Ok, I'll try that 
Thanks for your help ;3

Thanks for your help ;3
lol, I laughed quiet hard :'DYu-Izanagi-12 wrote:
Hi from my queue
There's something wrong with this map but i can't think what, hmmm..............OH THAT'S RIGHT, YOU'RE MISSING A STAR FROM ME.
Nice Mapping and good luck in the ranking process.
rickyboi wrote:
Hi Kokatsu \:D/
M4M as promised. These are all suggestions you may ignore them if they didn't help.
Hyper
00:37:154 (1) - http://puu.sh/Lh6y ? yes, looks good
00:58:736 (5,6) - I'd prefer this not being stacked on the slider.fixed
01:00:114 (5) - This totally unexpected on my first try, would be better with only one reverse. Got mentioned b4, now I'll fix that. reded by 1 tick and added note
01:06:236 (1,2,3,4,5) - You could place whistles on these notes to have a better effect with the music. Sounds good
01:18:175 (5) - Nazi, place it x:372 y:244 to make it look better. Sorry, meant to have a small curve in it
01:20:777 (8) - flows better if you reposition it to x:332 y:96 IMO Yea, you're right
01:22:920 (7) - same as 01:00:114 done
01:42:818 (6,7) - same as 00:58:736 I like it this way, sorry
Another
00:44:960 (2,3,4,1) - flow isn't good. I'd suggest you don't stack (1) with (4). Hmm..I like it this way
00:49:246 (2) - much better if the distance between 1, 2 and 3 are consistent. I tried and i failed, I just can't find a fitting pattern without having to re-organize the rest of the map. Give me a suggestion and I will fix this
01:06:236 (1,2,3,4,1,2) - whistles. done
01:11:440 (3,4) - ctrl + r Changed, but differently
01:25:216 (1,2,3,4) - This is confusing on first play because the previous notes were going on the opposite direction. I'd like it if you keep this pattern consistent. Done, ctrl+R on (1,2) and (3,4)
Okay just a comment on this diff.
This isn't really overmapped like the others were saying but the placement of circles are not balanced.
Example is this part.
01:27:052 (1) - to 01:36:695 (4) -
You put 64 consecutive cicles. The problem with this is it's really tiring because it has 196 bpm and I barely passed it. You could've
atleast put some sliders for every 4 or 8 notes. Hope you understand. Adding some sliders wouldn't hurtI'll try to find some parts which can be mapped as sliders, thanks
Well this is all I got. Good luck your map! \o/ Thanks :3
-Bakari- wrote:
hi-hi! as requested~ Thanks for fast mod :3
[General]- please, change this colour. this one would confuse beginners while multiplaying. this one looks almost like combo-color (failed) in multi Okay, took a lighter tone of gray, but it needs to be gray D:
[TNG's Standard]
Since Stefan/TNG is on vacation, he allowed me to apply all mods
01:08:685 (1) - hm.. a bit overlaped with spinner hitburst. not a big problem for [Std] diff.. but for easiest diff is kinda problem :/ The sliderstart + trail are visible enough even for new players to see, moreover, moving this further upwards would increase a too high gap between spinnerending and new note, this stays here, sorry
01:28:277 (1) - nazi: too far fom spinner center, imo The gap is fine IMO, will change that if further mentioned, thanks![]()
Added whistle on last spinner to make it consistent with other diffs :3
just this. awesome diff can i ask you dor guest diffs in future?looool Hehe, I'll tell Stefan/TNG about ur love
[Hyper]
00:23:379 (3) - eh.. if you look closer end of (3) aren't covered properly http://puu.sh/Ls94 Oh yea, missed that, fix it right away
00:28:889 (1) - whistle + finish.Sounds good :3
01:22:920 (7) - nazi: make blanket slider? http://puu.sh/LsaT Yea, looks better ^__^
01:47:256 (9) - nazi + rythm: http://puu.sh/LsbW Good idea, thanks
01:47:869 (1) - whistle? Okay :3
[Another]
00:42:205 (6,1,2,3,4) - this one is kinda hard to read. (Impossiburu o.o) (select (2) and (3) anduse ctrl + r) much easier to read :3) I'll be fair and do that
01:47:869 (1) - whistle Done, since I changed it in Hyper aswell
~~~~~~~~~~~~~~~~~
great mapset. o/ gl~ Thanks \:D/
Jenny wrote:
The BPM is doubled - why so? (For the sake of menu and correctness, I recommend halving it) It will stay this way
I find the Offset a little too early, I'd say increase by 3-8. Will get a second opinion on that
Hitsound volume is a little to high aswell, might use -10% overall (especcially the whistles at the beginning are too loud). Okay
As for hitsounding on Another: Try accentuation some beats and variate the volume (especcially the whistle-passages), as in your 3-whistle-combos you could use 45% for the first, 30% for the second and 50% for the last (big white beat) one to give let the hitsounding follow the actual beats better, also in volume.
General thing about Another diff: I have to state, I don't like the high spacing - as for me, the song seems calm & such and not made for such spacing and patterning; the map itself looks fine and I can imagine other people liking it but as for me, I'd prefer a lower one on this song so I will just state my general taste on it.
Things that bugged me while going through:I guess I'm just generally disagreeing with the diff, though it itself is okay, I don't deem it fitting to the song and I won't play it once the map is ranked, being honest here.
- *I suggest lowering the volume in the SC:2-nonkiai parts by 5-10%
**You use many 90°-angles, I don't feel like the song is calling for squares - I could imagine blanketing sliders and such way better (same for straight lines, I just dislike them here, the song isn't static).
***00:42:971 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - stuff like this feels way too highly spaced and un-based on the music; there is nothing calling for a high spacing increasement here, why do you do it then? (But I guess that belongs to the point 'I find this unfitting because of the difficulty and wideness even though the song is calm and slow'.)
****00:49:093 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this really bugged me because of the consistent 196BPM-1/2 spam which doesn't represent the song at all, at least from my point of view
*****01:17:103 (4,1) - those are way too close to each other
As for the map: 6/10
As for the fittingness of it: No :<
Removed Another from the mapset
I find the hyper-diff more fitting even though the curves were a bit unbalanced, especcially in the beginning - use the sliderpoints more at about half of the sliders length and create a blanced and well-flowing curve (and as for the opening sliderpatterns, rotate the slider by -35° and put them next to each other, fits quite well imo). Sorry, I prefer it my way
As for there:
Map: 7/10
Fittingness: 7/10, could need more balanced curves and a bit more overall-conjunction; some parts felt too loose (as the pree-kiai); also, still too many 'lines' for my taste.
Hope you see any stuff in this reasoned and I might recheck later (call me back in some time) so I can go through it allbitchythoroughly.
NoHitter wrote:
mod4mod
[General]
- You need an easier difficultly. TNG's Standard is still quite difficult for the easiest diff. Added Saten's Easydiff
- Make the grey and white combo colors contrast each other more. At the moment they look very similar. Okay
- For the standard diffs, I don't think the section from 01:28:277 to 01:47:869 is "strong" enough to warrant kiai time. The fountains are fine though.
- ^ Alternatively, increase volume during kiai time. Yea, combined that with Jenny's suggestion to lower overall vol.
[Hyper]
- 00:19:705 (1,2,3) - The pattern doesn't look quite neat. Reworked
- 00:22:767 (2,3,4) - Same as above. Same as above
- 00:44:501 (1,2,3,4,5,6) - The hexagon isn't perfectly constructed. May I suggest something like this? Done
- 01:17:869 (3,4,5,6,7) - Just make this into a straight line. Looks neater. I liked it curvy, made it a bit curvier instead
- 01:46:950 (7,8) - They're overlapping. I don't think it's intentional. Thanks, fixed
[Another]
- IMO some stacks would better changed into other patterns. Like 01:28:277 (1,2,3,4).
- 00:14:501 (1,2,3) - Perhaps not make this overlap with the previous combo? Doesn't look neat.
- 00:26:746 (1,2,3) - Considering that you were slowly increasing the spacing of the patterns before this, stacking this made it flow not quite well.
- 00:27:359 (1,2,3,4) - Same as above except instead of stacking, you lowered the distance between the notes. I suggest you increase the spacing between the notes here.
- 00:44:348 (2,3,4,1,2,3,4) - The combo here plays oddly IMO. (3,4) is a jump, but (4,1) is regularly spaced. I suggest you make them all go the same direction like this.
- 00:58:889 (1,2,3,4) - How this combo stacks, combined with the closeness of the previous combo, makes it look extremely cluttered. I suggest you change.
- 01:44:807 (1,2,3,4) - Why don't you make this similar to the previous combo? 01:44:195 (1,2,3,4)
Removed Another from the Mapset
NoHitter wrote:
[TNG's Standard]
- Sliders like 00:24:603 (1) could have been made neater. Uhh.. I changed 00:27:052 (4), because it looked too derpy.
- The kiai section doesn't use the blue combo colors. On purpose. As you can see, I only use rose and white as Combo colours.
[HitObjects]
252,48,9910,70,0,B|200:40|160:88,1,100,2|0
112,132,10522,1,0
112,260,11134,2,0,B|180:340|304:360,1,200
348,328,12052,1,2
392,272,12359,85,2
424,136,12971,2,0,B|400:92|340:48,1,100
288,60,13583,2,0,B|245:90|221:134,1,100,0|0
240,200,14195,1,0
204,260,14501,1,0
240,320,14807,6,0,B|308:320|352:300|372:260|372:204,1,200
372,64,16032,2,0,B|304:64|260:84|240:124|240:180,1,200
188,224,16950,2,0,B|144:244|144:244|84:244,1,100,2|2
96,104,17869,1,0
228,72,18481,2,0,B|284:88|308:140,2,100
340,192,19705,86,0,B|364:248|348:296,1,100
296,336,20318,2,0,B|240:360|192:344,1,100
144,300,20930,2,0,B|120:244|134:202,1,100
188,156,21543,2,0,B|244:132|285:146,1,100,0|2
352,160,22154,6,0,B|376:104|356:44,1,100,2|0
292,52,22767,2,0,B|244:32|192:56,2,100
280,120,23685,1,0
220,152,23991,1,0
80,132,24603,86,0,B|96:236|220:328|384:280|416:220,1,400
472,116,26440,1,0
412,80,26746,1,2
344,60,27052,2,0,B|240:43|114:132|109:303|156:352,1,400,2|0
228,220,28889,38,0,B|278:220,2,50,2|0|2
224,288,29501,21,0
352,344,30114,1,2
364,204,30726,1,0
400,144,31032,1,0
372,80,31338,1,2
240,124,31950,6,0,B|132:108|52:176,1,200,0|2
24,240,32869,1,0
52,304,33175,2,0,B|96:332|148:320,2,100,0|0|2
176,240,34399,69,0
316,240,35012,1,2
320,100,35624,1,0
252,100,35930,1,0
184,100,36236,1,2
88,200,36848,6,0,B|48:248|80:308|136:328|192:288,1,200,10|2
256,292,37767,1,0
324,292,38073,2,0,B|374:328|430:308|462:248|422:200,1,200,0|2
380,68,39297,6,0,B|329:84|360:116|306:141,1,100
244,152,39910,1,2
108,68,40522,2,0,B|158:84|127:116|181:141,1,100
244,152,41135,1,2
304,276,41746,70,0,B|354:312|410:292|442:232|402:184,1,200,0|2
320,72,42971,1,0
184,104,43583,2,0,B|76:104|20:216,1,200,2|0
36,276,44501,5,0
96,312,44807,1,2
228,348,45420,1,0
296,340,45726,1,0
360,308,46032,1,2
416,264,46338,6,0,B|448:216,2,50,8|0|8
416,124,47256,1,2
292,72,47869,1,0
224,72,48175,1,0
156,72,48481,1,2
48,160,49093,70,0,B|96:160|124:220|156:292|200:292,1,200,8|2
248,328,50012,1,0
308,292,50318,2,0,B|344:292|376:220|404:160|452:160,1,200,0|2
456,92,51236,6,0,B|420:56,2,50,8|0|8
324,140,52154,1,2
184,140,52767,1,0
144,196,53073,1,0
200,236,53379,1,2
300,140,53991,6,0,B|360:236|292:328,1,200,8|2
224,340,54910,1,0
156,328,55216,2,0,B|88:236|148:140,1,200,0|2
216,132,56134,70,0,B|216:72,2,50,8|0|8
324,44,57052,1,2
420,148,57665,1,0
324,252,58277,1,2
256,264,58583,1,8
188,252,58889,6,0,B|132:224|132:172,1,100,8|0
64,152,59501,1,2
8,196,59807,1,0
8,268,60114,2,0,B|64:296|64:348,1,100,0|0
132,356,60726,2,0,B|232:384|332:360,1,200,2|8
388,320,61644,5,0
416,256,61950,2,0,B|405:154|314:207|288:112,1,200,2|0
228,80,62869,1,0
160,68,63175,1,2
28,116,63787,70,0,B|36:168|16:216|16:216|20:320,1,200,8|2
160,312,65012,2,0,B|164:212|164:212|143:165|151:113,1,200,0|2
256,192,66236,12,2,68073
368,88,68685,6,0,B|268:64|168:88,1,200,4|2
112,128,69603,1,0
64,180,69910,1,0
60,248,70216,2,0,B|84:296|140:316,1,100,0|2
200,336,70828,6,0,B|172:384,2,50,8|0|8
268,328,71440,1,0
324,288,71746,2,0,B|372:244|372:244|408:212|412:148|356:120,1,200,2|0
312,80,72665,1,0
244,60,72971,2,0,B|192:40|148:64|148:64|48:64,1,200,2|8
12,124,73889,69,0
48,184,74195,2,0,B|92:144|160:164|184:232|136:288,1,200,2|0
216,280,75114,1,0
284,276,75420,2,0,B|245:232|269:164|337:144|378:182,1,200,2|8
480,280,76644,5,2
480,140,77256,1,0
376,48,77869,1,2
252,112,78481,6,0,B|224:116|196:100|196:100|152:100,1,100,8|0
88,120,79093,1,2
40,172,79399,1,0
80,228,79705,2,0,B|124:264|140:308|140:308|156:264|200:228,1,200,0|2
232,168,80624,70,0,B|189:141,2,50,8|0|8
292,132,81236,1,0
352,168,81542,2,0,B|416:172|436:232|416:292|352:296,2,200,2|0|2
212,152,83379,6,0,B|232:204|272:232|272:232|232:260|212:312,1,200,8|2
152,232,84297,1,0
92,308,84603,2,0,B|72:260|32:232|32:232|72:204|92:152,1,200,0|2
256,192,85828,12,2,87665
48,124,88277,54,0,B|48:249|48:249|128:193|212:249,1,300,4|0
256,304,89501,1,0
296,248,89807,2,0,B|380:192|460:248|460:248|460:123,1,300,0|8
340,48,91338,86,0,B|308:92|272:128|204:136|168:128,1,200,2|0
168,268,92563,2,0,B|204:260|272:268|308:304|340:348,1,200,2|8
404,316,93481,5,0
448,260,93787,1,2
432,120,94399,2,0,B|404:80|336:56,1,100
280,64,95012,1,2
160,140,95624,86,0,B|136:185|136:185|88:212,1,100,8|0
36,244,96236,1,2
152,320,96848,2,0,B|204:320|204:320|248:286,1,100
299,254,97460,1,2
44,148,98073,6,0,B|64:80|116:56|172:80|187:136|187:136|204:80|256:56|308:80|324:136|324:136|340:80|396:56|448:80|468:148,1,600,8|2
452,216,100216,1,8
468,284,100522,86,0,B|448:349|396:373|340:349|324:293|324:293|308:349|256:373|204:349|188:293|188:293|172:349|116:373|64:349|44:281,1,600,8|2
84,224,102665,2,0,B|75:174,2,50,8|0|8
120,88,103583,5,2
188,92,103889,1,0
256,96,104195,1,0
324,100,104501,2,0,B|364:100|384:120|420:120,1,100,0|2
420,192,105114,86,0,B|382:191|362:211|322:211,1,100,8|8
184,212,106032,1,2
104,328,106644,1,0
244,308,107256,2,0,B|296:296|328:256,1,100,2|8
256,192,107869,12,2,109093
112,352,24613,86,0,B|140:236|256:192|372:236|400:352,1,400
mancusojuanmattos wrote:
Hi! Time to do that<3
[General:]
- First of all, you should do full submission since the map need an update after to download the map. Okay :3
- BG: Your BG is 640x480, the recommendable in this cases it is use a BG 800x600 or 1024x768. So, is better if you resize your BG I had it at 1024x768 b4, but I had hard times having the SB work properly, since the ratio was too big for the Editor to handle, resulting in a much bigger image than intended. Since I use the BG in the storyboard and the ratio is 4:3, this will stay, thanks for mentioning anyways.
- Tags: Is better if you add on it TheNutritiousGuy (Previous name as Stefan). His Ranked maps/Guest diff have this name, so is better to recognise him to each form Yea, I removed that, but it seems like a better Idea to keep it. Will also add Saten-San for Saten's prev. nick.
[Hard:]
Settings:
--> The patterns are easy to Read using Approach Rate 8, since the BPM is high, so Increase it by 1 Tick (AR+1) Yea, since Another is removed, this seems like a good idea
• 00:21:858 (1): (NAZI)- Since you have a lot of Curve Sliders sourrounding this one, this stright Slider looks kinda weird looking the patterns. Maybe you can make a good Border with this Slider to the next one, something like that: Sorry, but if I try to blanket this with the slider, it looks awkward as this slider appears much earlier than the next one, and to blanket it, it has to have a more-or-less weird curve. With that higher AR, it doesn't really satisfy me.
• 00:26:909 (2): This Whistle is inconsistent, because when you use 3-plets on 1/2 you only add Whistle on White Ticks. To be consistent you should remove the Whistle on this Note This actually way intended, because the pitch on those last three notes is much higher than on the prev. one's with the similar music
• 00:33:950 (7): This Note doesn't fit at all, on the Instrumental just appear a little thing that I think is not deserve to be remarked with a Note. To follow the most important in the song, delete this Note Uhm, there is the hi-hat used in the music, which I followed with claps in my beatmap and to keeü it consistent, I actually need this note, sorry
• 00:40:991 (3,4): This Stack is not beneficiary to the flow, this Stop (that was remarked with the Stack) it doesn't appear on the music and this provide a bad flow. I suggest you to unstack (4) and move it to another place. Okay, tried to rearrange that part
• 00:46:042 (6): (NAZI)- But looks better if you move this Note 1 grid left to stack it properly with previous (7) Moved (7) one grid right xD
• 00:52:471 (3,4): Again, this Stack plays bad, when I played the map I thought on an 1/2 pattern instead on an 1/1, Unstack the Note please (same as 00:40:991) Okay
• 00:55:226 (3,4): Well, this Stack between Notes in 1/1 fit a bit more but anyways I would like to see that unstacked Made a square with the two sliders
• 00:59:971 (x): I don't know why you didn't add a Note here, the Hit in the Instrumental is preety high. Consider adding a Note in this place Sorry, but I like it the way it is
• 01:18:797 (1): This Slider with the Repetition doesn't fit with the music, you need a Simple Slider here. So, Replace this one to a Simple Slider in 1/1 (Start on 01:18:797 and finish in 01:19:103, removing the Reverse Arrow) Okay :3
• 01:20:481 (6): This Note sounds bad here, sounds kinda off-rhythm since you don't use this kind of patterns when the music sound like that. So, Remove this Note please Hmm..okay
• 01:21:552 (2,3,4,5,6): This pattern sounds a bit weird, especially listening the music. I suggest you a little replace to make this pattern more fitting with the music and for more consistent on your patterns. In 01:22:011, there is a sound to add a Note, so is better if you add one here and also the Note on 01:22:624 is a bit irrelevant on the music, so is better if you Remove this Note Tried to
• 01:28:287 (8): For consistency with your other difficulties and because always looks better, add a New Combo on this Note and Remove it on the Next one (Also, I'd like to see the Pink Combo Colour for more consistency) Changed NC, changed CColours to pink/white/light blue in kiaipart
• 01:33:797 (2): Again (as I mentioned on 01:18:797), I don't like how to play this 1/2 Slider with a Repetition, is better to the song if you make transform this Slider on 1/1 without Repetition ok
• 01:47:266 (9,1): This pattern can play better, I suggest you a change here. The last Note sounds kinda 'montone' and doesn't work, for that is better if you Remove the last Repetition and then add another Slider that will start on 01:47:573 and finish on 01:47:726. Sounds much better Really: I don't see a real change in sound when replacing by a slider, it breaks the finishpattern and I overall don't like it, sorry
- Some problems on the Rhythm, the Flow is correct :3
YEY! Mod Finished!
A little thing, maybe the gap between Normal and Hard can be better (since Normal is based in 1/1 patterns and Hard in 1/2) but anyways is not bad at all the Spread.
Good Luck, Guys!Thank you! /o/
ThanksLoctav wrote:
[Saten's Easy]
Hej Saten. Faktiskt, det är en bra beatmap. Det finns dock några små saker, vad jag vill visa dig. Jag hoppas, att ska lite hjälpa. Låt oss se:
00:15:430 (2) - moving it down a bit would give a better circle pattern combined with (3) (http://puu.sh/Vwe9) hmm, I don't see any differences except that I have to move (3) to fix the spacing afterwards.
00:37:471 (2) - it's hard to estimate when this repeat slider ends. I would consider removing 1 repeat and add two hitcircles on the end: http://puu.sh/VwfC really? I have similar ones but this one is starting abit later
00:42:675 (2) - doesnt make a huge difference, but for the overall beauty: stack with 00:41:450 (3) - ? I don't really think it looks bad in-game
01:07:777 (2,1,1) - ^ same here. ^
01:23:389 (1) - shape it like 01:13:593 (2) - . The current one looks weird and not as beauty as the other imo. fixed
01:41:144 (2,3,4) - this is offtimed, because you slider over downbeats in (3) and (4). Try this instead: http://puu.sh/Vwke I think those fit, and each slider start with a clap (within the clap pattern).
Loctav wrote:
As requested by Kokatsu
[General]
Epilepsy warning? I thought this is only required in HIGH STROBE MAPS BLINGBLING. Well...
It just changes the color a bit and pulses a bit. But okay.
I'm absolutely fine with the epilepsy warning, there is a SB and there are strobes, even if they are not that intense. Also, the warning doesn't hide any notes so it seems ok for me to have it even when there are only minor flashes
[Hard]
Irgendwie mag ich die Map. Keine Ahnung. Mag wohl am Song liegen. Aber prinzipiell gefällt sie mir. Sind nur ein paar Sachen, die mich rein optisch und rein spieltechnisch gestört haben. :3
OD is pretty low compared to AR. I prefer OD being 1 lower than AR. Consider it. Drain seems fine to me. Maybe this: http://puu.sh/W1vC (6,2,7,6) Only increased OD by one, since AR got raised by 1 last mod. As mancu said, the patterns are easy to read so the higher AR is fine for me.
Increase stack leniency. This would kill the need of manual stacking and removes weird non-stacks when they should appear. (See later reference)
I actually didn't change it manually o__O Weird, but set back to seven, thanks.
00:11:756 (4,1,1) - remove NC from first (1). Stack perfectly with x0,0 spacing without gridsnap, please. Changed the spacing thing, the NC will stay.
00:14:664 (1,2) - if you stack manually, do it proper. (2) is more uncovered than (1). Stacked without gridsnap, thanks for the reminder
00:15:736 (3,4) - this kind of nonstacked overlap hitcircles is not needed. It would look so much better if it would stack. This is the later reference mentioned. Since SL is now 7, this should be fixed. D:
00:22:777 (2,3,4) - perfectstack sliderends (use reverse selection for assistance, re-reverse then again) I actually did that. But with gridsnap. thanks for mentioning <<
00:24:460 (1,2) - manual stacking resulted in spacing issues. Stacked with sliderends properly
00:48:491 (4,5) - I would replace this with a slider to make the difference between the (6,7,8) I did the same thing previously on the same music and it feels good for me, this will stay
01:01:042 (9,1) - for the sake of consistence, you missed a note on 01:01:042. Consider replacing some hitcircles before 9 with sliders and then do the three-hitcircle pattern here again. Okay, removed (8), added the note and changed NC to keep the consistency
01:04:715 (2) - for patterns beauty, flip it!: http://puu.sh/W1tO Originally, it was intended to be that way, but you're right <<
01:17:879 (3,4) - replace with slider. As mentioned b4, I like it this way :/
Take a star!~ Und viel Glück :'D Thanks und danke :'D
mancusojuanmattos wrote:
[Stefan's Normal:]
• 00:10:838 (x): It sounds kinda empty without anything here, because the Instrumental is acting. So, a Note can make a good work here Yup.
• 00:12:062 (4,1): The rhythm on these Notes is not the same, for this reason is not totally correct have a double Whistle here. In my opinion the Only note that need a remark with the Whistle is (4). So, is better if you remove the Whistle on (1) Meh.. I really like the Whistles there.
• 00:24:613 (1): This Slider looks bad at the hour to play the map, I suggest you to try something like that: Okay.SPOILER• 00:26:144 (x): Is more benefit with the Rhythm, if you add a Note here Okay.112,352,24613,86,0,B|140:236|256:192|372:236|400:352,1,400
• 00:27:062 (4): Try to do something like 00:24:613 Changed.
• 00:29:511 (1): Same thing as Easy about to remove this New Combo I let it for now.
• 00:35:634 (3,4,5): I don't really like how to play these Notes on a totally stright place, this don't have a good flow. Is better if you move (4), some grids up. I changed it in my own style.
• 00:47:266 (2): In this case, follow better the music if you delete this Note and then add a Slider that start on 00:46:960 and finish in 00:47:266, is more benefit to the Rhythm since there is a Hit in the Instrumental here. I like the current rhythm.
• 00:47:879 (3,4,5): Same as 00:35:634, I also recommend that because your Sliders are Curve, so a Stright thing doesn't flow good. Changed.
• 00:52:164 (2): Here, I suggest you the same thing like 00:47:266 Same here.
• 00:57:062 (2): (^) Same here.
• 01:04:715 (1,2): (SUPER NAZI! xD)- To keep a perfect symetry between these Sliders, hit the Key Shift and then move the Slider (2), this Slider is going to be aligned properly with (1) after to do that LOL never knew about this function. Fixed.
• 01:19:715 (4): Since it is a Normal, you can risk a bit more with the Rhythm, the Slider Tick doesn't fit at all because doesn't sound like the music need. So make this Slider 1/1 (will finish on 01:20:022) and then add a Note on 01:20:328 Changed.
• 01:28:287 (T): The Hitsounds sound low in this section, especially because it is the Kiai Section and it supposed as the most important part of the map. So, would be better if you Increase the Volume to 10/15% Increased for 10%
• 01:45:124: This Section sound preety empty, you have to look that it's the end of the map on a Kiai Time, so If I were you I'd add Notes on all the White Ticks since here. Set on 01:46:960 a Circle.
Thx pplLoctav wrote:
[Stefan's Normal]
Ich mag einfach, wie du mappst. Keine Ahnung, aber du hast so langsam den Dreh raus. \o/Trotzdem noch ein paar Kleinigkeiten:
00:43:593 (3) - I'd like to see this shaped like 00:41:756 (1) -. Simply because it would give a neat patternNah, I perfer the current slider.
00:52:777 (3,4,5) - this should have the same shape as 00:30:736 (3,4,5) - (consistency) Oki.
01:12:981 (5) - hm, this is weird shaped. The bow should be on the other side (because of the music movement, the first part sounds straight and the second one somewhat moves). Try this: http://puu.sh/W11X Alright.
01:29:817 (3) - The pattern looks good, but the music relevance is low here. This follows the music better imo: http://puu.sh/W13c I ant to hold the current symmetry for now.
01:38:083 (1) - awesome
01:46:960 - I miss a beat here somehow. Maybe replace (3) with a slider till here? I set a circle here.
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Du kriegst KDS, wenn Stefan und Saten deinen mod irgendwie hilfreich fanden. ><Dick wrote:
o/
Folder sieht gut aus /o/
Du hast bei den Combocolours ziemlich alles hell gemacht, also das sind alles eher pastell-töne, nur das lila ist noch ein bisschen zu aufdringlich finde ich (das rot natürlich auch, aber das soll es ja weils zum sb passt :0 fand halt nur dass das lila so auffält...) Ich mag das Lila und finde, es passt sehr gut zu dem hell- und dunkelblau
just a few suggestions~
[halbschwulhard] Ich lachte
00:34:103 (8) - der is potthässlich, mach das weg Sorry, ich mag die minicurved slider, die bleiben <<
00:40:532 (3) - ^ ^
00:51:246 (5) - ^ ^
01:26:450 (2,4) - wenn mans auf hidden spielt sieht man hier nur einen circle und der andre is covered. lässt sich aber beheben indem du im Song Setup unter "Advanced" die Stack Leniency auf 9 stellst, dann wird der 2er ein wenig versetzt angezeigt. Absicht ><
auch ne schöne diff
sry konnte nich viel finden, sind halt alles nur kleine Verschönerungsvorschläge :p
gl noch mitm map ranken~ Danke /o/
Thanks for checking~~Dick wrote:
[Saten's Easy]
00:31:960 (1) - how about this, i think it would fit better:I think it's fine as it is~
00:44:205 (2) - ^ as above
seems fine :0
Dick wrote:
[Stefan's Normal]
00:14:817 (1) - whistle am sliderstart? nope.
00:16:042 (2) - ^ nope.
00:24:613 (1) - ^ nope.
00:27:062 (5) - ^ Upps, vergessen, den wieder dorthin zu setzen..
00:35:634 (3,4,5) - was is da denn schief gelaufen, (4) 2tinygrids rechts Fixed.
01:47:573 - passt der clap hier?ich würde das sliderende ja eher auf 5% Volume machen.. Passt aber zum Rythmus. :O
nice diff owo
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osu file format v9
[General]
AudioFilename: Otokaze - Sound Of North - 04 Snow Campus (by Otokaze) (short ver).mp3
AudioLeadIn: 0
PreviewTime: 28889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
[Editor]
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Snow Campus
Artist:OtoKaze & Hafuka
Creator:Kokatsu
Version:Stefan's Normal
Source:Bandcamp
Tags:Sound of North Stefan TheNutritiousGuy DarkDunskin Saten Saten-San
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1
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248,328,50022,1,0
308,292,50328,2,0,B|344:292|376:220|404:160|452:160,1,200,0|2
456,92,51246,6,0,B|420:56,2,50,8|0|8
324,140,52164,1,2
192,96,52777,1,0
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224,340,54920,1,0
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324,44,57062,1,2
420,148,57675,1,0
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328,244,58287,1,2
188,252,58899,6,0,B|132:224|132:172,1,100,8|0
64,152,59511,1,2
8,196,59817,1,0
8,268,60124,2,0,B|64:296|64:348,1,100,0|0
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159,314,65022,2,0,B|163:214|163:214|142:167|150:115,1,200,0|2
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368,88,68695,6,0,B|268:64|168:88,1,200,4|2
112,128,69613,1,0
64,180,69920,1,0
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12,124,73899,69,0
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216,280,75124,1,0
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480,280,76654,5,2
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88,120,79103,1,2
40,172,79409,1,0
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200,234,80328,1,2
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292,132,81246,1,0
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212,152,83389,6,0,B|232:204|272:232|272:232|232:260|212:312,1,200,8|2
152,232,84307,1,0
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256,192,85838,12,2,87675
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168,268,92573,2,0,B|204:260|272:268|308:304|340:348,1,200,2|8
404,316,93491,5,0
448,260,93797,1,2
432,120,94409,2,0,B|404:80|336:56,1,100
280,64,95022,1,2
160,140,95634,86,0,B|136:185|136:185|88:212,1,100,8|0
36,244,96246,1,2
152,320,96858,2,0,B|204:320|204:320|248:286,1,100
299,254,97471,1,2
44,148,98083,6,0,B|64:80|116:56|172:80|187:136|187:136|204:80|256:56|308:80|324:136|324:136|340:80|396:56|448:80|468:148,1,600,8|2
452,216,100226,1,8
468,284,100532,86,0,B|448:349|396:373|340:349|324:293|324:293|308:349|256:373|204:349|188:293|188:293|172:349|116:373|64:349|44:281,1,600,8|2
84,224,102675,2,0,B|75:174,2,50,8|0|8
120,88,103593,5,2
188,92,103899,1,0
256,96,104205,1,0
324,100,104511,2,0,B|364:100|384:120|420:120,1,100,0|2
420,192,105124,86,0,B|382:191|362:211|322:211,1,100,8|8
184,212,106042,1,2
104,328,106654,1,0
172,340,106960,1,0
240,316,107266,2,0,B|292:304|324:264,1,100,2|8
256,192,107879,12,2,109103
308,48,9920,54,0,B|372:12|444:44,1,140,0|0
380,104,10532,2,0,B|456:124|484:192,1,140
400,196,11144,2,0,B|450:255|418:331,1,140
Waiting for responses of guestmappers~nold_1702 wrote:
Hi! Sorry for delayNo prob. Happy that you did it at all. <3
Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.
[Hard]
A neat diff,only a tiny hitsound thing can be found.. /o/
01:26:450 (2,4) - I don't get why you added whistle here.It's different from your other hitsound patterns. It actually follows my hitsoundpattern o__Onothing was found sorry>_> Means that the mapset is good, lol, don't be sad
Sorry I already tried my best :/
Really sorry for my poor modnp <3
308,48,9920,54,0,B|372:12|444:44,1,140,0|0
380,104,10532,2,0,B|456:124|484:192,1,140
400,196,11144,2,0,B|450:255|418:331,1,140
MMzz wrote:
[Stefan's Normal]
In the opening section I have a big suggestion. With the two times the music is repeated in the opening you mapped it 2 very different ways. The first time around isn't very fluent and felt kind of strange to play, but the second time I feel like you nailed it just right with the note placement. So maybe you could remap the first section to be a bit more like the 2nd time? First section being from: 00:09:920 (1) - to 00:18:491 (5) - . Part 2 is self explanatory. Made some Changes.
01:29:817 (3) - This slider doesn't fit at all. It's skipping over a lot of stressed beats and isn't very fitting when it ends. Remove it and replace with some notes/sliders instead? Changed.
01:47:879 (1) - This spinner is a little too short for a beginner to complete in time. I always thought, that the Spinner is too short, but to keep the consistency at the End Point of all Diffs, I hold it. Spinner ends now at 01:50:328, since it fits great too.
osu file format v9
[General]
AudioFilename: Otokaze - Sound Of North - 04 Snow Campus (by Otokaze) (short ver).mp3
AudioLeadIn: 0
PreviewTime: 28889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
[Editor]
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Snow Campus
Artist:OtoKaze & Hafuka
Creator:Kokatsu
Version:Stefan's Normal
Source:Bandcamp
Tags:Sound of North Stefan TheNutritiousGuy DarkDunskin Saten Saten-San
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\gray.png",320,240
F,0,0,210,0,1
M,0,210,28899,320,240
F,0,28899,,1,0
F,0,65940,66246,0,1
M,0,66246,68083,320,240
Sprite,Background,Centre,"SB\red.png",320,240
F,0,28899,29205,1,0
F,0,68083,68389,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\redflash.png",320,240
F,0,28899,29205,0.1,0
F,0,68083,68389,0.1,0
Sprite,Foreground,Centre,"SB\gray2.png",320,240
F,0,11909,12215,0,0.7
S,0,11909,12215,1,1.01
F,0,12215,12522,0.7,0
S,0,12215,12522,1.01,1
F,0,14358,14664,0,0.7
S,0,14358,14664,1,1.01
F,0,14664,14971,0.7,0
S,0,14664,14971,1.01,1
F,0,16807,17113,0,0.7
S,0,16807,17113,1,1.01
F,0,17113,17420,0.7,0
S,0,17113,17420,1.01,1
F,0,21705,22011,0,0.7
S,0,21705,22011,1,1.01
F,0,22011,22317,0.7,0
S,0,22011,22317,1.01,1
F,0,24154,24460,0,0.7
S,0,24154,24460,1,1.01
F,0,24460,24766,0.7,0
S,0,24460,24766,1.01,1
F,0,26603,26909,0,0.7
S,0,26603,26909,1,1.01
F,0,26909,27215,0.7,0
S,0,26909,27215,1.01,1
F,0,107879,109103,0,1
M,0,109103,127513,320,240
Sprite,Foreground,Centre,"SB\flash.png",320,240
L,30124,30
F,0,0,153,0.07,0
M,0,153,1224,320,240
L,69307,32
F,0,0,153,0.07,0
M,0,153,1224,320,240
F,0,28899,29052,0.05,0.001
F,0,68083,68236,0.05,0.001
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
124.117497516989,306.122448979592,4,2,1,45,1,0
10532,-100,4,2,1,40,0,0
11144,-100,4,2,1,35,0,0
11756,-100,4,2,1,30,0,0
12062,-100,4,2,1,55,0,0
12369,-100,4,2,1,45,0,0
12981,-100,4,2,1,40,0,0
13593,-100,4,2,1,35,0,0
14205,-100,4,2,1,30,0,0
14511,-100,4,2,1,55,0,0
14817,-100,4,2,1,45,0,0
15429,-100,4,2,1,40,0,0
16041,-100,4,2,1,35,0,0
16653,-100,4,2,1,30,0,0
16960,-100,4,2,1,55,0,0
17573,-100,4,2,1,45,0,0
17879,-100,4,2,1,40,0,0
18491,-100,4,2,1,35,0,0
19103,-100,4,2,1,30,0,0
19715,-100,4,2,1,45,0,0
20328,-100,4,2,1,40,0,0
20940,-100,4,2,1,35,0,0
21552,-100,4,2,1,30,0,0
21858,-100,4,2,1,55,0,0
22165,-100,4,2,1,45,0,0
22777,-100,4,2,1,40,0,0
23389,-100,4,2,1,35,0,0
24001,-100,4,2,1,30,0,0
24613,-100,4,2,1,45,0,0
25225,-100,4,2,1,40,0,0
25837,-100,4,2,1,35,0,0
26449,-100,4,2,1,30,0,0
26756,-100,4,2,1,55,0,0
27369,-100,4,2,1,45,0,0
27675,-100,4,2,1,40,0,0
28287,-100,4,2,1,35,0,0
28899,-100,4,2,2,55,0,1
29052,-100,4,2,2,55,0,0
66246,-100,4,2,1,45,0,0
66552,-100,4,2,1,40,0,0
66858,-100,4,2,1,35,0,0
67164,-100,4,2,1,30,0,0
68083,-100,4,2,2,55,0,1
68236,-100,4,2,2,55,0,0
88287,-100,4,2,2,65,0,1
107879,-100,4,2,0,35,0,0
108185,-100,4,2,0,30,0,0
108491,-100,4,2,0,25,0,0
108797,-100,4,2,0,20,0,0
109103,-100,4,2,0,15,0,0
109409,-100,4,2,0,10,0,0
109715,-100,4,2,0,5,0,0
[Colours]
Combo1 : 230,0,0
Combo2 : 199,250,244
Combo3 : 118,148,250
Combo4 : 107,87,221
Combo5 : 121,121,121
Combo6 : 255,255,255
Combo7 : 255,164,255
[HitObjects]
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116,136,10532,2,0,B|89:186|117:231,1,100,0|0
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308,336,11756,1,0
376,324,12062,1,2
436,288,12369,85,2
424,136,12981,2,0,B|400:92|356:64,1,100
288,68,13593,2,0,B|245:98|221:142,1,100,0|0
192,204,14205,1,0
180,272,14511,1,0
232,320,14817,6,0,B|298:331|345:319|372:283|382:228,1,200
344,96,16042,2,0,B|277:84|230:96|203:132|193:187,1,200
180,256,16960,2,0,B|136:276|136:276|76:276,1,100,2|2
96,104,17879,1,0
160,80,18185,1,0
228,72,18491,2,0,B|284:88|308:140,2,100
340,192,19715,86,0,B|364:248|348:296,1,100
296,336,20328,2,0,B|240:360|192:344,1,100
144,300,20940,2,0,B|120:244|134:202,1,100
188,156,21552,2,0,B|244:132|285:146,1,100,0|2
352,160,22164,6,0,B|376:104|356:44,1,100,2|0
292,52,22777,2,0,B|244:32|192:56,2,100
280,120,23695,1,0
220,152,24001,1,0
80,144,24613,86,0,B|85:263|190:328|313:307|362:198,1,400,2|0
428,180,26144,1,0
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412,64,26756,1,2
344,60,27062,2,0,B|231:20|131:93|105:214|187:301,1,400,2|0
276,192,28899,38,0,B|240:160,2,50,2|0|2
244,252,29511,21,0
352,344,30124,1,2
364,204,30736,1,0
400,144,31042,1,0
372,80,31348,1,2
240,124,31960,6,0,B|132:108|52:176,1,200,0|2
24,240,32879,1,0
52,304,33185,2,0,B|96:332|148:320,2,100,0|0|2
176,240,34409,69,0
316,240,35022,1,2
296,100,35634,1,0
232,68,35940,1,0
164,80,36246,1,2
88,200,36858,6,0,B|48:248|80:308|136:328|192:288,1,200,10|2
256,292,37777,1,0
324,292,38083,2,0,B|374:328|430:308|462:248|422:200,1,200,0|2
380,68,39307,6,0,B|329:84|360:116|306:141,1,100
244,152,39920,1,2
108,68,40532,2,0,B|158:84|127:116|181:141,1,100
244,152,41144,1,2
304,276,41756,70,0,B|354:312|410:292|442:232|402:184,1,200,0|2
320,72,42981,1,0
184,104,43593,2,0,B|76:104|20:216,1,200,2|0
36,276,44511,5,0
96,312,44817,1,2
228,348,45430,1,0
296,340,45736,1,0
360,308,46042,1,2
416,264,46348,6,0,B|448:216,2,50,8|0|8
416,124,47266,1,2
292,72,47879,1,0
224,52,48185,1,0
156,72,48491,1,2
48,160,49103,70,0,B|96:160|124:220|156:292|200:292,1,200,8|2
248,328,50022,1,0
308,292,50328,2,0,B|344:292|376:220|404:160|452:160,1,200,0|2
456,92,51246,6,0,B|420:56,2,50,8|0|8
324,140,52164,1,2
192,96,52777,1,0
156,156,53083,1,0
184,220,53389,1,2
300,140,54001,6,0,B|360:236|292:328,1,200,8|2
224,340,54920,1,0
156,328,55226,2,0,B|88:236|148:140,1,200,0|2
216,132,56144,70,0,B|216:72,2,50,8|0|8
324,44,57062,1,2
420,148,57675,1,0
388,208,57981,1,0
328,244,58287,1,2
188,252,58899,6,0,B|132:224|132:172,1,100,8|0
64,152,59511,1,2
8,196,59817,1,0
8,268,60124,2,0,B|64:296|64:348,1,100,0|0
132,356,60736,2,0,B|232:384|332:360,1,200,2|8
388,320,61654,5,0
416,256,61960,2,0,B|405:154|314:207|288:112,1,200,2|0
228,80,62879,1,0
160,68,63185,1,2
28,116,63797,70,0,B|36:168|16:216|16:216|20:320,1,200,8|2
159,314,65022,2,0,B|163:214|163:214|142:167|150:115,1,200,0|2
256,192,66246,12,2,68083
368,88,68695,6,0,B|268:64|168:88,1,200,4|2
112,128,69613,1,0
64,180,69920,1,0
60,248,70226,2,0,B|84:296|140:316,1,100,0|2
200,336,70838,6,0,B|172:384,2,50,8|0|8
268,328,71450,1,0
324,288,71756,2,0,B|372:244|372:244|408:212|412:148|356:120,1,200,2|0
312,80,72675,1,0
244,68,72981,2,0,B|142:68|142:68|98:44|46:64,1,200,2|8
12,124,73899,69,0
48,184,74205,2,0,B|92:144|160:164|184:232|136:288,1,200,2|0
216,280,75124,1,0
284,276,75430,2,0,B|245:232|269:164|337:144|378:182,1,200,2|8
480,280,76654,5,2
480,140,77266,1,0
376,48,77879,1,2
252,112,78491,6,0,B|224:116|196:100|196:100|152:100,1,100,8|0
88,120,79103,1,2
40,172,79409,1,0
64,236,79715,2,0,B|108:272|152:284,1,100,0|0
200,234,80328,1,2
232,168,80634,70,0,B|189:141,2,50,8|0|8
292,132,81246,1,0
352,168,81552,2,0,B|416:172|436:232|416:292|352:296,2,200,2|0|2
212,152,83389,6,0,B|232:204|272:232|272:232|232:260|212:312,1,200,8|2
152,232,84307,1,0
92,308,84613,2,0,B|72:260|32:232|32:232|72:204|92:152,1,200,0|2
256,192,85838,12,2,87675
48,124,88287,54,0,B|48:249|48:249|128:193|212:249,1,300,4|0
248,308,89511,1,0
316,316,89817,1,0
380,288,90124,2,0,B|387:236|387:236|455:195|464:116,1,200,2|8
340,48,91348,86,0,B|308:92|272:128|204:136|168:128,1,200,2|0
168,268,92573,2,0,B|204:260|272:268|308:304|340:348,1,200,2|8
404,316,93491,5,0
448,260,93797,1,2
432,120,94409,2,0,B|404:80|336:56,1,100
280,64,95022,1,2
160,140,95634,86,0,B|136:185|136:185|88:212,1,100,8|0
36,244,96246,1,2
152,320,96858,2,0,B|204:320|204:320|248:286,1,100
299,254,97471,1,2
44,148,98083,6,0,B|64:80|116:56|172:80|187:136|187:136|204:80|256:56|308:80|324:136|324:136|340:80|396:56|448:80|468:148,1,600,8|2
452,216,100226,1,8
468,284,100532,86,0,B|448:349|396:373|340:349|324:293|324:293|308:349|256:373|204:349|188:293|188:293|172:349|116:373|64:349|44:281,1,600,8|2
84,224,102675,2,0,B|75:174,2,50,8|0|8
120,88,103593,5,2
188,92,103899,1,0
256,96,104205,1,0
324,100,104511,2,0,B|364:100|384:120|420:120,1,100,0|2
420,192,105124,86,0,B|382:191|362:211|322:211,1,100,8|8
184,212,106042,1,2
104,328,106654,1,0
172,340,106960,1,0
240,316,107266,2,0,B|292:304|324:264,1,100,2|8
256,192,107879,12,2,110328
Waiting for other GD's to be updated, will upload it, once I got all diffsMMzz wrote:
Everything is a suggestion pretty much, nothing un-rankable just some of my opinions you should take into mind. (This applies to all diffs.)
[Hard]
00:38:695 (1) - This combo is unnecessary and doesn't blend with your combo pattern. Nor is anything really standing out in the music/note placement that would call for a combo. The intention was to keep the numbers on the circles below ten, since I dislike higher values on circles (looks ugly to me), changed it however.
00:38:389 (6) - Move this up a little bit so it's linear? Not sure if this is intentional.Wasn't, so fixed
00:54:001 (9) - Move this to x316 y268, just to clean up that pentagon. okay
01:02:879 (1) - Remove this combo too? Like before I don't see much of a reason for it as nothing is standing out. I really dislike the way it turns out, will keep it.
01:12:675 (4,5,6,7,8) - This is a bit of an eyesore to me, maybe try a nice curve shape in the notes? Example: http://puu.sh/18Rkt Changed, but other way, hope it's okay now :<
01:25:838 (6) - Again move this up a little so it's linear, still not sure if these are intentional because of how slight the curve is. aye
01:35:328 (6) - ^ But move it down. This was intentional
Call me back when you've looked over the mod. <3
Koka, entfern bitte für mich den Whistle bei 00:36:858 (1). :pLeorda wrote:
[Stefan's Normal]
00:36:858 (1) - Why whistle and clap at head slider? What the.. Changed.
Leorda wrote:
Hi there
[General]
* White combo color can hurt players eyes while gameplay. You should change it to another color then.... Using light gray instead now
[Hard]
01:16:960 (2) - Why whistle at repeating slider and end slider? It doesn't follow the music....
01:27:062 (4,5) - Remove whistle?
I actually use this pattern in other parts of the music too, like at 00:47:266 (2,3,4,5,6,7,8) or 00:57:062 (2,3,4,5,6) so this will stay.
Good luck, then~ thanks~
Stefan wrote:
Koka, entfern bitte für mich den Whistle bei 00:36:858 (1). :p Mach ich.Leorda wrote:
[Stefan's Normal]
00:36:858 (1) - Why whistle and clap at head slider? What the.. Changed.
Loctav wrote:
\:D/
ffstar0716 wrote:
congratz
otokaze <3