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Shimotsuki Haruka - Hoshi no Yume ~Gathering the stars of lo

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Yasora

Philippines wrote:

  • General
  1. I don't know why there's a Favorite on your tags. :O

Melophobia wrote:

[Genera]
add "Favorite" to the tags, it's the game maker of this~
merchat7
As requested,

[General]

- Your soft-sliderslide.wav is 0byte, which is currently unrankable with current ranking criteria so use this one
- Byakugan249 mentioned about one of the background being 1023x767, but I didn't see your reason of why this isn't change so I'll remention this.
- No custom hit burst? Since you have custom lighting.png, my hit burst look out of place. I think you should enforce a hitburst or make a custom one.

[Easy]

01:26:670 (1) - beginning of this doesnt follow anything
Had a feeling someone mention this. I don't agree that if you change this, rhythm will be more difficult. Imo, current rhythm is harder to read because it isn't following anything so if you are listening to the music, you'll either be hitting early or late. I could also argue rhythm from this spinner 01:24:062 (1) - to this note is 3/2. Changing to 1/1 or 2/1 would be nicer I think. Plus spinner is following drums, weird to stop following it all the sudden. And for 01:28:236 (1), it's following a strong cymbal sound + a slider, I do not think beginner will miss this just because rhythm is 3/2 or 5/2 if you move the slider 1/2 backward , forward or extend 1/2 and move backward. I hope you reconsider this.
* = rechecked whistle suggestions, sometime hitsound sound good when listening in the editor, but when playing, or listening to the whole section, they may sound off so do what you think is good for you. Any whistle suggesiton without * means that I see no reason not to do them.
01:29:279 (2) - Listen to hi-hat or tick sound at begin, whistle would sound nice at begin because of this for me. *Hm, sound a bit off, maybe slightly lover volume for this one
01:33:453 (2) - ^ *fine if you leave this out to emphasize the finish more
01:37:627 (2) - ^ *I would probably put at end instead because of 01:54:323 (2), sound better to me without whistle at begin to just emphasize when piano is playing instead
01:39:192 (3) - No clap at end? Can hear drum sound in background.
01:42:062 (3) - Sound empty here to me, maybe whistle at begin *listen to vocal, guess it's fine to leave whistle out here
01:44:670 (1.2) - Weird to play hit circle here for me because of how vocal sing, really feel like you should be holding a note and not like this. I would do 3/2 slider like 01:45:975 (3) -
01:45:975 (2) - Same as 01:29:279.
01:52:497 (4) - Same as 01:42:062. *Read 01:37:627
01:54:323 (2) - Same as 01:29:279. *Same reason as 01:37:627
01:56:670 (4) - ^
01:57:453 (1) - ^ at end *Perhaps weird to hit next note with whistle at end here
02:11:279 (4) - Whistle at begin sound nice for me.

Don't see any whistle during kiai time, should use some, some parts sound empty without it for me. If you really dislike using whistle at this part, I would suggest finding a closed-hihat sound, better than nothing for me.

[Normal]

+1 hp & od, too low compare to Hard (bad difficulty spread) and I don't see any reason to reduce them for lower star rating here.

00:26:410 (3) - I prefer if you shorten this slider by 1/1 and put a circle instead so that you have to hit a note everytime the piano is played instead. Alternatively, you can remove this slider and add repeat to (2) instead and put the hit circle. If you don't like any of these suggestions, I think the best option for a Normal is this http://puu.sh/wkiB Two short sliders.
00:36:584 (2,3) - Cannot agree with not putting anything on 00:36:844. (1) is following piano so I expect a note here. My best suggestion is to remove both hit circle and do a short slider on 00:36:844.
00:40:236 (1) - I would move the white point a bit more down like this http://puu.sh/wkk9. This shape doesn't seem nice compare to song feel for me.
00:53:801 (2,3,1) - Place in a more curvy way? http://puu.sh/wkkH
01:00:844 (4) - I would put whistle at end for bell sound.
01:05:018 (4) - ^ I guess here too for consistency
01:27:714 (1) - This is weird for me because listen to how the singer at the middle of this slider (on red tick), really feel like you need to hit a note or something here for me.I guess do repeating slider instead? Or short slider then a long slider and remove (2) seem better to me.
01:30:062 (5,1) - Better to do slider like 01:31:105 (2,3) - . First, consistency, the piano is always at the begin of a slider and your current pattern emphasize 01:30:062 & 01:30:323, but the sound on 01:30:323 isn't very emphasized at all imo. Also consider adding whistle on the begin of these sliders or just on (1) & (3).
01:33:453 (4,5) - Prefer something like 01:50:149 instead.
01:48:323 (3) - Whistle sound nice here, (finish 1/1 pause whistle 1/1 pause finish) hitsound everytime you need to hit a note which is nice for gameplay.
01:52:497 (3) - Finish at end sound better than nothing. Easy does this as well.
01:54:323 (2) - Whistle seem good here for me
01:54:323 (2) - Emphasize the vocal? Since "Mi" is emphasize with the finish, whistle on the "kon" would sound nice and again, hitsound everytime you need to hit is nicer for gameplay.
02:00:844 (2) - Maybe whistle here
02:12:062 (1) - Would prefer like in Easy for piano.
02:15:453 (2) - Whistle sound nice here for me
02:24:584 (1,2) - Whistle on (2) instead of end of (1). This is the piano sound you've been putting whistle on so it weird to change this. Or you can leave the whistle at end of (1) if you want.
02:25:366 (2) - ^ Same pattern so need to add some whistle here
02:26:670 (1,2) - I would just put whistle at begin and end here, sound weird to not have a hitsound at begin of (1). Perhaps do crescendo effect here.
02:28:757 (1) - Whistle at begin especially if you did above.

Some weird rhythm here for me and a few inconsistency in hitsound, but the rest seem good.

[Hard]

00:28:757 (10) - Whistle here, continue following the piano
00:32:670 (6) - Listen to 00:31:888 (4), need a whistle here to end this whistle pattern.
00:36:844 (6) - ^
00:51:453 (3,4) - I would definitely put whistle on the piano here (on 3 and end of 4)
01:59:540 (1) - I would stack this to emphasize the vocal and no hi hat sound
01:59:801 (2,3,4) - Guess I would space this out, to be honest, I don't see why some are spaced out and some are stacked, the song doesn't really change much so I think all stack or all space out would be better.

I think the main thing that bother me is hitsound. I hear hi hat, high piano notes, bell. It really make me feel like you could use a lot more whistle or do some custom hi hat sound. I didn't suggest many whistle here because you may not like following hi hat for example because in Easy, you didn't follow it. 02:14:670 - End - Whistle placement here is really good imo, I wish you did something like this for the rest of the beatmap.

[Sekai's Hard]

00:48:584 (7) - Would put whistle at begin, it's almost the same as 00:46:497 (1), but softer piano here.
00:51:453 (3,5,6) - You should follow the piano here, whistle on the red ticks of these notes.
01:00:062 (3,2,4) - I wouldn't follow hi hat sound, but bell sound instead. So I would remove from (2) and put on end of (3) and begin of (4)
01:09:453 (1,2) - Follow piano, whistle on begin of (1) and (2).and remove from end of (1) and begin of (3). I do not understand why you choose to do your whistle like this. This whistle pattern fits much better with your rhythm because the hitsound are on the places you have to hit and not say end of a slider which is much better for gameplay.
01:26:931 (4) - I guess you didn't put because the drum sound here is much lower than before, but having nothing at all sound weird, clap at begin and end of this repeating slider sound nicer.
02:12:323 (1) - Suggest whistle to follow piano
02:14:670 - End - Follow Miya's Hard whistle pattern for this part.

Pattern looks really good here, but really confuse by your whistle pattern, it's following hi hat, but your diff rhythm is not focus on the drums.

I think whistle usage need more work in all diff. Easy at kiai time, Normal, check for consistency, Hard, begin till end of kiai time sound too empty and Sekai's Hard, change from follow hi hat to piano and bell instead. Alternatively, you can ask pm me for a hitsound mod if you really don't see a problem or have no idea what to do. Not much pattern suggestion since I'm really bad at mapping slow songs.

Another hitsouind mod lol, but everything else in the diffs looks quite good. Since hitsound bother me a lot, I would normally not star, but I'm confident you can make it better and Shimotsuki Haruka :D

Good luck!
Topic Starter
Miya
Thank you for the mod guys. Orz, lazy to write the reply >.<
But especially for merchat, thank you for the whistle mod and star. Well, let's see this whistle work out. I hope it's good :D
Yasora
Sekai
Midasmens
Hi~ Midas here....
Request from my queue

General
On of the BG is 1023x767....You can change it if you want~~~ Just a suggestion :3

Easy
Good Map!!! >.<

Yasora's Normal
00:23:018 (3) - add whistler at the end
00:59:540 - add a note?
00:59:801 (2) - add whistler at the end
01:03:714 - add a note?
01:03:975 (2) - add whistler at the end
01:09:453 (1) - add whistler
01:18:584 (4) - end with whistler
01:21:453 (3) - ^
01:22:497 (4) - remove whistler
01:23:018 (1) - add whistler
Nice mapset :3

Hard
00:24:062 (7) - NC if you like~
00:24:584 (9) - add whistler
00:28:236 (8) - NC?
00:28:757 (10) - add whistler
00:32:410 (5) - same as above
00:36:584 (5) - ^
00:41:279 (6) - add whistler
00:45:453 (6) - ^
00:49:627 (9) - ^
01:21:975 (6) - ^
01:39:453 (4) - end with clap
01:44:018 (4) - add clap
01:48:192 (4) - ^
01:56:540 (4) - ^
02:00:714 (7) - ^
02:02:801 (3) - ^
02:06:975 (5) - ^
02:11:149 (5) - ^
02:17:801 (6) - add whistler
02:26:149 (6) - ^
Some suggestions of hitsound.....maybe better if you do this change....imo
Anyway~ Nice Map


Sekai's Hard
00:57:975 (4) - add whistler
01:02:149 (4) - add whistler at beginning and remove whistler at end
01:18:323 (7) - end with whistler
01:41:540 (2) - remove clap at end
02:02:931 (8) - NC?
02:03:714 (4) - remove NC?
02:03:714 - 02:14:149 I think this part shouldn't use whistler soud. you can replace all the whistler into clap. :3
Some Hitsound suggestions are same with hard......
~~~~~


OK~ Good Job!!!
星空のメモリア-Wish upon a shooting star-
Hope I can help you~
٩(๑╹◡╹๑)۶
Yasora
Snowy Dream
Mod request from Snowy Dream's Modding Queue
-------------------------------------------------
[Easy]
01:30:062 (3) - newcombo


[Normal]
00:54:323 (1) - delete newcombo
00:55:366 (2) - newcombo
00:59:801 (2) - dont do symmetrical since the music
01:03:975 (2) - ^
01:27:714 (1) - start at 01:27:975 end at 01:28:236
01:30:323 (1) - start at 01:30:584 end at 01:30:844


[Hard]
01:01:888 (9,10,11) - place such as this
01:03:714 (2,3,4,5,6,7) - a bit oblate
01:09:975 (8) - newcombo
01:50:410 (4,5,6) - should be this


[Sekai's Hard]
00:54:584 (5) - delete
01:27:453 (5) - reduce arrow by 2 and add a note at 01:27:975 will be more confortable to play
01:45:453 (3,4) - stack 4 with 3
01:47:279 (2) - delete
--------------------------------------------------
Wonderful Mapset >A<
Good luck ;)
Topic Starter
Miya
Thank for the mod. Fixed some :)
Yasora
nothing fixed in my diff
thank you for mod ~
S o r d a
from in-games

[overall]:
  1. -sekai- duesn't work fourm remove please
  2. file name 503603 BGsize 1023x767 please change 1024x768
  3. Easy/Normal change slider tick2?
[Hard]:
  1. you can add clap 2stream (for example 01:31:497 (4,5) - )
  2. 00:37:366 - how about this? bit change pattern I like
  3. 01:09:975 (8) - new combo
  4. 01:17:801 (9) - whistle?
  5. 01:34:105 (6) - add clap I think fit now
  6. 01:39:453 (4) - end clap
  7. 02:28:757 - slider start 02:29:279 - end if you like use this but I missed note this slider better~
[Sekai's Hard]:
  1. nice~
[Yasora's Normal]:
  1. 00:55:366 (2,3) - 2grid up
  2. 02:11:279 (3) - if you like change repeat slider?
[Easy]:
  1. nice~
Good luck!
Sekai
Topic Starter
Miya

S o r d a wrote:

from in-games

[overall]:
  1. -sekai- duesn't work fourm remove please but it work in-game, so no problem.
  2. file name 503603 BGsize 1023x767 please change 1024x768 it doesn;t matter
  3. Easy/Normal change slider tick2? ok
[Hard]:
  1. you can add clap 2stream (for example 01:31:497 (4,5) - ) I don't like adding clap on blue tick, so no.
  2. 00:37:366 - how about this? bit change pattern I like nope
  3. 01:09:975 (8) - new combo the combo pattern will not consistant
  4. 01:17:801 (9) - whistle? umm, for now i will not add it
  5. 01:34:105 (6) - add clap I think fit now no
  6. 01:39:453 (4) - end clap no
  7. 02:28:757 - slider start 02:29:279 - end if you like use this but I missed note this slider better~ nope, i like my way
Thank you for modding Sorda :3
Yasora
riffy
yay~

[General]
o.o

[Easy]
OD -1 ? \:D/
00:48:062 (2,3) - i just have to say something :D try this http://puu.sh/wSJG (and then you can move (4) to http://puu.sh/wSJN )
01:34:236 (3) - i think you can add 1 repeat to this slider >3<
02:00:323 (3) - x312 y356
02:19:366 (1,2,3) - http://puu.sh/wSLk

[Yasora's Normal]
00:29:279 (2) - move end point to x54 y(the same)
00:40:236 (1) - x218 y207
01:02:670 (1) - end point y263 y243
01:31:105 (2) - http://puu.sh/wSO4
01:49:105 (1) - code
meow
364,292,109105,6,0,B|398:316|456:312|480:292,1,120,0|8

[Hard]
00:22:236 (2,3,4,5,6) - why don't you move them like this? http://puu.sh/wSP9
00:24:323 (8,9) - ctrl+r :o
00:30:323 (2,3) - i think they can follow (4)'s approach-circle shape :o

[Sekai's Hard]
00:23:018 (5) - end point: 1-2 grids right
00:27:714 (7) - x232 y228
00:33:453 (4,6) - not looks perfect for me

~~~~~~~~~~~~

seems ready for bubble :o
gl~

sorry, for short-nazi-mod ><
Akemi_Homura
Ahh~ lovely song~ and nice map~ >3<
Almost suggestion~
Feel free to ignore~ :3

  • [General]
  1. 503603.jpg is 1023x767, Please change that 1024x768~ >w<

  • [Easy]
  1. 00:29:801(1) - (nazi ;_;) 1 grid left~

  • [Yasora's Normal]
  1. Fine~ :3

  • [Hard]
  1. 01:24:062(3) - whistle~
  2. 01:27:192(4) - ^
  3. 01:27:453 - Add timing points with volume 55% it's better I think~ :3 http://puu.sh/wU1W
  4. 01:27:975(7) - ^
  5. 01:51:453(1) - Remove NC
  6. 01:51:714(2) - NC~

  • [Sekai's Hard]
  1. 00:39:192(3,4,5) - Make like this~ :3 http://puu.sh/wTts
  2. 01:01:366(1) - Remove NC
  3. 01:05:279(1) - ^
  4. 01:09:453(1) - Try this~ http://puu.sh/wTvs and Remove NC~
  5. 01:13:366(1) - Remove NC
  6. 01:24:062(1) - whistle~

That's all~
Good Luck to Rank~ Miya~ >w</
Yasora
Topic Starter
Miya
thank you for the mod Bakari and Akemi. Fixed some :3
haha5957
I see barely no authentic issues so all of these are just suggestions O.O/ 100% ignorable if you feel like it 'o'/

[Easy]
:3

[Normal]
00:37:888 (1) - see how this slightly goes through previous 00:35:540 (3) ? it barely effects the gameplay but.. It's just about the feelings, I feel little better with http://osu.ppy.sh/ss/326982 this way
01:27:714 (1) - I think this beat doesnt make sense.. especially since this is normal. Even I get confused (Normally I Lv 96 doesnt' get confused in Normal difficulty) in there and doesnt sound good for me
I slightly feel beter when pushed back to 01:27:975 (1) - , and even better when pushed back to 01:28:236 (1) - ..
02:26:670 (1,2,1) - maybe I'm saying this because I am not fan of this kind of overlap but.. I would suggest this : http://osu.ppy.sh/ss/326985 or this http://osu.ppy.sh/ss/326988 way.
It feels better this way (or is it might be only me ;o;)


[Hard]
00:33:453 (1) - this slider is almost offscreen on editor, and even though this slider is in-screen in real gameplay, I feel kind of... what should i say.. unstable?
and the curve doesn't fit well with next 2, so.. I would say http://osu.ppy.sh/ss/326994 this
00:50:149 (1) - similar to ^, but not unstable is ^ is (maybe this one is fine, just pointing out O.O)
01:09:975 (8) - NC?
01:31:105 (3-4-5) - 2-3 is jump but 3-4 isnt.. I think we need NC on 4, or more spacing between 3-4

[Sekai~!~!!'s hard]
00:26:670 (3,4,5,6) - shape of this is not quite preety i think especially because of 6.. moving 6 down-left just a little makes me feel better
01:36:323 (7,1) - NC the first one next remove NC on next one..? I know finish is there but still, the music feels like there should be a NC
01:50:149 (4,5) - this two can form a little more nice shape O.O





Good luck~
Yasora
nothing fixed
thanks
Sekai
BeatofIke
Request form modding queue. Sorry for long wait.

General
-> Nice storyboard. :)

Easy
00:23:540 (3) - Not diaonally symmetical.
00:31:888 (3) - Move to x:417 y:352.
01:00:062 (2,4) - You could blanklet these sliders better.
01:17:801 (3) - Not symmetical with circle 1.
01:39:192 (3) - Move 2nd anchor point 1 grid up. (Grid level 4)

Normal
-> Nothing found.

Hard
00:42:844 (2) - Move red anchor point 1 grid left.

Insane
-> Nothing found.

Excellent map overall. Good Luck with your map.
Topic Starter
Miya
Thanks for the nazi mod. Fixed some :3
KayeSara
You always make the song I like :3 I can't reject your attraction.

[General]
  1. Keep the same STR in the each diff
  2. I can't endure low quality picture, change a new pause-overlay plz
  3. You may remove specific.txt in your lyrics
[Easy]
  1. 01:44:670 (5) - NC start here
  2. 01:37:105 - useless timing line
[Yasora's Normal]
  1. 00:37:105 (3,4) - overlap those two objects
  2. 01:15:714 (4) - NC start here
  3. 01:50:410 (3,4) - exchange those two objects, slider should appear initially.
[Hard]
  1. 02:11:410 - add a note here
[Sekai's Hard]
  1. 01:40:366 (8) - superfluous rhythm here. Remove it.
  2. 02:10:236 (2,3) - start at the red line makes the tempo a little rush. I prefer add a note at 02:10:236 - , then set those two slider begin at 02:10:497 - . Then you'd better remove 02:11:540 (4,5) - .
Topic Starter
Miya

KayeSara wrote:

You always make the song I like :3 I can't reject your attraction.

[General]
  1. Keep the same STR in the each diff STR???
  2. I can't endure low quality picture, change a new pause-overlay plz It is intended
  3. You may remove specific.txt in your lyrics Orz, deleted
[Easy]
  1. 01:44:670 (5) - NC start here nope, break consistencies
  2. 01:37:105 - useless timing line orz, fixed
[Hard]
  1. 02:11:410 - add a note here Nope
Thank you for the mod KayeSara :)
Sekai
sorry Kaye but no changes >A< /

but thanks for modding ~ :3
Yasora
thanks for mod

http://puu.sh/yHUU
Melophobia
SPOILER
1.png
needs a space between "書き留めた" and "日々を"

2.png
needs a space between "素直な気持ちを" and "抑えてた"

7.png
いま空に輝く こぽれた星の行き先を > 空に輝く こぽれた星の行き先を

10.png
刻みこまれてく 奇跡 > 刻みまれてく 奇跡

this source is incorrect i guess
no kds please :3
Topic Starter
Miya
Updated :3
New SB incoming. :3
regenz
IRC SB MOD,Help,Suggestion

GL

SPOILER
11:28 <Miya> : regenz
11:28 <regenz> : hi
11:28 <Miya> : if you're not so busy, can you mod my sb again?
11:28 <Miya> : >.<
11:28 *Miya is listening to (Shimotsuki Haruka - Hoshi no Yume ~Gathering the stars of love~ (Short
11:29 <regenz> : oh is that got problam again?
11:29 <Miya> : nope
11:29 <Miya> : i just add some new bg change
11:29 <regenz> : oh i see
11:29 <Miya> : bg slide show :3
11:30 <regenz> : ok please wait
11:30 <Miya> : yup, no problem :3
11:31 <regenz> : ok
11:31 <regenz> : first
11:31 <Miya> : umm
11:31 <regenz> : can you made the word difficulty: and hard by -sekai-
11:32 <regenz> : are join in same time ?
11:32 <regenz> : ( reach the point in same time )
11:32 <Miya> : umm
11:32 <Miya> : i like the movement now :3
11:32 <regenz> : current difficulty is a bit fast
11:32 <Miya> : what do you mean by fast?
11:35 <regenz> : hmm
11:35 <regenz> : a sec
11:37 <regenz> : ok
11:37 <regenz> : sekai's hard .osu
11:37 <Miya> : o.
11:37 <Miya> : o.o
11:38 <regenz> : M,0,2932,3974,229,407,162,407 3974 to 3910
11:38 <regenz> : reload and see result :D
11:38 <regenz> : don't forgot to save it lol
11:39 <Miya> : i don't see any different o.o
11:39 <regenz> : did you save and reload ?
11:39 <Miya> : yes
11:39 <Miya> : i have 3974 to 3910
11:39 <Miya> : o.o
11:39 <regenz> : http://puu.sh/yIBD
11:39 <Miya> : changed
11:39 <regenz> : it change here
11:40 <regenz> : it let 2 word arrive in same time
11:40 <Miya> : oh really
11:40 <regenz> : yes
11:40 <Miya> : i didn't notice
11:40 <Miya> : >.<
11:40 <regenz> : use 25 if you didn't notice
11:40 <regenz> : but i can notice even 100 percent speed
11:40 <Miya> : since you're pro sber :P
11:41 <regenz> : hmm i'm not
11:41 <regenz> : there are more epic than me lol
11:41 <Miya> : still, more pro than me :P
11:41 <regenz> : you can change this thing to other diff if you like
11:42 <Miya> : no need to re-full submit for this one, right?
11:42 <regenz> : yes
11:42 <regenz> : if you change osu
11:42 <regenz> : no need
11:42 <regenz> : but osb you need
11:43 <regenz> : i can't see lighting.png code in osb
11:43 <Miya> : i just use white.jpg
11:43 <Miya> : no lightning.png
11:43 <regenz> : ok see it
11:44 <regenz> : hmm some code of white.png
11:44 <regenz> : not fully complete fade
11:45 <Miya> : i don't understand with that code
11:45 <Miya> : help me ;_;
11:45 <regenz> : F,0,121627,122213,0,0.2756659
11:45 <regenz> : F,0,121627,122213,0,0.2756659 and F,0,122213,123714,0.2756659,1
11:45 <Miya> : change 0,2 to 1?
11:45 <regenz> : just change 0.2756659 to 0
11:45 <Miya> : 0,0?
11:45 <regenz> : yes
11:47 <regenz> : wait me redownload lol accident hit sb move key
11:47 <Miya> : :o
11:51 <regenz> : hmm nothing wrong with new add sb
11:51 <regenz> : but you can try to improve it
11:51 <Miya> : great :3
11:51 <Miya> : how?
11:51 <regenz> : if you want i can teach
11:51 <Miya> : improve with what?
11:51 <regenz> : hmm use code to enlarge an image with a little scale.
11:51 <regenz> : you can try
11:51 <Miya> : then?
11:52 <regenz> : open .osb
11:52 <regenz> : Sprite,Background,Centre,"BG\1.jpg",320,240 under this
11:52 <Miya> : then?
11:52 <regenz> : M,0,21453,38149,284,267,315,277 this is move code it's use to move form left to right or elsewhere
11:53 <regenz> : so you need to made a new one with scale code
11:53 <Miya> : scale it for what?
11:53 <Miya> : any example?
11:53 <regenz> : use S,0,21453,38149,startsize,endsize
11:53 <Miya> : i mean
11:53 <Miya> : example of the sb
11:53 <Miya> : not the code
11:53 <Miya> : >.<
11:54 <regenz> : example use S,0,21453,38149,1.0,1.1
11:54 <Miya> : in some map
11:54 <regenz> : hmm
11:54 <Miya> : no no
11:54 <regenz> : my akabei map use some
11:54 <regenz> : oh wait
11:54 <regenz> : i had a map but it's not upload in osu
11:54 <regenz> : can you look ?
11:54 *Miya is editing (Various Artists - AKABEi SOFT2 Nonstop Remix)[http://osu.ppy.sh/s/30831]
11:54 <Miya> : ?
11:54 <regenz> : it use that code
11:55 <regenz> : wait me upload
11:55 <Miya> : i see
11:55 <Miya> : >.<
11:55 <Miya> : yes yes i understand
11:56 <Miya> : how do you change the background
11:56 <Miya> : 00:31:804-
11:56 <Miya> : without changing the character?
11:56 <regenz> : it's a same
11:56 <regenz> : look here
11:57 <Miya> : same bg
11:57 <Miya> : just fade out fade in?
11:57 <regenz> : it's simillar bg
11:57 <Miya> : i see
11:57 <regenz> : just fade one out
11:57 <regenz> : lol
11:57 <regenz> : http://puu.sh/yIMi
11:57 <regenz> : ok
11:58 <Miya> : o.o
11:58 <Miya> : 00:47:185-
11:58 <Miya> : how do you make rotation-movement-fadeout-scale join?
11:59 <Miya> : so neat
11:59 <Miya> : >.<
11:59 <regenz> : code only
11:59 <regenz> : lol
11:59 <Miya> : code only>
11:59 <Miya> : o.o
11:59 <regenz> : yes
11:59 <Miya> : no editor?
11:59 <regenz> : i use that to mark the starter time
11:59 <regenz> : and endtime
11:59 <regenz> : by move key
11:59 <regenz> : and later
12:00 <regenz> : i edit in notepade
12:00 <regenz> : with scale and fade in out
12:00 <regenz> : etc..
12:00 <Miya> : so confusing @@
12:00 <regenz> : ok open my map
12:00 <Miya> : i wonder if there's tutorial somewhere
12:00 <regenz> : that recent upload
12:00 <Miya> : ok
12:00 <regenz> : check kiai time
12:01 <regenz> : it's slowly size increase
12:01 <Miya> : yes i know >.<
12:01 <Miya> : so, make some of my part scale like that?
12:01 <regenz> : yes
12:01 <regenz> : if you like
12:01 <regenz> : but it's better than just move form left to right
12:01 <Miya> : yup
12:01 <Miya> : let me try
12:02 <regenz> : yes
12:02 <Miya> : so delete the movement?
12:02 <regenz> : hmm
12:02 <regenz> : wait
12:02 <Miya> : and add scale?
12:02 <regenz> : no no
12:02 <Miya> : o.o
12:02 <regenz> : you can use it both
12:03 <regenz> : M,0,21453,38149,284,267,315,277 here
12:03 <regenz> : add another line
12:03 <regenz> : S,0,21453,38149,1,1.1
12:03 <regenz> : save and reload
12:04 <Miya> : o.o
12:04 <Miya> : hmm
12:04 <regenz> : http://puu.sh/yIPQ
12:04 <regenz> : http://puu.sh/yIQa
12:04 <regenz> : save and reload
12:04 <Miya> : can you give me the code?
12:04 <Miya> : :P
12:05 <regenz> : you just need to copy it
12:05 <Miya> : i must retype the code ;_;
12:05 <regenz> : no you need to copy current
12:05 <regenz> : i'll told you
12:05 <regenz> : M,0,21453,38149,284,267,315,277 <<<
12:05 <regenz> : move object
12:06 <regenz> : start form 21453ms end at 38149 ms
12:06 <regenz> : form x 284 , y 267 to x 315 , y 277
12:07 <regenz> : S,0,21453,38149,1,1.1 << same ,0,21453,38149
12:07 <Miya> : :o
12:07 <regenz> : 1 ,1.1 increase form 1 x size to 1.1 x size
12:08 <Miya> : oh
12:08 <Miya> : i think its 1,1,1
12:08 <Miya> : lol
12:08 <regenz> : no no
12:08 <regenz> : it'll error
12:08 <regenz> : S = scale
12:08 <regenz> : F = fade
12:08 <regenz> : if F code
12:09 <regenz> : F,0,start,end,fadevalue1,fadevalue2
12:09 <Miya> : if s?
12:09 <regenz> : s ?
12:09 <Miya> : scale
12:09 <regenz> : yes
12:09 <Miya> : same?
12:09 <regenz> : you need to capitalize it
12:09 <regenz> : S = scale
12:09 <Miya> : S
12:09 <Miya> : yes >.<
12:10 <regenz> : if use s not S the code not happen
12:10 <regenz> : it not work if you use s rather than S
12:10 <regenz> : for rotate i'm not sure it
12:11 <Miya> : hmm
12:11 <Miya> : let me try
12:11 <regenz> : R,0,start,end,value1,value2
12:11 <regenz> : 0 for value is original in rotate
12:11 <regenz> : - is go clockwise or counter
12:11 <regenz> : not sure
12:11 <regenz> : but different way with another
12:12 <Miya> : oh yes it's work :o
12:12 <Miya> : what if i use
12:12 <Miya> : S,0,timein, timeout, 1.2, 1
12:12 <Miya> : ?
12:13 <regenz> : yes but that 'll reduce pic size
12:13 <Miya> : hmm ok :3
12:13 <regenz> : not use 2x or 3x
12:13 <regenz> : i'll increase a load with a big number
12:13 <regenz> : sb load i mean
12:13 <Miya> : ok :3
12:14 <Miya> : ok i got it
12:14 <regenz> : ok ask me if you have problem with you sb but please upload .osb to puush
12:14 <regenz> : lol
12:15 <Miya> : yes, thank you regenz <3
12:15 <regenz> : np
Topic Starter
Miya
Thank you for teaching me sb stuff regenz <3
wcx19911123
hello

[General]
make 503603.jpg 1024x768? 1023x767 seems a strange size o.o
delete Shimotsuki Haruka - Hoshi no Yume ~Gathering the stars of love~ (Short Ver.) (Miya) - Copy.osb if it's useless file
add sliderborder into all .osu files

[Easy]
AR+1 is better imo, cuz you use some complex rhyme in this diff (like 01:29:279 - to 01:45:453 - ), AR2 is kinda hard to read the rhyme cuz the approach is too slow..
01:04:236 (2) - try to move this slider up a bit, it's nearly out of the screen
01:26:670 (1) - this is too far from the spinner imo, I suggest put it near the middle of the screen, or it's really hard for newbies to play
02:00:323 (3) - try to move this slider up a bit, it touched the edge of the screen
02:34:497 - spinner end at here, with a whistle? sound better imo

[Yasora's Normal]
01:26:410 - I highly suggest to volume down this clap a bit, it sound really odd to me here
01:30:062 (5,1) - slider first and circle later, ryhme much better imo
01:48:584 (4,1) - ^, also here, but this pattern seems a bit harder to change if you want a better rhyme o.o
02:34:497 - same as Easy here

[Hard]
01:26:931 (2,3,4,5,6,7,8,9) - you can use some clap here, need to volume down a bit on them. will sound much better
02:25:888 (5,6,1) - not line up o.o?
02:34:497 - same as Easy here

[Sekai's Hard]
01:26:149 (1,2) - better to volume down this claps a bit, they sound kinda loud imo
01:27:453 (5,6) - also you can add some claps here, need to volume down a bit too
01:39:453 - move this clap to 01:39:192 - plz, or this sound really odd to me
02:03:714 - why not add a finish here? sound great imo
02:06:584 - ^ also here
02:10:757 - ^
02:19:366 - I don't know why add a note at here, here has nothing in the music.. I suggest to remove this note
02:19:627 - if you fixed ^, then I think you can add something here instead, a 1/2 repeat sldier sound nice
02:34:497 - same as Easy here

nice map
you can call me back after this :3

edit: 2000 post \:D/
Topic Starter
Miya

wcx19911123 wrote:

hello

[General]
make 503603.jpg 1024x768? 1023x767 seems a strange size o.o umm. it's not a problem imo.
delete Shimotsuki Haruka - Hoshi no Yume ~Gathering the stars of love~ (Short Ver.) (Miya) - Copy.osb if it's useless file Orz, i forgot to delete it. I'm so forgetful ;_;
add sliderborder into all .osu filesok

[Easy]
AR+1 is better imo, cuz you use some complex rhyme in this diff (like 01:29:279 - to 01:45:453 - ), AR2 is kinda hard to read the rhyme cuz the approach is too slow.. Hmm, i don't think so. I can read the rythim so well, with ar 2. I'm sure beginner can read the rythim well too since the bpm of this song is slow.
01:04:236 (2) - try to move this slider up a bit, it's nearly out of the screen ok
01:26:670 (1) - this is too far from the spinner imo, I suggest put it near the middle of the screen, or it's really hard for newbies to play Fixed
02:00:323 (3) - try to move this slider up a bit, it touched the edge of the screen ok
02:34:497 - spinner end at here, with a whistle? sound better imo nope, i prefer silence

[Hard]
01:26:931 (2,3,4,5,6,7,8,9) - you can use some clap here, need to volume down a bit on them. will sound much better Added some hitsounds
02:25:888 (5,6,1) - not line up o.o? hmm?
02:34:497 - same as Easy here

nice map
you can call me back after this :3
thank you wcx :3
Yasora
Sekai
Flanster

Melophobia wrote:

SPOILER
1.png
needs a space between "書き留めた" and "日々を"

2.png
needs a space between "素直な気持ちを" and "抑えてた"

7.png
いま空に輝く こぽれた星の行き先を > 空に輝く こぽれた星の行き先を

10.png
刻みこまれてく 奇跡 > 刻みまれてく 奇跡

this source is incorrect i guess
no kds please :3
Thanks for the pointers!
Fixed :3
Sallad4ever
ok then let's go

[General]
  1. Sekai is unnecessary on the tags as on the guest diff already have one (-Sekai- is enough on the tags as it's the original writing of the creator), also is there any reason for the favorite tag?
[SB]
  1. The picture SB ends quite abruptly. It's better if you continue the SB until around 02:36:584 then use BG white to end the SB. I want to say to start the SB with a white image too but the current one is good enough, only the end is not quite there yet
  2. Try learning from Astom's SB if you want to be good at making a Slide show type SB
[Easy]
  1. 01:26:670 (1) - Nggak begitu ngerti slider ini mengikuti apa, apakah mengikuti drum? kalau iya seharusnya slider ini mulai di 01:26:931 dan kemudian di pendekkan 1/2 beat. Kalau slider ini cuma buat mengisi gap besar setelah spinner, lebih baik di hapus aja
  2. 01:34:236 (3) - Slider ini tidak enak di dengar karena slider ini tidak sesuai dengan stress di musik padahal slider sebelumnya mengikuti musik. Lebih baik kalau kamu memakai ritme yg sama dengan 01:50:410 (2), tidak hanya lebih simple tapi jg lebih sesuai dengan musik
[Yasora's Normal]
  1. 00:21:453 (2) - Hmm slider ini terdengar aneh imo mungkin karena whistle yg bikin repeatnya terdengar tajam dan lagi ritme slider repeat ini nggak terlalu sesuai dengan vocal. Wa sarankan kamu menggunakan ritme yg hampir sama dengan 00:25:105 (1,2,3), ini jauh lebih enak di dengar dari pada 1/1 slider repeat
  2. 00:53:279 (1) -
  3. 01:06:844 (1) - Sekalian aja di sejajarkan saja dengan 01:06:323 (6) supaya terlihat lebih rapi
  4. 01:21:453 (3) - Coba untuk menggunakan irama yg sesuai dengan vocal. Seluruh objek mu hampir semuanya mengikuti vocal jadi ketika wa dengar bagian ini, sangat terdengar keanehannya. Mungkin hapus slider ini dan ubah 01:20:670 (2) jadi slider repeat atau pendekkan 01:21:453 (3) 1/2 ketukan dan pindahkan ke 01:21:714
  5. 01:30:062 (5,1) -Sama seperti yg di bilang wcx
  6. 01:48:584 (4,1) - ^ Gampang saja kok di ubahnya, tinggal ganti 4 jadi circle kemudian pindahin 1 ke 01:48:844 trus tambahin circle lagi ke 01:49:627
[Hard]
  1. Hmm nggak ada yg menonjol cuma wa nggak terlalu suka dengan triplenya, haha mungkin cuma wa aja yg ga suka triple :lol
[Sekai's Hard]
  1. 02:26:670 (1,2,3,4,5) - The change from following the piano to following the violin isn't good here. The change is very sudden because from the start of this piano section you are sticking to the piano sound but then without any indication you change to the violin. It's highly recommended if you stick to the piano sound in here too. Moving 02:27:714 (4) to 02:27:453 then fill the empty space with circles will easily fix this
Map yang bagus tapi kalau wa boleh jujur, mapnya masih belum menampilkan sesuatu yg khusus. Yah kamu masih mapper pemula jadi wa nggak bisa paksa tapi coba untuk map2 mu seterusnya untuk mencari sebuah pattern atau jump yg sesuai dengan kamu yg nantinya bisa jadi ciri khas di map yang kamu buat.
Anyway Good Luck :3
Topic Starter
Miya
Aww, miya masih di cap pemula sama ka sallad walau uda jadi MAT ;_;
Padahal kalo diliat2 map miya yang sebelumnya miya uda punya style sendiri

Makasih ka sallad modnya, nanti miya cek, lagi di luar ini. :)
Yasora
Sekai
sorry ;___; but i dont like the changes here. so no changes for but thanks for modding :3
Sallad4ever
lol wa aja masih mapper tingkat pemula kalau cuma di liat dari jumlah map dan nggak ada hubungannya dengan title MAT, yg pasti style mu yg sekarang masih belum menonjolkan sesuatu yg khusus contohnya seperti map fartownik dengan streamnya dan juga map ztrot yg walaupun flownya nggak se mulus map Lesjuh tapi sangat powerful

Intinya terus mapping sampai kamu menemukan style yg unik, jgn puas dengan style yg sekarang kalau kamu puas dengan mapping yg biasa2 aja nantinya kamu nggak bakal berkembang lebih jauh
Yasora

Sallad4ever wrote:

lol wa aja masih mapper tingkat pemula kalau cuma di liat dari jumlah map dan nggak ada hubungannya dengan title MAT, yg pasti style mu yg sekarang masih belum menonjolkan sesuatu yg khusus contohnya seperti map fartownik dengan streamnya dan juga map ztrot yg walaupun flownya nggak se mulus map Lesjuh tapi sangat powerful

Intinya terus mapping sampai kamu menemukan style yg unik, jgn puas dengan style yg sekarang kalau kamu puas dengan mapping yg biasa2 aja nantinya kamu nggak bakal berkembang lebih jauh
wogh terasa sekali di hati ku (?) TvTb eniwei ak ga tau gmn style ku
Topic Starter
Miya

Sallad4ever wrote:

ok then let's go

[General]
  1. Sekai is unnecessary on the tags as on the guest diff already have one (-Sekai- is enough on the tags as it's the original writing of the creator), also is there any reason for the favorite tag? Sekai is needed to search the beatmap in the website, since website can identify '-' in search. Favorite tag is for the maker of the game.
[SB]
  1. The picture SB ends quite abruptly. It's better if you continue the SB until around 02:36:584 then use BG white to end the SB. I want to say to start the SB with a white image too but the current one is good enough, only the end is not quite there yet
  2. Try learning from Astom's SB if you want to be good at making a Slide show type SB
[Easy]
  1. 01:26:670 (1) - Nggak begitu ngerti slider ini mengikuti apa, apakah mengikuti drum? kalau iya seharusnya slider ini mulai di 01:26:931 dan kemudian di pendekkan 1/2 beat. Kalau slider ini cuma buat mengisi gap besar setelah spinner, lebih baik di hapus aja Tapi miya suka sama slider ini, karena masuk ritim lagunya.
  2. 01:34:236 (3) - Slider ini tidak enak di dengar karena slider ini tidak sesuai dengan stress di musik padahal slider sebelumnya mengikuti musik. Lebih baik kalau kamu memakai ritme yg sama dengan 01:50:410 (2), tidak hanya lebih simple tapi jg lebih sesuai dengan musik Hmm, ok deh
Thank's ka sallad :3
wcx19911123
fixed sliderborder codes in all diffs, and
bubbled
Topic Starter
Miya
Yay, thank you wcx :D
Yasora
so fast lol
Sekai
Nice Miya >w<
those
[General]
  1. Tag "hoshimemo"; that's what I tried to search this up by but couldn't find it.
  2. I'm not aware of any short version that comes in the soundtrack. Did you perhaps cut this? If so, it's more correct to use (Cut Ver.) instead of (Short Ver.). Otherwise, I'd love to know which compilation this comes in, since that's tag worthy data as well.
[SB]
  1. Why is artist and title not capitalized, but Difficulty in lyrics\difficulty.png is?
  2. The scaling sequence for the metadata at 7626 is very untidy, since you have so many focus points. It would be optimal if you had an image that contained title/artist/diff/sb artist altogether so it scales better.
  3. Before I go to check the lyrics, please make sure that they all move at the same speed, unless there is a reason for it to move faster (kiai, for example). Otherwise it looks very messy. In addition, take BG\1.jpg and lyrics\1.png for example. It would be better if these moved in opposite directions of each other.
  4. Let's take a look at your general lyric sequence:
    Sprite,Foreground,Centre,"lyrics\1.png",320,240
    _F,0,20883,21453,0,1
    _S,0,20883,36014,0.625
    _M,0,20883,36536,270,406,369,406
    _F,0,21453,24007,1
    _F,0,24007,24536,1,0.4055518
    _F,0,24536,25057,0.4055518,1
    _F,0,25057,27666,1
    _F,0,27666,28709,1,0.7984341
    _F,0,28709,29231,0.7984341,1
    _F,0,29231,31840,1
    _F,0,31840,32883,1,0.7642705
    _F,0,32883,33405,0.7642705,1
    _F,0,33405,35492,1
    _F,0,35492,36536,1,0
    _S,0,36014,36536,0.625,0.7206582
    The bolded lines are unnecessary because you have an event that takes this sprite from 20883 to 36536. You should have these fixed in each one of your sprite introductions so you don't have unnecessary lines in your code. In addition, it would be great if you could explain what the many fade events are used for, and why you are fading to different amounts each time.
  5. The many introductions of lyrics\9.png doesn't really look that great. For one, their position on the grid seems to be random. Two, the main sequence (The one with F,0,106709,107492,0,1) doesn't change in scaling or fading when these flashes come in, so the appearance of the other sprites feel awkward.
[Sekai's Hard]
  1. 02:29:540 (1) - This doesn't end at 02:35:018 - like all the other diffs.
  2. In addition, if you end the map at 02:35:018 - , because that is the dominant chord of the scale (degree 5), it feels very unresolved. You need the music to go back to the tonic chord of the scale (degree 1), which you will find somewhere around 02:42:300 - . Do ask if you need help with the timing, since there are bpm changes.
After these fixes I'll be back.
Topic Starter
Miya

those wrote:

[General]
  1. Tag "hoshimemo"; that's what I tried to search this up by but couldn't find it. ok
  2. I'm not aware of any short version that comes in the soundtrack. Did you perhaps cut this? If so, it's more correct to use (Cut Ver.) instead of (Short Ver.). Otherwise, I'd love to know which compilation this comes in, since that's tag worthy data as well. Cut ver. doesn't sounds right, since there's no cutted part in this mp3 (like fade-out in the end of the song). So i rather to use short ver. because of this.
those

Miya wrote:

  1. Cut ver. doesn't sounds right, since there's no cutted part in this mp3 (like fade-out in the end of the song). So i rather to use short ver. because of this. To cut doesn't necessarily mean at the end. Since you've implied you did make it (it appears you cut out a verse in the middle), it's still a cut version, and not a short version that the soundtrack has provided.
Topic Starter
Miya
Nope. I still prefer short ver because of that. It's not something that makes the map unrankable. So just stop this matter.
Flanster
[SB]
  1. Why is artist and title not capitalized, but Difficulty in lyrics\difficulty.png is?
  2. The scaling sequence for the metadata at 7626 is very untidy, since you have so many focus points. It would be optimal if you had an image that contained title/artist/diff/sb artist altogether so it scales better.
  3. Before I go to check the lyrics, please make sure that they all move at the same speed, unless there is a reason for it to move faster (kiai, for example). Otherwise it looks very messy. In addition, take BG\1.jpg and lyrics\1.png for example. It would be better if these moved in opposite directions of each other.
  4. Let's take a look at your general lyric sequence:
    Sprite,Foreground,Centre,"lyrics\1.png",320,240
    _F,0,20883,21453,0,1
    _S,0,20883,36014,0.625
    _M,0,20883,36536,270,406,369,406
    _F,0,21453,24007,1
    _F,0,24007,24536,1,0.4055518
    _F,0,24536,25057,0.4055518,1
    _F,0,25057,27666,1
    _F,0,27666,28709,1,0.7984341
    _F,0,28709,29231,0.7984341,1
    _F,0,29231,31840,1
    _F,0,31840,32883,1,0.7642705
    _F,0,32883,33405,0.7642705,1
    _F,0,33405,35492,1
    _F,0,35492,36536,1,0
    _S,0,36014,36536,0.625,0.7206582
    The bolded lines are unnecessary because you have an event that takes this sprite from 20883 to 36536. You should have these fixed in each one of your sprite introductions so you don't have unnecessary lines in your code. In addition, it would be great if you could explain what the many fade events are used for, and why you are fading to different amounts each time.
  5. The many introductions of lyrics\9.png doesn't really look that great. For one, their position on the grid seems to be random. Two, the main sequence (The one with F,0,106709,107492,0,1) doesn't change in scaling or fading when these flashes come in, so the appearance of the other sprites feel awkward.
The SB was rushed at that time, I was stressed so I made a HUGE amount of mistakes.I'll fix stuff up tomorrow.

Also the messed up lines was because I was combining editor+hand code too much :cry:
Sekai
sorry those i dont agree with this ~ ._."
those

-Sekai- wrote:

sorry those i dont agree with this ~ ._."
Just wondering why you disagree with hundreds and hundreds of years of musical development, and inconsistent spinner endings.
Sekai

those wrote:

-Sekai- wrote:

sorry those i dont agree with this ~ ._."
Just wondering why you disagree with hundreds and hundreds of years of musical development, and inconsistent spinner endings.
because it's fits, so yeah i wont change anything sorry~
Xakyrie

-Sekai- wrote:

because it's fits, so yeah i wont change anything sorry~
sigh... why can't you just explain maybe once in your life why it fits? I don't think it'll take too much out of your time to at least explain, using one sentence or so, why it doesn't. Who knows, maybe if you do, it'll be understandable as to why you had done X like you had.
Sekai

Xakyrie wrote:

-Sekai- wrote:

because it's fits, so yeah i wont change anything sorry~
sigh... why can't you just explain maybe once in your life why it fits? I don't think it'll take too much out of your time to at least explain, using one sentence or so, why it doesn't. Who knows, maybe if you do, it'll be understandable as to why you had done X like you had.
do I always have to explain why?. i dont think so, it's easy i dont like it.....


so done, and cherry dont even try to spam Miya and me ok~
Xakyrie

-Sekai- wrote:

do I always have to explain why?. i dont think so, it's easy i dont like it..... Technically, you don't, however the way you go about this not only makes you a bad mapper, but a brutal modder too. You should have the courtesy to give feedback as to why you disagree with the modder, not simply and blatantly by saying 'no'. It shouldn't even have to be questioned, this should be second nature when responding back to modders because it's necessary to help create better modders, mappers, and instantaneously, better mapsets.


so done, and cherry dont even try to spam Miya and me ok~ Look, I'm not being rude to you and Miya at all, I just happen to post in your mapsets coincidentally (probably because it's where the most issues are). The intended goal here isn't what you might perceive it to be, but very much rather to help you understand things like this a bit better.
If what's in your userpage is true, then I truly believe this isn't the type of MAT most people would like to see on the team. You should think more about what you're saying, because maybe you don't even understand what you're mapping in the first place. May I offer you an in-depth analysis of what I mean exactly? Since clearly, you'd rather not listen to me. I'll be gladly kind enough to offer you these extremely invaluable and extensive links that are very auspicious.

Makar's userpage [look under 'Tips for Modding and Applying Mods']
Garven's userpage [look under 'The State of Beatmap Moderation']
Topic Starter
Miya
Since Sekai has been quit osu, i will take care her diff. Okay, i'm agree with those suggestion and end the spinner at the same time with other diff. Sb has been fixed too. I think it's ready to re-check agian.
those
[General]
  1. Talked about mapping until the song resolves.
    ircstuff
    14:10 <Miya> : hey, those, you said you'll coming back after fixed this
    14:10 *Miya is listening to (Shimotsuki Haruka - Hoshi no Yume ~Gathering the stars of love~ (Short Ver.))[http://osu.ppy.sh/s/50872]
    14:11 <those> : I'll recheck the sb. But first, did you map until 02:42:300?
    14:12 <Miya> : ah no, i think it's fine to end in that spot
    14:13 <those> : It's just that since you decided to end on that chord, the map feels unfinished. But I'll give it a recheck.
    14:13 <Miya> : umm i don't think so, i use that time to show 'thank you for playing' message
    14:14 <Miya> : it works well imo
    14:15 <those> : Perhaps you don't know what I mean by unfinished.
    14:15 <Miya> : umm, what do you mean then?
    14:15 <those> : Let's have a look at another map so you'll know it's not only about your song.
    14:15 *those is editing (Marika - Knowing (Short Ver.))[http://osu.ppy.sh/s/49122]
    14:16 <those> : Let's talk about the ending section.
    14:17 <those> : The song feels unfinished unless you have 01:30:944 (1) -
    14:17 <those> : since the chord at 01:29:872 - is the dominant chord
    14:17 <those> : Naturally, it feels like the song has somewhere to go
    14:17 <those> : Somewhere to resolve to.
    14:17 <those> : It's as if it's anticipating the last chord at 01:30:944 -
    14:18 <those> : The person listening to the song is actually waiting for that last chord, and it feels unnatural if the song just ended at 01:29:872 - .
    14:18 <Miya> : hmm i see
    14:18 <those> : So, for your map
    14:18 *those is editing (Shimotsuki Haruka - Hoshi no Yume ~Gathering the stars of love~ (Short Ver.))[http://osu.ppy.sh/s/50872]
    14:19 <Miya> : but i want to keep my thank you for playing message
    14:19 <Miya> : if i map until that part, it won't have space for my message
    14:19 <those> : You know that the storyboard can go on for longer than the audio file length, right?
    14:20 <Miya> : i know, but it will be not good to see
    14:20 <those> : How so, exactly?
    14:20 <Miya> : for example i will use spinner until here 02:52:757-
    14:21 <Miya> : because the sounds of the music end at that spot
    14:21 <Miya> : the thank you for playing message will not follow anything again in the music
    14:21 <those> : If you'd use a spinner, I would end it at the piano at 02:46:236 -
    14:21 <those> : Your thank you can fade in at that time
    14:23 <Miya> : hmm, still doesn't look good to me
    14:23 <Miya> : well, it's just my preference
    14:29 <those> : Either way, I'll leave it up for discussion (the ending part). I'll check the rest now.
    14:29 <Miya> : okay
  2. Essentially, song should be mapped until the cadence is actually resolved, which is around 02:42:300. Needs some discussion.
[SB]
  1. Looking much better now.
  2. 8.png looks awkward having a scale up after its rotation. I would just remove the scale (or scale it down), and rely on the fade out to bring it out of the screen.
[Sekai's Hard]
  1. This is the only diff with a different bg, but it's not the only guest diff. For consistency's sake, change this bg, or change the bg on Yasora's Normal.
  2. 00:54:844 (1) - soft-hitfinish.wav is too sharp. I would use normal-hitfinish.wav instead. Note you'll have to create normal-sliderslide.wav, too.
  3. 00:57:975 (4) - Excessive use of whistle. Remove.
  4. 01:02:149 (4) - If you didn't remove whistle from ^, add whistle at tail. If you did, remove whistle from head, and add whistle at tail.
  5. 01:46:757 (1) - and 01:47:801 (1) - These are so anticlimatic. Considering you don't use a strict distance snapping for other parts of your map and you decide to use a strict 1.21x spacing here during a part that should be brought out is kinda uguu~ ;w;
  6. 02:03:714 (4) - New combo here to start off the new section.
  7. 02:12:323 (1) - Remove new combo from spinner since it's still part of the cadence.
[Hard]
  1. 02:12:192 (1) - Remove new combo from spinner since it's still part of the cadence.
[Yasora's Normal]
  1. 00:50:670 (1) - Remove new combo because lyrics "mekuru".
  2. 01:24:062 (1) - Remove new combo because lyrics "aide".
  3. 02:12:062 (1) - Remove new combo from spinner since it's still part of the cadence.
  4. 02:21:975 (1,2) - Fits better to have slider-circle. Emphasize the violin with a slider first.
[Easy]
  1. Map is based mainly on 1/1. Slider tick rate should be 1 (otherwise slider ticks make up 84 of your 298 combo, which is substantial).
Topic Starter
Miya

those wrote:

[General]
  1. Talked about mapping until the song resolves.
    ircstuff
    14:10 <Miya> : hey, those, you said you'll coming back after fixed this
    14:10 *Miya is listening to (Shimotsuki Haruka - Hoshi no Yume ~Gathering the stars of love~ (Short Ver.))[http://osu.ppy.sh/s/50872]
    14:11 <those> : I'll recheck the sb. But first, did you map until 02:42:300?
    14:12 <Miya> : ah no, i think it's fine to end in that spot
    14:13 <those> : It's just that since you decided to end on that chord, the map feels unfinished. But I'll give it a recheck.
    14:13 <Miya> : umm i don't think so, i use that time to show 'thank you for playing' message
    14:14 <Miya> : it works well imo
    14:15 <those> : Perhaps you don't know what I mean by unfinished.
    14:15 <Miya> : umm, what do you mean then?
    14:15 <those> : Let's have a look at another map so you'll know it's not only about your song.
    14:15 *those is editing (Marika - Knowing (Short Ver.))[http://osu.ppy.sh/s/49122]
    14:16 <those> : Let's talk about the ending section.
    14:17 <those> : The song feels unfinished unless you have 01:30:944 (1) -
    14:17 <those> : since the chord at 01:29:872 - is the dominant chord
    14:17 <those> : Naturally, it feels like the song has somewhere to go
    14:17 <those> : Somewhere to resolve to.
    14:17 <those> : It's as if it's anticipating the last chord at 01:30:944 -
    14:18 <those> : The person listening to the song is actually waiting for that last chord, and it feels unnatural if the song just ended at 01:29:872 - .
    14:18 <Miya> : hmm i see
    14:18 <those> : So, for your map
    14:18 *those is editing (Shimotsuki Haruka - Hoshi no Yume ~Gathering the stars of love~ (Short Ver.))[http://osu.ppy.sh/s/50872]
    14:19 <Miya> : but i want to keep my thank you for playing message
    14:19 <Miya> : if i map until that part, it won't have space for my message
    14:19 <those> : You know that the storyboard can go on for longer than the audio file length, right?
    14:20 <Miya> : i know, but it will be not good to see
    14:20 <those> : How so, exactly?
    14:20 <Miya> : for example i will use spinner until here 02:52:757-
    14:21 <Miya> : because the sounds of the music end at that spot
    14:21 <Miya> : the thank you for playing message will not follow anything again in the music
    14:21 <those> : If you'd use a spinner, I would end it at the piano at 02:46:236 -
    14:21 <those> : Your thank you can fade in at that time
    14:23 <Miya> : hmm, still doesn't look good to me
    14:23 <Miya> : well, it's just my preference
    14:29 <those> : Either way, I'll leave it up for discussion (the ending part). I'll check the rest now.
    14:29 <Miya> : okay
  2. Essentially, song should be mapped until the cadence is actually resolved, which is around 02:42:300. Needs some discussion. I think it's fine. It's just my preference. Nothing wrong with it. Should be acceptable

[Sekai's Hard]
  1. This is the only diff with a different bg, but it's not the only guest diff. For consistency's sake, change this bg, or change the bg on Yasora's Normal. I guess it's not a problem. Sekai want a different bg for her diff. That's all.
  2. 00:54:844 (1) - soft-hitfinish.wav is too sharp. I would use normal-hitfinish.wav instead. Note you'll have to create normal-sliderslide.wav, too. I don't think so. Soft-hitfinsh is good here.
  3. 00:57:975 (4) - Excessive use of whistle. Remove.
  4. 01:02:149 (4) - If you didn't remove whistle from ^, add whistle at tail. If you did, remove whistle from head, and add whistle at tail.
  5. 01:46:757 (1) - and 01:47:801 (1) - These are so anticlimatic. Considering you don't use a strict distance snapping for other parts of your map and you decide to use a strict 1.21x spacing here during a part that should be brought out is kinda uguu~ ;w;
  6. 02:03:714 (4) - New combo here to start off the new section.
  7. 02:12:323 (1) - Remove new combo from spinner since it's still part of the cadence. Look at hard.
[Hard]
  1. 02:12:192 (1) - Remove new combo from spinner since it's still part of the cadence. Kurai said that spinner must have new combo on it. Otherwise it's an error on the map. Same with no new combo after spinner. (AIBat detect this as an error too)
[Easy]
  1. Map is based mainly on 1/1. Slider tick rate should be 1 (otherwise slider ticks make up 84 of your 298 combo, which is substantial). Why? It's nothing wrong with it. It sounds good with tick rate 2 and i want to keep my tick rate consistant throught out all mapset.
Other than that is fixed. SB fixed too :)
those

Miya wrote:

Kurai said that spinner must have new combo on it. Otherwise it's an error on the map. Same with no new combo after spinner. (AIBat detect this as an error too)
p/1601041

Seems you and Kurai both need an update on the rules. And AIBAT is simply a tool, and it's been made known that it's not an error.

Also, stopping your map at that time is like stopping http://osu.ppy.sh/s/39804 at 02:59:254 - (I can find an example out of every single song, because it's musical structure, having nothing to do with preference).
Topic Starter
Miya
Ok, fixed those spinner. Um, no those. I'm still want to end in that spot. It looks great to me. And the message fit the music perfectly there. Please accept this.
Waiting for Yasora answer, because she's already asleep now >.<
Charles445
Honestly I think the ending location is fine. Going any farther would run into timing issues, and the storyboard takes care of said later part anyway.
those
In that case, we'll have Yasora look at the mod and you can call me back.
Yasora
Topic Starter
Miya
Updated. Adding a new bg for guest diff consistencies. Redownload if you want :)
those
kawaii
Topic Starter
Miya
Thank you for rebubble those :)
Kurai
wow
Mythol
Go Miya~!! :3
YTYuyu
Oh yey congratz on the rank Miya-chan ;)
Akemi_Homura
Congratz~ Miya~ :3
Sekai
NOOOOO!!!!!

I havent fixed that note ;w;~~~

anyways gratz Miya :<
Yasora
=w=
Kurai

-Sekai- wrote:

NOOOOO!!!!!

I havent fixed that note ;w;~~~

anyways gratz Miya :<
Wait, what note ? I've read the thread and it hasn't been mentionned anywhere o.o
riffy

Kurai wrote:

Wait, what note ? I've read the thread and it hasn't been mentionned anywhere o.o
forget it o.o

congratz on rank!
Sekai
00:55:627 (2) -
this

orz ._.
Aurele

-Sekai- wrote:

00:55:627 (2) -
this

orz ._.
Some people can do it with Hidden so I don't think it's something unrankable.
Sekai
._. I already told Miya to fix it orz, but she haven't ~
Kurai
Discussed with some people and, as the music is slow, this pattern is perfectly readable at the first attempt, besides it doesn't break the flow or anything. No need to unrank then since it plays very well.
Meowcenaries
grats
Sekai
nvm then~*leaves the ugly diff as it is*
Topic Starter
Miya
No problem with the diff Sekai, it' play very well and doesn't break the flow at all. With hidden too.

Anyway, thank you everyone~ :3
alacat
congratz :oops:
regenz
congratz :P
Flanster
gratz~

if only my map got ranked as fast
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