forum

Pendulum - The Island (MaxNRG Remix)

posted
Total Posts
97
show more
Sync
[Insane]
00:50:689 (1) - Remove this combo -- there's nothing of significance going on in the music, so it's only putting stress on the HP drain.

00:50:862 (6,7) - This pattern is iffy. Despite that, it'd follow the music better if you deleted (7) and made (6) a 1-beat slider.

00:55:000 (3) - The slider is ending on a beat where one should start -- replace it with a hit circle and then add a 1-beat slider at

02:01:206 (5) - You're placing a repeat on a downbeat -- a repeat is not a good way to stress a heavy beat like this, so replace the slider with a hit circle and then add a 1/2-beat slider at 02:01:379 (6) with a new combo. After that, remove the combo from 02:01:896 (1).

02:12:068 (2) - Just like before, you're not stressing the downbeat properly. Also, it's inconsistent from the previous measure. As you can see, you placed a 1-beat slider at 02:11:034 (5) which fit the music very well. Remove the repeat and add a 1-beat slider at 02:12:413 (3). By doing this, you're keeping consistency and creating a better feel for the music.

03:26:465 (4) - This off-beat is awkward to play. Seeing as you've dealt with polarity in a very respectable way this entire time, remove (3), replace it with a hit-circle and add a 3/4th beat slider at 03:26:206 (4). Here's a timeline reference.

03:58:965 (7) - Get rid of this repeat and add a hit circle where the slider originally ended to stress the vocals more. Make sure to add the combo on the newly created element and remove the one on the next hit circle.

04:25:344 (4) - This repeat-slider is unpredictable, for a lack of a better term. You have to read the next approach circle to determine when it ends, which isn't good. This part is kind of messy, so take a close look at the timeline and make changes accordingly: http://puu.sh/ySnw

04:32:413 (1) - see what I said about 00:50:689 (1).

Good luck! Great remix and this map has a lot of potential.
Topic Starter
Tshemmp
SPOILER

Sync wrote:

[Insane]
00:50:689 (1) - Remove this combo -- there's nothing of significance going on in the music, so it's only putting stress on the HP drain. I put this NC to make it easier readable. But since I changed the pattern like you suggested with the next point I removed the NC.

00:50:862 (6,7) - This pattern is iffy. Despite that, it'd follow the music better if you deleted (7) and made (6) a 1-beat slider. okay

00:55:000 (3) - The slider is ending on a beat where one should start -- replace it with a hit circle and then add a 1-beat slider at changed

02:01:206 (5) - You're placing a repeat on a downbeat -- a repeat is not a good way to stress a heavy beat like this, so replace the slider with a hit circle and then add a 1/2-beat slider at 02:01:379 (6) with a new combo. After that, remove the combo from 02:01:896 (1). yeah

02:12:068 (2) - Just like before, you're not stressing the downbeat properly. Also, it's inconsistent from the previous measure. As you can see, you placed a 1-beat slider at 02:11:034 (5) which fit the music very well. Remove the repeat and add a 1-beat slider at 02:12:413 (3). By doing this, you're keeping consistency and creating a better feel for the music. Actually the measure you have to compare this measure is this one: 02:06:896. Anyway I added this slider.

03:26:465 (4) - This off-beat is awkward to play. Seeing as you've dealt with polarity in a very respectable way this entire time, remove (3), replace it with a hit-circle and add a 3/4th beat slider at 03:26:206 (4). Here's a timeline reference. okay

03:58:965 (7) - Get rid of this repeat and add a hit circle where the slider originally ended to stress the vocals more. Make sure to add the combo on the newly created element and remove the one on the next hit circle. okay

04:25:344 (4) - This repeat-slider is unpredictable, for a lack of a better term. You have to read the next approach circle to determine when it ends, which isn't good. This part is kind of messy, so take a close look at the timeline and make changes accordingly: http://puu.sh/ySnw sorry, but it feels just much better how it is now

04:32:413 (1) - see what I said about 00:50:689 (1). I cannot remember the reason why I put a NC here, so I removed it.

Good luck! Great remix and this map has a lot of potential.
Thank you!
spboxer3
random check by #modreqs
since I have modded this map: p/1526420

Insane


  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
    02:13:275 (5,4) - error. duplicated note/slider.

What are you waiting for?
cell me back when you fixed this issue~xD

EDIT: don't give me KD plz

Topic Starter
Tshemmp
SPOILER

spboxer3 wrote:

random check by #modreqs
since I have modded this map: p/1526420

Insane


  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
    02:13:275 (5,4) - error. duplicated note/slider. fixed (how did this happen O_O)

What are you waiting for?
cell me back when you fixed this issue~xD

EDIT: don't give me KD plz

Thank you! Calling you right now :3
Mercurial
#1
spboxer3
looks all fine~
well~Bebble #1
good luck :P
Mercurial
/o/

Let's drop this to the top.
Xgor
Xgor's bubble check!

Looks good to me. gl on getting this ranked.
Shohei Ohtani
:O

Yaay >3<~
Frizz
Pendulum <3
Can't wait >w<
Kanye West
I took a quick look at this, couldn't find anything. Great job and godspeed for getting this approved!
Derekku
[Insane]
*7 OD is a bit too low for an Insane like this; I highly suggest raising it to 8.
*6 Drain could possibly be raised as well (to 7).
04:25:172 (2,3,4) - 4 confused me a bit because of the 1/4 stack turning into multiple repeats. How about unstacking 2/3 from this so that it looks like a mini stream? Example: http://osu.ppy.sh/ss/354764

[Kurosanyan's Taiko Oni]
*Goodness the hitsound volume is really overpowering the music! Please lower all sections to around 60-65% volume. Alternatively, you could make the non-chorus sections softer (e.g. 60%) and the chorus sections louder (e.g. 70%) to give some variance!
02:39:999 (1) and 02:45:517 (3) - I'm a bit confused as to why only two sliders were used in this entire map. If you only wanted to use a few (and in a certain part of the map), then at least add a couple more. Right now these don't really seem to have a purpose and I'd love to see a few more.

And that's it! I'll give bubble #2 after a response.
Topic Starter
Tshemmp
SPOILER

Derekku wrote:

[Insane]
*7 OD is a bit too low for an Insane like this; I highly suggest raising it to 8. okay
*6 Drain could possibly be raised as well (to 7). I like Drain 6 more here because it is a very long map with only one break in it. And this map is not sooo insane like others, I don't think it needs a harder Drain.
04:25:172 (2,3,4) - 4 confused me a bit because of the 1/4 stack turning into multiple repeats. How about unstacking 2/3 from this so that it looks like a mini stream? Example: http://osu.ppy.sh/ss/354764 Since you are the second one complaining about this multiple repeat slider I removed it and mapped a stream instead.
Thank you very much, now waiting for Kurosanyan to respond.
Mercurial
C'MON! C'MON!
Kurosanyan

Derekku wrote:

[Kurosanyan's Taiko Oni]
*Goodness the hitsound volume is really overpowering the music! Please lower all sections to around 60-65% volume. Alternatively, you could make the non-chorus sections softer (e.g. 60%) and the chorus sections louder (e.g. 70%) to give some variance! Yeah, fix'd
02:39:999 (1) and 02:45:517 (3) - I'm a bit confused as to why only two sliders were used in this entire map. If you only wanted to use a few (and in a certain part of the map), then at least add a couple more. Right now these don't really seem to have a purpose and I'd love to see a few more. It's because I wanted to make it different but there's only those 2 fitting imo, dunno D:
http://puu.sh/ExuZ
Derekku
Looks great, now!

Bubble #2
Topic Starter
Tshemmp
Thank you so much, Derekku!
Mercurial
FUCK YEAH!
Jenny
I'm waiting for your flame of heart to ignite!
Kurai
Hello, random bubble check.

[Insane]
  1. Since you are using OD8, you shouldn't use HP drain 6. If you use OD8 it because you want the map to be challenging, however with HP drain 6 it becomes easier. This map is going to approval, so use HP drain 7 at least, it makes more sense.
  2. 00:13:793 (1) - Why aren't you doing a jump here as what you have done at 00:11:034 (1) - 00:08:275 (1) - 00:05:517 (1). For the sake of consistency, you should make a jump with this note too.
  3. 00:19:310 (1) - ^
  4. 00:33:103 (1) - ^
  5. 00:36:551 (2) - The reverse arrow of this slider is hidden by the combo number at the left-bottom side of the screen, please make it visible to prevent the player to be confused by this.
  6. 00:50:517 (4,5) - Why are you suddenly changing the spacing in the pattern ? That doesn't really make sense to. Maybe you tried to emphasize the loud beats ? If it is the case, an anti-jump doesn't really emphasize them.
  7. 01:11:034 (4) - I'd add a whistle on the reverse, sounds better with the vocals.
  8. 01:13:793 (3) - ^
  9. 01:16:551 (1,2) - The jump between those 2 sliders is kinda huge. Too huge in comparison to the music. Try to fix that please.
  10. 01:24:827 (3) - As before, add a whistle on the reverse ?
  11. 01:23:965 (8,1,2,3,4,5,6,7,8,9,10,1,2) - This pattern is kinda messy. That is to say all those notes are concentrated in the same area of the playfield which means that some notes are covered by previous notes' hitbursts. (Which makes the pattern harder to read and not really comfortable to play). Therefore try to re-arrange this pattern.
  12. 01:30:344 (3) - Whistle on the reverse again ?
  13. 01:35:862 (2) - ^
  14. 01:41:551 (3,4,5,6,7,8,1) - The beginning of this stream doesn't sound good to me. In my opinion the stream should start at 01:41:724 so remove 01:41:637 (4) ?
  15. 01:48:275 (4) - Whistle on the reverse again ?
  16. 03:21:206 (3) - In my opinion it would play better if you crtl+R'ed it. Like this :
  17. 03:26:206 (4) - Whistle on the reverse.
  18. 03:32:241 (1) - Add a whistle on the beginning of this slider, it sounds so much better.
  19. 03:42:758 (3) - Whistle on the reverse.
  20. 03:48:275 (3) - ^
  21. 04:03:879 (6,7,8) - Not a good idea to cross those notes with 04:02:931 (4,5,6). That make them harder to read cause they're covered by the hitbursts.
  22. 04:34:137 - A note is really needed here, because of the loud beat. Without anything here, it plays very awkwards. So instead of having a circle at 04:34:310, add a circle at 04:34:137.
  23. 04:39:655 - ^
  24. 04:42:413 - ^
[Kurosanyan's Taiko Oni]
  1. Mod in French because it is easier.
  2. 01:26:379 (3) - Si je suis ce que tu as fait précédemment, cette note devrait être un katsu et 01:27:413 (2) un don.
  3. 01:29:482 (3) - Ce qui inclus que cette note devrait être un don.
  4. 01:40:344 (2,1,1,1,1,1) - ddkkd sonne beaucoup mieux ici je trouve.
  5. 03:21:896 (2) - Ce katsu va pas bien principalement car tu as un gros katsu juste avant. Perso, un don irait beaucoup mieux je trouve, ça sonne moins artificiel.
  6. 03:27:758 (1,1,1) - Après un dkd, je trouve que un kdk sonne bizarre dans la majorité des cas. Donc change le kdk en ddk plutôt ? Ça sonne mieux et ça se joue mieux en prime.
  7. 03:30:517 (1,2,3,4) - kkd k plutôt ?
  8. 03:36:034 (1,1,1) - ddk pour la même raison qu'avant ?
Well, popped for now.
Mercurial
LET'S FUCKING FLAME
Jenny


For the king, for the land, for the mountains,
  • For the green valleys where dragons fly,
  • [list:0f3a3]For the glory the power to win the black lord,
  • [list:0f3a3][list:0f3a3]I will search for the emerald sword.

  • [list:0f3a3][list:0f3a3][list:0f3a3]Amen.
Topic Starter
Tshemmp

Kurai wrote:

Hello, random bubble check.

[Insane]
  1. Since you are using OD8, you shouldn't use HP drain 6. If you use OD8 it because you want the map to be challenging, however with HP drain 6 it becomes easier. This map is going to approval, so use HP drain 7 at least, it makes more sense. okay
  2. 00:13:793 (1) - Why aren't you doing a jump here as what you have done at 00:11:034 (1) - 00:08:275 (1) - 00:05:517 (1). For the sake of consistency, you should make a jump with this note too. okay
  3. 00:19:310 (1) - ^ ^
  4. 00:33:103 (1) - ^ ^
  5. 00:36:551 (2) - The reverse arrow of this slider is hidden by the combo number at the left-bottom side of the screen, please make it visible to prevent the player to be confused by this. wow, I have never though of this possibility
  6. 00:50:517 (4,5) - Why are you suddenly changing the spacing in the pattern ? That doesn't really make sense to. Maybe you tried to emphasize the loud beats ? If it is the case, an anti-jump doesn't really emphasize them. I intended nothing with the spacing here, I just wanted to make an interesting pattern. Well, I increased the spacing a little bit now although the symmetry is gone then
  7. 01:11:034 (4) - I'd add a whistle on the reverse, sounds better with the vocals. nah, I have my pattern of placing whistles already and this wouldn't fit it (it interfers with the background beat)
  8. 01:13:793 (3) - ^ ^
  9. 01:16:551 (1,2) - The jump between those 2 sliders is kinda huge. Too huge in comparison to the music. Try to fix that please. hm, it doesn't look so good anymore now I think (the angle D:)
  10. 01:24:827 (3) - As before, add a whistle on the reverse ? no
  11. 01:23:965 (8,1,2,3,4,5,6,7,8,9,10,1,2) - This pattern is kinda messy. That is to say all those notes are concentrated in the same area of the playfield which means that some notes are covered by previous notes' hitbursts. (Which makes the pattern harder to read and not really comfortable to play). Therefore try to re-arrange this pattern. Yes, I understand your reasoning, it is in fact very clustered. But I really like the choice of circles/sliders here and their shape aswell. I can't find any way of re-arranging them which looks and feels even nearly as good as it is now.
  12. 01:30:344 (3) - Whistle on the reverse again ? no
  13. 01:35:862 (2) - ^ no
  14. 01:41:551 (3,4,5,6,7,8,1) - The beginning of this stream doesn't sound good to me. In my opinion the stream should start at 01:41:724 so remove 01:41:637 (4) ? for me the drums in the background start "streaming" at 01:41:551, so I let the stream start from there
  15. 01:48:275 (4) - Whistle on the reverse again ? no
  16. 03:21:206 (3) - In my opinion it would play better if you crtl+R'ed it. Like this well, I think is better with this segment sliders since the lyrics and the music are somewhat going forward (meh, hard to explain):
  17. 03:26:206 (4) - Whistle on the reverse. no
  18. 03:32:241 (1) - Add a whistle on the beginning of this slider, it sounds so much better. well, I don't really like interrupting my usual whistle pattern, but okay
  19. 03:42:758 (3) - Whistle on the reverse. no
  20. 03:48:275 (3) - ^ no
  21. 04:03:879 (6,7,8) - Not a good idea to cross those notes with 04:02:931 (4,5,6). That make them harder to read cause they're covered by the hitbursts. I hope it is better now
  22. 04:34:137 - A note is really needed here, because of the loud beat. Without anything here, it plays very awkwards. So instead of having a circle at 04:34:310, add a circle at 04:34:137. Well, I have a circle 1/8 after your desired point because in my opinion this beat is even heavier. And when I mapped this part the very first time I already considered adding a circle there, too. But in my opinion this is just to much then, too crammed. And I don't want to move the following circle to your desired time because as already said the following beat is much more important for me.
  23. 04:39:655 - ^ ^
  24. 04:42:413 - ^ ^
Well, popped for now.
Thank you very much!

iMercurial wrote:

LET'S FUCKING FLAME
How are you always faster in noticing new replies in my thread D:
Kurosanyan

Kurai wrote:

[Kurosanyan's Taiko Oni]
  1. Mod in French because it is easier. k
  2. 01:26:379 (3) - Si je suis ce que tu as fait précédemment, cette note devrait être un katsu et 01:27:413 (2) un don. k
  3. 01:29:482 (3) - Ce qui inclus que cette note devrait être un don. Nope
  4. 01:40:344 (2,1,1,1,1,1) - ddkkd sonne beaucoup mieux ici je trouve. Nope, le rythme est plus cool dans l'ensemble avec un dkdkd ici je trouve.
  5. 03:21:896 (2) - Ce katsu va pas bien principalement car tu as un gros katsu juste avant. Perso, un don irait beaucoup mieux je trouve, ça sonne moins artificiel. Done
  6. 03:27:758 (1,1,1) - Après un dkd, je trouve que un kdk sonne bizarre dans la majorité des cas. Donc change le kdk en ddk plutôt ? Ça sonne mieux et ça se joue mieux en prime. Je suis le pattern que j'ai fais dans la partie précédente et qui permet de différencier chaque passage donc non (ça ferait que des dkd ddk kkd sinon)
  7. 03:30:517 (1,2,3,4) - kkd k plutôt ? Nope, plus ou moins la même raison, la musique est déjà assez répétitive comme ça. :v
  8. 03:36:034 (1,1,1) - ddk pour la même raison qu'avant ? Nope pour la même raison qu'avant.
.
http://puu.sh/FiG0 Is it okay now? D:
Kurai
Recheck~

Tshemmp wrote:

Kurai wrote:

[Insane]
  1. 01:23:965 (8,1,2,3,4,5,6,7,8,9,10,1,2) - This pattern is kinda messy. That is to say all those notes are concentrated in the same area of the playfield which means that some notes are covered by previous notes' hitbursts. (Which makes the pattern harder to read and not really comfortable to play). Therefore try to re-arrange this pattern. Yes, I understand your reasoning, it is in fact very clustered. But I really like the choice of circles/sliders here and their shape aswell. I can't find any way of re-arranging them which looks and feels even nearly as good as it is now.
    Well, this is mainly 01:26:379 (8) that bothers me here because it is placed at the worst place possible, thus you could at least try to put it somewhere else, this is really a total mess here.
  2. 04:34:137 - A note is really needed here, because of the loud beat. Without anything here, it plays very awkwards. So instead of having a circle at 04:34:310, add a circle at 04:34:137. Well, I have a circle 1/8 after your desired point because in my opinion this beat is even heavier. And when I mapped this part the very first time I already considered adding a circle there, too. But in my opinion this is just to much then, too crammed. And I don't want to move the following circle to your desired time because as already said the following beat is much more important for me.
    So why have you fixed it ? D:
Topic Starter
Tshemmp

Tshemmp wrote:

Kurai wrote:

[Insane]
  1. 01:23:965 (8,1,2,3,4,5,6,7,8,9,10,1,2) - This pattern is kinda messy. That is to say all those notes are concentrated in the same area of the playfield which means that some notes are covered by previous notes' hitbursts. (Which makes the pattern harder to read and not really comfortable to play). Therefore try to re-arrange this pattern. Yes, I understand your reasoning, it is in fact very clustered. But I really like the choice of circles/sliders here and their shape aswell. I can't find any way of re-arranging them which looks and feels even nearly as good as it is now.
    Well, this is mainly 01:26:379 (8) that bothers me here because it is placed at the worst place possible, thus you could at least try to put it somewhere else, this is really a total mess here. Okay, I think I've found a solution for this.
  2. 04:34:137 - A note is really needed here, because of the loud beat. Without anything here, it plays very awkwards. So instead of having a circle at 04:34:310, add a circle at 04:34:137. Well, I have a circle 1/8 after your desired point because in my opinion this beat is even heavier. And when I mapped this part the very first time I already considered adding a circle there, too. But in my opinion this is just to much then, too crammed. And I don't want to move the following circle to your desired time because as already said the following beat is much more important for me.
    So why have you fixed it ? D: lol, I didn't want to, I probably tried it out and forgot to set it back.
Kurai
okay Bubble #2
Mercurial
Yey! /o/
Frizz
Hope to see it approved soon \o\
Derekku
What are you waiting for?
Just approve this map tonight~
What are you waiting for?
As we go towards the light~

Kurai took my bubble #2, so I'm fine to approve this lovely map <3
Topic Starter
Tshemmp
HOLY POOT.

/me dies
YTYuyu
oh wow Congratz on your 1st app D:
Shohei Ohtani
Jordan

CDFA wrote:

JappyBabes
Such a good map. Favourited <3
Low
Haha. Congratulations!
Frizz
yay \:D/
xsrsbsns
gratz!
Mercurial
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAH!!!!!!!!!!!!!!!!

What are you waiting for? ♥
Magicphoenix
Gz =p
Jenny
CBA to play, overdid when pending already~
miss_master_old
The island-
Mercurial


dafuq?

THIS IS DRUM AND BASS LADIES AND GENTLEMEN!
Milkshake

Jordan wrote:

CDFA wrote:

Kokatsu
Gratz Tshemmp <3
spboxer3
sorry for late congratz~
gratz^^
Re_Znseemm6
nice song!
NukEzZz
wanna add some other diffs? i wanna play this song very much
sospk0011
It is a Super Insane!
dimitri12_old
Hi, I am very sorry that this beatmap is made only 5 star and no other options, I would like to see that there is a four-star or four and a half.

  mvg. :?: :?: 8-)
Topic Starter
Tshemmp

dimitri12 wrote:

Hi, I am very sorry that this beatmap is made only 5 star and no other options, I would like to see that there is a four-star or four and a half.

  mvg. :?: :?: 8-)
This http://osu.ppy.sh/s/115348 is a good map set of this song wich includes easier diffs aswell, have fun.
Please sign in to reply.

New reply