alright i'm here~. mod requested in game.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.
[General]
CLEAR~!
[Reiji's Easy]
00:34:145 (1,2) - just a minor spacing error. i suggest fixing it for consistency in the spacing.
00:52:141 (3) - add a clap at the beginning. it'll be for consistency with the previous clap at the previous slider. if you do this remove the clap at the repeat. yes it emphasizes the instrumental, but it breaks the consistency in the claps.
01:32:133 (3) - make this note a NC. it'll be consistent with 01:40:131 (1) - since the instrumental changes here.
01:37:132 (4) - think you can space this note out so that (2,4) is between (3)? i think this pattern will flow smoother during gameplay IMO. it should look like this.
[Normal]
01:15:636 - maybe a circle to follow the instrumental in the song? the circles also emphasizes this part on the instrumental.
02:16:134 - 02:24:132 - consider using this code because that shape the yellow circles are making plays oddly for me during gameplay. i felt really uncomfortable when i hit the notes.
[RuRu's Hard]
00:42:143 (2) - remove the whistle at the repeat. yes it follows the instrumental, but there's a hold in the instrumental at the repeat and that breaks the mood of the song.
00:46:142 (1) - ^
01:04:888 (4,5) - maybe a whistle at the beginning for emphasis in the instrumental? i think this will give off a nice whistle pattern to the next combo during gameplay.
01:06:138 (1) - same as 00:42:143.
01:08:888 (2) - same as 01:04:888.
01:12:137 (5) - make this a NC. this is where the instrumental changes in this part of the song.
01:12:137 (1,2,3) - same as 00:42:143.
01:20:510 (2) - make this slider symmetrical. when people play this, it'll look bad during gameplay and the flow would be broken a bit.
01:56:138 (4) - same as 00:42:143.
02:00:137 (1) - ^
02:04:136 (1) - ^, and replace the finish for a whistle. the finish sounds too distracting for players during gameplay at this part. basically it breaks the whole mood of the song.
02:22:883 (4,5) - same as 01:04:888.
02:55:126 (5,6) - *nazi* these 2 sliders seem to bother me a bit because they're unsymmetrical. think you can make these 2 symmetrical for a smoother flow to the next note?
[lepidon - Taiko Oni]
00:45:892 (18) - change this to a k. the volume in the instrumental barely decreases compared to the last 2 k's, basically it sounds similar IMO.
00:59:140 (7) - k here. not the instrumental, but you can hear a clicking sound in this part and that k follows it.
01:08:888 (18) - and here. it'll follow the "thump" in the drums in this part.
01:16:136 (1) - make this a D. it'll follow the cymbals and the big "thump" in the drums and it'll represent a new pattern in this part.
01:38:132 (37) - same as 01:08:888.
[Sallad's Lunatic]
01:15:136 (5) - maybe a NC here because the instrumental changes from this note?
01:23:135 (5,6,7,8) - aww i was expecting a different shape instead of going around in a circle? try a diamond and tell me what you think.
01:26:134 (1,2) - make (2) look like (1) and vice versa. the flow is already broken by the time (2) is hit during gameplay IMO.
02:29:131 (5) - same as 01:15:136.
i'll do the rest in the morning...it's late at night here so yea...don't give me kd until i'm done with the full mod.
and that's all...i'm gonna star this for now because there are no mods in the taiko diff, even though it is a lepidon taiko diff. in this state get at least 2-3 taiko mods and then call me back for a re-check. i feel that the diffs are ready for ranking. GL
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.
[General]
CLEAR~!
[Reiji's Easy]
00:34:145 (1,2) - just a minor spacing error. i suggest fixing it for consistency in the spacing.
00:52:141 (3) - add a clap at the beginning. it'll be for consistency with the previous clap at the previous slider. if you do this remove the clap at the repeat. yes it emphasizes the instrumental, but it breaks the consistency in the claps.
01:32:133 (3) - make this note a NC. it'll be consistent with 01:40:131 (1) - since the instrumental changes here.
01:37:132 (4) - think you can space this note out so that (2,4) is between (3)? i think this pattern will flow smoother during gameplay IMO. it should look like this.
[Normal]
01:15:636 - maybe a circle to follow the instrumental in the song? the circles also emphasizes this part on the instrumental.
02:16:134 - 02:24:132 - consider using this code because that shape the yellow circles are making plays oddly for me during gameplay. i felt really uncomfortable when i hit the notes.
SPOILER
02:29:631 - same as 01:15:636.208,272,136134,6,0,B|199:333|255:356,2,105,0|8|0
264,232,137134,2,0,B|324:240|347:184,2,105,0|0|0
200,204,138134,1,0
96,208,138508,1,0
48,304,138883,1,0
188,304,139383,1,0
120,320,139633,1,0
20,220,140133,6,0,B|12:160|68:137,2,105,0|8|0
88,208,141133,2,0,B|145:184|137:124,2,105,0|0|0
60,272,142133,1,0
160,248,142508,1,0
212,156,142883,1,0
392,268,143632,1,0
328,140,144132,6,0,B|318:60|393:28,1,140
400,168,145132,2,0,B|480:158|512:233,1,140
372,240,146132,2,0,B|382:320|307:352,1,140
300,212,147132,2,0,B|220:222|188:147,1,140
160,12,148132,6,0,B|168:76|216:64|256:108|256:108|296:64|344:76|352:12,1,280
256,360,150131,5,4
124,324,150631,1,0
220,224,151131,2,0,B|230:144|155:113,1,140,0|0
20,76,152131,1,0
60,208,152631,1,0
156,112,153131,2,0,B|187:37|267:47,1,140,0|2
[RuRu's Hard]
00:42:143 (2) - remove the whistle at the repeat. yes it follows the instrumental, but there's a hold in the instrumental at the repeat and that breaks the mood of the song.
00:46:142 (1) - ^
01:04:888 (4,5) - maybe a whistle at the beginning for emphasis in the instrumental? i think this will give off a nice whistle pattern to the next combo during gameplay.
01:06:138 (1) - same as 00:42:143.
01:08:888 (2) - same as 01:04:888.
01:12:137 (5) - make this a NC. this is where the instrumental changes in this part of the song.
01:12:137 (1,2,3) - same as 00:42:143.
01:20:510 (2) - make this slider symmetrical. when people play this, it'll look bad during gameplay and the flow would be broken a bit.
01:56:138 (4) - same as 00:42:143.
02:00:137 (1) - ^
02:04:136 (1) - ^, and replace the finish for a whistle. the finish sounds too distracting for players during gameplay at this part. basically it breaks the whole mood of the song.
02:22:883 (4,5) - same as 01:04:888.
02:55:126 (5,6) - *nazi* these 2 sliders seem to bother me a bit because they're unsymmetrical. think you can make these 2 symmetrical for a smoother flow to the next note?
[lepidon - Taiko Oni]
00:45:892 (18) - change this to a k. the volume in the instrumental barely decreases compared to the last 2 k's, basically it sounds similar IMO.
00:59:140 (7) - k here. not the instrumental, but you can hear a clicking sound in this part and that k follows it.
01:08:888 (18) - and here. it'll follow the "thump" in the drums in this part.
01:16:136 (1) - make this a D. it'll follow the cymbals and the big "thump" in the drums and it'll represent a new pattern in this part.
01:38:132 (37) - same as 01:08:888.
[Sallad's Lunatic]
01:15:136 (5) - maybe a NC here because the instrumental changes from this note?
01:23:135 (5,6,7,8) - aww i was expecting a different shape instead of going around in a circle? try a diamond and tell me what you think.
01:26:134 (1,2) - make (2) look like (1) and vice versa. the flow is already broken by the time (2) is hit during gameplay IMO.
02:29:131 (5) - same as 01:15:136.
and that's all...i'm gonna star this for now because there are no mods in the taiko diff, even though it is a lepidon taiko diff. in this state get at least 2-3 taiko mods and then call me back for a re-check. i feel that the diffs are ready for ranking. GL