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SniperSnake19 - Brunch (Sequel to BreakFast) [Osu|Taiko]

posted
Total Posts
60
Topic Starter
grumd
This beatmap was submitted using in-game submission on 22 октября 2012 г. at 0:33:36

Artist: SniperSnake19
Title: Brunch (Sequel to BreakFast)
Tags: [Luanny PhNyx] Shiro Odaril breakcore
BPM: 180
Filesize: 3633kb
Play Time: 01:54
Difficulties Available:
  1. Easy (3,08 stars, 137 notes)
  2. Hard (4,93 stars, 308 notes)
  3. Insane (4,93 stars, 485 notes)
  4. Normal (4,18 stars, 182 notes)
  5. PhNyx's Taiko Oni (4,89 stars, 731 notes)
  6. Shiro's Taiko Muzukashii (4,47 stars, 349 notes)
Download: SniperSnake19 - Brunch (Sequel to BreakFast)
Information: Scores/Beatmap Listing
---------------
MP3 provided by Luanny PhNyx.

SS at Insane means that you're accuracy pro.
riffy
1st!
Musty
2nd ? D:
Raimon
this is awesome
keep working on your perfect maps for perfect songs
Mirage
Ok hi.
My mod is from both player perspective and mapper, and im not a nazi, enjoy.

OD-1. Watching with HR auto it goes down on 2 parts on 1/3 drain, and its SS. This is A LOT, so I really reccomend lowering it by one.

01:12:000 (1) - Stacking this note isn't a really good idea, especially because you didn't do this before, and neither after.

01:47:000 (4,5) - While playing Hidden, i thought this was a triple because of the two triples before. And since the stack leniency is pretty low, I reccomend not stacking.

01:55:000 (2) - I would like to see this slider with more spacing, like x3.0 , because its the final "jump" of the song.
Topic Starter
grumd
1. It something like a transition between different parts of the song... 1/4 slider is like brev. 1/4 sliders, the triple is like everywhere in fast parts of the song...
2. Can't see any place to unstack them, sorry :v
3. A bit moved to 2.0x, but the idea was to keep it simple and not like "final" because the song is also not going to stress the finalization. It's like cutting at the end, so i want to make the same with the map.
HP Drain decreased by 2 points. Thanks for mentioning playing with HR, really true!

Also fixed a bit of rhythm after IRC suggestion, thanks again!
Shiro
I'm done. This is my second muzukashii, so I doubt it's really good. Please get as many mods as you can. ;_;
Also get a taiko bg ><

osu file format v9

[General]
AudioFilename: breakfast.mp3
AudioLeadIn: 0
PreviewTime: 21334
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 5354,115167
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Brunch (Sequel to BreakFast)
Artist:SniperSnake19
Creator:grumd
Version:Shiro's Taiko Muzukashii
Source:
Tags:[Luanny PhNyx]

[Difficulty]
HPDrainRate:3
CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taikobg.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
21,333.333333333333,4,1,0,80,1,0
21334,333.333333333333,4,1,0,80,1,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,0,0
Combo3 : 0,0,255
Combo4 : 255,0,0

[HitObjects]
224,192,5354,1,4
288,192,6020,5,8
224,192,6687,5,0
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224,192,48000,1,0
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224,192,50667,1,0
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224,192,63333,5,0
224,192,64000,1,0
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224,192,67667,1,0
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224,192,68167,1,0
224,192,68333,1,0
224,192,68500,1,0
224,192,68667,1,0
224,192,69000,1,0
32,32,69333,2,0,B|256:32|256:32|256:96|256:96|32:96|32:96|32:160,1,560
224,192,72000,1,0
224,192,72083,1,0
224,192,72167,1,0
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288,192,74500,1,8
224,192,74667,5,0
288,192,75000,5,8
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288,192,75667,5,8
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224,192,76000,1,0
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224,192,76667,5,0
224,192,76833,1,0
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224,192,77333,5,0
288,192,77667,5,8
224,192,78000,5,0
288,192,78333,5,8
224,192,78667,5,0
288,192,79000,5,8
288,192,79333,1,8
288,192,79667,1,8
224,192,80000,5,0
288,192,80333,5,8
288,192,80417,1,8
288,192,80500,1,8
224,192,80667,5,0
288,192,81000,5,8
224,192,81333,5,0
288,192,81667,5,8
224,192,82000,5,0
224,192,82333,1,0
224,192,82500,1,0
224,192,82667,1,0
224,192,83333,1,0
224,192,84000,1,0
224,192,84667,1,0
288,192,85000,5,8
224,192,85333,5,0
224,192,85667,1,0
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288,192,86167,1,8
224,192,86333,5,0
224,192,86500,1,0
224,192,86667,1,0
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288,192,87667,1,8
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224,192,88500,5,0
224,192,88667,1,0
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224,192,91333,1,0
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224,192,94000,1,0
288,192,94333,5,8
224,192,94667,5,0
288,192,95000,5,8
288,192,95167,1,8
224,192,95333,5,0
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224,192,96000,5,0
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224,192,96667,5,0
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224,192,100667,1,0
288,192,100833,5,8
224,192,101000,5,0
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64,64,101333,6,0,B|192:64|192:64|192:128|192:128|96:128,1,280
224,192,102667,1,0
288,192,103000,5,8
288,192,103333,1,8
288,192,103667,1,8
288,192,103750,1,8
288,192,103833,1,8
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224,192,104667,1,0
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224,192,106667,5,0
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288,192,107667,5,8
224,192,108000,5,0
288,192,108333,5,8
224,192,108667,5,0
288,192,109000,5,8
192,64,109333,6,0,B|96:64|96:64|96:128,1,140
224,192,110000,1,0
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288,192,114833,5,8
224,192,115000,5,0
288,192,115167,5,8

EDIT: fixes
[Luanny]
^you can use the same bg
[Luanny]
Alive again <3
WVS
I tried to mod but i didn't find much problems, and sorry i can't mod taiko, just ignore this if it didnt help at all but some suggestion for Hard:

01:47:667 (7) - move this to x:220 y:136? looks kinda better in gameplay..
Also, why no Kiai? D:

Goodluck, grumd (:
sorry for the really short modpost ;;
Topic Starter
grumd
"WVS"
01:47:667 (7) - move this to x:220 y:136? looks kinda better in gameplay..
yep okay!
Also, why no Kiai? D:
aww, forgot about it >< anyway, added some nice splashy kiais

Goodluck, grumd (:
sorry for the really short modpost ;; np :3

Thanks!
AdRon Zh3Ro
[Insane]

01:27:417 (6,7,8) Consider adding a note here. May change the pattern a bit.

Nothing more so i'll bitch about colors~
Topic Starter
grumd
"AdRon Zh3Ro"
[Insane]

01:27:417 (6,7,8) Consider adding a note here. May change the pattern a bit.

Nothing more so i'll bitch about colors~

Yep I agree, thanks! Will rethink pattern later.
Frizz
Hello there (:

[Easy]
Fine from what I see.

[Normal]
Fine too.

[Hard]
01:10:667 - The short break here is kinda annoying, how about removing it?

[Insane]
00:25:167 (8) - How about using notes instead? Just my opinion really, I feel better to click on this part three times rather than two times.
00:31:000 (3) - The spacing here is a bit inconsistent. Move it to x:188 y:236
00:31:917 - Sounds kinda empty for me since there's an obvious upbeat on the music here.
01:14:167 (5) - Nothing to see here but perhaps move it to x:228 y:172 so it looks neater along with its previous objects (:

Perfect map, this should've been ranked as soon as it was submitted :lol:
Topic Starter
grumd
"Frizz925"
Hello there (:

[Easy]
Fine from what I see.

[Normal]
Fine too.

[Hard]
01:10:667 - The short break here is kinda annoying, how about removing it?
done

[Insane]
00:25:167 (8) - How about using notes instead? Just my opinion really, I feel better to click on this part three times rather than two times.
im making some variety so no
00:31:000 (3) - The spacing here is a bit inconsistent. Move it to x:188 y:236
its an intended spacing increase: 1.0 - 1.15 - 1.3
00:31:917 - Sounds kinda empty for me since there's an obvious upbeat on the music here.
don't want to overmap it, this is not a drum sound so i dont think its so critical
01:14:167 (5) - Nothing to see here but perhaps move it to x:228 y:172 so it looks neater along with its previous objects (:
yep

Perfect map, this should've been ranked as soon as it was submitted :lol:

Thanks!

Also fixed AdRon's suggestion.
Nemis
I'm here as requested :D

[Insane]
00:56:000 (1,2,1) - Stack this sliders' ends prefectly!
01:19:333 (5) - So hard to read...

[Hard]
00:24:833 (3) - Distance it more from 00:24:333 (2) -
00:27:000 (2,3,4) - I think a slider here would be better http://puu.sh/1conu
00:34:000 (5) - I think this part would be better if you put objects as in the screen http://puu.sh/1coqs 'cause at 00:34:000 there isn't something to map
00:51:333 (2) - What about put this in another part?
01:41:333 (1,2,3) - This is insane for a hard diff

Sorry but I have found just this... nothing else. This map is so good a perfect y-y
BCI
hello grumd and other modders \:D/

[General]
why no kiai in Taiko diffs?
01:08:000 (1) - конец приглушить? этот скрежет кончается прям на ноте/слайдере, и логичнее было бы спиннер продлить, но чтобы хитнормал не был слишком шумным, стоит приглушить имо
широ и одарила в теги не забудь
ах и да, цветов маловато, реквестирую бледно-серый

[Easy]
00:22:667 (3) - Y U NO DOING THIS SLIDER LIKE http://puu.sh/1cnHS
01:29:333 (3) - ябпоставила нк
01:42:333 (2) - ^ (ибо во всем остальном оно есть)

[Normal]
ну это ты перегнул, учитывая слоупочность изи. реквестирую AR-2. -1 точно, ибо это уже хард минус какой-то.
00:28:000 (3,4,5,6) - ох не нравится мне этот стак.. новички ж с испугу по мышке/клаве заколотят да и мисснут.
00:39:000 (2) - финиш лишний :с
01:06:667 (1,2,3,4) - опять же. для нормала это как-то уж очень хардкорно. maybe this works http://puu.sh/1cnYJ
01:54:667 (3) - нк под киаи

[Muzu]
00:36:000 (1,2,3,4,5) - imo these k doesn't fit at all. please, think about this pattern. me suggested this http://puu.sh/1coj1 but ofc feel free to do another pattern
00:38:000 (1) - also requesting a k here (pretty nice to hear in Oni)
00:44:333 - why this is empty? in BGM i hear three beats. suggesting ddk http://puu.sh/1conz
01:19:333 (2) - d?

[Oni]
00:14:687 (2,1) - me wants to kd instead of dk ;w; more better and consistensy with previous patterns
00:18:354 (1) - k?
00:47:167 (1) - K here (and in next patterns) sounds soo awful ;w; change it to k/d (me likes all lol)

[Hard]
OD-1 (между 4 и 7 большая разница же) алсо так разница и с инсом будет в два деления (маты-баты это любят)
00:24:333 (2) - вот тут и везде дальше меня терзают смутные сомнения, что лучше бы это снапнуть под 1/3

[Insane]
clear ;w;

удачи \о
Topic Starter
grumd
"Nemis"
I'm here as requested :D

[Insane]
00:56:000 (1,2,1) - Stack this sliders' ends prefectly!
tried to do this as good as possible
01:19:333 (5) - So hard to read...
still playable :P

[Hard]
00:24:833 (3) - Distance it more from 00:24:333 (2) -
yea seems reasonable
00:27:000 (2,3,4) - I think a slider here would be better http://puu.sh/1conu
no, i'm making variety
00:34:000 (5) - I think this part would be better if you put objects as in the screen http://puu.sh/1coqs 'cause at 00:34:000 there isn't something to map
can't you hear the violin?
00:51:333 (2) - What about put this in another part?
no, but unstacked it because i need to
01:41:333 (1,2,3) - This is insane for a hard diff
not too insane

Sorry but I have found just this... nothing else. This map is so good a perfect y-y

Thanks!

"Black_Cherry_Ita"
hello grumd and other modders \:D/

[General]
why no kiai in Taiko diffs?
01:08:000 (1) - конец приглушить? этот скрежет кончается прям на ноте/слайдере, и логичнее было бы спиннер продлить, но чтобы хитнормал не был слишком шумным, стоит приглушить имо
ага
широ и одарила в теги не забудь
ага
ах и да, цветов маловато, реквестирую бледно-серый
не :р

[Easy]
00:22:667 (3) - Y U NO DOING THIS SLIDER LIKE http://puu.sh/1cnHS
мне так больше нравится :с
01:29:333 (3) - ябпоставила нк
01:42:333 (2) - ^ (ибо во всем остальном оно есть)
^ dada

[Normal]
ну это ты перегнул, учитывая слоупочность изи. реквестирую AR-2. -1 точно, ибо это уже хард минус какой-то.
такой медленный АР не подходит к таким быстрым слайдерам :с
00:28:000 (3,4,5,6) - ох не нравится мне этот стак.. новички ж с испугу по мышке/клаве заколотят да и мисснут.
переделал
00:39:000 (2) - финиш лишний :с
окей
01:06:667 (1,2,3,4) - опять же. для нормала это как-то уж очень хардкорно. maybe this works http://puu.sh/1cnYJ
о, неплохо!
01:54:667 (3) - нк под киаи
ога

[Hard]
OD-1 (между 4 и 7 большая разница же) алсо так разница и с инсом будет в два деления (маты-баты это любят)
такой ОД потому, что карта брейккорная и нужна для неё хорошая точность. такой ХП потому, что в карте есть медленная часть, где очень сильно жрёт хп, вот и ставлю ниже. так что не меняю
00:24:333 (2) - вот тут и везде дальше меня терзают смутные сомнения, что лучше бы это снапнуть под 1/3
не, точно не

[Insane]
clear ;w;

удачи \о

Спасибо :3
RikiH_
Modding. This map is almost perfect, so I'll only give some suggestions. And sorry for my bad english.

General

I think easy should be under 3 stars.

Easy

00:22:667 (3) - You can put the slidertick where the ball changes direction, try to move the red point in x:156 y:300
00:42:333 (4,1) - Please try to avoid stacking objects in easy diffs. Newbie players can't read them, especially if they are of different colours.
01:08:000 (1) - What about silencing the end of this spinner?
01:37:333 (3,4) - The same about stacking
01:40:000 (1,2) - Something like this?
01:54:667 (3) - End this in 01:55:167 ?

Normal

01:08:167 (1) - Slience this spinner?
01:20:333 (8) - Matbe you can replace this slider with something like this. I think that "bzzzz" slider follows the music quite well
01:37:333 (1) - This may be confusing. Maybe try to replace it with something like this:
01:39:333 (1) - The same ^
01:43:333 (2) - The same ^

Hard

00:27:000 (2,3,4) - 3 is on the blue tick, it may be confusing. Try to replace these notes with a slider with one repetition.
01:10:500 (4) - What about continuing the repetitions until 01:11:917 ? (Move the following objects to fix spacing if you do this)

Insane

00:06:854 (4) - More curved?
00:43:333 (2,3,1,2,3) - Try yo put them in this way:

  • 00:43:333 (2) - x:344 y:296
    00:44:000 (3) - x:372 y:316
    00:44:333 (1) - x:388 y:324
    00:44:500 (2) - x:396 y:328
    00:44:667 (3) - x:404 y:332
00:52:667 (3) - x:408 y:140 (Also fix spacing with the following note if you do this)
01:00:667 (2) - CTRL + R?
01:06:000 (4) - CTRL + R?
01:06:667 (1,2,3,4) - Maybe this?
01:11:333 (3) - CTRL + R?


Rank this please.
p3n
[Easy]
01:17:333 (1) - seems weird...you break the beatpattern you established earlier here. maybe using a circle on the downbeat and a short 1/1 slider afterwards fits the rest of the map.
01:18:333 (2) - maybe use a 1/1 slider with repeat here to reflect the downbeat with the violins
screen for the two above (ignore patterns, just for the beat placement in the timeline): http://osu.ppy.sh/ss/453976
01:46:333 (3) - same as 01:18:333 (2)


[Normal]
beautiful...


[Hard]
00:24:333 (2,3) - you introduced the break pattern with 00:21:667 (2) - before but I would suggest you use another repeat-slider here to make it really clear. It is "only" a hard map so it should be challenging but fair enough with a reasonable introduction of beat patterns. This would require some rearrangement in note-placement though :o
01:02:667 (5,1) - intended manual stacking?
01:03:667 (3,4) - ^


[Insane]
01:11:833 (5,1,2,3) - this is a weird kind of stacking this. Almost impossible to read on the first try. Maybe move the triplet a bit further down so the first note isn't hidden behind the slider
01:26:167 (6,7) - remove clap on 6 and add clap on 7? Has a nice Frame-like feel to the break in the beat and overall sounds better for me...


[Shirooodaril's muzu]
I'm MUCH worse in modding/playing taiko than you are with mapping it, trust me :o

00:33:667 (1,1,2,3,1) - kkddk instead? like the similar but reverse pattern @01:52:000 (1,2,1,2,1) -
01:19:333 (2) - k -> d? (i know it is a bit more monotonous but kkk felt odd for me)
01:23:667 - add k?

this was great...I could actually FC this AND IT MADE F'N SENSE!!!11 Doesn't mean much coming from a taiko newb like me but w/e


[PhNyx's Taiko Oni]
well...yeah...carry on...nothing to see here :o




Great set, very polished and with yout distinct style. Some minor quirks with stackings in hard and insane aside great work! Well deserved star.
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