Well IMO if someone can FC a TAG map, it can be approved.
Exactly. So TAG diffs are already unrankable, right?Sakura Hana wrote:
You mean this rule?Each difficulty must be able to be played by a single player. Thus, Multiplayer TAG-specific difficulties are not allowed since multiple people are required to play them. However, like CtB-specific difficulties, you may add an external link to a TAG difficulty in your map thread.
It's already there.
You have a point about the normal diff Tag map but seriously, that would be totally boring for players.lolcubes wrote:
You know, you can probably make tag difficulties just like a normal diff, just focus more on combo splitting and positioning? This way the map isn't extremely hard and it's still enjoyable for tag play.
But maybe I am getting the wrong idea here?
http://osu.ppy.sh/s/7385iMercurial wrote:
Put random notes on all map -> TAG Map.
Agree. Only Taiko players really get along with this kind of diffs.Odaril wrote:
I don't think TAG maps are approvable either. They suffer from the same thing CtB diffs (supposedly) suffer from.
Nope, CTB diffs are unrankable because osu! standard transfers to CTB nicely, TAG maps are unrankable because they are supposed to be played by multiple people, tag plays arent recorded in the scoreboard so they dont need a scoreboard.Odaril wrote:
I don't think TAG maps are approvable either. They suffer from the same thing CtB diffs (supposedly) suffer from.
Which is sort of my point haha.Sakura Hana wrote:
Make a map for 1 person that can be played with TAG, not the opposite.
Any TAG Diff should be Unrankable. Since both players who play the TAG Diff need not to have a ranking system. Tag Diffs should be made just for fun and not for ranking competition. Besides, TAG diffs are widely known that it's not FCable and sometimes NOT passable without using HT/EC/NF Mod. So I highly recommend that TAG diffs/maps should be unrankable.1. You could be able to, anyway: TAG maps are meant to be played in multiplayer, and since they can actually be good for Approving (not Rank)
Here are the negative descriptions of TAG maps when played ALONE:
1. You will never be able to FC tag since it mostly contain HIGH Jumps and Streams.
2. Inconsistent spacings which makes the notes hard-to-read.
3. MAJOR Decrease in your Acc if ever you have passed this song.
I don't actually see any reason why TAG maps should be approved at all since It is not really meant to be played by one player, but that's just me i guess.
We are not talking about what's fun, and what's not. There's not a single reason why TAG maps should be approved, since the ranking is all about scores made only by one person. TAG maps are meant to be played by two or more players which actually breaks the ranking system for approval at all.HakuNoKaemi wrote:
1. You could be able to, anyway: TAG maps are meant to be played in multiplayer, and since they can actually be good for Approving (not Rank)
2. ↑
3. then what the Approved are needed for? And what reason is this? When accuracy=skill?
Adding support for deleting that rule:
1. explain what approved mean, if not "map that aren't meant for ranking that are substantially fun and good"
2. TAG difficulties are fun, you got one thousand feedbacks saying this
3. explain the utility of that rule, and its reasons, you will find they're nosense
This more than likely will never happen since peppy prefers to even get rid if the approval section and let all ranked scores count on all maps.Cheer-no wrote:
until/unless approval maps don't affect accuracy any more.
And then what (the last famous words) ?Philippines wrote:
We are not talking about what's fun, and what's not. There's not a single reason why TAG maps should be approved, since the ranking is all about scores made only by one person. TAG maps are meant to be played by two or more players which actually breaks the ranking system for approval at all.HakuNoKaemi wrote:
1. You could be able to, anyway: TAG maps are meant to be played in multiplayer, and since they can actually be good for Approving (not Rank)
2. ↑
3. then what the Approved are needed for? And what reason is this? When accuracy=skill?
Adding support for deleting that rule:
1. explain what approved mean, if not "map that aren't meant for ranking that are substantially fun and good"
2. TAG difficulties are fun, you got one thousand feedbacks saying this
3. explain the utility of that rule, and its reasons, you will find they're nosense
If not for fun, then why do you play games? People aren't asking for TAG maps to be approved because of the scoreboards. They're asking for them to be approved because approving a map makes it visible and allows it to find its audience. If there were such a thing as approved maps without scoreboards, I'm sure everyone who wants TAG maps approved would be fine with that.Philippines wrote:
We are not talking about what's fun, and what's not. There's not a single reason why TAG maps should be approved, since the ranking is all about scores made only by one person. TAG maps are meant to be played by two or more players which actually breaks the ranking system for approval at all.
It is indeed approbed because of the scoreboard. But come to think of it, the scoreboard displays scores by single players who have played the TAG map, not the scores made by TAG COOP MODE.Soaprman wrote:
If not for fun, then why do you play games? People aren't asking for TAG maps to be approved because of the scoreboards. They're asking for them to be approved because approving a map makes it visible and allows it to find its audience. If there were such a thing as approved maps without scoreboards, I'm sure everyone who wants TAG maps approved would be fine with that.Philippines wrote:
We are not talking about what's fun, and what's not. There's not a single reason why TAG maps should be approved, since the ranking is all about scores made only by one person. TAG maps are meant to be played by two or more players which actually breaks the ranking system for approval at all.
Yes and no.Cheer-no wrote:
I think a big part of why people like TAG maps being approvable is that they like seeing what the superpros like Cookiezi and val can do on them. I'm in that group, but sadly I don't think it's a legitimate reason... The other problem I see is that playing a TAG map will permanently damage your accuracy, since they're humanly impossible to FC, so I don't think any more should be approved until/unless approval maps don't affect accuracy any more.
Wtf? TAG maps are asked to be approved because of visibility problems, like most beautifull approved maps, that weren't played if it weren't thank to Approving.Philippines wrote:
It is indeed approbed because of the scoreboard. But come to think of it, the scoreboard displays scores by single players who have played the TAG map, not the scores made by TAG COOP MODE.Soaprman wrote:
If not for fun, then why do you play games? People aren't asking for TAG maps to be approved because of the scoreboards. They're asking for them to be approved because approving a map makes it visible and allows it to find its audience. If there were such a thing as approved maps without scoreboards, I'm sure everyone who wants TAG maps approved would be fine with that.
You need to be more specific here. You should probably even link said maps, because in the time I spent here, I haven't seen such a map getting ranked (keep in mind that I haven't been here that long though). I don't play all maps that are getting ranked though.wmfchris wrote:
If so, why some extreme maps (for solo) with super fast BPM, super jumping , etc are ranked (but no one FC)?
http://osu.ppy.sh/b/29844Natteke wrote:
Who defines playability? No one. This rule is retarded. Go look at sprosive / val0108 etc full comboing tag maps.
Ok, the approval is just = ranking, but gives you the rights to make only an Insane.Philippines wrote:
Doesn't mean it's FCable, it's gonna be approved. Maps itself should follow the ranking guidelines whether or not they go for ranking or for approval.
This implies the maps they FC follow the rule.Natteke wrote:
Who defines playability? No one. This rule is retarded. Go look at sprosive / val0108 etc full comboing tag maps.
when they were made nobody could FC them.mm201 wrote:
This implies the maps they FC follow the rule.Natteke wrote:
Who defines playability? No one. This rule is retarded. Go look at sprosive / val0108 etc full comboing tag maps.
But atleast Kanbu has consistent spacings, enough to be understood by players. unlike TAG maps, they're just.. *+&-_+8,_6=Natteke wrote:
Yeah back when kanbu just got ranked people said the same. Eventrually averge skill among players increased and now we have full combos.
Philippines wrote:
Kanbu has consistent spacing
not sure if srsPhilippines wrote:
But atleast Kanbu has consistent spacings, enough to be understood by players. unlike TAG maps, they're just.. *+&-_+8,_6=Natteke wrote:
Yeah back when kanbu just got ranked people said the same. Eventrually averge skill among players increased and now we have full combos.
then what?Philippines wrote:
But atleast Kanbu has consistent spacings, enough to be understood by players. unlike TAG maps, they're just.. *+&-_+8,_6=Natteke wrote:
Yeah back when kanbu just got ranked people said the same. Eventrually averge skill among players increased and now we have full combos.
Tag diffs are meant to be played on multiplayer, which is unranked. There's no need for it to be approved.bmin11 wrote:
I can see how Tag Diffs are quite similar to CtB diff's situation
people do it all the time when they can't download from bancho, and IIRC you can just stick the .osu file in an .osz and osu will handle the rest.bmin11 wrote:
I guess having an external link on the thread is theoretically an option, but who on Earth would go into the thread, DL the diff, and shove it in the folder while you are in a Multiplayer Room? That's way too inconvenient and retarded. No one will ever go through that to play a diff in a multiplayer, unless they are playing with their friends only (and even they will complain in most cases).
You make a good point, probably the best point in the thread. However, ranked and approved maps exist to ensure a certain quality in beatmaps. That quality is not found in TAG, as the difficulty is greatly increased due to the (usual) NC jumps and overall slightly easier combos.CXu wrote:
It's not neccessary to have it, but geee it's not neccessary to remove it either, and it's neat.
I agree completely.HakuNoKaemi wrote:
Like ziin the said (and i said in past), the only problem about TAG difficulties is the quality, NOT the difficulty.
It's still difficult to make a good TAG map, but still, make them able to become Approved, as they will simply grave with no plays... Let's reward those who make a good work, don't you think?
And I don't see why we continue this discussion.NoHItter wrote:
Well IMO if someone can FC a TAG map, it can be approved.
Same as "usual" Maps for approval.HakuNoKaemi wrote:
Like ziin the said (and i said in past), the only problem about TAG difficulties is the quality, NOT the difficulty.
It's still difficult to make a good TAG map, but still, make them able to become Approved, as they will simply grave with no plays... Let's reward those who make a good work, don't you think?