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OtoKaze & Hafuka - Snow Campus [Taiko|Osu]

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Chewin
Hi kokatsu :3 Mod request from my modding queue

[General]
Shouldn't the Artist be "OtoKaze & Hafuka"?
To change the Artist name read this topic (or your map will be duplicate) : viewtopic.php?f=56&t=24443

[TNG's Standard]
00:09:910 (1) - What about to add a whistle on this slider's head? I think it's perfect because with it the sound is much better together with these other 2 whistles: 00:12:052 (5,1)
00:10:828 (3) - Mh, since this is the easiest diff of the mapset, I would remove this circle
00:12:665 (2) - ^ Making these 2 changes the sound is really much better in my opinion
00:18:175 (5) - Remove circle for the same reason?
00:18:481 (6) - This slider has got 4 repeats here and I think it's hard for beginners to play since this is the easiest diff. I highly suggest you to remove a repeat
00:43:889 (4) - To keep consistency you should to add a Clap here
01:08:685 (1) - This finish is really bad :\ Replace it with a clap instead
01:28:277 (1) - ^?

[Hyper]
00:30:420 (3) - Nazi but move to x:256 y:192 to center it?
00:36:542 (7) - I would add 2 SC1 whistles on the head and tail (I mean 00:36:542 / 00:36:848 /)
00:38:685 (7) - Use NC to keep consistency with 00:31:950 (8,1)?
00:46:338 (7,9) - If you followed above, you should to use 2 SC1 whistles here
00:52:920 (4) - Remove this circle?
01:00:114 (5) - Oh. At the first try anyone would think that this slider has got 2 repeats like the others. So I highly suggest you to remove a repeat here
01:20:930 (9) - New combo
01:22:154 (1) - Remove NC
01:22:920 (5) - Remove a repeat and move 1/2 later:
01:23:685 (6) - New combo
01:32:103 (6) - Remove this circle?
01:33:481 (1) - Overlap with 01:31:797 (4)

[Another]
00:44:195 (1,2,3,4,1,2,3,4) - So confusing.
00:49:093 (1,2,3,4,1,2,3,4,1,2,3,4) - ^
00:55:828 (1) - Remove NC for consistency
01:11:134 (1,2,3,4) - Very confusing to play.
01:12:665 (4) - CTRL + R.
Random squares + random jumps = overmapped. I don't want to be offensive but this map is absolutely overmapped ._.

Good luck with it :3
Topic Starter
Kokatsu

Chewin wrote:

Hi kokatsu :3 Mod request from my modding queue

[General]
Shouldn't the Artist be "OtoKaze & Hafuka"? Checked and fixed, thanks
To change the Artist name read this topic (or your map will be duplicate) : viewtopic.php?f=56&t=24443

[Hyper]
00:30:420 (3) - Nazi but move to x:256 y:192 to center it? Uhm, I like it the distancesnapped way as it is
00:36:542 (7) - I would add 2 SC1 whistles on the head and tail (I mean 00:36:542 / 00:36:848 /) Uh, dislike that sound and i need the sc2 whistle
00:38:685 (7) - Use NC to keep consistency with 00:31:950 (8,1)? Ok :)
00:46:338 (7,9) - If you followed above, you should to use 2 SC1 whistles here No, 'cause I didn't :D
00:52:920 (4) - Remove this circle? Ok :D
01:00:114 (5) - Oh. At the first try anyone would think that this slider has got 2 repeats like the others. So I highly suggest you to remove a repeat here IMO, the fact that the slider "leads" to the next note is indicator enough to get the next repeat
01:20:930 (9) - New combo Mhm
01:22:154 (1) - Remove NC ^
01:22:920 (5) - Remove a repeat and move 1/2 later: sorry, but I feel the hihat in the music needs a note here, feels awkward your way
01:23:685 (6) - New combo yea
01:32:103 (6) - Remove this circle? mhm
01:33:481 (1) - Overlap with 01:31:797 (4) Finally found a way to get this working :) Thanks for reminder!

[Another]
00:44:195 (1,2,3,4,1,2,3,4) - So confusing. returned to original pattern (ctrl+r on 3,4 both combos?
00:49:093 (1,2,3,4,1,2,3,4,1,2,3,4) - ^ Give me a good solution for this one, I tried to find something but I can't
00:55:828 (1) - Remove NC for consistency hm, ok
01:11:134 (1,2,3,4) - Very confusing to play. I know, intended, and I don't find it unreadable since most testplayers I had got the hang on first try
01:12:665 (4) - CTRL + R. No, sorry, I prefer it this way
Random squares + random jumps = overmapped. I don't want to be offensive but this map is absolutely overmapped ._. Sorry, but there are different opinions on this song being mapped in this way. I like my way and I don't see it as overmapped.

Good luck with it :3 Thanks \:D/
Thank you for your help! :)
Stefan
Accepted everything from cmn_891127.
Accepted mostly TheVileOne's Mod, anyway, 01:11:746 (2,3,4) isn't so bad at all.
Accepted everything from Chewin, except 01:08:685 (1) and 01:28:277 (1), the Finishes are cool there. :<

SPOILER
osu file format v9

[General]
AudioFilename: Otokaze - Sound Of North - 04 Snow Campus (by Otokaze) (short ver).mp3
AudioLeadIn: 0
PreviewTime: 28889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
Bookmarks: 107256
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Snow Campus
Artist:OtoKaze & Hafuka
Creator:Kokatsu
Version:TNG's Standard
Source:Bandcamp
Tags:Sound of North TheNutritiousGuy DarkDunskin

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\gray.png",320,240
M,0,0,28889,320,240
F,0,28889,,1,0
F,0,65930,66236,0,1
M,0,66236,68073,320,240
Sprite,Background,Centre,"SB\red.png",320,240
F,0,28889,29195,1,0
F,0,68073,68379,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\redflash.png",320,240
F,0,28889,29195,0.1,0
F,0,68073,68379,0.1,0
Sprite,Foreground,Centre,"SB\gray2.png",320,240
F,0,11899,12205,0,0.7
S,0,11899,12205,1,1.01
F,0,12205,12512,0.7,0
S,0,12205,12512,1.01,1
F,0,14348,14654,0,0.7
S,0,14348,14654,1,1.01
F,0,14654,14961,0.7,0
S,0,14654,14961,1.01,1
F,0,16797,17103,0,0.7
S,0,16797,17103,1,1.01
F,0,17103,17410,0.7,0
S,0,17103,17410,1.01,1
F,0,21695,22001,0,0.7
S,0,21695,22001,1,1.01
F,0,22001,22307,0.7,0
S,0,22001,22307,1.01,1
F,0,24144,24450,0,0.7
S,0,24144,24450,1,1.01
F,0,24450,24756,0.7,0
S,0,24450,24756,1.01,1
F,0,26593,26899,0,0.7
S,0,26593,26899,1,1.01
F,0,26899,27205,0.7,0
S,0,26899,27205,1.01,1
F,0,107869,109093,0,1
M,0,109093,127503,320,240
Sprite,Foreground,Centre,"SB\flash.png",320,240
L,30114,30
F,0,0,153,0.07,0
M,0,153,1224,320,240
L,69297,32
F,0,0,153,0.07,0
M,0,153,1224,320,240
F,0,28889,29042,0.05,0.001
F,0,68073,68226,0.05,0.001
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
114.117497516989,306.122448979592,4,2,1,45,1,0
10522,-100,4,2,1,40,0,0
11134,-100,4,2,1,35,0,0
11746,-100,4,2,1,30,0,0
12052,-100,4,2,1,55,0,0
12359,-100,4,2,1,45,0,0
12971,-100,4,2,1,40,0,0
13583,-100,4,2,1,35,0,0
14195,-100,4,2,1,30,0,0
14501,-100,4,2,1,55,0,0
14807,-100,4,2,1,45,0,0
15419,-100,4,2,1,40,0,0
16031,-100,4,2,1,35,0,0
16643,-100,4,2,1,30,0,0
16950,-100,4,2,1,55,0,0
17563,-100,4,2,1,45,0,0
17869,-100,4,2,1,40,0,0
18481,-100,4,2,1,35,0,0
19093,-100,4,2,1,30,0,0
19705,-100,4,2,1,45,0,0
20318,-100,4,2,1,40,0,0
20930,-100,4,2,1,35,0,0
21542,-100,4,2,1,30,0,0
21848,-100,4,2,1,55,0,0
22155,-100,4,2,1,45,0,0
22767,-100,4,2,1,40,0,0
23379,-100,4,2,1,35,0,0
23991,-100,4,2,1,30,0,0
24603,-100,4,2,1,45,0,0
25215,-100,4,2,1,40,0,0
25827,-100,4,2,1,35,0,0
26439,-100,4,2,1,30,0,0
26746,-100,4,2,1,55,0,0
27359,-100,4,2,1,45,0,0
27665,-100,4,2,1,40,0,0
28277,-100,4,2,1,35,0,0
28889,-100,4,2,2,55,0,1
29042,-100,4,2,2,55,0,0
66236,-100,4,2,1,45,0,0
66542,-100,4,2,1,40,0,0
66848,-100,4,2,1,35,0,0
67154,-100,4,2,1,30,0,0
68073,-100,4,2,2,55,0,1
68226,-100,4,2,2,55,0,0
88277,-100,4,2,2,55,0,1
107869,-100,4,2,0,35,0,0
108022,-100,4,2,0,30,0,0
108175,-100,4,2,0,25,0,0
108328,-100,4,2,0,20,0,0
108481,-100,4,2,0,15,0,0
108634,-100,4,2,0,10,0,0
108787,-100,4,2,0,5,0,0


[Colours]
Combo1 : 230,0,0
Combo2 : 199,250,244
Combo3 : 118,148,250
Combo4 : 107,87,221
Combo5 : 148,148,148
Combo6 : 255,255,255
Combo7 : 255,164,255

[HitObjects]
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112,132,10522,1,0
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348,328,12052,1,2
392,272,12359,85,2
424,136,12971,2,0,B|400:92|340:48,1,100
288,60,13583,2,0,B|245:90|221:134,1,100,0|0
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240,320,14807,6,0,B|308:320|352:300|372:260|372:204,1,200
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188,224,16950,2,0,B|144:244|144:244|84:244,1,100,2|2
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296,336,20318,2,0,B|240:360|192:344,1,100
144,300,20930,2,0,B|120:244|134:202,1,100
188,156,21543,2,0,B|244:132|285:146,1,100,0|2
352,160,22154,6,0,B|376:104|356:44,1,100,2|0
292,52,22767,2,0,B|244:32|192:56,2,100
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472,116,26440,1,0
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344,60,27052,2,0,B|249:22|136:95|85:218|138:305,1,400,2|0
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240,124,31950,6,0,B|132:108|52:176,1,200,0|2
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52,304,33175,2,0,B|96:332|148:320,2,100,0|0|2
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316,240,35012,1,2
320,100,35624,1,0
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88,200,36848,6,0,B|48:248|80:308|136:328|192:288,1,200,8|2
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244,152,41135,1,2
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360,308,46032,1,2
416,264,46338,6,0,B|448:216,2,50,8|0|8
416,124,47256,1,2
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48,160,49093,70,0,B|96:160|124:220|156:292|200:292,1,200,8|2
248,328,50012,1,0
308,292,50318,2,0,B|344:292|376:220|404:160|452:160,1,200,0|2
456,92,51236,6,0,B|420:56,2,50,8|0|8
324,140,52154,1,2
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480,280,76644,5,2
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88,120,79093,1,2
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Topic Starter
Kokatsu
Updated TNG's diff, thank you, lazy guy. :3
Luvdic
Lol... it's not like I'm an expert at SB mod, but whatever

There's nothing really wrong or unrankable with your sb as far as I know , but I do have one suggestion:

bg.jpeg:

I would fade it out at the parts where it is covered by gray.png, and fade it in at 29042 and at 68226. This is mainly to avoid getting that x5,00 sb load.

And also lol at the white line that appears at edge of the images (left part) if you could take it out it would be awesome :>

Overall it's a good SB, kudos to you for using a low fade for the flash, and your sb script was very clean, it was easy to understand
Topic Starter
Kokatsu

ErufenRito wrote:

Lol... it's not like I'm an expert at SB mod, but whatever :D Thanks anyways, too less people actually can check SB's anyways

There's nothing really wrong or unrankable with your sb as far as I know , but I do have one suggestion:

bg.jpeg:

I would fade it out at the parts where it is covered by gray.png, and fade it in at 29042 and at 68226. This is mainly to avoid getting that x5,00 sb load. As far as I know, I must use the bg.jpg in the Storyboard with it's own events to be able to blend it out, I would create extralines and actually increase the SB load (if I'm not totally wrong). This would indeed work if i would set no Background, but this would be rather stupid :x If i got that wrong, please tell me and I will fix it :)

And also lol at the white line that appears at edge of the images (left part) if you could take it out it would be awesome :> Uhm, that's actually only on the grey.jpg and happend as I applied the Colourfilter with my Imagemanipulator, I cannot fix this, sorry :/

Overall it's a good SB, kudos to you for using a low fade for the flash, and your sb script was very clean, it was easy to understand Thanks, trying my best :)
Sorry that I cannot use your suggestions, but they were good anyways. :)
Luvdic
Nope, you can blend it out, and it won't add SB load.

Example:
http://osu.ppy.sh/s/33483
http://osu.ppy.sh/b/97419

OHH and I forgot to add one more suggestion:

Rather than have gray.png appear all the sudden, you should add a little fade in, so it doesn't look so bad when you start playing the map. Something like:

F,0,0,200,0,1

Should do
Topic Starter
Kokatsu
Ok, I'll try that :)

Thanks for your help ;3
Yu-Izanagi-12
Hi from my queue
There's something wrong with this map but i can't think what, hmmm..............OH THAT'S RIGHT, YOU'RE MISSING A STAR FROM ME.
Nice Mapping and good luck in the ranking process.
Topic Starter
Kokatsu

Yu-Izanagi-12 wrote:

Hi from my queue
There's something wrong with this map but i can't think what, hmmm..............OH THAT'S RIGHT, YOU'RE MISSING A STAR FROM ME.
Nice Mapping and good luck in the ranking process.
lol, I laughed quiet hard :'D

Thanks for your star ;)
rickyboi
Hi Kokatsu

M4M as promised. These are all suggestions you may ignore them if they didn't help.

TNG's Standard
Didn't see anything wrong in here.

Hyper
00:37:154 (1) - http://puu.sh/Lh6y ?
00:58:736 (5,6) - I'd prefer this not being stacked on the slider.
01:00:114 (5) - This totally unexpected on my first try, would be better with only one reverse.
01:06:236 (1,2,3,4,5) - You could place whistles on these notes to have a better effect with the music.
01:18:175 (5) - Nazi, place it x:372 y:244 to make it look better.
01:20:777 (8) - flows better if you reposition it to x:332 y:96 IMO
01:22:920 (7) - same as 01:00:114
01:42:818 (6,7) - same as 00:58:736

Another
00:44:960 (2,3,4,1) - flow isn't good. I'd suggest you don't stack (1) with (4).
00:49:246 (2) - much better if the distance between 1, 2 and 3 are consistent.
01:06:236 (1,2,3,4,1,2) - whistles.
01:11:440 (3,4) - ctrl + r
01:25:216 (1,2,3,4) - This is confusing on first play because the previous notes were going on the opposite direction. I'd like it if you keep this pattern consistent.

Okay just a comment on this diff.
This isn't really overmapped like the others were saying but the placement of circles are not balanced.

Example is this part.
01:27:052 (1) - to 01:36:695 (4) -
You put 64 consecutive cicles. The problem with this is it's really tiring because it has 196 bpm and I barely passed it. You could've

atleast put some sliders for every 4 or 8 notes. Hope you understand. Adding some sliders wouldn't hurt ;)

Well this is all I got. Good luck your map! \o/
Topic Starter
Kokatsu

rickyboi wrote:

Hi Kokatsu \:D/

M4M as promised. These are all suggestions you may ignore them if they didn't help.

Hyper
00:37:154 (1) - http://puu.sh/Lh6y ? yes, looks good :)
00:58:736 (5,6) - I'd prefer this not being stacked on the slider.fixed
01:00:114 (5) - This totally unexpected on my first try, would be better with only one reverse. Got mentioned b4, now I'll fix that. reded by 1 tick and added note
01:06:236 (1,2,3,4,5) - You could place whistles on these notes to have a better effect with the music. Sounds good :)
01:18:175 (5) - Nazi, place it x:372 y:244 to make it look better. Sorry, meant to have a small curve in it
01:20:777 (8) - flows better if you reposition it to x:332 y:96 IMO Yea, you're right :)
01:22:920 (7) - same as 01:00:114 done
01:42:818 (6,7) - same as 00:58:736 I like it this way, sorry

Another
00:44:960 (2,3,4,1) - flow isn't good. I'd suggest you don't stack (1) with (4). Hmm..I like it this way :x
00:49:246 (2) - much better if the distance between 1, 2 and 3 are consistent. I tried and i failed, I just can't find a fitting pattern without having to re-organize the rest of the map. Give me a suggestion and I will fix this
01:06:236 (1,2,3,4,1,2) - whistles. done
01:11:440 (3,4) - ctrl + r Changed, but differently
01:25:216 (1,2,3,4) - This is confusing on first play because the previous notes were going on the opposite direction. I'd like it if you keep this pattern consistent. Done, ctrl+R on (1,2) and (3,4)

Okay just a comment on this diff.
This isn't really overmapped like the others were saying but the placement of circles are not balanced.

Example is this part.
01:27:052 (1) - to 01:36:695 (4) -
You put 64 consecutive cicles. The problem with this is it's really tiring because it has 196 bpm and I barely passed it. You could've

atleast put some sliders for every 4 or 8 notes. Hope you understand. Adding some sliders wouldn't hurt ;) I'll try to find some parts which can be mapped as sliders, thanks :)

Well this is all I got. Good luck your map! \o/ Thanks :3
riffy
hi-hi! as requested~

[General]
- please, change this colour. this one would confuse beginners while multiplaying. this one looks almost like combo-color (failed) in multi

[TNG's Standard]
01:08:685 (1) - hm.. a bit overlaped with spinner hitburst. not a big problem for [Std] diff.. but for easiest diff is kinda problem :/
01:28:277 (1) - nazi: too far fom spinner center, imo

just this. awesome diff can i ask you dor guest diffs in future? :D looool

[Hyper]
00:23:379 (3) - eh.. if you look closer end of (3) aren't covered properly http://puu.sh/Ls94
00:28:889 (1) - whistle + finish.
01:22:920 (7) - nazi: make blanket slider? http://puu.sh/LsaT
01:47:256 (9) - nazi + rythm: http://puu.sh/LsbW
01:47:869 (1) - whistle?

[Another]
00:42:205 (6,1,2,3,4) - this one is kinda hard to read. (Impossiburu o.o) (select (2) and (3) anduse ctrl + r) much easier to read :3)
01:47:869 (1) - whistle

~~~~~~~~~~~~~~~~~

great mapset. o/ gl~
Topic Starter
Kokatsu

-Bakari- wrote:

hi-hi! as requested~ Thanks for fast mod :3

[General]
- please, change this colour. this one would confuse beginners while multiplaying. this one looks almost like combo-color (failed) in multi Okay, took a lighter tone of gray, but it needs to be gray D:

[TNG's Standard]
Since Stefan/TNG is on vacation, he allowed me to apply all mods
01:08:685 (1) - hm.. a bit overlaped with spinner hitburst. not a big problem for [Std] diff.. but for easiest diff is kinda problem :/ The sliderstart + trail are visible enough even for new players to see, moreover, moving this further upwards would increase a too high gap between spinnerending and new note, this stays here, sorry
01:28:277 (1) - nazi: too far fom spinner center, imo The gap is fine IMO, will change that if further mentioned, thanks :)
Added whistle on last spinner to make it consistent with other diffs :3

just this. awesome diff can i ask you dor guest diffs in future? :D looool Hehe, I'll tell Stefan/TNG about ur love ;)

[Hyper]
00:23:379 (3) - eh.. if you look closer end of (3) aren't covered properly http://puu.sh/Ls94 Oh yea, missed that, fix it right away :)
00:28:889 (1) - whistle + finish.Sounds good :3
01:22:920 (7) - nazi: make blanket slider? http://puu.sh/LsaT Yea, looks better ^__^
01:47:256 (9) - nazi + rythm: http://puu.sh/LsbW Good idea, thanks :)
01:47:869 (1) - whistle? Okay :3

[Another]
00:42:205 (6,1,2,3,4) - this one is kinda hard to read. (Impossiburu o.o) (select (2) and (3) anduse ctrl + r) much easier to read :3) I'll be fair and do that :)
01:47:869 (1) - whistle Done, since I changed it in Hyper aswell :)

~~~~~~~~~~~~~~~~~

great mapset. o/ gl~ Thanks \:D/
Jenny
The BPM is doubled - why so? (For the sake of menu and correctness, I recommend halving it)
I find the Offset a little too early, I'd say increase by 3-8.
Hitsound volume is a little to high aswell, might use -10% overall (especcially the whistles at the beginning are too loud).

As for hitsounding on Another: Try accentuation some beats and variate the volume (especcially the whistle-passages), as in your 3-whistle-combos you could use 45% for the first, 30% for the second and 50% for the last (big white beat) one to give let the hitsounding follow the actual beats better, also in volume.
General thing about Another diff: I have to state, I don't like the high spacing - as for me, the song seems calm & such and not made for such spacing and patterning; the map itself looks fine and I can imagine other people liking it but as for me, I'd prefer a lower one on this song so I will just state my general taste on it.

Things that bugged me while going through:
  • *I suggest lowering the volume in the SC:2-nonkiai parts by 5-10%
    **You use many 90°-angles, I don't feel like the song is calling for squares - I could imagine blanketing sliders and such way better (same for straight lines, I just dislike them here, the song isn't static).
    ***00:42:971 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - stuff like this feels way too highly spaced and un-based on the music; there is nothing calling for a high spacing increasement here, why do you do it then? (But I guess that belongs to the point 'I find this unfitting because of the difficulty and wideness even though the song is calm and slow'.)
    ****00:49:093 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this really bugged me because of the consistent 196BPM-1/2 spam which doesn't represent the song at all, at least from my point of view
    *****01:17:103 (4,1) - those are way too close to each other
I guess I'm just generally disagreeing with the diff, though it itself is okay, I don't deem it fitting to the song and I won't play it once the map is ranked, being honest here.

As for the map: 6/10
As for the fittingness of it: No :<



I find the hyper-diff more fitting even though the curves were a bit unbalanced, especcially in the beginning - use the sliderpoints more at about half of the sliders length and create a blanced and well-flowing curve (and as for the opening sliderpatterns, rotate the slider by -35° and put them next to each other, fits quite well imo).
As for there:

Map: 7/10
Fittingness: 7/10, could need more balanced curves and a bit more overall-conjunction; some parts felt too loose (as the pree-kiai); also, still too many 'lines' for my taste.



Hope you see any stuff in this reasoned and I might recheck later (call me back in some time) so I can go through it all bitchy thoroughly.
Topic Starter
Kokatsu
I might remove Another from the mapset and only include it in the description, since there are so many ppl that dislike it.

Waiting for Saten's Easy/Normal/idk what it's going to be diff to get the lower-than-3 starrating map.

Considering renaming TNG's diff.
NoHitter
mod4mod

[General]
- You need an easier difficultly. TNG's Standard is still quite difficult for the easiest diff.
- Make the grey and white combo colors contrast each other more. At the moment they look very similar.
- For the standard diffs, I don't think the section from 01:28:277 to 01:47:869 is "strong" enough to warrant kiai time. The fountains are fine though.
- ^ Alternatively, increase volume during kiai time.

[TNG's Standard]
- Sliders like 00:24:603 (1) could have been made neater.
- The kiai section doesn't use the blue combo colors.

[Dunskin's Taiko Oni]
- Nothing wrong, as far as I can see.

[Hyper]
- 00:19:705 (1,2,3) - The pattern doesn't look quite neat.
- 00:22:767 (2,3,4) - Same as above.
- 00:44:501 (1,2,3,4,5,6) - The hexagon isn't perfectly constructed. May I suggest something like this?
- 01:17:869 (3,4,5,6,7) - Just make this into a straight line. Looks neater.
- 01:46:950 (7,8) - They're overlapping. I don't think it's intentional.

[Another]
- IMO some stacks would better changed into other patterns. Like 01:28:277 (1,2,3,4).
- 00:14:501 (1,2,3) - Perhaps not make this overlap with the previous combo? Doesn't look neat.
- 00:26:746 (1,2,3) - Considering that you were slowly increasing the spacing of the patterns before this, stacking this made it flow not quite well.
- 00:27:359 (1,2,3,4) - Same as above except instead of stacking, you lowered the distance between the notes. I suggest you increase the spacing between the notes here.
- 00:44:348 (2,3,4,1,2,3,4) - The combo here plays oddly IMO. (3,4) is a jump, but (4,1) is regularly spaced. I suggest you make them all go the same direction like this.
- 00:58:889 (1,2,3,4) - How this combo stacks, combined with the closeness of the previous combo, makes it look extremely cluttered. I suggest you change.
- 01:44:807 (1,2,3,4) - Why don't you make this similar to the previous combo? 01:44:195 (1,2,3,4)
Topic Starter
Kokatsu

Jenny wrote:

The BPM is doubled - why so? (For the sake of menu and correctness, I recommend halving it) It will stay this way
I find the Offset a little too early, I'd say increase by 3-8. Will get a second opinion on that
Hitsound volume is a little to high aswell, might use -10% overall (especcially the whistles at the beginning are too loud). Okay

As for hitsounding on Another: Try accentuation some beats and variate the volume (especcially the whistle-passages), as in your 3-whistle-combos you could use 45% for the first, 30% for the second and 50% for the last (big white beat) one to give let the hitsounding follow the actual beats better, also in volume.
General thing about Another diff: I have to state, I don't like the high spacing - as for me, the song seems calm & such and not made for such spacing and patterning; the map itself looks fine and I can imagine other people liking it but as for me, I'd prefer a lower one on this song so I will just state my general taste on it.

Things that bugged me while going through:
  • *I suggest lowering the volume in the SC:2-nonkiai parts by 5-10%
    **You use many 90°-angles, I don't feel like the song is calling for squares - I could imagine blanketing sliders and such way better (same for straight lines, I just dislike them here, the song isn't static).
    ***00:42:971 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - stuff like this feels way too highly spaced and un-based on the music; there is nothing calling for a high spacing increasement here, why do you do it then? (But I guess that belongs to the point 'I find this unfitting because of the difficulty and wideness even though the song is calm and slow'.)
    ****00:49:093 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this really bugged me because of the consistent 196BPM-1/2 spam which doesn't represent the song at all, at least from my point of view
    *****01:17:103 (4,1) - those are way too close to each other
I guess I'm just generally disagreeing with the diff, though it itself is okay, I don't deem it fitting to the song and I won't play it once the map is ranked, being honest here.

As for the map: 6/10
As for the fittingness of it: No :<

Removed Another from the mapset


I find the hyper-diff more fitting even though the curves were a bit unbalanced, especcially in the beginning - use the sliderpoints more at about half of the sliders length and create a blanced and well-flowing curve (and as for the opening sliderpatterns, rotate the slider by -35° and put them next to each other, fits quite well imo). Sorry, I prefer it my way
As for there:

Map: 7/10
Fittingness: 7/10, could need more balanced curves and a bit more overall-conjunction; some parts felt too loose (as the pree-kiai); also, still too many 'lines' for my taste.



Hope you see any stuff in this reasoned and I might recheck later (call me back in some time) so I can go through it all bitchy thoroughly.
Topic Starter
Kokatsu

NoHitter wrote:

mod4mod

[General]
- You need an easier difficultly. TNG's Standard is still quite difficult for the easiest diff. Added Saten's Easydiff :)
- Make the grey and white combo colors contrast each other more. At the moment they look very similar. Okay
- For the standard diffs, I don't think the section from 01:28:277 to 01:47:869 is "strong" enough to warrant kiai time. The fountains are fine though.
- ^ Alternatively, increase volume during kiai time. Yea, combined that with Jenny's suggestion to lower overall vol.

[Hyper]
- 00:19:705 (1,2,3) - The pattern doesn't look quite neat. Reworked
- 00:22:767 (2,3,4) - Same as above. Same as above
- 00:44:501 (1,2,3,4,5,6) - The hexagon isn't perfectly constructed. May I suggest something like this? Done :)
- 01:17:869 (3,4,5,6,7) - Just make this into a straight line. Looks neater. I liked it curvy, made it a bit curvier instead
- 01:46:950 (7,8) - They're overlapping. I don't think it's intentional. Thanks, fixed

[Another]
- IMO some stacks would better changed into other patterns. Like 01:28:277 (1,2,3,4).
- 00:14:501 (1,2,3) - Perhaps not make this overlap with the previous combo? Doesn't look neat.
- 00:26:746 (1,2,3) - Considering that you were slowly increasing the spacing of the patterns before this, stacking this made it flow not quite well.
- 00:27:359 (1,2,3,4) - Same as above except instead of stacking, you lowered the distance between the notes. I suggest you increase the spacing between the notes here.
- 00:44:348 (2,3,4,1,2,3,4) - The combo here plays oddly IMO. (3,4) is a jump, but (4,1) is regularly spaced. I suggest you make them all go the same direction like this.
- 00:58:889 (1,2,3,4) - How this combo stacks, combined with the closeness of the previous combo, makes it look extremely cluttered. I suggest you change.
- 01:44:807 (1,2,3,4) - Why don't you make this similar to the previous combo? 01:44:195 (1,2,3,4)

Removed Another from the Mapset
Stefan

NoHitter wrote:

[TNG's Standard]
- Sliders like 00:24:603 (1) could have been made neater. Uhh.. I changed 00:27:052 (4), because it looked too derpy.
- The kiai section doesn't use the blue combo colors. On purpose. As you can see, I only use rose and white as Combo colours.
SPOILER
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112,132,10522,1,0
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452,216,100216,1,8
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120,88,103583,5,2
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184,212,106032,1,2
104,328,106644,1,0
244,308,107256,2,0,B|296:296|328:256,1,100,2|8
256,192,107869,12,2,109093
Topic Starter
Kokatsu
Okay, i asked lolcubes about the offset and he told me to use +10~11, I took the +10

Thanks for mentioning that Jenny, the BPM will still stay the same.
mancuso_JM_
Hi! Time to do that :P

[General:]

- First of all, you should do full submission since the map need an update after to download the map.
- BG: Your BG is 640x480, the recommendable in this cases it is use a BG 800x600 or 1024x768. So, is better if you resize your BG
- Tags: Is better if you add on it TheNutritiousGuy (Previous name as Stefan). His Ranked maps/Guest diff have this name, so is better to recognise him to each form

[Saten's Easy:]

• 00:29:817 (1): If you listen the music, the music follow the same thing (I saw the effect that you want to make with the SB) but anyways it doesn't work anyways, add a New Combo here just for this thing. Would be better if you remove this New Combo
• 00:42:675 (2): In this case, I prefer a total overlap with the Hitburst instead of a little overlap like you did here. To make that I suggest you to move this Note to the same position as previous Notes (1,3), so move it to x:256 y:108
• 00:50:634 (2): Something like above, reposicionate this Note on the Previous (2), so move it to x:360 y:312
• 00:52:471 (1,2): You wanted to play with symetry in this case, but to make that you increase it the Spacing on a bad way, this kind of Spacing cause confusion in New Players. So, break the Symetry here, I found a nice pattern if you do a Reverse Selection (Ctrl + R) on the Slider (2) and the move it to x:316 y:20. Something like that:
• 01:09:001 (1): Same as 00:29:817
• 01:15:430 (1,2): To be sincere, I think that this shouldn't be separated because the music doesn't remark that. For this reason work better if you replace these Notes to a Slider
• 01:23:389 (4): Your Combos are not higher than 4 Notes in this section, looking the change in the music (the change on the Stanza), would be a good idea if you add a New Combo in this Note, also you avoid a Combo with more than 4 Notes and makes that more consistent
• 01:33:185 (1): Move this Slider some grids down to avoid the Overlap with the Previous Long Slider (1), this thing appear a time on the gameplay and it looks kinda 'aesthetic'. Then, don't forget to move the Next Notes (2,3,1) to avoid the Spacing problem
• 01:45:430 (7): To remark the Change in the music, is better if you add a New Combo in this Slider

[Stefan's Normal:]

• 00:10:838 (x): It sounds kinda empty without anything here, because the Instrumental is acting. So, a Note can make a good work here
• 00:12:062 (4,1): The rhythm on these Notes is not the same, for this reason is not totally correct have a double Whistle here. In my opinion the Only note that need a remark with the Whistle is (4). So, is better if you remove the Whistle on (1)
• 00:24:613 (1): This Slider looks bad at the hour to play the map, I suggest you to try something like that:
SPOILER

112,352,24613,86,0,B|140:236|256:192|372:236|400:352,1,400
• 00:26:144 (x): Is more benefit with the Rhythm, if you add a Note here
• 00:27:062 (4): Try to do something like 00:24:613
• 00:29:511 (1): Same thing as Easy about to remove this New Combo
• 00:35:634 (3,4,5): I don't really like how to play these Notes on a totally stright place, this don't have a good flow. Is better if you move (4), some grids up.
• 00:47:266 (2): In this case, follow better the music if you delete this Note and then add a Slider that start on 00:46:960 and finish in 00:47:266, is more benefit to the Rhythm since there is a Hit in the Instrumental here.
• 00:47:879 (3,4,5): Same as 00:35:634, I also recommend that because your Sliders are Curve, so a Stright thing doesn't flow good.
• 00:52:164 (2): Here, I suggest you the same thing like 00:47:266
• 00:57:062 (2): (^)
• 01:04:715 (1,2): (SUPER NAZI! xD)- To keep a perfect symetry between these Sliders, hit the Key Shift and then move the Slider (2), this Slider is going to be aligned properly with (1) after to do that
• 01:19:715 (4): Since it is a Normal, you can risk a bit more with the Rhythm, the Slider Tick doesn't fit at all because doesn't sound like the music need. So make this Slider 1/1 (will finish on 01:20:022) and then add a Note on 01:20:328

• 01:28:287 (T): The Hitsounds sound low in this section, especially because it is the Kiai Section and it supposed as the most important part of the map. So, would be better if you Increase the Volume to 10/15%
• 01:45:124: This Section sound preety empty, you have to look that it's the end of the map on a Kiai Time, so If I were you I'd add Notes on all the White Ticks since here.

[Hard:]

Settings:
--> The patterns are easy to Read using Approach Rate 8, since the BPM is high, so Increase it by 1 Tick (AR+1)

• 00:21:858 (1): (NAZI)- Since you have a lot of Curve Sliders sourrounding this one, this stright Slider looks kinda weird looking the patterns. Maybe you can make a good Border with this Slider to the next one, something like that:
• 00:26:909 (2): This Whistle is inconsistent, because when you use 3-plets on 1/2 you only add Whistle on White Ticks. To be consistent you should remove the Whistle on this Note
• 00:33:950 (7): This Note doesn't fit at all, on the Instrumental just appear a little thing that I think is not deserve to be remarked with a Note. To follow the most important in the song, delete this Note
• 00:40:991 (3,4): This Stack is not beneficiary to the flow, this Stop (that was remarked with the Stack) it doesn't appear on the music and this provide a bad flow. I suggest you to unstack (4) and move it to another place.
• 00:46:042 (6): (NAZI)- But looks better if you move this Note 1 grid left to stack it properly with previous (7)
• 00:52:471 (3,4): Again, this Stack plays bad, when I played the map I thought on an 1/2 pattern instead on an 1/1, Unstack the Note please (same as 00:40:991)
• 00:55:226 (3,4): Well, this Stack between Notes in 1/1 fit a bit more but anyways I would like to see that unstacked
• 00:59:971 (x): I don't know why you didn't add a Note here, the Hit in the Instrumental is preety high. Consider adding a Note in this place
• 01:18:797 (1): This Slider with the Repetition doesn't fit with the music, you need a Simple Slider here. So, Replace this one to a Simple Slider in 1/1 (Start on 01:18:797 and finish in 01:19:103, removing the Reverse Arrow)
• 01:20:481 (6): This Note sounds bad here, sounds kinda off-rhythm since you don't use this kind of patterns when the music sound like that. So, Remove this Note please
• 01:21:552 (2,3,4,5,6): This pattern sounds a bit weird, especially listening the music. I suggest you a little replace to make this pattern more fitting with the music and for more consistent on your patterns. In 01:22:011, there is a sound to add a Note, so is better if you add one here and also the Note on 01:22:624 is a bit irrelevant on the music, so is better if you Remove this Note
• 01:28:287 (8): For consistency with your other difficulties and because always looks better, add a New Combo on this Note and Remove it on the Next one (Also, I'd like to see the Pink Combo Colour for more consistency :P)
• 01:33:797 (2): Again (as I mentioned on 01:18:797), I don't like how to play this 1/2 Slider with a Repetition, is better to the song if you make transform this Slider on 1/1 without Repetition
• 01:47:266 (9,1): This pattern can play better, I suggest you a change here. The last Note sounds kinda 'montone' and doesn't work, for that is better if you Remove the last Repetition and then add another Slider that will start on 01:47:573 and finish on 01:47:726. Sounds much better Really:

- Some problems on the Rhythm, the Flow is correct :3

[Dunskin's Taiko Oni:]

• 00:02:266 (8,9,10): In the music is not the same sound on this 3 places, I think that you can make a better variety on the sound if you make k d k (changing (9) to a don :P)
• 00:07:164 (25,26,27): (^)
• 00:21:858 (11,12,13): (^)
• 00:26:756 (33,34,35): (^)
• 00:28:899 (43,44,45): In this case I think that fit better Big Notes, it make a good variety with the New Section of the song. I think that K D K, works perfect
• 01:02:573 (25,26,27): dkd doesn't fit here, the music doesn't need that and also is the only dkd on the map, so in this case is better if you replace it to kdk
• 01:08:083 (57,58,59): Same as 00:28:899, about to change this Note to Big Notes
• 01:23:083 (29,30,31): Looking the whole of the map, I could see that this is a bit inconsistent. To make it consistent you should replace this Pattern to k d k

- Just simple suggestion, this Taiko is preety fun to play :). Nice Job Dunskin! ;)

YEY! Mod Finished!
A little thing, maybe the gap between Normal and Hard can be better (since Normal is based in 1/1 patterns and Hard in 1/2) but anyways is not bad at all the Spread.
Good Luck, Guys! ;)
Topic Starter
Kokatsu

mancusojuanmattos wrote:

Hi! Time to do that :P <3

[General:]

- First of all, you should do full submission since the map need an update after to download the map. Okay :3
- BG: Your BG is 640x480, the recommendable in this cases it is use a BG 800x600 or 1024x768. So, is better if you resize your BG I had it at 1024x768 b4, but I had hard times having the SB work properly, since the ratio was too big for the Editor to handle, resulting in a much bigger image than intended. Since I use the BG in the storyboard and the ratio is 4:3, this will stay, thanks for mentioning anyways. :P
- Tags: Is better if you add on it TheNutritiousGuy (Previous name as Stefan). His Ranked maps/Guest diff have this name, so is better to recognise him to each form Yea, I removed that, but it seems like a better Idea to keep it. Will also add Saten-San for Saten's prev. nick. :)

[Hard:]

Settings:
--> The patterns are easy to Read using Approach Rate 8, since the BPM is high, so Increase it by 1 Tick (AR+1) Yea, since Another is removed, this seems like a good idea :)

• 00:21:858 (1): (NAZI)- Since you have a lot of Curve Sliders sourrounding this one, this stright Slider looks kinda weird looking the patterns. Maybe you can make a good Border with this Slider to the next one, something like that: Sorry, but if I try to blanket this with the slider, it looks awkward as this slider appears much earlier than the next one, and to blanket it, it has to have a more-or-less weird curve. With that higher AR, it doesn't really satisfy me.
• 00:26:909 (2): This Whistle is inconsistent, because when you use 3-plets on 1/2 you only add Whistle on White Ticks. To be consistent you should remove the Whistle on this Note This actually way intended, because the pitch on those last three notes is much higher than on the prev. one's with the similar music
• 00:33:950 (7): This Note doesn't fit at all, on the Instrumental just appear a little thing that I think is not deserve to be remarked with a Note. To follow the most important in the song, delete this Note Uhm, there is the hi-hat used in the music, which I followed with claps in my beatmap and to keeü it consistent, I actually need this note, sorry
• 00:40:991 (3,4): This Stack is not beneficiary to the flow, this Stop (that was remarked with the Stack) it doesn't appear on the music and this provide a bad flow. I suggest you to unstack (4) and move it to another place. Okay, tried to rearrange that part :)
• 00:46:042 (6): (NAZI)- But looks better if you move this Note 1 grid left to stack it properly with previous (7) Moved (7) one grid right xD
• 00:52:471 (3,4): Again, this Stack plays bad, when I played the map I thought on an 1/2 pattern instead on an 1/1, Unstack the Note please (same as 00:40:991) Okay
• 00:55:226 (3,4): Well, this Stack between Notes in 1/1 fit a bit more but anyways I would like to see that unstacked Made a square with the two sliders :)
• 00:59:971 (x): I don't know why you didn't add a Note here, the Hit in the Instrumental is preety high. Consider adding a Note in this place Sorry, but I like it the way it is
• 01:18:797 (1): This Slider with the Repetition doesn't fit with the music, you need a Simple Slider here. So, Replace this one to a Simple Slider in 1/1 (Start on 01:18:797 and finish in 01:19:103, removing the Reverse Arrow) Okay :3
• 01:20:481 (6): This Note sounds bad here, sounds kinda off-rhythm since you don't use this kind of patterns when the music sound like that. So, Remove this Note please Hmm..okay
• 01:21:552 (2,3,4,5,6): This pattern sounds a bit weird, especially listening the music. I suggest you a little replace to make this pattern more fitting with the music and for more consistent on your patterns. In 01:22:011, there is a sound to add a Note, so is better if you add one here and also the Note on 01:22:624 is a bit irrelevant on the music, so is better if you Remove this Note Tried to
• 01:28:287 (8): For consistency with your other difficulties and because always looks better, add a New Combo on this Note and Remove it on the Next one (Also, I'd like to see the Pink Combo Colour for more consistency :P) Changed NC, changed CColours to pink/white/light blue in kiaipart
• 01:33:797 (2): Again (as I mentioned on 01:18:797), I don't like how to play this 1/2 Slider with a Repetition, is better to the song if you make transform this Slider on 1/1 without Repetition ok
• 01:47:266 (9,1): This pattern can play better, I suggest you a change here. The last Note sounds kinda 'montone' and doesn't work, for that is better if you Remove the last Repetition and then add another Slider that will start on 01:47:573 and finish on 01:47:726. Sounds much better Really: I don't see a real change in sound when replacing by a slider, it breaks the finishpattern and I overall don't like it, sorry

- Some problems on the Rhythm, the Flow is correct :3

YEY! Mod Finished!
A little thing, maybe the gap between Normal and Hard can be better (since Normal is based in 1/1 patterns and Hard in 1/2) but anyways is not bad at all the Spread.
Good Luck, Guys! ;)
Thank you! /o/
Saten
some changes

http://puu.sh/QK6b
Loctav
As requested by Kokatsu

[General]

Epilepsy warning? I thought this is only required in HIGH STROBE MAPS BLINGBLING. Well...
It just changes the color a bit and pulses a bit. But okay.

[Saten's Easy]

Hej Saten. Faktiskt, det är en bra beatmap. Det finns dock några små saker, vad jag vill visa dig. Jag hoppas, att ska lite hjälpa. Låt oss se:

00:15:430 (2) - moving it down a bit would give a better circle pattern combined with (3) (http://puu.sh/Vwe9)
00:37:471 (2) - it's hard to estimate when this repeat slider ends. I would consider removing 1 repeat and add two hitcircles on the end: http://puu.sh/VwfC
00:42:675 (2) - doesnt make a huge difference, but for the overall beauty: stack with 00:41:450 (3) - ?
01:07:777 (2,1,1) - ^ same here.
01:23:389 (1) - shape it like 01:13:593 (2) - . The current one looks weird and not as beauty as the other imo.
01:41:144 (2,3,4) - this is offtimed, because you slider over downbeats in (3) and (4). Try this instead: http://puu.sh/Vwke

[Stefan's Normal]

Ich mag einfach, wie du mappst. Keine Ahnung, aber du hast so langsam den Dreh raus. Trotzdem noch ein paar Kleinigkeiten:

00:43:593 (3) - I'd like to see this shaped like 00:41:756 (1) -. Simply because it would give a neat pattern :D
00:52:777 (3,4,5) - this should have the same shape as 00:30:736 (3,4,5) - (consistency)
01:12:981 (5) - hm, this is weird shaped. The bow should be on the other side (because of the music movement, the first part sounds straight and the second one somewhat moves). Try this: http://puu.sh/W11X
01:29:817 (3) - The pattern looks good, but the music relevance is low here. This follows the music better imo: http://puu.sh/W13c
01:38:083 (1) - awesome :D
01:46:960 - I miss a beat here somehow. Maybe replace (3) with a slider till here?

[Dunskin's Taiko Oni]

Die Triplets gefallen mir absolut nicht. Das Lied hat einfach an vielen Stellen, wo du sie gesetzt hast, weder in der Musik noch im Schlagzeug ansatzweise einen Triplet. Mag sein, dass die Map dann etwas langweiliger wird, aber du kannst nicht einfach Noten dazuerfinden. D:
Ich glaube, du hast bei diesem Versuch etwas danebengegriffen. Der Anfang ist dir gut gelungen, jedoch der Rest wirkt ziemlich ausgedacht und random auf mich. Ich glaube, du solltest noch mal die Musikrelevanz überprüfen. Ich zeig dir ein paar Beispiele, aber ich werde dir nicht alles aufzeigen können, sonst wiederhole ich mich (so wie die Map) und es wird unnötig lang.
Liegt vielleicht auch ein wenig am Copy-Paste, dass dir das passiert ist :P

00:30:353 (6) - overmapped. There is no reason for this triplet. Remove the one I linked
00:30:889 (10) - ^
00:32:726 (20,21,22) - ^
00:33:797 (28,29,30) - overmapped. Remove (29) and make (28) a big don.
00:35:251 (38) - overmapped.
00:35:787 (42) - overmapped.
00:37:700 (52) - overmapped. (I think you got it, now. This overmapping issue applies for every similiar spot)
00:41:603 - this misses a note. Do k d k together with (15) and (16)
00:46:348 (47,48,49) - this section also misses some notes.
01:29:971 (10,11,12,13,14) - absolutely overmapped. A Big Don on the white tick would work way more with surrounding d's.
01:34:869 (40,41,42,43,44) - ^

Hat mir leider ganz und gar nicht gefallen. Sorry :S

[Hard]

Irgendwie mag ich die Map. Keine Ahnung. Mag wohl am Song liegen. Aber prinzipiell gefällt sie mir. Sind nur ein paar Sachen, die mich rein optisch und rein spieltechnisch gestört haben.

OD is pretty low compared to AR. I prefer OD being 1 lower than AR. Consider it. Drain seems fine to me. Maybe this: http://puu.sh/W1vC (6,2,7,6)
Increase stack leniency. This would kill the need of manual stacking and removes weird non-stacks when they should appear. (See later reference)

00:11:756 (4,1,1) - remove NC from first (1). Stack perfectly with x0,0 spacing without gridsnap, please.
00:14:664 (1,2) - if you stack manually, do it proper. (2) is more uncovered than (1).
00:15:736 (3,4) - this kind of nonstacked overlap hitcircles is not needed. It would look so much better if it would stack. This is the later reference mentioned.
00:22:777 (2,3,4) - perfectstack sliderends (use reverse selection for assistance, re-reverse then again)
00:24:460 (1,2) - manual stacking resulted in spacing issues.
00:48:491 (4,5) - I would replace this with a slider to make the difference between the (6,7,8)
01:01:042 (9,1) - for the sake of consistence, you missed a note on 01:01:042. Consider replacing some hitcircles before 9 with sliders and then do the three-hitcircle pattern here again.
01:04:715 (2) - for patterns beauty, flip it!: http://puu.sh/W1tO
01:17:879 (3,4) - replace with slider.


Take a star!~ Und viel Glück :'D
Saten

Loctav wrote:

[Saten's Easy]

Hej Saten. Faktiskt, det är en bra beatmap. Det finns dock några små saker, vad jag vill visa dig. Jag hoppas, att ska lite hjälpa. Låt oss se:

00:15:430 (2) - moving it down a bit would give a better circle pattern combined with (3) (http://puu.sh/Vwe9) hmm, I don't see any differences except that I have to move (3) to fix the spacing afterwards.
00:37:471 (2) - it's hard to estimate when this repeat slider ends. I would consider removing 1 repeat and add two hitcircles on the end: http://puu.sh/VwfC really? I have similar ones but this one is starting abit later
00:42:675 (2) - doesnt make a huge difference, but for the overall beauty: stack with 00:41:450 (3) - ? I don't really think it looks bad in-game
01:07:777 (2,1,1) - ^ same here. ^
01:23:389 (1) - shape it like 01:13:593 (2) - . The current one looks weird and not as beauty as the other imo. fixed
01:41:144 (2,3,4) - this is offtimed, because you slider over downbeats in (3) and (4). Try this instead: http://puu.sh/Vwke I think those fit, and each slider start with a clap (within the clap pattern).
Thanks

http://puu.sh/W39z
Topic Starter
Kokatsu

Loctav wrote:

As requested by Kokatsu

[General]

Epilepsy warning? I thought this is only required in HIGH STROBE MAPS BLINGBLING. Well...
It just changes the color a bit and pulses a bit. But okay.
I'm absolutely fine with the epilepsy warning, there is a SB and there are strobes, even if they are not that intense. Also, the warning doesn't hide any notes so it seems ok for me to have it even when there are only minor flashes


[Hard]

Irgendwie mag ich die Map. Keine Ahnung. Mag wohl am Song liegen. Aber prinzipiell gefällt sie mir. Sind nur ein paar Sachen, die mich rein optisch und rein spieltechnisch gestört haben. :3

OD is pretty low compared to AR. I prefer OD being 1 lower than AR. Consider it. Drain seems fine to me. Maybe this: http://puu.sh/W1vC (6,2,7,6) Only increased OD by one, since AR got raised by 1 last mod. As mancu said, the patterns are easy to read so the higher AR is fine for me.
Increase stack leniency. This would kill the need of manual stacking and removes weird non-stacks when they should appear. (See later reference)
I actually didn't change it manually o__O Weird, but set back to seven, thanks.

00:11:756 (4,1,1) - remove NC from first (1). Stack perfectly with x0,0 spacing without gridsnap, please. Changed the spacing thing, the NC will stay.
00:14:664 (1,2) - if you stack manually, do it proper. (2) is more uncovered than (1). Stacked without gridsnap, thanks for the reminder
00:15:736 (3,4) - this kind of nonstacked overlap hitcircles is not needed. It would look so much better if it would stack. This is the later reference mentioned. Since SL is now 7, this should be fixed. D:
00:22:777 (2,3,4) - perfectstack sliderends (use reverse selection for assistance, re-reverse then again) I actually did that. But with gridsnap. thanks for mentioning <<
00:24:460 (1,2) - manual stacking resulted in spacing issues. Stacked with sliderends properly
00:48:491 (4,5) - I would replace this with a slider to make the difference between the (6,7,8) I did the same thing previously on the same music and it feels good for me, this will stay
01:01:042 (9,1) - for the sake of consistence, you missed a note on 01:01:042. Consider replacing some hitcircles before 9 with sliders and then do the three-hitcircle pattern here again. Okay, removed (8), added the note and changed NC to keep the consistency
01:04:715 (2) - for patterns beauty, flip it!: http://puu.sh/W1tO Originally, it was intended to be that way, but you're right <<
01:17:879 (3,4) - replace with slider. As mentioned b4, I like it this way :/


Take a star!~ Und viel Glück :'D Thanks und danke :'D
Stefan

mancusojuanmattos wrote:

[Stefan's Normal:]

• 00:10:838 (x): It sounds kinda empty without anything here, because the Instrumental is acting. So, a Note can make a good work here Yup.
• 00:12:062 (4,1): The rhythm on these Notes is not the same, for this reason is not totally correct have a double Whistle here. In my opinion the Only note that need a remark with the Whistle is (4). So, is better if you remove the Whistle on (1) Meh.. I really like the Whistles there.
• 00:24:613 (1): This Slider looks bad at the hour to play the map, I suggest you to try something like that: Okay.
SPOILER

112,352,24613,86,0,B|140:236|256:192|372:236|400:352,1,400
• 00:26:144 (x): Is more benefit with the Rhythm, if you add a Note here Okay.
• 00:27:062 (4): Try to do something like 00:24:613 Changed.
• 00:29:511 (1): Same thing as Easy about to remove this New Combo I let it for now.
• 00:35:634 (3,4,5): I don't really like how to play these Notes on a totally stright place, this don't have a good flow. Is better if you move (4), some grids up. I changed it in my own style.
• 00:47:266 (2): In this case, follow better the music if you delete this Note and then add a Slider that start on 00:46:960 and finish in 00:47:266, is more benefit to the Rhythm since there is a Hit in the Instrumental here. I like the current rhythm.
• 00:47:879 (3,4,5): Same as 00:35:634, I also recommend that because your Sliders are Curve, so a Stright thing doesn't flow good. Changed.
• 00:52:164 (2): Here, I suggest you the same thing like 00:47:266 Same here.
• 00:57:062 (2): (^) Same here.
• 01:04:715 (1,2): (SUPER NAZI! xD)- To keep a perfect symetry between these Sliders, hit the Key Shift and then move the Slider (2), this Slider is going to be aligned properly with (1) after to do that LOL never knew about this function. Fixed.
• 01:19:715 (4): Since it is a Normal, you can risk a bit more with the Rhythm, the Slider Tick doesn't fit at all because doesn't sound like the music need. So make this Slider 1/1 (will finish on 01:20:022) and then add a Note on 01:20:328 Changed.

• 01:28:287 (T): The Hitsounds sound low in this section, especially because it is the Kiai Section and it supposed as the most important part of the map. So, would be better if you Increase the Volume to 10/15% Increased for 10%
• 01:45:124: This Section sound preety empty, you have to look that it's the end of the map on a Kiai Time, so If I were you I'd add Notes on all the White Ticks since here. Set on 01:46:960 a Circle.

Loctav wrote:

[Stefan's Normal]

Ich mag einfach, wie du mappst. Keine Ahnung, aber du hast so langsam den Dreh raus. \o/Trotzdem noch ein paar Kleinigkeiten:

00:43:593 (3) - I'd like to see this shaped like 00:41:756 (1) -. Simply because it would give a neat pattern :D Nah, I perfer the current slider.
00:52:777 (3,4,5) - this should have the same shape as 00:30:736 (3,4,5) - (consistency) Oki.
01:12:981 (5) - hm, this is weird shaped. The bow should be on the other side (because of the music movement, the first part sounds straight and the second one somewhat moves). Try this: http://puu.sh/W11X Alright.
01:29:817 (3) - The pattern looks good, but the music relevance is low here. This follows the music better imo: http://puu.sh/W13c I ant to hold the current symmetry for now.
01:38:083 (1) - awesome :D
01:46:960 - I miss a beat here somehow. Maybe replace (3) with a slider till here? I set a circle here.
Thx ppl
SPOILER
osu file format v9

[General]
AudioFilename: Otokaze - Sound Of North - 04 Snow Campus (by Otokaze) (short ver).mp3
AudioLeadIn: 0
PreviewTime: 28889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Snow Campus
Artist:OtoKaze & Hafuka
Creator:Kokatsu
Version:Stefan's Normal
Source:Bandcamp
Tags:Sound of North Stefan TheNutritiousGuy DarkDunskin Saten Saten-San

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
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0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\gray.png",320,240
F,0,0,210,0,1
M,0,210,28899,320,240
F,0,28899,,1,0
F,0,65940,66246,0,1
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F,0,68083,68389,1,0
//Storyboard Layer 1 (Fail)
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M,0,153,1224,320,240
F,0,28899,29052,0.05,0.001
F,0,68083,68236,0.05,0.001
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[TimingPoints]
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Combo2 : 199,250,244
Combo3 : 118,148,250
Combo4 : 107,87,221
Combo5 : 121,121,121
Combo6 : 255,255,255
Combo7 : 255,164,255

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Phish_old
o/

Folder sieht gut aus
Du hast bei den Combocolours ziemlich alles hell gemacht, also das sind alles eher pastell-töne, nur das lila ist noch ein bisschen zu aufdringlich finde ich (das rot natürlich auch, aber das soll es ja weils zum sb passt :0 fand halt nur dass das lila so auffält...)

just a few suggestions~

[Saten's Easy]
00:31:960 (1) - how about this, i think it would fit better:

00:44:205 (2) - ^
seems fine :0

[Stefan's Normal]
00:14:817 (1) - whistle am sliderstart?
00:16:042 (2) - ^
00:24:613 (1) - ^
00:27:062 (5) - ^
00:35:634 (3,4,5) - was is da denn schief gelaufen, (4) 2tinygrids rechts
01:47:573 - passt der clap hier? :x ich würde das sliderende ja eher auf 5% Volume machen..
nice diff

[halbschwulhard]
00:34:103 (8) - der is potthässlich, mach das weg
00:40:532 (3) - ^
00:51:246 (5) - ^
01:26:450 (2,4) - wenn mans auf hidden spielt sieht man hier nur einen circle und der andre is covered. lässt sich aber beheben indem du im Song Setup unter "Advanced" die Stack Leniency auf 9 stellst, dann wird der 2er ein wenig versetzt angezeigt.
auch ne schöne diff

sry konnte nich viel finden, sind halt alles nur kleine Verschönerungsvorschläge :p
gl noch mitm map ranken~
Topic Starter
Kokatsu

Dick wrote:

o/

Folder sieht gut aus /o/
Du hast bei den Combocolours ziemlich alles hell gemacht, also das sind alles eher pastell-töne, nur das lila ist noch ein bisschen zu aufdringlich finde ich (das rot natürlich auch, aber das soll es ja weils zum sb passt :0 fand halt nur dass das lila so auffält...) Ich mag das Lila und finde, es passt sehr gut zu dem hell- und dunkelblau

just a few suggestions~

[halbschwulhard] Ich lachte :D
00:34:103 (8) - der is potthässlich, mach das weg Sorry, ich mag die minicurved slider, die bleiben <<
00:40:532 (3) - ^ ^
00:51:246 (5) - ^ ^
01:26:450 (2,4) - wenn mans auf hidden spielt sieht man hier nur einen circle und der andre is covered. lässt sich aber beheben indem du im Song Setup unter "Advanced" die Stack Leniency auf 9 stellst, dann wird der 2er ein wenig versetzt angezeigt. Absicht ><
auch ne schöne diff

sry konnte nich viel finden, sind halt alles nur kleine Verschönerungsvorschläge :p
gl noch mitm map ranken~ Danke /o/
Du kriegst KDS, wenn Stefan und Saten deinen mod irgendwie hilfreich fanden. ><
Saten

Dick wrote:

[Saten's Easy]
00:31:960 (1) - how about this, i think it would fit better:
I think it's fine as it is~
00:44:205 (2) - ^ as above
seems fine :0
Thanks for checking~~
Stefan

Dick wrote:

[Stefan's Normal]
00:14:817 (1) - whistle am sliderstart? nope.
00:16:042 (2) - ^ nope.
00:24:613 (1) - ^ nope.
00:27:062 (5) - ^ Upps, vergessen, den wieder dorthin zu setzen..
00:35:634 (3,4,5) - was is da denn schief gelaufen, (4) 2tinygrids rechts Fixed.
01:47:573 - passt der clap hier? :x ich würde das sliderende ja eher auf 5% Volume machen.. Passt aber zum Rythmus. :O
nice diff owo
SPOILER
osu file format v9

[General]
AudioFilename: Otokaze - Sound Of North - 04 Snow Campus (by Otokaze) (short ver).mp3
AudioLeadIn: 0
PreviewTime: 28889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Snow Campus
Artist:OtoKaze & Hafuka
Creator:Kokatsu
Version:Stefan's Normal
Source:Bandcamp
Tags:Sound of North Stefan TheNutritiousGuy DarkDunskin Saten Saten-San

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\gray.png",320,240
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F,0,68083,68389,1,0
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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F,0,28899,29052,0.05,0.001
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//Background Colour Transformations
3,100,163,162,255

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66858,-100,4,2,1,35,0,0
67164,-100,4,2,1,30,0,0
68083,-100,4,2,2,55,0,1
68236,-100,4,2,2,55,0,0
88287,-100,4,2,2,65,0,1
107879,-100,4,2,0,35,0,0
108032,-100,4,2,0,30,0,0
108185,-100,4,2,0,25,0,0
108338,-100,4,2,0,20,0,0
108491,-100,4,2,0,15,0,0
108644,-100,4,2,0,10,0,0
108797,-100,4,2,0,5,0,0


[Colours]
Combo1 : 230,0,0
Combo2 : 199,250,244
Combo3 : 118,148,250
Combo4 : 107,87,221
Combo5 : 121,121,121
Combo6 : 255,255,255
Combo7 : 255,164,255

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112,132,10532,1,0
80,196,10838,1,0
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348,328,12062,1,2
392,272,12369,85,2
424,136,12981,2,0,B|400:92|356:64,1,100
288,60,13593,2,0,B|245:90|221:134,1,100,0|0
240,200,14205,1,0
204,260,14511,1,0
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96,104,17879,1,0
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248,328,50022,1,0
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224,340,54920,1,0
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216,132,56144,70,0,B|216:72,2,50,8|0|8
324,44,57062,1,2
420,148,57675,1,0
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64,152,59511,1,2
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268,328,71450,1,0
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312,80,72675,1,0
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12,124,73899,69,0
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480,280,76654,5,2
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252,112,78491,6,0,B|224:116|196:100|196:100|152:100,1,100,8|0
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200,234,80328,1,2
232,168,80634,70,0,B|189:141,2,50,8|0|8
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452,216,100226,1,8
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120,88,103593,5,2
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240,316,107266,2,0,B|292:304|324:264,1,100,2|8
256,192,107879,12,2,109103
DarkDunskin
Thoroughly checked both mods and changed one thing ^^

• 01:02:573 (25,26,27): dkd doesn't fit here, the music doesn't need that and also is the only dkd on the map, so in this case is better if you replace it to kdk

I don't think that big notes fit at named places, the sound doesn't feel right for me.
Especially not within a 194 BPM combo like Loctav suggested even if I deleted those triplets.
K D K sounds more reasonable to me at some points but it would make the readability worse since the SV isn't high enough at
those parts mancusojuanmattos mentioned. And it wouldn't make sense to increase it at these places either.

Also "overmapped" is a far interpretable word. In my opinion those triplets bring in some nice Accelerations
which avoid too much repitition. Since the main melody is repeating all the time and reaching its climax at the end of the song,
I had to be consistent in my main-pattern all the time, and had to increase the difficulty of it, through adding well placed note and rearranging it a bit, too.

Thats all~
Awaiting new mods.
grumd
irc mod blah blah
SPOILER
03:01 grumd: : go spect me
03:01 Kokatsu: : okay+
03:01 Kokatsu: : gogo
03:01 Kokatsu: : what are you going to play? D:
03:01 Kokatsu: : oh :3
03:03 grumd: : OH NICE 100
03:03 grumd: : FUCK
03:03 Kokatsu: : :D:D
03:03 Kokatsu: : you already told me that u are low
03:05 grumd: : i am.. what?
03:05 Kokatsu: : you said you are bad cuz of ur low rank
03:05 Kokatsu: : remember?
03:05 grumd: : oh
03:05 grumd: : low rank you mean
03:05 grumd: : k
03:05 Kokatsu: : when gladi claimed his #69
03:06 grumd: : ok you know
03:06 grumd: : 00:34:103 (8) -
03:06 grumd: : i hate this
03:06 Kokatsu: : sec
03:06 Kokatsu: : uh
03:06 Kokatsu: : why?
03:06 Kokatsu: : shape or slider?
03:06 grumd: : why you don't make something neat, nicely flowing etc
03:06 grumd: : yes shape
03:07 grumd: : well you know, actually no unrankable issues here, everything is technically fine
03:07 grumd: : but that shapes make me cry
03:07 Kokatsu: : okay, second time someojne complained about the shapes
03:07 Kokatsu: : yea, i dont map for rank <<
03:07 grumd: : 00:56:450 (1) -
03:07 grumd: : LOL
03:07 grumd: : THAT SLIDER POINTS HAHA
03:07 grumd: : y u no use red points?
03:10 Kokatsu: : ah
03:10 Kokatsu: : what happend? :D
03:11 grumd: : internet
03:11 grumd: : ok i'm back
03:11 Kokatsu: : k
03:11 Kokatsu: : about that sliders
03:11 grumd: : http://puu.sh/Xg1Z
03:11 Kokatsu: : without redpoints
03:11 grumd: : why without?
03:11 Kokatsu: : i actually is a different shape
03:11 grumd: : this is probably breaking some technical things but whatever
03:11 Kokatsu: : but sec, i'll try that
03:11 grumd: : it plays fine
03:12 Kokatsu: : sorry, i see no real difference
03:13 grumd: : but that can turn out in something unrankable
03:13 grumd: : do as you wish
03:13 Kokatsu: : hm
03:13 Kokatsu: : okay, i first correct the first slider dD
03:13 Kokatsu: : *xD
03:13 grumd: : 01:03:185 (2,3) - make this spacing as usual
03:14 grumd: : not 1.1 but 1.0
03:14 grumd: : 01:22:777 (6,7) - oh awesome one
03:15 Kokatsu: : uhm
03:15 Kokatsu: : sec
03:15 Kokatsu: : about that 1.1
03:15 Kokatsu: : i actually don't see a good alternative spot
03:15 grumd: : 01:47:726 (1) - and yes, i know what have you tried to do, but it was a bit confusing and broke my SS
03:15 grumd: : what
03:15 grumd: : http://osu.ppy.sh/ss/408815
03:15 Kokatsu: : 01:03:185 (2,3) -
03:16 grumd: : just do it like this, no?
03:16 grumd: : i'm quite in a bad mood now
03:16 Kokatsu: : uhm, what about creating something like a mirror of (4,5,1)?
03:16 grumd: : try it, i just want you to use 1.0x distance snapping
03:16 Kokatsu: : :P
03:17 Kokatsu: : baka gridsnap
03:17 Kokatsu: : uhm, you commented on that one slider
03:17 grumd: : i meant every slider at all
03:17 Kokatsu: : 00:34:103 (8) -
03:17 Kokatsu: : all of them, right?
03:17 grumd: : right
03:18 Kokatsu: : any suggestions? cause i like that shape ><
03:18 grumd: : okay let me see
03:20 Kokatsu: : okay, got something for the first
03:21 Kokatsu: : http://puu.sh/Xgdj
03:21 grumd: : nice
03:21 grumd: : i'm doing a nice screenshot too atm
03:21 Kokatsu: : i always complain about blankets in my mods so i do them right on my maps <<
03:21 Kokatsu: : :D
03:22 Kokatsu: : 2cnd http://puu.sh/Xgf0
03:23 grumd: : ok let me try to make a big lesson
03:23 grumd: : http://osu.ppy.sh/ss/408818
03:23 grumd: : open this
03:23 Kokatsu: : wth
03:23 Kokatsu: : are you doing=
03:23 Kokatsu: : you should mod not be creative as fuck D:
03:24 grumd: : first of all, i want to tell you about SHAPING CONSISTENCY
03:24 grumd: : wait, i'm trying to explain
03:24 Kokatsu: : i know that :3
03:24 grumd: : grey sliders are consistent
03:24 grumd: : pink are not
03:24 Kokatsu: : yea, i know that :D
03:24 grumd: : even if you are using same curve type, try to make most of sliders in your maps look similar
03:24 Kokatsu: : white are (as far as i can see)
03:24 grumd: : 00:30:736 (4) -
03:25 grumd: : this one is too curved
03:25 grumd: : compared to everything else
03:25 grumd: : try to kep your style consistent, this brings a feel of a good and polished map
03:25 Kokatsu: : okay
03:25 grumd: : about white sliders
03:25 grumd: : i will make them blue cause white color is too shiny
03:26 grumd: : http://puu.sh/XgiP
03:26 grumd: : look at the points
03:26 grumd: : http://puu.sh/Xgj2 and here
03:26 Kokatsu: : mhm
03:26 grumd: : zig-zag sliders look much better when they are SYMMETRICAL
03:27 grumd: : http://puu.sh/XgjV
03:27 Kokatsu: : aye aye!
03:27 grumd: : http://puu.sh/Xgk2
03:27 grumd: : but that red sliders (red on the fist big screenshot)
03:28 grumd: : are ~_~
03:28 grumd: : so you get my thoughts, right?
03:29 Kokatsu: : hurr
03:29 Kokatsu: : yea ;3
03:29 Kokatsu: : looking thru that curverd sliders on my own atm
03:29 grumd: : 00:58:287 (4) - also, when you are making a simple curved slider like this, try to place the last handle point right
03:29 grumd: : in the center of it's end
03:29 grumd: : and placing the middle point at the middle of it
03:29 grumd: : http://puu.sh/Xgmw like this i mean
03:32 Kokatsu: : wb
03:32 grumd: : style consistency also counts for longer sliders, by the way. it is not so needed though, and you must know the
03:32 grumd: : border between consistency and boring unvariety
03:32 Kokatsu: : yea, i am actually quiet happy with the longer sliders
03:33 grumd: : 01:16:348 (1) - looks great
03:33 grumd: : but look 01:16:960 (2) -
03:33 Kokatsu: : ;3
03:33 grumd: : 01:18:797 (1) - and this
03:33 grumd: : they are totally different :s
03:33 grumd: : one is almost straight and the other one is curved 90°
03:33 Kokatsu: : hm
03:34 grumd: : it is surely not unrankable and stuff, and it's even not bad
03:34 grumd: : just my own taste
03:34 Kokatsu: : yea i know, but you'`re right
03:34 Kokatsu: : i don't have unrankable stuff in that map
03:34 grumd: : if you agree with my taste then this is fine
03:34 Kokatsu: : but i want it to be more beautiful ;3
03:34 Kokatsu: : nono, you're completely right
03:35 grumd: : i mean, my unagreement with them is fine xD
03:35 Kokatsu: : not in that business that long so i'm glad you help me out and actually tell me some more general stuff than just
03:35 Kokatsu: : "lol move 2 grids"
03:35 grumd: : also, want to hear a general rule from me?
03:35 Kokatsu: : yes
03:35 Kokatsu: : always ;3
03:35 grumd: : try NOT to use vertical and horizontal lines
03:35 Kokatsu: : always wash your hands after pooping
03:35 grumd: : really, that is my mapping rule
03:36 grumd: : ~_~
03:36 Kokatsu: : :D
03:36 Kokatsu: : i try to avoid it
03:36 grumd: : i mean, even if this is a curved slider
03:36 grumd: : it can be vertical
03:36 Kokatsu: : yea
03:36 grumd: : 01:28:593 (2) -
03:36 Kokatsu: : but sometimes it fits ;D
03:36 grumd: : sometimes, yes
03:36 grumd: : but making everything ~15° rotated is much better nowadays
03:37 Kokatsu: : yea
03:37 grumd: : straight patterns is a past style
03:37 Kokatsu: : those lines always reming me of 2010- maps
03:37 Kokatsu: : 00:29:511 (1) -
03:37 Kokatsu: : !
03:37 Kokatsu: : :D
03:37 grumd: : 01:28:593 (2) - so this slider rotated 20-25° will look like
03:37 grumd: : http://puu.sh/XgtZ
03:37 grumd: : see the difference?
03:37 Kokatsu: : yea ;D
03:37 grumd: : 00:29:511 (1) - oh yes, this is good one
03:38 grumd: : 00:31:654 (6,7,8) - this stream too
03:38 Kokatsu: : ;3
03:38 Kokatsu: : "stream"
03:38 grumd: : lol
03:38 Kokatsu: : 00:38:695 (1,2,3,4,5) -
03:38 Kokatsu: : ?
03:38 grumd: : 01:04:103 (1,2) - this is a baka
03:38 Kokatsu: : what do you think?
03:38 grumd: : i'm like "eeh fine i think"
03:38 Kokatsu: : lol
03:38 grumd: : but not really good
03:39 grumd: : i never liked zig-zag streams anyway
03:39 grumd: : streams is a flowing thing
03:39 grumd: : like.. let me provide a screenshot
03:39 Kokatsu: : i KNOW your maps dude :D
03:39 grumd: : http://osu.ppy.sh/ss/408827
03:40 Kokatsu: : HOW CAN YOU MAKE SO AWESUM STUFF SO FAST >>
03:40 grumd: : btw i was using grid snap so it is crappy stream
03:40 grumd: : just moving my mouse and clicking lol
03:40 Kokatsu: : it takes me 5mins+ to do something like that
03:40 grumd: : D:
03:40 grumd: : i can open a stream and show you
03:40 grumd: : i have a channel
03:40 Kokatsu: : gimme
03:41 grumd: : okay let me find my soft for ths
03:41 Kokatsu: : soft?
03:41 grumd: : program
03:41 grumd: : software
03:42 Kokatsu: : ahh
03:42 grumd: : aw shi--
03:42 grumd: : i can't find it
03:42 Kokatsu: : xD
03:42 grumd: : okay i will go pee
03:42 grumd: : :D
03:42 Kokatsu: : okay, nvm
03:42 grumd: : and then dl it
03:42 grumd: : and install again
03:42 Kokatsu: : i check sliders in the meantime xD
03:42 grumd: : i think i've just uninstalle it
03:42 grumd: : okay nice
03:42 grumd: : brb
03:46 grumd: : ok here we gi
03:46 grumd: : go
03:46 grumd: : http://ru.twitch.tv/grumd
03:46 Kokatsu: : aaah
03:46 grumd: : what you want me to map? :D
03:47 Kokatsu: : heartstream? :D
03:47 grumd: : o_o
03:47 grumd: : okay :D
03:47 Kokatsu: : !
03:48 grumd: : ok this is shit
03:48 grumd: : DL
03:48 grumd: : D:
03:48 Kokatsu: : xD
03:49 Kokatsu: : it looks a bit creepy D:
03:54 Kokatsu: : http://puu.sh/XgIH i like this :3
03:54 grumd: : i wish you could put (7) on the same straight line with (6)
03:55 grumd: : like, perfectly
03:55 Kokatsu: : you
03:55 Kokatsu: : are
03:55 Kokatsu: : genius
03:55 grumd: : oh my internets are going insane
03:55 Kokatsu: : xD
03:55 Kokatsu: : okay, i prepare for ur dc
03:55 grumd: : http://puu.sh/XgJY
03:55 Kokatsu: : D:
03:55 grumd: : it was showing a red cross a second ago
03:55 Kokatsu: : lol
03:56 Kokatsu: : how do i get them perfectly in a line=?
03:58 Kokatsu: : aah, i know it ;D
04:00 grumd: : just by eye lol
04:00 Kokatsu: : nah
04:01 grumd: : i do it by eye every time :s
04:01 Kokatsu: : i rotated the slider 180°, stacked the following note on the reverse and rerotated :>
04:01 Kokatsu: : \:D/
04:02 Kokatsu: : 01:38:083 (1) -
04:02 Kokatsu: : too curvy, right? :/
04:03 Kokatsu: : oh, we're done? D:
04:04 grumd: : uuh
04:04 grumd: : better puush it
04:04 grumd: : i'm mapping
04:05 Kokatsu: : just one last thing
04:05 grumd: : hm?
04:05 Kokatsu: : http://puu.sh/XgU1 soilution for (1)?
04:05 Kokatsu: : *solution
04:05 grumd: : let it e
04:05 grumd: : be
04:05 grumd: : it's fine imo
04:06 Kokatsu: : uhm, okay ;3
04:06 Kokatsu: : thanks alot ;3 helped me really much :D
04:06 Kokatsu: : post in forums~
04:06 grumd: : me?
04:06 grumd: : posting?
04:06 grumd: : oh..
04:06 grumd: : dunno
04:07 Kokatsu: : why not?
04:07 Kokatsu: : it was helpful^^
04:14 Kokatsu: : cmon, post \:D/
04:14 grumd: : oh well k
NoHitter
Rechecking. No kd since I already got.

[Saten's Easy]
00:42:675 (2) - Stack this perfectly on the note? The overlap atm doesn't look neat.
01:09:001 (1) - Similar to above.
01:10:838 (1) - Similar to above.

[Stefan's Normal]
00:28:899 (1) - Could you move this further from the previous slider? An anti-jump in a Normal is kind of confusing.

That's all.
Saten
The overlap, or custom stacking that I would call it doesn't look that bad in-game mode imo.
And stacking those means some other changes need to be done to smooth out the spacing~
Stefan
Wasn't so hard to change like I thought... durrr.. Fixed the Anti-Jump.
SPOILER
osu file format v9

[General]
AudioFilename: Otokaze - Sound Of North - 04 Snow Campus (by Otokaze) (short ver).mp3
AudioLeadIn: 0
PreviewTime: 28889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Snow Campus
Artist:OtoKaze & Hafuka
Creator:Kokatsu
Version:Stefan's Normal
Source:Bandcamp
Tags:Sound of North Stefan TheNutritiousGuy DarkDunskin Saten Saten-San

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
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Jenny
@Taiko:

I generally suggest to lower the volume to 50% in the 'fast, nonkiai parts', 65% in the kiai and 30% in the intro, it just feels way better and is still loud enough.
*Actually, those volumes there sound perfect; 30% for intro, 50% for everything else but kiai, 65% for that~ <3


@Hard:

Your slidercodes (first 3):
308,48,9920,54,0,B|372:12|444:44,1,140,0|0
380,104,10532,2,0,B|456:124|484:192,1,140
400,196,11144,2,0,B|450:255|418:331,1,140

I am way too lazy to mod anything, just leaving this here.
Ulysses
Hi! Sorry for delay :x



Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.


[Hard]

A neat diff,only a tiny hitsound thing can be found :x..
01:26:450 (2,4) - I don't get why you added whistle here.It's different from your other hitsound patterns.


[Dunskin's Taiko Oni]

00:02:266 (8,9,10) - Just my opion,I think blue blue red sounds better than crruent.

00:07:164 (25,26,27) - Hmm same as above?

And a useless time section lol:
66858


[Stefan's Normal]

AR-1

:x nothing was found sorry>_>

Sorry I already tried my best :/

Really sorry for my poor mod :(
Topic Starter
Kokatsu

nold_1702 wrote:

Hi! Sorry for delay :x No prob. Happy that you did it at all. <3



Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.


[Hard]

A neat diff,only a tiny hitsound thing can be found :x.. /o/
01:26:450 (2,4) - I don't get why you added whistle here.It's different from your other hitsound patterns. It actually follows my hitsoundpattern o__O


:x nothing was found sorry>_> Means that the mapset is good, lol, don't be sad :D

Sorry I already tried my best :/

Really sorry for my poor mod :( np <3
Waiting for responses of guestmappers~
Stefan
AR5 is cooler. :(
No changes.
Topic Starter
Kokatsu
@Hard:

Your slidercodes (first 3):
308,48,9920,54,0,B|372:12|444:44,1,140,0|0
380,104,10532,2,0,B|456:124|484:192,1,140
400,196,11144,2,0,B|450:255|418:331,1,140

[/quote]

They are not proportional to each other and I have problems staying in the grid if I use the same shape for the following slider, sorry, this will stay.
MMzz
Everything is a suggestion pretty much, nothing un-rankable just some of my opinions you should take into mind. (This applies to all diffs.)

[Hard]

00:38:695 (1) - This combo is unnecessary and doesn't blend with your combo pattern. Nor is anything really standing out in the music/note placement that would call for a combo.
00:38:389 (6) - Move this up a little bit so it's linear? Not sure if this is intentional.
00:54:001 (9) - Move this to x316 y268, just to clean up that pentagon.
01:02:879 (1) - Remove this combo too? Like before I don't see much of a reason for it as nothing is standing out.
01:12:675 (4,5,6,7,8) - This is a bit of an eyesore to me, maybe try a nice curve shape in the notes? Example: http://puu.sh/18Rkt
01:25:838 (6) - Again move this up a little so it's linear, still not sure if these are intentional because of how slight the curve is.
01:35:328 (6) - ^ But move it down.

[Stefan's Normal]

In the opening section I have a big suggestion. With the two times the music is repeated in the opening you mapped it 2 very different ways. The first time around isn't very fluent and felt kind of strange to play, but the second time I feel like you nailed it just right with the note placement. So maybe you could remap the first section to be a bit more like the 2nd time? First section being from: 00:09:920 (1) - to 00:18:491 (5) - . Part 2 is self explanatory.

01:29:817 (3) - This slider doesn't fit at all. It's skipping over a lot of stressed beats and isn't very fitting when it ends. Remove it and replace with some notes/sliders instead?
01:47:879 (1) - This spinner is a little too short for a beginner to complete in time.

[Saten's Easy]

No change in colors at the kiai? You should probably add them for the sake of consistency with colors on the other diffs.
01:47:879 (1) - Just like in the normal this is a bit to short.

[Dunskin's Taiko Oni]

Really good taiko I only have 1 issues. That very end with the long strand of notes is very unfitting, I see what you are trying to do but it's really not working as the song has no change in tone. So if you just simply delete 01:40:685 (20) - 01:43:134 (38) - and 01:45:583 (56) - You'll have this part split up pretty evenly with the beat.

Call me back when you've looked over the mod.
Saten
I think Kotatsu Kokatsu messed them up D:
Stefan

MMzz wrote:

[Stefan's Normal]

In the opening section I have a big suggestion. With the two times the music is repeated in the opening you mapped it 2 very different ways. The first time around isn't very fluent and felt kind of strange to play, but the second time I feel like you nailed it just right with the note placement. So maybe you could remap the first section to be a bit more like the 2nd time? First section being from: 00:09:920 (1) - to 00:18:491 (5) - . Part 2 is self explanatory. Made some Changes.

01:29:817 (3) - This slider doesn't fit at all. It's skipping over a lot of stressed beats and isn't very fitting when it ends. Remove it and replace with some notes/sliders instead? Changed.
01:47:879 (1) - This spinner is a little too short for a beginner to complete in time. I always thought, that the Spinner is too short, but to keep the consistency at the End Point of all Diffs, I hold it. Spinner ends now at 01:50:328, since it fits great too.
SPOILER
osu file format v9

[General]
AudioFilename: Otokaze - Sound Of North - 04 Snow Campus (by Otokaze) (short ver).mp3
AudioLeadIn: 0
PreviewTime: 28889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Snow Campus
Artist:OtoKaze & Hafuka
Creator:Kokatsu
Version:Stefan's Normal
Source:Bandcamp
Tags:Sound of North Stefan TheNutritiousGuy DarkDunskin Saten Saten-San

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

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F,0,24460,24766,0.7,0
S,0,24460,24766,1.01,1
F,0,26603,26909,0,0.7
S,0,26603,26909,1,1.01
F,0,26909,27215,0.7,0
S,0,26909,27215,1.01,1
F,0,107879,109103,0,1
M,0,109103,127513,320,240
Sprite,Foreground,Centre,"SB\flash.png",320,240
L,30124,30
F,0,0,153,0.07,0
M,0,153,1224,320,240
L,69307,32
F,0,0,153,0.07,0
M,0,153,1224,320,240
F,0,28899,29052,0.05,0.001
F,0,68083,68236,0.05,0.001
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
124.117497516989,306.122448979592,4,2,1,45,1,0
10532,-100,4,2,1,40,0,0
11144,-100,4,2,1,35,0,0
11756,-100,4,2,1,30,0,0
12062,-100,4,2,1,55,0,0
12369,-100,4,2,1,45,0,0
12981,-100,4,2,1,40,0,0
13593,-100,4,2,1,35,0,0
14205,-100,4,2,1,30,0,0
14511,-100,4,2,1,55,0,0
14817,-100,4,2,1,45,0,0
15429,-100,4,2,1,40,0,0
16041,-100,4,2,1,35,0,0
16653,-100,4,2,1,30,0,0
16960,-100,4,2,1,55,0,0
17573,-100,4,2,1,45,0,0
17879,-100,4,2,1,40,0,0
18491,-100,4,2,1,35,0,0
19103,-100,4,2,1,30,0,0
19715,-100,4,2,1,45,0,0
20328,-100,4,2,1,40,0,0
20940,-100,4,2,1,35,0,0
21552,-100,4,2,1,30,0,0
21858,-100,4,2,1,55,0,0
22165,-100,4,2,1,45,0,0
22777,-100,4,2,1,40,0,0
23389,-100,4,2,1,35,0,0
24001,-100,4,2,1,30,0,0
24613,-100,4,2,1,45,0,0
25225,-100,4,2,1,40,0,0
25837,-100,4,2,1,35,0,0
26449,-100,4,2,1,30,0,0
26756,-100,4,2,1,55,0,0
27369,-100,4,2,1,45,0,0
27675,-100,4,2,1,40,0,0
28287,-100,4,2,1,35,0,0
28899,-100,4,2,2,55,0,1
29052,-100,4,2,2,55,0,0
66246,-100,4,2,1,45,0,0
66552,-100,4,2,1,40,0,0
66858,-100,4,2,1,35,0,0
67164,-100,4,2,1,30,0,0
68083,-100,4,2,2,55,0,1
68236,-100,4,2,2,55,0,0
88287,-100,4,2,2,65,0,1
107879,-100,4,2,0,35,0,0
108185,-100,4,2,0,30,0,0
108491,-100,4,2,0,25,0,0
108797,-100,4,2,0,20,0,0
109103,-100,4,2,0,15,0,0
109409,-100,4,2,0,10,0,0
109715,-100,4,2,0,5,0,0


[Colours]
Combo1 : 230,0,0
Combo2 : 199,250,244
Combo3 : 118,148,250
Combo4 : 107,87,221
Combo5 : 121,121,121
Combo6 : 255,255,255
Combo7 : 255,164,255

[HitObjects]
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116,136,10532,2,0,B|89:186|117:231,1,100,0|0
152,292,11144,2,0,B|188:335|240:327,1,100,0|0
308,336,11756,1,0
376,324,12062,1,2
436,288,12369,85,2
424,136,12981,2,0,B|400:92|356:64,1,100
288,68,13593,2,0,B|245:98|221:142,1,100,0|0
192,204,14205,1,0
180,272,14511,1,0
232,320,14817,6,0,B|298:331|345:319|372:283|382:228,1,200
344,96,16042,2,0,B|277:84|230:96|203:132|193:187,1,200
180,256,16960,2,0,B|136:276|136:276|76:276,1,100,2|2
96,104,17879,1,0
160,80,18185,1,0
228,72,18491,2,0,B|284:88|308:140,2,100
340,192,19715,86,0,B|364:248|348:296,1,100
296,336,20328,2,0,B|240:360|192:344,1,100
144,300,20940,2,0,B|120:244|134:202,1,100
188,156,21552,2,0,B|244:132|285:146,1,100,0|2
352,160,22164,6,0,B|376:104|356:44,1,100,2|0
292,52,22777,2,0,B|244:32|192:56,2,100
280,120,23695,1,0
220,152,24001,1,0
80,144,24613,86,0,B|85:263|190:328|313:307|362:198,1,400,2|0
428,180,26144,1,0
456,116,26450,1,0
412,64,26756,1,2
344,60,27062,2,0,B|231:20|131:93|105:214|187:301,1,400,2|0
276,192,28899,38,0,B|240:160,2,50,2|0|2
244,252,29511,21,0
352,344,30124,1,2
364,204,30736,1,0
400,144,31042,1,0
372,80,31348,1,2
240,124,31960,6,0,B|132:108|52:176,1,200,0|2
24,240,32879,1,0
52,304,33185,2,0,B|96:332|148:320,2,100,0|0|2
176,240,34409,69,0
316,240,35022,1,2
296,100,35634,1,0
232,68,35940,1,0
164,80,36246,1,2
88,200,36858,6,0,B|48:248|80:308|136:328|192:288,1,200,10|2
256,292,37777,1,0
324,292,38083,2,0,B|374:328|430:308|462:248|422:200,1,200,0|2
380,68,39307,6,0,B|329:84|360:116|306:141,1,100
244,152,39920,1,2
108,68,40532,2,0,B|158:84|127:116|181:141,1,100
244,152,41144,1,2
304,276,41756,70,0,B|354:312|410:292|442:232|402:184,1,200,0|2
320,72,42981,1,0
184,104,43593,2,0,B|76:104|20:216,1,200,2|0
36,276,44511,5,0
96,312,44817,1,2
228,348,45430,1,0
296,340,45736,1,0
360,308,46042,1,2
416,264,46348,6,0,B|448:216,2,50,8|0|8
416,124,47266,1,2
292,72,47879,1,0
224,52,48185,1,0
156,72,48491,1,2
48,160,49103,70,0,B|96:160|124:220|156:292|200:292,1,200,8|2
248,328,50022,1,0
308,292,50328,2,0,B|344:292|376:220|404:160|452:160,1,200,0|2
456,92,51246,6,0,B|420:56,2,50,8|0|8
324,140,52164,1,2
192,96,52777,1,0
156,156,53083,1,0
184,220,53389,1,2
300,140,54001,6,0,B|360:236|292:328,1,200,8|2
224,340,54920,1,0
156,328,55226,2,0,B|88:236|148:140,1,200,0|2
216,132,56144,70,0,B|216:72,2,50,8|0|8
324,44,57062,1,2
420,148,57675,1,0
388,208,57981,1,0
328,244,58287,1,2
188,252,58899,6,0,B|132:224|132:172,1,100,8|0
64,152,59511,1,2
8,196,59817,1,0
8,268,60124,2,0,B|64:296|64:348,1,100,0|0
132,356,60736,2,0,B|232:384|332:360,1,200,2|8
388,320,61654,5,0
416,256,61960,2,0,B|405:154|314:207|288:112,1,200,2|0
228,80,62879,1,0
160,68,63185,1,2
28,116,63797,70,0,B|36:168|16:216|16:216|20:320,1,200,8|2
159,314,65022,2,0,B|163:214|163:214|142:167|150:115,1,200,0|2
256,192,66246,12,2,68083
368,88,68695,6,0,B|268:64|168:88,1,200,4|2
112,128,69613,1,0
64,180,69920,1,0
60,248,70226,2,0,B|84:296|140:316,1,100,0|2
200,336,70838,6,0,B|172:384,2,50,8|0|8
268,328,71450,1,0
324,288,71756,2,0,B|372:244|372:244|408:212|412:148|356:120,1,200,2|0
312,80,72675,1,0
244,68,72981,2,0,B|142:68|142:68|98:44|46:64,1,200,2|8
12,124,73899,69,0
48,184,74205,2,0,B|92:144|160:164|184:232|136:288,1,200,2|0
216,280,75124,1,0
284,276,75430,2,0,B|245:232|269:164|337:144|378:182,1,200,2|8
480,280,76654,5,2
480,140,77266,1,0
376,48,77879,1,2
252,112,78491,6,0,B|224:116|196:100|196:100|152:100,1,100,8|0
88,120,79103,1,2
40,172,79409,1,0
64,236,79715,2,0,B|108:272|152:284,1,100,0|0
200,234,80328,1,2
232,168,80634,70,0,B|189:141,2,50,8|0|8
292,132,81246,1,0
352,168,81552,2,0,B|416:172|436:232|416:292|352:296,2,200,2|0|2
212,152,83389,6,0,B|232:204|272:232|272:232|232:260|212:312,1,200,8|2
152,232,84307,1,0
92,308,84613,2,0,B|72:260|32:232|32:232|72:204|92:152,1,200,0|2
256,192,85838,12,2,87675
48,124,88287,54,0,B|48:249|48:249|128:193|212:249,1,300,4|0
248,308,89511,1,0
316,316,89817,1,0
380,288,90124,2,0,B|387:236|387:236|455:195|464:116,1,200,2|8
340,48,91348,86,0,B|308:92|272:128|204:136|168:128,1,200,2|0
168,268,92573,2,0,B|204:260|272:268|308:304|340:348,1,200,2|8
404,316,93491,5,0
448,260,93797,1,2
432,120,94409,2,0,B|404:80|336:56,1,100
280,64,95022,1,2
160,140,95634,86,0,B|136:185|136:185|88:212,1,100,8|0
36,244,96246,1,2
152,320,96858,2,0,B|204:320|204:320|248:286,1,100
299,254,97471,1,2
44,148,98083,6,0,B|64:80|116:56|172:80|187:136|187:136|204:80|256:56|308:80|324:136|324:136|340:80|396:56|448:80|468:148,1,600,8|2
452,216,100226,1,8
468,284,100532,86,0,B|448:349|396:373|340:349|324:293|324:293|308:349|256:373|204:349|188:293|188:293|172:349|116:373|64:349|44:281,1,600,8|2
84,224,102675,2,0,B|75:174,2,50,8|0|8
120,88,103593,5,2
188,92,103899,1,0
256,96,104205,1,0
324,100,104511,2,0,B|364:100|384:120|420:120,1,100,0|2
420,192,105124,86,0,B|382:191|362:211|322:211,1,100,8|8
184,212,106042,1,2
104,328,106654,1,0
172,340,106960,1,0
240,316,107266,2,0,B|292:304|324:264,1,100,2|8
256,192,107879,12,2,110328
Topic Starter
Kokatsu

MMzz wrote:

Everything is a suggestion pretty much, nothing un-rankable just some of my opinions you should take into mind. (This applies to all diffs.)

[Hard]

00:38:695 (1) - This combo is unnecessary and doesn't blend with your combo pattern. Nor is anything really standing out in the music/note placement that would call for a combo. The intention was to keep the numbers on the circles below ten, since I dislike higher values on circles (looks ugly to me), changed it however.
00:38:389 (6) - Move this up a little bit so it's linear? Not sure if this is intentional.Wasn't, so fixed
00:54:001 (9) - Move this to x316 y268, just to clean up that pentagon. okay
01:02:879 (1) - Remove this combo too? Like before I don't see much of a reason for it as nothing is standing out. I really dislike the way it turns out, will keep it.
01:12:675 (4,5,6,7,8) - This is a bit of an eyesore to me, maybe try a nice curve shape in the notes? Example: http://puu.sh/18Rkt Changed, but other way, hope it's okay now :<
01:25:838 (6) - Again move this up a little so it's linear, still not sure if these are intentional because of how slight the curve is. aye
01:35:328 (6) - ^ But move it down. This was intentional


Call me back when you've looked over the mod. <3
Waiting for other GD's to be updated, will upload it, once I got all diffs
Topic Starter
Kokatsu


EDIT: Since Stefan changed his spinner, Saten decided to do the same and I will apply the same length to my spinner to keep it consistent.
DarkDunskin
Okay Mmzz Mod sounds resonable.
Delete those Notes for me pls.
Topic Starter
Kokatsu
<<
MMzz
ok gl.
Mismagius
bandcamp DOES NOT go on Source. It's just a website. That's be like putting Youtube on source.
Saten
Or Nico Nico Douga
Topic Starter
Kokatsu
Removed "Bandcamp" as source, thanks BD. owo
Leorda
Hi there

[General]
* White combo color can hurt players eyes while gameplay. You should change it to another color then....


[Stefan's Normal]
00:36:858 (1) - Why whistle and clap at head slider?


[Hard]
01:16:960 (2) - Why whistle at repeating slider and end slider? It doesn't follow the music....
01:27:062 (4,5) - Remove whistle?


Good luck, then~
Stefan

Leorda wrote:

[Stefan's Normal]
00:36:858 (1) - Why whistle and clap at head slider? What the.. Changed.
Koka, entfern bitte für mich den Whistle bei 00:36:858 (1). :p
Topic Starter
Kokatsu

Leorda wrote:

Hi there

[General]
* White combo color can hurt players eyes while gameplay. You should change it to another color then.... Using light gray instead now

[Hard]
01:16:960 (2) - Why whistle at repeating slider and end slider? It doesn't follow the music....
01:27:062 (4,5) - Remove whistle?

I actually use this pattern in other parts of the music too, like at 00:47:266 (2,3,4,5,6,7,8) or 00:57:062 (2,3,4,5,6) so this will stay.

Good luck, then~ thanks~

Stefan wrote:

Leorda wrote:

[Stefan's Normal]
00:36:858 (1) - Why whistle and clap at head slider? What the.. Changed.
Koka, entfern bitte für mich den Whistle bei 00:36:858 (1). :p Mach ich.
NoHitter
Rechecked and bubbled.
Good luck! (Sorry it took so long...)
Topic Starter
Kokatsu
Thanks NoHitter. o3o
Saten
o3o
spboxer3
o3o
Loctav
Stop spamming o3o!

[General]

Please fix metadata on {Saten's Easy}. Readd artist, etc. on the diff again to re-fullsubmit it. This makes it .osu data v10. Saten's is
the only one using v9.

[Storyboard]

{Hard - "grey.jpg",Background} - F,0,10,210,0,1 should begin on 0ms instead of 10ms.
{Saten's Easy & Stefan's Normal} - lacks of Sprite bg.jpg + designated SB code (compare with {Hard})

[Saten's Easy]

00:15:430 (2) - move NC here.
00:25:226 (2) - ^

[Stefan's Normal]

00:16:960 (3,4) - inconsistent spacing, please resnap this with 0.7x

[Hard]

OD7? I feel this is pretty easy to SS (I did on first try :C) even though this is supposed to be the hardest diff of the mapset.

01:47:726 (1) - meeeh. the pattern looks so nice but it plays so stupid since this inconsistent spacing was so sudden and was never done
in this map before. Please resnap with 1,0x

[Dunskin's Taiko Oni]

01:28:287 (1) - big Don? Since kiai and new musical section begins here. With a finisher, the kiai feels less "sudden".

Call me back when fixed.
Topic Starter
Kokatsu
All fixed, hurr durr~
Loctav
\:D/
Topic Starter
Kokatsu
<3
Saten

Loctav wrote:

\:D/
[Luanny]
yeeeeeeeessssssssss <3
gz Koka ;D
mancuso_JM_
Oh, Great!! :3
Congratulations on your 1st ranked map, Koka!! ;)
spboxer3
more otokaze \:D/
Tshemmp
gratz Koka x3
ffstar
congratz :)
otokaze <3
Jordan

ffstar0716 wrote:

congratz :)
otokaze <3
WVS
This is awesome.
rickyboi
Congrats Kokatsu!
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