I dont have any objections with that.
Mappers seem to use guidelines as an excuse to weasel out of changing something, before a benevolent BAT lets the mapper keep that something by ranking the map. Sometimes, even MATs or BATs might make unreasonable suggestions, but if it's an issue that is inexcusable or is disagreed with by several people, then there should be a stricter enforcement of the guidelines.ziin wrote:
Guidelines shouldn't be broken under normal circumstances. You seem to think that guidelines are just throwaway rules that don't affect anyone because they don't matter.
TheVileOne wrote:
this needs to be a rule
D33d wrote:
this needs to be a rule
And this is why we can't have nice things. Guideline is middle ground. Deal with it. Or vote that song 1 and move along. It's only a game, folks.HakuNoKaemi wrote:
this shouldn't even be restricted in the slightest
It's only a game, folks.being a game do mean rules and guideline are really stupid like this.
You never gave any rationale.Read my older post. It's starting to get me bored saying the same thing over and over.
You mean this?HakuNoKaemi wrote:
1st) I would agree with those as Recommendation, you're pratically using only Guidelines(all guideline in general) that are broken on 99%, of cases without serious problems.
2nd) Nobody noticed the 1st being included in the 2nd guideline
Stacking under sliderends=stacking under objects.1st) I would agree with those as Recommendation, you're pratically using only Guidelines(all guideline in general) that are broken on 99%, of cases without serious problems.mm201 wrote:
Guideline: Avoid stacking things on slider ends in Normal and Easy difficulties. It can be hard for beginners to tell the timing of these objects.
Guideline: Avoid covering up objects too much with hitbursts, slider tracks, and other objects. It's hard to see them if there's too many things happening in one spot.
2nd) Nobody noticed the 1st being included in the 2nd guideline
Avoid covering objects with other objects in easier difficulties. They can result hard to see, especially if overused, examples are long stacks or even stacks not cued to the song or mapping style.
I see #2 as a guideline against tornado combos and stacking objects underneath slider ends, both of which are commonly used and should never be disallowed. If that is not the intention of the guideline, I need and example of what it disallows.mm201 wrote:
Overlapping isn't vague at all. I could very easily write an aimod module that spots overlaps and categorizes them based on how severe they are.
Depends. It has already been established that having stuff behind slider tracks is perfectly readable and ok to do in higher diffs, it's just that certain individuals dislike to have that. When it becomes unreadable, then it becomes a problem, however that is already caught in the modding process. While readability is subjective, clusterfucks are quite obvious and should be avoided anyway, if anything for cosmetic reasons.mm201 wrote:
Downgrading a RULE to a RECOMMENDATION is just excessive.
Avoid covering objects with other objects too much especially in easier difficulties. They can result hard to see, especially if overused, examples are long stacks or even stacks not cued to the song or mapping style.Still proposing this as a Recommendation. Added "especially"
that part is important, as stacking cued to mapping style (symmetry, pattern similiarity) or music is easier to spot.Avoid covering objects with other objects many times, especially in easier difficulties. They can result hard to see, especially if overused, examples are long stacks or even stacks not cued to the song or mapping style.Still proposing this as a Recommendation. Added "especially"
If HD was about memorization i wouldn't be able to FC maps with HD on first try.Drafura wrote:
HD is about memorization, but real HD players make "guessing" hits at some positions when they think an object coulb be hidden behind. I think this is a part of the player ability to play HD on standard.
You have some maps wich requires a bit memorization. Don't extend my words to a general view. Of course this isn't like FL but sometimes it's easier to FC HD memorizing some hidden circles. I mean in this mod this is the only hard thing, well some jumpy patterns with only circles could be a bit hard but I don't think this is the hardest stuff for a HD player.Sakura Hana wrote:
If HD was about memorization i wouldn't be able to FC maps with HD on first try.Drafura wrote:
HD is about memorization, but real HD players make "guessing" hits at some positions when they think an object coulb be hidden behind. I think this is a part of the player ability to play HD on standard.
It was discussed to be deleted directly, so I guess no one has cared about.Zetta wrote:
Just wanna point out that the Insane difficulty of this song http://osu.ppy.sh/s/46574 breaks this rule every 2 seconds.
But no one cares because it's Mafiamaster weeeeeeeeee!
Except it doesn't.Zetta wrote:
Just wanna point out that the Insane difficulty of this song http://osu.ppy.sh/s/46574 breaks this rule every 2 seconds.
But no one cares because it's Mafiamaster weeeeeeeeee!