352,60,27052,2,0,B|257:22|144:95|93:218|146:305,1,400(and fix spacing)
320,60,9910,54,0,B|384:12|451:55,1,140,0|0(falls dus änderst solltest du selbstverständlich auch die anderen anpassen
76,132,98685,1,2
192,56,98991,1,2
256,88,99144,1,0
320,56,99297,1,0
436,132,99603,2,0,B|424:204|436:276,1,140,2|2
300,304,100216,1,2
256,360,100369,1,0
212,304,100522,1,0
76,272,100828,70,0,B|100:304|56:304|80:336,2,70,0|0|2
60,204,101287,1,0
96,144,101440,1,2
Tut mir Leid, dass ich fast nichts umgesetzt habe, deine Vorschläge waren an sich nicht schlecht, nur die meisten Pattern sind wirklich beabsichtigt so eingesetzt wordenGamerX4life wrote:
my mod:
[Hyper][Another]
- 00:09:910 Ich red ab jetzt mal deutsch: Ich finde das diese Slider alle komische Proportionen haben (ich weiß nicht ob das beabsichtigt war aber hier mal ein Slider mit besseren (in meiner Sicht): Ja, war beabsichtigt
320,60,9910,54,0,B|384:12|451:55,1,140,0|0(falls dus änderst solltest du selbstverständlich auch die anderen anpassen- 01:13:124 zieh (8) zu diesem Zeitpunkt und lass ihn einmal mehr Repeaten Mir gefällt es besser, wie es atm ist, sorry :/
- 01:19:246 (2) es flowt besser wenn man den weglässt Mhm, stimmt
- 01:38:685 probier mal das hier (achsensymmetrisch): Intended, sorry :/
76,132,98685,1,2
192,56,98991,1,2
256,88,99144,1,0
320,56,99297,1,0
436,132,99603,2,0,B|424:204|436:276,1,140,2|2
300,304,100216,1,2
256,360,100369,1,0
212,304,100522,1,0
76,272,100828,70,0,B|100:304|56:304|80:336,2,70,0|0|2
60,204,101287,1,0
96,144,101440,1,2Viel Glück!
- 00:24:910 (1-6) X_X Find ich sehr heftig für ranked oder soll die Diff approved werden? Die sind 1/1 auseinander, das ist vollkommen ok D: ein paar jumps darf man ja wohl haben, oder?
- 00:49:093 bei diesem Punkt in der Melodie würde ein Slider (00:49:093 bis 00:49:246 an diesem Punkt) immer gut passen ich werde dir mal einige Stellen zeigen:
- 00:51:542 Slider
- 00:53:991 Slider
- 01:01:338 Slider
- 01:03:787 Slider
- 01:16:032 Slider
- 01:23:379 Slider
- 01:28:277 Slider
- 01:30:726 Slider
- 01:33:175 Slider
- 01:35:624 Slider
- Ich als du würde ein paar von denen einfügen, da die map sonst sehr Circlelastig ist Tut mir Leid, aber die ist absichtlich sehr Circlelastig und das soll auch so bleiben
- Ansonsten eine gelungene Diff
Thanks anyways :3cRyo[iceeicee] wrote:
Hi~![]()
[General]
You got inconsistency in AudioLeadIn, it must be same in every diff (osu standart diff) The only diff which got an other Lead-in is the taiko, because it starts earlier than the standarddiffs, there is no need to add a lead-in for the standard-diffs.
Thumbs file in SB folder, im not sure its usable...so please remove it...There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.
Also some MAT's may ask you to reduce size of ur BG, because its 5 times larger than ussual I don't see a reason to use a worse-quality background if you can have one with high-quality.
Rankable mapset must have diff below 3 stars (3.2 maximum) your easiest diff has 3.66 which is not suitable for ranking criteria
I suggest you to, either add some 3< stars [Easy] diff, or reduce star rating in [TNG's Standard] diff We'll reduce the rating of TNG's diff ;3
[Another]
01:17:103 (4) - this spacing a bit strange, why not move it somewhere else o.o? http://puu.sh/Eh12 i think jump on stacked notes fit better This is due to the fact that 1-4 in that combo are a copy and flip of the combo b4, I would ruin symmetry, which this diff is about. the following 1 is in the center of the map to give a nice startingpoint for the following square jump. This will stay the way it is, sorry :/
01:22:154 (1,2,3,4) - same here http://puu.sh/Eh1M Uhm..I actually like it the way it is, but if someone else points it out, too, I will change it, thanks for mentioning
01:22:767 (1,2,3,4) - u can make symetry jumps here http://puu.sh/Eh2l This will be changed if the one mentioned above will be mentioned another time xD
01:31:797 (4,1) - not sure, but i prefer not to stack this notes ==, its fits better if u stacked it with 01:31:644 (3) - Yea, this looks good
01:33:328 (2) - i prefer to stack this with 01:33:175 (1) - Yes, done
Both hard and normal diff very well made, but insane still needs some improvement especially from moders-players
Im not player so i cant suggest to much sry~
Good luck~
Sorry for not following your mod, but I rejected your suggestions because of personal reasons, you still get ur KDS, M4M is wip.Atema wrote:
Hello !
Here is my mod, i will only make suggestions, feel free to follow them or not !
General
- Your taiko diff starts before the others diff and finishes before them, and I don't think this is rankable The Taiko may break the start/end of the other diffs, this is fine (i guess)
- The Standard diff finishes after the other diffs, which not really good according to the ranking guidelines working on that ;3
- You must have a diff less than 3 stars so your mapset can get ranked, but i've read that you wanna reduce the standard one so I guess it will be okyea, wip :p
- This is a personal opinion, but I prefer when combo colors are the same in all diff( for exemple, starting from here 01:28:277 - in standard diff is not the same colours as in the others diffs) they actually are the same in everys diff, just not used at the same times. IMO this also is a way to differ each difficulty from another, this will stay the way it is
Hyper
- Maybe should you change the name to "Hard" or something, so people wouldn't thin that there is no Hard diff and only 2 insanes, as it is a 5 stars diff ? Since "Hypers" are normally easier to play than "Anothers", Hyper is something like "Hard/Hard" and it would break the consistence from Standard/Hyper/Another, which is used in alot of mapsets. I will change it however, if there are too many complainments
00:16:950 (1) - Remove NC and put it here 00:17:563 (1) - ? Globally I do not really understand when you have a new combo for 1 or 2 circles as there's no true reason (like 00:24:450 (1) - here for exemple) This is made somewhat similar to the style I used in the "Another" diff to pronounce the music in the background by only using NC in the "intro" on the high-pitch notes. NC normally should be used when there is a change in the music and I guess this IS a place where it happens :/
01:06:236 (1) - Remove NC and put it in the next circle ? Same as above, the music changes here (i also swap back to soft samples) and it would be more irritateing if the NC would be on the next note.
Another
Couldn't fine anything wrong
Very nice mapset, good luck !
Thanks for mods[CSGA]Ar3sgice wrote:
M4M~
AnotherHyper
- it's like masterpiece + luv letter lol Is that good or bad? D: I focused on a very straight/symmetrical layout here and looked a bit at some maps from my fav. mappers so there might be a small influence~
- 00:40:522 (1,2,3) - it's not stacked well in play mode... Tell me how to fix it and i'll fix it.
- 00:49:093 (1) - move to (132,336) ? Yea, messed it up ><
- 01:25:523 (3,4) - ctrl+r..? Hmm, i pref. the way it is atm..
- that's all orz
- 00:09:910 (1,2,3,4) - maybe s:c2 clap on slider ends orz o__O sorry, I highly dislike that sound
- 00:12:359 (1,2,3,4) - ^ ^
- 00:28:889 (1) - like this shape http://osu.ppy.sh/ss/355579 Ok
Next time give waypoint x|y, easier to reconstruct
- 00:44:195 (7) - here ? Here what? lol
- 01:46:338 (3,4,5,6,7,8,9) - make it more beautiful ? http://osu.ppy.sh/ss/355582 Changed, but used other shapeing~
that's all
Good luck~
Tell me how to fix it and i'll fix it.http://osu.ppy.sh/ss/355987 manually stack this, move 1 grid down and 1 grid right in grid level 4
it's like masterpiece + luv letter lol Is that good or bad?good, of course :3
Thanks for fast fix[CSGA]Ar3sgice wrote:
Tell me how to fix it and i'll fix it.http://osu.ppy.sh/ss/355987 manually stack this, move 1 grid down and 1 grid right in grid level 4 Aye, thanks
also, hyper diff "here" missed img: http://osu.ppy.sh/ss/355989 Oh, yea, won't do that anyways, sorry
don't give kd for this post lol I'm not retardedit's like masterpiece + luv letter lol Is that good or bad?good, of course :3 Yay ^__^
You did, but I cropped the .mp3, resulting in an other offset, which hasn't been done by you. ;_;Jenny wrote:
Do I remember right I did offset on this before upload? *Just wondering, my memory is lacking these days ;_;
Wouldn've given you KDS for that anyways.Jenny wrote:
Fu, chance of free KD gone \:D/
GamerX4life wrote:
my mod:
[TNG's Standard]
- 00:12:359 (1,2) slider instead and this pattern: http://puu.sh/EfKN I don't like the idea, sorry.
- 00:27:052 (4) ugly slider. perhaps this: Fixed.
352,60,27052,2,0,B|257:22|144:95|93:218|146:305,1,400(and fix spacing)- 01:11:746 the red sliderpoint to x:372 y:244 Fixed.
- 01:40:216 add circle instead and put (1) to 01:40:522 / 01:42:665 and 01:42:971 add circle or a slider Nah, I don't like it so.
Atema wrote:
TNG'S Standard
01:23:379 (1) - Remove NC ? Nope, would look too long.
01:41:134 (1) - Spacing ? (as it's your easiest diff ) It is the easiest diff, but not always neccessary to hold instant the Spacing.
Thanks for your Mods![CSGA]Ar3sgice wrote:
Normal
- 00:33:175 (3,1) - this is too near the reverse arrow, may confuse beginners I don't see the problem about the reverse Arrow.
nah.Kokatsu wrote:
We also will stay at 3.66 SR for TNG's diff.
osu file format v9
[General]
AudioFilename: Otokaze - Sound Of North - 04 Snow Campus (by Otokaze) (short ver).mp3
AudioLeadIn: 0
PreviewTime: 28889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
[Editor]
Bookmarks: 107256
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Snow Campus (Short Ver.)
Artist:Otokaze
Creator:Kokatsu
Version:TNG's Standard
Source:Bandcamp
Tags:Sound of North TheNutritiousGuy DarkDunskin
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\gray.png",320,240
M,0,0,28889,320,240
F,0,28889,,1,0
F,0,65930,66236,0,1
M,0,66236,68073,320,240
Sprite,Background,Centre,"SB\red.png",320,240
F,0,28889,29195,1,0
F,0,68073,68379,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\redflash.png",320,240
F,0,28889,29195,0.1,0
F,0,68073,68379,0.1,0
Sprite,Foreground,Centre,"SB\gray2.png",320,240
F,0,11899,12205,0,0.7
S,0,11899,12205,1,1.01
F,0,12205,12512,0.7,0
S,0,12205,12512,1.01,1
F,0,14348,14654,0,0.7
S,0,14348,14654,1,1.01
F,0,14654,14961,0.7,0
S,0,14654,14961,1.01,1
F,0,16797,17103,0,0.7
S,0,16797,17103,1,1.01
F,0,17103,17410,0.7,0
S,0,17103,17410,1.01,1
F,0,21695,22001,0,0.7
S,0,21695,22001,1,1.01
F,0,22001,22307,0.7,0
S,0,22001,22307,1.01,1
F,0,24144,24450,0,0.7
S,0,24144,24450,1,1.01
F,0,24450,24756,0.7,0
S,0,24450,24756,1.01,1
F,0,26593,26899,0,0.7
S,0,26593,26899,1,1.01
F,0,26899,27205,0.7,0
S,0,26899,27205,1.01,1
F,0,107869,109093,0,1
M,0,109093,127503,320,240
Sprite,Foreground,Centre,"SB\flash.png",320,240
L,30114,30
F,0,0,153,0.07,0
M,0,153,1224,320,240
L,69297,32
F,0,0,153,0.07,0
M,0,153,1224,320,240
F,0,28889,29042,0.05,0.001
F,0,68073,68226,0.05,0.001
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
114.117497516989,306.122448979592,4,2,1,45,1,0
10522,-100,4,2,1,40,0,0
11134,-100,4,2,1,35,0,0
11746,-100,4,2,1,30,0,0
12052,-100,4,2,1,55,0,0
12359,-100,4,2,1,45,0,0
12971,-100,4,2,1,40,0,0
13583,-100,4,2,1,35,0,0
14195,-100,4,2,1,30,0,0
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14807,-100,4,2,1,45,0,0
15419,-100,4,2,1,40,0,0
16031,-100,4,2,1,35,0,0
16643,-100,4,2,1,30,0,0
16950,-100,4,2,1,55,0,0
17563,-100,4,2,1,45,0,0
17869,-100,4,2,1,40,0,0
18481,-100,4,2,1,35,0,0
19093,-100,4,2,1,30,0,0
19705,-100,4,2,1,45,0,0
20318,-100,4,2,1,40,0,0
20930,-100,4,2,1,35,0,0
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22155,-100,4,2,1,45,0,0
22767,-100,4,2,1,40,0,0
23379,-100,4,2,1,35,0,0
23991,-100,4,2,1,30,0,0
24603,-100,4,2,1,45,0,0
25215,-100,4,2,1,40,0,0
25827,-100,4,2,1,35,0,0
26439,-100,4,2,1,30,0,0
26746,-100,4,2,1,55,0,0
27359,-100,4,2,1,45,0,0
27665,-100,4,2,1,40,0,0
28277,-100,4,2,1,35,0,0
28889,-100,4,2,2,55,0,1
29042,-100,4,2,2,55,0,0
66236,-100,4,2,1,45,0,0
66542,-100,4,2,1,40,0,0
66848,-100,4,2,1,35,0,0
67154,-100,4,2,1,30,0,0
68073,-100,4,2,2,55,0,1
68226,-100,4,2,2,55,0,0
88277,-100,4,2,2,55,0,1
107869,-100,4,2,0,35,0,0
108022,-100,4,2,0,30,0,0
108175,-100,4,2,0,25,0,0
108328,-100,4,2,0,20,0,0
108481,-100,4,2,0,15,0,0
108634,-100,4,2,0,10,0,0
108787,-100,4,2,0,5,0,0
[Colours]
Combo1 : 230,0,0
Combo2 : 199,250,244
Combo3 : 118,148,250
Combo4 : 107,87,221
Combo5 : 148,148,148
Combo6 : 255,255,255
Combo7 : 255,164,255
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280,64,95012,1,2
160,140,95624,86,0,B|136:185|136:185|88:212,1,100,8|0
36,244,96236,1,2
152,320,96848,2,0,B|204:320|204:320|248:286,1,100
299,254,97460,1,2
44,148,98073,6,0,B|64:80|116:56|172:80|187:136|187:136|204:80|256:56|308:80|324:136|324:136|340:80|396:56|448:80|468:148,1,600,8|2
400,164,100216,2,0,B|392:212,2,50,8|0|8
468,288,101134,6,0,B|448:353|396:377|340:353|324:297|324:297|308:353|256:377|204:353|188:297|188:297|172:353|116:377|64:353|44:285,1,600,2|8
120,88,103583,1,2
188,92,103889,1,0
256,96,104195,1,0
324,100,104501,2,0,B|364:100|384:120|420:120,1,100,0|2
420,188,105114,2,0,B|382:187|362:207|322:207,1,100,8|8
184,212,106032,5,2
104,328,106644,1,0
244,308,107256,2,0,B|296:296|328:256,1,100,2|8
256,192,107869,12,0,110318
OK~ i see ,TheNutritiousGuy wrote:
Took every suggestion from Tshemmp's Mod! Thanks for it!
About l1106188's Mod, the two suggestion are fixed since Tshemmp's Mod.
And about the Star Rating: You all know that the Star Rating is mostly for the poot.
This is clearly a Normal Diff. So the 0.4 makes not a Difference. And Ranking Criteria aren't always a Have-to.
So people, please stop to point this, because I won't make this Diff easier. Because if I would do this, it would "mutate" into a Easy Diff.
And Kokatsu would have problems because there would be a big Jump between my Diff and Hyper.
Danke für den Mod!Tshemmp wrote:
Habe jetzt 5 Minuten ohne Erfolg nach einer coole Einleitung gesucht, deswegen fange ich jetzt einfach so an. \:D/
[General]
Edit: kann sein, dass du (Short Ver.) aus dem Titel entfernen musst. Siehe t/89198 für die neue Regel und t/24443 zum Ändern des Titels. Aye aye ;D
[Another]
OD 6? Ernsthaft? Wie bitte soll man da einen 100er kriegen? OD 8, as you wish~
Ja, AR 9 passt zur Map, aber nicht zum Song. Wenn ich die Vorschau der Songs im Menü höre erwarte ich irgendwie eine AR 8 Map. Daraus kannst du jetzt schlussfolgern, dass ich die Map nicht als so passend zum Song empfinde. Aber wie schon gesagt, ich habe keinen Playtest gemacht, vielleicht kann ich das deswegen nicht so gut beurteilen. Ich mag es eben, einen ruhigen Song mit einer schnelleren Map zu versehen~
Hm, du machst meistens 2 mal pro Takt eine neue Combo, das ist meiner Meinung nach zu oft, es würde auch einmal pro Takt reichen (um das wieder auszugleichen kann man ja den Drain um 1 senken). Ich mag es so, wie es atm ist, dadurch wird die map auch etwas "bunter" D: Ich behalte es trotzdem im Hinterkopf und falls es da noch mehr beschwerden gibt, wird es geändert, danke dass du es erwähnt hast
00:28:889 (1) - so verschieben, dass der Endpunkt zusammen mit (1,2,3) ein gleichseitiges Dreieck ergibt? Bin mir nicht sicher, ob ich dich richtig verstanden habe, aber ich habs geändert
00:57:665 - warum das geringere Spacing hier, wird doch durch nichts in der Musik unterstützt (oder?) Ich finde, das passt trotz gerinde spacings gut da hin :/
Ja, es gibt eigentlich nicht wirklich Probleme mit dieser Diff. Allerdings sind die Patterns ziemlich langweilig, du mappst immer grade, mit 45° Winkel oder mit rechtem Winkel (und erinnerst mich damit sehr sehr stark an meine erste Insane-Diff (die ich übrigens schon wieder gelöscht habe)). Versuch auch andere Winkel zu benutzen. Sorry, ich könnte aber ich will nicht, dass ist der stil den ich mir für die Another ausgesucht habe, die soll stringent und "monoton" sein/bleiben, mit ein paar "Ausreissern" (z.b. den curved roten Slidern oder den ctrl+r pattern)
[Hyper]
Ich würde die NCs schon immer auf die 1 im Takt setzen, du setzt sie meistens eine Note danach (wahrscheinlich damit es besser aussieht) aber manchmal machst du es auch so wie ich es vorschlage. Auf jeden Fall solltest du es konsisent machen. Ich hab's durchgeguckt und bis auf die grey/red parts war es konsistent (soweit ich nicht total dumm bin D:)
00:09:910 - ich würde hier eine geringere SV benutzen, das Spacing ist momentan verringert aber die SV ist normal hoch, sowas kann ich gar nicht leiden(du musst dann natürlich alle Slider re-snappen) Hm, ich mag das aber so wie es ist
Sorry
00:56:440 (6) - NC Macht Sinn, geht klar
01:00:114 (5) - Doublerepeats sind kackeIch mag sie~
01:22:920 (5) - ^ ^
Hm, auch die Diff gefällt mir nicht so gut, hauptsächlich wegen der ständigen Lücken. Man könnte zum Beispiel (lange) Slider benutzen um diese zu überbrücken (ein Reim :O).
Jaaa, du hast mich ja vorher nach eine GD gefragt und ich habe abgelehnt, da das nicht die Art von Song ist die ich mappen würde. Es passiert mir einfach zu wenig beziehungsweise immer das Gleiche, und das schlägt sich jetzt auch in diesem Mod nieder: mir kommen einfach keine guten Verbesserungsvorschläge in den Sinn ._.
That was no real mod..l1106188 wrote:
M4M
"re" is means "remove"
Black is just suggestion ~OAO , if you don't like , you can skip it
Blue is recommended to fix
red is unrankable issue[Hyper]
Tshemmp's mod already fixed that
- 00:56:440 (6) - NC
[Another]
Intended
- only too many at right angles and straight line , get some curve ? and some place hard to see
good song & good luck~
and sorry to my poor English
Thanks for your modcmn_891127 wrote:
Hi, Kokatsu~~~ \:D/
[General]
none
[SB]
red.png
Let's see the pic below, especially the biggest circle, I find the red.png and the bg,jpg are not complete overlap. I know, that is due to a relief (idk if this is the right english word) effect and is intended, thanks for mentioning anyways
[Hyper]
01:27:359 (5,6,7,8) - move all up 2 gird and left 2 grid Yea, missed that <__<
01:44:042 (x) - add a note Like that, thanks
[Another]
00:41:440 (4,1) - add NC at 00:41:440 (4), and remove NC 00:41:746 (1) Uhm..ok :3
00:44:501 (3,4) - ctrl+r done
00:45:113 (3,4) - ^ ^
01:33:787 (1,2) - overlap (1,2) instead of (2,3) yep
01:47:256 (1,2,3,4) - ctrl+H,J yea~
Nice song~ love love Otokaze, Star~
TheVileOne wrote:
Hyper
It was fun. I sometimes lost beat during the streams, but that was mostly playing errors. I like the beat you make with the hitsounds. It really makes the song come alive. :3 Thanks
00:09:910 (1,2,3,4) - Uneven sliders are bothering me. I think it would be much better if you could get this cascade effect with more uniform sliders. Talked about that IRC, can't use the "normal" ones and I like it this way
00:11:746 (4,1,1) - Not stacking properly. Stacking it perfectly 0.00 will not be enough to fix it. It needs to look more like this http://puu.sh/JFmP Yes, did that
00:15:420 (2) - Why aren't these sounds whistles? Might not work, I'm only pointing out it might work. Not really even a suggestion, just a comment. No idea what I should write here![]()
00:14:654 (1) - I would rather this be broken into notes like the previous part. yes
00:28:889 (1) - I like a triple stack better. yes
00:29:501 (1,2,3) - Transition looks random to me. It plays fine though. Uhm..
00:51:083 - I think this note is unnecessary. if you delete you can create a square pattern like this http://osu.ppy.sh/ss/375050 done
00:59:807 (4) - Place at 356, 56 so it's pointed more towards 5? What do you think? Yes, sir
01:01:950 (4) - Add a repeat? Fixed~
01:20:777 - add note? Mhm
01:22:920 (5) - maybe remove a repeat and add a note on the long white tick. nono
01:31:644 (3) - maybe properly center this pattern between 01:30:726 (9,2) -. Seems to be a better angle. No, sorry
01:41:287 (2) - I don't like this note. Try without it? Done ;D
Another
Not much for me to say. I can't effectively mod this. The beat looks solid and complete, I don't believe there's many issues. \:D/
00:28:889 (1,1,2) - So awkward. I just hate that sound being a slider. Anything but a slider starting that rhythm. This would be a lot better http://puu.sh/JG1c Sorry, no
00:49:093 (1,2,3,4) - Awkward IMO No awkward nono
00:49:705 (1,2) - This just doesn't sound like a jump transition. I don't think you should jump after that hitsound. Uhm..no :<
01:08:379 (1,2) - Sounds like it should be part of previous combo. http://puu.sh/JGay No
This is worth a star IMO. <3 Thanks alot
Thank you for your help!Chewin wrote:
Hi kokatsu :3 Mod request from my modding queue
[General]
Shouldn't the Artist be "OtoKaze & Hafuka"? Checked and fixed, thanks
To change the Artist name read this topic (or your map will be duplicate) : viewtopic.php?f=56&t=24443
[Hyper]
00:30:420 (3) - Nazi but move to x:256 y:192 to center it? Uhm, I like it the distancesnapped way as it is
00:36:542 (7) - I would add 2 SC1 whistles on the head and tail (I mean 00:36:542 / 00:36:848 /) Uh, dislike that sound and i need the sc2 whistle
00:38:685 (7) - Use NC to keep consistency with 00:31:950 (8,1)? Ok
00:46:338 (7,9) - If you followed above, you should to use 2 SC1 whistles here No, 'cause I didn't
00:52:920 (4) - Remove this circle? Ok
01:00:114 (5) - Oh. At the first try anyone would think that this slider has got 2 repeats like the others. So I highly suggest you to remove a repeat here IMO, the fact that the slider "leads" to the next note is indicator enough to get the next repeat
01:20:930 (9) - New combo Mhm
01:22:154 (1) - Remove NC ^
01:22:920 (5) - Remove a repeat and move 1/2 later:sorry, but I feel the hihat in the music needs a note here, feels awkward your way
01:23:685 (6) - New combo yea
01:32:103 (6) - Remove this circle? mhm
01:33:481 (1) - Overlap with 01:31:797 (4) Finally found a way to get this workingThanks for reminder!
[Another]
00:44:195 (1,2,3,4,1,2,3,4) - So confusing. returned to original pattern (ctrl+r on 3,4 both combos?
00:49:093 (1,2,3,4,1,2,3,4,1,2,3,4) - ^ Give me a good solution for this one, I tried to find something but I can't
00:55:828 (1) - Remove NC for consistency hm, ok
01:11:134 (1,2,3,4) - Very confusing to play. I know, intended, and I don't find it unreadable since most testplayers I had got the hang on first try
01:12:665 (4) - CTRL + R. No, sorry, I prefer it this way
Random squares + random jumps = overmapped. I don't want to be offensive but this map is absolutely overmapped ._. Sorry, but there are different opinions on this song being mapped in this way. I like my way and I don't see it as overmapped.
Good luck with it :3 Thanks \:D/
osu file format v9
[General]
AudioFilename: Otokaze - Sound Of North - 04 Snow Campus (by Otokaze) (short ver).mp3
AudioLeadIn: 0
PreviewTime: 28889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
[Editor]
Bookmarks: 107256
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Snow Campus
Artist:OtoKaze & Hafuka
Creator:Kokatsu
Version:TNG's Standard
Source:Bandcamp
Tags:Sound of North TheNutritiousGuy DarkDunskin
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\gray.png",320,240
M,0,0,28889,320,240
F,0,28889,,1,0
F,0,65930,66236,0,1
M,0,66236,68073,320,240
Sprite,Background,Centre,"SB\red.png",320,240
F,0,28889,29195,1,0
F,0,68073,68379,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\redflash.png",320,240
F,0,28889,29195,0.1,0
F,0,68073,68379,0.1,0
Sprite,Foreground,Centre,"SB\gray2.png",320,240
F,0,11899,12205,0,0.7
S,0,11899,12205,1,1.01
F,0,12205,12512,0.7,0
S,0,12205,12512,1.01,1
F,0,14348,14654,0,0.7
S,0,14348,14654,1,1.01
F,0,14654,14961,0.7,0
S,0,14654,14961,1.01,1
F,0,16797,17103,0,0.7
S,0,16797,17103,1,1.01
F,0,17103,17410,0.7,0
S,0,17103,17410,1.01,1
F,0,21695,22001,0,0.7
S,0,21695,22001,1,1.01
F,0,22001,22307,0.7,0
S,0,22001,22307,1.01,1
F,0,24144,24450,0,0.7
S,0,24144,24450,1,1.01
F,0,24450,24756,0.7,0
S,0,24450,24756,1.01,1
F,0,26593,26899,0,0.7
S,0,26593,26899,1,1.01
F,0,26899,27205,0.7,0
S,0,26899,27205,1.01,1
F,0,107869,109093,0,1
M,0,109093,127503,320,240
Sprite,Foreground,Centre,"SB\flash.png",320,240
L,30114,30
F,0,0,153,0.07,0
M,0,153,1224,320,240
L,69297,32
F,0,0,153,0.07,0
M,0,153,1224,320,240
F,0,28889,29042,0.05,0.001
F,0,68073,68226,0.05,0.001
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
114.117497516989,306.122448979592,4,2,1,45,1,0
10522,-100,4,2,1,40,0,0
11134,-100,4,2,1,35,0,0
11746,-100,4,2,1,30,0,0
12052,-100,4,2,1,55,0,0
12359,-100,4,2,1,45,0,0
12971,-100,4,2,1,40,0,0
13583,-100,4,2,1,35,0,0
14195,-100,4,2,1,30,0,0
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16031,-100,4,2,1,35,0,0
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17563,-100,4,2,1,45,0,0
17869,-100,4,2,1,40,0,0
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19093,-100,4,2,1,30,0,0
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22767,-100,4,2,1,40,0,0
23379,-100,4,2,1,35,0,0
23991,-100,4,2,1,30,0,0
24603,-100,4,2,1,45,0,0
25215,-100,4,2,1,40,0,0
25827,-100,4,2,1,35,0,0
26439,-100,4,2,1,30,0,0
26746,-100,4,2,1,55,0,0
27359,-100,4,2,1,45,0,0
27665,-100,4,2,1,40,0,0
28277,-100,4,2,1,35,0,0
28889,-100,4,2,2,55,0,1
29042,-100,4,2,2,55,0,0
66236,-100,4,2,1,45,0,0
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66848,-100,4,2,1,35,0,0
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68226,-100,4,2,2,55,0,0
88277,-100,4,2,2,55,0,1
107869,-100,4,2,0,35,0,0
108022,-100,4,2,0,30,0,0
108175,-100,4,2,0,25,0,0
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108481,-100,4,2,0,15,0,0
108634,-100,4,2,0,10,0,0
108787,-100,4,2,0,5,0,0
[Colours]
Combo1 : 230,0,0
Combo2 : 199,250,244
Combo3 : 118,148,250
Combo4 : 107,87,221
Combo5 : 148,148,148
Combo6 : 255,255,255
Combo7 : 255,164,255
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112,132,10522,1,0
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292,132,81236,1,0
352,168,81542,2,0,B|416:172|436:232|416:292|352:296,2,200,2|0|2
212,152,83379,6,0,B|232:204|272:232|272:232|232:260|212:312,1,200,8|2
152,232,84297,1,0
92,308,84603,2,0,B|72:260|32:232|32:232|72:204|92:152,1,200,0|2
256,192,85828,12,2,87665
48,124,88277,54,0,B|48:249|48:249|128:193|212:249,1,300,4|0
256,304,89501,1,0
296,248,89807,2,0,B|380:192|460:248|460:248|460:123,1,300,0|8
340,48,91338,86,0,B|308:92|272:128|204:136|168:128,1,200,2|0
168,268,92563,2,0,B|204:260|272:268|308:304|340:348,1,200,2|8
404,316,93481,5,0
448,260,93787,1,2
432,120,94399,2,0,B|404:80|336:56,1,100
280,64,95012,1,2
160,140,95624,86,0,B|136:185|136:185|88:212,1,100,8|0
36,244,96236,1,2
152,320,96848,2,0,B|204:320|204:320|248:286,1,100
299,254,97460,1,2
44,148,98073,6,0,B|64:80|116:56|172:80|187:136|187:136|204:80|256:56|308:80|324:136|324:136|340:80|396:56|448:80|468:148,1,600,8|2
452,216,100216,1,8
468,284,100522,86,0,B|448:349|396:373|340:349|324:293|324:293|308:349|256:373|204:349|188:293|188:293|172:349|116:373|64:349|44:281,1,600,8|2
84,224,102665,2,0,B|75:174,2,50,8|0|8
120,88,103583,5,2
188,92,103889,1,0
256,96,104195,1,0
324,100,104501,2,0,B|364:100|384:120|420:120,1,100,0|2
420,192,105114,86,0,B|382:191|362:211|322:211,1,100,8|8
184,212,106032,1,2
104,328,106644,1,0
244,308,107256,2,0,B|296:296|328:256,1,100,2|8
256,192,107869,12,0,109093
Sorry that I cannot use your suggestions, but they were good anyways.ErufenRito wrote:
Lol... it's not like I'm an expert at SB mod, but whatever :D Thanks anyways, too less people actually can check SB's anyways
There's nothing really wrong or unrankable with your sb as far as I know , but I do have one suggestion:
bg.jpeg:
I would fade it out at the parts where it is covered by gray.png, and fade it in at 29042 and at 68226. This is mainly to avoid getting that x5,00 sb load. As far as I know, I must use the bg.jpg in the Storyboard with it's own events to be able to blend it out, I would create extralines and actually increase the SB load (if I'm not totally wrong). This would indeed work if i would set no Background, but this would be rather stupidIf i got that wrong, please tell me and I will fix it
And also lol at the white line that appears at edge of the images (left part) if you could take it out it would be awesome :> Uhm, that's actually only on the grey.jpg and happend as I applied the Colourfilter with my Imagemanipulator, I cannot fix this, sorry :/
Overall it's a good SB, kudos to you for using a low fade for the flash, and your sb script was very clean, it was easy to understand Thanks, trying my best
lol, I laughed quiet hard :'DYu-Izanagi-12 wrote:
Hi from my queue
There's something wrong with this map but i can't think what, hmmm..............OH THAT'S RIGHT, YOU'RE MISSING A STAR FROM ME.
Nice Mapping and good luck in the ranking process.
rickyboi wrote:
Hi Kokatsu \:D/
M4M as promised. These are all suggestions you may ignore them if they didn't help.
Hyper
00:37:154 (1) - http://puu.sh/Lh6y ? yes, looks good
00:58:736 (5,6) - I'd prefer this not being stacked on the slider.fixed
01:00:114 (5) - This totally unexpected on my first try, would be better with only one reverse. Got mentioned b4, now I'll fix that. reded by 1 tick and added note
01:06:236 (1,2,3,4,5) - You could place whistles on these notes to have a better effect with the music. Sounds good
01:18:175 (5) - Nazi, place it x:372 y:244 to make it look better. Sorry, meant to have a small curve in it
01:20:777 (8) - flows better if you reposition it to x:332 y:96 IMO Yea, you're right
01:22:920 (7) - same as 01:00:114 done
01:42:818 (6,7) - same as 00:58:736 I like it this way, sorry
Another
00:44:960 (2,3,4,1) - flow isn't good. I'd suggest you don't stack (1) with (4). Hmm..I like it this way
00:49:246 (2) - much better if the distance between 1, 2 and 3 are consistent. I tried and i failed, I just can't find a fitting pattern without having to re-organize the rest of the map. Give me a suggestion and I will fix this
01:06:236 (1,2,3,4,1,2) - whistles. done
01:11:440 (3,4) - ctrl + r Changed, but differently
01:25:216 (1,2,3,4) - This is confusing on first play because the previous notes were going on the opposite direction. I'd like it if you keep this pattern consistent. Done, ctrl+R on (1,2) and (3,4)
Okay just a comment on this diff.
This isn't really overmapped like the others were saying but the placement of circles are not balanced.
Example is this part.
01:27:052 (1) - to 01:36:695 (4) -
You put 64 consecutive cicles. The problem with this is it's really tiring because it has 196 bpm and I barely passed it. You could've
atleast put some sliders for every 4 or 8 notes. Hope you understand. Adding some sliders wouldn't hurtI'll try to find some parts which can be mapped as sliders, thanks
Well this is all I got. Good luck your map! \o/ Thanks :3
-Bakari- wrote:
hi-hi! as requested~ Thanks for fast mod :3
[General]- please, change this colour. this one would confuse beginners while multiplaying. this one looks almost like combo-color (failed) in multi Okay, took a lighter tone of gray, but it needs to be gray D:
[TNG's Standard]
Since Stefan/TNG is on vacation, he allowed me to apply all mods
01:08:685 (1) - hm.. a bit overlaped with spinner hitburst. not a big problem for [Std] diff.. but for easiest diff is kinda problem :/ The sliderstart + trail are visible enough even for new players to see, moreover, moving this further upwards would increase a too high gap between spinnerending and new note, this stays here, sorry
01:28:277 (1) - nazi: too far fom spinner center, imo The gap is fine IMO, will change that if further mentioned, thanks![]()
Added whistle on last spinner to make it consistent with other diffs :3
just this. awesome diff can i ask you dor guest diffs in future?looool Hehe, I'll tell Stefan/TNG about ur love
[Hyper]
00:23:379 (3) - eh.. if you look closer end of (3) aren't covered properly http://puu.sh/Ls94 Oh yea, missed that, fix it right away
00:28:889 (1) - whistle + finish.Sounds good :3
01:22:920 (7) - nazi: make blanket slider? http://puu.sh/LsaT Yea, looks better ^__^
01:47:256 (9) - nazi + rythm: http://puu.sh/LsbW Good idea, thanks
01:47:869 (1) - whistle? Okay :3
[Another]
00:42:205 (6,1,2,3,4) - this one is kinda hard to read. (Impossiburu o.o) (select (2) and (3) anduse ctrl + r) much easier to read :3) I'll be fair and do that
01:47:869 (1) - whistle Done, since I changed it in Hyper aswell
~~~~~~~~~~~~~~~~~
great mapset. o/ gl~ Thanks \:D/
Jenny wrote:
The BPM is doubled - why so? (For the sake of menu and correctness, I recommend halving it) It will stay this way
I find the Offset a little too early, I'd say increase by 3-8. Will get a second opinion on that
Hitsound volume is a little to high aswell, might use -10% overall (especcially the whistles at the beginning are too loud). Okay
As for hitsounding on Another: Try accentuation some beats and variate the volume (especcially the whistle-passages), as in your 3-whistle-combos you could use 45% for the first, 30% for the second and 50% for the last (big white beat) one to give let the hitsounding follow the actual beats better, also in volume.
General thing about Another diff: I have to state, I don't like the high spacing - as for me, the song seems calm & such and not made for such spacing and patterning; the map itself looks fine and I can imagine other people liking it but as for me, I'd prefer a lower one on this song so I will just state my general taste on it.
Things that bugged me while going through:I guess I'm just generally disagreeing with the diff, though it itself is okay, I don't deem it fitting to the song and I won't play it once the map is ranked, being honest here.
- *I suggest lowering the volume in the SC:2-nonkiai parts by 5-10%
**You use many 90°-angles, I don't feel like the song is calling for squares - I could imagine blanketing sliders and such way better (same for straight lines, I just dislike them here, the song isn't static).
***00:42:971 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - stuff like this feels way too highly spaced and un-based on the music; there is nothing calling for a high spacing increasement here, why do you do it then? (But I guess that belongs to the point 'I find this unfitting because of the difficulty and wideness even though the song is calm and slow'.)
****00:49:093 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this really bugged me because of the consistent 196BPM-1/2 spam which doesn't represent the song at all, at least from my point of view
*****01:17:103 (4,1) - those are way too close to each other
As for the map: 6/10
As for the fittingness of it: No :<
Removed Another from the mapset
I find the hyper-diff more fitting even though the curves were a bit unbalanced, especcially in the beginning - use the sliderpoints more at about half of the sliders length and create a blanced and well-flowing curve (and as for the opening sliderpatterns, rotate the slider by -35° and put them next to each other, fits quite well imo). Sorry, I prefer it my way
As for there:
Map: 7/10
Fittingness: 7/10, could need more balanced curves and a bit more overall-conjunction; some parts felt too loose (as the pree-kiai); also, still too many 'lines' for my taste.
Hope you see any stuff in this reasoned and I might recheck later (call me back in some time) so I can go through it allbitchythoroughly.
NoHitter wrote:
mod4mod
[General]
- You need an easier difficultly. TNG's Standard is still quite difficult for the easiest diff. Added Saten's Easydiff
- Make the grey and white combo colors contrast each other more. At the moment they look very similar. Okay
- For the standard diffs, I don't think the section from 01:28:277 to 01:47:869 is "strong" enough to warrant kiai time. The fountains are fine though.
- ^ Alternatively, increase volume during kiai time. Yea, combined that with Jenny's suggestion to lower overall vol.
[Hyper]
- 00:19:705 (1,2,3) - The pattern doesn't look quite neat. Reworked
- 00:22:767 (2,3,4) - Same as above. Same as above
- 00:44:501 (1,2,3,4,5,6) - The hexagon isn't perfectly constructed. May I suggest something like this? Done
- 01:17:869 (3,4,5,6,7) - Just make this into a straight line. Looks neater. I liked it curvy, made it a bit curvier instead
- 01:46:950 (7,8) - They're overlapping. I don't think it's intentional. Thanks, fixed
[Another]
- IMO some stacks would better changed into other patterns. Like 01:28:277 (1,2,3,4).
- 00:14:501 (1,2,3) - Perhaps not make this overlap with the previous combo? Doesn't look neat.
- 00:26:746 (1,2,3) - Considering that you were slowly increasing the spacing of the patterns before this, stacking this made it flow not quite well.
- 00:27:359 (1,2,3,4) - Same as above except instead of stacking, you lowered the distance between the notes. I suggest you increase the spacing between the notes here.
- 00:44:348 (2,3,4,1,2,3,4) - The combo here plays oddly IMO. (3,4) is a jump, but (4,1) is regularly spaced. I suggest you make them all go the same direction like this.
- 00:58:889 (1,2,3,4) - How this combo stacks, combined with the closeness of the previous combo, makes it look extremely cluttered. I suggest you change.
- 01:44:807 (1,2,3,4) - Why don't you make this similar to the previous combo? 01:44:195 (1,2,3,4)
Removed Another from the Mapset
NoHitter wrote:
[TNG's Standard]
- Sliders like 00:24:603 (1) could have been made neater. Uhh.. I changed 00:27:052 (4), because it looked too derpy.
- The kiai section doesn't use the blue combo colors. On purpose. As you can see, I only use rose and white as Combo colours.
[HitObjects]
252,48,9910,70,0,B|200:40|160:88,1,100,2|0
112,132,10522,1,0
112,260,11134,2,0,B|180:340|304:360,1,200
348,328,12052,1,2
392,272,12359,85,2
424,136,12971,2,0,B|400:92|340:48,1,100
288,60,13583,2,0,B|245:90|221:134,1,100,0|0
240,200,14195,1,0
204,260,14501,1,0
240,320,14807,6,0,B|308:320|352:300|372:260|372:204,1,200
372,64,16032,2,0,B|304:64|260:84|240:124|240:180,1,200
188,224,16950,2,0,B|144:244|144:244|84:244,1,100,2|2
96,104,17869,1,0
228,72,18481,2,0,B|284:88|308:140,2,100
340,192,19705,86,0,B|364:248|348:296,1,100
296,336,20318,2,0,B|240:360|192:344,1,100
144,300,20930,2,0,B|120:244|134:202,1,100
188,156,21543,2,0,B|244:132|285:146,1,100,0|2
352,160,22154,6,0,B|376:104|356:44,1,100,2|0
292,52,22767,2,0,B|244:32|192:56,2,100
280,120,23685,1,0
220,152,23991,1,0
80,132,24603,86,0,B|96:236|220:328|384:280|416:220,1,400
472,116,26440,1,0
412,80,26746,1,2
344,60,27052,2,0,B|240:43|114:132|109:303|156:352,1,400,2|0
228,220,28889,38,0,B|278:220,2,50,2|0|2
224,288,29501,21,0
352,344,30114,1,2
364,204,30726,1,0
400,144,31032,1,0
372,80,31338,1,2
240,124,31950,6,0,B|132:108|52:176,1,200,0|2
24,240,32869,1,0
52,304,33175,2,0,B|96:332|148:320,2,100,0|0|2
176,240,34399,69,0
316,240,35012,1,2
320,100,35624,1,0
252,100,35930,1,0
184,100,36236,1,2
88,200,36848,6,0,B|48:248|80:308|136:328|192:288,1,200,10|2
256,292,37767,1,0
324,292,38073,2,0,B|374:328|430:308|462:248|422:200,1,200,0|2
380,68,39297,6,0,B|329:84|360:116|306:141,1,100
244,152,39910,1,2
108,68,40522,2,0,B|158:84|127:116|181:141,1,100
244,152,41135,1,2
304,276,41746,70,0,B|354:312|410:292|442:232|402:184,1,200,0|2
320,72,42971,1,0
184,104,43583,2,0,B|76:104|20:216,1,200,2|0
36,276,44501,5,0
96,312,44807,1,2
228,348,45420,1,0
296,340,45726,1,0
360,308,46032,1,2
416,264,46338,6,0,B|448:216,2,50,8|0|8
416,124,47256,1,2
292,72,47869,1,0
224,72,48175,1,0
156,72,48481,1,2
48,160,49093,70,0,B|96:160|124:220|156:292|200:292,1,200,8|2
248,328,50012,1,0
308,292,50318,2,0,B|344:292|376:220|404:160|452:160,1,200,0|2
456,92,51236,6,0,B|420:56,2,50,8|0|8
324,140,52154,1,2
184,140,52767,1,0
144,196,53073,1,0
200,236,53379,1,2
300,140,53991,6,0,B|360:236|292:328,1,200,8|2
224,340,54910,1,0
156,328,55216,2,0,B|88:236|148:140,1,200,0|2
216,132,56134,70,0,B|216:72,2,50,8|0|8
324,44,57052,1,2
420,148,57665,1,0
324,252,58277,1,2
256,264,58583,1,8
188,252,58889,6,0,B|132:224|132:172,1,100,8|0
64,152,59501,1,2
8,196,59807,1,0
8,268,60114,2,0,B|64:296|64:348,1,100,0|0
132,356,60726,2,0,B|232:384|332:360,1,200,2|8
388,320,61644,5,0
416,256,61950,2,0,B|405:154|314:207|288:112,1,200,2|0
228,80,62869,1,0
160,68,63175,1,2
28,116,63787,70,0,B|36:168|16:216|16:216|20:320,1,200,8|2
160,312,65012,2,0,B|164:212|164:212|143:165|151:113,1,200,0|2
256,192,66236,12,2,68073
368,88,68685,6,0,B|268:64|168:88,1,200,4|2
112,128,69603,1,0
64,180,69910,1,0
60,248,70216,2,0,B|84:296|140:316,1,100,0|2
200,336,70828,6,0,B|172:384,2,50,8|0|8
268,328,71440,1,0
324,288,71746,2,0,B|372:244|372:244|408:212|412:148|356:120,1,200,2|0
312,80,72665,1,0
244,60,72971,2,0,B|192:40|148:64|148:64|48:64,1,200,2|8
12,124,73889,69,0
48,184,74195,2,0,B|92:144|160:164|184:232|136:288,1,200,2|0
216,280,75114,1,0
284,276,75420,2,0,B|245:232|269:164|337:144|378:182,1,200,2|8
480,280,76644,5,2
480,140,77256,1,0
376,48,77869,1,2
252,112,78481,6,0,B|224:116|196:100|196:100|152:100,1,100,8|0
88,120,79093,1,2
40,172,79399,1,0
80,228,79705,2,0,B|124:264|140:308|140:308|156:264|200:228,1,200,0|2
232,168,80624,70,0,B|189:141,2,50,8|0|8
292,132,81236,1,0
352,168,81542,2,0,B|416:172|436:232|416:292|352:296,2,200,2|0|2
212,152,83379,6,0,B|232:204|272:232|272:232|232:260|212:312,1,200,8|2
152,232,84297,1,0
92,308,84603,2,0,B|72:260|32:232|32:232|72:204|92:152,1,200,0|2
256,192,85828,12,2,87665
48,124,88277,54,0,B|48:249|48:249|128:193|212:249,1,300,4|0
256,304,89501,1,0
296,248,89807,2,0,B|380:192|460:248|460:248|460:123,1,300,0|8
340,48,91338,86,0,B|308:92|272:128|204:136|168:128,1,200,2|0
168,268,92563,2,0,B|204:260|272:268|308:304|340:348,1,200,2|8
404,316,93481,5,0
448,260,93787,1,2
432,120,94399,2,0,B|404:80|336:56,1,100
280,64,95012,1,2
160,140,95624,86,0,B|136:185|136:185|88:212,1,100,8|0
36,244,96236,1,2
152,320,96848,2,0,B|204:320|204:320|248:286,1,100
299,254,97460,1,2
44,148,98073,6,0,B|64:80|116:56|172:80|187:136|187:136|204:80|256:56|308:80|324:136|324:136|340:80|396:56|448:80|468:148,1,600,8|2
452,216,100216,1,8
468,284,100522,86,0,B|448:349|396:373|340:349|324:293|324:293|308:349|256:373|204:349|188:293|188:293|172:349|116:373|64:349|44:281,1,600,8|2
84,224,102665,2,0,B|75:174,2,50,8|0|8
120,88,103583,5,2
188,92,103889,1,0
256,96,104195,1,0
324,100,104501,2,0,B|364:100|384:120|420:120,1,100,0|2
420,192,105114,86,0,B|382:191|362:211|322:211,1,100,8|8
184,212,106032,1,2
104,328,106644,1,0
244,308,107256,2,0,B|296:296|328:256,1,100,2|8
256,192,107869,12,2,109093
112,352,24613,86,0,B|140:236|256:192|372:236|400:352,1,400
mancusojuanmattos wrote:
Hi! Time to do that<3
[General:]
- First of all, you should do full submission since the map need an update after to download the map. Okay :3
- BG: Your BG is 640x480, the recommendable in this cases it is use a BG 800x600 or 1024x768. So, is better if you resize your BG I had it at 1024x768 b4, but I had hard times having the SB work properly, since the ratio was too big for the Editor to handle, resulting in a much bigger image than intended. Since I use the BG in the storyboard and the ratio is 4:3, this will stay, thanks for mentioning anyways.
- Tags: Is better if you add on it TheNutritiousGuy (Previous name as Stefan). His Ranked maps/Guest diff have this name, so is better to recognise him to each form Yea, I removed that, but it seems like a better Idea to keep it. Will also add Saten-San for Saten's prev. nick.
[Hard:]
Settings:
--> The patterns are easy to Read using Approach Rate 8, since the BPM is high, so Increase it by 1 Tick (AR+1) Yea, since Another is removed, this seems like a good idea
• 00:21:858 (1): (NAZI)- Since you have a lot of Curve Sliders sourrounding this one, this stright Slider looks kinda weird looking the patterns. Maybe you can make a good Border with this Slider to the next one, something like that: Sorry, but if I try to blanket this with the slider, it looks awkward as this slider appears much earlier than the next one, and to blanket it, it has to have a more-or-less weird curve. With that higher AR, it doesn't really satisfy me.
• 00:26:909 (2): This Whistle is inconsistent, because when you use 3-plets on 1/2 you only add Whistle on White Ticks. To be consistent you should remove the Whistle on this Note This actually way intended, because the pitch on those last three notes is much higher than on the prev. one's with the similar music
• 00:33:950 (7): This Note doesn't fit at all, on the Instrumental just appear a little thing that I think is not deserve to be remarked with a Note. To follow the most important in the song, delete this Note Uhm, there is the hi-hat used in the music, which I followed with claps in my beatmap and to keeü it consistent, I actually need this note, sorry
• 00:40:991 (3,4): This Stack is not beneficiary to the flow, this Stop (that was remarked with the Stack) it doesn't appear on the music and this provide a bad flow. I suggest you to unstack (4) and move it to another place. Okay, tried to rearrange that part
• 00:46:042 (6): (NAZI)- But looks better if you move this Note 1 grid left to stack it properly with previous (7) Moved (7) one grid right xD
• 00:52:471 (3,4): Again, this Stack plays bad, when I played the map I thought on an 1/2 pattern instead on an 1/1, Unstack the Note please (same as 00:40:991) Okay
• 00:55:226 (3,4): Well, this Stack between Notes in 1/1 fit a bit more but anyways I would like to see that unstacked Made a square with the two sliders
• 00:59:971 (x): I don't know why you didn't add a Note here, the Hit in the Instrumental is preety high. Consider adding a Note in this place Sorry, but I like it the way it is
• 01:18:797 (1): This Slider with the Repetition doesn't fit with the music, you need a Simple Slider here. So, Replace this one to a Simple Slider in 1/1 (Start on 01:18:797 and finish in 01:19:103, removing the Reverse Arrow) Okay :3
• 01:20:481 (6): This Note sounds bad here, sounds kinda off-rhythm since you don't use this kind of patterns when the music sound like that. So, Remove this Note please Hmm..okay
• 01:21:552 (2,3,4,5,6): This pattern sounds a bit weird, especially listening the music. I suggest you a little replace to make this pattern more fitting with the music and for more consistent on your patterns. In 01:22:011, there is a sound to add a Note, so is better if you add one here and also the Note on 01:22:624 is a bit irrelevant on the music, so is better if you Remove this Note Tried to
• 01:28:287 (8): For consistency with your other difficulties and because always looks better, add a New Combo on this Note and Remove it on the Next one (Also, I'd like to see the Pink Combo Colour for more consistency) Changed NC, changed CColours to pink/white/light blue in kiaipart
• 01:33:797 (2): Again (as I mentioned on 01:18:797), I don't like how to play this 1/2 Slider with a Repetition, is better to the song if you make transform this Slider on 1/1 without Repetition ok
• 01:47:266 (9,1): This pattern can play better, I suggest you a change here. The last Note sounds kinda 'montone' and doesn't work, for that is better if you Remove the last Repetition and then add another Slider that will start on 01:47:573 and finish on 01:47:726. Sounds much better Really: I don't see a real change in sound when replacing by a slider, it breaks the finishpattern and I overall don't like it, sorry
- Some problems on the Rhythm, the Flow is correct :3
YEY! Mod Finished!
A little thing, maybe the gap between Normal and Hard can be better (since Normal is based in 1/1 patterns and Hard in 1/2) but anyways is not bad at all the Spread.
Good Luck, Guys!Thank you! /o/
ThanksLoctav wrote:
[Saten's Easy]
Hej Saten. Faktiskt, det är en bra beatmap. Det finns dock några små saker, vad jag vill visa dig. Jag hoppas, att ska lite hjälpa. Låt oss se:
00:15:430 (2) - moving it down a bit would give a better circle pattern combined with (3) (http://puu.sh/Vwe9) hmm, I don't see any differences except that I have to move (3) to fix the spacing afterwards.
00:37:471 (2) - it's hard to estimate when this repeat slider ends. I would consider removing 1 repeat and add two hitcircles on the end: http://puu.sh/VwfC really? I have similar ones but this one is starting abit later
00:42:675 (2) - doesnt make a huge difference, but for the overall beauty: stack with 00:41:450 (3) - ? I don't really think it looks bad in-game
01:07:777 (2,1,1) - ^ same here. ^
01:23:389 (1) - shape it like 01:13:593 (2) - . The current one looks weird and not as beauty as the other imo. fixed
01:41:144 (2,3,4) - this is offtimed, because you slider over downbeats in (3) and (4). Try this instead: http://puu.sh/Vwke I think those fit, and each slider start with a clap (within the clap pattern).
Loctav wrote:
As requested by Kokatsu
[General]
Epilepsy warning? I thought this is only required in HIGH STROBE MAPS BLINGBLING. Well...
It just changes the color a bit and pulses a bit. But okay.
I'm absolutely fine with the epilepsy warning, there is a SB and there are strobes, even if they are not that intense. Also, the warning doesn't hide any notes so it seems ok for me to have it even when there are only minor flashes
[Hard]
Irgendwie mag ich die Map. Keine Ahnung. Mag wohl am Song liegen. Aber prinzipiell gefällt sie mir. Sind nur ein paar Sachen, die mich rein optisch und rein spieltechnisch gestört haben. :3
OD is pretty low compared to AR. I prefer OD being 1 lower than AR. Consider it. Drain seems fine to me. Maybe this: http://puu.sh/W1vC (6,2,7,6) Only increased OD by one, since AR got raised by 1 last mod. As mancu said, the patterns are easy to read so the higher AR is fine for me.
Increase stack leniency. This would kill the need of manual stacking and removes weird non-stacks when they should appear. (See later reference)
I actually didn't change it manually o__O Weird, but set back to seven, thanks.
00:11:756 (4,1,1) - remove NC from first (1). Stack perfectly with x0,0 spacing without gridsnap, please. Changed the spacing thing, the NC will stay.
00:14:664 (1,2) - if you stack manually, do it proper. (2) is more uncovered than (1). Stacked without gridsnap, thanks for the reminder
00:15:736 (3,4) - this kind of nonstacked overlap hitcircles is not needed. It would look so much better if it would stack. This is the later reference mentioned. Since SL is now 7, this should be fixed. D:
00:22:777 (2,3,4) - perfectstack sliderends (use reverse selection for assistance, re-reverse then again) I actually did that. But with gridsnap. thanks for mentioning <<
00:24:460 (1,2) - manual stacking resulted in spacing issues. Stacked with sliderends properly
00:48:491 (4,5) - I would replace this with a slider to make the difference between the (6,7,8) I did the same thing previously on the same music and it feels good for me, this will stay
01:01:042 (9,1) - for the sake of consistence, you missed a note on 01:01:042. Consider replacing some hitcircles before 9 with sliders and then do the three-hitcircle pattern here again. Okay, removed (8), added the note and changed NC to keep the consistency
01:04:715 (2) - for patterns beauty, flip it!: http://puu.sh/W1tO Originally, it was intended to be that way, but you're right <<
01:17:879 (3,4) - replace with slider. As mentioned b4, I like it this way :/
Take a star!~ Und viel Glück :'D Thanks und danke :'D
mancusojuanmattos wrote:
[Stefan's Normal:]
• 00:10:838 (x): It sounds kinda empty without anything here, because the Instrumental is acting. So, a Note can make a good work here Yup.
• 00:12:062 (4,1): The rhythm on these Notes is not the same, for this reason is not totally correct have a double Whistle here. In my opinion the Only note that need a remark with the Whistle is (4). So, is better if you remove the Whistle on (1) Meh.. I really like the Whistles there.
• 00:24:613 (1): This Slider looks bad at the hour to play the map, I suggest you to try something like that: Okay.SPOILER• 00:26:144 (x): Is more benefit with the Rhythm, if you add a Note here Okay.112,352,24613,86,0,B|140:236|256:192|372:236|400:352,1,400
• 00:27:062 (4): Try to do something like 00:24:613 Changed.
• 00:29:511 (1): Same thing as Easy about to remove this New Combo I let it for now.
• 00:35:634 (3,4,5): I don't really like how to play these Notes on a totally stright place, this don't have a good flow. Is better if you move (4), some grids up. I changed it in my own style.
• 00:47:266 (2): In this case, follow better the music if you delete this Note and then add a Slider that start on 00:46:960 and finish in 00:47:266, is more benefit to the Rhythm since there is a Hit in the Instrumental here. I like the current rhythm.
• 00:47:879 (3,4,5): Same as 00:35:634, I also recommend that because your Sliders are Curve, so a Stright thing doesn't flow good. Changed.
• 00:52:164 (2): Here, I suggest you the same thing like 00:47:266 Same here.
• 00:57:062 (2): (^) Same here.
• 01:04:715 (1,2): (SUPER NAZI! xD)- To keep a perfect symetry between these Sliders, hit the Key Shift and then move the Slider (2), this Slider is going to be aligned properly with (1) after to do that LOL never knew about this function. Fixed.
• 01:19:715 (4): Since it is a Normal, you can risk a bit more with the Rhythm, the Slider Tick doesn't fit at all because doesn't sound like the music need. So make this Slider 1/1 (will finish on 01:20:022) and then add a Note on 01:20:328 Changed.
• 01:28:287 (T): The Hitsounds sound low in this section, especially because it is the Kiai Section and it supposed as the most important part of the map. So, would be better if you Increase the Volume to 10/15% Increased for 10%
• 01:45:124: This Section sound preety empty, you have to look that it's the end of the map on a Kiai Time, so If I were you I'd add Notes on all the White Ticks since here. Set on 01:46:960 a Circle.
Thx pplLoctav wrote:
[Stefan's Normal]
Ich mag einfach, wie du mappst. Keine Ahnung, aber du hast so langsam den Dreh raus. \o/Trotzdem noch ein paar Kleinigkeiten:
00:43:593 (3) - I'd like to see this shaped like 00:41:756 (1) -. Simply because it would give a neat patternNah, I perfer the current slider.
00:52:777 (3,4,5) - this should have the same shape as 00:30:736 (3,4,5) - (consistency) Oki.
01:12:981 (5) - hm, this is weird shaped. The bow should be on the other side (because of the music movement, the first part sounds straight and the second one somewhat moves). Try this: http://puu.sh/W11X Alright.
01:29:817 (3) - The pattern looks good, but the music relevance is low here. This follows the music better imo: http://puu.sh/W13c I ant to hold the current symmetry for now.
01:38:083 (1) - awesome
01:46:960 - I miss a beat here somehow. Maybe replace (3) with a slider till here? I set a circle here.
osu file format v9
[General]
AudioFilename: Otokaze - Sound Of North - 04 Snow Campus (by Otokaze) (short ver).mp3
AudioLeadIn: 0
PreviewTime: 28889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
EpilepsyWarning: 1
[Editor]
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Snow Campus
Artist:OtoKaze & Hafuka
Creator:Kokatsu
Version:Stefan's Normal
Source:Bandcamp
Tags:Sound of North Stefan TheNutritiousGuy DarkDunskin Saten Saten-San
[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1
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Du kriegst KDS, wenn Stefan und Saten deinen mod irgendwie hilfreich fanden. ><Dick wrote:
o/
Folder sieht gut aus /o/
Du hast bei den Combocolours ziemlich alles hell gemacht, also das sind alles eher pastell-töne, nur das lila ist noch ein bisschen zu aufdringlich finde ich (das rot natürlich auch, aber das soll es ja weils zum sb passt :0 fand halt nur dass das lila so auffält...) Ich mag das Lila und finde, es passt sehr gut zu dem hell- und dunkelblau
just a few suggestions~
[halbschwulhard] Ich lachte
00:34:103 (8) - der is potthässlich, mach das weg Sorry, ich mag die minicurved slider, die bleiben <<
00:40:532 (3) - ^ ^
00:51:246 (5) - ^ ^
01:26:450 (2,4) - wenn mans auf hidden spielt sieht man hier nur einen circle und der andre is covered. lässt sich aber beheben indem du im Song Setup unter "Advanced" die Stack Leniency auf 9 stellst, dann wird der 2er ein wenig versetzt angezeigt. Absicht ><
auch ne schöne diff
sry konnte nich viel finden, sind halt alles nur kleine Verschönerungsvorschläge :p
gl noch mitm map ranken~ Danke /o/
Thanks for checking~~Dick wrote:
[Saten's Easy]
00:31:960 (1) - how about this, i think it would fit better:I think it's fine as it is~
00:44:205 (2) - ^ as above
seems fine :0
Dick wrote:
[Stefan's Normal]
00:14:817 (1) - whistle am sliderstart? nope.
00:16:042 (2) - ^ nope.
00:24:613 (1) - ^ nope.
00:27:062 (5) - ^ Upps, vergessen, den wieder dorthin zu setzen..
00:35:634 (3,4,5) - was is da denn schief gelaufen, (4) 2tinygrids rechts Fixed.
01:47:573 - passt der clap hier?ich würde das sliderende ja eher auf 5% Volume machen.. Passt aber zum Rythmus. :O
nice diff owo
osu file format v9
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Artist:OtoKaze & Hafuka
Creator:Kokatsu
Version:Stefan's Normal
Source:Bandcamp
Tags:Sound of North Stefan TheNutritiousGuy DarkDunskin Saten Saten-San
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Waiting for responses of guestmappers~nold_1702 wrote:
Hi! Sorry for delayNo prob. Happy that you did it at all. <3
Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.
[Hard]
A neat diff,only a tiny hitsound thing can be found.. /o/
01:26:450 (2,4) - I don't get why you added whistle here.It's different from your other hitsound patterns. It actually follows my hitsoundpattern o__Onothing was found sorry>_> Means that the mapset is good, lol, don't be sad
Sorry I already tried my best :/
Really sorry for my poor modnp <3
308,48,9920,54,0,B|372:12|444:44,1,140,0|0
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MMzz wrote:
[Stefan's Normal]
In the opening section I have a big suggestion. With the two times the music is repeated in the opening you mapped it 2 very different ways. The first time around isn't very fluent and felt kind of strange to play, but the second time I feel like you nailed it just right with the note placement. So maybe you could remap the first section to be a bit more like the 2nd time? First section being from: 00:09:920 (1) - to 00:18:491 (5) - . Part 2 is self explanatory. Made some Changes.
01:29:817 (3) - This slider doesn't fit at all. It's skipping over a lot of stressed beats and isn't very fitting when it ends. Remove it and replace with some notes/sliders instead? Changed.
01:47:879 (1) - This spinner is a little too short for a beginner to complete in time. I always thought, that the Spinner is too short, but to keep the consistency at the End Point of all Diffs, I hold it. Spinner ends now at 01:50:328, since it fits great too.
osu file format v9
[General]
AudioFilename: Otokaze - Sound Of North - 04 Snow Campus (by Otokaze) (short ver).mp3
AudioLeadIn: 0
PreviewTime: 28889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
[Editor]
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Snow Campus
Artist:OtoKaze & Hafuka
Creator:Kokatsu
Version:Stefan's Normal
Source:Bandcamp
Tags:Sound of North Stefan TheNutritiousGuy DarkDunskin Saten Saten-San
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\gray.png",320,240
F,0,0,210,0,1
M,0,210,28899,320,240
F,0,28899,,1,0
F,0,65940,66246,0,1
M,0,66246,68083,320,240
Sprite,Background,Centre,"SB\red.png",320,240
F,0,28899,29205,1,0
F,0,68083,68389,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\redflash.png",320,240
F,0,28899,29205,0.1,0
F,0,68083,68389,0.1,0
Sprite,Foreground,Centre,"SB\gray2.png",320,240
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S,0,11909,12215,1,1.01
F,0,12215,12522,0.7,0
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S,0,14664,14971,1.01,1
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F,0,17113,17420,0.7,0
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F,0,22011,22317,0.7,0
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S,0,26603,26909,1,1.01
F,0,26909,27215,0.7,0
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M,0,109103,127513,320,240
Sprite,Foreground,Centre,"SB\flash.png",320,240
L,30124,30
F,0,0,153,0.07,0
M,0,153,1224,320,240
L,69307,32
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M,0,153,1224,320,240
F,0,28899,29052,0.05,0.001
F,0,68083,68236,0.05,0.001
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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[Colours]
Combo1 : 230,0,0
Combo2 : 199,250,244
Combo3 : 118,148,250
Combo4 : 107,87,221
Combo5 : 121,121,121
Combo6 : 255,255,255
Combo7 : 255,164,255
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88,120,79103,1,2
40,172,79409,1,0
64,236,79715,2,0,B|108:272|152:284,1,100,0|0
200,234,80328,1,2
232,168,80634,70,0,B|189:141,2,50,8|0|8
292,132,81246,1,0
352,168,81552,2,0,B|416:172|436:232|416:292|352:296,2,200,2|0|2
212,152,83389,6,0,B|232:204|272:232|272:232|232:260|212:312,1,200,8|2
152,232,84307,1,0
92,308,84613,2,0,B|72:260|32:232|32:232|72:204|92:152,1,200,0|2
256,192,85838,12,2,87675
48,124,88287,54,0,B|48:249|48:249|128:193|212:249,1,300,4|0
248,308,89511,1,0
316,316,89817,1,0
380,288,90124,2,0,B|387:236|387:236|455:195|464:116,1,200,2|8
340,48,91348,86,0,B|308:92|272:128|204:136|168:128,1,200,2|0
168,268,92573,2,0,B|204:260|272:268|308:304|340:348,1,200,2|8
404,316,93491,5,0
448,260,93797,1,2
432,120,94409,2,0,B|404:80|336:56,1,100
280,64,95022,1,2
160,140,95634,86,0,B|136:185|136:185|88:212,1,100,8|0
36,244,96246,1,2
152,320,96858,2,0,B|204:320|204:320|248:286,1,100
299,254,97471,1,2
44,148,98083,6,0,B|64:80|116:56|172:80|187:136|187:136|204:80|256:56|308:80|324:136|324:136|340:80|396:56|448:80|468:148,1,600,8|2
452,216,100226,1,8
468,284,100532,86,0,B|448:349|396:373|340:349|324:293|324:293|308:349|256:373|204:349|188:293|188:293|172:349|116:373|64:349|44:281,1,600,8|2
84,224,102675,2,0,B|75:174,2,50,8|0|8
120,88,103593,5,2
188,92,103899,1,0
256,96,104205,1,0
324,100,104511,2,0,B|364:100|384:120|420:120,1,100,0|2
420,192,105124,86,0,B|382:191|362:211|322:211,1,100,8|8
184,212,106042,1,2
104,328,106654,1,0
172,340,106960,1,0
240,316,107266,2,0,B|292:304|324:264,1,100,2|8
256,192,107879,12,2,110328
Waiting for other GD's to be updated, will upload it, once I got all diffsMMzz wrote:
Everything is a suggestion pretty much, nothing un-rankable just some of my opinions you should take into mind. (This applies to all diffs.)
[Hard]
00:38:695 (1) - This combo is unnecessary and doesn't blend with your combo pattern. Nor is anything really standing out in the music/note placement that would call for a combo. The intention was to keep the numbers on the circles below ten, since I dislike higher values on circles (looks ugly to me), changed it however.
00:38:389 (6) - Move this up a little bit so it's linear? Not sure if this is intentional.Wasn't, so fixed
00:54:001 (9) - Move this to x316 y268, just to clean up that pentagon. okay
01:02:879 (1) - Remove this combo too? Like before I don't see much of a reason for it as nothing is standing out. I really dislike the way it turns out, will keep it.
01:12:675 (4,5,6,7,8) - This is a bit of an eyesore to me, maybe try a nice curve shape in the notes? Example: http://puu.sh/18Rkt Changed, but other way, hope it's okay now :<
01:25:838 (6) - Again move this up a little so it's linear, still not sure if these are intentional because of how slight the curve is. aye
01:35:328 (6) - ^ But move it down. This was intentional
Call me back when you've looked over the mod. <3
Koka, entfern bitte für mich den Whistle bei 00:36:858 (1). :pLeorda wrote:
[Stefan's Normal]
00:36:858 (1) - Why whistle and clap at head slider? What the.. Changed.
Leorda wrote:
Hi there
[General]
* White combo color can hurt players eyes while gameplay. You should change it to another color then.... Using light gray instead now
[Hard]
01:16:960 (2) - Why whistle at repeating slider and end slider? It doesn't follow the music....
01:27:062 (4,5) - Remove whistle?
I actually use this pattern in other parts of the music too, like at 00:47:266 (2,3,4,5,6,7,8) or 00:57:062 (2,3,4,5,6) so this will stay.
Good luck, then~ thanks~
Stefan wrote:
Koka, entfern bitte für mich den Whistle bei 00:36:858 (1). :p Mach ich.Leorda wrote:
[Stefan's Normal]
00:36:858 (1) - Why whistle and clap at head slider? What the.. Changed.
Loctav wrote:
\:D/
ffstar0716 wrote:
congratz
otokaze <3