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Noisestorm - Solar [Approval]

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Topic Starter
Mercurial
En realidad, me inspiré mucho en el mapa de Shiirn, pero todo lo que vez es obra de 5 o 6 días de puro esfuerzo y como 4 o 5 horas de mapping por día.

En cuanto al estilo, me gusta así, gracias por la reseña, pero me gustaría más que fuera un mod para hacer un poco más consistente lo que decís vos.
Scorpiour
Hi there~~mod from queue~

Burning Trance
  1. 00:03:844 (1) - I'd like to add a slider following :), heard better
  2. 00:09:158 (4) - consider to remove it?
  3. 00:09:844 - and then add a note here?
  4. 00:32:301 (6) - add a nc here because of the change of rhythm ?
  5. 00:37:101 (5,6,7) - the beats here is weird because 00:37:787 - should be a note or start a slider, but now ur slider is cut by that.suggest to make a little change:
  6. 00:38:987 (4,5,1) - here's also the same problem that u beats is against the music. Pay attention to the downbeat at 00:39:844 (2) - , here should be a start but not middle of a combo, and listen to the main melody from 00:38:987, i suppose it's better to change the beat like:
  7. All right.. the following parts still has similar issues that i really don't recommend to overuse 1/2 beats, despite they're easy to put, that's not very suit for the music. Now when i mod through ur map, the sense u make me felt is " i wanna make a map hard enough, jumps and streams and blabla so on", but not "i wanna make a map which can express the feeling of music". Anyway, till here, it's a good map that if u wanna a rank that's really enough, even better than many others. However, imo, for app means make a map inspired but not only longer and harder than normal ranked map. Shiirn's solar is a great map not due to the difficulty but the sense he expressed. i'm not ask u to follow his beats or patterns but i think u can learn something from that.
  8. 00:48:587 - i'd like to add a note here, and also 00:49:273 -
  9. 01:00:930 - here're some blanks but no change in music, so maybe u'd better consider here again. Compared with, 01:05:901 (1,2,3,4,5,6) - is really a good use of blanks.
  10. 01:21:501 - still suggest to add note and some other similar place, won't mention it again :)
  11. 01:37:273 - add a note?
  12. 02:09:673 (3) - i'd like to reduce 2 repeats and add note at 02:10:015 - & 02:10:187 -
  13. 02:35:730 (5,6) - imo, this stack may break ur flow so consider to make them like this?
  14. 02:41:215 (5,6,7,8) - two sliders is better than notes here imo.
  15. 03:05:558 (5,1) - omg this jmp is....it must be madness....
  16. 04:10:873 - add a note here?
  17. 04:54:758 - ^
that's all and gl :)
Megurine Luka
/from Queue

[General]

none

[Burning Trance]

00:00:758 (5,6) - try CTRL+R and adjust the place
00:11:730 (4,5,6,7,8,9,10) - try http://puu.sh/pwgU and the same as following rhythm
00:59:387 (2) - try http://puu.sh/pwhK
01:00:073 (4) - try http://puu.sh/pwhS
01:26:473 (1,2) - try http://puu.sh/pwih
01:29:215 (1,2,3,4) - leave with each other. Try not overlap


Basically I'm not going to continue. Just one advice and I hope you can change your map based on it. :)

"Try not overlap part of the notes." That will make your map looks messy. And what you need to do is to make your map clean. :P

That's all and good luck! :D
Poggo
hi ^^ ;)

Burning Trance
00:01:958 - maybe add note
00:06:758 - ^
00:07:444 - ^
00:09:330 - make this slider double or add note on 00:09:673
00:15:844(4) make it symmetric to a slider *2*
00:17:044 - add note and blue section too
00:21:330(4) - make it symmetric to a slider *2*
00:30:930 - between 5 and 7 notes and 6 and 8 you have other distance rather than in all line ;)
00:44:473 - add note
00:45:330 - make distance identical http://puu.sh/pwHz
00:59:044(1,2) - i think this looks better http://puu.sh/pwIb
00:59:730(3,4) - ^
01:01:273 - add note
01:02:644 - ^
01:26:987 - ^
01:28:358 - ^
02:00:415(4,5,1) - correct spacing in this place
02:04:530 - add note or prolong slider
02:08:644 - add note
02:34:187 - ^
03:22:187 - ^
04:01:958 - ^
04:45:844 - ^

You have identical distance between notes on streams and usual notes. I would advise to make smaller distance on streams or bigger on usual notes. Bcz with the identical spacing it is very difficult to distinguish stream and usual notes
Good luck ^^
DarknessAngel
request from All map will be modded

Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice


Burning Trance

  1. 00:12:330 (9) - Pay attention to listen to the music,this note should be at 00:12:244
  2. 00:13:701 (7) - It is overmap,you can increase a reserve and move it to 00:13:615
  3. 01:01:101 (2,3) - I think they are not good because of the short spacing,maybe change to this pattern ?
  4. 01:02:473 (5,6) - change to this pattern ?
  5. 01:53:215 (3) - I think you should add NC because of the short spacing
  6. 02:33:673 (1,2) - I prefer you can change the pattern to this
  7. 02:43:444 (5) - move it to (x:152,y:280) will be prettier
  8. 02:43:701 (8) - I don't like this lol !! please change it to two notes.. orz
  9. 02:44:387 (6) - same as above
  10. 03:05:215 (1,2,3,4,5,1,2,3,4) - oh this part... orz,decrease spacing between them will be better...
  11. 03:50:473 (1) - orz orz orz orz orz,same as above
  12. 04:55:615 (1) - ....what the lol,don't make this kind of spacing here.It is too crazy... orz


good luck
:)
-kevincela-
Hi o/

[Burning Trance]


00:12:244 (9,10,1) - I'm sure you did this on purpose,but still,this can confuse a lot of people with this antijump. Maybe it's better to make the spacing between these notes larger,without using the antijump
01:05:558 (3) - Put the start of this slider where the slider 01:04:530 (1) - ends
01:28:358 - Add a note right in the middle of the screen?
02:24:073 (2) - Uhh,this note is hidden,and the players may not see this because of the high speed of the map. It's only a suggestion,because y'know,I'm not really good at playing,but you can change the pattern to fix this.
04:19:615 (2,3) - Put this pattern 5 grids up?
04:28:187 (8) - Without using the grid snap,move this upper until its start matches with 04:27:501 (6) -

Good work,maybe you need just a bit of work on the pattern but for the rest good map!
terametis
Hi~ :)
These are all suggestion.

[Burning Trance]
Because these are AR9, somehow it is possible to read.
But spacing of them are very hard to read.

00:01:101 (6)     remove whistle on reverse arrow
00:06:687 (3)     add whistle on slider's end
00:12:244 (9)~(10) Hard to read. I suggest stack to (1).
00:13:101 (2)     This anti-jumping is very confusing.
00:30:244 (1)~(8)  How about this?00:44:644 (2)     copy&paste (1). Ctrl+H Ctrl+J
02:23:901 (1),(2)  Switch New combo. If possible I suggest design changes.
04:10:873 (x)     add note
That's all.

I wish your map is Ranked.
bye~
Cygnus
XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXX.XXXBURNING TRANCE
SPOILER
  1. I think moving that ball (the sun probably) on your BG to the center of the screen would be better.

  2. 00:35:044 (3,4,5,6) - This pattern is actually weird for me. I suggest you make other more.

  3. 01:12:244 (5,6) - CTRL + R.

  4. 01:22:358 (1,2,3,4) - This pattern again..

  5. 01:29:215 (1,2,3,4) - Inconsistent spacing. Please fix them. (http://puu.sh/q3mU)

  6. 01:37:101 (2) - Please make the distance between the previous and next slider of this note equal.

  7. 01:52:873 (2) - This would be very hard to read, i mean the spacing.

  8. 01:54:244 (3) - Inconsistent spacing from previous and next note. Look at the spaces: http://puu.sh/q3o5

  9. 02:36:415 (Whole Combo) - Weird combo. Can't you think of a good one? :O

  10. 02:54:244 - ^

  11. 03:03:501 - Weird spacing for the next note.

  12. 03:24:073 - One grid to the right.

  13. 03:26:815 - The whole song part is easy, then suddenly this pattern.. O.O Try to scale these notes down.

  14. 04:04:187 - This pattern again..

  15. 04:37:101 - And again..

  16. 04:42:244 - I'm not really in favor on this pattern, but anyway, move this note 1 grid down.

  17. 04:49:273 - Move this away from the next note. Make the spacing consistent.

  18. 04:50:815 (1,2) - One grid down.

  19. 04:56:301 - I believe this kiai time should be at 04:56:387. lol
Mio_chan
Here are my suggestions =]
[Burning Trance]
  1. 00:47:901 (X) - Add a note?
  2. 01:12:244 (5,6) - Ctrl + R?
  3. 01:52:701 (1,2) - Ctrl + R?
  4. 02:01:958 (4,5) - Changing this to?
  5. 02:03:330 (4,5) - Change it like in 02:01:958 (4,5)
  6. 02:09:673 (3) - I think it would be better if it is like this:
    SPOILER
    http://puu.sh/q3u6
  7. 02:22:015 (9) - New combo?
  8. 03:00:758 (X) - Add a note?
  9. 03:01:101 (1,2,3,4) - These sliders are not identical, I think it is better to rotate the first slider to make the other three, i.e. copy the first slider and rotate it for 30 degree to get the second slider and so on
  10. 03:05:558 (5) - I think it plays better to stack it to 03:05:473 (4) -
  11. 03:05:901 (1,2,3,4) - replace it with exactly the same pattern in 03:05:215 (1,2,3,4,5) and reflect along y-axis?
  12. 03:24:073 (4) - right 1 grid
  13. 04:02:815 (1,2,3,4) - Making these sliders parallel? They are not parallel now.
  14. 04:29:730 (5,6) - Ctrl + R?
There are just suggestion~ good map =]
Good luck =]
Charles445
Time to take over the page.

General
  1. It is very clear that you're attempting to mimic Shiirn's map and make it longer. Unfortunately, the map both strays too far away and much too close to the original, creating sections that play terribly and sections that are borderline plagiarism. Streams in the map are randomly placed at times. Spacing is all over the place, and not in a good way. Huge sections are copy pasted making the map look lazily constructed. Clear beats are often skipped in favor of the more obscure. Remember, for an approval map, undermapping is unnecessary.
  2. The background isn't centered at all. This is extremely ugly and easy to fix.
Burning Trance
  1. 00:11:558 - A clear drumroll starts here yet nothing is there.
  2. 00:12:930 - Again, emptiness where beats could be. The spacing here is horrible as well (the next object appears to come 1/2 later, but it is actually 1/1
  3. 00:13:615 (7,8) - This stack does not play well as it requires the player to press then press and hold. This would be better as either three presses or one press and hold.
  4. 00:14:301 - Emptiness.
  5. 00:14:987 (1,2,3,4,5) - This does not follow the beat intuitively. The (1,2) should be duplicated for (3,4), leaving the (5) a repeat slider. http://puu.sh/q9aq Also, these objects are not symmetrical.
  6. 00:16:358 (5,1,2) - This is a great example of how the spacing hurts the map. The distance from 5 to 1 makes 1 to 2 an antijump.
  7. 00:17:044 - Emptiness.
  8. 00:18:415 - Emptiness.
  9. 00:19:787 - Emptiness again. This happens a lot.
  10. 00:20:473 (1,2,3,4,5) - Again, doesn't follow the beat intuitively and isn't symmetrical.
  11. 00:30:244 (1,2,3,4,5,6,7,8) - This is a time where irregular spacing is more frustrating than beneficial.
  12. 00:32:987 - This particular section's spacing is a very small 0.8x. This map is made for experienced players - this spacing will bore them. Turn it up a bit. This goes for the rest of the map as well.
  13. 00:38:987 (4,5) - These sliders are remarkably ugly.
  14. 00:51:673 (6,1,2) - Observe how these contrast with 00:45:330 (3,4,5,6). Beats are nearly identical yet shifted 1/2 for seemingly no reason. Doesn't feel right like this. Having the sliders start on the white ticks feels better during gameplay.
  15. 00:54:930 (1,2,3,4,5,6) - This entire section is virtually identical to Shiirn's. The beat and hitsounds are nearly the same. The funny part is this section is actually quite nice, besides (1,2) and (4,5) not being properly symmetrical.
  16. 01:00:415 (1,2,3,4,5,6) - This section is filled with nasty antijumps and undermapping.
  17. 01:03:501 (3,4,5) - This flows terribly. The 3 slider requires the player to not move to the left, making 3 to 4 a large jump with a sharp change in direction. Then, the player has to turn around AGAIN at 4 to 5. Frustrating, doesn't play well, and the rectangular nature of the objects is bland.
  18. 01:07:273 (6) - Ugly slider. Make it curve better.
  19. 01:11:215 (1,2,3,4,5,6) - Antijumps that look like streams. At least have them not overlapping each other.
  20. 01:13:958 (1,2,3,4) - Antijumps that are better off not overlapping.
  21. 01:22:187 - Emptiness.
  22. 01:23:730 (1,2,3,4,5,6,7,8) - These look and play awkwardly.
  23. 01:26:987 - Emptiness.
  24. 01:27:673 - Emptiness.
  25. 01:28:358 - Emptiness.
  26. 01:29:044 - Emptiness.
  27. 01:30:587 (1,2,3,4,5,6) - This sure looks familiar... oh wait, this is what Shiirn does at 00:57:675 (1,2,3,4,5,6).
  28. 01:33:158 - Emptiness.
  29. 01:37:273 - Emptiness.
  30. 01:37:444 (1,2,3,4,5,6,7,1,2,3,4,5,6) - This stream needs reworking. The sliders are not placed in intuitive locations.
  31. 01:51:330 (1,2,3,4,5,6,1,2) - Again, these antijumps would be better not there.
  32. 01:53:730 (1,2,3,4,5) - Again, this pattern could follow the beat better.
  33. 01:59:215 (1,2,3,4,5) - Same pattern, should follow the beat better.
  34. 02:01:443 (2,3) - No need for antijump.
  35. 02:02:815 (2,3) - Antijump not needed.
  36. 02:04:701 (1,2,3,4,5,7) - Again, same pattern that Shiirn used before.
  37. 02:05:901 (6,7,1,2,3,4) - Awkward/Bad spacing
  38. 02:08:301 (3,4,5) - Then suddenly a stream? In the midst of all these antijumps?
  39. 02:09:673 (3) - This having more than one repeat is unexpected.
  40. 02:10:358 (1,2,3,4,5,6,1,2,3,4,5,6) - This is awful. Not only are the sliders in unintuitive locations, but there is a random, ridiculous stream jump in the midst of it.
  41. 02:21:930 (8,1) - These should not create a stream jump.
  42. 02:23:901 (1,2,3,4,5,6,7) - The spacing on this is awkward.
  43. 02:24:073 (2) - This is stuck underneath the middle of a previous slider. It'd be way better if it was either underneath the endpoint or the starting point.
  44. 02:25:444 (1,2,3,4,5,6,7,8) - Pattern with frustrating spacing because of the jump.
  45. 02:28:015 - Emptiness.
  46. 02:32:130 - Emptiness.
  47. 02:33:501 - Emptiness.
  48. 02:34:187 - Emptiness.
  49. 02:34:873 - Sure is empty around here.
  50. 02:36:415 (1,2,3,4,5,6,7,8) - Unnecessary antijumps, silly jump, bad section.
  51. 02:38:301 - Emptiness.
  52. 02:38:987 - Emptiness.
  53. 02:43:101 - Emptiness.
  54. 02:43:701 (8,6) - Random 1/4 sliders during a stream will make it frustrating to play.
  55. 02:47:387 (1,2,3,4,5,6) - The same Shiirn pattern with linear sliders.
  56. 02:51:330 - Emptiness.
  57. 02:52:701 - Emptiness.
  58. 02:54:244 (1,2,3,4,5,6,7,8) - These antijumps add nothing to the map. That jump is bad too.
  59. 02:58:701 (2,3,4,5) - Better off not being antijumps.
  60. 03:03:330 (6,7,1) - NASTY antijump.
  61. 03:05:215 (1,2,3,4,5,1,2,3,4) - The stream jumps shouldn't be there.
  62. 03:11:901 - Emptiness.
  63. 03:17:387 - Emptiness.
  64. 03:22:873 - Emptiness.
  65. 03:26:816 (1,2,3,4,5,6,7,8,9,10) - Then suddenly, insanely spaced jumps for no reason! This could very well kill the map entirely. Turn down the spacing by a lot.
  66. 03:49:101 (1,2,3,4,5,6,7,8,1,2,3,4) - This is almost identical to what shiirn did. However, shiirn's version avoids the unnecessary circle to slider stream jump which is better. Regardless, you should think of something new instead.
  67. 03:51:158 (3,4) - These sliders are getting covered up by the previous hitbursts. Make them easier to see.
  68. 03:55:787 - Emptiness.
  69. 04:01:273 - Emptiness.
  70. 04:01:444 (1,2) - Increase the spacing between these two.
  71. 04:04:187 (1,2,3,4,5,6,7,8) - This pattern again?! Bad antijumps, bad jump, bad bad bad.
  72. 04:06:758 - Emptiness.
  73. 04:08:301 (1,2,3,4,5,6,7,8) - This would be better without irregular spacing.
  74. 04:10:530 - Emptiness.
  75. 04:10:873 - Emptiness.
  76. 04:11:044 (1,2,1,2) - The spacing between these is a little too big.
  77. 04:11:730 (1) - Remove new combo.
  78. 04:18:244 (2,3,4,5) - Better off not antijumps.
  79. 04:19:615 (2,3,4,5) - Better off not antijumps.
  80. 04:28:701 (1,2,3,4,5,6) - Enough with the antijumps!
  81. 04:31:444 (1,2,3,4) - No need for antijumps here.
  82. 04:37:101 (1,2,3,4,5,6,7,8) - Oh look it's this pattern again. We just saw this 33 seconds ago. It is still bad for the same reasons.
  83. 04:39:673 - Emptiness.
  84. 04:45:158 - Emptiness.
  85. 04:45:501 - Empty
  86. 04:45:844 - Empty Empty
  87. 04:46:187 - Empty Empty Empty
  88. 04:46:530 - Empty Empty Empty Empty
  89. 04:55:273 (5,1) - Make it so the spacing isn't so ridiculous. (Disclaimer - I like the ending, but I know this will screw up a LOT of players. No need to have it so harsh.)

    Oh, and when designing a map for osu! and CTB, try not to make the CTB parts so obvious.
  90. 00:35:044 (3,4,5,6) - Obvious CTB manipulation.
  91. 00:50:644 (1,2,3,4) - Obvious CTB manipulation.
  92. 01:22:358 (1,2,3,4) - Obvious CTB manipulation.
  93. 04:41:215 (1,2,3,4,5,6,7,8) - Extremely obvious CT manipulation. This doesn't play well in standard.
This mod doesn't point out everything. Hopefully it will set your map in the right direction.
HakuNoKaemi
I quite like how some slider do play, but there are things quite impossible in standards and you maybe centered it TOO MUCH around the center that many notes seems to appear at the same place. (Drop symmetry in some parts, Avoid overlapping too many notes (even a bit distant)
I do think some parts are a bit easy for an extra-like diff, but it's not a problem.
I didn't play Shiirn version of the map, but making it too similiar... yeah it's bad " Don't use others mapping styles, Take them as examples and create yours "

Ps: played, and you have even copied the reason O_O
Apricot
Burning Trance
  1. 00:06:073 (2) - Ctrl + R.
  2. 00:06:415 (3) - same as ^
  3. 00:11:730 ~ 00:20:301 - Arrange these streams instead of an arc.
  4. 00:10:015 (1) - Add a whistle?
  5. 00:20:987 (3,4,5) - Create jump here? like http://osu.ppy.sh/ss/296576 (if you like it, u can jump 00:15:501 (3,4,5) too)
  6. 00:27:501 ~ - Should use normal hitsound.
  7. 00:38:473 (1,2,3,4,5) - This rhytm does not fit well. Try 4 Circles and 2 Sliders pattern like 00:39:673 (1,2,3,4,5,6).
  8. 00:45:673 (4,5,6) - jump here?
  9. 00:47:901 - Add a note?
  10. 00:49:444 (1,2,3,4,5) - same as 00:38:473 (1,2,3,4,5).
  11. 00:54:930 (1) - Add a clap at end of slider.
  12. 00:56:301 (4) - ^
  13. 01:04:530 (1) - ^
  14. 01:08:644 (2) - start new combo here.
  15. 01:12:244 (5,6) - Ctrl + R.
  16. 01:14:130 (2) - start new combo here.
  17. 01:35:387 (3,4) - jump more? http://osu.ppy.sh/ss/296587
  18. 01:37:444 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Impossible to read. Add a note instead of repeat slider.
  19. 02:17:215 ~ - normal hitsound please.
  20. 02:28:530 (2,3,4) - Ctrl + R (2,4) and jump here?
  21. 02:32:130 (4) - Add a note.
  22. 02:38:301 (2) - ^ http://osu.ppy.sh/ss/296598
  23. 02:44:644 (1) - Add a clap at end of slider.
  24. 02:46:015 (1) - ^
  25. 02:50:130 (1) -
  26. 02:51:501 (1) -
  27. 02:57:330 (5,6,7,8,9) - http://osu.ppy.sh/ss/296601 it will fit better.
  28. 03:00:758 - Add a note here. The beat you're skipping here is very distinctive.
  29. 03:15:158 (2,3,4) - jump!
  30. 03:28:530 - I strongly suggest to add a note here with finish and new combo.
  31. 03:40:873 (1,2) - Remove new combo from (1) or Copy n Paste 03:39:501 (1,2) then Ctrl + H, J.
  32. 03:43:615 (1) - Remove new combo.
  33. 04:05:558 (1) - too close to previous circle.
  34. 04:26:130 (2) - start new combo here.
  35. 04:28:873 (2) - should stack to (1) imo.
  36. 04:29:387 (4,5) - ^
  37. 04:31:616 (2,4) - Need to stack.
  38. 04:33:673 (1) - Remove new combo.
  39. 04:36:415 (3) - Crtl + R.
  40. 04:36:758 (4) - ^
Topic Starter
Mercurial
^ Real Mod.
Crok425
Perdón hombre... tu mapa está muy bien hecho, no puedo hacer nada, así que acá tenes una estrella.
Birdy
Oh well, hi from mod queue :3

Tried to mod, but everything seems fine~
Backstep
M4M :lol:

00:01:444 (1,2) - Maybe make rhythm like this ? http://puu.sh/sI9u
00:02:815 (1) - whistle.
00:32:987 (1) - Head slider add finish.
00:46:358 (6) - it's not symmetric triangle like 00:45:330 (3,4,5).
00:55:958 (3) - remove clap tail slider. (cuz like after this rhythm.)
00:57:330 (6) - ^
02:11:387 (5) - end of slider add finish.
02:47:044 (3) - remove clap tail slider. (similar above reason.)
04:13:444 (3) - ^
04:14:815 (3) - ^
04:42:073 (6,8) - 1 grid up.

That's all I can find. 8-)
those
From .:Let those mod those maps:.

If you're expecting a mod like the one Charles gave you, PM me. Otherwise I'll give you something general cuz this really needs a lot of work.
those
From .:Let those mod those maps:.

[General]
I don't even know where to start with this one. It's obvious you've been influenced by Shiirn's version of this song, but it's also obvious you're trying to map like him and not too much like him. However, you fail to understand basic concepts like spacing, time between objects, and irregular patterning, and thus I still feel it's too early for you to try to make a map for approval.
I'm not sure how much of Charles445's mod you took into consideration, but I'm just going to point out a bunch of stuff cuz someone needs to rip this apart in order for it to be rebuilt.
I recommend you storyboard because over four minutes of the same background is boring. You also need to fix the background image because an off-centre celestial body like this when seems to want to be in the centre is extremely ugly.

[Burning Trance]
HP6 please.
00:00:073 (1,2,3,4,5,6) - What is this mapped to?
00:02:815 (1,2,3,4,5) - And this?
00:04:873 (4) - 00:05:558 should be a circle or a beginning of a slider to signify "Ooh".
00:11:730 (4,5,6,7,8) - Music doesn't justify (7) here.
00:14:473 (4) - Why kickback when you've been using streams all this time? It doesn't fit.
00:14:987 (1,2,3,4,5) - Too closely spaced. In addition, the rotation of 00:15:673 (4) - makes it awkward.
00:19:787 (2,3,4,5,6,7,8) - What's the point of this different note pattern when the music doesn't change?
00:28:873 (3) - Spacing awkward. Much better if it's nearer (1) and top left corner. Take care to space properly for 00:30:244 (1).
00:29:558 (4) - Take ^ and apply 180 degree rotation.
00:32:301 (1,2,3,4) - Don't understand your hitsounding
00:38:301 - Add circle.
00:40:358 (5,6) - You're not mapping to the "Ooh ooh" with this.
00:41:044 (1,2,3,4,5) - Star looks horrible. Make a regular one with 144 degree rotations about the origin. Also, 00:41:558 (4,5,6) - has awkward spacing. And so does 00:41:901 (6,7).
00:43:787 - Add circle.
00:43:958 (1,2) - Poor spacing.
00:47:901 - Add circle.
00:49:273 - Add circle.
00:50:644 (1,2,3,4) - You used this pattern fifteen seconds ago, and it's even less effective right now.
00:51:330 (5,6,1,2) - These sliders seem randomly placed; I don't mean on the map, I mean at this current time.
00:53:558 (1,2,3,4) - Hitsounds?
00:54:930 (1) - Finish head.
00:57:673 (1,2,3,4,5,6,7,8) - What is this I don't even.
00:59:387 (2,3) - (2) doesn't lead into (3) very well.
01:00:415 (1,2,3,4,5,1,2,3,4,5) - Too much space. Need more sliders or circles.
01:07:787 (7,8,9,10,1) - Recommend you increase spacing here.
01:22:187 - Add circle.
01:22:358 (1,2,3,4) - No thanks.
01:23:730 (1,2,3,4,5,6,7,8) - Boring pattern.
01:26:987 - Add circle, stack to (2) perhaps, or centre but you'll have to space out (1,2).
01:33:158 - Add circle.
01:37:444 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Completely mapped wrong. Second part should start at 01:38:130, but not possible since you decided to kickback (7). In addition, at 01:38:815 there should be a circle, but that's not possible due to 01:38:644 (6).
01:48:415 - Spinner from here to 01:49:444 would be nice. You have 0 spinners right now.
01:50:301 - Add circle.
01:50:815 - Add circle.
01:51:673 - Add circle.
01:52:187 - Add circle.
01:53:044 - Add circle.
01:53:558 - Add circle.
01:55:787 - Ad- you know what I wanna say.
01:56:301 -
01:57:158 -
01:57:673 -
01:58:530 -
01:59:044 -
02:01:273 -
02:01:787 - and for every space until 02:09:673.
02:17:215 (1,2,3,4) - Spacing is too small.
02:22:015 (1,2,3,4) - Don't understand your hitsounding. Positioning is a bit better though.
02:23:901 (1,2,3,4,5) - You used a star here at this position, and 02:24:758 (6,7) - is very similar. Remap.
02:25:444 (1,2,3,4,5,6,7,8) - Boring pattern.
02:28:015 - Add circle.
02:32:130 - Add circle.
02:33:501 - Add circle.
02:36:415 (1,2,3,4,5,6,7,8) - Bad, bad spacing, bad pattern.
02:39:158 (1,2,3) - Sliders seem to be going in random directions. This randomness is bad.
02:43:273 (3) - New combo.
02:43:873 (10,1) - Unreasonable.
02:44:644 (1) - to 02:49:958 (4) - reminds me of Shiirn's map. It's almost an exact rip.
02:51:330 - Add circle.
02:52:701 - Add circle.
02:54:244 (1,2,3,4,5,6,7,8) - Please no.
02:56:644 (3) - Make slider, continue with what you did with (1,2).
03:02:987 (4,5,6,7) - Why aren't you making these stand out at all?
03:26:816 (1,2,3,4,5,6,7,8,9,10,1) - Begins to look like an approval map.
03:39:501 (1,2,1,2,1,2,1,2,1,2,1,2) - Real hard not to compare with Shiirn's version.
03:49:101 (1,2) - Fix obvious stream spacing problem.
03:55:787 - Add circle.
04:01:273 - Add circle.
04:04:187 (1,2,3,4,5,6,7,8) - Mhm. Yeah.
04:06:758 - Add circle.
04:15:158 (1,2,3,4,5,6) - Stacking pattern doesn't match.
04:41:215 (1,2,3,4,5,6,7,8) - Er, what is this?
04:45:158 - Add circle.

This is just a basic rundown. You've got a long way to go. Best of luck.
Topic Starter
Mercurial
Edit post is the best way :3

Re-mapped some parts on my own accord :)

Thanks those, I really need more mods like that.
Strawberry
WOW how beauty map!!
Topic Starter
Mercurial
Thank you Strawberry :3
Twice_old


[Suggestion]

The ds in this map are clutter, I thnik you can check all the ds by yourself one more time.

[General]

If you don't have SB, tick the letter box during breaks.
And delete the .osb

[Burning Trance]

00:06:415-(3) let it return to 00:06:758

00:15:673-(4) slider end move to x:248 y:224

00:20:015 add a note on white line ?

00:45:367-(2) you can use ctrl C (1) + ctrl V + ctrl H + ctrl J to make it orderliness.

00:46:358-(4) ^

00:47:901 add a note

00:49:444-(1) you can make it more far with 00:49:273-(4)

00:52:015 - you can change the slider to a note

00:52:358 - move the slider to 00:52:178 then makes it return.

02:19:958-02:21:158 (1)-(8) not cool /.\

02:22:701-02:23:901 give me more originality!

02:43:873-(8) 02:43:958-(1) this ds....

03:58:701-(1) to (8) not cool /.\

04:02:815-(1) to (4) ctrl C + ctrl V

thats I can find , good luck :3!
bossandy
  • Hi hi~ request from my queue~
     
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
     
    [ General ]
     
  4. Nothing~
     
    [ Easy ]
     
  5. 01:04:530 (1) - clap end sounds better xDD
  6. 01:37:873 (6,7) - Spcing is too far , This may be a unrankble stuff
  7. 01:38:559 (5,6) - Same as above
  8. 02:10:615 (4,5) - ^
  9. 02:11:301 (4,5) - ^
  10. 02:43:873 (8,1) - ^
  11. 03:05:473 (4,5) - ^
  12. 03:06:073 (3,4) - ^
  13. 03:49:701 (8,1,2) - ^
     
      --------------------------------------------------------
I'm crazy!! I don't know how to mod an App map lol!~
Good Luck :3
PandaRoflmao
From "I mod anything :)" queue

01:49:444 add a note there with finish hitsound c:
02:11:730 it'll sound better if you make the slider finish there :D

Eso, no preguntes porque lo puse en ingles, bueno eso, excelente mapa (HERMOSO) :D cuando tenga kudosu te doy estrellas ;D
crabovan
Hello.

Timing panel (F6)

00:00:073 - do 10% volume
00:02:815 - do 15% volume
00:05:558 - do 20% volume
00:08:301 - do 25% volume
00:11:044 - do 30% volume
00:13:615 - do 35% volume
00:16:530 - do 40% volume
00:19:273 - do 45% volume
00:27:501 - do 50% volume
00:30:244 - do 55% volume

Circles `n` sliders

00:20:301 (8) - move on 1 tile up
00:14:301 (2,3,4) - move on 6 tiles left
00:18:415 (2,3,4,5,6,7,8) - do this prettier
00:27:501 (1,2,3,4,1,2,3,4,5,6,7,8) - add clap
00:34:358 (1) - move on 1 tile up
00:36:244 (2) - move on 1 tile up
01:10:701 (8) - add finish in the start
02:05:387 (4) - place better
02:17:215 (1,2,3,4,1,2,3,4,5,6,7,8) - add clap
02:51:330 - maybe better add here circle?
02:52:701 - ^
03:18:930 (1,2,3,4,5,6,7,8) - strange placement
03:39:501 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8) - add clap

Good luck, you craft high-quality map ^_^
jossieP
y bueno, me dijiste: DAME MI MOD!
aca ↓

- Agrega Shiirn a los tag? ok no te voy a joder con eso xD ni vi bien el map de sh**rn

[Burning Trance]

  1. 00:00:073 (1) - finish en lugar de whistle y ↓
  2. 00:00:587 (4) - no whistle
  3. 00:00:930 (6) - move los whistle del repeat y del final al cuerpo del slider, da un efecto bastante interesante, aunque me gustaria que esta parte tenga unos sliders largos como muchos que pusiste mas adelante
  4. 00:02:815 (1) - no whistle, dejame explicarte, los whistle al final de 00:01:444 (1,2) - estan siguiendo ese sonido de la cancion, aca lo rompes
  5. 00:03:158 (3) - whistle, ver explicacion de arriba ↑
  6. 00:03:501 (5) - no whistle
  7. 00:03:844 (1) - whistle
  8. 00:06:930 (1,2) - se me olvidaba, podrias hacer este slider que has usado mucho con un solo punto blanco?, se siente mejor al jugarlo, ademas no esta del todo simetrico
    SPOILER

    y no no baje el map de vuelta xD
  9. 00:08:301 (1) - no whistle
  10. 00:08:644 (3) - whistle al inicio del slider, no al final
  11. 00:08:644 (3,4) - oportunidad de blankear
    SPOILER

    ves como el slider apenas roza el aproach circle? esa es la tecnica basica para blankear
  12. 00:09:330 (5) - whistle al inicio del slider
  13. 00:10:015 (1,3) - aca te sugeriria colocar claps para ir rompiendo el whislteing, pero si prefieres usa whistle en estos dos
  14. 00:11:044 (1) - me harias un favor? agrega un normal soundset al 100% de volumen, agrega un gran finish a este circle, luego vuelve al soft 60% en el siguiente slider
  15. 00:12:244 (9,10) - en serio proba cambiar el soundset al normal, a un 60% aca
  16. 00:13:615 (9,11) - ↑ nueve y once ojo, el 10 debe ser en soft soundset
  17. 00:16:015 (5) - los 2 anteriores sliders comenzaban desde arriba, que tal un ctrl+r?
  18. 00:16:530 (1) - al principio del slider proba el normal soundset tambien, creo que te das cuenta adonde quiero llegar
  19. 00:20:044 (5) - muevelo abajo de todo? se ve mas malo xD
  20. 00:21:501 (5) - lo mismo de 3 sugerencias arriba
  21. 00:22:015 - un circle al medio del playfield con nuevo combo, finish y en normal soundset al 100%? pruebalo porfa D;
  22. 00:27:501 (1,2,3,4,1,2,3,4,5,6,7,8,1) - deja el normal soundset hasta el inicio de 00:31:615 (1) - (o bajale al 60% como prefieras) cambia a soft en los repeat
  23. 00:31:958 (2) - normal soundset
  24. 00:32:301 (1) - normal soundset al inicio de este, los clap al inicio de los demas sliders no me suenan bien
  25. 00:32:473 (2,4) - ctrl+r por favor, esto me hace perder el combo y no se entiende nada, me gustaria que me muestres un test-play tuyo de esto pero no en ctb que supongo que sera "divertido" pero como no juego eso... mi deber es ver que es interesante en el modo para el que fue hecho el map
  26. 00:32:987 (1) - un gran finish normal soundset
  27. 00:45:330 (1,2,3,4) - nazi? literalmente
  28. 00:46:701 (1,2,3,4,5,6,7,8) - ctrl+h y ctrl+j por favor, (1) esta demasiado cerca del anterior combo
  29. 00:54:930 (1) - finish al inicio del slider
  30. 01:00:073 (4) - clap al finak de este slider, para no dejar tan roto el doble clap que tenias antes
  31. 01:04:530 (1,2) - clap al final de estos dos, luego de (2) queda un triple clap interesante
  32. 01:05:901 ~ y no hay mas claps >:
  33. 01:11:215 (1,2,3,4,5,6) - checa el orden de los numeros:
  34. 01:20:815 (8) - colocalo mejor entre (1) y (4)
  35. 01:23:730 (1,2,3,4,5,6,7,8) - la formacion hasta (3) esta bien, forma un buen triangulo, pero luego el spacing queda demasiado diferente, es bastante confuso, unos combos tal vez ayudaria a leer este combo algo mejor, agrega combo en (4) y en (6), de esta manera tendras primero de (1) a (3) una formacion triangular, despues 2 circles simetricos de un lado a otro y de nuevo una formacion triangular, sera mas leible si tienen diferente color, en lugar uno solo, se que siempre digo a la mierda los new combo, pero me gustaria que este patron tenga diferentes colores, ya sabes para poder leerlo mas facilmente.
  36. 01:26:473 (1,2) - un circle al centro del playfield en 01:26:987, ctrl+h y ctrl+j para (2), quedando algo asi
  37. 01:36:073 (1) - mejora el blanket con el anterior (4)?
  38. 01:37:444 (1,2,3,4,5,6,7) - ok voy a ser serio aca, =_= que es esto, cada vez que juego esta parte pierdo el combo, no se quien puede sentir jugable dar 6 hits y luego parar en un slider a x1.75 en 1/4 se que no es overmaped pero ese maldito (6) es simplemente jodido, jugue esta parte como 5 veces y lo mismo siempre D; preferiria que borraras (6) y empezaras el slider aca, o tal vez hacer algo asi ah y un finish al final de 01:38:644 (6)
  39. 02:10:358 (1,2,3,4,5,1,2,3,4,5) - otra vez T_T
  40. 02:17:215 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - normal soundset?
  41. 02:22:015 (1,2,3,4) - se ve maz razonable que en el patron anterior que tenias, tal vez algo asi en el patron anterior seria genial
  42. 02:49:958 (4) - clap?
  43. 03:05:215 (1,2,3,4,5,1,2,3,4) - 4 circles y termina en slider, mejor pero el espacio es demasiado a mi gusto, parece un 1/2 en lugar de 1/4
  44. 03:26:816 (1,2,3,4,5,6,7,8,9,10) -
    1.- x3,23 de spacing es tremendamente exagerado
    2.- no creo que podas darle a todo el combo, sin ofender (en modo standard claro)
    3.- el spacing varia demasiado entre cada nota
    4.- el volumen de la musica esta aumentando cada vez, tal vez un patron mas o menos asi quedaria mejor con el cambio de volumen o tal vez volteado verticalmente para que no quede cubierto por el anterior slider
    aunque mi sugerencia tiende tambien a tener un espaciado mas alto cada vez, la simetria deja a la imaginacion del player como va la cosa
  45. 03:39:501 (1,2,1,2) - bien aunque me entretendria algo mas lejos ambos patrones (1,2), tal vez de un lado a otro de la pantalla, luego mover (2) al inicio del slider (1) (en cada combo), screen algo asi dejaria el clickar (2) un salto mas genial al siguiente slider (1)
  46. 03:42:244 (1,2,1,2) - ctrl+h para que no quede muy cerca del anterior circle si es que aceptaste lo anterior
  47. 03:58:701 (1,2,3,4,5,6,7,8) - demasiado exagerado de nuevo, ademas que el espaciado no es constante, la distancia no deja ver la simetria que existe entre ellos ademas, sugerencia screen: el espaciado es x2,0 mucho mas razonable que x3,0
  48. 04:31:444 (1,2) - si dejas un espaciado mayor con el anterior combo el antijump seria mas divertido, ahora solo es molesto

    ok aca viene el extra, si estas demasiado flojo para hacer cambios de soundset tambien puedes agregar un custom soft-hitwhistle con el archivo normal-hitnormal.wav del skin default, para ahorrar algo de trabajo, yo podria hacer los cambios de soundset si estas de acuerdo tambien
    algo mas es que no me agrada mucho las zonas que usaste solo normal soundset, no son partes relativamente destacables de la cancion, aunque creo que todo el mapa sonaria mejor si solo estuviera en normal soundset o con soft y unos cuantos cambios de normal soundset como sugeri mas arriba, algunos saltos no estan del todo bien (por el espaciado inconicstente y simetria extraña, los anti-jumps pasan, pero lo que mas me molesto fueron esos streams y sliders espaciados que me hicieron perder todas las veces que jugue el mapa en esas mismas partes vi que those te dijo: what is this? pero a mi me gusta siempre dar una opinion y una pequeña sugerencia de como podria ser mejor
    me gustaria que quotees esto para ver que aceptas, que rechazas y porque lo estas rechazando, de nuevo me gustaria ayudar en lo que pueda (los cambios de soundset dejamelos D: )
    eso es todo
Topic Starter
Mercurial
Debería darte 2 kd, pero no se puede, puto sistema de mierda.
jossieP
no problem
como exprese en mi queue una vez, me basta con que el mapa sea mejor cada vez
edit: cualquier cosa hablame que estoy ocioso D:
Topic Starter
Mercurial

ikari_kyon wrote:

y bueno, me dijiste: DAME MI MOD!
aca ↓

- Agrega Shiirn a los tag? ok no te voy a joder con eso xD ni vi bien el map de sh**rn Qué rompe bolas son todos.

[Burning Trance]

  1. 00:00:073 (1) - finish en lugar de whistle y ↓
  2. 00:00:587 (4) - no whistle Meh
  3. 00:00:930 (6) - move los whistle del repeat y del final al cuerpo del slider, da un efecto bastante interesante, aunque me gustaria que esta parte tenga unos sliders largos como muchos que pusiste mas adelante Meh
  4. 00:02:815 (1) - no whistle, dejame explicarte, los whistle al final de 00:01:444 (1,2) - estan siguiendo ese sonido de la cancion, aca lo rompes Meh
  5. 00:03:158 (3) - whistle, ver explicacion de arriba ↑ Meh
  6. 00:03:501 (5) - no whistle Meh
  7. 00:03:844 (1) - whistle Meh
  8. 00:06:930 (1,2) - se me olvidaba, podrias hacer este slider que has usado mucho con un solo punto blanco?, se siente mejor al jugarlo, ademas no esta del todo simetrico Meh
    SPOILER

    y no no baje el map de vuelta xD
  9. 00:08:301 (1) - no whistle Meh
  10. 00:08:644 (3) - whistle al inicio del slider, no al final Meh
  11. 00:08:644 (3,4) - oportunidad de blankear Dejé solamente un slider y coloqué un circle en el principio del slider, solamente para joder.
    SPOILER

    ves como el slider apenas roza el aproach circle? esa es la tecnica basica para blankear
  12. 00:09:330 (5) - whistle al inicio del slider Meh
  13. 00:10:015 (1,3) - aca te sugeriria colocar claps para ir rompiendo el whislteing, pero si prefieres usa whistle en estos dos Meh
  14. 00:11:044 (1) - me harias un favor? agrega un normal soundset al 100% de volumen, agrega un gran finish a este circle, luego vuelve al soft 60% en el siguiente slider Suena medio mal, pero después veo qué hago.
  15. 00:12:244 (9,10) - en serio proba cambiar el soundset al normal, a un 60% aca Meh
  16. 00:13:615 (9,11) - ↑ nueve y once ojo, el 10 debe ser en soft soundset Meh
  17. 00:16:015 (5) - los 2 anteriores sliders comenzaban desde arriba, que tal un ctrl+r? Meh
  18. 00:16:530 (1) - al principio del slider proba el normal soundset tambien, creo que te das cuenta adonde quiero llegar No, la verdad que ni idea.
  19. 00:20:044 (5) - muevelo abajo de todo? se ve mas malo xD Meh
  20. 00:21:501 (5) - lo mismo de 3 sugerencias arriba Meh
  21. 00:22:015 - un circle al medio del playfield con nuevo combo, finish y en normal soundset al 100%? pruebalo porfa D; Meh
  22. 00:27:501 (1,2,3,4,1,2,3,4,5,6,7,8,1) - deja el normal soundset hasta el inicio de 00:31:615 (1) - (o bajale al 60% como prefieras) cambia a soft en los repeat Meh
  23. 00:31:958 (2) - normal soundset Meh
  24. 00:32:301 (1) - normal soundset al inicio de este, los clap al inicio de los demas sliders no me suenan bien Meh
  25. 00:32:473 (2,4) - ctrl+r por favor, esto me hace perder el combo y no se entiende nada, me gustaria que me muestres un test-play tuyo de esto pero no en ctb que supongo que sera "divertido" pero como no juego eso... mi deber es ver que es interesante en el modo para el que fue hecho el map Meh
  26. 00:32:987 (1) - un gran finish normal soundset Meh
  27. 00:45:330 (1,2,3,4) - nazi? literalmente Lo dejé como estaba, mayormente no sigo los "NAZI" mods, además, me gusta así como está, no reason.
  28. 00:46:701 (1,2,3,4,5,6,7,8) - ctrl+h y ctrl+j por favor, (1) esta demasiado cerca del anterior combo Meh
  29. 00:54:930 (1) - finish al inicio del slider Meh
  30. 01:00:073 (4) - clap al finak de este slider, para no dejar tan roto el doble clap que tenias antes Meh
  31. 01:04:530 (1,2) - clap al final de estos dos, luego de (2) queda un triple clap interesante Meh
  32. 01:05:901 ~ y no hay mas claps >: Meh
  33. 01:11:215 (1,2,3,4,5,6) - checa el orden de los numeros: Meh
  34. 01:20:815 (8) - colocalo mejor entre (1) y (4) Meh
  35. 01:23:730 (1,2,3,4,5,6,7,8) - la formacion hasta (3) esta bien, forma un buen triangulo, pero luego el spacing queda demasiado diferente, es bastante confuso, unos combos tal vez ayudaria a leer este combo algo mejor, agrega combo en (4) y en (6), de esta manera tendras primero de (1) a (3) una formacion triangular, despues 2 circles simetricos de un lado a otro y de nuevo una formacion triangular, sera mas leible si tienen diferente color, en lugar uno solo, se que siempre digo a la mierda los new combo, pero me gustaria que este patron tenga diferentes colores, ya sabes para poder leerlo mas facilmente. Meh
  36. 01:26:473 (1,2) - un circle al centro del playfield en 01:26:987, ctrl+h y ctrl+j para (2), quedando algo asi Meh
  37. 01:36:073 (1) - mejora el blanket con el anterior (4)? Meh
  38. 01:37:444 (1,2,3,4,5,6,7) - ok voy a ser serio aca, =_= que es esto, cada vez que juego esta parte pierdo el combo, no se quien puede sentir jugable dar 6 hits y luego parar en un slider a x1.75 en 1/4 se que no es overmaped pero ese maldito (6) es simplemente jodido, jugue esta parte como 5 veces y lo mismo siempre D; preferiria que borraras (6) y empezaras el slider aca, o tal vez hacer algo asi Meh
    ah y un finish al final de 01:38:644 (6) Meh
  39. 02:10:358 (1,2,3,4,5,1,2,3,4,5) - otra vez T_T Meh
  40. 02:17:215 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - normal soundset? Meh
  41. 02:22:015 (1,2,3,4) - se ve maz razonable que en el patron anterior que tenias, tal vez algo asi en el patron anterior seria genial Gracias.
  42. 02:49:958 (4) - clap? Meh
  43. 03:05:215 (1,2,3,4,5,1,2,3,4) - 4 circles y termina en slider, mejor pero el espacio es demasiado a mi gusto, parece un 1/2 en lugar de 1/4
  44. 03:26:816 (1,2,3,4,5,6,7,8,9,10) -
    1.- x3,23 de spacing es tremendamente exagerado
    2.- no creo que podas darle a todo el combo, sin ofender (en modo standard claro)
    3.- el spacing varia demasiado entre cada nota
    4.- el volumen de la musica esta aumentando cada vez, tal vez un patron mas o menos asi quedaria mejor con el cambio de volumen o tal vez volteado verticalmente para que no quede cubierto por el anterior slider
    aunque mi sugerencia tiende tambien a tener un espaciado mas alto cada vez, la simetria deja a la imaginacion del player como va la cosa Lo dejaré tal cual está, el hecho de que YO no pueda hacerle FC, no quiere decir que otra persona tampoco pueda, los mapas se crean para ser divertidos y difíciles, no fáciles y aburridos, por ende, se queda así, con respecto al sonido, meh, si hay más mods sobre eso, lo voy a pensar.
  45. 03:39:501 (1,2,1,2) - bien aunque me entretendria algo mas lejos ambos patrones (1,2), tal vez de un lado a otro de la pantalla, luego mover (2) al inicio del slider (1) (en cada combo), screen algo asi dejaria el clickar (2) un salto mas genial al siguiente slider (1) Meh. algo así.
  46. 03:42:244 (1,2,1,2) - ctrl+h para que no quede muy cerca del anterior circle si es que aceptaste lo anterior Nope, se ve bien así.
  47. 03:58:701 (1,2,3,4,5,6,7,8) - demasiado exagerado de nuevo, ademas que el espaciado no es constante, la distancia no deja ver la simetria que existe entre ellos ademas, sugerencia screen: el espaciado es x2,0 mucho mas razonable que x3,0 Hice algo así como vos querías, pero con más spacing.
  48. 04:31:444 (1,2) - si dejas un espaciado mayor con el anterior combo el antijump seria mas divertido, ahora solo es molesto Meh

    ok aca viene el extra, si estas demasiado flojo para hacer cambios de soundset tambien puedes agregar un custom soft-hitwhistle con el archivo normal-hitnormal.wav del skin default, para ahorrar algo de trabajo, yo podria hacer los cambios de soundset si estas de acuerdo tambien
    algo mas es que no me agrada mucho las zonas que usaste solo normal soundset, no son partes relativamente destacables de la cancion, aunque creo que todo el mapa sonaria mejor si solo estuviera en normal soundset o con soft y unos cuantos cambios de normal soundset como sugeri mas arriba, algunos saltos no estan del todo bien (por el espaciado inconicstente y simetria extraña, los anti-jumps pasan, pero lo que mas me molesto fueron esos streams y sliders espaciados que me hicieron perder todas las veces que jugue el mapa en esas mismas partes vi que those te dijo: what is this? pero a mi me gusta siempre dar una opinion y una pequeña sugerencia de como podria ser mejor
    me gustaria que quotees esto para ver que aceptas, que rechazas y porque lo estas rechazando, de nuevo me gustaria ayudar en lo que pueda (los cambios de soundset dejamelos D: )
    eso es todo

Vemos. Ahí tenés tu quote.
Regou
Oh Oh Oh Oh A A A A A A A A ~~~
Star.
TicClick
  1. 00:22:015 (1) - make it 60% and change sampleset to soft
  2. 00:27:501 (1) - -15% sounds better, I think
  3. 00:32:987 (1) - add finish?
  4. 00:53:558 - too loud! Also, finish to 00:54:930 (1)
  5. 01:04:530 (1) - add clap to its end
  6. 01:10:701 (8) - add finish (soft)
    Eh, it lacks hitsounds in some moments.
  7. 01:49:787 (1) - add something like finish, and try not to skip it in future
  8. 03:00:415 (8) - ^
That's all I can say about things that need to be fixed, now let me post some lines about improving your map.

First of all, gaps. It happens lots of times: I'm playing, smashing notes and stuff, but then boom! You skipped note(s), like here: 00:43:273 (10,1,2,1). It breaks everything for me and I'd prefer play without any kind of delays in the middle of gameplay.

The second thing is imbalance. You mix good, awesome parts with something bad-playing (like these gaps or 2x spacing change, 1.5 to 0.8: 02:27:501 (3,1) and some other moments) or bad-looking (00:18:415 (2,3,4,5,6,7,8) looks just inaccurate).

The third thing is hitsounding. You might want to re-listen to first "Solar" and take some sounds out of there or create your hitsound patters. I recommend you to do it, because most of notes are just normal hits (yes, I know it sounds dumb, but I'm talking about lack of proper hitsounding).

And the last thing is style and lack of patterns. I don't know what I'm supposed to say about it, but.. oh. Take a look at another approval maps (140 ~ 200 BPM), check some usual ranked mid-speed maps (200- BPM again) etc. I don't wanna hurt you, but you need more work on it. Maybe you should map a track or two and rank them before getting this approved, so you can improve it.

I don't seem to be helpful for you, my usual task is to find actual errors and mistakes. Sorry for that.
kanpakyin
As per your request:

[Burning Trance]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. HP +1?
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:00:758 (5) - I would move this 1 or 2 grid down for making 00:00:073 (1,2,3,4,5) - more smooth.
    2. 00:32:301 (1,2,3,4) - Would you make the spacing consistent here?It is obvious that the spacing between (1.2) and (2.3)- are inconsistent.
    3. 00:57:673 (1,2,3,4,5,6,7,8) - I think the arrangement of this pattern is a bit messy.I would make a symmetry here if I were you but well, up to you.
    4. 01:22:358 (1,2,3,4) - I have seen this pattern several time in this map.I highly suggest changing this pattern and then create a new pattern to make it more interesting during gameplay.
    5. 01:26:473 (1,2,3) - (Design)How about place it like this?
    6. 02:00:073 (4,5,1) - Inconsistent spacing between (5)- and (1)- .Were you make it on purpose.Please fix it for a better gameplay If you make it unintentional.
    7. 02:11:730 (5) - It should moves 2 grid left to align with the stream.
    8. 03:49:787 (1,2,1) - This 1/4 jump is too far compare to the whole difficulty.I would reduce the spacing if I were you.
    9. 03:57:673 (2) - How about increasing the spacing like 03:57:673 (2,3) - ?
    10. 04:37:101 (1,2,3,4,5,6,7,8) - Same as 01:22:358.
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:12:244 (9,10) - Change the notes to normal hitsound and then back to soft hitsound at 00:12:501 - to fit with music.
    2. 00:13:615 (9) , 00:13:787 (11) - ^Same.Please don't change the hitsound on 00:13:701 (10) - if you do it. (I won't list this out.Please check thought the diff.)
    3. 00:27:501 (x) - change to normal hitsoounds?
    4. 01:05:901 - 01:15:501 - Why you didn't put any hitsound there.I feel really empty, at least put some clap on it.
Kiddo-Kun
Hai~ Sorry I took so long.

[Burning Trance]
* Keep in mind that modding Approved maps are...
* HP Drain +1 please. It's way too low for an approval map.

• 00:10:015 (1,3) - Replace these claps for whistles. They stand out in a very unattractive way.
• 02:05:387 (4) - This note is in a pretty frustrating and awkward position. Please move it.
• 02:10:701 (4) - New combo on this note. It's just consistent with 02:11:044 (1) - and 02:11:387 (1) -
• 02:22:701 (1) - Add a finish to this note.
• 02:22:701 (1,4,8) - It would match the music better if you deleted these notes. They seem pretty redundant to me.
• 02:36:415 (1,2,3,4,5,6,7,8) - These anti-jumps seem really out of place and random. Space them out please.
• 02:54:244 (1,2,3,4,5,6,7,8) - ^ Again, these play horribly
• 04:16:015 (5) - This is in an awkward position as well. It's rather frustrating to hit.
Banana
Hi~ Banana here from my queue

and here are my suggestions:

00:04:873 (4) - you use repeat slider here, and i think 1/1 slider used in a 5-star level is a little boring, another reason is, sound at 00:05:558 is not continuous with 00:05:215
00:06:415 (3) - this slider can moved to 00:06:587, and it can goes well with the piano in the music
00:09:330 (6) - to me, attantion is focused on this note due to the short break, and the piano is coming at 00:10:358 (2), thus i feel it a bit empty after this slider how about add a circle at 00:09:844 and stack with 00:10:015 (1)?
00:11:730 (4,5,6,7,8) - if you make this stream curve more, it will be nice
00:12:244 (9,10,1) - you stack this three notes, when 00:12:244 (9,10) have the same drum sound, and i prefer to just stack this two circle
00:34:701 (2) - i think here can be a jump
00:36:244 (2) - another repeat slider that i think can be splited
00:37:101 (5) - you NC every long white tick and here isn't NC
00:38:815 - to suit the vocal: http://puu.sh/urgb as you do 00:41:901
01:08:644 (2) - i think NC should at here
02:05:387 (4) - this circle was not showed up in past similiar part like02:01:958 (4,5,1), and it placed at a hidden point, which i think is not reasonable
03:02:473 (1,2,3,4,5,6,7) - this music is not fully expressed by just use jumping circles, i think you can substantial parts using only circles or sliders by make some change
Shohei Ohtani
The long awaited mod that might only be slightly mediocre.

THE DIFF:
You could probably be a bit more consistent with your claps on 2 and 4 :>. For the stuff that already has clapping, don't change that, but for the parts without claps/hitsounds, do that~.
Tick Rate 2?
00:37:101 (5) - Not the most kawaii of sliders
00:37:787 (7) - ^
01:13:273 (2,3,4,5,1,2) - Make this more symmetrical so it's more kawaii~
04:10:701 (2) - Add clap. I know I made a general comment above, but this was the most notable for me :>

Pretty cool stuff
Leorda
OMG.....

[Burning Trance]
00:37:101 (5) - New combo?
00:42:587 (8) - ^
02:07:444 (5) - Make a same shape of slider as 02:06:930 (4)?
02:10:701 (4) - New combo?
02:19:958 (1,2,3,4,5,6,7,8) - Make a pattern like this one? http://osu.ppy.sh/ss/316284
03:14:130 (5) - It doesn't seems a parallel slider like that....
03:59:902 (8,1) - An evil jump.....


ittekimasu!
Topic Starter
Mercurial
Thank y'all...

3 MAT's mods in the same page and nothing... orz.
jossieP
I know that feeling bro
Aurele
Here's my mod from my one week modding queue. (Y)
Just to say, maybe on my mod, some thing might be already fixed. I couldn't update it because I was Camping-ing and there's no internet.
Such a long clap mod... ._.

BURNING MAAAAAAAAAAAAAAAN.~

- American Dad.

[Burning Trance]

  1. 00:01:101 - Whistle? It sound just a bit better. (;
  2. 00:04:530 - Move to x:152. It will be in the same x: axis as 00:03:844
  3. 00:05:901 - Whistle
  4. 00:06:587 - Whistle
  5. 00:06:758 - Add a circle @x:103 y:128 + whistle.
  6. 00:35:558 - Clap? Because it sounds good. ~o~ ~o o~ \o/ -o- (That's a dancing-smiley, kk?)
  7. 00:41:044 - ^
  8. 00:46:530 - ^
  9. 00:52:015 - ^
  10. 01:00:244 - ^ no, no. Its just to keep consistency with 00:55:958 / 00:57:330 .
  11. 01:04:873 - LOLOLOLOO. Add a clap here sir.
  12. 01:19:444 - Clap. Same as 00:35:558 and below. ~o~ ~o o~ \o/ -o-
  13. 01:24:929 - ^
  14. 01:30:415 - ^
  15. 01:35:901 - ^
  16. 01:59:730 - Ugh, one grid at the right. It will be placed at the same axis as 01:59:215 / 02:00:073
  17. 02:25:273 - Clap. You know what I mean now? ~o~ ~o o~ \o/ -o-
  18. 02:30:758 - ^
  19. 02:36:244 - ^
  20. 02:41:730 - ^
  21. This one can be ignored. But try it at least. 02:44:473 - Clap.
  22. 02:49:958 - Clap. To keep the consistency with 02:45:673 / 02:47:044
  23. 02:55:444 - Clap ._.
  24. 03:09:158 - Clap ~o~ ~o o~ \o/ -o-
  25. 03:14:644 - ^
  26. 03:20:130 - ^
  27. 03:25:615 - ^
  28. 03:53:044 - ^
  29. 03:58:530 - ^
  30. 04:04:015 - ^
  31. 04:09:501 - ^
  32. 04:22:358 - Clap. Same as 01:04:873
  33. "This one can be ignored. But try it at least."04:34:187 - Clap. Same as 02:44:473
  34. 04:36:930 - Clap ~o~ ~o o~ \o/ -o-
  35. 04:42:415 - ^
  36. 04:47:901 - ^
  37. 04:53:387 - ^

WOOT !

Star~ Good luck !
Sync
[Burning Trance]
-- HP 6? It's an Insane. Raise it to 7.

00:39:673 (1,2) - The new combo should start on (2) to be consistent and it makes more sense etc etc blah blah blah combos are based off the music and signify a change elsgfhdfsgljdgf. Combos aren't based off patterns (most of the time)
00:41:044 (1,2) - ^
01:03:844 (1) - ww get rid of this combo spam
01:08:473 (1,2) - Switch these combos around
01:11:215 (1,2) - ^
01:13:958 (1,2) - ^
01:24:244 (1) - get rid of this combo spam; it's only hurting the drain which is too low in the first place
01:24:586 (1) - ^
01:31:958 (1,2,3,4,5) - What's with the anti-jumps here? They're incredibly random and don't really play well. I mean, there's nothing in the music that would even call for it. At least spread them out a bit more -- they're killing movement
02:04:187 (2) - These repeat sliders come out of nowhere... You should stick to having 2 beats at those parts instead of triplets or else it doesn't really fit/feels overmapped.
02:08:301 (3) - ^
02:09:673 (3) - This slider deeeefinitely doesn't fit. You should do something along the lines of this: http://puu.sh/x62X
02:32:130 (4) - Add a hit circle here. Why did you stop the beat?
02:36:415 (1) - These are just unnecessary... Straight patterns of hit-circles are hard enough but they're anti-jumps and considering that there is a massive jump between the two patterns you're just asking for a miss here.
02:43:958 (1) - This is waaaaaay too hard to hit. Make the gap more narrow.
02:51:330 (4) - Add a note here like you did before
02:52:701 (4) - ^
02:54:244 (1,2,3,4,5,6,7,8) - Just like before. Noooooooooo.
04:04:358 (2,3,4,5,6,7,8) - ^
04:25:959 (1,2) - Combo should start on two for reasons stated previously
04:28:701 (1,2) - ^
04:37:101 (1,2,3,4,5,6,7,8) - Nooooooooooooooooooooooooo
04:55:615 (1) - Too big of a slider-jump; it's hard as hell to play. Reduce the gap. Well, you might be able to get away with this one because you're using a slider at the end of each line thing... Do as you wish

Good luck (sorry for taking so long)
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