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Toshimasa - Soshite Kyou mo Koumakan no Tobira wa Hiraku [Ta

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Dusty
random mostly silly mod by #modreqs because awesome song choice

before I start, ☆ミ

[Reiji's Easy]
00:50:141 (1,2) - this could be blanketed better, I think?

[Normal]
00:59:399 (2,3,4) - I didn't understand this rhythm at first. maybe add something at 00:59:140?
01:03:379 (2,3,4) - here too
01:03:379 (2,3,4) - yeah
01:06:138 - this section sounds different so I think the circles should have a different pattern, in particular 01:08:388 (5) is kinda awkward sounding, and maybe add a note at 01:05:888?
01:23:125 (4) - this plays better if you vertical flip it :/ but then you have to flip 01:24:125 (1,2,3,4,5,6,1) also, so I don't know
02:14:139 (3) - is slightly overlapped by the slider, if you care about that

[S i R i R u's Hard]
01:31:133 (1) - I get why this is here but it's still kinda silly having a 2 beat spinner

[Sallad's Lunatic]
01:17:386 (5,6,7) - spacing? gets shot
01:18:886 (3) - fiddle around with this blanket a bit more?
01:33:133 (3,4,5) - spacing? gets shot again
02:11:515 (4,5,6,7,8,1) - I'd ask you to fix this but it'd make other things worse
02:31:636 (6) - spacing? ok I'll stop
Topic Starter
Diasios
Thank you, Dusty.
Reiji-RJ
http://puu.sh/NEKV
Fixed, thank you :O
Leorda
Random Mod, due to reason


[Reiji's Easy]
* AR +1?
* Set the Preview Time to 75136 for consistent of each diff, fix this using notepad

00:59:140 (1) - The head slider is overlapped by spinner-osu, so beginners are difficult to tell where to start (sometimes, beginners are slowly to read this object)
02:13:140 (1) - ^


[Normal]
01:09:627 (5) - Spacing error?
01:58:143 (3) - The tail slider is almost offscreen
02:21:138 (2) - The tail slider is touch the HP Bar


[SiRiRu's Hard]
01:00:389 (4,5) - Move 1 grid right for fix the diamond pattern?
01:34:133 (5) - I think it's better to remove the whistle at tail slider...
01:38:507 (5) - Remove whistle is better, I think
01:43:631 (6) - New combo for emphasis?


[Sallad's Lunatic]
* Add "Sallad4ever" into tags. You seems forgot this one?
* Set the Preview Time to 75136 for consistent of each diff, fix this using notepad

00:55:515 (5) - Rotate 180" degress and reverse it, for better flow like 00:54:515 (2)?
01:43:381 (9,10) - Move to X:272 and Y:72 for fix the blanket combo (nazi)


Good luck
Topic Starter
Diasios

Leorda wrote:

Random Mod, due to reason


[Reiji's Easy]
* AR +1?
* Set the Preview Time to 75136 for consistent of each diff, fix this using notepad Done.

00:59:140 (1) - The head slider is overlapped by spinner-osu, so beginners are difficult to tell where to start (sometimes, beginners are slowly to read this object)
02:13:140 (1) - ^


[Normal]
01:09:627 (5) - Spacing error? No, it's on purpose.
01:58:143 (3) - The tail slider is almost offscreen Fixed.
02:21:138 (2) - The tail slider is touch the HP Bar Uhh... fixed, I guess.


[SiRiRu's Hard]
01:00:389 (4,5) - Move 1 grid right for fix the diamond pattern?
01:34:133 (5) - I think it's better to remove the whistle at tail slider...
01:38:507 (5) - Remove whistle is better, I think
01:43:631 (6) - New combo for emphasis?


[Sallad's Lunatic]
* Add "Sallad4ever" into tags. You seems forgot this one? Oh, yeah.
* Set the Preview Time to 75136 for consistent of each diff, fix this using notepad Done.

00:55:515 (5) - Rotate 180" degress and reverse it, for better flow like 00:54:515 (2)?
01:43:381 (9,10) - Move to X:272 and Y:72 for fix the blanket combo (nazi)


Good luck

Thank you Leo <3
Sallad4ever
@Dusty :Hm... I want to know the reason you pointed those spacing stuffs
@Leorda : 00:55:515 (5) - I prefer the current position, also if I follow your advice I'd have to move 00:55:890 (6) up to make it flow with the curve but this is not possible because of the limit of the editor field
01:43:381 (9,10) - This is intentional so the stack won't messed up in play mode (coba kamu pindahin 9 & 10 ke tempat yg kamu sebut lalu ditest, pasti blanketnya berantakan)

http://puu.sh/NFYf
Chewin
Hi xxheroxx, mod request from my modding queue.
Scusa il ritardo, c'erano altri prima.

[General]
In the "Sallad's Lunatic" the 2nd kiai time should finish on 02:57:631 like the other standard maps
I have 108.141(-4ms) as second offset, try it and don't forget to resnap all elements/green lines after the timing changes

[Reiji's Easy]
00:34:145 (1) - What about to add a whistle on this slider's head?
I think it sounds perfectly, and I would do the same with other white long ticks too, for example here 00:36:144 (2), 00:38:144 (1) and on 00:40:143 (1).
In this way the map would become more flowing and more consistent in my opinion.
01:06:138 (2) - Maybe new combo? Because a new rhythm is starting here, and so it would fit very well
I love how this map flows, really good job here! Just small suggestions about hitsounds that.. I think you should follow to improve the consistency of your map >w<

[Normal]

There are 106 unsnapped elements.
From AIBat:

SPOILER
00:35:634 (2) - Unsnapped circle.
00:36:134 (1) - Unsnapped slider (start).
00:36:134 (1) - Unsnapped slider (end). 00:37:634 (2) - Unsnapped circle.
00:38:134 (1) - Unsnapped slider (start).
00:38:134 (1) - Unsnapped slider (end).
00:39:633 (2) - Unsnapped circle.
00:40:133 (1) - Unsnapped slider (start).
00:40:133 (1) - Unsnapped slider (end).
00:41:633 (2) - Unsnapped circle.
00:42:133 (1) - Unsnapped slider (start).
00:42:133 (1) - Unsnapped slider (end).
00:43:383 (2) - Unsnapped slider (start).
00:43:383 (2) - Unsnapped slider (end).
00:44:133 (3) - Unsnapped slider (start).
00:44:133 (3) - Unsnapped slider (end).
00:45:632 (4) - Unsnapped circle.
00:46:132 (1) - Unsnapped slider (start).
00:46:132 (1) - Unsnapped slider (end).
00:47:382 (2) - Unsnapped slider (start).
00:47:382 (2) - Unsnapped slider (end).
00:48:132 (3) - Unsnapped slider (start).
00:48:132 (3) - Unsnapped slider (end).
00:50:131 (1) - Unsnapped slider (start).
00:50:131 (1) - Unsnapped slider (end).
00:51:381 (2) - Unsnapped slider (start).
00:51:381 (2) - Unsnapped slider (end).
00:52:131 (3) - Unsnapped slider (start).
00:52:131 (3) - Unsnapped slider (end).
00:53:631 (4) - Unsnapped circle.
00:54:131 (1) - Unsnapped slider (start).
00:54:131 (1) - Unsnapped slider (end).
00:55:130 (2) - Unsnapped slider (start).
00:55:130 (2) - Unsnapped slider (end).
00:56:130 (3) - Unsnapped slider (start).
00:56:130 (3) - Unsnapped slider (end).
00:57:129 (4) - Unsnapped slider (start).
00:57:129 (4) - Unsnapped slider (end).
00:58:130 (1) - Unsnapped slider (start).
00:58:130 (1) - Unsnapped slider (end).
01:00:129 (4) - Unsnapped slider (start).
01:00:129 (4) - Unsnapped slider (end).
01:01:629 (5) - Unsnapped circle.
01:02:129 (1) - Unsnapped slider (start).
01:02:129 (1) - Unsnapped slider (end).
01:04:129 (4) - Unsnapped slider (start).
01:04:129 (4) - Unsnapped slider (end).
01:06:128 (1) - Unsnapped slider (start).
01:06:128 (1) - Unsnapped slider (end).
01:09:627 (5) - Unsnapped circle.
01:10:127 (1) - Unsnapped slider (start).
01:10:127 (1) - Unsnapped slider (end).
01:11:127 (2) - Unsnapped slider (start).
01:11:127 (2) - Unsnapped slider (end).
01:12:127 (3) - Unsnapped slider (start).
01:12:127 (3) - Unsnapped slider (end).
01:13:127 (4) - Unsnapped slider (start).
01:13:127 (4) - Unsnapped slider (end).
01:14:127 (1) - Unsnapped slider (start).
01:14:127 (1) - Unsnapped slider (end).
01:16:126 (1) - Unsnapped circle.
01:16:626 (2) - Unsnapped circle.
01:17:126 (3) - Unsnapped slider (start).
01:17:126 (3) - Unsnapped slider (end).
01:18:126 (4) - Unsnapped circle.
01:18:626 (5) - Unsnapped circle.
01:19:126 (6) - Unsnapped slider (start).
1:19:126 (6) - Unsnapped slider (end).
01:20:125 (1) - Unsnapped slider (start).
01:20:125 (1) - Unsnapped slider (end).
01:22:125 (2) - Unsnapped circle.
01:22:625 (3) - Unsnapped circle.
01:23:125 (4) - Unsnapped slider (start).
01:23:125 (4) - Unsnapped slider (end).
01:24:125 (1) - Unsnapped circle.
01:24:624 (2) - Unsnapped circle.
01:25:124 (3) - Unsnapped slider (start).
01:25:124 (3) - Unsnapped slider (end).
01:26:124 (4) - Unsnapped circle.
01:26:624 (5) - Unsnapped circle.
01:27:124 (6) - Unsnapped slider (start).
01:27:124 (6) - Unsnapped slider (end).
01:28:124 (1) - Unsnapped slider (start).
01:28:124 (1) - Unsnapped slider (end).
01:30:123 (2) - Unsnapped circle.
01:30:623 (3) - Unsnapped circle.
01:31:123 (4) - Unsnapped slider (start).
01:31:123 (4) - Unsnapped slider (end).
01:32:123 (1) - Unsnapped slider (start).
01:32:123 (1) - Unsnapped slider (end).
01:34:123 (2) - Unsnapped slider (start).
01:34:123 (2) - Unsnapped slider (end).
01:36:122 (3) - Unsnapped slider (start).
01:36:122 (3) - Unsnapped slider (end).
01:38:122 (4) - Unsnapped slider (start).
01:38:122 (4) - Unsnapped slider (end).
01:40:121 (1) - Unsnapped slider (start).
01:40:121 (1) - Unsnapped slider (end).
01:41:121 (2) - Unsnapped slider (start).
01:41:121 (2) - Unsnapped slider (end).
01:42:121 (3) - Unsnapped circle.
01:42:621 (4) - Unsnapped circle.
01:43:121 (5) - Unsnapped circle.
01:43:621 (1) - Unsnapped spinner (start).
01:43:621 (1) - Unsnapped spinner (end).
02:27:135 (4) - Unsnapped slider (start).
02:27:135 (4) - Unsnapped slider (end).

01:14:127 (1) - I'd reduce this slider by 1/2 adding a circle on 01:15:136 and 01:15:636 instead
01:32:123 (1) - Finish on the head?
02:04:141 (1) - This slider is covered by the HP bar, consider to move it:
02:46:133 (1) - Same of 01:32:123 (1)
Fine

[S i r i r u's Hard]
00:36:144 (6) - Use finish here so you can keep a certain consistency and furthermore I love how it sounds together with 00:34:145 (1), 00:38:144 (1) and 00:40:143 (6)
00:38:144 (1) - ^
00:40:143 (6) - ^
01:15:636 (2) - Since this isn't the hardest diff of the mapset I highly suggest you to use New combo on this circle and on 01:16:136 (3) to advice players about this antijump
02:29:136 (1,2,3) - ^
02:31:636 (7) - CTRL + R it? It flows much better imo >w<
02:56:131 (7) - New combo

[Sallad's Lunatic]
00:42:518 (2) - I'd remove this circle since the stream should start just on 00:42:643 (3) <- Consider to fix this also because a 1/4 circle after a slider's end could be very bothering, especially in this case since you don't need to add it :\
00:50:516 (2) - To end the speech above, I think that this circle is fine because it follows the music on this tick, while the previous one was simply useless since didn't follow anything
01:01:139 (3) - Nazi but move the last waypoint 1 grid up since the slider is asymmetric
01:04:139 (1) - Unreadable and unrankable slider because overlapped with 01:03:014 (3). You must fix this though you used New combo on it.
01:16:136 (1) - What about to reduce this slider by 1/2 adding a circle on the blue tick? I mean:

01:18:886 (3) - I would do the same here ^
01:43:381 (9,10) - Really ugly blanket, move them at x:272 y:72
02:00:642 (2) - ctrl + r flows better
02:29:136 (5) - Use new combo or the overlap between 02:28:886 (4,5) would be very confusing

That's all, good luck hero :3
Topic Starter
Diasios
Grazie, Chewin.
Reiji-RJ

Chewin wrote:

[Reiji's Easy]
00:34:145 (1) - What about to add a whistle on this slider's head?
I think it sounds perfectly, and I would do the same with other white long ticks too, for example here 00:36:144 (2), 00:38:144 (1) and on 00:40:143 (1).
In this way the map would become more flowing and more consistent in my opinion.
01:06:138 (2) - Maybe new combo? Because a new rhythm is starting here, and so it would fit very well
I love how this map flows, really good job here! Just small suggestions about hitsounds that.. I think you should follow to improve the consistency of your map >w<
Ohh, I fixed all you suggested and I really liked your mod *^* Thank you a lot!
http://puu.sh/Pe7i - here is my diff
Frostmourne
Rue provided me this kind of music and I'm also addicted this song either!

Glad to see someone map it ! (especially you :D ) \:D/ star~~
Topic Starter
Diasios
Updated!

Thank you Frostmourne :)
Sallad4ever

Chewin wrote:

[Sallad's Lunatic]
00:42:518 (2) - I'd remove this circle since the stream should start just on 00:42:643 (3) <- Consider to fix this also because a 1/4 circle after a slider's end could be very bothering, especially in this case since you don't need to add it :\ This note is following the percussion sound on the music, so I'm not going to remove this
00:50:516 (2) - To end the speech above, I think that this circle is fine because it follows the music on this tick, while the previous one was simply useless since didn't follow anything Actually this and the above note is the same, they both following the percussion
01:01:139 (3) - Nazi but move the last waypoint 1 grid up since the slider is asymmetric Miss this, done
01:04:139 (1) - Unreadable and unrankable slider because overlapped with 01:03:014 (3). You must fix this though you used New combo on it. Nah, it's very readable, the start of the slider is very conspicuous and the combo color help it
01:16:136 (1) - What about to reduce this slider by 1/2 adding a circle on the blue tick? I mean: Hmm ok

01:18:886 (3) - I would do the same here ^ Nah this one I use long slider to follow the guitar
01:43:381 (9,10) - Really ugly blanket, move them at x:272 y:72 This is intentional, try to see the pattern in test mode and you'll see what I mean (you can try to fix the circle position then see it in test mode to see the error)
02:00:642 (2) - ctrl + r flows better True, fixed
02:29:136 (5) - Use new combo or the overlap between 02:28:886 (4,5) would be very confusing I won't change the combo as it'll messed up my combo pattern, but I agree it is quite difficult to see. I decide to unstack them instead
I'm very sorry for the late reply xxheroxx :(
http://puu.sh/WJ3l

Edit: you can change the map as you see fit xxheroxx, cause I can't keep following the map cause of some problem on my end :cry:
Topic Starter
Diasios
Updated!
Kert
[Sallad's Lunatic]
01:14:137 (1,2) - I dunno, can you emphasize this part a little somehow?
For example using short slider from 01:14:137 to 01:14:261 and adding a note on the remaining beat. You can change 01:14:761 (3,4) - to a short slider too
02:29:131 (5) - Whistle here?

[S i R i R u's Hard]
01:21:135 (x) - I'd add a circle here, because the pause is kinda awkward D:

Everything else is neat for me \o/
Nice arrange~
Topic Starter
Diasios
Thank you, Kert.
giO-
M4M~
Ciao, scrivo in inglese dato che vedo che hai guest diff di altre persone.


Reiji's Easy

01:08:138 (3,1) - (nazi) move (3) on x:328 y:260 and (1) on x:412 y:208 http://puu.sh/16ILT
02:10:135 - finish?

Normal

01:22:635 (3) - it seems a bit off screen
01:28:134 (1) - what about delete the repeat on this slider and add another minislider from 01:29:383 - to 01:29:633 - ? result: http://puu.sh/16Jbf , its sound really better
02:07:636 (4) - move here x:168 y:240 maybe? flow better, since it's Normal diff will be better to have the beat there
02:13:135 (2,3) - overlap, remove it http://puu.sh/16Jgz

S i R i R u's Hard

01:16:761 (2) - i think you don't need this note, don't fit good, try to delete it
01:21:135 - add note here? the mini stream seems weird to start on blu tick, i tried to add beat on previous white tick and it play better, maybe you can also delete the note here 01:21:510 (5) - , seems better to me, the result will be this: http://puu.sh/16Jqx http://puu.sh/16JqT
01:40:131 (1) - (nazi) move the last point on x:448 y:184 to make the slider symmetric http://puu.sh/16JK6
02:30:756 (2) - as i said on the first suggestion, maybe you don't need it

lepidon! - Taiko Oni

maybe http://puu.sh/16Kd1 ? sorry if i'm wrong, i just noticed all taiko diffs are always made with difficulty settings on 5

Sallad's Lunatic

00:51:641 (9,10,11) - try to replace this triple with a single slider http://puu.sh/16K1e , it fit better in my opinion
01:43:381 (9,10) - fix the beats position moving them on x:272 y:72 http://puu.sh/16K3b
02:25:882 (6) - finish?


Buona fortuna! :D
Topic Starter
Diasios
Grazie giO- :)
YTYuyu
alright i'm here~. mod requested in game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR~!

[Reiji's Easy]
00:34:145 (1,2) - just a minor spacing error. i suggest fixing it for consistency in the spacing.
00:52:141 (3) - add a clap at the beginning. it'll be for consistency with the previous clap at the previous slider. if you do this remove the clap at the repeat. yes it emphasizes the instrumental, but it breaks the consistency in the claps.
01:32:133 (3) - make this note a NC. it'll be consistent with 01:40:131 (1) - since the instrumental changes here.
01:37:132 (4) - think you can space this note out so that (2,4) is between (3)? i think this pattern will flow smoother during gameplay IMO. it should look like this.

[Normal]
01:15:636 - maybe a circle to follow the instrumental in the song? the circles also emphasizes this part on the instrumental.
02:16:134 - 02:24:132 - consider using this code because that shape the yellow circles are making plays oddly for me during gameplay. i felt really uncomfortable when i hit the notes.
SPOILER
208,272,136134,6,0,B|199:333|255:356,2,105,0|8|0
264,232,137134,2,0,B|324:240|347:184,2,105,0|0|0
200,204,138134,1,0
96,208,138508,1,0
48,304,138883,1,0
188,304,139383,1,0
120,320,139633,1,0
20,220,140133,6,0,B|12:160|68:137,2,105,0|8|0
88,208,141133,2,0,B|145:184|137:124,2,105,0|0|0
60,272,142133,1,0
160,248,142508,1,0
212,156,142883,1,0
392,268,143632,1,0
328,140,144132,6,0,B|318:60|393:28,1,140
400,168,145132,2,0,B|480:158|512:233,1,140
372,240,146132,2,0,B|382:320|307:352,1,140
300,212,147132,2,0,B|220:222|188:147,1,140
160,12,148132,6,0,B|168:76|216:64|256:108|256:108|296:64|344:76|352:12,1,280
256,360,150131,5,4
124,324,150631,1,0
220,224,151131,2,0,B|230:144|155:113,1,140,0|0
20,76,152131,1,0
60,208,152631,1,0
156,112,153131,2,0,B|187:37|267:47,1,140,0|2
02:29:631 - same as 01:15:636.

[RuRu's Hard]
00:42:143 (2) - remove the whistle at the repeat. yes it follows the instrumental, but there's a hold in the instrumental at the repeat and that breaks the mood of the song.
00:46:142 (1) - ^
01:04:888 (4,5) - maybe a whistle at the beginning for emphasis in the instrumental? i think this will give off a nice whistle pattern to the next combo during gameplay.
01:06:138 (1) - same as 00:42:143.
01:08:888 (2) - same as 01:04:888.
01:12:137 (5) - make this a NC. this is where the instrumental changes in this part of the song.
01:12:137 (1,2,3) - same as 00:42:143.
01:20:510 (2) - make this slider symmetrical. when people play this, it'll look bad during gameplay and the flow would be broken a bit.
01:56:138 (4) - same as 00:42:143.
02:00:137 (1) - ^
02:04:136 (1) - ^, and replace the finish for a whistle. the finish sounds too distracting for players during gameplay at this part. basically it breaks the whole mood of the song.
02:22:883 (4,5) - same as 01:04:888.
02:55:126 (5,6) - *nazi* these 2 sliders seem to bother me a bit because they're unsymmetrical. think you can make these 2 symmetrical for a smoother flow to the next note?

[lepidon - Taiko Oni]
00:45:892 (18) - change this to a k. the volume in the instrumental barely decreases compared to the last 2 k's, basically it sounds similar IMO.
00:59:140 (7) - k here. not the instrumental, but you can hear a clicking sound in this part and that k follows it.
01:08:888 (18) - and here. it'll follow the "thump" in the drums in this part.
01:16:136 (1) - make this a D. it'll follow the cymbals and the big "thump" in the drums and it'll represent a new pattern in this part.
01:38:132 (37) - same as 01:08:888.

[Sallad's Lunatic]
01:15:136 (5) - maybe a NC here because the instrumental changes from this note?
01:23:135 (5,6,7,8) - aww i was expecting a different shape instead of going around in a circle? try a diamond and tell me what you think.
01:26:134 (1,2) - make (2) look like (1) and vice versa. the flow is already broken by the time (2) is hit during gameplay IMO.
02:29:131 (5) - same as 01:15:136.

i'll do the rest in the morning...it's late at night here so yea...don't give me kd until i'm done with the full mod.

and that's all...i'm gonna star this for now because there are no mods in the taiko diff, even though it is a lepidon taiko diff. in this state get at least 2-3 taiko mods and then call me back for a re-check. i feel that the diffs are ready for ranking. GL :D
Topic Starter
Diasios

Byakugan249 wrote:

[Normal]

01:15:636 - maybe a circle to follow the instrumental in the song? the circles also emphasizes this part on the instrumental. I prefer not to add it.
02:16:134 - 02:24:132 - consider using this code because that shape the yellow circles are making plays oddly for me during gameplay. i felt really uncomfortable when i hit the notes. I tried your pattern but I don't like it, I prefer to keep mine.
SPOILER
208,272,136134,6,0,B|199:333|255:356,2,105,0|8|0
264,232,137134,2,0,B|324:240|347:184,2,105,0|0|0
200,204,138134,1,0
96,208,138508,1,0
48,304,138883,1,0
188,304,139383,1,0
120,320,139633,1,0
20,220,140133,6,0,B|12:160|68:137,2,105,0|8|0
88,208,141133,2,0,B|145:184|137:124,2,105,0|0|0
60,272,142133,1,0
160,248,142508,1,0
212,156,142883,1,0
392,268,143632,1,0
328,140,144132,6,0,B|318:60|393:28,1,140
400,168,145132,2,0,B|480:158|512:233,1,140
372,240,146132,2,0,B|382:320|307:352,1,140
300,212,147132,2,0,B|220:222|188:147,1,140
160,12,148132,6,0,B|168:76|216:64|256:108|256:108|296:64|344:76|352:12,1,280
256,360,150131,5,4
124,324,150631,1,0
220,224,151131,2,0,B|230:144|155:113,1,140,0|0
20,76,152131,1,0
60,208,152631,1,0
156,112,153131,2,0,B|187:37|267:47,1,140,0|2
02:29:631 - same as 01:15:636. Same as before.



[RuRu's Hard]

00:42:143 (2) - remove the whistle at the repeat. yes it follows the instrumental, but there's a hold in the instrumental at the repeat and that breaks the mood of the song. Done.
00:46:142 (1) - ^ Done.
01:04:888 (4,5) - maybe a whistle at the beginning for emphasis in the instrumental? i think this will give off a nice whistle pattern to the next combo during gameplay. Done.
01:06:138 (1) - same as 00:42:143. Done.
01:08:888 (2) - same as 01:04:888. Done.
01:12:137 (5) - make this a NC. this is where the instrumental changes in this part of the song. Done.
01:12:137 (1,2,3) - same as 00:42:143. Done.
01:20:510 (2) - make this slider symmetrical. when people play this, it'll look bad during gameplay and the flow would be broken a bit. Done.
01:56:138 (4) - same as 00:42:143. Done.
02:00:137 (1) - ^ Done.
02:04:136 (1) - ^, and replace the finish for a whistle. the finish sounds too distracting for players during gameplay at this part. basically it breaks the whole mood of the song. Done.
02:22:883 (4,5) - same as 01:04:888. Done.
02:55:126 (5,6) - *nazi* these 2 sliders seem to bother me a bit because they're unsymmetrical. think you can make these 2 symmetrical for a smoother flow to the next note? Done.



[Sallad's Lunatic]

01:15:136 (5) - maybe a NC here because the instrumental changes from this note? Done.
01:23:135 (5,6,7,8) - aww i was expecting a different shape instead of going around in a circle? try a diamond and tell me what you think. Done.
01:26:134 (1,2) - make (2) look like (1) and vice versa. the flow is already broken by the time (2) is hit during gameplay IMO. Done, I guess.
02:29:131 (5) - same as 01:15:136. Done.

Thank you Byakugan <3
I also checked ruru and sallad's difficulties because they can't keep following the map.

I'll call you again when I'll get some taiko mods. :)
lepidopodus
@Byakugan249:
00:45:892 (18) - I followed pitch of the sound for that note, not the volume.
00:59:140 (7) - kat usually flouts the mood but I don't want to use too many of them yet. Also instrumental sound in here have relatively low pitched, compared with 00:59:389 (8), so that is why I used don.
01:08:888 (18) - Applied.
01:16:136 (1) - Kiai flash & fountain is enough. It's too typical to put a big note in such place. Also compared with 02:30:136 (1) that sound is rather week.
01:38:132 (37) - The sound is too 'heavy' to put kat there, I think.

Updated: http://puu.sh/19pl2
Reiji-RJ
http://puu.sh/19pmo
Fixed all you said, Byakugan~
Thank you!
Topic Starter
Diasios
Updated!
KDS
yooooo
I'm here to do a Taiko modding requested by hero :D


[General]
8-)b


[Patterns]
01:16:150 (1) - why is there no finish? I think that point needs finish like 02:30:150 (1) :3
02:29:150 (37,38) - yep, I know that sounds is higher than 01:15:150 (41,42). so, how about changing the pattern to "ddd d" for some variation?


that's all :3
a fine note density, hitsounding, and pattern..
what else we need to say? :)
kanpakyin
Taiko mod here:

[lepidon! - Taiko Oni]
  1. 00:48:775 (32) - It fits the music better after changing it back to don.
  2. 01:19:900 (22) - kat here?
  3. 01:38:275 (38) - Please move this note to 01:38:400 - because there are no drum sound and only a protraction present there. So the note is a bit superfluous in my opinion.
  4. 01:44:150 - I think you could add a spinner here and let it end at 01:45:900 -
That it. The map looks good.
spboxer3
from xxhreoxx's Taiko mod request via IRC:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.


lepidon! - Taiko Oni


  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)

  1. 00:59:775 - add note (d)
  2. 01:16:150 (1) - D? It's start at kiai time. It should used stronger note. so I propose used "D" here

  3. 01:39:025 (43) - remove this note? It's a kinda stream for this part and a bit odd to me.

  4. 02:35:275 (34) - ^

That's all~
Nice job~ lepidon!!
lepidopodus
@KDS:
01:16:150 (1) - I usually don't put finish in start of kiai part since kiai flash and fountain is usually enough to tell the difference. Also that makes the difference between the 1st/2nd kiai part
02:29:1500 (37,38) - That part is better to maintain consistency rather to make more variations.

@kanpakyin:
00:48:775 (32) - Used kat cause pitch of some kind of string sound. 'dkdd' and 'ddkd' are appearing a lot in this map so I wanted some more variations in there.
01:19:900 (22) - Instead of this, 01:27:775 (22) to kat.
01:38:275 (38) - Not bad since that was the 4th measure for that phrase. Applied.
01:44:150 - Maybe possible but I still think making it empty is better.

@spboxer3:
00:59:775 - Following some kind of string sound there, so it would be better to make it empty to emphasize the next note.
01:16:150 (1) - Same suggestion with KDS'.
01:39:025 (43) - Since it is almost the end of the map, I don't think it is bad to draw some attention from players by making such stream.
02:35:275 (34) - Nah there is a sound for that note.

Update: http://puu.sh/1bWKt
Topic Starter
Diasios
Updated!
YTYuyu
alright good to see that you got taiko mods :D.

[Normal]
02:14:150 (3,4,5) - maybe move these here? that slight overlap on the slider(3) bothers me during gameplay. also it'll make a triangle either way for (4,5,6).

i wanna hear your opinion on this. other than that the other diffs are ready.
Topic Starter
Diasios

Byakugan249 wrote:

[Normal]

02:14:150 (3,4,5) - maybe move these here? that slight overlap on the slider(3) bothers me during gameplay. also it'll make a triangle either way for (4,5,6). I made that overlap on purpose and i like my pattern so I'm not going to change it.
YTYuyu
fixed 1 thing on Lunatic to make the flow better and other than that it's ready, so here you go :D
Topic Starter
Diasios
Thanks a lot <3
Chewin
Good luck hero :3
Topic Starter
Diasios
Grazie :P
Andrea
This is awesome.

Ranked~
thelewa
Sallad's Lunatic is in a dire need of some nazi modding, the spacing errors in some of the streams are driving me insane
miss_master_old
@Lunatic
Chewin
Congratz hero! *-*
Sallad4ever
Congratz for the rank hero and I'm sorry I can't follow the map

thelewa wrote:

Sallad's Lunatic is in a dire need of some nazi modding, the spacing errors in some of the streams are driving me insane
Despite saying it drive you insane, you easily FC the diff so I don't understand what kind of nazi modding you want me to have
TicClick
I am happy now.
Topic Starter
Diasios
Thanks everyone! :)
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