[Insane]
00:50:689 (1) - Remove this combo -- there's nothing of significance going on in the music, so it's only putting stress on the HP drain.
00:50:862 (6,7) - This pattern is iffy. Despite that, it'd follow the music better if you deleted (7) and made (6) a 1-beat slider.
00:55:000 (3) - The slider is ending on a beat where one should start -- replace it with a hit circle and then add a 1-beat slider at
02:01:206 (5) - You're placing a repeat on a downbeat -- a repeat is not a good way to stress a heavy beat like this, so replace the slider with a hit circle and then add a 1/2-beat slider at 02:01:379 (6) with a new combo. After that, remove the combo from 02:01:896 (1).
02:12:068 (2) - Just like before, you're not stressing the downbeat properly. Also, it's inconsistent from the previous measure. As you can see, you placed a 1-beat slider at 02:11:034 (5) which fit the music very well. Remove the repeat and add a 1-beat slider at 02:12:413 (3). By doing this, you're keeping consistency and creating a better feel for the music.
03:26:465 (4) - This off-beat is awkward to play. Seeing as you've dealt with polarity in a very respectable way this entire time, remove (3), replace it with a hit-circle and add a 3/4th beat slider at 03:26:206 (4). Here's a timeline reference.
03:58:965 (7) - Get rid of this repeat and add a hit circle where the slider originally ended to stress the vocals more. Make sure to add the combo on the newly created element and remove the one on the next hit circle.
04:25:344 (4) - This repeat-slider is unpredictable, for a lack of a better term. You have to read the next approach circle to determine when it ends, which isn't good. This part is kind of messy, so take a close look at the timeline and make changes accordingly: http://puu.sh/ySnw
04:32:413 (1) - see what I said about 00:50:689 (1).
Good luck! Great remix and this map has a lot of potential.
00:50:689 (1) - Remove this combo -- there's nothing of significance going on in the music, so it's only putting stress on the HP drain.
00:50:862 (6,7) - This pattern is iffy. Despite that, it'd follow the music better if you deleted (7) and made (6) a 1-beat slider.
00:55:000 (3) - The slider is ending on a beat where one should start -- replace it with a hit circle and then add a 1-beat slider at
02:01:206 (5) - You're placing a repeat on a downbeat -- a repeat is not a good way to stress a heavy beat like this, so replace the slider with a hit circle and then add a 1/2-beat slider at 02:01:379 (6) with a new combo. After that, remove the combo from 02:01:896 (1).
02:12:068 (2) - Just like before, you're not stressing the downbeat properly. Also, it's inconsistent from the previous measure. As you can see, you placed a 1-beat slider at 02:11:034 (5) which fit the music very well. Remove the repeat and add a 1-beat slider at 02:12:413 (3). By doing this, you're keeping consistency and creating a better feel for the music.
03:26:465 (4) - This off-beat is awkward to play. Seeing as you've dealt with polarity in a very respectable way this entire time, remove (3), replace it with a hit-circle and add a 3/4th beat slider at 03:26:206 (4). Here's a timeline reference.
03:58:965 (7) - Get rid of this repeat and add a hit circle where the slider originally ended to stress the vocals more. Make sure to add the combo on the newly created element and remove the one on the next hit circle.
04:25:344 (4) - This repeat-slider is unpredictable, for a lack of a better term. You have to read the next approach circle to determine when it ends, which isn't good. This part is kind of messy, so take a close look at the timeline and make changes accordingly: http://puu.sh/ySnw
04:32:413 (1) - see what I said about 00:50:689 (1).
Good luck! Great remix and this map has a lot of potential.