=3=/
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I'd prefer that you quote my post and state which changes you make, and which you have not. Thanks~
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!
[Color guide]
Well you don't really make my life easy at modding =3=. Mostly random hitsound suggestions. Feel free to ignore them if you don't like it, haha xD
Good luck :3
Bad modpost is bad
~~~~~~~~~~~~~~
I'd prefer that you quote my post and state which changes you make, and which you have not. Thanks~
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!
[Color guide]
- Red text means that the issue is unrankable.
- Blue text is a strongly recommended suggestion.
- Black text is a regular suggestion.
- Shouldn't the red line be before the very first note of the beatmap? Might aswell place it at 00:59:841.
- Well, I see you have a 1x1 blank play-skip here, and I guess it's intentional. I just think it might be better to just leave the skip-button as is, because beginners probably don't know you can skip with space, so they'll be listening to the intro all the time. This might be fairly boring after a while, especially since beginners might need several tries to pass a beatmap. Just some thoughts.
- Add Miyamoto Konatsu and Okita Sawa to tags?
- Tickrate 2? Sounds better imo.
- Well, I modded hard first, and I'm kind of lazy to do hitsounds again, so if there's anything you did in [Hard], then you might as well do them here too xD
- 01:08:478 (1) - Personal preference, but imo it doesn't look nice with the combination of this and the earlier 01:07:114 (4). Make it a straight, horizontal slider instead?
- 01:13:023 (2) - Would feel better to stack this with (1) imo. (Of course, you'll need to fix distance snapping a bit
)
- 01:23:023 (1,2) - Swap new combo.
- 01:42:114 (2) - Move the grey middle anchorpoint to x:72 y:288 ;_; (extend the end a bit)
- 01:43:932 (4) - ^
- 01:57:114 (6) - Move to x:96 y:168 (and line up 01:56:205 (4) - if you want to do that too, xD)
- 01:06:432 (5,6) - This jump just plays weirdly for me, mostly because I can't hear anything in the music to accompany it. Maybe rearrange like this?
- 01:06:659 (6,7,8,9) - Try add whistles at 01:07:114 | 01:08:023 | 01:08:250 with reduced volume?
- 01:11:887 (3) - clap on sliderhead.
- 01:12:341 (4,5) - New combo on either of these?
- 01:12:569 (5,7) - I would swap the claps to the 1st and 3rd note here, to accompany the song.
- 01:14:387 (2) - Add clap?
- 01:14:614 (3) - 30% volume finish on end?
- 01:16:205 - 01:30:750 - Reduce volume a bit? Since it's instrumental here.
- 01:36:887 (2,4) - Whistles
- 01:43:364 (1) - Bah, this is kinda awkward to hit imo. Add a note at 01:43:250? Makes this part feel much smoother
- 01:50:069 (4) - Just a personal preference, but move it to x:256 y:84?
- 01:51:432 (1,4) - Whistle on (1) sliderend and (4) sliderstart?
- 01:58:478 (3,4,5) - Well, it's a big jump compared to the rest of the map. You could swap (4,5), but it's also fine, so you can leave it if you want to.
- 02:10:750 - 02:23:705 - Reduce volume because of instrumental?
- 02:16:205 (4,5) - These feels really close when I was playing, and really tempted me to click faster =3= Possible to somehow rearrange this part a bit?
- I would add whistles on 02:19:841 | 02:20:750 | 02:21:660 | 02:21:887 | 02:22:341 and remove the one at 02:22:114 (2) to accompany the song better.
- 02:22:341 (3) - idk, clap on sliderend? xD
- 02:23:705 (1,2,3,4) - Again a big jump compared to the rest of the map. Maybe it's fine since it's the end of the map, but I really feel the jumps should be a bit smaller
Well you don't really make my life easy at modding =3=. Mostly random hitsound suggestions. Feel free to ignore them if you don't like it, haha xD
Good luck :3
Bad modpost is bad