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Shihori - Bloody Night

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Topic Starter
Frostmourne
This beatmap was submitted using in-game submission on 11 มิถุนายน 2555 at 20:41:18

Artist: Shihori
Title: Bloody Night
Source: Touhou
Tags: bossandy snowy dream a-one the doll maker of bucuresti ultimate truth arm comiket 80 toho eurobeat vol 4 regenz
BPM: 165
Filesize: 3686kb
Play Time: 03:17
Difficulties Available:
  1. Boss Taiko Oni (4.83 stars, 1081 notes)
  2. Hard (4.96 stars, 480 notes)
  3. Lunatic (5 stars, 714 notes)
  4. regenz's Easy (2.29 stars, 185 notes)
  5. Snowy (4.36 stars, 295 notes)
Download: Shihori - Bloody Night
Information: Scores/Beatmap Listing
---------------
Shihori~

Easy diff by regenz
Normal diff by Snowy Dream
Taiko diff by bossandy
Thanks zerozaber for advising me this song
Thank you for playing !!
Enjoy !
Topic Starter
Frostmourne
Thank you for star bossandy xD
zerozaber
เอาไปลองหน่อย

Download: Shihori - Bloody Night (Frostmourne) [zerozaber's Solaric].osu
Snowy Dream
:( sorry , i'm late.
But finish for now :D

Download: Shihori - Bloody Night (Frostmourne) [Snowy].osu
Topic Starter
Frostmourne
no problem !

Thank you Snowy Dream ~
regenz
sirokuro123
this song is cool :)

nice map ;)

http://osu.ppy.sh/ss/279071
Topic Starter
Frostmourne
Thank you for playing :D

nice record !
regenz
Complete Feel free to fix anything you want.
8-)

Download: Shihori - Bloody Night (Frostmourne) [regenz's Easy].osu

Download: hitsound.zip
bossandy
Yaya!!~~ finish~


add "bossandy" to tags~

Go go!!~~

P.S : Sorry for very late >_<

Download: Shihori - Bloody Night (Frostmourne) [Boss Taiko Oni].osu
wmfchris
Taiko checking here

[Taiko]
00:24:951 - K D may fit the song better
00:30:769 - ^
01:46:405 - ^
01:52:223 - ^
03:12:042 - 這條的旋律回到4個一組,這蛋疼stream不適用
03:14:223 - 蛋痛開了個頭 這裡1/6也不過份
03:15:678 - d k K 作為兩者間的過渡吧
一鬼畜就壞掉了 lol
those
From .:Let those mod those maps:.

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties.

[regenz's Easy]
00:06:223 (1) - Start spinner at 00:05:860. While you're at it, space out the inherited points a bit more. Right now you've reached 10% volume at 00:09:496 when you've still got til 00:10:951.
01:43:314 (4) - x:276 y:244 for better spacing.

[Snowy]
-

[Hard]
-

[Lunatic]
01:53:132 (5) - I wouldn't do this if I were you.

[Boss Taiko Oni]
Set Volume back to Normal Set at 80% Volume.
You need to break up the k d k d k pattern in the first twelve seconds. It's very boring.

Good luck :3
regenz

those wrote:

From .:Let those mod those maps:.

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties.

[regenz's Easy]
00:06:223 (1) - Start spinner at 00:05:860. While you're at it, space out the inherited points a bit more. Right now you've reached 10% volume at 00:09:496 when you've still got til 00:10:951. < I want to have a lot of time to prepare to spinning for beginner.
01:43:314 (4) - x:276 y:244 for better spacing. < okn

Good luck :3
thanks
Topic Starter
Frostmourne

those wrote:

From .:Let those mod those maps:.

[General]
Delete .osb files and full submit if you aren't using a storyboard or the same storyboard across all difficulties. it's fine. but ok , I will full upload it later when I want

[Lunatic]
01:53:132 (5) - I wouldn't do this if I were you. so, how can I do >_> ?


Good luck :3
Thank you for modding :)
YTYuyu
Alright let's see what I can find. mod requested in-game.

Bold: Unrankable/must fix
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.

[General]
CLEAR!

[regenz's Easy]
increase the OD by 1. i think you're making this too easy for beginners.
00:42:951 (5) - try stacking this on the repeat. it looks better and it forms a triangle between (3,4,5).
00:59:314 (2) - hmm beginners might miss this because spinner-osu and part of the hitburst is covering this note which makes it hard for beginners to find. i suggest moving it diagonal like this. this is easier and (2) is fully visible for beginners to see. if you do this, remember to move (3) because beginners will most likely miss at the stacked notes.
02:12:042 (2) - hmm i think beginners won't know when this slider will end. they might let go of the second repeat, so make this repeat once and add a circle. i think doing this would be easier for beginners.
02:32:042 (1) - this circle looks too far near the middle and beginners might not make it in time to this note. try moving it near the middle like the other notes.
there's a few that aren't symmetrical but that's not a problem.

[Snowy]
Re-name it to Snowy's Normal for consistency in the diffs.
00:07:314 (4) - un-stack this because it looks unexpected for players. I suggest moving it to the left so that it'd form a diamond.
00:37:132 (5) - same as above but it'll form a triangle.
00:43:678 (1) - end this spinner till 00:46:405 to follow the drums and vocals.
01:00:769 (4) - replace this for a circle and a 1/1 slider like (2,3)? the tone of the vocals sounds the same.
01:11:860 (3) - i understand that this is bordering the slider but do the same at the beginning. i find it weird that this slider isn't bordering (1) so make it like this. it looks twice as better during gameplay.
01:26:951 (6) - add a finish at the end to match the cymbals.
01:33:132 (1,2) - add another repeat to follow vocals.
02:01:860 (4) - same as 00:10:769 but if you do this, it'll flow to the vocals accurately.
02:31:860 (1) - this will be tough for players to hit because spinner-osu and the hitburst is covering this slider. even I messed up at this part, so move this slider where it can be slightly visible for players to see properly.
02:46:223 (2,3,4,5,6,7) - hmm try to do something easier than this. players at the normal level might mess up as they might not be used to clicking or hitting the keyboard fast.
02:48:769 (1,2,3,4) - at this rate players will most likely go to the second circle and not notice the stack at all. space these out so that it'd be easier for players to hit.
02:49:496 (5) - same as 01:33:132.

[Hard]
00:21:132 (1) - maybe to make this fun, make these 2 1/4 kick sliders with 2 repeats and a circle. this will make a nice challenge to players IMO.
00:48:042 - add a circle to go with the long pause?
01:53:860 (2,3,4,5) - IMO this looks too easy, go back and forth to make it fun and to challenge players.
02:42:223 (1) - remove the NC since you don't have it before the first kiai.
03:04:951 (1) - ik you can replace this spinner for notes because the vocals are still going.

[Lunatic]
00:08:042 (3,4) - maybe this or something similar to this to make it fun for players? IMO your pattern looks straightforward.
00:21:860 (1) - do this: 2 1/4 sliders with 2 repeats followed by a stream. same reason as above but not about the straightforward pattern.
00:44:223 (1,2,3) - too easy because players can clear this easily. make this a triangle so that the player moves their mouse/tablet a lot more.
01:14:769 (1,2,3,4,5) - follow this carefully: stack (2) on (5), (3) on (4), and (4) on (1). this pattern should make a triangle pattern going around in circles.
02:16:587 (3) - stack this on (5) to continue the pattern.

i guess that's it. pretty solid mapset. Star and GL :D
regenz

Byakugan249 wrote:

Alright let's see what I can find. mod requested in-game.

Bold: Unrankable/must fix
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.



[regenz's Easy]
increase the OD by 1. i think you're making this too easy for beginners. < I want this a bit for casual beginner no change sorry
00:42:951 (5) - try stacking this on the repeat. it looks better and it forms a triangle between (3,4,5). < OK
00:59:314 (2) - hmm beginners might miss this because spinner-osu and part of the hitburst is covering this note which makes it hard for beginners to find. i suggest moving it diagonal like this. this is easier and (2) is fully visible for beginners to see. if you do this, remember to move (3) because beginners will most likely miss at the stacked notes. <FIX
02:12:042 (2) - hmm i think beginners won't know when this slider will end. they might let go of the second repeat, so make this repeat once and add a circle. i think doing this would be easier for beginners. < I think it's ok because it's very long slider and can has enough time to see return symbol.
02:32:042 (1) - this circle looks too far near the middle and beginners might not make it in time to this note. try moving it near the middle like the other notes. < The reason i put this far form center because I want to avoid spinner hit burst.
there's a few that aren't symmetrical but that's not a problem.
Thanks

Download: Shihori - Bloody Night (Frostmourne) [regenz's Easy].osu
Topic Starter
Frostmourne

Byakugan249 wrote:

Alright let's see what I can find. mod requested in-game.

[Hard]
00:21:132 (1) - maybe to make this fun, make these 2 1/4 kick sliders with 2 repeats and a circle. this will make a nice challenge to players IMO. ah thank you , but it's fine :D
00:48:042 - add a circle to go with the long pause? changed it in other shape :D
01:53:860 (2,3,4,5) - IMO this looks too easy, go back and forth to make it fun and to challenge players. It's fine :D, I wonder , people will DT this diff surely :D
02:42:223 (1) - remove the NC since you don't have it before the first kiai. Fixed
03:04:951 (1) - ik you can replace this spinner for notes because the vocals are still going. :D

[Lunatic]
00:08:042 (3,4) - maybe this or something similar to this to make it fun for players? IMO your pattern looks straightforward. I think it hasn't a good flow enough for next note that placed at right
00:21:860 (1) - do this: 2 1/4 sliders with 2 repeats followed by a stream. same reason as above but not about the straightforward pattern. hmm , sorry , but I want to use this kick slider for showing background voice. I think it's good to not place other note , I will ruin its sound.
00:44:223 (1,2,3) - too easy because players can clear this easily. make this a triangle so that the player moves their mouse/tablet a lot more. interesting !
01:14:769 (1,2,3,4,5) - follow this carefully: stack (2) on (5), (3) on (4), and (4) on (1). this pattern should make a triangle pattern going around in circles. I decline at first but after try test playing , It has a good flow :D
02:16:587 (3) - stack this on (5) to continue the pattern. D: I think it's fine :D

i guess that's it. pretty solid mapset. Star and GL :D
Thank you for taking my request in game 249 :) , modding and star :D !!
Chocopikel
Sorry for late...

[regenz' Easy]
  1. 00:06:223 (1) - start of spinner at 00:05:860
  2. 00:18:951 (4) - New combo
  3. 00:50:951 (4) - ^
  4. 01:20:223 (4) - ^
  5. 02:41:678 (4) - ^
[Snowy]
  1. oh... star rating is 4.45...
    It's too hard.
    This is Normal diff.
    Please remake it.
[Hard]
  1. 00:11:860 - add note
  2. 00:21:132 (1) - End of slider at 00:21:678
  3. 00:22:042 (1) - If you accept the above advice, start of spinner at 00:21:860
[Lunatic]
  1. OD +1
  2. 00:05:860 (1) - Remove new combo
  3. 00:12:223 (1) - ^
  4. 00:13:678 (1) - ^
  5. 00:15:132 (1) - ^
  6. 00:16:587 (1) - ^
  7. 00:17:132 (4) - New combo?
  8. 00:55:860 - add note
  9. 01:23:678 (3) - Why are 1/8 of sliders used? It's not fit for song. Please make to 1/4
  10. 01:29:405 (3) - ^
  11. 01:35:314 (6) - ^
  12. 01:41:132 (7) - ^
  13. 01:44:042 (1) - ^
  14. 01:46:587 (1,2,3,1,2) - Since the length of a slider is like a rhythm being different, it is confusing.
  15. 02:45:133 (3) - same comment as above
  16. 02:48:405 (1) - ^
  17. 02:56:769 (6) - ^
  18. 03:02:587 (7) - ^
  19. 03:05:497 (1) - ^
Awesome song!!
I like it!!
Good luck!! :)
regenz

Chocopikel wrote:

Sorry for late...

[regenz' Easy]
  1. 00:06:223 (1) - start of spinner at 00:05:860 < I want to give more prepare time before spin start.
  2. 00:18:951 (4) - New combo < I NC every 8 beats not vocal base
  3. 00:50:951 (4) - ^
  4. 01:20:223 (4) - ^
  5. 02:41:678 (4) - ^

Awesome song!!
I like it!!
Good luck!! :)
Topic Starter
Frostmourne

Chocopikel wrote:

Sorry for late...

[Hard]
  1. 00:11:860 - add note
  2. 00:21:132 (1) - End of slider at 00:21:678
  3. 00:22:042 (1) - If you accept the above advice, start of spinner at 00:21:860
[Lunatic]
  1. OD +1
  2. 00:05:860 (1) - Remove new combo
  3. 00:12:223 (1) - ^
  4. 00:13:678 (1) - ^
  5. 00:15:132 (1) - ^
  6. 00:16:587 (1) - ^
  7. 00:17:132 (4) - New combo?
  8. 00:55:860 - add note
  9. 01:23:678 (3) - Why are 1/8 of sliders used? It's not fit for song. Please make to 1/4
  10. 01:29:405 (3) - ^
  11. 01:35:314 (6) - ^
  12. 01:41:132 (7) - ^
  13. 01:44:042 (1) - ^
  14. 01:46:587 (1,2,3,1,2) - Since the length of a slider is like a rhythm being different, it is confusing.
  15. 02:45:133 (3) - same comment as above
  16. 02:48:405 (1) - ^
  17. 02:56:769 (6) - ^
  18. 03:02:587 (7) - ^
  19. 03:05:497 (1) - ^
Fixed some above :)

Awesome song!!
I like it!!
Good luck!! :)
Thank you for modding and star ! :D
Snowy Dream

Byakugan249 wrote:

[Snowy]
Re-name it to Snowy's Normal for consistency in the diffs.
00:07:314 (4) - un-stack this because it looks unexpected for players. I suggest moving it to the left so that it'd form a diamond.
00:37:132 (5) - same as above but it'll form a triangle.
00:43:678 (1) - end this spinner till 00:46:405 to follow the drums and vocals.
01:00:769 (4) - replace this for a circle and a 1/1 slider like (2,3)? the tone of the vocals sounds the same.
01:11:860 (3) - i understand that this is bordering the slider but do the same at the beginning. i find it weird that this slider isn't bordering (1) so make it like this. it looks twice as better during gameplay.
01:26:951 (6) - add a finish at the end to match the cymbals.
01:33:132 (1,2) - add another repeat to follow vocals.
02:01:860 (4) - same as 00:10:769 but if you do this, it'll flow to the vocals accurately.
02:31:860 (1) - this will be tough for players to hit because spinner-osu and the hitburst is covering this slider. even I messed up at this part, so move this slider where it can be slightly visible for players to see properly.
02:46:223 (2,3,4,5,6,7) - hmm try to do something easier than this. players at the normal level might mess up as they might not be used to clicking or hitting the keyboard fast.
02:48:769 (1,2,3,4) - at this rate players will most likely go to the second circle and not notice the stack at all. space these out so that it'd be easier for players to hit.
02:49:496 (5) - same as 01:33:132.
Fix a lot , thanks for your nice modding :)

Chocopikel wrote:

[Snowy]oh... star rating is 4.45...
It's too hard.
This is Normal diff.
Please remake it.
:( you shouldnt care about the difficult rating, it is not hard for a normal player.

Download: Shihori - Bloody Night (Frostmourne) [Snowy].osu
Topic Starter
Frostmourne
Thank you :)

updated.
Poggo
hi ^^

Lunatic
00:06:042 - remove NC
00:12:223 - ^
00:13:132 - ^
00:15:132 - ^
00:16:587 - ^

Good diff but too frequent change of colors

Hard
00:21:132 - remove NC
00:45:860 - ^
00:52:496 - remove note

Snowy
00:16:042 - add note


It's all very good map ^^ good luck~~
Topic Starter
Frostmourne
LOL , combo color on first part is my style :) look fancy. It's not random placement. You can see how they're related.

Fixed some

Thank you for modding !
ertyukjh010


Hello :)

[regenz's Easy]

00:34:405 (1) - Too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat.

[Snowy]

00:07:314 (4) - NC here and not 00:07:678
00:08:769 (4) - NC

[Hard]

okay

[Lunatic]

Fine

that all
regenz

ertyukjh010 wrote:



Hello :)

[regenz's Easy]

00:34:405 (1) - Too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat. < I think 1.5 beat is enough sorry not change


that all
Shohei Ohtani
Yolo

Insane:
I'm not sure if this isn't overmapped or I just haven't modded in a while
01:28:587 (6) - Pretty big jumps for a beat that isn't even part of the music >3<~. Maybe make this closer, but leave the other note where it is~.
03:06:405 (1) - Add finish (or add fade)

Hard:
03:06:405 (1) - Add finish (or add fade)

Normal:
01:05:132 (3) - Add clap
01:11:678 (2) - ^
01:11:860 (3) - Remove clap

Easy:
02:12:042 (2) - Needs moar creative! >3<~
03:06:223 (1) - Add finish (or add fade)

Swaq
Topic Starter
Frostmourne

CDFA wrote:

Yolo

Insane:
I'm not sure if this isn't overmapped or I just haven't modded in a while
01:28:587 (6) - Pretty big jumps for a beat that isn't even part of the music >3<~. Maybe make this closer, but leave the other note where it is~. oh , It's not a big jump like that imo , also It fits with the music too ! (and next jump) but ok , I have new idea for a jump here :D
03:06:405 (1) - Add finish (or add fade) add fade :3

Hard:
03:06:405 (1) - Add finish (or add fade) ok, added fade

Thank you for modding and star :) !
regenz

CDFA wrote:

Yolo

Easy:
02:12:042 (2) - Needs moar creative! >3<~ < main purpose is reduce starrating
03:06:223 (1) - Add finish (or add fade) < i think it's ok with that

Swaq
Snowy Dream
Topic Starter
Frostmourne
ok !

all diff offset +5
Lunatic increased OD to 7
fixed preview time , updated Snowy diff

hope I wouldn't miss anything ._.''

Updated !
BeatofIke
Could find anything wrong with your map.

STAR~

Good Luck!
Topic Starter
Frostmourne
Thank you very much for star :)
Chewin
Hai, from my queue ~

regenz's Easy
  1. 00:53:137 (2) - Improve this blanket:
    SPOILER


    428,240,53137,2,8,B|364:188|284:232,2,150,0|4|8
  2. 01:04:410 (1) - This slider follows nothing, I suggest you to move it on the next red tick, it fits better the song:
  3. 01:35:683 (4) - Remove this circle and then fix the spacing, since you haven't used a circle here with the same rhythm 01:41:501
  4. 02:16:047 (2) - x272 y 148
Snowy
  1. This map is fine to me, nothing to say. Maybe I bit hard for a Normal diff, so you could decrease AR OD HP of -1
Hard
  1. 00:44:592 (1,2,3,4) - I don't like this anti-jump, you should fix this cuz this is an Hard not an Insane, and it could be hard for players that usually play only hard beatmaps, just a suggestion btw.
  2. 00:53:319 (5) - Use a circle here instead of a slider, the end of it follows nothing
  3. Really, this map is just awesome. I really love it.
Insane
  1. 00:05:319 (3,4) - I don't like how you placed this 2 elements. Move the 3 to x152 y64 to create a blanket with 00:04:592 (1) and CTRL + R on the slider (4)
  2. 00:05:865 (1) - Remove new combo?
  3. 01:01:319 (3) - x316 y212, for a better blanket with 01:01:501 (4)
  4. 01:53:865 (1) - What's wrong with this slider, please improve the shape of it moving the second waypoint to x300 y96 D:
Awesome, good luck with it then :3
Topic Starter
Frostmourne

Chewin wrote:

Hai, from my queue ~
Hard
  1. 00:44:592 (1,2,3,4) - I don't like this anti-jump, you should fix this cuz this is an Hard not an Insane, and it could be hard for players that usually play only hard beatmaps, just a suggestion btw. Thx ! but I will keep this anti jump , imo it fits very well :D and because this is hard diff , anti jump would be nice more than jump (for me)
  2. 00:53:319 (5) - Use a circle here instead of a slider, the end of it follows nothing I see your point :D ,but as you see the previous note , it was slider. If I added this just a single note here. It might distract its flow much. also It drawls too.
  3. Really, this map is just awesome. I really love it. Thank you :)
Insane
  1. 00:05:319 (3,4) - I don't like how you placed this 2 elements. Move the 3 to x152 y64 to create a blanket with 00:04:592 (1) and CTRL + R on the slider (4) Moved 3 to x:152 y:64 but I don't want to ctrl + R on (4) :(
  2. 00:05:865 (1) - Remove new combo? I've been keeping this so long but ok , It's time to remove it :D
  3. 01:01:319 (3) - x316 y212, for a better blanket with 01:01:501 (4) oh no ._. it won't be symmetrical with (1) and (2)
  4. 01:53:865 (1) - What's wrong with this slider, please improve the shape of it moving the second waypoint to x300 y96 D: eh =_='? I don't know what's wrong with it but ok, I fixed a placement for better flow !
Awesome, good luck with it then :3
Thank you for modding !~
regenz

Chewin wrote:

Hai, from my queue ~

regenz's Easy
  1. 00:53:137 (2) - Improve this blanket: <done
    SPOILER


    428,240,53137,2,8,B|364:188|284:232,2,150,0|4|8
  2. 01:04:410 (1) - This slider follows nothing, I suggest you to move it on the next red tick, it fits better the song:
    < it's follow remix sound effect
  3. 01:35:683 (4) - Remove this circle and then fix the spacing, since you haven't used a circle here with the same rhythm 01:41:501 < because It can do at 01:41:501 the note is 1/2 close not good for easy
  4. 02:16:047 (2) - x272 y 148 < no no
Awesome, good luck with it then :3
Download: Shihori - Bloody Night (Frostmourne) [regenz's Easy].osu
Topic Starter
Frostmourne
ok , updated ~
show more
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