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ZUN - Green-Eyed Jealousy

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Total Posts
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Topic Starter
Parachute
This beatmap was submitted using in-game submission on Montag, 8. Mai 2017 at 04:53:24

Artist: ZUN
Title: Green-Eyed Jealousy
Source: 東方Project
Tags: Mizuhashi Parsee Subterranean Animism th11 lufi10 Dai Rin Desu touhou chireiden
BPM: 161
Filesize: 3759kb
Play Time: 01:47
Difficulties Available:
  1. Dai's Hard (2,42 stars, 136 notes)
  2. Extra (5,48 stars, 507 notes)
  3. Lunatic (4,47 stars, 372 notes)
  4. Normal (1,93 stars, 136 notes)
  5. Rin Desu's Insane (3,41 stars, 266 notes)
Download: ZUN - Green-Eyed Jealousy
Information: Scores/Beatmap Listing
---------------
:3
Irreversible
Hey m4m :)

Normal

00:00:382 (1) - imaybe delete? but not that necessary...
00:23:488 (1,2,1,2,1,2) - http://puu.sh/1aJCS, http://puu.sh/1aJDd, http://puu.sh/1aJEZ ? :O (only a suggestion :O)
00:48:084 (3) - move to x:256 y:128
00:57:400 - add a circle
00:59:636 - ^
01:01:872 - ^
01:15:288 - ^
01:17:524 - ^
01:19:760 - ^
(ab 00:59:636 würd ich ein bisschen mehr füllen mit circles xD)

aber der rest gefällt mir sehr gut :D

Insane

00:17:338 (1) - place a circle at x:256 y:80, and new combo
00:27:400 (4) - delete, but leave the circles where they are - so they have to listen to the music xD
00:33:176 (3) - move to x:328 y:280
00:33:549 (1) - http://puu.sh/1aJX1?
00:36:344 (4) - delete
00:37:555 (3) - delete
00:39:512 (1) - new combo
00:46:499 (2) - delete

auch hier gefällt mir der rest sehr :) (ausser dem stream, er passt zwar, aber er ist schon sehr lang XD)

viel glück c:
Topic Starter
Parachute

Irreversible wrote:

Hey m4m :)

Normal

00:00:382 (1) - imaybe delete? but not that necessary... no :D
00:23:488 (1,2,1,2,1,2) - http://puu.sh/1aJCS, http://puu.sh/1aJDd, http://puu.sh/1aJEZ ? :O (only a suggestion :O) i think i will do that
00:48:084 (3) - move to x:256 y:128 no :o
00:57:400 - add a circle yes for the circles :D
00:59:636 - ^
01:01:872 - ^
01:15:288 - ^
01:17:524 - ^
01:19:760 - ^
(ab 00:59:636 würd ich ein bisschen mehr füllen mit circles xD)

aber der rest gefällt mir sehr gut :D

Insane

00:17:338 (1) - place a circle at x:256 y:80, and new combo done :c
00:27:400 (4) - delete, but leave the circles where they are - so they have to listen to the music xD not sure about that o:
00:33:176 (3) - move to x:328 y:280 hmm no but i changed it a bit
00:33:549 (1) - http://puu.sh/1aJX1? hmm i dont really get that but i want that stream there xD
00:36:344 (4) - delete no
00:37:555 (3) - delete no
00:39:512 (1) - new combo done
00:46:499 (2) - delete no :o

auch hier gefällt mir der rest sehr :) (ausser dem stream, er passt zwar, aber er ist schon sehr lang XD)

viel glück c:
danke (:
BeatofIke
I can't even pass this map XD. Can't really mod this map. Sorry! :(
Topic Starter
Parachute

BeatofIke wrote:

I can't even pass this map XD. Can't really mod this map. Sorry! :(
:( you could still edit or play with no fail and mod it ? :o
Dai
nice map you got there
can I make hard diff?
Topic Starter
Parachute

lufi10 wrote:

nice map you got there
can I make hard diff?
ty sure you can do it :)
Poggo
Hi~

• BG should have size 1024x768 (800x600 or 640x480) correct size bg~

• Will be better if you finish first kiai time here 01:10:443 and start second 01:11:561~

Insane

00:03:922 - remove 1 repeat for rhythm
00:12:493(4) - put this note on x152 y224 for symmetry with note 3
00:13:238(2) - stack with note 4
00:16:779(1,2,3,4,5,1,1,2,3,4,5) - sooo overlap~ etter if you put note 00:17:338(1) on x256 y32
00:36:717 - remove this note for rhythm
00:34:667 - remove NC
00:43:984 - correct spacing between stream and note 7
00:53:673 - 01:29:449 - this part is Unrankable~ bcz very very overmapped~ you should remap this part follow for music~

Normal

• Spam NC~ better put NC on 2 big white ticks~

00:02:245 - here
00:04:481 - ^ e.t.c Plz check on all diff~

• Open AImpd and correct problem with spacing >.<

Easy

The same with NC~

00:32:431(1,2,3) - this place very confused beginners~ correct this overlap~
00:51:437 - end slider here and add 2 notes and slider 1/1~
01:14:915(1,2,3,4,1,2,3,4) - hm 8 notes it's a little hard for beginners~ better if you replace notes 2 and 3 on slider~
01:42:866(1,2,3,4) - same on 00:32:431
01:46:220(1) - this spin very short for easy diff~ 01:45:102 remove this note and start spin here~ remove fhistle and add finish

This map need moreeeee work~ good luck)
BCI
hello Parachute (:

somethings:
this BG.. i think you may find a better one D: http://www.zerochan.net/1151867 or http://www.zerochan.net/1003492 (don't forget to resize)
sourse: Touhou (game); tags: Mizuhashi Parsee (theme of this girl) Subterranean Animism (part of Touhou which Parsee comes from) and maybe t11 (number of the part)
right title is Green-Eyed Jealousy. can't do a screen, but in Music Room of this game E is capitalised.
and in Insane totally agree with Katty, remap this, this is a overmap.

good luck ^^
Topic Starter
Parachute

Katty Pie wrote:

Hi~

• BG should have size 1024x768 (800x600 or 640x480) correct size bg~

• Will be better if you finish first kiai time here 01:10:443 and start second 01:11:561~

Insane

00:03:922 - remove 1 repeat for rhythm
00:12:493(4) - put this note on x152 y224 for symmetry with note 3
00:13:238(2) - stack with note 4
00:16:779(1,2,3,4,5,1,1,2,3,4,5) - sooo overlap~ etter if you put note 00:17:338(1) on x256 y32
00:36:717 - remove this note for rhythm
00:34:667 - remove NC
00:43:984 - correct spacing between stream and note 7
00:53:673 - 01:29:449 - this part is Unrankable~ bcz very very overmapped~ you should remap this part follow for music~

Normal

• Spam NC~ better put NC on 2 big white ticks~

00:02:245 - here
00:04:481 - ^ e.t.c Plz check on all diff~

• Open AImpd and correct problem with spacing >.<

Easy

The same with NC~

00:32:431(1,2,3) - this place very confused beginners~ correct this overlap~
00:51:437 - end slider here and add 2 notes and slider 1/1~
01:14:915(1,2,3,4,1,2,3,4) - hm 8 notes it's a little hard for beginners~ better if you replace notes 2 and 3 on slider~
01:42:866(1,2,3,4) - same on 00:32:431
01:46:220(1) - this spin very short for easy diff~ 01:45:102 remove this note and start spin here~ remove fhistle and add finish

This map need moreeeee work~ good luck)
ty ill do most mods soon when i have the time for it :)
i just got the problem that aimod bugs alot but ill try it anyways..^^


Black_Cherry_Ita wrote:

hello Parachute (:

somethings:
this BG.. i think you may find a better one D: http://www.zerochan.net/1151867 or http://www.zerochan.net/1003492 (don't forget to resize)
sourse: Touhou (game); tags: Mizuhashi Parsee (theme of this girl) Subterranean Animism (part of Touhou which Parsee comes from) and maybe t11 (number of the part)
right title is Green-Eyed Jealousy. can't do a screen, but in Music Room of this game E is capitalised.
and in Insane totally agree with Katty, remap this, this is a overmap.

good luck ^^

thanks for the bg and the other things :3
ill look at the insane map next week ^^
Dai
Hi again, here's my Hard diff
sorry I'm late, Suddenly busy irl I'm just lazy
http://puu.sh/1jssU

I hope you like it.
Topic Starter
Parachute
alright i changed a lot of things now :3
bg will be changed later
thanks for the guest diff its awesome :D
insane is changed
and easy is changed to 1x spacing so there shouldnt be any overlapping things anymore^^
BCI
sorry my typo.. number is th11 D:
Topic Starter
Parachute

Black_Cherry_Ita wrote:

sorry my typo.. number is th11 D:
i changed it thanks (:
bomber34
[General]
  1. I cannot reach this thread via in-game (Beatmap selection nor Editor) >.< don't know why D:
  2. lufi10 has a Guest diff so add her/his name to the tags in all diffs

[Easy]
  1. 00:02:245 (4) - New combo
  2. 00:04:108 (1,2) - stacks aren't recommended for Easy diffs. You decide though. I am not gonna point all stacks out
  3. 00:13:425 (4) - new combo
  4. 00:26:095 (1) - remove Hitcircle. Feels better for the difficulty
  5. 00:35:785 (4) - New combo
  6. 00:48:083 (3) - maybe place it somewhere else? This slight overlap with (2) looks bad
  7. 00:48:456 (4) - remove Hitcircle. Just following the most obvious sounds feels better for "Easy"s
  8. 00:48:828 (5,1) - I would switch the "New Combos" here so that it starts on (5) and not (1)
  9. 00:52:555 (4) - slider would be better if it starts on 00:52:928 - and ends on 00:53:673 - . If you do that use a new combo on this one
  10. 00:54:791 (1) - clap feels outta place D: Maybe use more claps or remove it.
  11. 01:14:915 (1,2) - I would prefer a slider from (1) to end of slider (2)
  12. 01:17:151 (1,2) - ^
  13. 01:28:331 (1,2,3) - a bit hard to read for beginners D:
  14. 01:33:176 (2) - remove HitCircle
  15. 01:42:866 (1,2) - one single slider would be better
[Normal]
  1. Inconsistent KIAI time with Easy and Insane from (Guest Diffs can use different KIAI parts though)
    00:34:667 - 00:35:785 -
    01:45:102 - 01:45:847 -
  2. 00:04:853 (2) - Would look nicer if the bow would fit to the HC
    Coordinates show position of last slider anchor point. Use Strg + J to mirror slider on X-Axis. You can create a symmetrical slider with this method
  3. 00:05:971 (4) - if you do this ^ then you should copy (2) and paste it where (4) is with strg + H
  4. 00:07:089 (2) - same method like on 00:04:853 (2) - just with strg + H
  5. 00:08:207 (4) - copy (2) and use strg + J
  6. 00:16:780 (1,2,1) - maybe a bit hard for a Normal
  7. 00:24:606 (1) - Why not use similar pattern like 00:23:488 (1) - with a straight line from previous slider?
  8. 00:27:587 (1) - looks ugly because it lies under 00:26:096 (2) - in a strange way
  9. 00:27:214 (2) - Why is this one stacked under (1) ? I would rather expect a Stack from (1) under slider end of 00:26:096 (2) -
  10. 00:36:904 (1,2) - This whistle during slider doesn't fit
  11. 00:41:376 (1) - ^
  12. 00:45:848 (1) - slider whistle sounds to aggresive
  13. 00:50:319 (3) - new combo
  14. 01:00:381 (1) - could be more symmetrical so it looks better. Here are coordniates for a better (but not perfect) symmetrical slider.
    First anchor point X: 264 Y: 104
    Second Anchor point: X: 496 Y: 104
    Third Acnhor point: X: 488 Y: 280
    End Anchor point: X: 264 Y: 280
  15. 01:21:997 (2,3,4,5,6) - these stacks look/play weird D:
  16. 01:23:860 (4) - new combo
  17. 01:33:550 (4) - new combo
  18. 01:35:413 (1) - overlaps with 01:33:923 (5) - slightly ... looks bad
  19. 01:45:847 - Slider end is to quiet D: D:
  20. 01:46:406 (1) - Spinner is too short for a normal D:
[lufi's Hard]
  1. 00:17:897 (6) - new combo
  2. 00:48:828 (7) - new combo and remove combo from 00:50:319 (1) -
  3. 01:26:095 (4) - new combo
This diff is okay but i don't like the Hitsounds. Way to many finishes and some whistles don't fit


[Insane]
  1. 00:17:058 (4,5,1,1,2) - this jump plays horrible
  2. 00:33:549 (1,2,3,4,5,6,7) - This stack starts into the HP Bar, because of osu!'s stacking system >.<
  3. 00:34:294 - add HC
  4. 00:35:040 (1,2) - whistles sound bad/aggressive here ...
  5. 00:37:462 (2,3,4,5) - claps don't fit
  6. 00:39:139 (1) - remove combo and use New combo on 00:39:884 (3) - remove new combo then from 00:40:257 (1) -
  7. 00:46:499 (2,3,4,1) - to many claps
  8. 00:49:574 - break doesn't fit really D:
  9. 01:11:748 (8) - slider is too fast. Plays bad
  10. 01:46:592 (1,2,3,4,5,6,7,8,9) - stream would be better if the stream distance was 0.1x DS shorter 0.6x DS or 0.7x DS instead of 0.8x
This diff is a tiny bit overjumped ^^
Topic Starter
Parachute

bomber34 wrote:

[General]
  1. I cannot reach this thread via in-game (Beatmap selection nor Editor) >.< don't know why D: hm i dont know too o.o
  2. lufi10 has a Guest diff so add her/his name to the tags in all diffs

[Easy]
  1. 00:02:245 (4) - New combo
  2. 00:04:108 (1,2) - stacks aren't recommended for Easy diffs. You decide though. I am not gonna point all stacks out
  3. 00:13:425 (4) - new combo
  4. 00:26:095 (1) - remove Hitcircle. Feels better for the difficulty
  5. 00:35:785 (4) - New combo
  6. 00:48:083 (3) - maybe place it somewhere else? This slight overlap with (2) looks bad
  7. 00:48:456 (4) - remove Hitcircle. Just following the most obvious sounds feels better for "Easy"s
  8. 00:48:828 (5,1) - I would switch the "New Combos" here so that it starts on (5) and not (1)
  9. 00:52:555 (4) - slider would be better if it starts on 00:52:928 - and ends on 00:53:673 - . If you do that use a new combo on this one
  10. 00:54:791 (1) - clap feels outta place D: Maybe use more claps or remove it.
  11. 01:14:915 (1,2) - I would prefer a slider from (1) to end of slider (2)
  12. 01:17:151 (1,2) - ^
  13. 01:28:331 (1,2,3) - a bit hard to read for beginners D:
  14. 01:33:176 (2) - remove HitCircle
  15. 01:42:866 (1,2) - one single slider would be better
fixed everthing from that i think^^

[Normal]
  1. Inconsistent KIAI time with Easy and Insane from (Guest Diffs can use different KIAI parts though)
    00:34:667 - 00:35:785 -
    01:45:102 - 01:45:847 -
  2. 00:04:853 (2) - Would look nicer if the bow would fit to the HC
    Coordinates show position of last slider anchor point. Use Strg + J to mirror slider on X-Axis. You can create a symmetrical slider with this method
  3. 00:05:971 (4) - if you do this ^ then you should copy (2) and paste it where (4) is with strg + H
  4. 00:07:089 (2) - same method like on 00:04:853 (2) - just with strg + H
  5. 00:08:207 (4) - copy (2) and use strg + J
  6. 00:16:780 (1,2,1) - maybe a bit hard for a Normal dont know about that..
  7. 00:24:606 (1) - Why not use similar pattern like 00:23:488 (1) - with a straight line from previous slider?
  8. 00:27:587 (1) - looks ugly because it lies under 00:26:096 (2) - in a strange way
  9. 00:27:214 (2) - Why is this one stacked under (1) ? I would rather expect a Stack from (1) under slider end of 00:26:096 (2) -
  10. 00:36:904 (1,2) - This whistle during slider doesn't fit if i remove the whistles from the sliders its sound is totaly bad..
  11. 00:41:376 (1) - ^
  12. 00:45:848 (1) - slider whistle sounds to aggresive ^
  13. 00:50:319 (3) - new combo
  14. 01:00:381 (1) - could be more symmetrical so it looks better. Here are coordniates for a better (but not perfect) symmetrical slider.
    First anchor point X: 264 Y: 104
    Second Anchor point: X: 496 Y: 104
    Third Acnhor point: X: 488 Y: 280
    End Anchor point: X: 264 Y: 280
  15. 01:21:997 (2,3,4,5,6) - these stacks look/play weird D: hmmm dont think so..^^
  16. 01:23:860 (4) - new combo
  17. 01:33:550 (4) - new combo
  18. 01:35:413 (1) - overlaps with 01:33:923 (5) - slightly ... looks bad
  19. 01:45:847 - Slider end is to quiet D: D:
  20. 01:46:406 (1) - Spinner is too short for a normal D:
well, changed all other things


[lufi's Hard]
  1. 00:17:897 (6) - new combo
  2. 00:48:828 (7) - new combo and remove combo from 00:50:319 (1) -
  3. 01:26:095 (4) - new combo
This diff is okay but i don't like the Hitsounds. Way to many finishes and some whistles don't fit


[Insane]
  1. 00:17:058 (4,5,1,1,2) - this jump plays horrible
  2. 00:33:549 (1,2,3,4,5,6,7) - This stack starts into the HP Bar, because of osu!'s stacking system >.<
  3. 00:34:294 - add HC no..
  4. 00:35:040 (1,2) - whistles sound bad/aggressive here ... hmm they fit for me o.o
  5. 00:37:462 (2,3,4,5) - claps don't fit they do for me..^^
  6. 00:39:139 (1) - remove combo and use New combo on 00:39:884 (3) - remove new combo then from 00:40:257 (1) -
  7. 00:46:499 (2,3,4,1) - to many claps uhmm no^^
  8. 00:49:574 - break doesn't fit really D:
  9. 01:11:748 (8) - slider is too fast. Plays bad
  10. 01:46:592 (1,2,3,4,5,6,7,8,9) - stream would be better if the stream distance was 0.1x DS shorter 0.6x DS or 0.7x DS instead of 0.8x
This diff is a tiny bit overjumped ^^ i dont think so but i made it a bit easier..
tanks a lot for that mod :D
Dai
fixed all stuff suggested
also I removed the last break time
http://puu.sh/1kR1k
TheVileOne
Easy
It's very playable. There were some personal gripes, but very few of them were due to mapper error, but rather structural necessities. I left these out.

00:04:108 (1) - Looks better 1 unit lower IMO.
00:08:580 (1) - ^
01:19:387 (1,2) - I don't like these slider shapes. Use more symmetrical sliders?
01:21:251 (1,2) - I think aligning them would look better. http://puu.sh/1qeLp
01:23:487 (1,2) - I'm not so sure about the straight alignment here. It seems off. Take the example in my screenshot, it looks different than that. Perhaps if the sliders looked like the ones in the screenshot, only used at that angle, it would be better.

Normal

This style >.< It's bad to have this much overlap in your song. AR +1 would make it better, but that pace is a bit quick. I didn't like this difficulty, sorry.

00:00:009 (1,2,3,4,1,2,3,4) - Please map in a way that doesn't overlap.
00:15:662 (2,1,2,1,2) - not my favorite transition to look at but I guess its fine
00:26:096 (2,1,2,1) - overlap... It's a really weird spot. I'm not entirely sure how you would fix.
00:31:314 (4) - Not symmetrical.
00:50:319 (1,2) - For some reason I prefer this better http://puu.sh/1qfoD I don't know. Feel free to ignore.
00:51:811 (3,4) - Doesn't play right to me. Consider moving this pattern 1 more unit away from the sliders before it. I'm hitting too early.
01:08:208 (1,2,1) - Not the best pattern due to the overlap. Just my opinion.
01:11:190 (5) - sounds better 1/1 length without the repeat. Ideally though a slider starting here 01:11:561 - sounds the best. Do what you can make work. I'm not sure the most proper course of action here, although I do recommend not having that repeat.
01:21:996 (2) - Maybe break up into notes?
01:23:860 (1) - ^
01:23:860 (1,2,3) - Bad overlap, I recommend doing something else
01:27:587 (4,1) - Too close. move 1 further away please.
01:33:923 (2,1) - Looks so bad. I would pick a pattern that complements even if it means not centering the pattern.
01:38:394 - 1.2x outpaces the song IMO.
01:42:494 (1) - Too fast- doesn't fit
01:43:985 (1,2,3) - ^

lufi's Hard

00:08:953 (2,3) - Make the blanket perfect?
00:31:313 (3) - you should add more definition to this curve that complements the curve of 00:30:568 (2) - . Use more than 3 points.
00:34:294 (7) - http://puu.sh/1qfXl I feel it is too flat and doesn't contribute to a pattern as much as it could.
00:48:828 (1) - Isn't defined enough. It should have a curve similar to 00:47:338 (6) - IMO.
01:24:232 (1) - Make part of previous combo. Also whistle on end?

Insane
By far the best difficulty in the set.

00:34:481 (1) - Move 1/2th back. The main beat is on white ticks.
00:43:797 - Add note?
00:51:810 - Disorientating trying to hit this when I can't hear the hit sound to it. It would be nice if I could hear this when I click on it.
Dai
I fixed all stuff TheVileOne suggested http://puu.sh/1qgHn
Topic Starter
Parachute

TheVileOne wrote:

Easy
It's very playable. There were some personal gripes, but very few of them were due to mapper error, but rather structural necessities. I left these out.

00:04:108 (1) - Looks better 1 unit lower IMO.
00:08:580 (1) - ^
01:19:387 (1,2) - I don't like these slider shapes. Use more symmetrical sliders?
01:21:251 (1,2) - I think aligning them would look better. http://puu.sh/1qeLp
01:23:487 (1,2) - I'm not so sure about the straight alignment here. It seems off. Take the example in my screenshot, it looks different than that. Perhaps if the sliders looked like the ones in the screenshot, only used at that angle, it would be better.

Normal

This style >.< It's bad to have this much overlap in your song. AR +1 would make it better, but that pace is a bit quick. I didn't like this difficulty, sorry.

00:00:009 (1,2,3,4,1,2,3,4) - Please map in a way that doesn't overlap.
00:15:662 (2,1,2,1,2) - not my favorite transition to look at but I guess its fine hmm i didnt change it
00:26:096 (2,1,2,1) - overlap... It's a really weird spot. I'm not entirely sure how you would fix.
00:31:314 (4) - Not symmetrical.
00:50:319 (1,2) - For some reason I prefer this better http://puu.sh/1qfoD I don't know. Feel free to ignore. ^
00:51:811 (3,4) - Doesn't play right to me. Consider moving this pattern 1 more unit away from the sliders before it. I'm hitting too early.not sure about that ^^
01:08:208 (1,2,1) - Not the best pattern due to the overlap. Just my opinion. hmm its nothing bad with it for me o.o
01:11:190 (5) - sounds better 1/1 length without the repeat. Ideally though a slider starting here 01:11:561 - sounds the best. Do what you can make work. I'm not sure the most proper course of action here, although I do recommend not having that repeat. doesn't really fit for me o:
01:21:996 (2) - Maybe break up into notes? no
01:23:860 (1) - ^ ^
01:23:860 (1,2,3) - Bad overlap, I recommend doing something else
01:27:587 (4,1) - Too close. move 1 further away please.
01:33:923 (2,1) - Looks so bad. I would pick a pattern that complements even if it means not centering the pattern.
01:38:394 - 1.2x outpaces the song IMO. yes i changed it all to 1x ^^
01:42:494 (1) - Too fast- doesn't fit
01:43:985 (1,2,3) - ^

lufi's Hard

00:08:953 (2,3) - Make the blanket perfect?
00:31:313 (3) - you should add more definition to this curve that complements the curve of 00:30:568 (2) - . Use more than 3 points.
00:34:294 (7) - http://puu.sh/1qfXl I feel it is too flat and doesn't contribute to a pattern as much as it could.
00:48:828 (1) - Isn't defined enough. It should have a curve similar to 00:47:338 (6) - IMO.
01:24:232 (1) - Make part of previous combo. Also whistle on end?

Insane
By far the best difficulty in the set.

00:34:481 (1) - Move 1/2th back. The main beat is on white ticks. doesnt fit for me..
00:43:797 - Add note?
00:51:810 - Disorientating trying to hit this when I can't hear the hit sound to it. It would be nice if I could hear this when I click on it.
changed everything where i wrote nothing. thanks very much for the mod (:
CrestRising
Nice work. The only difficulty I saw issues in was the guest difficulty.

[lufi's Hard:]
00:09:605 (3) I think the repeat of the slider is unnecessary. I think you should remove it, reverse it, and slide it over to the white tick.
00:10:816 (5) It would sound better if you extended the slider instead of adding a repeat.
00:13:052 (4) Same as above except have it going down.
00:27:586 (3) and 00:28:704 (5) Same as the first two
00:33:922 (6) I think it will look a bit cleaner if this slider has the same x-cords as 5 and then move 7 accordingly.
01:13:425 (4) This looks a bit too close to 3 when you compare the spacing between 2 and 3 but I'm not sure how to fix that; I guess you could put 4 under 2 but I'm not sure.
Dai

SpinsAlot wrote:

Nice work. The only difficulty I saw issues in was the guest difficulty.

[lufi's Hard:]
00:09:605 (3) I think the repeat of the slider is unnecessary. I think you should remove it, reverse it, and slide it over to the white tick.
00:10:816 (5) It would sound better if you extended the slider instead of adding a repeat.
00:13:052 (4) Same as above except have it going down.
00:27:586 (3) and 00:28:704 (5) Same as the first two
00:33:922 (6) I think it will look a bit cleaner if this slider has the same x-cords as 5 and then move 7 accordingly.
01:13:425 (4) This looks a bit too close to 3 when you compare the spacing between 2 and 3 but I'm not sure how to fix that; I guess you could put 4 under 2 but I'm not sure.
00:33:922 (6) I only fixed this, the others are no changes. sorry

gaah, puush is down right now, so I think I'll just give you the code
SPOILER
osu file format v10

[General]
AudioFilename: ZUN - GREEN-EYED JEALOUSY.mp3
AudioLeadIn: 2500
PreviewTime: 70995
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Green-Eyed Jealousy
TitleUnicode:Green-Eyed Jealousy
Artist:ZUN
ArtistUnicode:ZUN
Creator:Parachute
Version:lufi's Hard
Source:Touhou
Tags:lufi10 Mizuhashi Parsee Subterranean Animism th11
BeatmapID:187042
BeatmapSetID:54267

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"23425.jpg"
//Break Periods
2,35785,43829
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
9,372.670807453416,3,1,0,50,1,0
754,-100,3,1,0,60,0,0
45847,-100,3,1,0,75,0,0
53673,-100,3,2,0,80,0,1
89449,-100,3,1,0,70,0,0


[Colours]
Combo1 : 180,255,147
Combo2 : 196,136,255
Combo3 : 122,122,122
Combo4 : 174,174,217

[HitObjects]
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256,192,105475,12,4,107338,0:0:0
Louis Cyphre
[General]

- Your background size is a bit wrong. Here i made for you better one and with correct resolution http://puu.sh/1sEIR
- 01:28:984 - i think it supposed to be kiai fake start (for kiai burst) not here, but 01:29:449 -, fix it.
- 01:45:102 just 2 seconds kiai... remove, it's useless, seriously
- ^ also, no consistency in kiai, they are different in lufi's hard

[Easy]

Uh, i'm rage hater of too close spacing, i know you'd not change spacing by +0.2x, but in the future take this note in your mind before you set the spacing difference.
Don't use every time same slider shape (01:37:276 (1) - 01:39:512 (1) - 01:40:630 (2) - 01:37:276 (1) - 01:40:630 (2) - ), also my suggestion: don't make such shapes on such short sliders.
you did good pattern choice in 00:02:245 - ~. It'd be better if you the same on - 00:19:015, or make something new, but delete these notes 00:21:623 (1) - 00:23:859 (2) - these beats are in background, not really good idea to follow them in my opinion, anyway it's up to you.

[Normal]

01:09:699 (1) - almost hidden repeat arrow, consider to make it much visible
Wanna say, that you should pay more attention of slider shapes, not like: "here i made a slider, it's not perfect, but it's OK", yea.

[Hard]

00:16:779 (4,5) - Better to do like this http://puu.sh/1sFne , sliders look a bit crooked
367,167,16779,2,0,B|368:208|327:233,2,80,2|0|0,0:0|0:0|0:0,0:0:0
325,97,17338,2,0,B|288:122|288:164,2,80,0|2|0,0:0|0:0|0:0,0:0:0
00:17:897 (1) - like this http://puu.sh/1sFre to suit better with this slider 00:16:779 (4) -
384,43,17897,6,0,B|464:80|500:163|477:255|405:304,1,320,2|0,0:0|0:0,0:0:0
00:23:487 (4) - http://puu.sh/1sFtb
00:35:785 - map till this moment and then start break.

[Insane]

No-no-no... no man. Song is not so contrasted to allow you to use such jumps and such pretty high insanity, no and once again just no.
Also you used too many notes that do not exsist in the song, highly recommending you just delete insane. That's it. Sorry if i offend you with such words, just won't lie to you.


Well, that's it)
Dai
I fixed all stuff suggested http://puu.sh/1sFMb

Louis Cyphre wrote:

[Insane]
No-no-no... no man. Song is not so contrasted to allow you to use such jumps and such pretty high insanity, no and once again just no.
Also you used too many notes that do not exsist in the song, highly recommending you just delete insane. That's it. Sorry if i offend you with such words, just won't lie to you.
:( :( :( :( :( :(
Topic Starter
Parachute

Louis Cyphre wrote:

[General]

- Your background size is a bit wrong. Here i made for you better one and with correct resolution http://puu.sh/1sEIR
- 01:28:984 - i think it supposed to be kiai fake start (for kiai burst) not here, but 01:29:449 -, fix it.
- 01:45:102 just 2 seconds kiai... remove, it's useless, seriously
- ^ also, no consistency in kiai, they are different in lufi's hard

[Easy]

Uh, i'm rage hater of too close spacing, i know you'd not change spacing by +0.2x, but in the future take this note in your mind before you set the spacing difference.
Don't use every time same slider shape (01:37:276 (1) - 01:39:512 (1) - 01:40:630 (2) - 01:37:276 (1) - 01:40:630 (2) - ), also my suggestion: don't make such shapes on such short sliders.
you did good pattern choice in 00:02:245 - ~. It'd be better if you the same on - 00:19:015, or make something new, but delete these notes 00:21:623 (1) - 00:23:859 (2) - these beats are in background, not really good idea to follow them in my opinion, anyway it's up to you.

[Normal]

01:09:699 (1) - almost hidden repeat arrow, consider to make it much visible
Wanna say, that you should pay more attention of slider shapes, not like: "here i made a slider, it's not perfect, but it's OK", yea. uhm yes i guess that was right, i changed some sliders.. this normal is very old so there are some mistakes in it but i didnt notice these mistakes.. also i wont totally change the sliders because most sliders are good in my opinion >.< .. well tell me how to make a place better because i dont know then..

[Hard]

00:16:779 (4,5) - Better to do like this http://puu.sh/1sFne , sliders look a bit crooked
367,167,16779,2,0,B|368:208|327:233,2,80,2|0|0,0:0|0:0|0:0,0:0:0
325,97,17338,2,0,B|288:122|288:164,2,80,0|2|0,0:0|0:0|0:0,0:0:0
00:17:897 (1) - like this http://puu.sh/1sFre to suit better with this slider 00:16:779 (4) -
384,43,17897,6,0,B|464:80|500:163|477:255|405:304,1,320,2|0,0:0|0:0,0:0:0
00:23:487 (4) - http://puu.sh/1sFtb
00:35:785 - map till this moment and then start break.

[Insane]

No-no-no... no man. Song is not so contrasted to allow you to use such jumps and such pretty high insanity, no and once again just no.
Also you used too many notes that do not exsist in the song, highly recommending you just delete insane. That's it. Sorry if i offend you with such words, just won't lie to you.
Every note i placed i tooked from the song, also the rythm.. i wont delete this insane for sure and i dont think that the jumps are too "hard" for this song.. they fit for me .. maybe ill change some things later but i wont delete this difficult, and i wont remove these jumps because they do fit in my opinion...


Well, that's it)
Thanks anyways for the mod and the bg :3 (always i submit it tells me your picture is not used so i dont know if its a problem or something? o.o)
Nakagawa-Kanon
[Easy]
good

[Normal]
01:10:631 (4,5,6,7) - It's so hard pattern in Normal. how about change slider?

[Hard]
01:00:381 (5) - add new combo
01:01:499 (1) - remove new combo
01:02:617 (2) - add new combo

[Insane]
00:27:959 (7) - add new combo
00:34:201 (6,7) - http://puu.sh/1tPpi
00:46:406 (1) - remove new combo


so short :p
Dai
I fixed all stuff suggested

seriously, where did you get these awesome mappers to mod your map :shock:

SPOILER
osu file format v10

[General]
AudioFilename: ZUN - GREEN-EYED JEALOUSY.mp3
AudioLeadIn: 2500
PreviewTime: 70995
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Green-Eyed Jealousy
TitleUnicode:Green-Eyed Jealousy
Artist:ZUN
ArtistUnicode:ZUN
Creator:Parachute
Version:lufi's Hard
Source:Touhou
Tags:lufi10 Mizuhashi Parsee Subterranean Animism th11
BeatmapID:187042
BeatmapSetID:54267

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"By LCyphre.jpeg"
//Break Periods
2,35985,43829
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
9,372.670807453416,3,1,0,50,1,0
754,-100,3,1,0,60,0,0
45847,-100,3,1,0,75,0,0
53673,-100,3,2,0,80,0,1
89449,-100,3,1,0,70,0,0


[Colours]
Combo1 : 180,255,147
Combo2 : 196,136,255
Combo3 : 122,122,122
Combo4 : 174,174,217

[HitObjects]
128,72,9,2,0,B|32:112|0:192|32:272|128:312,1,320,2|0,0:0|0:0,0:0:0
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384,43,17897,6,0,B|464:80|500:163|477:255|405:304,1,320,2|0,0:0|0:0,0:0:0
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208,40,44729,6,0,B|72:104|16:304,1,320,2|0,0:0|0:0,0:0:0
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320,296,46220,1,0,0:0:0
300,137,46592,1,0,0:0:0
148,185,46965,1,2,0:0:0
40,72,47338,2,0,B|105:9|187:26,2,160,0|2|2,0:0|0:0|0:0,0:0:0
192,352,48828,6,0,B|280:334|313:257,1,160,2|2,0:0|0:0,0:0:0
104,192,50319,1,0,0:0:0
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256,136,51437,1,0,0:0:0
256,192,51810,12,4,53673,0:0:0
112,48,54791,6,0,B|112:128,1,80,2|0,0:0|0:0,0:0:0
192,136,55164,2,0,B|192:216,1,80,2|0,0:0|0:0,0:0:0
272,216,55536,2,0,B|272:304,1,80,2|0,0:0|0:0,0:0:0
352,296,55909,2,0,B|376:200|336:136,1,160,4|0,0:0|0:0,0:0:0
278,88,56468,1,2,0:0:0
209,48,56654,1,0,0:0:0
129,46,56841,1,0,0:0:0
54,74,57027,6,0,B|0:144|-8:224|48:288|184:288,1,320,4|0,0:0|0:0,0:0:0
326,278,58145,2,0,B|413:263|445:167,1,160,4|0,0:0|0:0,0:0:0
453,103,58704,2,0,B|501:111|509:159,2,80,2|0|0,0:0|0:0|0:0,0:0:0
373,95,59263,2,0,B|189:111|69:223,1,320,4|0,0:0|0:0,0:0:0
39,369,60381,6,0,B|120:368|120:304|192:304,1,160,4|0,0:0|0:0,0:0:0
251,344,60940,1,2,0:0:0
330,332,61127,1,0,0:0:0
392,282,61313,1,0,0:0:0
455,233,61499,2,0,B|391:161|319:241|319:241|247:161|183:233,1,320,4|4,0:0|0:0,0:0:0
88,360,62617,6,0,B|0:320|48:216,2,160,4|0|0,0:0|0:0|0:0,0:0:0
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360,80,64481,2,0,B|408:88|424:136,2,80,4|0|4,0:0|0:0|0:0,0:0:0
40,32,65599,5,0,0:0:0
112,64,65785,1,2,0:0:0
48,112,65971,2,0,B|8:192|64:272,1,160,4|4,0:0|0:0,0:0:0
192,352,66717,2,0,B|168:384|112:376,2,80,4|0|4,0:0|0:0|0:0,0:0:0
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296,192,68953,2,0,B|295:122|343:122|343:42,1,160,2|4,0:0|0:0,0:0:0
184,40,69698,2,0,B|184:120|136:120|136:189,1,160,2|0,0:0|0:0,0:0:0
136,350,70443,2,0,B|96:334|88:288,2,80,4|0|0,0:0|0:0|0:0,0:0:0
167,276,71002,2,0,B|207:292|216:344,2,80,0|4|0,0:0|0:0|0:0,0:0:0
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439,261,73797,2,0,B|272:264,1,160,4|0,0:0|0:0,0:0:0
199,269,74356,2,0,B|191:325|135:341,2,80,2|0|0,0:0|0:0|0:0,0:0:0
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56,136,84232,2,0,B|89:59|184:40,1,160
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256,359,87772,1,0,0:0:0
256,359,87959,2,0,B|256:200,1,160,4|4,0:0|0:0,0:0:0
104,64,89449,6,0,B|48:104|112:152|112:152|48:192|112:232|112:232|48:280|104:320,1,320,2|0,0:0|0:0,0:0:0
256,280,90568,1,2,0:0:0
336,144,90940,2,0,B|432:160|424:264,1,160
176,144,91686,2,0,B|80:160|88:264,1,160,2|0,0:0|0:0,0:0:0
256,288,92431,2,0,B|256:128,1,160,2|2,0:0|0:0,0:0:0
176,328,93549,5,2,0:0:0
336,328,93922,1,2,0:0:0
256,176,95040,6,0,B|256:16,2,160,2|2|2,0:0|0:0|0:0,0:0:0
72,192,96158,2,0,B|96:304|256:384|416:304|440:192,1,480,2|0,0:0|0:0,0:0:0
120,192,98394,6,0,B|160:240|216:240|216:192|232:136|280:136|296:192|296:240|352:240|392:192,1,320,2|0,0:0|0:0,0:0:0
224,72,99512,2,0,B|144:72|144:104|64:104,1,160,2|0,0:0|0:0,0:0:0
288,72,100257,2,0,B|368:72|368:104|448:104,1,160
256,136,101003,2,0,B|256:304,2,160,2|0|2,0:0|0:0|0:0,0:0:0
192,328,102493,2,0,B|208:368|256:384|304:368|320:328,1,160,2|2,0:0|0:0,0:0:0
408,192,103984,5,0,0:0:0
256,136,104357,1,2,0:0:0
104,192,104729,1,2,0:0:0
256,248,105102,1,0,0:0:0
256,192,105475,12,4,107338,0:0:0
Topic Starter
Parachute

Nakagawa-Kanon wrote:

[Easy]
good

[Normal]
01:10:631 (4,5,6,7) - It's so hard pattern in Normal. how about change slider?

[Hard]
01:00:381 (5) - add new combo
01:01:499 (1) - remove new combo
01:02:617 (2) - add new combo

[Insane]
00:27:959 (7) - add new combo
00:34:201 (6,7) - http://puu.sh/1tPpi I didnt change this it does really not fit in my opinion ._.
00:46:406 (1) - remove new combo


so short :p Well it is the full song ^^
Thanks for the mod (:
phaZ
[Easy]

Placing:
from 00:27:586 to 00:31:313 - i removed the 2repeats-sliders and instead used a circle and a 1repeat-slider:http://puu.sh/1ydWl and http://puu.sh/1ydYP. Reasons why to do this: the slider beginns on the big white tick and there is no double repeat. Also the slider now more follows the flow.
from 00:32:431 to 00:35:785 - http://puu.sh/1yeCN looks alot more nice imo.
SPOILER
changed the slider-curve, after that "ctrl+g, ctrl+shift+r:-5 (selection centre), ctrl+g.
Delete (2)->copy (1) and ctrl+h/j, move to 272;120.
(3)->rotate -5°, move to 152;192
00:35:785 (1) - if u changed ^ i recommend to move it to 112;128 or 72;192
00:45:847 (1,2,3) - dont make the curve so hard. i would do it like http://puu.sh/1yjAA. Also the placing is a bit different
00:48:828 (1) - if u changed ^ i would move it to 344;128
00:49:201 (2) - do it more symmetric http://puu.sh/1yjHs
00:52:928 (1) - ^ http://puu.sh/1yjMM start at 176;360 - end at 344;360
from 00:58:145 to 01:01:499 - whoa! why these sliders? if u really dont want use round sliders do it like this http://puu.sh/1yjQf. this still looks better imo
01:26:095 (1,2,3,4) - like 00:45:847 (1,2,3) i would do some different placing here: http://puu.sh/1yjVc
01:39:512 (1) - ^ move to 408;248
01:40:630 (2) - well move slider-waypoint one grid down (to 360;168)?
01:41:748 (1) - the first note goes against the flow and as a beginner you would rather click on (2) than on (1). change it to something like this http://puu.sh/1ydIy.
SPOILER
i used this coordinates: (1)=288;272 (2)=224;320 (3)=160;272 (1)=120;216 (2)=200;0

Hitsounding:
i highly recommend to either:
  • change all clap (and finish) -hitsounds to soft by checking all circles and sliders and use ctrl+e (or go to "additions: soft")
or:
  • change all claps to soft-whistle (if there is any additional hitsound on it dont do so)
i think it would sound way better imo

[Normal]

i think its a bit hard for a normal-diff :D

Placing:
uhh.. just can say that i dont like sliders like 00:22:742 (2)
pretty nice diff :)

Hitsoundig:
well i just think u overuse claps D: make them more quiet and/or remove some

[lufi's Hard]

wow so less circles xD but i really like this diff

Placing:
00:49:201 - those breaks are really bad. would do it like this:http://puu.sh/1ykBS, add whistle on (1) and (2 slider-beginning)
01:24:232 (2) - spacing is too high D: but i dont know how to fix it without increasing the next dinstance~
01:29:449 (1) - :D
01:33:922 - again a break :<
01:42:866 - ^

Hitsounding:
i would decrease the volume when using normal-sample. its just too loud

[Insane]

well nice map but it just dont fit the song :( :( :( :( :( :(

Placing:

00:33:549 (1,2,3,4,5,6,7,1,2,3,4,5,1) - what the hell :v !?... change dat xD
00:37:462 (2,3,4) - this triplet is so senseless abd placed and the circles after the stream are unreadable ;<
00:38:394 (7) - move to 376;96
00:38:766 (8) - move to 352;184
00:39:139 (9) - move to 488;320
00:46:406 (6,7,8) - ctrl+g->rotate (selection centre) 120°->ctrl+g, lower the distance a bit in the stream and it looks better and is more playable
00:50:319 (1,2,3,4,1) - change them to sliders and unstack (3) (4) and (1)
00:52:928 (1,2,3) - would change them to a stream like this: http://puu.sh/1yls3 (dont forget old hitsounds!)
01:25:723 - never ever end on a red tick like in this way; incomplete cuz they are 4circles (it has to be 3 or 5) so add a circle

Hitsounding:
remove clap at the very ending and instead add a finish
well the maximum used volume is too high (the normal-sample)

i wish you gl with ths map:)
Dai

phaZ wrote:

[lufi's Hard]

wow so less circles xD but i really like this diff

Placing:
00:49:201 - those breaks are really bad. would do it like this:http://puu.sh/1ykBS, add whistle on (1) and (2 slider-beginning) fixwd with my own style XD
01:24:232 (2) - spacing is too high D: but i dont know how to fix it without increasing the next dinstance~ uhh... I want to keep this jump
01:29:449 (1) - :D 8-)
01:33:922 - again a break :< fixed
01:42:866 - ^ ^

Hitsounding:
i would decrease the volume when using normal-sample. its just too loud fixed
thanks for mod http://puu.sh/1ynUB (~ `-`)~

@Parachute: you should remove 23425.jpg since it's not used
Topic Starter
Parachute

phaZ wrote:

[Easy]

Placing:
from 00:27:586 to 00:31:313 - i removed the 2repeats-sliders and instead used a circle and a 1repeat-slider:http://puu.sh/1ydWl and http://puu.sh/1ydYP. Reasons why to do this: the slider beginns on the big white tick and there is no double repeat. Also the slider now more follows the flow.
from 00:32:431 to 00:35:785 - http://puu.sh/1yeCN looks alot more nice imo.
SPOILER
changed the slider-curve, after that "ctrl+g, ctrl+shift+r:-5 (selection centre), ctrl+g.
Delete (2)->copy (1) and ctrl+h/j, move to 272;120.
(3)->rotate -5°, move to 152;192
00:35:785 (1) - if u changed ^ i recommend to move it to 112;128 or 72;192
00:45:847 (1,2,3) - dont make the curve so hard. i would do it like http://puu.sh/1yjAA. Also the placing is a bit different
00:48:828 (1) - if u changed ^ i would move it to 344;128
00:49:201 (2) - do it more symmetric http://puu.sh/1yjHs
00:52:928 (1) - ^ http://puu.sh/1yjMM start at 176;360 - end at 344;360
from 00:58:145 to 01:01:499 - whoa! why these sliders? if u really dont want use round sliders do it like this http://puu.sh/1yjQf. this still looks better imo
01:26:095 (1,2,3,4) - like 00:45:847 (1,2,3) i would do some different placing here: http://puu.sh/1yjVc
01:39:512 (1) - ^ move to 408;248
01:40:630 (2) - well move slider-waypoint one grid down (to 360;168)?
01:41:748 (1) - the first note goes against the flow and as a beginner you would rather click on (2) than on (1). change it to something like this http://puu.sh/1ydIy.
SPOILER
i used this coordinates: (1)=288;272 (2)=224;320 (3)=160;272 (1)=120;216 (2)=200;0

Hitsounding:
i highly recommend to either:
  • change all clap (and finish) -hitsounds to soft by checking all circles and sliders and use ctrl+e (or go to "additions: soft")
or:
  • change all claps to soft-whistle (if there is any additional hitsound on it dont do so)
i think it would sound way better imo
hmm no to the hitsounds o.o
[Normal]

i think its a bit hard for a normal-diff :D

Placing:
uhh.. just can say that i dont like sliders like 00:22:742 (2)
pretty nice diff :)

Hitsoundig:
well i just think u overuse claps D: make them more quiet and/or remove some
hmmm no to the hitsounds xD they are pretty good in my opinion ^^
[lufi's Hard]

wow so less circles xD but i really like this diff

Placing:
00:49:201 - those breaks are really bad. would do it like this:http://puu.sh/1ykBS, add whistle on (1) and (2 slider-beginning)
01:24:232 (2) - spacing is too high D: but i dont know how to fix it without increasing the next dinstance~
01:29:449 (1) - :D
01:33:922 - again a break :<
01:42:866 - ^

Hitsounding:
i would decrease the volume when using normal-sample. its just too loud

[Insane]

well nice map but it just dont fit the song :( :( :( :( :( :(
why not? its a boss theme and not a lame-i-dont-know-what theme o_o and it does fit to the song in my opinion..
Placing:

00:33:549 (1,2,3,4,5,6,7,1,2,3,4,5,1) - what the hell :v !?... change dat xD no i mapped that with the song.. its the beat of the song
00:37:462 (2,3,4) - this triplet is so senseless abd placed and the circles after the stream are unreadable ;< hmm the triplet fit to the song but i changed the sliders so its readable now i hope^^
00:38:394 (7) - move to 376;96
00:38:766 (8) - move to 352;184
00:39:139 (9) - move to 488;320
00:46:406 (6,7,8) - ctrl+g->rotate (selection centre) 120°->ctrl+g, lower the distance a bit in the stream and it looks better and is more playable
00:50:319 (1,2,3,4,1) - change them to sliders and unstack (3) (4) and (1) what else should i do that is better then this now ?
00:52:928 (1,2,3) - would change them to a stream like this: http://puu.sh/1yls3 (dont forget old hitsounds!) no o.o
01:25:723 - never ever end on a red tick like in this way; incomplete cuz they are 4circles (it has to be 3 or 5) so add a circle it fits to the song ._.

Hitsounding:
remove clap at the very ending and instead add a finish
well the maximum used volume is too high (the normal-sample)

i wish you gl with ths map:)
thanks very much for that mod :)

@Parachute: you should remove 23425.jpg since it's not used
uhmm there is no 23425.jpg in my foulder ._.
BounceBabe
Hi, M4M!

General

I cut one of these stars out in hope you might like and use it!


Normal

00:19:016 (3,4) - Not stacked onto each other, might be a mistake, fix this

00:34:668 (1) - NC needed? remove it
00:52:928 (1,1) - Spacing on Easy and Normal should be consistent even tiny bits, fix this
01:28:332 (1) - NC needed? remove it

Insane


I would complain about the spacing, but its fine due to you using it constantly and consistent!


00:37:555 (3) - This note is nonsense, delete it
00:43:984 (3,4,5,6,7,7) - The stream where no sound is, is also nonsense, and the note again hmm
01:33:549 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Isnt readable enough in the centre due to hitbursts, i highly advise you to change this !


Everything else is fine actually, GL :)
Aeonian Sonder
[GENERAL]
01:11:561 - Try putting the preview point here
You're using the default sound effects right? Not everyone does. You should put in the default sound effects in the sond file, and use them as custom sound effects. Other sound effectss from other skins (EX: Niko's and White Wolf's past skin) just sound ugly. Ohyeah, and tell me if you want to use silent sliders. As for the soft sound effects, use the normal sound effects of whistle, clap and finish, and use them for the soft sound effects. They sound much better than the originals.

[Insane]
00:08:953 - Try adding more after
00:11:189 - ^
00:13:425 - ^
00:29:077 - 00:32:431 - Try adding more, I like the sound of clap ;)
00:49:201 - Add more please
00:53:673 - Aside from what I said about the soft sound effects, why make it soft here?
01:07:462 - Good oppurtunity for streaming
01:10:443 (1,2,3,4,5,6) - Fix the star, making these stars are the most tedious thing I've ever done as a mapper.
01:39:512 - 01:44:915 - Isn't this overbuse of sound effects?

[lufi's Hard]
00:25:723 Fix this slider so that both ends are EXACTLY on the same line

Yeah, I'm not good are modding non insane maps
Topic Starter
Parachute

BounceBabe wrote:

Hi, M4M!

General

I cut one of these stars out in hope you might like and use it!


Normal

00:19:016 (3,4) - Not stacked onto each other, might be a mistake, fix this

00:34:668 (1) - NC needed? remove it
00:52:928 (1,1) - Spacing on Easy and Normal should be consistent even tiny bits, fix this
01:28:332 (1) - NC needed? remove it
done everything^^

Insane


I would complain about the spacing, but its fine due to you using it constantly and consistent!


00:37:555 (3) - This note is nonsense, delete it no.
00:43:984 (3,4,5,6,7,7) - The stream where no sound is, is also nonsense, and the note again hmm
no.
01:33:549 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Isnt readable enough in the centre due to hitbursts, i highly advise you to change this !
well ill change it a bit soon^^

Everything else is fine actually, GL :)
thanks alot for that mod.. and the star is amazing thanks so much for it (:


ill look at the other mod soon :3
Dai
update
SPOILER
osu file format v11

[General]
AudioFilename: ZUN - GREEN-EYED JEALOUSY.mp3
AudioLeadIn: 2500
PreviewTime: 70995
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 94294
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Green-Eyed Jealousy
TitleUnicode:Green-Eyed Jealousy
Artist:ZUN
ArtistUnicode:ZUN
Creator:Parachute
Version:Dai's Hard
Source:Touhou
Tags:lufi10 Mizuhashi Parsee Subterranean Animism th11
BeatmapID:187042
BeatmapSetID:54267

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"By LCyphre.jpeg"
//Break Periods
2,35985,43829
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
9,372.670807453416,3,1,0,45,1,0
754,-100,3,1,0,55,0,0
45847,-100,3,1,0,70,0,0
53673,-100,3,2,0,80,0,1
89449,-100,3,1,0,65,0,0


[Colours]
Combo1 : 180,255,147
Combo2 : 196,136,255
Combo3 : 122,122,122
Combo4 : 174,174,217

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Topic Starter
Parachute

-APXH wrote:

[GENERAL]
01:11:561 - Try putting the preview point here why^^
You're using the default sound effects right? Not everyone does. You should put in the default sound effects in the sond file, and use them as custom sound effects. Other sound effectss from other skins (EX: Niko's and White Wolf's past skin) just sound ugly. Ohyeah, and tell me if you want to use silent sliders. As for the soft sound effects, use the normal sound effects of whistle, clap and finish, and use them for the soft sound effects. They sound much better than the originals. i wont use custom hitsounds. but i maybe will do the option to take the normal claps to the soft hitsounds for the kiai time^^ i tried it now with just normal but im not sure if its that great ^^

[Insane]
00:08:953 - Try adding more after
00:11:189 - ^
00:13:425 - ^
00:29:077 - 00:32:431 - Try adding more, I like the sound of clap ;)
00:49:201 - Add more please
00:53:673 - Aside from what I said about the soft sound effects, why make it soft here?
01:07:462 - Good oppurtunity for streaming
01:10:443 (1,2,3,4,5,6) - Fix the star, making these stars are the most tedious thing I've ever done as a mapper.
01:39:512 - 01:44:915 - Isn't this overbuse of sound effects?
well from that i didnt fixed anything sry. i wont add more circles since i mapped them based on the song and i dont wanna have things in it which arent based on that song^^ what is wrong with the star? there are lots of stars in the bg and i will not remove that star without a good reason. ^^ but thanks anyways for these suggestions :D
[lufi's Hard]
00:25:723 Fix this slider so that both ends are EXACTLY on the same line

Yeah, I'm not good are modding non insane maps
RikiH_
m4m!

Easy

00:20:133 (4) - Uhm, its shape looks a bit odd, I'd make something like 00:13:425 (1) with the new algorhythm
01:23:487 (1,2) - For symmetry you should move this pattern 1 grid up (grid level 3)
01:33:922 (4) - I suggest you to remake this slider too with new algorhythm

Normal

00:05:971 (4) - Ctrl+g on this for a better flow, if you apply it, then ctrl+g also on 00:07:089 (2)
00:05:971 (4) - THe shape is a bit bad because when you use ctrl+g it bugs... Try to remake it manually
00:43:984 (2) - Avoid orizontal lines, try to curve this slider a bit
00:52:928 (1) - Maybe it is a bit fast for a normal, newbire players can get confused while they play it, I suggest you to make an unique slider without repeats
00:58:145 (1,2,3) - I don't like this slider... I'd do it like this, by copy pasting and flipping 00:55:909 (1)
01:00:381 (1) - Like this? With new algorhythm (I failed, I ended it on the blue tick but the important thing is the shape, lol)
01:11:561 (5) - Finish at the end?
01:20:133 (1) - 2 grid right for a better flow

Dai's Hard

00:01:499 (3) - ctrl+g?
00:02:804 (6) - Improve the blanket
00:04:481 (2) - I'd copy-paste and rotate the previous slider :P
00:22:928 (3) - Move 3rd sliderpoint to 320|184 for a better blanket
00:58:704 (3) - Move 3rd sliderpoint to 512|160 for a better blanket
01:01:499 (5) - The idea is good but it is asymmetrical, unfortunately I'm not good with sliders and I don't know how to fix it...
01:11:561 (1) - Stack it perfectly with the previous slider
01:39:512 (2,3) - This is a bit ugly, I'd move (2) 1 grid left and (3) 1 grid right to avoid the overlap

Insane

00:14:543 (1,2,3,4,5,6) - Put these notes in this order (nazi)
00:18:269 (2,3) - This is a bit ugly, I'd move (2) 1 grid left and (3) 1 grid right to avoid the overlap
00:22:369 (1,2,1,2,1,2,1,2) - Something like I said above, they are overlapping in an odd way... You should move these sliders somehow in order to avoid the overlap, your map will look much better without those overlapping. At the moment I'm lazy an I don't want to fix them, but feel free to contact me in game and I'll help you to fix this pattern :P
00:34:294 (x) - In my opinion a note here is necessary
00:36:903 (7) - NC here because it's the downbeat
00:37:276 (1) - Remove NC
00:38:021 (6) - NC for the same reason as above
00:39:884 (1) - Remove NC
00:40:257 (3) - NC here!
00:41:002 (3) - Move to 320|160, it will look better
01:04:108 (5,6) - Move (5) 1 grid right and (6) 1 grid left to avoid ugly overlaps
01:14:356 (1,2) - Select these notes and apply a ctrl+g (nazi)
01:23:487 (1,2,3,4) - Another pattern with od overlaps...
01:43:984 (1,2,3) - Again, move (1) 1 grid right, (2) 1 grid left and (3) 1 grid down
01:44:356 (2) - Please copy-paste and use ctrl+h on the previous slider to make this
If you followd my two last suggestions your pattern should look like this:
_________________________________________

Done. Star, good luck!
Topic Starter
Parachute

RikiH_ wrote:

m4m!

Easy

00:20:133 (4) - Uhm, its shape looks a bit odd, I'd make something like 00:13:425 (1) with the new algorhythm
01:23:487 (1,2) - For symmetry you should move this pattern 1 grid up (grid level 3)
01:33:922 (4) - I suggest you to remake this slider too with new algorhythm

Normal

00:05:971 (4) - Ctrl+g on this for a better flow, if you apply it, then ctrl+g also on 00:07:089 (2)
00:05:971 (4) - THe shape is a bit bad because when you use ctrl+g it bugs... Try to remake it manually
00:43:984 (2) - Avoid orizontal lines, try to curve this slider a bit
00:52:928 (1) - Maybe it is a bit fast for a normal, newbire players can get confused while they play it, I suggest you to make an unique slider without repeats
00:58:145 (1,2,3) - I don't like this slider... I'd do it like this, by copy pasting and flipping 00:55:909 (1)
01:00:381 (1) - Like this? With new algorhythm (I failed, I ended it on the blue tick but the important thing is the shape, lol)
01:11:561 (5) - Finish at the end? no about that. but i mapped the finishes new in the whole map
01:20:133 (1) - 2 grid right for a better flow

Dai's Hard

00:01:499 (3) - ctrl+g?
00:02:804 (6) - Improve the blanket
00:04:481 (2) - I'd copy-paste and rotate the previous slider :P
00:22:928 (3) - Move 3rd sliderpoint to 320|184 for a better blanket
00:58:704 (3) - Move 3rd sliderpoint to 512|160 for a better blanket
01:01:499 (5) - The idea is good but it is asymmetrical, unfortunately I'm not good with sliders and I don't know how to fix it...
01:11:561 (1) - Stack it perfectly with the previous slider
01:39:512 (2,3) - This is a bit ugly, I'd move (2) 1 grid left and (3) 1 grid right to avoid the overlap

Insane

00:14:543 (1,2,3,4,5,6) - Put these notes in this order (nazi)
00:18:269 (2,3) - This is a bit ugly, I'd move (2) 1 grid left and (3) 1 grid right to avoid the overlap
00:22:369 (1,2,1,2,1,2,1,2) - Something like I said above, they are overlapping in an odd way... You should move these sliders somehow in order to avoid the overlap, your map will look much better without those overlapping. At the moment I'm lazy an I don't want to fix them, but feel free to contact me in game and I'll help you to fix this pattern :P
00:34:294 (x) - In my opinion a note here is necessary i dont think so^^
00:36:903 (7) - NC here because it's the downbeat
00:37:276 (1) - Remove NC
00:38:021 (6) - NC for the same reason as above
00:39:884 (1) - Remove NC
00:40:257 (3) - NC here!
00:41:002 (3) - Move to 320|160, it will look better
01:04:108 (5,6) - Move (5) 1 grid right and (6) 1 grid left to avoid ugly overlaps
01:14:356 (1,2) - Select these notes and apply a ctrl+g (nazi)
01:23:487 (1,2,3,4) - Another pattern with od overlaps...
01:43:984 (1,2,3) - Again, move (1) 1 grid right, (2) 1 grid left and (3) 1 grid down
01:44:356 (2) - Please copy-paste and use ctrl+h on the previous slider to make this
If you followd my two last suggestions your pattern should look like this:
_________________________________________

Done. Star, good luck!
thanks very much for that mod and star (:
Dai
I fixed all stuff suggested
SPOILER
osu file format v12

[General]
AudioFilename: ZUN - GREEN-EYED JEALOUSY.mp3
AudioLeadIn: 2500
PreviewTime: 71561
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 94294
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Green-Eyed Jealousy
TitleUnicode:Green-Eyed Jealousy
Artist:ZUN
ArtistUnicode:ZUN
Creator:Parachute
Version:Dai's Hard
Source:Touhou
Tags:lufi10 Mizuhashi Parsee Subterranean Animism th11
BeatmapID:187042
BeatmapSetID:54267

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"By LCyphre.jpeg",0,0
//Break Periods
2,35985,43829
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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DragonArchangel
my mod>>.<<

general:
try putting some more, hit sounds in some parts of your map ok

Easy:
nothing very relevant!

Normal:
01:33:176 - put a hit here
00:42:866 to 00:44:356 - I recommend putting a spinner here
00:26:841 (1,2) - extend the hit color up to 6
01:20:133 (1,2) - extend the hit color up to 4
Dai´s Hard:
nothing very relevant!

Insane:
00:51:810 - this slider should start here:00:51:437 in my opinion
01:10:443 - this sequence of jumps, are 3.0 x the distance snap, in my opinion, I believe to be far away from much each other, I recommend putting a maximum distance of 2.7, as it is soon to hit (is optional)

I will give more mod in your map so far is that :)

good luck
Topic Starter
Parachute

DragonArcanjo wrote:

my mod>>.<<

general:
try putting some more, hit sounds in some parts of your map ok

Easy:
nothing very relevant!

Normal:
01:33:176 - put a hit here
00:42:866 to 00:44:356 - I recommend putting a spinner here
00:26:841 (1,2) - extend the hit color up to 6
01:20:133 (1,2) - extend the hit color up to 4 no..^^
Dai´s Hard:
nothing very relevant!

Insane:
00:51:810 - this slider should start here:00:51:437 in my opinion
01:10:443 - this sequence of jumps, are 3.0 x the distance snap, in my opinion, I believe to be far away from much each other, I recommend putting a maximum distance of 2.7, as it is soon to hit i wont lower it now sorry ^^

I will give more mod in your map so far is that :)

good luck
thanks very much for that mod (:
Irreversible
HALLO PARA
Topic Starter
Parachute

Irreversible wrote:

HALLO PARA
Hallo. *facepalm* ;c
kajiyatta
M4M
[General]
using soft-whistle positively seems more nice tofoolow the piano.
[Easy]
Placement
00:54:791(1,2) like this? maybe it will be nice flow
01:32:804(1,2,3,4) a bit crowded, maybe it is difficult for newbie. so here is example
[Normal]
ths SV seems faster for Normal...
Placement
00:57:772(3) stack (2) better not (1)
Rhythm
00:59:263 unnecessary green line
01:28:331 ^
Hit Sonud
some default finish is missing I suppose.
00:26:095(4) add clap at end
[Hard]
Placement
01:33:176(1,3,5) put these notes on center line better
[Insane]
OD7 better
Placement
00:26:841~ I'll expect some jump
Rhythm
01:06:344(1) separete 2 sliders better since it's unexpectable.
Hit Sonud
00:09:698(1) add whistle
00:11:934(1)^
lazy modding since I'm so suck on instrumental song. good luck & star
Topic Starter
Parachute

kajiyatta wrote:

M4M
[General]
using soft-whistle positively seems more nice tofoolow the piano. well i won't change it to soft i already had it on soft at the beginning but it's much better with normal sounds for me..^^
[Easy]
Placement
00:54:791(1,2) like this? maybe it will be nice flow
01:32:804(1,2,3,4) a bit crowded, maybe it is difficult for newbie. so here is example
[Normal]
ths SV seems faster for Normal...
Placement
00:57:772(3) stack (2) better not (1)
Rhythm
00:59:263 unnecessary green line
01:28:331 ^
Hit Sonud
some default finish is missing I suppose. hmm not really..
00:26:095(4) add clap at end
[Hard]
Placement
01:33:176(1,3,5) put these notes on center line better
[Insane]
OD7 better well.. i made od 6 i dont think i'll make it to 7 ^^
Placement
00:26:841~ I'll expect some jump
Rhythm
01:06:344(1) separete 2 sliders better since it's unexpectable.
Hit Sonud
00:09:698(1) add whistle
00:11:934(1)^
lazy modding since I'm so suck on instrumental song. good luck & star
Thanks very much for the mod and the star (:
Dai
SPOILER
osu file format v12

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AudioLeadIn: 2500
PreviewTime: 71561
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 1

[Editor]
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BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Green-Eyed Jealousy
TitleUnicode:Green-Eyed Jealousy
Artist:ZUN
ArtistUnicode:ZUN
Creator:Parachute
Version:Dai's Hard
Source:Touhou
Tags:lufi10 Mizuhashi Parsee Subterranean Animism th11
BeatmapID:187042
BeatmapSetID:54267

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:7
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SliderTickRate:2

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Irreversible
para ich finds voll mies das du mich nicht für ne INSANE gd fragst
Topic Starter
Parachute

Irreversible wrote:

para ich finds voll mies das du mich nicht für ne INSANE gd fragst
-.-
Dai
changed all sliders by using new formula slider
SPOILER
osu file format v12

[General]
AudioFilename: ZUN - GREEN-EYED JEALOUSY.mp3
AudioLeadIn: 3000
PreviewTime: 71561
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 94294
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Green-Eyed Jealousy
TitleUnicode:Green-Eyed Jealousy
Artist:ZUN
ArtistUnicode:ZUN
Creator:Parachute
Version:Dai's Hard
Source:Touhou
Tags:Mizuhashi Parsee Subterranean Animism th11 lufi10 Dai
BeatmapID:187042
BeatmapSetID:54267

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"By LCyphre.jpeg",0,0
//Break Periods
2,35985,43829
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
9,372.670807453416,3,1,0,45,1,0
754,-100,3,1,0,55,0,0
45847,-100,3,1,0,70,0,0
53673,-100,3,2,0,80,0,1
89449,-100,3,1,0,65,0,0


[Colours]
Combo1 : 180,255,147
Combo2 : 196,136,255
Combo3 : 122,122,122
Combo4 : 174,174,217

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Yuki-kun
M4M via modreqs~

General

Nothing except the kiai times is consistent, but i think it's fine since that's GD

My Mod

[Insane]
00:13:052 (1,2,3) - This is better than.

00:35:040 (1,2) - Combo killer.
00:37:276 (3,4) - Distance error.
00:51:437 (1) - Boring. This pattern is used only when slider speed up to with 1/8. Your currently 1/4 is really annoying than made any sense.
How about divide it into 3 sliders ? Just an option. You can have many choice here.
01:17:151 (4,5,6,7) - What's wrong with this super jump? I can't feel any big change in music to make 01:17:151 (4,5) - different from 01:17:897 (6,7) -
01:45:102 (1,2,1,2,3,4,5,6,7,8,9) - There. This is better than your 00:51:437 (1). Try to apply this kind.

[Dai's Hard]
This map still using old slider style, that's somehow make it become a little bit ugly imo.
For example:
00:21:251 (1) - I think this will be better than your current.

01:14:915 (1) - From this to 01:18:269 (4) - Why don't you add some whistle to make more sense?

Style seem fine.

[Normal]

Unsnapped inherited (green) sections at:
01:28:231 - snap to 01:28:145
01:36:523 - snap to 01:36:530


00:04:482 (1,2,3,4,1,2,3,4) - Boring, why you only surround center?
01:39:512 (1) - From this... Too loud. Reduce volume a bit please.

[Easy]
Overall, this diff would be better if you used 0.9 slider velocity. Since you used only 0.8, this diff seem to be really strange with overlap pattern. For example.
00:00:009 (1,2,3,4) -
00:13:425 (1,1) -
00:32:431 (1,2,3) -
01:08:207 (1,2,3) -

Good luck~ <3
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