//Background and Video events
0,0,"dissidia_firion___the_emperor_by_Ezio_the_assassin.jpg"
//Break Periods
2,27015,32465
2,52615,54865
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Combo4 : 251,210,51
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Danke für das positive Feedback!Adriella wrote:
*Besonders bei Insane ist mir aufgefallen, dass einige Objekte zu weit von einander entfernt waren
=>
00:13:315 und 00:23:565 Danke für die Erkenntnis ist jetzt aber kein allzu großes Problem
Hoffe, dass die Map geranked wird :]
Viel Glück! ^.^
18:17 Deni: Hiiii! :D
18:18 Deni: Warst aber lange nicht da , p3n :<
18:25 p3n: so ist das halt :D
18:34 Deni: heute Zeit für IRC Recheck?
18:36 Deni: wie es scheint nicht lol
19:01 Deni: :<
19:55 Deni: bin bis 21:30 da ;)
19:58 p3n: jojo
19:58 p3n: ich denke das kriegen wir hin
19:58 Deni: gut und wie fangen wir an :D
19:58 p3n: indem ich erstmal was esse
19:59 Deni: das sagst du und kommst niewieder lol
19:59 p3n: sonst fall ich um und kann gar nix mehr heute :D
19:59 p3n: essen ist gleich fertig ;)
19:59 Deni: naja ok :D
20:15 p3n: so
20:15 Deni: ja? :P
20:15 p3n: geht los
20:16 Deni: hurra
20:16 Deni: irc meinst du hier oder wirklich in irc?
20:17 p3n: normal ingame halt
20:17 Deni: jo ok
20:19 p3n: kevin's mod für die normal gut umgesetzt
20:24 p3n: na dann fangen wir mal an
20:24 Deni: jop :D
20:25 p3n: 00:39:615 (1) -
20:25 *p3n is editing [http://osu.ppy.sh/b/170861 Takeharu Ishimoto - Battle Theme 1 - arrange - from FINAL FANTASY II [Easy]]
20:25 Deni: OK
20:25 p3n: der is echt nicht hübsch :D
20:25 p3n: das is nur ne kleinigkeit
20:25 Deni: ja :D
20:25 p3n: wenn du ihn so willst dann lass ihn so
20:25 p3n: sag es dir nur...
20:25 Deni: soll ich ihn ändern
20:26 p3n: wenn er DIR gefällt lass ihn so
20:26 Deni: oder codest du mir alles :D
20:26 p3n: ist deine map
20:26 p3n: das neue slider 1-punkt system ist halt super easy
20:27 p3n: damit kriegst halt immer perfekte slider hin
20:27 Deni: jop
20:27 Deni: awrte
20:27 Deni: ich änders.
20:27 p3n: einfach so einen benutzen dann passt das immer so lange das spacing i.O. ist
20:27 Deni: kannst du mir kurz nochmal das hitsounding sagen
20:27 p3n: hitsoundding?
20:27 Deni: von dem slider
20:28 p3n: whistle auf start und finish auf ending?
20:28 Deni: ok
20:29 Deni: ok gefixed
20:29 p3n: beim letzten mal wollte ich das schon mit ansprechen aber hab es mir dann doch verkniffen
20:29 p3n: 00:42:015 (1) -
20:29 p3n: wenn du da einen spinner reinpackst bis 00:42:015 (1) -
20:29 p3n: 01:04:415 -
20:30 p3n: 01:02:015 -
20:30 p3n: copy paste will nicht so recht
20:30 p3n: also von 1:02 bis 1:04
20:30 p3n: irgendwie wollte ich automatisch immer spinnen bei den plays
20:30 p3n: aber da kommt nix...das is nicht "schlechter" und evtl für die anfänger sogar entspannter aber du kannst es ja mal versuchen ob es dir gefällt
20:31 Deni: ok, irgendwelche hitsounds dafür? :)
20:31 p3n: nö da is nix besonderes drin
20:32 Deni: ok
20:32 p3n: 01:37:215 -
20:32 p3n: an der stelle (bin mir nicht sicher ob ich das nicht sogar in meinem ersten mod drin hatte) wäre es besser wenn du mit nem kurzen slider von
20:32 p3n: der stelle da anfängst
20:33 p3n: das ist ein deutlich weicherer übergang zwischen dem normalen takt und den verstetzten klavierstücken
20:33 Deni: slider von
20:33 Deni: 01:37:215-
20:34 Deni: zu 01:37:415- ?
20:34 p3n: ja
20:34 p3n: ich überleg nur grade wie man den sinnvoll platzieren kann
20:35 Deni: wenn sich das spacing danach verändert wäre es auch nicht allzu schlimm
20:36 p3n: http://osu.ppy.sh/ss/498602
20:36 Deni: sind ja nur paar circles..
20:36 Deni: oh
20:36 p3n: so macht das spacing sinn und es ist zentriert in dem langen slider
20:36 p3n: schau dir die x/y werte oben rechts an die sind vom slider
20:36 p3n: also von dem kurzen
20:36 Deni: ok..
20:36 p3n: der rest dann einfach mit verschoben
20:36 p3n: muss man nur die folgecombo noch anpassen
20:37 Deni: den rest noch nachschieben wegen distance snap?
20:37 p3n: welche noten meinst du mit rest?
20:37 Deni: 01:39:815 (1) -
20:37 Deni: bis rest
20:37 Deni: da das spacing ja sonst nicht passt
20:38 Deni: *distance spacing
20:38 Deni: oder nicht? xD
20:39 p3n: http://puu.sh/1s27S
20:39 Deni: ok..
20:39 p3n: ist zwar ne reduktion auf 1,0x spacing
20:39 p3n: aber das ist vertretbar
20:39 Deni: O_O
20:39 p3n: ja von 1,2x halt runter auf 1,0x
20:39 Deni: dafür wird man doch geschlagen in einer easy oder nicht xD
20:40 Deni: da werden doch sicherlich alle rummeckern..
20:40 Deni: (BATS)
20:40 p3n: wenn dich einer anmotzt deswegen: das ist wegen dem outro und das "passt"...du willst das so weil es nur die distanzen zwischen kompletten
20:40 p3n: combos sind
20:40 p3n: begründet mit der musik
20:40 Deni: ja ok..
20:40 p3n: ich seh da kein problem
20:41 Deni: ich sag p3n ist schuldig , nein :D
20:41 p3n: die combos sind konsistent und die änderung ist minimal
20:41 Deni: ok..
20:41 *p3n is editing [http://osu.ppy.sh/b/170328 Takeharu Ishimoto - Battle Theme 1 - arrange - from FINAL FANTASY II [Normal]]
20:41 Deni: gleich
20:41 p3n: jo sag es nur schonmal
20:41 p3n: damit du nicht denkst die nächsten punkte sind wieder für easy :P
20:42 p3n: 00:14:015 (1) - den roten punkt genau in den slider-tick schieben wenn du willst (grid snap ausmachen dafür)
20:43 p3n: damit ist der knick dann wirklich exakt auf dem beat
20:43 p3n: 00:18:215 (2) - ^same
20:43 p3n: 00:19:615 (3) - wenn du willst den hier auch mit dem neuen system machen für ne perfekte rundung
20:44 Deni: einfach ausporbieren?
20:44 Deni: bei dem roten tick
20:45 Deni: ach halt
20:45 Deni: hatte einen skin ohne sliderticks drinnen
20:46 p3n: kannst auch mit dem timer genau auf den mittleren weißen tick gehen und den ball dann perfekt in den knick legen mit dem roten punkt...das
20:46 p3n: hat genau den selben effekt
20:47 p3n: 00:37:415 (1,2,3) -
20:47 p3n: das fühlt sich komisch an
20:47 p3n: ich schau eben woher das kommt
20:48 Deni: naja
20:48 Deni: 00:19:615 (3) -
20:48 Deni: ist jetzt nicht ein riesen problem oder xD
20:48 p3n: nein generell nicht
20:48 Deni: das mit dem slider in easy ok aber der ist doch echt nicht schlecht..
20:49 p3n: generell sind das alles nur noch sachen, die vorschläge sind
20:49 Deni: die ich auch gerne annehme
20:49 p3n: wenn dir was nicht gefällt, dann mach es bitte nicht :D
20:49 p3n: das ist deine map und die soll (wenn es nach mir geht) so viel wie möglich deine persönliche note enthalten
20:49 p3n: wir haben schon zu viel weichgekochten einheitsbrei
20:50 Deni: haha :p
20:51 Deni: nein habe den slider jetzt mal so gelassen mit dem neuen perfekt slidern sieht der ehr komisch aus
20:51 p3n: zurück zu 00:37:415 (1,2,3) -
20:51 Deni: ja
20:52 p3n: die ersten 3 ticks sind ok
20:52 p3n: der 4. tick passt irgendwie nicht
20:52 p3n: das ist ein übersprungener downbeat
20:52 p3n: wenn du 00:37:415 (1) - wegnimmst
20:52 p3n: und den slider dahin zurück schiebst
20:53 p3n: und das ganze dann vom spacing anpasst fühlt es sich besser an
20:54 Deni: ok
20:54 Deni: mal schauen wie ich das mache..
20:54 p3n: http://osu.ppy.sh/ss/498625
20:54 p3n: 00:45:215 (5) - <--- ahhhhhh!
20:55 Deni: die 2 passt aber nicht ganz
20:56 Deni: oder war die noch nicht bedacht oh
20:56 Deni: ok
20:56 Deni: doch war sie..
20:56 p3n: 00:38:215 (2) - ?
20:56 p3n: müsstest du noch auf 0,8x anpassen von der distance her
20:57 p3n: aber ist kein problem denk ich
20:57 Deni: ne..
20:57 Deni: ok gut
20:57 Deni: der weiße tick hört sich jez aber schon ziemlich leer an^^
20:58 p3n: naja die sache ist: die vorherigen combos folgen alle exakt der violine
20:58 p3n: und die violine setzt den downbeat komplett aus
20:58 Deni: ok..
20:58 Deni: was ist mit
20:58 Deni: 00:45:215 (5) -
20:58 p3n: das ist damit: http://osu.ppy.sh/ss/498631
20:59 p3n: oder besser: das ist NICHT damit
20:59 p3n: :D
20:59 Deni: schöner machen?^^
20:59 p3n: ein schönes blanket für die (4)
20:59 p3n: wie auf dem bild
20:59 Deni: jo
20:59 p3n: keinen "neuen" slider machen
20:59 p3n: einfach den alten anpassen
20:59 p3n: ohne grid snap
20:59 p3n: und distance snap auf 0,8x setzen dafür
21:00 Deni: köönntest du mir den code dafür oder die koordniate geben
21:01 p3n: http://puu.sh/1s2B0
21:02 p3n: 01:02:015 (7) - wenn du magst, kannst du den circle hier durch einen spinner ersetzen
21:02 p3n: und den genauso machen wie in easy
21:02 p3n: wirkt weniger leer und hilft meinen spin-drang an der stelle
21:04 Deni: kansnnst du kurz nohcmal die zeit schicken? o.O
21:04 p3n: 01:37:215 (3) - kannst du den nach 320/175 verschieben?
21:04 p3n: 01:02:015 -
21:04 p3n: bis
21:04 p3n: 01:04:415 -
21:05 Deni: ok
21:05 p3n: 01:38:015 (4) - dann halt mit dem spacing anpassen wenn du die (3) davor ohne gridsnap verschoben hast: http://osu.ppy.sh/ss/498637
21:06 p3n: sieht besser aus, wenn die (3) exakt mittig ist
21:06 Deni: 320 /176 würde gehen
21:06 p3n: jo das is ok
21:07 p3n: kurz nochmal [Hard] spielen ob ich einfach nach 4 tagen und übermüdet müll zusammengespielt hab oder nicht
21:09 Deni: ok spacing angepasst und auch bisschen abgeändert..^^
21:10 p3n: oki
21:11 p3n: ich muss eben die dateigrößen von den hitbursts nochmal anschauen
21:11 Deni: ok..
21:11 p3n: wenn die kommen hab ich kurzes standbild aber letztes mal sahen die OK aus
21:11 Deni: hmm
21:11 p3n: jo sind eigentlich gerade noch so ok
21:11 p3n: ich mach mal bursts aus und teste nochmal
21:12 Deni: jop
21:12 p3n: ok ruckeln lag am limiter xD
21:12 p3n: mein fehler
21:13 Deni: framelimiter ist bei mir aus und nicht belegt damit ich den nicht ausversehen anschalte lol
21:13 p3n: hmm aber an der stelle....wird am netbook liegen denk ich
21:14 Deni: mir ist nichts aufgefallen
21:14 p3n: ich denke mal es wird dem BAT auffallen sollte es was mit der map zu tun haben
21:14 p3n: ich könnte jetzt den rechner wechseln aber das is mir zu aufwändig D:
21:14 Deni: nana
21:14 Deni: lol
21:15 p3n: darfst du in aldwych's map rumfummeln?
21:15 Deni: jup
21:15 p3n: hätte hier nur ein paar hitsounds die scheinbar vergessen wurden
21:15 p3n: 00:07:615 - whistle
21:15 p3n: auf den anfang
21:15 Deni: anfang ende?
21:16 p3n: 00:08:415 - whistle auf das ende
21:16 Deni: ok
21:18 p3n: 00:17:215 (5) - hier auf anfang und ende
21:18 p3n: 00:24:415 (2) - hier vom anfang whistle weg und auf die mitte setzen
21:18 Deni: ok
21:19 Deni: ok
21:19 p3n: hat er die hitsounds nochmal komplett neu gemacht oder warum sind die auf einmal so anders?
21:19 Deni: im guten oder im schlechten sinne
21:19 p3n: eher im schlechten
21:19 p3n: die hab ich besser in erinnerung gehabt
21:20 p3n: ständig von weißen ticks auf rote ticks die whistles im wechsel
21:20 p3n: das war vorher nicht so ><
21:20 p3n: 00:33:815 (3) - whistle auf das ende
21:20 p3n: 00:34:615 (5) - whistle weg
21:21 Deni: ok
21:21 p3n: 00:33:215 (1,2,3,4,5,6) -
21:21 p3n: also für die combo
21:22 p3n: auf den weißen ticks '1' und '3' sollten whistles sein
21:22 p3n: sonst nirgendwo
21:22 Deni: auf den weißen ticks
21:22 Deni: was meinste mit 1 und 3
21:22 p3n: ja auf dem großen und dem mittleren
21:22 Deni: aso
21:22 p3n: der downbeat ist die '1'
21:23 p3n: 00:39:615 (1,2,3,4,5) - hier wieder das selbe
21:24 Deni: findeste nicht das ist bisschen viel whiste lol
21:24 Deni: nicht das dann einer kommt mit overhitounded oder was auch immer..
21:25 Deni: naja egal.. ich machs jetzt
21:25 p3n: die sache ist halt
21:25 p3n: die hitsounds sind totales chaos
21:25 p3n: ich versuch grad ein muster zu finden
21:25 p3n: aber ich finde keins :D
21:26 p3n: die selben stellen die sich wiederholen im lied werden jedesmal unterschiedlich mit hitsounds umgesetzt
21:26 Deni: hab jetzt einfach mal beides angewendet
21:26 p3n: problem: die hitsounds müssen wenigstens ein konzept haben
21:26 p3n: und ich hätte gern, dass der mapper (Aldwych) das konzept stellt
21:27 p3n: und nicht ich
21:27 p3n: oder du
21:27 p3n: im notfall kannst du das auch machen
21:27 Deni: problem: aldwych ist nur am wochende vllt. 2 stunden da um den mod anzuwenden
21:27 Deni: dann weg :D
21:27 p3n: aber hier kommt die selbe stelle zum 4. mal und beim 4. mal hab ich das 4. verschiedene hitsound pattern
21:28 Deni: er hat kreativität..
21:28 Deni: hust
21:28 p3n: das hitsound update für den editor ist auch noch nicht drin...sonst könnte man das einfacher machen
21:29 Deni: was sollen wir / ich jetzt tun?
21:29 Deni: auf aldwych warten ist lustig..
21:29 p3n: ich berate mich gerade....wegen dem "selten online" problem
21:30 Deni: du beratest dich selber :>
21:30 Deni: xD
21:30 p3n: nein mit ein paar anderen MATs und BATs
21:30 p3n: ;D
21:30 Deni: #mat ? :D
21:30 p3n: #lounge
21:31 Deni: oh :o
21:32 p3n: also am besten machst du es dann
21:32 p3n: du könntest ihm eine PM schreiben und ihm 1-2 tage zeit geben
21:32 p3n: wenn du das willst
21:32 p3n: oder du machst es selber
21:32 Deni: weil das hitsounding grottenschlecht ist?
21:33 p3n: im endeffekt ist ja auch dein mapset und du selbst musst mit allen diffs zufrieden sein
21:33 p3n: die hitsounds sind komplett daneben und konzeptlos
21:33 p3n: ich erinner mich aber
21:33 p3n: als ich das zum ersten mal gemoddet hab, waren es einfach nur sehr sehr wenige hitsounds
21:34 Deni: hmm..
21:34 Deni: wie machen wir jetzt weiter >.<
21:34 p3n: das wichtigste an hitsounds ist ein sinnvolles muster, und das muss dann auch noch zum song passen
21:34 p3n: ich hab an der [Hard] sonst nichts auszusetzen
21:35 p3n: ich mach einfach mit der insane weiter und wenn die hard brauchbare hitsounds bekommen hat, dann gibts die bubble
21:35 Deni: jo..
21:37 Deni: ich mach das jetzt gleich mal mit den hitsounds
21:39 p3n: 00:48:015 (1,2,3,1) - diese stream jump combo spielt sich immernoch grauenhaft...aber wenn ich mich recht erinnere, hat er das gut
21:39 p3n: begründet warum er das so haben will
21:40 Deni: er ist auch online
21:41 Deni: willst du vllt ihn fragen
21:42 Deni: ?
21:43 p3n: mach ich gleich
21:43 Deni: offline..
21:43 p3n: D:
21:43 Deni: ist immer sowas von klar ;D
21:45 Deni: was ist jetzt :D
21:46 p3n: ja ich zeige gerade wem die insane
21:46 p3n: ich will eine 2. meinung zu den stream jumps
21:47 p3n: und den symmetrie-spacings
21:47 p3n: mir persönlich isses egal bei einer insane
21:47 p3n: wenn ich sie spielen kann, kann das jeder :D
21:47 Deni: zb ich
21:47 Deni: :D
21:48 Deni: ich konnte sogar die erste version und da war der jump noch größer >:3
21:51 Deni: habe jetzt mal die ganze diff geupdated,
21:51 Deni: mit ein paar hitsound mustern
21:51 p3n: also wenn ich die im liegen mit SS packe sollte es machbar sein
21:51 Deni: haha
21:52 p3n: hier http://osu.ppy.sh/ss/498670
21:52 p3n: wenn jemand fragt
21:52 p3n: 2. versuch
21:52 p3n: im liegen
21:52 p3n: am netbook
21:52 Deni: hab doch gespecct :p
21:52 p3n: ja wenn jemand meint die wäre unspielbar
21:52 p3n: sie ist spielbar
21:53 Deni: dann muss das ein newbie sein^^
21:53 p3n: sie ist kein gameplaywunder
21:53 p3n: und sie ist etwas hakelig
21:53 p3n: aber ich sage "warum nicht"
21:53 Deni: :P
21:53 Deni: hitsounds mal anschauen?
21:53 Deni: bei aldwych's hard?
21:54 Deni: bei stellen haben aber garnicht so schlecht gepasst
21:54 Deni: ausser der hauptteil
21:54 Deni: hab da jetzt vesucht ein regelmäßigen whistle reinzbauen
21:54 p3n: der muss nicht immer regelmäßig sein
21:54 p3n: wenn du dir unsicher bist dann mach lieber weniger hitsounds als zu viele
21:55 Deni: aber bei stellen wo auch die musik unregelmäßig ist hat das aldwych garnicht so schlecht gemacht
21:55 p3n: ja einige teile klingen gut
21:55 Deni: hast du es geupdated?
21:55 p3n: aber dann sollten diese teile auch 1:1 so wieder benutzt werden wenn sich die musik wiederholt
21:58 p3n: ist besser als vorher
21:58 Deni: \:D/
21:59 p3n: ok
21:59 p3n: also ich schau noch die paar technischen punkte durch
21:59 Deni: die du mir vorhin gesagt hast?
21:59 p3n: aber sei nicht sauer, wenn die bubble nicht lange halten wird
22:00 p3n: gibt genug leute, die sich über die hitsounds trotzdem noch aufregen werden
22:00 p3n: sie sind nicht schlecht aber immernoch nicht "perfekt" für die meissten
22:00 p3n: evtl hast du aber auch glück
22:00 Deni: nun gut , dann mach ich die sachen die der mat sagt
22:00 Deni: und dann ist der bubble wieder da
22:00 Deni: ist doch kein problem oder?^^
22:00 p3n: ich finde sie so wie sie jetzt sind in der 'hard' vertretbar
22:00 Deni: gut :)
22:01 Deni: und hitsounds sind nicht zu schwer zu fixen
22:01 Deni: also sollte das kein problem sein falls popped bubble wieder zu rebubblen
22:02 p3n: jo denke auch
Ok thanks, fixed the timing and inherited points in all difficulties.ztrot wrote:
timing should be -395 change that resnap and make sure nothing is broken and i can rank.
make sure you adjust your green lines too, seeing as this is only a offset fix under 10 ms ranking after shouldn't be a issue.
Who caresJenny wrote:
Would the title be way more handy if it was "Takeharu Ishimoto - Battle Theme 1 - arrange - (FFII Ver)" or smth? (if the - arrange -) even is neccesary; the current one is kinda long o.o
Shulin wrote:
[General]
- The title of the song is 「Battle Theme 1 - arrange -」 from FINAL FANTASY II according to itunes. You can check the title at VGMDB