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Toshimasa - Soshite Kyou mo Koumakan no Tobira wa Hiraku [Ta

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giO-
M4M~
Ciao, scrivo in inglese dato che vedo che hai guest diff di altre persone.


Reiji's Easy

01:08:138 (3,1) - (nazi) move (3) on x:328 y:260 and (1) on x:412 y:208 http://puu.sh/16ILT
02:10:135 - finish?

Normal

01:22:635 (3) - it seems a bit off screen
01:28:134 (1) - what about delete the repeat on this slider and add another minislider from 01:29:383 - to 01:29:633 - ? result: http://puu.sh/16Jbf , its sound really better
02:07:636 (4) - move here x:168 y:240 maybe? flow better, since it's Normal diff will be better to have the beat there
02:13:135 (2,3) - overlap, remove it http://puu.sh/16Jgz

S i R i R u's Hard

01:16:761 (2) - i think you don't need this note, don't fit good, try to delete it
01:21:135 - add note here? the mini stream seems weird to start on blu tick, i tried to add beat on previous white tick and it play better, maybe you can also delete the note here 01:21:510 (5) - , seems better to me, the result will be this: http://puu.sh/16Jqx http://puu.sh/16JqT
01:40:131 (1) - (nazi) move the last point on x:448 y:184 to make the slider symmetric http://puu.sh/16JK6
02:30:756 (2) - as i said on the first suggestion, maybe you don't need it

lepidon! - Taiko Oni

maybe http://puu.sh/16Kd1 ? sorry if i'm wrong, i just noticed all taiko diffs are always made with difficulty settings on 5

Sallad's Lunatic

00:51:641 (9,10,11) - try to replace this triple with a single slider http://puu.sh/16K1e , it fit better in my opinion
01:43:381 (9,10) - fix the beats position moving them on x:272 y:72 http://puu.sh/16K3b
02:25:882 (6) - finish?


Buona fortuna! :D
Topic Starter
Diasios
Grazie giO- :)
YTYuyu
alright i'm here~. mod requested in game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR~!

[Reiji's Easy]
00:34:145 (1,2) - just a minor spacing error. i suggest fixing it for consistency in the spacing.
00:52:141 (3) - add a clap at the beginning. it'll be for consistency with the previous clap at the previous slider. if you do this remove the clap at the repeat. yes it emphasizes the instrumental, but it breaks the consistency in the claps.
01:32:133 (3) - make this note a NC. it'll be consistent with 01:40:131 (1) - since the instrumental changes here.
01:37:132 (4) - think you can space this note out so that (2,4) is between (3)? i think this pattern will flow smoother during gameplay IMO. it should look like this.

[Normal]
01:15:636 - maybe a circle to follow the instrumental in the song? the circles also emphasizes this part on the instrumental.
02:16:134 - 02:24:132 - consider using this code because that shape the yellow circles are making plays oddly for me during gameplay. i felt really uncomfortable when i hit the notes.
SPOILER
208,272,136134,6,0,B|199:333|255:356,2,105,0|8|0
264,232,137134,2,0,B|324:240|347:184,2,105,0|0|0
200,204,138134,1,0
96,208,138508,1,0
48,304,138883,1,0
188,304,139383,1,0
120,320,139633,1,0
20,220,140133,6,0,B|12:160|68:137,2,105,0|8|0
88,208,141133,2,0,B|145:184|137:124,2,105,0|0|0
60,272,142133,1,0
160,248,142508,1,0
212,156,142883,1,0
392,268,143632,1,0
328,140,144132,6,0,B|318:60|393:28,1,140
400,168,145132,2,0,B|480:158|512:233,1,140
372,240,146132,2,0,B|382:320|307:352,1,140
300,212,147132,2,0,B|220:222|188:147,1,140
160,12,148132,6,0,B|168:76|216:64|256:108|256:108|296:64|344:76|352:12,1,280
256,360,150131,5,4
124,324,150631,1,0
220,224,151131,2,0,B|230:144|155:113,1,140,0|0
20,76,152131,1,0
60,208,152631,1,0
156,112,153131,2,0,B|187:37|267:47,1,140,0|2
02:29:631 - same as 01:15:636.

[RuRu's Hard]
00:42:143 (2) - remove the whistle at the repeat. yes it follows the instrumental, but there's a hold in the instrumental at the repeat and that breaks the mood of the song.
00:46:142 (1) - ^
01:04:888 (4,5) - maybe a whistle at the beginning for emphasis in the instrumental? i think this will give off a nice whistle pattern to the next combo during gameplay.
01:06:138 (1) - same as 00:42:143.
01:08:888 (2) - same as 01:04:888.
01:12:137 (5) - make this a NC. this is where the instrumental changes in this part of the song.
01:12:137 (1,2,3) - same as 00:42:143.
01:20:510 (2) - make this slider symmetrical. when people play this, it'll look bad during gameplay and the flow would be broken a bit.
01:56:138 (4) - same as 00:42:143.
02:00:137 (1) - ^
02:04:136 (1) - ^, and replace the finish for a whistle. the finish sounds too distracting for players during gameplay at this part. basically it breaks the whole mood of the song.
02:22:883 (4,5) - same as 01:04:888.
02:55:126 (5,6) - *nazi* these 2 sliders seem to bother me a bit because they're unsymmetrical. think you can make these 2 symmetrical for a smoother flow to the next note?

[lepidon - Taiko Oni]
00:45:892 (18) - change this to a k. the volume in the instrumental barely decreases compared to the last 2 k's, basically it sounds similar IMO.
00:59:140 (7) - k here. not the instrumental, but you can hear a clicking sound in this part and that k follows it.
01:08:888 (18) - and here. it'll follow the "thump" in the drums in this part.
01:16:136 (1) - make this a D. it'll follow the cymbals and the big "thump" in the drums and it'll represent a new pattern in this part.
01:38:132 (37) - same as 01:08:888.

[Sallad's Lunatic]
01:15:136 (5) - maybe a NC here because the instrumental changes from this note?
01:23:135 (5,6,7,8) - aww i was expecting a different shape instead of going around in a circle? try a diamond and tell me what you think.
01:26:134 (1,2) - make (2) look like (1) and vice versa. the flow is already broken by the time (2) is hit during gameplay IMO.
02:29:131 (5) - same as 01:15:136.

i'll do the rest in the morning...it's late at night here so yea...don't give me kd until i'm done with the full mod.

and that's all...i'm gonna star this for now because there are no mods in the taiko diff, even though it is a lepidon taiko diff. in this state get at least 2-3 taiko mods and then call me back for a re-check. i feel that the diffs are ready for ranking. GL :D
Topic Starter
Diasios

Byakugan249 wrote:

[Normal]

01:15:636 - maybe a circle to follow the instrumental in the song? the circles also emphasizes this part on the instrumental. I prefer not to add it.
02:16:134 - 02:24:132 - consider using this code because that shape the yellow circles are making plays oddly for me during gameplay. i felt really uncomfortable when i hit the notes. I tried your pattern but I don't like it, I prefer to keep mine.
SPOILER
208,272,136134,6,0,B|199:333|255:356,2,105,0|8|0
264,232,137134,2,0,B|324:240|347:184,2,105,0|0|0
200,204,138134,1,0
96,208,138508,1,0
48,304,138883,1,0
188,304,139383,1,0
120,320,139633,1,0
20,220,140133,6,0,B|12:160|68:137,2,105,0|8|0
88,208,141133,2,0,B|145:184|137:124,2,105,0|0|0
60,272,142133,1,0
160,248,142508,1,0
212,156,142883,1,0
392,268,143632,1,0
328,140,144132,6,0,B|318:60|393:28,1,140
400,168,145132,2,0,B|480:158|512:233,1,140
372,240,146132,2,0,B|382:320|307:352,1,140
300,212,147132,2,0,B|220:222|188:147,1,140
160,12,148132,6,0,B|168:76|216:64|256:108|256:108|296:64|344:76|352:12,1,280
256,360,150131,5,4
124,324,150631,1,0
220,224,151131,2,0,B|230:144|155:113,1,140,0|0
20,76,152131,1,0
60,208,152631,1,0
156,112,153131,2,0,B|187:37|267:47,1,140,0|2
02:29:631 - same as 01:15:636. Same as before.



[RuRu's Hard]

00:42:143 (2) - remove the whistle at the repeat. yes it follows the instrumental, but there's a hold in the instrumental at the repeat and that breaks the mood of the song. Done.
00:46:142 (1) - ^ Done.
01:04:888 (4,5) - maybe a whistle at the beginning for emphasis in the instrumental? i think this will give off a nice whistle pattern to the next combo during gameplay. Done.
01:06:138 (1) - same as 00:42:143. Done.
01:08:888 (2) - same as 01:04:888. Done.
01:12:137 (5) - make this a NC. this is where the instrumental changes in this part of the song. Done.
01:12:137 (1,2,3) - same as 00:42:143. Done.
01:20:510 (2) - make this slider symmetrical. when people play this, it'll look bad during gameplay and the flow would be broken a bit. Done.
01:56:138 (4) - same as 00:42:143. Done.
02:00:137 (1) - ^ Done.
02:04:136 (1) - ^, and replace the finish for a whistle. the finish sounds too distracting for players during gameplay at this part. basically it breaks the whole mood of the song. Done.
02:22:883 (4,5) - same as 01:04:888. Done.
02:55:126 (5,6) - *nazi* these 2 sliders seem to bother me a bit because they're unsymmetrical. think you can make these 2 symmetrical for a smoother flow to the next note? Done.



[Sallad's Lunatic]

01:15:136 (5) - maybe a NC here because the instrumental changes from this note? Done.
01:23:135 (5,6,7,8) - aww i was expecting a different shape instead of going around in a circle? try a diamond and tell me what you think. Done.
01:26:134 (1,2) - make (2) look like (1) and vice versa. the flow is already broken by the time (2) is hit during gameplay IMO. Done, I guess.
02:29:131 (5) - same as 01:15:136. Done.

Thank you Byakugan <3
I also checked ruru and sallad's difficulties because they can't keep following the map.

I'll call you again when I'll get some taiko mods. :)
lepidopodus
@Byakugan249:
00:45:892 (18) - I followed pitch of the sound for that note, not the volume.
00:59:140 (7) - kat usually flouts the mood but I don't want to use too many of them yet. Also instrumental sound in here have relatively low pitched, compared with 00:59:389 (8), so that is why I used don.
01:08:888 (18) - Applied.
01:16:136 (1) - Kiai flash & fountain is enough. It's too typical to put a big note in such place. Also compared with 02:30:136 (1) that sound is rather week.
01:38:132 (37) - The sound is too 'heavy' to put kat there, I think.

Updated: http://puu.sh/19pl2
Reiji-RJ
http://puu.sh/19pmo
Fixed all you said, Byakugan~
Thank you!
Topic Starter
Diasios
Updated!
KDS
yooooo
I'm here to do a Taiko modding requested by hero :D


[General]
8-)b


[Patterns]
01:16:150 (1) - why is there no finish? I think that point needs finish like 02:30:150 (1) :3
02:29:150 (37,38) - yep, I know that sounds is higher than 01:15:150 (41,42). so, how about changing the pattern to "ddd d" for some variation?


that's all :3
a fine note density, hitsounding, and pattern..
what else we need to say? :)
kanpakyin
Taiko mod here:

[lepidon! - Taiko Oni]
  1. 00:48:775 (32) - It fits the music better after changing it back to don.
  2. 01:19:900 (22) - kat here?
  3. 01:38:275 (38) - Please move this note to 01:38:400 - because there are no drum sound and only a protraction present there. So the note is a bit superfluous in my opinion.
  4. 01:44:150 - I think you could add a spinner here and let it end at 01:45:900 -
That it. The map looks good.
spboxer3
from xxhreoxx's Taiko mod request via IRC:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.


lepidon! - Taiko Oni


  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)

  1. 00:59:775 - add note (d)
  2. 01:16:150 (1) - D? It's start at kiai time. It should used stronger note. so I propose used "D" here

  3. 01:39:025 (43) - remove this note? It's a kinda stream for this part and a bit odd to me.

  4. 02:35:275 (34) - ^

That's all~
Nice job~ lepidon!!
lepidopodus
@KDS:
01:16:150 (1) - I usually don't put finish in start of kiai part since kiai flash and fountain is usually enough to tell the difference. Also that makes the difference between the 1st/2nd kiai part
02:29:1500 (37,38) - That part is better to maintain consistency rather to make more variations.

@kanpakyin:
00:48:775 (32) - Used kat cause pitch of some kind of string sound. 'dkdd' and 'ddkd' are appearing a lot in this map so I wanted some more variations in there.
01:19:900 (22) - Instead of this, 01:27:775 (22) to kat.
01:38:275 (38) - Not bad since that was the 4th measure for that phrase. Applied.
01:44:150 - Maybe possible but I still think making it empty is better.

@spboxer3:
00:59:775 - Following some kind of string sound there, so it would be better to make it empty to emphasize the next note.
01:16:150 (1) - Same suggestion with KDS'.
01:39:025 (43) - Since it is almost the end of the map, I don't think it is bad to draw some attention from players by making such stream.
02:35:275 (34) - Nah there is a sound for that note.

Update: http://puu.sh/1bWKt
Topic Starter
Diasios
Updated!
YTYuyu
alright good to see that you got taiko mods :D.

[Normal]
02:14:150 (3,4,5) - maybe move these here? that slight overlap on the slider(3) bothers me during gameplay. also it'll make a triangle either way for (4,5,6).

i wanna hear your opinion on this. other than that the other diffs are ready.
Topic Starter
Diasios

Byakugan249 wrote:

[Normal]

02:14:150 (3,4,5) - maybe move these here? that slight overlap on the slider(3) bothers me during gameplay. also it'll make a triangle either way for (4,5,6). I made that overlap on purpose and i like my pattern so I'm not going to change it.
YTYuyu
fixed 1 thing on Lunatic to make the flow better and other than that it's ready, so here you go :D
Topic Starter
Diasios
Thanks a lot <3
Chewin
Good luck hero :3
Topic Starter
Diasios
Grazie :P
Andrea
This is awesome.

Ranked~
thelewa
Sallad's Lunatic is in a dire need of some nazi modding, the spacing errors in some of the streams are driving me insane
miss_master_old
@Lunatic
Chewin
Congratz hero! *-*
Sallad4ever
Congratz for the rank hero and I'm sorry I can't follow the map

thelewa wrote:

Sallad's Lunatic is in a dire need of some nazi modding, the spacing errors in some of the streams are driving me insane
Despite saying it drive you insane, you easily FC the diff so I don't understand what kind of nazi modding you want me to have
TicClick
I am happy now.
Topic Starter
Diasios
Thanks everyone! :)
Reiji-RJ
Woow, gratz you <3
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