Philippines wrote:
- General
- I don't know why there's a Favorite on your tags. :O
Melophobia wrote:
[Genera]
add "Favorite" to the tags, it's the game maker of this~
Philippines wrote:
- General
- I don't know why there's a Favorite on your tags. :O
Melophobia wrote:
[Genera]
add "Favorite" to the tags, it's the game maker of this~
01:26:670 (1) - beginning of this doesnt follow anythingHad a feeling someone mention this. I don't agree that if you change this, rhythm will be more difficult. Imo, current rhythm is harder to read because it isn't following anything so if you are listening to the music, you'll either be hitting early or late. I could also argue rhythm from this spinner 01:24:062 (1) - to this note is 3/2. Changing to 1/1 or 2/1 would be nicer I think. Plus spinner is following drums, weird to stop following it all the sudden. And for 01:28:236 (1), it's following a strong cymbal sound + a slider, I do not think beginner will miss this just because rhythm is 3/2 or 5/2 if you move the slider 1/2 backward , forward or extend 1/2 and move backward. I hope you reconsider this.
Thank you for modding Sorda :3S o r d a wrote:
from in-games
[overall]:[Hard]:
- -sekai- duesn't work fourm remove please but it work in-game, so no problem.
- file name 503603 BGsize 1023x767 please change 1024x768 it doesn;t matter
- Easy/Normal change slider tick2? ok
- you can add clap 2stream (for example 01:31:497 (4,5) - ) I don't like adding clap on blue tick, so no.
- 00:37:366 - how about this? bit change pattern I like nope
- 01:09:975 (8) - new combo the combo pattern will not consistant
- 01:17:801 (9) - whistle? umm, for now i will not add it
- 01:34:105 (6) - add clap I think fit now no
- 01:39:453 (4) - end clap no
- 02:28:757 - slider start 02:29:279 - end if you like use this but I missed note this slider better~ nope, i like my way
364,292,109105,6,0,B|398:316|456:312|480:292,1,120,0|8
Thank you for the mod KayeSaraKayeSara wrote:
You always make the song I like :3 I can't reject your attraction.
[General][Easy]
- Keep the same STR in the each diff STR???
- I can't endure low quality picture, change a new pause-overlay plz It is intended
- You may remove specific.txt in your lyrics Orz, deleted
[Hard]
- 01:44:670 (5) - NC start here nope, break consistencies
- 01:37:105 - useless timing line orz, fixed
- 02:11:410 - add a note here Nope
thank you wcx :3wcx19911123 wrote:
hello
[General]
make 503603.jpg 1024x768? 1023x767 seems a strange size o.o umm. it's not a problem imo.
delete Shimotsuki Haruka - Hoshi no Yume ~Gathering the stars of love~ (Short Ver.) (Miya) - Copy.osb if it's useless file Orz, i forgot to delete it. I'm so forgetful ;_;
add sliderborder into all .osu filesok
[Easy]
AR+1 is better imo, cuz you use some complex rhyme in this diff (like 01:29:279 - to 01:45:453 - ), AR2 is kinda hard to read the rhyme cuz the approach is too slow.. Hmm, i don't think so. I can read the rythim so well, with ar 2. I'm sure beginner can read the rythim well too since the bpm of this song is slow.
01:04:236 (2) - try to move this slider up a bit, it's nearly out of the screen ok
01:26:670 (1) - this is too far from the spinner imo, I suggest put it near the middle of the screen, or it's really hard for newbies to play Fixed
02:00:323 (3) - try to move this slider up a bit, it touched the edge of the screen ok
02:34:497 - spinner end at here, with a whistle? sound better imo nope, i prefer silence
[Hard]
01:26:931 (2,3,4,5,6,7,8,9) - you can use some clap here, need to volume down a bit on them. will sound much better Added some hitsounds
02:25:888 (5,6,1) - not line up o.o? hmm?
02:34:497 - same as Easy here
nice map
you can call me back after this :3
wogh terasa sekali di hati ku (?) TvTb eniwei ak ga tau gmn style kuSallad4ever wrote:
lol wa aja masih mapper tingkat pemula kalau cuma di liat dari jumlah map dan nggak ada hubungannya dengan title MAT, yg pasti style mu yg sekarang masih belum menonjolkan sesuatu yg khusus contohnya seperti map fartownik dengan streamnya dan juga map ztrot yg walaupun flownya nggak se mulus map Lesjuh tapi sangat powerful
Intinya terus mapping sampai kamu menemukan style yg unik, jgn puas dengan style yg sekarang kalau kamu puas dengan mapping yg biasa2 aja nantinya kamu nggak bakal berkembang lebih jauh
Thank's ka sallad :3Sallad4ever wrote:
ok then let's go
[General][SB]
- Sekai is unnecessary on the tags as on the guest diff already have one (-Sekai- is enough on the tags as it's the original writing of the creator), also is there any reason for the favorite tag? Sekai is needed to search the beatmap in the website, since website can identify '-' in search. Favorite tag is for the maker of the game.
[Easy]
- The picture SB ends quite abruptly. It's better if you continue the SB until around 02:36:584 then use BG white to end the SB. I want to say to start the SB with a white image too but the current one is good enough, only the end is not quite there yet
- Try learning from Astom's SB if you want to be good at making a Slide show type SB
- 01:26:670 (1) - Nggak begitu ngerti slider ini mengikuti apa, apakah mengikuti drum? kalau iya seharusnya slider ini mulai di 01:26:931 dan kemudian di pendekkan 1/2 beat. Kalau slider ini cuma buat mengisi gap besar setelah spinner, lebih baik di hapus aja Tapi miya suka sama slider ini, karena masuk ritim lagunya.
- 01:34:236 (3) - Slider ini tidak enak di dengar karena slider ini tidak sesuai dengan stress di musik padahal slider sebelumnya mengikuti musik. Lebih baik kalau kamu memakai ritme yg sama dengan 01:50:410 (2), tidak hanya lebih simple tapi jg lebih sesuai dengan musik Hmm, ok deh
those wrote:
[General]
- Tag "hoshimemo"; that's what I tried to search this up by but couldn't find it. ok
- I'm not aware of any short version that comes in the soundtrack. Did you perhaps cut this? If so, it's more correct to use (Cut Ver.) instead of (Short Ver.). Otherwise, I'd love to know which compilation this comes in, since that's tag worthy data as well. Cut ver. doesn't sounds right, since there's no cutted part in this mp3 (like fade-out in the end of the song). So i rather to use short ver. because of this.
Miya wrote:
- Cut ver. doesn't sounds right, since there's no cutted part in this mp3 (like fade-out in the end of the song). So i rather to use short ver. because of this. To cut doesn't necessarily mean at the end. Since you've implied you did make it (it appears you cut out a verse in the middle), it's still a cut version, and not a short version that the soundtrack has provided.
[SB]The SB was rushed at that time, I was stressed so I made a HUGE amount of mistakes.I'll fix stuff up tomorrow.
- Why is artist and title not capitalized, but Difficulty in lyrics\difficulty.png is?
- The scaling sequence for the metadata at 7626 is very untidy, since you have so many focus points. It would be optimal if you had an image that contained title/artist/diff/sb artist altogether so it scales better.
- Before I go to check the lyrics, please make sure that they all move at the same speed, unless there is a reason for it to move faster (kiai, for example). Otherwise it looks very messy. In addition, take BG\1.jpg and lyrics\1.png for example. It would be better if these moved in opposite directions of each other.
- Let's take a look at your general lyric sequence:
Sprite,Foreground,Centre,"lyrics\1.png",320,240The bolded lines are unnecessary because you have an event that takes this sprite from 20883 to 36536. You should have these fixed in each one of your sprite introductions so you don't have unnecessary lines in your code. In addition, it would be great if you could explain what the many fade events are used for, and why you are fading to different amounts each time.
_F,0,20883,21453,0,1
_S,0,20883,36014,0.625
_M,0,20883,36536,270,406,369,406
_F,0,21453,24007,1
_F,0,24007,24536,1,0.4055518
_F,0,24536,25057,0.4055518,1
_F,0,25057,27666,1
_F,0,27666,28709,1,0.7984341
_F,0,28709,29231,0.7984341,1
_F,0,29231,31840,1
_F,0,31840,32883,1,0.7642705
_F,0,32883,33405,0.7642705,1
_F,0,33405,35492,1
_F,0,35492,36536,1,0
_S,0,36014,36536,0.625,0.7206582- The many introductions of lyrics\9.png doesn't really look that great. For one, their position on the grid seems to be random. Two, the main sequence (The one with F,0,106709,107492,0,1) doesn't change in scaling or fading when these flashes come in, so the appearance of the other sprites feel awkward.
Just wondering why you disagree with hundreds and hundreds of years of musical development, and inconsistent spinner endings.-Sekai- wrote:
sorry those i dont agree with this ~ ._."
because it's fits, so yeah i wont change anything sorry~those wrote:
Just wondering why you disagree with hundreds and hundreds of years of musical development, and inconsistent spinner endings.-Sekai- wrote:
sorry those i dont agree with this ~ ._."
sigh... why can't you just explain maybe once in your life why it fits? I don't think it'll take too much out of your time to at least explain, using one sentence or so, why it doesn't. Who knows, maybe if you do, it'll be understandable as to why you had done X like you had.-Sekai- wrote:
because it's fits, so yeah i wont change anything sorry~
do I always have to explain why?. i dont think so, it's easy i dont like it.....Xakyrie wrote:
sigh... why can't you just explain maybe once in your life why it fits? I don't think it'll take too much out of your time to at least explain, using one sentence or so, why it doesn't. Who knows, maybe if you do, it'll be understandable as to why you had done X like you had.-Sekai- wrote:
because it's fits, so yeah i wont change anything sorry~
If what's in your userpage is true, then I truly believe this isn't the type of MAT most people would like to see on the team. You should think more about what you're saying, because maybe you don't even understand what you're mapping in the first place. May I offer you an in-depth analysis of what I mean exactly? Since clearly, you'd rather not listen to me. I'll be gladly kind enough to offer you these extremely invaluable and extensive links that are very auspicious.-Sekai- wrote:
do I always have to explain why?. i dont think so, it's easy i dont like it..... Technically, you don't, however the way you go about this not only makes you a bad mapper, but a brutal modder too. You should have the courtesy to give feedback as to why you disagree with the modder, not simply and blatantly by saying 'no'. It shouldn't even have to be questioned, this should be second nature when responding back to modders because it's necessary to help create better modders, mappers, and instantaneously, better mapsets.
so done, and cherry dont even try to spam Miya and me ok~ Look, I'm not being rude to you and Miya at all, I just happen to post in your mapsets coincidentally (probably because it's where the most issues are). The intended goal here isn't what you might perceive it to be, but very much rather to help you understand things like this a bit better.
Other than that is fixed. SB fixed toothose wrote:
[General]
- Talked about mapping until the song resolves.
ircstuff14:10 <Miya> : hey, those, you said you'll coming back after fixed this
14:10 *Miya is listening to (Shimotsuki Haruka - Hoshi no Yume ~Gathering the stars of love~ (Short Ver.))[http://osu.ppy.sh/s/50872]
14:11 <those> : I'll recheck the sb. But first, did you map until 02:42:300?
14:12 <Miya> : ah no, i think it's fine to end in that spot
14:13 <those> : It's just that since you decided to end on that chord, the map feels unfinished. But I'll give it a recheck.
14:13 <Miya> : umm i don't think so, i use that time to show 'thank you for playing' message
14:14 <Miya> : it works well imo
14:15 <those> : Perhaps you don't know what I mean by unfinished.
14:15 <Miya> : umm, what do you mean then?
14:15 <those> : Let's have a look at another map so you'll know it's not only about your song.
14:15 *those is editing (Marika - Knowing (Short Ver.))[http://osu.ppy.sh/s/49122]
14:16 <those> : Let's talk about the ending section.
14:17 <those> : The song feels unfinished unless you have 01:30:944 (1) -
14:17 <those> : since the chord at 01:29:872 - is the dominant chord
14:17 <those> : Naturally, it feels like the song has somewhere to go
14:17 <those> : Somewhere to resolve to.
14:17 <those> : It's as if it's anticipating the last chord at 01:30:944 -
14:18 <those> : The person listening to the song is actually waiting for that last chord, and it feels unnatural if the song just ended at 01:29:872 - .
14:18 <Miya> : hmm i see
14:18 <those> : So, for your map
14:18 *those is editing (Shimotsuki Haruka - Hoshi no Yume ~Gathering the stars of love~ (Short Ver.))[http://osu.ppy.sh/s/50872]
14:19 <Miya> : but i want to keep my thank you for playing message
14:19 <Miya> : if i map until that part, it won't have space for my message
14:19 <those> : You know that the storyboard can go on for longer than the audio file length, right?
14:20 <Miya> : i know, but it will be not good to see
14:20 <those> : How so, exactly?
14:20 <Miya> : for example i will use spinner until here 02:52:757-
14:21 <Miya> : because the sounds of the music end at that spot
14:21 <Miya> : the thank you for playing message will not follow anything again in the music
14:21 <those> : If you'd use a spinner, I would end it at the piano at 02:46:236 -
14:21 <those> : Your thank you can fade in at that time
14:23 <Miya> : hmm, still doesn't look good to me
14:23 <Miya> : well, it's just my preference
14:29 <those> : Either way, I'll leave it up for discussion (the ending part). I'll check the rest now.
14:29 <Miya> : okay- Essentially, song should be mapped until the cadence is actually resolved, which is around 02:42:300. Needs some discussion. I think it's fine. It's just my preference. Nothing wrong with it. Should be acceptable
[Sekai's Hard][Hard]
- This is the only diff with a different bg, but it's not the only guest diff. For consistency's sake, change this bg, or change the bg on Yasora's Normal. I guess it's not a problem. Sekai want a different bg for her diff. That's all.
- 00:54:844 (1) - soft-hitfinish.wav is too sharp. I would use normal-hitfinish.wav instead. Note you'll have to create normal-sliderslide.wav, too. I don't think so. Soft-hitfinsh is good here.
- 00:57:975 (4) - Excessive use of whistle. Remove.
- 01:02:149 (4) - If you didn't remove whistle from ^, add whistle at tail. If you did, remove whistle from head, and add whistle at tail.
- 01:46:757 (1) - and 01:47:801 (1) - These are so anticlimatic. Considering you don't use a strict distance snapping for other parts of your map and you decide to use a strict 1.21x spacing here during a part that should be brought out is kinda uguu~ ;w;
- 02:03:714 (4) - New combo here to start off the new section.
- 02:12:323 (1) - Remove new combo from spinner since it's still part of the cadence. Look at hard.
[Easy]
- 02:12:192 (1) - Remove new combo from spinner since it's still part of the cadence. Kurai said that spinner must have new combo on it. Otherwise it's an error on the map. Same with no new combo after spinner. (AIBat detect this as an error too)
- Map is based mainly on 1/1. Slider tick rate should be 1 (otherwise slider ticks make up 84 of your 298 combo, which is substantial). Why? It's nothing wrong with it. It sounds good with tick rate 2 and i want to keep my tick rate consistant throught out all mapset.
p/1601041Miya wrote:
Kurai said that spinner must have new combo on it. Otherwise it's an error on the map. Same with no new combo after spinner. (AIBat detect this as an error too)
Wait, what note ? I've read the thread and it hasn't been mentionned anywhere o.o-Sekai- wrote:
NOOOOO!!!!!
I havent fixed that note ;w;~~~
anyways gratz Miya :<
forget it o.oKurai wrote:
Wait, what note ? I've read the thread and it hasn't been mentionned anywhere o.o
Some people can do it with Hidden so I don't think it's something unrankable.-Sekai- wrote:
00:55:627 (2) -
this
orz ._.