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ALiCE'S EMOTiON - LUNA

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Topic Starter
Frostmourne
This beatmap was submitted using in-game submission on 7 มิถุนายน 2555 at 23:49:55

Artist: ALiCE'S EMOTiON
Title: LUNA
Source: Touhou
Tags: izayoi sakuya lunar clock luna dial moon kana overture redalice nomiya ayumi 0OoMickeyoO0 Mixagji
BPM: 178
Filesize: 4151kb
Play Time: 03:30
Difficulties Available:
  1. 0OoMickeyoO0's Hard (4.85 stars, 418 notes)
  2. Insane (5 stars, 641 notes)
  3. Lunatic (5 stars, 704 notes)
  4. Normal (2.75 stars, 228 notes)
Download: ALiCE'S EMOTiON - LUNA
Information: Scores/Beatmap Listing
---------------
Finished

Hard diff by 0OoMickeyoO0
Insane diff by Mixagji
Let check this awesome Lunatic out by l3lueskyiiz !
Link here http://www.mediafire.com/?imcehipcca1c74s or http://puu.sh/u7ie for Chinese

Finally, It's ranked.
It's quite jumpy map but I think it's very fun in some way.
Hope everyone enjoy my 4th ranked map here :)
Thank you every modder very much :D !
also Thank you everyone for playing !

Enjoy !
Mikkuri
Guest diff's finished :D

don't forget to add 0OoMickeyoO0 in the tags :)

Edit : fix something.

Download: ALiCE'S EMOTiON - LUNA (Frostmourne) [0OoMickeyoO0's Hard].osu
regenz
เห้ยเข้าเกม ขาด 1 ด่วนๆ
Mikkuri

regenz wrote:

เห้ยเข้าเกม ขาด 1 ด่วนๆ
จะสื่ออะไรเนี่ย 55
inaba-tan
may i make taiko diff ~ ?
edit
i see~
Topic Starter
Frostmourne
Sorry, I don't want taiko diff in this map =_=''


btw , thank you!
Niva
Hi Frostmourne~
Random mod this time (:

[General]

-> In the .mp3's metadata, I can see "Overture | KANA" in the album field. If that "KANA" is related to the song, add it to tags?
-> Also, (optional) it's quite obvious Luna = Moon, perhaps add "moon" to tags xD

[Normal]

  1. 00:08:316 (1) - It will sound much better to end this spinner on 00:09:665 and start your mapping on 00:10:507 (with a 1/2 silder). This way, it follows the drum'n'bass better~
  2. 00:11:013 (1) - Hmm, not sure whether the extra whistle is required here, because you don't use an extra whistle on 00:21:800 (5)
  3. 00:19:103 (1) - Minor stuff, but move the midpoint one grid down and the endpoint one grid right to encircle (4) better
  4. 00:21:462 (4,5) - (optional) I think (4)'s position is a bit awkward, it's not stacked with (1) but it kinda overlaps it... I think it's better to keep this part flowing like this:
  5. 00:42:024 (3) - Hmm, curve this more carefully, so it doesn't touch 00:40:002 (2)?
  6. 00:43:710 (2) - (optional) How about curving this encircling 00:44:721 (3)? It greatly increases the flow of this part, especially with (1)!
  7. 00:50:114 (3) - You don't need a whistle here. It would be much wiser to continue your previous 2/1 whistling pattern, instead of forcing a 1/1 one - the song doesn't get anywhere close to hectic on this part
  8. 00:54:496 (1) - I don't think there's something to follow here... It would be much better to put the spinner 1/4 (or 1/8) after your previous note (it fits the vocal better this way)
  9. 01:06:294 (1,2,3) - (optional) This part feels a bit patternless imo, especially with all those straight sliders. Perhaps try this? Might look a quite random, but it improves your flow and pattern usage here:
  10. 01:26:856 (1,2,3,4) - (optional) Also with patterning here, actually you can form a diamond pattern here by dragging (1) lower and adjust the rest xD
  11. 01:33:260 (6,1) - Something bugs me about the S:C2 usage here. I think it would be better if the S:C2 is placed on (6) instead, personally I don't think the hitsound should be too intense on (1)
  12. 01:40:086 - Unrequired inherit section, remove it?
  13. 01:44:047 (6) - Based on your previous sliders arrangement, it would be better to continue using 3/2 repeating slider here followed by a note 1/1 after - suddenly changing rhythm sounds weird o.o
  14. 02:00:226 (4) - (optional) Curve this slider to create more flow here? (even it flows good with your next (1)!)
  15. 02:01:912 (1) - Why don't you end this spinner 1/1 later, as you did on 02:55:844 (1)? xD
  16. 02:08:991 (5,6) - Alter these two into a single slider? Sounds much better with those sliderticks (:
  17. 02:11:013 (3) - (optional) Not sure if this overlap is required, this overlap still exists in play mode even with your current approach rate. Plays fine, though
  18. 02:15:395 (2,3,4) - Hmm, move (4) upward so (2,3,4) will form a triangle? Will look neater before the spinner imo. Also, something like this would also work here:
  19. 02:28:541 (1) - Add a S:C2 on 02:28:278? It's like missing something without one there imo...
  20. 02:40:002 (2) - (optional) Move this circle 1/2 earlier, and add whistle to it? I personally feel the rhythm you did on 02:36:631 (5) shouldn't be discontinued...
  21. 02:54:159 (1) - Sounds much better if you switch the claps on slider's start and repeat to whistle - just follow the drum'n'bass here~
  22. 03:14:384 (1,2) - Unstack? Flows better if not stacked imo
  23. 03:18:766 (4,1,2,3) - (optional) I'm not really sure about the pattern you want to generate here... They aren't forming an arc either. Perhaps arrange these four in a zig-zag formation?
  24. 03:29:215 (x) - I still can hear a note here coming from the song... Perhaps add a circle here and start the spinner 1/4 after (as my suggestion on 00:08:316 (1))?
[0OoMickeyoO0's Hard]

  1. 00:10:676 (1) - This note's placement is a bit tricky, as the spinner's 300 will cover it up - but it plays fine though
  2. 00:16:912 (2,5) - (optional) How about using a whistle on both slider's start and end? The hitsound will be fancier this way imo~
  3. 00:36:631 (8) - Add finish on slider's end? I feel like a finish should be there
  4. 00:42:024 (1) - (optional) Use a tilted slider wave here? Fits this part's atmosphere better imo:
  5. 00:51:125 (1,2,...) - I think it will be much better if this part doesn't go too hectic in sudden, perhaps try to put notes 1/1 apart until 00:51:462 and then do your 1/2s~
  6. 00:59:552 (1) - Why don't you add a circle with finish here as well and start this spinner 1/4 later as you did before? xD
  7. 01:08:316 (2) - Try to face this slider's curve more upward, to emphasize there's a stack in here?
  8. 01:10:676 (2,6) - (optional) Uhh... I personally dislike how these two overlaps. A small jump like this would be fine, imo:
  9. 01:28:878 (3) - Hmm, I think this jump comes in too sudden... Perhaps CTRL+R it, remove a repeat and add a circle stacked below (3)'s end?
  10. 01:29:552 (1,2) - (optional) Curve one of them upward, so there will be an antagonistic effect here?
  11. 01:33:092 (1), 01:34:440 (5,2) - The slidertick hitsounding around here is very unintuitive. It would be much better to play to start those sliders I mentioned in the downbeat and remove the S:C2 ><
  12. 01:41:687 (4) - Minor stuff, but move the endpoint one grid down if this slider is meant to encircle (2)
  13. 01:50:451 (8) - (optional) Move this to the bottom-left of (7)? This angle gives more flow rather than just simply placing it beside (7)
  14. 02:06:968 (1) - I can still hear a note incoming from the song here. Move the spinner 1/4 later, and add a circle with finish here?
  15. 02:12:024 (8) - Not sure if whistle + finish on the slider's end blends well... Plays fine though
  16. 02:28:710 (1,2) - (optional) Try this pattern here? xD
  17. 02:37:642 (4) - Judging from your previous pattern, I prefer to place this slider's start on the upper-left of (3) to create an arc here and curve this slider encircling (3) - not something you have to do, though
  18. 02:38:653 (5) - Hmm, the flow here could be greatly improved if this slider is curved this way:
  19. 02:52:305 (2,3,4) - Same as my suggestion on 00:51:125 (1,2,...) here, it would be better to use a 1/1 notes first here before the hectic part comes
  20. 03:00:901 (1) - Add circle with finish here, and move the spinner 1/4 later?
  21. 03:22:137 (8,1,2) - (optional) These three's placement looks a bit random imo. Perhaps move (2) to the bottom-right a bit to form a triangle between these three?
  22. 03:27:361 (5,6) - Unstack? (in play mode, (5) almost touches (4) due to stacking's nature)
Great diff, as usual (:

[Lunatic]

...not finished yet lol
I'll mod later xD
Mikkuri
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]

Inconsistency in Kiai Times:
- [0OoMickeyoO0's Hard] :
Kiai #1: Starts on 00:54:159, ends on 01:18:429
Kiai #2: Starts on 02:01:575, ends on 02:23:064
Kiai #3: Starts on 02:23:148, ends on 02:44:721
Kiai #4: Starts on 02:55:507, ends on 03:30:564
- [Lunatic] :
Kiai #1: Starts on 00:54:159, ends on 01:18:429
Kiai #2: Starts on 02:01:575, ends on 02:23:064
Kiai #3: Starts on 02:23:148, ends on 02:44:721
Kiai #4: Starts on 02:55:507, ends on 03:30:564
- [Normal] :
Kiai #1: Starts on 00:54:159, ends on 01:18:429
Kiai #2: Starts on 02:01:575, ends on 02:44:721
Kiai #3: Starts on 02:55:507, ends on 03:30:564

[Normal]

01:40:086 - useless timing point

00:58:204 (1) - too close to previous spinner for Normal and the easiest diff.
02:59:552 (1) - ^

[Hard]

00:10:676 (1) - too close to previous spinner
02:21:968 (1) - ^

[Lunatic]

01:29:300 - useless timing point
01:40:086 - ^
01:56:182 - ^
02:00:901 - ^


AR-1?
02:17:755 (1) - put it at the center of other notes?
02:21:968 (1) - too close to previous spinner

That's all I can find. GL~
Topic Starter
Frostmourne

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[General]

Inconsistency in Kiai Times:
- [0OoMickeyoO0's Hard] :
Kiai #1: Starts on 00:54:159, ends on 01:18:429
Kiai #2: Starts on 02:01:575, ends on 02:23:064
Kiai #3: Starts on 02:23:148, ends on 02:44:721
Kiai #4: Starts on 02:55:507, ends on 03:30:564
- [Lunatic] :
Kiai #1: Starts on 00:54:159, ends on 01:18:429
Kiai #2: Starts on 02:01:575, ends on 02:23:064
Kiai #3: Starts on 02:23:148, ends on 02:44:721
Kiai #4: Starts on 02:55:507, ends on 03:30:564
- [Normal] :
Kiai #1: Starts on 00:54:159, ends on 01:18:429
Kiai #2: Starts on 02:01:575, ends on 02:44:721
Kiai #3: Starts on 02:55:507, ends on 03:30:564

[Normal]

01:40:086 - useless timing point

00:58:204 (1) - too close to previous spinner for Normal and the easiest diff. fixed
02:59:552 (1) - ^ fixed

[Lunatic]

01:29:300 - useless timing point
01:40:086 - ^
01:56:182 - ^
02:00:901 - ^

removed all

AR-1? It will be very hard diff if use AR 8 in this diff because of many jumps in this diff
02:17:755 (1) - put it at the center of other notes? I'm not sure is this center enough but fixed
02:21:968 (1) - too close to previous spinner sry but sound start here :<

That's all I can find. GL~
Thank you for modding !
Pereira006
hello

IMO -> my opinion

[Normal]

00:37:305 (5) - put line center ? like this http://puu.sh/npLW
00:37:979 (1) - remove new combo and at 00:40:002 (2) - put new combo and at 00:41:350 (1) - remove new combo look better combo IMO
01:10:339 (1) - remove new combo look better imo because you did before at 01:07:642 (3)
01:57:530 (1) - remove new combo and at 01:58:878 (3) - put new combo look better because the (3) the lyrics is change imo

stuff cool

[0OoMickeyoO0's Hard]

00:19:946 (3,4,5,6,7,8) - imo this stream with spacing 0.20x is not good and read bad because overlaps is strong here try spacing 0.06x like you did at 01:27:361 (3,4,5,6,7,8) they are read very well. So change spacing 0.06x ? is better gameplay if you change you need fix spacing at 00:20:451 (1,2,3)

stuff armazing

[Lunatic]

fine play for me

that all i think pleasse some mod you can't understand my eng is suck pleasse ask me in-game i will explain better
good luck and bye bye
Topic Starter
Frostmourne

Pereira006 wrote:

hello

IMO -> my opinion

[Normal]

00:37:305 (5) - put line center ? like this http://puu.sh/npLW Fixed !
00:37:979 (1) - remove new combo and at 00:40:002 (2) - put new combo and at 00:41:350 (1) - remove new combo look better combo IMO ok ! fixed!
01:10:339 (1) - remove new combo look better imo because you did before at 01:07:642 (3) nope , I add new combo because of the accent from vocal
01:57:530 (1) - remove new combo and at 01:58:878 (3) - put new combo look better because the (3) the lyrics is change imofixed !

stuff cool

[0OoMickeyoO0's Hard]

00:19:946 (3,4,5,6,7,8) - imo this stream with spacing 0.20x is not good and read bad because overlaps is strong here try spacing 0.06x like you did at 01:27:361 (3,4,5,6,7,8) they are read very well. So change spacing 0.06x ? is better gameplay if you change you need fix spacing at 00:20:451 (1,2,3)

stuff armazing

[Lunatic]

fine play for me

that all i think pleasse some mod you can't understand my eng is suck pleasse ask me in-game i will explain better
good luck and bye bye
Thank you for modding and star :) !
Mikkuri

Pereira006 wrote:

[0OoMickeyoO0's Hard]

00:19:946 (3,4,5,6,7,8) - imo this stream with spacing 0.20x is not good and read bad because overlaps is strong here try spacing 0.06x like you did at 01:27:361 (3,4,5,6,7,8) they are read very well. So change spacing 0.06x ? is better gameplay if you change you need fix spacing at 00:20:451 (1,2,3) Fixed :D

stuff armazing
Thank you :)

Download: ALiCE'S EMOTiON - LUNA (Frostmourne) [0OoMickeyoO0's Hard].osu
fanzhen0019
:3
nice map&dnb song ftw <3
just some suggestions
[Normal]
02:09:665 (1) - maybe end it at 02:10:676 (2) and use slidertick hitsound?

[Mickey's Hard]
nice job xD

[Lunatic]
maybe hp&od +1?
love these jump patterns xD

due to my laziness cant find more issues o.o
no kd plz :3
Topic Starter
Frostmourne
change only in lunatic

hp up to 6 but od still keep it

Thank you for modding fanzhen :D
Niva
Mod for [Lunatic] diff ><
Sorry for the delay :3

[Lunatic]

-> Hmm, I don't think you need a HP Drain this low... Increase it a bit?

  1. 00:08:316 (1) - Add whistle here? I know some players might not notice it, but default soft-hitwhistle blends very well here :3
  2. 00:17:923 (6,1,2,3,4,5) - Hmm, I don't quite get this stream's pattern... Create an arc with wider angle here?
  3. 00:35:114 (2) - (optional) I think you can play around with flow more in this 3/2 slider, sudden straight slider breaks the flow here imo (even simple slider wave would do enough already)
  4. 00:42:024 (3,4) - Hmm, is it intentional to curve these two not in symmetry? Plays fine though, but it's quite easy to notice...
  5. 00:43:373 (1,2,3,4) - (optional) I prefer to create a manual-stack here (as Mickey did in his diff), it fits this part's atmosphere much more instead of extreme corner jumps like this
  6. 00:50:957 (1,3) - Again, same as Mickey's diff here - I don't think suddenly goes hectic after 2/1 plays good, it's better to use 1/1 first (by deleting these two) to let players adjust their mind before the hectic part comes
  7. 00:52:642 (5,1,2,3,4) - Circles' arrangement in this part is very random - I suggest to create accelerated spacing here instead:
  8. 00:55:844 (3) - Hmm, this is very tricky indeed. I think it would be more intuitive to combine (2,3) as a 1/2 slider facing upward, so the jump will be more readable
  9. 01:00:564 (4) - Minor stuff, but two grids right for the endpoint to encircle (2) better (unless it's intentional, but I doubt it ><)
  10. 01:04:946 (1,2,3) - (optional) A jump like this would be good imo:
  11. 01:10:676 (2,4) - Actually they will look much better if you curve (2) downward and (4) upward instead, as they will look antagonistic - it's up to you, though~
  12. 01:11:687 (1) - If you do ^, to avoid overlap you can just curve this encircle (4)'s path from the outside
  13. 01:21:800 (3,4) - Not perfectly stacked... Barely noticeable, though
  14. 01:24:665 (1,2,3,4,5,6,7) - Would be better if this stream is made curvier, and the most important part, CTRL+J the (7) as it will continue the stream's flow direction:
  15. 01:28:541 (1,2,3) - They aren't following anything - perhaps delete (1,2)?
  16. 01:34:609 (1) - Actually it's good to use finish after a change of drum'n'bass sequence, but it's optional
  17. 01:47:586 (3) - (optional) Place it more to the bottom-right? Would be nice, especially if this slider's end stacked to 01:45:395 (1)'s start
  18. 01:49:777 (4,5,6) - This triple would sound useless without any hitsound - I suggest to add whistle on (6)
  19. 01:50:620 (2) - If you do ^, add whistle on this slider's start as well, to let the whistle sounds consistent
  20. 01:58:373 (1,3) - Same as 00:50:957 (1,3)
  21. 02:00:985 (1) - (optional) CTRL+R this slider? It will form a fancy jump :3
  22. 02:11:013 (1) - Hmm, about this slider, it plays fine, but it could be tidier. Perhaps create an elbow slider here?
  23. 02:11:687 (2) - If you do ^, copy-paste that slider here as well to form a bracket pattern (that's why elbow sliders are essential here)
  24. 02:13:878 (2,1) - Is it intentional to make the distance from (2)'s end to (1) this close? It plays fine, but moving (2) further isn't that hard...
  25. 02:16:575 (1,2,3,4,5,6,7,1) - For this pattern, it's best to turn off your distance snap and let (1)'s approachcircle guide you to make it tidier:
  26. 02:22:811 (7) - Would be nice if the clap started from here, so players won't get too shocked by that sudden whistle + finish (:
  27. 02:25:507 (3) - (optional) Eh... Not sure if you need to shape this silder like this, I'd rather alter the first red waypoint into a bezier one and curve this slider's first half inward
  28. 02:33:682 (1,2,3,4,5) - After what you do to your previous patterns, I think it would be much better to arrange these five encircling 02:33:092 (6) to keep up with the flow
  29. 02:52:305 (1,3) - Again, same as Same as 00:50:957 (1,3)
  30. 02:55:170 (6) - The stream should start from here - you can just simply stack this above (7) and add a note 1/4 after here, though
  31. 03:03:260 (3) - Is it intentional to form an unbalanced triangle here? It would be much better if (1,2,3)'s distance set to be equal - don't worry, it won't overlap with your (2) due to your fast approach rate (:
  32. 03:18:428 (1,2,3) - (optional) Would be nice to form this kind of jump here:
  33. 03:27:866 (1,2,3,4,5,6) - Why these six's placement isn't symmetrical? Fine to play, but it's not that hard to make them symmetrical with distance snap on...
(I'm modding this based on your old Lunatic btw)
Good luck Frostmourne~
Topic Starter
Frostmourne

Niva wrote:

Hi Frostmourne~
Random mod this time (:

[General]

-> In the .mp3's metadata, I can see "Overture | KANA" in the album field. If that "KANA" is related to the song, add it to tags? added
-> Also, (optional) it's quite obvious Luna = Moon, perhaps add "moon" to tags xD
added same :D
[Normal]

  1. 00:08:316 (1) - It will sound much better to end this spinner on 00:09:665 and start your mapping on 00:10:507 (with a 1/2 silder). This way, it follows the drum'n'bass better~ Fixed :D
  2. 00:11:013 (1) - Hmm, not sure whether the extra whistle is required here, because you don't use an extra whistle on 00:21:800 (5) before rest part there is low volume but at the start is heavy volume
  3. 00:19:103 (1) - Minor stuff, but move the midpoint one grid down and the endpoint one grid right to encircle (4) better fixed
  4. 00:21:462 (4,5) - (optional) I think (4)'s position is a bit awkward, it's not stacked with (1) but it kinda overlaps it... I think it's better to keep this part flowing like this: it's really better fixed!
  5. 00:42:024 (3) - Hmm, curve this more carefully, so it doesn't touch 00:40:002 (2)? fixed it with My best intention :O
  6. 00:43:710 (2) - (optional) How about curving this encircling 00:44:721 (3)? It greatly increases the flow of this part, especially with (1)! Fixed !
  7. 00:50:114 (3) - You don't need a whistle here. It would be much wiser to continue your previous 2/1 whistling pattern, instead of forcing a 1/1 one - the song doesn't get anywhere close to hectic on this part I see your intention but It probably be good to force it because I mix it following bass in the song and using it same as Lunatic diff
  8. 00:54:496 (1) - I don't think there's something to follow here... It would be much better to put the spinner 1/4 (or 1/8) after your previous note (it fits the vocal better this way) ok! same as Mickey diff. I put it 1/4 cuz it's appropriate for easiest diff
  9. 01:06:294 (1,2,3) - (optional) This part feels a bit patternless imo, especially with all those straight sliders. Perhaps try this? Might look a quite random, but it improves your flow and pattern usage here: Thanks! but I think it's fine
  10. 01:26:856 (1,2,3,4) - (optional) Also with patterning here, actually you can form a diamond pattern here by dragging (1) lower and adjust the rest xD Fixed but.. it doesn't look like a diamond maybe xD
  11. 01:33:260 (6,1) - Something bugs me about the S:C2 usage here. I think it would be better if the S:C2 is placed on (6) instead, personally I don't think the hitsound should be too intense on (1) Oh my mistake :< fixed !
  12. 01:40:086 - Unrequired inherit section, remove it? ._. copied from Mickey's diff and didn't remove it ^^"
  13. 01:44:047 (6) - Based on your previous sliders arrangement, it would be better to continue using 3/2 repeating slider here followed by a note 1/1 after - suddenly changing rhythm sounds weird o.o Fixed
  14. 02:00:226 (4) - (optional) Curve this slider to create more flow here? (even it flows good with your next (1)!) ok , better !
  15. 02:01:912 (1) - Why don't you end this spinner 1/1 later, as you did on 02:55:844 (1)? xD Fixed :D
  16. 02:08:991 (5,6) - Alter these two into a single slider? Sounds much better with those sliderticks (: agree :3
  17. 02:11:013 (3) - (optional) Not sure if this overlap is required, this overlap still exists in play mode even with your current approach rate. Plays fine, though ok it's fine xD
  18. 02:15:395 (2,3,4) - Hmm, move (4) upward so (2,3,4) will form a triangle? Will look neater before the spinner imo. Also, something like this would also work here: good pattern ! fixed
  19. 02:28:541 (1) - Add a S:C2 on 02:28:278? It's like missing something without one there imo... it's fine :O
  20. 02:40:002 (2) - (optional) Move this circle 1/2 earlier, and add whistle to it? I personally feel the rhythm you did on 02:36:631 (5) shouldn't be discontinued... ok and I fixed after that about combo too !
  21. 02:54:159 (1) - Sounds much better if you switch the claps on slider's start and repeat to whistle - just follow the drum'n'bass here~ I make it same as lunatic :D it claps only this part
  22. 03:14:384 (1,2) - Unstack? Flows better if not stacked imo unstacked but it doesn't flow enough imo but it's ok !
  23. 03:18:766 (4,1,2,3) - (optional) I'm not really sure about the pattern you want to generate here... They aren't forming an arc either. Perhaps arrange these four in a zig-zag formation? there is no pattern here but good while playing xD
  24. 03:29:215 (x) - I still can hear a note here coming from the song... Perhaps add a circle here and start the spinner 1/4 after (as my suggestion on 00:08:316 (1))? ok
Mod for [Lunatic] diff ><

Sorry for the delay :3

[Lunatic]

-> Hmm, I don't think you need a HP Drain this low... Increase it a bit? Increased by 1

  1. 00:08:316 (1) - Add whistle here? I know some players might not notice it, but default soft-hitwhistle blends very well here :3 that's very little point but it full fills enough fixed !
  2. 00:17:923 (6,1,2,3,4,5) - Hmm, I don't quite get this stream's pattern... Create an arc with wider angle here? it's fine :)
  3. 00:35:114 (2) - (optional) I think you can play around with flow more in this 3/2 slider, sudden straight slider breaks the flow here imo (even simple slider wave would do enough already) It's fine , but I edit this straight to act slider
  4. 00:42:024 (3,4) - Hmm, is it intentional to curve these two not in symmetry? Plays fine though, but it's quite easy to notice... fixed a little :)
  5. 00:43:373 (1,2,3,4) - (optional) I prefer to create a manual-stack here (as Mickey did in his diff), it fits this part's atmosphere much more instead of extreme corner jumps like this it's ok since I made them symmetrical already :O
  6. 00:50:957 (1,3) - Again, same as Mickey's diff here - I don't think suddenly goes hectic after 2/1 plays good, it's better to use 1/1 first (by deleting these two) to let players adjust their mind before the hectic part comes My notes follow the beats , sorry :O
  7. 00:52:642 (5,1,2,3,4) - Circles' arrangement in this part is very random - I suggest to create accelerated spacing here instead: fixed !
  8. 00:55:844 (3) - Hmm, this is very tricky indeed. I think it would be more intuitive to combine (2,3) as a 1/2 slider facing upward, so the jump will be more readable sry ,but I think it has a good flow in this jump and very fun when jumped here
  9. 01:00:564 (4) - Minor stuff, but two grids right for the endpoint to encircle (2) better (unless it's intentional, but I doubt it ><) oh I want this to stack with 00:58:710 (3) -
  10. 01:04:946 (1,2,3) - (optional) A jump like this would be good imo: it's fine :)
  11. 01:10:676 (2,4) - Actually they will look much better if you curve (2) downward and (4) upward instead, as they will look antagonistic - it's up to you, though~ it's fine
  12. 01:11:687 (1) - If you do ^, to avoid overlap you can just curve this encircle (4)'s path from the outside
  13. 01:21:800 (3,4) - Not perfectly stacked... Barely noticeable, though fixed!
  14. 01:24:665 (1,2,3,4,5,6,7) - Would be better if this stream is made curvier, and the most important part, CTRL+J the (7) as it will continue the stream's flow direction: curved more :O
  15. 01:28:541 (1,2,3) - They aren't following anything - perhaps delete (1,2)? it follows game-playing from last 3 streams imo :O
  16. 01:34:609 (1) - Actually it's good to use finish after a change of drum'n'bass sequence, but it's optional based on music , I think adding finish here feels weird for me
  17. 01:47:586 (3) - (optional) Place it more to the bottom-right? Would be nice, especially if this slider's end stacked to 01:45:395 (1)'s start It's fine :)
  18. 01:49:777 (4,5,6) - This triple would sound useless without any hitsound - I suggest to add whistle on (6) added !
  19. 01:50:620 (2) - If you do ^, add whistle on this slider's start as well, to let the whistle sounds consistent added too :)
  20. 01:58:373 (1,3) - Same as 00:50:957 (1,3) Fine :O
  21. 02:00:985 (1) - (optional) CTRL+R this slider? It will form a fancy jump :3 changed to slider :D
  22. 02:11:013 (1) - Hmm, about this slider, it plays fine, but it could be tidier. Perhaps create an elbow slider here? nope :o
  23. 02:11:687 (2) - If you do ^, copy-paste that slider here as well to form a bracket pattern (that's why elbow sliders are essential here)
  24. 02:13:878 (2,1) - Is it intentional to make the distance from (2)'s end to (1) this close? It plays fine, but moving (2) further isn't that hard... my bad xD fixed !
  25. 02:16:575 (1,2,3,4,5,6,7,1) - For this pattern, it's best to turn off your distance snap and let (1)'s approachcircle guide you to make it tidier: that will be really hard jump imo :O
  26. 02:22:811 (7) - Would be nice if the clap started from here, so players won't get too shocked by that sudden whistle + finish (: added :D
  27. 02:25:507 (3) - (optional) Eh... Not sure if you need to shape this silder like this, I'd rather alter the first red waypoint into a bezier one and curve this slider's first half inward at corner of the slider , It follows the guitar sound I think :)
  28. 02:33:682 (1,2,3,4,5) - After what you do to your previous patterns, I think it would be much better to arrange these five encircling 02:33:092 (6) to keep up with the flow fixed !
  29. 02:52:305 (1,3) - Again, same as Same as 00:50:957 (1,3) same o.o
  30. 02:55:170 (6) - The stream should start from here - you can just simply stack this above (7) and add a note 1/4 after here, though Thank you but I think it's ok while playing >.<
  31. 03:03:260 (3) - Is it intentional to form an unbalanced triangle here? It would be much better if (1,2,3)'s distance set to be equal - don't worry, it won't overlap with your (2) due to your fast approach rate (: :) fixed !
  32. 03:18:428 (1,2,3) - (optional) Would be nice to form this kind of jump here: I think my slider and note in from 2 and 3 follow vocal and very fit to me :)
  33. 03:27:866 (1,2,3,4,5,6) - Why these six's placement isn't symmetrical? Fine to play, but it's not that hard to make them symmetrical with distance snap on... oh.. I copied from last part and I think it's ok :) even it's not symmetrical
(I'm modding this based on your old Lunatic btw)
Good luck Frostmourne~
Thank you for modding and star ! Niva sama , Your modding is useful same as always :) sorry for didn't change many good point in Lunatic :(
YTYuyu
Alright lets see what I can find.

General:
CLEAR!

Normal:
00:12:361 (4,5) - to follow the instrumental accurately, do this or to make it easier make (5) repeat once. you can use this as a reference if you ignore this. in other words you can do something similar to this
00:16:743 (1) - replace this for a 1/2 slider to follow instrumental?
00:18:260 - add a circle? same reason as above.
00:37:979 (3) - I think adding a finish here would sound nice but at the same time, reduce the volume if you do so. I think half of 80% should be fine, or 40% if you don't know. if you do this, add another green line to go back to the default volume which is 80%.
00:46:069 (1) - ^
01:04:946 (4,1) - I think (4) should be a NC because of new lyrucs. yes (3) follows "o" while (4) follows "to" but at the same time the tone of the voice raises. Remove the NC for (1) if you follow the NC for (4) as the vocals are still going.
01:21:125 (4,1) - hmm try this? i think this follows the instrumental accurately. again you can use this as a reference if you ignore what i did there.
02:00:226 (2,3) - maybe to make this easier, remove (3) and add a repeat on (2)?
02:01:743 (1) - this spinner should end till 02:04:440 to follow the long pause
02:11:013 (3) - the repeat arrow looks slightly so to make it easier, remove the repeat and add a circle at 02:12:361.
02:17:923 (1,1) - this spinner should end at 02:22:811 is and also replace (1) for a circle at 02:22:148 to follow the guitar.
03:00:564 (2) - replace the whistle for a finish to match the vocals.

0OoMickeyoO0's Hard:
00:44:721 (2,3,4) - same as 00:37:979 on normal.
01:27:361 (3,4,5,6,7,8) - to make this easier, replace all this for 1/4 kick slider?
01:44:721 (5) - maybe a NC here because it follows instrumental?
02:25:676 - add a circle to follow the guitar?

Lunatic:
00:16:069 (5,6) - how about extending the jump like this to make it fun and challenging?
00:44:721 (2,3,4) - same as hard.
01:21:125 (1) - ooh just make it a wave slider. the end just ruins the look of this slider because IMO it looks ugly.
01:56:182 (1) - remove the finish because it doesnt fit with the drums. if you ignore this, then reduce the volume of the finish. I suggest 40% as it's not that loud and it matches with the cymbals IMO
02:50:114 (1) - ^
03:08:485 (3) - move this to the right for an anti-triangle jump?
03:20:788 (3,4) - same as 00:16:069

this is the best I can do. i was expecting a touhou eurobeat map from you but to me this doesnt sound like it. oh well as long as this is a touhou arrangement map i'll take it.have a Star and GL :D
Mikkuri

Byakugan249 wrote:

0OoMickeyoO0's Hard:
00:44:721 (2,3,4) - same as 00:37:979 on normal. only add finish here 00:48:766 (1) -
01:27:361 (3,4,5,6,7,8) - to make this easier, replace all this for 1/4 kick slider? ok!
01:44:721 (5) - maybe a NC here because it follows instrumental? ah, no ;w;
02:25:676 - add a circle to follow the guitar? no too ;w;
thx~ :D

Download: ALiCE'S EMOTiON - LUNA (Frostmourne) [0OoMickeyoO0's Hard].osu
Topic Starter
Frostmourne

Byakugan249 wrote:

Alright lets see what I can find.

General:
CLEAR!

Normal:
00:12:361 (4,5) - to follow the instrumental accurately, do this or to make it easier make (5) repeat once. you can use this as a reference if you ignore this. in other words you can do something similar to this did something similar to this :)
00:16:743 (1) - replace this for a 1/2 slider to follow instrumental? ok it really follows !
00:18:260 - add a circle? same reason as above. It's hard for beginner I think
00:37:979 (3) - I think adding a finish here would sound nice but at the same time, reduce the volume if you do so. I think half of 80% should be fine, or 40% if you don't know. if you do this, add another green line to go back to the default volume which is 80%.
00:46:069 (1) - ^ I know that is 40 -..-'' ok ! , this part should be 40 %
01:04:946 (4,1) - I think (4) should be a NC because of new lyrucs. yes (3) follows "o" while (4) follows "to" but at the same time the tone of the voice raises. Remove the NC for (1) if you follow the NC for (4) as the vocals are still going. fixed
01:21:125 (4,1) - hmm try this? i think this follows the instrumental accurately. again you can use this as a reference if you ignore what i did there. It's fine imo
02:00:226 (2,3) - maybe to make this easier, remove (3) and add a repeat on (2)? oOh ! I haven't thought that fixed
02:01:743 (1) - this spinner should end till 02:04:440 to follow the long pause fixed but I think 02:04:271 would be better
02:11:013 (3) - the repeat arrow looks slightly so to make it easier, remove the repeat and add a circle at 02:12:361. I think it follows the vocal much , it's fine
02:17:923 (1,1) - this spinner should end at 02:22:811 is and also replace (1) for a circle at 02:22:148 to follow the guitar. it's sudden for me. I think spin end my point follow sound though
03:00:564 (2) - replace the whistle for a finish to match the vocals. I think it's good but sorry I don't like finish too much :<


Lunatic:
00:16:069 (5,6) - how about extending the jump like this to make it fun and challenging? It's good but I don't like twice jump like this. I like jumping by full stacking :O
00:44:721 (2,3,4) - same as hard. It's fine since I want player to prepare for next jump
01:21:125 (1) - ooh just make it a wave slider. the end just ruins the look of this slider because IMO it looks ugly. LOL ! but I think it follows the vocal though also I feel better gameplay when I make this one
01:56:182 (1) - remove the finish because it doesnt fit with the drums. if you ignore this, then reduce the volume of the finish. I suggest 40% as it's not that loud and it matches with the cymbals IMO fixed but used 45% instead also fixed on other part and diff
02:50:114 (1) - ^ ^
03:08:485 (3) - move this to the right for an anti-triangle jump? nope I follow this slider :) 03:07:811 (5) - for encirclement
03:20:788 (3,4) - same as 00:16:069 same :D

this is the best I can do. i was expecting a touhou eurobeat map from you but to me this doesnt sound like it. oh well as long as this is a touhou arrangement map i'll take it.have a Star and GL :D
Thank you for modding and star so much :) !!

EDIT : Changed Background !
remy11
modding~

[Normal]
HR-1
00:08:316 (1) -spinner time is a little, 00:06:968 is good


[Hard]
fine!

[Lunatic]
OD+1
00:10:676 (2) - spacing large
00:17:923 (1) - Remove NC
00:19:271 (1) - ^
00:20:620 (1) - ^
02:38:822 (1) - ^

nice map~
I wash ranked!
Topic Starter
Frostmourne

remy11 wrote:

modding~

[Normal]
HR-1 ok!
00:08:316 (1) -spinner time is a little, 00:06:968 is good It's fine :3


[Hard]
fine!

[Lunatic]
OD+1 It will be really hard for frequent jumping :O
00:10:676 (2) - spacing large fine
00:17:923 (1) - Remove NC
00:19:271 (1) - ^
00:20:620 (1) - ^
I form these pattern with (1)(2) like these : 00:16:406 (1,2) - 00:17:923 (1,2) - 00:19:271 (1,2) - 00:20:620 (1,2) - follow the background of music !
02:38:822 (1) - ^ Need to NC because this slider is abnormal compared to the other doesn't it :3 ?

nice map~
I wash ranked
Thank you for modding ~~~
Mystica
Here comes my mod.

[Normal]
01:34:609 (1) - cause you use 3/4 slider before.So there make a little changes use 1/2 reverse slider fits more

[Hard]
Just one thing to say is to reduce some kiai time....It nearly takes a half of the total time

[Lunatic]
00:52:642 (5,1) - distance.Antijump not fit

Nothing to say.Good map
Topic Starter
Frostmourne

Mystica wrote:

Here comes my mod.

[Normal]
01:34:609 (1) - cause you use 3/4 slider before.So there make a little changes use 1/2 reverse slider fits more really o.o''

[Hard]
Just one thing to say is to reduce some kiai time....It nearly takes a half of the total time EDIT: Mick said he will not change it.

[Lunatic]
00:52:642 (5,1) - distance.Antijump not fit okok fixed in better way :O

Nothing to say.Good map
Thank you for modding ! :3
Leorda
Hello there

[General]
* Set the preview time to 00:54:159. This is better than placing on last kiai
* Add "izayoi sakuya" in tags, since this song is original from her theme
* Add "lunar clock luna dial" in tags, since that song is arranged for this song


[Normal]
01:35:620 (2) - Don't stack under tail slider, it could be confuse for beginners


[0OoMickeyoO0's Hard]
00:42:024 (1,2) - Swap new combo?

Good luck then
Topic Starter
Frostmourne

Leorda wrote:

Hello there

[General]
* Set the preview time to 00:54:159. This is better than placing on last kiai fixed
* Add "izayoi sakuya" in tags, since this song is original from her theme thx for point out !
* Add "lunar clock luna dial" in tags, since that song is arranged for this song ^


[Normal]
01:35:620 (2) - Don't stack under tail slider, it could be confuse for beginners fixed


[0OoMickeyoO0's Hard]
00:42:024 (1,2) - Swap new combo? He said no

Good luck then
Thank you for modding =O
dkun
From (hoyo)!


modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

General
  1. A reasonably good map overall.
Lunatic
  1. HPD 6, AR9, OD6? Uh... No. AR-1, OD/HPD +1 please. Something like this does NOT require AR9.
  2. At some points in the map, it feels extremely overmapped, OR you don't follow the beat. EX: You place a slider, but the "beat" in the background is during the middle of a slider. (this happens quite often)
0OoMickeyoO0's Hard
  1. Tickrate -1, this is a Hard, there is no need for so many ticks, and it looks quite ugly aesthetic wise.
  2. 00:17:333 (3) - The reverse slider here is a big cluster that doesn't need to be there. Consider replacing it with streams, as this is a pain to read for the first time for a Hard.
  3. 00:18:682 (6) - ^
  4. 01:24:749 (3) - Again with the reverse sliders. I don't know how you expect a general *Hard* player to be able to read this first on.
  5. 01:26:097 (3) - ^
Normal
  1. Again for aesthetic purposes, I would suggest tickrate 1.
  2. Other then that, I don't see anything that is of question in Normal.
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