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Noisestorm - Solar [Approval]

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those
From .:Let those mod those maps:.

If you're expecting a mod like the one Charles gave you, PM me. Otherwise I'll give you something general cuz this really needs a lot of work.
those
From .:Let those mod those maps:.

[General]
I don't even know where to start with this one. It's obvious you've been influenced by Shiirn's version of this song, but it's also obvious you're trying to map like him and not too much like him. However, you fail to understand basic concepts like spacing, time between objects, and irregular patterning, and thus I still feel it's too early for you to try to make a map for approval.
I'm not sure how much of Charles445's mod you took into consideration, but I'm just going to point out a bunch of stuff cuz someone needs to rip this apart in order for it to be rebuilt.
I recommend you storyboard because over four minutes of the same background is boring. You also need to fix the background image because an off-centre celestial body like this when seems to want to be in the centre is extremely ugly.

[Burning Trance]
HP6 please.
00:00:073 (1,2,3,4,5,6) - What is this mapped to?
00:02:815 (1,2,3,4,5) - And this?
00:04:873 (4) - 00:05:558 should be a circle or a beginning of a slider to signify "Ooh".
00:11:730 (4,5,6,7,8) - Music doesn't justify (7) here.
00:14:473 (4) - Why kickback when you've been using streams all this time? It doesn't fit.
00:14:987 (1,2,3,4,5) - Too closely spaced. In addition, the rotation of 00:15:673 (4) - makes it awkward.
00:19:787 (2,3,4,5,6,7,8) - What's the point of this different note pattern when the music doesn't change?
00:28:873 (3) - Spacing awkward. Much better if it's nearer (1) and top left corner. Take care to space properly for 00:30:244 (1).
00:29:558 (4) - Take ^ and apply 180 degree rotation.
00:32:301 (1,2,3,4) - Don't understand your hitsounding
00:38:301 - Add circle.
00:40:358 (5,6) - You're not mapping to the "Ooh ooh" with this.
00:41:044 (1,2,3,4,5) - Star looks horrible. Make a regular one with 144 degree rotations about the origin. Also, 00:41:558 (4,5,6) - has awkward spacing. And so does 00:41:901 (6,7).
00:43:787 - Add circle.
00:43:958 (1,2) - Poor spacing.
00:47:901 - Add circle.
00:49:273 - Add circle.
00:50:644 (1,2,3,4) - You used this pattern fifteen seconds ago, and it's even less effective right now.
00:51:330 (5,6,1,2) - These sliders seem randomly placed; I don't mean on the map, I mean at this current time.
00:53:558 (1,2,3,4) - Hitsounds?
00:54:930 (1) - Finish head.
00:57:673 (1,2,3,4,5,6,7,8) - What is this I don't even.
00:59:387 (2,3) - (2) doesn't lead into (3) very well.
01:00:415 (1,2,3,4,5,1,2,3,4,5) - Too much space. Need more sliders or circles.
01:07:787 (7,8,9,10,1) - Recommend you increase spacing here.
01:22:187 - Add circle.
01:22:358 (1,2,3,4) - No thanks.
01:23:730 (1,2,3,4,5,6,7,8) - Boring pattern.
01:26:987 - Add circle, stack to (2) perhaps, or centre but you'll have to space out (1,2).
01:33:158 - Add circle.
01:37:444 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Completely mapped wrong. Second part should start at 01:38:130, but not possible since you decided to kickback (7). In addition, at 01:38:815 there should be a circle, but that's not possible due to 01:38:644 (6).
01:48:415 - Spinner from here to 01:49:444 would be nice. You have 0 spinners right now.
01:50:301 - Add circle.
01:50:815 - Add circle.
01:51:673 - Add circle.
01:52:187 - Add circle.
01:53:044 - Add circle.
01:53:558 - Add circle.
01:55:787 - Ad- you know what I wanna say.
01:56:301 -
01:57:158 -
01:57:673 -
01:58:530 -
01:59:044 -
02:01:273 -
02:01:787 - and for every space until 02:09:673.
02:17:215 (1,2,3,4) - Spacing is too small.
02:22:015 (1,2,3,4) - Don't understand your hitsounding. Positioning is a bit better though.
02:23:901 (1,2,3,4,5) - You used a star here at this position, and 02:24:758 (6,7) - is very similar. Remap.
02:25:444 (1,2,3,4,5,6,7,8) - Boring pattern.
02:28:015 - Add circle.
02:32:130 - Add circle.
02:33:501 - Add circle.
02:36:415 (1,2,3,4,5,6,7,8) - Bad, bad spacing, bad pattern.
02:39:158 (1,2,3) - Sliders seem to be going in random directions. This randomness is bad.
02:43:273 (3) - New combo.
02:43:873 (10,1) - Unreasonable.
02:44:644 (1) - to 02:49:958 (4) - reminds me of Shiirn's map. It's almost an exact rip.
02:51:330 - Add circle.
02:52:701 - Add circle.
02:54:244 (1,2,3,4,5,6,7,8) - Please no.
02:56:644 (3) - Make slider, continue with what you did with (1,2).
03:02:987 (4,5,6,7) - Why aren't you making these stand out at all?
03:26:816 (1,2,3,4,5,6,7,8,9,10,1) - Begins to look like an approval map.
03:39:501 (1,2,1,2,1,2,1,2,1,2,1,2) - Real hard not to compare with Shiirn's version.
03:49:101 (1,2) - Fix obvious stream spacing problem.
03:55:787 - Add circle.
04:01:273 - Add circle.
04:04:187 (1,2,3,4,5,6,7,8) - Mhm. Yeah.
04:06:758 - Add circle.
04:15:158 (1,2,3,4,5,6) - Stacking pattern doesn't match.
04:41:215 (1,2,3,4,5,6,7,8) - Er, what is this?
04:45:158 - Add circle.

This is just a basic rundown. You've got a long way to go. Best of luck.
Topic Starter
Mercurial
Edit post is the best way :3

Re-mapped some parts on my own accord :)

Thanks those, I really need more mods like that.
Strawberry
WOW how beauty map!!
Topic Starter
Mercurial
Thank you Strawberry :3
Twice_old


[Suggestion]

The ds in this map are clutter, I thnik you can check all the ds by yourself one more time.

[General]

If you don't have SB, tick the letter box during breaks.
And delete the .osb

[Burning Trance]

00:06:415-(3) let it return to 00:06:758

00:15:673-(4) slider end move to x:248 y:224

00:20:015 add a note on white line ?

00:45:367-(2) you can use ctrl C (1) + ctrl V + ctrl H + ctrl J to make it orderliness.

00:46:358-(4) ^

00:47:901 add a note

00:49:444-(1) you can make it more far with 00:49:273-(4)

00:52:015 - you can change the slider to a note

00:52:358 - move the slider to 00:52:178 then makes it return.

02:19:958-02:21:158 (1)-(8) not cool /.\

02:22:701-02:23:901 give me more originality!

02:43:873-(8) 02:43:958-(1) this ds....

03:58:701-(1) to (8) not cool /.\

04:02:815-(1) to (4) ctrl C + ctrl V

thats I can find , good luck :3!
bossandy
  • Hi hi~ request from my queue~
     
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
     
    [ General ]
     
  4. Nothing~
     
    [ Easy ]
     
  5. 01:04:530 (1) - clap end sounds better xDD
  6. 01:37:873 (6,7) - Spcing is too far , This may be a unrankble stuff
  7. 01:38:559 (5,6) - Same as above
  8. 02:10:615 (4,5) - ^
  9. 02:11:301 (4,5) - ^
  10. 02:43:873 (8,1) - ^
  11. 03:05:473 (4,5) - ^
  12. 03:06:073 (3,4) - ^
  13. 03:49:701 (8,1,2) - ^
     
      --------------------------------------------------------
I'm crazy!! I don't know how to mod an App map lol!~
Good Luck :3
PandaRoflmao
From "I mod anything :)" queue

01:49:444 add a note there with finish hitsound c:
02:11:730 it'll sound better if you make the slider finish there :D

Eso, no preguntes porque lo puse en ingles, bueno eso, excelente mapa (HERMOSO) :D cuando tenga kudosu te doy estrellas ;D
crabovan
Hello.

Timing panel (F6)

00:00:073 - do 10% volume
00:02:815 - do 15% volume
00:05:558 - do 20% volume
00:08:301 - do 25% volume
00:11:044 - do 30% volume
00:13:615 - do 35% volume
00:16:530 - do 40% volume
00:19:273 - do 45% volume
00:27:501 - do 50% volume
00:30:244 - do 55% volume

Circles `n` sliders

00:20:301 (8) - move on 1 tile up
00:14:301 (2,3,4) - move on 6 tiles left
00:18:415 (2,3,4,5,6,7,8) - do this prettier
00:27:501 (1,2,3,4,1,2,3,4,5,6,7,8) - add clap
00:34:358 (1) - move on 1 tile up
00:36:244 (2) - move on 1 tile up
01:10:701 (8) - add finish in the start
02:05:387 (4) - place better
02:17:215 (1,2,3,4,1,2,3,4,5,6,7,8) - add clap
02:51:330 - maybe better add here circle?
02:52:701 - ^
03:18:930 (1,2,3,4,5,6,7,8) - strange placement
03:39:501 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8) - add clap

Good luck, you craft high-quality map ^_^
jossieP
y bueno, me dijiste: DAME MI MOD!
aca ↓

- Agrega Shiirn a los tag? ok no te voy a joder con eso xD ni vi bien el map de sh**rn

[Burning Trance]

  1. 00:00:073 (1) - finish en lugar de whistle y ↓
  2. 00:00:587 (4) - no whistle
  3. 00:00:930 (6) - move los whistle del repeat y del final al cuerpo del slider, da un efecto bastante interesante, aunque me gustaria que esta parte tenga unos sliders largos como muchos que pusiste mas adelante
  4. 00:02:815 (1) - no whistle, dejame explicarte, los whistle al final de 00:01:444 (1,2) - estan siguiendo ese sonido de la cancion, aca lo rompes
  5. 00:03:158 (3) - whistle, ver explicacion de arriba ↑
  6. 00:03:501 (5) - no whistle
  7. 00:03:844 (1) - whistle
  8. 00:06:930 (1,2) - se me olvidaba, podrias hacer este slider que has usado mucho con un solo punto blanco?, se siente mejor al jugarlo, ademas no esta del todo simetrico
    SPOILER

    y no no baje el map de vuelta xD
  9. 00:08:301 (1) - no whistle
  10. 00:08:644 (3) - whistle al inicio del slider, no al final
  11. 00:08:644 (3,4) - oportunidad de blankear
    SPOILER

    ves como el slider apenas roza el aproach circle? esa es la tecnica basica para blankear
  12. 00:09:330 (5) - whistle al inicio del slider
  13. 00:10:015 (1,3) - aca te sugeriria colocar claps para ir rompiendo el whislteing, pero si prefieres usa whistle en estos dos
  14. 00:11:044 (1) - me harias un favor? agrega un normal soundset al 100% de volumen, agrega un gran finish a este circle, luego vuelve al soft 60% en el siguiente slider
  15. 00:12:244 (9,10) - en serio proba cambiar el soundset al normal, a un 60% aca
  16. 00:13:615 (9,11) - ↑ nueve y once ojo, el 10 debe ser en soft soundset
  17. 00:16:015 (5) - los 2 anteriores sliders comenzaban desde arriba, que tal un ctrl+r?
  18. 00:16:530 (1) - al principio del slider proba el normal soundset tambien, creo que te das cuenta adonde quiero llegar
  19. 00:20:044 (5) - muevelo abajo de todo? se ve mas malo xD
  20. 00:21:501 (5) - lo mismo de 3 sugerencias arriba
  21. 00:22:015 - un circle al medio del playfield con nuevo combo, finish y en normal soundset al 100%? pruebalo porfa D;
  22. 00:27:501 (1,2,3,4,1,2,3,4,5,6,7,8,1) - deja el normal soundset hasta el inicio de 00:31:615 (1) - (o bajale al 60% como prefieras) cambia a soft en los repeat
  23. 00:31:958 (2) - normal soundset
  24. 00:32:301 (1) - normal soundset al inicio de este, los clap al inicio de los demas sliders no me suenan bien
  25. 00:32:473 (2,4) - ctrl+r por favor, esto me hace perder el combo y no se entiende nada, me gustaria que me muestres un test-play tuyo de esto pero no en ctb que supongo que sera "divertido" pero como no juego eso... mi deber es ver que es interesante en el modo para el que fue hecho el map
  26. 00:32:987 (1) - un gran finish normal soundset
  27. 00:45:330 (1,2,3,4) - nazi? literalmente
  28. 00:46:701 (1,2,3,4,5,6,7,8) - ctrl+h y ctrl+j por favor, (1) esta demasiado cerca del anterior combo
  29. 00:54:930 (1) - finish al inicio del slider
  30. 01:00:073 (4) - clap al finak de este slider, para no dejar tan roto el doble clap que tenias antes
  31. 01:04:530 (1,2) - clap al final de estos dos, luego de (2) queda un triple clap interesante
  32. 01:05:901 ~ y no hay mas claps >:
  33. 01:11:215 (1,2,3,4,5,6) - checa el orden de los numeros:
  34. 01:20:815 (8) - colocalo mejor entre (1) y (4)
  35. 01:23:730 (1,2,3,4,5,6,7,8) - la formacion hasta (3) esta bien, forma un buen triangulo, pero luego el spacing queda demasiado diferente, es bastante confuso, unos combos tal vez ayudaria a leer este combo algo mejor, agrega combo en (4) y en (6), de esta manera tendras primero de (1) a (3) una formacion triangular, despues 2 circles simetricos de un lado a otro y de nuevo una formacion triangular, sera mas leible si tienen diferente color, en lugar uno solo, se que siempre digo a la mierda los new combo, pero me gustaria que este patron tenga diferentes colores, ya sabes para poder leerlo mas facilmente.
  36. 01:26:473 (1,2) - un circle al centro del playfield en 01:26:987, ctrl+h y ctrl+j para (2), quedando algo asi
  37. 01:36:073 (1) - mejora el blanket con el anterior (4)?
  38. 01:37:444 (1,2,3,4,5,6,7) - ok voy a ser serio aca, =_= que es esto, cada vez que juego esta parte pierdo el combo, no se quien puede sentir jugable dar 6 hits y luego parar en un slider a x1.75 en 1/4 se que no es overmaped pero ese maldito (6) es simplemente jodido, jugue esta parte como 5 veces y lo mismo siempre D; preferiria que borraras (6) y empezaras el slider aca, o tal vez hacer algo asi ah y un finish al final de 01:38:644 (6)
  39. 02:10:358 (1,2,3,4,5,1,2,3,4,5) - otra vez T_T
  40. 02:17:215 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - normal soundset?
  41. 02:22:015 (1,2,3,4) - se ve maz razonable que en el patron anterior que tenias, tal vez algo asi en el patron anterior seria genial
  42. 02:49:958 (4) - clap?
  43. 03:05:215 (1,2,3,4,5,1,2,3,4) - 4 circles y termina en slider, mejor pero el espacio es demasiado a mi gusto, parece un 1/2 en lugar de 1/4
  44. 03:26:816 (1,2,3,4,5,6,7,8,9,10) -
    1.- x3,23 de spacing es tremendamente exagerado
    2.- no creo que podas darle a todo el combo, sin ofender (en modo standard claro)
    3.- el spacing varia demasiado entre cada nota
    4.- el volumen de la musica esta aumentando cada vez, tal vez un patron mas o menos asi quedaria mejor con el cambio de volumen o tal vez volteado verticalmente para que no quede cubierto por el anterior slider
    aunque mi sugerencia tiende tambien a tener un espaciado mas alto cada vez, la simetria deja a la imaginacion del player como va la cosa
  45. 03:39:501 (1,2,1,2) - bien aunque me entretendria algo mas lejos ambos patrones (1,2), tal vez de un lado a otro de la pantalla, luego mover (2) al inicio del slider (1) (en cada combo), screen algo asi dejaria el clickar (2) un salto mas genial al siguiente slider (1)
  46. 03:42:244 (1,2,1,2) - ctrl+h para que no quede muy cerca del anterior circle si es que aceptaste lo anterior
  47. 03:58:701 (1,2,3,4,5,6,7,8) - demasiado exagerado de nuevo, ademas que el espaciado no es constante, la distancia no deja ver la simetria que existe entre ellos ademas, sugerencia screen: el espaciado es x2,0 mucho mas razonable que x3,0
  48. 04:31:444 (1,2) - si dejas un espaciado mayor con el anterior combo el antijump seria mas divertido, ahora solo es molesto

    ok aca viene el extra, si estas demasiado flojo para hacer cambios de soundset tambien puedes agregar un custom soft-hitwhistle con el archivo normal-hitnormal.wav del skin default, para ahorrar algo de trabajo, yo podria hacer los cambios de soundset si estas de acuerdo tambien
    algo mas es que no me agrada mucho las zonas que usaste solo normal soundset, no son partes relativamente destacables de la cancion, aunque creo que todo el mapa sonaria mejor si solo estuviera en normal soundset o con soft y unos cuantos cambios de normal soundset como sugeri mas arriba, algunos saltos no estan del todo bien (por el espaciado inconicstente y simetria extraña, los anti-jumps pasan, pero lo que mas me molesto fueron esos streams y sliders espaciados que me hicieron perder todas las veces que jugue el mapa en esas mismas partes vi que those te dijo: what is this? pero a mi me gusta siempre dar una opinion y una pequeña sugerencia de como podria ser mejor
    me gustaria que quotees esto para ver que aceptas, que rechazas y porque lo estas rechazando, de nuevo me gustaria ayudar en lo que pueda (los cambios de soundset dejamelos D: )
    eso es todo
Topic Starter
Mercurial
Debería darte 2 kd, pero no se puede, puto sistema de mierda.
jossieP
no problem
como exprese en mi queue una vez, me basta con que el mapa sea mejor cada vez
edit: cualquier cosa hablame que estoy ocioso D:
Topic Starter
Mercurial

ikari_kyon wrote:

y bueno, me dijiste: DAME MI MOD!
aca ↓

- Agrega Shiirn a los tag? ok no te voy a joder con eso xD ni vi bien el map de sh**rn Qué rompe bolas son todos.

[Burning Trance]

  1. 00:00:073 (1) - finish en lugar de whistle y ↓
  2. 00:00:587 (4) - no whistle Meh
  3. 00:00:930 (6) - move los whistle del repeat y del final al cuerpo del slider, da un efecto bastante interesante, aunque me gustaria que esta parte tenga unos sliders largos como muchos que pusiste mas adelante Meh
  4. 00:02:815 (1) - no whistle, dejame explicarte, los whistle al final de 00:01:444 (1,2) - estan siguiendo ese sonido de la cancion, aca lo rompes Meh
  5. 00:03:158 (3) - whistle, ver explicacion de arriba ↑ Meh
  6. 00:03:501 (5) - no whistle Meh
  7. 00:03:844 (1) - whistle Meh
  8. 00:06:930 (1,2) - se me olvidaba, podrias hacer este slider que has usado mucho con un solo punto blanco?, se siente mejor al jugarlo, ademas no esta del todo simetrico Meh
    SPOILER

    y no no baje el map de vuelta xD
  9. 00:08:301 (1) - no whistle Meh
  10. 00:08:644 (3) - whistle al inicio del slider, no al final Meh
  11. 00:08:644 (3,4) - oportunidad de blankear Dejé solamente un slider y coloqué un circle en el principio del slider, solamente para joder.
    SPOILER

    ves como el slider apenas roza el aproach circle? esa es la tecnica basica para blankear
  12. 00:09:330 (5) - whistle al inicio del slider Meh
  13. 00:10:015 (1,3) - aca te sugeriria colocar claps para ir rompiendo el whislteing, pero si prefieres usa whistle en estos dos Meh
  14. 00:11:044 (1) - me harias un favor? agrega un normal soundset al 100% de volumen, agrega un gran finish a este circle, luego vuelve al soft 60% en el siguiente slider Suena medio mal, pero después veo qué hago.
  15. 00:12:244 (9,10) - en serio proba cambiar el soundset al normal, a un 60% aca Meh
  16. 00:13:615 (9,11) - ↑ nueve y once ojo, el 10 debe ser en soft soundset Meh
  17. 00:16:015 (5) - los 2 anteriores sliders comenzaban desde arriba, que tal un ctrl+r? Meh
  18. 00:16:530 (1) - al principio del slider proba el normal soundset tambien, creo que te das cuenta adonde quiero llegar No, la verdad que ni idea.
  19. 00:20:044 (5) - muevelo abajo de todo? se ve mas malo xD Meh
  20. 00:21:501 (5) - lo mismo de 3 sugerencias arriba Meh
  21. 00:22:015 - un circle al medio del playfield con nuevo combo, finish y en normal soundset al 100%? pruebalo porfa D; Meh
  22. 00:27:501 (1,2,3,4,1,2,3,4,5,6,7,8,1) - deja el normal soundset hasta el inicio de 00:31:615 (1) - (o bajale al 60% como prefieras) cambia a soft en los repeat Meh
  23. 00:31:958 (2) - normal soundset Meh
  24. 00:32:301 (1) - normal soundset al inicio de este, los clap al inicio de los demas sliders no me suenan bien Meh
  25. 00:32:473 (2,4) - ctrl+r por favor, esto me hace perder el combo y no se entiende nada, me gustaria que me muestres un test-play tuyo de esto pero no en ctb que supongo que sera "divertido" pero como no juego eso... mi deber es ver que es interesante en el modo para el que fue hecho el map Meh
  26. 00:32:987 (1) - un gran finish normal soundset Meh
  27. 00:45:330 (1,2,3,4) - nazi? literalmente Lo dejé como estaba, mayormente no sigo los "NAZI" mods, además, me gusta así como está, no reason.
  28. 00:46:701 (1,2,3,4,5,6,7,8) - ctrl+h y ctrl+j por favor, (1) esta demasiado cerca del anterior combo Meh
  29. 00:54:930 (1) - finish al inicio del slider Meh
  30. 01:00:073 (4) - clap al finak de este slider, para no dejar tan roto el doble clap que tenias antes Meh
  31. 01:04:530 (1,2) - clap al final de estos dos, luego de (2) queda un triple clap interesante Meh
  32. 01:05:901 ~ y no hay mas claps >: Meh
  33. 01:11:215 (1,2,3,4,5,6) - checa el orden de los numeros: Meh
  34. 01:20:815 (8) - colocalo mejor entre (1) y (4) Meh
  35. 01:23:730 (1,2,3,4,5,6,7,8) - la formacion hasta (3) esta bien, forma un buen triangulo, pero luego el spacing queda demasiado diferente, es bastante confuso, unos combos tal vez ayudaria a leer este combo algo mejor, agrega combo en (4) y en (6), de esta manera tendras primero de (1) a (3) una formacion triangular, despues 2 circles simetricos de un lado a otro y de nuevo una formacion triangular, sera mas leible si tienen diferente color, en lugar uno solo, se que siempre digo a la mierda los new combo, pero me gustaria que este patron tenga diferentes colores, ya sabes para poder leerlo mas facilmente. Meh
  36. 01:26:473 (1,2) - un circle al centro del playfield en 01:26:987, ctrl+h y ctrl+j para (2), quedando algo asi Meh
  37. 01:36:073 (1) - mejora el blanket con el anterior (4)? Meh
  38. 01:37:444 (1,2,3,4,5,6,7) - ok voy a ser serio aca, =_= que es esto, cada vez que juego esta parte pierdo el combo, no se quien puede sentir jugable dar 6 hits y luego parar en un slider a x1.75 en 1/4 se que no es overmaped pero ese maldito (6) es simplemente jodido, jugue esta parte como 5 veces y lo mismo siempre D; preferiria que borraras (6) y empezaras el slider aca, o tal vez hacer algo asi Meh
    ah y un finish al final de 01:38:644 (6) Meh
  39. 02:10:358 (1,2,3,4,5,1,2,3,4,5) - otra vez T_T Meh
  40. 02:17:215 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - normal soundset? Meh
  41. 02:22:015 (1,2,3,4) - se ve maz razonable que en el patron anterior que tenias, tal vez algo asi en el patron anterior seria genial Gracias.
  42. 02:49:958 (4) - clap? Meh
  43. 03:05:215 (1,2,3,4,5,1,2,3,4) - 4 circles y termina en slider, mejor pero el espacio es demasiado a mi gusto, parece un 1/2 en lugar de 1/4
  44. 03:26:816 (1,2,3,4,5,6,7,8,9,10) -
    1.- x3,23 de spacing es tremendamente exagerado
    2.- no creo que podas darle a todo el combo, sin ofender (en modo standard claro)
    3.- el spacing varia demasiado entre cada nota
    4.- el volumen de la musica esta aumentando cada vez, tal vez un patron mas o menos asi quedaria mejor con el cambio de volumen o tal vez volteado verticalmente para que no quede cubierto por el anterior slider
    aunque mi sugerencia tiende tambien a tener un espaciado mas alto cada vez, la simetria deja a la imaginacion del player como va la cosa Lo dejaré tal cual está, el hecho de que YO no pueda hacerle FC, no quiere decir que otra persona tampoco pueda, los mapas se crean para ser divertidos y difíciles, no fáciles y aburridos, por ende, se queda así, con respecto al sonido, meh, si hay más mods sobre eso, lo voy a pensar.
  45. 03:39:501 (1,2,1,2) - bien aunque me entretendria algo mas lejos ambos patrones (1,2), tal vez de un lado a otro de la pantalla, luego mover (2) al inicio del slider (1) (en cada combo), screen algo asi dejaria el clickar (2) un salto mas genial al siguiente slider (1) Meh. algo así.
  46. 03:42:244 (1,2,1,2) - ctrl+h para que no quede muy cerca del anterior circle si es que aceptaste lo anterior Nope, se ve bien así.
  47. 03:58:701 (1,2,3,4,5,6,7,8) - demasiado exagerado de nuevo, ademas que el espaciado no es constante, la distancia no deja ver la simetria que existe entre ellos ademas, sugerencia screen: el espaciado es x2,0 mucho mas razonable que x3,0 Hice algo así como vos querías, pero con más spacing.
  48. 04:31:444 (1,2) - si dejas un espaciado mayor con el anterior combo el antijump seria mas divertido, ahora solo es molesto Meh

    ok aca viene el extra, si estas demasiado flojo para hacer cambios de soundset tambien puedes agregar un custom soft-hitwhistle con el archivo normal-hitnormal.wav del skin default, para ahorrar algo de trabajo, yo podria hacer los cambios de soundset si estas de acuerdo tambien
    algo mas es que no me agrada mucho las zonas que usaste solo normal soundset, no son partes relativamente destacables de la cancion, aunque creo que todo el mapa sonaria mejor si solo estuviera en normal soundset o con soft y unos cuantos cambios de normal soundset como sugeri mas arriba, algunos saltos no estan del todo bien (por el espaciado inconicstente y simetria extraña, los anti-jumps pasan, pero lo que mas me molesto fueron esos streams y sliders espaciados que me hicieron perder todas las veces que jugue el mapa en esas mismas partes vi que those te dijo: what is this? pero a mi me gusta siempre dar una opinion y una pequeña sugerencia de como podria ser mejor
    me gustaria que quotees esto para ver que aceptas, que rechazas y porque lo estas rechazando, de nuevo me gustaria ayudar en lo que pueda (los cambios de soundset dejamelos D: )
    eso es todo

Vemos. Ahí tenés tu quote.
Regou
Oh Oh Oh Oh A A A A A A A A ~~~
Star.
TicClick
  1. 00:22:015 (1) - make it 60% and change sampleset to soft
  2. 00:27:501 (1) - -15% sounds better, I think
  3. 00:32:987 (1) - add finish?
  4. 00:53:558 - too loud! Also, finish to 00:54:930 (1)
  5. 01:04:530 (1) - add clap to its end
  6. 01:10:701 (8) - add finish (soft)
    Eh, it lacks hitsounds in some moments.
  7. 01:49:787 (1) - add something like finish, and try not to skip it in future
  8. 03:00:415 (8) - ^
That's all I can say about things that need to be fixed, now let me post some lines about improving your map.

First of all, gaps. It happens lots of times: I'm playing, smashing notes and stuff, but then boom! You skipped note(s), like here: 00:43:273 (10,1,2,1). It breaks everything for me and I'd prefer play without any kind of delays in the middle of gameplay.

The second thing is imbalance. You mix good, awesome parts with something bad-playing (like these gaps or 2x spacing change, 1.5 to 0.8: 02:27:501 (3,1) and some other moments) or bad-looking (00:18:415 (2,3,4,5,6,7,8) looks just inaccurate).

The third thing is hitsounding. You might want to re-listen to first "Solar" and take some sounds out of there or create your hitsound patters. I recommend you to do it, because most of notes are just normal hits (yes, I know it sounds dumb, but I'm talking about lack of proper hitsounding).

And the last thing is style and lack of patterns. I don't know what I'm supposed to say about it, but.. oh. Take a look at another approval maps (140 ~ 200 BPM), check some usual ranked mid-speed maps (200- BPM again) etc. I don't wanna hurt you, but you need more work on it. Maybe you should map a track or two and rank them before getting this approved, so you can improve it.

I don't seem to be helpful for you, my usual task is to find actual errors and mistakes. Sorry for that.
kanpakyin
As per your request:

[Burning Trance]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. HP +1?
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:00:758 (5) - I would move this 1 or 2 grid down for making 00:00:073 (1,2,3,4,5) - more smooth.
    2. 00:32:301 (1,2,3,4) - Would you make the spacing consistent here?It is obvious that the spacing between (1.2) and (2.3)- are inconsistent.
    3. 00:57:673 (1,2,3,4,5,6,7,8) - I think the arrangement of this pattern is a bit messy.I would make a symmetry here if I were you but well, up to you.
    4. 01:22:358 (1,2,3,4) - I have seen this pattern several time in this map.I highly suggest changing this pattern and then create a new pattern to make it more interesting during gameplay.
    5. 01:26:473 (1,2,3) - (Design)How about place it like this?
    6. 02:00:073 (4,5,1) - Inconsistent spacing between (5)- and (1)- .Were you make it on purpose.Please fix it for a better gameplay If you make it unintentional.
    7. 02:11:730 (5) - It should moves 2 grid left to align with the stream.
    8. 03:49:787 (1,2,1) - This 1/4 jump is too far compare to the whole difficulty.I would reduce the spacing if I were you.
    9. 03:57:673 (2) - How about increasing the spacing like 03:57:673 (2,3) - ?
    10. 04:37:101 (1,2,3,4,5,6,7,8) - Same as 01:22:358.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:12:244 (9,10) - Change the notes to normal hitsound and then back to soft hitsound at 00:12:501 - to fit with music.
    2. 00:13:615 (9) , 00:13:787 (11) - ^Same.Please don't change the hitsound on 00:13:701 (10) - if you do it. (I won't list this out.Please check thought the diff.)
    3. 00:27:501 (x) - change to normal hitsoounds?
    4. 01:05:901 - 01:15:501 - Why you didn't put any hitsound there.I feel really empty, at least put some clap on it.
Kiddo-Kun
Hai~ Sorry I took so long.

[Burning Trance]
* Keep in mind that modding Approved maps are...
* HP Drain +1 please. It's way too low for an approval map.

• 00:10:015 (1,3) - Replace these claps for whistles. They stand out in a very unattractive way.
• 02:05:387 (4) - This note is in a pretty frustrating and awkward position. Please move it.
• 02:10:701 (4) - New combo on this note. It's just consistent with 02:11:044 (1) - and 02:11:387 (1) -
• 02:22:701 (1) - Add a finish to this note.
• 02:22:701 (1,4,8) - It would match the music better if you deleted these notes. They seem pretty redundant to me.
• 02:36:415 (1,2,3,4,5,6,7,8) - These anti-jumps seem really out of place and random. Space them out please.
• 02:54:244 (1,2,3,4,5,6,7,8) - ^ Again, these play horribly
• 04:16:015 (5) - This is in an awkward position as well. It's rather frustrating to hit.
Banana
Hi~ Banana here from my queue

and here are my suggestions:

00:04:873 (4) - you use repeat slider here, and i think 1/1 slider used in a 5-star level is a little boring, another reason is, sound at 00:05:558 is not continuous with 00:05:215
00:06:415 (3) - this slider can moved to 00:06:587, and it can goes well with the piano in the music
00:09:330 (6) - to me, attantion is focused on this note due to the short break, and the piano is coming at 00:10:358 (2), thus i feel it a bit empty after this slider how about add a circle at 00:09:844 and stack with 00:10:015 (1)?
00:11:730 (4,5,6,7,8) - if you make this stream curve more, it will be nice
00:12:244 (9,10,1) - you stack this three notes, when 00:12:244 (9,10) have the same drum sound, and i prefer to just stack this two circle
00:34:701 (2) - i think here can be a jump
00:36:244 (2) - another repeat slider that i think can be splited
00:37:101 (5) - you NC every long white tick and here isn't NC
00:38:815 - to suit the vocal: http://puu.sh/urgb as you do 00:41:901
01:08:644 (2) - i think NC should at here
02:05:387 (4) - this circle was not showed up in past similiar part like02:01:958 (4,5,1), and it placed at a hidden point, which i think is not reasonable
03:02:473 (1,2,3,4,5,6,7) - this music is not fully expressed by just use jumping circles, i think you can substantial parts using only circles or sliders by make some change
Shohei Ohtani
The long awaited mod that might only be slightly mediocre.

THE DIFF:
You could probably be a bit more consistent with your claps on 2 and 4 :>. For the stuff that already has clapping, don't change that, but for the parts without claps/hitsounds, do that~.
Tick Rate 2?
00:37:101 (5) - Not the most kawaii of sliders
00:37:787 (7) - ^
01:13:273 (2,3,4,5,1,2) - Make this more symmetrical so it's more kawaii~
04:10:701 (2) - Add clap. I know I made a general comment above, but this was the most notable for me :>

Pretty cool stuff
Leorda
OMG.....

[Burning Trance]
00:37:101 (5) - New combo?
00:42:587 (8) - ^
02:07:444 (5) - Make a same shape of slider as 02:06:930 (4)?
02:10:701 (4) - New combo?
02:19:958 (1,2,3,4,5,6,7,8) - Make a pattern like this one? http://osu.ppy.sh/ss/316284
03:14:130 (5) - It doesn't seems a parallel slider like that....
03:59:902 (8,1) - An evil jump.....


ittekimasu!
Topic Starter
Mercurial
Thank y'all...

3 MAT's mods in the same page and nothing... orz.
jossieP
I know that feeling bro
Aurele
Here's my mod from my one week modding queue. (Y)
Just to say, maybe on my mod, some thing might be already fixed. I couldn't update it because I was Camping-ing and there's no internet.
Such a long clap mod... ._.

BURNING MAAAAAAAAAAAAAAAN.~

- American Dad.

[Burning Trance]

  1. 00:01:101 - Whistle? It sound just a bit better. (;
  2. 00:04:530 - Move to x:152. It will be in the same x: axis as 00:03:844
  3. 00:05:901 - Whistle
  4. 00:06:587 - Whistle
  5. 00:06:758 - Add a circle @x:103 y:128 + whistle.
  6. 00:35:558 - Clap? Because it sounds good. ~o~ ~o o~ \o/ -o- (That's a dancing-smiley, kk?)
  7. 00:41:044 - ^
  8. 00:46:530 - ^
  9. 00:52:015 - ^
  10. 01:00:244 - ^ no, no. Its just to keep consistency with 00:55:958 / 00:57:330 .
  11. 01:04:873 - LOLOLOLOO. Add a clap here sir.
  12. 01:19:444 - Clap. Same as 00:35:558 and below. ~o~ ~o o~ \o/ -o-
  13. 01:24:929 - ^
  14. 01:30:415 - ^
  15. 01:35:901 - ^
  16. 01:59:730 - Ugh, one grid at the right. It will be placed at the same axis as 01:59:215 / 02:00:073
  17. 02:25:273 - Clap. You know what I mean now? ~o~ ~o o~ \o/ -o-
  18. 02:30:758 - ^
  19. 02:36:244 - ^
  20. 02:41:730 - ^
  21. This one can be ignored. But try it at least. 02:44:473 - Clap.
  22. 02:49:958 - Clap. To keep the consistency with 02:45:673 / 02:47:044
  23. 02:55:444 - Clap ._.
  24. 03:09:158 - Clap ~o~ ~o o~ \o/ -o-
  25. 03:14:644 - ^
  26. 03:20:130 - ^
  27. 03:25:615 - ^
  28. 03:53:044 - ^
  29. 03:58:530 - ^
  30. 04:04:015 - ^
  31. 04:09:501 - ^
  32. 04:22:358 - Clap. Same as 01:04:873
  33. "This one can be ignored. But try it at least."04:34:187 - Clap. Same as 02:44:473
  34. 04:36:930 - Clap ~o~ ~o o~ \o/ -o-
  35. 04:42:415 - ^
  36. 04:47:901 - ^
  37. 04:53:387 - ^

WOOT !

Star~ Good luck !
Sync
[Burning Trance]
-- HP 6? It's an Insane. Raise it to 7.

00:39:673 (1,2) - The new combo should start on (2) to be consistent and it makes more sense etc etc blah blah blah combos are based off the music and signify a change elsgfhdfsgljdgf. Combos aren't based off patterns (most of the time)
00:41:044 (1,2) - ^
01:03:844 (1) - ww get rid of this combo spam
01:08:473 (1,2) - Switch these combos around
01:11:215 (1,2) - ^
01:13:958 (1,2) - ^
01:24:244 (1) - get rid of this combo spam; it's only hurting the drain which is too low in the first place
01:24:586 (1) - ^
01:31:958 (1,2,3,4,5) - What's with the anti-jumps here? They're incredibly random and don't really play well. I mean, there's nothing in the music that would even call for it. At least spread them out a bit more -- they're killing movement
02:04:187 (2) - These repeat sliders come out of nowhere... You should stick to having 2 beats at those parts instead of triplets or else it doesn't really fit/feels overmapped.
02:08:301 (3) - ^
02:09:673 (3) - This slider deeeefinitely doesn't fit. You should do something along the lines of this: http://puu.sh/x62X
02:32:130 (4) - Add a hit circle here. Why did you stop the beat?
02:36:415 (1) - These are just unnecessary... Straight patterns of hit-circles are hard enough but they're anti-jumps and considering that there is a massive jump between the two patterns you're just asking for a miss here.
02:43:958 (1) - This is waaaaaay too hard to hit. Make the gap more narrow.
02:51:330 (4) - Add a note here like you did before
02:52:701 (4) - ^
02:54:244 (1,2,3,4,5,6,7,8) - Just like before. Noooooooooo.
04:04:358 (2,3,4,5,6,7,8) - ^
04:25:959 (1,2) - Combo should start on two for reasons stated previously
04:28:701 (1,2) - ^
04:37:101 (1,2,3,4,5,6,7,8) - Nooooooooooooooooooooooooo
04:55:615 (1) - Too big of a slider-jump; it's hard as hell to play. Reduce the gap. Well, you might be able to get away with this one because you're using a slider at the end of each line thing... Do as you wish

Good luck (sorry for taking so long)
Topic Starter
Mercurial
Achievement Reached: 4 MAT Post in the same Page.
Musty
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[Burning Trance]
00:10:015 (1,3) - try ctrl+R
00:22:015 (1) - maybe put it to the center of the round
03:28:530 (1) - ^
00:52:701 (3) - if I were you ,I may do a jump and make a pentagon
01:20:301 (5) - jump?
02:05:387 (4) - seems like hidden @.@
04:16:015 (5) - ^
02:29:215 (4) - spacing? should be 1.9x
02:31:958 (3) - looks not so good since it is not completely stack with 02:30:758 (8)
02:36:587 (2,3,4) - reduce spacing accidentally may confuse ppl :<
02:43:958 (1) - ah..it is in a stream.. but why the spacing is so large
03:26:987 (2) - not easy to be found since the big slider 03:25:787 (1) lay here
04:05:558 (1) - jump?
04:09:673 (1) - ^
--------------------------------------------------
Wonderful Mapset :3
Fun to play
Good Luck
Topic Starter
Mercurial
A "probably shoor star" mod, perfect! /o/
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
Burning Trance
00:51:673 (6,2) - stack each other
01:35:387 (3) - 1 grid down
01:35:730 (4) - 4 grids right ( I think this is looks better )
01:38:815 (9) - add finish
02:11:730 (5) - you made straight stream pattern? then 1 grid right
02:22:701 (1) - add finish?
02:29:216 (4,1) - stack each other
03:49:787 (1,2,3,4) - how about remove repeat and add slider?

Nice song and beatmap :D good luck!
Aldwych
Hello iMercurial.

00:09:844 You can add a circle which is stack to the circle at 00:10:015 .
00:19:015 Add a circle?
00:32:901 Kiaï time? It sounds good
00:38:301 Add a circle?
01:33:158 Add a circle with finish?
01:36:930 Add a circle?
02:22:701 Kiaï time?
03:25:787 Dunno why, but why not decrease SV to 0,75 for example? (Just for slider)

Very good song, that's awesome! Thanks to map it! :)
Kawayi Rika
Hi ~ iMercurial ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Burning Trance]


  1. 01:08:644 (2) - Add new combo and Remove 01:08:473 (1).
  2. 01:11:387 (2) - ^01:11:215 (1).
  3. 01:14:130 (2) - ^01:13:958 (1).
  4. 01:27:158 (3) - Maybe Ctrl+R flow much better.
  5. 02:11:387 (1) - Remove too short new combo.
  6. Some point add finish sound much better with this song.
    SPOILER
    02:22:701 -
    02:44:644 -
    03:06:587 -
    03:50:473 -
    04:12:415 -
    04:34:358 -
  7. 04:16:530 (1,2) - Try like this rhythm.

That's all ~

Good luck with app ~
Jebok_old
Hello! From my queue...

[General]
I think it would be possible to do a bit of storyboard here... How about a black background before the song starts and during breaks?
02:17:215 would be a better preview point

[Burning Trance]
00:13:615 - I think here you should keep the pattern going so remove (10). Maybe also snap (9) and (10) with (1)?
00:19:101 - Again, fallow the pattern. So (9), (10) and (11) should be snapped like at 00:17:730. So if we think about it - You got one pattern for one part of the 1st phase (before the break) and another pattern for the one afterwards.
00:21:930 (1) - x:256 and y:184 so that its in the middle of the eclipse.
00:36:930 (4) - x:200 and y:52 looks nicer.
00:41:901 (5,6) - (5) x:220 and y:148 and (6) x:132 y:208 works better?
00:37:615 (2) - Make the spacing so that this (2) is in the middle of the eclipse.
00:47:215 (4,8) - ^
00:48:587 (2) - ^
01:08:544 (2) - New combo here not 1/2 before so that it starts at tall white tick like at 01:05:901.
01:14:130 (2) - ^
01:20:815 (8) - x:260 and y:192 or another spacing
01:51:844 (3,4) - Middle of the eclipse?
02:27:330 (2) - ^
02:29:558 (1) - Snap with the beginning of (4) before it
02:32:815 (2) - Middle of the eclipse
02:42:930 (2) - ^ - won't repeat this so if u choose to do this with the notes that are close to mid of eclipse than find them~
02:59:215 (4,5) - ...Make horizontally opposite to (2) and (3)
04:18:758 (4) - Make y the same as for (3)
04:20:301 (5) - ^
04:26:130 (2) - New combo here
04:28:701 (1) - no nc, new combo is 1/2 after (e.g. 04:17:901)
04:31:444 (1) - ^
KRZY
[Burning Trance]
00:02:130 (2) - Move this slider to 00:02:301 and add a note here to better fit the music:
00:03:673 - Add a note
00:07:615 (2) - Same as 00:02:130 (2)
00:58:873 (8,1) - Not sure about this spacing. Try movnig 00:58:187 (4) to (235,36) and 00:58:873 (8) to (201, 174).
01:20:815 (8,1) - Again, the spacing. Try moving 01:20:473 (6) to (450,242), 01:20:644 (7) to (396,124), and 01:20:815 (8) to (278,178).
02:30:415 (6,7,8,1) - Not sure why you would gradually decrease spacing here. Keep it at x1.2?
02:56:987 (4) - Move this to (250,285)
03:20:130 (8,1) - Well this actually looks okay...
03:48:073 (3,4) - Move to (156,240)
03:48:758 (7,8) - Move to (356,144)
04:10:873 - Add a note. I think just copying 04:10:701 (2) onto here is fine.
04:20:130 (4,5) - Copy 04:18:758 (4,5), and Ctrl+R. Remove clap on 4 and put clap on 5.
04:32:473 (5) - Add a repeat.
04:49:273 (8,1) - This doesn't look so okay, try moving 04:49:273 (8) to (163,84)
04:54:758 - Add a note. I think just copying 04:54:587 (2) onto here is fine.


For M4M. Check your queue for my map's link.

Good luck!
Topic Starter
Mercurial
We're back again guys
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Burning Trance]
00:08:644 (3,4,5,6) - try this, flows better imo:
00:16:530 (1) - add finish on slider head?
00:34:358 (1,2) - curve more? Looks better:
00:38:473 (1) - add finish?
00:43:958 (1) - add finish on slider head?
00:46:701 (1,2,3,4,5,6,7,8) - not exactly diamonds, move 00:46:701 (1,6) like this?
00:47:387 (5) - NC to make the two diamonds in different combo?
00:49:444 (1) - add finish?
00:50:986 (3) - NC for complex pattern?
00:58:873 (8) - add clap to keep consistent with 00:55:958 (3)?
01:00:073 (4) - ^ add clap on slider end?
01:03:844 (4) - NC? same reason as 00:50:986 (3)
01:00:415 (1) - add finish?
01:05:901 (1) - add finish?
01:11:387 (2) - add finish?
01:16:873 (1) - add finish on slider head?
01:19:958 (3) - nazi - 1 grid up (grid level 4) to make a proper square?
01:20:473 (6) - ^ 2 grid up and 1 gird left will be ok.
01:22:358 (1) - add finish on slider head?
01:27:844 (1) - add finish on slider head?
01:33:330 (1) - add finish on slider head?
01:38:815 (9) - add finish?
01:55:273 (1) - add finish on slider head?
02:00:758 (1) - add finish on slider head?
02:06:244 (1) - add finish?
02:10:358 (1,2,3) - put them exactly in a line will be better imo, so do 02:10:701 (4,5,6,1,2,3,1,2,3,4,5)
02:10:701 (4) - miss a NC?
02:22:015 (1,2,3,4) - nazi - not parallel, and inconstant spacing between them
02:28:187 (1) - add finish on slider head?
02:29:216 (4,1) - stack properly?
02:39:158 (1) - add finish on slider head?
02:43:958 (1) - this jump in stream is extremly hard, but it is up to you
02:50:130 (1) - add finish on slider head?
02:54:930 (5) - add NC for big jump?
02:55:615 (1) - add finish on slider head?
03:01:101 (1) - add finish on slider head?
03:12:073 (1) - add finish on slider head?
03:17:558 (1) - add finish on slider head?
03:21:330 (4) - ctrl+r?
03:23:044 (1) - add finish on slider head?
03:39:501 (1,1,1,1,1,1) - add whistle on slider head and end?
03:55:958 (1) - add finish on slider head?
04:01:444 (1) - add finish on slider head?
04:06:930 (1) - add finish on slider head?
04:17:901 (1) - add finish?
04:18:415 (3) - move 1 grid down to make (2,3) same as (4,5)?
04:23:387 (1) - add finish?
04:28:873 (2) - add finish?
04:37:787 (5) - NC for big jump?
04:39:844 (1) - add finish on slider head?
04:45:330 (1) - add finish?
04:50:815 (1) - add finish on slider head?
04:51:158 (2,4) - 1 grid down so the spacing are same?

That's all I can find. GL~
-kevincela-
Remodding like a boss 8-)

[Burning Trance]

  1. 00:09:158 (5) - That's really a little thing,but you could move this at x:232 y:124 just to fix the blanket with 00:08:644 (3) -,and I also agree with popner's suggestion about the pattern changement.
  2. 00:13:701 (10) - Using the normal hitsounds in the middle of a triplet here doesen't sound that good... I highly suggest you to just use soft hitsounds for this note. Also,why aren't you using the normal hitsounds from 00:13:958 - to 00:22:015 - ?
  3. 00:45:330 (1,2,3,4) - The current pattern placement works well,but I expected a pattern like this. Maybe it's only me,so change only if you want to.
  4. 01:08:473 (1) - Move the new combo at 01:08:644 (2) - ,it makes more sense rhythm and pattern-wise
  5. 01:13:958 (1) - Same as ^
  6. 01:14:130 (2) - Little suggestion: I think a jump here created by putting this note at x:296 y:156 would fit pretty good. If you do that,remember to adjust the following patterns!
  7. 01:57:501 (4) - (nazi) not alligned with 01:57:330 (3) -
  8. 02:35:044 (1,2,3,4,5) - I suggest you to form an arc-shaped pattern here instead of the actual,I think it flows much better. Here's an example
  9. 03:04:873 (3) - Again,I'd CTRL+R here,I think it flows better actually
  10. 03:56:473 (2) - As now,this looks kinda unaesthetic. I think that copypasting 03:55:958 (1) - and using that slider would solve this little problem.
  11. 04:20:130 (4,5) - I think that a CTRL+R fits better here,just like the previous pattern
  12. 04:31:444 (1) - Same as 01:13:958 (1) -
  13. 04:31:616 (2) - Same as 01:14:130 (2) -
Well,that's all. Good luck! :D
Topic Starter
Mercurial
asd
Finally some mods.

I'll be correcting this in the night, Thank you both.

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[Burning Trance]
00:08:644 (3,4,5,6) - try this, flows better imo:
I really like it, Done.
00:16:530 (1) - add finish on slider head? Nah.
00:34:358 (1,2) - curve more? Looks better:
I'll think about it.
00:38:473 (1) - add finish? Doesn't fit for me.
00:43:958 (1) - add finish on slider head?
00:46:701 (1,2,3,4,5,6,7,8) - not exactly diamonds, move 00:46:701 (1,6) like this?
Thanks, done.
00:47:387 (5) - NC to make the two diamonds in different combo?
It could works actually, but I'll ask to other users about your suggestion.
00:49:444 (1) - add finish?
00:50:986 (3) - NC for complex pattern?
00:58:873 (8) - add clap to keep consistent with 00:55:958 (3)?
01:00:073 (4) - ^ add clap on slider end?
01:03:844 (4) - NC? same reason as 00:50:986 (3)
01:00:415 (1) - add finish?
01:05:901 (1) - add finish?
01:11:387 (2) - add finish?
01:16:873 (1) - add finish on slider head?
01:19:958 (3) - nazi - 1 grid up (grid level 4) to make a proper square?
01:20:473 (6) - ^ 2 grid up and 1 gird left will be ok.
01:22:358 (1) - add finish on slider head?
01:27:844 (1) - add finish on slider head?
01:33:330 (1) - add finish on slider head?
01:38:815 (9) - add finish?
01:55:273 (1) - add finish on slider head?
02:00:758 (1) - add finish on slider head?
02:06:244 (1) - add finish?
02:10:358 (1,2,3) - put them exactly in a line will be better imo, so do 02:10:701 (4,5,6,1,2,3,1,2,3,4,5)
02:10:701 (4) - miss a NC?
02:22:015 (1,2,3,4) - nazi - not parallel, and inconstant spacing between them Done
02:28:187 (1) - add finish on slider head?
02:29:216 (4,1) - stack properly? Done
02:39:158 (1) - add finish on slider head?
02:43:958 (1) - this jump in stream is extremly hard, but it is up to you
02:50:130 (1) - add finish on slider head?
02:54:930 (5) - add NC for big jump?
02:55:615 (1) - add finish on slider head?
03:01:101 (1) - add finish on slider head?
03:12:073 (1) - add finish on slider head?
03:17:558 (1) - add finish on slider head?
03:21:330 (4) - ctrl+r? Done
03:23:044 (1) - add finish on slider head?
03:39:501 (1,1,1,1,1,1) - add whistle on slider head and end?
03:55:958 (1) - add finish on slider head?
04:01:444 (1) - add finish on slider head?
04:06:930 (1) - add finish on slider head?
04:17:901 (1) - add finish?
04:18:415 (3) - move 1 grid down to make (2,3) same as (4,5)? I don't see a reason
04:23:387 (1) - add finish?
04:28:873 (2) - add finish?
04:37:787 (5) - NC for big jump?
04:39:844 (1) - add finish on slider head?
04:45:330 (1) - add finish?
04:50:815 (1) - add finish on slider head?
04:51:158 (2,4) - 1 grid down so the spacing are same?

That's all I can find. GL~
All the things that I don't answer, is that things that I think very useless or nazi enough.

-kevincela- wrote:

Remodding like a boss 8-)

[Burning Trance]

  1. 00:09:158 (5) - That's really a little thing,but you could move this at x:232 y:124 just to fix the blanket with 00:08:644 (3) -,and I also agree with popner's suggestion about the pattern changement. Done :3
  2. 00:13:701 (10) - Using the normal hitsounds in the middle of a triplet here doesen't sound that good... I highly suggest you to just use soft hitsounds for this note. Also,why aren't you using the normal hitsounds from 00:13:958 - to 00:22:015 - ? Removed and Re-added that Green Line, also, I must work in these parts :)
  3. 00:45:330 (1,2,3,4) - The current pattern placement works well,but I expected a pattern like this. Maybe it's only me,so change only if you want to. I don't see any difference.
  4. 01:08:473 (1) - Move the new combo at 01:08:644 (2) - ,it makes more sense rhythm and pattern-wise Really Nazi, but done
  5. 01:13:958 (1) - Same as ^ ^
  6. 01:14:130 (2) - Little suggestion: I think a jump here created by putting this note at x:296 y:156 would fit pretty good. If you do that,remember to adjust the following patterns! Done, Thanks for the suggestion.
  7. 01:57:501 (4) - (nazi) not alligned with 01:57:330 (3) - This isn't THAT nazi, done anyway.
  8. 02:35:044 (1,2,3,4,5) - I suggest you to form an arc-shaped pattern here instead of the actual,I think it flows much better. Here's an example Better, done.
  9. 03:04:873 (3) - Again,I'd CTRL+R here,I think it flows better actually Not necessary.
  10. 03:56:473 (2) - As now,this looks kinda unaesthetic. I think that copypasting 03:55:958 (1) - and using that slider would solve this little problem. Done.
  11. 04:20:130 (4,5) - I think that a CTRL+R fits better here,just like the previous pattern
  12. 04:31:444 (1) - Same as 01:13:958 (1) - Done.
  13. 04:31:616 (2) - Same as 01:14:130 (2) - huh?
Well,that's all. Good luck! :D
Thank you all.
-kevincela-
04:31:616 (2) - Same as 01:14:130 (2) - huh?
Sorry lol,I meant Same as 01:13:958 (1) -
Lizellota
Hi~ from my q~
[one diff]

-Mapping:

00:05:730 (1,2,3) - how about it?
00:08:987 (4) - hm...move to x:408 y:148 i think this is better
00:42:587 (1,3) - hm..?
00:57:673 (1,2,3,4,5,6,7,8) - what the..maybe make the symmetry? >.>
01:11:387 (2) - NC instead of 01:11:215 (1)
01:19:615 (1,2,3,4,5,6,7,8) - looks really weird..
03:06:587 (1) - replace it, please

- Hitsounds:
00:43:958 - finish maybe?
01:05:901 (1) - ^
01:16:873 - ^
01:38:815 (9) - ^
03:17:558 - ^
04:05:901 - forgot to add a clap?
04:22:358 - clap
04:28:187 - finish?

Not bad..but you can map better. GL~
Topic Starter
Mercurial

Lizellota wrote:

Not bad..but you can map better. GL~
It's just and old map. I'm too lazy to re-map it all.

I'll take your mod at this night, btw. Thanks.
Lizellota

Mercurial wrote:

Lizellota wrote:

Not bad..but you can map better. GL~
It's just and old map. I'm too lazy to re-map it all.

I'll take your mod at this night, btw. Thanks.
Not all parts needs to re-map, but some parts really looks ugly >< anyways, good luck for app~
ZekeyHache
De my modding queue.

Mmmm.. Se ve bien en mi opnion, talvez el viernes le de una rechecada aver si encuentro algo.
Topic Starter
Mercurial

Lizellota wrote:

Hi~ from my q~
[one diff]

-Mapping:

00:05:730 (1,2,3) - how about it? Done
00:08:987 (4) - hm...move to x:408 y:148 i think this is better I don't think so
00:42:587 (1,3) - hm..? Nice :D
00:57:673 (1,2,3,4,5,6,7,8) - what the..maybe make the symmetry? >.> /o/
01:11:387 (2) - NC instead of 01:11:215 (1) Yeah.
01:19:615 (1,2,3,4,5,6,7,8) - looks really weird.. I don't see nothing wrong with 2 squares.
03:06:587 (1) - replace it, please Done.

- Hitsounds:
00:43:958 - finish maybe? No
01:05:901 (1) - ^ ^
01:16:873 - ^ ^
01:38:815 (9) - ^ ^
03:17:558 - ^ ^
04:05:901 - forgot to add a clap? Yeah
04:22:358 - clap Done
04:28:187 - finish? Nope.
Snepif
Random mod no se por que~ Vi el map y me parecio que podia ser mejor asi que aca estoy.

Son todo sugerencias segun mi punto de vista :3


[Burning Trance]

Generalidades:

Me parece que los combo colour no quedan muy bien con el BG, es decir... La cancion tiene que ver con lo "solar" y lo anaranjado pero el BG es black&white cosa que queda mal, pega mal no se si me explico. Aparte los colores son como muy basicos, tipo naranja amarillo rojo toma. Podrias agregar tonos de amarillo mas anaranjado, o no se, para que no quede tan raro el efecto combo/bg. Por ejemplo:
En cuanto al BG en si, es en blanco y negro cosa que no me gusta... no pega con el hecho de ser "solar". Por que no probas alguno de estos junto a los colores que te di? :


Ojo no se si estan en 1024x768, eso recorta y resizea vos despues.

Ahora si lo puntual:

Hay muuuchas formas de pattern que quedan desprolijas o feas, y varios ritmos vacios. Voy a intentar decirte todos:

00:00:415 (3) - Agrega whistle, suena muy vacio sino esta nota, y en realidad la musica la acentua.
00:03:673 (x) - Aca deberia ir una nota, asi no se interrumpe en el medio del combo de 1/2's el flow y de repente cambia a 1/1. A ver si me explico, si pones una nota aca le da mas continuidad y flow a este combo, y recien en el siguiente combo es que pasa a ser 1/1 las notas, y queda mas armadito.
00:05:730 (1,2,3) - Estos tres sliders quedan mal en terminos de ritmo y musica, si te fijas vas a ver que pusiste los whistle (o sea, donde se acentua la musica) en los tick blancos, que caen al final de los sliders. El final de los sliders, por otro lado, suele ser LO MENOS acentuado de la musica, porque no hay que hacer click a la hora de jugar y no da la misma sensacion que una nota, entonces queda mal poner algo acentuado al final de un slider (aunque hay excepciones). Por esto te sugiero que muevas los tres sliders un tick hacia adelante, asi EMPIEZAN en blanco, y agregues una nota en 00:05:730 (x) -. Ademas no te queda espacio vacio entre medio de un combo y otro.
*Ah y acordate de mover los whistle al principio de los slider
00:07:101 (x) - En este tick rojo suena un beat claramente en la musica, asi que deberias borrar el slider y mappear esta parte de alguna manera que haya algo en ese tick. Mi sugerencia:
*Fijate como puse la sugerencia anterior tambien en esa imagen si queres. Para que tengas de guia: el slider (1) de la imagen es en 00:05:901
00:09:673 (7) - Aca si o si deberia haber una nota por varias razones. Es un tick blanco y la musica suele acentuarlo. Hay un beat en la musica. Queda un espacio libre con carencia de flow, y poco intuitivo si no agregas una nota.
00:11:044 (1) - A partir de aca veo que pusiste claps, pero por alguna razon no las escucho bien y no parece que haya nada, capaz que las pusiste muy bajas? Ah si estan muy bajas. Que tal poner 85% de sonido en las lineas verdes SOFT de esta parte?

-Importante: A partir de aca, en esta parte de streams, los streams que pusiste siguen mal la musica y son poco intuitivos, te voy a decir las sugerencias de como ponerlos bien para que sigan la musica:

00:11:644 (x) - Deberia haber una nota, al menos eso escucho o.o
00:12:587 (1) - Acortalo para que este en 1/4 y agregale un repeat?
00:13:358 (7) - Borra esta nota y agrega una nota en 00:13:530 (x) - vas a ver que suena mejor :)
00:13:615 (9) - Esta nota tambien deberia ser normal sample, para consistencia con el pattern anterior que pusiste dos con normal.
00:13:701 (10) - Borra esta nota, en las dos notas de 00:12:244 (9,10) - Sonaba lo mismo en la musica pero no hiciste un triplet, ademas de que no pega con la musica un triplet. Asi que deja dos notas.
00:13:958 (1) - Tambien acortalo y agrega un repeat si hiciste lo mismo en el otro slider
00:14:473 (4) - Deberia terminar dos ticks antes, en el tick rojo, es decir 00:14:644, queda mejor. Despues, agrega dos notas, una en 00:14:815 (x) - y otra en 00:14:901 (x) -
00:16:530 (1) - Deberia ser normal sample el comienzo, como antes pusiste
00:17:473 (7) - Borra esta nota, no suena nada ahi (o si suena es MUY bajito y este stream queda mal si agregas esta nota)
00:17:730 (9,11) - Por que no hiciste que estas notas sean normal sample? Como hiciste antes? Hacelo para consistencia
00:17:815 (10) - Lo mismo que 00:13:701 (10) -
00:18:844 (7) - Borra esta nota
00:19:015 (x) - Y agrega aca~~
00:20:215 (7) - Borra esta nota.
00:19:101 (9,11) - Y estas tambien deberian ser normal sample, obviamente borrando la que te dije ahi ^
00:22:015 (1) - Podrias agregarle mas volumen a este finish o hacerlo normal sample finish? Para que suene mas, queda medio vacio asi

Y eso es todo para esos stream. Proba y decime que te parece. Ahora seguimos:

00:35:730 (1,2) - Hace que las curvas de estos dos slider formen un circulo entre ellas asi queda prolijo, estan medio torcidas.
00:43:787 (x) - Agrega un hit aca, suena un beat en la musica y queda bien porque da continuidad.
00:46:701 (1) - Aca pusiste un jump sin que la musica se preste para ello. Solo agrega jumps cuando suena que pueden haber jumps, aca parece que solo agregaste para copiarle cosas a shiirn xD! A ver si me explico, venis como de poner sliders largos con poca dificultad y de repente jump queda desprolijo y repentino :l como que no fluye. Sugiero spacear menos aca.
00:49:958 (4) - Queda mal empezando en tick rojo por lo mismo que explique antes en el mod. Empezalo en 00:49:787 (3) - y por supuesto tambien move este slider -> 00:50:301 (4) - un tick hacia atras, despues simplemente agrega una nota.
00:51:330 (5,6) - ^ Hace que empiece el (5) en 00:51:158 (x) - y move el otro tambien un tick atras y agrega nota
00:52:015 (1,2) - Wow, ademas de eso ^ este termina en tick blanco grande lo cual queda muy mal por lo de acentuar que ya dije o.o Arregla este pattern como te parezca para que (1) empiece en el tick blanco grande seguido de el otro slider.
00:58:187 (4,5,6,7) - Que desprolijo O.O xD simetria? Arregla para que sea simetrico con las otras notas :)
01:00:415 (1) - No creo que quede bien tanto espacio libre.. Por que no metes sliders largos en vez de dejar tanto espacio? Pierde continuidad el map
01:14:987 (4,1) - Venis de mucho espacio libre/vacio sin nada y de repente un stream.. fluye muy mal por que no agregas una nota en 01:15:330 (x) - ?
01:27:844 (1) - Al estar tan cerca del slider anterior parece que estan a 1/2 de cada uno pero en realidad los pusiste a 1/1, separa mas este slider y el anterior o sino agrega una nota entre medio
01:37:273 (x) - Nota aca para que no sea tan repentino el stream
01:52:530 (6) - New combo, es tick blanco y empieza un nuevo pattern musical
01:52:701 (1) - Saca new combo
02:02:130 (5) - Lo mismo ^, new combo aca y saca en la siguiente
02:03:501 (5) - ^
02:07:444 (5) - Diria que new combo aca por la separacion y musica
02:08:815 (5) - ^
02:11:044 (1) - No entiendo esto, por que agregaste new combo aca pero no agregaste en el triplet anterior? O saca este new combo, o agregale tambien al triplet anterior
02:28:187 (1) - Otra vez esto es confuso porque esta muy cerca del slider anterior y parece que es un jump de 1/2, agrega una nota entre medio o agranda la distancia.
02:31:444 (2) - No suena bien como empieza en tick rojo y en realidad deberia ser asi:
*Moves el segundo slider un tick hacia adelante y pones una nota entre medio de los dos, obvio borrando la que estaba despues del slider.
02:33:501 (x) - Agrega una nota aca, se escucha un beat claramente.
02:36:587 (2) - Ya explique lo de acentuar en el final y bla bla :) move estos sliders un tick hacia atras asi empiezan en blanco, borrando la nota 02:36:415 (1) - antes de eso
02:38:987 (x) - Aca tambien se escucha un beat, nota :)
02:42:930 (2,1) - CHAN O.O primero que nada empieza de repente el stream, agrega una nota en 02:43:101 (3) - . Segundo, nuuuuuunca en todo el map hiciste diferencia de spacing en medio del stream por lo tanto esto es 1. inintuitivo 2. imposible de leer 3. fluye mal. Hace que este stream este spaceado bien.
03:11:387 (3,1) - Parece un jump, ya lo explique, arreglalo xD
03:55:958 (1,2,3) - Deberia ser asi:
04:05:558 (1,2) - wtf o.o y esto? Siempre agregaste sliders largos separados por 1/1 en esta parte de la musica, ahora tambien deberia ser asi. Esto es muy inintuitivo e injusto para el jugador
04:05:558 (1,2,3,4,5,6) - Simetria please

Bueno hasta ahi va el mod. Pero quiero aclarar una cosa. Este map necesita muchiiiiiisimo mas trabajo, los pattern estan poco pensados y no fluyen bien, generalmente mal logrados. Como explicar.. o sea no son lindos de ver ni divertidos de jugar en muchos casos la forma que pones las notas, no formas angulos lindos etc etc. Tambien los hitsounds, son bastante raros y no pegan bien en muuuuchos lados. Ademas las formas de los sliders estan mal logradas en varios casos, como ser 03:16:187 (1,3) - banana sliders yeah xD
Aparte el map tiene muchas imperfecciones, pero ni las puedo decir 1 por 1 porque son demasiadas y necesitas tener el map mejor hecho antes de centrarse en las imperfecciones (por ejemplo, 02:55:615 (1,2) - deberia seguir mejor la curva del (2) el primer slider; o sino 03:01:444 (2,3) - que deberia ser un mejor blanket) etc etc, hay muchas pero si te digo 1 por 1 no da.. porque todavia no esta listo para eso el map.
Ah y sobre el ritmo, tampoco me convence. Tenes varios lugares que copiaste ritmos de shiirn (o eso parece *suspicious* aunque no dije que sea malo), y en otros hay muuuuucho espacio vacio lo cual no fluye, en general varios ritmos no fluyen, hay poca continuidad.
Pero todo esto se perfecciona con el tiempo. Practica y mappea mas y mas.

Esta cancion es muy aprovechable y me gustaria ver el map mejor y mejor, le falta mucho pero se puede. Solo que no esta listo para varias cosas.

Y por favor, no pienses que te odio o algo, si te moddeo es porque quiero mejorar el map y tu modo de mappear. Todo lo que dije es para tomarselo bien y intentar mejorar el map, lo cual es bastante arduo por como es, pero se puede :3.

Espero que haya sido util >< y suerte con esto! En mi punto de vista le falta pero no bajes los brazos!

Ah y me olvidaba, cualquier duda preguntame in-game on la reply del mod :3
Topic Starter
Mercurial
Gracias, cualquier cosa te consulto más tarde.

Ahora me voy al Alien Swarm.
LKs
hi


[general]

http://osu.ppy.sh/forum/t/84012

You have seen this thread so you know your current map state is not appropriate for approved category. (single diff, not very hard)
The map's drain time isn't a marathon length too. Just like sakura said, ppy has his own plan so you'd better go ask BAT or ppy directly for details.


[Burning Trance]

00:00:587 (4) - whistle
00:06:073 (2) - personally I wanna move it a bit left, around x164
00:11:730 (4,5,6,7,8) - this stream looks not very good. You could use convert sliders to streams to make it better
00:11:558 (3) - 1 grid right
00:12:587 (1) - on any account this slider is too close to the next stream.
00:13:444 (8,9,10,11,1) - maybe it's only me but I don't think this spacing change makes sense
00:17:730 (9,10,11) - ^
00:18:415 (2,3,4,5,6,7,8) - &02:43:273 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - it'd be a big work but if you re-build all these sliders by that convert tool it may helps a lot. I won't point more same issues 02:43:273 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)
00:32:644 (3) - remove whislte on this slider. just my personal suggestion. you don't need to follow if you dislike
02:22:358 (3) - ^
03:50:130 (2) - ^
00:40:358 (4,5) - why not copy paste&rotate?
01:07:273 (6) -
220,312,67273,2,0,B|144:320|88:272|84:196,1,200
04:24:758 (6) - ^fix this sldier this way
01:11:730 (2,3) - should move 2 grids right. or move this 01:12:244 (4,5) - a bit left
04:29:216 (3,4) - ^
01:20:301 (5) - NC?
01:24:415 (5) - ^
04:37:101 (1,2,3,4,5,6,7,8) - idk why but this alignment issue needs to be fixed
Topic Starter
Mercurial

LKs wrote:

hi


[general]

http://osu.ppy.sh/forum/t/84012

You have seen this thread so you know your current map state is not appropriate for approved category. (single diff, not very hard)
The map's drain time isn't a marathon length too. Just like sakura said, ppy has his own plan so you'd better go ask BAT or ppy directly for details.

Sakura wrote:

If the map was submitted before the warning (a.k.a the time i posted this first and then it became COMING SOON, so 3 months ago), the map should be fine, also if the map was bubbled before this rule was made effective.
Licnect
sorry for delay

[Burning Trance]

Lean-in 3 should be better

NOT source?

00:09:673 add note here?

02:11:644 (4) - down 1 grid and (5) down 1 grid and right 1 grid



not big question
nice map :D
Topic Starter
Mercurial
Thank you Licnect, I wasn't expecting you anyway.

Still waiting for my taiko diff :3
Kei
No lo dejes morir
Topic Starter
Mercurial
Estoy esperando mi diff taiko que nunca llegó, no puedo rankear esto como 1 sola diff desgraciadamente.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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