forum

Shimotsuki Haruka - Hoshi no Yume ~Gathering the stars of lo

posted
Total Posts
104
show more
Sallad4ever
ok then let's go

[General]
  1. Sekai is unnecessary on the tags as on the guest diff already have one (-Sekai- is enough on the tags as it's the original writing of the creator), also is there any reason for the favorite tag?
[SB]
  1. The picture SB ends quite abruptly. It's better if you continue the SB until around 02:36:584 then use BG white to end the SB. I want to say to start the SB with a white image too but the current one is good enough, only the end is not quite there yet
  2. Try learning from Astom's SB if you want to be good at making a Slide show type SB
[Easy]
  1. 01:26:670 (1) - Nggak begitu ngerti slider ini mengikuti apa, apakah mengikuti drum? kalau iya seharusnya slider ini mulai di 01:26:931 dan kemudian di pendekkan 1/2 beat. Kalau slider ini cuma buat mengisi gap besar setelah spinner, lebih baik di hapus aja
  2. 01:34:236 (3) - Slider ini tidak enak di dengar karena slider ini tidak sesuai dengan stress di musik padahal slider sebelumnya mengikuti musik. Lebih baik kalau kamu memakai ritme yg sama dengan 01:50:410 (2), tidak hanya lebih simple tapi jg lebih sesuai dengan musik
[Yasora's Normal]
  1. 00:21:453 (2) - Hmm slider ini terdengar aneh imo mungkin karena whistle yg bikin repeatnya terdengar tajam dan lagi ritme slider repeat ini nggak terlalu sesuai dengan vocal. Wa sarankan kamu menggunakan ritme yg hampir sama dengan 00:25:105 (1,2,3), ini jauh lebih enak di dengar dari pada 1/1 slider repeat
  2. 00:53:279 (1) -
  3. 01:06:844 (1) - Sekalian aja di sejajarkan saja dengan 01:06:323 (6) supaya terlihat lebih rapi
  4. 01:21:453 (3) - Coba untuk menggunakan irama yg sesuai dengan vocal. Seluruh objek mu hampir semuanya mengikuti vocal jadi ketika wa dengar bagian ini, sangat terdengar keanehannya. Mungkin hapus slider ini dan ubah 01:20:670 (2) jadi slider repeat atau pendekkan 01:21:453 (3) 1/2 ketukan dan pindahkan ke 01:21:714
  5. 01:30:062 (5,1) -Sama seperti yg di bilang wcx
  6. 01:48:584 (4,1) - ^ Gampang saja kok di ubahnya, tinggal ganti 4 jadi circle kemudian pindahin 1 ke 01:48:844 trus tambahin circle lagi ke 01:49:627
[Hard]
  1. Hmm nggak ada yg menonjol cuma wa nggak terlalu suka dengan triplenya, haha mungkin cuma wa aja yg ga suka triple :lol
[Sekai's Hard]
  1. 02:26:670 (1,2,3,4,5) - The change from following the piano to following the violin isn't good here. The change is very sudden because from the start of this piano section you are sticking to the piano sound but then without any indication you change to the violin. It's highly recommended if you stick to the piano sound in here too. Moving 02:27:714 (4) to 02:27:453 then fill the empty space with circles will easily fix this
Map yang bagus tapi kalau wa boleh jujur, mapnya masih belum menampilkan sesuatu yg khusus. Yah kamu masih mapper pemula jadi wa nggak bisa paksa tapi coba untuk map2 mu seterusnya untuk mencari sebuah pattern atau jump yg sesuai dengan kamu yg nantinya bisa jadi ciri khas di map yang kamu buat.
Anyway Good Luck :3
Topic Starter
Miya
Aww, miya masih di cap pemula sama ka sallad walau uda jadi MAT ;_;
Padahal kalo diliat2 map miya yang sebelumnya miya uda punya style sendiri

Makasih ka sallad modnya, nanti miya cek, lagi di luar ini. :)
Yasora
Sekai
sorry ;___; but i dont like the changes here. so no changes for but thanks for modding :3
Sallad4ever
lol wa aja masih mapper tingkat pemula kalau cuma di liat dari jumlah map dan nggak ada hubungannya dengan title MAT, yg pasti style mu yg sekarang masih belum menonjolkan sesuatu yg khusus contohnya seperti map fartownik dengan streamnya dan juga map ztrot yg walaupun flownya nggak se mulus map Lesjuh tapi sangat powerful

Intinya terus mapping sampai kamu menemukan style yg unik, jgn puas dengan style yg sekarang kalau kamu puas dengan mapping yg biasa2 aja nantinya kamu nggak bakal berkembang lebih jauh
Yasora

Sallad4ever wrote:

lol wa aja masih mapper tingkat pemula kalau cuma di liat dari jumlah map dan nggak ada hubungannya dengan title MAT, yg pasti style mu yg sekarang masih belum menonjolkan sesuatu yg khusus contohnya seperti map fartownik dengan streamnya dan juga map ztrot yg walaupun flownya nggak se mulus map Lesjuh tapi sangat powerful

Intinya terus mapping sampai kamu menemukan style yg unik, jgn puas dengan style yg sekarang kalau kamu puas dengan mapping yg biasa2 aja nantinya kamu nggak bakal berkembang lebih jauh
wogh terasa sekali di hati ku (?) TvTb eniwei ak ga tau gmn style ku
Topic Starter
Miya

Sallad4ever wrote:

ok then let's go

[General]
  1. Sekai is unnecessary on the tags as on the guest diff already have one (-Sekai- is enough on the tags as it's the original writing of the creator), also is there any reason for the favorite tag? Sekai is needed to search the beatmap in the website, since website can identify '-' in search. Favorite tag is for the maker of the game.
[SB]
  1. The picture SB ends quite abruptly. It's better if you continue the SB until around 02:36:584 then use BG white to end the SB. I want to say to start the SB with a white image too but the current one is good enough, only the end is not quite there yet
  2. Try learning from Astom's SB if you want to be good at making a Slide show type SB
[Easy]
  1. 01:26:670 (1) - Nggak begitu ngerti slider ini mengikuti apa, apakah mengikuti drum? kalau iya seharusnya slider ini mulai di 01:26:931 dan kemudian di pendekkan 1/2 beat. Kalau slider ini cuma buat mengisi gap besar setelah spinner, lebih baik di hapus aja Tapi miya suka sama slider ini, karena masuk ritim lagunya.
  2. 01:34:236 (3) - Slider ini tidak enak di dengar karena slider ini tidak sesuai dengan stress di musik padahal slider sebelumnya mengikuti musik. Lebih baik kalau kamu memakai ritme yg sama dengan 01:50:410 (2), tidak hanya lebih simple tapi jg lebih sesuai dengan musik Hmm, ok deh
Thank's ka sallad :3
wcx19911123
fixed sliderborder codes in all diffs, and
bubbled
Topic Starter
Miya
Yay, thank you wcx :D
Yasora
so fast lol
Sekai
Nice Miya >w<
those
[General]
  1. Tag "hoshimemo"; that's what I tried to search this up by but couldn't find it.
  2. I'm not aware of any short version that comes in the soundtrack. Did you perhaps cut this? If so, it's more correct to use (Cut Ver.) instead of (Short Ver.). Otherwise, I'd love to know which compilation this comes in, since that's tag worthy data as well.
[SB]
  1. Why is artist and title not capitalized, but Difficulty in lyrics\difficulty.png is?
  2. The scaling sequence for the metadata at 7626 is very untidy, since you have so many focus points. It would be optimal if you had an image that contained title/artist/diff/sb artist altogether so it scales better.
  3. Before I go to check the lyrics, please make sure that they all move at the same speed, unless there is a reason for it to move faster (kiai, for example). Otherwise it looks very messy. In addition, take BG\1.jpg and lyrics\1.png for example. It would be better if these moved in opposite directions of each other.
  4. Let's take a look at your general lyric sequence:
    Sprite,Foreground,Centre,"lyrics\1.png",320,240
    _F,0,20883,21453,0,1
    _S,0,20883,36014,0.625
    _M,0,20883,36536,270,406,369,406
    _F,0,21453,24007,1
    _F,0,24007,24536,1,0.4055518
    _F,0,24536,25057,0.4055518,1
    _F,0,25057,27666,1
    _F,0,27666,28709,1,0.7984341
    _F,0,28709,29231,0.7984341,1
    _F,0,29231,31840,1
    _F,0,31840,32883,1,0.7642705
    _F,0,32883,33405,0.7642705,1
    _F,0,33405,35492,1
    _F,0,35492,36536,1,0
    _S,0,36014,36536,0.625,0.7206582
    The bolded lines are unnecessary because you have an event that takes this sprite from 20883 to 36536. You should have these fixed in each one of your sprite introductions so you don't have unnecessary lines in your code. In addition, it would be great if you could explain what the many fade events are used for, and why you are fading to different amounts each time.
  5. The many introductions of lyrics\9.png doesn't really look that great. For one, their position on the grid seems to be random. Two, the main sequence (The one with F,0,106709,107492,0,1) doesn't change in scaling or fading when these flashes come in, so the appearance of the other sprites feel awkward.
[Sekai's Hard]
  1. 02:29:540 (1) - This doesn't end at 02:35:018 - like all the other diffs.
  2. In addition, if you end the map at 02:35:018 - , because that is the dominant chord of the scale (degree 5), it feels very unresolved. You need the music to go back to the tonic chord of the scale (degree 1), which you will find somewhere around 02:42:300 - . Do ask if you need help with the timing, since there are bpm changes.
After these fixes I'll be back.
Topic Starter
Miya

those wrote:

[General]
  1. Tag "hoshimemo"; that's what I tried to search this up by but couldn't find it. ok
  2. I'm not aware of any short version that comes in the soundtrack. Did you perhaps cut this? If so, it's more correct to use (Cut Ver.) instead of (Short Ver.). Otherwise, I'd love to know which compilation this comes in, since that's tag worthy data as well. Cut ver. doesn't sounds right, since there's no cutted part in this mp3 (like fade-out in the end of the song). So i rather to use short ver. because of this.
those

Miya wrote:

  1. Cut ver. doesn't sounds right, since there's no cutted part in this mp3 (like fade-out in the end of the song). So i rather to use short ver. because of this. To cut doesn't necessarily mean at the end. Since you've implied you did make it (it appears you cut out a verse in the middle), it's still a cut version, and not a short version that the soundtrack has provided.
Topic Starter
Miya
Nope. I still prefer short ver because of that. It's not something that makes the map unrankable. So just stop this matter.
Flanster
[SB]
  1. Why is artist and title not capitalized, but Difficulty in lyrics\difficulty.png is?
  2. The scaling sequence for the metadata at 7626 is very untidy, since you have so many focus points. It would be optimal if you had an image that contained title/artist/diff/sb artist altogether so it scales better.
  3. Before I go to check the lyrics, please make sure that they all move at the same speed, unless there is a reason for it to move faster (kiai, for example). Otherwise it looks very messy. In addition, take BG\1.jpg and lyrics\1.png for example. It would be better if these moved in opposite directions of each other.
  4. Let's take a look at your general lyric sequence:
    Sprite,Foreground,Centre,"lyrics\1.png",320,240
    _F,0,20883,21453,0,1
    _S,0,20883,36014,0.625
    _M,0,20883,36536,270,406,369,406
    _F,0,21453,24007,1
    _F,0,24007,24536,1,0.4055518
    _F,0,24536,25057,0.4055518,1
    _F,0,25057,27666,1
    _F,0,27666,28709,1,0.7984341
    _F,0,28709,29231,0.7984341,1
    _F,0,29231,31840,1
    _F,0,31840,32883,1,0.7642705
    _F,0,32883,33405,0.7642705,1
    _F,0,33405,35492,1
    _F,0,35492,36536,1,0
    _S,0,36014,36536,0.625,0.7206582
    The bolded lines are unnecessary because you have an event that takes this sprite from 20883 to 36536. You should have these fixed in each one of your sprite introductions so you don't have unnecessary lines in your code. In addition, it would be great if you could explain what the many fade events are used for, and why you are fading to different amounts each time.
  5. The many introductions of lyrics\9.png doesn't really look that great. For one, their position on the grid seems to be random. Two, the main sequence (The one with F,0,106709,107492,0,1) doesn't change in scaling or fading when these flashes come in, so the appearance of the other sprites feel awkward.
The SB was rushed at that time, I was stressed so I made a HUGE amount of mistakes.I'll fix stuff up tomorrow.

Also the messed up lines was because I was combining editor+hand code too much :cry:
Sekai
sorry those i dont agree with this ~ ._."
those

-Sekai- wrote:

sorry those i dont agree with this ~ ._."
Just wondering why you disagree with hundreds and hundreds of years of musical development, and inconsistent spinner endings.
Sekai

those wrote:

-Sekai- wrote:

sorry those i dont agree with this ~ ._."
Just wondering why you disagree with hundreds and hundreds of years of musical development, and inconsistent spinner endings.
because it's fits, so yeah i wont change anything sorry~
Xakyrie

-Sekai- wrote:

because it's fits, so yeah i wont change anything sorry~
sigh... why can't you just explain maybe once in your life why it fits? I don't think it'll take too much out of your time to at least explain, using one sentence or so, why it doesn't. Who knows, maybe if you do, it'll be understandable as to why you had done X like you had.
Sekai

Xakyrie wrote:

-Sekai- wrote:

because it's fits, so yeah i wont change anything sorry~
sigh... why can't you just explain maybe once in your life why it fits? I don't think it'll take too much out of your time to at least explain, using one sentence or so, why it doesn't. Who knows, maybe if you do, it'll be understandable as to why you had done X like you had.
do I always have to explain why?. i dont think so, it's easy i dont like it.....


so done, and cherry dont even try to spam Miya and me ok~
Xakyrie

-Sekai- wrote:

do I always have to explain why?. i dont think so, it's easy i dont like it..... Technically, you don't, however the way you go about this not only makes you a bad mapper, but a brutal modder too. You should have the courtesy to give feedback as to why you disagree with the modder, not simply and blatantly by saying 'no'. It shouldn't even have to be questioned, this should be second nature when responding back to modders because it's necessary to help create better modders, mappers, and instantaneously, better mapsets.


so done, and cherry dont even try to spam Miya and me ok~ Look, I'm not being rude to you and Miya at all, I just happen to post in your mapsets coincidentally (probably because it's where the most issues are). The intended goal here isn't what you might perceive it to be, but very much rather to help you understand things like this a bit better.
If what's in your userpage is true, then I truly believe this isn't the type of MAT most people would like to see on the team. You should think more about what you're saying, because maybe you don't even understand what you're mapping in the first place. May I offer you an in-depth analysis of what I mean exactly? Since clearly, you'd rather not listen to me. I'll be gladly kind enough to offer you these extremely invaluable and extensive links that are very auspicious.

Makar's userpage [look under 'Tips for Modding and Applying Mods']
Garven's userpage [look under 'The State of Beatmap Moderation']
Topic Starter
Miya
Since Sekai has been quit osu, i will take care her diff. Okay, i'm agree with those suggestion and end the spinner at the same time with other diff. Sb has been fixed too. I think it's ready to re-check agian.
those
[General]
  1. Talked about mapping until the song resolves.
    ircstuff
    14:10 <Miya> : hey, those, you said you'll coming back after fixed this
    14:10 *Miya is listening to (Shimotsuki Haruka - Hoshi no Yume ~Gathering the stars of love~ (Short Ver.))[http://osu.ppy.sh/s/50872]
    14:11 <those> : I'll recheck the sb. But first, did you map until 02:42:300?
    14:12 <Miya> : ah no, i think it's fine to end in that spot
    14:13 <those> : It's just that since you decided to end on that chord, the map feels unfinished. But I'll give it a recheck.
    14:13 <Miya> : umm i don't think so, i use that time to show 'thank you for playing' message
    14:14 <Miya> : it works well imo
    14:15 <those> : Perhaps you don't know what I mean by unfinished.
    14:15 <Miya> : umm, what do you mean then?
    14:15 <those> : Let's have a look at another map so you'll know it's not only about your song.
    14:15 *those is editing (Marika - Knowing (Short Ver.))[http://osu.ppy.sh/s/49122]
    14:16 <those> : Let's talk about the ending section.
    14:17 <those> : The song feels unfinished unless you have 01:30:944 (1) -
    14:17 <those> : since the chord at 01:29:872 - is the dominant chord
    14:17 <those> : Naturally, it feels like the song has somewhere to go
    14:17 <those> : Somewhere to resolve to.
    14:17 <those> : It's as if it's anticipating the last chord at 01:30:944 -
    14:18 <those> : The person listening to the song is actually waiting for that last chord, and it feels unnatural if the song just ended at 01:29:872 - .
    14:18 <Miya> : hmm i see
    14:18 <those> : So, for your map
    14:18 *those is editing (Shimotsuki Haruka - Hoshi no Yume ~Gathering the stars of love~ (Short Ver.))[http://osu.ppy.sh/s/50872]
    14:19 <Miya> : but i want to keep my thank you for playing message
    14:19 <Miya> : if i map until that part, it won't have space for my message
    14:19 <those> : You know that the storyboard can go on for longer than the audio file length, right?
    14:20 <Miya> : i know, but it will be not good to see
    14:20 <those> : How so, exactly?
    14:20 <Miya> : for example i will use spinner until here 02:52:757-
    14:21 <Miya> : because the sounds of the music end at that spot
    14:21 <Miya> : the thank you for playing message will not follow anything again in the music
    14:21 <those> : If you'd use a spinner, I would end it at the piano at 02:46:236 -
    14:21 <those> : Your thank you can fade in at that time
    14:23 <Miya> : hmm, still doesn't look good to me
    14:23 <Miya> : well, it's just my preference
    14:29 <those> : Either way, I'll leave it up for discussion (the ending part). I'll check the rest now.
    14:29 <Miya> : okay
  2. Essentially, song should be mapped until the cadence is actually resolved, which is around 02:42:300. Needs some discussion.
[SB]
  1. Looking much better now.
  2. 8.png looks awkward having a scale up after its rotation. I would just remove the scale (or scale it down), and rely on the fade out to bring it out of the screen.
[Sekai's Hard]
  1. This is the only diff with a different bg, but it's not the only guest diff. For consistency's sake, change this bg, or change the bg on Yasora's Normal.
  2. 00:54:844 (1) - soft-hitfinish.wav is too sharp. I would use normal-hitfinish.wav instead. Note you'll have to create normal-sliderslide.wav, too.
  3. 00:57:975 (4) - Excessive use of whistle. Remove.
  4. 01:02:149 (4) - If you didn't remove whistle from ^, add whistle at tail. If you did, remove whistle from head, and add whistle at tail.
  5. 01:46:757 (1) - and 01:47:801 (1) - These are so anticlimatic. Considering you don't use a strict distance snapping for other parts of your map and you decide to use a strict 1.21x spacing here during a part that should be brought out is kinda uguu~ ;w;
  6. 02:03:714 (4) - New combo here to start off the new section.
  7. 02:12:323 (1) - Remove new combo from spinner since it's still part of the cadence.
[Hard]
  1. 02:12:192 (1) - Remove new combo from spinner since it's still part of the cadence.
[Yasora's Normal]
  1. 00:50:670 (1) - Remove new combo because lyrics "mekuru".
  2. 01:24:062 (1) - Remove new combo because lyrics "aide".
  3. 02:12:062 (1) - Remove new combo from spinner since it's still part of the cadence.
  4. 02:21:975 (1,2) - Fits better to have slider-circle. Emphasize the violin with a slider first.
[Easy]
  1. Map is based mainly on 1/1. Slider tick rate should be 1 (otherwise slider ticks make up 84 of your 298 combo, which is substantial).
Topic Starter
Miya

those wrote:

[General]
  1. Talked about mapping until the song resolves.
    ircstuff
    14:10 <Miya> : hey, those, you said you'll coming back after fixed this
    14:10 *Miya is listening to (Shimotsuki Haruka - Hoshi no Yume ~Gathering the stars of love~ (Short Ver.))[http://osu.ppy.sh/s/50872]
    14:11 <those> : I'll recheck the sb. But first, did you map until 02:42:300?
    14:12 <Miya> : ah no, i think it's fine to end in that spot
    14:13 <those> : It's just that since you decided to end on that chord, the map feels unfinished. But I'll give it a recheck.
    14:13 <Miya> : umm i don't think so, i use that time to show 'thank you for playing' message
    14:14 <Miya> : it works well imo
    14:15 <those> : Perhaps you don't know what I mean by unfinished.
    14:15 <Miya> : umm, what do you mean then?
    14:15 <those> : Let's have a look at another map so you'll know it's not only about your song.
    14:15 *those is editing (Marika - Knowing (Short Ver.))[http://osu.ppy.sh/s/49122]
    14:16 <those> : Let's talk about the ending section.
    14:17 <those> : The song feels unfinished unless you have 01:30:944 (1) -
    14:17 <those> : since the chord at 01:29:872 - is the dominant chord
    14:17 <those> : Naturally, it feels like the song has somewhere to go
    14:17 <those> : Somewhere to resolve to.
    14:17 <those> : It's as if it's anticipating the last chord at 01:30:944 -
    14:18 <those> : The person listening to the song is actually waiting for that last chord, and it feels unnatural if the song just ended at 01:29:872 - .
    14:18 <Miya> : hmm i see
    14:18 <those> : So, for your map
    14:18 *those is editing (Shimotsuki Haruka - Hoshi no Yume ~Gathering the stars of love~ (Short Ver.))[http://osu.ppy.sh/s/50872]
    14:19 <Miya> : but i want to keep my thank you for playing message
    14:19 <Miya> : if i map until that part, it won't have space for my message
    14:19 <those> : You know that the storyboard can go on for longer than the audio file length, right?
    14:20 <Miya> : i know, but it will be not good to see
    14:20 <those> : How so, exactly?
    14:20 <Miya> : for example i will use spinner until here 02:52:757-
    14:21 <Miya> : because the sounds of the music end at that spot
    14:21 <Miya> : the thank you for playing message will not follow anything again in the music
    14:21 <those> : If you'd use a spinner, I would end it at the piano at 02:46:236 -
    14:21 <those> : Your thank you can fade in at that time
    14:23 <Miya> : hmm, still doesn't look good to me
    14:23 <Miya> : well, it's just my preference
    14:29 <those> : Either way, I'll leave it up for discussion (the ending part). I'll check the rest now.
    14:29 <Miya> : okay
  2. Essentially, song should be mapped until the cadence is actually resolved, which is around 02:42:300. Needs some discussion. I think it's fine. It's just my preference. Nothing wrong with it. Should be acceptable

[Sekai's Hard]
  1. This is the only diff with a different bg, but it's not the only guest diff. For consistency's sake, change this bg, or change the bg on Yasora's Normal. I guess it's not a problem. Sekai want a different bg for her diff. That's all.
  2. 00:54:844 (1) - soft-hitfinish.wav is too sharp. I would use normal-hitfinish.wav instead. Note you'll have to create normal-sliderslide.wav, too. I don't think so. Soft-hitfinsh is good here.
  3. 00:57:975 (4) - Excessive use of whistle. Remove.
  4. 01:02:149 (4) - If you didn't remove whistle from ^, add whistle at tail. If you did, remove whistle from head, and add whistle at tail.
  5. 01:46:757 (1) - and 01:47:801 (1) - These are so anticlimatic. Considering you don't use a strict distance snapping for other parts of your map and you decide to use a strict 1.21x spacing here during a part that should be brought out is kinda uguu~ ;w;
  6. 02:03:714 (4) - New combo here to start off the new section.
  7. 02:12:323 (1) - Remove new combo from spinner since it's still part of the cadence. Look at hard.
[Hard]
  1. 02:12:192 (1) - Remove new combo from spinner since it's still part of the cadence. Kurai said that spinner must have new combo on it. Otherwise it's an error on the map. Same with no new combo after spinner. (AIBat detect this as an error too)
[Easy]
  1. Map is based mainly on 1/1. Slider tick rate should be 1 (otherwise slider ticks make up 84 of your 298 combo, which is substantial). Why? It's nothing wrong with it. It sounds good with tick rate 2 and i want to keep my tick rate consistant throught out all mapset.
Other than that is fixed. SB fixed too :)
those

Miya wrote:

Kurai said that spinner must have new combo on it. Otherwise it's an error on the map. Same with no new combo after spinner. (AIBat detect this as an error too)
p/1601041

Seems you and Kurai both need an update on the rules. And AIBAT is simply a tool, and it's been made known that it's not an error.

Also, stopping your map at that time is like stopping http://osu.ppy.sh/s/39804 at 02:59:254 - (I can find an example out of every single song, because it's musical structure, having nothing to do with preference).
Topic Starter
Miya
Ok, fixed those spinner. Um, no those. I'm still want to end in that spot. It looks great to me. And the message fit the music perfectly there. Please accept this.
Waiting for Yasora answer, because she's already asleep now >.<
Charles445
Honestly I think the ending location is fine. Going any farther would run into timing issues, and the storyboard takes care of said later part anyway.
those
In that case, we'll have Yasora look at the mod and you can call me back.
Yasora
Topic Starter
Miya
Updated. Adding a new bg for guest diff consistencies. Redownload if you want :)
those
kawaii
Topic Starter
Miya
Thank you for rebubble those :)
Kurai
wow
Mythol
Go Miya~!! :3
YTYuyu
Oh yey congratz on the rank Miya-chan ;)
Akemi_Homura
Congratz~ Miya~ :3
Sekai
NOOOOO!!!!!

I havent fixed that note ;w;~~~

anyways gratz Miya :<
Yasora
=w=
Kurai

-Sekai- wrote:

NOOOOO!!!!!

I havent fixed that note ;w;~~~

anyways gratz Miya :<
Wait, what note ? I've read the thread and it hasn't been mentionned anywhere o.o
riffy

Kurai wrote:

Wait, what note ? I've read the thread and it hasn't been mentionned anywhere o.o
forget it o.o

congratz on rank!
Sekai
00:55:627 (2) -
this

orz ._.
Aurele

-Sekai- wrote:

00:55:627 (2) -
this

orz ._.
Some people can do it with Hidden so I don't think it's something unrankable.
Sekai
._. I already told Miya to fix it orz, but she haven't ~
Kurai
Discussed with some people and, as the music is slow, this pattern is perfectly readable at the first attempt, besides it doesn't break the flow or anything. No need to unrank then since it plays very well.
Meowcenaries
grats
Sekai
nvm then~*leaves the ugly diff as it is*
Topic Starter
Miya
No problem with the diff Sekai, it' play very well and doesn't break the flow at all. With hidden too.

Anyway, thank you everyone~ :3
alacat
congratz :oops:
regenz
congratz :P
Flanster
gratz~

if only my map got ranked as fast
show more
Please sign in to reply.

New reply