forum

ALiCE'S EMOTiON - LUNA

posted
Total Posts
87
show more
fanzhen0019
:3
nice map&dnb song ftw <3
just some suggestions
[Normal]
02:09:665 (1) - maybe end it at 02:10:676 (2) and use slidertick hitsound?

[Mickey's Hard]
nice job xD

[Lunatic]
maybe hp&od +1?
love these jump patterns xD

due to my laziness cant find more issues o.o
no kd plz :3
Topic Starter
Frostmourne
change only in lunatic

hp up to 6 but od still keep it

Thank you for modding fanzhen :D
Niva
Mod for [Lunatic] diff ><
Sorry for the delay :3

[Lunatic]

-> Hmm, I don't think you need a HP Drain this low... Increase it a bit?

  1. 00:08:316 (1) - Add whistle here? I know some players might not notice it, but default soft-hitwhistle blends very well here :3
  2. 00:17:923 (6,1,2,3,4,5) - Hmm, I don't quite get this stream's pattern... Create an arc with wider angle here?
  3. 00:35:114 (2) - (optional) I think you can play around with flow more in this 3/2 slider, sudden straight slider breaks the flow here imo (even simple slider wave would do enough already)
  4. 00:42:024 (3,4) - Hmm, is it intentional to curve these two not in symmetry? Plays fine though, but it's quite easy to notice...
  5. 00:43:373 (1,2,3,4) - (optional) I prefer to create a manual-stack here (as Mickey did in his diff), it fits this part's atmosphere much more instead of extreme corner jumps like this
  6. 00:50:957 (1,3) - Again, same as Mickey's diff here - I don't think suddenly goes hectic after 2/1 plays good, it's better to use 1/1 first (by deleting these two) to let players adjust their mind before the hectic part comes
  7. 00:52:642 (5,1,2,3,4) - Circles' arrangement in this part is very random - I suggest to create accelerated spacing here instead:
  8. 00:55:844 (3) - Hmm, this is very tricky indeed. I think it would be more intuitive to combine (2,3) as a 1/2 slider facing upward, so the jump will be more readable
  9. 01:00:564 (4) - Minor stuff, but two grids right for the endpoint to encircle (2) better (unless it's intentional, but I doubt it ><)
  10. 01:04:946 (1,2,3) - (optional) A jump like this would be good imo:
  11. 01:10:676 (2,4) - Actually they will look much better if you curve (2) downward and (4) upward instead, as they will look antagonistic - it's up to you, though~
  12. 01:11:687 (1) - If you do ^, to avoid overlap you can just curve this encircle (4)'s path from the outside
  13. 01:21:800 (3,4) - Not perfectly stacked... Barely noticeable, though
  14. 01:24:665 (1,2,3,4,5,6,7) - Would be better if this stream is made curvier, and the most important part, CTRL+J the (7) as it will continue the stream's flow direction:
  15. 01:28:541 (1,2,3) - They aren't following anything - perhaps delete (1,2)?
  16. 01:34:609 (1) - Actually it's good to use finish after a change of drum'n'bass sequence, but it's optional
  17. 01:47:586 (3) - (optional) Place it more to the bottom-right? Would be nice, especially if this slider's end stacked to 01:45:395 (1)'s start
  18. 01:49:777 (4,5,6) - This triple would sound useless without any hitsound - I suggest to add whistle on (6)
  19. 01:50:620 (2) - If you do ^, add whistle on this slider's start as well, to let the whistle sounds consistent
  20. 01:58:373 (1,3) - Same as 00:50:957 (1,3)
  21. 02:00:985 (1) - (optional) CTRL+R this slider? It will form a fancy jump :3
  22. 02:11:013 (1) - Hmm, about this slider, it plays fine, but it could be tidier. Perhaps create an elbow slider here?
  23. 02:11:687 (2) - If you do ^, copy-paste that slider here as well to form a bracket pattern (that's why elbow sliders are essential here)
  24. 02:13:878 (2,1) - Is it intentional to make the distance from (2)'s end to (1) this close? It plays fine, but moving (2) further isn't that hard...
  25. 02:16:575 (1,2,3,4,5,6,7,1) - For this pattern, it's best to turn off your distance snap and let (1)'s approachcircle guide you to make it tidier:
  26. 02:22:811 (7) - Would be nice if the clap started from here, so players won't get too shocked by that sudden whistle + finish (:
  27. 02:25:507 (3) - (optional) Eh... Not sure if you need to shape this silder like this, I'd rather alter the first red waypoint into a bezier one and curve this slider's first half inward
  28. 02:33:682 (1,2,3,4,5) - After what you do to your previous patterns, I think it would be much better to arrange these five encircling 02:33:092 (6) to keep up with the flow
  29. 02:52:305 (1,3) - Again, same as Same as 00:50:957 (1,3)
  30. 02:55:170 (6) - The stream should start from here - you can just simply stack this above (7) and add a note 1/4 after here, though
  31. 03:03:260 (3) - Is it intentional to form an unbalanced triangle here? It would be much better if (1,2,3)'s distance set to be equal - don't worry, it won't overlap with your (2) due to your fast approach rate (:
  32. 03:18:428 (1,2,3) - (optional) Would be nice to form this kind of jump here:
  33. 03:27:866 (1,2,3,4,5,6) - Why these six's placement isn't symmetrical? Fine to play, but it's not that hard to make them symmetrical with distance snap on...
(I'm modding this based on your old Lunatic btw)
Good luck Frostmourne~
Topic Starter
Frostmourne

Niva wrote:

Hi Frostmourne~
Random mod this time (:

[General]

-> In the .mp3's metadata, I can see "Overture | KANA" in the album field. If that "KANA" is related to the song, add it to tags? added
-> Also, (optional) it's quite obvious Luna = Moon, perhaps add "moon" to tags xD
added same :D
[Normal]

  1. 00:08:316 (1) - It will sound much better to end this spinner on 00:09:665 and start your mapping on 00:10:507 (with a 1/2 silder). This way, it follows the drum'n'bass better~ Fixed :D
  2. 00:11:013 (1) - Hmm, not sure whether the extra whistle is required here, because you don't use an extra whistle on 00:21:800 (5) before rest part there is low volume but at the start is heavy volume
  3. 00:19:103 (1) - Minor stuff, but move the midpoint one grid down and the endpoint one grid right to encircle (4) better fixed
  4. 00:21:462 (4,5) - (optional) I think (4)'s position is a bit awkward, it's not stacked with (1) but it kinda overlaps it... I think it's better to keep this part flowing like this: it's really better fixed!
  5. 00:42:024 (3) - Hmm, curve this more carefully, so it doesn't touch 00:40:002 (2)? fixed it with My best intention :O
  6. 00:43:710 (2) - (optional) How about curving this encircling 00:44:721 (3)? It greatly increases the flow of this part, especially with (1)! Fixed !
  7. 00:50:114 (3) - You don't need a whistle here. It would be much wiser to continue your previous 2/1 whistling pattern, instead of forcing a 1/1 one - the song doesn't get anywhere close to hectic on this part I see your intention but It probably be good to force it because I mix it following bass in the song and using it same as Lunatic diff
  8. 00:54:496 (1) - I don't think there's something to follow here... It would be much better to put the spinner 1/4 (or 1/8) after your previous note (it fits the vocal better this way) ok! same as Mickey diff. I put it 1/4 cuz it's appropriate for easiest diff
  9. 01:06:294 (1,2,3) - (optional) This part feels a bit patternless imo, especially with all those straight sliders. Perhaps try this? Might look a quite random, but it improves your flow and pattern usage here: Thanks! but I think it's fine
  10. 01:26:856 (1,2,3,4) - (optional) Also with patterning here, actually you can form a diamond pattern here by dragging (1) lower and adjust the rest xD Fixed but.. it doesn't look like a diamond maybe xD
  11. 01:33:260 (6,1) - Something bugs me about the S:C2 usage here. I think it would be better if the S:C2 is placed on (6) instead, personally I don't think the hitsound should be too intense on (1) Oh my mistake :< fixed !
  12. 01:40:086 - Unrequired inherit section, remove it? ._. copied from Mickey's diff and didn't remove it ^^"
  13. 01:44:047 (6) - Based on your previous sliders arrangement, it would be better to continue using 3/2 repeating slider here followed by a note 1/1 after - suddenly changing rhythm sounds weird o.o Fixed
  14. 02:00:226 (4) - (optional) Curve this slider to create more flow here? (even it flows good with your next (1)!) ok , better !
  15. 02:01:912 (1) - Why don't you end this spinner 1/1 later, as you did on 02:55:844 (1)? xD Fixed :D
  16. 02:08:991 (5,6) - Alter these two into a single slider? Sounds much better with those sliderticks (: agree :3
  17. 02:11:013 (3) - (optional) Not sure if this overlap is required, this overlap still exists in play mode even with your current approach rate. Plays fine, though ok it's fine xD
  18. 02:15:395 (2,3,4) - Hmm, move (4) upward so (2,3,4) will form a triangle? Will look neater before the spinner imo. Also, something like this would also work here: good pattern ! fixed
  19. 02:28:541 (1) - Add a S:C2 on 02:28:278? It's like missing something without one there imo... it's fine :O
  20. 02:40:002 (2) - (optional) Move this circle 1/2 earlier, and add whistle to it? I personally feel the rhythm you did on 02:36:631 (5) shouldn't be discontinued... ok and I fixed after that about combo too !
  21. 02:54:159 (1) - Sounds much better if you switch the claps on slider's start and repeat to whistle - just follow the drum'n'bass here~ I make it same as lunatic :D it claps only this part
  22. 03:14:384 (1,2) - Unstack? Flows better if not stacked imo unstacked but it doesn't flow enough imo but it's ok !
  23. 03:18:766 (4,1,2,3) - (optional) I'm not really sure about the pattern you want to generate here... They aren't forming an arc either. Perhaps arrange these four in a zig-zag formation? there is no pattern here but good while playing xD
  24. 03:29:215 (x) - I still can hear a note here coming from the song... Perhaps add a circle here and start the spinner 1/4 after (as my suggestion on 00:08:316 (1))? ok
Mod for [Lunatic] diff ><

Sorry for the delay :3

[Lunatic]

-> Hmm, I don't think you need a HP Drain this low... Increase it a bit? Increased by 1

  1. 00:08:316 (1) - Add whistle here? I know some players might not notice it, but default soft-hitwhistle blends very well here :3 that's very little point but it full fills enough fixed !
  2. 00:17:923 (6,1,2,3,4,5) - Hmm, I don't quite get this stream's pattern... Create an arc with wider angle here? it's fine :)
  3. 00:35:114 (2) - (optional) I think you can play around with flow more in this 3/2 slider, sudden straight slider breaks the flow here imo (even simple slider wave would do enough already) It's fine , but I edit this straight to act slider
  4. 00:42:024 (3,4) - Hmm, is it intentional to curve these two not in symmetry? Plays fine though, but it's quite easy to notice... fixed a little :)
  5. 00:43:373 (1,2,3,4) - (optional) I prefer to create a manual-stack here (as Mickey did in his diff), it fits this part's atmosphere much more instead of extreme corner jumps like this it's ok since I made them symmetrical already :O
  6. 00:50:957 (1,3) - Again, same as Mickey's diff here - I don't think suddenly goes hectic after 2/1 plays good, it's better to use 1/1 first (by deleting these two) to let players adjust their mind before the hectic part comes My notes follow the beats , sorry :O
  7. 00:52:642 (5,1,2,3,4) - Circles' arrangement in this part is very random - I suggest to create accelerated spacing here instead: fixed !
  8. 00:55:844 (3) - Hmm, this is very tricky indeed. I think it would be more intuitive to combine (2,3) as a 1/2 slider facing upward, so the jump will be more readable sry ,but I think it has a good flow in this jump and very fun when jumped here
  9. 01:00:564 (4) - Minor stuff, but two grids right for the endpoint to encircle (2) better (unless it's intentional, but I doubt it ><) oh I want this to stack with 00:58:710 (3) -
  10. 01:04:946 (1,2,3) - (optional) A jump like this would be good imo: it's fine :)
  11. 01:10:676 (2,4) - Actually they will look much better if you curve (2) downward and (4) upward instead, as they will look antagonistic - it's up to you, though~ it's fine
  12. 01:11:687 (1) - If you do ^, to avoid overlap you can just curve this encircle (4)'s path from the outside
  13. 01:21:800 (3,4) - Not perfectly stacked... Barely noticeable, though fixed!
  14. 01:24:665 (1,2,3,4,5,6,7) - Would be better if this stream is made curvier, and the most important part, CTRL+J the (7) as it will continue the stream's flow direction: curved more :O
  15. 01:28:541 (1,2,3) - They aren't following anything - perhaps delete (1,2)? it follows game-playing from last 3 streams imo :O
  16. 01:34:609 (1) - Actually it's good to use finish after a change of drum'n'bass sequence, but it's optional based on music , I think adding finish here feels weird for me
  17. 01:47:586 (3) - (optional) Place it more to the bottom-right? Would be nice, especially if this slider's end stacked to 01:45:395 (1)'s start It's fine :)
  18. 01:49:777 (4,5,6) - This triple would sound useless without any hitsound - I suggest to add whistle on (6) added !
  19. 01:50:620 (2) - If you do ^, add whistle on this slider's start as well, to let the whistle sounds consistent added too :)
  20. 01:58:373 (1,3) - Same as 00:50:957 (1,3) Fine :O
  21. 02:00:985 (1) - (optional) CTRL+R this slider? It will form a fancy jump :3 changed to slider :D
  22. 02:11:013 (1) - Hmm, about this slider, it plays fine, but it could be tidier. Perhaps create an elbow slider here? nope :o
  23. 02:11:687 (2) - If you do ^, copy-paste that slider here as well to form a bracket pattern (that's why elbow sliders are essential here)
  24. 02:13:878 (2,1) - Is it intentional to make the distance from (2)'s end to (1) this close? It plays fine, but moving (2) further isn't that hard... my bad xD fixed !
  25. 02:16:575 (1,2,3,4,5,6,7,1) - For this pattern, it's best to turn off your distance snap and let (1)'s approachcircle guide you to make it tidier: that will be really hard jump imo :O
  26. 02:22:811 (7) - Would be nice if the clap started from here, so players won't get too shocked by that sudden whistle + finish (: added :D
  27. 02:25:507 (3) - (optional) Eh... Not sure if you need to shape this silder like this, I'd rather alter the first red waypoint into a bezier one and curve this slider's first half inward at corner of the slider , It follows the guitar sound I think :)
  28. 02:33:682 (1,2,3,4,5) - After what you do to your previous patterns, I think it would be much better to arrange these five encircling 02:33:092 (6) to keep up with the flow fixed !
  29. 02:52:305 (1,3) - Again, same as Same as 00:50:957 (1,3) same o.o
  30. 02:55:170 (6) - The stream should start from here - you can just simply stack this above (7) and add a note 1/4 after here, though Thank you but I think it's ok while playing >.<
  31. 03:03:260 (3) - Is it intentional to form an unbalanced triangle here? It would be much better if (1,2,3)'s distance set to be equal - don't worry, it won't overlap with your (2) due to your fast approach rate (: :) fixed !
  32. 03:18:428 (1,2,3) - (optional) Would be nice to form this kind of jump here: I think my slider and note in from 2 and 3 follow vocal and very fit to me :)
  33. 03:27:866 (1,2,3,4,5,6) - Why these six's placement isn't symmetrical? Fine to play, but it's not that hard to make them symmetrical with distance snap on... oh.. I copied from last part and I think it's ok :) even it's not symmetrical
(I'm modding this based on your old Lunatic btw)
Good luck Frostmourne~
Thank you for modding and star ! Niva sama , Your modding is useful same as always :) sorry for didn't change many good point in Lunatic :(
YTYuyu
Alright lets see what I can find.

General:
CLEAR!

Normal:
00:12:361 (4,5) - to follow the instrumental accurately, do this or to make it easier make (5) repeat once. you can use this as a reference if you ignore this. in other words you can do something similar to this
00:16:743 (1) - replace this for a 1/2 slider to follow instrumental?
00:18:260 - add a circle? same reason as above.
00:37:979 (3) - I think adding a finish here would sound nice but at the same time, reduce the volume if you do so. I think half of 80% should be fine, or 40% if you don't know. if you do this, add another green line to go back to the default volume which is 80%.
00:46:069 (1) - ^
01:04:946 (4,1) - I think (4) should be a NC because of new lyrucs. yes (3) follows "o" while (4) follows "to" but at the same time the tone of the voice raises. Remove the NC for (1) if you follow the NC for (4) as the vocals are still going.
01:21:125 (4,1) - hmm try this? i think this follows the instrumental accurately. again you can use this as a reference if you ignore what i did there.
02:00:226 (2,3) - maybe to make this easier, remove (3) and add a repeat on (2)?
02:01:743 (1) - this spinner should end till 02:04:440 to follow the long pause
02:11:013 (3) - the repeat arrow looks slightly so to make it easier, remove the repeat and add a circle at 02:12:361.
02:17:923 (1,1) - this spinner should end at 02:22:811 is and also replace (1) for a circle at 02:22:148 to follow the guitar.
03:00:564 (2) - replace the whistle for a finish to match the vocals.

0OoMickeyoO0's Hard:
00:44:721 (2,3,4) - same as 00:37:979 on normal.
01:27:361 (3,4,5,6,7,8) - to make this easier, replace all this for 1/4 kick slider?
01:44:721 (5) - maybe a NC here because it follows instrumental?
02:25:676 - add a circle to follow the guitar?

Lunatic:
00:16:069 (5,6) - how about extending the jump like this to make it fun and challenging?
00:44:721 (2,3,4) - same as hard.
01:21:125 (1) - ooh just make it a wave slider. the end just ruins the look of this slider because IMO it looks ugly.
01:56:182 (1) - remove the finish because it doesnt fit with the drums. if you ignore this, then reduce the volume of the finish. I suggest 40% as it's not that loud and it matches with the cymbals IMO
02:50:114 (1) - ^
03:08:485 (3) - move this to the right for an anti-triangle jump?
03:20:788 (3,4) - same as 00:16:069

this is the best I can do. i was expecting a touhou eurobeat map from you but to me this doesnt sound like it. oh well as long as this is a touhou arrangement map i'll take it.have a Star and GL :D
Mikkuri

Byakugan249 wrote:

0OoMickeyoO0's Hard:
00:44:721 (2,3,4) - same as 00:37:979 on normal. only add finish here 00:48:766 (1) -
01:27:361 (3,4,5,6,7,8) - to make this easier, replace all this for 1/4 kick slider? ok!
01:44:721 (5) - maybe a NC here because it follows instrumental? ah, no ;w;
02:25:676 - add a circle to follow the guitar? no too ;w;
thx~ :D

Download: ALiCE'S EMOTiON - LUNA (Frostmourne) [0OoMickeyoO0's Hard].osu
Topic Starter
Frostmourne

Byakugan249 wrote:

Alright lets see what I can find.

General:
CLEAR!

Normal:
00:12:361 (4,5) - to follow the instrumental accurately, do this or to make it easier make (5) repeat once. you can use this as a reference if you ignore this. in other words you can do something similar to this did something similar to this :)
00:16:743 (1) - replace this for a 1/2 slider to follow instrumental? ok it really follows !
00:18:260 - add a circle? same reason as above. It's hard for beginner I think
00:37:979 (3) - I think adding a finish here would sound nice but at the same time, reduce the volume if you do so. I think half of 80% should be fine, or 40% if you don't know. if you do this, add another green line to go back to the default volume which is 80%.
00:46:069 (1) - ^ I know that is 40 -..-'' ok ! , this part should be 40 %
01:04:946 (4,1) - I think (4) should be a NC because of new lyrucs. yes (3) follows "o" while (4) follows "to" but at the same time the tone of the voice raises. Remove the NC for (1) if you follow the NC for (4) as the vocals are still going. fixed
01:21:125 (4,1) - hmm try this? i think this follows the instrumental accurately. again you can use this as a reference if you ignore what i did there. It's fine imo
02:00:226 (2,3) - maybe to make this easier, remove (3) and add a repeat on (2)? oOh ! I haven't thought that fixed
02:01:743 (1) - this spinner should end till 02:04:440 to follow the long pause fixed but I think 02:04:271 would be better
02:11:013 (3) - the repeat arrow looks slightly so to make it easier, remove the repeat and add a circle at 02:12:361. I think it follows the vocal much , it's fine
02:17:923 (1,1) - this spinner should end at 02:22:811 is and also replace (1) for a circle at 02:22:148 to follow the guitar. it's sudden for me. I think spin end my point follow sound though
03:00:564 (2) - replace the whistle for a finish to match the vocals. I think it's good but sorry I don't like finish too much :<


Lunatic:
00:16:069 (5,6) - how about extending the jump like this to make it fun and challenging? It's good but I don't like twice jump like this. I like jumping by full stacking :O
00:44:721 (2,3,4) - same as hard. It's fine since I want player to prepare for next jump
01:21:125 (1) - ooh just make it a wave slider. the end just ruins the look of this slider because IMO it looks ugly. LOL ! but I think it follows the vocal though also I feel better gameplay when I make this one
01:56:182 (1) - remove the finish because it doesnt fit with the drums. if you ignore this, then reduce the volume of the finish. I suggest 40% as it's not that loud and it matches with the cymbals IMO fixed but used 45% instead also fixed on other part and diff
02:50:114 (1) - ^ ^
03:08:485 (3) - move this to the right for an anti-triangle jump? nope I follow this slider :) 03:07:811 (5) - for encirclement
03:20:788 (3,4) - same as 00:16:069 same :D

this is the best I can do. i was expecting a touhou eurobeat map from you but to me this doesnt sound like it. oh well as long as this is a touhou arrangement map i'll take it.have a Star and GL :D
Thank you for modding and star so much :) !!

EDIT : Changed Background !
remy11
modding~

[Normal]
HR-1
00:08:316 (1) -spinner time is a little, 00:06:968 is good


[Hard]
fine!

[Lunatic]
OD+1
00:10:676 (2) - spacing large
00:17:923 (1) - Remove NC
00:19:271 (1) - ^
00:20:620 (1) - ^
02:38:822 (1) - ^

nice map~
I wash ranked!
Topic Starter
Frostmourne

remy11 wrote:

modding~

[Normal]
HR-1 ok!
00:08:316 (1) -spinner time is a little, 00:06:968 is good It's fine :3


[Hard]
fine!

[Lunatic]
OD+1 It will be really hard for frequent jumping :O
00:10:676 (2) - spacing large fine
00:17:923 (1) - Remove NC
00:19:271 (1) - ^
00:20:620 (1) - ^
I form these pattern with (1)(2) like these : 00:16:406 (1,2) - 00:17:923 (1,2) - 00:19:271 (1,2) - 00:20:620 (1,2) - follow the background of music !
02:38:822 (1) - ^ Need to NC because this slider is abnormal compared to the other doesn't it :3 ?

nice map~
I wash ranked
Thank you for modding ~~~
Mystica
Here comes my mod.

[Normal]
01:34:609 (1) - cause you use 3/4 slider before.So there make a little changes use 1/2 reverse slider fits more

[Hard]
Just one thing to say is to reduce some kiai time....It nearly takes a half of the total time

[Lunatic]
00:52:642 (5,1) - distance.Antijump not fit

Nothing to say.Good map
Topic Starter
Frostmourne

Mystica wrote:

Here comes my mod.

[Normal]
01:34:609 (1) - cause you use 3/4 slider before.So there make a little changes use 1/2 reverse slider fits more really o.o''

[Hard]
Just one thing to say is to reduce some kiai time....It nearly takes a half of the total time EDIT: Mick said he will not change it.

[Lunatic]
00:52:642 (5,1) - distance.Antijump not fit okok fixed in better way :O

Nothing to say.Good map
Thank you for modding ! :3
Leorda
Hello there

[General]
* Set the preview time to 00:54:159. This is better than placing on last kiai
* Add "izayoi sakuya" in tags, since this song is original from her theme
* Add "lunar clock luna dial" in tags, since that song is arranged for this song


[Normal]
01:35:620 (2) - Don't stack under tail slider, it could be confuse for beginners


[0OoMickeyoO0's Hard]
00:42:024 (1,2) - Swap new combo?

Good luck then
Topic Starter
Frostmourne

Leorda wrote:

Hello there

[General]
* Set the preview time to 00:54:159. This is better than placing on last kiai fixed
* Add "izayoi sakuya" in tags, since this song is original from her theme thx for point out !
* Add "lunar clock luna dial" in tags, since that song is arranged for this song ^


[Normal]
01:35:620 (2) - Don't stack under tail slider, it could be confuse for beginners fixed


[0OoMickeyoO0's Hard]
00:42:024 (1,2) - Swap new combo? He said no

Good luck then
Thank you for modding =O
dkun
From (hoyo)!


modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

General
  1. A reasonably good map overall.
Lunatic
  1. HPD 6, AR9, OD6? Uh... No. AR-1, OD/HPD +1 please. Something like this does NOT require AR9.
  2. At some points in the map, it feels extremely overmapped, OR you don't follow the beat. EX: You place a slider, but the "beat" in the background is during the middle of a slider. (this happens quite often)
0OoMickeyoO0's Hard
  1. Tickrate -1, this is a Hard, there is no need for so many ticks, and it looks quite ugly aesthetic wise.
  2. 00:17:333 (3) - The reverse slider here is a big cluster that doesn't need to be there. Consider replacing it with streams, as this is a pain to read for the first time for a Hard.
  3. 00:18:682 (6) - ^
  4. 01:24:749 (3) - Again with the reverse sliders. I don't know how you expect a general *Hard* player to be able to read this first on.
  5. 01:26:097 (3) - ^
Normal
  1. Again for aesthetic purposes, I would suggest tickrate 1.
  2. Other then that, I don't see anything that is of question in Normal.
Mikkuri

dkun wrote:

0OoMickeyoO0's Hard
  1. Tickrate -1, this is a Hard, there is no need for so many ticks, and it looks quite ugly aesthetic wise. WTF, no change >:(
  2. 00:17:333 (3) - The reverse slider here is a big cluster that doesn't need to be there. Consider replacing it with streams, as this is a pain to read for the first time for a Hard.fixed
  3. 00:18:682 (6) - ^ ^
  4. 01:24:749 (3) - Again with the reverse sliders. I don't know how you expect a general *Hard* player to be able to read this first on. Fixed
  5. 01:26:097 (3) - ^
^
thx~

Download: ALiCE'S EMOTiON - LUNA (Frostmourne) [0OoMickeyoO0's Hard].osu
Topic Starter
Frostmourne

dkun wrote:

From (hoyo)!


modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

General
  1. A reasonably good map overall.
Lunatic
  1. HPD 6, AR9, OD6? Uh... No. AR-1, OD/HPD +1 please. Something like this does NOT require AR9. I must reply this as a player not a mapper that AR9 can help you for reading a jump easier while playing and this BPM is appropriate for AR 9 too. HPD 6 and OD6 can help you so much from hitting these notes (I can guarantee that this song isn't hard for people nowadays from test playing from many player in osu! who I sent this map to. Almost of them got full combo in the first time playing though.)
  2. At some points in the map, it feels extremely overmapped, OR you don't follow the beat. EX: You place a slider, but the "beat" in the background is during the middle of a slider. (this happens quite often)o.o'' which point ? .I mapped this following the song also the rhythm too. This song has a beat in every 1/2 beat (You can here in kiai part I believe). I know sometimes I can't manage them to follow every background music but in-gameplay. I can say this has a good flow, not confusing and followed the rhythm in itself. For example, this point 01:12:530 (1,2,3) - this jump followed the accent of her voice, 01:42:024 (5,6) - these slider followed dragging of her voice. So I think it makes sense enough and fits to this song.
0OoMickeyoO0's Hard
  1. Tickrate -1, this is a Hard, there is no need for so many ticks, and it looks quite ugly aesthetic wise.
  2. 00:17:333 (3) - The reverse slider here is a big cluster that doesn't need to be there. Consider replacing it with streams, as this is a pain to read for the first time for a Hard.
  3. 00:18:682 (6) - ^
  4. 01:24:749 (3) - Again with the reverse sliders. I don't know how you expect a general *Hard* player to be able to read this first on.
  5. 01:26:097 (3) - ^
Normal
  1. Again for aesthetic purposes, I would suggest tickrate 1. I use 2 tick rate in every diff so I will not change it. This will help player to pass it easier and feel not empty while playing
  2. Other then that, I don't see anything that is of question in Normal.
Thank you for modding and discussion! . I'm very happy from your mod which is explaining your opinion :D.
Bobo_old
Yo, from the queue.

[Lunatic]

01:23:822 (1,2,3) - I wouldnt use this sort of spacing at the end of a slider this shape, looks bad. I'd just stack these with the slider endpoint.
Do the same for all the similar patterns which follow.
01:50:114 (6) - Stack with (4)'s endpoint.
03:30:564 (3) - I'd stack with (2).

Sexy.

[Hard]

01:39:328 (3) - This spacing on a 1/4 pattern is deceiving.
01:50:114 (7) - ^
02:25:676 - Add a note to keep the flow.

[Normal]

..looks fine.

Brilliant mapset, take a star.
haha5957
eh, tried best to return the mod back but my mod sucks!!T.T


[Normal]
seemed to have no problem for me


[Mickey's hard]
01:40:086 (timing section) - needs to be deleted
Only thing was that... this difficulty seemed to have much more spinners compared to other difficulties..
even normal has 9 spinners, but this has 11.. I think some spinners can be replaced with nice patterns.
having too much (long) spinner hard or insane difficulty doesnt play well, in my opinion O.O



[Lunatic]
00:50:957 (1~) http://osu.ppy.sh/ss/287985 this kind of rhythm? (don't look at the placements O.O only rhythm)
00:55:844 (3,4) - I'm not fan of this kind of jumps, i mean , i would rather put whole 1-2-3-4 as jump (but this is only my personall opinion O.O)
01:04:777 - I think it's better then a circle is placed here
01:58:373 (1~) - same as ^^^ (00:50:957)
02:29:552 (6,7) - this didn't feel good on me ;o;
03:26:012 (2,4) - split these two O.O?
Topic Starter
Frostmourne

Bobo wrote:

Yo, from the queue.

[Lunatic]

01:23:822 (1,2,3) - I wouldnt use this sort of spacing at the end of a slider this shape, looks bad. I'd just stack these with the slider endpoint. Oh good ! fixed
Do the same for all the similar patterns which follow.
01:50:114 (6) - Stack with (4)'s endpoint. looks good o.o
03:30:564 (3) - I'd stack with (2). It has different sound. Without stacking would be better for me :3

Sexy. Thank you xD

[Normal]

..looks fine.

Brilliant mapset, take a star.
Thank you for modding and star \:D/

haha5957 wrote:

eh, tried best to return the mod back but my mod sucks!!T.T


[Normal]
seemed to have no problem for me


[Lunatic]
00:50:957 (1~) http://osu.ppy.sh/ss/287985 this kind of rhythm? (don't look at the placements O.O only rhythm) It's fine now =..= I want this to symmetrical same as other
00:55:844 (3,4) - I'm not fan of this kind of jumps, i mean , i would rather put whole 1-2-3-4 as jump (but this is only my personall opinion O.O) return and return is really fun for playing for me so It's fine :D
01:04:777 - I think it's better then a circle is placed here Oh , This point is the peak of this part , I mean when had large jump 1 2 3 and stop at this , it's really epic for me :D:D:D
01:58:373 (1~) - same as ^^^ (00:50:957) ^^^
02:29:552 (6,7) - this didn't feel good on me ;o; hey I'm proud of this point so much haha xD , I think it's fine :)
03:26:012 (2,4) - split these two O.O? I think it's fine :3
sorry for no change in this diff
Thank you for modding and star :)
Mikkuri

Bobo wrote:

[Hard]

01:39:328 (3) - This spacing on a 1/4 pattern is deceiving. I think it's fine :D
01:50:114 (7) - ^ ^
02:25:676 - Add a note to keep the flow. No, but remove note and add return on slider \:D/
thx~

haha5957 wrote:

[Mickey's hard]
01:40:086 (timing section) - needs to be deleted Oh, thank you xD
Only thing was that... this difficulty seemed to have much more spinners compared to other difficulties..
even normal has 9 spinners, but this has 11.. I think some spinners can be replaced with nice patterns.
having too much (long) spinner hard or insane difficulty doesnt play well, in my opinion O.O
I'll delete spinner on kiai and add some notes later :D

Edit: fixed about spinner :D

Download: ALiCE'S EMOTiON - LUNA (Frostmourne) [0OoMickeyoO0's Hard].osu
Topic Starter
Frostmourne
:O !! uploaded !
GesamtKunstWerk
good map
Topic Starter
Frostmourne
Thank you [Sayori] :3
Mixagji
Topic Starter
Frostmourne
ok :)

Uploaded !

Thank you very much Mixagji :)
ertyukjh010


Hello :)

[General]

Difficulty vary greatly between Normal and Hardl. Make more diff will be better.

[Normal]

SliderTickRate > 1
02:24:496 (4) - End at 02:25:507

[0OoMickeyoO0's Hard]

Fine

[Insane]

HP+1 AR+1? It will be easier to read

[Lunatic]

Fine :)

Sorry, I can not find a lot of problems.
GoodLuck~
Topic Starter
Frostmourne

ertyukjh010 wrote:



Hello :)

[General]

Difficulty vary greatly between Normal and Hardl. Make more diff will be better.

[Normal]

SliderTickRate > 1 2 is better :) , player will feel not empty while sliding
02:24:496 (4) - End at 02:25:507 ok!

[Insane]

HP+1 AR+1? It will be easier to read

Sorry, I can not find a lot of problems.
GoodLuck~
Thank you for modding !
Mixagji
sorry for late orz
HP+1 and improved hitsound.
increased too much greenlines. so tired...lol
Download: ALiCE'S EMOTiON - LUNA (Frostmourne) [Insane].osu
thx for mod.
Topic Starter
Frostmourne
ok Thank you , Uploaded !
l3lueskyiiz
เปลี่ยน BG ซะงั้น ;w;
Topic Starter
Frostmourne
โอ๊ะ ดาว

ใจหลาย แก้ว :D !!


ปล.BG เก่า ซาคุยะหน้าแอบเบี้ยว ไม่ชอบ เปลี่ยน !
Kuria
Coming here from my mod queue
let see if i can found something useful here.

General
Just my though, but i think you should fix the distance spacing on the Normal and Lunatic difficulty (it was 0,5 and 1,1), since they're have a different DS than Easy and Hard Diff (both are 1,0), I don't see why should you use different DS while the normal SV are keep you on the suited spacing according to the difficulty level.
Fix the Grid size on the Mickey's Hard by 4 (it's 8 before, while the other's diff was 4), can be fix'd through notepad
the's a different kiai time end on the Insane diff (01:17:839) while on the other diff it was 01:18:429, i think if you fix the kiai time for the insane it would be better and can keep the consistency for place the timing on the same line, same goes for 03:30:226 while in the other diff i t should end at 03:30:564

Normal
I think using SV 0,9 are still pretty easy for the normal player, i suggest that you try using SV 1,0 for this one, don't forget to recheck all notes if you did that^^
00:32:586 (1,2,3) - not so good triangle pattern imo, you can make it into a better triangle pattern by move (1) to up for some bit. It should be like this later:
01:57:530 (3,4) - i think it will be better if you move (3) down a bit and (4) up a bit, right on the central grid line, so it can form semi-star patter in there

0OoMickeyoO0's Hard
00:17:249 (3) - why don't you make this reverse slider more longer like 00:15:732 (5)? i think it was better that way, same goes for the same reverse slider on the similar patter after this.
00:44:721 (2,3,4) - don't stack them all imo, it can make that pattern seems monotone if you just click on the same spot after a second, i suggest you to form so pattern there, whether it was triangle pattern or something like that, to avoid the monotone factor ><

Insane
00:15:732 (1,2,3,4) - maybe it is just me, but tbh i don't like the note direction for this triangle jump pattern goes, since you must move down a bit and then sudden jump to the left, i think if you stack (1) with (6), and change the position of the (3) and) (4) into reversed, it can form way more flown pattern.
00:55:002 (4,5) - make a space here by move the (5) onto the left, so the jump pattern there will keep at the same spacing each other, thus making a consistency for jump spacing there
01:47:080 (2) - move this up a bit, to make a better triangle patter on there

Lunatic
AR-1
00:57:530 (4,5,6) - reduce the spacing on this part, make it same as the 00:57:193 (2,3,4) - spacing
00:58:710 (3,1) - more spacing between this two, make it same as the previous spacing to keep the jump pattern flow well

I think that's all i can notice on this mapset, hope it helpful to you guys orz
fighting!
Topic Starter
Frostmourne

Envi wrote:

Coming here from my mod queue
let see if i can found something useful here.

General
Just my though, but i think you should fix the distance spacing on the Normal and Lunatic difficulty (it was 0,5 and 1,1), since they're have a different DS than Easy and Hard Diff (both are 1,0), I don't see why should you use different DS while the normal SV are keep you on the suited spacing according to the difficulty level.
Fix the Grid size on the Mickey's Hard by 4 (it's 8 before, while the other's diff was 4), can be fix'd through notepad
the's a different kiai time end on the Insane diff (01:17:839) while on the other diff it was 01:18:429, i think if you fix the kiai time for the insane it would be better and can keep the consistency for place the timing on the same line, same goes for 03:30:226 while in the other diff i t should end at 03:30:564
We have an exception that guess diff can have a different kiai time due to mapper >_>. Also , both Normal and Lunatic diff had 1.0 distance spacing :D. (I don't have an easy diff). About grid size, we needn't to make them consistency.I never heard that rules before D: .
btw, what is SV o.o?

Normal
I think using SV 0,9 are still pretty easy for the normal player, i suggest that you try using SV 1,0 for this one, don't forget to recheck all notes if you did that^^ no changes :3
00:32:586 (1,2,3) - not so good triangle pattern imo, you can make it into a better triangle pattern by move (1) to up for some bit. It should be like this later: Thank you , but If I changed, I have to destroy my distance. It doesn't need to fix , no change here.
01:57:530 (3,4) - i think it will be better if you move (3) down a bit and (4) up a bit, right on the central grid line, so it can form semi-star patter in there Game-playing is important than beauty. I like this pattern more than semi star (look empty when jump here)


Lunatic
AR-1 No, AR 9 can help player to jump more easier. This has a lot of jump, so I need to use AR9 in this diff
00:57:530 (4,5,6) - reduce the spacing on this part, make it same as the 00:57:193 (2,3,4) - spacing reduce a bit (1.9 > 1.8)
00:58:710 (3,1) - more spacing between this two, make it same as the previous spacing to keep the jump pattern flow well Because of this reason. I decided to add new combo on 1 to point out that I have made different distance from the other :3

I think that's all i can notice on this mapset, hope it helpful to you guys orz
fighting!
Thank you for modding !
Mixagji

Envi wrote:

Insane
00:55:002 (4,5) - make a space here by move the (5) onto the left, so the jump pattern there will keep at the same spacing each other, thus making a consistency for jump spacing there changed paturn
and a bit improved by myself.
thx
Download: ALiCE'S EMOTiON - LUNA (Frostmourne) [Insane].osu
Topic Starter
Frostmourne
Mick said he doesn't change anything

updated :3
NatsumeRin
[General]
offset:+5
About the diff thread, it's fine imo (Hard is more like an easy one and Normal is ok in current rules), not perfect or even close to... but acceptable. (also means hope you could improve that next time!)
02:23:148 - ...i'm not sure if guitar solo should be a part of kiai...Also:
Insane has a different kiai time than other diffs, any reason here?


[Normal]
Great, don't want to nazi.

[0OoMickyeoO0's Hard]
00:08:316 (1) - Personally i don't like 1/2 notes just after a spinner, also plz consider it's the 2nd-easy diff in this set, BPM is 178. (end at 00:10:002 then a 1/2 at 00:10:507 ?)
01:11:182 (4) - would this be better? http://puu.sh/tdjv
02:21:968 (1) - the sliders start at red lines (upbeat)... also the beat 02:23:148 should be a heavy one, in this pattern it's a slider's end... emm maybe http://puu.sh/tdlu ? (i still think it's not a good idea to put 1/2 notes after spinner but seems nothing better here)
02:57:867 - add a note? (sounds empty)

[Insane]
OD+1
00:21:462 (3,4) - emm why a jump here?
00:51:462 (4) - i think your idea here is 00:51:462 (4,5) - 00:51:968 (6,7) - 00:52:474 (8) - as groups.. but if this, 00:50:957 (2,3) - shouldn't belong them, and probably another kind of placement for these two notes?
00:52:811 (1,2,3,4) - not so serious but maybe you could rotate it a bit.
01:13:373 (1) - don't get the new combo idea here...
01:58:878 (4) - same thing as 00:51:462 (4)
02:00:227 (1,2,3,4) - ww
02:27:867 (8,9) - whistle at the beginning? (compare to 02:25:170 (7,8,9) ?
02:52:811 (1) - this part is much better than i previous mentioned (imo!)

[Lunatic]
OD+1/+2... map is not that hard so OD6 would really cause hundreds of SS...
just mention, in your slow part, make the spacing a little larger (1/2 notes don't stack with each other) may make it looks more clear and beautiful.
00:41:350 (1) - why not use 3/4 (as you followed vocal in parts around?)
Topic Starter
Frostmourne

NatsumeRin wrote:

[General]
offset:+5 fixed
About the diff thread, it's fine imo (Hard is more like an easy one and Normal is ok in current rules), not perfect or even close to... but acceptable. (also means hope you could improve that next time!) :D
02:23:148 - ...i'm not sure if guitar solo should be a part of kiai... It fits very well in my opinion :)Also:
Insane has a different kiai time than other diffs, any reason here?


[Normal]
Great, don't want to nazi. Thank you ! also improved some hitsounds


[Lunatic]
OD+1/+2... map is not that hard so OD6 would really cause hundreds of SS... After I played again with new offset, OD7 is not hard anymore imo , increased OD by 1 !
just mention, in your slow part, make the spacing a little larger (1/2 notes don't stack with each other) may make it looks more clear and beautiful. yeah ! fixed the whole notes in this part
00:41:350 (1) - why not use 3/4 (as you followed vocal in parts around?) added repeat slider instead
Thank you very much for modding NatsumeRin :) !
Mixagji
All fixed.
thank you for mod~

Download: ALiCE'S EMOTiON - LUNA (Frostmourne) [Insane].osu
those
From .:Let those mod those maps:.

[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server.

[Lunatic]
01:10:339 (1) - This has an awkward position. Based on how 01:08:991 (1,3) - are positioned, this slider would probably best be at either x:360 y:64 or x:400 y:224. You want the result to be something like what you have at 01:00:901 (1,2,3,4).
02:01:743 (1) - No matter how I look at it, this seems to be in here because you want to keep the 1000 max combo. I strongly recommend against it.
02:34:440 (1) - Looks very messy, and you can tell by the anchors. You'd much rather do it aligned to the grid, then have it rotated. Same with 02:38:822 (1) - . I'd still rather you didn't have these in here. Either way, please change this.

[Insane]
00:21:631 (4) - Remove it?
01:20:451 (1) - This really should be two circles, because of 00:13:035 (1,2,3,4) - , 00:15:732 (1,2,3,4) - , and 01:23:148 (1,2,3,4) - .

[0OoMickeyoO0's Hard]
02:01:238 - I think you meant for this slider tick to get the S:C2.
02:27:867 (1) - Hitsounds sound weird since you can't snare 02:28:204 this tick.

[Normal]
-

Good luck :3
Topic Starter
Frostmourne

those wrote:

From .:Let those mod those maps:.
[Lunatic]
01:10:339 (1) - This has an awkward position. Based on how 01:08:991 (1,3) - are positioned, this slider would probably best be at either x:360 y:64 or x:400 y:224. You want the result to be something like what you have at 01:00:901 (1,2,3,4). I think it's fine. -_-.
02:01:743 (1) - No matter how I look at it, this seems to be in here because you want to keep the 1000 max combo. I strongly recommend against it. eh, I'm willing to keep 1000 max combo after I created this spinner long time ago. Because kiai 2 in this song looks not intense part(from the instument) more than kiai 1 and kiai 4 (3 is guitar solo) that's why I didn't add any 3 streams in kiai 2 and put a spinner follow the vocal here.
02:34:440 (1) - Looks very messy, and you can tell by the anchors. You'd much rather do it aligned to the grid, then have it rotated. Same with 02:38:822 (1) - . I'd still rather you didn't have these in here. Either way, please change this. I'm kinda not understand your point though =_='' but if you referred to this slider , it fits very well according to the lead guitar.

Good luck :3
sorry for didn't change anything ._. , Thank you for modding :) !
show more
Please sign in to reply.

New reply