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IA - Six Trillion Years and Overnight Story[Osu|Taiko]

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Total Posts
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Topic Starter
tutuhaha
This beatmap was submitted using in-game submission on 2012年9月12日 at 15:44:55

Artist: IA
Title: Six Trillion Years and Overnight Story
Source: kemu
Tags: vocaloid vocaloid3 spboxer3
BPM: 186
Filesize: 20726kb
Play Time: 03:10
Difficulties Available:
  1. Easy (3.04 stars, 182 notes)
  2. Hard (4.97 stars, 400 notes)
  3. Insane (5 stars, 537 notes)
  4. Normal (4.35 stars, 261 notes)
  5. Sp3's Taiko (4.83 stars, 1177 notes)
  6. Years (4.89 stars, 755 notes)
Download: IA - Six Trillion Years and Overnight Story
Download: IA - Six Trillion Years and Overnight Story (no video)
Information: Scores/Beatmap Listing
---------------
BG Thank you for luka's help <3~
Video Thank you for sp3 and no_gu
If you want to play sp3's diff
http://puu.sh/qzZa
----------------------------------------------
Years(Insane):100%
Insane(Hard+):100%
Hard:100%
Taiko(Thank you for sp3):100%
Normal:100%
Easy:100%
Scorpiour
沙发
No_Gu
=_=
视频you know http://puu.sh/tBKv
spboxer3
;_;我的沙發和板凳呢!!

:idea: general


  • Settings
    (For the setting/general issue.)
  1. offset的問題IRC跟你說過了

Easy



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 03:10:652 - finish?
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:38:089 (3,1,2) - 建議把(3,1)的尾 與(2)的頭 作出等間距


Normal



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. none~

Hard



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:08:412 (1,2,3) - 讓視覺上的間距一致吧
  2. 01:40:025 (3,4,1) - ^

Overnight


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. 這難度的HP居然高於1000x lol
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 03:10:652 (5) - finish?
  2. 01:16:154 (3) - ^
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:49:702 (1,2,3,4,5,6,7,8,1) - 不均勻間距
  2. 00:50:993 (2) - 不放對稱嗎??
  3. 02:16:799 (1,2,3) - 讓(3)結尾與1,2等間距?


1000X


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. HP阿!!
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:13:896 (1,2,3,4,5) - 據說一開始放一排note是非常坑的行為 但是我也做了
  2. 00:49:702 (1,2,3,4,5,6,7,8,1) - 這節奏後面是1/3喔... 要不要考慮換種方式排 不然可能會被說...
  3. 01:51:477 (1,2,3,4,5,6,7,8,9,10,1) - 不均勻間距
  4. 02:40:670 (1,2,3,4,5,6,7,8) - 1/3拍喔~
  5. 02:51:154 (1,2,3) - 間距不同 照理來說這邊應該要用x0.8的間距吧 可是現在變成不同的了


紅色是unrankable的 一定要改 藍色的是需要討論的問題 黑色就只是建議
YTYuyu
Alright let's see what I can find. Found this on #modreqs >.<.

Bold: unrankable/must fix.
Red: you should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
Everything looks good here.

[Easy]
00:18:412 - how about doing the same pattern as (2,3)? players might expect that since the sliderlength is the same as the first slider.
00:49:702 (1,2) - there's a spacing error here. it's set to 1.21. remember to keep the spacing consistent when you do easy diffs.
01:36:477 (3) - you shouldn't stack notes on easy diffs because since the hitburst is covering this note, it'll be hard for beginners to know when to hit it, or where the circle is, so unstack it to make it easier for beginners.
01:42:283 (1) - remove the whistle because i don't find it fitting at all to this part. instead replace it for a finish as it matches the cymbals, or you can add a finish with the whistle. either way it'll work.
01:51:638 (3,1) - same as 00:49:702.
02:35:186 (2) - you forgot a whistle at the repeat arrow. add it to keep the consistency in whistles.
02:56:154 (4) - make this a v-shaped slider to not only blanket (3), but to make a blanket around (1).

[Normal]
I think the OD make it a bit hard for players, so i suggest decreasing it by 1 to reduce the damage.
00:18:735 (2) - make the slider like this because the end is overlapping (2) and it looks bad during gameplay.
00:19:380 (1,2) - if you follow the suggestion above, move it here. it'll follow the DS either way.
00:23:896 (1) - replace this for a 1/1 slider followed by a circle. the circle should be a NC because not only of new lyrics, but because of the cymbal, the combo changes. don't forget to add a finish if you do this.
00:50:348 (1) - follow the DS for this. with a gap like this and the BPM this high, i don't think players can make it in time.
00:58:735 (2,3) - maybe replace this for a 1/2 kick slider with 2 repeats. it's easier and amateurs might mess up there as they might not be used to alternating that quick.
01:03:251 (1) - the path looks hard as the slider's going up. so flip it like this. it's easier and straightforward for players.
01:14:864 (3,4) - same as 00:58:735.
01:30:670 (1,2,3) - i don't like this pattern because (1) is overlapping the slider. make it like this make sure that the 1st 2 notes are outside the slider and (3) is stacked on (1) at the previous combo.
01:39:057 (4) - move it between (1,3). the overlap looks bad during gameplay IMO.
01:42:606 (2) - make this a curved slider to flow nicely to the next note.
01:43:896 (4) - ^
01:50:993 (2,3) - same as 00:58:735.
01:52:283 (1) - same as 00:50:348.
02:00:670 (2,3) - same as 00:58:735.
02:05:186 (1) - same as 01:03:251 but the other way.
02:36:154 (1) - add a whistle with the finish at the beginning since you have whistles at every 1st and 3rd downbeat.
02:45:831 (2,3) - same as 00:58:735.
02:56:154 (2,3) - ^

[Hard]
maybe a bit too easy. I suggest increasing the HP by 1. that should be right as it challenges players and it's perfect for this diff IMO.
00:21:315 (2) - try to stack these 2 sliders like this. it looks a lot nicer and it'll follow the DS either way.
00:50:348 (2) - maybe make this a curved slider to form a blanket around (1)? sort of.
00:50:993 (3) - if you follow the suggestion above, make this slider look the same as (2) to flow smoother.
02:28:896 (1) - i think that this is a NC bug. if it is remove the NC because the lyrics are still going.

[Overnight]
00:17:444 (1,2,3,4,5,6) - maybe like this? ik this looks bad but if you ignore this, you can do something similar to this.
00:30:993 (3) - *nazi* i used to be the type of person that judges on sliders, but this v-shaped slider looks bad. to make this slider nice and smooth, make this symmetrical as it'll flow a lot smoother to the next note.
00:49:702 (1,2,3,4,5,6,7,8) - if this is a 2nd hard diff, do this. it's 2 1/4 sliders with 2 repeats. it's easier for a hard diff IMO.
01:47:606 (2) - try stacking the end of this slider at the end of (1). it looks kind of messy if it isn't stacked at the same spot IMO.
01:50:186 (2) - ^
02:16:477 (2) - keep the spacing consistent for this. it's at 2.17 and the DS for these sliders is at 2.00
02:52:122 (4) - this triangle pattern is too easy. since it's near the end, move this so that this combo is shaped like diamond. in other words it'll make an anti diamond jump.
03:01:638 (2) - same as 02:16:477.
03:08:394 (2) - replace this for 3 circles. i see a potential pattern here.
03:08:717 (1,2,3) - same as above but a 1/4 repeat slider.

[1000X]
maybe a bit too easy on the HP. increase it by 1 to put some pressure on players.
00:30:348 (3) - try to stack the end on (1). it looks a lot nicer than the overlap IMO.
01:36:154 (4) - why is this slowed down? i remember in the other diffs that it goes back to the default slider speed, so add a timing point so that this slider goes back to its original speed.
02:32:767 (4) - align this note to (2). it looks a lot nicer, a bit easier and flows better during gameplay.
02:46:799 (2) - maybe Ctrl+R to make it fun for players?
02:59:864 (4) - same as 02:32:767.

I guess that's it. oh yea i forgot to give you this *hugs Tu-chan <3*. ANYWAYS Star and GL :D
popner
irc mod

Log:

SPOILER
08:36 <popner> : irc mod
08:36 <tutuhaha> : 噗呲
08:37 <tutuhaha> : 来吧
08:37 <tutuhaha> : 但是我可能不能及时给KD
08:37 <tutuhaha> : 因为我这边现在在封网上不了osu
08:37 <tutuhaha> : 然后还容易断线._.
08:37 <popner> : 00:14:138 (4) - 这个nazi,后面4 5距离稍微大了些
08:38 <popner> : overnight
08:38 <tutuhaha> : fix
08:40 <tutuhaha> : 你继续说O.O我去看看别人试我的图
08:40 <popner> : 00:50:348 (1) - 串接减速滑条的话,串减一些ds?
08:41 <popner> : 00:52:767 (4) - 这个删掉?因为前面一段比较慢
08:42 <popner> : 00:52:606 (3) - 可以把这个移远一些
08:43 <popner> : 01:15:509 (4,1,2,3) - 改成5连?
08:44 <popner> : 01:48:412 (1,2,3) - 音量有些低,改50%?
08:45 <popner> : 01:50:993 (1,2,3,4,5) - ^
08:45 <tutuhaha> : 00:50:348 (1) - 再减就看不到了
08:45 <tutuhaha> : 00:52:767 (4) - 这边有重音
08:46 <tutuhaha> : 00:52:606 (3) - 好主意
08:46 <tutuhaha> : 01:15:509 (4,1,2,3) - 跳一下比连打好
08:46 <tutuhaha> : 01:48:412 (1,2,3) - 现在这样我觉得刚刚好
08:46 <tutuhaha> : 01:50:993 (1,2,3,4,5) - ^
08:47 <popner> : 01:51:477 (4,5,1) - 这个减速滑条,前面连打间距比较开啊
08:47 <popner> : 那个5连的地方真心觉得奇怪
08:47 <tutuhaha> : 01:51:477 (4,5,1) - 看别人打过了这边没问题的
08:47 <tutuhaha> : 我听着还行,如果有人再挑我就改
08:48 <popner> : 找别人打有时候节奏错的都没问题。。
08:48 <popner> : 看上次那个unrank的check my soul就知道了
08:49 <tutuhaha> : 恋爱勇士尝试过这种摆法,没unrank
08:50 <popner> : 我的意思是,读图够强的话这种地方就无视了
08:50 <popner> : 但是对读图不强的人来说,这里就会觉得奇怪
08:50 <popner> : anyway,继续
08:50 <tutuhaha> : 出于打这个难度的人来说,读图都具有一定基础的了
08:50 <tutuhaha> : 要不前面不会打下来的0.0
08:51 <popner> : 01:51:638 (1) - 这个滑条前面连打的间距..
08:53 <tutuhaha> : 你刚刚不就在说这个么0.0
08:53 <popner> : 我说的是前面5连..
08:53 <popner> : 01:15:509 (4,1,2,3) -
08:53 <tutuhaha> : 噗呲
08:53 <popner> : 音乐是5连
08:54 <tutuhaha> : 5连在1000X用过了这边3连对大家都简单
08:54 <tutuhaha> : 连打的间距我在恋爱勇士那张图里试过完全大丈夫萌大奶
08:55 <popner> : 02:36:154 (1) - 这个头上的音量感觉还是不够
08:56 <tutuhaha> : 啊死啦死啦滴忘加finish/口\
08:56 <popner> : ..
08:57 <popner> : 03:04:541 (1) - 这个转盘我觉得在03:06:154结束比较好
08:58 <popner> : 这样的话停顿感更强
08:58 <popner> : 03:07:444 - 然后这里可以加个note
09:00 <tutuhaha> : 恩确实
09:00 <tutuhaha> : FIX
09:02 <popner> : 03:07:428 - 这里应该加条红线
09:03 <tutuhaha> : 啊对这么改的话其实我是比较怕timing对不上
09:03 <tutuhaha> : 所以还是算了,前面这块timing有点乱
09:03 <popner> : 现在那两个note没有压在拍子上..
09:04 <popner> : 这里红线有两种选择
09:05 <popner> : 3:06:783加红线,后面红线都删掉也行
09:05 <tutuhaha> : 唔红线部分我到时候会找timing牛逼的来测一下0.0
09:05 <tutuhaha> : 因为就我来说现在这个timing应该是没问题的
09:06 <tutuhaha> : 神timing什么的还是蛮多的
09:07 <popner> : 后面那条红线offset有点高了
09:08 <popner> : 大概要-5
09:08 <tutuhaha> : 恩,会考虑
09:12 <popner> : 1000x没什么问题
09:12 <tutuhaha> : 多谢多谢
09:12 <popner> : 02:38:412 (3,4,5,6) - 这里打着有些难受
09:13 <popner> : http://puu.sh/tI9H 可以这样
09:13 <tutuhaha> : 找不到新梗了,看试图的在这里都能读的出来
09:14 <tutuhaha> : 02:34:864 (1,2,3,4,1,2,3,4,5,1) - 这里是和这里进行配对的
09:15 <popner> : 总之跳+反向+连打很不舒服
09:16 <popner> : 后面那里是直线,02:35:509 (1,2,3,4,5) - 这里有点不直
09:17 <tutuhaha> : 恩调直了
09:17 <popner> : 02:45:509 (4,6) - 这两个我觉得各自反向一下挺好的
09:18 <tutuhaha> : 设计问题
09:18 <popner> : 02:50:831 (5,6,7) - ctrl r?
09:19 <tutuhaha> : 设计问题,属于难度渐进那种
09:20 <popner> : 03:00:831 (2,3,4) - 这里几个三连就是每个都反向的
09:21 <tutuhaha> : 恩所以是难度渐进啊
09:21 <popner> : ..
09:21 <tutuhaha> : 最后KIAI time会比较难
09:21 <popner> : 我觉得这梗已经很难了
09:21 <tutuhaha> : 恩所以前面一个就够了
09:22 <popner> : 03:04:541 (1) -
09:22 <tutuhaha> : 先放过它吧;_;
09:24 <popner> : hard没什么问题
09:25 <popner> : E N就跳了...
09:25 <tutuhaha> : 好的^ 6
09:25 <tutuhaha> : 多谢多谢
GiNa
[For all diffs]
00:54:864~00:55:186 – 都改用soft應該比較好,因為那裡沒有樂器聲

[Easy]
Yo :3

[Normal]
01:10:670 (1) – 中間的點x:440 y:120,尾部的點x:360 y:76,這樣會比較好看
01:10:670 (1) – 先移到x:48 y:204,中間點x:72 y:276,尾部點x:132 y:312

[1000X]
00:18:412 (2,3,4,5,6) – 彎一下吧 http://osu.ppy.sh/ss/311819
01:26:477 (1) – 中間的點x:96 y:180
02:38:412 (3,4,5,6,1) – 也是彎一下吧lol http://osu.ppy.sh/ss/311822
說好的善良呢

[Overnight]
-我覺得這個改叫Insane比較好
01:14:541 (2) – x:220 y:88
01:09:057 (3,4,5,6,7,1) – 歪了Q.Q
02:10:993 (3,4,5,6,7,1) – ^
02:16:477 (2) – x: 292 y:296
02:49:864 (6) – 這個slider不合音樂也不合vocal,換成1個circle怎麼樣

草我nazi的都覺得對不起自己了
22快給我GD >:(
Scorpiour
hi there~~mod for request~~

[Overnight]
  1. 00:17:444 (1,2,3) - 我的话这里会和前面一样做成5连。。。吧……?
  2. 00:20:025 (3) - 考虑变成折返来加一个节奏?
  3. 00:25:670 (2) - 感觉似乎延长到后面红线会听着更舒服一点~
  4. 01:13:573 (1,2,1,2,1) - 整个这里听起来都和vocal刚好错位了,我的建议是把后面的那个note放到最前面的长白线上,然后4个折返条依次向后推到红线。
  5. 01:48:089 (3) - 我觉得把这个改成单一个note然后尾音留空会更舒服一点~
  6. 01:50:670 (3) - ^
  7. 02:05:186 (2,3,1,2) - 和前面那组三连似乎是一样的建议……
  8. 02:15:509 (1,2,1,2) - ^,后面类似的三连也是一样的建议所以不重复再说了……
  9. 02:52:283 (1,2,1) - 这里NC有点乱了,我的建议是前面(1)的NC,取消,然后把后面(1)的NC挪到(2)那里
[1000X]
  1. 00:14:541 - 这里考虑加圈圈?
  2. 00:15:831 - ^
  3. 00:17:122 - ^
  4. 01:03:251 (1,2,1,2,3,4,5,6) - 和Overnight难度一样的建议不重复说了~
[Hard]
  1. Scorpiour检查了全部,但是什么都没发现囧……
that's all and good luck X>
Megurine Luka
/IRC

我死在dmmd里了所以就挑unrankable了

[Overnight]

03:07:767 (1) - NC bug

好,没了
Pokie


[General]
  1. Title: Six Trillion Years and Overnight Story (Google結果: http://puu.sh/tMTV)
  2. BG2的比例歪了, 重新裁了下: http://puu.sh/tN9Z(留黑邊) http://puu.sh/tNa5(不留黑邊) 原圖


[Easy]

00:50:348 (2) - 我可以要求弄的圓一些嗎… :o 拉著第四點往右上拉到x:372 y:68就差不多了
01:06:154 (4) - 照vocal的話應該(3)或(4) new combo
01:52:283 (1) - 同00:50:348
02:08:089 (4) - 同01:06:154 (等等你這裡copy&paste了?)



[Normal]

個人感覺開頭的new combo稍多, 四個note一組剛好..像這四個: 00:19:380 (1,2,3,4) -
00:50:348 (1) - 你懂的>_<!
01:00:670 (1,2) - 錯位, slider從(1)的位置開始
01:25:831 - 這一段不必規定全部whistle都下在1,3拍...可以多做點變化, 舉個例子: 01:29:057 (1,2,1,2,3) - 可以下成ox-oxo-xxo (x是whistle, o是none 如果你看的懂咳咳)
01:52:283 (1) - 你懂的!>_<
02:02:606 (1,2) - 同01:00:670



[Hard]

00:37:444 (3,4,5) - 打著並不覺得美觀, 保持正常間距反而打著舒服一些…但後面太多這種了 D:
00:56:799 (1) - 不太同意這種3/4節奏, 什麼都沒踩到...歌曲本身的節奏很強烈, 並不適合插進類似的自創節奏
01:07:122 (3) - ^, 再後面的3/4我就不提了, 這種真的強烈要求換回1/2
01:45:509 - 總覺得節奏可以換一下呢-w- 全部前移1/2後, 在01:46:799 - 加一個slider ox-oo-xo-oxx-ox (x是clap, o是none)



[Overnight]

00:49:702 (1,2,3,4,5,6,7,8) - 這裡是1/3, 拍子錯誤的關係這邊是必改的...否則會被unrank
01:45:831 (1,2,3,4) - 背景沒有鼓點支持, 這一堆串嚴格說應該撤掉...不想刪的話考慮用綠線在無鼓時切soft或者下降音量
02:35:509 (3) - new combo
03:07:767 (1) - new combo



[1000X]

00:19:380 (1) - 刪new combo, 這裡的nc意義不大
00:49:702 (1,2,3,4,5,6,7,8) - 同樣1/3
01:35:831 (1,2,3) - 這邊的三連其實應該在紅線開始, 也就是01:35:993 - (開25%聽聽01:35:912 - 這邊是沒有聲音的)
02:40:670 (1,2,3,4,5,6,7,8) - 同樣1/3


太鼓不會mod所以先跳過了
首先說一下整體感, 這比我上一次mod的 http://osu.ppy.sh/s/33973 水準要低一些…(那之間你都rank這麼多張了啊…感嘆
大概是速成的關係, 我似乎只看出Easy比較能打
其他難度的好感度不是很高, 尤其1000X
建議打算做這類型排列之前先去看一下0108/rin的圖參考比較好
尤其0108, 他的排列即使隨機但並不見得亂

加上你這首歌其實並不適合像1000X那樣overmap
而且1/2slider+1/4note+1/2slider這樣的排列實在是太多, 單調過頭了

至於音效選擇比我mod過的這一張要好 http://osu.ppy.sh/s/48760
使用方面還需要加強, 像我提過的1/3拍whistle
其他倒是挺符合歌曲的


嘛~ 繼續加油-w-

LunarSakuya
hi

General
good

Easy
01:06:154 (4) - NC and 删 NC on 01:07:122 (1), follows music tone?
02:08:089 (4) - ^
02:15:831 (1) - 删 NC?
02:40:670 (1) - 少一点声音 in the spinner (for all diffs)
03:04:541 (1) - ^!
03:10:330 (1) - 加 Finish at end

Normal
00:50:348 (1) - More perfect circle? xD http://puu.sh/tPBG Code:
308,284,50348,6,0,B|292:385|175:406|96:350|87:254|164:163|259:200,1,419.999987483025,4|4

Hard
00:43:573 (1) - Don't stack? In similar "stacks" before, the rhythm was 1/1 (like 00:42:283 (5,1))
01:45:509 (1) - ^
03:04:622 (1) - same as easy, soft!

1000x
00:40:670 (3,4) - Ctrl + R these separately, better flow maybe http://puu.sh/tQ2w
00:52:202 (5) - 删 note :roll:

Overnight
00:50:993 (2) - Try to make even http://puu.sh/tPUq
01:14:864 (1,2,3,4) - Try something like this: http://puu.sh/tPWx
01:16:154 (3) - 加 Finish
01:25:831 - 01:31:154 - Whistles 在哪里
03:08:717 (1,2,3,4,5,6) - Keep using kick sliders? up to you :)

Fun song! Good luck :lol:
AoiX
看看哪边更2 嗯嗯
wonders
文件没传好吧,既没有封面也不能从歌曲直接访问帖子
NatsumeRin
这不太行,VY1那张的诚意在哪
Sandpig
那个咚咚的太鼓音难听死了

1000X

00:49:702 - 曲子里是1/3换成slider?
01:51:477 - ^
00:23:735 (5,1,2) - 这里跳+停顿感觉特2……不如后面121就小距离排一串
00:37:767 (2,4) - 不重叠又遮,读不准略烦躁
01:37:122 (2,4) - ^
01:35:831 (1,2,3) - 这三连不懂

总体感觉3/4用得太多,跟歌词太多,其实如果注意听鼓和bass能抓住不少好玩的节奏


Overnight

两个1/3不说了


Hard

00:57:041 - clap去掉吧本来就够抢了
01:07:364 - ^ 后面同类的不说了


简单俩DIFF懒得看了233



P.S. :同意NTR……图蠢,对这曲子爱不够么
Nyquill
sorry sorry sorry 我忘了mod这个图,等回到pending以后肯定会mod的
wcx19911123
试了下
我觉得两个diff都差不多也0.0
0x57CB36
路过
Pokie
irc modded -w-

SPOILER
<tutuhaha> pokie:D
<tutuhaha> 内啥,能拜托件事情嘛0.0
<Pokie> o.o
<Pokie> 什麼事!
<tutuhaha> 0.0素酱紫滴!
<tutuhaha> 那个那个,IA那张不是特别2嘛,然后我又搞了个新的难度
<tutuhaha> 能不能再帮我看下,希望会比原来的好点O.O
<tutuhaha> 有改一些节奏和排列
<Pokie> 噢噢
<Pokie> 哇又見你rank圖
<Pokie> 對了
<tutuhaha> 改完后回去看1000x发现丫真滴很2【自pia】
<tutuhaha> 啥
<Pokie> 你的map訊息頁面那個BG小圖...怎麼一直都是空的
<tutuhaha> 噗呲!
<tutuhaha> 哪张D:?!
<Pokie> IA的
<tutuhaha> 噗呲!
<tutuhaha> 哎?!
<Pokie> o.o
<Pokie> 因為我試過清緩傳也沒看見圖
<Pokie> http://puu.sh/uLAb 就是這樣的
<tutuhaha> 咦没问题啊
<Pokie> :\ 怪怪的
<tutuhaha> 我了个草!这么一搜发现卧槽怎么一页的坑!!!!!!!!!!!!!!!!
<tutuhaha> 战....战不起来了啊T口T!!!!!!!!!!!!
<Pokie> 哈哈哈
<Pokie> 等等, 你才搜過嗎...我一直以為你的Title是源自Midas(ry那張圖的
<tutuhaha> 我了个草草草T口T!!!!!!!!!!!!!!!
<tutuhaha> 卡帕莹也来凑热闹么T口T!!!!!!!!!!!!!
<Pokie> 因為你們倆的都少了個"Story"...都是後補的, 想說你應該有了撞很多坑的心理準備
<Pokie> 是啊
<tutuhaha> 战....战不起来了啊..................
<tutuhaha> Orz苍天啊太恐怖了
<Pokie> 淡定 之間做完一個mapset的也沒看見很多
<tutuhaha> 【崩溃中】
<Pokie> ..還加了個太鼓的finish麼 還是之前就有的?
<Pokie> 剛重下
<tutuhaha> 之前就有的吧
<Pokie> 之前mod你這張時好像沒戴耳機聽不清
<Pokie> 好吧
<tutuhaha> 其实我需要比较多的节奏mod大概
<tutuhaha> 没梗.....
<Pokie> 原來如此
<Pokie> 其實我正想說 00:24:541 (1,2) - 這邊竟然你用這種節奏, 後面三個再接1/2是不是有點單調
<tutuhaha> 不过拿去问了些人后说排版比1000X好一点
<Pokie> 雖然你說把00:25:348 - 這裡的刪掉, 00:25:428 - 補在這..也很奇葩, 不過也不難接受
<tutuhaha> 噗........
<Pokie> 但還是算了
<Pokie> 你後面都是1/2
<Pokie> 對了...
<tutuhaha> :O
<Pokie> 你不打算用1/3了?
<Pokie> 00:49:702 (1,2,3,4,5,6,7,8,1) -
<Pokie> mod也很多人提到了
<tutuhaha> 1/3么?
<tutuhaha> 咦?
<Pokie> 你速度開低點聽
<tutuhaha> 我觉得1/4不错啊
<tutuhaha> 噗呲稍等
<Pokie> ..這邊倒不是不錯了 而是1/3太明顯
<tutuhaha> 咦确实
<tutuhaha> 咦确实哎
<Pokie> 排版確實改進了不少
<Pokie> 但依然稍亂
<Pokie> 雖然這歌也不能指望多整齊什麼的, 等等試打看看
<tutuhaha> 恩恩多谢鸟
<Pokie> 節奏倒是問題不大的
<tutuhaha> 那这样的话后面那一段是不是也改成1/3?
<Pokie> 02:40:670 (1,2,3,4,5,6,7,8) - 1/3這邊也換一換就好
<Pokie> 是
<Pokie> 話說你是還沒有檢查mod嗎
<Pokie> 我看見少說2~3人有把這個挑出來
<Pokie> 03:01:960 (1,2) - 這邊的nc不太好
<Pokie> 該把三連為一組的, 但你這個nc把最後一個note拆出來作下一個combo
<Pokie> 03:02:122 (2,1,2) - 這三個為一組
<Pokie> 03:02:606 (3) - 這裡再nc如何
<Pokie> 還有個比較明顯的問題
<Pokie> 02:15:508 (1,2,3,1,2,3,1,2,3,1,2,3) - 這些連打都是紅線起手的
<Pokie> 01:13:573 (1,2,3,1,2,3,1,2,3,1,2,3) - 同樣
<Pokie> 03:08:072 (1,2,3,1,2,3,1,2,3,1,2,3) - 同樣
<tutuhaha> ·:O
<Pokie> 02:50:348 (1,2,3,1,2,3,1,2,3,1,2,3) - 這邊也一樣...吧
<Pokie> 03:00:831 (2,1,2,3,1,2,3,1) - 只有這裡放對了的樣子
<Pokie> 你開25%聽一下
<Pokie> 紅線開始的1/4 vocal
<Pokie> 鼓也一樣
<Pokie> 但這麼說的話你其他難度也要改了
<Pokie> overnight也有這樣的
<tutuhaha> 恩懂了
<Pokie> 01:41:557 (5) - 這個不太必要的感覺..本身沒鼓點支持, 在這邊留個空拍吧
<Pokie> 01:45:831 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 嚴格說這一串只有最後一白色的三連下對了..
<Pokie> 01:46:799 - 這裡開始的三連
<Pokie> 但你那邊用了slider
No such nick
<tutuhaha> 不好意思刚刚悲剧的断网了
<Pokie> 沒關係
<tutuhaha> 你在那个空拍后面有说什么么
<tutuhaha> 我就看到那里
<Pokie> http://puu.sh/uLWd
<tutuhaha> 然后我上传了,你说的都改鸟
<Pokie> 好
<Pokie> 其實剛才我說的三連跟1/3都有漏, 我不知道你有自己翻一遍嗎 D: 所以打算回個帖
<Pokie> 不過看來可以繼續irc mod
<tutuhaha> 哦这串,这串其实多了感觉也没差对吧.A./////////////////
<Pokie> 怎麼說呢, 那一串打著的時候其實挺郁悶
<Pokie> 你看你也沒下音效, 背景也沒鼓, 又巨長
<tutuhaha> 噗和////刷分般的存在..
<Pokie> 當然你說想弄個連打是沒問題的, 但我覺得需要縮短
<Pokie> 我覺得至少要等vocal開始
<Pokie> 01:56:799 (1,2,3,4,5,6,7,8) - 反而這種kiai前的連打可以接受
<tutuhaha> 换了个感觉,稍等我传下你看看
<Pokie> 02:06:476 (1,2) - 同nc問題, 不過挑這種總感覺心虛...畢竟只是自己打著感覺不習慣 XD
<tutuhaha> 连击减少跳加了两个
<Pokie> 好
<tutuhaha> 这个NC应该没问题不加NC我总觉得这么跳人家看不清........嘛也是我习惯因素..........
<Pokie> 是呢
<tutuhaha> 传完了
<Pokie> 02:35:509 - 這邊也改成1/3麼o.o?
<Pokie> 還有想問下你是用耳機做圖的麼
<tutuhaha> 是的
<Pokie> 原來如此
<tutuhaha> 这个还要改么?.........前面1/4突然1/3一下很容易被喷吧...........
<tutuhaha> 唔不过这样一想可以把这串都改成1/3
<tutuhaha> 就不加slider怎样
<Pokie> 嘛, 確實的...但想說insane漏明顯鼓點比較那啥 XD
<Pokie> 好
<Pokie> 打過一遍也沒什麼問題
<Pokie> 也沒什麼細節好挑了o.o
<tutuhaha> OK搞掂
<Pokie> 液-w-!
<tutuhaha> 三克油搜马chi
<tutuhaha> 阿里嘎多
<Pokie> -w- 油are we路空姆
<tutuhaha> -w-

log^
cmn_891127
没什么可mod了………………找mat去吧~~~~
Nyquill
[General]
Diff spread is fine, but Easy is more like a normal and normal is in an awkward position between normal and hard.

[Overnight]
00:49:702 (1,2,3,4,5,6,7,8) - You see here, since you had 1/3s in years, this is both inconsistant and it becomes evident that this stream is off.

But, I like this diff.

[Years]
There are some sections with amazing flow but others I just don't know what happened.

01:27:444 (6) - all your previous sliders that follow another with a 1/4 gap were acceptable because of the vocals/music. This one... seems to follow nothing in particular. The hitsound is essentially on nothing from what I can hear. Suggesting you have normal spacing here.
01:29:380 (2) - ^
01:39:380 (1) - This slider is quite bad for flow imo. I have to jerk my pen back up to follow the slider path. Flipping the entire pattern would do it but you might have other ideas.
02:07:605 (1) - The triangle jumps before were going <<<<<. And now all of a sudden ohey theres a slider going >>>>>. I think I broke here every time.
02:35:616 (2,3,5,6) - I found this 1/3 stream especially hard to read. The stream spacings in this map is everywhere so you would have to remember exactly where every 1/3 section is. You can argue that the second time playing there wouldn't be an issue but if you have to memorize where every 1/3 section is it gets pretty tedious. Should try to make all your stream spacings more consistant. One or two variations is fine but this map has like 4 different stream spacings.

Overall, a lot better. But could still have room for improvement.
Kawayi Rika
Hi ~ tutuhaha ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Years]


  1. 00:58:896 (1) - Remove new combo.
  2. 02:31:638 (1) - ^

[Overnight]


  1. 03:07:767 (1) - This is unrankable bug,Add new combo to here.

That's all ~

Good luck with rank ~
Shohei Ohtani
IA <333~

YEEEEAAARRRSSSS:
00:28:412 (4) - Make this a bit more symmetrical?
00:47:767 (1) - Change this shape so it doesn't look so cramped

Ovanite:
AR +1?

Hard:
dammit tutuhaha

Taiko:

whatever that means

Normal:
double dammit

Easy:
triple dammit

good job :>. Sorry for the incredibly small mod ;~;.

G-G-Go get this ranked <3~.
Miya
General
  1. Clean imo~
Easy
  1. 00:40:025 (1) - Since there is a cymbal sounds here at this slider start, how about adding a finish on this slider start?
  2. 00:41:315 (1) - I feel new combo here is not neccesary if you want to make new combo consistant in every 2 stanza.
  3. 00:42:606 (1,2) - I feel the rythim on this note is not fit with the music. How about making a rythim like this (Don't follow the pattern) > http://osu.ppy.sh/ss/351111
  4. 00:52:928 (2) - Same as before, how about adding a finish sounds at this slider start?
  5. 00:54:864 (3) - New combo here for lyrical change and silent moment? It will make your new combo consistant too.
  6. 01:10:670 (2) - Same as before, finish at this slider end?
  7. 01:54:864 (1) - ^ at slider start?
  8. 01:56:799 (2) - Same as before, new combo here?
  9. 02:15:831 (1) - Hmm, i think new combo here is not needed to make comboes more consistant.
  10. 02:53:573 (1) - The cymbal sounds at 02:53:251- is really deceiving. Since you always put a note in every cymbal sounds i thought you going to put this slider in that time too. But it's not. This is really surprise me, and not intuitive. The slider should start on 02:53:251 (1) - instead but end at the same time. So the finish sounds at this slider will end at the right spot and very intuitive to read.
  11. 03:04:541 (1) - I think you should lower this spinner volume gradually since the sounds of spinner doesn't fit with the silence moment of the song.
  12. 03:10:330 (1) - Since there's a cymbal sounds, how about adding a finish here at the slider end?
Normal
  1. OD -1 to make things more easier?
  2. 00:21:960 (1) - I hear a cymbal sound here, how about a finish at this sldier start?
  3. 00:45:186 (3) - I think you miss a finish sounds here at slider start. In easy there was a finish at this time.
  4. 00:47:767 (3) - ^
  5. 01:54:864 (3) - Same as before, how about a finish here at the slider start?
  6. 02:38:735 (1) - Same as before, to follow your finish sounds at 02:36:154 (1) - , how about you add a default soft finish here at slider start?
  7. 03:04:622 (1) - Same as easy, maybe you should lower this volume gradually.
Hard
  1. 00:33:251 (3) - I think it will be best if you add a whistle on the slider end to follow the whistle at 00:32:767 (2) - end.
  2. 00:32:767 (2) - ^ but at slider start.
  3. 02:10:348 (1) - Hmm, i think you need a finish here at the start to make the finish rythim more consistant.
  4. 02:38:735 (2) - Same as normal, i think you should add a default finish sound here to follow your previous finish sound.
  5. 02:40:025 (1) - ^
  6. 03:04:622 (1) - Same as easy.
  7. 03:08:072 (1) - You miss a finish here at the start? It's have cymbal sounds at that spot.
Overnight
  1. 00:50:993 (2) - I think you should improve this slider to make it more symetrical.
  2. 01:54:864 (3) - I think you need a finish sounds here at the start to cover the cymbal sounds from the music.
  3. 02:38:735 (1) - Ouch, this should be soft finish not normal finish.
  4. 02:40:025 (1) - ^
  5. 02:58:089 (1) - I think you can move this a bit up, so the hitburst is not cutted partialy by the edge of the screen.
  6. 03:04:541 (1) - Same as other diff.
Years
  1. 00:39:702 (6) - Orz, this slider is hardly visible. It's covered by previous slider and the hitburst from the hitburst. It's very hard to see this slider if you use default skin. Please think about another pattern so this slider can be easily visible. Really, it's hard to see slider 6, proof > http://puu.sh/DiU5
@@ The hardest diff is so hard.
But very good map.
Good luck~ :3
[CSGA]Ar3sgice
2ha还要rank这个么, 好像还有空位, 我的diff要不, 已经做好了没传而已 (slap

ok i self heavy
Topic Starter
tutuhaha

Miya wrote:

General
  1. Clean imo~
Easy
  1. 00:40:025 (1) - Since there is a cymbal sounds here at this slider start, how about adding a finish on this slider start? FIX~~~~
  2. 00:41:315 (1) - I feel new combo here is not neccesary if you want to make new combo consistant in every 2 stanza. FIX~~~~
  3. 00:42:606 (1,2) - I feel the rythim on this note is not fit with the music. How about making a rythim like this (Don't follow the pattern) > http://osu.ppy.sh/ss/351111 I think it is litter bit hard in easy diff so no change.....
  4. 00:52:928 (2) - Same as before, how about adding a finish sounds at this slider start? FIX~~~~
  5. 00:54:864 (3) - New combo here for lyrical change and silent moment? It will make your new combo consistant too. FIX~~~~
  6. 01:10:670 (2) - Same as before, finish at this slider end? FIX~~~~
  7. 01:54:864 (1) - ^ at slider start? FIX~~~~
  8. 01:56:799 (2) - Same as before, new combo here? FIX~~~~
  9. 02:15:831 (1) - Hmm, i think new combo here is not needed to make comboes more consistant. FIX~~~~
  10. 02:53:573 (1) - The cymbal sounds at 02:53:251- is really deceiving. Since you always put a note in every cymbal sounds i thought you going to put this slider in that time too. But it's not. This is really surprise me, and not intuitive. The slider should start on 02:53:251 (1) - instead but end at the same time. So the finish sounds at this slider will end at the right spot and very intuitive to read. add one circle
  11. 03:04:541 (1) - I think you should lower this spinner volume gradually since the sounds of spinner doesn't fit with the silence moment of the song. FIX~~~~
  12. 03:10:330 (1) - Since there's a cymbal sounds, how about adding a finish here at the slider end?
FIX~~~~

Normal
  1. OD -1 to make things more easier? FIX~~~~
  2. 00:21:960 (1) - I hear a cymbal sound here, how about a finish at this sldier start? FIX~~~~
  3. 00:45:186 (3) - I think you miss a finish sounds here at slider start. In easy there was a finish at this time. FIX~~~~
  4. 00:47:767 (3) - ^ FIX~~~~
  5. 01:54:864 (3) - Same as before, how about a finish here at the slider start? FIX~~~~
  6. 02:38:735 (1) - Same as before, to follow your finish sounds at 02:36:154 (1) - , how about you add a default soft finish here at slider start? FIX~~~~
  7. 03:04:622 (1) - Same as easy, maybe you should lower this volume gradually.
FIX~~~~

Hard
  1. 00:33:251 (3) - I think it will be best if you add a whistle on the slider end to follow the whistle at 00:32:767 (2) - end. FIX~~~~
  2. 00:32:767 (2) - ^ but at slider start. FIX~~~~
  3. 02:10:348 (1) - Hmm, i think you need a finish here at the start to make the finish rythim more consistant. FIX~~~~
  4. 02:38:735 (2) - Same as normal, i think you should add a default finish sound here to follow your previous finish sound. FIX~~~~
  5. 02:40:025 (1) - ^ FIX~~~~
  6. 03:04:622 (1) - Same as easy. FIX~~~~
  7. 03:08:072 (1) - You miss a finish here at the start? It's have cymbal sounds at that spot.
FIX~~~~

Overnight
  1. 00:50:993 (2) - I think you should improve this slider to make it more symetrical. FIX~~~~
  2. 01:54:864 (3) - I think you need a finish sounds here at the start to cover the cymbal sounds from the music. FIX~~~~
  3. 02:38:735 (1) - Ouch, this should be soft finish not normal finish. soft finish is too soft i think so no change...
  4. 02:40:025 (1) - ^ soft finish is too soft i think so no change...
  5. 02:58:089 (1) - I think you can move this a bit up, so the hitburst is not cutted partialy by the edge of the screen. FIX~~~~
  6. 03:04:541 (1) - Same as other diff.
FIX~~~~

Years
  1. 00:39:702 (6) - Orz, this slider is hardly visible. It's covered by previous slider and the hitburst from the hitburst. It's very hard to see this slider if you use default skin. Please think about another pattern so this slider can be easily visible. Really, it's hard to see slider 6, proof > http://puu.sh/DiU5
FIX~~~~

@@ The hardest diff is so hard.
But very good map.
Good luck~ :3
Miya
Recheck in IRC~

log
21:13 tutuhaha: : =A=/Hi...are you online?...
21:15 Miya: : yes >.<
21:15 tutuhaha: : >/<do you have time now to do IRC?
21:15 Miya: : umm, of course
21:16 tutuhaha: : XD
21:16 Miya: : wait for mw to finish up this chocolate >.<
21:16 tutuhaha: : >.<b when you finish tell me~
21:22 Miya: : okay, i'm done
21:22 Miya: : iu
21:22 Miya: : aw
21:22 tutuhaha: : >v<
21:23 : *tutuhaha is listening to (IA - Six Trillion Years and Overnight Story)[http://osu.ppy.sh/s/50258]
21:23 Miya: : ah yes >.<
21:27 Miya: : on easy
21:27 tutuhaha: : OL
21:27 Miya: : i'm still feel this slider is not following anything in the music
21:27 tutuhaha: : OK
21:27 Miya: : 00:42:606 (1,2) -
21:28 tutuhaha: : i always think in easy more slider and Arrow can make easy player feel more easy ._.
21:29 Miya: : i know
21:29 Miya: : try something like these > http://puu.sh/ItJL
21:30 Miya: : it's follow the vocal at the repeat and some instrumental at 2
21:30 tutuhaha: : Orz....It looks too hard rhythm in easy.......................
21:30 Miya: : i don't think so
21:30 Miya: : it's easy
21:31 Miya: : it has large gap with the next 1, so it will easy to guess
21:31 tutuhaha: : T口T I think it is hard for me.......................
21:32 Miya: : ask other opinion about this, and you will see
21:36 tutuhaha: : this way will make player feeling bad D:, no mapper like put slider end on the blue line in easy
21:36 tutuhaha: : try another way
21:36 Miya: : feeling bad? it's better to follow the music than making your own rythim that not follow the music properly
21:36 Miya: : it's the easiest
21:37 Miya: : it really feels weird since you don't follow the music in that part
21:37 tutuhaha: : update
21:37 : *tutuhaha is editing (IA - Six Trillion Years and Overnight Story)[http://osu.ppy.sh/s/50258]
21:37 tutuhaha: : how about this way
21:37 tutuhaha: : http://osu.ppy.sh/ss/370824
21:38 tutuhaha: : I think i just miss rhythm in 00:44:057 -
21:38 Miya: : hmm
21:38 tutuhaha: : But i really dont think have some voal in 00:43:170 -
21:40 Miya: : i can hear 'wu' vocal clearly here : 00:43:170-
21:41 tutuhaha: : dont do same soft rhythm in easy Orz.................please
21:42 Miya: : huh? having a slider repeat on easy with blue tick on it is not a hard thing :/
21:43 tutuhaha: : Orz I dont like some bule tick rhythm in my Easy diff.......................please dont do that;_;
21:44 Miya: : what? --a
21:44 Miya: : what if you map a song that has many note in blue tick?
21:44 Miya: : will you not follow it ?
21:44 Miya: : orz
21:46 tutuhaha: : 00:42:606 (1,2) - Orz there just have one blue tick rhythm and no more Orz and now I think it is follow rhythm
21:48 Miya: : then do this > http://osu.ppy.sh/ss/370832
21:48 Miya: : maybe a bit hard
21:48 Miya: : but it's follow the rythim well
21:48 Miya: : or you can change the 00:42:283 (4,5,6) - to repeat slider
21:50 tutuhaha: : 9/np
21:50 : *tutuhaha is editing (IA - Six Trillion Years and Overnight Story)[http://osu.ppy.sh/s/50258]
21:50 tutuhaha: : FIX
21:51 Miya: : ok, more good now
21:51 Miya: : move to normal
21:53 Miya: : 00:52:928 (1) - how about a finish sound at this slider start?
21:53 tutuhaha: : fix
21:56 Miya: : 02:38:735 (1) - hmm, i think you should finish at this sldier start to soft finish
21:56 Miya: : it's more consistant and good imo
21:57 tutuhaha: : OK FIX
21:58 Miya: : no need for caps --a
21:58 tutuhaha: : OAOcaps?
21:58 Miya: : http://puu.sh/Iu1H
21:59 Miya: : caps, ok?
21:59 tutuhaha: : :O
21:59 tutuhaha: : sorry habit
22:00 Miya: : 01:34:218 (1) - nazi, but can you move this 2 grid right? it's blanket more better imo
22:01 tutuhaha: : fix~
22:02 Miya: : alright, update the normal diff please
22:03 tutuhaha: : <3 Update
22:11 Miya: : ok, normal is good too, move to hard
22:11 tutuhaha: : <3
22:24 Miya: : ah, sorry, took so long, need to fix my mouse first >.<
22:24 tutuhaha: : :O
22:24 tutuhaha: : never mind~
22:24 Miya: : 01:07:122 (3) - this is not following the music too
22:24 Miya: : i said, it's not following the music properlu
22:25 Miya: : umm, maybe you want following the vocal there
22:25 : *tutuhaha is editing (IA - Six Trillion Years and Overnight Story)[http://osu.ppy.sh/s/50258]
22:25 tutuhaha: : change another way
22:25 tutuhaha: : try :O
22:25 Miya: : but it's break the consistencies, since you suddenly following the vocal from the following the back sounds
22:26 Miya: : ok, good
22:28 Miya: : umm same as normal
22:28 Miya: : 02:38:735 (2) - change this finish at this slider start to soft finish?
22:28 tutuhaha: : ok~
22:28 Miya: : umm, maybe you need change this too 02:40:025 (1) -
22:29 tutuhaha: : ok~
22:31 Miya: : 00:52:928 (3) - hmm, same as normal, you need a finish sounds at this slider start imo
22:31 tutuhaha: : fix~
22:32 Miya: : 01:34:218 (1) - hmm, a whistle at this slider end?
22:32 tutuhaha: : fix~
22:33 Miya: : 01:54:864 (3) - umm, finish again please at slider start >.<
22:33 tutuhaha: : ok <3
22:34 Miya: : ok, update please
22:36 tutuhaha: : ok update~
22:42 Miya: : ok good, move to overnight
22:43 tutuhaha: : ok
22:46 Miya: : 02:18:089 (6) - hmm, it's better to stack this below 02:17:122 (3) - end
22:46 Miya: : 02:17:122 (3) -
22:46 Miya: : that circle is partly overlap by that slider hitburst, not good to see imo
22:46 tutuhaha: : :O
22:47 tutuhaha: : move to x196 y260
22:47 tutuhaha: : fix
22:47 Miya: : don't want to stack them?
22:48 tutuhaha: : maybe hard to read :V..
22:48 Miya: : ok no problem, as long as it's good to see
22:48 tutuhaha: : ^^
22:49 Miya: : 02:38:735 (1,2,3,4,1,2,3,4,1,2,3,4) -
22:49 Miya: : i wonder if you can make this pattern to have consistant spacing
22:49 Miya: : 02:39:219 (4,1) - jump like this while you maintain your 1/2 rythim is really break the flow imo
22:50 tutuhaha: : :O This I really sure is easy to read,I find many test player and thsy said is ok and fun to play
22:52 Miya: : hmm
22:53 tutuhaha: : ^ ^I really sure about it
22:53 Miya: : okay then
22:53 Miya: : btw 02:38:735 (1,1) - change these to soft finish please
22:54 tutuhaha: : :O ok
22:55 tutuhaha: : fix
22:55 Miya: : 00:52:928 (1) - same as other diff, add finish at this slider start?
22:56 tutuhaha: : fix~
22:57 Miya: : 01:47:122 (1) - i think you should add another whistle at this slider start
22:57 Miya: : it's not consistant with 01:49:702 (1) -
22:58 tutuhaha: : ok fix
22:59 Miya: : ok, update please
23:01 tutuhaha: : update <D
23:02 Miya: : ok, good, move to last diff >.<
23:03 tutuhaha: : >.<yeah
23:05 Miya: : 00:36:960 (4,5) - ctrl + r this please
23:05 Miya: : this jump doesn't justify anything
23:06 Miya: : 00:39:702 (6) - same here too
23:07 tutuhaha: : ok
23:07 tutuhaha: : fix
23:08 Miya: : 00:45:186 (1) - no finish/ whistle at this slider start? o.o
23:08 Miya: : 00:47:767 (1) - ^
23:08 tutuhaha: : finish
23:08 tutuhaha: : and fix~
23:09 Miya: : 00:50:348 (1) - ^
23:09 Miya: : >.<
23:09 tutuhaha: : >.<fix
23:10 Miya: : 01:05:348 (2,3) - these two should not jumpy imo
23:11 Miya: : doesn't justify anything at this point for the jump
23:11 tutuhaha: : My friends test play it and they think is really fun and dont want me to change
23:12 tutuhaha: : so I think is ok :O
23:13 Miya: : hmm, it's kind overmapped + jump imo
23:13 Miya: : not really good, imo this circle doesn't follow anything 01:05:348 (2) -
23:13 tutuhaha: : I can make space more close :O
23:14 Miya: : you can jump these 01:05:509 (3,1) -
23:14 Miya: : but this > 01:05:348 (2) - make the feeling bad
23:15 Miya: : my conclusion, delete this 01:05:348 (2) - and find another pattern ><
23:18 tutuhaha: : :O ok change to another way
23:18 : *tutuhaha is editing (IA - Six Trillion Years and Overnight Story)[http://osu.ppy.sh/s/50258]
23:19 Miya: : okay, i will take a look later
23:20 Miya: : umm, same with other 01:54:864 (1) -
23:21 tutuhaha: : OK fix
23:22 Miya: : same problem like before 02:07:121 (1,2,3) -
23:24 tutuhaha: : OK fix
23:27 Miya: : 03:09:926 (4) - should be like this > http://osu.ppy.sh/ss/370961
23:27 Miya: : the slider is not following the music properly
23:28 Miya: : well, i say that delete this note is better and not overmapped 03:09:926 (4) -
23:28 tutuhaha: : ok fix
23:30 Miya: : 00:18:089 (1) - remove whistle from sliderstart please, without other whistle at the rythim it feels awkward
23:30 tutuhaha: : ok~
23:34 Miya: : ok, update please
23:35 tutuhaha: : OK update~~~~~
23:36 Miya: : um, i mean finish at this slider start 01:54:864 (1) -
23:38 tutuhaha: : :O
23:38 tutuhaha: : ok fix and update
23:43 Miya: : ok
23:43 tutuhaha: : <3
23:44 Miya: : umm, see, i miss this one at easy :/
23:44 tutuhaha: : :I...which one
23:44 Miya: : 00:52:928 (2) - add finish please at slider start
23:45 tutuhaha: : yeah there have a finish :O
23:45 tutuhaha: : http://osu.ppy.sh/ss/370979
23:45 Miya: : oh
23:46 Miya: : good if already fix :3
23:46 tutuhaha: : x3
23:46 Miya: : miss this one too >.<
23:47 Miya: : 02:38:735 (1) - change to soft finish please at this slider start
23:47 Miya: : add another soft finish at this slider end too >.<
23:47 tutuhaha: : fix and update~
23:52 tutuhaha: : really thank you for your help,can you post log and i will give you kd <3
23:53 Miya: : your welcome :3

Sorry, i can't bubble since i can't check the taiko. Please call another MAT/BAT for taiko check, and i will bubble this.
KanaRin
來了~

[Sp3's Taiko Oni]

Mod info:
KAT / K = Blue note ( Big KAT = Big notes , same of DON)
DON / D= Red note


  1. 00:20:267 (1) - d
  2. 00:21:477 (x) - Add a k
  3. 00:24:541 (1) - big don
  4. 00:44:863 (1) - 這個note起,加3個notes在中間, kkkkd (1/4)
  5. 00:45:186 (1) - 去掉big don
  6. 01:02:767 (x) - skip了兩個小鼓音 , 這裡開始加兩個k , kkddk.
  7. 01:03:089 (7) - 記得轉k, 這裡有打小鼓
  8. 01:07:928 (x) - 同上, skip了兩個小鼓音, 這裡開始加兩個k.
  9. 01:08:251 (5) - 這裡是k
  10. 01:10:993 (1) - 要不這裡big don, 否則在01:10:509 (5) - 開始, 改為 kkkkkkd (1/4)
  11. 02:20:589 (x) - _加個d吧
  12. 02:20:831 (1) - del , 無論電音和鼓都收了, 無任何東西支持這note.
  13. 02:36:154 (7) - big kat.
  14. 03:04:541 (1) - 這樣真的好嗎.. 把鼓完全skip掉了.. 不建議這樣做, 跟鼓下notes吧
鼓音漏得很嚴重啊 /_\ 整體太偏重vocal了
始終太鼓是鼓嘛
對鼓有興趣不坊去學學架子鼓
你會更懂得更鼓下notes.

話說加了nc真的很易mod
不過我肯定不會這樣做w
spboxer3

KanaRin wrote:

來了~

[Sp3's Taiko Oni]

Mod info:
KAT / K = Blue note ( Big KAT = Big notes , same of DON)
DON / D= Red note


  1. 00:20:267 (1) - d 這本來就是d阿...
  2. 00:21:477 (x) - Add a k
  3. 00:24:541 (1) - big don
  4. 00:44:863 (1) - 這個note起,加3個notes在中間, kkkkd (1/4) 我用大圓來做的 所以這段pattern我並不想改 sorry
  5. 00:45:186 (1) - 去掉big don 同上
  6. 01:02:767 (x) - skip了兩個小鼓音 , 這裡開始加兩個k , kkddk.
  7. 01:03:089 (7) - 記得轉k, 這裡有打小鼓
  8. 01:07:928 (x) - 同上, skip了兩個小鼓音, 這裡開始加兩個k.
  9. 01:08:251 (5) - 這裡是k
  10. 01:10:993 (1) - 要不這裡big don, 否則在01:10:509 (5) - 開始, 改為 kkkkkkd (1/4) 用前面的
  11. 02:20:589 (x) - _加個d吧
  12. 02:20:831 (1) - del , 無論電音和鼓都收了, 無任何東西支持這note. no 因為我聽到的是鋼琴有改變音調 對我來說那個點非常明顯 我想把那個點突出 所以不改
  13. 02:36:154 (7) - big kat.
  14. 03:04:541 (1) - 這樣真的好嗎.. 把鼓完全skip掉了.. 不建議這樣做, 跟鼓下notes吧 當然好 如果這有像NR那麼多紅線我也不介意加Orz... 重點現在沒紅線根本無解
鼓音漏得很嚴重啊 /_\ 整體太偏重vocal了
始終太鼓是鼓嘛 恩...該怎麼說呢 我喜歡把我想凸顯的地方突顯出來
對鼓有興趣不坊去學學架子鼓 我確實很想學 但是還找不到機會
你會更懂得更鼓下notes. 恩...還是一樣的話~我喜歡把我想凸顯的東西表現出來 不一定是按照背景音樂來放

話說加了nc真的很易mod
不過我肯定不會這樣做w XD
感謝mod摟^^
http://puu.sh/IvXv
Kurai
Your map is issing some red timing sections, please look at NatsumeRin's version and use the same red lines (I don't think it is the same .mp3 so the offsets may differ). Even if it wont change anything in your map since you used a spinner, this needs to be fixed, otherwise the beat in the menu will be bugged, same for nightcore mode and other things.
Topic Starter
tutuhaha

Kurai wrote:

Your map is issing some red timing sections, please look at NatsumeRin's version and use the same red lines (I don't think it is the same .mp3 so the offsets may differ). Even if it wont change anything in your map since you used a spinner, this needs to be fixed, otherwise the beat in the menu will be bugged, same for nightcore mode and other things.
FIX all
and FIX in sp3 taiko diff and Update
spboxer3
Orz... <-更新
妳改了那邊 那我就照Kana的mod改了一下 那段spinner改成用note了... 幫忙更新一下...
Topic Starter
tutuhaha

spboxer3 wrote:

Orz... <-更新
妳改了那邊 那我就照Kana的mod改了一下 那段spinner改成用note了... 幫忙更新一下...
Update OvO/
Miya
My bad. I haven't update the taiko.

Btw, normal has different preview time. Please fix this.

Also in taiko :
  1. 03:10:383 (2) - Unsnapped.
  2. 03:10:437 (3) - ^
:<
spboxer3

Miya wrote:

My bad. I haven't update the taiko.

Btw, normal has different preview time. Please fix this.

Also in taiko :
  1. 03:10:383 (2) - Unsnapped.
  2. 03:10:437 (3) - ^
:<
老闆阿老闆你什麼時候要修好附加檔案阿 你不蛋疼我們做圖的蛋都要碎了!!!
fixed unsnap issue~
Miya
Fix stacking issued on easy, and some nazi stuff on normal. Also change the Overnight diff to insane due confusing.

I believe there is no major problem anymore. So enjoy the bubble~
Good luck in ranking~
Garven
[General]
Tick rate 2 fits this song best.

[Easy]
00:15:515 - I'm not understanding this hitsound use here. The emphasis should be at 00:14:225 - for this phrase.
00:18:096 - ^ @ 00:16:805 -
00:39:709 (4) - Add clap
00:44:064 (3) - Kind of an awkward rhythm to throw out there. Might be better to extend the slider to where this beat is.
00:45:193 (2,2) - You should silence the ticks on these sliders
01:04:547 - This hitsound... it sounds like it's misused every time I hear it. It should be used as an emphasis at the start or end of a phrase, not the middle of one.
01:05:515 (3) - New combo
01:07:128 (1) - Remove new combo
01:06:483 - Finish should be on the start, not the repeat
01:14:870 - There's that weird hitsound again. I won't mention them anymore, but I really recommend you rethink their use. They feel ill-placed right now.
01:34:225 (1) - Eh, this rhythm is so off. Maybe something like this:

01:48:418 (2) - Hm. Delete and add a circle at 01:48:741 -
01:50:999 (2) - Delete and add circle at 01:51:322 -
02:28:418 (1) - Oh hey, a good place for that whistle that felt oddly used earlier. I'd leave them for this section only, tbh.
02:43:257 (1) - Way too soon after a spinner for an Easy. Give more time to allow for recovery. Honestly, the way the music is going, the spinner goes for way too long anyway. It'd be best to remove the spinner and map through it.
03:08:063 (1) - Same thing as the last spinner. Too soon after, and the spinner is going on way too long compared to what the music is doing. End the spinner at 03:06:142 -

The hitsounding gets really bland pretty fast. It's mostly drum clap drum clap for 3 minutes. See if you can vary it up and make this more interesting to listen to!

[Normal]
Kind of the same weird use of the whistle sound in this map as well.
00:45:193 (3,3) - Silence the ticks
01:09:709 (4,5) - This part feels much better if you just stuck with the 3 strong hits represented as circles that are in the song and ignore the 1/2 rhythm that the vocal follows.
01:48:418 (2) - Delete and have beats at 01:48:580 - and 01:48:741 -
01:50:999 (2) - Delete and add circle at 01:51:160 -
02:11:644 (4,5) - Again, 3 solid hits instead of the vocal slider feels much more powerful.
02:40:031 (1) - This spinner feels like it goes on far too long since the music is at a complete standstill, but you continue spinning anyway. It'd be better to map through it imo.
02:56:805 (4) - 3 hits! :3
03:04:586 (1) - Same thing going on as from the Easy. It's going on way too long and just goes straight though a completely silent part.

[Taiko]
00:17:935 - It doesn't really make sense to be hitting so many beats until here when the entire band and drums kick in. It'll give the intro a lot more kick imo to just stick with the pairs of powerful hits only until this point.
00:23:902 (1) - Eh, this feels like it's just filler. I'd delete it.
00:24:547 - Way too loud. Lower the volume a bit please.
00:24:547 (1,2,1,1,2,3,4,1,1,2,1,2,1,2,1,1,2,1,1,2,3,4,1,1,2,3,4,1,1,2,3,1,1,1,1,2,1,1,2,1,1,2,3,1,2,3,1,2,3,1,1,2,1,2,3,1,2,3,4,1,1,2,3,1,1,2,3,1,1,1,1,2,1,2,1,1,2,3,1) - Incredibly overmapped for such a calm section that has no drums at all. Tone it down, please.
00:40:031 (2,3,4) - This sounds really bad against all the crazy 1/4s you've been spamming up to this point
00:41:322 (3,4,5) - ^
00:46:483 (6,1,1,2,1,1) - Delete
00:54:870 (6) - If you're going to have something like this, at least have it crescendo into the chorus instead of just already being at full blast. I fits better deleted though. q:
01:16:160 - Suddenly super-quiet
01:30:354 (1,1,2) - Another weird triplet rhythm during a strong 1/2 section. At least it's not as overmapped as the first time this part of the some came by.
01:45:838 (2) - Delete. You get a better effect from the hit at 01:45:676 - this way, and 01:45:999 (1) - emphasizes the drum roll better (that you sadly only half-mapped)
02:14:870 (1,2,1) - Another oddly placed triplet rhythm amongst the plethora of 1/4s. I know you're following the vocal, but it goes against everything you've mapped around this spot.
02:20:676 (1,1,1,1,1,2,1,1) - Delete. You get a much better effect of the stop and go if you follow the instrument changes like this.
02:30:999 (2,3,1) - Weird triplet rhythm again. Following the lyrics isn't really ideal during this part as it's so confusing to even listen to.
02:35:515 (1,2,3,4,5,6) - Snapped incorrectly.
03:06:142 - Just end the kiai here. I also recommend you use a green line here with a slower SV so that it doesn't whoosh in so quickly.
03:10:321 (1,2,3,4) - I thought 1/8 was -highly- discouraged? It doesn't even sound very good here anyway.

It's so late. Too tired, haha. I'll mod the other half tomorrow. If the hit sounding is similar on the other difficulties, you may as well take that that into consideration while you wait.

Edit:

And here's the second half.

An addendum to the EN: stack leniency is really low on these too. Is there a reason for that? If not, just move it back to default, please.

[Hard]
Why is your stack leniency so low? It's causing things to not stack when they should be.
01:48:418 (1) - Delete
01:50:999 (4) - Delete
01:51:644 (1) - If you want to keep sliders this slow, you'll have to set tick rate 2, btw
02:40:757 (1) - As said in the previous maps, I really don't see why you're spinning through a completely silent part of the song. You have the tension in the wrong place.
02:56:805 (1) - You'll have much more impact using circles instead of a slider
03:04:586 (1) - And the long spinner thing again.

[Insane]
00:59:225 (1,2) - These place the emphasis on the wrong beat. You want to be clicking at 00:59:386 - 00:59:709 - and 01:00:031 - . Right now the click emphasis is on the wrong beat for most of it which leads to an uncomfortable play.
01:31:644 (1) - So why is this part .5x as compared to 01:29:064 (1) - which doesn't even have the drums that are added in later?
01:45:838 (1,2,3,4) - Honestly, if you really want to follow the drums here, there's a much better rhythm you can follow. Try a rhythm like this:

01:48:096 (3) - Use only a circle, not a slider
01:48:418 (1) - delete
01:50:676 (3) - Use a circle
01:50:999 (1) - delete
02:01:160 (1,2) - Emphasis on the wrong beat again like at :59
02:47:773 (1,2,3,4) - At least make these in parallel pairs or something. They look really sloppy as-is.
03:04:586 (1) - Spinner goes for way too long like the other difficulties

[Years]
OD +1
again with the low stack leniency. Raise it unless there are specific patterns that you don't want to stack then manually adjust all other stacks in the map.
01:01:241 (3) - This one plays kind of weird. I'd delete it.
01:06:241 (4) - ^
01:31:644 (1) - Suddenly slow SV?
01:47:773 (3) - Delete
01:48:418 (1) - Delete
01:50:999 (1) - Delete
02:03:176 (3) - Delete
02:08:176 (4) - Delete
02:32:854 (3) - Delete
02:45:112 (2) - Delete
02:49:709 (1) - I can't see this at all.
02:51:805 (2,3) - Going backwards here is terrible flow. Keep it moving left.
02:52:128 (4) - And this slider makes things play really awkwardly. If you must have a 3 hit slider, put it at 02:51:967 -
02:52:693 (2,4) - I'd delete these since the bigger emphasis is at 02:53:257 - due to how the band kicks in
03:02:289 (3,4,1) - This spacing was just plain confusing. The flow is strange too. You'll want 03:02:612 (1) - to be moving left, not right.
03:04:586 (1) - Spinner moves on for far too long
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