Heyo, Andrea.
General
Normal
Insane
General
- Wouldn't it make sense to put who mapped what difficulty in the difficulty names? (Example - those's Normal)
- 00:13:855 (3) - This slider sounds awfully odd. Is it following the vocals or the piano? It appears to follow the vocals at the start of it, but ends on the piano. Perhaps doing something like this would sound and play out better.
- 00:15:310 (1) - Even though it doesn't follow your hitsound pattern, you could add a whistle to the end of this slider to get rid of the emptiness of hitsounds in this small part of the map.
- 00:25:492 - Since this empty gap here feels weird to play through, you should add a beat here. Also, why is there a larger distance than usual from (2) to (3)?
- 00:31:310 (4) - This slider, if you were trying to make it symmetrical, is off in its symmetry and looks pretty bad.. Here's the code for a symmetrical one.SPOILER
318,64,31310,2,0,B|298:28|254:20|254:20|209:28|190:66,1,160,0|0
- 00:46:219 (3) - Ctrl + J on this slider feels more natural to play, especially because the general downward motion of the object placement starting at (2) matches with a vertically flipped version of the current slider at this point.
Normal
- 00:41:492 (1) - This spinner needs a NC as per the new spinner rules.
- 00:47:310 (1,2) - Both of these are partially hidden under (4), which is not recommended in a normal difficulty.
Insane
- 00:26:401 (5) - You should unstack this note to show that it's in 1/4th snap. Many people may hit it as if it was in 1/2 snap because all of the previous snapped notes were in 1/2.
- 00:32:946 (2) - In my opinion, the music calls for a whistle at the beginning of this slider.
- 00:49:855 (1) - Is it just me, or do the claps start to be unusually loud starting here for a short time?
- 00:51:855 (5) - I totally didn't read this jump correctly. Mostly due to the fact that the jump is very extreme (and because of the fact that it's the only one that extreme, many people wouldn't be able to read it). You should lower the spacing of the jump so that it's easier to read.
- 00:55:128 (5) - Same thing as above. These jumps are extremely uncharacteristic to how you mapped the rest of the map (it's generally a pretty easy insane difficulty).
- 01:04:219 (2) - Same thing with the unusually loud claps.
- 01:18:583 (3) - ^