Awesome, thanks!
I like it, good job
I like it, good job
Leorda wrote:
Random Mod, due to reason
[Reiji's Easy]
* AR +1?
* Set the Preview Time to 75136 for consistent of each diff, fix this using notepad Done.
00:59:140 (1) - The head slider is overlapped by spinner-osu, so beginners are difficult to tell where to start (sometimes, beginners are slowly to read this object)
02:13:140 (1) - ^
[Normal]
01:09:627 (5) - Spacing error? No, it's on purpose.
01:58:143 (3) - The tail slider is almost offscreen Fixed.
02:21:138 (2) - The tail slider is touch the HP Bar Uhh... fixed, I guess.
[SiRiRu's Hard]
01:00:389 (4,5) - Move 1 grid right for fix the diamond pattern?
01:34:133 (5) - I think it's better to remove the whistle at tail slider...
01:38:507 (5) - Remove whistle is better, I think
01:43:631 (6) - New combo for emphasis?
[Sallad's Lunatic]
* Add "Sallad4ever" into tags. You seems forgot this one? Oh, yeah.
* Set the Preview Time to 75136 for consistent of each diff, fix this using notepad Done.
00:55:515 (5) - Rotate 180" degress and reverse it, for better flow like 00:54:515 (2)?
01:43:381 (9,10) - Move to X:272 and Y:72 for fix the blanket combo (nazi)
Good luck
Ohh, I fixed all you suggested and I really liked your mod *^* Thank you a lot!Chewin wrote:
[Reiji's Easy]
00:34:145 (1) - What about to add a whistle on this slider's head?
I think it sounds perfectly, and I would do the same with other white long ticks too, for example here 00:36:144 (2), 00:38:144 (1) and on 00:40:143 (1).
In this way the map would become more flowing and more consistent in my opinion.
01:06:138 (2) - Maybe new combo? Because a new rhythm is starting here, and so it would fit very well
I love how this map flows, really good job here! Just small suggestions about hitsounds that.. I think you should follow to improve the consistency of your map >w<
I'm very sorry for the late reply xxheroxxChewin wrote:
[Sallad's Lunatic]
00:42:518 (2) - I'd remove this circle since the stream should start just on 00:42:643 (3) <- Consider to fix this also because a 1/4 circle after a slider's end could be very bothering, especially in this case since you don't need to add it :\ This note is following the percussion sound on the music, so I'm not going to remove this
00:50:516 (2) - To end the speech above, I think that this circle is fine because it follows the music on this tick, while the previous one was simply useless since didn't follow anything Actually this and the above note is the same, they both following the percussion
01:01:139 (3) - Nazi but move the last waypoint 1 grid up since the slider is asymmetric Miss this, done
01:04:139 (1) - Unreadable and unrankable slider because overlapped with 01:03:014 (3). You must fix this though you used New combo on it. Nah, it's very readable, the start of the slider is very conspicuous and the combo color help it
01:16:136 (1) - What about to reduce this slider by 1/2 adding a circle on the blue tick? I mean: Hmm ok
01:18:886 (3) - I would do the same here ^ Nah this one I use long slider to follow the guitar
01:43:381 (9,10) - Really ugly blanket, move them at x:272 y:72 This is intentional, try to see the pattern in test mode and you'll see what I mean (you can try to fix the circle position then see it in test mode to see the error)
02:00:642 (2) - ctrl + r flows better True, fixed
02:29:136 (5) - Use new combo or the overlap between 02:28:886 (4,5) would be very confusing I won't change the combo as it'll messed up my combo pattern, but I agree it is quite difficult to see. I decide to unstack them instead
208,272,136134,6,0,B|199:333|255:356,2,105,0|8|0
264,232,137134,2,0,B|324:240|347:184,2,105,0|0|0
200,204,138134,1,0
96,208,138508,1,0
48,304,138883,1,0
188,304,139383,1,0
120,320,139633,1,0
20,220,140133,6,0,B|12:160|68:137,2,105,0|8|0
88,208,141133,2,0,B|145:184|137:124,2,105,0|0|0
60,272,142133,1,0
160,248,142508,1,0
212,156,142883,1,0
392,268,143632,1,0
328,140,144132,6,0,B|318:60|393:28,1,140
400,168,145132,2,0,B|480:158|512:233,1,140
372,240,146132,2,0,B|382:320|307:352,1,140
300,212,147132,2,0,B|220:222|188:147,1,140
160,12,148132,6,0,B|168:76|216:64|256:108|256:108|296:64|344:76|352:12,1,280
256,360,150131,5,4
124,324,150631,1,0
220,224,151131,2,0,B|230:144|155:113,1,140,0|0
20,76,152131,1,0
60,208,152631,1,0
156,112,153131,2,0,B|187:37|267:47,1,140,0|2
Byakugan249 wrote:
[Normal]
01:15:636 - maybe a circle to follow the instrumental in the song? the circles also emphasizes this part on the instrumental. I prefer not to add it.
02:16:134 - 02:24:132 - consider using this code because that shape the yellow circles are making plays oddly for me during gameplay. i felt really uncomfortable when i hit the notes. I tried your pattern but I don't like it, I prefer to keep mine.SPOILER02:29:631 - same as 01:15:636. Same as before.208,272,136134,6,0,B|199:333|255:356,2,105,0|8|0
264,232,137134,2,0,B|324:240|347:184,2,105,0|0|0
200,204,138134,1,0
96,208,138508,1,0
48,304,138883,1,0
188,304,139383,1,0
120,320,139633,1,0
20,220,140133,6,0,B|12:160|68:137,2,105,0|8|0
88,208,141133,2,0,B|145:184|137:124,2,105,0|0|0
60,272,142133,1,0
160,248,142508,1,0
212,156,142883,1,0
392,268,143632,1,0
328,140,144132,6,0,B|318:60|393:28,1,140
400,168,145132,2,0,B|480:158|512:233,1,140
372,240,146132,2,0,B|382:320|307:352,1,140
300,212,147132,2,0,B|220:222|188:147,1,140
160,12,148132,6,0,B|168:76|216:64|256:108|256:108|296:64|344:76|352:12,1,280
256,360,150131,5,4
124,324,150631,1,0
220,224,151131,2,0,B|230:144|155:113,1,140,0|0
20,76,152131,1,0
60,208,152631,1,0
156,112,153131,2,0,B|187:37|267:47,1,140,0|2
[RuRu's Hard]
00:42:143 (2) - remove the whistle at the repeat. yes it follows the instrumental, but there's a hold in the instrumental at the repeat and that breaks the mood of the song. Done.
00:46:142 (1) - ^ Done.
01:04:888 (4,5) - maybe a whistle at the beginning for emphasis in the instrumental? i think this will give off a nice whistle pattern to the next combo during gameplay. Done.
01:06:138 (1) - same as 00:42:143. Done.
01:08:888 (2) - same as 01:04:888. Done.
01:12:137 (5) - make this a NC. this is where the instrumental changes in this part of the song. Done.
01:12:137 (1,2,3) - same as 00:42:143. Done.
01:20:510 (2) - make this slider symmetrical. when people play this, it'll look bad during gameplay and the flow would be broken a bit. Done.
01:56:138 (4) - same as 00:42:143. Done.
02:00:137 (1) - ^ Done.
02:04:136 (1) - ^, and replace the finish for a whistle. the finish sounds too distracting for players during gameplay at this part. basically it breaks the whole mood of the song. Done.
02:22:883 (4,5) - same as 01:04:888. Done.
02:55:126 (5,6) - *nazi* these 2 sliders seem to bother me a bit because they're unsymmetrical. think you can make these 2 symmetrical for a smoother flow to the next note? Done.
[Sallad's Lunatic]
01:15:136 (5) - maybe a NC here because the instrumental changes from this note? Done.
01:23:135 (5,6,7,8) - aww i was expecting a different shape instead of going around in a circle? try a diamond and tell me what you think. Done.
01:26:134 (1,2) - make (2) look like (1) and vice versa. the flow is already broken by the time (2) is hit during gameplay IMO. Done, I guess.
02:29:131 (5) - same as 01:15:136. Done.