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Kami no Mizo Shiri-tai - Koi no Shirushi (TV Size)

posted
Total Posts
66
Topic Starter
Andrea
This beatmap was submitted using in-game submission on venerdì 15 giugno 2012 at 15:41:10

Artist: Kami no Mizo Shiri-tai
Title: Koi no Shirushi (TV Size)
Source: Kami Nomi zo Shiru Sekai
Tags: Elsie de Lute Ima Takahara Ayumi Aoyama Mio Nakagawa Kanon Shiomiya Shiori Kanae Itou Taketatsu Ayana Yuuki Aoi Touyama Nao Hanazawa Kana The World God Only Knows ykcarrot those -Sekai- Sekai Andrea spboxer3 Ending
BPM: 165
Filesize: 6032kb
Play Time: 01:26
Difficulties Available:
  1. Easy (2,58 stars, 90 notes)
  2. Hard (4,91 stars, 194 notes)
  3. Insane (4,97 stars, 209 notes)
  4. Normal (3,61 stars, 99 notes)
  5. Taiko Oni (4,83 stars, 473 notes)
Download: Kami no Mizo Shiri-tai - Koi no Shirushi (TV Size)
Information: Scores/Beatmap Listing
---------------
My 153th Beatmap.

Special thanks to Vicho-kun for the MP3 and BG, to those for the awesome SB :3

Hope you will like and enjoy it ^^


Mapset:

Taiko Oni (by spboxer3) - Done.
Insane (by osuplayer111) - Done.
Hard (by ykcarrot) - Done.
Normal (by those) - Done.
Easy (by -Sekai-) - Done.
h3k1ru
sup
suzutsukikanade
Take my star~
Good Luck :D
YGOkid8
irc modded like a cool kid

<bunch of chat, talking about stuff like ______>

23:34 <YGOkid8> : btw
23:35 <YGOkid8> : 01:07:835 (7) - http://puu.sh/zZB4
23:35 <YGOkid8> : urgh
23:35 <YGOkid8> : 01:07:835 (7) - http://puu.sh/zZB4
23:35 <YGOkid8> : i think flows better
23:35 <osuplayer111> : reverse?
23:35 <YGOkid8> : reverse and flip shape
23:36 <osuplayer111> : done :3
23:36 <YGOkid8> : also
23:36 <YGOkid8> : 01:06:017 (2) - ctrl + r
23:36 <YGOkid8> : 01:06:017 (2,3) - and then switch position in timeline
23:37 <osuplayer111> : done too!
23:38 <YGOkid8> : this one i'm not as sure but
23:38 <YGOkid8> : 00:10:926 (7,8) - i think switching positions will work as well
23:38 <osuplayer111> : I don't agree with this orz
23:38 <YGOkid8> : yeah that's fine
23:40 <osuplayer111> : something else? ;w;
23:40 <YGOkid8> : 00:37:654 (1,2,3) - flip horizontal
23:41 <YGOkid8> : 00:55:654 (6) - maybe ctrl + r?
23:41 <osuplayer111> : fixed both
23:43 <YGOkid8> : 01:18:563 (3,4) - anti-jump here feels uncomfortable imo
23:43 <YGOkid8> : though not sure what to do
23:43 <osuplayer111> : don't wanna touch that xD
23:43 <YGOkid8> : haha, arlight
23:44 <YGOkid8> : 01:22:381 (3,4,5,6,7,8) - flip horizontal
23:45 <YGOkid8> : 01:21:835 (2,3) - imo will make this flow better
23:45 <YGOkid8> : 01:23:472 (8,1) - and this as well
23:45 <YGOkid8> : think that's it
23:46 <osuplayer111> : fixed :3
23:46 <YGOkid8> : coolies
23:46 <osuplayer111> : post the log so I can kd you
23:46 <YGOkid8> : sure
Low
Ffff. I wanted to make the normal difficulty.
those
Hey Andrea.

http://puu.sh/A1MD

I'll leave the background up to you?
Topic Starter
Andrea
Updated :3
Aurele
;Cough. I'm slow.
spboxer3
Taiko diff Done~
http://puu.sh/A9CP
Low
Heyo, Andrea.

General

  1. Wouldn't it make sense to put who mapped what difficulty in the difficulty names? (Example - those's Normal)
Easy

  1. 00:13:855 (3) - This slider sounds awfully odd. Is it following the vocals or the piano? It appears to follow the vocals at the start of it, but ends on the piano. Perhaps doing something like this would sound and play out better.
  2. 00:15:310 (1) - Even though it doesn't follow your hitsound pattern, you could add a whistle to the end of this slider to get rid of the emptiness of hitsounds in this small part of the map.
  3. 00:25:492 - Since this empty gap here feels weird to play through, you should add a beat here. Also, why is there a larger distance than usual from (2) to (3)?
  4. 00:31:310 (4) - This slider, if you were trying to make it symmetrical, is off in its symmetry and looks pretty bad.. Here's the code for a symmetrical one.
    SPOILER
    318,64,31310,2,0,B|298:28|254:20|254:20|209:28|190:66,1,160,0|0
  5. 00:46:219 (3) - Ctrl + J on this slider feels more natural to play, especially because the general downward motion of the object placement starting at (2) matches with a vertically flipped version of the current slider at this point.
In my opinion, this difficulty has room for improvement in terms of slider shapes and beat placement patterns. One spot at 00:26:946 (1,2,3,4) felt really bland due to the constant 1/1 sliders.

Normal

  1. 00:41:492 (1) - This spinner needs a NC as per the new spinner rules.
  2. 00:47:310 (1,2) - Both of these are partially hidden under (4), which is not recommended in a normal difficulty.
Wonderful difficulty. No major complaints from my end of the table.

Insane

  1. 00:26:401 (5) - You should unstack this note to show that it's in 1/4th snap. Many people may hit it as if it was in 1/2 snap because all of the previous snapped notes were in 1/2.
  2. 00:32:946 (2) - In my opinion, the music calls for a whistle at the beginning of this slider.
  3. 00:49:855 (1) - Is it just me, or do the claps start to be unusually loud starting here for a short time?
  4. 00:51:855 (5) - I totally didn't read this jump correctly. Mostly due to the fact that the jump is very extreme (and because of the fact that it's the only one that extreme, many people wouldn't be able to read it). You should lower the spacing of the jump so that it's easier to read.
  5. 00:55:128 (5) - Same thing as above. These jumps are extremely uncharacteristic to how you mapped the rest of the map (it's generally a pretty easy insane difficulty).
  6. 01:04:219 (2) - Same thing with the unusually loud claps.
  7. 01:18:583 (3) - ^
Nice work! I'll return to mod the other difficulties.
those
General
  1. Wouldn't it make sense to put who mapped what difficulty in the difficulty names? (Example - those's Normal)
No thanks, grammatically incorrect.

Normal

  1. 00:41:492 (1) - This spinner needs a NC as per the new spinner rules. Perhaps read the rules again. This spinner is part of the previous combo regarding both music and HP.
  2. 00:47:310 (1,2) - Both of these are partially hidden under (4), which is not recommended in a normal difficulty.
Similarly, 00:48:765 (5) - is partially under both 00:48:037 (3,4) - , but I see their differences. I'll have to think about this.

Wonderful difficulty. No major complaints from my end of the table. Thank you, thank you.
YGOkid8
well since those is an alias, ie. a name that also happens to be spelt with a lowercase t because you chose to do so, those's Normal is actually grammatically correct. it just sounds funny, that's all :D
Sure
Why guest diff doesn't include mapper's name?
Since there will be two Hard diffs, every GD should have mapper's name to identify.

BTW I'm refining my diff, it's almost done.
Suimya
Sure
Finished

http://puu.sh/ApBa


Maybe add this would be nice?
KayeSara
Req from Sp3

[Taiko]
  1. 00:20:765 - 加个节奏吧?感觉差了一个不连贯嘛
  2. 00:29:674 (1) - k?因为前面是k的原因,后面这样下来很有惯性玩起来很舒服
  3. 00:30:765 (2) - k,根据节奏的话就是三个一样的音
  4. 00:41:855 (2) - k?
  5. 01:09:855 (1,1,1) - 因为前面两连的原因,这后面的白线三连有点不好接Orz,推到后面的红线三连?
OK,就这么多吧~ Nice~~~
Vicho
Meh.
spboxer3

KayeSara wrote:

Req from Sp3

[Taiko]
  1. 00:20:765 - 加个节奏吧?感觉差了一个不连贯嘛 k
  2. 00:29:674 (1) - k?因为前面是k的原因,后面这样下来很有惯性玩起来很舒服 k
  3. 00:30:765 (2) - k,根据节奏的话就是三个一样的音 明明音高是不同的
  4. 00:41:855 (2) - k? k
  5. 01:09:855 (1,1,1) - 因为前面两连的原因,这后面的白线三连有点不好接Orz,推到后面的红线三连?沒有改耶 這個我本來就是這樣設計的
OK,就这么多吧~ Nice~~~
Thanks for KS's mod
http://puu.sh/Ayun
Darksonic
+28 SP wut

inb4 ranked in 3 more days ;_;
Sure
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