Posting in gameplay and rankings because it fits here more than feature requests.
I have been wondering the reason for half time existing in its current state. I've messaged peppy recently about halftime and its current standing within the game however I feel that his solution (simply adjusting pp weightings) is not enough. I find that halftime is great on its own; as a mod which reduces play speed of a song to allow a larger player base to enjoy maps, however the issue for me (and I think a lot of people will agree) is that halftime affects the ranks of others in higher level play and generally dominates the rankings when maps reach a certain difficulty. Here is the original message sent which conveys a few of the ideas of halftime within the pp metric:
The issue now is the fact that people who have played and ranked such maps would have scores they potentially put a huge amount of effort into nullified. You could always say that if this is the way it's meant to be, why wouldn't we do this? The reason I can see this being a valid argument is the fact that this mod only ever effects higher level play which is the place people prove themselves skilled. Of course this doesn't rule out the fact someone put a lot of effort into it, but since when was effort valued as much as results? If someone tried their hardest should they get top marks on an exam? The answer is no - they still lack the ability to attain a high grade. Achievements are measured in results not effort.
And the final thing is what do we do with halftime if it is changed? We could unrank halftime completely, however I feel this is unjust, people were led to believe their score would remain until someone beats them, how can we just remove halftime if people genuinely believed their score would remain forever. Another idea would be to lower the rewards of halftime however this would yet again create issues because we're essentially calling valid scores invalid without removing the problem at all. So in the end what do we do... Well how about removing the scores from their pedestals? Hide them by default; Make halftime scores still exist but force players to show them manually for each map while removing them from pp/toprank calculations for other scores. Do not get this wrong, halftime scores will still appear as the rank they are on a users profile and will still give the user the accuracy and score they are entitled to - the only difference is they will be hidden as alternative scores. Hopefully this would be an acceptable approach to the 'issue'.
Also I'd quickly like to mention that I'm going to assume that an accuracy of 80% with no mods on a song like freedom dive will not lower an accuracy of say 98% and will raise an accuracy of 90% (potentially not a good example because it is more about speed than accuracy but I'm using this map because of the severe lack of passes and good scores in general.) This would safely allow halftime to be discarded while allowing users who would want to keep a higher accuracy to play no mod.
tl;dr - make halftime scores hidden by default and make them not effect scores without it in pp calculation and map rank position.
I have been wondering the reason for half time existing in its current state. I've messaged peppy recently about halftime and its current standing within the game however I feel that his solution (simply adjusting pp weightings) is not enough. I find that halftime is great on its own; as a mod which reduces play speed of a song to allow a larger player base to enjoy maps, however the issue for me (and I think a lot of people will agree) is that halftime affects the ranks of others in higher level play and generally dominates the rankings when maps reach a certain difficulty. Here is the original message sent which conveys a few of the ideas of halftime within the pp metric:
and of course the response:jesse1412 wrote:
Just wanted to ask how pp works with half time. As it is, half time allows people to turn otherwise the highest pp rewarding maps (or at least will be highest) and most certainly the hardest into an average, long insane difficulty. For pp to be skill based a few problems would need to be addressed should halftime only give a minor reduction to pp reward; with halftime in the state that it currently is not only does it push 'better' ( and I use that tearm loosely ) players back in the pp race but it also allows people who would otherwise be unable to pass a map normally to beat people rank wise who can achieve hundreds of combo with a high accuracy simply because they managed to keep a higher combo.
I would also like to mention that half time can generally only be used to rank maps which are of this extreme difficulty simply because they are the only maps where the majority of players cannot hold a high combo. I understand that halftime cannot simply be removed entirely but maybe just throwing some way to punish this mod further than a simple score multiplier.
My final subject would be whether or not using halftime penalizes accuracy to a degree that a normal score with 95% would beat a halftime 99% in pp rewarded accuracy on one of these said impossible maps. Not sure if this may require a little too much disclosure of the pp system and weightings but I'm also wondering at this point; would it be possible to have the associated pp weightings per mod made public?
Thanks for reading.
example maps:
http://osu.ppy.sh/s/40344 (Atama no taisu - Lucifer x 0108 - 0108 - nogard) <-- difficulties in opinionated difficulty order
http://osu.ppy.sh/s/27752 (Chipscape - ragnarok
http://osu.ppy.sh/s/41823 (The Big Black - WHO'S AFRAID OF THE BIG BLACK)
http://osu.ppy.sh/s/39804 (FREEDOM DiVE - FOUR DIMENSIONS)
I thank peppy for actually changing the reward of halftime within the pp weightings however the issue still remains that scoreboards are still dominated by those who choose to use halftime. The idea that people with no-mod, accurate scores are pushed out of the rankings is daunting for some players, why pass a map and lose out on accuracy while gaining no pp and failing to top rank it when you can just halftime S top rank?peppy wrote:
Thanks for your input. I have reviewed cases with HalfTime and adjusted weighting accordingly.
I will not be releasing weightings etc. publicly as I believe it would be counter-productive.
The issue now is the fact that people who have played and ranked such maps would have scores they potentially put a huge amount of effort into nullified. You could always say that if this is the way it's meant to be, why wouldn't we do this? The reason I can see this being a valid argument is the fact that this mod only ever effects higher level play which is the place people prove themselves skilled. Of course this doesn't rule out the fact someone put a lot of effort into it, but since when was effort valued as much as results? If someone tried their hardest should they get top marks on an exam? The answer is no - they still lack the ability to attain a high grade. Achievements are measured in results not effort.
And the final thing is what do we do with halftime if it is changed? We could unrank halftime completely, however I feel this is unjust, people were led to believe their score would remain until someone beats them, how can we just remove halftime if people genuinely believed their score would remain forever. Another idea would be to lower the rewards of halftime however this would yet again create issues because we're essentially calling valid scores invalid without removing the problem at all. So in the end what do we do... Well how about removing the scores from their pedestals? Hide them by default; Make halftime scores still exist but force players to show them manually for each map while removing them from pp/toprank calculations for other scores. Do not get this wrong, halftime scores will still appear as the rank they are on a users profile and will still give the user the accuracy and score they are entitled to - the only difference is they will be hidden as alternative scores. Hopefully this would be an acceptable approach to the 'issue'.
Also I'd quickly like to mention that I'm going to assume that an accuracy of 80% with no mods on a song like freedom dive will not lower an accuracy of say 98% and will raise an accuracy of 90% (potentially not a good example because it is more about speed than accuracy but I'm using this map because of the severe lack of passes and good scores in general.) This would safely allow halftime to be discarded while allowing users who would want to keep a higher accuracy to play no mod.
tl;dr - make halftime scores hidden by default and make them not effect scores without it in pp calculation and map rank position.