fix some this round ;D
thanks~
Download: ALiCE'S EMOTiON - LUNA (Frostmourne) [0OoMickeyoO0's Hard].osu
thanks~
Download: ALiCE'S EMOTiON - LUNA (Frostmourne) [0OoMickeyoO0's Hard].osu
Thank you for modding !popner wrote:
Hi ~ Mod request from My Queue.
Just suggestions:
[General]
Inconsistency in Kiai Times:
- [0OoMickeyoO0's Hard] :
Kiai #1: Starts on 00:54:159, ends on 01:18:429
Kiai #2: Starts on 02:01:575, ends on 02:23:064
Kiai #3: Starts on 02:23:148, ends on 02:44:721
Kiai #4: Starts on 02:55:507, ends on 03:30:564
- [Lunatic] :
Kiai #1: Starts on 00:54:159, ends on 01:18:429
Kiai #2: Starts on 02:01:575, ends on 02:23:064
Kiai #3: Starts on 02:23:148, ends on 02:44:721
Kiai #4: Starts on 02:55:507, ends on 03:30:564
- [Normal] :
Kiai #1: Starts on 00:54:159, ends on 01:18:429
Kiai #2: Starts on 02:01:575, ends on 02:44:721
Kiai #3: Starts on 02:55:507, ends on 03:30:564
[Normal]
01:40:086 - useless timing point
00:58:204 (1) - too close to previous spinner for Normal and the easiest diff. fixed
02:59:552 (1) - ^ fixed
[Lunatic]
01:29:300 - useless timing point
01:40:086 - ^
01:56:182 - ^
02:00:901 - ^
removed all
AR-1? It will be very hard diff if use AR 8 in this diff because of many jumps in this diff
02:17:755 (1) - put it at the center of other notes? I'm not sure is this center enough but fixed
02:21:968 (1) - too close to previous spinner sry but sound start here :<
That's all I can find. GL~
Thank you for modding and star !Pereira006 wrote:
hello
IMO -> my opinion
[Normal]
00:37:305 (5) - put line center ? like this http://puu.sh/npLW Fixed !
00:37:979 (1) - remove new combo and at 00:40:002 (2) - put new combo and at 00:41:350 (1) - remove new combo look better combo IMO ok ! fixed!
01:10:339 (1) - remove new combo look better imo because you did before at 01:07:642 (3) nope , I add new combo because of the accent from vocal
01:57:530 (1) - remove new combo and at 01:58:878 (3) - put new combo look better because the (3) the lyrics is change imofixed !
stuff cool
[0OoMickeyoO0's Hard]
00:19:946 (3,4,5,6,7,8) - imo this stream with spacing 0.20x is not good and read bad because overlaps is strong here try spacing 0.06x like you did at 01:27:361 (3,4,5,6,7,8) they are read very well. So change spacing 0.06x ? is better gameplay if you change you need fix spacing at 00:20:451 (1,2,3)
stuff armazing
[Lunatic]
fine play for me
that all i think pleasse some mod you can't understand my eng is suck pleasse ask me in-game i will explain better
good luck and bye bye
Thank youPereira006 wrote:
[0OoMickeyoO0's Hard]
00:19:946 (3,4,5,6,7,8) - imo this stream with spacing 0.20x is not good and read bad because overlaps is strong here try spacing 0.06x like you did at 01:27:361 (3,4,5,6,7,8) they are read very well. So change spacing 0.06x ? is better gameplay if you change you need fix spacing at 00:20:451 (1,2,3) Fixed
stuff armazing
Thank you for modding and star ! Niva sama , Your modding is useful same as always sorry for didn't change many good point in LunaticNiva wrote:
Hi Frostmourne~
Random mod this time (:
[General]
-> In the .mp3's metadata, I can see "Overture | KANA" in the album field. If that "KANA" is related to the song, add it to tags? added
-> Also, (optional) it's quite obvious Luna = Moon, perhaps add "moon" to tags xD
added same
[Normal]Mod for [Lunatic] diff ><
- 00:08:316 (1) - It will sound much better to end this spinner on 00:09:665 and start your mapping on 00:10:507 (with a 1/2 silder). This way, it follows the drum'n'bass better~ Fixed
- 00:11:013 (1) - Hmm, not sure whether the extra whistle is required here, because you don't use an extra whistle on 00:21:800 (5) before rest part there is low volume but at the start is heavy volume
- 00:19:103 (1) - Minor stuff, but move the midpoint one grid down and the endpoint one grid right to encircle (4) better fixed
- 00:21:462 (4,5) - (optional) I think (4)'s position is a bit awkward, it's not stacked with (1) but it kinda overlaps it... I think it's better to keep this part flowing like this: it's really better fixed!
- 00:42:024 (3) - Hmm, curve this more carefully, so it doesn't touch 00:40:002 (2)? fixed it with My best intention :O
- 00:43:710 (2) - (optional) How about curving this encircling 00:44:721 (3)? It greatly increases the flow of this part, especially with (1)! Fixed !
- 00:50:114 (3) - You don't need a whistle here. It would be much wiser to continue your previous 2/1 whistling pattern, instead of forcing a 1/1 one - the song doesn't get anywhere close to hectic on this part I see your intention but It probably be good to force it because I mix it following bass in the song and using it same as Lunatic diff
- 00:54:496 (1) - I don't think there's something to follow here... It would be much better to put the spinner 1/4 (or 1/8) after your previous note (it fits the vocal better this way) ok! same as Mickey diff. I put it 1/4 cuz it's appropriate for easiest diff
- 01:06:294 (1,2,3) - (optional) This part feels a bit patternless imo, especially with all those straight sliders. Perhaps try this? Might look a quite random, but it improves your flow and pattern usage here: Thanks! but I think it's fine
- 01:26:856 (1,2,3,4) - (optional) Also with patterning here, actually you can form a diamond pattern here by dragging (1) lower and adjust the rest xD Fixed but.. it doesn't look like a diamond maybe xD
- 01:33:260 (6,1) - Something bugs me about the S:C2 usage here. I think it would be better if the S:C2 is placed on (6) instead, personally I don't think the hitsound should be too intense on (1) Oh my mistake :< fixed !
- 01:40:086 - Unrequired inherit section, remove it? ._. copied from Mickey's diff and didn't remove it ^^"
- 01:44:047 (6) - Based on your previous sliders arrangement, it would be better to continue using 3/2 repeating slider here followed by a note 1/1 after - suddenly changing rhythm sounds weird o.o Fixed
- 02:00:226 (4) - (optional) Curve this slider to create more flow here? (even it flows good with your next (1)!) ok , better !
- 02:01:912 (1) - Why don't you end this spinner 1/1 later, as you did on 02:55:844 (1)? xD Fixed
- 02:08:991 (5,6) - Alter these two into a single slider? Sounds much better with those sliderticks (: agree :3
- 02:11:013 (3) - (optional) Not sure if this overlap is required, this overlap still exists in play mode even with your current approach rate. Plays fine, though ok it's fine xD
- 02:15:395 (2,3,4) - Hmm, move (4) upward so (2,3,4) will form a triangle? Will look neater before the spinner imo. Also, something like this would also work here: good pattern ! fixed
- 02:28:541 (1) - Add a S:C2 on 02:28:278? It's like missing something without one there imo... it's fine :O
- 02:40:002 (2) - (optional) Move this circle 1/2 earlier, and add whistle to it? I personally feel the rhythm you did on 02:36:631 (5) shouldn't be discontinued... ok and I fixed after that about combo too !
- 02:54:159 (1) - Sounds much better if you switch the claps on slider's start and repeat to whistle - just follow the drum'n'bass here~ I make it same as lunatic it claps only this part
- 03:14:384 (1,2) - Unstack? Flows better if not stacked imo unstacked but it doesn't flow enough imo but it's ok !
- 03:18:766 (4,1,2,3) - (optional) I'm not really sure about the pattern you want to generate here... They aren't forming an arc either. Perhaps arrange these four in a zig-zag formation? there is no pattern here but good while playing xD
- 03:29:215 (x) - I still can hear a note here coming from the song... Perhaps add a circle here and start the spinner 1/4 after (as my suggestion on 00:08:316 (1))? ok
Sorry for the delay :3
[Lunatic]
-> Hmm, I don't think you need a HP Drain this low... Increase it a bit? Increased by 1(I'm modding this based on your old Lunatic btw)
- 00:08:316 (1) - Add whistle here? I know some players might not notice it, but default soft-hitwhistle blends very well here :3 that's very little point but it full fills enough fixed !
- 00:17:923 (6,1,2,3,4,5) - Hmm, I don't quite get this stream's pattern... Create an arc with wider angle here? it's fine
- 00:35:114 (2) - (optional) I think you can play around with flow more in this 3/2 slider, sudden straight slider breaks the flow here imo (even simple slider wave would do enough already) It's fine , but I edit this straight to act slider
- 00:42:024 (3,4) - Hmm, is it intentional to curve these two not in symmetry? Plays fine though, but it's quite easy to notice... fixed a little
- 00:43:373 (1,2,3,4) - (optional) I prefer to create a manual-stack here (as Mickey did in his diff), it fits this part's atmosphere much more instead of extreme corner jumps like this it's ok since I made them symmetrical already :O
- 00:50:957 (1,3) - Again, same as Mickey's diff here - I don't think suddenly goes hectic after 2/1 plays good, it's better to use 1/1 first (by deleting these two) to let players adjust their mind before the hectic part comes My notes follow the beats , sorry :O
- 00:52:642 (5,1,2,3,4) - Circles' arrangement in this part is very random - I suggest to create accelerated spacing here instead: fixed !
- 00:55:844 (3) - Hmm, this is very tricky indeed. I think it would be more intuitive to combine (2,3) as a 1/2 slider facing upward, so the jump will be more readable sry ,but I think it has a good flow in this jump and very fun when jumped here
- 01:00:564 (4) - Minor stuff, but two grids right for the endpoint to encircle (2) better (unless it's intentional, but I doubt it ><) oh I want this to stack with 00:58:710 (3) -
- 01:04:946 (1,2,3) - (optional) A jump like this would be good imo: it's fine
- 01:10:676 (2,4) - Actually they will look much better if you curve (2) downward and (4) upward instead, as they will look antagonistic - it's up to you, though~ it's fine
- 01:11:687 (1) - If you do ^, to avoid overlap you can just curve this encircle (4)'s path from the outside
- 01:21:800 (3,4) - Not perfectly stacked... Barely noticeable, though fixed!
- 01:24:665 (1,2,3,4,5,6,7) - Would be better if this stream is made curvier, and the most important part, CTRL+J the (7) as it will continue the stream's flow direction: curved more :O
- 01:28:541 (1,2,3) - They aren't following anything - perhaps delete (1,2)? it follows game-playing from last 3 streams imo :O
- 01:34:609 (1) - Actually it's good to use finish after a change of drum'n'bass sequence, but it's optional based on music , I think adding finish here feels weird for me
- 01:47:586 (3) - (optional) Place it more to the bottom-right? Would be nice, especially if this slider's end stacked to 01:45:395 (1)'s start It's fine
- 01:49:777 (4,5,6) - This triple would sound useless without any hitsound - I suggest to add whistle on (6) added !
- 01:50:620 (2) - If you do ^, add whistle on this slider's start as well, to let the whistle sounds consistent added too
- 01:58:373 (1,3) - Same as 00:50:957 (1,3) Fine :O
- 02:00:985 (1) - (optional) CTRL+R this slider? It will form a fancy jump :3 changed to slider
- 02:11:013 (1) - Hmm, about this slider, it plays fine, but it could be tidier. Perhaps create an elbow slider here? nope
- 02:11:687 (2) - If you do ^, copy-paste that slider here as well to form a bracket pattern (that's why elbow sliders are essential here)
- 02:13:878 (2,1) - Is it intentional to make the distance from (2)'s end to (1) this close? It plays fine, but moving (2) further isn't that hard... my bad xD fixed !
- 02:16:575 (1,2,3,4,5,6,7,1) - For this pattern, it's best to turn off your distance snap and let (1)'s approachcircle guide you to make it tidier: that will be really hard jump imo :O
- 02:22:811 (7) - Would be nice if the clap started from here, so players won't get too shocked by that sudden whistle + finish (: added
- 02:25:507 (3) - (optional) Eh... Not sure if you need to shape this silder like this, I'd rather alter the first red waypoint into a bezier one and curve this slider's first half inward at corner of the slider , It follows the guitar sound I think
- 02:33:682 (1,2,3,4,5) - After what you do to your previous patterns, I think it would be much better to arrange these five encircling 02:33:092 (6) to keep up with the flow fixed !
- 02:52:305 (1,3) - Again, same as Same as 00:50:957 (1,3) same o.o
- 02:55:170 (6) - The stream should start from here - you can just simply stack this above (7) and add a note 1/4 after here, though Thank you but I think it's ok while playing >.<
- 03:03:260 (3) - Is it intentional to form an unbalanced triangle here? It would be much better if (1,2,3)'s distance set to be equal - don't worry, it won't overlap with your (2) due to your fast approach rate (: :) fixed !
- 03:18:428 (1,2,3) - (optional) Would be nice to form this kind of jump here: I think my slider and note in from 2 and 3 follow vocal and very fit to me
- 03:27:866 (1,2,3,4,5,6) - Why these six's placement isn't symmetrical? Fine to play, but it's not that hard to make them symmetrical with distance snap on... oh.. I copied from last part and I think it's ok even it's not symmetrical
Good luck Frostmourne~
thx~Byakugan249 wrote:
0OoMickeyoO0's Hard:
00:44:721 (2,3,4) - same as 00:37:979 on normal. only add finish here 00:48:766 (1) -
01:27:361 (3,4,5,6,7,8) - to make this easier, replace all this for 1/4 kick slider? ok!
01:44:721 (5) - maybe a NC here because it follows instrumental? ah, no ;w;
02:25:676 - add a circle to follow the guitar? no too ;w;
Thank you for modding and star so much !!Byakugan249 wrote:
Alright lets see what I can find.
General:
CLEAR!
Normal:
00:12:361 (4,5) - to follow the instrumental accurately, do this or to make it easier make (5) repeat once. you can use this as a reference if you ignore this. in other words you can do something similar to this did something similar to this
00:16:743 (1) - replace this for a 1/2 slider to follow instrumental? ok it really follows !
00:18:260 - add a circle? same reason as above. It's hard for beginner I think
00:37:979 (3) - I think adding a finish here would sound nice but at the same time, reduce the volume if you do so. I think half of 80% should be fine, or 40% if you don't know. if you do this, add another green line to go back to the default volume which is 80%.
00:46:069 (1) - ^ I know that is 40 -..-'' ok ! , this part should be 40 %
01:04:946 (4,1) - I think (4) should be a NC because of new lyrucs. yes (3) follows "o" while (4) follows "to" but at the same time the tone of the voice raises. Remove the NC for (1) if you follow the NC for (4) as the vocals are still going. fixed
01:21:125 (4,1) - hmm try this? i think this follows the instrumental accurately. again you can use this as a reference if you ignore what i did there. It's fine imo
02:00:226 (2,3) - maybe to make this easier, remove (3) and add a repeat on (2)? oOh ! I haven't thought that fixed
02:01:743 (1) - this spinner should end till 02:04:440 to follow the long pause fixed but I think 02:04:271 would be better
02:11:013 (3) - the repeat arrow looks slightly so to make it easier, remove the repeat and add a circle at 02:12:361. I think it follows the vocal much , it's fine
02:17:923 (1,1) - this spinner should end at 02:22:811 is and also replace (1) for a circle at 02:22:148 to follow the guitar. it's sudden for me. I think spin end my point follow sound though
03:00:564 (2) - replace the whistle for a finish to match the vocals. I think it's good but sorry I don't like finish too much :<
Lunatic:
00:16:069 (5,6) - how about extending the jump like this to make it fun and challenging? It's good but I don't like twice jump like this. I like jumping by full stacking :O
00:44:721 (2,3,4) - same as hard. It's fine since I want player to prepare for next jump
01:21:125 (1) - ooh just make it a wave slider. the end just ruins the look of this slider because IMO it looks ugly. LOL ! but I think it follows the vocal though also I feel better gameplay when I make this one
01:56:182 (1) - remove the finish because it doesnt fit with the drums. if you ignore this, then reduce the volume of the finish. I suggest 40% as it's not that loud and it matches with the cymbals IMO fixed but used 45% instead also fixed on other part and diff
02:50:114 (1) - ^ ^
03:08:485 (3) - move this to the right for an anti-triangle jump? nope I follow this slider 03:07:811 (5) - for encirclement
03:20:788 (3,4) - same as 00:16:069 same
this is the best I can do. i was expecting a touhou eurobeat map from you but to me this doesnt sound like it. oh well as long as this is a touhou arrangement map i'll take it.have a Star and GL
Thank you for modding ~~~remy11 wrote:
modding~
[Normal]
HR-1 ok!
00:08:316 (1) -spinner time is a little, 00:06:968 is good It's fine :3
[Hard]
fine!
[Lunatic]
OD+1 It will be really hard for frequent jumping :O
00:10:676 (2) - spacing large fine
00:17:923 (1) - Remove NC
00:19:271 (1) - ^
00:20:620 (1) - ^
I form these pattern with (1)(2) like these : 00:16:406 (1,2) - 00:17:923 (1,2) - 00:19:271 (1,2) - 00:20:620 (1,2) - follow the background of music !
02:38:822 (1) - ^ Need to NC because this slider is abnormal compared to the other doesn't it :3 ?
nice map~
I wash ranked
Thank you for modding ! :3Mystica wrote:
Here comes my mod.
[Normal]
01:34:609 (1) - cause you use 3/4 slider before.So there make a little changes use 1/2 reverse slider fits more really o.o''
[Hard]
Just one thing to say is to reduce some kiai time....It nearly takes a half of the total time EDIT: Mick said he will not change it.
[Lunatic]
00:52:642 (5,1) - distance.Antijump not fit okok fixed in better way :O
Nothing to say.Good map
Thank you for modding =OLeorda wrote:
Hello there
[General]
* Set the preview time to 00:54:159. This is better than placing on last kiai fixed
* Add "izayoi sakuya" in tags, since this song is original from her theme thx for point out !
* Add "lunar clock luna dial" in tags, since that song is arranged for this song ^
[Normal]
01:35:620 (2) - Don't stack under tail slider, it could be confuse for beginners fixed
[0OoMickeyoO0's Hard]
00:42:024 (1,2) - Swap new combo? He said no
Good luck then
thx~dkun wrote:
0OoMickeyoO0's Hard^
- Tickrate -1, this is a Hard, there is no need for so many ticks, and it looks quite ugly aesthetic wise. WTF, no change
- 00:17:333 (3) - The reverse slider here is a big cluster that doesn't need to be there. Consider replacing it with streams, as this is a pain to read for the first time for a Hard.fixed
- 00:18:682 (6) - ^ ^
- 01:24:749 (3) - Again with the reverse sliders. I don't know how you expect a general *Hard* player to be able to read this first on. Fixed
- 01:26:097 (3) - ^
Thank you for modding and discussion! . I'm very happy from your mod which is explaining your opinion .dkun wrote:
From (hoyo)!modding key
this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.
GeneralLunatic
- A reasonably good map overall.
0OoMickeyoO0's Hard
- HPD 6, AR9, OD6? Uh... No. AR-1, OD/HPD +1 please. Something like this does NOT require AR9. I must reply this as a player not a mapper that AR9 can help you for reading a jump easier while playing and this BPM is appropriate for AR 9 too. HPD 6 and OD6 can help you so much from hitting these notes (I can guarantee that this song isn't hard for people nowadays from test playing from many player in osu! who I sent this map to. Almost of them got full combo in the first time playing though.)
- At some points in the map, it feels extremely overmapped, OR you don't follow the beat. EX: You place a slider, but the "beat" in the background is during the middle of a slider. (this happens quite often)o.o'' which point ? .I mapped this following the song also the rhythm too. This song has a beat in every 1/2 beat (You can here in kiai part I believe). I know sometimes I can't manage them to follow every background music but in-gameplay. I can say this has a good flow, not confusing and followed the rhythm in itself. For example, this point 01:12:530 (1,2,3) - this jump followed the accent of her voice, 01:42:024 (5,6) - these slider followed dragging of her voice. So I think it makes sense enough and fits to this song.
Normal
- Tickrate -1, this is a Hard, there is no need for so many ticks, and it looks quite ugly aesthetic wise.
- 00:17:333 (3) - The reverse slider here is a big cluster that doesn't need to be there. Consider replacing it with streams, as this is a pain to read for the first time for a Hard.
- 00:18:682 (6) - ^
- 01:24:749 (3) - Again with the reverse sliders. I don't know how you expect a general *Hard* player to be able to read this first on.
- 01:26:097 (3) - ^
- Again for aesthetic purposes, I would suggest tickrate 1. I use 2 tick rate in every diff so I will not change it. This will help player to pass it easier and feel not empty while playing
- Other then that, I don't see anything that is of question in Normal.
Thank you for modding and star \:D/Bobo wrote:
Yo, from the queue.
[Lunatic]
01:23:822 (1,2,3) - I wouldnt use this sort of spacing at the end of a slider this shape, looks bad. I'd just stack these with the slider endpoint. Oh good ! fixed
Do the same for all the similar patterns which follow.
01:50:114 (6) - Stack with (4)'s endpoint. looks good o.o
03:30:564 (3) - I'd stack with (2). It has different sound. Without stacking would be better for me :3
Sexy. Thank you xD
[Normal]
..looks fine.
Brilliant mapset, take a star.
sorry for no change in this diffhaha5957 wrote:
eh, tried best to return the mod back but my mod sucks!!T.T
[Normal]
seemed to have no problem for me
[Lunatic]
00:50:957 (1~) http://osu.ppy.sh/ss/287985 this kind of rhythm? (don't look at the placements O.O only rhythm) It's fine now =..= I want this to symmetrical same as other
00:55:844 (3,4) - I'm not fan of this kind of jumps, i mean , i would rather put whole 1-2-3-4 as jump (but this is only my personall opinion O.O) return and return is really fun for playing for me so It's fine
01:04:777 - I think it's better then a circle is placed here Oh , This point is the peak of this part , I mean when had large jump 1 2 3 and stop at this , it's really epic for me :D:D
01:58:373 (1~) - same as ^^^ (00:50:957) ^^^
02:29:552 (6,7) - this didn't feel good on me ;o; hey I'm proud of this point so much haha xD , I think it's fine
03:26:012 (2,4) - split these two O.O? I think it's fine :3
thx~Bobo wrote:
[Hard]
01:39:328 (3) - This spacing on a 1/4 pattern is deceiving. I think it's fine
01:50:114 (7) - ^ ^
02:25:676 - Add a note to keep the flow. No, but remove note and add return on slider \:D/
I'll delete spinner on kiai and add some notes laterhaha5957 wrote:
[Mickey's hard]
01:40:086 (timing section) - needs to be deleted Oh, thank you xD
Only thing was that... this difficulty seemed to have much more spinners compared to other difficulties..
even normal has 9 spinners, but this has 11.. I think some spinners can be replaced with nice patterns.
having too much (long) spinner hard or insane difficulty doesnt play well, in my opinion O.O
Thank you for modding !ertyukjh010 wrote:
Hello
[General]
Difficulty vary greatly between Normal and Hardl. Make more diff will be better.
[Normal]
SliderTickRate > 1 2 is better , player will feel not empty while sliding
02:24:496 (4) - End at 02:25:507 ok!
[Insane]
HP+1 AR+1? It will be easier to read
Sorry, I can not find a lot of problems.
GoodLuck~
Thank you for modding !Envi wrote:
Coming here from my mod queue
let see if i can found something useful here.GeneralWe have an exception that guess diff can have a different kiai time due to mapper >_>. Also , both Normal and Lunatic diff had 1.0 distance spacing . (I don't have an easy diff). About grid size, we needn't to make them consistency.I never heard that rules before D: .
Just my though, but i think you should fix the distance spacing on the Normal and Lunatic difficulty (it was 0,5 and 1,1), since they're have a different DS than Easy and Hard Diff (both are 1,0), I don't see why should you use different DS while the normal SV are keep you on the suited spacing according to the difficulty level.
Fix the Grid size on the Mickey's Hard by 4 (it's 8 before, while the other's diff was 4), can be fix'd through notepad
the's a different kiai time end on the Insane diff (01:17:839) while on the other diff it was 01:18:429, i think if you fix the kiai time for the insane it would be better and can keep the consistency for place the timing on the same line, same goes for 03:30:226 while in the other diff i t should end at 03:30:564
btw, what is SV o.o?Normal
I think using SV 0,9 are still pretty easy for the normal player, i suggest that you try using SV 1,0 for this one, don't forget to recheck all notes if you did that^^ no changes :3
00:32:586 (1,2,3) - not so good triangle pattern imo, you can make it into a better triangle pattern by move (1) to up for some bit. It should be like this later: Thank you , but If I changed, I have to destroy my distance. It doesn't need to fix , no change here.
01:57:530 (3,4) - i think it will be better if you move (3) down a bit and (4) up a bit, right on the central grid line, so it can form semi-star patter in there Game-playing is important than beauty. I like this pattern more than semi star (look empty when jump here)Lunatic
AR-1 No, AR 9 can help player to jump more easier. This has a lot of jump, so I need to use AR9 in this diff
00:57:530 (4,5,6) - reduce the spacing on this part, make it same as the 00:57:193 (2,3,4) - spacing reduce a bit (1.9 > 1.8)
00:58:710 (3,1) - more spacing between this two, make it same as the previous spacing to keep the jump pattern flow well Because of this reason. I decided to add new combo on 1 to point out that I have made different distance from the other :3
I think that's all i can notice on this mapset, hope it helpful to you guys orz
fighting!
and a bit improved by myself.Envi wrote:
Insane
00:55:002 (4,5) - make a space here by move the (5) onto the left, so the jump pattern there will keep at the same spacing each other, thus making a consistency for jump spacing there changed paturn