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Another Infinity feat. Mayumi Morinaga - Snow Crystal

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Total Posts
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Topic Starter
Niva
This beatmap was submitted using in-game submission on Tuesday, July 10, 2012 at 10:42:53 AM

Artist: Another Infinity feat. Mayumi Morinaga
Title: Snow Crystal
Tags: nivalis ryu ryu* rainbow*rainbow konami starving trancer
BPM: 128
Filesize: 5259kb
Play Time: 03:03
Difficulties Available:
  1. Hard (4.77 stars, 370 notes)
  2. Normal (2.77 stars, 212 notes)
Download: Another Infinity feat. Mayumi Morinaga - Snow Crystal
Information: Scores/Beatmap Listing
---------------
Pending now :3 (not accepting any more guest diffs, sorry >_<)

A song from Ryu's album "Rainbow Rainbow" (:
Enjoy~

Hitcircle overlay taken from here - star2.png is from IceBeam's snowflake avatar (thank you)~
Twice_old


[General]

[Events]
//Background and Video events
0,0,"sc-background.jpg"
//Break Periods
2,32574,37249
2,85074,89749
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

[Normal]


00:03:545-00:04:014 change two notes to a return slider.
00:07:295-00:07:764 ^


01:33:331-01:34:249 maybe this rhythm will be more better .
01:37:061-01:37:999
01:40:811-01:41:749
01:44:795-(2) move to 01:44:561


02:50:186-02:51:124 maybe this rhythm will be more better.
02:53:936-02:54:874 ^
02:57:686-02:58:624 ^


[Hard]

02:49:249-(1) too far from spinner center?

nice song nice map :3!
Topic Starter
Niva
I map following the instruments, those rhythm is intentional ^^ (I'll look to what next modders will say, though~)

Thanks for mod ^^

EDIT : Did some hitsound tweaks on [Normal] based on your diff, thank you (:
banvi
/modreq via in-game

[Normal]
  1. 01:32:374 (1) - I think It's too far from centar for the easiest diff...
  2. 02:38:467 (2) - http://puu.sh/tL5G
    too under but not extremely offscrean... Umm... but I think you should put a note that we can see the comboburst completely.
  3. 02:43:155 (2) - ^
  4. 02:56:280 (6) - add whistle?
  5. 03:02:374 (1) - too short spinner for the easiest diff...
[Hard]
  1. 03:01:670 (5) - add whistle?
Umm That's all I can find.
Great map as always!! xD
Hinsvar
Uh... hi.

Came here by Niva's request.

Let's start the mod now 8-)

Also, nothing wrong inside the song folder.

>Normal
  1. 00:03:545 (2,3) - Well... I guess you can convert these circles to a slider. Doesn't flow nicely, at least for me.
  2. 00:07:295 (2,3) - ^
  3. 01:33:545 (2,3) - ^
  4. 01:37:295 (2,3) - ^
  5. 01:41:045 (2,3) - ^
  6. 02:50:420 (2,3) - ^
  7. 02:57:920 (2,3) - ^ (Well, all those (2,3) stuff might play better if they sound a bit louder, IMO. These ones have pretty silent hitsounds.)
>Hard
  1. 00:22:061 (3,4,5,6) - Maybe make a back-and-forth formation?
  2. 00:23:936 (3) - Using a 1/2 beat-long slider will be better than a 1/4 one. Repeat it twice if you decide to replace the current slider with the 1/2 one.
  3. 00:26:397 (4) - 3/4 beat-spaced note? Oh boy... I don't really think this is going to work well. I'd rather make some 1/2s.
  4. 00:30:147 (4) - Same as above.
  5. 03:01:905 (6) - It will be better if you make this a circle (place at the slider's starting position).
  6. 03:02:374 - If you followed the suggestion above, you should place a spinner starting from here up to 03:06:124.
Nothing major. Also, awesome beatmap and nice song :D

Good luck on the way 8-)
Topic Starter
Niva

banvi wrote:

/modreq via in-game

[Normal]
  1. 01:32:374 (1) - I think It's too far from centar for the easiest diff... xD
  2. 02:38:467 (2) - http://puu.sh/tL5G
    too under but not extremely offscrean... Umm... but I think you should put a note that we can see the comboburst completely.
  3. 02:43:155 (2) - ^
    Moved upward a bit both~
  4. 02:56:280 (6) - add whistle? Yep~
  5. 03:02:374 (1) - too short spinner for the easiest diff... Auto got 5000 already... It's a [Normal] anyway xD
[Hard]
  1. 03:01:670 (5) - add whistle? Yep~
Umm That's all I can find.
Great map as always!! xD

Hinsvar wrote:

Uh... hi.

Came here by Niva's request.

Let's start the mod now 8-)

Also, nothing wrong inside the song folder.

>Normal
  1. 00:03:545 (2,3) - Well... I guess you can convert these circles to a slider. Doesn't flow nicely, at least for me.
  2. 00:07:295 (2,3) - ^
  3. 01:33:545 (2,3) - ^
  4. 01:37:295 (2,3) - ^
  5. 01:41:045 (2,3) - ^
  6. 02:50:420 (2,3) - ^
  7. 02:57:920 (2,3) - ^ (Well, all those (2,3) stuff might play better if they sound a bit louder, IMO. These ones have pretty silent hitsounds.)aaaa >_< (well, at least the last (2,3)'s suggestion is great~)
>Hard
  1. 00:22:061 (3,4,5,6) - Maybe make a back-and-forth formation? Eh... Star isn't bad imo :3
  2. 00:23:936 (3) - Using a 1/2 beat-long slider will be better than a 1/4 one. Repeat it twice if you decide to replace the current slider with the 1/2 one.
  3. 00:26:397 (4) - 3/4 beat-spaced note? Oh boy... I don't really think this is going to work well. I'd rather make some 1/2s.
  4. 00:30:147 (4) - Same as above. Those 3/4s and 1/4s are perfectly following the music >_<
  5. 03:01:905 (6) - It will be better if you make this a circle (place at the slider's starting position). Excellent suggestion (: - fixed below as well
  6. 03:02:374 - If you followed the suggestion above, you should place a spinner starting from here up to 03:06:124.
Nothing major. Also, awesome beatmap and nice song :D

Good luck on the way 8-)
Thanks both ~ ^^
-HaRuNa-
Hi~~Niva~
Here is my mod :3

[Normal]


00:03:545 (2,3) - I think put note on 1/2 is not good 0.0, and the rhythm sounds like wrong >_>
00:07:295 (2,3) - ^
00:29:795 (3) - how about this?
repeat on the 1/1
01:33:545 (2,3) - same as 00:03:545 (2,3)
01:37:295 (2,3) - ^
01:41:045 (2,3) - ^
01:44:795 (2,3) - ^
02:50:420 (2,3) - ^
02:54:170 (2,3) - ^
02:57:920 (2,3) - ^
03:02:139 - add a note?

[Hard]


00:07:764 (6,1) - x:208 y:208 ? same as 00:06:827 (4)
00:26:397 (4) - move to 00:26:280 , and add a note on 00:26:514
00:30:147 (4) - move to 00:30:030 , and add a note on 00:30:264
01:39:874 (1) - x:285 y:62 ? same as 01:39:405 (8) , because 01:43:155 (9,1) are same
02:11:749 (1) - x:179 y:132 ? same as 02:11:280 (10)
02:26:749 (1) - same as 02:26:280 (9)

That's all~
Good map!! :)
Topic Starter
Niva

-HaRuNa- wrote:

Hi~~Niva~
Here is my mod :3

[Normal]


00:03:545 (2,3) - I think put note on 1/2 is not good 0.0, and the rhythm sounds like wrong >_>
00:07:295 (2,3) - ^
00:29:795 (3) - how about this?
repeat on the 1/1
01:33:545 (2,3) - same as 00:03:545 (2,3)
01:37:295 (2,3) - ^
01:41:045 (2,3) - ^
01:44:795 (2,3) - ^
02:50:420 (2,3) - ^
02:54:170 (2,3) - ^
02:57:920 (2,3) - ^
03:02:139 - add a note?
Fixed all except 00:29:795 ~

[Hard]


00:07:764 (6,1) - x:208 y:208 ? same as 00:06:827 (4) Manual stacking xD
00:26:397 (4) - move to 00:26:280 , and add a note on 00:26:514
00:30:147 (4) - move to 00:30:030 , and add a note on 00:30:264
These two are following the bass sound (:
01:39:874 (1) - x:285 y:62 ? same as 01:39:405 (8) , because 01:43:155 (9,1) are same
02:11:749 (1) - x:179 y:132 ? same as 02:11:280 (10)
02:26:749 (1) - same as 02:26:280 (9)
Again, these three are manual stacking (I tend to get a better square/triangle this way xD)

That's all~
Good map!! :)
Thanks -HaRuNa- :3
Star Stream
From my Q~

Normal
00:03:780 (3) - i think this straight 3 circles are not fit with the music, it's really soft.. so suggest 2 grid up and left
00:07:530 (3) - ^
00:24:405 (6) - soft whistle? like before
00:39:874 (1) - i think you'd better place it around spinner, because a little early after the spinner.. some players will be busy with this note imo
00:50:186 (5) - 1grid up will be symmetry with 00:48:311 (3) - :3
00:57:686 (4) - same reason with 00:03:780 (3) -, how about move it to (60,104)?
01:12:686 (4) - to be soft, widen the side red ticks?
01:17:374 - this whistle is a little annoying and not fitting with music imo, how about delete this and add whistle at 01:17:842 (1) - ?
01:20:186 - whistle?
01:22:999 - ^
01:33:780 (3) - maybe you know..
02:00:616 (1) - if i were you, i would reduce the volume.. tbh, it's annoying now
03:02:374 (1) - end point here? 03:03:780 -

Hard
AR-1 is more fit with the low BPM imo
00:07:530 (5,6) - stack on 00:06:827 (4) - will be clear
00:43:155 (4) - down? i couldn't concentrate when i play
01:39:874 (1) - stack on 01:39:405 (8) -
02:00:499 (1) - i think this NC is useless
02:02:374 - same as Normal
02:11:749 (1) - hmm, now i think they're not kinda mistake, but i'd like to suggest stack on 02:11:749 (1) - :p
02:26:749 (1) - ^
02:36:124 (4) - NC?
02:43:624 (5) - ^
02:49:483 (1) - to provide some break after spinner, delete it and add a circle on 02:49:717 - ?
Topic Starter
Niva

Star Stream wrote:

From my Q~

Normal
00:03:780 (3) - i think this straight 3 circles are not fit with the music, it's really soft.. so suggest 2 grid up and left Oh... Made this curved~
00:07:530 (3) - ^ lol, can't get a good arrangement for this >_<
00:24:405 (6) - soft whistle? like before Yep
00:39:874 (1) - i think you'd better place it around spinner, because a little early after the spinner.. some players will be busy with this note imo xD
00:50:186 (5) - 1grid up will be symmetry with 00:48:311 (3) - :3 Yep
00:57:686 (4) - same reason with 00:03:780 (3) -, how about move it to (60,104)? Ah, no, these 1/2 pattern is inspired from Lanttu's Normal maps (:
01:12:686 (4) - to be soft, widen the side red ticks? ...this one is inspired from dksslqj's ALBIDA map lol
01:17:374 - this whistle is a little annoying and not fitting with music imo, how about delete this and add whistle at 01:17:842 (1) - ? I agree with removing the whistle, but idk about 01:17:842 yet...
01:20:186 - whistle?
01:22:999 - ^
Err.... Not for these two (:
01:33:780 (3) - maybe you know.. Yep
02:00:616 (1) - if i were you, i would reduce the volume.. tbh, it's annoying now Oh, you're right, it should be soft-hitwhistle (:
03:02:374 (1) - end point here? 03:03:780 - Err... idk, I'll keep this for now, if another modder is complaining about this I'll change~

Hard
AR-1 is more fit with the low BPM imo As you wish~
00:07:530 (5,6) - stack on 00:06:827 (4) - will be clear
00:43:155 (4) - down? i couldn't concentrate when i play Yep
01:39:874 (1) - stack on 01:39:405 (8) -
02:00:499 (1) - i think this NC is useless Yep
02:02:374 - same as Normal Yep
02:11:749 (1) - hmm, now i think they're not kinda mistake, but i'd like to suggest stack on 02:11:749 (1) - :p
02:26:749 (1) - ^
02:36:124 (4) - NC?
02:43:624 (5) - ^ Done both NC~
02:49:483 (1) - to provide some break after spinner, delete it and add a circle on 02:49:717 - ? Already tried, doesn't really fit the piano though >_<
...that manual stacking is intentional though (:
Thanks Star Stream~
Yasora
auh my hand... *give a star
pieguyn
hi there =w=

Normal:

00:07:295 (2,3,4) - curve this? IMO, it would flow better :?
00:09:874 (1) - whistle on start?
01:06:592 (2,4) - add whistle?
01:15:499 (3,4) - curve this?
01:21:592 (1,2) - ^
01:37:295 (2,3,4) - same as 00:07:295
01:41:045 (2,3,4) - ^, if you agree please change the other straight triplets too o.o
02:10:811 (5,6) - curve this?
02:31:905 (2,3) - ^
02:36:124 (4) - add clap on end?
02:39:874 (4) - ^
02:43:624 (3) - ^
02:46:905 (2,3) - same as 01:15:499
02:47:374 (3) - add clap on end?

Hard:

00:09:874 (1) - whistle on start?
01:39:874 (1) - stack under (8)
02:08:702 (4) - ctrl+r? might flow a bit better IMO
02:09:639 (6) - ^

nice map :)
Topic Starter
Niva

pieguy1372 wrote:

hi there =w=

Normal:

00:07:295 (2,3,4) - curve this? IMO, it would flow better :? Finally got a good arrangement for this, yep~
00:09:874 (1) - whistle on start? Ahh, added whistle+finish instead ^_^
01:06:592 (2,4) - add whistle? Yep
01:15:499 (3,4) - curve this? Ah, it's intentional (:
01:21:592 (1,2) - ^ ^
01:37:295 (2,3,4) - same as 00:07:295
01:41:045 (2,3,4) - ^, if you agree please change the other straight triplets too o.o
Fixed the second one, can't get a good arrangement for the first one >_<
02:10:811 (5,6) - curve this?
02:31:905 (2,3) - ^ Intentional~
02:36:124 (4) - add clap on end?
02:39:874 (4) - ^
02:43:624 (3) - ^
02:46:905 (2,3) - same as 01:15:499 Intentional~
02:47:374 (3) - add clap on end?
...not sure about that claps on red line, I'll see future mods >_<

Hard:

00:09:874 (1) - whistle on start? Yep
01:39:874 (1) - stack under (8) Ah, this manual stacking is needed~
02:08:702 (4) - ctrl+r? might flow a bit better IMO
02:09:639 (6) - ^ Yep

nice map :)
Thank you very much, great suggestions (:
Saturnalize
Map stylenya niva banget.

=General=
Skinnya niva banget. Cuma imo kurang cocok, karena bgnya nuansa winter. Mungkin cari orang yang sukarela membuat skin yang mengandung unsur snowflake begitulah?

=Normal=
1. CS 3? Walaupun terhitung masih playable tapi mungkin ini sedikit sulit bagi newplayer.
2. 01:46:436 (2,3) - Mungkin kayak begini? http://puu.sh/vyig

=Hard=
1. 00:26:045 (3,4) - imo rada menjebak, soalnya hitsound kan juga kecil. Sama seperti 00:29:795 (3,4). Kalau dibuat slider repeat kayak normal sih, sepertinya tak apa dan mungkin.

Soal hitsound, suara clapnya sedikit nabrak, tapi ga diganti juga gppa.

Ngomong", apa ini adalah > Not for submission [(^^)]? (aku sudah lupa seperti apa yang kau tulis =3=)
Star & Good Luck ;)
Topic Starter
Niva

Loli Cjj wrote:

Map stylenya niva banget.

=General=
Skinnya niva banget. Cuma imo kurang cocok, karena bgnya nuansa winter. Mungkin cari orang yang sukarela membuat skin yang mengandung unsur snowflake begitulah? Udah jadi skin kebanggaain ini loli :3

=Normal=
1. CS 3? Walaupun terhitung masih playable tapi mungkin ini sedikit sulit bagi newplayer. xD
2. 01:46:436 (2,3) - Mungkin kayak begini? http://puu.sh/vyig Hmm, yep~

=Hard=
1. 00:26:045 (3,4) - imo rada menjebak, soalnya hitsound kan juga kecil. Sama seperti 00:29:795 (3,4). Kalau dibuat slider repeat kayak normal sih, sepertinya tak apa dan mungkin. Itu udah ikut dist. snap kok (:

Soal hitsound, suara clapnya sedikit nabrak, tapi ga diganti juga gppa.

Ngomong", apa ini adalah > Not for submission [(^^)]? (aku sudah lupa seperti apa yang kau tulis =3=) Bukan, itu adalah map yang ini -> http://osu.ppy.sh/s/50648
Star & Good Luck ;)
Thank you Loli Cjj :3 :3
Cygnus
  • Hi Niva
  1. Your maps are awesome! I'm sorry if my mod sucks, this map is just perfect.

  • Normal
  1. 00:51:124 (1) - This slider has already crossed the grid. Would there be any way to move it away from the corner? :O

  2. 00:54:874 (1) - Same as what I stated above.

  3. 01:38:233 (5) - This too. lol XD

  4. 01:59:561 (2) - This too again. :O

  • Hard
  1. 00:04:483 (1) - Corner. :O

    bah! nevermind. have my baby.
Topic Starter
Niva
Thank you, Philippines~

Hmm, actually they aren't offscreen at all (so it shouldn't be a problem on play mode xD), but did adjustments on some sliders based on your mod though (^_^)~
Kuria
Yo Niva
mod from me via m4m request.

General
nothing wrong from here i guess.

Normal
  1. CS3 for normal diff here? although it looks way more easier than before, but i think this way are more like the normal dif should be :3
  2. 00:11:512 - resnap this green timing point into 00:11:514 -
  3. 00:22:999 (4,5) - remove the (5) circle and make the (4) slider covered the (5) instead? i saw this pattern are using a bit 1/8 beats here, and if i'm not wrong, you're starting to use 1/8 beats pattern from 00:22:999 -, but I think it would be better if you start using the 1/8 pattern at the next stanza here 00:24:874 -, to make it different from the previous part/stanza :3
  4. 00:46:436 (4,1,2,3) - just my opinion, but i feel that the flow are not that good if you stack this 00:47:374 (1) - on the 00:45:030 (2) - . I rather move it to the 00:47:842 (2) - position and then move the (2) into 00:48:311 (3) - position.
    if you do that, then you should fix the 00:48:311 (3,4) - position/pattern too latter :)
  5. 00:51:124 (1) - the slider body are a bit offscreen i guess o3o. Also i think it would be better if you ctrl+shift+r this slider and rotate clockwise a bit. I don't really like the flow from here 00:51:124 (1,2) - , although i know that you trying to stack this (2) circles with 00:50:655 (6) - to make it looks good/neat, but still, the flow are not so good i guess :)
  6. 00:54:874 (1) - ^ offscreen
  7. 00:56:749 (3) - same here, the endpoint of the slider
  8. 01:03:780 (2,3,4,1,2,3,4,5,1) - use this code, way more better i think
    296,264,63780,1,10
    412,240,64249,2,0,B|476:235|523:285,2,118,0|10|0
    428,356,65655,1,10
    316,320,66124,5,0
    204,360,66592,1,10
    136,264,67061,1,0
    204,168,67530,1,10
    316,204,67999,1,0
    256,192,68116,12,6,69874
  9. 01:11:749 (3) - move the point 2 of this slider down a bit, with CS3, ith was a but overlap with the next slider
  10. 01:19:249 (3) - move the point 2 and the endpoint a but, the direction are a bit not match with the direction on this 01:20:186 (4) - slider
  11. 01:49:717 (4) - place this on the upper part instead of down part?
  12. 02:06:124 (3) - rotate this slider counterclockwise a bit, the flow between 02:06:124 (3,4) - are not good when i'm try that part
  13. 02:07:999 (1) - flip this slider vertically instead make the direction to down part? Same reason as above, i think the flow are not good from 02:07:999 (1,2,3) - if you make that slider direction to down part. It would be like this later
  14. 02:08:936 (2) - way too offscreen? Even the circle number are almost out from the playfield o.o
  15. 02:45:499 (1) - flip this slider horizontally, the flow are way more better like that
Hard
  1. 00:11:512 - resnap this green timing point into 00:11:514 -
  2. 00:10:577 - i was expecting this part to have a note when trying this
  3. 00:11:514 - same as above
  4. 00:12:452 - ^
  5. 00:13:389 - ^
  6. 00:52:061 - expecting to have a note here since the song doesn't feel like have a break part here, I think youre trying to follow the vocal too here so just take this into consideration
  7. 01:07:999 (5) - instead of adding a note here, i would like to remove this note and make the slider start on this timing point instead, if you're also trying to follow the vocal here, that way are more match imo :)
  8. 02:32:842 (5,1) - remove this (5) notes and move the slider into 02:32:842 - instead?
i think that's it, the hard diff are quite fun to play \:3/
good luck Niva!
Niko-nyan
o.o just helping not snapped
Hard :D
00:26:484 (4) not snapped
00:30:147 (4) maybe not snapped
that a bit i just test :)
Topic Starter
Niva
Thanks, Envi~

Also thanks to fransniko for his playtest and suggestions in #malay (:
Dark_Ai
Here we go~ x3


  • [Normal]
  1. Everything seem fine for me :3


  • [Hard]
  1. 00:30:030 (-) - add a Note and delete note on 00:30:147. (I would add a Note on 00:30:030 and on 00:30:264 or you can make a slider instead. Just your choice
  2. 00:30:499 (-) - Let the spinner begins at here
  3. 01:20:186 (9) - end this slider on 01:20:655
  4. 01:21:124 (-) - add a note (new combo)
  5. 01:21:358 (1) - delete new combo
  6. 01:50:186 (9) - end this slider on 01:50:655
  7. 01:51:124 (-) - add a note (new combo)
  8. 01:51:358 (1) - delete new combo
    good job~ :3 I like it really much *w*



Really nice song. I really love it <3
Good luck with ranking :3 STAR~
Saturnalize
Must. Spawn. MAT :U
Topic Starter
Niva
Pelan-pelan lah Loli Cjj, gw baru balik ini (:

btw, thanks Dark_Ai xD
Saturnalize
Abis makin cinta sama Niva (pokoknya harus jadi suami gue) mapmu <3
btw welkambek ouo/
Athena Tennos
A-tan's mod.....

[General]
♪~

[Normal]
↓↓↓↓↓↓↓↓↓↓↓↓↓↓Bully the novice is wrong!QAQ.......
01:33:317 - add note? or move 01:33:551 (2) - to this point?~~~←i think this is ok~....
01:34:255 - ^ ~(01:34:489 (3) - )
01:37:067 - add note?~~~←this,too...
01:38:005 - ^ ~(01:38:239 (5) - )
01:40:817 - ^ ~(01:41:051 (2) - )
01:41:755 - ^ ~(01:41:989 (3) - )

02:51:130 - ^ ~(02:51:364 (5) - )~~I feel in front of can also, but....this...
02:54:880 - ^ ~(02:55:114 (5) - )
02:58:630 - ^ ~(02:58:864 (5) - )
03:01:442 - ^ ~(03:01:676 (2) - )

[Hard]
00:26:286 - .......00:26:403 (4) - .......orz
01:39:411 (8,1) - alignment?
02:10:348 (7,10,1) - ^
02:26:286 (9,1) - ^


orz.....
Nice song!~
Star☆♪~
Diasios
[General]

  • Tags: add "Konami"
    Only 2 difficutlies? Aww, what a pity D: Why don't you make another one?

[Normal]

  • 03:02:380 (1) - End this spinner at 03:03:786 (or 03:04:255).

[Hard]

  • 03:03:551 (1) - Move this circle to the center of the spinner.

Wow, this beatmap is beautiful, good job!
Topic Starter
Niva

xxheroxx wrote:

[General]

  • Tags: add "Konami" Yep~
    Only 2 difficutlies? Aww, what a pity D: Why don't you make another one? Hmm, pretty much because Normal is indeed a Normal and Hard is indeed a Hard regardless of the star rating... Adding one more E or I isn't good for the spread, really >_<

[Normal]

  • 03:02:380 (1) - End this spinner at 03:03:786 (or 03:04:255). Done~

[Hard]

  • 03:03:551 (1) - Move this circle to the center of the spinner. I don't want the spinner's hitburst covers this note xD

Wow, this beatmap is beautiful, good job!
Thanks xxheroxx~

@Athena Tennos : Didn't fix much, but I did some circles and sliders position adjustment based on your mod, thank you >_<
BounceBabe
Why isnt this ranked yet? c(;
Reisen Udongein
hi~ i'm here to mod~

[Hard]

00:23:473 (2) - perfectly stack to previous slider?

00:57:692 (8) - add whistle on the head?

00:58:630 (1) - add whistle?

01:30:505 (1) - add finish?

02:14:567 (7) - add whistle?

02:22:067 (7) - ^

02:29:333 (6) - add whistle on the tail?

03:02:028 (1,1) - how about arranging like this? http://puu.sh/zH7q

[Normal]

Can't find Anything ;_;

Sorry for Troll modding x_x i'm always so ashamed when i'm modding your maps x_x

This map must be Ranked~ :D
Topic Starter
Niva
Thanks Reisen, fixed everything except the whistles (I don't want this map to be too noisy >_<)

Thanks also for the support, BounceBabe - I'll try my best to get this ranked (:
Niko-nyan
u.u go Niva >w< aku tunggu biar ranked >.>
Leorda
Halo


[Normal]
00:39:874 (1) - Too far from spinner for easier diff. Or the beginners are can't reach this object after spinning
01:10:342 (1) - ^
01:32:374 (1) - ^
02:19:249 (1) - The head and tail slider are overlapped by spinner-osu, so beginners re don't know where is head and tail slider
02:48:194 (1) - This spinner is too short for easier diff....


[Hard]
* If sliderbody has a whistle, please remove it. It's useless, unless if you have a good reason

00:16:905 - Add note here?

That's all I got, sorry
Topic Starter
Niva

Leorda wrote:

Halo


[Normal]
00:39:874 (1) - Too far from spinner for easier diff. Or the beginners are can't reach this object after spinning
01:10:342 (1) - ^
01:32:374 (1) - ^ Not really sure... The reaction time is enough imo (it's Normal though, not Easy)... Leaving as is >_<
02:19:249 (1) - The head and tail slider are overlapped by spinner-osu, so beginners re don't know where is head and tail slider It's not though -> osu.ppy.sh/ss/343458
02:48:194 (1) - This spinner is too short for easier diff.... Extended


[Hard]
* If sliderbody has a whistle, please remove it. It's useless, unless if you have a good reason But that's the main point of this map's hitsounding D:

00:16:905 - Add note here? Changed to spinner instead~

That's all I got, sorry
Thanks Leo~
LKs
Hi Niva, I'm a bit late to get to your map:3

first of all, to be honest, by and large the map still needs to be a bit better to beat the 95% of the rest maps. To be accurate, I wanna give it 82~83 (←EDIT: forgot to type, lol)
But the vocal attracts me and the map is really not bad so here are my suggestions:

set offest to 2370 sounds better

[Normal]

00:51:124 (1) -
3,144,51124,6,0,B|-33:219|7:313|104:312,1,236
better encircling?
01:02:374 (1) - could be shaped better too
01:14:561 (2) - http://puu.sh/CiUz
01:37:530 (3) - x117y188?

[Hard]

00:14:092 (3) - :
156,148,14092,2,0,B|105:189|35:171|17:115,1,168,2|0
00:27:452 (3) - ^ could be better
01:21:354 (1,2,3) - are these 3 slider's position correct? http://puu.sh/CiZQ the triangle seems not like a congruent one, note 4 is in the center tho

nothing related to hitsound because I deem the default ones are not very fit(maybe they are so familary to me) so, yeah. But it doesn't mean it's bad :3

have a star, GJ Niva
Topic Starter
Niva

LKs wrote:

Hi Niva, I'm a bit late to get to your map:3

first of all, to be honest, by and large the map still needs to be a bit better to beat the 95% of the rest maps. To be accurate, I wanna give it o.o ?
But the vocal attracts me and the map is really not bad so here are my suggestions:

set offest to 2370 sounds better Done~

[Normal]

00:51:124 (1) -
3,144,51124,6,0,B|-33:219|7:313|104:312,1,236
better encircling?
01:02:374 (1) - could be shaped better too Fixed both~
01:14:561 (2) - http://puu.sh/CiUz I don't really get this one, leaving as is o.o
01:37:530 (3) - x117y188? [/color]

[Hard]

00:14:092 (3) - :
156,148,14092,2,0,B|105:189|35:171|17:115,1,168,2|0
00:27:452 (3) - ^ could be better Fixed (manually) these two~
01:21:354 (1,2,3) - are these 3 slider's position correct? http://puu.sh/CiZQ the triangle seems not like a congruent one, note 4 is in the center tho Moved (4) a grid left, should be a neat triangle now :3

nothing related to hitsound because I deem the default ones are not very fit(maybe they are so familary to me) so, yeah. But it doesn't mean it's bad :3

have a star, GJ Niva
Thank you LKs ^^
Xakyrie
Wow I'm finally getting around to modding this T T. Sorry for the wait of a lifetime (not really), so here's a full mod! From my collaborative queue.

All of the following suggestions are made based on the most recent update for each colour-coded section. If a section is excluded from one diff but included in another, this is because there are no problems or suggestions to be made and therefore is removed.

[Normal]
  • Beatmap Design/Arrangement
    (The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. 00:37:995 (1,1) - I feel like this is a bit much for recovery time.
  2. 01:08:112 (1) - The spinners start too quickly? I mean I was able to get them because I play standard, but looking at this, it might be problem for newer players... ._. This also includes 01:23:112 (1) - , 02:00:612 (1) - , 02:17:487 (1) - , and 02:32:487 (1) - .
  3. 01:10:338 (1) - How about a more fluid and pretty shape like this maybe? o: After fixing the shape, do the same to (3).
  4. 01:30:495 (1,1) - Same suggestion about spacing.
  5. 01:45:026 (x) - A note here? I was really looking forward to the consistency here but it was broken ; ;
  6. 02:03:776 (1,2,1) - Remove stack to be fluent and consistent? I mean you never stacked throughout the whole map...
  7. 02:47:370 (1) - The spacing again D:
Hitsounds
(Listed sounds can be used as an overture, feel free to ignore. Based on mapper's style.)
  1. 00:23:932 (5) - Soft whistle? The vocals indicate one here (since she's singing higher), and it seems you're following the rise in melody and vocals o:
  2. 00:27:448 (4) - ^
  3. 00:53:932 (4) - Remove? There's no real sound to indicate a whistle.
  4. 00:54:870 (1) - A finish should be here, no? Just listen to the background sounds. Removing the whistle as well would probably sound good but you can keep it on top if you'd like.
  5. 00:58:620 (1) - Whistle at the beginning? Again, the vocals have a rise in them, so a whistle would sound great here.
  6. 01:06:588 (2) - Remove whistle? It's good to keep this part anti-climatic and it follows the sounds.
  7. 01:08:112 (1) - ^
  8. 01:10:338 (1) - Whistle at the beginning? For the same reasons ><
  9. 01:12:682 (4) - Remove the whistle on the end, it doesn't fit.
  10. 01:14:088 (1) - A good place to put a whistle D:
  11. 01:17:838 (1) - Whistle called for here o:
  12. 01:20:182 (4) - Remove the whistle on the end.
  13. 01:21:588 (1) - Whistle to keep consistent with the melody and vocals.
  14. 02:09:870 (4) - Whistle on the end to accentuate the vocals.
  15. 02:19:245 (1) - No whistle here? Just a reminder to keep the finishes consistent; either whistle + finish or just finish on its own.
  16. 02:25:338 (5) - Obvious whistle.
  17. 03:01:666 (2) - Whistle on end to completely follow the piano.
  18. 02:00:612 (1) - Not sure if the whistle sounds good here...a finish might sound better if it was quieter since it rings, it sounds pretty *0* It also lingers like the guitar here o:
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. Wow use of hitsounds... so...beautiful T T
  2. 00:23:580 - does this one have a purpose o.o I feel like it does in the hard diff (which I haven't looked at quite yet)
  3. 00:25:104 - the two around here ^.
  4. 01:08:112 (1) - shouldn't this be getting louder, not quieter? o.o
  5. 01:46:080 - useless timing point?
  6. 01:47:018 - what does this even do D:
  7. 01:53:932 (5) - why did you increase volume D:
  8. 02:47:370 (1) - 50% sounds so quiet @________@
  9. 02:59:440 - useless timing point?

[Hard]
  • Beatmap Design/Arrangement
    (The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. 00:09:401 (4,1) - I think you should not stack this. The spot at 00:22:995 (1,2) - uses a stack of 1/4 while this is 1/2. The change can really confuse players and I think it would be best if one of these stacks were switched/converted so that it's easier to read.
  2. 00:06:823 (4) - Stack this on the succeeding notes in this spot?
  3. 00:16:549 (1) - Really short, it's not unrankable but it's really hard to play x~x especially since it's so close to both the proceeding and succeeding notes ._. I suggest you either remove it altogether or move the succeeding slider closer ><
  4. 00:25:338 (2,3,4) - This polarity is devastatingly hard to read. Since most spacing in the triangle/star formation is used at 1/2 spacing, this use of blue ticks is quite tricky to land. I suggest you use a repeat slider to introduce the switch instead.
  5. 00:28:385 (x) - a note here would flow better D:
  6. 00:30:260 (x) - ^ (both here are a suggestion)
  7. 00:45:963 (5) - ctrl + r for better flow?
  8. 00:47:604 (2,3) - Switch places for better flow?
  9. 00:51:823 (2) - A 1/4 slider here would've sounded so much better... :< Roughly something like this? Just a suggestion.
  10. 01:39:401 (8,1) - Stack correctly o.o?
  11. 01:45:495 (1,2) - Based on what decision you made previously, change this.
  12. 01:49:245 (5,6,7,8) - I think you should switch the combination so it flows better.
  13. 01:56:745 (5,6,7,8) - ^
  14. 02:03:776 (1,2,3) - I like how well this accentuates this part in contrast to the normal o:
  15. 02:05:885 (6) - ctrl + r for better flow?
  16. 02:11:276 (10,1) - Stack? o:
  17. 02:26:276 (9,1) - ^
  18. 02:32:955 (1,1) - The polarity here kills me... I think you should do something about this by removing the spinner or something or just not using the blue ticks immediately, pull into this style of mapping by making the space between the change about 1/1 or use a slider that doesn't start on a blue tick...
  19. 02:40:455 (7,1) - This plays strangely and it's hard to throw yourself into the spinner. Maybe don't use a repeat? Actually, don't even use a spinner, it's too short and the transition throws off everything.
  20. 02:40:807 (1,1) - Polarity issue but I guess it can be compensated for since the music is still the same.
  21. 03:03:307 (1) - Maybe you should just end with the spinner so it's less anti-climatic this way. Spinners are good uses of that climatic effect, and it's the perfect way to end this.
Hitsounds
(Listed sounds can be used as an overture, feel free to ignore. Based on mapper's style.)
  1. 00:04:713 (2) - Whistle on end to accentuate the piano.
  2. 00:08:463 (2) - ^
  3. 00:19:245 (5) - Remove whistle on end so only the high melody is sounding here.
  4. 00:19:713 (6) - Whistle on end instead if you're following the piano :3
  5. 00:20:182 (7) - Remove whistle on the end.
  6. 00:22:057 (3,4,5,6) - This is following the vocals. Are you trying to follow the vocals or the piano? Make sure you pick one only so it's consistent >< If you're following the piano, remove the whistles on (4,5) and add one on (6).
  7. 00:24:635 (4) - Clap to accentuate that beat in the background?
  8. 00:27:448 (3) - I think the end should be accentuated using the N:C1 sound :3
  9. 00:30:026 (4) - Clap since there's a strong sound in the background?
  10. 00:42:213 (1) - Whistle on the end here to follow the vocals?
  11. 00:43:620 (1) - ^
  12. 00:45:260 (4) - Remove whistle?
  13. 00:46:901 (7) - Whistle to follow the vocals?
  14. 00:51:120 (1) - Whistle at the beginning to be consistent. On the sliderbody too if that's your style :3
  15. 00:58:620 (1) - Whistle to follow vocals ^^
  16. 01:00:963 (7) - Whistle at the beginning for the same reasons o:
  17. 01:07:526 (3,4) - Whistle to accentuate vocals.
  18. 01:10:338 (3) - ^
  19. 01:11:745 (7) - Remove the whistle on the end.
  20. 01:14:088 (2) - Whistle on the beginning instead.
  21. 01:16:432 (9) - Again an important note on the whistle + finish combination, just make sure to keep consistent with either finishes + whistles or just finishes on the finish sections of the map. Personally I'd say the finish alone makes this sound a lot better.
  22. 01:17:838 (2) - Whistle on the beginning instead o:
  23. 01:20:182 (9) - Remove whistle on end to be consistent.
  24. 01:21:354 (1) - Whistle on end to accentuate the vocals consistently.
  25. 01:34:948 (6) - Whistle to follow the piano again.
  26. 01:47:135 (4) - Clap to give a strong feeling for the beat.
  27. 02:00:612 (1) - Finish like the suggestion in the normal diff about the lingering affect of the finish to sound out the nice guitar >U<
  28. 02:04:245 (3) - It sounds so much better without the whistle ><
  29. 02:11:745 (1) - Remove the whistle.
  30. 02:19:245 (1) - ^
  31. 02:26:745 (1) - ^
  32. 02:55:338 (6) - ^
  33. 02:55:807 (7) - Whistle on repeat too please ;w;
  34. 03:00:260 (10) - Remove whistle here so the sounds are fully consistent with the piano.
  35. 03:01:666 (5) - ^
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. 00:17:370 - This section should be louder, you can't even tell you're hitting anything ; ;
  2. 00:29:205 - Is this for use on the sliderbody? It seems pretty useless...
  3. Refer to previous post on Timing Points.
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. 00:19:245 (5) - New combo.
  2. 00:42:213 (1) - All of these next up to 01:04:713 (7) - can be ignored if you decide to remove this new combo. The type of consistency you want is up to you, really.
  3. 00:45:963 (5) - ^
  4. 00:49:713 (7) - ^
  5. 00:53:463 (5) - ^
  6. 00:57:213 (7) - ^
  7. 01:00:963 (7) - ^
  8. 01:04:713 (7) - ^
  9. 02:37:877 (5,1) - New combo, remove new combo. This is to keep consistent with the fact that you're following the change in melody.
  10. 02:40:104 (5) - New combo. You could also start it on (4).
  11. 02:45:377 (5,1) - New combo, remove new combo.
  12. 02:47:604 (5) - New combo. You could also start it on (4).

I hope this is okay o.o/
2 MATs looked at this, so I think you should go get a bubble, this mapset is lovely ;w;
Topic Starter
Niva

Xakyrie wrote:

Wow I'm finally getting around to modding this T T. Sorry for the wait of a lifetime (not really), so here's a full mod! From my collaborative queue.

All of the following suggestions are made based on the most recent update for each colour-coded section. If a section is excluded from one diff but included in another, this is because there are no problems or suggestions to be made and therefore is removed.

[Normal]
  • Beatmap Design/Arrangement
    (The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. 00:37:995 (1,1) - I feel like this is a bit much for recovery time. It's fine (It's Normal anyway ^^)
  2. 01:08:112 (1) - The spinners start too quickly? I mean I was able to get them because I play standard, but looking at this, it might be problem for newer players... ._. This also includes 01:23:112 (1) - , 02:00:612 (1) - , 02:17:487 (1) - , and 02:32:487 (1) - . Don't wanna sacrifice the beat there ._<
  3. 01:10:338 (1) - How about a more fluid and pretty shape like this maybe? o: After fixing the shape, do the same to (3). It's intentional :3
  4. 01:30:495 (1,1) - Same suggestion about spacing.
  5. 01:45:026 (x) - A note here? I was really looking forward to the consistency here but it was broken ; ; Yep~
  6. 02:03:776 (1,2,1) - Remove stack to be fluent and consistent? I mean you never stacked throughout the whole map... Intentional orz ^^
  7. 02:47:370 (1) - The spacing again D:
Hitsounds
(Listed sounds can be used as an overture, feel free to ignore. Based on mapper's style.)
  1. 00:23:932 (5) - Soft whistle? The vocals indicate one here (since she's singing higher), and it seems you're following the rise in melody and vocals o: Yep~
  2. 00:27:448 (4) - ^ Ah, this one is to follow the bass (:
  3. 00:53:932 (4) - Remove? There's no real sound to indicate a whistle.
  4. 00:54:870 (1) - A finish should be here, no? Just listen to the background sounds. Removing the whistle as well would probably sound good but you can keep it on top if you'd like. Yes for both :3
  5. 00:58:620 (1) - Whistle at the beginning? Again, the vocals have a rise in them, so a whistle would sound great here. Uhm, three whistles in a row feels too noisy for me ._.
  6. 01:06:588 (2) - Remove whistle? It's good to keep this part anti-climatic and it follows the sounds. Yep~
  7. 01:08:112 (1) - ^
  8. 01:10:338 (1) - Whistle at the beginning? For the same reasons ><
  9. 01:12:682 (4) - Remove the whistle on the end, it doesn't fit.
  10. 01:14:088 (1) - A good place to put a whistle D:
  11. 01:17:838 (1) - Whistle called for here o:
  12. 01:20:182 (4) - Remove the whistle on the end.
  13. 01:21:588 (1) - Whistle to keep consistent with the melody and vocals.
  14. 02:09:870 (4) - Whistle on the end to accentuate the vocals. Fixed all
  15. 02:19:245 (1) - No whistle here? Just a reminder to keep the finishes consistent; either whistle + finish or just finish on its own. idk where to put proper finish here >_<
  16. 02:25:338 (5) - Obvious whistle.
  17. 03:01:666 (2) - Whistle on end to completely follow the piano. Fixed both~
  18. 02:00:612 (1) - Not sure if the whistle sounds good here...a finish might sound better if it was quieter since it rings, it sounds pretty *0* It also lingers like the guitar here o: Whistle+Finish, as used in hard (:
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. Wow use of hitsounds... so...beautiful T T
  2. 00:23:580 - does this one have a purpose o.o I feel like it does in the hard diff (which I haven't looked at quite yet)
  3. 00:25:104 - the two around here ^.
  4. 01:08:112 (1) - shouldn't this be getting louder, not quieter? o.o
  5. 01:46:080 - useless timing point?
  6. 01:47:018 - what does this even do D:
  7. 01:53:932 (5) - why did you increase volume D:
  8. 02:47:370 (1) - 50% sounds so quiet @________@
  9. 02:59:440 - useless timing point? Hmm, yeah, too lazy to delete from Hard though >_< - at least they work the same :3

[Hard]
  • Beatmap Design/Arrangement
    (The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. 00:09:401 (4,1) - I think you should not stack this. The spot at 00:22:995 (1,2) - uses a stack of 1/4 while this is 1/2. The change can really confuse players and I think it would be best if one of these stacks were switched/converted so that it's easier to read. Uhm, can't find a good arrangement without sacrificing (1,2,3,4)'s pattern >_<
  2. 00:06:823 (4) - Stack this on the succeeding notes in this spot? It's manual stacking, it's required to make (6) perfectly placed on (4)'s start on play mode :3
  3. 00:16:549 (1) - Really short, it's not unrankable but it's really hard to play x~x especially since it's so close to both the proceeding and succeeding notes ._. I suggest you either remove it altogether or move the succeeding slider closer >< I made this longer, Auto got 3000 now~
  4. 00:25:338 (2,3,4) - This polarity is devastatingly hard to read. Since most spacing in the triangle/star formation is used at 1/2 spacing, this use of blue ticks is quite tricky to land. I suggest you use a repeat slider to introduce the switch instead. Why everybody seemed to dislike this >_<
  5. 00:28:385 (x) - a note here would flow better D:
  6. 00:30:260 (x) - ^ (both here are a suggestion) The song doesn't continue there ^^
  7. 00:45:963 (5) - ctrl + r for better flow? Yep~
  8. 00:47:604 (2,3) - Switch places for better flow? Yep~
  9. 00:51:823 (2) - A 1/4 slider here would've sounded so much better... :< Roughly something like this? Just a suggestion. Wanna keep the vocal here ^^
  10. 01:39:401 (8,1) - Stack correctly o.o?
  11. 01:45:495 (1,2) - Based on what decision you made previously, change this. Not changing both, manual stacking (:
  12. 01:49:245 (5,6,7,8) - I think you should switch the combination so it flows better.
  13. 01:56:745 (5,6,7,8) - ^ Uhm, the squares are inspired from http://osu.ppy.sh/s/38281 xD
  14. 02:03:776 (1,2,3) - I like how well this accentuates this part in contrast to the normal o: :3
  15. 02:05:885 (6) - ctrl + r for better flow? But that'll make this part too jumpy >_<
  16. 02:11:276 (10,1) - Stack? o:
  17. 02:26:276 (9,1) - ^ Manual stack xD
  18. 02:32:955 (1,1) - The polarity here kills me... I think you should do something about this by removing the spinner or something or just not using the blue ticks immediately, pull into this style of mapping by making the space between the change about 1/1 or use a slider that doesn't start on a blue tick... Hmm, you're right, moved spinner to red tick :3
  19. 02:40:455 (7,1) - This plays strangely and it's hard to throw yourself into the spinner. Maybe don't use a repeat? Actually, don't even use a spinner, it's too short and the transition throws off everything. Uh, hard to explain what I change here, just update the diff orz >_<
  20. 02:40:807 (1,1) - Polarity issue but I guess it can be compensated for since the music is still the same.
  21. 03:03:307 (1) - Maybe you should just end with the spinner so it's less anti-climatic this way. Spinners are good uses of that climatic effect, and it's the perfect way to end this. It's intentional to end like that (:
Hitsounds
(Listed sounds can be used as an overture, feel free to ignore. Based on mapper's style.)
  1. 00:04:713 (2) - Whistle on end to accentuate the piano.
  2. 00:08:463 (2) - ^ I prefer using whistle only on (3), the piano hits higher note there ^^
  3. 00:19:245 (5) - Remove whistle on end so only the high melody is sounding here.
  4. 00:19:713 (6) - Whistle on end instead if you're following the piano :3
  5. 00:20:182 (7) - Remove whistle on the end.
  6. 00:22:057 (3,4,5,6) - This is following the vocals. Are you trying to follow the vocals or the piano? Make sure you pick one only so it's consistent >< If you're following the piano, remove the whistles on (4,5) and add one on (6). Since 00:19:245 (5) I already switched to vocals :3
  7. 00:24:635 (4) - Clap to accentuate that beat in the background? Yep~
  8. 00:27:448 (3) - I think the end should be accentuated using the N:C1 sound :3 Uhm, no bass there >_<
  9. 00:30:026 (4) - Clap since there's a strong sound in the background? Yep~
  10. 00:42:213 (1) - Whistle on the end here to follow the vocals?
  11. 00:43:620 (1) - ^ Uhm, three whistles in a row doesn't sound really good for me ._.
  12. 00:45:260 (4) - Remove whistle? Uhm, it fits the vocals very much~
  13. 00:46:901 (7) - Whistle to follow the vocals?
  14. 00:51:120 (1) - Whistle at the beginning to be consistent. On the sliderbody too if that's your style :3 Again, I'm avoiding three whistles in a row (:
  15. 00:58:620 (1) - Whistle to follow vocals ^^
  16. 01:00:963 (7) - Whistle at the beginning for the same reasons o:
  17. 01:07:526 (3,4) - Whistle to accentuate vocals.
  18. 01:10:338 (3) - ^
  19. 01:11:745 (7) - Remove the whistle on the end.
  20. 01:14:088 (2) - Whistle on the beginning instead. o.o ... Wanna keep as is >_<
  21. 01:16:432 (9) - Again an important note on the whistle + finish combination, just make sure to keep consistent with either finishes + whistles or just finishes on the finish sections of the map. Personally I'd say the finish alone makes this sound a lot better. Uhm, I think I've been consistent with whistle + finish (on 02:11:745 (1) for example :3)
  22. 01:17:838 (2) - Whistle on the beginning instead o:
  23. 01:20:182 (9) - Remove whistle on end to be consistent.
  24. 01:21:354 (1) - Whistle on end to accentuate the vocals consistently.
  25. 01:34:948 (6) - Whistle to follow the piano again.
  26. 01:47:135 (4) - Clap to give a strong feeling for the beat. Yep~
  27. 02:00:612 (1) - Finish like the suggestion in the normal diff about the lingering affect of the finish to sound out the nice guitar >U< Yes yes yes~
  28. 02:04:245 (3) - It sounds so much better without the whistle >< Want to keep my whistles consistent like this :3
  29. 02:11:745 (1) - Remove the whistle.
  30. 02:19:245 (1) - ^
  31. 02:26:745 (1) - ^
  32. 02:55:338 (6) - ^
  33. 02:55:807 (7) - Whistle on repeat too please ;w; Yep~
  34. 03:00:260 (10) - Remove whistle here so the sounds are fully consistent with the piano.
  35. 03:01:666 (5) - ^ But the vocals are cute there :3
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. 00:17:370 - This section should be louder, you can't even tell you're hitting anything ; ; I'll let my S:C1 finish echo through the song (:
  2. 00:29:205 - Is this for use on the sliderbody? It seems pretty useless... Uhm, yeah, deleted ._.
  3. Refer to previous post on Timing Points.
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. 00:19:245 (5) - New combo. Yep
  2. 00:42:213 (1) - All of these next up to 01:04:713 (7) - can be ignored if you decide to remove this new combo. The type of consistency you want is up to you, really.
  3. 00:45:963 (5) - ^
  4. 00:49:713 (7) - ^
  5. 00:53:463 (5) - ^
  6. 00:57:213 (7) - ^
  7. 01:00:963 (7) - ^
  8. 01:04:713 (7) - ^ I prefer my current new comboing (:
  9. 02:37:877 (5,1) - New combo, remove new combo. This is to keep consistent with the fact that you're following the change in melody.
  10. 02:40:104 (5) - New combo. You could also start it on (4).
  11. 02:45:377 (5,1) - New combo, remove new combo.
  12. 02:47:604 (5) - New combo. You could also start it on (4). Yep for all four~

I hope this is okay o.o/
2 MATs looked at this, so I think you should go get a bubble, this mapset is lovely ;w; Thank you~ I wish I can get the bubble soon (:
Yay the mapset is more beautiful now (:
Thank you so much ~
_nara_
sori td gtau di msg .-.

warnanya gmau di tambah? o3o
abu" - putih ato ini mungkin?



[Normal]

-1 size nya? (soalnya break pendek, lama pula kasian yg gtahan x_x)

00:18:776 (2) g kedengeran :O

00:24:401 (6) tambain whistle? agak aneh o.oa

02:17:370 (3) finish?




[Hard]

00:18:073 g kedengeran?

00:19:010 whistle?

00:26:276 (3,4) rasanya g enak? :O

01:07:526 (3) tambain whistle?

01:33:776 (3) whistle?

-----
ty ~
Topic Starter
Niva

_nara_ wrote:

sori td gtau di msg .-.

warnanya gmau di tambah? o3o Uhm, rasanya kurang pas o.o
abu" - putih ato ini mungkin?



[Normal]

-1 size nya? (soalnya break pendek, lama pula kasian yg gtahan x_x) Sengaja kok :3

00:18:776 (2) g kedengeran :O Err, kedengeran kok o.o

00:24:401 (6) tambain whistle? agak aneh o.oa Yep~

02:17:370 (3) finish? Oh, nice suggestion~




[Hard]

00:18:073 g kedengeran? Kedengeran kok :3

00:19:010 whistle? Yap~

00:26:276 (3,4) rasanya g enak? :O xD

01:07:526 (3) tambain whistle? Yep~

01:33:776 (3) whistle? Hmm, di sini udah konsisten kok whistle-nya (:

-----
ty ~
Thanks for mod :3
Star Stream
Damn myself, I forgot to leave a star for this awesome map and song
BCI
hi there
mod time via my queue

[General]
your sliderborder a bit, meh, don't fit the hitcircle, also theme of the SB - snow, why golden sliderborder ? maybe change that to 255,255,255 ?

[Normal]
00:29:791 (3) - http://puu.sh/FgDQ ? imo, sounds better. + if you do this, beginn spinner at the big white tick ofc

[Hard]
02:21:588 (5) - nc here? /me don't like over10 combo on hard
02:58:385 (5) - ^

sorry for the poor mod, but your mapset is perfect ;~; /me runs
Topic Starter
Niva

Black_Cherry_Ita wrote:

hi there
mod time via my queue

[General]
your sliderborder a bit, meh, don't fit the hitcircle, also theme of the SB - snow, why golden sliderborder ? maybe change that to 255,255,255 ? Uhm, don't wanna use white there >_<

[Normal]
00:29:791 (3) - http://puu.sh/FgDQ ? imo, sounds better. + if you do this, beginn spinner at the big white tick ofc Hmm, it is intentional (:

[Hard]
02:21:588 (5) - nc here? /me don't like over10 combo on hard Yep~
02:58:385 (5) - ^ Added new combo to the squares instead (:

sorry for the poor mod, but your mapset is perfect ;~; /me runs
Thanks for the mod~
Also thanks Star Stream for the star ^^
Niko-nyan
>w< kak niva dapat 2 star deh >w<
Low
Hello, Niva!

  • General
    (Issues or concerns with the map that has to do with the skin/SB elements, things in the folder, problems in all difficulties, etc.)
  1. The last part of the song goes on for some time without a break. It would be advised to add one in order to give people a rest.
  2. 00:17:370 (1,2,3) - For these specific objects, you should raise their volume. The sounds in the background of the song make them hard to hear.
  3. 01:06:120 (1) - Might want to add a finish to this place in both difficulties. It's in the music.
  • Normal
    (Issues or concerns with the specific difficulty. Anything can be in here, really!)
  1. 01:10:338 (1) - This is too soon after a spinner for a normal difficulty in my opinion. You should really give less experienced players more time to recover from spinning.
  2. 01:32:370 (1) - Same thing as above.
  3. 01:34:479 (3) - This feels really odd to be on the red tick! You might want to re-map the previous pattern to be a bit less difficulty in order to have this slider be on the previous white tick to follow the vocals.
  4. 01:38:229 (5) - This one too! How come you made the previous part of the song like this follow the vocals easily and clearly, but this part seems a bit odd?
  5. 01:41:979 (3) - Same as above.
  6. 01:52:057 (2) - Curve this slider in the opposite direction. Right now as it is, the endpoint is leading into the corner of the screen; away from the next object. That doesn't flow very well or look very nice.
  7. 02:19:245 (1) - Too soon after the spinner again. Sorry if I'm being a bit picky in this mod!
  8. 02:34:713 (1) - Same as above.
  9. 02:49:713 (1) - Same as above.
  • Hard
    (Issues or concerns with the specific difficulty. Anything can be in here, really!)
  1. 00:26:041 (3,4) - This is very difficult to read considering that the previous parts of the map up to this point were in 1/2. Most people would mistake this as a 1/2 jump rather than (4) being on a blue tick. Perhaps you could turn these into a slider.
  2. 00:49:010 (6,8) - The overlap between these two sliders is odd and doesn't fit how you mapped the difficulty so far.
  3. 01:39:870 (1) - It would make sense to normally stack this rather than having an anti-jump.
  4. 02:11:745 (1) - Same thing.
Nicely made map! I wish you luck.
Topic Starter
Niva

Jacob wrote:

Hello, Niva!

  • General
    (Issues or concerns with the map that has to do with the skin/SB elements, things in the folder, problems in all difficulties, etc.)
  1. The last part of the song goes on for some time without a break. It would be advised to add one in order to give people a rest. idk where to add one xD
  2. 00:17:370 (1,2,3) - For these specific objects, you should raise their volume. The sounds in the background of the song make them hard to hear. Eh, I personally can hear it (:
  3. 01:06:120 (1) - Might want to add a finish to this place in both difficulties. It's in the music. Ah, yes~
  • Normal
    (Issues or concerns with the specific difficulty. Anything can be in here, really!)
  1. 01:10:338 (1) - This is too soon after a spinner for a normal difficulty in my opinion. You should really give less experienced players more time to recover from spinning. Uhm, not really sure about this (it's 468 ms actually (: ) - leaving as is for now xD
  2. 01:32:370 (1) - Same thing as above. Same as the previous spinner :3
  3. 01:34:479 (3) - This feels really odd to be on the red tick! You might want to re-map the previous pattern to be a bit less difficulty in order to have this slider be on the previous white tick to follow the vocals. Eh, but my intention here is the piano >_<
  4. 01:38:229 (5) - This one too! How come you made the previous part of the song like this follow the vocals easily and clearly, but this part seems a bit odd? ^
  5. 01:41:979 (3) - Same as above. ^
  6. 01:52:057 (2) - Curve this slider in the opposite direction. Right now as it is, the endpoint is leading into the corner of the screen; away from the next object. That doesn't flow very well or look very nice. Yep~
  7. 02:19:245 (1) - Too soon after the spinner again. Sorry if I'm being a bit picky in this mod! Same as previous spinner >_<
  8. 02:34:713 (1) - Same as above. ^
  9. 02:49:713 (1) - Same as above. ^
  • Hard
    (Issues or concerns with the specific difficulty. Anything can be in here, really!)
  1. 00:26:041 (3,4) - This is very difficult to read considering that the previous parts of the map up to this point were in 1/2. Most people would mistake this as a 1/2 jump rather than (4) being on a blue tick. Perhaps you could turn these into a slider. It's intentional, I'm following the bass actually (:
  2. 00:49:010 (6,8) - The overlap between these two sliders is odd and doesn't fit how you mapped the difficulty so far. Erm, not much to do here, actually >_< - made (6) more symmetrical though~
  3. 01:39:870 (1) - It would make sense to normally stack this rather than having an anti-jump. Hmm, I created this manual stacking because I want (8) to be perfectly centered. Moved (1) closer though~
  4. 02:11:745 (1) - Same thing. This also, or (10) will go crazy here >_<
Nicely made map! I wish you luck.
Thank you Jacob (:
YTYuyu
Niva-san o/. alright let's get started. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like iit.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
There's no specific source where this song is from?

[Normal]
Since this is the easiest diff in the song, how about decreasing the CS by 1 so that it'd be easier for players to hit the notes?
00:20:651 (4) - move this circle down a bit so that there'd be an even gap between the end of (3) and the beginning of (1). i think doing this would make it flow a lot smoother during gameplay since (2) is at the middle of (1,3).
00:24:401 (6) - the clap sounds unfitting with this part and it might bother other players, so remove the clap because it doesn't match anything.
00:30:612 (1) - move this spinner up by 1/4. since this is the easiest diff, putting the spinner at the 1/4 tick might surprise players making them spin a bit too late.
00:37:995 (1,1) - this note is too far near the middle. since this is the easiest diff, players may have a tough time getting to this note after the spinner is complete.
01:06:588 (2) - add a whistle here. it'll be consistent wit your previous patterns.
01:07:526 (4) - ^
01:08:112 (1) - same as 00:30:612. and same as 00:37:995.
01:22:057 (2) - the finish does fit, but the problem is that it's too loud. i think 50 or 60% works fine as it matches the cymbals, so decrease the volume to that.
01:23:112 (1) - same as 00:30:612.
01:32:370 (1) - same as 00:37:995.
01:45:495 (1) - add a finish at the beginning. it'll act as the cymbals in the song since there's a drum in this part.
01:46:901 (3) - same as 00:24:401.
02:00:612 (1) - same as 00:30:612.
02:07:995 (1) - you forgot to add a whistle at the end. add it to keep the consistency in the whistles.
02:17:604 (1) - same as 00:30:612.
02:23:463 (2) - same as 02:07:995.
02:30:495 (1) - add a finish at the beginning. you'll hear the cymbal's volume rising as adding it here will act as the big clash.
02:32:487 (1) - same as 00:30:612.
02:47:370 (1,1) - same as 00:37:995.

[Hard]
00:07:760 (6) - *nazi* stack this perfectly on (4). it'll be consistent with your previous stacks during gameplay.
00:50:182 (8) - maybe add a whistle at the end to match the vocals since you did it on the next slider, and it'll give off a nice whistle pattern during gameplay.
00:52:291 (3) - flip this slider like this. it'll blanket that wave slider in the map.
00:57:682 (8) - same as 00:50:182.
01:05:182 (8) - same as above but at the repeat arrow.
01:07:995 (5) - how about moving this to the left side. that slider overlap bothers me during gameplay.
01:12:682 (9) - add a whistle at the beginning. same reason as 00:50:182 about the whistles.
01:39:870 (1) - although this is manual stacking, stack this perfectly so that it'd be consistent with your previous stacks in the map.
01:47:135 (4) - same as 00:24:401 in normal.
01:50:182 (9) - you forgot to add a clap at the repeat arrow. add it so that it'd be consistent with the clap pattern.
01:53:932 (8) - ^
01:57:682 (9) - ^
02:04:245 (3) - make this a NC. it'll be consistent with the normal diff's arrangement.
02:11:745 (1) - same as 01:39:870.
02:26:745 (1) - ^

if you can add more whistles and claps, then this map will be fun and entertaining for players. anyways Star and GL :D
Topic Starter
Niva

Byakugan249 wrote:

Niva-san o/. alright let's get started. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like iit.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
There's no specific source where this song is from? Yes, it's an album-exclusive track actually (:

[Normal]
Since this is the easiest diff in the song, how about decreasing the CS by 1 so that it'd be easier for players to hit the notes? >_<
00:20:651 (4) - move this circle down a bit so that there'd be an even gap between the end of (3) and the beginning of (1). i think doing this would make it flow a lot smoother during gameplay since (2) is at the middle of (1,3). Yep~
00:24:401 (6) - the clap sounds unfitting with this part and it might bother other players, so remove the clap because it doesn't match anything. Err... Removed the one on 01:47:135 (4) instead :3
00:30:612 (1) - move this spinner up by 1/4. since this is the easiest diff, putting the spinner at the 1/4 tick might surprise players making them spin a bit too late. I want to follow the music more, actually >_<
00:37:995 (1,1) - this note is too far near the middle. since this is the easiest diff, players may have a tough time getting to this note after the spinner is complete. Fixed~
01:06:588 (2) - add a whistle here. it'll be consistent wit your previous patterns.
01:07:526 (4) - ^ Only did the first (to make it consistent with Hard)
01:08:112 (1) - same as 00:30:612. and same as 00:37:995. Uhm, not really sure, leaving as is for now ._.
01:22:057 (2) - the finish does fit, but the problem is that it's too loud. i think 50 or 60% works fine as it matches the cymbals, so decrease the volume to that. Hard uses this as well xD
01:23:112 (1) - same as 00:30:612.
01:32:370 (1) - same as 00:37:995. Uhm, not really pleased with the current arrangement... Changed anyway ._.
01:45:495 (1) - add a finish at the beginning. it'll act as the cymbals in the song since there's a drum in this part. Yep~
01:46:901 (3) - same as 00:24:401.
02:00:612 (1) - same as 00:30:612.
02:07:995 (1) - you forgot to add a whistle at the end. add it to keep the consistency in the whistles. Yep >_<
02:17:604 (1) - same as 00:30:612. Uhm, want to keep the 1/4 here :3
02:23:463 (2) - same as 02:07:995.
02:30:495 (1) - add a finish at the beginning. you'll hear the cymbal's volume rising as adding it here will act as the big clash. Done both~
02:32:487 (1) - same as 00:30:612.
02:47:370 (1,1) - same as 00:37:995. Moved upward a bit, not really sure though ._.

[Hard]
00:07:760 (6) - *nazi* stack this perfectly on (4). it'll be consistent with your previous stacks during gameplay. Manual stacking, this is to made (4) perfectly placed on the top of previous slider's start :3
00:50:182 (8) - maybe add a whistle at the end to match the vocals since you did it on the next slider, and it'll give off a nice whistle pattern during gameplay.Okay~ (this has been noticed by some modders previously actually, also added it to similar parts (: )
00:52:291 (3) - flip this slider like this. it'll blanket that wave slider in the map. Kept as is because personally I wanted it to flow good with (4) >_<
00:57:682 (8) - same as 00:50:182.
01:05:182 (8) - same as above but at the repeat arrow.
01:07:995 (5) - how about moving this to the left side. that slider overlap bothers me during gameplay. Yep~
01:12:682 (9) - add a whistle at the beginning. same reason as 00:50:182 about the whistles. The whistle here has a pattern, actually (no whistle on dark blue combo, whistle on light blue :3)
01:39:870 (1) - although this is manual stacking, stack this perfectly so that it'd be consistent with your previous stacks in the map. I want to make (8) perfectly centered >_<
01:47:135 (4) - same as 00:24:401 in normal. Yep~
01:50:182 (9) - you forgot to add a clap at the repeat arrow. add it so that it'd be consistent with the clap pattern.
01:53:932 (8) - ^
01:57:682 (9) - ^ These three is intentional (really :3)
02:04:245 (3) - make this a NC. it'll be consistent with the normal diff's arrangement. Yep~
02:11:745 (1) - same as 01:39:870.
02:26:745 (1) - ^ These two's manual stacking are also intentional (:

if you can add more whistles and claps, then this map will be fun and entertaining for players. anyways Star and GL :D
Thank you Byakugan~ Great mod as usual (:
Kawayi Rika
I checked this mapset for my random mod queue ~

Really nice work and good song ~ I can't find anything issue ~

Good luck with rank ~


Topic Starter
Niva
That was unexpected o.o ...

Thanks Kawayi Rika ^_^

---------------------------------------

EDIT : @Byakugan249 + Xakyrie - thanks both for the support ^_^
I'm still surprised Kawayi Rika give a bubble out of nowhere actually, I was just posting on his queue randomly >_<
Xakyrie

Niva wrote:

That was unexpected o.o ...
Why would you be surprised, it was bound to happen soon, the map is becoming increasingly difficult to mod for modders xD

yaaaay bubble \o.o/
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